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Primus Veteran Aharit[PINK] Aharit
VS BR 47

KDR: 1.7

Score: 43.8m

Last Seen: Dec 27th, 2018 2:50 AM
- OFFLINE - 1365 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Connery
Level Progress (to 48): 9%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Flare VE6 C-4 Saron HRB L100 Python AP Comet VM2 Pulsar C Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 1982TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.532%22.122%6093998326,5171.54510.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%1.261A0.22C++-0.974D--HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+10.60.257C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.165%1.691%413101941410652050.388368201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.583%-0.763D-0.081C+-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.1-0.683D81.8-0.544D189.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.762%2.376%372710156,987248138452.8162182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.64%-0.305C-0.153C0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.228C++11.30.101C+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.704%2.725%3211710054,697183125162.56526187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%-0.042C+-0.417C--0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.162C++35.40.102C+63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.238%59.521%321710154,9681976692.51417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%0.632B+-0.499D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.90.077C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.658%20.437%321310197781243120.625402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%0.602B+1.176B**0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+3.50.285C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m259.8%308 (18.5k)279 (16.7k)1.6996567,05139,4502.181847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022263322.42%16.141%36203:5921

44% Engineer15% Heavy Assault20% Infiltrator9% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:49 AMJun 18th, 2017 2:40 AMJan 24th, 2019 1:39 AM (29d) (PST)Dec 27th, 2018 1:08 AM (57d) (PST)Dec 26th, 2018 10:50 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351845510.4270.2510.0691.3380.088660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,08411,06033,0242615480516,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2618.3h/109.1d 19,021 10,823 21,070 210.2k 3,946 5,791 13,831 115.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,353
Deaths:184
KDR:7.353
Accuracy:21.574% C+
HSR:14.412% D**
Lasher X2
B**
Kills:1,193
Deaths:1,110
KDR:1.075
Accuracy:33.187% B**
HSR:2.431% D-
Orion VS54
C++
Kills:654
Deaths:462
KDR:1.416
Accuracy:21.103% C++
HSR:18.349% D-
NSX Naginata
C++
Kills:650
Deaths:466
KDR:1.395
Accuracy:22.508% C++
HSR:27.846% C+
Ursa
C+
Kills:419
Deaths:338
KDR:1.240
Accuracy:21.709% C+
HSR:19.570% D
Pulsar LSW
C*
Kills:266
Deaths:208
KDR:1.279
Accuracy:21.924% C+
HSR:25.564% C*
NS-15M2
B+
Kills:189
Deaths:137
KDR:1.380
Accuracy:26.734% B+
HSR:25.926% C++
Kills:4,724
Deaths (as Heavy Assault):2,905
Deaths (to Heavy Assaults):10,769
KDR:1.62616
Kill Difference:1,819
Playtime:381.348 hours
Usage:15%
Score:6.352m
Score/min:278
Accuracy (listed only):24.105%
HSR (listed only):19.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,226
Deaths:440
KDR:2.786
Accuracy:23.733% C+
HSR:14.845% D**
Eidolon VE33
C
Kills:1,160
Deaths:916
KDR:1.266
Accuracy:25.056% C-
HSR:23.276% C
Solstice VE3
B**
Kills:1,153
Deaths:893
KDR:1.291
Accuracy:28.225% B**
HSR:17.259% C
NS-11C
C++
Kills:1,147
Deaths:850
KDR:1.349
Accuracy:24.479% C++
HSR:15.432% D
VX6-7
C+
Kills:1,146
Deaths:972
KDR:1.179
Accuracy:24.487% C+
HSR:16.318% D
Solstice Burst
C*
Kills:1,142
Deaths:931
KDR:1.227
Accuracy:27.704% C*
HSR:19.965% D
NS Baron G5
B*
Kills:920
Deaths:678
KDR:1.357
Accuracy:39.049% C-
HSR:18.696% B*
NSX Tanto
B*
Kills:739
Deaths:680
KDR:1.087
Accuracy:29.788% B++
HSR:30.447% B*
Revenant
C
Kills:648
Deaths:476
KDR:1.361
Accuracy:32.484% C
HSR:26.080% C-
Eclipse VE3A
B**
Kills:526
Deaths:527
KDR:0.998
Accuracy:31.181% B**
HSR:23.764% B*
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.323% C+
HSR:23.235% B**
Phobos VX86
B++
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B++
Thanatos VE70
C
Kills:162
Deaths:192
KDR:0.844
Accuracy:37.336% C
HSR:14.815% C
VE-LR Obelisk
B+
Kills:121
Deaths:106
KDR:1.142
Accuracy:35.146% B+
HSR:25.620% D
Kills:10,706
Deaths (as Engineer):8,166
Deaths (to Engineers):10,166
KDR:1.31105
Kill Difference:2,540
Playtime:1,148.709 hours
Usage:44%
Score:18.147m
Score/min:263
Accuracy (listed only):33.829%
HSR (listed only):20.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,226
Deaths:440
KDR:2.786
Accuracy:23.733% C+
HSR:14.845% D**
Solstice VE3
B**
Kills:1,153
Deaths:893
KDR:1.291
Accuracy:28.225% B**
HSR:17.259% C
NS-11C
C++
Kills:1,147
Deaths:850
KDR:1.349
Accuracy:24.479% C++
HSR:15.432% D
VX6-7
C+
Kills:1,146
Deaths:972
KDR:1.179
Accuracy:24.487% C+
HSR:16.318% D
Solstice Burst
C*
Kills:1,142
Deaths:931
KDR:1.227
Accuracy:27.704% C*
HSR:19.965% D
NS Baron G5
B*
Kills:920
Deaths:678
KDR:1.357
Accuracy:39.049% C-
HSR:18.696% B*
NSX Tanto
B*
Kills:739
Deaths:680
KDR:1.087
Accuracy:29.788% B++
HSR:30.447% B*
NSX Tengu
C*
Kills:597
Deaths:530
KDR:1.126
Accuracy:35.503% C+
HSR:22.111% C*
Eclipse VE3A
B**
Kills:526
Deaths:527
KDR:0.998
Accuracy:31.181% B**
HSR:23.764% B*
Sirius SX12
B**
Kills:348
Deaths:252
KDR:1.381
Accuracy:30.043% B**
HSR:14.655% C--
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.323% C+
HSR:23.235% B**
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
Phobos VX86
B++
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B++
Thanatos VE70
C
Kills:162
Deaths:192
KDR:0.844
Accuracy:37.336% C
HSR:14.815% C
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
Kills:10,216
Deaths (as Light Assault):7,848
Deaths (to Light Assaults):5,902
KDR:1.30173
Kill Difference:2,368
Playtime:241.682 hours
Usage:9%
Score:4.290m
Score/min:296
Accuracy (listed only):33.336%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C**
Kills:1,167
Deaths:985
KDR:1.185
Accuracy:27.259% D-
HSR:28.620% C**
NS-357 Underboss
B+
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:39.646% B+
HSR:22.739% C*
VA39 Spectre
A
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:40.133% A
HSR:36.207% C+
Phaseshift VX-S
B+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.693% B+
HSR:74.655% C++
Ghost
C**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:40.771% C**
HSR:55.997% D*
XM98
C+
Kills:1,158
Deaths:434
KDR:2.668
Accuracy:36.916% C+
HSR:66.753% D-
Phantom VA23
B
Kills:1,157
Deaths:633
KDR:1.828
Accuracy:37.351% B
HSR:30.337% C++
Spiker
B++
Kills:1,156
Deaths:983
KDR:1.176
Accuracy:34.655% B++
HSR:24.827% B+
Artemis VX26
C+
Kills:1,155
Deaths:990
KDR:1.167
Accuracy:26.891% C+
HSR:19.048% C--
Beamer VS3
A+
Kills:1,154
Deaths:920
KDR:1.254
Accuracy:37.192% A+
HSR:25.650% B+
Nyx VX31
C+
Kills:1,151
Deaths:815
KDR:1.412
Accuracy:30.947% C--
HSR:27.715% C+
Manticore SX40
B
Kills:1,150
Deaths:1,113
KDR:1.033
Accuracy:31.492% B
HSR:20.696% C+
NS-61 Emissary
B++
Kills:1,150
Deaths:1,128
KDR:1.020
Accuracy:32.846% B++
HSR:19.478% B+
NSX Tomoe
B
Kills:807
Deaths:554
KDR:1.457
Accuracy:30.940% B
HSR:30.112% D
NSX Tengu
C*
Kills:597
Deaths:530
KDR:1.126
Accuracy:35.503% C+
HSR:22.111% C*
Sirius SX12
B**
Kills:348
Deaths:252
KDR:1.381
Accuracy:30.043% B**
HSR:14.655% C--
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
NS-44L Blackhand
D
Kills:309
Deaths:320
KDR:0.966
Accuracy:31.479% D*
HSR:33.333% D
NS-AM7 Archer
C+
Kills:212
Deaths:529
KDR:0.401
Accuracy:55.382% C-
HSR:16.981% C+
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
The Immortal
B**
Kills:155
Deaths:209
KDR:0.742
Accuracy:26.980% D**
HSR:36.129% B**
Parsec VX3-A
C++
Kills:143
Deaths:38
KDR:3.763
Accuracy:37.347% D-
HSR:79.720% C++
Parallax VX3
B+
Kills:111
Deaths:36
KDR:3.083
Accuracy:42.697% B+
HSR:67.568% D*
NS-45 Pilot
A++
Kills:78
Deaths:79
KDR:0.987
Accuracy:29.116% C
HSR:39.744% A++
NSX Daimyo
D*
Kills:77
Deaths:44
KDR:1.750
Accuracy:32.645% D*
HSR:77.922% T*
Kills:18,369
Deaths (as Infiltrator):13,212
Deaths (to Infiltrators):5,830
KDR:1.39033
Kill Difference:5,157
Playtime:527.834 hours
Usage:20%
Score:8.734m
Score/min:276
Accuracy (listed only):34.460%
HSR (listed only):36.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B*
Kills:920
Deaths:678
KDR:1.357
Accuracy:39.049% C-
HSR:18.696% B*
NSX Tengu
C*
Kills:597
Deaths:530
KDR:1.126
Accuracy:35.503% C+
HSR:22.111% C*
Corvus VA55
C++
Kills:397
Deaths:417
KDR:0.952
Accuracy:24.799% C++
HSR:23.426% C++
Sirius SX12
B**
Kills:348
Deaths:252
KDR:1.381
Accuracy:30.043% B**
HSR:14.655% C--
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.323% C+
HSR:23.235% B**
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
Phobos VX86
B++
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B++
CME
B+
Kills:203
Deaths:163
KDR:1.245
Accuracy:29.789% B+
HSR:18.227% D
Terminus VX-9
C+
Kills:167
Deaths:138
KDR:1.210
Accuracy:25.717% C+
HSR:20.359% D
Thanatos VE70
C
Kills:162
Deaths:192
KDR:0.844
Accuracy:37.336% C
HSR:14.815% C
Pulsar VS1
B*
Kills:162
Deaths:124
KDR:1.306
Accuracy:28.031% B*
HSR:19.753% C+
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
NSX Yumi
C
Kills:142
Deaths:84
KDR:1.690
Accuracy:22.915% D
HSR:22.535% C
NS-11P
C+
Kills:103
Deaths:96
KDR:1.073
Accuracy:22.698% C+
HSR:16.505% C-
Kills:4,311
Deaths (as Combat Medic):3,577
Deaths (to Combat Medics):3,340
KDR:1.2052
Kill Difference:734
Playtime:66.966 hours
Usage:3%
Score:1.182m
Score/min:294
Accuracy (listed only):33.171%
HSR (listed only):19.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,255
Deaths:793
KDR:1.583
Accuracy:46.021% B+
HSR:5.259% B+
Quasar VM1
C**
Kills:1,146
Deaths:339
KDR:3.381
Accuracy:16.973% C**
HSR:16.405% C-
Nebula VM20
C
Kills:996
Deaths:327
KDR:3.046
Accuracy:17.068% C
HSR:16.064% D-
Comet VM2
C**
Kills:967
Deaths:767
KDR:1.261
Accuracy:47.996% C**
HSR:3.930% C+
Blueshift VM5
B+
Kills:841
Deaths:356
KDR:2.362
Accuracy:20.368% C*
HSR:22.949% B+
Blueshift VM5
C*
Kills:810
Deaths:357
KDR:2.269
Accuracy:20.649% C*
HSR:20.370% C+
NS-10 Burster
B
Kills:348
Deaths:200
KDR:1.740
Accuracy:31.551% B
HSR:6.322% C
NS-20 Gorgon
C++
Kills:298
Deaths:159
KDR:1.874
Accuracy:27.171% C++
HSR:18.792% C+
NS-20 Gorgon
B
Kills:283
Deaths:159
KDR:1.780
Accuracy:26.898% C+
HSR:21.201% B
Vortex VM21
B++
Kills:276
Deaths:148
KDR:1.865
Accuracy:47.318% B++
HSR:5.072% B+
NS-10 Burster
C**
Kills:253
Deaths:200
KDR:1.265
Accuracy:31.670% C**
HSR:5.534% C+
Vortex VM21
B**
Kills:226
Deaths:148
KDR:1.527
Accuracy:48.957% B**
HSR:3.097% C
Cosmos VM3
B*
Kills:51
Deaths:14
KDR:3.643
Accuracy:15.168% C
HSR:23.529% B*
Kills:7,750
Deaths (as MAX Suit):1,983.500
Deaths (to MAX Suits):2,044
KDR:3.90723
Kill Difference:5,766.500
Playtime:248.225 hours
Usage:9%
Score:5.126m
Score/min:344
Accuracy (listed only):30.601%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:240
V. Kills:31 N/A
Deaths:144
KDR:1.667
Accuracy:34.542% D-
KPH:22.600 D
VKPH:2.900 C
Hornet Missiles
C-
Kills:127
V. Kills:116 109%
Deaths:75
KDR:1.693
Accuracy:58.190% C-
KPH:30.700 D
VKPH:28 C-
Maelstrom Turbo Laser
C--
Kills:97
V. Kills:74 129%
Deaths:96
KDR:1.010
Accuracy:28.280% C--
KPH:8.600 C--
VKPH:6.600 C--
Saron Laser Cannon
C
Kills:77
V. Kills:64 118%
Deaths:173
KDR:0.445
Accuracy:30.592% C
KPH:4.600 D
VKPH:3.800 D-
Kills:541 (414 + 0)
Deaths:488
KDR:1.109
VKDR:0.584
Vehicle Kills:285
Kill Difference:53
Playtime:42.830 hours
Usage:2%
Score:0.440m
Score/min:171
Piloting Accuracy:30.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:365
V. Kills:54 N/A
Deaths:73
KDR:5
Accuracy:44.097% C*
KPH:43.400 C+
VKPH:6.400 C
C150 Dalton
D
Kills:103
V. Kills:94 108%
Deaths:46
KDR:2.239
Accuracy:42.713% B+
KPH:19 D
VKPH:17.300 D
AP30 Shredder
D
Kills:101
V. Kills:120 83%
Deaths:66
KDR:1.530
Accuracy:34.096% C+
KPH:13 D--
VKPH:15.500 D
Kills:569 (0 + 569)
Deaths:185
KDR:3.076
VKDR:1.449
Vehicle Kills:268
Kill Difference:384
Playtime:21.596 hours
Usage:1%
Score:0.392m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:34.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,263
V. Kills:1,060 119%
Deaths:417
KDR:3.029
Accuracy:56.511% C+
KPH:26.400 C
VKPH:22.200 B*
L100 Python HESH
D
Kills:1,032
V. Kills:175 N/A
Deaths:103
KDR:10.019
Accuracy:51.355% C**
KPH:34.700 D
VKPH:5.900 D
C75 Viper
B++
Kills:956
V. Kills:275 346%
Deaths:158
KDR:6.051
Accuracy:45.528% B+
KPH:35.900 B
VKPH:10.300 B++
L100 Python HEAT
C+
Kills:919
V. Kills:411 223%
Deaths:138
KDR:6.659
Accuracy:46.471% C--
KPH:25.300 C
VKPH:11.300 C+
Skyguard
C+
Kills:218
V. Kills:180 120%
Deaths:109
KDR:2
Accuracy:28.832% C+
KPH:11.700 C
VKPH:9.600 C+
Kills:4,388 (4,388 + 0)
Deaths:925
KDR:4.744
VKDR:2.271
Vehicle Kills:2,101
Kill Difference:3,463
Playtime:159.211 hours
Usage:6%
Score:1.934m
Score/min:202
Driving Accuracy:28.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,632
V. Kills:1,350 121%
Deaths:520
KDR:3.138
Accuracy:52.683% C+
KPH:21 C
VKPH:17.400 B+
Saron HRB
B+
Kills:1,294
V. Kills:863 150%
Deaths:273
KDR:4.740
Accuracy:45.281% C*
KPH:28.500 B
VKPH:19 B+
Supernova PC
B+
Kills:967
V. Kills:392 246%
Deaths:227
KDR:4.260
Accuracy:53.946% B+
KPH:25.400 B
VKPH:10.300 B+
Proton II PPA
B+
Kills:323
V. Kills:19 N/A
Deaths:74
KDR:4.365
Accuracy:26.839% B+
KPH:30 D-
VKPH:1.800 D--
E540 Halberd
C++
Kills:286
V. Kills:168 169%
Deaths:61
KDR:4.689
Accuracy:44.532% C-
KPH:29.700 C+
VKPH:17.400 C++
Aphelion VEX-4
C++
Kills:105
V. Kills:67 154%
Deaths:31
KDR:3.387
Accuracy:30.948% C--
KPH:26.900 C++
VKPH:17.200 C+
M12 Kobalt
B+
Kills:60
V. Kills:2 N/A
Deaths:4
KDR:15
Accuracy:17.622% B+
KPH:56.700 C
VKPH:1.900 D
Kills:4,667 (2,599 + 2,068)
Deaths:1,190
KDR:3.922
VKDR:2.404
Vehicle Kills:2,861
Kill Difference:3,477
Playtime:186.546 hours
Usage:7%
Score:3.612m
Score/min:323
Driving Accuracy:53.946%
Gunner Accuracy:17.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:374
V. Kills:239 156%
Deaths:72
KDR:5.194
Accuracy:36.300% D--
KPH:42 C++
VKPH:26.800 C+
G30 Walker
C
Kills:310
V. Kills:226 137%
Deaths:42
KDR:7.381
Accuracy:30.260% D--
KPH:20.500 D
VKPH:14.900 C
Saron HRB-H
B
Kills:309
V. Kills:241 128%
Deaths:80
KDR:3.863
Accuracy:57.870% C**
KPH:35.200 C+
VKPH:27.500 B
Proton II PPA-H
C
Kills:244
V. Kills:16 N/A
Deaths:32
KDR:7.625
Accuracy:33.907% C
KPH:72.800 C
VKPH:4.800 C-
E540 Halberd-H
D
Kills:204
V. Kills:115 176%
Deaths:41
KDR:4.976
Accuracy:52.407% D
KPH:27.900 D
VKPH:15.700 D
M60-G Bulldog-H
C
Kills:73
V. Kills:16 429%
Deaths:6
KDR:12.167
Accuracy:42.422% C
KPH:42 D-
VKPH:9.200 C
Kills:1,514 (0 + 1,514)
Deaths:273
KDR:5.546
VKDR:3.125
Vehicle Kills:853
Kill Difference:1,241
Playtime:45.215 hours
Usage:2%
Score:0.717m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:42.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:606
V. Kills:95 N/A
Deaths:121
KDR:5.008
Accuracy:33.156% C
KPH:44.600 C+
VKPH:7 C--
M20 Basilisk
B+
Kills:220
V. Kills:92 237%
Deaths:81
KDR:2.716
Accuracy:43.127% B+
KPH:22.800 C*
VKPH:9.500 B+
M20 Basilisk
B++
Kills:188
V. Kills:91 204%
Deaths:57
KDR:3.298
Accuracy:43.492% B+
KPH:26.300 B+
VKPH:12.700 B++
M40 Fury
C++
Kills:187
V. Kills:45 407%
Deaths:42
KDR:4.452
Accuracy:37.544% C++
KPH:48.800 C+
VKPH:11.800 C++
M60-G Bulldog
C--
Kills:117
V. Kills:18 N/A
Deaths:39
KDR:3
Accuracy:30.290% C--
KPH:17.900 D
VKPH:2.800 D-
M12 Kobalt
B+
Kills:115
V. Kills:2 N/A
Deaths:13
KDR:8.846
Accuracy:20.882% B+
KPH:71.100 C*
VKPH:1.200 D-
G30 Walker
C++
Kills:58
V. Kills:36 157%
Deaths:23
KDR:2.522
Accuracy:30.261% C++
KPH:12 C
VKPH:7.500 C
Kills:1,491 (0 + 1,491)
Deaths:376
KDR:3.965
VKDR:1.008
Vehicle Kills:379
Kill Difference:1,115
Playtime:47.203 hours
Usage:2%
Score:0.628m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:30.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:152
V. Kills:63 238%
Deaths:549
KDR:0.277
Accuracy:35.435% D--
KPH:3 C
VKPH:1.300 D
M12 Kobalt-F
C-
Kills:151
V. Kills:11 N/A
Deaths:86
KDR:1.756
Accuracy:14.580% D*
KPH:10.500 D
VKPH:0.800 C-
Kills:303 (303 + 0)
Deaths:635
KDR:0.477
VKDR:0.117
Vehicle Kills:74
Kill Difference:332
Playtime:64.752 hours
Usage:2%
Score:0.087m
Score/min:22
Driving Accuracy:14.580%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:153
V. Kills:14 N/A
Deaths:22
KDR:6.955
Accuracy:25.327% D*
KPH:31.600 D-
VKPH:2.900 D--
VLG Missile Launcher
A
Kills:139
V. Kills:98 140%
Deaths:21
KDR:6.619
Accuracy:49.240% C+
KPH:25.700 C
VKPH:18.200 A
Kills:292 (0 + 292)
Deaths:43
KDR:6.791
VKDR:2.605
Vehicle Kills:112
Kill Difference:249
Playtime:10.243 hours
Usage:0%
Score:0.095m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:49.240%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,9821,6325203.138C1.4452.683%C+2.941%C**21C17.4B+36177.8h5.4C++10.3C++
Flare VE6 1,3681,3531847.353S5.6521.574%C+14.412%D**40.4C+N/A14133.5h10B+46.3C**
C-4 2,1301,3487101.899B0.2020.486%D-N/A95.6B+55.5A++105714.1h1.2B+6C++
Saron HRB 2,1571,2942734.74C+3.0445.281%C*1.932%C**28.5B19B+32645.4h19.8B+43.8B+
L100 Python AP 2,3231,2634173.029C1.3356.511%C+2.771%C+26.4C22.2B*26047.8h7.2C+12.8C+
Comet VM2 1,7911,2557931.583B*0.1246.021%B+5.259%B+13.4B+5.7B++11094h17.5B+38B+
Pulsar C 1,2531,2264402.786B**1.0923.733%C+14.845%D**22.9C+N/A9453.5h12.6C+53C++
Lasher X2 1,2161,1931,1101.075C**0.6233.187%B**2.431%D-37.3BN/A14432h16.6B++50.1B*
NS-30 Vandal 1,1811,1679851.185C0.5127.259%D-28.62%C**28.2C-N/A9941.4h5.6C*20.5C+
NS-357 Underboss 1,1741,1619191.263C**0.4439.646%B+22.739%C*35.1C+N/A8433.1h4.1C*10.5B+
VA39 Spectre 1,1801,1604742.447B+0.7540.133%A36.207%C+47.5A+N/A11924.4h4.5B*11.1B*
Eidolon VE33 1,1781,1609161.266C*0.4325.056%C-23.276%C15.3C-N/A5175.9h9.3C++37C++
Phaseshift VX-S 1,1731,1603493.324C++1.6239.693%B+74.655%C++44.3B+N/A9826.2h2.5B+6.4B+
Ghost 1,1711,1594802.415C+0.7240.771%C**55.997%D*45.1C**N/A12525.7h2.3C++5.6C**
XM98 1,1781,1584342.668C**0.9736.916%C+66.753%D-37B+N/A9231.3h2.5C++6.7C*
Phantom VA23 1,1841,1576331.828C+0.1337.351%B30.337%C++49C*1.1A++12923.6h4.1B+10.9B+
Spiker 1,1671,1569831.176C*0.5234.655%B++24.827%B+47.8B+N/A11124.2h8.3C**23.8B++
Artemis VX26 1,1641,1559901.167C+0.5326.891%C+19.048%C--36.8C*N/A9531.4h11.6C**43.2C**
Beamer VS3 1,1621,1549201.254B++0.4537.192%A+25.65%B+38.6B++N/A10129.9h9.6C++25.7C*
Solstice VE3 1,1801,1538931.291B++0.4128.225%B**17.259%C22.1C*N/A9152.1h13.6B+48.4B+
Nyx VX31 1,1681,1518151.412C0.2930.947%C--27.715%C+37.7C+N/A10130.5h5.3C*17.2C++
Manticore SX40 1,1621,1501,1131.033C++0.6731.492%B20.696%C+37.7C**N/A9830.5h7.2B22.8B+
NS-61 Emissary 1,1731,1501,1281.02B0.6832.846%B++19.478%B+35.3B+N/A9532.6h13.4C*40.7B+
NS-11C 1,1731,1478501.349B+0.3524.479%C++15.432%D30.9C**N/A12337.1h14.4C*58.9C**
VX6-7 1,1671,1469721.179C+0.5224.487%C+16.318%D22.7CN/A7450.5h14.2C+58C++
Quasar VM1 1,1611,1463393.381A1.6816.973%C**16.405%C-27.5B+N/A11541.7h13.3B+78.4B
Solstice Burst 1,1641,1429311.227C+0.4727.704%C*19.965%D23.5C--N/A7748.6h15.4C55.5C+
L100 Python HESH 1,2071,03210310.019C+8.3251.355%C**2.229%B+34.7D5.9D16129.7h3.8C+7.4C++
Nebula VM20 1,0089963273.046B+1.3517.068%C16.064%D-29.7C+N/A10733.5h14.8B+86.6C**
Comet VM2 1,4149677671.261C**0.4447.996%C**3.93%C+11.2C+5.2C++8586.2h22.3B+46.4B+
Supernova PC 1,3599672274.26C+2.5653.946%B+2.482%C++25.4B10.3B+27438h4.6B+8.5B++
C75 Viper 1,2319561586.051B+4.3545.528%B+1.151%C35.8B10.3B++21326.7h13.2C*29B+
NS Baron G5 9359206781.357B0.3439.049%C-18.696%B*37.6C*N/A9524.5h4.5C*11.5C+
L100 Python HEAT 1,3309191386.659B+4.9646.471%C--2.067%C25.3C11.3C+14836.3h5B++10.7B+
Blueshift VM5 8598413562.362C+0.6620.368%C*22.949%B+41.2B+N/A16220.4h13.7B++67.4B+
Lancer VS22 1,8248369680.864C*0.8460.588%C+N/A14.1C++16.7B+24159.2h16.1B+26.6B+
Blueshift VM5 8238103572.269C+0.5720.649%C*20.37%C+39.5B+N/A15220.5h14.5B+70.5B+
NSX Tomoe 8248075541.457C+0.2430.94%B30.112%D39.4C+N/A9820.5h14.4C++46.5C**
NSX Tanto 7627396801.087C+0.6129.788%B++30.447%B*26.3CN/A6728.1h13.7C++45.9C*
Tank Mine 1,3517092712.616C+0.9239.935%B+N/A99.9C+90.4B**12697.1h1.9C++4.8B*
Force-Blade 69466025,9880.025C++1.6740.557%B*N/A0.6C+N/A21122.9h2.2B+5.5B+
Orion VS54 6586544621.416C++0.2821.103%C++18.349%D-31.9C+N/A18620.5h12.6C*59.8C++
NSX Naginata 6626504661.395C++0.3022.508%C++27.846%C+43.3C++N/A10815h10.9B+48.5B
Revenant 6676484761.361C0.3432.484%C26.08%C-20.8D-N/A5031.2h9.2D-28.2C--
M40 Fury 7016061215.008C+3.3133.156%CN/A44.6C+7C--23013.6h10.8B+32.5B+
NSX Tengu 6105975301.126C+0.5735.503%C+22.111%C*39.8C++N/A9215h12.5B35.1C**
Eclipse VE3A 5435265270.998C0.7031.181%B**23.764%B*18.7DN/A5328.1h15.3D-49.2C+
NSX Masamune 7315126450.794C+0.9160.474%C**1.172%D25.2C10.8C14920.3h11C**18.2B
S1 7335024781.05B+0.6561.08%B+1.394%D-29.4C**13.5C++30217.1h5.2B*8.5B++
MAX Punch 4314251,9830.214B++1.4941.667%CN/A2C+N/A6214.1h1.7C++4C*
Ursa 4304193381.24C+0.4621.709%C+19.57%D30.8CN/A11313.6h11.1C*51.2C*
Corvus VA55 4033974170.952C+0.7524.799%C++23.426%C++21.3CN/A6218.6h13.8C-55.8C+
Aphelion VEX-4H 613374725.194C+3.4936.3%D--2.139%D42C++26.9C+3518.9h40.9B++112.6B+
L105 Zephyr 419365735C3.3044.097%C*N/A43.5C+6.4C2478.4h6.6C++14.9C**
Sirius SX12 3513482521.381B0.3230.043%B**14.655%C--63.3A++N/A2405.5h12B++40.1B++
NS-10 Burster 6003482001.74A0.0431.551%B6.322%C6.7B+4.9B*10151.6h132.2C*419B+
Deimos VA29 3453402851.193C+0.5158.323%C+23.235%B**50.7BN/A1406.7h2.7C4.7C+
Eridani SX5 3433332291.454C**0.2527.227%C++14.414%D50.5B++1.5M++1876.6h11.6C**42.5C**
Frag Grenade 3263261326N/A324.3045.832%C++N/A543.3C**N/A20630.6h3.1B++6.8B+
Proton II PPA 342323744.365D2.6726.839%B+1.858%C29.9D-1.8D--11010.8h12.7D47.1C+
G30 Walker 536310427.381C*5.6830.26%D--1.935%D*20.5D15C19215.1h183C+604.8C-
NS-44L Blackhand 3123093200.966C+0.7331.479%D*33.333%D35.1B++N/A958.8h3.6B++11.4C++
Saron HRB-H 550309803.863C+2.1657.87%C**1.618%C++35.1C+27.4B3428.8h28.5C49.3C+
NS-20 Gorgon 3172981591.874B++0.1727.171%C++18.792%C+24.2B+1.5C+8112.3h32.4B+119.1B+
E540 Halberd 454286614.689C2.9944.532%C-3.497%B+29.8C+17.5C++4669.6h6.1C+13.7C
NS-20 Gorgon 2922831591.78B++0.0826.898%C+21.201%B23B+N/A8112.3h34B+126.4B+
Phobos VX86 2802762201.255C+0.4456.621%C+20.29%B++41.2C+N/A1046.7h3.1D-5.6C
Vortex VM21 4862761481.865B++0.1747.318%B++5.072%B+13.1B++10A13221h22B++46.4B++
Pulsar LSW 2742662081.279C+0.4221.924%C+25.564%C*39.7C+1.2A++1786.7h11.8C**53.8C*
Proximity Mine 263263475.596B+3.9049.311%B*N/A175.3B**N/A6031.5h1.8B3.6B*
NS-10 Burster 4412532001.265C**0.4331.67%C**5.534%C+5C3.7C+8750.8h178.7D564.2C+
Proton II PPA-H 260244327.625C5.9333.907%CN/A71.8C4.7C-2133.4h9.8C*29C++
Light PPA 2712401441.667C-0.0334.542%D-1.25%C+22.6D2.9C12610.6h18.7C54C
Vortex VM21 3992261481.527B++0.1748.957%B**3.097%C10.9B*8.4A++10820.7h28.4B*57.9B++
M20 Basilisk 312220812.716C+1.0243.127%B+4.545%C--22.7C*9.5B+2019.7h96.4C++223.5B+
Skyguard 3982181092C0.3028.832%C+2.752%B+11.7C9.6C+21318.7h161.5D560.1C-
NS-AM7 Archer 3352125290.401C+1.3055.382%C-16.981%C+4.1D2.4C+3751.4h23.2C+41.9C+
E540 Halberd-H 319204414.976C3.2852.407%D2.451%B27.9D15.8D2657.3h7.5C-14.3D
CME 2062031631.245C+0.4529.789%B+18.227%D36.9C++N/A945.5h12.7B+42.5B+
Nemesis VSH9 3261913260.586C+1.1162.899%C+1.047%D-13.7C+9.7C+25713.9h8.9C14.1C+
NS-15M2 1901891371.38C+0.3226.734%B+25.926%C++40.2C+N/A1614.7h12C**44.8B+
M20 Basilisk 279188573.298C**1.6043.492%B+8.511%B**26.1B+12.6B+2537.2h94.6B217.6B+
M40 Fury 232187424.452C2.7537.544%C++1.07%D49.2C+11.8C++3703.8h13.7C++36.5C*
MANA Anti-Personnel Turret 182181672.701N/A1.0030.343%UN/A1810U10U4360400.1h36.6T*120.6T*
M60-A Bulldog 218179802.238C--0.5430.572%DN/A22.4D4.9C-1238h7.2D23.5D
Terminus VX-9 1671671381.21C+0.4925.717%C+20.359%D38C+N/A1234.4h12.5C++48.5C*
Thanatos VE70 1651621920.844C+0.8637.336%C14.815%C23.8C+N/A1326.8h5.6C15C+
Pulsar VS1 1631621241.306B0.3928.031%B*19.753%C+36.8B++N/A2334.4h14B49.8B++
MKV Suppressed 1621611690.953C+0.7526.342%C++19.876%C++29.3C+N/A1325.5h14.6C++55.3C*
M12 Kobalt 166161532.2C**30.5021.614%C+16.77%C+70D2.2D--1502.3h20.2C+93.4C+
The Immortal 1581552090.742C--0.9626.98%D**36.129%B**38.8CN/A1094h8.5C+31.7D*
CAS 14-E 167153226.955C-5.2625.327%D*1.307%C-31.9D-2.9D--904.8h30.4C*119.9C
M20 Basilisk-F 2151525490.277D1.4235.435%D--9.868%B+3C1.3D1850.3h61.3C++172.9C+
M12 Kobalt-F 162151861.756C+0.0614.58%D*11.258%C*10.5DN/A3714.4h17.4C+119.1C--
Sticky Grenade 1441441144N/A142.3041.02%D*N/A480D--N/A16470.3h2.7C6.5C-
Spear Anti-Vehicle Phalanx Turret 2401431410.214B+8.5147.221%C**1.399%D**34.9C+23.7C*5384.1h9.4C+20C**
Parsec VX3-A 146143383.763C2.0637.347%D-79.72%C++39.7CN/A993.6h2.3D*6.3D*
NSX Yumi 146142841.69C*0.0122.915%D22.535%C29CN/A724.9h12.3C++53.6C+
VLG Missile Launcher 237139216.619B+4.9249.24%C+6.475%B**25.7C18.1A2125.4h12.1C+24.6C+
Hunter QCX 1351281360.941B0.7661.684%B**21.094%C25.1B**1.4C955.1h6.6C++10.8C**
Hornet Missiles 243127751.693D0.0158.19%C-N/A31C--28.3C5474.1h16C-27.5D
VE-LR Obelisk 1221211061.142C0.5635.146%B+25.62%D21.2C--N/A695.7h5.8B+16.4B+
M60-G Bulldog 135117393C-1.3030.29%C--1.709%D18D2.8D-1226.5h6.8B+22.4C*
M12 Kobalt 117115138.846C7.1520.882%B+17.391%C+71.9C*1.3D-2561.6h15.7B++75.3B+
Parallax VX3 112111363.083C++1.3842.697%B+67.568%D*39.6B++N/A2242.8h2.1B4.8B+
Aphelion VEX-4 172105313.387C1.6930.948%C--5.714%B*26.9C++17.2C+2873.9h50.6B+163.6B
NS-11P 105103961.073C+0.6322.698%C+16.505%C-27.8C+N/A1053.7h13.4B59.2C**
NS-R3 Swarm 2271032250.458C+1.2462.768%C+N/A6.9C+8.3B+9815h36.4D57.9D
C150 Dalton 197103462.239D0.5442.713%B+1.942%A19.1D17.4D3795.4h7.8F-18.3D--
AP30 Shredder 221101661.53D0.1734.096%C+N/A13.1D--15.6C--3097.7h166F486.9D*
M20 Basilisk 13998137.538C++5.8443.084%D--8.163%A++28D11.7D--2023.5h75.7B*175.7B+
Maelstrom Turbo Laser 17197961.01C0.6928.28%C--2.062%C8.7C--6.6C--13111.2h125.1C+442.4C+
Auraxium Force-Blade 90905,0380.018C-1.6826.08%CN/A0.3DN/A1263h1.8B+6.9C**
NS-45 Pilot 7878790.987C+0.7129.116%C39.744%A++35.5CN/A832.2h7.6C+26.2C+
Saron Laser Cannon 141771730.445C1.2530.592%C2.597%C*4.6D3.8D-13316.8h223.9D731.7D
M60-A Bulldog 8477515.4C+13.7040.671%DN/A18.3D1.7D974.2h6.5C+15.9C+
NSX Daimyo 7777441.75C-0.0532.645%D*77.922%T*24.8D-N/A763.1h4.5F--13.8F--
Rocklet Rifle 178751800.417C--1.2845.366%D-N/A17D-23.4C+2684.4h43.7C96.3C--
M60-G Bulldog-H 8973612.167C**10.4742.422%C1.37%C+42.9D-9.4C1461.7h9.4F22.1D-
M60-A Bulldog 7666513.2C+11.5033.588%D*1.515%D14D-2.1D954.7h6.7C+19.8D
Anti-Vehicle Grenade 10062162N/A60.3055.194%B+N/A310C190A40480.2h5.7C++10.4B
M12 Kobalt 6260415C+13.3017.622%B+15%B+54.5C1.8D1291.1h16.8C**95.3B+
G30 Walker 9458232.522C0.8230.261%C++1.724%D--12.1C7.5C2014.8h210.9C*696.9B
A30 Walker 10252421.238C-0.4624.433%CN/A5D-4.8D-8310.4h226.7C927.9C+
Cosmos VM3 5151143.643B**1.9415.168%C23.529%B*46.4A+N/A2751.1h9.6A+63.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter93,3652.3h
Nano-Armor Kit6751,112,41081.5h
Spawn Beacon51,1571.2h
Medical Applicator355132,53110.1h
Nanite Revive Grenade06270.2h
Ammunition Package543,5431.8h
Shield Recharging Field281,4080.7h
Anti-Infantry MANA Turret198171.8h
IPC Targeting Dart13281.1h
Hardlight Barrier4770.1h
Recon Detection Device51332,27658.3h

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