Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 12 (19,054)players online:
Faber0ne (22)  AlexWhite (17)  MarauderLive (6)  Sekerus (5)  UrsuakNC (4)  sputt_rosa (1) 55
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Castellan Veteran Aharit[PINK] Aharit
VS BR 65

KDR: 1.7

Score: 46.2m

Last Seen: Aug 9th, 2019 12:46 AM
- OFFLINE - 41.9 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Officer of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 32
Level Progress (to 66): 27%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC C-4 Flare VE6 L100 Python AP Saron HRB Comet VM2 Pulsar C Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Aharit



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 2007TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.586%22.437%61939117528,3821.539650.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.146%1.252A0.243C++-0.923D--HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+10.60.259C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.021%1.822%413121143911202200.391964199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.599%-0.767D-0.215C++-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.7-0.636D79.5-0.498D185.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.772%2.339%368712077,098254839072.78571182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.641%-0.313C-0.135C0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.229C++11.20.102C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.931%2.73%3201711974,798188825492.54131188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%-0.026C+-0.423C--0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.176C++35.40.113C+63.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.219%59.901%320712075,0352105702.39079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.414%0.638B+-0.478D-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.247C++2.90.081C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.428%20.529%320312117941341120.592095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%0.581B+1.174B**0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.451B+3.50.277C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 32
46.2m264.8%316 (19k)285 (17.1k)1.696570,94141,8162.162965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214281122.497%16.363%36803:5325

43% Engineer15% Heavy Assault20% Infiltrator9% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:49 AMJun 18th, 2017 2:40 AMAug 21st, 2019 3:32 PM (2d) (PST)Aug 8th, 2019 9:22 PM (15d) (PST)Aug 8th, 2019 8:46 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7361875490.4380.2580.0721.3900.087680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,13611,23932,8972615483517,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2702.2h/112.6d 19,503 11,608 22,312 225.4k 4,168 5,996 14,185 119.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,353
Deaths:184
KDR:7.353
Accuracy:21.574% C+
HSR:14.412% D**
NSX Naginata
C*
Kills:1,167
Deaths:830
KDR:1.406
Accuracy:23.220% C*
HSR:25.536% C
Orion VS54
C+
Kills:655
Deaths:465
KDR:1.409
Accuracy:21.115% C+
HSR:18.321% D-
Ursa
C+
Kills:420
Deaths:344
KDR:1.221
Accuracy:21.694% C+
HSR:19.524% D
Pulsar LSW
C++
Kills:266
Deaths:208
KDR:1.279
Accuracy:21.924% C
HSR:25.564% C++
NS-15M2
B+
Kills:189
Deaths:137
KDR:1.380
Accuracy:26.734% B+
HSR:25.926% C+
Kills:4,050
Deaths (as Heavy Assault):2,168
Deaths (to Heavy Assaults):11,404
KDR:1.86808
Kill Difference:1,882
Playtime:400.399 hours
Usage:15%
Score:6.836m
Score/min:285
Accuracy (listed only):22.710%
HSR (listed only):21.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,226
Deaths:440
KDR:2.786
Accuracy:23.733% C+
HSR:14.845% D**
NSX Tanto
B++
Kills:1,167
Deaths:924
KDR:1.263
Accuracy:29.868% B++
HSR:29.563% B+
Eidolon VE33
C
Kills:1,160
Deaths:916
KDR:1.266
Accuracy:25.056% C-
HSR:23.276% C
Solstice VE3
B**
Kills:1,153
Deaths:893
KDR:1.291
Accuracy:28.225% B**
HSR:17.259% C-
NS-11C
C++
Kills:1,147
Deaths:850
KDR:1.349
Accuracy:24.479% C++
HSR:15.432% D
VX6-7
C+
Kills:1,146
Deaths:972
KDR:1.179
Accuracy:24.487% C+
HSR:16.318% D-
Solstice Burst
C*
Kills:1,142
Deaths:931
KDR:1.227
Accuracy:27.704% C*
HSR:19.965% D
NS Baron G5
B*
Kills:952
Deaths:714
KDR:1.333
Accuracy:38.832% C--
HSR:18.698% B*
Revenant
C+
Kills:708
Deaths:497
KDR:1.425
Accuracy:32.576% C+
HSR:26.130% C-
Eclipse VE3A
B**
Kills:526
Deaths:527
KDR:0.998
Accuracy:31.181% B**
HSR:23.764% B++
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.176% C
HSR:23.235% B**
Phobos VX86
B+
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B+
Thanatos VE70
C+
Kills:178
Deaths:215
KDR:0.828
Accuracy:37.908% C
HSR:15.730% C+
VE-C Horizon
C
Kills:171
Deaths:107
KDR:1.598
Accuracy:32.155% C
HSR:21.637% C
VE-LR Obelisk
C*
Kills:159
Deaths:128
KDR:1.242
Accuracy:33.479% C*
HSR:25.786% D
Kills:11,451
Deaths (as Engineer):8,619
Deaths (to Engineers):10,534
KDR:1.32858
Kill Difference:2,832
Playtime:1,174.104 hours
Usage:43%
Score:18.805m
Score/min:267
Accuracy (listed only):33.632%
HSR (listed only):20.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,226
Deaths:440
KDR:2.786
Accuracy:23.733% C+
HSR:14.845% D**
NSX Tengu
C++
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:37.414% C++
HSR:21.947% C++
NSX Tanto
B++
Kills:1,167
Deaths:924
KDR:1.263
Accuracy:29.868% B++
HSR:29.563% B+
Solstice VE3
B**
Kills:1,153
Deaths:893
KDR:1.291
Accuracy:28.225% B**
HSR:17.259% C-
NS-11C
C++
Kills:1,147
Deaths:850
KDR:1.349
Accuracy:24.479% C++
HSR:15.432% D
VX6-7
C+
Kills:1,146
Deaths:972
KDR:1.179
Accuracy:24.487% C+
HSR:16.318% D-
Solstice Burst
C*
Kills:1,142
Deaths:931
KDR:1.227
Accuracy:27.704% C*
HSR:19.965% D
NS Baron G5
B*
Kills:952
Deaths:714
KDR:1.333
Accuracy:38.832% C--
HSR:18.698% B*
Eclipse VE3A
B**
Kills:526
Deaths:527
KDR:0.998
Accuracy:31.181% B**
HSR:23.764% B++
Sirius SX12
B**
Kills:358
Deaths:255
KDR:1.404
Accuracy:30.164% B**
HSR:14.525% D
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.176% C
HSR:23.235% B**
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
Phobos VX86
B+
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B+
Thanatos VE70
C+
Kills:178
Deaths:215
KDR:0.828
Accuracy:37.908% C
HSR:15.730% C+
VE-C Horizon
C
Kills:171
Deaths:107
KDR:1.598
Accuracy:32.155% C
HSR:21.637% C
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
Kills:11,447
Deaths (as Light Assault):8,604
Deaths (to Light Assaults):6,292
KDR:1.33043
Kill Difference:2,843
Playtime:252.706 hours
Usage:9%
Score:4.608m
Score/min:304
Accuracy (listed only):33.407%
HSR (listed only):19.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C++
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:37.414% C++
HSR:21.947% C++
NS-30 Vandal
C*
Kills:1,167
Deaths:985
KDR:1.185
Accuracy:27.259% D--
HSR:28.620% C*
NSX Tomoe
B+
Kills:1,166
Deaths:726
KDR:1.606
Accuracy:31.577% B+
HSR:31.818% C--
NS-357 Underboss
B
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:39.646% B
HSR:22.739% C++
Phaseshift VX-S
B+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.693% B+
HSR:74.655% C+
VA39 Spectre
A
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:40.133% A
HSR:36.207% C+
Ghost
C**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:40.771% C**
HSR:55.997% D*
XM98
C+
Kills:1,158
Deaths:434
KDR:2.668
Accuracy:36.916% C+
HSR:66.753% D-
Phantom VA23
B
Kills:1,157
Deaths:633
KDR:1.828
Accuracy:37.351% B
HSR:30.337% C+
Spiker
B++
Kills:1,156
Deaths:983
KDR:1.176
Accuracy:34.655% B++
HSR:24.827% B+
Artemis VX26
C+
Kills:1,155
Deaths:990
KDR:1.167
Accuracy:26.891% C+
HSR:19.048% D
Beamer VS3
A+
Kills:1,154
Deaths:920
KDR:1.254
Accuracy:37.192% A+
HSR:25.650% B+
Nyx VX31
C
Kills:1,151
Deaths:815
KDR:1.412
Accuracy:30.947% D
HSR:27.715% C
NS-61 Emissary
B++
Kills:1,150
Deaths:1,128
KDR:1.020
Accuracy:32.846% B++
HSR:19.478% B+
Manticore SX40
B
Kills:1,150
Deaths:1,113
KDR:1.033
Accuracy:31.492% B
HSR:20.696% C+
Sirius SX12
B**
Kills:358
Deaths:255
KDR:1.404
Accuracy:30.164% B**
HSR:14.525% D
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
NS-44L Blackhand
C--
Kills:327
Deaths:329
KDR:0.994
Accuracy:31.494% D*
HSR:34.557% C--
The Immortal
B+
Kills:251
Deaths:292
KDR:0.860
Accuracy:28.653% D--
HSR:32.669% B+
NS-AM7 Archer
C+
Kills:213
Deaths:537
KDR:0.397
Accuracy:55.376% C-
HSR:17.371% C+
NS-45 Pilot
B+
Kills:175
Deaths:161
KDR:1.087
Accuracy:28.968% C
HSR:31.429% B+
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
Parsec VX3-A
C*
Kills:156
Deaths:44
KDR:3.545
Accuracy:36.603% D--
HSR:80.128% C*
NSX Daimyo
D--
Kills:131
Deaths:61
KDR:2.148
Accuracy:34.560% D--
HSR:82.443% T-
Parallax VX3
B+
Kills:111
Deaths:36
KDR:3.083
Accuracy:42.697% B+
HSR:67.568% D*
Kills:19,591
Deaths (as Infiltrator):13,935
Deaths (to Infiltrators):6,149
KDR:1.40588
Kill Difference:5,656
Playtime:546.609 hours
Usage:20%
Score:9.319m
Score/min:284
Accuracy (listed only):34.675%
HSR (listed only):36.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C++
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:37.414% C++
HSR:21.947% C++
NS Baron G5
B*
Kills:952
Deaths:714
KDR:1.333
Accuracy:38.832% C--
HSR:18.698% B*
Corvus VA55
C++
Kills:458
Deaths:482
KDR:0.950
Accuracy:25.234% C++
HSR:22.926% C+
Sirius SX12
B**
Kills:358
Deaths:255
KDR:1.404
Accuracy:30.164% B**
HSR:14.525% D
Deimos VA29
B**
Kills:340
Deaths:285
KDR:1.193
Accuracy:58.176% C
HSR:23.235% B**
Eridani SX5
C++
Kills:333
Deaths:229
KDR:1.454
Accuracy:27.227% C++
HSR:14.414% D
Phobos VX86
B+
Kills:276
Deaths:220
KDR:1.255
Accuracy:56.621% C+
HSR:20.290% B+
NSX Yumi
C
Kills:265
Deaths:176
KDR:1.506
Accuracy:24.770% C
HSR:21.132% C--
CME
B+
Kills:226
Deaths:190
KDR:1.189
Accuracy:29.688% B+
HSR:18.584% D
Terminus VX-9
C+
Kills:199
Deaths:160
KDR:1.244
Accuracy:25.465% C+
HSR:21.106% D
Thanatos VE70
C+
Kills:178
Deaths:215
KDR:0.828
Accuracy:37.908% C
HSR:15.730% C+
Pulsar VS1
B*
Kills:162
Deaths:124
KDR:1.306
Accuracy:28.028% B*
HSR:19.753% C+
MKV Suppressed
C++
Kills:161
Deaths:169
KDR:0.953
Accuracy:26.342% C++
HSR:19.876% C++
NS-11P
C+
Kills:103
Deaths:96
KDR:1.073
Accuracy:22.675% C+
HSR:16.505% C-
Kills:5,182
Deaths (as Combat Medic):4,188
Deaths (to Combat Medics):3,667
KDR:1.23734
Kill Difference:994
Playtime:72.575 hours
Usage:3%
Score:1.365m
Score/min:313
Accuracy (listed only):33.467%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,266
Deaths:797
KDR:1.588
Accuracy:46.035% B
HSR:5.292% B+
Quasar VM1
C*
Kills:1,146
Deaths:339
KDR:3.381
Accuracy:16.973% C*
HSR:16.405% C--
Nebula VM20
C
Kills:996
Deaths:327
KDR:3.046
Accuracy:17.068% C
HSR:16.064% D--
Comet VM2
C**
Kills:975
Deaths:771
KDR:1.265
Accuracy:48.009% C**
HSR:4% C+
Blueshift VM5
B
Kills:882
Deaths:370
KDR:2.384
Accuracy:20.412% C*
HSR:23.129% B
Blueshift VM5
C*
Kills:869
Deaths:371
KDR:2.342
Accuracy:20.780% C*
HSR:20.138% C
NS-10 Burster
B+
Kills:353
Deaths:202
KDR:1.748
Accuracy:31.645% B+
HSR:6.232% C
Vortex VM21
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:47.462% B++
HSR:4.348% B
NS-20 Gorgon
C++
Kills:320
Deaths:170
KDR:1.882
Accuracy:27.399% C++
HSR:18.438% C
NS-20 Gorgon
C**
Kills:311
Deaths:170
KDR:1.829
Accuracy:27.162% C+
HSR:21.222% C**
NS-10 Burster
C**
Kills:269
Deaths:202
KDR:1.332
Accuracy:31.772% C**
HSR:5.204% C
Vortex VM21
B*
Kills:250
Deaths:165
KDR:1.515
Accuracy:49.023% B*
HSR:3.600% C+
Cosmos VM3
B**
Kills:51
Deaths:14
KDR:3.643
Accuracy:15.168% C-
HSR:23.529% B**
Kills:8,010
Deaths (as MAX Suit):2,031.500
Deaths (to MAX Suits):2,132
KDR:3.9429
Kill Difference:5,978.500
Playtime:251.311 hours
Usage:9%
Score:5.259m
Score/min:349
Accuracy (listed only):30.685%
HSR (listed only):12.892%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:240
V. Kills:31 N/A
Deaths:144
KDR:1.667
Accuracy:34.542% D-
KPH:22.600 D
VKPH:2.900 C
Hornet Missiles
C
Kills:127
V. Kills:116 109%
Deaths:75
KDR:1.693
Accuracy:58.190% C-
KPH:30.700 D
VKPH:28 C
Saron Laser Cannon
C
Kills:102
V. Kills:77 131%
Deaths:185
KDR:0.551
Accuracy:30.287% C
KPH:5.700 D
VKPH:4.300 D
Maelstrom Turbo Laser
C-
Kills:97
V. Kills:74 129%
Deaths:96
KDR:1.010
Accuracy:28.280% C-
KPH:8.600 C--
VKPH:6.600 C--
Kills:566 (439 + 0)
Deaths:500
KDR:1.132
VKDR:0.596
Vehicle Kills:298
Kill Difference:66
Playtime:44.005 hours
Usage:2%
Score:0.454m
Score/min:172
Piloting Accuracy:28.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:367
V. Kills:55 N/A
Deaths:74
KDR:4.959
Accuracy:44.014% C++
KPH:43.200 C+
VKPH:6.500 C
C150 Dalton
D
Kills:103
V. Kills:94 108%
Deaths:46
KDR:2.239
Accuracy:42.713% B+
KPH:19 D-
VKPH:17.300 D
AP30 Shredder
D
Kills:101
V. Kills:120 83%
Deaths:66
KDR:1.530
Accuracy:34.096% C+
KPH:13 D--
VKPH:15.400 D
Kills:571 (0 + 571)
Deaths:186
KDR:3.070
VKDR:1.446
Vehicle Kills:269
Kill Difference:385
Playtime:21.706 hours
Usage:1%
Score:0.393m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:34.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,351
V. Kills:1,107 122%
Deaths:427
KDR:3.164
Accuracy:56.442% C+
KPH:27.500 C
VKPH:22.500 B++
L100 Python HESH
D
Kills:1,032
V. Kills:175 N/A
Deaths:103
KDR:10.019
Accuracy:51.355% C**
KPH:34.700 D
VKPH:5.900 D
C75 Viper
B+
Kills:956
V. Kills:275 346%
Deaths:158
KDR:6.051
Accuracy:45.528% B+
KPH:35.900 B
VKPH:10.300 B+
L100 Python HEAT
C+
Kills:919
V. Kills:411 223%
Deaths:138
KDR:6.659
Accuracy:46.471% D
KPH:25.300 C
VKPH:11.300 C+
Skyguard
C+
Kills:219
V. Kills:181 120%
Deaths:110
KDR:1.991
Accuracy:28.831% C+
KPH:11.600 C-
VKPH:9.600 C+
Kills:4,477 (4,477 + 0)
Deaths:936
KDR:4.783
VKDR:2.296
Vehicle Kills:2,149
Kill Difference:3,541
Playtime:160.637 hours
Usage:6%
Score:1.994m
Score/min:207
Driving Accuracy:28.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,654
V. Kills:1,364 121%
Deaths:525
KDR:3.150
Accuracy:52.813% C+
KPH:21.100 C
VKPH:17.400 B+
Saron HRB
B+
Kills:1,324
V. Kills:871 152%
Deaths:278
KDR:4.763
Accuracy:45.339% C*
KPH:28.700 B
VKPH:18.900 B+
Supernova PC
B+
Kills:967
V. Kills:392 246%
Deaths:227
KDR:4.260
Accuracy:53.946% B+
KPH:25.400 C**
VKPH:10.300 B+
Proton II PPA
B+
Kills:344
V. Kills:21 N/A
Deaths:74
KDR:4.649
Accuracy:28.039% B+
KPH:30.700 D-
VKPH:1.900 D--
E540 Halberd
C*
Kills:286
V. Kills:168 169%
Deaths:61
KDR:4.689
Accuracy:44.532% C-
KPH:29.700 C+
VKPH:17.400 C*
Aphelion VEX-4
C++
Kills:105
V. Kills:67 154%
Deaths:31
KDR:3.387
Accuracy:30.948% C--
KPH:26.900 C++
VKPH:17.200 C+
M12 Kobalt
B+
Kills:60
V. Kills:2 N/A
Deaths:4
KDR:15
Accuracy:17.622% B+
KPH:56.700 C
VKPH:1.900 C--
Kills:4,740 (2,621 + 2,119)
Deaths:1,200
KDR:3.950
VKDR:2.404
Vehicle Kills:2,885
Kill Difference:3,540
Playtime:188.201 hours
Usage:7%
Score:3.656m
Score/min:324
Driving Accuracy:53.946%
Gunner Accuracy:17.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:387
V. Kills:244 158%
Deaths:73
KDR:5.301
Accuracy:36.417% D*
KPH:42.600 C++
VKPH:26.900 C+
Saron HRB-H
B
Kills:312
V. Kills:242 128%
Deaths:80
KDR:3.900
Accuracy:57.801% C**
KPH:35.300 C+
VKPH:27.400 B
G30 Walker
C+
Kills:310
V. Kills:226 137%
Deaths:42
KDR:7.381
Accuracy:30.260% D-
KPH:20.500 C--
VKPH:14.900 C+
Proton II PPA-H
C
Kills:253
V. Kills:16 N/A
Deaths:32
KDR:7.906
Accuracy:34.076% C
KPH:73.500 C
VKPH:4.600 C-
E540 Halberd-H
D
Kills:205
V. Kills:115 177%
Deaths:42
KDR:4.881
Accuracy:52.420% D
KPH:27.800 D-
VKPH:15.600 D
M60-G Bulldog-H
C
Kills:73
V. Kills:16 429%
Deaths:6
KDR:12.167
Accuracy:42.422% C
KPH:42 D-
VKPH:9.200 C
G40-F Ranger
B+
Kills:51
V. Kills:35 142%
Deaths:6
KDR:8.500
Accuracy:30.204% C-
KPH:36.500 C+
VKPH:25 B+
Kills:1,591 (0 + 1,591)
Deaths:281
KDR:5.662
VKDR:3.181
Vehicle Kills:894
Kill Difference:1,310
Playtime:46.974 hours
Usage:2%
Score:0.766m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:30.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:606
V. Kills:95 N/A
Deaths:121
KDR:5.008
Accuracy:33.156% C
KPH:44.600 C+
VKPH:7 C-
M20 Basilisk
B+
Kills:248
V. Kills:101 243%
Deaths:83
KDR:2.988
Accuracy:43.993% B+
KPH:24.600 B
VKPH:10 B+
M20 Basilisk
B++
Kills:195
V. Kills:93 207%
Deaths:59
KDR:3.305
Accuracy:43.670% B+
KPH:26.700 B+
VKPH:12.700 B++
M40 Fury
C++
Kills:187
V. Kills:45 407%
Deaths:42
KDR:4.452
Accuracy:37.544% C++
KPH:48.800 C+
VKPH:11.800 C++
M12 Kobalt
B+
Kills:117
V. Kills:2 N/A
Deaths:13
KDR:9
Accuracy:21.306% B+
KPH:70.700 C++
VKPH:1.200 D-
M60-G Bulldog
C-
Kills:117
V. Kills:18 N/A
Deaths:39
KDR:3
Accuracy:30.359% C-
KPH:17.900 D
VKPH:2.700 D-
G30 Walker
C
Kills:58
V. Kills:36 157%
Deaths:23
KDR:2.522
Accuracy:30.261% C++
KPH:12 C-
VKPH:7.500 C
Kills:1,528 (0 + 1,528)
Deaths:380
KDR:4.021
VKDR:1.026
Vehicle Kills:390
Kill Difference:1,148
Playtime:47.847 hours
Usage:2%
Score:0.645m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:30.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:152
V. Kills:63 238%
Deaths:549
KDR:0.277
Accuracy:35.435% D*
KPH:3 D--
VKPH:1.300 D
M12 Kobalt-F
C--
Kills:151
V. Kills:11 N/A
Deaths:86
KDR:1.756
Accuracy:14.580% D*
KPH:10.500 D
VKPH:0.800 C--
Kills:303 (303 + 0)
Deaths:635
KDR:0.477
VKDR:0.117
Vehicle Kills:74
Kill Difference:332
Playtime:64.752 hours
Usage:2%
Score:0.087m
Score/min:22
Driving Accuracy:14.580%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:167
V. Kills:16 N/A
Deaths:24
KDR:6.958
Accuracy:25.317% D*
KPH:33 D-
VKPH:3.200 D--
VLG Missile Launcher
C-
Kills:139
V. Kills:98 140%
Deaths:21
KDR:6.619
Accuracy:49.201% C--
KPH:25.500 D*
VKPH:18 C-
Kills:306 (0 + 306)
Deaths:45
KDR:6.800
VKDR:2.533
Vehicle Kills:114
Kill Difference:261
Playtime:10.512 hours
Usage:0%
Score:0.098m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:49.201%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0181,6545253.15C1.4552.813%C+2.902%B+21.1C17.4B+36378.3h5.4C+10.2C++
C-4 2,2291,4237391.926B0.2320.593%D-N/A98.1B55.6A++107514.5h1.2B+5.9C++
Flare VE6 1,3681,3531847.353S5.6621.574%C+14.412%D**40.4C+N/A14233.5h10B46.3C**
L100 Python AP 2,4581,3514273.164C1.4756.442%C+2.591%C+27.5C22.5B++26949.1h7C+12.3C+
Saron HRB 2,1951,3242784.763C+3.0745.339%C*1.888%C**28.7B18.9B+32646.1h19.8B+43.7B+
Comet VM2 1,8061,2667971.588B*0.1146.035%B5.292%B+13.4B+5.7B*11094.3h17.4B+37.9B+
Pulsar C 1,2531,2264402.786B*1.0923.733%C+14.845%D**22.9CN/A9553.5h12.6C+53C++
Lasher X2 1,2161,1931,1101.075C*0.6233.187%B**2.431%D-37.3BN/A14632h16.6B++50.1B++
NSX Tengu 1,1921,1718731.341C*0.3637.414%C++21.947%C++48.8B+N/A15724h11.5B+30.7B+
NSX Naginata 1,1861,1678301.406C++0.2923.22%C*25.536%C49C**N/A15623.8h10.9B+46.8B+
NSX Tanto 1,1981,1679241.263C++0.4329.868%B++29.563%B+33.9C++N/A10134.4h12.6B42.1C**
NS-30 Vandal 1,1811,1679851.185C0.5127.259%D--28.62%C*28.2C-N/A10041.4h5.6C*20.5C+
NSX Tomoe 1,1841,1667261.606C+0.0931.577%B+31.818%C--46.3C**N/A11525.2h13.5C**42.8B+
NS-357 Underboss 1,1741,1619191.263C**0.4339.646%B22.739%C++35.1C+N/A8533.1h4.1C*10.5B+
Eidolon VE33 1,1781,1609161.266C*0.4325.056%C-23.276%C15.3C-N/A5175.9h9.3C++37C+
Phaseshift VX-S 1,1731,1603493.324C*1.6339.693%B+74.655%C+44.3B**N/A9926.2h2.5B+6.4B+
VA39 Spectre 1,1801,1604742.447B*0.7540.133%A36.207%C+47.5A++N/A12024.4h4.5B*11.1B**
Ghost 1,1711,1594802.415C+0.7240.771%C**55.997%D*45.1C**N/A12525.7h2.3C++5.6C**
XM98 1,1781,1584342.668B0.9736.916%C+66.753%D-37B+N/A9331.3h2.5C++6.7C*
Phantom VA23 1,1841,1576331.828C+0.1337.351%B30.337%C+49B1.1A13023.6h4.1B+10.9B+
Spiker 1,1671,1569831.176C*0.5234.655%B++24.827%B+47.8B+N/A11124.2h8.3C**23.8B+
Artemis VX26 1,1641,1559901.167C+0.5326.891%C+19.048%D36.8C++N/A9531.4h11.6C**43.2C*
Beamer VS3 1,1621,1549201.254B++0.4437.192%A+25.65%B+38.6B+N/A10129.9h9.6C++25.7C*
Solstice VE3 1,1801,1538931.291B*0.4128.225%B**17.259%C-22.1C++N/A9252.2h13.6B+48.4B
Nyx VX31 1,1681,1518151.412C0.2830.947%D27.715%C37.7C+N/A10130.5h5.3C**17.2C++
NS-61 Emissary 1,1731,1501,1281.02B0.6832.846%B++19.478%B+35.3B+N/A9532.6h13.4C*40.7B+
Manticore SX40 1,1621,1501,1131.033C++0.6631.492%B20.696%C+37.7B+N/A9830.5h7.2B22.8B+
NS-11C 1,1731,1478501.349B+0.3524.479%C++15.432%D30.9C*N/A12437.1h14.4C++58.9C*
VX6-7 1,1671,1469721.179C+0.5224.487%C+16.318%D-22.7CN/A7550.5h14.2C+58C+
Quasar VM1 1,1611,1463393.381A1.6816.973%C*16.405%C--27.5C**N/A11641.7h13.3B+78.4B
Solstice Burst 1,1641,1429311.227C+0.4727.704%C*19.965%D23.5C--N/A7748.6h15.4C-55.5C+
L100 Python HESH 1,2071,03210310.019C+8.3251.355%C**2.229%B+34.7D5.9D16129.7h3.8C+7.4C++
Nebula VM20 1,0089963273.046B+1.3517.068%C16.064%D--29.7CN/A10733.5h14.8B+86.6C**
Comet VM2 1,4239757711.265B0.4348.009%C**4%C+11.3C+5.2C++8686.5h22.2B+46.3B+
Supernova PC 1,3599672274.26C+2.5653.946%B+2.482%C++25.4C**10.3B+27538h4.6B+8.5B++
C75 Viper 1,2319561586.051B+4.3545.528%B+1.151%C35.8B10.3B+21426.7h13.2C*29B+
NS Baron G5 9689527141.333B0.3638.832%C--18.698%B*37.2C++N/A9625.6h4.5C*11.5C+
L100 Python HEAT 1,3309191386.659B+4.9646.471%D2.067%C25.3C11.3C+14936.3h5B+10.7B+
Blueshift VM5 9018823702.384C+0.6920.412%C*23.129%B41.8B+N/A16521.1h13.8B++67.5B+
Blueshift VM5 8858693712.342C+0.6520.78%C*20.138%C41B+N/A15921.2h14.3B+68.9B+
Lancer VS22 1,8248369690.863C++0.8360.587%C+N/A14.1C+16.7C**24159.2h16.1B+26.6B+
Tank Mine 1,4077472822.649C+0.9539.983%B+N/A103.8C+91.7B**12847.2h1.9C+4.6B**
Revenant 7287084971.425C0.2732.576%C+26.13%C-22.1D-N/A5632h8.9D27.4C
Force-Blade 70266827,3820.024C+1.6739.968%B*N/A0.6C+N/A21158.7h2.2B+5.6B+
Orion VS54 6596554651.409C+0.2921.115%C+18.321%D-31.8C+N/A19220.6h12.7C*60.1C++
NSX Masamune 8696067890.768C+0.9361.263%B+1.155%D25.8C11.2C16423.5h11B18B+
M40 Fury 7016061215.008C+3.3133.156%CN/A44.6C+7C-23013.6h10.8B++32.5B+
Eclipse VE3A 5435265270.998C+0.7031.181%B**23.764%B++18.7DN/A5428.1h15.3D-49.2C+
S1 7335024781.05B+0.6561.08%B+1.394%D-29.4B13.5C++30817.1h5.2B++8.5B++
Corvus VA55 4654584820.95C+0.7525.234%C++22.926%C+22.5CN/A6620.4h13.6C54C++
MAX Punch 4314252,0310.209B++1.4941.667%CN/A2C++N/A6217.2h1.7C++4C*
Ursa 4314203441.221C+0.4821.694%C+19.524%D30.4CN/A11313.8h11.2C++51.6C*
Aphelion VEX-4H 631387735.301C+3.6036.417%D*2.326%C--42.5C++26.8C+3569.1h40.7B++111.9B+
L105 Zephyr 422367744.959C3.2644.014%C++N/A43.2C+6.5C2458.5h6.6C++15C**
Sirius SX12 3623582551.404B0.2930.164%B**14.525%D63.9A++N/A2425.6h12B++39.7B++
NS-10 Burster 6083532021.748A0.0531.645%B+6.232%C6.8B+4.9B*10152h132.1C++417.6B+
Proton II PPA 365344744.649D2.9528.039%B+1.744%C30.7D-1.9D--11311.2h13.1D46.9C+
Deimos VA29 3453402851.193C+0.5058.176%C23.235%B**50.7C*N/A1446.7h2.7C4.7C+
Proximity Mine 339336605.6B+3.9049.528%B*N/A197.6A+1.8A*6901.7h1.6B*3.2B**
Frag Grenade 3333331333N/A331.3046.032%C++N/A555C**N/A21010.6h3.2B+6.8B+
Eridani SX5 3433332291.454C**0.2427.227%C++14.414%D50.5B+1.5M1896.6h11.6C**42.5C**
NS-44L Blackhand 3303273290.994C+0.7031.494%D*34.557%C--35.9B+N/A1039.1h3.5B++11.2C++
Vortex VM21 5403221651.952B+0.2647.462%B++4.348%B14.6B*9.9A+13922h20.8B++43.7B++
NS-20 Gorgon 3413201701.882B++0.1927.399%C++18.438%C24.6B+1.6C+8413h32.6B+118.9B+
Saron HRB-H 554312803.9C2.2057.801%C**1.603%C++35.5C+27.5B3448.8h28.4C+49.1C+
NS-20 Gorgon 3213111701.829B++0.1327.162%C+21.222%C**23.9B++N/A8713h33.5B+123.3B+
G30 Walker 536310427.381C++5.6830.26%D-1.935%D--20.5C--15C+19315.1h183C604.8C--
E540 Halberd 454286614.689C2.9944.532%C-3.497%B++29.8C+17.5C*4669.6h6.1C+13.7C
Phobos VX86 2802762201.255C+0.4456.621%C+20.29%B+41.2C+N/A1066.7h3.1D-5.6C
NS-10 Burster 4642692021.332B0.3631.772%C**5.204%C5.3C+3.8C+8951.1h170.5C-536.6C+
Pulsar LSW 2742662081.279C+0.4221.924%C25.564%C++39.7C+1.2A+1836.7h11.8C**53.8C*
NSX Yumi 2732651761.506C++0.1924.77%C21.132%C--35.3C+1.1C++1037.5h11.5C**46.3C++
Proton II PPA-H 269253327.906C6.2134.076%CN/A74.4C4.7C-2203.4h10.1C*29.6C++
The Immortal 2562512920.86C0.8428.653%D--32.669%B+51.2C++1B+1594.9h7.8C**27.1C
Vortex VM21 4242501651.515B+0.1849.023%B*3.6%C+11.5B++8A10921.7h28.2B++57.5B++
M20 Basilisk 349248832.988C++1.2943.993%B+5.242%C+24.6B10B+20710.1h92.3C++209.9B+
Light PPA 2712401441.667C-0.0334.542%D-1.25%C+22.6D2.9C12810.6h18.7C54C
CME 2292261901.189C+0.5129.688%B+18.584%D36.5C++N/A926.2h12.9C**43.3B+
Skyguard 4002191101.991C0.2928.831%C+2.74%B++11.6C-9.6C+21918.8h162.3D-563D
Nemesis VSH9 3692183540.616C+1.0862.945%C++N/A14.5C+10.1C+25815h8.7C+13.8C+
M12 Kobalt 225214635.667B+33.9722.747%C++17.757%C+69D3.5C--1773.1h21.4C94.1C+
NS-AM7 Archer 3362135370.397C1.3055.376%C-17.371%C+4.1D2.4C+3751.6h23.2C+41.8C+
E540 Halberd-H 320205424.881C3.1852.42%D2.439%B+27.7D-15.5D2687.4h7.5C--14.3D
Terminus VX-9 2001991601.244C+0.4525.465%C+21.106%D41.5C++N/A1834.8h12.2C++47.8C*
M20 Basilisk 288195593.305C*1.6143.67%B+8.205%B**26.7B+12.7B++2617.3h93.5C**214.2B+
NS-15M2 1901891371.38C+0.3226.734%B+25.926%C+40.2C+N/A1754.7h12C**44.8B+
M40 Fury 232187424.452C2.7637.544%C++1.07%D49.2C+11.8C++3703.8h13.7C++36.5C*
MANA Anti-Personnel Turret 182181672.701N/A1.0030.343%UN/A1810U10U4537400.1h36.6T*120.6T*
M60-A Bulldog 218179802.238D0.5430.572%DN/A22.4D4.9C-1238h7.2D-23.5D
Thanatos VE70 1811782150.828C+0.8737.908%C15.73%C+24.4C+N/A1317.3h5.7C-15C+
NS-45 Pilot 1761751611.087C+0.6128.968%C31.429%B+50C+N/A1593.5h6.7B23.1C*
VE-C Horizon 1791711071.598C++0.1032.155%C21.637%C46.2C+2.2A+1373.7h13.1B+40.7B
Sticky Grenade 1721711171N/A169.3043.128%D*N/A570D-3.3D--19650.3h2.5C+5.9C
CAS 14-E 183167246.958C5.2625.317%D*1.198%D32.7D-3.1D--975.1h30.5C*120.5C
Pulsar VS1 1631621241.306B+0.3928.028%B*19.753%C+36B++N/A2384.5h14C**49.8B+
MKV Suppressed 1621611690.953C+0.7426.342%C++19.876%C++29.3C+N/A1345.5h14.6C++55.3C*
VE-LR Obelisk 1601591281.242C0.4533.479%C*25.786%D23.7C-N/A866.7h5.8B+17.3B+
Spear Anti-Vehicle Phalanx Turret 2591571411.214B++9.5247.461%C**1.911%D--36.5C+23.7C*5534.3h9.1C++19.2C**
Parsec VX3-A 159156443.545C1.8536.603%D--80.128%C*40CN/A983.9h2.3D*6.3D**
M20 Basilisk-F 2151525490.277C--1.4235.435%D*9.868%A3D--1.3D1850.3h61.3C++172.9C+
M12 Kobalt-F 162151861.756C+0.0614.58%D*11.258%B10.5DN/A3714.4h17.4C+119.1C--
VLG Missile Launcher 237139216.619D4.9249.201%C--6.475%M+25.7D*18.1C-2105.4h12.2D*24.8F
NSX Daimyo 132131612.148C0.4534.56%D--82.443%T-33.6DN/A1133.9h3.9F11.2F
Hunter QCX 1361291370.942B+0.7562.368%B**20.93%C25.3B**1.4C975.1h6.9C++11C**
Hornet Missiles 243127751.693D0.0058.19%C-N/A31D28.3C5524.1h16C--27.5D
M12 Kobalt 119117139C7.3021.306%B+17.094%C68.8C++1.2D-2551.7h16.4B+76.8B+
M60-G Bulldog 135117393C1.3030.359%C-1.709%D17.7D2.7D-1226.6h6.8B+22.4C*
Parallax VX3 112111363.083C+1.3942.697%B+67.568%D*39.6B++N/A2282.8h2.1B4.8B+
NS-R3 Swarm 2301052250.467C+1.2362.775%CN/A7C8.3B+10015.1h35.9D-57.2D-
Aphelion VEX-4 172105313.387C1.6930.948%C--5.714%B*26.9C++17.2C+2933.9h50.6B+163.6C**
NS-11P 105103961.073C+0.6222.675%C+16.505%C-27.8C+N/A1073.7h13.4C**59.3C**
C150 Dalton 197103462.239C--0.5442.713%B+1.942%A+19.1D-17.4D3805.4h7.8F-18.3D*
Saron Laser Cannon 1791021850.551C1.1530.287%C2.941%B+5.7D4.3D13518h179.1C591.5C
Rocklet Rifle 2271022110.483C-1.2146.894%DN/A19.6D24C+3015.2h42.8C91.2C
AP30 Shredder 221101661.53D0.1734.096%C+N/A12.9D--15.4D3097.8h166F-486.9D**
M20 Basilisk 13998137.538C++5.8443.084%D--8.163%A++28D11.7D--2023.5h75.7B++175.7B+
Maelstrom Turbo Laser 17197961.01C0.6928.28%C-2.062%C8.7C--6.6C--13211.2h125.1C+442.4C+
Auraxium Force-Blade 92925,8850.016C-1.6825.653%CN/A0.3C+N/A1286.3h1.8B++7.1C**
M60-A Bulldog 8477515.4C++13.7040.407%DN/A17.9D1.6D-954.3h6.5C+16C
M60-G Bulldog-H 8973612.167C++10.4742.422%C1.37%C++42.9D-9.4C1461.7h9.4F-22.1D-
M60-A Bulldog 7666611C+9.3033.562%D*1.515%D14D-2.1D954.7h6.7C+19.9D
Anti-Vehicle Grenade 10163163N/A61.3055.287%B+N/A315C190B**39830.2h5.8C+10.5C**
M12 Kobalt 6260415C+13.3017.622%B+15%C**54.5C1.8D1291.1h16.8C*95.3B+
G30 Walker 9458232.522C-0.8330.261%C++1.724%D--12.1C-7.5C2034.8h210.9C++696.9C**
A30 Walker 10554421.286C-0.4124.477%CN/A5.1D4.9D8210.5h222.1C907.4C
Cosmos VM3 5151143.643A1.9515.168%C-23.529%B**46.4B**N/A2871.1h9.6A+63.2C**
G40-F Ranger 865168.5C6.8030.204%C-N/A36.4C+25B+4291.4h64.7C*214.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3581.4h
Medical Applicator401147,11611.1h
Nano-Armor Kit7191,148,07283.6h
Nanite Revive Grenade07110.2h
Motion Spotter93,4972.4h
Shield Recharging Field341,6930.8h
Recon Detection Device52833,53360h
Ammunition Package563,6631.9h
Anti-Infantry MANA Turret198171.8h
IPC Targeting Dart13281.1h
Hardlight Barrier141670.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.33s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.