Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,960)players online:
TAREKxGaming (13)  halospud (5)  rocoryua (5) 23
stats.dasanfall.com
Lt. Commander Space Ahorn[UFOs] Ahorn
TR BR 49

KDR: 1.88

Score: 44.5m

Last Seen: Jul 21st, 2019 9:43 AM
- OFFLINE - 26.6 hour(s)

Prestige 1, Battle Rank 49 - Terran Republic on Miller - Outfit Member of Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 27
Level Progress (to 50): 39%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" T9 CARV MSW-R LC2 Lynx TORQ-9 Hellfire Rocket Pods T1 Cycler T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ahorn



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,402,371 MLG Score: 1121
Fun Score: N/A
Cheeseburgers Flipped: 585TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.654%28.917%71339117537,2652.36213-0.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.547%0.681B+1.228B**-1.207D*HEAD ++ (~16.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.366C**11.60.185C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.231%1.135%315512093,966137723102.88017172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%-0.645D-0.42C--0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.8-0.151C58-0.095C+127.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.966%4.894%214612082,309147212411.56861186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.872%-0.196C1.503A+0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.353C**9.70.223C++15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.435%3.217%2531012042,518133716201.88332155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.48%0.212C++-0.369C--0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.402B25.90.311C*41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.07%66.704%25331211898167260.537081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.836%0.915B*-0.025C+-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+2.20.312C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.972%21.225%2533121194787951.07736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%0.866B*1.3A-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.30.316C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 27
44.5m437.2%474 (28.4k)404 (24.2k)1.8847963,40833,6422.2076649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214317621.993%21.794%47903:1630

20% Combat Medic29% Engineer28% Heavy Assault18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:04 AMAug 16th, 2015 3:08 PMJul 21st, 2019 1:53 PM (2d) (PST)Jul 21st, 2019 5:43 AM (2d) (PST)Jul 21st, 2019 5:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002104900.5770.3060.1262.8500.0751121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,01412,61029,40435188171524,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1832.3h/76.3d 10,862 13,819 22,276 313.3k 3,225 4,541 8,256 77m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,993
Deaths:1,079
KDR:1.847
Accuracy:23.121% C
HSR:31.711% B+
T9 CARV
B*
Kills:1,939
Deaths:993
KDR:1.953
Accuracy:19.886% C++
HSR:28.262% B*
MSW-R
C*
Kills:1,898
Deaths:1,116
KDR:1.701
Accuracy:21.228% C
HSR:25.711% C*
T32 Bull
A*
Kills:1,255
Deaths:481
KDR:2.609
Accuracy:27.015% B+
HSR:39.920% A*
NS-15M1
B+
Kills:1,205
Deaths:797
KDR:1.512
Accuracy:23.711% C*
HSR:26.556% B+
T16 Rhino
B+
Kills:1,183
Deaths:846
KDR:1.398
Accuracy:22.805% B
HSR:24.683% B+
TMG-50
C*
Kills:1,168
Deaths:725
KDR:1.611
Accuracy:22.210% C++
HSR:24.914% C*
NS-15MP
B+
Kills:1,161
Deaths:401
KDR:2.895
Accuracy:27.990% C+
HSR:35.659% B+
NSX Naginata
B**
Kills:135
Deaths:51
KDR:2.647
Accuracy:24.629% B+
HSR:36.296% B**
Kills:11,937
Deaths (as Heavy Assault):6,489
Deaths (to Heavy Assaults):10,515
KDR:1.83957
Kill Difference:5,448
Playtime:506.391 hours
Usage:28%
Score:12.618m
Score/min:415
Accuracy (listed only):23.622%
HSR (listed only):30.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,583
Deaths:1,040
KDR:1.522
Accuracy:22.947% C+
HSR:25.332% B++
TRAC-5 Burst
A++
Kills:1,251
Deaths:558
KDR:2.242
Accuracy:27.720% B+
HSR:36.211% A++
LC3 Jaguar
A++
Kills:1,210
Deaths:715
KDR:1.692
Accuracy:25.851% B+
HSR:30.248% A++
TRAC-5
A++
Kills:1,197
Deaths:487
KDR:2.458
Accuracy:23.783% B+
HSR:28.571% A++
T5 AMC
A+
Kills:1,166
Deaths:896
KDR:1.301
Accuracy:26.874% B++
HSR:27.702% A+
NS Baron G5AE
A++
Kills:1,161
Deaths:602
KDR:1.929
Accuracy:58.654% A
HSR:25.840% A++
NS-11C
A*
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:28.828% B**
HSR:31.293% A*
AMR-66
B**
Kills:564
Deaths:356
KDR:1.584
Accuracy:30.974% B++
HSR:32.801% B**
FA1 Barrage
B**
Kills:559
Deaths:274
KDR:2.040
Accuracy:50.223% B**
HSR:17.889% B+
TRAC-Shot
A+
Kills:342
Deaths:228
KDR:1.500
Accuracy:26.569% C**
HSR:26.023% A+
TAS-16 Blackjack
A*
Kills:205
Deaths:175
KDR:1.171
Accuracy:51.896% D
HSR:27.317% A*
TRS-12 Uppercut
A+
Kills:183
Deaths:103
KDR:1.777
Accuracy:62.553% B+
HSR:24.590% A+
Kills:10,581
Deaths (as Engineer):5,939
Deaths (to Engineers):6,695
KDR:1.78161
Kill Difference:4,642
Playtime:525.549 hours
Usage:29%
Score:13.333m
Score/min:423
Accuracy (listed only):36.406%
HSR (listed only):27.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,583
Deaths:1,040
KDR:1.522
Accuracy:22.947% C+
HSR:25.332% B++
TRAC-5 Burst
A++
Kills:1,251
Deaths:558
KDR:2.242
Accuracy:27.720% B+
HSR:36.211% A++
LC3 Jaguar
A++
Kills:1,210
Deaths:715
KDR:1.692
Accuracy:25.851% B+
HSR:30.248% A++
TRAC-5
A++
Kills:1,197
Deaths:487
KDR:2.458
Accuracy:23.783% B+
HSR:28.571% A++
T5 AMC
A+
Kills:1,166
Deaths:896
KDR:1.301
Accuracy:26.874% B++
HSR:27.702% A+
NS-7 PDW
B**
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:24.039% C+
HSR:24.699% B**
NS Baron G5AE
A++
Kills:1,161
Deaths:602
KDR:1.929
Accuracy:58.654% A
HSR:25.840% A++
SMG-46 Armistice
A*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:26.919% C*
HSR:29.052% A*
NS-11C
A*
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:28.828% B**
HSR:31.293% A*
SMG-46G Armistice
B**
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:28.023% C*
HSR:25.216% B**
MKV Suppressed
A*
Kills:1,155
Deaths:425
KDR:2.718
Accuracy:27.720% B+
HSR:32.641% A*
PDW-16 Hailstorm
M+
Kills:1,153
Deaths:496
KDR:2.325
Accuracy:28.911% B**
HSR:33.044% M+
FA1 Barrage
B**
Kills:559
Deaths:274
KDR:2.040
Accuracy:50.223% B**
HSR:17.889% B+
TRAC-Shot
A+
Kills:342
Deaths:228
KDR:1.500
Accuracy:26.569% C**
HSR:26.023% A+
Shuriken
A++
Kills:317
Deaths:202
KDR:1.569
Accuracy:27.129% C+
HSR:30.915% A++
TAS-16 Blackjack
A*
Kills:205
Deaths:175
KDR:1.171
Accuracy:51.896% D
HSR:27.317% A*
TRS-12 Uppercut
A+
Kills:183
Deaths:103
KDR:1.777
Accuracy:62.553% B+
HSR:24.590% A+
Kills:16,122
Deaths (as Light Assault):8,322
Deaths (to Light Assaults):5,760
KDR:1.93727
Kill Difference:7,800
Playtime:325.468 hours
Usage:18%
Score:5.634m
Score/min:289
Accuracy (listed only):33.449%
HSR (listed only):28.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B++
Kills:1,494
Deaths:728
KDR:2.052
Accuracy:27.306% B+
HSR:29.250% B++
T1 Cycler
C+
Kills:1,261
Deaths:611
KDR:2.064
Accuracy:20.835% C
HSR:20.460% C+
TAR
B**
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:24.306% C++
HSR:28.377% B**
NS-7 PDW
B**
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:24.039% C+
HSR:24.699% B**
NS Baron G5AE
A++
Kills:1,161
Deaths:602
KDR:1.929
Accuracy:58.654% A
HSR:25.840% A++
SMG-46 Armistice
A*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:26.919% C*
HSR:29.052% A*
SMG-46G Armistice
B**
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:28.023% C*
HSR:25.216% B**
NS-11P
M+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:27.881% B**
HSR:37.478% M+
NS-11A
C+
Kills:1,157
Deaths:802
KDR:1.443
Accuracy:21.689% D
HSR:21.176% C+
Cycler TRV
C+
Kills:1,156
Deaths:915
KDR:1.263
Accuracy:22.266% C+
HSR:19.377% C+
MKV Suppressed
A*
Kills:1,155
Deaths:425
KDR:2.718
Accuracy:27.720% B+
HSR:32.641% A*
PDW-16 Hailstorm
M+
Kills:1,153
Deaths:496
KDR:2.325
Accuracy:28.911% B**
HSR:33.044% M+
T1A Unity
B++
Kills:690
Deaths:399
KDR:1.729
Accuracy:26.367% C++
HSR:30.870% B++
FA1 Barrage
B**
Kills:559
Deaths:274
KDR:2.040
Accuracy:50.223% B**
HSR:17.889% B+
SABR-13
B+
Kills:452
Deaths:266
KDR:1.699
Accuracy:25.340% C+
HSR:30.089% B+
Shuriken
A++
Kills:317
Deaths:202
KDR:1.569
Accuracy:27.129% C+
HSR:30.915% A++
TAS-16 Blackjack
A*
Kills:205
Deaths:175
KDR:1.171
Accuracy:51.896% D
HSR:27.317% A*
TRS-12 Uppercut
A+
Kills:183
Deaths:103
KDR:1.777
Accuracy:62.553% B+
HSR:24.590% A+
NS-11A "Heatwave"
B**
Kills:90
Deaths:53
KDR:1.698
Accuracy:31.983% B**
HSR:27.778% C**
Kills:16,848
Deaths (as Combat Medic):8,804
Deaths (to Combat Medics):3,489
KDR:1.91368
Kill Difference:8,044
Playtime:357.351 hours
Usage:20%
Score:9.231m
Score/min:431
Accuracy (listed only):32.318%
HSR (listed only):27.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:24.039% C+
HSR:24.699% B**
SMG-46 Armistice
A*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:26.919% C*
HSR:29.052% A*
SMG-46G Armistice
B**
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:28.023% C*
HSR:25.216% B**
MKV Suppressed
A*
Kills:1,155
Deaths:425
KDR:2.718
Accuracy:27.720% B+
HSR:32.641% A*
PDW-16 Hailstorm
M+
Kills:1,153
Deaths:496
KDR:2.325
Accuracy:28.911% B**
HSR:33.044% M+
NS-44 Commissioner
B++
Kills:1,064
Deaths:1,227
KDR:0.867
Accuracy:40.565% B+
HSR:27.538% B++
TSAR-42
B+
Kills:716
Deaths:216
KDR:3.315
Accuracy:42.677% B+
HSR:66.201% C
NS-44 Commissioner AE
A
Kills:425
Deaths:422
KDR:1.007
Accuracy:44.088% B
HSR:35.529% A
Shuriken
A++
Kills:317
Deaths:202
KDR:1.569
Accuracy:27.129% C+
HSR:30.915% A++
NS-30 Vandal
A+
Kills:212
Deaths:84
KDR:2.524
Accuracy:37.810% B*
HSR:38.679% A+
TS2 Inquisitor
B++
Kills:140
Deaths:82
KDR:1.707
Accuracy:27.928% C+
HSR:24.286% B++
NS-AM7 Archer
A++
Kills:115
Deaths:216
KDR:0.532
Accuracy:55.722% C-
HSR:32.174% A++
M77-B
C
Kills:115
Deaths:51
KDR:2.255
Accuracy:35.380% C
HSR:60.870% F-
NS-61 Emissary
A++
Kills:98
Deaths:66
KDR:1.485
Accuracy:29.015% C++
HSR:27.551% A++
NS CandyCannon 3000
C
Kills:72
Deaths:115
KDR:0.626
Accuracy:32.933% C
HSR:27.778% C-
RAMS .50M
B+
Kills:67
Deaths:10
KDR:6.700
Accuracy:39.747% C++
HSR:82.090% B+
TX1 Repeater
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:14.738% F
HSR:27.869% B**
Kills:9,190
Deaths (as Infiltrator):5,277
Deaths (to Infiltrators):4,347
KDR:1.74152
Kill Difference:3,913
Playtime:41.469 hours
Usage:2%
Score:0.649m
Score/min:261
Accuracy (listed only):33.138%
HSR (listed only):36.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,019
Deaths:389
KDR:2.620
Accuracy:20.829% B*
HSR:29.931% A++
MRC3 Mercy
A
Kills:939
Deaths:391
KDR:2.402
Accuracy:18.268% B
HSR:27.370% A
M2 Mutilator
M
Kills:850
Deaths:348
KDR:2.443
Accuracy:17.454% B++
HSR:30.118% M
M2 Mutilator
A**
Kills:672
Deaths:306
KDR:2.196
Accuracy:15.857% C*
HSR:29.464% A**
M3 Pounder HEG
C++
Kills:533
Deaths:231
KDR:2.307
Accuracy:39.659% C++
HSR:2.439% C-
M3 Pounder HEG
C++
Kills:441
Deaths:225
KDR:1.960
Accuracy:40.802% C+
HSR:3.175% C++
M1 Heavy Cycler
C*
Kills:112
Deaths:51
KDR:2.196
Accuracy:12.690% C
HSR:18.750% C*
Kills:4,566
Deaths (as MAX Suit):970.500
Deaths (to MAX Suits):2,703
KDR:4.70479
Kill Difference:3,595.500
Playtime:73.247 hours
Usage:4%
Score:3.002m
Score/min:683
Accuracy (listed only):23.651%
HSR (listed only):20.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,356
V. Kills:226 N/A
Deaths:122
KDR:11.115
Accuracy:50.294% C*
KPH:91.400 C*
VKPH:15.200 C++
M14 Banshee
A++
Kills:1,051
V. Kills:209 N/A
Deaths:242
KDR:4.343
Accuracy:27.032% C-
KPH:34.500 C
VKPH:6.900 A++
Hornet Missiles
B++
Kills:753
V. Kills:445 169%
Deaths:102
KDR:7.382
Accuracy:66.465% B++
KPH:59 C+
VKPH:34.900 C+
M18 Needler
C+
Kills:726
V. Kills:753 96%
Deaths:593
KDR:1.224
Accuracy:27.322% D-
KPH:8.100 C-
VKPH:8.400 C+
M18 Rotary
C++
Kills:355
V. Kills:343 103%
Deaths:243
KDR:1.461
Accuracy:29.124% C
KPH:10.800 C
VKPH:10.400 C++
Tomcat A2AM Pods
C--
Kills:59
V. Kills:78 75%
Deaths:19
KDR:3.105
Accuracy:83.784% B+
KPH:20 D-
VKPH:26.500 C--
Kills:4,300 (2,132 + 0)
Deaths:1,321
KDR:3.255
VKDR:1.555
Vehicle Kills:2,054
Kill Difference:2,979
Playtime:183.470 hours
Usage:10%
Score:2.442m
Score/min:222
Piloting Accuracy:29.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:666
V. Kills:911 73%
Deaths:103
KDR:6.466
Accuracy:43.093% C*
KPH:32.600 C+
VKPH:44.500 A++
CAS30 Tank Buster
A
Kills:478
V. Kills:699 68%
Deaths:263
KDR:1.817
Accuracy:53.671% B++
KPH:9.600 C**
VKPH:14.100 A
L105 Zephyr
B+
Kills:141
V. Kills:17 N/A
Deaths:14
KDR:10.071
Accuracy:47.446% B+
KPH:51.500 C++
VKPH:6.200 C--
AP30 Shredder
C+
Kills:133
V. Kills:173 76%
Deaths:48
KDR:2.771
Accuracy:31.832% C+
KPH:13.500 D--
VKPH:17.600 C+
Dual-75 Duster
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:54.369% N/A
KPH:107 N/A
VKPH:6.400 N/A
Kills:1,468 (478 + 990)
Deaths:432
KDR:3.398
VKDR:4.174
Vehicle Kills:1,803
Kill Difference:1,036
Playtime:83.085 hours
Usage:5%
Score:1.337m
Score/min:268
Piloting Accuracy:53.671%
Gunner Accuracy:54.369%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:785
V. Kills:534 147%
Deaths:164
KDR:4.787
Accuracy:58.978% B
KPH:33.800 C++
VKPH:23 B*
L100 Python HESH
C-
Kills:248
V. Kills:29 N/A
Deaths:31
KDR:8
Accuracy:44.469% C-
KPH:39.900 C--
VKPH:4.700 D-
C75 Viper
A
Kills:203
V. Kills:38 N/A
Deaths:34
KDR:5.971
Accuracy:43.843% B+
KPH:52.300 A
VKPH:9.800 B+
Skyguard
C+
Kills:61
V. Kills:53 113%
Deaths:22
KDR:2.773
Accuracy:28.533% C+
KPH:11 C-
VKPH:9.500 C+
Kills:1,297 (1,297 + 0)
Deaths:251
KDR:5.167
VKDR:2.606
Vehicle Kills:654
Kill Difference:1,046
Playtime:38.843 hours
Usage:2%
Score:1.000m
Score/min:429
Driving Accuracy:28.533%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:775
V. Kills:524 148%
Deaths:96
KDR:8.073
Accuracy:47.598% C++
KPH:40.400 B*
VKPH:27.300 A++
P2-120 HEAT
A
Kills:237
V. Kills:63 370%
Deaths:40
KDR:5.925
Accuracy:45.235% B
KPH:40.900 A
VKPH:10.900 C*
MR11 Gatekeeper
A++
Kills:183
V. Kills:96 189%
Deaths:15
KDR:12.200
Accuracy:52.036% A++
KPH:34.600 B**
VKPH:18.200 C*
Kills:1,195 (1,012 + 183)
Deaths:151
KDR:7.914
VKDR:4.523
Vehicle Kills:683
Kill Difference:1,044
Playtime:30.284 hours
Usage:2%
Score:1.126m
Score/min:620
Driving Accuracy:45.235%
Gunner Accuracy:52.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:507
V. Kills:33 N/A
Deaths:19
KDR:26.684
Accuracy:48.722% A++
KPH:154.100 B**
VKPH:10 B*
G20 Vulcan-H
B++
Kills:297
V. Kills:163 181%
Deaths:49
KDR:6.061
Accuracy:42.820% D
KPH:59.700 B++
VKPH:32.800 B+
MR11 Gatekeeper-H
A
Kills:203
V. Kills:146 138%
Deaths:16
KDR:12.688
Accuracy:62.190% B**
KPH:49.400 A
VKPH:35.600 B++
M12 Kobalt-H
A
Kills:198
V. Kills:6 N/A
Deaths:6
KDR:33
Accuracy:24.830% B+
KPH:187.100 A
VKPH:5.700 C++
Kills:1,205 (0 + 1,205)
Deaths:90
KDR:13.389
VKDR:3.867
Vehicle Kills:348
Kill Difference:1,115
Playtime:13.429 hours
Usage:1%
Score:0.415m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:24.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:176
V. Kills:23 N/A
Deaths:16
KDR:11
Accuracy:46.041% B**
KPH:69.300 B++
VKPH:9.100 C
M20 Basilisk
A++
Kills:174
V. Kills:61 281%
Deaths:38
KDR:4.579
Accuracy:41.887% B
KPH:39.600 A++
VKPH:13.900 A++
M60-G Bulldog
B+
Kills:158
V. Kills:32 479%
Deaths:42
KDR:3.762
Accuracy:40.370% B+
KPH:38.700 B+
VKPH:7.800 B+
M40 Fury
B+
Kills:82
V. Kills:12 N/A
Deaths:17
KDR:4.824
Accuracy:40.241% B+
KPH:39.700 C+
VKPH:5.800 D
M60-G Bulldog
C*
Kills:69
V. Kills:15 431%
Deaths:18
KDR:3.833
Accuracy:46.072% B*
KPH:42.900 C++
VKPH:9.300 C*
M20 Basilisk
C++
Kills:60
V. Kills:19 300%
Deaths:27
KDR:2.222
Accuracy:38.724% C+
KPH:23.200 C++
VKPH:7.300 C-
Kills:719 (0 + 719)
Deaths:158
KDR:4.551
VKDR:1.025
Vehicle Kills:162
Kill Difference:561
Playtime:17.280 hours
Usage:1%
Score:0.392m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:38.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 2,0081,9931,0791.847C+0.0423.121%C31.711%B+53.1C+N/A25237.5h11.3C++48.9C+
T9 CARV 1,9531,9399931.953B+0.0719.886%C++28.262%B*47.2B*N/A23541.1h11.9B++59.7B+
MSW-R 1,9041,8981,1161.701C+0.1821.228%C25.711%C*43.2C++N/A15743.9h11B+51.6C**
LC2 Lynx 1,6021,5831,0401.522B+0.3622.947%C+25.332%B++30.7C++N/A13651.5h13.7B+59.7B
TORQ-9 1,5111,4947282.052B+0.1727.306%B+29.25%B++42.4B+N/A18035.2h13.3B+48.7B+
Hellfire Rocket Pods 1,5821,35612211.115B+9.2350.294%C*N/A91.6C*15.3C++43014.8h18.3C**36.4B+
T1 Cycler 1,2661,2616112.064B**0.1820.835%C20.46%C+27.4C++N/A13246h13.9C**66.6C*
T32 Bull 1,2651,2554812.609B**0.7227.015%B+39.92%A*71.7AN/A22817.5h9.7B**35.9B++
TRAC-5 Burst 1,2651,2515582.242C*0.3627.72%B+36.211%A++36.7C+N/A8734.1h10.3B*37.1B++
LC3 Jaguar 1,2261,2107151.692C**0.1925.851%B+30.248%A++32.2C++N/A9637.6h13.7C+52.9C**
NS-15M1 1,2111,2057971.512C++0.3723.711%C*26.556%B+49.8BN/A16624.2h11.9B50.3B
TRAC-5 1,2051,1974872.458A*0.5723.783%B+28.571%A++34.2B**N/A15435h11.8B++49.6B+
T7 Mini-Chaingun 1,2021,1858251.436B+0.4519.294%B+14.43%B49B*N/A27724.2h13.9B+72.2B+
T16 Rhino 1,1911,1838461.398C*0.4922.805%B24.683%B+46.6B+N/A24125.4h13.5C++59B
TAR 1,1901,1775911.992B+0.1124.306%C++28.377%B**38.5C**N/A29330.6h11.6B++47.6B+
TMG-50 1,1751,1687251.611B+0.2722.21%C++24.914%C*51B++N/A16922.9h10.5B+47.4B+
T5 AMC 1,1821,1668961.301B0.5826.874%B++27.702%A+26.3C*N/A11344.3h13.7B51B+
NS-7 PDW 1,1681,1625851.986A0.1024.039%C+24.699%B**43B*N/A17127h12.7B+52.8B+
T7 Mini-Chaingun AE 1,1701,1615452.13B++0.2523.785%B++17.743%B+58.9B+N/A17119.7h11.2B+47.2B+
NS Baron G5AE 1,1631,1616021.929B+0.0458.654%A25.84%A++49.6C*N/A11223.4h4.4C+7.6C++
NS-15MP 1,1621,1614012.895C*1.0127.99%C+35.659%B+63.8C+N/A13718.2h10.5C*37.5C*
SMG-46 Armistice 1,1701,1604662.489A0.6026.919%C*29.052%A*53.2AN/A23321.8h12.1B++44.8B+
NS-11C 1,1651,1605052.297A+0.4128.828%B**31.293%A*50.4B**N/A13523h11.2B*38.7B++
SMG-46G Armistice 1,1681,1585652.05B*0.1728.023%C*25.216%B**43C+N/A10226.9h12.7C**45.2B
NS-11P 1,1641,1585462.121B*0.2427.881%B**37.478%M+49.3B**N/A12023.5h10.8B**38.7B*
NS-11A 1,1601,1578021.443C++0.4421.689%D21.176%C+24.8CN/A9746.6h14.1C+65C+
Cycler TRV 1,1691,1569151.263C++0.6222.266%C+19.377%C+32.4C++N/A14935.7h13.8C+61.8C++
MKV Suppressed 1,1611,1554252.718A*0.8327.72%B+32.641%A*58.3AN/A27019.8h12.3B+44.2B+
PDW-16 Hailstorm 1,1661,1534962.325A+0.4428.911%B**33.044%M+45.2B**N/A13525.5h12.7B+43.9B++
NS-44 Commissioner 1,0681,0641,2270.867C+1.0240.565%B+27.538%B++65.3AN/A28416.3h3.2B++8B++
M14 Banshee 1,2601,0512424.343C+2.4627.032%C-1.618%B*34.5C6.9A++14830.5h31C+114.8C
MRC3 Mercy 1,0351,0193892.62C*0.7420.829%B*29.931%A++43.2B**N/A21623.6h15.4B**74.2B*
MRC3 Mercy 9609393912.402C++0.5218.268%B27.37%A42.1B**N/A29322.3h16.1B*88B+
M2 Mutilator 8628503482.443B+0.5617.454%B++30.118%M40.1AN/A15321.2h12.9A73.9B*
L100 Python AP 1,3197851644.787C+2.9058.978%B6.369%A*33.8C++23B*48623.2h5.9C++10C**
P2-120 AP 1,299775968.073C*6.1947.598%C++6.065%A+40.4B*27.3A++75819.2h7C++14.7C**
Hornet Missiles 1,1987531027.382C**5.5066.465%B++N/A58.8C+34.8C+48712.8h8.9B+13.4B++
M18 Needler 1,4797265931.224C+0.6627.322%D-1.653%C8.1C-8.4C+18189.5h134.6C**492.7C++
TSAR-42 7227162163.315C++1.4342.677%B+66.201%C44.5C**N/A17316.1h2.1B+4.9B+
T1A Unity 6926903991.729B+0.1626.367%C++30.87%B++41.8C+N/A15816.5h11.8C**44.8B
M2 Mutilator 6796723062.196B+0.3115.857%C*29.464%A**39.5B**N/A26417h14.4B**91B+
C150 Dalton 1,5776661036.466C+4.5843.093%C*N/A32.5C+44.4A++51020.5h5.1C11.9C++
Frag Grenade 5745721572N/A570.1252.609%B**N/A817.1A+2.9D--34050.7h2.5A4.8B**
AMR-66 5655643561.584B++0.3030.974%B++32.801%B**29.1B+N/A11619.4h6.9B*22.4B*
FA1 Barrage 5625592742.04B**0.1650.223%B**17.889%B+65A*N/A2468.6h3.8B*7.6B*
C-4 7165435091.067C0.8224.235%CN/A73.4C+23.4C10197.4h1.5C++6.3C+
M3 Pounder HEG 6205332312.307B+0.4239.659%C++2.439%C-24.6B*4B+20421.7h12.5B++31.5B+
P525 Marauder-H 5405071926.684B**24.8048.722%A++N/A153.6B**10B*4163.3h6.2B+12.7B*
ASP-30 Grounder 8124878230.592C+1.2968.915%B*2.875%C+16.6C+11.1C+24129.3h8.3C+12.1B
CAS30 Tank Buster 1,1774782631.817C*0.0753.671%B++N/A9.6C**14.1A13849.6h64.2C+119.6C*
SABR-13 4574522661.699C++0.1925.34%C+30.089%B+35.3C++N/A17812.8h11.1B+43.8C**
M3 Pounder HEG 5344412251.96C*0.0840.802%C+3.175%C++21.7B4.6B+17720.3h15.4B+37.8B+
NS-44 Commissioner AE 4284254221.007C+0.8844.088%B35.529%A60.7C**N/A1527h3.3B7.5B+
Anti-Vehicle Grenade 4474071407N/A405.1254.236%BN/A508.8B+50D35130.8h3.8B**6.9B*
M18 Rotary 6983552431.461C+0.4229.124%C1.408%D10.8C10.4C++17933h124.6C*427.7C*
TRAC-Shot 3463422281.5C*0.3826.569%C**26.023%A+21.1DN/A6316.2h11.3C++42.4B
MANA Anti-Personnel Turret 3253181043.058N/A1.1723.044%UN/A3180U70U9065500.1h17T*73.8T*
Shuriken 3213172021.569C*0.3227.129%C+30.915%A++34.5CN/A849.2h12.7C**46.8C*
G20 Vulcan-H 460297496.061B+4.1842.82%D3.704%B+59.4B++32.6B+6845h63.8A148.9B*
M9 SKEP Launcher 4672634080.645C++1.2478.176%AN/A21.2C++16.5B39412.4h8.5C*10.9B+
L100 Python HESH 277248318C6.1244.469%C-2.016%B+40C--4.7D-2806.2h3.3C++7.4C+
P2-120 HEAT 300237405.925C++4.0445.235%B2.954%C+40.9A10.9C*4495.8h5.1B**11.3B**
Tank Mine 3342281052.171C+0.2938.715%B+N/A114C++53C18412h2C+5.1B++
NS-30 Vandal 215212842.524B+0.6437.81%B*38.679%A+46.1BN/A1404.6h5B+13.1B++
TAS-16 Blackjack 2062051751.171C+0.7151.896%D27.317%A*36.6C+N/A955.6h2.7C+5.3C+
C75 Viper 241203345.971B4.0943.843%B+N/A52.1A9.7B4753.9h10B+22.8B*
MR11 Gatekeeper-H 3492031612.688A++10.8062.19%B**1.478%C49.5A35.6B++4184.1h42.1B*67.7B**
M12 Kobalt-H 204198633B++31.1224.83%B+17.172%C+180B**5.5C++3991.1h10.9B*43.8B*
MANA Anti-Vehicle Turret 3171881801.044C0.8456.722%C**5.319%B++41.8B+28.7C++6584.5h7.8B+13.7B++
MR11 Gatekeeper 2791831512.2A++10.3252.036%A++N/A34.5B**18.1C*3045.3h33.1A63.6A
TRS-12 Uppercut 1841831031.777B+0.1162.553%B+24.59%A+35.2C+N/A1125.2h2.4B+3.9B+
M40 Fury 1991761611B+9.1246.041%B**1.136%D70.4B++9.2C4142.5h12.6C*27.4B++
M20 Basilisk 235174384.579B+2.6941.887%B7.471%B+39.5A++13.9A++4684.4h68.6B++163.7B*
ML-7 2471601630.982B+0.9059.238%C**N/A22.9C+12.4C+5197h6.4C**10.8B+
M60-G Bulldog 190158423.762C+1.8840.37%B+1.899%D38.5B+7.8B+2894.1h6.4B+15.7B++
NS Decimator 203154871.77B*0.1161.083%C+1.299%D37.6C*12C-4244.1h3.9B+6.4B+
T2 Striker 3481522730.557C+1.3357.436%B+1.974%B*9.9C12.8C++19715.3h65.6D*114.3C--
M60-A Bulldog 166149364.139C2.2541.91%B+2.013%B+31.7C+3.6D2184.7h6.1C+14.5B+
L105 Zephyr 1581411410.071C+8.1947.446%B+N/A52.2C++6.3C--3632.7h5.5B+11.5B++
TS2 Inquisitor 141140821.707B+0.1827.928%C+24.286%B++46.7BN/A1233h11.6C+41.4C+
NSX Naginata 138135512.647A0.7624.629%B+36.296%B**56.3B+1.3A1372.4h10.4B+42.4B+
AP30 Shredder 306133482.771C0.8931.832%C+3.008%B++13.4D--17.5C+3939.9h119.8D376.2C-
Sticky Grenade 1331321132N/A130.1251.321%C+N/A1320B*10C38860.1h2.1C*4C*
NS-AM7 Archer 1431152160.532C++1.3555.722%C-32.174%A++4D1D*4928.4h13B++23.3B++
M77-B 115115512.255C++0.3735.38%C60.87%F-32.9B+N/A1963.5h2.8C-7.8C+
M1 Heavy Cycler 112112512.196B++0.3112.69%C18.75%C*22C++N/A1635.1h16.1B+126.6C*
Auraxium Slasher 10810511,1050.009C1.8842.211%B*N/A0.2C--N/A1491.4h2.4C+5.7B+
NS-61 Emissary 9998661.485B**0.4029.015%C++27.551%A++18.8CN/A525.2h13.6C++46.7B
NS-11A "Heatwave" 9390531.698C*0.1931.983%B**27.778%C**37.5C+1.3B+802.4h12.5B+38.9B++
M40 Fury 9482174.824C2.9440.241%B+N/A39C5.7D3722.1h13.8C++34.4B+
NS CandyCannon 3000 72721150.626C+1.2632.933%C27.778%C-25.7C+N/A622.8h4.9C+15C++
M60-G Bulldog 8469183.833C1.9546.072%B*N/A43.1C++9.4C*3561.6h7.6C+16.4B+
RAMS .50M 6767106.7B**4.8239.747%C++82.09%B+33.5BN/A2782h2.3C+5.9C++
TX1 Repeater 6161491.245B+0.6414.738%F27.869%B**50.8B**N/A5101.2h10.7B++72.5C
Skyguard 11461222.773C+0.8928.533%C+4.918%A*10.9C-9.5C+3245.6h136.8C+479.3C+
M20 Basilisk 7960272.222C0.3438.724%C+11.667%A*23.1C++7.3C-3482.6h91.5C**236.2B
Tomcat A2AM Pods 13759193.105C1.2283.784%B+N/A20.3D-26.9C--5042.9h9.5C11.3C+
Spear Anti-Vehicle Phalanx Turret 8358319.333A*17.4546.811%C**3.448%C48.3B+20.8C+6521.2h6.3B++13.5B*
Dual-75 Duster 5350412.5C++10.6254.369%A*N/A100B**6B2940.5h4.5B**8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,8481.3h
Anti-Vehicle MANA Turret209301.4h
Nano-Armor Kit422457,81632.8h
Motion Spotter02550.1h
AE Medical Applicator7330,7211.9h
AE Nano-Armor Kit66164,94310.3h
Nanite Revive Grenade02,4820.7h
Medical Applicator589214,18118.4h
Spitfire Auto-Turret0520h
Restoration Kit2143,0923h
Welding Device06530h
Recon Detection Device76571.2h
Shield Recharging Field282,4190.8h
Ammunition Package633,7942.2h
Medical Kit6096,6317.3h
Anti-Infantry MANA Turret188311h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.83s on queries, 1.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.