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Arcanus World Champion AhornVS[VoGu] AhornVS
VS BR 37

KDR: 2.81

Score: 22.6m

Last Seen: Mar 21st, 2020 9:47 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller
Level Progress (to 38): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Zenith VX-5 Serpent VE92 SVA-88 Equinox VE2 H-V45 VX29 Polaris Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,127,500 MLG Score: 2500
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.52%34.82%99326125022,5592.98597-0.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.795%1.415A2.082A*-1.359D**HEAD ++ (~20.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.517B+10.20.285C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.23%1.109%308512711,89373615712.57201120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%-0.321C-0.43C---0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210-0.294C71.9-0.351C-138.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.019%3.793%84212742906841590.423358181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.662%1.549A+0.824B++-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.689B+6.80.454B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.498%1.631%19741112656,866626308610.9506222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%1.412A-0.698D0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.862B*8.60.787B++8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.312%74.468%1974612701,26986441.46875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.956%2.012A*0.48B+0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+2.10.347C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m446.7%516 (31k)423 (25.4k)2.8105343,43415,4543.2211737 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276336926.121%22.934%59903:2818

14% Combat Medic42% Engineer24% Heavy Assault16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2014 7:42 PMMar 17th, 2017 12:48 PMMar 22nd, 2020 8:39 AM (13d) (PST)Mar 21st, 2020 5:47 PM (13d) (PST)Mar 21st, 2020 5:47 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9691678020.8120.2890.1864.2150.1322500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,15710,04048,117491711253825,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
892h/37.2d 6,346 9,961 13,382 225.6k 1,014 2,379 7,067 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,183
Deaths:455
KDR:2.600
Accuracy:25.896% B++
HSR:40.913% A*
SVA-88
A
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:26.310% B
HSR:36.231% A
VX29 Polaris
A++
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:26.375% C*
HSR:37.069% A++
NS-15M AE
B*
Kills:1,159
Deaths:336
KDR:3.449
Accuracy:27.274% C*
HSR:35.720% B*
Flare VE6
B**
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:26.457% B+
HSR:33.391% B**
Pulsar LSW
B*
Kills:1,154
Deaths:489
KDR:2.360
Accuracy:27.126% B+
HSR:32.669% B*
NS-15MP
B++
Kills:1,130
Deaths:414
KDR:2.729
Accuracy:29.023% C++
HSR:37.788% B++
Betelgeuse 54-A
B*
Kills:438
Deaths:145
KDR:3.021
Accuracy:31.361% B*
HSR:33.105% C++
Kills:8,545
Deaths (as Heavy Assault):3,188
Deaths (to Heavy Assaults):4,681
KDR:2.68036
Kill Difference:5,357
Playtime:211.110 hours
Usage:24%
Score:5.030m
Score/min:397
Accuracy (listed only):27.478%
HSR (listed only):35.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:29.443% B+
HSR:37.339% A*
Serpent VE92
A**
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:28.205% B++
HSR:35.082% A**
NS Baron G5AE
B**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:46.181% C+
HSR:21.829% B**
Solstice Burst
B*
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:30.229% B+
HSR:32.010% B*
Pulsar C
A++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:29.938% B*
HSR:34.399% A++
Solstice VE3
A*
Kills:1,155
Deaths:587
KDR:1.968
Accuracy:29.036% B**
HSR:33.160% A*
Eclipse VE3A
M++
Kills:160
Deaths:78
KDR:2.051
Accuracy:28.965% C**
HSR:36.250% M++
Kills:7,118
Deaths (as Engineer):2,898
Deaths (to Engineers):2,927
KDR:2.45618
Kill Difference:4,220
Playtime:370.602 hours
Usage:42%
Score:10.899m
Score/min:490
Accuracy (listed only):31.714%
HSR (listed only):32.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A*
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:29.443% B+
HSR:37.339% A*
Serpent VE92
A**
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:28.205% B++
HSR:35.082% A**
NS Baron G5AE
B**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:46.181% C+
HSR:21.829% B**
Solstice Burst
B*
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:30.229% B+
HSR:32.010% B*
Pulsar C
A++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:29.938% B*
HSR:34.399% A++
Eridani SX5G
B*
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:29.999% C++
HSR:31.288% B*
Solstice VE3
A*
Kills:1,155
Deaths:587
KDR:1.968
Accuracy:29.036% B**
HSR:33.160% A*
Eridani SX5
A*
Kills:742
Deaths:317
KDR:2.341
Accuracy:28.555% C*
HSR:36.388% A*
Sirius SX12
A*
Kills:203
Deaths:109
KDR:1.862
Accuracy:26.251% C++
HSR:33.498% A*
NS-7 PDW
A+
Kills:174
Deaths:99
KDR:1.758
Accuracy:26.988% B
HSR:27.012% A+
Eclipse VE3A
M++
Kills:160
Deaths:78
KDR:2.051
Accuracy:28.965% C**
HSR:36.250% M++
Kills:9,394
Deaths (as Light Assault):3,918
Deaths (to Light Assaults):2,481
KDR:2.39765
Kill Difference:5,476
Playtime:145.269 hours
Usage:16%
Score:2.921m
Score/min:335
Accuracy (listed only):30.345%
HSR (listed only):32.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
A*
Kills:1,161
Deaths:627
KDR:1.852
Accuracy:28.312% C**
HSR:36.520% A*
H-V45
A+
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:28.763% B++
HSR:34.539% A+
Pulsar VS1
A+
Kills:1,159
Deaths:529
KDR:2.191
Accuracy:30.123% B**
HSR:32.701% A+
NS Baron G5AE
B**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:46.181% C+
HSR:21.829% B**
CME
A
Kills:1,158
Deaths:506
KDR:2.289
Accuracy:30.567% B+
HSR:32.988% A
Eridani SX5G
B*
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:29.999% C++
HSR:31.288% B*
Terminus VX-9
A
Kills:1,121
Deaths:447
KDR:2.508
Accuracy:27.040% C++
HSR:37.823% A
Eridani SX5
A*
Kills:742
Deaths:317
KDR:2.341
Accuracy:28.555% C*
HSR:36.388% A*
Sirius SX12
A*
Kills:203
Deaths:109
KDR:1.862
Accuracy:26.251% C++
HSR:33.498% A*
NS-7 PDW
A+
Kills:174
Deaths:99
KDR:1.758
Accuracy:26.988% B
HSR:27.012% A+
Kills:9,195
Deaths (as Combat Medic):4,013
Deaths (to Combat Medics):1,468
KDR:2.2913
Kill Difference:5,182
Playtime:128.792 hours
Usage:14%
Score:3.087m
Score/min:399
Accuracy (listed only):30.278%
HSR (listed only):32.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B*
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:29.999% C++
HSR:31.288% B*
Eridani SX5
A*
Kills:742
Deaths:317
KDR:2.341
Accuracy:28.555% C*
HSR:36.388% A*
Ghost
A
Kills:589
Deaths:140
KDR:4.207
Accuracy:48.878% A
HSR:79.287% B*
Beamer VS3
A++
Kills:544
Deaths:502
KDR:1.084
Accuracy:32.409% B++
HSR:37.132% A++
NS-44 Commissioner
B*
Kills:334
Deaths:263
KDR:1.270
Accuracy:43.946% B*
HSR:28.443% B*
NS-44 Commissioner AE
B+
Kills:247
Deaths:217
KDR:1.138
Accuracy:47.276% B+
HSR:31.579% B+
Sirius SX12
A*
Kills:203
Deaths:109
KDR:1.862
Accuracy:26.251% C++
HSR:33.498% A*
NS-7 PDW
A+
Kills:174
Deaths:99
KDR:1.758
Accuracy:26.988% B
HSR:27.012% A+
XM98
B+
Kills:163
Deaths:58
KDR:2.810
Accuracy:43.069% B+
HSR:75.460% C+
Phaseshift VX-S
A++
Kills:160
Deaths:45
KDR:3.556
Accuracy:52.159% A++
HSR:78.750% C*
V10
A+
Kills:155
Deaths:58
KDR:2.672
Accuracy:52.303% A+
HSR:63.871% F
Parallax VX3
A
Kills:143
Deaths:36
KDR:3.972
Accuracy:49.385% A
HSR:75.525% C
NS CandyCannon 3000
B*
Kills:64
Deaths:103
KDR:0.621
Accuracy:37.418% C*
HSR:45.313% B*
VA39 Spectre
A++
Kills:59
Deaths:22
KDR:2.682
Accuracy:44.209% A++
HSR:37.288% C+
NS-AM7 Archer
C++
Kills:55
Deaths:160
KDR:0.344
Accuracy:59.204% C++
HSR:16.364% C
Kills:4,789
Deaths (as Infiltrator):2,624
Deaths (to Infiltrators):2,167
KDR:1.82508
Kill Difference:2,165
Playtime:34.614 hours
Usage:4%
Score:0.670m
Score/min:323
Accuracy (listed only):41.470%
HSR (listed only):46.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:568
V. Kills:606 94%
Deaths:379
KDR:1.499
Accuracy:29.215% C-
KPH:11.400 C
VKPH:12.200 C*
Dual Photon Pods
B++
Kills:403
V. Kills:59 N/A
Deaths:21
KDR:19.191
Accuracy:58.585% B++
KPH:117.600 B+
VKPH:17.200 C+
Maelstrom Turbo Laser
B+
Kills:240
V. Kills:256 93%
Deaths:98
KDR:2.449
Accuracy:35.129% B++
KPH:15.900 C+
VKPH:16.900 B+
Hornet Missiles
B*
Kills:171
V. Kills:89 190%
Deaths:9
KDR:19
Accuracy:69.921% B*
KPH:84.500 C*
VKPH:44 C++
Light PPA
B*
Kills:121
V. Kills:14 N/A
Deaths:19
KDR:6.368
Accuracy:40.563% C+
KPH:47.900 C+
VKPH:5.500 B*
Kills:1,503 (929 + 0)
Deaths:526
KDR:2.857
VKDR:1.947
Vehicle Kills:1,024
Kill Difference:977
Playtime:72.743 hours
Usage:8%
Score:1.108m
Score/min:254
Piloting Accuracy:40.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:863
V. Kills:1,087 79%
Deaths:135
KDR:6.393
Accuracy:40.215% C++
KPH:29.200 C-
VKPH:36.700 B++
CAS30 Tank Buster
A+
Kills:561
V. Kills:636 88%
Deaths:268
KDR:2.093
Accuracy:51.492% B+
KPH:12.200 B+
VKPH:13.800 A+
L105 Zephyr
A++
Kills:430
V. Kills:45 N/A
Deaths:13
KDR:33.077
Accuracy:58.355% A++
KPH:108.100 A++
VKPH:11.300 B
Kills:1,854 (561 + 1,293)
Deaths:416
KDR:4.457
VKDR:4.250
Vehicle Kills:1,768
Kill Difference:1,438
Playtime:79.646 hours
Usage:9%
Score:1.318m
Score/min:276
Piloting Accuracy:51.492%
Gunner Accuracy:58.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:188
V. Kills:108 172%
Deaths:19
KDR:9.895
Accuracy:61.213% B+
KPH:47.600 B**
VKPH:27.300 A
C75 Viper
A*
Kills:102
V. Kills:30 329%
Deaths:7
KDR:14.571
Accuracy:53.683% A+
KPH:59.600 B**
VKPH:17.500 A*
Kills:290 (290 + 0)
Deaths:26
KDR:11.154
VKDR:5.308
Vehicle Kills:138
Kill Difference:264
Playtime:5.663 hours
Usage:1%
Score:0.148m
Score/min:436
Driving Accuracy:53.683%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,128
V. Kills:56 N/A
Deaths:28
KDR:40.286
Accuracy:36.422% A++
KPH:120.800 A++
VKPH:6 B**
Aphelion VEX-4
M+
Kills:806
V. Kills:499 161%
Deaths:63
KDR:12.794
Accuracy:42.714% B**
KPH:55.800 M+
VKPH:34.600 M
Saron HRB
A*
Kills:674
V. Kills:511 132%
Deaths:55
KDR:12.255
Accuracy:62.482% A*
KPH:48.400 A*
VKPH:36.700 A*
E540 Halberd
M+
Kills:338
V. Kills:219 154%
Deaths:24
KDR:14.083
Accuracy:64.126% A*
KPH:51.800 A++
VKPH:33.500 M+
Kills:2,946 (0 + 2,946)
Deaths:170
KDR:17.329
VKDR:7.559
Vehicle Kills:1,285
Kill Difference:2,776
Playtime:44.224 hours
Usage:5%
Score:1.111m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:64.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,136
V. Kills:41 N/A
Deaths:25
KDR:45.440
Accuracy:45.145% B*
KPH:185.400 A++
VKPH:6.700 C++
E540 Halberd-H
A+
Kills:818
V. Kills:366 223%
Deaths:61
KDR:13.410
Accuracy:69.389% A+
KPH:77.200 A+
VKPH:34.500 A+
Aphelion VEX-4H
A++
Kills:744
V. Kills:497 149%
Deaths:63
KDR:11.810
Accuracy:49.978% B+
KPH:68.500 B**
VKPH:45.800 A++
Saron HRB-H
A*
Kills:697
V. Kills:490 142%
Deaths:68
KDR:10.250
Accuracy:69.380% A++
KPH:65.200 A
VKPH:45.900 A*
M40 Fury-H
A++
Kills:548
V. Kills:45 N/A
Deaths:19
KDR:28.842
Accuracy:47.841% B+
KPH:170.200 A++
VKPH:14 C+
Kills:3,943 (0 + 3,943)
Deaths:236
KDR:16.708
VKDR:6.097
Vehicle Kills:1,439
Kill Difference:3,707
Playtime:41.490 hours
Usage:5%
Score:1.243m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:47.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:50.410% B**
KPH:53.800 M
VKPH:24.200 S
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:4.500
Vehicle Kills:36
Kill Difference:72
Playtime:1.488 hours
Usage:0%
Score:0.043m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:50.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:243
V. Kills:100 241%
Deaths:14
KDR:17.357
Accuracy:41.156% B+
KPH:60.900 M
VKPH:25 A
CAS 14-E
A+
Kills:158
V. Kills:5 N/A
Deaths:2
KDR:79
Accuracy:40.717% B**
KPH:147.500 A+
VKPH:4.700 C-
Kills:401 (0 + 401)
Deaths:16
KDR:25.063
VKDR:6.563
Vehicle Kills:105
Kill Difference:385
Playtime:5.064 hours
Usage:1%
Score:0.124m
Score/min:410
Piloting Accuracy:N/A%
Gunner Accuracy:40.717%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1891,1834552.6B+0.2125.896%B++40.913%A*55.3B+N/A23021.4h9.8B++37.8C++
Zenith VX-5 1,1721,1654762.447B**0.3629.443%B+37.339%A*55B+N/A14021.2h11.1B+37.6B+
Serpent VE92 1,1721,1634672.49B*0.3228.205%B++35.082%A**56.5B+N/A18720.6h10.6B+37.7B+
SVA-88 1,1721,1624962.343C*0.4726.31%B36.231%A70.9B+N/A25816.4h9.9B++37.5B+
Equinox VE2 1,1771,1616271.852B+0.9628.312%C**36.52%A*47.2B+N/A10224.6h12.3C+43.6C*
H-V45 1,1691,1614042.874B**0.0628.763%B++34.539%A+63.8B**N/A17618.2h10.6B*36.8B++
VX29 Polaris 1,1721,1603693.144B**0.3326.375%C*37.069%A++71.2B+N/A16516.3h9.7B*36.9B+
Pulsar VS1 1,1671,1595292.191B**0.6230.123%B**32.701%A+56.3AN/A14920.6h11.4B*37.9B*
NS-15M AE 1,1711,1593363.449B++0.6427.274%C*35.72%B*76.3B+N/A26215.2h9.4B*34.6B+
NS Baron G5AE 1,1721,1594802.415B*0.4046.181%C+21.829%B**69.8B++N/A15216.6h3.5B*7.6C++
Solstice Burst 1,1681,1593902.972B**0.1630.229%B+32.01%B*67.8B++N/A15017.1h10.9B++35.9B++
Flare VE6 1,1671,1594842.395B++0.4226.457%B+33.391%B**52.7C++N/A17522h9.5B36.1B+
CME 1,1731,1585062.289A0.5230.567%B+32.988%A57.6B++N/A14520.1h11.8B+38.8B+
Pulsar C 1,1651,1574202.755B+0.0629.938%B*34.399%A++64.6B**N/A17117.9h8.9B++29.7B*
Eridani SX5G 1,1661,1574952.337B0.4729.999%C++31.288%B*68.1C*N/A15717h10.5C++34.9C**
Solstice VE3 1,1681,1555871.968A+0.8429.036%B**33.16%A*32.7B+N/A10835.3h11B*37.9C**
Lasher X2 AE 1,1641,1545642.046C*0.7638.462%B*2.946%C53.4C++N/A12521.6h14.8B++38.5B++
Pulsar LSW 1,1611,1544892.36B+0.4527.126%B+32.669%B*69.1B+N/A20016.7h10.9B+40.3B+
Proton II PPA-H 1,1771,1362545.44A**42.6345.145%B*2.289%B++186.2A++6.7C++4116.1h6.8B**15.1B**
NS-15MP 1,1371,1304142.729C++0.0829.023%C++37.788%B++78.5C++N/A21614.4h10.1B34.9B
Proton II PPA 1,1841,1282840.286A37.4836.422%A++2.305%B121.3A++6B**2979.3h8B+22.1B**
Terminus VX-9 1,1291,1214472.508B0.3027.04%C++37.823%A57.2B+N/A13919.6h10.2B++37.8B+
C150 Dalton 1,9508631356.393C3.5840.215%C++N/A29.2C-36.7B++44329.6h4.2C+10.4C++
E540 Halberd-H 1,1848186113.41C*10.6069.389%A+1.467%C77.2A+34.5A+45810.6h4.2B++6.1B**
Aphelion VEX-4 1,3058066312.794A+9.9842.714%B**3.97%C+56M+34.7M44314.4h37.8B**88.5A
Lasher X2 7727683772.037B*0.7737.105%A4.036%C++48.6B+N/A14615.8h13.2A35.6B**
Aphelion VEX-4H 1,2417446311.81A9.0049.978%B+3.629%C**68.3B**45.6A++60510.9h36.8B*73.7B*
Eridani SX5 7477423172.341B*0.4728.555%C*36.388%A*52.6BN/A16014.1h12.7C44.3C++
M40 Fury 8087301356.154M53.3447.809%C++N/A162.2A++17.3C+4504.5h6.1B*12.7B++
Saron HRB-H 1,1876976810.25B*7.4469.38%A++1.435%C+65.1A45.8A*48610.7h15.4B**22.2A
Saron HRB 1,1856745512.255B**9.4462.482%A*1.335%C48.5A*36.8A*45913.9h16.3B++26A
Ghost 5905891404.207B1.4048.878%A79.287%B*57.7BN/A18510.2h1.9B+3.9B++
Saron Laser Cannon 1,1745683791.499C+1.3129.215%C-2.113%C+11.5C12.2C*20949.6h126.8C++434C+
CAS30 Tank Buster 1,1975612682.093C*0.7251.492%B+N/A12.2B+13.8A+16146.1h47.3B+91.9B+
M40 Fury-H 5935481928.842B**26.0347.841%B+1.825%B++171.3A++14.1C+4923.2h5.5B++11.5B**
Beamer VS3 5475445021.084C**1.7332.409%B++37.132%A++40B+N/A11613.6h6.9B*21.4B*
Betelgeuse 54-A 4394381453.021C+0.2131.361%B*33.105%C++81.1C++N/A3705.4h9B*28.7B*
L105 Zephyr 4754301333.077A**30.2758.355%A++N/A107.5A++11.3B3594h4.2B**7.2B**
C-4 5294181962.133B+0.6825.756%C+N/A174.2A++46.3B**12082.4h1.3B5.1B
Dual Photon Pods 4624032119.19B*16.3858.585%B++N/A118.5B+17.4C+5063.4h14.4B*24.7B*
Plasma Grenade 3833781378N/A375.1958.783%A+N/A756B++10C+29430.5h2.7B++4.6B*
E540 Halberd 5573382414.083C**11.2764.126%A*1.775%C52A++33.7M+4546.5h5.1B+7.9B**
NS-44 Commissioner 3373342631.27C*1.5443.946%B*28.443%B*68.2B**N/A2014.9h2.8B**6.5B*
Nemesis VSH9 5292913080.945C*1.8778.176%A*2.062%C24B+19.7A++29712.1h8.5C+10.8B+
NS-44 Commissioner AE 2502472171.138C+1.6747.276%B+31.579%B+79.7B+1B+2363.1h3.4C+7.1B
M20 Wyvern 3432431417.357A+14.5541.156%B+9.054%A++60.8M25A3184h40.8A99A
Maelstrom Turbo Laser 496240982.449C++0.3635.129%B++1.25%D-15.9C+17B+27115.1h124.6C354.6C+
Sirius SX12 2062031091.862B+0.9526.251%C++33.498%A*44.1C**N/A1784.6h13.8C++52.6C*
L100 Python AP 296188199.895B7.0861.213%B+5.319%A+47B*27A4114h5B+8.2B+
M12 Kobalt 191186446.5C**43.6926.18%B*22.043%B*186B**5C+4481h13.1B++49.9B*
NS-7 PDW 179174991.758B++1.0526.988%B27.012%A+38.7B+1.1A*1424.5h13.6C**50.4B+
Hornet Missiles 260171919A**16.1969.921%B*N/A85.5C**44.5C++8452h7.7B*11.1B*
Sticky Grenade 1721691169N/A166.1958.308%B+N/A845C15C++29150.2h2.2C+3.8C*
XM98 164163582.81C**0.0043.069%B+75.46%C+45.3B++N/A1353.6h2.1B+5B+
Eclipse VE3A 160160782.051C++0.7628.965%C**36.25%M++69.6B++N/A2142.3h10.6B+36.5B+
Phaseshift VX-S 160160453.556C++0.7552.159%A++78.75%C*100M*N/A2491.6h1.9B*3.6B*
CAS 14-E 163158279M**76.1940.717%B**N/A143.6A+4.5C--7491.1h22.8B+56.1B++
V10 155155582.672C0.1452.303%A+63.871%F62B*N/A1642.5h2.3C+4.3B+
M60-A Bulldog 1641541114A11.1958.183%A++1.299%C+73.3B**4.8D3622.1h4.4B*7.6B**
Parallax VX3 144143363.972C++1.1649.385%A75.525%C79.4A*N/A3161.8h1.7B*3.4B*
Light PPA 135121196.368C++3.5640.563%C+N/A48.4C+5.6B*2182.5h14.6C+36.1C+
Tank Mine 178113452.511C+0.3077.161%M++N/A113C++65C+13291h3.3F--4.3B**
M20 Basilisk 123108715.429C*12.6238.814%F5.556%B+135M*18.8C5560.8h24.9A++64.1A+
C75 Viper 132102714.571A+11.7653.683%A+N/A60B**17.6A*4931.7h10.1B+18.9B++
Auraxium Slasher 1169812,7780.008D2.8040.069%B++3.061%D0.2C--N/A0532.5h2.4C+5.9B+
S1 13988811.086B+1.7265.936%B*3.409%B31.4C**18.2B+5872.8h5.8B8.8B+
M20 Basilisk 11680810M+7.1950.41%B**5%C53.3M24S4811.5h75.4B+149.6B*
NS CandyCannon 3000 66641030.621C+2.1937.418%C*45.313%B*18.3C+N/A393.5h5.3C14.3C++
VA39 Spectre 6059222.682B0.1344.209%A++37.288%C+21.1CN/A1282.8h4.6B++10.4B*
NS-AM7 Archer 70551600.344C2.4759.204%C++16.364%C1.7D--N/A1532.8h12.2B+20.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3678,8614.5h
Anti-Vehicle MANA Turret21380.1h
Spawn Beacon35020.2h
AE Nano-Armor Kit183374,89325.1h
AE Medical Applicator10868,1164.3h
Nanite Revive Grenade01,5140.4h
Restoration Kit1241,2481.3h
Motion Spotter21690.1h
Deconstruction Tool02670h
Spitfire Auto-Turret44920.4h
Ammunition Package81,8130.6h
Medical Kit5836,1077h
Anti-Infantry MANA Turret1770.1h
Medical Applicator12,7850.1h
Recon Detection Device37691.2h

Check the help document for the dictionary if you want to learn more about words used here.


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