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Executor Dreadnaught Aidenius[TATF] Aidenius
NC BR 149

KDR: 3.24

Score: 51.5m

Last Seen: Jun 4th, 2019 8:32 PM
- OFFLINE - 479.6 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Miller - Outfit Leader of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1043
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Breaker Rocket Pods The Moonshot EM4 Longshot NS-44G Commissioner Bouncing Betty Auraxium Mag-Cutter Mag-Cutter M40 Fury-F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,335,515 MLG Score: 4265
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.055%15.871%6365120516,5770.9498082.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.387%3.687M**-0.757D--2.545F*BODY + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.842B*4.70.67B+7.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.536%0.976%50622120817,73468194026.04111885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.871%1.914A++-0.567D0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.911B*80.85B*6.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.627%1.251%723120795920354480.471022214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.425%0.259C*-0.853D--1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.067C+15.7-0.255C20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.038%3.091%311212081,941126910311.52955188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.807%2.021A*-0.331C-1.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.829B++11.80.702B++8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.79%72.827%3116120435,450144917824.4483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.076%2.823M+0.373C**0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+2.10.342C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1043
51.5m331.2%414 (24.8k)361 (21.7k)3.2371115,12135,5633.34331149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210792644.543%25.311%112704:0115

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:36 PMMay 8th, 2016 7:56 PMJun 24th, 2019 11:11 AM (4h) (PST)Jun 4th, 2019 5:11 PM (20d) (PST)Jun 4th, 2019 4:32 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591245350.8060.2490.2042.8160.0454265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5267,43832,088481512169321,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2381.5h/99.2d 3,777 29,138 27,702 402.3k 2,029 3,999 6,370 94.1m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A*
Kills:15,950
Deaths:6,265
KDR:2.546
Accuracy:55.456% A*
HSR:72.477% D*
EM4 Longshot
A**
Kills:14,869
Deaths:3,952
KDR:3.762
Accuracy:54.513% A**
HSR:76.481% C
NS-44G Commissioner
B**
Kills:13,496
Deaths:12,609
KDR:1.070
Accuracy:48.290% B**
HSR:16.531% D-
NS-7 PDW
A
Kills:1,756
Deaths:1,095
KDR:1.604
Accuracy:31.026% A
HSR:14.180% D
NC14 Bolt Driver
M
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:52.469% M
HSR:79.536% B+
Gauss SPR
A++
Kills:1,159
Deaths:451
KDR:2.570
Accuracy:43.726% A++
HSR:23.727% D*
LA80
A+
Kills:1,158
Deaths:300
KDR:3.860
Accuracy:51.577% A+
HSR:78.497% C++
SAS-R
A++
Kills:1,151
Deaths:401
KDR:2.870
Accuracy:51.237% A++
HSR:67.420% C+
LA8 Rebel
B*
Kills:1,084
Deaths:646
KDR:1.678
Accuracy:37.594% B*
HSR:9.410% D**
NS-357 Underboss
A++
Kills:162
Deaths:127
KDR:1.276
Accuracy:50.669% A++
HSR:21.605% C+
Kills:51,948
Deaths (as Infiltrator):26,256
Deaths (to Infiltrators):6,150
KDR:1.97852
Kill Difference:25,692
Playtime:2,350.514 hours
Usage:99%
Score:50.729m
Score/min:360
Accuracy (listed only):47.656%
HSR (listed only):45.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:775
Deaths:321
KDR:2.414
Accuracy:56.099% A++
HSR:14.194% C
NCM1 Scattercannon
B+
Kills:702
Deaths:314
KDR:2.236
Accuracy:41.450% B+
HSR:12.536% D
Kills:1,477
Deaths (as MAX Suit):317.500
Deaths (to MAX Suits):1,605
KDR:4.65197
Kill Difference:1,159.500
Playtime:19.250 hours
Usage:1%
Score:0.616m
Score/min:533
Accuracy (listed only):48.774%
HSR (listed only):13.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:17,536
V. Kills:777 N/A
Deaths:1,039
KDR:16.878
Accuracy:58.637% B**
KPH:132 B+
VKPH:5.800 D-
M20 Kestrel
C++
Kills:958
V. Kills:545 175%
Deaths:914
KDR:1.048
Accuracy:31.131% C++
KPH:8.200 D
VKPH:4.700 D-
Vortek Rotary
B**
Kills:198
V. Kills:108 182%
Deaths:167
KDR:1.186
Accuracy:36.374% B**
KPH:11.700 C+
VKPH:6.400 C--
Hornet Missiles
A
Kills:83
V. Kills:34 237%
Deaths:17
KDR:4.882
Accuracy:70.734% A
KPH:52.900 C
VKPH:21.700 D
Kills:18,775 (1,156 + 0)
Deaths:2,137
KDR:8.786
VKDR:0.685
Vehicle Kills:1,464
Kill Difference:16,638
Playtime:268.416 hours
Usage:11%
Score:3.845m
Score/min:239
Piloting Accuracy:36.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:414
V. Kills:95 431%
Deaths:52
KDR:7.962
Accuracy:41.417% B
KPH:37.400 B+
VKPH:8.600 C*
Skyguard
S
Kills:71
V. Kills:46 151%
Deaths:14
KDR:5.071
Accuracy:40.772% A++
KPH:39.400 M**
VKPH:25.500 S
Kills:485 (485 + 0)
Deaths:66
KDR:7.348
VKDR:2.136
Vehicle Kills:141
Kill Difference:419
Playtime:12.860 hours
Usage:1%
Score:0.265m
Score/min:343
Driving Accuracy:40.772%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:474
V. Kills:258 183%
Deaths:74
KDR:6.405
Accuracy:63.346% A++
KPH:31.500 B**
VKPH:17.200 A*
Kills:474 (474 + 0)
Deaths:74
KDR:6.405
VKDR:3.486
Vehicle Kills:258
Kill Difference:400
Playtime:15.037 hours
Usage:1%
Score:0.279m
Score/min:309
Driving Accuracy:63.346%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
S
Kills:1,629
V. Kills:965 169%
Deaths:175
KDR:9.309
Accuracy:68.002% A
KPH:125.500 S
VKPH:74.300 M**
M20 Basilisk-H
M++
Kills:312
V. Kills:29 N/A
Deaths:30
KDR:10.400
Accuracy:40.263% C-
KPH:191.300 M++
VKPH:17.800 C++
Kills:1,941 (0 + 1,941)
Deaths:205
KDR:9.468
VKDR:4.849
Vehicle Kills:994
Kill Difference:1,736
Playtime:14.611 hours
Usage:1%
Score:1.009m
Score/min:1,151
Driving Accuracy:N/A%
Gunner Accuracy:40.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,995
V. Kills:198 N/A
Deaths:923
KDR:2.161
Accuracy:58.452% B*
KPH:57.900 A++
VKPH:5.700 C+
S12 Renegade
A++
Kills:1,081
V. Kills:24 N/A
Deaths:268
KDR:4.034
Accuracy:49.878% B*
KPH:106.900 A++
VKPH:2.400 C*
Kills:3,076 (3,076 + 0)
Deaths:1,191
KDR:2.583
VKDR:0.186
Vehicle Kills:222
Kill Difference:1,885
Playtime:44.551 hours
Usage:2%
Score:0.623m
Score/min:233
Driving Accuracy:49.878%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 18,31317,5361,03916.878A13.6458.637%B**N/A131.9B+5.8D-401132.9h7.3A12.5B**
The Moonshot 16,01815,9506,2652.546C--0.6955.456%A*72.477%D*24.6D*N/A76648.7h2C--3.7B+
EM4 Longshot 14,94514,8693,9523.762C*0.5254.513%A**76.481%C40B+N/A152371.9h2B+3.7B*
NS-44G Commissioner 13,55213,49612,6091.07C+2.1748.29%B**16.531%D-35.6CN/A115378.9h3.4C**7.1B+
Bouncing Betty 9,8089,7912,2084.434C*1.2062.582%A*N/A274.3M++N/A91035.7h1.5A2.5A+
Auraxium Mag-Cutter 7,2917,28821,7430.335S2.9062.136%A**N/A5.6M**N/A171310.7h1.7B++2.8B++
Mag-Cutter 2,0682,0677,4380.278S2.9652.973%A*1.355%D-5.9SN/A22350.3h1.8B++3.3C**
M40 Fury-F 2,1931,9959232.161B+1.0858.452%B*N/A58A*5.8C+22534.4h5.2B*8.8B**
Spear Anti-Vehicle Phalanx Turret 3,0251,76013812.754B*9.5273.912%M++1.534%D*146.7S105.4S163612h7.1B+9.6B**
NS-7 PDW 1,7761,7561,0951.604B*1.6331.026%A14.18%D37B+N/A15047.4h14.1C**45.6B+
Enforcer ML65-H 2,5941,6291759.309A+6.0768.002%A1.903%C+125.3S74.2M**117713h10.6B*15.6A
NC14 Bolt Driver 1,1691,1634102.837B++0.4052.469%M79.536%B+33.7B++N/A11534.5h1.9B**3.7A
Gauss SPR 1,1661,1594512.57B+0.6743.726%A++23.727%D*34.3BN/A9333.8h4.1B**9.3B**
LA80 1,1631,1583003.86C++0.6251.577%A+78.497%C++31.6CN/A9336.7h2B+3.8B*
SAS-R 1,1671,1514012.87C++0.3751.237%A++67.42%C+36.1C+N/A10031.9h2.2C*4.3B++
LA8 Rebel 1,0861,0846461.678B*1.5637.594%B*9.41%D**55.9AN/A21319.4h5.2B++13.9B++
S12 Renegade 1,1051,0812684.034C*0.8049.878%B*1.758%D*107A++2.4C*25910.1h2.8B++5.7B*
Aspis Anti-Aircraft Phalanx Turret 1,5719777812.526M**9.2938.416%A++6.039%M++52.2S31.8M**60918.7h60.5A*157.4A
M20 Kestrel 1,5039589141.048C2.1931.131%C++4.384%A++8.2D4.7D-68117.1h62.2B++199.7B++
Frag Grenade 8688671867N/A863.7646.223%C++N/A541.9C**N/A20141.6h3.1B++6.7B+
NCM1 Scattercannon 7817753212.414B+0.8256.099%A++14.194%C45.9A++N/A16316.9h6.3B++11.3B*
NCM1 Scattercannon 7077023142.236C+1.0041.45%B+12.536%D50.5B**N/A16113.9h4.3B**10.3B**
Titan-150 HEAT 732474746.405B3.1763.346%A++1.266%D--31.6B**17.2A*30915h5.4C+8.6B++
C75 Viper 509414527.962B*4.7241.417%BN/A37.3B+8.6C*28611.1h10.6B+25.6B++
M20 Basilisk-H 3413123010.4B++7.1640.263%C-9.295%B**195M++18.1C*9501.6h18.4A45.6A
Sticky Grenade 2572561256N/A252.7660.401%B*N/A1280B++5D30110.2h1.9B+3.1B+
Tank Mine 2732162108U104.761105.66%UN/A2160U570U197590.1h2.7D*0.2M*
Vortek Rotary 3061981671.186C+2.0536.374%B**6.061%A**11.7C+6.4C--13316.9h65B+178.8B+
NS-357 Underboss 1621621271.276C**1.9650.669%A++21.605%C+33.8CN/A1334.8h3.5B*6.9B**
C-4 225154582.655B*0.5834.462%A+N/A102.7B+47.3A13711.5h1.1B*3.3B**
Hornet Missiles 11783174.882C+1.6470.734%A1.205%C--51.9C21.3D3931.6h8.6B++12.1B*
AF-19 Mercenary 8079671.179B+2.0625.702%B++17.722%D19.8C+N/A4504h9.7B*37.9B++
Skyguard 11771145.071B**1.8340.772%A++2.817%B+39.4M**25.6S6901.8h114C**279.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153,6862.6h
Nano-Armor Kit25,9750.4h
Xiphos Anti-Personnel Phalanx Tower0940h
Deconstruction Tool01,1290h
Recon Detection Device42134,03655.7h
G30 Walker01240h
IPC Targeting Dart0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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