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Lt. Colonel Undertaker AimTrainer[95SS] AimTrainer
TR BR 68

KDR: 4.79

Score: 11.2m

Last Seen: Nov 13th, 2019 6:14 PM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 45%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E L100 Python AP L100 Python HESH Skyguard VLG Missile Launcher C75 Viper G20 Vulcan-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.295%20.131%388512214570.6175674.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.498%-0.371C--0.127C-2.579F*HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-0.05C+15.1-0.054C+63

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.117%0.73%2821312233,975188155221.1436256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%-0.283C-1.161D*0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.4-0.803D-26.5-1.118D*43

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.21%2.053%405112253411382222.45324153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.015B**-0.595D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.2-0.107C+62.9-0.563D70.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m931.2%434 (26k)360 (21.6k)4.7873911,2362,3475.8657968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR122674620.844%3.222%6713:094

39% Engineer50% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2019 8:33 PMAug 26th, 2019 9:34 PMNov 13th, 2019 4:03 PM (8d) (PST)Nov 13th, 2019 3:57 PM (8d) (PST)Nov 13th, 2019 2:14 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
700406600.3620.0760.0124.2070.089160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9822,37339,6092251252521,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
516.9h/21.5d 2,531 362 5,679 130.5k 467 1,091 2,775 21.7m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):601
KDR:0
Kill Difference:UNR
Playtime:202.402 hours
Usage:39%
Score:4.185m
Score/min:345
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:100
Deaths:114
KDR:0.877
Accuracy:14.458% D--
HSR:21% C
NS-15M AE
C**
Kills:73
Deaths:164
KDR:0.445
Accuracy:17.470% D**
HSR:30.137% C**
Kills:173
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):469
KDR:0.6223
Kill Difference:105
Playtime:18.960 hours
Usage:4%
Score:0.263m
Score/min:232
Accuracy (listed only):15.964%
HSR (listed only):25.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):310
KDR:0
Kill Difference:UNR
Playtime:14.446 hours
Usage:3%
Score:0.154m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C++
Kills:136
Deaths:99
KDR:1.374
Accuracy:35.336% C++
HSR:11.029% C--
NS-61 Emissary
C+
Kills:118
Deaths:149
KDR:0.792
Accuracy:26.716% C
HSR:16.102% C+
NS-44 Commissioner
B+
Kills:103
Deaths:171
KDR:0.602
Accuracy:41.489% B+
HSR:13.592% D*
Kills:357
Deaths (as Infiltrator):419
Deaths (to Infiltrators):223
KDR:0.85203
Kill Difference:62
Playtime:257.260 hours
Usage:50%
Score:6.095m
Score/min:395
Accuracy (listed only):34.513%
HSR (listed only):13.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:63
Deaths:76
KDR:0.829
Accuracy:17.875% D-
HSR:25.397% B+
Kills:63
Deaths (as Combat Medic):76
Deaths (to Combat Medics):169
KDR:0.82895
Kill Difference:13
Playtime:13.892 hours
Usage:3%
Score:0.310m
Score/min:372
Accuracy (listed only):17.875%
HSR (listed only):25.397%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:124
Deaths:72
KDR:1.722
Accuracy:12.542% D-
HSR:20.161% C++
M1 Heavy Cycler
C
Kills:113
Deaths:72
KDR:1.569
Accuracy:12.839% C
HSR:15.929% C-
Kills:237
Deaths (as MAX Suit):72
Deaths (to MAX Suits):84
KDR:3.29167
Kill Difference:165
Playtime:10.897 hours
Usage:2%
Score:0.157m
Score/min:240
Accuracy (listed only):12.690%
HSR (listed only):18.045%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:69
V. Kills:2 N/A
Deaths:9
KDR:7.667
Accuracy:31.556% D
KPH:17.100 D
VKPH:0.500 C-
Kills:69 (69 + 0)
Deaths:9
KDR:7.667
VKDR:0.222
Vehicle Kills:2
Kill Difference:60
Playtime:4.037 hours
Usage:1%
Score:0.011m
Score/min:46
Piloting Accuracy:31.556%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,541
V. Kills:585 263%
Deaths:18
KDR:85.611
Accuracy:53.940% C
KPH:54.600 A+
VKPH:20.700 B
L100 Python HESH
B+
Kills:1,279
V. Kills:259 492%
Deaths:15
KDR:85.267
Accuracy:50.196% C*
KPH:56.700 C++
VKPH:11.500 B+
Skyguard
A*
Kills:1,155
V. Kills:532 217%
Deaths:26
KDR:44.423
Accuracy:37.137% B**
KPH:28.600 A*
VKPH:13.200 B*
C75 Viper
A+
Kills:425
V. Kills:159 266%
Deaths:
KDR:
Accuracy:45.378% B+
KPH:42.800 B*
VKPH:16 A+
Kills:4,400 (4,400 + 0)
Deaths:59
KDR:74.576
VKDR:26.017
Vehicle Kills:1,535
Kill Difference:4,341
Playtime:101.127 hours
Usage:20%
Score:1.510m
Score/min:249
Driving Accuracy:45.378%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:62
V. Kills:13 443%
Deaths:
KDR:
Accuracy:38.627% D-
KPH:38.900 B+
VKPH:8.200 D**
Kills:62 (62 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:62
Playtime:1.593 hours
Usage:0%
Score:0.051m
Score/min:537
Driving Accuracy:38.627%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:341
V. Kills:141 240%
Deaths:4
KDR:85.250
Accuracy:47.210% C+
KPH:67.600 A
VKPH:28 C++
P525 Marauder-H
A
Kills:174
V. Kills:18 N/A
Deaths:1
KDR:174
Accuracy:38.908% B
KPH:109.100 C*
VKPH:11.300 A
M12 Kobalt-H
C
Kills:169
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:16.245% D--
KPH:94.600 C
VKPH:3.900 C
Kills:684 (0 + 684)
Deaths:5
KDR:136.800
VKDR:33.200
Vehicle Kills:166
Kill Difference:679
Playtime:8.424 hours
Usage:2%
Score:0.210m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:16.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:2,016
V. Kills:241 N/A
Deaths:43
KDR:46.884
Accuracy:38.562% B++
KPH:98.700 B*
VKPH:11.800 A++
VLG Missile Launcher
B*
Kills:487
V. Kills:168 288%
Deaths:14
KDR:34.786
Accuracy:61.751% B++
KPH:76.800 B*
VKPH:26.500 B+
Hellion G20
A++
Kills:175
V. Kills:82 211%
Deaths:5
KDR:35
Accuracy:46.006% B*
KPH:53.100 A++
VKPH:24.900 B**
Pelter Rocket Pod
B**
Kills:144
V. Kills:49 288%
Deaths:1
KDR:144
Accuracy:56.073% B**
KPH:59.100 C++
VKPH:20.100 C++
M20 Wyvern
A+
Kills:68
V. Kills:33 200%
Deaths:6
KDR:11.333
Accuracy:50.075% A+
KPH:40.900 A
VKPH:19.800 B*
Kills:2,890 (0 + 2,890)
Deaths:69
KDR:41.884
VKDR:8.304
Vehicle Kills:573
Kill Difference:2,821
Playtime:34.159 hours
Usage:7%
Score:0.791m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:50.075%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 2,2572,0164346.884B**42.1038.562%B++1.885%C++98.8B*11.8A++37420.4h28.1B72.9B+
L100 Python AP 2,1261,5411885.611U80.8253.94%CN/A54.6A+20.7B34028.2h3.4A6.3B**
L100 Python HESH 1,5381,2791585.267S80.4850.196%C*N/A56.8C++11.5B+20022.5h3.2C**6.4B+
Skyguard 1,6871,1552644.423U39.6437.137%B**1.732%C28.6A*13.2B*22540.4h83B*223.4B**
VLG Missile Launcher 6554871434.786B+30.0061.751%B++N/A77.3B*26.7B+4516.3h5.1B+8.2B*
C75 Viper 5844251425U420.2145.378%B+N/A42.9B*16.1A+1969.9h10.3B+22.6B*
G20 Vulcan-H 482341485.25U80.4647.21%C+2.053%C--68.2A28.2C++4605h62.9B**133.2B**
Tank Mine 422292319.419M**4.6326.623%C--N/A94.2C41.9D5723.1h1.8C*6.8C
Hellion G20 257175535U30.2146.006%B*5.714%C+53A++24.8B**4623.3h62.3B**135.4A
P525 Marauder-H 1921741174U169.2138.908%BN/A108.8C*11.3A3691.6h10.6D--27.4C-
M12 Kobalt-H 1761691169S164.2116.245%D--13.018%D-93.9C3.9C3301.8h14.6C*89.7C+
Pelter Rocket Pod 1931441144S139.2156.073%B**1.389%C**60C++20.4C++3352.4h20.5C**36.5B+
Soldier Soaker 137136991.374C**3.4135.336%C++11.029%C--7.8D*N/A3517.5h6.2C++17.6B
M1 Heavy Cycler 131124721.722C++3.0712.542%D-20.161%C++20.3D1.1B++616.1h18.9C150.7C-
Claymore 123123148.786B+4.0018.634%D**N/A37.3FN/A993.3h1.2C++6.5D*
NS-61 Emissary 1201181490.792C+4.0026.716%C16.102%C+4.1D--N/A1228.9h15.4C+57.5C+
M1 Heavy Cycler 117113721.569C**3.2212.839%C15.929%C-18.5CN/A636.1h21.2C165.4C+
NS-44 Commissioner 1071031710.602C4.1941.489%B+13.592%D*3D*N/A1034.9h5.1D-12.3C+
Fatestealer 1021012040.495D*4.2939.969%B23.762%C++7.9DN/A1412.8h2.5C--6.3C**
T9 CARV 1011001140.877C+3.9114.458%D--21%C13.2DN/A567.6h14.8C+102.2C
C-4 10578441.773C**3.0129.263%B+N/A45.9D-15.9D-4811.7h1.8C--6.1C+
NS-15M AE 74731640.445D4.3417.47%D**30.137%C**4.4D**N/A1816.7h25.4T*145.2T-
L-24R Spur 716997.667C+2.8831.556%DN/A17.3DN/A464h31C++98.1C++
M20 Wyvern 10168611.333A6.5550.075%A+1.471%D-40A19.4B++2121.7h68.3B+136.5B*
G40-F Ranger 10967167S62.2142.209%B**N/A67B**42A+15261h75.2C*178.1B+
T1 Cycler 6563760.829C+3.9617.875%D-25.397%B+15.8DN/A634h19.3D*108D--
P2-120 AP 7562162S57.2138.627%D-1.613%D38.8B+8.1D**5371.6h3.2A++8.2A
M12 Kobalt 5450150B++45.2115.895%D--10%F-125B10B+2830.4h17.9C++112.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23291.1h
Nano-Armor Kit320406,15332.2h
Nanite Revive Grenade03970.1h
Medical Applicator13858,6536.2h
Cortium Silo02720.3h
Spitfire Auto-Turret12390.6h
NS Patriot Flare Gun1640.2h
Welding Device01,7840.2h
Medical Kit2790.1h
Ammunition Package32,0200.6h
Nano-Repair Grenade02960.1h
Flail Targeting Dart1890.3h
Shield Recharging Field11070h
M18 Needler01180.1h
Recon Detection Device231,4376.6h
WLT-Howler Mining Laser341,16927.3h

Check the help document for the dictionary if you want to learn more about words used here.


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