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Commissar AimTrainer[95SS] AimTrainer
TR BR 81

KDR: 4.48

Score: 4.4m

Last Seen: May 25th, 2019 7:47 PM
- OFFLINE - 19 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Member of The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 68
Level Progress (to 82): 49%
Level 100 Progress: 23% 540h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E VLG Missile Launcher Skyguard L100 Python HESH L100 Python AP Fatestealer Tank Mine Hellion G20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.432%16.279%316211951290.3771934.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.065%-0.33C--0.69D-1.59FHEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.067C+15.5-0.083C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.72%1.024%92221195586752907.81333201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.073%-0.703D--1.001D*2.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-2.509F*45.7-2.648F**89.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 68
4.4m962.1%447 (26.8k)384 (23k)4.482294,3039605.3343781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR119733019.056%3.254%6211:541

46% Engineer6% Heavy Assault43% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2019 8:33 PMFeb 5th, 2019 8:50 PMMay 25th, 2019 7:52 PM (2d) (PST)May 25th, 2019 6:31 PM (2d) (PST)May 25th, 2019 3:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598365620.3760.0840.0124.3570.077146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9022,18133,7212351261523,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191h/8d 818 140 2,352 49.9k 185 371 884 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:57
Deaths:65
KDR:0.877
Accuracy:14.363% D--
HSR:21.053% C
Kills:57
Deaths (as Heavy Assault):65
Deaths (to Heavy Assaults):214
KDR:0.87692
Kill Difference:8
Playtime:11.398 hours
Usage:6%
Score:0.203m
Score/min:297
Accuracy (listed only):14.363%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):232
KDR:0
Kill Difference:UNR
Playtime:87.503 hours
Usage:46%
Score:2.119m
Score/min:404
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):137
KDR:0
Kill Difference:UNR
Playtime:5.601 hours
Usage:3%
Score:0.096m
Score/min:285
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:72
Deaths:79
KDR:0.911
Accuracy:25.861% C
HSR:12.500% D
Kills:72
Deaths (as Infiltrator):79
Deaths (to Infiltrators):95
KDR:0.91139
Kill Difference:7
Playtime:81.499 hours
Usage:43%
Score:1.880m
Score/min:384
Accuracy (listed only):25.861%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):78
KDR:0
Kill Difference:UNR
Playtime:3.118 hours
Usage:2%
Score:0.055m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C-
Kills:53
Deaths:33
KDR:1.606
Accuracy:13.228% D
HSR:16.981% C-
Kills:53
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):44
KDR:3.21212
Kill Difference:36.500
Playtime:3.913 hours
Usage:2%
Score:0.046m
Score/min:198
Accuracy (listed only):13.228%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:371
V. Kills:161 229%
Deaths:18
KDR:20.611
Accuracy:33.273% B++
KPH:30.300 A**
VKPH:13.200 B**
L100 Python HESH
B*
Kills:224
V. Kills:42 N/A
Deaths:4
KDR:56
Accuracy:50.941% C**
KPH:57.500 C*
VKPH:10.800 B*
L100 Python AP
A+
Kills:215
V. Kills:87 244%
Deaths:3
KDR:71.667
Accuracy:56.105% C++
KPH:48.600 A+
VKPH:19.600 C**
Kills:810 (810 + 0)
Deaths:25
KDR:32.400
VKDR:11.600
Vehicle Kills:290
Kill Difference:785
Playtime:20.556 hours
Usage:11%
Score:0.288m
Score/min:233
Driving Accuracy:56.105%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:1,731
V. Kills:203 N/A
Deaths:40
KDR:43.275
Accuracy:38.919% B++
KPH:100.100 B*
VKPH:11.700 A+
VLG Missile Launcher
B**
Kills:435
V. Kills:145 298%
Deaths:13
KDR:33.462
Accuracy:61.521% B**
KPH:81.100 B+
VKPH:27 C*
Hellion G20
A++
Kills:92
V. Kills:41 219%
Deaths:4
KDR:23
Accuracy:42.949% C+
KPH:53.300 A++
VKPH:23.800 B*
M20 Wyvern
A+
Kills:62
V. Kills:29 207%
Deaths:5
KDR:12.400
Accuracy:50.323% A+
KPH:42.800 B**
VKPH:20 B+
Kills:2,320 (0 + 2,320)
Deaths:62
KDR:37.419
VKDR:6.742
Vehicle Kills:418
Kill Difference:2,258
Playtime:25.826 hours
Usage:14%
Score:0.591m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:50.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 1,9341,7314043.275B**38.7938.919%B++1.906%C++100.1B*11.7A+37117.3h28.2C**72.6B+
VLG Missile Launcher 5804351333.462B**28.9861.521%B**N/A80.6B+26.9C*4665.4h4.9B+8B++
Skyguard 5323711820.611S16.1333.273%B++1.348%D30.4A**13.2B**19712.2h69.8A209.8A
L100 Python HESH 266224456S51.5250.941%C**N/A57.4C*10.8B*2223.9h3.4C+6.6C**
L100 Python AP 302215371.667U67.1856.105%C++N/A48.9A+19.8B3434.4h4.1B*7.2B**
Fatestealer 1021012040.495D*3.9939.969%B+23.762%C++7.9DN/A1412.8h2.5C-6.3B
Tank Mine 14799119M*4.5222.862%D-N/A99C+48C--6181h1.5B++6.5C+
Hellion G20 13392423M**18.5242.949%C+7.609%B+54.1A++24.1B*3741.7h56.7A132A
NS-61 Emissary 7372790.911C++3.5725.861%C12.5%D3.9D*N/A1218.5h16.3C+62.9C+
M20 Wyvern 9162512.4A+7.9250.323%A+1.613%D--44.3A20.7B++2041.4h65.3B+129.8B*
T9 CARV 5857650.877C+3.6114.363%D--21.053%C12.7D-N/A464.5h14.5C+100.8C
M1 Heavy Cycler 5653331.606C+2.8813.228%D16.981%C-20.4D1.2B**612.6h18.6C140.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11740.6h
Nano-Armor Kit99209,37514.7h
Medical Applicator2310,2951.1h
Cortium Silo01280.1h
Spitfire Auto-Turret01020.1h
Welding Device08250.1h
Ammunition Package03610.2h
Nano-Repair Grenade01500h
Flail Targeting Dart1700.2h
M18 Needler01180.1h
Recon Detection Device44502h
WLT-Howler Mining Laser222,61614.3h

Check the help document for the dictionary if you want to learn more about words used here.


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