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Lt. General AimTrainer[ARUN] AimTrainer
TR BR 91

KDR: 4.72

Score: 6.1m

Last Seen: Jul 12th, 2019 5:44 PM
- OFFLINE - 4.1 hour(s)

Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Adaptive Response Unit[ARUN] Adaptive Response Unit
TR outfit on Cobalt

Members: 13
Level Progress (to 92): 38%
Level 100 Progress: 33% 472h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E L100 Python AP Skyguard L100 Python HESH VLG Missile Launcher Hellion G20 Tank Mine Fatestealer
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.965%14.833%281312112090.4929254.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.299%-0.39C--0.885D---3.175T-HEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.085C+130.086C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.863%0.98%1424212121,22510460711.6667201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-0.593D-1.015D*1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.7-1.525F34-1.716F-63.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adaptive Response Unit[ARUN] Adaptive Response Unit
TR outfit on Cobalt

Members: 13
6.1m969.3%449 (26.9k)380 (22.8k)4.7175,9671,2655.758191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121443919.603%3.067%6012:491

44% Engineer46% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2019 8:33 PMJun 13th, 2019 6:27 PMJul 17th, 2019 8:27 PM (2d) (PST)Jul 12th, 2019 3:35 PM (7d) (PST)Jul 12th, 2019 1:44 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
643346090.3680.0780.0114.3910.085144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6022,05936,5432251263522,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
269.9h/11.2d 1,317 183 3,378 71.1k 261 540 1,369 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:80
Deaths:86
KDR:0.930
Accuracy:13.651% D*
HSR:21.250% C
Kills:80
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):288
KDR:0.93023
Kill Difference:6
Playtime:13.771 hours
Usage:5%
Score:0.232m
Score/min:281
Accuracy (listed only):13.651%
HSR (listed only):21.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):315
KDR:0
Kill Difference:UNR
Playtime:119.307 hours
Usage:44%
Score:2.902m
Score/min:405
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):179
KDR:0
Kill Difference:UNR
Playtime:7.203 hours
Usage:3%
Score:0.109m
Score/min:251
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:77
Deaths:90
KDR:0.856
Accuracy:25.804% C
HSR:12.987% D
Soldier Soaker
C
Kills:65
Deaths:34
KDR:1.912
Accuracy:30.797% C
HSR:9.231% D-
NS-44 Commissioner
C**
Kills:52
Deaths:91
KDR:0.571
Accuracy:38.842% C**
HSR:7.692% F-
Kills:194
Deaths (as Infiltrator):215
Deaths (to Infiltrators):121
KDR:0.90233
Kill Difference:21
Playtime:122.881 hours
Usage:46%
Score:2.781m
Score/min:377
Accuracy (listed only):31.814%
HSR (listed only):9.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):92
KDR:0
Kill Difference:UNR
Playtime:3.562 hours
Usage:1%
Score:0.065m
Score/min:306
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:75
Deaths:46
KDR:1.630
Accuracy:12.733% D
HSR:20% C++
M1 Heavy Cycler
C+
Kills:59
Deaths:46
KDR:1.283
Accuracy:12.779% C
HSR:16.949% C+
Kills:134
Deaths (as MAX Suit):46
Deaths (to MAX Suits):48
KDR:2.91304
Kill Difference:88
Playtime:4.835 hours
Usage:2%
Score:0.060m
Score/min:206
Accuracy (listed only):12.756%
HSR (listed only):18.475%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:686
V. Kills:262 261%
Deaths:17
KDR:40.353
Accuracy:53.418% C
KPH:51.600 A+
VKPH:19.700 C**
Skyguard
A*
Kills:539
V. Kills:241 223%
Deaths:26
KDR:20.731
Accuracy:34.142% B++
KPH:29.100 A*
VKPH:13 B*
L100 Python HESH
B++
Kills:485
V. Kills:104 462%
Deaths:15
KDR:32.333
Accuracy:49.107% C++
KPH:50.700 C+
VKPH:10.900 B++
Kills:1,710 (1,710 + 0)
Deaths:58
KDR:29.483
VKDR:10.466
Vehicle Kills:607
Kill Difference:1,652
Playtime:41.380 hours
Usage:15%
Score:0.597m
Score/min:241
Driving Accuracy:49.107%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:1,838
V. Kills:218 N/A
Deaths:43
KDR:42.744
Accuracy:38.494% B+
KPH:98.700 B*
VKPH:11.700 A+
VLG Missile Launcher
B**
Kills:481
V. Kills:165 290%
Deaths:14
KDR:34.357
Accuracy:62.293% B**
KPH:79.900 B++
VKPH:27.400 B+
Hellion G20
A*
Kills:159
V. Kills:72 218%
Deaths:5
KDR:31.800
Accuracy:45.549% B+
KPH:54.800 A*
VKPH:24.800 A
M20 Wyvern
A+
Kills:67
V. Kills:32 203%
Deaths:6
KDR:11.167
Accuracy:50.511% A+
KPH:42.100 A
VKPH:20.100 B++
Kills:2,545 (0 + 2,545)
Deaths:68
KDR:37.426
VKDR:7.162
Vehicle Kills:487
Kill Difference:2,477
Playtime:29.148 hours
Usage:11%
Score:0.680m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:50.511%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 2,0561,8384342.744B**38.0338.494%B+2.013%C*98.8B*11.7A+36618.6h28.2B73.3B+
L100 Python AP 9486861740.353S35.6453.418%CN/A51.6A+19.7C**33813.3h3.5B*6.5B**
Skyguard 7805392620.731S16.0134.142%B++1.855%C+29.1A*13B*20218.5h72.9B**213.6A
L100 Python HESH 5894851532.333A++27.6249.107%C++N/A50.5C+10.8B++1809.6h3.5C+7C++
VLG Missile Launcher 6464811434.357B**29.6462.293%B**N/A80.2B*27.5B+4596h5B+8B+
Hellion G20 231159531.8U27.0845.549%B+6.289%C**54.8A*24.8A4812.9h60.1B*131.8B**
Tank Mine 2041381310.615S5.9024.388%DN/A92C44D6061.5h1.6B+6.5C+
Fatestealer 1021012040.495F4.2239.969%B23.762%C++7.9DN/A1412.8h2.5C-6.3C**
T9 CARV 8180860.93C+3.7913.651%D*21.25%C14.5DN/A575.5h15.1C+110.6C-
NS-61 Emissary 7877900.856C++3.8625.804%C12.987%D4D*N/A1219.1h16.1C+62.6C+
M1 Heavy Cycler 7975461.63C+3.0912.733%D20%C++21.4C--1.1B**683.5h17.7C+138.9C
M20 Wyvern 9967611.167A6.4550.511%A+1.493%D--41.9A20B++2131.6h68.6B+135.8B*
Soldier Soaker 6565341.912B++2.8130.797%C9.231%D-8.7D*N/A407.5h5.4B+17.4B
M1 Heavy Cycler 6159461.283C+3.4312.779%C16.949%C+16.9CN/A603.5h22.5D-176.4C
NS-44 Commissioner 5652910.571C4.1538.842%C**7.692%F-3.2D*N/A1016.5h5.3D*13.6C
Claymore 525295.778C+1.0617.293%FN/A30.6F-N/A881.7h1.3D7.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12220.6h
Nano-Armor Kit125265,81219.9h
Nanite Revive Grenade0510h
Medical Applicator2812,8891.4h
Cortium Silo01500.2h
Spitfire Auto-Turret01160.2h
Welding Device09130.1h
Medical Kit1510.1h
Ammunition Package14960.2h
Nano-Repair Grenade02220.1h
Flail Targeting Dart1840.3h
Shield Recharging Field0620h
M18 Needler01180.1h
Recon Detection Device66342.9h
WLT-Howler Mining Laser326,87616.5h

Check the help document for the dictionary if you want to learn more about words used here.


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