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Warrant Officer AimTrainer[95SS] AimTrainer
TR BR 37

KDR: 5.04

Score: 8.7m

Last Seen: Sep 15th, 2019 4:31 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 37 - Terran Republic on Cobalt - Outfit Member of The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 65
Level Progress (to 38): 19%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E L100 Python AP L100 Python HESH Skyguard VLG Missile Launcher Hellion G20 Tank Mine Soldier Soaker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.538%17.167%335312112330.4745424.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.227%-0.39C--0.885D---3.175T-HEAD ++ (~7.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.085C+130.086C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.963%0.656%2596312112,74313293320.6241294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.928%-0.593D-1.015D*1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.6-1.525F19.6-1.716F-35

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 65
8.7m1088.7%507 (30.4k)429 (25.7k)5.037417,5411,4976.1796937 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121454519.848%3.156%6313:422

39% Engineer50% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2019 8:33 PMAug 26th, 2019 9:34 PMSep 15th, 2019 1:23 PM (1d) (PST)Sep 15th, 2019 12:56 PM (1d) (PST)Sep 15th, 2019 12:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
672386340.3700.0730.0124.9820.088153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2922,25438,0382241299525,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
339.7h/14.2d 1,710 238 4,270 101.5k 306 670 1,785 13.7m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):393
KDR:0
Kill Difference:UNR
Playtime:132.084 hours
Usage:39%
Score:3.178m
Score/min:401
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:85
Deaths:92
KDR:0.924
Accuracy:13.824% D--
HSR:22.353% C+
Kills:85
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):330
KDR:0.92391
Kill Difference:7
Playtime:15.274 hours
Usage:4%
Score:0.247m
Score/min:270
Accuracy (listed only):13.824%
HSR (listed only):22.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):203
KDR:0
Kill Difference:UNR
Playtime:11.173 hours
Usage:3%
Score:0.136m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C*
Kills:136
Deaths:99
KDR:1.374
Accuracy:35.336% C*
HSR:11.029% D
NS-61 Emissary
C*
Kills:96
Deaths:119
KDR:0.807
Accuracy:26.362% C
HSR:17.708% C*
NS-44 Commissioner
C**
Kills:52
Deaths:92
KDR:0.565
Accuracy:38.732% C**
HSR:7.692% F-
Kills:284
Deaths (as Infiltrator):310
Deaths (to Infiltrators):138
KDR:0.91613
Kill Difference:26
Playtime:170.328 hours
Usage:50%
Score:4.995m
Score/min:489
Accuracy (listed only):33.477%
HSR (listed only):12.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):101
KDR:0
Kill Difference:UNR
Playtime:4.169 hours
Usage:1%
Score:0.080m
Score/min:319
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:117
Deaths:63
KDR:1.857
Accuracy:12.596% D
HSR:19.658% C++
M1 Heavy Cycler
C
Kills:105
Deaths:63
KDR:1.667
Accuracy:12.973% C
HSR:16.191% C
Kills:222
Deaths (as MAX Suit):63
Deaths (to MAX Suits):56
KDR:3.52381
Kill Difference:159
Playtime:8.120 hours
Usage:2%
Score:0.111m
Score/min:228
Accuracy (listed only):12.784%
HSR (listed only):17.924%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:64
V. Kills:1 N/A
Deaths:9
KDR:7.111
Accuracy:31.398% D-
KPH:16.700 D
VKPH:0.300 C--
Kills:64 (64 + 0)
Deaths:9
KDR:7.111
VKDR:0.111
Vehicle Kills:1
Kill Difference:55
Playtime:3.837 hours
Usage:1%
Score:0.010m
Score/min:43
Piloting Accuracy:31.398%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,340
V. Kills:489 273%
Deaths:18
KDR:74.444
Accuracy:52.450% C-
KPH:55.100 A++
VKPH:20.100 B
L100 Python HESH
B*
Kills:787
V. Kills:163 480%
Deaths:15
KDR:52.467
Accuracy:50.289% C*
KPH:55 C++
VKPH:11.400 B*
Skyguard
A*
Kills:616
V. Kills:277 222%
Deaths:26
KDR:23.692
Accuracy:34.400% B*
KPH:29 A*
VKPH:13 B*
Kills:2,743 (2,743 + 0)
Deaths:59
KDR:46.492
VKDR:15.746
Vehicle Kills:929
Kill Difference:2,684
Playtime:59.873 hours
Usage:18%
Score:0.958m
Score/min:267
Driving Accuracy:34.400%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:1,870
V. Kills:224 N/A
Deaths:43
KDR:43.488
Accuracy:38.623% B+
KPH:98.500 B*
VKPH:11.800 A+
VLG Missile Launcher
B**
Kills:482
V. Kills:166 289%
Deaths:14
KDR:34.429
Accuracy:62.323% B**
KPH:79.700 B++
VKPH:27.500 B+
Hellion G20
A++
Kills:172
V. Kills:80 212%
Deaths:5
KDR:34.400
Accuracy:46.000% B+
KPH:53.800 A++
VKPH:25 A
M20 Wyvern
A+
Kills:67
V. Kills:32 203%
Deaths:6
KDR:11.167
Accuracy:50.569% A+
KPH:42 A
VKPH:20.100 B++
Kills:2,591 (0 + 2,591)
Deaths:68
KDR:38.103
VKDR:7.382
Vehicle Kills:502
Kill Difference:2,523
Playtime:29.812 hours
Usage:9%
Score:0.706m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:50.569%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 2,0941,8704343.488A38.4538.623%B+1.979%C++98.4B*11.8A+37519h28.4C**73.6B+
L100 Python AP 1,8291,3401874.444U69.4152.45%C-N/A55.1A++20.1B34424.3h3.3B*6.3B**
L100 Python HESH 9507871552.467M**47.4350.289%C*N/A55C++11.4B*20114.3h3.3C++6.6C**
Skyguard 8936162623.692S18.6534.4%B*1.948%C+29.1A*13.1B*22321.2h76.1B**221.2A
VLG Missile Launcher 6484821434.429B**29.3962.323%B**N/A80.3B*27.7B+4656h5B+8B+
Hellion G20 252172534.4U29.3646%B+5.814%C++53.8A++25A4703.2h62B++134.7B**
Tank Mine 2271551510.333M**5.3026.306%C--N/A91.2C42.4D6351.7h1.8C*6.7C+
Soldier Soaker 137136991.374C*3.6635.336%C*11.029%D7.8D*N/A3517.5h6.2C+17.6B
M1 Heavy Cycler 123117631.857C++3.1812.596%D19.658%C++21.7C--1.1B**645.4h18.3C145.1C
M1 Heavy Cycler 109105631.667C**3.3712.973%C16.191%C19.4C+N/A635.4h21C--161.7C+
Fatestealer 1021012040.495F4.5439.969%B23.762%C++7.9DN/A1412.8h2.5C-6.3C**
NS-61 Emissary 97961190.807C+4.2326.362%C17.708%C*4D*N/A1223.9h15.5C+58.9C+
T9 CARV 8685920.924C+4.1113.824%D--22.353%C+14.4DN/A595.9h14.9C+107.5C
Claymore 7070116.364C+1.3317.132%FN/A33.3F-N/A1002.1h1.3D7.7F-
M20 Wyvern 9967611.167A6.1350.569%A+1.493%D--41.9A20B++2141.6h68.9B+136.3B*
L-24R Spur 656497.111C+2.0731.398%D-N/A16.8DN/A433.8h31.2C+99.3C+
G40-F Ranger 10162162S56.9642.42%B**N/A68.9A43.3A++15370.9h77.8C++183.3B+
NS-44 Commissioner 5652920.565C4.4738.732%C**7.692%F-3.2D*N/A1116.5h5.3D*13.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12480.9h
Nano-Armor Kit151288,30121.7h
Nanite Revive Grenade0630h
Medical Applicator3216,1791.7h
Cortium Silo02620.3h
Spitfire Auto-Turret01190.2h
Welding Device01,7840.2h
Medical Kit1580.1h
Ammunition Package15480.2h
Nano-Repair Grenade02420.1h
Flail Targeting Dart1840.3h
M18 Needler01180.1h
Shield Recharging Field0880h
Recon Detection Device139214h
WLT-Howler Mining Laser340,04626.3h

Check the help document for the dictionary if you want to learn more about words used here.


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