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Field Marshal AimTrainer[AFSX] AimTrainer
TR BR 99

KDR: 5.17

Score: 18.2m

Last Seen: May 11th, 2020 7:46 PM
- OFFLINE - 467.3 hour(s)

Prestige 1, Battle Rank 100 (99 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E G20 Vulcan-H L100 Python AP M12 Kobalt-H Skyguard L100 Python HESH P525 Marauder-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.011%24.078%458712768680.802964.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.131%-0.308C0.495B+-3.764T*HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.08C+13.30.061C+56.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.831%0.658%8711282152127861.19685175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.459F-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.11B**58.31B**221.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.614%0.66%1756312804,699343195213.6997241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%-0.284C-1.182D*0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.773D-27.6-1.081D*47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.37%1.932%1267212812,22627811977.9785186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%0.728B++-0.647D-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.7-0.057C+47-0.394C--56.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.204%58.491%126711282537620.688312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.114C+-0.55D-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.201C++2.70.15C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m870.9%447 (26.8k)372 (22.3k)5.1693219,4783,7686.2672599 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283131320.705%4.056%8412:596

43% Engineer45% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2019 8:33 PMMar 13th, 2020 7:54 PMMay 24th, 2020 4:52 AM (7d) (PST)May 11th, 2020 3:52 PM (19d) (PST)May 11th, 2020 3:46 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727356920.3970.0770.0164.2870.095219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6452,09241,5532451257622,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
817.1h/34d 4,137 790 8,648 210.2k 658 1,613 4,655 35.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D*
Kills:90
Deaths:183
KDR:0.492
Accuracy:16.273% F--
HSR:18.889% D*
Kills:90
Deaths (as Engineer):183
Deaths (to Engineers):1,067
KDR:0.4918
Kill Difference:93
Playtime:350.329 hours
Usage:43%
Score:7.893m
Score/min:376
Accuracy (listed only):16.273%
HSR (listed only):18.889%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:125
Deaths:291
KDR:0.430
Accuracy:17.047% F-
HSR:24% C-
T9 CARV
C
Kills:103
Deaths:126
KDR:0.817
Accuracy:14.447% D--
HSR:21.359% C
Kills:228
Deaths (as Heavy Assault):417
Deaths (to Heavy Assaults):730
KDR:0.54676
Kill Difference:189
Playtime:24.878 hours
Usage:3%
Score:0.328m
Score/min:220
Accuracy (listed only):15.747%
HSR (listed only):22.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D*
Kills:90
Deaths:183
KDR:0.492
Accuracy:16.273% F--
HSR:18.889% D*
Kills:90
Deaths (as Light Assault):183
Deaths (to Light Assaults):455
KDR:0.4918
Kill Difference:93
Playtime:41.699 hours
Usage:5%
Score:0.555m
Score/min:222
Accuracy (listed only):16.273%
HSR (listed only):18.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:169
Deaths:229
KDR:0.738
Accuracy:51.040% B**
HSR:42.012% C+
Soldier Soaker
C+
Kills:136
Deaths:99
KDR:1.374
Accuracy:35.336% C+
HSR:11.029% D
NS-44 Commissioner
B+
Kills:135
Deaths:235
KDR:0.574
Accuracy:40.785% B+
HSR:12.593% D**
NS-61 Emissary
C
Kills:123
Deaths:168
KDR:0.732
Accuracy:25.023% D
HSR:15.447% C
RAMS .50M
D
Kills:53
Deaths:17
KDR:3.118
Accuracy:34.204% D
HSR:58.491% F**
Kills:616
Deaths (as Infiltrator):748
Deaths (to Infiltrators):355
KDR:0.82353
Kill Difference:132
Playtime:367.487 hours
Usage:45%
Score:8.880m
Score/min:403
Accuracy (listed only):37.278%
HSR (listed only):27.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:123
Deaths:153
KDR:0.804
Accuracy:17.903% D--
HSR:26.829% B+
Kills:123
Deaths (as Combat Medic):153
Deaths (to Combat Medics):249
KDR:0.80392
Kill Difference:30
Playtime:20.041 hours
Usage:2%
Score:0.382m
Score/min:317
Accuracy (listed only):17.903%
HSR (listed only):26.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:147
Deaths:85
KDR:1.729
Accuracy:12.815% D-
HSR:22.449% B+
M1 Heavy Cycler
C
Kills:129
Deaths:85
KDR:1.518
Accuracy:13.087% C
HSR:14.729% D
Kills:276
Deaths (as MAX Suit):85
Deaths (to MAX Suits):125
KDR:3.24706
Kill Difference:191
Playtime:12.059 hours
Usage:1%
Score:0.176m
Score/min:244
Accuracy (listed only):12.951%
HSR (listed only):18.589%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:152
V. Kills:26 N/A
Deaths:2
KDR:76
Accuracy:20.831% F
KPH:17.500 D--
VKPH:3 C+
Hellfire Rocket Pods
C+
Kills:124
V. Kills:25 477%
Deaths:
KDR:
Accuracy:42.904% D
KPH:75 C+
VKPH:15.100 C+
M18 Needler
N/A
Kills:50
V. Kills:26 185%
Deaths:1
KDR:50
Accuracy:21.068% N/A
KPH:9.800 N/A
VKPH:5.100 N/A
Kills:326 (202 + 0)
Deaths:3
KDR:108.667
VKDR:25.667
Vehicle Kills:77
Kill Difference:323
Playtime:15.449 hours
Usage:2%
Score:0.198m
Score/min:213
Piloting Accuracy:21.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:304
V. Kills:170 178%
Deaths:3
KDR:101.333
Accuracy:37.346% C--
KPH:51 B*
VKPH:28.500 B+
L-24R Spur
D-
Kills:70
V. Kills:2 N/A
Deaths:9
KDR:7.778
Accuracy:30.941% D*
KPH:16 D-
VKPH:0.500 D--
Kills:374 (70 + 304)
Deaths:12
KDR:31.167
VKDR:14.333
Vehicle Kills:172
Kill Difference:362
Playtime:10.348 hours
Usage:1%
Score:0.177m
Score/min:285
Piloting Accuracy:30.941%
Gunner Accuracy:37.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,908
V. Kills:718 265%
Deaths:18
KDR:106
Accuracy:54.300% C+
KPH:55 A+
VKPH:20.700 C**
Skyguard
A*
Kills:1,491
V. Kills:693 215%
Deaths:26
KDR:57.346
Accuracy:35.653% B**
KPH:28.700 A*
VKPH:13.300 B**
L100 Python HESH
B++
Kills:1,300
V. Kills:264 491%
Deaths:15
KDR:86.667
Accuracy:50.327% C++
KPH:56.900 C+
VKPH:11.500 B++
C75 Viper
A++
Kills:455
V. Kills:170 266%
Deaths:
KDR:
Accuracy:44.999% B++
KPH:44.500 B++
VKPH:16.600 A++
Kills:5,154 (5,154 + 0)
Deaths:59
KDR:87.356
VKDR:31.271
Vehicle Kills:1,845
Kill Difference:5,095
Playtime:119.828 hours
Usage:15%
Score:1.865m
Score/min:259
Driving Accuracy:44.999%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:208
V. Kills:70 293%
Deaths:
KDR:
Accuracy:41.766% C-
KPH:48 A
VKPH:16.100 C
P2-120 HESH
B++
Kills:191
V. Kills:37 N/A
Deaths:
KDR:
Accuracy:43.812% C*
KPH:60.300 B
VKPH:11.700 B++
Kills:399 (399 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:107
Kill Difference:399
Playtime:7.502 hours
Usage:1%
Score:0.220m
Score/min:489
Driving Accuracy:43.812%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:1,922
V. Kills:724 265%
Deaths:5
KDR:384.400
Accuracy:45.427% C
KPH:83.400 A*
VKPH:31.400 B+
M12 Kobalt-H
C++
Kills:1,652
V. Kills:63 N/A
Deaths:
KDR:
Accuracy:19.512% C--
KPH:126.400 C++
VKPH:4.800 C+
P525 Marauder-H
A*
Kills:603
V. Kills:69 N/A
Deaths:1
KDR:603
Accuracy:43.209% B**
KPH:117.300 C**
VKPH:13.400 A*
E540 Halberd-H
A**
Kills:180
V. Kills:50 353%
Deaths:
KDR:
Accuracy:46.203% D**
KPH:94.500 A**
VKPH:26.300 B+
M60-G Bulldog-H
A
Kills:154
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:61.778% B**
KPH:124.800 A
VKPH:21.100 B**
Kills:4,511 (0 + 4,511)
Deaths:6
KDR:751.833
VKDR:155.333
Vehicle Kills:932
Kill Difference:4,505
Playtime:44.390 hours
Usage:5%
Score:1.301m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:61.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:73
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:12.695% D--
KPH:100.500 B**
VKPH:1.400 D-
Kills:73 (0 + 73)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:73
Playtime:0.727 hours
Usage:0%
Score:0.014m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:12.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:2,222
V. Kills:261 N/A
Deaths:43
KDR:51.674
Accuracy:38.380% B++
KPH:100.200 B*
VKPH:11.800 A++
VLG Missile Launcher
B*
Kills:487
V. Kills:168 288%
Deaths:14
KDR:34.786
Accuracy:61.673% B*
KPH:76.200 B*
VKPH:26.300 B+
Hellion G20
A*
Kills:214
V. Kills:102 208%
Deaths:5
KDR:42.800
Accuracy:46.038% B+
KPH:55.700 A*
VKPH:26.500 A
Pelter Rocket Pod
C++
Kills:168
V. Kills:58 285%
Deaths:1
KDR:168
Accuracy:56.017% B*
KPH:58.200 C+
VKPH:20.100 C++
M20 Wyvern
A+
Kills:160
V. Kills:77 205%
Deaths:6
KDR:26.667
Accuracy:45.338% B**
KPH:45.500 A+
VKPH:21.900 B**
Kills:3,251 (0 + 3,251)
Deaths:69
KDR:47.116
VKDR:9.652
Vehicle Kills:666
Kill Difference:3,182
Playtime:38.828 hours
Usage:5%
Score:0.886m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:45.338%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 2,4832,2224351.674A+46.5038.38%B++1.935%C++100.1B*11.8A++37222.2h27.6C**71.9B+
G20 Vulcan-H 2,6461,9225384.4U379.2345.427%C2.185%C-83.6A*31.5B+52223h54.2A+119.2A
L100 Python AP 2,6261,90818106U100.8354.3%C+N/A55A+20.7C**34834.7h3.3A6.1A
M12 Kobalt-H 1,7151,65211652U1,646.8319.512%C--14.346%D126.1C++4.8C+46213.1h14.4C**73.6C++
Skyguard 2,1841,4912657.346U52.1835.653%B**1.476%C--28.7A*13.3B**23352h79.8B**223.8A
L100 Python HESH 1,5641,3001586.667S81.5050.327%C++N/A56.8C+11.5B++20622.9h3.2C++6.4C**
P525 Marauder-H 6726031603U597.8343.209%B**N/A118.2B13.5A*4045.1h9.9D*22.8C+
Tank Mine 747523549.685M++4.5229.139%C-N/A104.6C+44.8D6605h1.8C++6C+
VLG Missile Launcher 6554871434.786B+29.6261.673%B*N/A76.1B*26.3B+4516.4h5.1B+8.2B++
C75 Viper 6254551455U449.8344.999%B++N/A44.6B++16.7A++21110.2h9.8B+21.9B++
C150 Dalton 4743043101.333U96.1637.346%C--N/A50.7B*28.3B+4616h2A5.3A
Hellion G20 316214542.8S37.6346.038%B+5.14%C++56.3A*26.8A4823.8h61.4B*133.5B**
P2-120 AP 2782081208U202.8341.766%C-1.442%D-48.4A16.3C+6014.3h3A++7.2A
P2-120 HESH 2281911191S185.8343.812%C*1.047%C++59.7B11.6B+3353.2h3.3B**7.4B*
E540 Halberd-H 2301801180U174.8346.203%D**N/A94.7A**26.3B+5531.9h3.6A7.8B*
C-4 256178652.738B++2.4331.85%B*N/A57.4D25.2C5033.1h1.5C+4.8B
M12 Kobalt 1861781178S172.8316.525%D--12.921%D*111.3C+5C+3851.6h17.1C++103.5C
Claymore 176174189.667B+4.5019.907%D**N/A37.8F-N/A1074.6h1.2C++6.2D**
NS-44L Blackhand 1691692290.738C4.4351.04%B**42.012%C+4.5D*N/A1537.6h4.1C++8B+
Pelter Rocket Pod 2261681168U162.8356.017%B*1.19%C+57.9C+20C++3192.9h21C+37.5B
M20 Wyvern 237160626.667S21.5045.338%B**N/A45.7A+22B**2383.5h64.7B+142.7B++
M60-G Bulldog-H 1801541154U148.8361.778%B**N/A128.3A21.7B**3941.2h4.5B+7.3B+
M14 Banshee 178152276S70.8320.831%FN/A17.5D--3C+1198.7h58.3F-280.1F--
M1 Heavy Cycler 154147851.729C+3.4412.815%D-22.449%B+21D1B+627h18.3C-142.9C-
Soldier Soaker 137136991.374C*3.8035.336%C+11.029%D7.8D*N/A3517.5h6.2C+17.6C*
NS-44 Commissioner 1391352350.574C4.6040.785%B+12.593%D**3.4D*N/A1239.7h4.8D-11.7C+
M1 Heavy Cycler 133129851.518C++3.6513.087%C14.729%D18.4CN/A647h21.3D163C
NS-15M AE 1291252910.43D-4.7417.047%F-24%C-4.5D**N/A1827.8h22.6T*132.4T*
Hellfire Rocket Pods 1491241124U118.8342.904%DN/A72.9C+14.7C+5501.7h18C*42C*
NS-61 Emissary 1251231680.732C+4.4425.023%D15.447%C4.1D*N/A1330.1h15.6C+62.4C+
T1 Cycler 1261231530.804C4.3717.903%D--26.829%B+16.2DN/A587.6h18.3D*102.3D--
T9 CARV 1041031260.817C4.3514.447%D--21.359%C12.1D-N/A598.5h15.3C105.8C-
Fatestealer 1021012040.495A++4.6739.969%C*23.762%C++7.9D-N/A1412.8h2.5D6.3C*
G40-F Ranger 16399199U93.8342.384%B**1.01%C**70.7A+45.7A*14591.4h74.4C*175.5B++
LC2 Lynx AE 94901830.492D4.6816.273%F--18.889%D*5.2D*N/A2017.2h18.1D*111.4F--
M12 Kobalt 7473173M+67.8312.695%D--16.438%C-104.3B**1.4D-3210.7h11.2A+87.9B
L-24R Spur 727097.778C2.6130.941%D*N/A15.9D-N/A444.4h31.1C+100.5C+
M60-A Bulldog 9169169S63.8335.584%C+1.449%C+30C9.6B**3302.3h4.8B++13.5B+
T2 Striker 8454222.455M**2.7134.423%F-N/A14.2C**7.9D2553.8h21.6A+62.9B+
RAMS .50M 5553173.118C+2.0534.204%D58.491%F**11.8D*N/A474.5h2.7D-7.9D
M18 Needler 7650150U44.8321.068%F-2%C+9.8C5.1D2635.1h117.8B+559.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit797689,18454.8h
Spawn Beacon44521.6h
Nanite Revive Grenade05560.2h
Medical Applicator17073,2837.8h
Cortium Silo14840.5h
NS Patriot Flare Gun11000.2h
Welding Device12,6680.3h
Spitfire Auto-Turret33300.7h
Shield Recharging Field11070h
Medical Kit41220.2h
Ammunition Package72,3910.8h
Flail Targeting Dart21660.7h
Snowman Soldier31090.2h
Nano-Repair Grenade03630.1h
Recon Detection Device361,9138.8h
WLT-Howler Mining Laser380,08248.7h

Check the help document for the dictionary if you want to learn more about words used here.


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