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Ensign Airlitist[SWAG] Airlitist
NC BR 47

KDR: 10.18

Score: 20.5m

Last Seen: May 29th, 2020 8:00 AM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Cobalt - Outfit Officer of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 12
Level Progress (to 48): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary LA1 Anchor Breaker Rocket Pods CAS30 Tank Buster C150 Dalton Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,150,469 MLG Score: 1719
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.35%28.013%8781012732,6885.270594.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.786%1.957A++1.04B**-1.349D**HEAD ++ (~12.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.576B+9.80.31C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.829%0.928%72525127812,289253740148.3819166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.792%0.592B+-0.593D-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.535B+32.30.393B43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.084%3.273%341112822751291842.11539149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.489B+0.499B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.791B++3.70.703B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.561%1.76%883412791,0231326147.75166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.901%-0.338C--0.667D1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.841B*6.20.846B*12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.752%84.615%88311282657000.915493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.722B++1.13B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.502B+20.383C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 12
20.5m360.5%1376 (82.6k)1227 (73.6k)10.184818,5771,82411.548347 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283156739.536%5.222%20609:104

22% Engineer10% Heavy Assault67% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2015 4:13 PMMay 17th, 2020 2:29 PMMay 30th, 2020 3:15 AM (4d) (PST)May 29th, 2020 4:34 AM (5d) (PST)May 29th, 2020 4:00 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,175402,1351.1110.1090.0585.8570.5131719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
130,5022,430128,07267733513173,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.7h/11.6d 2,487 970 5,301 97.9k 112 428 8,585 36.4m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:236
Deaths:96
KDR:2.458
Accuracy:34.392% A++
HSR:24.153% B+
NS-11C
A
Kills:187
Deaths:40
KDR:4.675
Accuracy:31.497% A
HSR:17.647% C
GD-7F
A
Kills:82
Deaths:18
KDR:4.556
Accuracy:31.846% A
HSR:24.390% B+
AF-19 Mercenary
A++
Kills:80
Deaths:86
KDR:0.930
Accuracy:32.320% A++
HSR:17.500% D
Kills:585
Deaths (as Engineer):240
Deaths (to Engineers):583
KDR:2.4375
Kill Difference:345
Playtime:60.093 hours
Usage:22%
Score:2.996m
Score/min:831
Accuracy (listed only):32.514%
HSR (listed only):20.922%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,433
Deaths:251
KDR:5.709
Accuracy:31.795% B**
HSR:29.937% B
NC6 Gauss SAW
A+
Kills:232
Deaths:50
KDR:4.640
Accuracy:28.314% A
HSR:34.052% A+
NS-15M2
B+
Kills:204
Deaths:34
KDR:6
Accuracy:27.383% B
HSR:31.373% B+
EM6
A
Kills:84
Deaths:19
KDR:4.421
Accuracy:26.161% B+
HSR:34.524% A
Kills:1,953
Deaths (as Heavy Assault):354
Deaths (to Heavy Assaults):380
KDR:5.51695
Kill Difference:1,599
Playtime:27.127 hours
Usage:10%
Score:1.133m
Score/min:696
Accuracy (listed only):28.413%
HSR (listed only):32.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A++
Kills:236
Deaths:96
KDR:2.458
Accuracy:34.392% A++
HSR:24.153% B+
NS-11C
A
Kills:187
Deaths:40
KDR:4.675
Accuracy:31.497% A
HSR:17.647% C
AF-4G Cyclone
B*
Kills:95
Deaths:35
KDR:2.714
Accuracy:33.170% B*
HSR:15.790% D
GD-7F
A
Kills:82
Deaths:18
KDR:4.556
Accuracy:31.846% A
HSR:24.390% B+
AF-19 Mercenary
A++
Kills:80
Deaths:86
KDR:0.930
Accuracy:32.320% A++
HSR:17.500% D
Kills:680
Deaths (as Light Assault):275
Deaths (to Light Assaults):460
KDR:2.47273
Kill Difference:405
Playtime:185.888 hours
Usage:67%
Score:16.283m
Score/min:1,460
Accuracy (listed only):32.645%
HSR (listed only):19.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:95
Deaths:35
KDR:2.714
Accuracy:33.170% B*
HSR:15.790% D
EM4 Longshot
B*
Kills:65
Deaths:9
KDR:7.222
Accuracy:39.752% C+
HSR:84.615% B*
NS-44 Commissioner
A++
Kills:55
Deaths:55
KDR:1
Accuracy:53.209% A++
HSR:23.636% C++
Kills:215
Deaths (as Infiltrator):99
Deaths (to Infiltrators):190
KDR:2.17172
Kill Difference:116
Playtime:3.781 hours
Usage:1%
Score:0.105m
Score/min:461
Accuracy (listed only):42.043%
HSR (listed only):41.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:4,478
V. Kills:416 N/A
Deaths:109
KDR:41.083
Accuracy:61.899% B++
KPH:209.700 M**
VKPH:19.500 S
M20 Mustang
S
Kills:4,423
V. Kills:4,677 95%
Deaths:273
KDR:16.202
Accuracy:40.412% A++
KPH:51.900 M+
VKPH:54.800 S
Vortek Rotary
S
Kills:1,657
V. Kills:1,488 111%
Deaths:102
KDR:16.245
Accuracy:46.585% M
KPH:67.300 M++
VKPH:60.400 S
Breaker Rocket Pods
S
Kills:1,072
V. Kills:162 N/A
Deaths:19
KDR:56.421
Accuracy:62.381% A+
KPH:456.100 S
VKPH:68.900 S
Kills:11,630 (10,558 + 0)
Deaths:503
KDR:23.121
VKDR:13.406
Vehicle Kills:6,743
Kill Difference:11,127
Playtime:133.611 hours
Usage:48%
Score:11.037m
Score/min:1,377
Piloting Accuracy:46.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:659
V. Kills:655 100%
Deaths:58
KDR:11.362
Accuracy:53.765% B*
KPH:45.500 S
VKPH:45.200 S
C150 Dalton
M
Kills:484
V. Kills:468 103%
Deaths:25
KDR:19.360
Accuracy:33.505% C--
KPH:66.200 A
VKPH:64 M
L105 Zephyr
U
Kills:271
V. Kills:16 N/A
Deaths:2
KDR:135.500
Accuracy:70.009% M++
KPH:455.500 U
VKPH:26.900 M+
AP30 Shredder
U
Kills:209
V. Kills:68 303%
Deaths:5
KDR:41.800
Accuracy:28.692% C
KPH:276.700 U
VKPH:90 S
Kills:1,623 (659 + 964)
Deaths:90
KDR:18.033
VKDR:13.411
Vehicle Kills:1,207
Kill Difference:1,533
Playtime:23.149 hours
Usage:8%
Score:1.621m
Score/min:1,167
Piloting Accuracy:53.765%
Gunner Accuracy:28.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:67
V. Kills:3 N/A
Deaths:1
KDR:67
Accuracy:40.541% C*
KPH:155.200 S
VKPH:6.900 C
Kills:67 (67 + 0)
Deaths:1
KDR:67
VKDR:3
Vehicle Kills:3
Kill Difference:66
Playtime:0.432 hours
Usage:0%
Score:0.024m
Score/min:910
Driving Accuracy:40.541%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:275
V. Kills:178 154%
Deaths:22
KDR:12.500
Accuracy:46.084% C-
KPH:44.200 A+
VKPH:28.600 M
E540 Halberd
A++
Kills:82
V. Kills:32 248%
Deaths:2
KDR:41
Accuracy:48.421% B+
KPH:50.800 A++
VKPH:19.800 B*
Kills:357 (275 + 82)
Deaths:24
KDR:14.875
VKDR:8.750
Vehicle Kills:210
Kill Difference:333
Playtime:7.838 hours
Usage:3%
Score:0.359m
Score/min:764
Driving Accuracy:46.084%
Gunner Accuracy:48.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,8944,47810941.083M*30.9061.899%B++N/A209.3M**19.4S115421.4h4.6B++7.4B++
M20 Mustang 9,1004,42327316.201M**6.0240.412%A++N/A51.9M+54.8S146885.3h64.8B+160.3B*
Vortek Rotary 3,1451,65710216.245S6.0646.585%M1.207%D67.4M++60.5S112324.6h40.8B*87.5B**
LA1 Anchor 1,4441,4332515.709B**4.4831.795%B**29.937%B101.6AN/A44614.1h9B+28.4B++
Breaker Rocket Pods 1,2341,0721956.421S46.2462.381%A+1.399%B+446.7M**67.5S27492.4h6.7A10.7B**
CAS30 Tank Buster 1,3146595811.362S1.1853.765%B*1.062%C+45.4S45.2S97414.5h23.4B**43.5B**
C150 Dalton 9524842519.36A+9.1833.505%C--N/A66.3A64.1M12197.3h2.4B*7.2B*
Titan-150 AP 4532752212.5B++2.3246.084%C-3.273%B+44.4A+28.7M7656.2h3.7B+8B+
L105 Zephyr 2872712135.5S125.3270.009%M++N/A451.7U26.7M+34930.6h3A++4.3A+
M60-A Bulldog 2542481248U237.8268.264%M++2.016%B+225.5S5.5C10881.1h3A*4.5A+
Razor GD-23 252236962.458A++7.7334.392%A++24.153%B+18.4C-1.3A+12212.8h13.5C+39.2B+
NC6 Gauss SAW 232232504.64M5.5428.314%A34.052%A+82.9A++N/A7042.8h7.6B++26.8B++
AP30 Shredder 277209541.8A++31.6228.692%C4.306%A++261.3U85S25240.8h19.5A+67.8A+
NS-15M2 206204346A++4.1827.383%B31.373%B+72.9B+N/A3102.8h11B+40.1B+
NS-11C 187187404.675M++5.5131.497%A17.647%C81.3A++N/A3902.3h12B+38B++
AF-4G Cyclone 9695352.714B+7.4733.17%B*15.79%D79.2B+N/A2901.2h9.2C**27.9B+
EM6 8484194.421A5.7626.161%B+34.524%A76.4B*N/A3561.1h8.8B*33.6B+
GD-7F 8582184.556A**5.6331.846%A24.39%B+91.1A++3.3M**2390.9h10.4B*32.5B*
E540 Halberd 11482241M*30.8248.421%B+3.659%B+51.3A++20B**7601.6h4.5B*9.3B*
AF-19 Mercenary 9080860.93C+9.2532.32%A++17.5%D5.6D-N/A6214.4h18.1D--55.9C*
C75 Viper 7067167U56.8240.541%C*N/A167.5S7.5C+9070.4h4.7A+11.6A
EM4 Longshot 656597.222B**2.9639.752%C+84.615%B*38.2C*N/A1791.7h2C**5C**
NS-44 Commissioner 5555551C+9.1853.209%A++23.636%C++68.8B**N/A3190.8h3.6C*6.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit15359,82910.2h
NS-TMC-01 "His Regards"1999210h
Medical Kit1105121.7h
Medical Applicator1690h
Xiphos Anti-Personnel Phalanx Tower0530h

Check the help document for the dictionary if you want to learn more about words used here.


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