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Sentinel Airykzy[Drel] Airykzy
NC BR 71

KDR: 5.53

Score: 5.6m

Last Seen: Sep 10th, 2019 5:49 PM
- OFFLINE - 812.2 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt
Level Progress (to 72): 33%
Level 100 Progress: 30% 439h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S EM1 NC1 Gauss Rifle Reaper DMR MGR-L1 Promise MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,798,385 MLG Score: 4635
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.683%31.061%89114120213,4067.99404-2.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.854%1.444A1.541A+0.714B++HEAD ++ (~16.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.582B+90.377C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.018%0.55%2444112157275016214.54446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.698B+-1.256D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++40.68B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.568%79.679%01121518719300.963918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+0.868B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+1.90.4B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m204.1%504 (30.2k)413 (24.8k)5.5295615,8092,8595.8289671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216177125.11%28.092%70504:449

27% Combat Medic7% Engineer61% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2018 11:13 PMFeb 25th, 2019 2:25 PMOct 6th, 2019 4:16 AM (8d) (PST)Sep 10th, 2019 1:54 PM (34d) (PST)Sep 10th, 2019 1:49 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581836751.1660.2110.3282.4610.0394635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,50310,95540,548701320148224,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
225.9h/9.4d 856 4,441 4,153 33.4k 348 911 528 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:29.034% B++
HSR:27.464% C*
NC6A GODSAW
B**
Kills:1,180
Deaths:154
KDR:7.662
Accuracy:28.768% C+
HSR:35.678% B**
GD-22S
A
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:28.951% B**
HSR:33.645% A
EM1
B**
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:26.852% B**
HSR:29.156% B**
MGR-L1 Promise
B++
Kills:1,168
Deaths:144
KDR:8.111
Accuracy:27.070% B+
HSR:29.538% B++
NC6 Gauss SAW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:27.329% A
HSR:33.679% A++
NS-15M AE
A+
Kills:564
Deaths:76
KDR:7.421
Accuracy:30.070% B*
HSR:40.426% A+
Kills:7,607
Deaths (as Heavy Assault):1,042
Deaths (to Heavy Assaults):970
KDR:7.30038
Kill Difference:6,565
Playtime:137.483 hours
Usage:61%
Score:3.438m
Score/min:417
Accuracy (listed only):28.296%
HSR (listed only):32.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:29.731% B+
HSR:26.741% B++
AF-19 Mercenary
A+
Kills:506
Deaths:130
KDR:3.892
Accuracy:29.711% A+
HSR:30.435% A+
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
Kills:2,045
Deaths (as Light Assault):339
Deaths (to Light Assaults):459
KDR:6.03245
Kill Difference:1,706
Playtime:6.033 hours
Usage:3%
Score:0.166m
Score/min:459
Accuracy (listed only):29.176%
HSR (listed only):30.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,173
Deaths:240
KDR:4.888
Accuracy:29.156% A
HSR:30.179% A
Reaper DMR
B*
Kills:1,169
Deaths:263
KDR:4.445
Accuracy:30.239% B*
HSR:31.309% B*
MGR-S1 Gladius
B++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:29.731% B+
HSR:26.741% B++
GR-22
B*
Kills:979
Deaths:180
KDR:5.439
Accuracy:28.812% B*
HSR:26.251% B*
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
Kills:4,860
Deaths (as Combat Medic):892
Deaths (to Combat Medics):350
KDR:5.44843
Kill Difference:3,968
Playtime:60.611 hours
Usage:27%
Score:1.472m
Score/min:405
Accuracy (listed only):29.205%
HSR (listed only):29.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:29.731% B+
HSR:26.741% B++
NC4 Mag-Shot
A*
Kills:433
Deaths:164
KDR:2.640
Accuracy:33.716% B**
HSR:34.411% A*
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
NC14 Bolt Driver
B+
Kills:187
Deaths:14
KDR:13.357
Accuracy:38.568% B+
HSR:79.679% B+
Kills:2,159
Deaths (as Infiltrator):387
Deaths (to Infiltrators):443
KDR:5.57881
Kill Difference:1,772
Playtime:3.883 hours
Usage:2%
Score:0.081m
Score/min:348
Accuracy (listed only):32.525%
HSR (listed only):43.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:506
Deaths:130
KDR:3.892
Accuracy:29.711% A+
HSR:30.435% A+
Kills:506
Deaths (as Engineer):130
Deaths (to Engineers):264
KDR:3.89231
Kill Difference:376
Playtime:15.634 hours
Usage:7%
Score:0.350m
Score/min:373
Accuracy (listed only):29.711%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:169
Deaths:34
KDR:4.971
Accuracy:47.439% B**
HSR:22.485% A++
NCM1 Scattercannon
A**
Kills:151
Deaths:34
KDR:4.441
Accuracy:50.481% B**
HSR:26.490% A**
Kills:320
Deaths (as MAX Suit):34
Deaths (to MAX Suits):122
KDR:9.41176
Kill Difference:286
Playtime:3.180 hours
Usage:1%
Score:0.096m
Score/min:504
Accuracy (listed only):48.960%
HSR (listed only):24.488%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:727
V. Kills:160 452%
Deaths:25
KDR:29.080
Accuracy:48.018% C++
KPH:59.400 M**
VKPH:13.100 B**
Kills:727 (727 + 0)
Deaths:25
KDR:29.080
VKDR:6.400
Vehicle Kills:160
Kill Difference:702
Playtime:12.238 hours
Usage:5%
Score:0.162m
Score/min:221
Driving Accuracy:48.018%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2001,1871547.708A*2.1829.034%B++27.464%C*83.6AN/A22114.2h8.3B*28.6B++
NC6A GODSAW 1,1981,1801547.662M2.1328.768%C+35.678%B**80.3B+1.2B+18714.7h7.3C*25.4B+
GD-22S 1,1971,1771537.693M*2.1628.951%B**33.645%A78.5A++1.3A*18215h8.9B*30.6B*
EM1 1,1861,1731627.241S1.7126.852%B**29.156%B**71.5A+N/A25616.4h10.4B38.8B++
NC1 Gauss Rifle 1,1891,1732404.888M*0.6429.156%A30.179%A57.8A*N/A17320.3h9.9B**33.8B**
Reaper DMR 1,1881,1692634.445B**1.0830.239%B*31.309%B*59.3B**1B**17819.7h9B+29.6B++
MGR-L1 Promise 1,1771,1681448.111S2.5827.07%B+29.538%B++66.4B*N/A23517.6h10.7B**39.4B++
MGR-S1 Gladius 1,1661,1631667.006M**1.4829.731%B+26.741%B++60.9B*N/A14619.1h7.9B++26.7B++
NC6 Gauss SAW 1,1711,1581995.819S0.2927.329%A33.679%A++79.9A*N/A40114.5h7.9B++28.9B++
GR-22 9929791805.439M++0.0928.812%B*26.251%B*72A++1A17713.6h11.8B++40.8B++
Titan-150 HEAT 8877272529.08S23.5548.018%C++N/A59.6M**13.1B**22112.2h4B++8.3B++
NS-15M AE 572564767.421A*1.8930.07%B*40.426%A+106.4A+1.5A++2635.3h10B++33.4B++
AF-19 Mercenary 5145061303.892M**1.6429.711%A+30.435%A+95.5S1.5M*3495.3h8.6B**29B*
Shrike 588443974.567S0.9663.3%B*1.806%D77.7S25.4A++5325.7h4.5B**7.1B**
NC4 Mag-Shot 4384331642.64M2.8933.716%B**34.411%A*117S1.4A3473.7h5.3B**15.7B*
AF-4 Cyclone 380376438.744S3.2128.086%B+33.245%A*83.6A*N/A1924.5h8.9B*31.6B+
Frag Grenade 3353251325N/A319.4759.118%A++N/A650B++20A*20690.5h3.4B+5.7B*
NC14 Bolt Driver 1871871413.357S7.8338.568%B+79.679%B+58.4A**N/A2543.2h1.9B**5B*
NCM1 Scattercannon 172169344.971A+0.5647.439%B**22.485%A++60.4A+1.1A+1992.8h6.7C14.2B+
Mag-Cutter 1671562,7980.056B**5.4750.784%A++14.103%A0.8C**N/A2204.4h1.7B*3.3C**
NCM1 Scattercannon 154151344.441A++1.0950.481%B**26.49%A**53.9A**1.1A*2012.8h8C+15.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit518,0500.9h
Medical Kit3732,4694.8h
Motion Spotter1860h
Medical Applicator4361,5643.3h

Check the help document for the dictionary if you want to learn more about words used here.


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