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Overseer Airykzy[Drel] Airykzy
NC BR 70

KDR: 5.5

Score: 5.4m

Last Seen: Aug 22nd, 2019 2:28 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 70 - New Conglomerate on Cobalt - Outfit Leader of DronbI[Drel] DronbI
NC outfit on Cobalt

Members: 1
Level Progress (to 71): 45%
Level 100 Progress: 29% 442h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC1 Gauss Rifle EM1 Reaper DMR MGR-L1 Promise MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,775,867 MLG Score: 4617
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.655%30.995%88814120012,8157.92027-2.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.872%1.444A1.541A+0.714B++HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.582B+8.90.377C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.266%0.609%2361112136574715213.9787429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.698B+-1.256D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.785B++4.10.68B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.568%79.679%01121318718501.00538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+0.868B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+1.90.4B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DronbI[Drel] DronbI
NC outfit on Cobalt

Members: 1
5.4m206.3%507 (30.4k)416 (25k)5.4990915,1062,7475.797670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214168525.161%28.101%70704:449

25% Combat Medic7% Engineer62% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2018 11:13 PMFeb 25th, 2019 2:25 PMAug 22nd, 2019 11:05 PM (6h) (PST)Aug 22nd, 2019 11:00 AM (18h) (PST)Aug 22nd, 2019 10:28 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8541826721.1600.2110.3262.4740.0394617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,23810,93840,300701320148224,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
217h/9d 820 4,245 3,978 32.2k 337 882 506 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:29.034% B++
HSR:27.464% C*
NC6A GODSAW
B**
Kills:1,178
Deaths:154
KDR:7.649
Accuracy:28.782% C+
HSR:35.654% B**
GD-22S
A
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:28.951% B**
HSR:33.645% A
EM1
B**
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:26.852% B**
HSR:29.156% B**
MGR-L1 Promise
B++
Kills:1,168
Deaths:144
KDR:8.111
Accuracy:27.070% B+
HSR:29.538% B++
NC6 Gauss SAW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:27.329% A
HSR:33.679% A++
NS-15M AE
A
Kills:363
Deaths:51
KDR:7.118
Accuracy:29.795% B*
HSR:38.843% A
Kills:7,404
Deaths (as Heavy Assault):1,017
Deaths (to Heavy Assaults):942
KDR:7.28024
Kill Difference:6,387
Playtime:135.587 hours
Usage:62%
Score:3.384m
Score/min:416
Accuracy (listed only):28.259%
HSR (listed only):32.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
AF-19 Mercenary
A+
Kills:471
Deaths:125
KDR:3.768
Accuracy:29.512% A+
HSR:30.786% A+
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
Kills:2,009
Deaths (as Light Assault):334
Deaths (to Light Assaults):441
KDR:6.01497
Kill Difference:1,675
Playtime:5.760 hours
Usage:3%
Score:0.160m
Score/min:463
Accuracy (listed only):29.126%
HSR (listed only):30.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,173
Deaths:240
KDR:4.888
Accuracy:29.156% A
HSR:30.179% A
Reaper DMR
B*
Kills:1,169
Deaths:263
KDR:4.445
Accuracy:30.239% B*
HSR:31.309% B*
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
GR-22
B*
Kills:643
Deaths:127
KDR:5.063
Accuracy:28.990% B*
HSR:26.439% B*
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
Kills:4,523
Deaths (as Combat Medic):839
Deaths (to Combat Medics):334
KDR:5.39094
Kill Difference:3,684
Playtime:55.227 hours
Usage:25%
Score:1.362m
Score/min:411
Accuracy (listed only):29.250%
HSR (listed only):29.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
NC4 Mag-Shot
A*
Kills:417
Deaths:158
KDR:2.639
Accuracy:33.964% B**
HSR:33.813% A*
AF-4 Cyclone
A*
Kills:376
Deaths:43
KDR:8.744
Accuracy:28.086% B+
HSR:33.245% A*
NC14 Bolt Driver
B+
Kills:187
Deaths:14
KDR:13.357
Accuracy:38.568% B+
HSR:79.679% B+
Kills:2,142
Deaths (as Infiltrator):381
Deaths (to Infiltrators):429
KDR:5.62205
Kill Difference:1,761
Playtime:3.883 hours
Usage:2%
Score:0.081m
Score/min:348
Accuracy (listed only):32.600%
HSR (listed only):43.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:471
Deaths:125
KDR:3.768
Accuracy:29.512% A+
HSR:30.786% A+
Kills:471
Deaths (as Engineer):125
Deaths (to Engineers):250
KDR:3.768
Kill Difference:346
Playtime:14.405 hours
Usage:7%
Score:0.329m
Score/min:381
Accuracy (listed only):29.512%
HSR (listed only):30.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:164
Deaths:32
KDR:5.125
Accuracy:47.176% B**
HSR:21.951% A++
NCM1 Scattercannon
M
Kills:143
Deaths:32
KDR:4.469
Accuracy:50.089% B**
HSR:26.573% M
Kills:307
Deaths (as MAX Suit):32
Deaths (to MAX Suits):112
KDR:9.59375
Kill Difference:275
Playtime:3.100 hours
Usage:1%
Score:0.093m
Score/min:500
Accuracy (listed only):48.632%
HSR (listed only):24.262%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:657
V. Kills:150 435%
Deaths:25
KDR:26.280
Accuracy:48.266% C++
KPH:58.500 M**
VKPH:13.400 B**
Kills:657 (657 + 0)
Deaths:25
KDR:26.280
VKDR:6
Vehicle Kills:150
Kill Difference:632
Playtime:11.234 hours
Usage:5%
Score:0.150m
Score/min:223
Driving Accuracy:48.266%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2001,1871547.708A*2.2129.034%B++27.464%C*83.6AN/A22014.2h8.3B*28.6B++
NC6A GODSAW 1,1961,1781547.649M2.1528.782%C+35.654%B**80.7B++1.2B+18714.6h7.3C*25.4B+
GD-22S 1,1971,1771537.693M*2.1928.951%B**33.645%A78.5A++1.3A*18115h8.9B*30.6B*
NC1 Gauss Rifle 1,1891,1732404.888M*0.6129.156%A30.179%A57.8A*N/A17220.3h9.9B**33.8B**
EM1 1,1861,1731627.241S1.7426.852%B**29.156%B**71.5A+N/A25616.4h10.4B38.8B++
Reaper DMR 1,1881,1692634.445B**1.0530.239%B*31.309%B*59.3B**1B**17819.7h9B+29.6B++
MGR-L1 Promise 1,1771,1681448.111S2.6127.07%B+29.538%B++66.4B*N/A23517.6h10.7B**39.4B++
MGR-S1 Gladius 1,1651,1621667M**1.5029.781%B+26.764%B++61.2B*N/A14719h7.9B++26.6B++
NC6 Gauss SAW 1,1711,1581995.819S0.3227.329%A33.679%A++79.9A*N/A40014.5h7.9B++28.9B++
Titan-150 HEAT 8076572526.28S20.7848.266%C++N/A58.7M**13.4B**22311.2h4.1B++8.4B++
GR-22 6526431275.063M0.4428.99%B*26.439%B*73.1A++1A1918.8h11.4B*39.2B*
AF-19 Mercenary 4794711253.768M**1.7329.512%A+30.786%A+94.2S1.6M**3535h8.7B**29.4B*
Shrike 584440964.583S0.9263.352%B*1.818%D78.6S25.7A*5355.6h4.5B**7.1B**
NC4 Mag-Shot 4224171582.639M2.8633.964%B**33.813%A*115.8S1.4A3483.6h5.3B**15.7B*
AF-4 Cyclone 380376438.744S3.2428.086%B+33.245%A*83.6A*N/A1914.5h8.9B*31.6B+
NS-15M AE 366363517.118A++1.6229.795%B*38.843%A98.1AN/A2533.7h10B++33.7B+
Frag Grenade 3193091309N/A303.5058.873%A++N/A618B+20A*20870.5h3.4B+5.7B*
NC14 Bolt Driver 1871871413.357S7.8638.568%B+79.679%B+58.4A**N/A2533.2h1.9B**5B*
NCM1 Scattercannon 167164325.125A+0.3747.176%B**21.951%A++60.7A+1.1A+1992.7h6.5C+13.8B+
Mag-Cutter 1631532,6880.057B**5.4451.12%A++14.379%A0.8C**N/A2196.7h1.6B*3.2C**
NCM1 Scattercannon 146143324.469A++1.0350.089%B**26.573%M53A**1.1A*1982.7h7.9C++15.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit417,4930.9h
Medical Kit3572,3994.7h
Motion Spotter1860h
Medical Applicator4156,5723h

Check the help document for the dictionary if you want to learn more about words used here.


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