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Overseer Airykzy[Drel] Airykzy
NC BR 66

KDR: 5.54

Score: 4.6m

Last Seen: Apr 9th, 2019 11:16 AM
- OFFLINE - 237.7 hour(s)

Battle Rank 66 - New Conglomerate on Cobalt - Outfit Leader of DronbI[Drel] DronbI
NC outfit on Cobalt

Members: 2
Level Progress (to 67): 64%
Level 100 Progress: 25% 461h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NC1 Gauss Rifle EM1 Reaper DMR MGR-L1 Promise MGR-S1 Gladius NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,370,543 MLG Score: 4293
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.513%30.316%86412102310,2957.75226-2.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.923%1.429A1.489A+0.572B+HEAD ++ (~16.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.578B+90.373C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.375%0.199%2479110345023412114.3429411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.886B*-1.533F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.772B++4.20.649B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.462%80.982%01103416314901.08667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.522B+0.892B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.496B+1.90.398B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DronbI[Drel] DronbI
NC outfit on Cobalt

Members: 2
4.6m219.2%515 (30.9k)421 (25.3k)5.5404112,2722,2155.8424466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035137524.748%27.526%68104:598

27% Combat Medic6% Engineer63% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2018 11:13 PMFeb 25th, 2019 2:25 PMApr 18th, 2019 2:03 AM (1d) (PST)Apr 9th, 2019 7:42 AM (10d) (PST)Apr 9th, 2019 7:16 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8231786451.1160.2010.3072.5290.0384293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,35810,67138,687671218152225,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.3h/7.6d 669 3,378 3,302 27.8k 301 745 417 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:29.034% B*
HSR:27.464% C**
GD-22S
A+
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:28.951% B**
HSR:33.645% A+
EM1
A
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:26.852% B**
HSR:29.156% A
MGR-L1 Promise
B++
Kills:1,168
Deaths:144
KDR:8.111
Accuracy:27.070% B+
HSR:29.538% B++
NC6 Gauss SAW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:27.329% A
HSR:33.679% A++
NC6A GODSAW
A+
Kills:234
Deaths:42
KDR:5.571
Accuracy:28.074% C+
HSR:37.180% A+
Kills:6,097
Deaths (as Heavy Assault):854
Deaths (to Heavy Assaults):780
KDR:7.13934
Kill Difference:5,243
Playtime:114.880 hours
Usage:63%
Score:2.915m
Score/min:423
Accuracy (listed only):27.885%
HSR (listed only):31.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
AF-19 Mercenary
A++
Kills:90
Deaths:19
KDR:4.737
Accuracy:28.098% B**
HSR:32.222% A++
Kills:1,252
Deaths (as Light Assault):185
Deaths (to Light Assaults):330
KDR:6.76757
Kill Difference:1,067
Playtime:1.828 hours
Usage:1%
Score:0.036m
Score/min:330
Accuracy (listed only):28.939%
HSR (listed only):29.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,173
Deaths:240
KDR:4.888
Accuracy:29.156% A
HSR:30.179% A
Reaper DMR
B**
Kills:1,169
Deaths:263
KDR:4.445
Accuracy:30.239% B*
HSR:31.309% B**
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
GR-22
B*
Kills:260
Deaths:38
KDR:6.842
Accuracy:28.443% B*
HSR:21.923% C**
Kills:3,764
Deaths (as Combat Medic):707
Deaths (to Combat Medics):291
KDR:5.3239
Kill Difference:3,057
Playtime:49.801 hours
Usage:27%
Score:1.231m
Score/min:412
Accuracy (listed only):29.405%
HSR (listed only):27.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
NC4 Mag-Shot
A*
Kills:344
Deaths:130
KDR:2.646
Accuracy:33.728% B*
HSR:34.302% A*
NC14 Bolt Driver
B++
Kills:163
Deaths:13
KDR:12.539
Accuracy:38.462% B+
HSR:80.982% B++
Kills:1,669
Deaths (as Infiltrator):309
Deaths (to Infiltrators):345
KDR:5.40129
Kill Difference:1,360
Playtime:3.355 hours
Usage:2%
Score:0.074m
Score/min:369
Accuracy (listed only):33.990%
HSR (listed only):47.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:90
Deaths:19
KDR:4.737
Accuracy:28.098% B**
HSR:32.222% A++
Kills:90
Deaths (as Engineer):19
Deaths (to Engineers):186
KDR:4.73684
Kill Difference:71
Playtime:11.592 hours
Usage:6%
Score:0.279m
Score/min:401
Accuracy (listed only):28.098%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:156
Deaths:31
KDR:5.032
Accuracy:47.019% A
HSR:22.436% A++
NCM1 Scattercannon
A*
Kills:138
Deaths:31
KDR:4.452
Accuracy:49.841% A
HSR:25.362% A*
Kills:294
Deaths (as MAX Suit):31
Deaths (to MAX Suits):89
KDR:9.48387
Kill Difference:263
Playtime:2.912 hours
Usage:2%
Score:0.090m
Score/min:515
Accuracy (listed only):48.430%
HSR (listed only):23.899%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:502
V. Kills:119 418%
Deaths:22
KDR:22.818
Accuracy:49.375% C**
KPH:57.600 M**
VKPH:13.700 A
Kills:502 (502 + 0)
Deaths:22
KDR:22.818
VKDR:5.409
Vehicle Kills:119
Kill Difference:480
Playtime:8.712 hours
Usage:5%
Score:0.124m
Score/min:237
Driving Accuracy:49.375%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2001,1871547.708A*2.1729.034%B*27.464%C**83.6A+N/A21414.2h8.3B**28.6B++
GD-22S 1,1971,1771537.693M**2.1528.951%B**33.645%A+78.5A++1.3A*18015h8.9B*30.6B*
NC1 Gauss Rifle 1,1891,1732404.888M*0.6529.156%A30.179%A57.8A*N/A17020.3h9.9B**33.8B**
EM1 1,1861,1731627.241S1.7026.852%B**29.156%A71.5A++N/A25516.4h10.4B38.8B++
Reaper DMR 1,1881,1692634.445B**1.1030.239%B*31.309%B**59.3A1A17719.7h9B+29.6B++
MGR-L1 Promise 1,1771,1681448.111S2.5727.07%B+29.538%B++66.4B**N/A23317.6h10.7B**39.4B++
MGR-S1 Gladius 1,1651,1621667M**1.4629.781%B+26.764%B++61.2B*N/A14619h7.9B++26.6B+
NC6 Gauss SAW 1,1711,1581995.819S0.2827.329%A33.679%A++79.9A**N/A39514.5h7.9B++28.9B++
Titan-150 HEAT 6215022222.818M**17.2849.375%C**N/A57.7M**13.7A2378.7h4.2B++8.6B++
Shrike 496375764.934S0.6162.805%B++2.133%C81.5S26.3A++5594.6h4.3A6.8B**
NC4 Mag-Shot 3483441302.646M+2.8933.728%B*34.302%A*114.7S1.3A3573h5.3B**15.7C++
GR-22 264260386.842S1.3028.443%B*21.923%C**65A++1A1934h12.3B+43.1B++
Frag Grenade 2642551255N/A249.4658.367%A++N/A637.5B*22.5M21220.4h3.4B+5.9B*
NC6A GODSAW 240234425.571A++0.0328.074%C+37.18%A+57.1C+1.5A1754.1h7.6C++27.1B+
NC14 Bolt Driver 1631631312.538S7.0038.462%B+80.982%B++58.2A**N/A2602.8h1.9B**4.9B*
NCM1 Scattercannon 159156315.032A+0.5147.019%A22.436%A++62.4A++1.2A++2042.5h6.7C14.2B+
NCM1 Scattercannon 141138314.452A++1.0949.841%A25.362%A*55.2M1.2M2052.5h8C+16B+
Mag-Cutter 1451352,1600.063A+5.4851.537%A*15.556%A0.8BN/A2166.9h1.6B*3.1B*
AF-19 Mercenary 9190194.737S0.8028.098%B**32.222%A++60MN/A4271.5h7.5A26.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1780h
Nano-Armor Kit315,5200.8h
Medical Kit2871,9853.9h
Medical Applicator3650,8232.7h

Check the help document for the dictionary if you want to learn more about words used here.


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