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Overseer Airykzy[Drel] Airykzy
NC BR 69

KDR: 5.64

Score: 5.1m

Last Seen: May 21st, 2019 12:58 PM
- OFFLINE - 638.5 hour(s)

Battle Rank 69 - New Conglomerate on Cobalt - Outfit Leader of DronbI[Drel] DronbI
NS outfit on Cobalt

Members: 0
Level Progress (to 70): 17%
Level 100 Progress: 27% 453h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC1 Gauss Rifle EM1 Reaper DMR MGR-L1 Promise MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,689,548 MLG Score: 4548
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.575%30.958%88514119611,9428.04717-2.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.876%1.45A+1.55A+0.717B++HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+8.90.377C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.171%0.611%2510112096554315114.8864431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.702B++-1.265D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++40.68B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.644%80.447%01120917917101.04678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.548B+0.869B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+1.90.399B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DronbI[Drel] DronbI
NS outfit on Cobalt

Members: 0
5.1m209.1%505 (30.3k)414 (24.8k)5.6422914,1962,5165.9562869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210158425.133%27.93%70204:569

25% Combat Medic7% Engineer65% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2018 11:13 PMFeb 25th, 2019 2:25 PMJun 14th, 2019 12:06 PM (2d) (PST)May 21st, 2019 9:15 AM (27d) (PST)May 21st, 2019 8:58 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8481776711.1440.2030.3192.4750.0404548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,90010,62740,273691219148224,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
206.9h/8.6d 790 3,965 3,744 30.7k 327 831 492 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:29.034% B*
HSR:27.464% C**
NC6A GODSAW
A
Kills:1,178
Deaths:154
KDR:7.649
Accuracy:28.782% C+
HSR:35.654% A
GD-22S
A+
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:28.951% B**
HSR:33.645% A+
EM1
A
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:26.852% B**
HSR:29.156% A
MGR-L1 Promise
B++
Kills:1,168
Deaths:144
KDR:8.111
Accuracy:27.070% B+
HSR:29.538% B++
NC6 Gauss SAW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:27.329% A
HSR:33.679% A++
NS-15M AE
A
Kills:206
Deaths:33
KDR:6.242
Accuracy:29.972% B*
HSR:38.350% A
Kills:7,247
Deaths (as Heavy Assault):999
Deaths (to Heavy Assaults):864
KDR:7.25425
Kill Difference:6,248
Playtime:133.848 hours
Usage:65%
Score:3.340m
Score/min:416
Accuracy (listed only):28.284%
HSR (listed only):32.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
AF-4 Cyclone
A*
Kills:367
Deaths:41
KDR:8.951
Accuracy:28.245% B+
HSR:32.970% A*
AF-19 Mercenary
A*
Kills:96
Deaths:22
KDR:4.364
Accuracy:28.461% A
HSR:33.333% A*
Kills:1,625
Deaths (as Light Assault):229
Deaths (to Light Assaults):383
KDR:7.09607
Kill Difference:1,396
Playtime:1.911 hours
Usage:1%
Score:0.038m
Score/min:327
Accuracy (listed only):28.829%
HSR (listed only):31.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:1,173
Deaths:240
KDR:4.888
Accuracy:29.156% A
HSR:30.179% A+
Reaper DMR
B**
Kills:1,169
Deaths:263
KDR:4.445
Accuracy:30.239% B*
HSR:31.309% B**
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
AF-4 Cyclone
A*
Kills:367
Deaths:41
KDR:8.951
Accuracy:28.245% B+
HSR:32.970% A*
GR-22
B*
Kills:332
Deaths:63
KDR:5.270
Accuracy:28.360% B*
HSR:24.699% B++
Kills:4,203
Deaths (as Combat Medic):773
Deaths (to Combat Medics):320
KDR:5.43726
Kill Difference:3,430
Playtime:51.080 hours
Usage:25%
Score:1.259m
Score/min:411
Accuracy (listed only):29.156%
HSR (listed only):29.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,162
Deaths:166
KDR:7
Accuracy:29.781% B+
HSR:26.764% B++
NC4 Mag-Shot
A*
Kills:396
Deaths:149
KDR:2.658
Accuracy:33.938% B**
HSR:33.586% A*
AF-4 Cyclone
A*
Kills:367
Deaths:41
KDR:8.951
Accuracy:28.245% B+
HSR:32.970% A*
NC14 Bolt Driver
B++
Kills:179
Deaths:13
KDR:13.769
Accuracy:38.644% B+
HSR:80.447% B++
Kills:2,104
Deaths (as Infiltrator):369
Deaths (to Infiltrators):395
KDR:5.7019
Kill Difference:1,735
Playtime:3.701 hours
Usage:2%
Score:0.078m
Score/min:353
Accuracy (listed only):32.652%
HSR (listed only):43.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:96
Deaths:22
KDR:4.364
Accuracy:28.461% A
HSR:33.333% A*
Kills:96
Deaths (as Engineer):22
Deaths (to Engineers):224
KDR:4.36364
Kill Difference:74
Playtime:14.230 hours
Usage:7%
Score:0.325m
Score/min:381
Accuracy (listed only):28.461%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:164
Deaths:32
KDR:5.125
Accuracy:47.176% B**
HSR:21.951% A++
NCM1 Scattercannon
M
Kills:143
Deaths:32
KDR:4.469
Accuracy:50.089% B**
HSR:26.573% M
Kills:307
Deaths (as MAX Suit):32
Deaths (to MAX Suits):104
KDR:9.59375
Kill Difference:275
Playtime:3.100 hours
Usage:1%
Score:0.093m
Score/min:500
Accuracy (listed only):48.632%
HSR (listed only):24.262%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:655
V. Kills:149 437%
Deaths:25
KDR:26.200
Accuracy:48.171% C++
KPH:59 M**
VKPH:13.400 B**
Kills:655 (655 + 0)
Deaths:25
KDR:26.200
VKDR:5.960
Vehicle Kills:149
Kill Difference:630
Playtime:11.106 hours
Usage:5%
Score:0.149m
Score/min:224
Driving Accuracy:48.171%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2001,1871547.708A++2.0729.034%B*27.464%C**83.6AN/A21814.2h8.3B*28.6B++
NC6A GODSAW 1,1961,1781547.649M2.0128.782%C+35.654%A80.7B++1.2B+18714.6h7.3C*25.4B+
GD-22S 1,1971,1771537.693M**2.0528.951%B**33.645%A+78.5A++1.3A*18115h8.9B**30.6B*
NC1 Gauss Rifle 1,1891,1732404.888M*0.7529.156%A30.179%A+57.8A*N/A17220.3h9.9B**33.8B**
EM1 1,1861,1731627.241S1.6026.852%B**29.156%A71.5A++N/A25616.4h10.4B+38.8B++
Reaper DMR 1,1881,1692634.445B**1.2030.239%B*31.309%B**59.3B**1A17819.7h9B+29.6B++
MGR-L1 Promise 1,1771,1681448.111S2.4727.07%B+29.538%B++66.4B*N/A23517.6h10.7B**39.4B++
MGR-S1 Gladius 1,1651,1621667M**1.3629.781%B+26.764%B++61.2B*N/A14619h7.9B*26.6B++
NC6 Gauss SAW 1,1711,1581995.819S0.1827.329%A33.679%A++79.9A**N/A39714.5h7.9B*28.9B++
Titan-150 HEAT 8046552526.2M**20.5648.171%C++N/A59M**13.4B**22411.1h4B++8.3B++
Shrike 583439944.67S0.9763.463%B*1.822%D78.4S25.7A*5385.6h4.5B**7.1B**
NC4 Mag-Shot 4013961492.658M2.9833.938%B**33.586%A*113.1S1.4A3493.5h5.4B**16C*
AF-4 Cyclone 371367418.951S3.3128.245%B+32.97%A*83.4A*N/A1904.4h8.8B*31.1B++
GR-22 336332635.27M++0.3728.36%B*24.699%B++65.1A++N/A1925.1h12.6B+44.4B+
Frag Grenade 3042941294N/A288.3659%A++N/A588B+20A*20750.5h3.4B+5.8B*
NS-15M AE 208206336.242A*0.6029.972%B*38.35%A89.6B**N/A2432.3h9.8B++32.5B++
NC14 Bolt Driver 1791791313.769S8.1338.644%B+80.447%B++59.7MN/A2583h1.9B**4.9B*
NCM1 Scattercannon 167164325.125A0.5247.176%B**21.951%A++60.7A+1.1A++1992.7h6.5C+13.8B+
Mag-Cutter 1571472,4570.06A5.5850.964%A++14.966%A0.8C*N/A2187h1.6B*3.2B++
NCM1 Scattercannon 146143324.469A+1.1750.089%B**26.573%M53A**1.1A*1972.7h7.9C++15.8B+
AF-19 Mercenary 9896224.364S1.2828.461%A33.333%A*64M+1.3M++4431.5h7.6A26.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit317,0520.8h
Medical Kit3302,2704.5h
Motion Spotter1820h
Medical Applicator3852,1582.8h

Check the help document for the dictionary if you want to learn more about words used here.


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