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Archon AisCranel[XXDE] AisCranel
VS BR 76

KDR: 2.46

Score: 4.5m

Last Seen: Dec 18th, 2017 8:22 PM
- OFFLINE - 332.6 hour(s)

Rank 76 (76) Archon of the Vanu Sovereignty on Miller
Level Progress (to 77): 72%
Level 100 Progress: 24% 507h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Pulsar LSW SVA-88 VX29 Polaris Flare VE6 Betelgeuse 54-A Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,282,522 MLG Score: 5022
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.548%32.779%1001169558,8412.94897-0.49

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.901%1.905A++2.027A*-0.928D--HEAD ++ (~17.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.578B+9.70.316C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.49%75.59%049673,13855575.64389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%1.225B**0.568B+0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.561B+1.80.413B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%20%019707515700.474684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.825B++1.234B**-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.57B+2.90.4B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m294.7%473 (28.4k)348 (20.9k)2.4589913,0405,3032.5506376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97186229.832%41.043%122402:266

57% Heavy Assault37% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 9:03 AMDec 23rd, 2016 7:59 PMDec 20th, 2017 8:18 AM (64d) (PST)Dec 18th, 2017 4:34 PM (66d) (PST)Dec 18th, 2017 4:22 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6592863731.0140.4120.4163.0510.0215022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,55217,13122,421612525183120,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.3h/8.9d 486 5,352 3,139 39.2k 205 779 269 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,432
Deaths:643
KDR:2.227
Accuracy:28.015% A
HSR:30.866% B*
Pulsar LSW
A+
Kills:1,188
Deaths:450
KDR:2.640
Accuracy:31.269% A+
HSR:31.818% B**
SVA-88
A+
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:28.307% B*
HSR:37.221% A+
VX29 Polaris
A+
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:32.037% A+
HSR:30.353% B**
Flare VE6
A+
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:31.070% A+
HSR:34.569% A
Betelgeuse 54-A
B*
Kills:803
Deaths:200
KDR:4.015
Accuracy:30.184% B*
HSR:35.616% B++
NS-15M AE
B**
Kills:200
Deaths:83
KDR:2.410
Accuracy:31.921% B**
HSR:32.500% B+
Kills:7,112
Deaths (as Heavy Assault):2,469
Deaths (to Heavy Assaults):1,525
KDR:2.88052
Kill Difference:4,643
Playtime:121.395 hours
Usage:57%
Score:2.613m
Score/min:359
Accuracy (listed only):30.401%
HSR (listed only):33.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:165
Deaths:77
KDR:2.143
Accuracy:29.768% B*
HSR:19.394% B+
Thanatos VE70
B**
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% B**
HSR:20% B**
Solstice VE3
A++
Kills:72
Deaths:40
KDR:1.800
Accuracy:32.513% A++
HSR:19.444% C+
Kills:312
Deaths (as Light Assault):148
Deaths (to Light Assaults):815
KDR:2.10811
Kill Difference:164
Playtime:2.052 hours
Usage:1%
Score:0.023m
Score/min:184
Accuracy (listed only):37.780%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,272
Deaths:678
KDR:3.351
Accuracy:45.460% B++
HSR:72.755% B+
Parallax VX3
B+
Kills:511
Deaths:141
KDR:3.624
Accuracy:37.351% C-
HSR:82.583% B+
NS-44 Commissioner
A+
Kills:393
Deaths:297
KDR:1.323
Accuracy:49.444% A+
HSR:22.137% C++
NSX Tomoe
B+
Kills:377
Deaths:207
KDR:1.821
Accuracy:32.464% B+
HSR:43.501% B+
XM98
B++
Kills:293
Deaths:47
KDR:6.234
Accuracy:40.531% C**
HSR:80.546% B++
NS-30 Vandal
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:44.132% A++
HSR:43.787% A*
Sirius SX12
B*
Kills:165
Deaths:77
KDR:2.143
Accuracy:29.768% B*
HSR:19.394% B+
NS-61 Emissary
A+
Kills:92
Deaths:77
KDR:1.195
Accuracy:34.070% B*
HSR:25% A+
NSX Daimyo
A
Kills:62
Deaths:12
KDR:5.167
Accuracy:50.955% B**
HSR:98.387% A
Kills:4,334
Deaths (as Infiltrator):1,576
Deaths (to Infiltrators):1,150
KDR:2.75
Kill Difference:2,758
Playtime:78.683 hours
Usage:37%
Score:1.605m
Score/min:340
Accuracy (listed only):40.464%
HSR (listed only):54.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:230
Deaths:102
KDR:2.255
Accuracy:29.213% B**
HSR:26.522% B*
Sirius SX12
B*
Kills:165
Deaths:77
KDR:2.143
Accuracy:29.768% B*
HSR:19.394% B+
Equinox VE2 Burst
A**
Kills:87
Deaths:44
KDR:1.977
Accuracy:32.907% B*
HSR:50.575% A**
Thanatos VE70
B**
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% B**
HSR:20% B**
Kills:557
Deaths (as Combat Medic):254
Deaths (to Combat Medics):531
KDR:2.19291
Kill Difference:303
Playtime:8.407 hours
Usage:4%
Score:0.188m
Score/min:373
Accuracy (listed only):35.737%
HSR (listed only):29.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:144
Deaths:53
KDR:2.717
Accuracy:37.881% A+
HSR:27.778% B
Thanatos VE70
B**
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% B**
HSR:20% B**
Solstice VE3
A++
Kills:72
Deaths:40
KDR:1.800
Accuracy:32.513% A++
HSR:19.444% C+
Kills:291
Deaths (as Engineer):124
Deaths (to Engineers):739
KDR:2.34677
Kill Difference:167
Playtime:3.084 hours
Usage:1%
Score:0.047m
Score/min:252
Accuracy (listed only):40.484%
HSR (listed only):22.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,2782,2726783.351C++0.8945.46%B++72.755%B+67.8B**N/A19133.5h1.8B*3.9B*
Orion VS54 1,4441,4326432.227C**0.2328.015%A30.866%B*57.3B*N/A14825h9.8B*34.9B++
Pulsar LSW 1,1941,1884502.64B++0.1831.269%A+31.818%B**72.4B*N/A16516.4h10.2B++32.6B*
SVA-88 1,1741,1664192.783B+0.3228.307%B*37.221%A+65.5B+N/A17017.8h10.6B+37.3B+
VX29 Polaris 1,1661,1633113.74M+1.2832.037%A+30.353%B**84.3AN/A25913.8h10.2B++31.8B++
Flare VE6 1,1601,1603633.196A++0.7431.07%A+34.569%A82.9B**N/A23214h9.5B+30.5B++
Betelgeuse 54-A 8038032004.015C**1.5630.184%B*35.616%B++100.4B*N/A2318h9.8B+32.4B++
Parallax VX3 5125111413.624C+1.1737.351%C-82.583%B+43.7B++N/A11411.7h1.9B+5.1C**
NS-44 Commissioner 3953932971.323C**1.1449.444%A+22.137%C++50.4B+N/A1417.8h3.5B7.1B++
NSX Tomoe 3793772071.821C+0.6432.464%B+43.501%B+50.3C*N/A1137.5h11.5B+35.4B+
XM98 293293476.234A*3.7840.531%C**80.546%B++81.4M+N/A2043.6h1.9B*4.6B++
H-V45 2322301022.255B+0.2029.213%B**26.522%B*65.7AN/A1843.5h10.6B*36.2B*
NS-15M AE 200200832.41C++0.0531.921%B**32.5%B+58.8C+N/A2133.4h11C++34.4B+
NS-30 Vandal 169169404.225B**1.7744.132%A++43.787%A*84.5A++N/A2182h3.8A8.6B**
Sirius SX12 165165772.143B*0.3229.768%B*19.394%B+56.9B**N/A1922.9h11.5B++38.7B+
S1 238161881.83A++0.6361.333%B2.484%C33.5B+16B2324.8h5.8C**9.5B+
Eidolon VE33 144144532.717B*0.2637.881%A+27.778%B57.6A+N/A1662.5h6B**15.9B**
NS Decimator-B 179116392.974B**0.5263.744%C+N/A58C*31.5B**3692h3.3B5.1B+
Force-Blade 1181112,6180.042B+2.4217.506%D--N/A1.1C*N/A3104.5h1.8B++10.5C++
NS-61 Emissary 9392771.195B1.2634.07%B*25%A+26.3C+N/A763.5h13.1C++38.3B+
Lumine Edge 89891550.574A*1.8828.923%C*19.101%B+13.7B*N/A376.5h1.1B++3.7B+
Equinox VE2 Burst 8987441.977C+0.4832.907%B*50.575%A**54.4C++1.3A+1441.6h10.7B+32.4B++
Thanatos VE70 7575312.419B++0.0451.059%B**20%B**57.7AN/A1771.3h2.9A5.7B*
Solstice VE3 7272401.8B**0.6632.513%A++19.444%C+45AN/A2721.6h11.2B*34.4B*
NSX Daimyo 6262125.167B+2.7150.955%B**98.387%A88.6B**N/A2850.7h2.6C+5.1B+
Frag Grenade 5857157N/A54.5446.484%C++N/A285D-5C13430.2h4.8D--10.2C-
Anti-Vehicle Grenade 6456156N/A53.5439.205%D**N/A280D40D8250.2h6.2C15.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35560.4h
Spawn Beacon01020.1h
Nanite Revive Grenade0540h
Shield Recharging Field12000.1h
Nano-Armor Kit33,1900.3h
Medical Kit6433,8766.8h
Medical Applicator2011,5990.9h
Recon Detection Device81,2901.7h

Check the help document for the dictionary if you want to learn more about words used here.


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