Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,309)players online:
Maldrasou (35)  TrueImpHunter (11)  Brainslayer199519 (9)  milsimprodigy (8)  ZugieMac (7)  SabrewolfGaming (4) 74
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

Archon AisCranel[XXDE] AisCranel
VS BR 79

KDR: 2.57

Score: 5.4m

Last Seen: Oct 20th, 2018 6:47 PM
- OFFLINE - 628.6 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 0
Level Progress (to 80): 77%
Level 100 Progress: 29% 467h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 VX29 Polaris Flare VE6 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AisCranel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,928,038 MLG Score: 5538
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.959%33.039%102319100011,4383.11408-0.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.861%1.95A++1.941A++-0.75D-HEAD ++ (~17.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.581B+9.70.318C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.032%76.511%0510143,90466875.83558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%1.346A0.616B+0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.80.429B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%20%0110187522200.336323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.811B++1.117B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.571B+2.90.404B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 0
5.4m263%479 (28.7k)351 (21.1k)2.5666916,5506,4482.6505979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1019112430.385%41.341%125602:247

58% Heavy Assault35% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 9:03 AMDec 23rd, 2016 7:59 PMNov 15th, 2018 11:35 AM (6h) (PST)Oct 20th, 2018 2:54 PM (26d) (PST)Oct 20th, 2018 2:47 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6852893961.0690.4160.4422.8620.0205538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,10017,33523,765642527172121,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.1h/10.8d 541 6,842 3,878 44.3k 233 933 305 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,385
Deaths:708
KDR:3.369
Accuracy:30.895% A
HSR:34.927% B++
Orion VS54
A+
Kills:1,432
Deaths:643
KDR:2.227
Accuracy:28.010% A+
HSR:30.866% B**
Pulsar LSW
A++
Kills:1,201
Deaths:453
KDR:2.651
Accuracy:31.282% A++
HSR:31.724% B**
SVA-88
A++
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:28.307% B**
HSR:37.221% A++
VX29 Polaris
A++
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:32.037% A++
HSR:30.353% B**
Flare VE6
A++
Kills:1,162
Deaths:364
KDR:3.192
Accuracy:31.094% A++
HSR:34.596% A+
NS-15M AE
A++
Kills:524
Deaths:167
KDR:3.138
Accuracy:33.273% A++
HSR:33.588% B*
NSX Naginata
A++
Kills:182
Deaths:63
KDR:2.889
Accuracy:30.851% A++
HSR:36.264% B**
Kills:9,215
Deaths (as Heavy Assault):3,128
Deaths (to Heavy Assaults):1,878
KDR:2.94597
Kill Difference:6,087
Playtime:150.498 hours
Usage:58%
Score:3.241m
Score/min:359
Accuracy (listed only):30.719%
HSR (listed only):33.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:171
Deaths:79
KDR:2.165
Accuracy:29.918% B**
HSR:19.298% C*
Solstice VE3
A*
Kills:84
Deaths:44
KDR:1.909
Accuracy:33.439% A*
HSR:20.238% C++
Eridani SX5G
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:33.391% B**
HSR:30.952% A
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Pulsar C
A**
Kills:58
Deaths:23
KDR:2.522
Accuracy:36.999% A**
HSR:27.586% B*
Kills:472
Deaths (as Light Assault):202
Deaths (to Light Assaults):1,014
KDR:2.33663
Kill Difference:270
Playtime:3.275 hours
Usage:1%
Score:0.048m
Score/min:244
Accuracy (listed only):36.961%
HSR (listed only):23.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,803
Deaths:784
KDR:3.575
Accuracy:45.820% B**
HSR:73.457% B+
NS-44 Commissioner
A++
Kills:636
Deaths:434
KDR:1.465
Accuracy:51.933% A++
HSR:26.258% B++
Parallax VX3
B+
Kills:518
Deaths:142
KDR:3.648
Accuracy:37.102% C
HSR:82.432% B+
NSX Tomoe
B++
Kills:393
Deaths:212
KDR:1.854
Accuracy:32.595% B++
HSR:43.766% B++
XM98
B++
Kills:356
Deaths:57
KDR:6.246
Accuracy:39.855% B+
HSR:80.899% B++
NS-30 Vandal
A*
Kills:185
Deaths:47
KDR:3.936
Accuracy:43.758% A++
HSR:42.703% A*
Sirius SX12
B**
Kills:171
Deaths:79
KDR:2.165
Accuracy:29.918% B**
HSR:19.298% C*
NSX Daimyo
A++
Kills:171
Deaths:42
KDR:4.071
Accuracy:52.197% A++
HSR:98.246% A
NS-61 Emissary
A+
Kills:97
Deaths:82
KDR:1.183
Accuracy:34.287% B**
HSR:24.742% A+
Eridani SX5G
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:33.391% B**
HSR:30.952% A
V10
B+
Kills:56
Deaths:4
KDR:14
Accuracy:44.444% B+
HSR:80.357% B
Kills:5,470
Deaths (as Infiltrator):1,908
Deaths (to Infiltrators):1,378
KDR:2.86688
Kill Difference:3,562
Playtime:91.418 hours
Usage:35%
Score:1.906m
Score/min:347
Accuracy (listed only):40.482%
HSR (listed only):54.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:237
Deaths:104
KDR:2.279
Accuracy:29.208% B**
HSR:25.738% B++
Sirius SX12
B**
Kills:171
Deaths:79
KDR:2.165
Accuracy:29.918% B**
HSR:19.298% C*
Equinox VE2 Burst
M
Kills:94
Deaths:47
KDR:2
Accuracy:33.604% A
HSR:50% M
Eridani SX5G
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:33.391% B**
HSR:30.952% A
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Kills:661
Deaths (as Combat Medic):286
Deaths (to Combat Medics):639
KDR:2.31119
Kill Difference:375
Playtime:8.914 hours
Usage:3%
Score:0.196m
Score/min:366
Accuracy (listed only):35.436%
HSR (listed only):29.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:184
Deaths:59
KDR:3.119
Accuracy:37.697% A++
HSR:27.174% C*
Solstice VE3
A*
Kills:84
Deaths:44
KDR:1.909
Accuracy:33.439% A*
HSR:20.238% C++
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Pulsar C
A**
Kills:58
Deaths:23
KDR:2.522
Accuracy:36.999% A**
HSR:27.586% B*
Kills:401
Deaths (as Engineer):157
Deaths (to Engineers):873
KDR:2.55414
Kill Difference:244
Playtime:3.196 hours
Usage:1%
Score:0.047m
Score/min:244
Accuracy (listed only):39.798%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,8092,8037843.575C**1.0145.82%B**73.457%B+71.7A++N/A19739.1h1.8B*3.8B*
Betelgeuse 54-A 2,3862,3857083.369C*0.8030.895%A34.927%B++87B*N/A20727.4h10.2B33B++
Orion VS54 1,4441,4326432.227B+0.3428.01%A+30.866%B**57.1AN/A15225.1h9.8B**34.9B
Pulsar LSW 1,2071,2014532.651B**0.0831.282%A++31.724%B**72.8AN/A16816.5h10.2B*32.7B*
SVA-88 1,1741,1664192.783B+0.2228.307%B**37.221%A++65.5B*N/A17117.8h10.6B+37.3B++
VX29 Polaris 1,1661,1633113.74A*1.1732.037%A++30.353%B**84.3A++N/A26013.8h10.2B*31.8B++
Flare VE6 1,1621,1623643.192A++0.6331.094%A++34.596%A+83A++N/A23414h9.5B+30.5B++
NS-44 Commissioner 6386364341.465B+1.1051.933%A++26.258%B++58.3B**N/A15210.9h3.3B++6.4B*
NS-15M AE 5245241673.138B+0.5733.273%A++33.588%B*72.8B++N/A1997.2h10.9B+32.7B++
Parallax VX3 5195181423.648C*1.0837.102%C82.432%B+43.9B**N/A11511.8h1.9B+5.2B+
NSX Tomoe 3953932121.854C++0.7132.595%B++43.766%B++51B+N/A1147.7h11.4B*35.1B++
XM98 356356576.246A*3.6839.855%B+80.899%B++79.1M*N/A1934.5h1.8B**4.6B*
H-V45 2392371042.279B+0.2929.208%B**25.738%B++67.7A++N/A1873.5h10.6B**36.2B**
NS-30 Vandal 185185473.936A1.3743.758%A++42.703%A*84.1A*N/A2132.2h3.9A8.8B**
Eidolon VE33 184184593.119A++0.5537.697%A++27.174%C*57.5A*N/A1653.2h6B**15.9B**
NS Decimator-B 276184533.472A++0.9163.351%C+1.087%D*63.4B+31.7B+3382.9h3.2C*5B+
NSX Naginata 183182632.889A+0.3230.851%A++36.264%B**67.4B**N/A2082.7h11.5C**37.4B++
Sirius SX12 171171792.165B**0.4029.918%B**19.298%C*57A++N/A2003h11.5B*38.3B++
NSX Daimyo 171171424.071C**1.5052.197%A++98.246%A81.4AN/A2072.1h2.3B+4.4B*
S1 238161881.83A++0.7461.333%B+2.484%C33.5B*16B+2354.8h5.8B+9.5B+
Force-Blade 1221152,6680.043B+2.5217.899%D--N/A1.1C*N/A3107.3h1.9B++10.3C++
NS-61 Emissary 9897821.183B+1.3834.287%B**24.742%A+26.9C++N/A793.6h12.8C**37.5B+
Equinox VE2 Burst 9694472C++0.5733.604%A50%M55.3B+1.2A+1481.7h11.4B+34.1B++
Lumine Edge 92921740.529A++2.0428.614%C*18.478%B13.5B*N/A376.8h1.1B++3.7B+
Solstice VE3 8484441.909A++0.6633.439%A*20.238%C++46.7A++N/A2961.8h11.3B*33.9B+
Eridani SX5G 8484253.36A0.7933.391%B**30.952%A64.6B+N/A1461.3h11.4C++34.2B
Thanatos VE70 7575312.419A++0.1551.059%A20%B*57.7A++N/A1821.3h2.9A+5.7B**
Frag Grenade 7271171N/A68.4346.483%C++N/A355D5C14660.2h4.7D10.2C
Anti-Vehicle Grenade 7970170N/A67.4340.147%D*N/A233.3D30D-8380.3h6.2C+15.5C--
NS Victory 62601,1360.053C**2.5121.73%DN/A1.4C+N/A342.7h1.7B+7.9C*
Pulsar C 6058232.522B**0.0436.999%A**27.586%B*96.7M++3.3S4430.6h10.7B+28.8B*
V10 5656414S11.4344.444%B+80.357%B112M**N/A3190.5h1.7B**3.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter36850.4h
Spawn Beacon01020.1h
Nanite Revive Grenade0550h
Shield Recharging Field12420.1h
Nano-Armor Kit33,2010.3h
Medical Kit7654,7408.3h
Medical Applicator2011,7640.9h
Recon Detection Device91,5041.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 1.12s on queries, 0.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.