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Archon AisCranel[XXDE] AisCranel
VS BR 77

KDR: 2.46

Score: 4.8m

Last Seen: Jun 21st, 2018 8:07 PM
- OFFLINE - 64.6 hour(s)

Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Officer of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 78): 31%
Level 100 Progress: 25% 503h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A Pulsar LSW SVA-88 VX29 Polaris Flare VE6 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,273,765 MLG Score: 5015
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.527%32.942%1006169819,6232.97833-0.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.892A++1.992A++-0.945D--HEAD ++ (~17.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.573B+9.80.311C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.357%75.707%049933,32660275.51576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.051%1.227B**0.566B+0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.565B+1.80.417B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%20%019967518000.414365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.822B++1.169B**-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.571B+2.90.402B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
4.8m287.8%468 (28.1k)342 (20.5k)2.4582214,0615,7202.5470377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99793829.86%41.043%122602:267

58% Heavy Assault36% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 9:03 AMDec 23rd, 2016 7:59 PMJun 22nd, 2018 4:50 PM (2d) (PST)Jun 21st, 2018 4:08 PM (3d) (PST)Jun 21st, 2018 4:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6572853721.0130.4120.4162.9740.0205015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,43717,09822,339612525178120,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.3h/9.6d 508 5,771 3,358 41.3k 215 833 278 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,432
Deaths:643
KDR:2.227
Accuracy:28.010% A+
HSR:30.866% B**
Betelgeuse 54-A
B**
Kills:1,402
Deaths:431
KDR:3.253
Accuracy:29.927% B**
HSR:36.091% B*
Pulsar LSW
A++
Kills:1,201
Deaths:453
KDR:2.651
Accuracy:31.282% A++
HSR:31.724% B**
SVA-88
A++
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:28.307% B**
HSR:37.221% A++
VX29 Polaris
A++
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:32.037% A++
HSR:30.353% B**
Flare VE6
A++
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:31.070% A++
HSR:34.569% A++
NS-15M AE
A
Kills:309
Deaths:121
KDR:2.554
Accuracy:31.857% A
HSR:31.715% B+
Kills:7,833
Deaths (as Heavy Assault):2,741
Deaths (to Heavy Assaults):1,642
KDR:2.85772
Kill Difference:5,092
Playtime:133.965 hours
Usage:58%
Score:2.818m
Score/min:351
Accuracy (listed only):30.356%
HSR (listed only):33.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:170
Deaths:78
KDR:2.179
Accuracy:29.870% B**
HSR:19.412% B
Solstice VE3
A*
Kills:78
Deaths:42
KDR:1.857
Accuracy:32.980% A*
HSR:20.513% C*
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Kills:323
Deaths (as Light Assault):151
Deaths (to Light Assaults):880
KDR:2.13907
Kill Difference:172
Playtime:2.137 hours
Usage:1%
Score:0.026m
Score/min:202
Accuracy (listed only):37.969%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,407
Deaths:711
KDR:3.385
Accuracy:45.457% B**
HSR:72.954% B+
Parallax VX3
B+
Kills:518
Deaths:142
KDR:3.648
Accuracy:37.102% C
HSR:82.432% B+
NS-44 Commissioner
A++
Kills:409
Deaths:323
KDR:1.266
Accuracy:49.434% A++
HSR:21.760% C++
NSX Tomoe
B++
Kills:393
Deaths:212
KDR:1.854
Accuracy:32.595% B++
HSR:43.766% B++
XM98
B+
Kills:322
Deaths:55
KDR:5.855
Accuracy:39.412% C**
HSR:79.814% B+
Sirius SX12
B**
Kills:170
Deaths:78
KDR:2.179
Accuracy:29.870% B**
HSR:19.412% B
NS-30 Vandal
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:44.132% A++
HSR:43.787% A*
NS-61 Emissary
A+
Kills:97
Deaths:82
KDR:1.183
Accuracy:34.287% B**
HSR:24.742% A+
NSX Daimyo
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:50.620% A
HSR:98.734% A
Kills:4,564
Deaths (as Infiltrator):1,660
Deaths (to Infiltrators):1,248
KDR:2.7494
Kill Difference:2,904
Playtime:82.617 hours
Usage:36%
Score:1.669m
Score/min:337
Accuracy (listed only):40.323%
HSR (listed only):54.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:237
Deaths:104
KDR:2.279
Accuracy:29.208% B**
HSR:25.738% B*
Sirius SX12
B**
Kills:170
Deaths:78
KDR:2.179
Accuracy:29.870% B**
HSR:19.412% B
Equinox VE2 Burst
M
Kills:87
Deaths:44
KDR:1.977
Accuracy:32.907% B**
HSR:50.575% M
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Kills:569
Deaths (as Combat Medic):257
Deaths (to Combat Medics):571
KDR:2.21401
Kill Difference:312
Playtime:8.658 hours
Usage:4%
Score:0.190m
Score/min:366
Accuracy (listed only):35.761%
HSR (listed only):28.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:150
Deaths:55
KDR:2.727
Accuracy:38.032% A++
HSR:28% B
Solstice VE3
A*
Kills:78
Deaths:42
KDR:1.857
Accuracy:32.980% A*
HSR:20.513% C*
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B*
Kills:303
Deaths (as Engineer):128
Deaths (to Engineers):796
KDR:2.36719
Kill Difference:175
Playtime:3.196 hours
Usage:1%
Score:0.047m
Score/min:244
Accuracy (listed only):40.690%
HSR (listed only):22.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,4132,4077113.385C**0.9345.457%B**72.954%B+67.8A+N/A18935.5h1.8B*3.9B*
Orion VS54 1,4441,4326432.227B++0.2328.01%A+30.866%B**57.1AN/A15025.1h9.8B**34.9B
Betelgeuse 54-A 1,4021,4024313.253C*0.7929.927%B**36.091%B*80.1B+N/A17617.5h10.3C**34.5B++
Pulsar LSW 1,2071,2014532.651B**0.1931.282%A++31.724%B**72.8AN/A16616.5h10.2B*32.7B*
SVA-88 1,1741,1664192.783B+0.3228.307%B**37.221%A++65.5B*N/A17017.8h10.6B+37.3B++
VX29 Polaris 1,1661,1633113.74M1.2832.037%A++30.353%B**84.3A++N/A25913.8h10.2B*31.8B++
Flare VE6 1,1601,1603633.196A++0.7431.07%A++34.569%A++82.9A++N/A23314h9.5B+30.5B++
Parallax VX3 5195181423.648C*1.1937.102%C82.432%B+43.9B**N/A11411.8h1.9B+5.2B
NS-44 Commissioner 4114093231.266B1.1949.434%A++21.76%C++48.1B++N/A1358.5h3.5B+7.1B*
NSX Tomoe 3953932121.854C++0.6032.595%B++43.766%B++51B+N/A1137.7h11.4B*35.1B++
XM98 322322555.855A*3.4039.412%C**79.814%B+76.7M++N/A1864.2h1.9B**4.8B++
NS-15M AE 3093091212.554B0.1031.857%A31.715%B+63.1BN/A1924.9h11B34.6B+
H-V45 2392371042.279B++0.1829.208%B**25.738%B*67.7A++N/A1863.5h10.6B**36.2B**
Sirius SX12 170170782.179B**0.2829.87%B**19.412%B56.7A+N/A1963h11.4B*38.3B++
NS-30 Vandal 169169404.225A1.7744.132%A++43.787%A*84.5A*N/A2182h3.8A+8.6A
S1 238161881.83A++0.6361.333%B+2.484%C33.5B++16B+2334.8h5.8B+9.5B+
Eidolon VE33 150150552.727A+0.2738.032%A++28%B55.6A++N/A1582.7h6B**15.7B**
NS Decimator-B 207136433.163A+0.7062.784%C+N/A59.1B30.9B*3562.3h3.3C*5.2B
Force-Blade 1221152,6600.043B+2.4217.929%D--N/A1.1C*N/A3107h1.9B++10.3C++
NS-61 Emissary 9897821.183B+1.2834.287%B**24.742%A+26.9C++N/A793.6h12.8C**37.5B+
Lumine Edge 91911610.565A**1.8928.916%C**18.681%B+13.8B*N/A386.6h1.1B++3.6B+
Equinox VE2 Burst 8987441.977C++0.4832.907%B**50.575%M54.4B+1.3A++1451.6h10.7B++32.4B*
NSX Daimyo 7979174.647B+2.1950.62%A98.734%A79B**N/A2601h2.6C+5.1B+
Solstice VE3 7878421.857A++0.6032.98%A*20.513%C*45.9A++N/A2791.7h11.6B*35.1B*
Thanatos VE70 7575312.419A++0.0451.059%A20%B*57.7A++N/A1781.3h2.9A5.7B**
Anti-Vehicle Grenade 7364164N/A61.5439.634%D*N/A213.3D30D-8510.3h6.1C+15.4C--
Frag Grenade 6059159N/A56.5446.091%C++N/A295D-5C13750.2h4.8D-10.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35640.4h
Spawn Beacon01020.1h
Nanite Revive Grenade0540h
Shield Recharging Field12040.1h
Nano-Armor Kit33,2010.3h
Medical Kit6894,1477.3h
Medical Applicator2011,7080.9h
Recon Detection Device81,3881.8h

Check the help document for the dictionary if you want to learn more about words used here.


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