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Castellan AisCranel[XXDE] AisCranel
VS BR 64

KDR: 2.18

Score: 2.7m

Last Seen: Sep 20th, 2017 5:32 PM
- OFFLINE - 29.7 hour(s)

Rank 64 (64) Castellan of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 65): 17%
Level 100 Progress: 15% 636h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Pulsar LSW SVA-88 Parallax VX3 NSX Tomoe NS-44 Commissioner XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,042,781 MLG Score: 4031
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.162%32.107%968129364,8402.38894-0.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.779%1.864A++1.939A++-0.808D-HEAD ++ (~17.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.569B+9.80.308C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.794%74.362%039452,27435676.36975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.983%1.111B**0.491B+0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.543B+1.90.4B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%20%01947759000.833333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.831B++1.264A-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+2.90.399B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
2.7m307.8%423 (25.4k)308 (18.5k)2.179337,8873,6192.2727364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94846928.848%42.031%121302:273

49% Heavy Assault43% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 9:03 AMDec 23rd, 2016 7:59 PMSep 21st, 2017 8:22 AM (10h) (PST)Sep 20th, 2017 2:15 PM (1d) (PST)Sep 20th, 2017 1:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5892753140.8860.4070.3732.7920.0214031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,32416,51018,814532422168118,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148.3h/6.2d 338 3,315 1,991 24.8k 155 514 183 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,353
Deaths:619
KDR:2.186
Accuracy:28.009% A+
HSR:30.451% B**
Pulsar LSW
A++
Kills:1,162
Deaths:442
KDR:2.629
Accuracy:31.308% A++
HSR:31.670% A
SVA-88
A++
Kills:798
Deaths:303
KDR:2.634
Accuracy:28.566% B**
HSR:37.594% A++
Flare VE6
A++
Kills:152
Deaths:68
KDR:2.235
Accuracy:31.745% A++
HSR:35.526% A++
NS-15M AE
A+
Kills:148
Deaths:67
KDR:2.209
Accuracy:32.950% A+
HSR:33.108% B*
Kills:3,613
Deaths (as Heavy Assault):1,499
Deaths (to Heavy Assaults):1,077
KDR:2.41027
Kill Difference:2,114
Playtime:73.342 hours
Usage:49%
Score:1.373m
Score/min:312
Accuracy (listed only):30.515%
HSR (listed only):33.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,584
Deaths:544
KDR:2.912
Accuracy:45.129% B*
HSR:70.644% B+
Parallax VX3
B++
Kills:476
Deaths:137
KDR:3.474
Accuracy:37.207% C
HSR:83.403% B++
NSX Tomoe
B++
Kills:365
Deaths:198
KDR:1.843
Accuracy:32.637% B++
HSR:43.014% B++
NS-44 Commissioner
A+
Kills:273
Deaths:190
KDR:1.437
Accuracy:48.076% A+
HSR:19.048% C
XM98
B*
Kills:214
Deaths:31
KDR:6.903
Accuracy:41.546% B+
HSR:81.776% B*
Sirius SX12
B*
Kills:134
Deaths:70
KDR:1.914
Accuracy:28.462% B*
HSR:18.657% B
NS-61 Emissary
A
Kills:89
Deaths:77
KDR:1.156
Accuracy:34.031% B**
HSR:23.596% A
Kills:3,135
Deaths (as Infiltrator):1,247
Deaths (to Infiltrators):779
KDR:2.51403
Kill Difference:1,888
Playtime:64.002 hours
Usage:43%
Score:1.156m
Score/min:301
Accuracy (listed only):38.156%
HSR (listed only):48.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:134
Deaths:70
KDR:1.914
Accuracy:28.462% B*
HSR:18.657% B
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Kills:209
Deaths (as Light Assault):101
Deaths (to Light Assaults):506
KDR:2.06931
Kill Difference:108
Playtime:1.241 hours
Usage:1%
Score:0.009m
Score/min:125
Accuracy (listed only):39.760%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:118
Deaths:48
KDR:2.458
Accuracy:38.049% A++
HSR:25.424% C++
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Kills:193
Deaths (as Engineer):79
Deaths (to Engineers):527
KDR:2.44304
Kill Difference:114
Playtime:2.813 hours
Usage:2%
Score:0.041m
Score/min:242
Accuracy (listed only):44.554%
HSR (listed only):22.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:176
Deaths:82
KDR:2.146
Accuracy:29.053% A
HSR:27.273% A
Sirius SX12
B*
Kills:134
Deaths:70
KDR:1.914
Accuracy:28.462% B*
HSR:18.657% B
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Equinox VE2 Burst
M*
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.172% B**
HSR:52.778% M*
Kills:457
Deaths (as Combat Medic):221
Deaths (to Combat Medics):354
KDR:2.06787
Kill Difference:236
Playtime:7.128 hours
Usage:5%
Score:0.157m
Score/min:367
Accuracy (listed only):35.186%
HSR (listed only):29.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,5901,5845442.912C++0.7345.129%B*70.644%B+60B**N/A14826.4h1.8B*4.1B*
Orion VS54 1,3651,3536192.186B+0.0128.009%A+30.451%B**56.6AN/A13823.9h9.7B**34.6C**
Pulsar LSW 1,1681,1624422.629B**0.4531.308%A++31.67%A72.6AN/A16316h10.2B++32.5B*
SVA-88 8027983032.634B+0.4528.566%B**37.594%A++64.4B*N/A14712.4h10.5B+36.6B++
Parallax VX3 4774761373.474C++1.2937.207%C83.403%B++42.1B*N/A10711.3h1.9B++5.2B
NSX Tomoe 3673651981.843C++0.3432.637%B++43.014%B++51.4B+N/A1127.1h11.5B++35.2B++
NS-44 Commissioner 2752731901.437B+0.7448.076%A+19.048%C48.8B++N/A1245.6h3.4B+7.1B*
XM98 214214316.903A**4.7241.546%B+81.776%B*85.6M**N/A2062.5h1.9B**4.5B*
H-V45 178176822.146B++0.0329.053%A27.273%A62.9A++N/A1522.8h10.7B**36.7B**
Flare VE6 152152682.235B++0.0631.745%A++35.526%A++66.1B**N/A1632.3h9.4B+29.6B++
NS-15M AE 148148672.209C++0.0332.95%A+33.108%B*61.7C**N/A2502.4h10.8B32.9B++
S1 215147811.815A*0.3662.36%B+2.721%C34.2B*15.8B+2154.3h5.7B9.1B+
Sirius SX12 134134701.914B++0.2728.462%B*18.657%B51.5A+N/A1672.6h11.3B*39.8B++
Eidolon VE33 118118482.458A0.2838.049%A++25.424%C++51.3A++N/A1472.3h6.3B**16.6B**
Force-Blade 100931,8160.051B*2.1318.503%D--N/A1.3B++N/A373.8h1.9B++10.1C++
NS-61 Emissary 9089771.156B+1.0234.031%B**23.596%A25.4C+N/A673.5h13.3C++39.2C**
Thanatos VE70 7575312.419B**0.2451.059%A20%B**57.7A++N/A1571.3h2.9A5.7B**
Equinox VE2 Burst 7472381.895C*0.2832.172%B**52.778%M*51.4B+1.4M1361.4h9.4A29.1B**
Lumine Edge 69691400.493A*1.6928.4%C*18.841%B+11.3B*N/A306.1h1B*3.6B+
Frag Grenade 5857157N/A54.8246.208%C*N/A285D-5C+9970.2h4.6D9.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33280.2h
Spawn Beacon0920.1h
Shield Recharging Field11720.1h
Nano-Armor Kit32,9840.2h
Medical Kit3912,4954.3h
Medical Applicator2011,2490.9h
Recon Detection Device51,0821.4h

Check the help document for the dictionary if you want to learn more about words used here.


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