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Castellan AisCranel[XXDE] AisCranel
VS BR 63

KDR: 2.19

Score: 2.7m

Last Seen: Jun 4th, 2017 8:24 PM
- OFFLINE - 1174.4 hour(s)

Rank 63 (63) Castellan of the Vanu Sovereignty on Miller
Level Progress (to 64): 53%
Level 100 Progress: 14% 635h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Pulsar LSW SVA-88 Parallax VX3 NSX Tomoe NS-44 Commissioner XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,114,088 MLG Score: 4088
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.324%31.936%968129264,7002.39551-0.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%1.899A++1.961A++-0.782D-HEAD ++ (~16.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.573B+9.80.309C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.806%74.236%039352,25934976.45429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.994%1.105B**0.485B+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.54B+1.90.397B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%20%01937758700.852273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.83B++1.294A-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.90.397B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m303.8%425 (25.5k)309 (18.5k)2.189937,7023,5172.2814963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93846028.914%42.158%121902:273

49% Heavy Assault44% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 9:03 AMDec 23rd, 2016 7:59 PMJul 4th, 2017 1:20 AM (20d) (PST)Jun 4th, 2017 4:34 PM (49d) (PST)Jun 4th, 2017 4:24 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5902763140.8920.4070.3762.7720.0204088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,39716,54818,849532423166118,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
144h/6d 322 3,247 1,953 23.9k 152 500 177 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,346
Deaths:617
KDR:2.182
Accuracy:28.050% A++
HSR:30.312% B**
Pulsar LSW
A++
Kills:1,158
Deaths:441
KDR:2.626
Accuracy:31.382% A++
HSR:31.779% A
SVA-88
A++
Kills:704
Deaths:249
KDR:2.827
Accuracy:29.022% A
HSR:37.216% A++
NS-15M AE
A+
Kills:148
Deaths:67
KDR:2.209
Accuracy:32.950% A+
HSR:33.108% B*
Flare VE6
A*
Kills:134
Deaths:62
KDR:2.161
Accuracy:31.910% A++
HSR:35.821% A*
Kills:3,490
Deaths (as Heavy Assault):1,436
Deaths (to Heavy Assaults):1,040
KDR:2.43036
Kill Difference:2,054
Playtime:69.953 hours
Usage:49%
Score:1.322m
Score/min:315
Accuracy (listed only):30.663%
HSR (listed only):33.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,570
Deaths:541
KDR:2.902
Accuracy:45.166% B*
HSR:70.446% B+
Parallax VX3
B++
Kills:475
Deaths:136
KDR:3.493
Accuracy:37.202% C
HSR:83.368% B++
NSX Tomoe
B++
Kills:365
Deaths:198
KDR:1.843
Accuracy:32.637% B++
HSR:43.014% B++
NS-44 Commissioner
A+
Kills:267
Deaths:182
KDR:1.467
Accuracy:47.979% A+
HSR:18.727% C
XM98
B*
Kills:214
Deaths:31
KDR:6.903
Accuracy:41.546% B+
HSR:81.776% B*
Sirius SX12
B**
Kills:128
Deaths:69
KDR:1.855
Accuracy:28.741% B**
HSR:18.750% B+
NS-61 Emissary
A+
Kills:87
Deaths:77
KDR:1.130
Accuracy:33.932% B*
HSR:24.138% A+
Kills:3,106
Deaths (as Infiltrator):1,234
Deaths (to Infiltrators):761
KDR:2.51702
Kill Difference:1,872
Playtime:63.506 hours
Usage:44%
Score:1.145m
Score/min:300
Accuracy (listed only):38.172%
HSR (listed only):48.603%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:128
Deaths:69
KDR:1.855
Accuracy:28.741% B**
HSR:18.750% B+
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Kills:203
Deaths (as Light Assault):100
Deaths (to Light Assaults):494
KDR:2.03
Kill Difference:103
Playtime:1.241 hours
Usage:1%
Score:0.009m
Score/min:125
Accuracy (listed only):39.900%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:118
Deaths:48
KDR:2.458
Accuracy:38.049% A++
HSR:25.424% C++
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Kills:193
Deaths (as Engineer):79
Deaths (to Engineers):511
KDR:2.44304
Kill Difference:114
Playtime:2.511 hours
Usage:2%
Score:0.038m
Score/min:249
Accuracy (listed only):44.554%
HSR (listed only):22.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:173
Deaths:81
KDR:2.136
Accuracy:29.216% A
HSR:26.590% A
Sirius SX12
B**
Kills:128
Deaths:69
KDR:1.855
Accuracy:28.741% B**
HSR:18.750% B+
Thanatos VE70
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:51.059% A
HSR:20% B**
Equinox VE2 Burst
M*
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.172% B**
HSR:52.778% M*
Kills:448
Deaths (as Combat Medic):219
Deaths (to Combat Medics):345
KDR:2.04566
Kill Difference:229
Playtime:7.010 hours
Usage:5%
Score:0.152m
Score/min:360
Accuracy (listed only):35.297%
HSR (listed only):29.529%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,5761,5705412.902C++0.7145.166%B*70.446%B+60.2B**N/A14826.1h1.8B**4.1B*
Orion VS54 1,3581,3466172.182B+0.0128.05%A++30.312%B**56.6AN/A13723.8h9.7B**34.6C**
Pulsar LSW 1,1641,1584412.626B*0.4431.382%A++31.779%A73.3AN/A16515.8h10.2B++32.4B*
SVA-88 7087042492.827B+0.6429.022%A37.216%A++69B**N/A15110.2h10.2B++35.3B++
Parallax VX3 4764751363.493C++1.3037.202%C83.368%B++42B*N/A10711.3h1.9B++5.2B
NSX Tomoe 3673651981.843C++0.3532.637%B++43.014%B++51.4B+N/A1127.1h11.5B++35.2B++
NS-44 Commissioner 2692671821.467B+0.7247.979%A+18.727%C49.4B++N/A1255.4h3.4B+7.1B*
XM98 214214316.903A*4.7141.546%B+81.776%B*85.6M**N/A2062.5h1.9B**4.5B*
H-V45 175173812.136B*0.0529.216%A26.59%A64.1A*N/A1502.7h10.6B**36.4B**
NS-15M AE 148148672.209C++0.0232.95%A+33.108%B*61.7BN/A2502.4h10.8B32.9B++
S1 206139761.829A*0.3662.441%B+2.878%C33.1B**16B++2184.2h5.7B+9.2B+
Flare VE6 134134622.161B++0.0331.91%A++35.821%A*67B**N/A1692h9.3B+29.2B*
Sirius SX12 128128691.855B++0.3328.741%B**18.75%B+51.2AN/A1672.5h11.6B*40.2B++
Eidolon VE33 118118482.458B**0.2738.049%A++25.424%C++51.3A++N/A1442.3h6.3B**16.6B**
Force-Blade 100931,8050.052B*2.1418.503%D--N/A1.3B+N/A373.5h1.9B++10.1C++
NS-61 Emissary 8887771.13B+1.0633.932%B*24.138%A+25.6C+N/A653.4h13.5C++39.7C*
Thanatos VE70 7575312.419A++0.2351.059%A20%B**57.7A++N/A1571.3h2.9A5.7B**
Equinox VE2 Burst 7472381.895C++0.2932.172%B**52.778%M*51.4B+1.4A**1361.4h9.4B**29.1B*
Lumine Edge 61611360.449A*1.7427.511%C++19.672%B++10.2B++N/A276h1B*3.8B+
Frag Grenade 5857157N/A54.8146.208%C*N/A285D-5C+9770.2h4.6D9.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33280.2h
Spawn Beacon0900.1h
Shield Recharging Field11620.1h
Nano-Armor Kit22,9320.2h
Medical Kit3772,4224.1h
Medical Applicator2011,2230.9h
Recon Detection Device51,0671.4h

Check the help document for the dictionary if you want to learn more about words used here.


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