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Aishma[Z3TA] Aishma
NC BR 120

KDR: 1.02

Score: 29.5m

Last Seen: Sep 25th, 2019 11:33 AM
- OFFLINE - 484.8 hour(s)

Battle Rank 103 (120 total) - New Conglomerate on Connery - Outfit Member of Zeta Unit[Z3TA] Zeta Unit
NC outfit on Connery

Members: 8
Level Progress (to 104): 45%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Bouncing Betty AF-4 Cyclone AC-X11 Reaper DMR NC1 Gauss Rifle L100 Python HESH Spear Anti-Vehicle Phalanx Turret Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 1256TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.22%16.044%228912079,6110.8316890.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.617%-1.354D**-0.734D--1.259D**HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.2-0.305C13.80.033C+83.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.35%1.569%214212141,91210453491.82966546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.35%-0.745D--0.637D-1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.699B+3.90.691B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.214%3.745%82712098016204541.29193176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.107%-1.664F--0.172C-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.208C26.30.342C**118

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.143%57.483%82312131,049119280.879296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.166%-1.381D**-0.728D-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.452D3.6-0.165C10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zeta Unit[Z3TA] Zeta Unit
NC outfit on Connery

Members: 8
29.5m411.6%197 (11.8k)175 (10.5k)1.0161222,56022,2021.16345120 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12169629.525%10.514%10007:387

37% Combat Medic6% Engineer40% Infiltrator7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 7:32 AMOct 21st, 2013 7:42 PMOct 13th, 2019 1:01 PM (2d) (PST)Sep 25th, 2019 8:56 AM (20d) (PST)Sep 25th, 2019 7:33 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
199109900.1340.1310.0140.6330.02031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,9296,5145,41588138110,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2814.6h/117.3d 3,271 2,372 12,106 106.9k 5,538 12,414 3,404 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:181
Deaths:495
KDR:0.366
Accuracy:9.854% F-
HSR:23.204% C+
Kills:181
Deaths (as Heavy Assault):495
Deaths (to Heavy Assaults):6,294
KDR:0.36566
Kill Difference:314
Playtime:107.452 hours
Usage:4%
Score:0.713m
Score/min:111
Accuracy (listed only):9.854%
HSR (listed only):23.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D-
Kills:3,096
Deaths:4,763
KDR:0.650
Accuracy:16.940% F
HSR:12.985% D-
AC-X11
D--
Kills:1,971
Deaths:2,010
KDR:0.981
Accuracy:16.492% F
HSR:16.388% D--
Kills:5,067
Deaths (as Light Assault):6,773
Deaths (to Light Assaults):4,372
KDR:0.74812
Kill Difference:1,706
Playtime:203.241 hours
Usage:7%
Score:2.539m
Score/min:208
Accuracy (listed only):16.716%
HSR (listed only):14.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D-
Kills:3,096
Deaths:4,763
KDR:0.650
Accuracy:16.940% F
HSR:12.985% D-
AF-8 RailJack
D-
Kills:540
Deaths:48
KDR:11.250
Accuracy:31.146% D-
HSR:61.111% D**
NC14 Bolt Driver
F-
Kills:365
Deaths:348
KDR:1.049
Accuracy:22.576% F-
HSR:52.603% F--
NS-61 Emissary
C-
Kills:307
Deaths:300
KDR:1.023
Accuracy:25.153% C-
HSR:12.378% D
AF-6 Shadow
A
Kills:199
Deaths:748
KDR:0.266
Accuracy:16.106% T
HSR:38.191% A
NS-44 Commissioner
C-
Kills:151
Deaths:240
KDR:0.629
Accuracy:31.561% D
HSR:19.205% C-
EM4 Longshot
F--
Kills:144
Deaths:56
KDR:2.571
Accuracy:25.766% F--
HSR:56.250% T
Kills:4,802
Deaths (as Infiltrator):6,503
Deaths (to Infiltrators):3,361
KDR:0.73843
Kill Difference:1,701
Playtime:1,131.947 hours
Usage:40%
Score:9.670m
Score/min:142
Accuracy (listed only):24.178%
HSR (listed only):36.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:1,971
Deaths:2,010
KDR:0.981
Accuracy:16.492% F
HSR:16.388% D--
Kills:1,971
Deaths (as Engineer):2,010
Deaths (to Engineers):4,387
KDR:0.9806
Kill Difference:39
Playtime:181.113 hours
Usage:6%
Score:2.059m
Score/min:189
Accuracy (listed only):16.492%
HSR (listed only):16.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D-
Kills:3,096
Deaths:4,763
KDR:0.650
Accuracy:16.940% F
HSR:12.985% D-
Reaper DMR
D*
Kills:1,704
Deaths:3,641
KDR:0.468
Accuracy:13.036% F*
HSR:17.136% D*
NC1 Gauss Rifle
C-
Kills:1,242
Deaths:2,609
KDR:0.476
Accuracy:8.745% T
HSR:18.277% C-
Carnage AR
D-
Kills:760
Deaths:1,318
KDR:0.577
Accuracy:14.981% F-
HSR:14.868% D-
Kills:6,802
Deaths (as Combat Medic):12,331
Deaths (to Combat Medics):2,256
KDR:0.55162
Kill Difference:5,529
Playtime:1,031.354 hours
Usage:37%
Score:12.192m
Score/min:197
Accuracy (listed only):13.425%
HSR (listed only):15.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C
Kills:662
Deaths:737
KDR:0.898
Accuracy:30.698% D--
HSR:4.079% C
NCM2 Falcon
D
Kills:274
Deaths:471
KDR:0.582
Accuracy:35.002% D
HSR:3.285% D
NCM3 Raven
C*
Kills:255
Deaths:274
KDR:0.931
Accuracy:29.336% D*
HSR:3.137% C*
NCM1 Scattercannon
D*
Kills:243
Deaths:173
KDR:1.405
Accuracy:20.816% F
HSR:10.288% D*
NCM1 Scattercannon
F
Kills:236
Deaths:133
KDR:1.774
Accuracy:20.045% F
HSR:8.475% F-
NS-10 Burster
D
Kills:98
Deaths:120
KDR:0.817
Accuracy:25.514% D
HSR:0% F
NS-10 Burster
C+
Kills:92
Deaths:120
KDR:0.767
Accuracy:25.485% D
HSR:5.435% C+
Kills:1,860
Deaths (as MAX Suit):1,014
Deaths (to MAX Suits):1,454
KDR:1.83432
Kill Difference:846
Playtime:157.268 hours
Usage:6%
Score:2.298m
Score/min:244
Accuracy (listed only):26.699%
HSR (listed only):4.957%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:78
V. Kills:32 236%
Deaths:22
KDR:3.545
Accuracy:43.542% B+
KPH:16.900 D--
VKPH:6.900 D*
L105 Zephyr PX
D
Kills:77
V. Kills:3 N/A
Deaths:16
KDR:4.813
Accuracy:39.959% D*
KPH:24.900 D**
VKPH:1 D
Kills:155 (0 + 155)
Deaths:38
KDR:4.079
VKDR:0.921
Vehicle Kills:35
Kill Difference:117
Playtime:7.710 hours
Usage:0%
Score:0.060m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:39.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:1,178
V. Kills:202 N/A
Deaths:215
KDR:5.479
Accuracy:34.830% F
KPH:21.700 D*
VKPH:3.700 D*
Kills:1,178 (1,178 + 0)
Deaths:215
KDR:5.479
VKDR:0.940
Vehicle Kills:202
Kill Difference:963
Playtime:54.314 hours
Usage:2%
Score:0.305m
Score/min:94
Driving Accuracy:34.830%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:734
V. Kills:123 N/A
Deaths:201
KDR:3.652
Accuracy:31.010% F-
KPH:18.100 D*
VKPH:3 D*
Enforcer ML85
D**
Kills:183
V. Kills:120 151%
Deaths:84
KDR:2.179
Accuracy:24.803% F-
KPH:9.600 D**
VKPH:6.300 F
E540 Halberd
F-
Kills:89
V. Kills:45 193%
Deaths:33
KDR:2.697
Accuracy:24.536% F*
KPH:11.100 F-
VKPH:5.600 F-
M20 Basilisk
D
Kills:75
V. Kills:55 134%
Deaths:95
KDR:0.789
Accuracy:12.389% F--
KPH:4.600 D*
VKPH:3.400 D
Kills:1,081 (734 + 347)
Deaths:413
KDR:2.617
VKDR:0.831
Vehicle Kills:343
Kill Difference:668
Playtime:83.673 hours
Usage:3%
Score:0.439m
Score/min:87
Driving Accuracy:31.010%
Gunner Accuracy:12.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D*
Kills:149
V. Kills:20 N/A
Deaths:50
KDR:2.980
Accuracy:22.788% D*
KPH:9.100 D*
VKPH:1.200 D*
M20 Basilisk
D*
Kills:147
V. Kills:72 201%
Deaths:92
KDR:1.598
Accuracy:20.713% F-
KPH:6.200 D*
VKPH:3 D*
M40 Fury
D*
Kills:81
V. Kills:14 N/A
Deaths:20
KDR:4.050
Accuracy:25.826% D--
KPH:13.300 D*
VKPH:2.300 D*
M60-G Bulldog
D--
Kills:69
V. Kills:10 N/A
Deaths:21
KDR:3.286
Accuracy:23.175% D*
KPH:14.800 D*
VKPH:2.100 D--
Kills:446 (0 + 446)
Deaths:183
KDR:2.437
VKDR:0.634
Vehicle Kills:116
Kill Difference:263
Playtime:50.733 hours
Usage:2%
Score:0.177m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:23.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 3,4143,4143689.277A++8.2638.107%DN/A137.1BN/A41324.9h1.9C++4.9C+
AF-4 Cyclone 3,1263,0964,7630.65C0.3716.94%F12.985%D-5.4D*N/A19574.7h14.3D--84.7D*
AC-X11 1,9941,9712,0100.981C+0.0416.492%F16.388%D--7.9D--N/A32249.2h13.4D-81D*
Reaper DMR 1,7271,7043,6410.468C0.5513.036%F*17.136%D*4.9D*N/A18350.5h13.2D**101.2T*
NC1 Gauss Rifle 1,2671,2422,6090.476C0.548.745%T18.277%C-5.9D*N/A20209.2h13.4C+153.5T-
L100 Python HESH 1,3801,1782155.479C--4.4634.83%F1.443%C+21.7D*3.7D*9454.3h4D11.6D*
Spear Anti-Vehicle Phalanx Turret 1,5861,17210710.953B+9.9431.688%D*2.474%D19.4D*6.8D**10260.5h6.2B++19.7C*
Tank Mine 1,4728574618.63S17.6113.14%D**N/A168A120.6A*16875.1h1.1A8.7D*
Carnage AR 7637601,3180.577C-0.4414.981%F-14.868%D-7D*N/A26108.1h13.6C++90.6D*
Titan-150 HESH 8577342013.652D2.6431.01%F-1.771%C+18.2D*3D*9940.4h3.6C11.7D**
NCM2 Falcon 9056627370.898C+0.1230.698%D--4.079%C6.7D-2.4D--5499.5h9.8B32C+
AF-8 RailJack 5455404811.25M*10.2331.146%D-61.111%D**11.2D--N/A3048.4h3.1D--9.9D
NC14 Bolt Driver 3683653481.049C-0.0322.576%F-52.603%F--6D*N/A2360.9h4.5F--20T-
NS-61 Emissary 3153073001.023B0.0125.153%C-12.378%D2.7D*N/A7114.5h16.4C+65.1C
NCM2 Falcon 4452744710.582C-0.4335.002%D3.285%D4.6D*2.9D5659.7h17.6C50.3C
NCM3 Raven 2972552740.931C++0.0929.336%D*3.137%C*6.5D1.1F-3239.3h13.3A++45.5B**
NCM1 Scattercannon 2562431731.405C+0.3920.816%F10.288%D*15.3DN/A6015.9h7.7C++36.9D-
NCM1 Scattercannon 2382361331.774C0.7620.045%F8.475%F-19.5D--N/A5512.1h6.4C+31.8F
AF-6 Shadow 2151997480.266D--0.7516.106%T38.191%A1.7FN/A6118.9h14.9T*92.5T*
C-4 4961892170.871C0.1519.698%D*N/A25.9D*42.1B**7797.3h3.5T*17.9T*
Frag Grenade 1891851185N/A183.9831.911%F-N/A231.3D--5D8700.8h5.1D--16F
Enforcer ML85 303183842.179D1.1624.803%F-3.825%A+9.6D**6.3F10219h12.1C**48.6D*
NC6 Gauss SAW 1891814950.366D0.659.854%F-23.204%C+3.4D*N/A3853.2h21.7F**220T*
NS-44 Commissioner 1541512400.629C0.3931.561%D19.205%C-5.4D--N/A2328.1h4.9D15.6C-
M60-G Bulldog 169149502.98C1.9622.788%D*2.013%D9.1D*1.2D*4716.3h6.9C*30.4C-
M20 Basilisk 219147921.598D0.5820.713%F-4.082%D6.2D*3D*5923.7h70.2B*338.9C--
EM4 Longshot 144144562.571C+1.5525.766%F--56.25%T10.5D*N/A4813.7h3.6F--13.8T-
AF-22 Crow 1821171340.873B*0.1460.029%D--2.564%C++9.5D5.3D10112.3h10.6D17.6D-
NS-10 Burster 196981200.817C0.2025.514%DN/A2.8D*2.8D6935.6h287F*1125.1F-
NS-10 Burster 188921200.767C+0.2525.485%D5.435%C+2.6D*2.7D6935.5h306.3T-1201.9F--
E540 Halberd 13489332.697D1.6824.536%F*4.494%B*11.1F-5.6F-948h5.2B+21.2F
M40 Fury 9581204.05C-3.0325.826%D--1.235%D13.3D*2.3D*766.1h12.1C**46.7C+
C150 Dalton 11078223.545C2.5343.542%B+N/A17D-7D*1664.6h6.5D--15C-
L105 Zephyr PX 8077164.813D3.8039.959%D*1.299%B++24.8D**1D763.1h5.1C+12.7D
M20 Basilisk 13075950.789D--0.2312.389%F--10.667%A*4.6D*3.4D3716.2h75.4C*608.5F-
Xiphos Anti-Personnel Phalanx Turret 1027398.111N/A7.0920.402%UN/A730U290U1838300.1h89.5T*438.5T*
M60-G Bulldog 7969213.286C-2.2723.175%D*N/A14.7D*2.1D--704.7h5.2B++22.6C++
Aspis Anti-Aircraft Phalanx Turret 11861232.652C1.6422.512%C--3.279%B*5.3D--4.9D*10711.6h196.2D--871.8D
NC15 Phoenix 16559660.894C+0.1244.113%D**N/A4.8D*8.7C11212.2h20.3F**46.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22940.4h
Nano-Armor Kit122406,01820.1h
Nanite Revive Grenade03,8861.1h
Medical Applicator1,8211,061,91589.1h
Spitfire Auto-Turret13350.6h
Motion Spotter33,3452.7h
Ammunition Package75780.4h
Recon Detection Device11850,22373.6h

Check the help document for the dictionary if you want to learn more about words used here.


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