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Primus Immortal Aka006[H4X1] Aka006
VS BR 50

KDR: 6.36

Score: 28.3m

Last Seen: Jan 25th, 2019 4:48 AM
- OFFLINE - 2167 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Emerald
Level Progress (to 51): 67%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 Pulsar C NS-44 Commissioner Solstice VE3 C-4 Serpent VE92 Beamer VS3 Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,630,300 MLG Score: 5300
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 20.2%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.906%20.561%65611102476,5979.77127-3.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.234%2.107A*-0.025C+-0.995D--HEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+9.20.36C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m174.4%647 (38.8k)560 (33.6k)6.3570280,05412,5936.4163450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035456331.465%19.744%62104:018

96% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 3:18 AMAug 15th, 2017 3:32 PMFeb 17th, 2019 9:00 PM (66d) (PST)Jan 25th, 2019 2:09 AM (90d) (PST)Jan 25th, 2019 12:48 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9742167581.5840.2490.3132.7970.0205300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,44012,98245,458951519168133,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
842.3h/35.1d 747 15,806 14,442 141.4k 1,186 3,717 1,015 49.2m

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:46,792
Deaths:6,190
KDR:7.559
Accuracy:31.955% A+
HSR:18.646% C
Pulsar C
A+
Kills:22,807
Deaths:1,968
KDR:11.589
Accuracy:31.719% A+
HSR:23.953% C++
Solstice VE3
A++
Kills:1,257
Deaths:210
KDR:5.986
Accuracy:31.862% A++
HSR:20.923% C*
Serpent VE92
A+
Kills:1,198
Deaths:98
KDR:12.225
Accuracy:30.564% A+
HSR:22.955% B+
Solstice Burst
B*
Kills:1,176
Deaths:105
KDR:11.200
Accuracy:31.233% B*
HSR:22.874% C+
Zenith VX-5
A
Kills:225
Deaths:24
KDR:9.375
Accuracy:31.810% A
HSR:19.111% C
NS-11C
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:32.618% A++
HSR:18.182% C+
Kills:73,631
Deaths (as Light Assault):8,618
Deaths (to Light Assaults):3,505
KDR:8.54386
Kill Difference:65,013
Playtime:811.075 hours
Usage:96%
Score:27.925m
Score/min:574
Accuracy (listed only):31.680%
HSR (listed only):20.949%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:328
Deaths:49
KDR:6.694
Accuracy:25.969% B**
HSR:46.951% M++
Kills:328
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):3,480
KDR:6.69388
Kill Difference:279
Playtime:6.608 hours
Usage:1%
Score:0.213m
Score/min:537
Accuracy (listed only):25.969%
HSR (listed only):46.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:46,792
Deaths:6,190
KDR:7.559
Accuracy:31.955% A+
HSR:18.646% C
Pulsar C
A+
Kills:22,807
Deaths:1,968
KDR:11.589
Accuracy:31.719% A+
HSR:23.953% C++
Solstice VE3
A++
Kills:1,257
Deaths:210
KDR:5.986
Accuracy:31.862% A++
HSR:20.923% C*
Serpent VE92
A+
Kills:1,198
Deaths:98
KDR:12.225
Accuracy:30.564% A+
HSR:22.955% B+
Solstice Burst
B*
Kills:1,176
Deaths:105
KDR:11.200
Accuracy:31.233% B*
HSR:22.874% C+
Zenith VX-5
A
Kills:225
Deaths:24
KDR:9.375
Accuracy:31.810% A
HSR:19.111% C
NS-11C
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:32.618% A++
HSR:18.182% C+
Kills:73,631
Deaths (as Engineer):8,618
Deaths (to Engineers):1,821
KDR:8.54386
Kill Difference:65,013
Playtime:4.490 hours
Usage:1%
Score:0.109m
Score/min:405
Accuracy (listed only):31.680%
HSR (listed only):20.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 46,85646,7926,1907.559S1.2031.955%A+18.646%C119.7M**N/A465391h9.7B*30.4B*
Pulsar C 23,00822,8071,96811.589S5.2331.719%A+23.953%C++160.4S1.4M385142.2h8.5B**26.7B*
NS-44 Commissioner 1,3591,3543094.382M*1.9848.273%A+18.612%C--132.7M**N/A41410.2h2.8B**5.8B**
Solstice VE3 1,2631,2572105.986S0.3731.862%A++20.923%C*103.9SN/A39712.1h9.6B**30B*
C-4 1,5171,2092974.071A++2.2927.619%BN/A107.9B++27.5C+85111.2h1B**3.6B*
Serpent VE92 1,2071,1989812.224U5.8730.564%A+22.955%B+157.6S1.2A*5757.6h8.9B**29.2B**
Beamer VS3 1,1821,1793473.398M**2.9633.478%B*21.713%C+58.4A++N/A25320.2h6.3B*18.7B
Solstice Burst 1,1901,17610511.2S4.8431.233%B*22.874%C+170.4S2M*3716.9h10.1B**32.2B*
Frag Grenade 7937891789N/A782.6447.353%C**N/A493.1C++2.5D18041.6h3.4B+7.3B+
Orion VS54 329328496.694M*0.3425.969%B**46.951%M++121.5SN/A11902.7h7.7A+29.7B*
Rocklet Rifle 451282299.724U3.3763.878%A1.064%B78.3S46.9A++5663.6h24.9B**39B**
Zenith VX-5 227225249.375S3.0231.81%A19.111%C132.4S1.2A++4831.7h10.6B*33.4B*
Force-Blade 2792128,7430.024C+6.3360.667%A**N/A0.4CN/A2527.9h2.6C++4.2B++
NS-11C 176176237.652S1.2932.618%A++18.182%C+135.4SN/A6751.3h9.6B**29.4B**
Damascus Edge 1121073,8690.028C+6.3343.84%B**N/A0.4CN/A1268.7h1.4B**3.3B++
NS-357 Underboss 105105372.838A++3.5244.474%B*16.191%D19.8DN/A705.3h3.1B**7.1B**
Spear Anti-Vehicle Phalanx Turret 9476238S31.6457.914%A5.263%B++126.7S30B*7110.6h4.1A+7.1A
NS Decimator 10564125.333S1.0235.268%T1.563%C--37.6C*24.1B**6281.7h3.7B++10.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,5632.4h
Nano-Armor Kit730,7211.5h
Medical Kit2,84618,741170.5h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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