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Primarch Aka006[H4X1] Aka006
VS BR 95

KDR: 6.31

Score: 35.9m

Last Seen: Sep 28th, 2019 9:07 PM
- OFFLINE - 437.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Leader of twitch tv ihacksx[H4X1] twitch tv ihacksx
VS outfit on Emerald

Members: 0
Level Progress (to 96): 22%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 Pulsar C NS-44 Commissioner C-4 Solstice VE3 Serpent VE92 Beamer VS3 Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,298,334 MLG Score: 5834
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 20.7%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.846%21.306%67811120590,8779.66263-3.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%2.099A*-0.03C+-1.004D*HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+9.10.36C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
twitch tv ihacksx[H4X1] twitch tv ihacksx
VS outfit on Emerald

Members: 0
35.9m206.7%711 (42.7k)628 (37.7k)6.312995,47015,1236.3968895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216641231.586%20.412%64503:479

98% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 3:18 AMAug 15th, 2017 3:32 PMOct 14th, 2019 7:22 PM (2d) (PST)Sep 28th, 2019 9:34 PM (18d) (PST)Sep 28th, 2019 5:07 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0372318061.6670.2640.3403.5000.0265834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,20913,88648,3231001620210237,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.4h/39.8d 1,270 19,487 18,683 200.4k 1,398 4,367 1,466 59.4m

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:47,204
Deaths:6,254
KDR:7.548
Accuracy:31.959% A+
HSR:18.706% C-
Pulsar C
A
Kills:36,021
Deaths:3,518
KDR:10.239
Accuracy:31.572% A
HSR:24.439% C*
Solstice VE3
A++
Kills:1,257
Deaths:210
KDR:5.986
Accuracy:31.862% A++
HSR:20.923% C++
Serpent VE92
A
Kills:1,201
Deaths:100
KDR:12.010
Accuracy:30.471% A
HSR:22.981% B+
Solstice Burst
B*
Kills:1,176
Deaths:105
KDR:11.200
Accuracy:31.233% B*
HSR:22.874% C+
Zenith VX-5
A
Kills:225
Deaths:24
KDR:9.375
Accuracy:31.810% A
HSR:19.111% C-
VE-C Horizon
B+
Kills:187
Deaths:17
KDR:11
Accuracy:37.272% B+
HSR:22.460% C+
NS-11C
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:32.618% A++
HSR:18.182% C
Kills:87,447
Deaths (as Light Assault):10,251
Deaths (to Light Assaults):4,275
KDR:8.53058
Kill Difference:77,196
Playtime:935.861 hours
Usage:98%
Score:35.475m
Score/min:632
Accuracy (listed only):32.350%
HSR (listed only):21.209%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:389
Deaths:55
KDR:7.073
Accuracy:25.926% B**
HSR:44.730% M+
Kills:389
Deaths (as Heavy Assault):55
Deaths (to Heavy Assaults):4,081
KDR:7.07273
Kill Difference:334
Playtime:7.462 hours
Usage:1%
Score:0.249m
Score/min:557
Accuracy (listed only):25.926%
HSR (listed only):44.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:47,204
Deaths:6,254
KDR:7.548
Accuracy:31.959% A+
HSR:18.706% C-
Pulsar C
A
Kills:36,021
Deaths:3,518
KDR:10.239
Accuracy:31.572% A
HSR:24.439% C*
Solstice VE3
A++
Kills:1,257
Deaths:210
KDR:5.986
Accuracy:31.862% A++
HSR:20.923% C++
Serpent VE92
A
Kills:1,201
Deaths:100
KDR:12.010
Accuracy:30.471% A
HSR:22.981% B+
Solstice Burst
B*
Kills:1,176
Deaths:105
KDR:11.200
Accuracy:31.233% B*
HSR:22.874% C+
Zenith VX-5
A
Kills:225
Deaths:24
KDR:9.375
Accuracy:31.810% A
HSR:19.111% C-
VE-C Horizon
B+
Kills:187
Deaths:17
KDR:11
Accuracy:37.272% B+
HSR:22.460% C+
NS-11C
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:32.618% A++
HSR:18.182% C
Kills:87,447
Deaths (as Engineer):10,251
Deaths (to Engineers):2,142
KDR:8.53058
Kill Difference:77,196
Playtime:5.449 hours
Usage:1%
Score:0.165m
Score/min:506
Accuracy (listed only):32.350%
HSR (listed only):21.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 47,28347,2046,2547.548S1.2431.959%A+18.706%C-120M*N/A467393.4h9.7B*30.4B*
Pulsar C 36,43236,0213,51810.239S3.9331.572%A24.439%C*160.7S1.8M*497224.1h8.6B**27.4B*
NS-44 Commissioner 1,9501,9444943.935M+2.3848.442%A+20.525%C135M**N/A49214.4h3B*6.1B*
C-4 1,5711,2603084.091A++2.2227.996%BN/A109.6B+27C+88111.5h1B**3.6B*
Solstice VE3 1,2631,2572105.986S0.3331.862%A++20.923%C++103.9SN/A42712.1h9.6B**30B+
Serpent VE92 1,2101,20110012.01S5.7030.471%A22.981%B+156S1.2A++6047.7h9B**29.4B**
Beamer VS3 1,1821,1793473.398M**2.9133.478%B*21.713%C+58.4A++N/A25420.2h6.3B*18.7B
Solstice Burst 1,1901,17610511.2S4.8931.233%B*22.874%C+170.4S2M3756.9h10.1B**32.2B*
Frag Grenade 1,1731,16011160N/A1,153.6947.908%C**N/A527.3C*5.9C20472.2h3.3B+6.9B+
Rocklet Rifle 911556767.316U1.0058.771%B++N/A69.5M*44.4A++7938h30.1B++51.1B++
Orion VS54 390389557.073S0.7625.926%B**44.73%M+125.5SN/A13213.1h7.8A+29.9B
Zenith VX-5 227225249.375S3.0631.81%A19.111%C-132.4M**1.2A+5251.7h10.6B*33.4B*
Force-Blade 2792128,7460.024C++6.2960.667%MN/A0.4CN/A2528.2h2.6C++4.2B++
Damascus Edge 1941886,4000.029C+6.2842.37%B**N/A0.5CN/A2391.6h1.4B**3.3B++
VE-C Horizon 1881871711S4.6937.272%B+22.46%C+155.8M*N/A5781.2h10.9B**29.3B*
NS-11C 176176237.652S1.3432.618%A++18.182%C135.4SN/A10371.3h9.6B**29.4B**
NS-357 Underboss 105105372.838A++3.4744.236%B*16.191%D19.8DN/A815.3h3.1B**7.1B++
Spear Anti-Vehicle Phalanx Turret 10785242.5S36.1958.333%A4.706%B+141.7S36.7A+9770.6h4A+6.9A
NS Decimator 12478155.2S1.1136.101%T1.282%D39C*23B*7062h3.8B++10.7D-
Proximity Mine 5353153U46.6967.296%M++N/A265M++N/A20300.2h2C3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,2032.9h
Nano-Armor Kit832,3801.6h
Motion Spotter0780.1h
Medical Kit3,48923,312197.8h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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