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Praetor Horseman Akhta[] Akhta
VS BR 86

KDR: 1.69

Score: 8.6m

Last Seen: Mar 23rd, 2019 11:08 AM
- OFFLINE - 700.3 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt
Level Progress (to 87): 50%
Level 100 Progress: 45% 566h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Terminus VX-9 Pulsar VS1 H-V45 Corvus VA55 NS-11A Orion VS54 L100 Python HEAT C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.314%17.418%3711711949,4792.03762-0.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.561%0.036C+-0.518D0.222C++HEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.193C++12.80.102C+47.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.266%2.12%533212091,3214263023.09368436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.121%0.809B++-0.294C-1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.40.647B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.205%8.152%7021209184287830.638889219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.995%-0.461D0.927B*0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.4-0.103C+41-0.032C+90.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.81%84.115%701121038487520.438857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.179C1.108B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B20.361C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.004%16.406%701121012839420.324051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C-0.358C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B2.90.4B5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m304.2%304 (18.2k)248 (14.9k)1.6936115,8819,3771.9287686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121198715.777%15.131%23903:414

53% Combat Medic17% Engineer15% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2017 9:30 AMApr 29th, 2017 11:28 AMMar 23rd, 2019 8:45 AM (95d) (PST)Mar 23rd, 2019 9:12 AM (95d) (PST)Mar 23rd, 2019 7:08 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4062601460.4600.2720.0701.4890.029387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,35315,6298,7242816489214,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
575h/24d 2,205 2,403 6,377 51.4k 716 2,156 1,003 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,014
Deaths:359
KDR:2.825
Accuracy:20.626% C+
HSR:15.385% D*
Flare VE6
C-
Kills:180
Deaths:74
KDR:2.432
Accuracy:20% C-
HSR:12.778% F
Pulsar LSW
D
Kills:163
Deaths:61
KDR:2.672
Accuracy:19.695% D
HSR:11.656% F
VE-H Maw
C
Kills:161
Deaths:68
KDR:2.368
Accuracy:19.990% D--
HSR:23.603% C
Kills:1,518
Deaths (as Heavy Assault):562
Deaths (to Heavy Assaults):2,318
KDR:2.70107
Kill Difference:956
Playtime:87.849 hours
Usage:15%
Score:1.081m
Score/min:205
Accuracy (listed only):20.078%
HSR (listed only):15.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:484
Deaths:611
KDR:0.792
Accuracy:18.614% D*
HSR:16.322% D*
VE-S Canis
D-
Kills:251
Deaths:166
KDR:1.512
Accuracy:22.102% D-
HSR:13.546% D-
NSX-P Tanto
C
Kills:168
Deaths:155
KDR:1.084
Accuracy:24.266% C
HSR:23.810% C
Deimos VA29
C+
Kills:128
Deaths:90
KDR:1.422
Accuracy:37.004% F-
HSR:16.406% C+
Kills:1,031
Deaths (as Light Assault):1,022
Deaths (to Light Assaults):1,376
KDR:1.00881
Kill Difference:9
Playtime:15.045 hours
Usage:3%
Score:0.138m
Score/min:153
Accuracy (listed only):25.496%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,231
Deaths:1,058
KDR:1.164
Accuracy:22.386% D
HSR:17.384% D*
Pulsar VS1
C
Kills:1,169
Deaths:1,412
KDR:0.828
Accuracy:20.456% D
HSR:18.050% C
H-V45
D
Kills:1,167
Deaths:574
KDR:2.033
Accuracy:21.030% D
HSR:14.053% D--
Corvus VA55
C
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:22.717% C
HSR:16.538% D--
NS-11A
D
Kills:1,142
Deaths:830
KDR:1.376
Accuracy:21.335% D
HSR:17.250% D
VE-S Canis
D-
Kills:251
Deaths:166
KDR:1.512
Accuracy:22.102% D-
HSR:13.546% D-
Deimos VA29
C+
Kills:128
Deaths:90
KDR:1.422
Accuracy:37.004% F-
HSR:16.406% C+
Darkstar
F
Kills:128
Deaths:59
KDR:2.169
Accuracy:19.485% F
HSR:12.500% F
Kills:6,383
Deaths (as Combat Medic):4,611
Deaths (to Combat Medics):914
KDR:1.3843
Kill Difference:1,772
Playtime:307.544 hours
Usage:53%
Score:4.866m
Score/min:264
Accuracy (listed only):23.314%
HSR (listed only):15.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:484
Deaths:611
KDR:0.792
Accuracy:18.614% D*
HSR:16.322% D*
VE-LR Obelisk
C*
Kills:279
Deaths:53
KDR:5.264
Accuracy:26.039% D-
HSR:33.692% C*
NSX-P Tanto
C
Kills:168
Deaths:155
KDR:1.084
Accuracy:24.266% C
HSR:23.810% C
Deimos VA29
C+
Kills:128
Deaths:90
KDR:1.422
Accuracy:37.004% F-
HSR:16.406% C+
Kills:1,059
Deaths (as Engineer):909
Deaths (to Engineers):1,319
KDR:1.16502
Kill Difference:150
Playtime:95.186 hours
Usage:17%
Score:1.423m
Score/min:249
Accuracy (listed only):26.481%
HSR (listed only):22.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C+
Kills:432
Deaths:133
KDR:3.248
Accuracy:30.775% D
HSR:29.398% C+
Parallax VX3
B*
Kills:384
Deaths:65
KDR:5.908
Accuracy:33.810% D-
HSR:84.115% B*
Ectoblaster
C
Kills:371
Deaths:272
KDR:1.364
Accuracy:35.528% C
HSR:5.930% D
VE-S Canis
D-
Kills:251
Deaths:166
KDR:1.512
Accuracy:22.102% D-
HSR:13.546% D-
NS-44 Commissioner AE
D*
Kills:216
Deaths:122
KDR:1.770
Accuracy:26.133% F-
HSR:14.815% D*
NS-61 "Ravenous" Emissary
D--
Kills:127
Deaths:128
KDR:0.992
Accuracy:20.218% D**
HSR:11.024% D--
Soldier Soaker
B**
Kills:62
Deaths:40
KDR:1.550
Accuracy:24.602% D--
HSR:22.581% B**
Kills:1,843
Deaths (as Infiltrator):926
Deaths (to Infiltrators):1,823
KDR:1.99028
Kill Difference:917
Playtime:53.652 hours
Usage:9%
Score:0.572m
Score/min:178
Accuracy (listed only):27.596%
HSR (listed only):25.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:560
Deaths:184
KDR:3.043
Accuracy:20.612% B**
HSR:17.143% C
Nebula VM20
C**
Kills:397
Deaths:112
KDR:3.545
Accuracy:19.635% C**
HSR:17.380% D
Comet VM2
C++
Kills:84
Deaths:85
KDR:0.988
Accuracy:43.858% C++
HSR:1.190% D**
Kills:1,041
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):344
KDR:5.46457
Kill Difference:850.500
Playtime:20.684 hours
Usage:4%
Score:0.474m
Score/min:382
Accuracy (listed only):28.035%
HSR (listed only):11.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:897
V. Kills:236 378%
Deaths:104
KDR:8.625
Accuracy:49.989% C+
KPH:39.600 B++
VKPH:10.400 C
L100 Python HESH
B+
Kills:424
V. Kills:56 N/A
Deaths:16
KDR:26.500
Accuracy:46.820% C
KPH:60.600 B+
VKPH:8 C+
LB00 Python AP
B+
Kills:117
V. Kills:47 244%
Deaths:4
KDR:29.250
Accuracy:61.411% C**
KPH:61.500 C**
VKPH:24.700 B+
Kills:1,438 (1,438 + 0)
Deaths:124
KDR:11.597
VKDR:2.734
Vehicle Kills:339
Kill Difference:1,314
Playtime:31.543 hours
Usage:5%
Score:0.372m
Score/min:197
Driving Accuracy:61.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:93
V. Kills:21 423%
Deaths:16
KDR:5.813
Accuracy:37.779% C+
KPH:29.300 B++
VKPH:6.600 C
M12 Kobalt
C++
Kills:91
V. Kills:1 N/A
Deaths:6
KDR:15.167
Accuracy:17.994% C+
KPH:71 C++
VKPH:0.800 D*
Kills:184 (0 + 184)
Deaths:22
KDR:8.364
VKDR:1
Vehicle Kills:22
Kill Difference:162
Playtime:4.460 hours
Usage:1%
Score:0.045m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:17.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,2501,2311,0581.164C+0.5322.386%D17.384%D*26.5C--N/A7046.5h13.4C60C
Pulsar VS1 1,1861,1691,4120.828C+0.8720.456%D18.05%C21.7C+N/A5453.9h14.7C++71.7C+
H-V45 1,1791,1675742.033B+0.3421.03%D14.053%D--26.4CN/A7044.2h14.3C68.1C
Corvus VA55 1,1771,1674222.765A*1.0722.717%C16.538%D--30.5C++N/A7738.2h12.4C++54.6C++
NS-11A 1,1551,1428301.376C++0.3221.335%D17.25%D24.7CN/A8646.3h14.2C+66.5C+
Orion VS54 1,0281,0143592.825B*1.1320.626%C+15.385%D*31.6C+N/A10932.1h13.1C++63.3C+
L100 Python HEAT 1,1338971048.625B**6.9349.989%C+2.676%C++39.7B++10.4C15322.6h5.1B+10.2B+
C-4 9047664121.859B0.1722.988%C-N/A119.7B*21.6C--5886.4h1.2B+5.2B+
Quasar VM1 5725601843.043B**1.3520.612%B**17.143%C40A+N/A12314h11.6B**56.1B+
Pulsar C 5014846110.792C0.9018.614%D*16.322%D*13.6DN/A3735.7h15D80.6D-
The Slasher 4674604,4750.103A1.5925.488%D18.261%B*1.5CN/A3312.7h2.3C+8.9C+
Phantom VA23 4344321333.248B*1.5530.775%D29.398%C+40C+N/A11810.8h4.7C+15.2C+
L100 Python HESH 4804241626.5A24.8146.82%CN/A60.6B+8C+3327h3B+6.4B+
Nebula VM20 4023971123.545B++1.8519.635%C**17.38%D38.9BN/A13310.2h14.6B+74.2B+
Parallax VX3 384384655.908B*4.2133.81%D-84.115%B*34.3BN/A10711.2h2B+6C++
Ectoblaster 3753712721.364A0.3335.528%C5.93%D30.4C+N/A6012.2h19.1C+53.6C+
VE-LR Obelisk 283279535.264A*3.5726.039%D-33.692%C*31.7C+N/A928.8h6B+23C++
VE-S Canis 2542511661.512C**0.1822.102%D-13.546%D-33C+N/A997.6h12.7C+57.6C+
Frag Grenade 2362311231N/A229.3140.955%DN/A330D7.1C+10870.7h4.4C-10.8C
NS-44 Commissioner AE 2172161221.77B+0.0826.133%F-14.815%D*25.7DN/A738.4h3.3C**12.6D--
Flare VE6 181180742.432B**0.7420%C-12.778%F30.5CN/A1305.9h11.5C+57.4C+
Lasher X2 AE 183179752.387B++0.6922.593%D-2.235%D32CN/A725.6h22.5D99.7D
NSX-P Tanto 1701681551.084C++0.6124.266%C23.81%C21CN/A618h14.6C*60C++
Pulsar LSW 165163612.672B**0.9819.695%D11.656%F29.6C-N/A1025.5h11.7C**59.6C+
VE-H Maw 162161682.368B++0.6719.99%D--23.603%C28.2DN/A1005.7h12.5C62.3C-
Deimos VA29 130128901.422C++0.2737.004%F-16.406%C+22.9DN/A765.6h2.9D7.9D**
Darkstar 131128592.169B+0.4819.485%F12.5%F26.7DN/A584.8h17.4F-89.2F--
NS-61 "Ravenous" Emissary 1291271280.992C+0.7020.218%D**11.024%D--10.3DN/A2412.3h13.4C**66.4C-
LB00 Python AP 164117429.25A++27.5661.411%C**N/A61.6C**24.7B+2131.9h4.8C7.8C+
M20 Basilisk 11493165.813A+4.1237.779%C+3.226%D--29.1B++6.6C1393.2h65.6B++173.6B++
M12 Kobalt 9291615.167C*13.4717.994%C+13.187%D--70C++N/A2341.3h15.9B++88.3B+
Nemesis VSH9 13585243.542S1.8552.165%D**N/A25.8B+15.2C*2333.3h6B**11.4B+
Comet VM2 11484850.988C++0.7143.858%C++1.19%D**14.5B+5.2B+825.8h18.2B+41.5B+
Soldier Soaker 6462401.55B0.1424.602%D--22.581%B**34.4C-1.1C*1831.8h6C++24.3C--
Proximity Mine 6261144.357C++2.6636.534%DN/A101.7C-1.7A++2940.6h2.6F-7D**
S1 8253451.178B*0.5248.235%D--1.887%D22.1C12.1C+3102.4h7.7C16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4520.1h
Nano-Armor Kit9072,0485.1h
AE Nano-Armor Kit2256,1113.3h
AE Medical Applicator5262,9414.4h
Nanite Revive Grenade01,8250.5h
Medical Applicator453205,87516h
Restoration Kit952,2053h
Spitfire Auto-Turret14550.5h
Motion Spotter52270.2h
Deconstruction Tool0870h
Ammunition Package221,9560.6h
Medical Kit1742,0433.3h
Snowman Soldier11740.1h
Recon Detection Device15540.9h
Shield Recharging Field272,7191.3h

Check the help document for the dictionary if you want to learn more about words used here.


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