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Primus A.S.P. Operative AkiraNNja[DSD1] AkiraNNja
VS BR 48

KDR: 1.01

Score: 11.3m

Last Seen: Apr 14th, 2019 9:46 PM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Officer of Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 45
Level Progress (to 49): 51%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk C-4 NSX Tengu NSX Naginata Solstice VE3 Comet VM2 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.182%28.707%69421104512,8261.12677-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.744%0.601B+1.225B**-0.639DHEAD ++ (~16.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.373C**11.30.206C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.75%2.165%442106423110001280.231179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%1.346A-0.28C0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+7.40.411B6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.221%49.715%0410621,2291770100.69435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%0.03C+-1.139D*1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.377C-4.8-0.507D8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.527%10.588%0110658572420.117403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.575D-0.787D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.543D7-0.448C--13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 45
11.3m414%236 (14.2k)205 (12.3k)1.0097721,81021,5991.1752448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1066109622.128%22.022%48702:333

13% Combat Medic15% Engineer30% Heavy Assault23% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 12:37 AMFeb 21st, 2018 11:41 PMApr 24th, 2019 9:05 AM (2d) (PST)Apr 14th, 2019 7:02 PM (11d) (PST)Apr 14th, 2019 5:46 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4782582200.3950.3910.0871.7760.034234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,69915,48113,21824235107212,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
919.7h/38.3d 3,574 4,803 6,472 98k 1,430 2,368 1,858 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:5,082
Deaths:3,399
KDR:1.495
Accuracy:25.143% B*
HSR:32.763% B**
NSX Naginata
C--
Kills:784
Deaths:1,086
KDR:0.722
Accuracy:19.444% C--
HSR:23.214% D
Lasher X2 AE
C+
Kills:337
Deaths:370
KDR:0.911
Accuracy:29.289% C+
HSR:2.374% D
NSX-P Naginata
C
Kills:122
Deaths:160
KDR:0.763
Accuracy:21.355% C
HSR:19.672% D*
VE-H Maw
D-
Kills:100
Deaths:139
KDR:0.719
Accuracy:21.035% D-
HSR:13% D**
NS-15M AE
D-
Kills:75
Deaths:127
KDR:0.591
Accuracy:19.209% D*
HSR:20% D-
Kills:6,500
Deaths (as Heavy Assault):5,281
Deaths (to Heavy Assaults):5,788
KDR:1.23083
Kill Difference:1,219
Playtime:273.226 hours
Usage:30%
Score:3.849m
Score/min:235
Accuracy (listed only):22.579%
HSR (listed only):18.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
D-
Kills:830
Deaths:1,368
KDR:0.607
Accuracy:29.972% D--
HSR:15.301% D-
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B**
HSR:37.500% M++
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Zenith VX-5AE
D
Kills:293
Deaths:447
KDR:0.655
Accuracy:21.512% D*
HSR:21.160% D
NSX Tanto
D
Kills:289
Deaths:573
KDR:0.504
Accuracy:22.263% D
HSR:18.339% D--
VE-S Canis
D
Kills:274
Deaths:350
KDR:0.783
Accuracy:23.239% D
HSR:7.299% D**
Sirius SX12
C++
Kills:222
Deaths:345
KDR:0.643
Accuracy:25.214% C++
HSR:11.712% D--
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
Eridani SX5-AE
C
Kills:76
Deaths:110
KDR:0.691
Accuracy:21.857% F
HSR:22.368% C
NS Baron G5AE
D-
Kills:72
Deaths:138
KDR:0.522
Accuracy:32.495% D**
HSR:11.111% D-
Kills:2,995
Deaths (as Light Assault):4,473
Deaths (to Light Assaults):3,222
KDR:0.66957
Kill Difference:1,478
Playtime:125.923 hours
Usage:14%
Score:2.047m
Score/min:271
Accuracy (listed only):25.872%
HSR (listed only):17.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:3,213
Deaths:1,546
KDR:2.078
Accuracy:32.695% C++
HSR:31.995% C+
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B**
HSR:37.500% M++
Zenith VX-5AE
D
Kills:293
Deaths:447
KDR:0.655
Accuracy:21.512% D*
HSR:21.160% D
NSX Tanto
D
Kills:289
Deaths:573
KDR:0.504
Accuracy:22.263% D
HSR:18.339% D--
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
NS Baron G5AE
D-
Kills:72
Deaths:138
KDR:0.522
Accuracy:32.495% D**
HSR:11.111% D-
Kills:4,440
Deaths (as Engineer):3,216
Deaths (to Engineers):4,037
KDR:1.3806
Kill Difference:1,224
Playtime:134.247 hours
Usage:15%
Score:1.164m
Score/min:144
Accuracy (listed only):28.555%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D-
Kills:830
Deaths:1,368
KDR:0.607
Accuracy:29.972% D--
HSR:15.301% D-
Pulsar VS1
C-
Kills:388
Deaths:473
KDR:0.820
Accuracy:17.318% D*
HSR:17.526% C-
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
VE-S Canis
D
Kills:274
Deaths:350
KDR:0.783
Accuracy:23.239% D
HSR:7.299% D**
Sirius SX12
C++
Kills:222
Deaths:345
KDR:0.643
Accuracy:25.214% C++
HSR:11.712% D--
H-V45
D--
Kills:99
Deaths:175
KDR:0.566
Accuracy:18.942% D--
HSR:9.091% F
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
Eridani SX5-AE
C
Kills:76
Deaths:110
KDR:0.691
Accuracy:21.857% F
HSR:22.368% C
NS Baron G5AE
D-
Kills:72
Deaths:138
KDR:0.522
Accuracy:32.495% D**
HSR:11.111% D-
Kills:2,412
Deaths (as Combat Medic):3,820
Deaths (to Combat Medics):2,432
KDR:0.63141
Kill Difference:1,408
Playtime:122.233 hours
Usage:13%
Score:0.811m
Score/min:111
Accuracy (listed only):24.818%
HSR (listed only):13.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D-
Kills:830
Deaths:1,368
KDR:0.607
Accuracy:29.972% D--
HSR:15.301% D-
XM98
A++
Kills:412
Deaths:154
KDR:2.675
Accuracy:50.580% A++
HSR:64.320% D*
VA39 Spectre
C
Kills:410
Deaths:458
KDR:0.895
Accuracy:30.485% C
HSR:28.781% D-
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Ghost
C+
Kills:275
Deaths:327
KDR:0.841
Accuracy:38.214% C+
HSR:49.818% F-
VE-S Canis
D
Kills:274
Deaths:350
KDR:0.783
Accuracy:23.239% D
HSR:7.299% D**
Artemis VX26 AE
D
Kills:256
Deaths:285
KDR:0.898
Accuracy:23.521% D**
HSR:22.266% D
Sirius SX12
C++
Kills:222
Deaths:345
KDR:0.643
Accuracy:25.214% C++
HSR:11.712% D--
NSX Tomoe
C+
Kills:209
Deaths:329
KDR:0.635
Accuracy:23.628% D*
HSR:35.407% C+
Cerberus
C
Kills:198
Deaths:372
KDR:0.532
Accuracy:30.197% C
HSR:20.202% C
NS-357 Underboss
B**
Kills:174
Deaths:297
KDR:0.586
Accuracy:34.486% C
HSR:29.310% B**
Parallax VX3-AE
C+
Kills:132
Deaths:53
KDR:2.491
Accuracy:40.644% C+
HSR:68.939% F-
NS-45 Pilot
C+
Kills:101
Deaths:163
KDR:0.620
Accuracy:26.011% D-
HSR:25.743% C+
Eridani SX5-AE
C
Kills:76
Deaths:110
KDR:0.691
Accuracy:21.857% F
HSR:22.368% C
NS-44L Blackhand
C-
Kills:72
Deaths:196
KDR:0.367
Accuracy:38.195% C-
HSR:30.556% D-
NS-61 Emissary
C**
Kills:67
Deaths:126
KDR:0.532
Accuracy:27.264% C+
HSR:17.911% C**
Kills:4,074
Deaths (as Infiltrator):5,563
Deaths (to Infiltrators):3,771
KDR:0.73234
Kill Difference:1,489
Playtime:208.479 hours
Usage:23%
Score:2.501m
Score/min:200
Accuracy (listed only):30.207%
HSR (listed only):29.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:419
Deaths:536
KDR:0.782
Accuracy:48.758% B++
HSR:2.864% D
Comet VM2
B+
Kills:364
Deaths:510
KDR:0.714
Accuracy:49.760% B+
HSR:3.846% C+
Quasar VM1
C**
Kills:181
Deaths:124
KDR:1.460
Accuracy:16.074% C++
HSR:19.890% C**
NS-20 Gorgon
B++
Kills:126
Deaths:124
KDR:1.016
Accuracy:25.249% C
HSR:23.016% B++
NS-20 Gorgon
C
Kills:118
Deaths:124
KDR:0.952
Accuracy:24.879% C
HSR:13.559% D*
Quasar VM1
C**
Kills:114
Deaths:62
KDR:1.839
Accuracy:19.239% C**
HSR:15.790% D--
NS-10 Burster
M*
Kills:94
Deaths:115
KDR:0.817
Accuracy:25.136% D
HSR:22.340% M*
NS-10 Burster
S
Kills:71
Deaths:77
KDR:0.922
Accuracy:27.592% C
HSR:32.394% S
Kills:1,487
Deaths (as MAX Suit):836
Deaths (to MAX Suits):905
KDR:1.77871
Kill Difference:651
Playtime:52.254 hours
Usage:6%
Score:0.938m
Score/min:299
Accuracy (listed only):29.586%
HSR (listed only):16.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:131
V. Kills:33 385%
Deaths:34
KDR:3.853
Accuracy:49.621% C
KPH:65.300 C
VKPH:16.500 C+
Kills:131 (0 + 0)
Deaths:34
KDR:3.853
VKDR:0.971
Vehicle Kills:33
Kill Difference:97
Playtime:2.006 hours
Usage:0%
Score:0.039m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:106
V. Kills:33 312%
Deaths:51
KDR:2.078
Accuracy:48.736% C+
KPH:25.800 D--
VKPH:8 C+
Kills:106 (106 + 0)
Deaths:51
KDR:2.078
VKDR:0.647
Vehicle Kills:33
Kill Difference:55
Playtime:4.109 hours
Usage:0%
Score:0.040m
Score/min:163
Driving Accuracy:48.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:125
V. Kills:74 167%
Deaths:51
KDR:2.451
Accuracy:60.952% B*
KPH:18.300 D
VKPH:10.800 D-
Kills:125 (125 + 0)
Deaths:51
KDR:2.451
VKDR:1.451
Vehicle Kills:74
Kill Difference:74
Playtime:6.831 hours
Usage:1%
Score:0.083m
Score/min:203
Driving Accuracy:60.952%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,1415,0823,3991.495C++0.4925.143%B*32.763%B**47.2B++N/A129107.7h12B+47.6B+
VE-LR Obelisk 3,2513,2131,5462.078C*1.0732.695%C++31.995%C+62.6AN/A15151.3h6B+18.3B+
C-4 1,5891,3801,3041.058C0.0529.777%B++N/A61.1C-9.2D**32522.6h1.3B+4.4B++
NSX Tengu 8388301,3680.607D0.4029.972%D--15.301%D-20.3DN/A6640.9h17.6D58.9D
NSX Naginata 8077841,0860.722D0.2919.444%C--23.214%D27.7C--N/A6528.3h15.3D78.7C
Solstice VE3 4934882811.737A+0.7327.84%B**37.5%M++25.7B+N/A9719h11.4B*40.9B++
Comet VM2 5974195360.782C+0.2348.758%B++2.864%D12.7B5.4B+9133h28.1C57.6C++
Frag Grenade 4244141414N/A412.9940.325%DN/A376.4C-9.1C++12601.1h4.2C10.4C
XM98 4134121542.675C**1.6750.58%A++64.32%D*47.9A+N/A1178.6h3.2D-6.3B
VA39 Spectre 4154104580.895C0.1130.485%C28.781%D-20C+N/A6620.5h8.1D-26.6C--
Pulsar VS1 3913884730.82C+0.1917.318%D*17.526%C-10.9DN/A4935.6h14.7C++85.1C-
NS-7 PDW 3713666300.581C-0.4319.799%D-16.12%C10.3DN/A3235.4h17.2C86.7C
Comet VM2 4893645100.714C0.3049.76%B+3.846%C+12.1C++4.1C-7530.2h31.9C+64C++
Lasher X2 AE 3493373700.911C0.1029.289%C+2.374%D35.9C+1.3C**749.4h15.4B*52.5B+
NS Annihilator 5413285370.611C++0.4084.402%B**N/A12.8B+8.3C+14925.6h11.9C++14.1C*
Zenith VX-5AE 2962934470.655D0.3521.512%D*21.16%D27.9CN/A8610.5h15.4D71.8D-
NSX Tanto 2922895730.504D0.5122.263%D18.339%D--16.2DN/A4617.8h18.9D85D
Ghost 2772753270.841D0.1738.214%C+49.818%F-22.2DN/A6312.4h3.1D*8C--
VE-S Canis 2762743500.783C0.2323.239%D7.299%D**25.6C-N/A8810.7h15.2D65.3C
Artemis VX26 AE 2572562850.898D0.1123.521%D**22.266%D30.8DN/A1118.3h14.6D-61.9D--
Sirius SX12 2222223450.643C0.3725.214%C++11.712%D--21.8CN/A6610.2h16.5C+65.4C++
S1 3332215810.38D0.6360.354%B+3.62%B+16.7D8.5D16813.2h9.4D--15.6C--
NSX Tomoe 2092093290.635D0.3723.628%D*35.407%C+20.1DN/A4710.4h17.7D75D-
Cerberus 2001983720.532C-0.4830.197%C20.202%C21.3C--N/A539.3h7.5D24.9C
Quasar VM1 1881811241.46C+0.4516.074%C++19.89%C**22.1C+N/A708.2h16.6C103C++
NS-357 Underboss 1771742970.586C0.4234.486%C29.31%B**12.9D-N/A3513.5h5.7D*16.4D
Rocklet Rifle 2621522870.53C0.4845.186%D-N/A26.2C+19C-4215.8h35.2C**78C+
Parallax VX3-AE 134132532.491C--1.4840.644%C+68.939%F-41.3CN/A1073.2h3.1F**7.5D**
Dual Photon Pods 164131343.853C2.8449.621%CN/A65.5C+16.5C+3262h36.5D*73.5D
NS-20 Gorgon 1351261241.016C+0.0125.249%C23.016%B++17.5C+1.3C607.2h44.6C*176.7C*
Supernova FPC 199125512.451C-1.4460.952%B*1.6%C--18.4D10.9D-2036.8h7.5D--12.3C
NSX-P Naginata 1251221600.763C-0.2521.355%C19.672%D*25.4DN/A664.8h17.5D--82.2C--
NS-20 Gorgon 1261181240.952C0.0624.879%C13.559%D*16.4C1.1D647.2h47.2C+189.5C+
NS "Jackpot" Decimator 1721151810.635D0.3764.665%C+N/A27.4D--13.6D2314.2h6.5F*10F-
Quasar VM1 121114621.839C+0.8319.239%C**15.79%D--30C+1.8A**743.8h17.5D*91.1C+
Tank Mine 157109412.659C++1.6525.124%DN/A72.7D32D--6571.5h1.9C++7.4C--
L100 Python HESH 139106512.078D1.0748.736%C+2.83%B**25.9D--8C+1634.1h7.3T-14.9F-
NS-45 Pilot 1031011630.62C-0.3926.011%D-25.743%C+28.9C--N/A873.5h8.9C--34D
VE-H Maw 1001001390.719D0.2921.035%D-13%D**25DN/A1354h14.1D-67.1D
H-V45 99991750.566C0.4418.942%D--9.091%F10.4D--N/A469.5h16.6D--87.6D-
NS-10 Burster 99941150.817C+0.1925.136%D22.34%M*14.9M**N/A686.3h30.5A**121.2A+
Pandora VX25 86852310.368D-0.6434.527%C--10.588%D*8.6D--N/A329.9h7F20.4D--
Eridani SX5-AE 77761100.691D-0.3221.857%F22.368%C34.5C--N/A972.2h15.5D--70.9D**
NS-15M AE 76751270.591D0.4219.209%D*20%D-15.3D*N/A484.9h20F**104.2F-
NS Baron G5AE 74721380.522D0.4932.495%D**11.111%D-17.1D-N/A544.2h4.1B12.7C+
NS-44L Blackhand 73721960.367D0.6438.195%C-30.556%D-6.7D--N/A2210.8h6.6D*17.2D
NS-10 Burster 7871770.922C+0.0927.592%C32.394%S16.9S1.7D**784.2h33.5M121.6A++
NS-61 Emissary 68671260.532C0.4827.264%C+17.911%C**13.4DN/A535h16.8C+61.5C+
MAX Punch 66668370.079C0.9339.583%C-N/A1.3C+N/A449.9h1.7C++4.4C*
NS Decimator 95651270.512D0.5067.302%B*N/A19.7D--9.1D-3233.3h7.6F11.3D-
Lumine Edge 64637,5230.008C-1.004.477%F-23.81%A0.2DN/A1272h1.9D43.3T*
Damascus Edge 54515,9440.009D1.0012.072%D**13.726%B**0.3C-N/A2171.4h2.4C19.5D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3690.4h
Spawn Beacon405581.2h
M12 Kobalt-H01030h
Nano-Armor Kit177143,70812.3h
AE Nano-Armor Kit2733,5702.6h
AE Medical Applicator468,9411h
Nanite Revive Grenade0500h
Medical Applicator20064,6009.4h
Spitfire Auto-Turret142460.5h
VS Triumph Flare Gun21920.3h
Restoration Kit1732,6313.5h
NS Patriot Flare Gun0890.2h
Deconstruction Tool1970h
Medical Kit451,2700.9h
Anti-Infantry MANA Turret101010.4h
WLT-Howler Mining Laser17,9092.9h
Nano-Repair Grenade02880.1h
Hardlight Barrier8600.2h
Recon Detection Device441,5792.8h
Smoke Grenade01430h
Ammunition Package357421.3h

Check the help document for the dictionary if you want to learn more about words used here.


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