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Ascendant A.S.P. Operative AkiraNNja[DSD1] AkiraNNja
VS BR 42

KDR: 1

Score: 10.8m

Last Seen: Feb 14th, 2019 5:22 AM
- OFFLINE - 68.7 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Emerald - Outfit Officer of Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 38
Level Progress (to 43): 87%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk C-4 NSX Tengu NSX Naginata Solstice VE3 Comet VM2 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.112%28.435%68621100112,0101.11493-0.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.742%0.593B+1.193B**-0.648DHEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.363C**11.50.196C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.439%2.203%45210202279691270.234262177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.233%1.321A-0.267C0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+7.40.409B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.216%49.633%0410181,2271646100.744991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%0.028C+-1.148D*1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.381C-4.8-0.511D8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.527%10.588%0110218568220.124451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.574D-0.784D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.544D7-0.449C--13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 38
10.8m420.9%233 (14k)203 (12.2k)1.0035220,54920,4771.1725842 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022103921.97%21.836%48002:363

14% Combat Medic15% Engineer29% Heavy Assault22% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 12:37 AMFeb 21st, 2018 11:41 PMFeb 15th, 2019 9:13 AM (1d) (PST)Feb 14th, 2019 2:03 AM (3d) (PST)Feb 14th, 2019 1:22 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4712532180.3860.3840.0841.7640.034223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,28515,17613,10923235106212,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
888.4h/37d 3,462 4,487 6,163 94k 1,386 2,274 1,792 25.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:5,077
Deaths:3,380
KDR:1.502
Accuracy:25.198% B*
HSR:32.775% B**
NSX Naginata
C-
Kills:591
Deaths:858
KDR:0.689
Accuracy:18.986% D
HSR:24.704% C-
Lasher X2 AE
C+
Kills:221
Deaths:243
KDR:0.909
Accuracy:28.509% C+
HSR:2.715% C-
NSX-P Naginata
C
Kills:118
Deaths:151
KDR:0.781
Accuracy:21.513% C
HSR:19.492% D*
VE-H Maw
D-
Kills:97
Deaths:130
KDR:0.746
Accuracy:21.200% D-
HSR:13.402% D**
NS-15M AE
D-
Kills:75
Deaths:126
KDR:0.595
Accuracy:19.209% D*
HSR:20% D-
Kills:6,179
Deaths (as Heavy Assault):4,888
Deaths (to Heavy Assaults):5,474
KDR:1.26412
Kill Difference:1,291
Playtime:261.855 hours
Usage:29%
Score:3.696m
Score/min:235
Accuracy (listed only):22.436%
HSR (listed only):18.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
D-
Kills:778
Deaths:1,306
KDR:0.596
Accuracy:29.861% D--
HSR:15.553% D-
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B**
HSR:37.500% M++
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Zenith VX-5AE
D
Kills:293
Deaths:438
KDR:0.669
Accuracy:21.511% D*
HSR:21.160% D
NSX Tanto
D
Kills:283
Deaths:567
KDR:0.499
Accuracy:22.089% D
HSR:18.728% D--
VE-S Canis
D
Kills:270
Deaths:342
KDR:0.789
Accuracy:23.488% D
HSR:7.407% D**
Sirius SX12
C*
Kills:210
Deaths:327
KDR:0.642
Accuracy:25.707% C*
HSR:10.952% D*
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
NS Baron G5AE
D--
Kills:70
Deaths:133
KDR:0.526
Accuracy:32.838% D**
HSR:10% D--
Eridani SX5-AE
C+
Kills:67
Deaths:101
KDR:0.663
Accuracy:21.440% F
HSR:23.881% C+
Kills:2,910
Deaths (as Light Assault):4,356
Deaths (to Light Assaults):3,061
KDR:0.66804
Kill Difference:1,446
Playtime:123.255 hours
Usage:14%
Score:2.012m
Score/min:272
Accuracy (listed only):25.910%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:2,684
Deaths:1,272
KDR:2.110
Accuracy:32.356% C+
HSR:30.514% C+
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B**
HSR:37.500% M++
Zenith VX-5AE
D
Kills:293
Deaths:438
KDR:0.669
Accuracy:21.511% D*
HSR:21.160% D
NSX Tanto
D
Kills:283
Deaths:567
KDR:0.499
Accuracy:22.089% D
HSR:18.728% D--
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
NS Baron G5AE
D--
Kills:70
Deaths:133
KDR:0.526
Accuracy:32.838% D**
HSR:10% D--
Kills:3,903
Deaths (as Engineer):2,922
Deaths (to Engineers):3,872
KDR:1.33573
Kill Difference:981
Playtime:133.085 hours
Usage:15%
Score:1.153m
Score/min:144
Accuracy (listed only):28.527%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D-
Kills:778
Deaths:1,306
KDR:0.596
Accuracy:29.861% D--
HSR:15.553% D-
XM98
A++
Kills:412
Deaths:154
KDR:2.675
Accuracy:50.580% A++
HSR:64.320% D*
VA39 Spectre
C
Kills:410
Deaths:458
KDR:0.895
Accuracy:30.485% C
HSR:28.781% D-
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Ghost
C+
Kills:275
Deaths:327
KDR:0.841
Accuracy:38.214% C+
HSR:49.818% F-
VE-S Canis
D
Kills:270
Deaths:342
KDR:0.789
Accuracy:23.488% D
HSR:7.407% D**
Artemis VX26 AE
D
Kills:256
Deaths:283
KDR:0.905
Accuracy:23.538% D**
HSR:22.266% D
Sirius SX12
C*
Kills:210
Deaths:327
KDR:0.642
Accuracy:25.707% C*
HSR:10.952% D*
Cerberus
C
Kills:183
Deaths:331
KDR:0.553
Accuracy:30.068% C
HSR:19.672% C
NSX Tomoe
C+
Kills:178
Deaths:299
KDR:0.595
Accuracy:23.504% D*
HSR:34.832% C+
NS-357 Underboss
B**
Kills:174
Deaths:297
KDR:0.586
Accuracy:34.488% C
HSR:29.310% B**
Parallax VX3-AE
C+
Kills:130
Deaths:51
KDR:2.549
Accuracy:40.609% C+
HSR:68.462% F-
NS-45 Pilot
C+
Kills:101
Deaths:162
KDR:0.623
Accuracy:26.169% D-
HSR:25.743% C+
NS-44L Blackhand
C
Kills:67
Deaths:191
KDR:0.351
Accuracy:38.131% C
HSR:31.343% D
Eridani SX5-AE
C+
Kills:67
Deaths:101
KDR:0.663
Accuracy:21.440% F
HSR:23.881% C+
NS-61 Emissary
B+
Kills:63
Deaths:119
KDR:0.529
Accuracy:27.168% C+
HSR:19.048% B+
Kills:3,940
Deaths (as Infiltrator):5,378
Deaths (to Infiltrators):3,554
KDR:0.73261
Kill Difference:1,438
Playtime:194.716 hours
Usage:22%
Score:2.237m
Score/min:191
Accuracy (listed only):30.203%
HSR (listed only):29.219%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D-
Kills:778
Deaths:1,306
KDR:0.596
Accuracy:29.861% D--
HSR:15.553% D-
Pulsar VS1
C-
Kills:388
Deaths:473
KDR:0.820
Accuracy:17.318% D*
HSR:17.526% C-
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
VE-S Canis
D
Kills:270
Deaths:342
KDR:0.789
Accuracy:23.488% D
HSR:7.407% D**
Sirius SX12
C*
Kills:210
Deaths:327
KDR:0.642
Accuracy:25.707% C*
HSR:10.952% D*
H-V45
D--
Kills:99
Deaths:175
KDR:0.566
Accuracy:18.942% D--
HSR:9.091% F
Pandora VX25
C--
Kills:85
Deaths:231
KDR:0.368
Accuracy:34.527% C--
HSR:10.588% D*
NS Baron G5AE
D--
Kills:70
Deaths:133
KDR:0.526
Accuracy:32.838% D**
HSR:10% D--
Eridani SX5-AE
C+
Kills:67
Deaths:101
KDR:0.663
Accuracy:21.440% F
HSR:23.881% C+
Kills:2,333
Deaths (as Combat Medic):3,718
Deaths (to Combat Medics):2,292
KDR:0.62749
Kill Difference:1,385
Playtime:121.627 hours
Usage:14%
Score:0.805m
Score/min:110
Accuracy (listed only):24.880%
HSR (listed only):13.458%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:416
Deaths:525
KDR:0.792
Accuracy:48.925% B++
HSR:2.885% D
Comet VM2
B+
Kills:362
Deaths:499
KDR:0.725
Accuracy:49.929% B+
HSR:3.867% C+
Quasar VM1
C+
Kills:143
Deaths:106
KDR:1.349
Accuracy:15.813% C+
HSR:17.483% C
NS-20 Gorgon
B++
Kills:122
Deaths:121
KDR:1.008
Accuracy:24.679% C
HSR:23.771% B++
NS-20 Gorgon
C
Kills:115
Deaths:121
KDR:0.950
Accuracy:24.416% C
HSR:13.044% D*
NS-10 Burster
M*
Kills:94
Deaths:115
KDR:0.817
Accuracy:25.136% D
HSR:22.340% M*
Quasar VM1
B+
Kills:76
Deaths:44
KDR:1.727
Accuracy:20.544% B+
HSR:11.842% F-
NS-10 Burster
S
Kills:71
Deaths:77
KDR:0.922
Accuracy:27.592% C
HSR:32.394% S
Kills:1,399
Deaths (as MAX Suit):804
Deaths (to MAX Suits):863
KDR:1.74005
Kill Difference:595
Playtime:50.463 hours
Usage:6%
Score:0.905m
Score/min:299
Accuracy (listed only):29.629%
HSR (listed only):15.953%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:128
V. Kills:33 376%
Deaths:34
KDR:3.765
Accuracy:49.531% C
KPH:64.100 C
VKPH:16.500 C+
Kills:128 (0 + 0)
Deaths:34
KDR:3.765
VKDR:0.971
Vehicle Kills:33
Kill Difference:94
Playtime:1.998 hours
Usage:0%
Score:0.038m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:102
V. Kills:32 309%
Deaths:51
KDR:2
Accuracy:48.570% C+
KPH:25 D--
VKPH:7.800 C+
Kills:102 (102 + 0)
Deaths:51
KDR:2
VKDR:0.627
Vehicle Kills:32
Kill Difference:51
Playtime:4.084 hours
Usage:0%
Score:0.038m
Score/min:157
Driving Accuracy:48.570%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:125
V. Kills:74 167%
Deaths:51
KDR:2.451
Accuracy:60.542% B*
KPH:18.400 D
VKPH:10.900 D-
Kills:125 (125 + 0)
Deaths:51
KDR:2.451
VKDR:1.451
Vehicle Kills:74
Kill Difference:74
Playtime:6.798 hours
Usage:1%
Score:0.082m
Score/min:201
Driving Accuracy:60.542%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,1365,0773,3801.502C++0.5025.198%B*32.775%B**47.3B++N/A129107.3h11.9B+47.4C*
VE-LR Obelisk 2,7142,6841,2722.11C**1.1132.356%C+30.514%C+62.9AN/A14642.7h5.9B+18.3B+
C-4 1,5741,3661,2841.064C0.0629.76%B++N/A61C9.3D**32322.4h1.3B+4.4B++
NSX Tengu 7857781,3060.596D0.4129.861%D--15.553%D-19.9DN/A6739.1h17.7D59.2D
NSX Naginata 6065918580.689D0.3118.986%D24.704%C-26DN/A6222.7h15.4D80.9C
Solstice VE3 4934882811.737A+0.7327.84%B**37.5%M++25.7B+N/A9519h11.4B*40.9B+
Comet VM2 5934165250.792C+0.2148.925%B++2.885%D12.8B5.5B++9132.4h27.6C56.5C++
XM98 4134121542.675B1.6750.58%A++64.32%D*47.9B*N/A1168.6h3.2D-6.3B
VA39 Spectre 4154104580.895C0.1130.485%C28.781%D-20C+N/A6520.5h8.1D-26.6C--
Frag Grenade 4023931393N/A392.0040.112%DN/A357.3C--8.2C+12171.1h4.2C10.5C
Pulsar VS1 3913884730.82C+0.1817.318%D*17.526%C-10.9D-N/A4835.6h14.7C++85.1C--
NS-7 PDW 3713666300.581C-0.4219.799%D-16.12%C10.3D-N/A3235.4h17.2C86.7C-
Comet VM2 4863624990.725C0.2849.929%B+3.867%C+12.2C++4.2C7629.6h31.2C+62.6C++
NS Annihilator 5343245310.61C++0.3984.287%B**N/A12.9B++8.3C+14925.2h11.7C++13.9C**
Zenith VX-5AE 2962934380.669D0.3321.511%D*21.16%D28.2CN/A8710.4h15.3D71.2D-
NSX Tanto 2862835670.499D0.5022.089%D18.728%D--16DN/A4517.7h18.9D85.6C
Ghost 2772753270.841D0.1638.214%C+49.818%F-22.2DN/A6112.4h3.1D*8C--
VE-S Canis 2722703420.789C0.2123.488%D7.407%D**26C-N/A8710.4h15.2D64.7C
Artemis VX26 AE 2572562830.905D0.1023.538%D**22.266%D30.8DN/A1108.3h14.5D-61.8D*
S1 3332215780.382D0.6260.464%B+3.62%B+16.9D8.5D16713.1h9.3D*15.4C--
Lasher X2 AE 2242212430.909C0.0928.509%C+2.715%C-29.9C-N/A607.4h13.1A45.8B++
Sirius SX12 2102103270.642C0.3625.707%C*10.952%D*21.2CN/A659.9h16.8C65.2C++
Cerberus 1851833310.553C-0.4530.068%C19.672%C21.3C-N/A528.6h7.2D24.1C
NSX Tomoe 1781782990.595D0.4123.504%D*34.832%C+18.2D-N/A439.8h18.3D-77.8D--
NS-357 Underboss 1771742970.586C0.4234.488%C29.31%B**12.9D-N/A3413.5h5.7D*16.4D
Rocklet Rifle 2571492830.527C0.4845.128%D-N/A26.1C+18.9C--4195.7h35.4C**78.5C+
Quasar VM1 1481431061.349C+0.3515.813%C+17.483%C19.9CN/A667.2h16.3C+103C++
Parallax VX3-AE 132130512.549C--1.5540.609%C+68.462%F-40.6CN/A1073.2h3.1F*7.6D**
Dual Photon Pods 161128343.765C2.7649.531%CN/A64C16.5C+3172h36.7D*74.1D-
Supernova FPC 199125512.451C-1.4560.542%B*1.6%D18.4D10.9D-2016.8h7.3D--12.1C
NS-20 Gorgon 1311221211.008C+0.0024.679%C23.771%B++17.4C+1.3C597h42.7C**173.2C**
NSX-P Naginata 1201181510.781C-0.2221.513%C19.492%D*26.2DN/A674.5h17.2D*79.8C--
NS-20 Gorgon 1221151210.95C0.0524.416%C13.044%D*16.4C1D627h45.1C++184.9C++
Tank Mine 155107412.61C++1.6125.57%DN/A76.4D34.3D--6521.4h1.9C++7.4C--
L100 Python HESH 134102512D1.0048.57%C+2.941%A24.9D--7.8C+1574.1h7.5T-15.4F--
NS-45 Pilot 1031011620.623C-0.3826.169%D-25.743%C+28.9C--N/A883.5h8.8C--33.7D
H-V45 99991750.566C-0.4418.942%D--9.091%F10.4D-N/A459.5h16.6D--87.6D--
VE-H Maw 97971300.746D0.2621.2%D-13.402%D**25.5DN/A1383.8h13.9D-65.6D
NS-10 Burster 99941150.817C+0.1925.136%D22.34%M*14.9M**N/A686.3h30.5A**121.2A+
NS "Jackpot" Decimator 133871460.596D0.4164.472%C+1.149%D24.9D*13.1D2253.5h7.1T-11F*
Pandora VX25 86852310.368D--0.6434.527%C--10.588%D*8.6D--N/A319.9h7F20.4D--
Quasar VM1 7976441.727C+0.7220.544%B+11.842%F-28.1C1.1B**672.7h17.4D*84.7C+
NS-15M AE 76751260.595D0.4119.209%D*20%D-15.3D*N/A484.9h20F**104.1F-
NS-10 Burster 7871770.922C+0.0827.592%C32.394%S16.9S1.7D**784.2h33.5M121.6A++
NS Baron G5AE 72701330.526D0.4832.838%D**10%D--17.1D-N/A544.1h4.1B12.5C+
NS-44L Blackhand 68671910.351D0.6538.131%C31.343%D6.3D--N/A2110.7h6.9D*18D
Eridani SX5-AE 68671010.663D-0.3421.44%F23.881%C+31.9DN/A922.1h16D--74.8D**
MAX Punch 65658050.081C0.9239.649%C-N/A1.4C+N/A448.1h1.7C++4.4C++
Lumine Edge 64637,4960.008C-1.004.477%F-23.81%B**0.2DN/A1271h1.9D-43.3T*
NS Decimator 92631240.508D0.5067.701%B*N/A19.7D-9.1D3213.2h7.6F11.3D-
NS-61 Emissary 64631190.529C0.4727.168%C+19.048%B+13.1DN/A524.8h16.9C62C+
Damascus Edge 54515,0240.01D0.9913.048%D*13.726%A0.3DN/A2148.2h2.3C+17.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3690.4h
NS Patriot Flare Gun0890.2h
Nano-Armor Kit177143,70812.3h
Spawn Beacon294581h
Restoration Kit1732,6073.5h
M12 Kobalt-H01030h
AE Medical Applicator458,2681h
AE Nano-Armor Kit2331,4392.4h
Medical Applicator20064,6009.4h
VS Triumph Flare Gun21910.3h
Spitfire Auto-Turret142440.5h
Deconstruction Tool1970h
Medical Kit298950.7h
Anti-Infantry MANA Turret101010.4h
WLT-Howler Mining Laser17,9092.9h
Hardlight Barrier8540.2h
Nano-Repair Grenade02490.1h
Smoke Grenade01430h
Recon Detection Device431,3502.6h
Ammunition Package347251.2h

Check the help document for the dictionary if you want to learn more about words used here.


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