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Legate A.S.P. Operative AkiraNNja[DSD1] AkiraNNja
VS BR 73

KDR: 1.08

Score: 13.7m

Last Seen: Aug 6th, 2019 11:29 PM
- OFFLINE - 420.8 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Officer of Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 27
Level Progress (to 74): 10%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk C-4 NSX Naginata NSX Tengu Frag Grenade Solstice VE3 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.694%29.705%73422119215,8361.20343-0.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.148%0.663B+1.312A-0.688DHEAD ++ (~17.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.408B10.70.242C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.86%2.146%422121223310701340.217757173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%1.347A-0.267C0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+7.40.41B6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.23%49.798%0412101,2372037100.606968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%0.036C+-1.123D*1.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.369C-4.8-0.5D8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.114%12.977%01121313184830.154481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.41C---0.611D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.416C--6.6-0.405C--10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Science Division[DSD1] Drunk Science Division
VS outfit on Emerald

Members: 27
13.7m428%262 (15.7k)226 (13.6k)1.0843126,79024,7071.2432173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214137622.621%22.777%51502:274

12% Combat Medic14% Engineer30% Heavy Assault24% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 12:37 AMFeb 21st, 2018 11:41 PMAug 24th, 2019 12:02 AM (7h) (PST)Aug 6th, 2019 10:36 PM (17d) (PST)Aug 6th, 2019 7:29 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5032762270.4420.4080.1012.0380.034348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,19616,54413,65227246122213,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1009.8h/42.1d 3,926 6,102 7,893 123.5k 1,579 2,647 2,060 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:5,289
Deaths:3,593
KDR:1.472
Accuracy:25.081% B*
HSR:32.483% B**
NSX Naginata
C
Kills:1,238
Deaths:1,443
KDR:0.858
Accuracy:20.383% C
HSR:21.567% D-
NSX-P Naginata
C+
Kills:399
Deaths:435
KDR:0.917
Accuracy:22.019% C+
HSR:19.549% D*
VE-H Maw
D-
Kills:105
Deaths:151
KDR:0.695
Accuracy:20.894% D-
HSR:12.381% F
NS-15M AE
D
Kills:96
Deaths:141
KDR:0.681
Accuracy:19.972% D--
HSR:20.833% D
Kills:7,127
Deaths (as Heavy Assault):5,763
Deaths (to Heavy Assaults):6,716
KDR:1.23668
Kill Difference:1,364
Playtime:304.321 hours
Usage:30%
Score:4.539m
Score/min:249
Accuracy (listed only):21.670%
HSR (listed only):21.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
D
Kills:967
Deaths:1,547
KDR:0.625
Accuracy:30.518% D-
HSR:16.132% D
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B*
HSR:37.500% M++
NSX Tanto
D
Kills:419
Deaths:732
KDR:0.572
Accuracy:22.972% D
HSR:17.422% D*
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Zenith VX-5AE
D
Kills:293
Deaths:447
KDR:0.655
Accuracy:21.512% D*
HSR:21.160% D
VE-S Canis
D
Kills:279
Deaths:360
KDR:0.775
Accuracy:23.218% D
HSR:7.527% D**
Sirius SX12
C*
Kills:237
Deaths:365
KDR:0.649
Accuracy:25.467% C*
HSR:12.236% D-
Pandora VX25
C+
Kills:131
Deaths:283
KDR:0.463
Accuracy:38.114% C+
HSR:12.977% D
Eridani SX5-AE
C-
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.912% F
HSR:21.519% C-
NS Baron G5AE
D-
Kills:72
Deaths:139
KDR:0.518
Accuracy:31.867% D**
HSR:11.111% D-
Kills:3,331
Deaths (as Light Assault):4,900
Deaths (to Light Assaults):3,740
KDR:0.6798
Kill Difference:1,569
Playtime:136.063 hours
Usage:13%
Score:2.234m
Score/min:274
Accuracy (listed only):26.322%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:5,168
Deaths:2,325
KDR:2.223
Accuracy:34.047% B
HSR:35.333% B+
Solstice VE3
M++
Kills:488
Deaths:281
KDR:1.737
Accuracy:27.840% B*
HSR:37.500% M++
NSX Tanto
D
Kills:419
Deaths:732
KDR:0.572
Accuracy:22.972% D
HSR:17.422% D*
Zenith VX-5AE
D
Kills:293
Deaths:447
KDR:0.655
Accuracy:21.512% D*
HSR:21.160% D
Pandora VX25
C+
Kills:131
Deaths:283
KDR:0.463
Accuracy:38.114% C+
HSR:12.977% D
NS Baron G5AE
D-
Kills:72
Deaths:139
KDR:0.518
Accuracy:31.867% D**
HSR:11.111% D-
Kills:6,571
Deaths (as Engineer):4,207
Deaths (to Engineers):4,459
KDR:1.56192
Kill Difference:2,364
Playtime:138.590 hours
Usage:14%
Score:1.233m
Score/min:148
Accuracy (listed only):29.392%
HSR (listed only):22.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:967
Deaths:1,547
KDR:0.625
Accuracy:30.518% D-
HSR:16.132% D
Pulsar VS1
C--
Kills:388
Deaths:473
KDR:0.820
Accuracy:17.318% D*
HSR:17.526% C--
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
VE-S Canis
D
Kills:279
Deaths:360
KDR:0.775
Accuracy:23.218% D
HSR:7.527% D**
Sirius SX12
C*
Kills:237
Deaths:365
KDR:0.649
Accuracy:25.467% C*
HSR:12.236% D-
Pandora VX25
C+
Kills:131
Deaths:283
KDR:0.463
Accuracy:38.114% C+
HSR:12.977% D
H-V45
D--
Kills:102
Deaths:178
KDR:0.573
Accuracy:19.033% D--
HSR:8.824% F
Eridani SX5-AE
C-
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.912% F
HSR:21.519% C-
NS Baron G5AE
D-
Kills:72
Deaths:139
KDR:0.518
Accuracy:31.867% D**
HSR:11.111% D-
Kills:2,621
Deaths (as Combat Medic):4,091
Deaths (to Combat Medics):2,786
KDR:0.64067
Kill Difference:1,470
Playtime:123.291 hours
Usage:12%
Score:0.833m
Score/min:113
Accuracy (listed only):25.250%
HSR (listed only):13.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:967
Deaths:1,547
KDR:0.625
Accuracy:30.518% D-
HSR:16.132% D
XM98
A*
Kills:412
Deaths:154
KDR:2.675
Accuracy:50.580% A*
HSR:64.320% D*
VA39 Spectre
C
Kills:410
Deaths:458
KDR:0.895
Accuracy:30.485% C
HSR:28.781% D-
NS-7 PDW
C
Kills:366
Deaths:630
KDR:0.581
Accuracy:19.799% D-
HSR:16.120% C
Ghost
C+
Kills:283
Deaths:337
KDR:0.840
Accuracy:38.207% C+
HSR:50.177% F-
VE-S Canis
D
Kills:279
Deaths:360
KDR:0.775
Accuracy:23.218% D
HSR:7.527% D**
Artemis VX26 AE
D
Kills:256
Deaths:285
KDR:0.898
Accuracy:23.521% D**
HSR:22.266% D
Cerberus
C+
Kills:256
Deaths:461
KDR:0.555
Accuracy:30.823% C+
HSR:19.922% C
NSX Tomoe
C+
Kills:249
Deaths:365
KDR:0.682
Accuracy:24.248% D--
HSR:36.948% C+
Sirius SX12
C*
Kills:237
Deaths:365
KDR:0.649
Accuracy:25.467% C*
HSR:12.236% D-
NS-357 Underboss
B**
Kills:174
Deaths:297
KDR:0.586
Accuracy:34.486% C
HSR:29.310% B**
Parallax VX3-AE
C+
Kills:132
Deaths:53
KDR:2.491
Accuracy:40.644% C+
HSR:68.939% F-
NS-44L Blackhand
C+
Kills:107
Deaths:230
KDR:0.465
Accuracy:39.923% C+
HSR:30.841% D-
Soldier Soaker
C++
Kills:107
Deaths:131
KDR:0.817
Accuracy:34.633% C++
HSR:10.280% D
NS-45 Pilot
C+
Kills:101
Deaths:165
KDR:0.612
Accuracy:25.952% D-
HSR:25.743% C+
Eridani SX5-AE
C-
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.912% F
HSR:21.519% C-
NS-44 Commissioner AE
C--
Kills:79
Deaths:123
KDR:0.642
Accuracy:38.492% C--
HSR:21.519% C--
NS-61 Emissary
C*
Kills:67
Deaths:126
KDR:0.532
Accuracy:27.264% C+
HSR:17.911% C*
Kills:4,561
Deaths (as Infiltrator):6,203
Deaths (to Infiltrators):4,323
KDR:0.73529
Kill Difference:1,642
Playtime:242.933 hours
Usage:24%
Score:3.568m
Score/min:245
Accuracy (listed only):31.121%
HSR (listed only):27.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:444
Deaths:555
KDR:0.800
Accuracy:48.933% B++
HSR:2.703% D
Comet VM2
B+
Kills:392
Deaths:529
KDR:0.741
Accuracy:49.962% B+
HSR:3.571% C
Quasar VM1
B++
Kills:318
Deaths:166
KDR:1.916
Accuracy:16.639% C++
HSR:22.327% B++
Cosmos VM3
B**
Kills:301
Deaths:120
KDR:2.508
Accuracy:22.513% B**
HSR:16.944% C--
Cosmos VM3
B**
Kills:293
Deaths:122
KDR:2.402
Accuracy:22.420% B**
HSR:16.724% C--
Quasar VM1
C++
Kills:239
Deaths:104
KDR:2.298
Accuracy:18.627% C++
HSR:19.665% C
NS-20 Gorgon
B*
Kills:130
Deaths:129
KDR:1.008
Accuracy:24.717% C
HSR:23.846% B*
NS-20 Gorgon
C
Kills:122
Deaths:129
KDR:0.946
Accuracy:24.473% C
HSR:13.934% D--
NS-10 Burster
M*
Kills:94
Deaths:115
KDR:0.817
Accuracy:25.117% D
HSR:22.340% M*
NS-10 Burster
S
Kills:73
Deaths:77
KDR:0.948
Accuracy:27.560% C
HSR:31.507% S
Kills:2,406
Deaths (as MAX Suit):1,023
Deaths (to MAX Suits):999
KDR:2.35191
Kill Difference:1,383
Playtime:61.066 hours
Usage:6%
Score:1.315m
Score/min:359
Accuracy (listed only):28.096%
HSR (listed only):17.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:146
V. Kills:36 395%
Deaths:38
KDR:3.842
Accuracy:50.507% C+
KPH:61.300 C
VKPH:15.100 C
Kills:146 (0 + 0)
Deaths:38
KDR:3.842
VKDR:0.947
Vehicle Kills:36
Kill Difference:108
Playtime:2.381 hours
Usage:0%
Score:0.045m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:108
V. Kills:35 300%
Deaths:51
KDR:2.118
Accuracy:49.031% C+
KPH:25.800 D--
VKPH:8.400 C+
Kills:108 (108 + 0)
Deaths:51
KDR:2.118
VKDR:0.686
Vehicle Kills:35
Kill Difference:57
Playtime:4.180 hours
Usage:0%
Score:0.043m
Score/min:171
Driving Accuracy:49.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:125
V. Kills:74 167%
Deaths:52
KDR:2.404
Accuracy:60.878% B*
KPH:18.200 D
VKPH:10.800 D-
Kills:125 (125 + 0)
Deaths:52
KDR:2.404
VKDR:1.423
Vehicle Kills:74
Kill Difference:73
Playtime:6.882 hours
Usage:1%
Score:0.085m
Score/min:206
Driving Accuracy:60.878%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,3515,2893,5931.472C++0.3925.081%B*32.483%B**47.1B+N/A131112.3h12B+48C*
VE-LR Obelisk 5,2335,1682,3252.223B1.1434.047%B35.333%B+70.1A++N/A20473.7h5.7B+16.6B+
C-4 1,6681,4501,3521.072C0.0129.775%B++N/A63C-9.5D**33823h1.3B+4.4B++
NSX Naginata 1,2791,2381,4430.858C-0.2320.383%C21.567%D-32.7C1.1B*10337.9h14.6C-71.7C+
NSX Tengu 9779671,5470.625D0.4630.518%D-16.132%D21.3DN/A6745.5h17.7D58.1D
Frag Grenade 5315181518N/A516.9241.437%C--N/A370C--9.3C++13581.4h4.2C10.1C
Solstice VE3 4934882811.737A+0.6527.84%B*37.5%M++25.7B+N/A10719h11.4B*40.9B+
Comet VM2 6304445550.8C+0.2848.933%B++2.703%D13B5.4B+9534.2h28.1C57.4C++
NSX Tanto 4244197320.572D0.5122.972%D17.422%D*19C--N/A5822h17.3C75.4C
XM98 4134121542.675B1.5950.58%A*64.32%D*47.9AN/A1198.6h3.2D-6.3B
VA39 Spectre 4154104580.895C0.1930.485%C28.781%D-20C+N/A6820.5h8.1D--26.6D
NSX-P Naginata 4073994350.917C0.1722.019%C+19.549%D*35.9CN/A11711.1h16.4D-74.5C
Comet VM2 5323925290.741C0.3449.962%B+3.571%C12.4C++4.4C8031.5h31.4C+62.9C++
Pulsar VS1 3913884730.82C+0.2617.318%D*17.526%C--10.9D-N/A5335.6h14.7C++85.1C-
Lasher X2 AE 3933804300.884C0.2029.026%C+3.158%C36.5C+1.3C++8010.4h15.6B++53.7B+
NS-7 PDW 3713666300.581C-0.5019.799%D-16.12%C10.3D-N/A3335.4h17.2C86.7C-
NS Annihilator 5633405650.602C+0.4884.292%B**N/A12.7B+8.4C+14926.7h12.1C+14.4C++
Quasar VM1 3293181661.916C**0.8316.639%C++22.327%B++30.3B+1B**11010.5h14.3B85.8C**
Cosmos VM3 3053011202.508B1.4222.513%B**16.944%C--59A++N/A1965.1h12.7B+56.3B++
Cosmos VM3 3022931222.402B+1.3222.42%B**16.724%C--57.5A++1.8A**1765.1h13B+58B
Zenith VX-5AE 2962934470.655D0.4321.512%D*21.16%D27.9CN/A8610.5h15.4D71.8D-
Ghost 2852833370.84D0.2438.207%C+50.177%F-22.5DN/A7212.6h3.1D*8C--
VE-S Canis 2812793600.775C0.3123.218%D7.527%D**25.8C-N/A10410.8h15.3D66.1C
Artemis VX26 AE 2572562850.898D0.1923.521%D**22.266%D30.8DN/A1118.3h14.6D-61.9D--
Cerberus 2582564610.555C-0.5330.823%C+19.922%C23.7C-N/A6910.8h7.4D24.1C
NSX Tomoe 2502493650.682D0.4024.248%D--36.948%C+22DN/A5411.3h17.5D72.2D
Quasar VM1 2482391042.298C++1.2118.627%C++19.665%C39.8B1.5A1426h14.8C79.7C++
Sirius SX12 2372373650.649C0.4425.467%C*12.236%D-22.6CN/A7210.5h16.6C65.1C++
S1 3332215840.378D0.7160.318%B3.62%B+16.7D8.5D17513.2h9.4D--15.6C--
NS "Jackpot" Decimator 2641782570.693D0.3966.388%C*N/A29.2D--14.1D2566.1h6.7F**10.1F-
NS-357 Underboss 1771742970.586C0.5034.486%C29.31%B**12.9D-N/A3613.5h5.7D*16.4D
Rocklet Rifle 2851653100.532C0.5545.585%D-N/A27C+19.7C-4446.1h35.7C*78.3C+
Dual Photon Pods 182146383.842C2.7650.507%C+N/A60.8C15C3142.4h37.2D*73.6D-
Parallax VX3-AE 134132532.491C--1.4140.644%C+68.939%F-41.3CN/A1083.2h3.1F*7.5D**
Pandora VX25 1331312830.463D0.6238.114%C+12.977%D11.8D--N/A4611.1h6.6D**17.2D
NS-20 Gorgon 1391301291.008C+0.0824.717%C23.846%B*17.8C+1.2C-607.3h44.4C*179.4C*
Supernova FPC 199125522.404C--1.3260.878%B*1.6%C-18.1D10.7D-2066.9h7.5D*12.4C-
NS-20 Gorgon 1311221290.946C0.1424.473%C13.934%D--16.7C1.2C--647.3h47C+192C+
Tank Mine 172120452.667C+1.5825.056%DN/A80D34.7D--6891.5h1.9C+7.4D
L100 Python HESH 143108512.118D1.0349.031%C+2.778%B**25.7D--8.3C+1714.2h7.3F-14.8F-
NS-44L Blackhand 1081072300.465D0.6239.923%C+30.841%D-9.1D-N/A3411.7h5.8D14.5C
Soldier Soaker 1081071310.817C0.2734.633%C++10.28%D48.6C+N/A1722.2h7.2C-20.9C+
VE-H Maw 1051051510.695D0.3920.894%D-12.381%F23.3D-N/A1384.5h14.7D*70.3D
H-V45 1021021780.573C0.5119.033%D--8.824%F10.6D--N/A529.6h16.4D--86D-
NS-45 Pilot 1031011650.612C-0.4725.952%D-25.743%C+27.3DN/A873.7h8.9D34.3D
NS-15M AE 100961410.681C--0.4019.972%D--20.833%D17.8D--N/A595.4h19.3F*96.5F
NS-10 Burster 99941150.817C+0.2725.117%D22.34%M*14.7M**N/A686.4h30.9A*122.8A+
Eridani SX5-AE 80791160.681D-0.4021.912%F21.519%C-32.9DN/A1072.4h16D*73.1D**
NS-44 Commissioner AE 80791230.642C-0.4438.492%C--21.519%C--17.2D--N/A634.6h4.9D**12.8D--
NS-10 Burster 8173770.948C+0.1427.56%C31.507%S17S1.9D*814.3h33.2M120.4A++
NS Baron G5AE 74721390.518D0.5731.867%D**11.111%D-17.1D-N/A604.2h4.1B12.9C+
MAX Punch 69691,0230.067C1.0240.717%CN/A1.2C+N/A458.7h1.8C++4.4C*
NS-61 Emissary 68671260.532C0.5527.264%C+17.911%C*13.4DN/A555h16.8C61.5C+
NS Decimator 96661270.52D0.5667.029%B++N/A20D--9.1D-3573.3h7.5F11.2D--
Lumine Edge 64637,8210.008C1.084.475%F-23.81%A0.2DN/A1280.4h1.9D43.3T*
Damascus Edge 57548,5190.006D1.0811.925%D*12.963%B++0.2CN/A1233.5h2.4C+19.7D-

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H01030h
Spawn Beacon621,0281.8h
Nano-Armor Kit177143,70812.3h
AE Nano-Armor Kit3339,4463.1h
AE Medical Applicator4710,3291.1h
Nanite Revive Grenade0580h
Medical Applicator20065,0279.4h
Restoration Kit1732,6513.5h
Spitfire Auto-Turret152620.5h
NS Patriot Flare Gun0890.2h
Motion Spotter3690.4h
Deconstruction Tool1970h
VS Triumph Flare Gun32960.5h
Ammunition Package367591.3h
Smoke Grenade01430h
Medical Kit852,2601.6h
Anti-Infantry MANA Turret101010.4h
Nano-Repair Grenade03630.1h
Hardlight Barrier8690.2h
Recon Detection Device622,5764.3h
WLT-Howler Mining Laser17,9092.9h

Check the help document for the dictionary if you want to learn more about words used here.


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