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Immortal AkiyakiMaru[R7] AkiyakiMaru
VS BR 163

KDR: 2.05

Score: 64.3m

Last Seen: Dec 1st, 2018 4:53 AM
- OFFLINE - 1868.9 hour(s)

Battle Rank 119 (163 total) - Vanu Sovereignty on Emerald
Level Progress (to 120): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 Supernova FPC Saron Laser Cannon C-4 Maelstrom Turbo Laser Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 1219TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.355%16.061%3593598741,0631.950270.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.875%0.251C*-0.711D--0.741D-HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.302C*11.70.182C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.818%1.099%613510179,914191565505.17702151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%-0.379C--0.464D-0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.7-0.234C67.2-0.269C131.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.869%2.403%668610167,323187448473.90768151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%0.778B++-0.138C0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.40.57B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.345%2.313%1671210102,335167511981.3932195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.826%-0.168C-0.521D0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.462B+21.90.445B41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.221%65.608%16731019724152260.475378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.713%0.179C++-0.101C+-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.23C++2.70.134C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.773%12.111%167510173,6911574442.34498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%0.196C++-0.481D0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**3.60.258C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.3m263.3%389 (23.3k)336 (20.2k)2.0516491,78244,7362.46394163 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022456622.015%10.249%22604:1624

39% Engineer26% Heavy Assault6% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 5:51 PMNov 26th, 2016 4:40 AMDec 30th, 2018 3:33 AM (49d) (PST)Dec 1st, 2018 3:51 AM (78d) (PST)Dec 1st, 2018 12:53 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431475960.4800.2340.0491.5380.104508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5838,83335,7502914392620,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3187.7h/132.8d 18,445 9,407 27,186 294.2k 4,332 8,684 19,975 142.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:8,799
Deaths:4,282
KDR:2.055
Accuracy:23.560% D
HSR:19.320% D**
Orion VS54
C+
Kills:4,724
Deaths:2,154
KDR:2.193
Accuracy:20.117% C+
HSR:17.210% D--
NS-15M1
C
Kills:2,065
Deaths:1,199
KDR:1.722
Accuracy:20.415% C
HSR:17.772% D
Pulsar LSW
D-
Kills:1,544
Deaths:1,079
KDR:1.431
Accuracy:16.569% D*
HSR:18.005% D-
SVA-88
C+
Kills:1,319
Deaths:500
KDR:2.638
Accuracy:22.917% C+
HSR:19.485% D-
VX29 Polaris
C
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:21.608% C
HSR:16.193% D-
Flare VE6
D
Kills:835
Deaths:474
KDR:1.762
Accuracy:19.432% D
HSR:16.886% D--
Ursa
D
Kills:670
Deaths:431
KDR:1.555
Accuracy:18.141% D
HSR:12.388% F
Lasher X2
C
Kills:519
Deaths:419
KDR:1.239
Accuracy:23.114% C
HSR:3.083% C-
NSX Naginata
C--
Kills:391
Deaths:236
KDR:1.657
Accuracy:19.438% C--
HSR:22.506% D
VE-H Maw
D--
Kills:301
Deaths:179
KDR:1.682
Accuracy:20.036% D--
HSR:12.292% F
Kills:22,328
Deaths (as Heavy Assault):11,589
Deaths (to Heavy Assaults):12,817
KDR:1.92665
Kill Difference:10,739
Playtime:838.127 hours
Usage:26%
Score:15.487m
Score/min:308
Accuracy (listed only):20.486%
HSR (listed only):15.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:5,350
Deaths:3,850
KDR:1.390
Accuracy:23.248% C+
HSR:13.794% D--
Deimos VA29
B
Kills:1,348
Deaths:828
KDR:1.628
Accuracy:64.559% B
HSR:13.205% D
Pandora VX25
C+
Kills:1,337
Deaths:750
KDR:1.783
Accuracy:39.794% C+
HSR:12.266% D
VX6-7
C*
Kills:1,254
Deaths:701
KDR:1.789
Accuracy:25.447% C*
HSR:11.723% F
Solstice SF
C+
Kills:990
Deaths:720
KDR:1.375
Accuracy:23.198% C+
HSR:16.667% C+
NS-11C
C
Kills:882
Deaths:672
KDR:1.313
Accuracy:22.438% C
HSR:13.946% D-
Zenith VX-5
C+
Kills:464
Deaths:352
KDR:1.318
Accuracy:24.834% C+
HSR:15.086% D--
Thanatos VE70
C+
Kills:409
Deaths:342
KDR:1.196
Accuracy:37.730% C+
HSR:11.980% D-
Eidolon VE33
D-
Kills:376
Deaths:257
KDR:1.463
Accuracy:22.527% D-
HSR:17.819% D--
Nova
C+
Kills:306
Deaths:159
KDR:1.925
Accuracy:44.240% C+
HSR:7.190% D**
Phobos VX86
D
Kills:291
Deaths:264
KDR:1.102
Accuracy:37.844% F
HSR:11.684% D
Solstice VE3
D*
Kills:266
Deaths:248
KDR:1.073
Accuracy:15.661% D*
HSR:12.030% D*
NS Baron G5
D-
Kills:258
Deaths:208
KDR:1.240
Accuracy:34.878% D-
HSR:9.690% D--
Pulsar C
C+
Kills:218
Deaths:181
KDR:1.204
Accuracy:23.089% C
HSR:22.018% C+
Solstice Burst
D
Kills:93
Deaths:102
KDR:0.912
Accuracy:23.726% D
HSR:13.979% D**
Kills:13,842
Deaths (as Engineer):9,634
Deaths (to Engineers):10,665
KDR:1.43679
Kill Difference:4,208
Playtime:1,236.837 hours
Usage:39%
Score:24.818m
Score/min:334
Accuracy (listed only):30.881%
HSR (listed only):13.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:5,350
Deaths:3,850
KDR:1.390
Accuracy:23.248% C+
HSR:13.794% D--
Eridani SX5
C+
Kills:2,362
Deaths:1,551
KDR:1.523
Accuracy:25.950% C+
HSR:12.405% D--
Deimos VA29
B
Kills:1,348
Deaths:828
KDR:1.628
Accuracy:64.559% B
HSR:13.205% D
Pandora VX25
C+
Kills:1,337
Deaths:750
KDR:1.783
Accuracy:39.794% C+
HSR:12.266% D
Sirius SX12
C++
Kills:1,305
Deaths:906
KDR:1.440
Accuracy:24.906% C++
HSR:11.954% D--
VX6-7
C*
Kills:1,254
Deaths:701
KDR:1.789
Accuracy:25.447% C*
HSR:11.723% F
Solstice SF
C+
Kills:990
Deaths:720
KDR:1.375
Accuracy:23.198% C+
HSR:16.667% C+
NS-11C
C
Kills:882
Deaths:672
KDR:1.313
Accuracy:22.438% C
HSR:13.946% D-
NS-7G PDW
C+
Kills:713
Deaths:517
KDR:1.379
Accuracy:23.919% C+
HSR:14.166% D
NS-7 PDW
C-
Kills:623
Deaths:481
KDR:1.295
Accuracy:22.387% C-
HSR:11.397% D--
Zenith VX-5
C+
Kills:464
Deaths:352
KDR:1.318
Accuracy:24.834% C+
HSR:15.086% D--
Thanatos VE70
C+
Kills:409
Deaths:342
KDR:1.196
Accuracy:37.730% C+
HSR:11.980% D-
Nova
C+
Kills:306
Deaths:159
KDR:1.925
Accuracy:44.240% C+
HSR:7.190% D**
MKV Suppressed
D
Kills:295
Deaths:213
KDR:1.385
Accuracy:22.464% D
HSR:14.576% D
Phobos VX86
D
Kills:291
Deaths:264
KDR:1.102
Accuracy:37.844% F
HSR:11.684% D
Solstice VE3
D*
Kills:266
Deaths:248
KDR:1.073
Accuracy:15.661% D*
HSR:12.030% D*
NS Baron G5
D-
Kills:258
Deaths:208
KDR:1.240
Accuracy:34.878% D-
HSR:9.690% D--
Pulsar C
C+
Kills:218
Deaths:181
KDR:1.204
Accuracy:23.089% C
HSR:22.018% C+
VE-S Canis
C-
Kills:103
Deaths:88
KDR:1.170
Accuracy:24.359% C-
HSR:12.621% D-
Solstice Burst
D
Kills:93
Deaths:102
KDR:0.912
Accuracy:23.726% D
HSR:13.979% D**
Kills:18,867
Deaths (as Light Assault):13,133
Deaths (to Light Assaults):7,388
KDR:1.43661
Kill Difference:5,734
Playtime:681.940 hours
Usage:21%
Score:15.183m
Score/min:371
Accuracy (listed only):29.233%
HSR (listed only):13.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:2,362
Deaths:1,551
KDR:1.523
Accuracy:25.950% C+
HSR:12.405% D--
H-V45
C
Kills:1,547
Deaths:1,125
KDR:1.375
Accuracy:22.691% C
HSR:13.510% D--
Deimos VA29
B
Kills:1,348
Deaths:828
KDR:1.628
Accuracy:64.559% B
HSR:13.205% D
Pandora VX25
C+
Kills:1,337
Deaths:750
KDR:1.783
Accuracy:39.794% C+
HSR:12.266% D
Sirius SX12
C++
Kills:1,305
Deaths:906
KDR:1.440
Accuracy:24.906% C++
HSR:11.954% D--
NS-7G PDW
C+
Kills:713
Deaths:517
KDR:1.379
Accuracy:23.919% C+
HSR:14.166% D
NS-7 PDW
C-
Kills:623
Deaths:481
KDR:1.295
Accuracy:22.387% C-
HSR:11.397% D--
Thanatos VE70
C+
Kills:409
Deaths:342
KDR:1.196
Accuracy:37.730% C+
HSR:11.980% D-
Nova
C+
Kills:306
Deaths:159
KDR:1.925
Accuracy:44.240% C+
HSR:7.190% D**
MKV Suppressed
D
Kills:295
Deaths:213
KDR:1.385
Accuracy:22.464% D
HSR:14.576% D
Phobos VX86
D
Kills:291
Deaths:264
KDR:1.102
Accuracy:37.844% F
HSR:11.684% D
NS Baron G5
D-
Kills:258
Deaths:208
KDR:1.240
Accuracy:34.878% D-
HSR:9.690% D--
Terminus VX-9
C++
Kills:123
Deaths:80
KDR:1.538
Accuracy:26.305% C++
HSR:17.886% D--
VE-S Canis
C-
Kills:103
Deaths:88
KDR:1.170
Accuracy:24.359% C-
HSR:12.621% D-
Kills:11,020
Deaths (as Combat Medic):7,512
Deaths (to Combat Medics):4,479
KDR:1.46699
Kill Difference:3,508
Playtime:81.054 hours
Usage:3%
Score:1.724m
Score/min:355
Accuracy (listed only):32.288%
HSR (listed only):12.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:2,362
Deaths:1,551
KDR:1.523
Accuracy:25.950% C+
HSR:12.405% D--
NS-44 Commissioner
C+
Kills:1,527
Deaths:1,472
KDR:1.037
Accuracy:35.046% C+
HSR:14.735% D--
Sirius SX12
C++
Kills:1,305
Deaths:906
KDR:1.440
Accuracy:24.906% C++
HSR:11.954% D--
NS-7G PDW
C+
Kills:713
Deaths:517
KDR:1.379
Accuracy:23.919% C+
HSR:14.166% D
NS-7 PDW
C-
Kills:623
Deaths:481
KDR:1.295
Accuracy:22.387% C-
HSR:11.397% D--
Cerberus
D
Kills:452
Deaths:365
KDR:1.238
Accuracy:27.760% D
HSR:11.726% D*
Ghost
C
Kills:402
Deaths:137
KDR:2.934
Accuracy:37.273% C
HSR:60.448% D
NS-357 Underboss
D
Kills:356
Deaths:365
KDR:0.975
Accuracy:30.133% D
HSR:14.045% D-
NS-61 Emissary
C+
Kills:299
Deaths:265
KDR:1.128
Accuracy:27.459% C+
HSR:9.365% D*
MKV Suppressed
D
Kills:295
Deaths:213
KDR:1.385
Accuracy:22.464% D
HSR:14.576% D
Parallax VX3
D
Kills:258
Deaths:55
KDR:4.691
Accuracy:35.174% D
HSR:72.093% D
Artemis VX26
B++
Kills:172
Deaths:105
KDR:1.638
Accuracy:30.522% B++
HSR:19.186% C--
Phantom VA23
C+
Kills:167
Deaths:86
KDR:1.942
Accuracy:33.797% C+
HSR:25.150% C--
Beamer VS3
C
Kills:144
Deaths:141
KDR:1.021
Accuracy:18.601% D*
HSR:20.833% C
NS-30 Vandal
C+
Kills:106
Deaths:63
KDR:1.683
Accuracy:32.189% C+
HSR:16.981% D*
VE-S Canis
C-
Kills:103
Deaths:88
KDR:1.170
Accuracy:24.359% C-
HSR:12.621% D-
XM98
C
Kills:64
Deaths:41
KDR:1.561
Accuracy:34.550% C-
HSR:71.875% C
NS-44L Blackhand
B
Kills:57
Deaths:41
KDR:1.390
Accuracy:44.846% B
HSR:31.579% D
Kills:9,405
Deaths (as Infiltrator):6,892
Deaths (to Infiltrators):5,016
KDR:1.36463
Kill Difference:2,513
Playtime:180.901 hours
Usage:6%
Score:2.562m
Score/min:236
Accuracy (listed only):29.519%
HSR (listed only):24.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,481
Deaths:556
KDR:2.664
Accuracy:18.193% C+
HSR:16.138% D-
Nebula VM20
C+
Kills:1,469
Deaths:556
KDR:2.642
Accuracy:17.925% C+
HSR:16.474% D
Quasar VM1
B+
Kills:838
Deaths:366
KDR:2.290
Accuracy:17.578% B+
HSR:16.587% C
Blueshift VM5
D
Kills:594
Deaths:270
KDR:2.200
Accuracy:15.535% D
HSR:14.310% D*
Blueshift VM5
D-
Kills:557
Deaths:226
KDR:2.465
Accuracy:15.570% D-
HSR:15.260% D--
Cosmos VM3
C+
Kills:538
Deaths:200
KDR:2.690
Accuracy:15.940% C+
HSR:16.357% D
Comet VM2
C+
Kills:450
Deaths:335
KDR:1.343
Accuracy:41.456% C+
HSR:2.667% D
Quasar VM1
B+
Kills:407
Deaths:181
KDR:2.249
Accuracy:20.664% B+
HSR:11.548% F-
Comet VM2
C
Kills:393
Deaths:292
KDR:1.346
Accuracy:42.600% C
HSR:3.053% D
Cosmos VM3
B++
Kills:260
Deaths:107
KDR:2.430
Accuracy:16.999% C++
HSR:23.077% B++
Vortex VM21
C++
Kills:153
Deaths:126
KDR:1.214
Accuracy:37.270% C-
HSR:3.922% C++
Vortex VM21
C-
Kills:126
Deaths:126
KDR:1
Accuracy:36.201% C-
HSR:0.794% D**
NS-10 Burster
C**
Kills:89
Deaths:73
KDR:1.219
Accuracy:30.861% C**
HSR:4.494% D
NS-10 Burster
C**
Kills:78
Deaths:68
KDR:1.147
Accuracy:31.765% C**
HSR:6.410% C++
Kills:7,433
Deaths (as MAX Suit):1,741
Deaths (to MAX Suits):2,610
KDR:4.26939
Kill Difference:5,692
Playtime:152.654 hours
Usage:5%
Score:4.574m
Score/min:499
Accuracy (listed only):25.611%
HSR (listed only):10.792%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,424
V. Kills:3,242 106%
Deaths:2,079
KDR:1.647
Accuracy:32.489% C++
KPH:16.600 C**
VKPH:15.700 B*
Maelstrom Turbo Laser
B+
Kills:2,450
V. Kills:2,240 109%
Deaths:1,362
KDR:1.799
Accuracy:33.653% B+
KPH:16.100 C++
VKPH:14.700 B+
Light PPA
B++
Kills:1,952
V. Kills:145 N/A
Deaths:334
KDR:5.844
Accuracy:37.757% C-
KPH:68.100 B++
VKPH:5.100 B++
Dual Photon Pods
C++
Kills:1,683
V. Kills:440 382%
Deaths:232
KDR:7.254
Accuracy:54.630% C**
KPH:71.700 C+
VKPH:18.800 C++
Hornet Missiles
C+
Kills:720
V. Kills:407 176%
Deaths:132
KDR:5.455
Accuracy:61.486% C+
KPH:52.800 C+
VKPH:29.800 C
Coyote Missiles
C+
Kills:423
V. Kills:332 127%
Deaths:151
KDR:2.801
Accuracy:52.212% C
KPH:26.600 C-
VKPH:20.900 C+
Antares LC
D
Kills:152
V. Kills:149 101%
Deaths:197
KDR:0.772
Accuracy:29.276% C-
KPH:6.800 D-
VKPH:6.700 D
Photon A2A Missile Pods
C+
Kills:115
V. Kills:116 98%
Deaths:30
KDR:3.833
Accuracy:77.909% C
KPH:35.900 C-
VKPH:36.300 C+
Kills:10,919 (7,978 + 0)
Deaths:4,517
KDR:2.417
VKDR:1.565
Vehicle Kills:7,071
Kill Difference:6,402
Playtime:465.904 hours
Usage:15%
Score:8.313m
Score/min:297
Piloting Accuracy:29.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:405
V. Kills:362 112%
Deaths:451
KDR:0.898
Accuracy:33.993% D*
KPH:6.100 C
VKPH:5.400 C-
L105 Zephyr
U
Kills:131
V. Kills:7 N/A
Deaths:24
KDR:5.458
Accuracy:31.426% D*
KPH:471,600 U
VKPH:25,200 U
C150 Dalton
U
Kills:122
V. Kills:31 381%
Deaths:25
KDR:4.880
Accuracy:36.650% C+
KPH:439,200 U
VKPH:111,600 U
AP30 Shredder
U
Kills:63
V. Kills:24 252%
Deaths:18
KDR:3.500
Accuracy:19.771% F--
KPH:226,800 U
VKPH:86,400 U
Kills:721 (405 + 316)
Deaths:518
KDR:1.392
VKDR:0.819
Vehicle Kills:424
Kill Difference:203
Playtime:66.891 hours
Usage:2%
Score:0.620m
Score/min:154
Piloting Accuracy:33.993%
Gunner Accuracy:19.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,084
V. Kills:1,441 145%
Deaths:280
KDR:7.443
Accuracy:54.866% C+
KPH:34.400 B+
VKPH:23.800 B**
L100 Python HEAT
A++
Kills:543
V. Kills:219 247%
Deaths:56
KDR:9.696
Accuracy:54.615% C**
KPH:50 A+
VKPH:20.100 A++
L100 Python HESH
C*
Kills:409
V. Kills:98 413%
Deaths:46
KDR:8.891
Accuracy:41.166% D-
KPH:36.300 D
VKPH:8.700 C*
Skyguard
B+
Kills:221
V. Kills:162 136%
Deaths:40
KDR:5.525
Accuracy:32.412% B+
KPH:15.700 C**
VKPH:11.500 B+
C75 Viper
D
Kills:103
V. Kills:31 322%
Deaths:21
KDR:4.905
Accuracy:28.865% D--
KPH:16.600 D
VKPH:5 D
Kills:3,360 (3,360 + 0)
Deaths:443
KDR:7.585
VKDR:4.404
Vehicle Kills:1,951
Kill Difference:2,917
Playtime:102.917 hours
Usage:3%
Score:2.076m
Score/min:336
Driving Accuracy:28.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,813
V. Kills:2,727 140%
Deaths:587
KDR:6.496
Accuracy:49.454% C--
KPH:27.600 B
VKPH:19.700 B**
Saron HRB
B++
Kills:506
V. Kills:308 164%
Deaths:66
KDR:7.667
Accuracy:42.495% C+
KPH:31.200 B++
VKPH:19 B+
Supernova PC
C
Kills:371
V. Kills:146 252%
Deaths:62
KDR:5.984
Accuracy:35.775% D**
KPH:17.800 C
VKPH:7 C
E540 Halberd
C*
Kills:145
V. Kills:64 223%
Deaths:11
KDR:13.182
Accuracy:45.183% C
KPH:34.100 C*
VKPH:15.100 C
Proton II PPA
C++
Kills:90
V. Kills:3 N/A
Deaths:5
KDR:18
Accuracy:18.312% D-
KPH:59.500 C++
VKPH:2 D-
Supernova VPC
B**
Kills:77
V. Kills:23 321%
Deaths:9
KDR:8.556
Accuracy:50.416% C+
KPH:38.800 C
VKPH:11.600 B**
Aphelion VEX-4
B
Kills:73
V. Kills:50 143%
Deaths:13
KDR:5.615
Accuracy:28.731% D-
KPH:29.600 B
VKPH:20.300 B
Kills:5,075 (4,261 + 814)
Deaths:753
KDR:6.740
VKDR:4.410
Vehicle Kills:3,321
Kill Difference:4,322
Playtime:185.344 hours
Usage:6%
Score:3.634m
Score/min:327
Driving Accuracy:50.416%
Gunner Accuracy:28.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:518
V. Kills:398 130%
Deaths:46
KDR:11.261
Accuracy:51.561% C-
KPH:54.800 B**
VKPH:42.100 A++
Aphelion VEX-4H
B*
Kills:191
V. Kills:164 116%
Deaths:23
KDR:8.304
Accuracy:40.210% D
KPH:44 C*
VKPH:37.800 B*
E540 Halberd-H
A
Kills:186
V. Kills:99 186%
Deaths:14
KDR:13.286
Accuracy:60.083% C**
KPH:61.500 B*
VKPH:32.700 A
Proton II PPA-H
C-
Kills:134
V. Kills:10 N/A
Deaths:11
KDR:12.182
Accuracy:28.844% D--
KPH:66 C--
VKPH:4.900 C-
M12 Kobalt-H
C+
Kills:53
V. Kills: N/A
Deaths:3
KDR:17.667
Accuracy:18.581% D-
KPH:121.300 C+
VKPH:0 F
Kills:1,082 (0 + 1,082)
Deaths:97
KDR:11.155
VKDR:6.918
Vehicle Kills:671
Kill Difference:985
Playtime:19.292 hours
Usage:1%
Score:0.633m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:18.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:335
V. Kills:59 N/A
Deaths:21
KDR:15.952
Accuracy:36.773% C+
KPH:76.300 A
VKPH:13.400 B*
M40 Fury
B+
Kills:222
V. Kills:36 N/A
Deaths:14
KDR:15.857
Accuracy:31.155% D
KPH:67.200 B+
VKPH:10.900 C+
M60-G Bulldog
B
Kills:137
V. Kills:26 N/A
Deaths:10
KDR:13.700
Accuracy:29.106% D
KPH:34.600 B
VKPH:6.600 C++
M20 Basilisk
C+
Kills:91
V. Kills:43 207%
Deaths:13
KDR:7
Accuracy:30.817% D-
KPH:16.700 C
VKPH:7.900 C+
M60-G Bulldog
C
Kills:66
V. Kills:9 N/A
Deaths:3
KDR:22
Accuracy:25.962% D--
KPH:33.500 C
VKPH:4.600 D
M12 Kobalt
C+
Kills:53
V. Kills:3 N/A
Deaths:4
KDR:13.250
Accuracy:15.880% C-
KPH:59 C+
VKPH:3.300 C+
Kills:904 (0 + 904)
Deaths:65
KDR:13.908
VKDR:2.708
Vehicle Kills:176
Kill Difference:839
Playtime:19.972 hours
Usage:1%
Score:0.428m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:15.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:114
V. Kills:39 285%
Deaths:71
KDR:1.606
Accuracy:47.165% C+
KPH:21.800 C+
VKPH:7.400 C*
Kills:114 (114 + 0)
Deaths:71
KDR:1.606
VKDR:0.549
Vehicle Kills:39
Kill Difference:43
Playtime:5.240 hours
Usage:0%
Score:0.059m
Score/min:187
Driving Accuracy:47.165%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9508,7994,2822.055C0.0023.56%D19.32%D**51.6CN/A135170.6h12D50.9C--
Serpent VE92 5,4295,3503,8501.39B0.6623.248%C+13.794%D--20.1CN/A78266.4h12.3B52.7C**
Orion VS54 4,7604,7242,1542.193B+0.1420.117%C+17.21%D--46.9B++N/A201100.7h11.2B+55.8C++
Supernova FPC 6,5403,8135876.496C++4.4449.454%C--2.465%C+27.6B19.7B**310138.1h4.9B+9.9C**
Saron Laser Cannon 6,6663,4242,0791.647C+0.4032.489%C++1.197%D16.6C**15.7B*281206.4h103.5B+318.5B+
C-4 3,5042,5951,4761.758C**0.2925.803%C++N/A59.9C-21D55443.3h1.5C++5.6C**
Maelstrom Turbo Laser 4,6902,4501,3621.799C++0.2533.653%B+1.02%D--16.1C++14.7B+271152.3h96.7C**287.3B+
Eridani SX5 2,3902,3621,5511.523B0.5325.95%C+12.405%D--29.3C+N/A9780.7h11.5C**44.5C**
L100 Python AP 3,5252,0842807.443B++5.3954.866%C+2.975%C++34.4B+23.8B**36460.5h6.2C**11.4C*
NS-15M1 2,0812,0651,1991.722C**0.3320.415%C17.772%D35.5C+N/A10558.2h12.2C*59.9C++
Light PPA 2,0971,9523345.844B3.7937.757%C-1.076%C68B++5.1B++26128.7h10.4B+27.5B
Dual Photon Pods 2,1231,6832327.254C++5.2054.63%C**N/A71.6C+18.7C++44723.5h21C**38.4B+
NS Decimator 2,1641,5631,2381.263C**0.7958.043%C1.727%C-31.8C+12.2C25449.2h4.5C**7.8C*
H-V45 1,5651,5471,1251.375C+0.6822.691%C13.51%D--35.6C++N/A12443.5h13C*57.3C++
Pulsar LSW 1,5601,5441,0791.431C+0.6216.569%D*18.005%D-26.1DN/A10259.1h13.3C+80.4C--
NS-44 Commissioner 1,5411,5271,4721.037C++1.0135.046%C+14.735%D--38.2C*N/A13040h3.3B++9.3B+
Nebula VM20 1,5031,4815562.664B0.6118.193%C+16.138%D-42.6B+N/A19934.8h16.9C+93.2C++
Nebula VM20 1,4961,4695562.642C**0.5917.925%C+16.474%D42.1B+N/A20234.9h16.8C+93.9C++
Deimos VA29 1,3601,3488281.628B0.4264.559%B13.205%D45.5C++N/A14929.6h2.4C++3.7C**
Pandora VX25 1,3581,3377501.783B**0.2739.794%C+12.266%D43.4C**N/A13130.8h4.4C++11.1C**
SVA-88 1,3311,3195002.638B+0.5922.917%C+19.485%D-57.6B+N/A20022.9h11.1B48.2C**
Sirius SX12 1,3111,3059061.44B+0.6124.906%C++11.954%D--27.6C+N/A10947.2h13.4B+53.6B+
VX6-7 1,2981,2547011.789B+0.2625.447%C*11.723%F32.7C+1.1A++12238.4h11.9B46.7B+
VX29 Polaris 1,1771,1616361.825B0.2321.608%C16.193%D-48.6C*N/A16223.9h12.8C+59.1C+
Solstice SF 1,0039907201.375B+0.6823.198%C+16.667%C+18.4C+N/A6253.7h12.9C+55.4C++
NS-11C 9098826721.313B+0.7422.438%C13.946%D-21.2CN/A9241.6h14C*62.4C*
Quasar VM1 8498383662.29B+0.2417.578%B+16.587%C30.5B++N/A12527.5h16.8C95.7C*
Flare VE6 8378354741.762B+0.2919.432%D16.886%D--46.9C*N/A24717.8h10.3C**52.8C++
Hornet Missiles 1,1277201325.455C++3.4061.486%C+1.528%C+52.9C+29.9C60713.6h8.6C**14B+
NS-7G PDW 7247135171.379B+0.6723.919%C+14.166%D20.1CN/A5635.5h15.6C+65.2C++
Ursa 6766704311.555B+0.5018.141%D12.388%F41.6C++N/A17416.1h11.5C++63.6C+
S1 9226465731.127B++0.9255.663%C+1.548%D25.3C+10.8C28425.5h5.8B+10.4B+
NS-7 PDW 6276234811.295B+0.7622.387%C-11.397%D--19.2CN/A7032.5h13.7B+61.1C*
Blueshift VM5 6025942702.2C+0.1515.535%D14.31%D*28.6CN/A12620.8h17.8C--114.8C-
Blueshift VM5 5615572262.465C++0.4115.57%D-15.26%D--30.9C+N/A14518h16.9C+108.7C
Tank Mine 9135481174.684B**2.6333.069%C+N/A75.1D50C-9947.3h2.4D7.1C
L100 Python HEAT 762543569.696A7.6454.615%C**N/A49.8A+20.1A++35810.9h5.4B+9.8B+
Cosmos VM3 5455382002.69B+0.6415.94%C+16.357%D35.2B+N/A12115.3h13.8C++86.4C++
Proximity Mine 529529895.944B++3.8938.035%C-N/A112.6C+N/A3914.7h2C5.3C
Lasher X2 5265194191.239B+0.8123.114%C3.083%C-29.5C+N/A12317.6h19.9C++85.9C++
Saron HRB-H 9165184611.261A9.2151.561%C-1.351%C+54.5B**41.9A++6729.5h26.4C+51.3C+
Saron HRB 814506667.667B+5.6242.495%C+N/A31.2B++19B+50216.2h21.9C++51.6C*
Frag Grenade 4774691469N/A466.9540%DN/A426.4C7.3C+18831.1h3.7C*9.2C+
Zenith VX-5 4744643521.318C++0.7324.834%C+15.086%D--20.6C--N/A7222.5h14.7C59.2C+
Cerberus 4554523651.238C*0.8127.76%D11.726%D*36.2C+N/A12912.5h5.2B++18.8C**
Comet VM2 6474503351.343B+0.7141.456%C+2.667%D13.8B+6B*17832.6h23.3C+56.3C++
Coyote Missiles 7554231512.801C++0.7552.212%CN/A26.6C-20.9C+43315.9h36B+68.9B+
L100 Python HESH 507409468.891C+6.8441.166%D-1.467%C+36.2D8.7C*18711.3h3.9C9.4C-
Thanatos VE70 4114093421.196B+0.8637.73%C+11.98%D-20.3CN/A8520.1h5.1C+13.4C++
Quasar VM1 4204071812.249C++0.2020.664%B+11.548%F-38.4B+1.2A12010.6h17.9D*86.6C+
CAS30 Tank Buster 7674054510.898C1.1533.993%D*1.728%B+6.1C5.4C-10266.9h47.6B+140C++
Ghost 4064021372.934C++0.8837.273%C60.448%D27.5C-N/A10614.6h2.8D7.4C
Comet VM2 5923932921.346B+0.7142.6%C3.053%D14.4B+7.3A19327.2h25.3C**59.3C*
NSX Naginata 4003912361.657C**0.3919.438%C--22.506%D41.6C+1B*1089.4h13.6C+70.2C+
Eidolon VE33 3823762571.463B0.5922.527%D-17.819%D--26.5C*N/A12814.2h8.4B+37.4C++
Lumine Edge 38837411,2880.033C2.0222.125%C-16.578%C++0.7C--N/A2530.1h1.3B6.1C++
Supernova PC 517371625.984C++3.9335.775%D**2.426%C++17.8C7C22320.8h4.6B+12.8C+
NS-357 Underboss 3573563650.975C+1.0830.133%D14.045%D-39.1C+N/A1349.1h3.7B+12.3C++
M40 Fury 3943352115.952A++13.9036.773%C+1.194%D76.1A13.4B*4994.4h14.3C++38.9C**
Force-Blade 38930914,6030.021C+2.0337.174%B+N/A0.4CN/A2873.4h3.4C-9.2C**
Nova 3113061591.925B+0.1344.24%C+7.19%D**40.8C*N/A1277.5h3.9B+8.9B+
VE-H Maw 3093011791.682C++0.3720.036%D--12.292%F44.9C+1.2B++1476.7h12.7C--63.2C--
NS-61 Emissary 3012992651.128B+0.9227.459%C+9.365%D*32.5BN/A1019.2h11B+39.9B+
MKV Suppressed 3002952131.385B+0.6722.464%D14.576%D18.8DN/A9615.7h14.2C++63.3C+
Phobos VX86 2952912641.102C+0.9537.844%F11.684%D11.7D*N/A4624.8h3D7.9D--
Solstice VE3 2702662481.073B+0.9815.661%D*12.03%D*10.9C--N/A14524.5h16C++102.1C
MANA Anti-Personnel Turret 2702641022.588N/A0.5414.471%UN/A2640U60U9096700.1h27.2T*188.1T*
Cosmos VM3 2632601072.43B+0.3816.999%C++23.077%B++35.1B+N/A1237.4h13.6B79.8C*
NS Baron G5 2652582081.24C*0.8134.878%D-9.69%D--20.5DN/A10812.6h5.1C14.6C+
Parallax VX3 260258554.691B+2.6435.174%D72.093%D32.3C**N/A1398h2.4C+6.8C+
MANA Anti-Vehicle Turret 4222411192.025C0.0351.119%D-2.075%D2410C1810C6253580.1h8.7B+17.1C**
M40 Fury 2582221415.857A13.8131.155%D1.802%C+67.3B+10.9C+4573.3h12.2C*39.3C++
Skyguard 383221405.525A3.4732.412%B+N/A15.7C**11.5B+31814.1h126.3C++389.7B+
Pulsar C 2222181811.204C+0.8523.089%C22.018%C+13.4DN/A10816.3h13.5C58.6C+
Nemesis VSH9 3081982290.865B1.1962.613%C+2.525%C+15.8C+8.8C30512.5h7.4B+11.8B+
Aphelion VEX-4H 355191238.304B+6.2540.21%D2.618%C44.4C*38.1B*4394.3h69.3C+172.4C
E540 Halberd-H 2851861413.286B+11.2360.083%C**N/A62B*33A5693h6.2C++10.4C**
Spear Anti-Vehicle Phalanx Turret 313186218.857C**6.8138.518%D4.839%B+33.2C22.7C++5365.6h9.6C+25C+
Anti-Vehicle Grenade 1941791179N/A176.9546.338%C--N/A298.3C25D-20720.6h5.2B11.2C*
Artemis VX26 1771721051.638C**0.4130.522%B++19.186%C--32.5C+N/A1585.3h11.6C**38.1B+
Phantom VA23 170167861.942C+0.1133.797%C+25.15%C--35.5C+N/A1454.7h5.5D16.4C
NS Annihilator 3091621161.397A*0.6578.984%C-N/A12.2B+11.1B*25113.3h9B**11.4B*
The Slasher 1591569,3500.017D2.0315.369%D**7.051%C-0.4DN/A1403.6h1.9B+12.7C-
Rocklet Rifle 284155861.802A*0.2553.58%C++N/A44.3A36.9B**5163.5h25.6B**47.9B++
Vortex VM21 2591531261.214C++0.8437.27%C-3.922%C++8.4C+5.8C+12218.3h50.3C+135.1C+
Antares LC 3011521970.772C-1.2829.276%C-1.316%C-6.8D-6.7D13722.3h135.1C+461.4C+
E540 Halberd 2091451113.182B+11.1345.183%C2.759%C++34.5C**15.2C5104.2h5.2B+11.5B
Beamer VS3 1471441411.021B1.0318.601%D*20.833%C18.9CN/A1097.6h9C**48.5C+
M60-G Bulldog 1631371013.7M*11.6529.106%D2.19%C-34.3B6.5C++2744h6.3B+21.6C**
Proton II PPA-H 1441341112.182C++10.1328.844%D--N/A67C--5C2132h12.5C-43.4D
L105 Zephyr 138131245.458C3.4131.426%D*N/A1310U70U4276300.1h4.4A14.1B+
Vortex VM21 2161261261C++1.0536.201%C-N/A6.9C+4.9C+10318.3h63C173.9C+
M60-A Bulldog 138125525B+22.9534.124%D*2.4%C+35.7C+3.7C+2083.5h4.8B+14.2C++
Terminus VX-9 126123801.538C++0.5126.305%C++17.886%D--42.4C++1B**2792.9h14.8D56.4C+
C150 Dalton 153122254.88C+2.8336.65%C+1.639%B*1220U310U11435800.1h5.3C-14.3C
Photon A2A Missile Pods 231115303.833C+1.7877.909%CN/A35.9C-36.3C+9393.2h9.7C-12.5D
M40 Fury-F 153114711.606C++0.4547.165%C+N/A21.9C+7.5C*1875.2h9.6B20.4B+
NS-30 Vandal 111106631.683C+0.3732.189%C+16.981%D*39.3C++1.9S1492.7h5.7C++17.6C++
MAX Punch 1221041,7740.059C1.9938.291%C--N/A0.7CN/A3145.6h2.3C+6.1C+
C75 Viper 134103214.905C*2.8528.865%D--2.913%A++16.6D5D3396.2h14.5C+50.1C-
VE-S Canis 103103881.17C+0.8824.359%C-12.621%D-22.4C--N/A884.6h13.7C56C+
Sticky Grenade 9696196N/A93.9537.715%FN/A480D--N/A21500.2h3.2D-8.5D--
Solstice Burst 93931020.912C1.1423.726%D13.979%D**8.9D--N/A4010.4h15.1C63.5C
M20 Basilisk 13491137A++4.9530.817%D-4.396%D16.9C8C++2645.4h109.1C+353.9C--
Proton II PPA 9390518C**15.9518.312%D-2.222%C++60C++2D-3121.5h8.8B48.1C+
NS-10 Burster 14589731.219B+0.8330.861%C**4.494%D7.1B+4.4B+17312.6h145.8C+472.5C*
NS-10 Burster 14278681.147C++0.9031.765%C**6.41%C++6.7B+5.5B**17611.7h160.8C+506.4C*
Supernova VPC 1007798.556C6.5050.416%C+N/A38.5C11.5B**6402h3.9C--7.8C
Lancer VS22 15374890.831C++1.2259.573%CN/A9.9C-10.5C-3747.5h44.9D75.4D
Aphelion VEX-4 12373135.615C**3.5628.731%D-N/A29.2C**20B4142.5h54.8C**190.9C+
M60-A Bulldog 7368513.6C+11.5529.383%F1.471%D32.4C+2.4C--2412.1h4.5B++15.3C+
M60-G Bulldog 7566322S19.9525.962%D--N/A33C4.5D3072h5.7B+22.1C++
XM98 6464411.561C0.4934.55%C-71.875%C13.9C--N/A984.6h4.1F--12D**
AP30 Shredder 8763183.5C1.4519.771%F--6.349%M*630U240U5286900.1h52.3B**264.3C**
Hades VSH4 117621140.544C+1.5168.706%C++4.839%A11.5C10.2C+2695.4h11D16.1D
NS-44L Blackhand 5857411.39C*0.6644.846%B31.579%D15.8C-N/A663.6h4.4C*9.7B
Aspis Anti-Aircraft Phalanx Turret 1205678A++5.9524.147%C+N/A11.2C++12.8B+4225h146.3C*605.9C*
M12 Kobalt 5653413.25C++11.2015.88%C-13.208%D--58.9C+3.3C+3360.9h25.7D--161.9C-
M12 Kobalt-H 5353317.667C+15.6218.581%D-15.094%C132.5C++N/A2880.4h21.4D--115.2D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit122660.3h
Motion Spotter61,1891.1h
Nano-Armor Kit8231,460,438103.8h
Anti-Vehicle MANA Turret277642.6h
Spawn Beacon167951.8h
Nanite Revive Grenade07700.2h
Medical Applicator293105,82410.2h
Deconstruction Tool01,4760.3h
Welding Device06,7650.5h
Spitfire Auto-Turret105070.9h
Xiphos Anti-Personnel Phalanx Tower0860h
Ammunition Package1082,2902.6h
Medical Kit5325,1687.6h
Anti-Infantry MANA Turret215521.9h
Nano-Repair Grenade01190h
Hardlight Barrier1590.1h
Recon Detection Device473,6416.9h
Smoke Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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