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Praetor Akrosia[O0O0] Akrosia
VS BR 85

KDR: 3.36

Score: 10.6m

Last Seen: Jan 7th, 2019 5:31 AM
- OFFLINE - 211 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 86): 75%
Level 100 Progress: 56% 209h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Pulsar C SVA-88 Orion VS54 Flare VE6 NS-44 Commissioner XM98 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,560,142 MLG Score: 7642
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 19.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.773%37.651%11592699617,3943.75356-0.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%1.902A++2.628M-1.057D*HEAD ++ (~22.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.652B+80.439B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.931%4.615%821102165154770.41935583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.838A++0.067C+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.745B++16.80.571B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.972%74.526%82510176,1243043820.1447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%1.792A++0.485B+-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.90.403B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.785%22.222%822102051352650.973435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.063%1.448A1.541A+-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.594B+3.20.351C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
10.6m180.2%659 (39.5k)517 (31k)3.3599125,6267,6273.4299285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022238629.077%44.291%128802:428

10% Engineer31% Heavy Assault37% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2013 5:51 AMAug 12th, 2017 3:56 AMJan 13th, 2019 11:34 PM (2d) (PST)Jan 7th, 2019 1:39 AM (9d) (PST)Jan 7th, 2019 1:31 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8072695381.2470.3710.5522.2930.0257642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,40916,13432,275752233138230,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
342.4h/14.3d 534 11,350 6,700 47.1k 575 1,816 519 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
M
Kills:1,918
Deaths:366
KDR:5.240
Accuracy:29.075% B**
HSR:44.421% M
Orion VS54
M+
Kills:1,827
Deaths:512
KDR:3.568
Accuracy:25.990% B**
HSR:45.211% M+
Flare VE6
A++
Kills:1,389
Deaths:264
KDR:5.261
Accuracy:27.800% B**
HSR:37.437% A++
Pulsar LSW
A++
Kills:1,155
Deaths:258
KDR:4.477
Accuracy:30.504% A+
HSR:37.836% A++
Ursa
A**
Kills:843
Deaths:194
KDR:4.345
Accuracy:29.355% A
HSR:40.214% A**
VX29 Polaris
M*
Kills:94
Deaths:45
KDR:2.089
Accuracy:41.095% M*
HSR:29.787% B**
Lasher X2
B**
Kills:82
Deaths:41
KDR:2
Accuracy:33.291% B**
HSR:4.878% B+
Kills:7,308
Deaths (as Heavy Assault):1,680
Deaths (to Heavy Assaults):2,406
KDR:4.35
Kill Difference:5,628
Playtime:105.586 hours
Usage:31%
Score:3.901m
Score/min:616
Accuracy (listed only):31.016%
HSR (listed only):34.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:3,320
Deaths:695
KDR:4.777
Accuracy:30.335% B**
HSR:34.127% A*
Serpent VE92
A**
Kills:1,083
Deaths:283
KDR:3.827
Accuracy:33.957% A*
HSR:33.518% A**
Eridani SX5
M+
Kills:729
Deaths:198
KDR:3.682
Accuracy:32.793% A
HSR:40.329% M+
Thanatos VE70
A*
Kills:387
Deaths:96
KDR:4.031
Accuracy:57.913% A*
HSR:20.413% B*
Solstice VE3
A*
Kills:356
Deaths:75
KDR:4.747
Accuracy:33.685% A*
HSR:28.090% A+
Sirius SX12
M
Kills:271
Deaths:64
KDR:4.234
Accuracy:32.601% A+
HSR:34.686% M
VX6-7
A*
Kills:233
Deaths:55
KDR:4.236
Accuracy:35.543% A*
HSR:28.326% A
Phobos VX86
A++
Kills:126
Deaths:59
KDR:2.136
Accuracy:63.747% B+
HSR:27.778% A++
Zenith VX-5
M*
Kills:100
Deaths:32
KDR:3.125
Accuracy:41.094% M*
HSR:26% B++
NS-7 PDW
A**
Kills:93
Deaths:30
KDR:3.100
Accuracy:37.796% A**
HSR:30.108% A*
Kills:6,698
Deaths (as Light Assault):1,587
Deaths (to Light Assaults):1,872
KDR:4.22054
Kill Difference:5,111
Playtime:53.490 hours
Usage:16%
Score:1.685m
Score/min:525
Accuracy (listed only):39.946%
HSR (listed only):30.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
M+
Kills:729
Deaths:198
KDR:3.682
Accuracy:32.793% A
HSR:40.329% M+
Thanatos VE70
A*
Kills:387
Deaths:96
KDR:4.031
Accuracy:57.913% A*
HSR:20.413% B*
H-V45
M
Kills:385
Deaths:94
KDR:4.096
Accuracy:31.951% A++
HSR:39.740% M
Sirius SX12
M
Kills:271
Deaths:64
KDR:4.234
Accuracy:32.601% A+
HSR:34.686% M
Terminus VX-9
A++
Kills:214
Deaths:66
KDR:3.242
Accuracy:31.627% A
HSR:40.187% A++
Corvus VA55
A++
Kills:165
Deaths:46
KDR:3.587
Accuracy:29.713% B**
HSR:33.939% A++
Phobos VX86
A++
Kills:126
Deaths:59
KDR:2.136
Accuracy:63.747% B+
HSR:27.778% A++
NS-7 PDW
A**
Kills:93
Deaths:30
KDR:3.100
Accuracy:37.796% A**
HSR:30.108% A*
Pulsar VS1
A
Kills:60
Deaths:14
KDR:4.286
Accuracy:30.029% A
HSR:25% B++
Kills:2,430
Deaths (as Combat Medic):667
Deaths (to Combat Medics):811
KDR:3.64318
Kill Difference:1,763
Playtime:17.713 hours
Usage:5%
Score:0.519m
Score/min:488
Accuracy (listed only):38.685%
HSR (listed only):32.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:3,320
Deaths:695
KDR:4.777
Accuracy:30.335% B**
HSR:34.127% A*
Serpent VE92
A**
Kills:1,083
Deaths:283
KDR:3.827
Accuracy:33.957% A*
HSR:33.518% A**
Thanatos VE70
A*
Kills:387
Deaths:96
KDR:4.031
Accuracy:57.913% A*
HSR:20.413% B*
Solstice VE3
A*
Kills:356
Deaths:75
KDR:4.747
Accuracy:33.685% A*
HSR:28.090% A+
VX6-7
A*
Kills:233
Deaths:55
KDR:4.236
Accuracy:35.543% A*
HSR:28.326% A
Eidolon VE33
M+
Kills:148
Deaths:44
KDR:3.364
Accuracy:38.739% A++
HSR:47.297% M+
Phobos VX86
A++
Kills:126
Deaths:59
KDR:2.136
Accuracy:63.747% B+
HSR:27.778% A++
Zenith VX-5
M*
Kills:100
Deaths:32
KDR:3.125
Accuracy:41.094% M*
HSR:26% B++
VE-LR Obelisk
A**
Kills:85
Deaths:27
KDR:3.148
Accuracy:49.022% A**
HSR:41.177% B**
Kills:5,838
Deaths (as Engineer):1,366
Deaths (to Engineers):1,140
KDR:4.27379
Kill Difference:4,472
Playtime:34.474 hours
Usage:10%
Score:0.940m
Score/min:455
Accuracy (listed only):42.671%
HSR (listed only):31.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,134
Deaths:794
KDR:5.207
Accuracy:46.477% B**
HSR:73.803% B+
NS-44 Commissioner
A++
Kills:1,336
Deaths:697
KDR:1.917
Accuracy:47.933% A+
HSR:33.533% A++
XM98
A+
Kills:1,172
Deaths:172
KDR:6.814
Accuracy:47.541% A+
HSR:77.474% C**
NS-357 Underboss
A++
Kills:1,054
Deaths:551
KDR:1.913
Accuracy:45.361% B**
HSR:33.586% A++
Eridani SX5
M+
Kills:729
Deaths:198
KDR:3.682
Accuracy:32.793% A
HSR:40.329% M+
Phaseshift VX-S
A*
Kills:376
Deaths:47
KDR:8
Accuracy:51.113% A*
HSR:75.798% C++
V10
B+
Kills:370
Deaths:36
KDR:10.278
Accuracy:43.891% B+
HSR:80.270% B
Sirius SX12
M
Kills:271
Deaths:64
KDR:4.234
Accuracy:32.601% A+
HSR:34.686% M
Phantom VA23
A*
Kills:251
Deaths:73
KDR:3.438
Accuracy:48.004% A*
HSR:39.442% B**
Beamer VS3
A**
Kills:124
Deaths:74
KDR:1.676
Accuracy:30.944% B+
HSR:41.129% A**
NS-7 PDW
A**
Kills:93
Deaths:30
KDR:3.100
Accuracy:37.796% A**
HSR:30.108% A*
NSX Tomoe
A
Kills:87
Deaths:24
KDR:3.625
Accuracy:32.637% B++
HSR:50.575% A
Artemis VX26
M++
Kills:74
Deaths:12
KDR:6.167
Accuracy:36.047% A++
HSR:43.243% M++
VA39 Spectre
M
Kills:72
Deaths:5
KDR:14.400
Accuracy:48.370% M
HSR:31.944% D
Kills:10,143
Deaths (as Infiltrator):2,777
Deaths (to Infiltrators):934
KDR:3.6525
Kill Difference:7,366
Playtime:125.688 hours
Usage:37%
Score:3.458m
Score/min:458
Accuracy (listed only):41.536%
HSR (listed only):48.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:59
Deaths:23
KDR:2.565
Accuracy:45.303% C**
HSR:6.780% A
Kills:59
Deaths (as MAX Suit):11.500
Deaths (to MAX Suits):420
KDR:5.13043
Kill Difference:47.500
Playtime:3.162 hours
Usage:1%
Score:0.111m
Score/min:587
Accuracy (listed only):45.303%
HSR (listed only):6.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:65
V. Kills:27 232%
Deaths:9
KDR:7.222
Accuracy:55.931% A+
KPH:44.500 A*
VKPH:18.500 B
Kills:65 (0 + 65)
Deaths:9
KDR:7.222
VKDR:3
Vehicle Kills:27
Kill Difference:56
Playtime:1.461 hours
Usage:0%
Score:0.028m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:55.931%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,1574,1347945.207B*1.8546.477%B**73.803%B+83.5A*N/A22749.5h1.8B*3.9B*
Pulsar C 3,3483,3206954.777A*1.4230.335%B**34.127%A*109.6M**N/A34430.3h9B*29.8B*
SVA-88 1,9421,9183665.24A++1.8829.075%B**44.421%M157.2S2S54012.2h9B**31.1B*
Orion VS54 1,8341,8275123.568A0.2125.99%B**45.211%M+91.4M+N/A44720h8.9A34.1B*
Flare VE6 1,3971,3892645.261M**1.9027.8%B**37.437%A++117.7M+N/A43011.8h8B**28.7B++
NS-44 Commissioner 1,3391,3366971.917B**1.4447.933%A+33.533%A++94.1A**N/A32514.2h2.4A+5.1B**
XM98 1,1771,1721726.814M3.4547.541%A+77.474%C**92.3SN/A32012.7h1.7A3.7B**
Pulsar LSW 1,1621,1552584.477M1.1230.504%A+37.836%A++131.3M*N/A4148.8h9.2B**30B*
Serpent VE92 1,0891,0832833.827M0.4733.957%A*33.518%A**119SN/A3739.1h9.9B*29.1B**
NS-357 Underboss 1,0581,0545511.913B**1.4545.361%B**33.586%A++84.3A++N/A23912.5h3.2B**7B**
Ursa 8538431944.345M**0.9929.355%A40.214%A**105.4M+1.3A*3038h8.2B**27.9B*
Eridani SX5 7327291983.682A**0.3232.793%A40.329%M+123.6M**N/A3955.9h8B**24.3B*
S1 6014292002.145A**1.2153.108%C-1.865%D45.6A++18.3B*4619.4h4.3B**8.1B*
Thanatos VE70 392387964.031M**0.6757.913%A*20.413%B*161.3S2.1S5862.4h3.5B**6B**
H-V45 388385944.096A++0.7431.951%A++39.74%M93.9M++N/A3774.1h8.5A++26.7A
Phaseshift VX-S 382376478A++4.6451.113%A*75.798%C++76.7M++1.2M*2394.9h2.9C*5.7B+
V10 3713703610.278M+6.9243.891%B+80.27%B82.2A*N/A2684.5h1.7B**4B++
Solstice VE3 358356754.747S1.3933.685%A*28.09%A+131.9SN/A6142.7h9.3A27.5B++
Sirius SX12 272271644.234M+0.8732.601%A+34.686%M150.6SN/A5611.8h10.8B**33.1B*
Phantom VA23 255251733.438B*0.0848.004%A*39.442%B**83.7A*1.3M1893h3.8B++7.9B*
VX6-7 235233554.236A*0.8835.543%A*28.326%A86.3A*N/A2672.7h9.9B*28B*
Terminus VX-9 214214663.242B**0.1231.627%A40.187%A++71.3A+N/A2403h10B**31.8B*
Force-Blade 1791757,5820.023C+3.3439.007%B++8.571%C**0.5C+N/A2327.7h1.9B+4.8B+
Corvus VA55 166165463.587M+0.2329.713%B**33.939%A++71.7A**N/A2662.3h9.5B**31.9B**
Eidolon VE33 151148443.364A++0.0038.739%A++47.297%M+98.7S2M*2881.5h5.8B**15B**
Phobos VX86 126126592.136B++1.2263.747%B+27.778%A++78.8AN/A1941.6h2.1B+3.3C++
Beamer VS3 124124741.676A1.6830.944%B+41.129%A**62A++N/A2082h7B++22.7C*
Frag Grenade 1251241124N/A120.6441.083%DN/A413.3C3.3C--19950.3h3.1B++7.6B
Zenith VX-5 101100323.125A++0.2341.094%M*26%B++71.4A++N/A2151.4h12.9C++31.4B*
VX29 Polaris 9694452.089B+1.2741.095%M*29.787%B**67.1B**1.4A++2971.4h11.7C**28.4B*
NS-7 PDW 9393303.1A**0.2637.796%A**30.108%A*103.3SN/A4000.9h10.1B**26.8B**
NSX Tomoe 8787243.625A+0.2732.637%B++50.575%A96.7MN/A1820.9h10.2B**31.4B*
VE-LR Obelisk 8785273.148B*0.2149.022%A**41.177%B**94.4M2.2M2010.9h4.1B**8.4A
Lasher X2 8382412A++1.3633.291%B**4.878%B+68.3A*N/A3171.2h12.8A+38.4B**
Artemis VX26 7574126.167S2.8136.047%A++43.243%M++74A*1A*2231h9.5B**26.4B**
VA39 Spectre 7572514.4S11.0448.37%M31.944%D72M*3S3311h5.2B+10.7B**
Saron HRB 926597.222B+3.8655.931%A+4.615%M+43.3A++18C**3171.5h16.8B*30.1B**
Pulsar VS1 6060144.286M*0.9330.029%A25%B++66.7A**N/A4930.9h12.1B*40.2B**
Comet VM2 7959232.565A*0.7945.303%C**6.78%A19.7A+6.7A1803h18.5B+40.8B+
Anti-Vehicle Grenade 6752152N/A48.6446.885%C--N/A260D75C31130.2h5.5C*11.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1511,8730.9h
Motion Spotter204,5013.3h
Spawn Beacon22060.2h
Nano-Armor Kit2036,6902h
Deconstruction Tool01630h
Ammunition Package47530.4h
Medical Kit1,1876,03966.2h
Anti-Infantry MANA Turret0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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