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Praetor A.S.P. Operative AkselBen[V] AkselBen
VS BR 86

KDR: 0.86

Score: 17.3m

Last Seen: Aug 16th, 2019 11:51 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Officer of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
Level Progress (to 87): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Ursa Orion VS54 Thanatos VE70 Pandora VX25 Phobos VX86 Sirius SX12 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,761 MLG Score: 11
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.447%17.821%4362711877,8950.5612430.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.293%0.629B+-0.459D-1.721F-HEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.318C*12.40.132C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.415%1.877%193212127994852441.64742326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.892%-0.396C--0.266C*0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.20.276C*39.50.26C*78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%0.877%392121234210141080.336946314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%-0.796D--1.084D*0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+5.50.558B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.185%3.783%63412104238523310.495897127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.875%0.532B+-0.552D-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.279C*33.50.094C+59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.61%44.751%631121318197810.184883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.253C*-1.451F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.40.25C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.22%12.725%63412104,3381182693.66695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.322%0.459B+-0.389C-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+30.38C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
17.3m715.9%345 (20.7k)292 (17.5k)0.86118422,40826,0200.97705686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121424820.486%10.876%22302:176

29% Engineer25% Heavy Assault11% Infiltrator28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:23 PMMay 18th, 2018 10:06 PMAug 18th, 2019 8:56 AM (15h) (PST)Aug 16th, 2019 10:12 PM (2d) (PST)Aug 16th, 2019 7:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4132821310.3780.4380.0413.0140.04411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,78416,9447,84023262181317,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
989.3h/41.2d 3,015 2,437 6,252 178.9k 1,869 2,880 2,583 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:1,179
Deaths:1,620
KDR:0.728
Accuracy:23.895% C*
HSR:27.227% B+
Orion VS54
B+
Kills:1,171
Deaths:1,469
KDR:0.797
Accuracy:23.899% B+
HSR:22.630% C
Pulsar LSW
C+
Kills:381
Deaths:555
KDR:0.686
Accuracy:22.684% C+
HSR:17.585% D-
SVA-88
C+
Kills:182
Deaths:119
KDR:1.529
Accuracy:23.301% C+
HSR:6.044% F*
NS-15M1
B+
Kills:171
Deaths:200
KDR:0.855
Accuracy:25.098% B+
HSR:5.848% F--
Flare VE6
C++
Kills:161
Deaths:164
KDR:0.982
Accuracy:22.894% C++
HSR:10.559% F-
VX29 Polaris
C**
Kills:160
Deaths:156
KDR:1.026
Accuracy:25.120% C**
HSR:7.500% F--
Kills:3,405
Deaths (as Heavy Assault):4,283
Deaths (to Heavy Assaults):8,263
KDR:0.795
Kill Difference:878
Playtime:245.145 hours
Usage:25%
Score:3.747m
Score/min:255
Accuracy (listed only):23.841%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D-
Deimos VA29
B+
Kills:857
Deaths:1,130
KDR:0.758
Accuracy:65.765% B+
HSR:17.153% C++
Pulsar C
B+
Kills:732
Deaths:1,469
KDR:0.498
Accuracy:26.931% B+
HSR:20.219% C--
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
NSX-P Tanto
C*
Kills:169
Deaths:357
KDR:0.473
Accuracy:26.850% C*
HSR:21.894% C--
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C*
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D--
HSR:14.943% D-
Kills:6,074
Deaths (as Engineer):7,955
Deaths (to Engineers):5,241
KDR:0.76354
Kill Difference:1,881
Playtime:282.898 hours
Usage:29%
Score:4.229m
Score/min:249
Accuracy (listed only):34.725%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D-
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Deimos VA29
B+
Kills:857
Deaths:1,130
KDR:0.758
Accuracy:65.765% B+
HSR:17.153% C++
Eridani SX5G
C+
Kills:357
Deaths:514
KDR:0.695
Accuracy:27.303% C+
HSR:15.406% D
NS-7G PDW
B+
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B+
HSR:18.750% C++
CME
C
Kills:164
Deaths:339
KDR:0.484
Accuracy:24.679% C
HSR:19.512% C-
Pulsar VS1
B*
Kills:161
Deaths:316
KDR:0.509
Accuracy:27.790% B*
HSR:14.907% D-
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
PS1-AV Suppressor
C--
Kills:152
Deaths:332
KDR:0.458
Accuracy:26.521% D
HSR:19.079% C--
H-V45
C
Kills:128
Deaths:178
KDR:0.719
Accuracy:22.702% C
HSR:11.719% D*
NS-11P
D*
Kills:76
Deaths:155
KDR:0.490
Accuracy:16.644% D*
HSR:9.211% F
Kills:6,904
Deaths (as Combat Medic):8,423
Deaths (to Combat Medics):3,431
KDR:0.81966
Kill Difference:1,519
Playtime:50.900 hours
Usage:5%
Score:1.279m
Score/min:419
Accuracy (listed only):33.141%
HSR (listed only):14.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D-
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Deimos VA29
B+
Kills:857
Deaths:1,130
KDR:0.758
Accuracy:65.765% B+
HSR:17.153% C++
Pulsar C
B+
Kills:732
Deaths:1,469
KDR:0.498
Accuracy:26.931% B+
HSR:20.219% C--
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
Eridani SX5G
C+
Kills:357
Deaths:514
KDR:0.695
Accuracy:27.303% C+
HSR:15.406% D
NS-7G PDW
B+
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B+
HSR:18.750% C++
NSX-P Tanto
C*
Kills:169
Deaths:357
KDR:0.473
Accuracy:26.850% C*
HSR:21.894% C--
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C*
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
PS1-AV Suppressor
C--
Kills:152
Deaths:332
KDR:0.458
Accuracy:26.521% D
HSR:19.079% C--
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D--
HSR:14.943% D-
Kills:8,111
Deaths (as Light Assault):10,649
Deaths (to Light Assaults):3,553
KDR:0.76167
Kill Difference:2,538
Playtime:276.005 hours
Usage:28%
Score:5.756m
Score/min:348
Accuracy (listed only):31.981%
HSR (listed only):16.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Eridani SX5G
C+
Kills:357
Deaths:514
KDR:0.695
Accuracy:27.303% C+
HSR:15.406% D
NS-7G PDW
B+
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B+
HSR:18.750% C++
NS-44G Commissioner
C++
Kills:191
Deaths:362
KDR:0.528
Accuracy:38.895% C++
HSR:14.660% D--
Ghost
C
Kills:181
Deaths:291
KDR:0.622
Accuracy:36.610% C
HSR:44.751% F--
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
PS1-AV Suppressor
C--
Kills:152
Deaths:332
KDR:0.458
Accuracy:26.521% D
HSR:19.079% C--
NS-44P Commissioner
D-
Kills:105
Deaths:205
KDR:0.512
Accuracy:33.185% D-
HSR:15.238% D*
NS-AM7 Archer
B++
Kills:94
Deaths:348
KDR:0.270
Accuracy:63.776% B++
HSR:18.085% C++
Soldier Soaker
D
Kills:93
Deaths:220
KDR:0.423
Accuracy:20.850% D**
HSR:9.677% D
Nyx VX31
D--
Kills:90
Deaths:148
KDR:0.608
Accuracy:27.412% D--
HSR:16.667% D*
Phantom VA23
C-
Kills:63
Deaths:83
KDR:0.759
Accuracy:32.171% C-
HSR:11.111% F-
Artemis VX26
B+
Kills:60
Deaths:69
KDR:0.870
Accuracy:29.805% B+
HSR:13.333% D**
Kills:2,914
Deaths (as Infiltrator):4,420
Deaths (to Infiltrators):2,582
KDR:0.65928
Kill Difference:1,506
Playtime:108.842 hours
Usage:11%
Score:1.848m
Score/min:283
Accuracy (listed only):31.935%
HSR (listed only):17.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:254
Deaths:198
KDR:1.283
Accuracy:20.354% C*
HSR:22.047% C++
Blueshift VM5
C++
Kills:253
Deaths:180
KDR:1.406
Accuracy:20.406% C++
HSR:18.577% C--
Quasar VM1
C++
Kills:61
Deaths:66
KDR:0.924
Accuracy:14.880% C+
HSR:19.672% C++
Kills:568
Deaths (as MAX Suit):222
Deaths (to MAX Suits):1,780
KDR:2.55856
Kill Difference:346
Playtime:22.145 hours
Usage:2%
Score:0.456m
Score/min:343
Accuracy (listed only):18.547%
HSR (listed only):20.099%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:648
V. Kills:130 495%
Deaths:180
KDR:3.600
Accuracy:52.913% C++
KPH:85.600 C++
VKPH:17.200 C+
Maelstrom Turbo Laser
D
Kills:151
V. Kills:108 139%
Deaths:557
KDR:0.271
Accuracy:27.762% D
KPH:5.800 D
VKPH:4.100 D-
Kills:799 (151 + 0)
Deaths:737
KDR:1.084
VKDR:0.323
Vehicle Kills:238
Kill Difference:62
Playtime:33.823 hours
Usage:3%
Score:0.397m
Score/min:196
Piloting Accuracy:27.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:104
V. Kills:63 163%
Deaths:41
KDR:2.537
Accuracy:35.849% C
KPH:374,400 U
VKPH:226,800 U
Kills:104 (0 + 104)
Deaths:41
KDR:2.537
VKDR:1.537
Vehicle Kills:63
Kill Difference:63
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,397,210
Piloting Accuracy:N/A%
Gunner Accuracy:35.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:204
V. Kills:28 N/A
Deaths:38
KDR:5.368
Accuracy:29.843% D--
KPH:44.300 B*
VKPH:6.100 C-
LB00 Python AP
C--
Kills:166
V. Kills:76 216%
Deaths:47
KDR:3.532
Accuracy:59.641% C++
KPH:40.500 D
VKPH:18.500 C--
L100 Python HESH
C+
Kills:138
V. Kills:41 329%
Deaths:31
KDR:4.452
Accuracy:43.416% D
KPH:28.100 D--
VKPH:8.400 C+
Kills:508 (508 + 0)
Deaths:116
KDR:4.379
VKDR:1.250
Vehicle Kills:145
Kill Difference:392
Playtime:13.612 hours
Usage:1%
Score:0.165m
Score/min:202
Driving Accuracy:43.416%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:175
V. Kills:84 206%
Deaths:35
KDR:5
Accuracy:42.959% C+
KPH:27.300 C*
VKPH:13.100 C
Kills:175 (0 + 175)
Deaths:35
KDR:5
VKDR:2.400
Vehicle Kills:84
Kill Difference:140
Playtime:6.421 hours
Usage:1%
Score:0.099m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:42.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:89
V. Kills:39 223%
Deaths:13
KDR:6.846
Accuracy:55.747% C
KPH:42 C+
VKPH:18.400 C
Proton II PPA-H
C-
Kills:80
V. Kills:9 N/A
Deaths:7
KDR:11.429
Accuracy:34.003% C
KPH:40.500 D--
VKPH:4.600 C-
Kills:169 (0 + 169)
Deaths:20
KDR:8.450
VKDR:2.400
Vehicle Kills:48
Kill Difference:149
Playtime:4.091 hours
Usage:0%
Score:0.055m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:34.003%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:98
V. Kills:36 265%
Deaths:36
KDR:2.722
Accuracy:41.126% C*
KPH:22.400 C*
VKPH:8.200 C++
M12 Kobalt
C+
Kills:61
V. Kills:5 N/A
Deaths:7
KDR:8.714
Accuracy:13.579% D-
KPH:38.500 D
VKPH:3.200 C+
Kills:159 (0 + 159)
Deaths:43
KDR:3.698
VKDR:0.953
Vehicle Kills:41
Kill Difference:116
Playtime:5.961 hours
Usage:1%
Score:0.083m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:13.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:52
V. Kills:2 N/A
Deaths:9
KDR:5.778
Accuracy:21.931% F-
KPH:41.500 D
VKPH:1.600 D**
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:0.222
Vehicle Kills:2
Kill Difference:43
Playtime:1.254 hours
Usage:0%
Score:0.009m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:21.931%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,7381,3321,0781.236C+0.3717.968%D**N/A90.6C*27.6C+87314.7h1.1B*6.1C++
Ursa 1,2091,1791,6200.728D0.1323.895%C*27.227%B+25.7C-N/A9845.9h11.4C++47.8C**
Orion VS54 1,1891,1711,4690.797C0.0623.899%B+22.63%C26.7CN/A11843.9h12.6C*52.5C++
Thanatos VE70 1,1951,1661,5400.757C+0.1046.929%B++15.352%C+31.3C++N/A14537.3h4B++8.4B++
Pandora VX25 1,1641,1609861.176C+0.3140.856%C++8.879%F43.9C*N/A27226.4h3.9B+9.5B+
Phobos VX86 1,1631,1551,0851.065C+0.2053.014%C--10.649%D-33.9CN/A15834.1h1.9B**3.5B+
Sirius SX12 1,1531,1441,3220.865C+0.0022.141%C-9.615%D**27C+N/A10142.4h12.6B+57.1C**
Deimos VA29 8828571,1300.758C-0.1065.765%B+17.153%C++24.3DN/A12635.2h2B++3.1B+
Pulsar C 7617321,4690.498C0.3626.931%B+20.219%C--15.5DN/A6147.2h13.4C49.6C*
NS Decimator 9907321,1290.648C-0.2161.299%C++N/A25.1D8.8D-18829.2h3.9B+6.3B+
Dual Photon Pods 7786481803.6C2.7452.913%C++1.08%C85.3C++17.1C+5937.6h17.3B++32.8B+
Proximity Mine 5525522921.89D1.0357.218%A++N/A134.6C**N/A5214.1h1M1.7A*
Frag Grenade 4524401440N/A439.1450.237%B+N/A550C**15B++24590.8h3.6C**7.2B+
Force-Blade 53243213,4470.032C**0.8341.408%B*N/A1BN/A5422.1h3.1C7.6B+
Solstice SF 4324156870.604C0.2621.087%D8.675%D**11.7DN/A6235.6h11.2C*53C++
Pulsar LSW 3903815550.686D0.1822.684%C+17.585%D-19.5D-N/A9019.5h13C+57.4C++
Eridani SX5G 3673575140.695D0.1727.303%C+15.406%D20.3DN/A7117.6h12.3C45.1C+
Lasher X2 3143093830.807C+0.0529.349%B+2.589%D29.7C+N/A12910.4h15.4B**52.5B++
MANA Anti-Personnel Turret 2842762111.308N/A0.4519.774%UN/A2760U80U5808100.1h21.9T*110.6T*
Blueshift VM5 2642541981.283C-0.4220.354%C*22.047%C++24.9D1B++12810.2h17.7C-87C++
Blueshift VM5 2572531801.406C0.5420.406%C++18.577%C--29.8CN/A1478.5h16.5C+81.1C*
NS-7G PDW 2272243880.577C0.2826.168%B+18.75%C++17.8CN/A6712.6h14.3C**54.7B+
Lumine Edge AE 2392186,2860.035D0.8328.511%C-5.963%D**1.1DN/A4202.6h1.8F6.5C
C75 Viper 232204385.368C**4.5129.843%D--N/A44.3B*6.1C-2584.6h6.6A22.1B*
NS-44G Commissioner 1941913620.528C--0.3338.895%C++14.66%D--23.9DN/A918h4C+10.3C++
SVA-88 1821821191.529C+0.6723.301%C+6.044%F*44.4C+N/A1894.1h11.7C++50C*
Ghost 1821812910.622D0.2436.61%C44.751%F--19.5DN/A1319.3h2.4C+6.5C+
Tank Mine 2791811341.351D0.4933.77%C+N/A67D-36.3D-8692.7h1.4B*4.2B**
Saron HRB 259175355C+4.1442.959%C+2.286%B++27.3C*13.1C2576.4h20.3B47.4B
NS-15M1 1751712000.855C-0.0125.098%B+5.848%F--34.2C+N/A1335h14.2C-56.5C*
NSX-P Tanto 1801693570.473C--0.3926.85%C*21.894%C--17.8C-1.2B**759.5h14.9C++55.5C**
VX6-7 1781692500.676C0.1925.777%C*24.26%B+28.2C+1.5A*1166h11.8B45.9B+
LB00 Python AP 242166473.532D-2.6759.641%C++N/A40.5D18.5C--2044.1h4.6C7.7C+
CME 1691643390.484D-0.3824.679%C19.512%C-20DN/A1358.2h14.9C60.2C+
Serpent VE92 1661643380.485C--0.3822.181%C18.293%C19.8C-N/A1378.3h13.3C++60.2C++
Pulsar VS1 1641613160.509C-0.3527.79%B*14.907%D-16.8C-N/A969.6h16.9C--60.7C**
Flare VE6 1611611640.982C0.1222.894%C++10.559%F-43.5C++N/A1903.7h8.9B++39.1B+
VX29 Polaris 1611601561.026C0.1625.12%C**7.5%F--39C+N/A1374.1h11.8C**46.8B
NS-7 PDW 1601601381.159C**0.3030.325%B**18.75%C++45.7B**N/A2793.5h12B++39.7B++
PS1-AV Suppressor 1541523320.458D0.4026.521%D19.079%C--17.3D--N/A688.8h14.9C--56C-
Maelstrom Turbo Laser 2591515570.271C--0.5927.762%D5.298%A++5.7D4.1D-8126.3h134.6C484.9C
L100 Python HESH 179138314.452D3.5943.416%DN/A28.2D--8.4C+1484.9h3.9C+9.1C
Rocklet Rifle 2461382980.463C-0.4052.095%C+N/A18.2D14.2D-2417.6h43.3C83.2C+
The Slasher 1581312,2260.059C++0.8041.711%B+N/A2.3C+N/A1057.2h3D-7.1C+
H-V45 1331281780.719C0.1422.702%C11.719%D*18.3DN/A1337h14.1C+62C+
S1 1601062030.522C0.3447.142%D*5.66%A++16.8D8.6D2386.3h4.7B**10.1B+
NS-44P Commissioner 1051052050.512D0.3533.185%D-15.238%D*16.7D-N/A716.3h3.5C++10.7C+
C150 Dalton 167104412.537C--1.6835.849%CN/A1040U630U7990700.1h4.4C+12.2C+
M20 Basilisk 13498362.722C+1.8641.126%C*3.061%D--22.3C++8.2C++2354.4h93.2C++226.6B+
NS-AM7 Archer 136943480.27C--0.5963.776%B++18.085%C++3.5D1.6D2926.5h14.6B+22.9B++
Soldier Soaker 94932200.423D0.4420.85%D**9.677%D14.5D*N/A676.4h6.9C32.9D*
Nyx VX31 90901480.608D0.2527.412%D--16.667%D*19.1DN/A1044.7h5.6C++20.3C
E540 Halberd-H 12889136.846C+5.9855.747%C1.124%C-42.4C+18.6C2802.1h4.4B*7.8B*
Solstice VE3 87871130.77C+0.0917.864%D--14.943%D-4.6D-N/A6919h21.7D--121.6D
Proton II PPA-H 8980711.429C+10.5734.003%CN/A40D--4.5C--1662h15.7D*46D-
NS-11P 81761550.49D0.3716.644%D*9.211%F13.8DN/A615.5h16.1C--96.5D-
Spear Anti-Vehicle Phalanx Turret 11875116.818C+5.9634.698%D--N/A32.6C18.7C3862.3h7.8B+22.5C+
Phantom VA23 6363830.759D0.1032.171%C-11.111%F-22.5DN/A742.8h4B+12.3C**
M12 Kobalt 666178.714C7.8513.579%D-13.115%D--38.1D3.1C+2271.6h17.7B+130.1C+
Quasar VM1 6361660.924C0.0614.88%C+19.672%C++12.7D-N/A924.8h17.9D120.5C+
Artemis VX26 6060690.87C0.0129.805%B+13.333%D**25C-N/A1552.4h10.9B+36.7B+
CAS 14-E 545295.778C--4.9221.931%F-N/A40D1.5D**1231.3h29.2C**133.3C-

Consumables
  Name Deaths Consumed Time Equipped
Hellion G1620h
Spawn Beacon284171.3h
Anti-Vehicle MANA Turret16631h
Nano-Armor Kit360220,43631.9h
Nanite Revive Grenade05710.2h
Medical Applicator47473,25810.8h
Restoration Kit704581h
Welding Device11,0010.1h
Ammunition Package221,9431.3h
Smoke Grenade0640h
M12 Kobalt0740h
Medical Kit1971,4263.3h
Anti-Infantry MANA Turret455131.3h
Nano-Repair Grenade02480.1h
Snowman Soldier131480.2h
Flail Targeting Dart5790.7h
Dual-75 Duster1610.1h
Shield Recharging Field176210.5h
Recon Detection Device1442,7688h

Check the help document for the dictionary if you want to learn more about words used here.


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