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Centurion A.S.P. Operative AkselBen[V] AkselBen
VS BR 54

KDR: 0.9

Score: 14m

Last Seen: Feb 18th, 2019 3:20 AM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 55): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 Thanatos VE70 Pandora VX25 Phobos VX86 Sirius SX12 Dual Photon Pods Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.672%16.112%381249986,1570.5600330.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%0.504B+-0.7D-0.525DHEAD + (~4.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.3C*12.40.132C++40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.617%1.933%237210207763952301.9596336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.779%-0.269C0.325C**0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.327C**37.80.287C*71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%0.877%45210203428691020.393104332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%-0.789D--1.118D*0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+5.50.559B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.162%2.682%53210202617061960.369166132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.919%0.466B+-0.425C---1.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1110.063C+45.7-0.16C65.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.084%44.253%531102117477110.225389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.305C*-1.501F-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.40.255C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.623%12.416%53410184,035926574.35745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%0.423B-0.44C--0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+3.10.366C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
14m620.4%328 (19.7k)295 (17.7k)0.89848418,55120,6471.0152654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102216420.335%10.253%20802:185

6% Combat Medic28% Engineer23% Heavy Assault13% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:23 PMMay 18th, 2018 10:06 PMFeb 18th, 2019 4:51 AM (2d) (PST)Feb 17th, 2019 11:26 PM (2d) (PST)Feb 17th, 2019 11:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4242961280.3900.4340.0402.6900.04332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,46117,7757,68623262161317,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792h/33d 2,411 1,902 4,327 127.8k 1,568 2,400 2,055 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,171
Deaths:1,469
KDR:0.797
Accuracy:23.899% B+
HSR:22.630% C
Ursa
C++
Kills:450
Deaths:621
KDR:0.725
Accuracy:21.100% C
HSR:25.111% C++
Lasher X2
B*
Kills:219
Deaths:240
KDR:0.913
Accuracy:31.351% B*
HSR:2.283% D-
SVA-88
C+
Kills:182
Deaths:119
KDR:1.529
Accuracy:23.301% C+
HSR:6.044% F*
NS-15M1
B+
Kills:171
Deaths:200
KDR:0.855
Accuracy:25.098% B+
HSR:5.848% F--
Flare VE6
C+
Kills:160
Deaths:159
KDR:1.006
Accuracy:22.502% C+
HSR:10.625% F-
VX29 Polaris
C**
Kills:160
Deaths:156
KDR:1.026
Accuracy:25.120% C**
HSR:7.500% F-
Pulsar LSW
D--
Kills:160
Deaths:213
KDR:0.751
Accuracy:17.843% D--
HSR:11.250% F
Kills:2,673
Deaths (as Heavy Assault):3,177
Deaths (to Heavy Assaults):6,491
KDR:0.84136
Kill Difference:504
Playtime:178.396 hours
Usage:23%
Score:2.541m
Score/min:237
Accuracy (listed only):23.777%
HSR (listed only):11.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C-
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C-
HSR:10.649% D-
Deimos VA29
B+
Kills:554
Deaths:654
KDR:0.847
Accuracy:67.946% B+
HSR:17.329% C++
Pulsar C
B+
Kills:531
Deaths:1,018
KDR:0.522
Accuracy:27.524% B+
HSR:19.774% D
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C**
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D-
HSR:14.943% D-
Kills:5,401
Deaths (as Engineer):6,671
Deaths (to Engineers):4,356
KDR:0.80962
Kill Difference:1,270
Playtime:224.073 hours
Usage:28%
Score:3.216m
Score/min:239
Accuracy (listed only):35.909%
HSR (listed only):15.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C-
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C-
HSR:10.649% D-
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D*
Deimos VA29
B+
Kills:554
Deaths:654
KDR:0.847
Accuracy:67.946% B+
HSR:17.329% C++
Eridani SX5G
C+
Kills:259
Deaths:301
KDR:0.860
Accuracy:27.932% C+
HSR:14.672% D
NS-7G PDW
C**
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% C**
HSR:18.750% C*
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
Pulsar VS1
B*
Kills:150
Deaths:291
KDR:0.515
Accuracy:27.605% B*
HSR:14.667% D-
CME
C-
Kills:129
Deaths:286
KDR:0.451
Accuracy:24.283% C-
HSR:18.605% C--
H-V45
D
Kills:111
Deaths:153
KDR:0.725
Accuracy:21.304% D
HSR:9.910% D**
NS-11P
D*
Kills:76
Deaths:155
KDR:0.490
Accuracy:16.644% D*
HSR:9.211% F
Kills:6,288
Deaths (as Combat Medic):7,299
Deaths (to Combat Medics):2,734
KDR:0.86149
Kill Difference:1,011
Playtime:46.093 hours
Usage:6%
Score:1.176m
Score/min:425
Accuracy (listed only):33.762%
HSR (listed only):13.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B++
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C-
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C-
HSR:10.649% D-
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D*
Deimos VA29
B+
Kills:554
Deaths:654
KDR:0.847
Accuracy:67.946% B+
HSR:17.329% C++
Pulsar C
B+
Kills:531
Deaths:1,018
KDR:0.522
Accuracy:27.524% B+
HSR:19.774% D
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
Eridani SX5G
C+
Kills:259
Deaths:301
KDR:0.860
Accuracy:27.932% C+
HSR:14.672% D
NS-7G PDW
C**
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% C**
HSR:18.750% C*
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C**
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D-
HSR:14.943% D-
Kills:7,188
Deaths (as Light Assault):8,820
Deaths (to Light Assaults):2,757
KDR:0.81497
Kill Difference:1,632
Playtime:219.515 hours
Usage:28%
Score:4.980m
Score/min:378
Accuracy (listed only):33.057%
HSR (listed only):15.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D*
Eridani SX5G
C+
Kills:259
Deaths:301
KDR:0.860
Accuracy:27.932% C+
HSR:14.672% D
NS-7G PDW
C**
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% C**
HSR:18.750% C*
NS-44G Commissioner
C+
Kills:191
Deaths:360
KDR:0.531
Accuracy:38.900% C+
HSR:14.660% D--
Ghost
C
Kills:174
Deaths:272
KDR:0.640
Accuracy:37.084% C
HSR:44.253% F--
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
NS-44P Commissioner
D-
Kills:95
Deaths:182
KDR:0.522
Accuracy:32.899% D-
HSR:15.790% D--
Nyx VX31
D*
Kills:90
Deaths:148
KDR:0.608
Accuracy:27.412% D*
HSR:16.667% D*
Phantom VA23
C-
Kills:63
Deaths:83
KDR:0.759
Accuracy:32.171% C-
HSR:11.111% F--
Artemis VX26
B+
Kills:60
Deaths:69
KDR:0.870
Accuracy:29.805% B+
HSR:13.333% D*
Kills:2,460
Deaths (as Infiltrator):3,263
Deaths (to Infiltrators):2,034
KDR:0.75391
Kill Difference:803
Playtime:102.165 hours
Usage:13%
Score:1.751m
Score/min:286
Accuracy (listed only):30.484%
HSR (listed only):17.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:210
Deaths:158
KDR:1.329
Accuracy:18.183% C
HSR:24.286% B++
Blueshift VM5
C
Kills:207
Deaths:140
KDR:1.479
Accuracy:17.907% C
HSR:17.391% D
Quasar VM1
C*
Kills:61
Deaths:66
KDR:0.924
Accuracy:14.880% C+
HSR:19.672% C*
Kills:478
Deaths (as MAX Suit):182
Deaths (to MAX Suits):1,520
KDR:2.62637
Kill Difference:296
Playtime:20.251 hours
Usage:3%
Score:0.349m
Score/min:288
Accuracy (listed only):16.990%
HSR (listed only):20.450%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:642
V. Kills:127 N/A
Deaths:178
KDR:3.607
Accuracy:53.455% C++
KPH:85.100 C++
VKPH:16.800 C+
Maelstrom Turbo Laser
C-
Kills:134
V. Kills:97 137%
Deaths:507
KDR:0.264
Accuracy:28.625% C-
KPH:5.500 D
VKPH:4 D-
Kills:776 (134 + 0)
Deaths:685
KDR:1.133
VKDR:0.327
Vehicle Kills:224
Kill Difference:91
Playtime:31.867 hours
Usage:4%
Score:0.386m
Score/min:202
Piloting Accuracy:28.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:204
V. Kills:28 N/A
Deaths:38
KDR:5.368
Accuracy:29.843% D--
KPH:44.300 B*
VKPH:6.100 C
L100 Python HESH
C++
Kills:138
V. Kills:41 329%
Deaths:31
KDR:4.452
Accuracy:43.416% D
KPH:28.100 D--
VKPH:8.400 C++
LB00 Python AP
D
Kills:92
V. Kills:46 196%
Deaths:21
KDR:4.381
Accuracy:60.231% C++
KPH:34 D--
VKPH:17 D
Kills:434 (434 + 0)
Deaths:90
KDR:4.822
VKDR:1.278
Vehicle Kills:115
Kill Difference:344
Playtime:12.220 hours
Usage:2%
Score:0.141m
Score/min:193
Driving Accuracy:60.231%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:171
V. Kills:83 204%
Deaths:34
KDR:5.029
Accuracy:43.038% C+
KPH:27.700 C**
VKPH:13.500 C
Kills:171 (0 + 171)
Deaths:34
KDR:5.029
VKDR:2.441
Vehicle Kills:83
Kill Difference:137
Playtime:6.163 hours
Usage:1%
Score:0.096m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:43.038%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:90
V. Kills:31 281%
Deaths:34
KDR:2.647
Accuracy:40.437% C++
KPH:22.600 C*
VKPH:7.800 C+
Kills:90 (0 + 90)
Deaths:34
KDR:2.647
VKDR:0.912
Vehicle Kills:31
Kill Difference:56
Playtime:3.979 hours
Usage:1%
Score:0.057m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:40.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6251,2521,0051.246C+0.3517.502%D**N/A92.7B27.6C+88013.5h1.1B*6.3C++
Orion VS54 1,1891,1711,4690.797C0.1023.899%B+22.63%C26.7CN/A11243.9h12.6C*52.5C++
Thanatos VE70 1,1951,1661,5400.757C+0.1446.929%B++15.352%C+31.3C*N/A14537.3h4B++8.4B++
Pandora VX25 1,1641,1609861.176C++0.2840.856%C++8.879%F43.9C**N/A27026.4h3.9B+9.5B+
Phobos VX86 1,1631,1551,0851.065C+0.1753.014%C-10.649%D-33.9CN/A15734.1h1.9B*3.5B+
Sirius SX12 1,1531,1441,3220.865C+0.0322.141%C-9.615%D*27C+N/A10142.4h12.6B+57.1C**
Dual Photon Pods 7696421783.607C2.7153.455%C++1.09%C85.6C++16.9C+5897.5h17B++31.9B+
Deimos VA29 5675546540.847C0.0567.946%B+17.329%C++29.9C-N/A17318.5h2B++2.9B+
Proximity Mine 5475472911.88D0.9857.563%A++N/A133.4C**N/A5164.1h1M1.7A*
Pulsar C 5565311,0180.522C-0.3827.524%B+19.774%D16.3C--N/A6032.6h14.4C-52.2C++
Ursa 4584506210.725D0.1721.1%C25.111%C++20.9DN/A7821.5h13C-61.4C+
Force-Blade 53243213,4470.032C**0.8741.408%B**N/A1C**N/A5421.7h3.1C7.6B+
NS Decimator 6054306800.632C-0.2760.067%C+N/A25.9C--10.5D21016.6h4.2B+7B+
Solstice SF 4324156870.604C0.2921.087%D8.675%D**11.7DN/A6135.6h11.2C*53C++
Frag Grenade 2942851285N/A284.1048.899%B+N/A570B18B**26660.5h3.4B+7B+
Eridani SX5G 2642593010.86D0.0427.932%C+14.672%D27.6DN/A889.4h12.1C+43.3C+
NS-7G PDW 2272243880.577C-0.3226.168%C**18.75%C*17.8C-N/A6712.6h14.3C*54.7B
Lasher X2 2222192400.913C+0.0131.351%B*2.283%D-36.5C**N/A1626h15.4B**49B*
Blueshift VM5 2202101581.329C-0.4318.183%C24.286%B++24.1C--1.1B**1108.7h15.7C++86.2C++
Blueshift VM5 2082071401.479C0.5817.907%C17.391%D29.6CN/A1317h14.3B+79.7C**
MANA Anti-Personnel Turret 2142061711.205N/A0.3120.101%UN/A2060U80U4658800.1h23.6T*117.5T*
C75 Viper 232204385.368B4.4729.843%D--N/A44.3B*6.1C2514.6h6.6A22.1B*
NS-44G Commissioner 1941913600.531D0.3738.9%C+14.66%D--24.5DN/A937.8h4C10.3C+
SVA-88 1821821191.529C+0.6323.301%C+6.044%F*44.4C+N/A1814.1h11.7C++50C*
Ghost 1751742720.64D0.2637.084%C44.253%F--20DN/A1318.7h2.4C+6.4C+
NS-15M1 1751712000.855C-0.0425.098%B+5.848%F--34.2C+N/A1315h14.2C56.5C*
Saron HRB 254171345.029C+4.1343.038%C+2.339%B++27.6C**13.4C2586.2h20.3B+47.2B+
VX6-7 1781692500.676C0.2225.777%C**24.26%B+28.2C+1.5M1106h11.8B45.9B+
Serpent VE92 1661643380.485C--0.4122.181%C18.293%C19.8CN/A1338.3h13.3C++60.2C++
Flare VE6 1601601591.006C0.1122.502%C+10.625%F-45.7C++N/A1883.5h8.7B*38.7B+
VX29 Polaris 1611601561.026C0.1325.12%C**7.5%F-39C+N/A1294.1h11.8C**46.8B
NS-7 PDW 1601601381.159C**0.2630.325%B**18.75%C++45.7B**N/A2733.5h12B++39.7B++
Pulsar LSW 1631602130.751D0.1517.843%D--11.25%F18D-N/A678.9h12C*67.3C+
Tank Mine 2361511091.385D0.4935.88%C*N/A71.9D40.5D9502.1h1.4B*4A
Pulsar VS1 1531502910.515C-0.3827.605%B*14.667%D-17C-N/A808.8h16.9C--61.3C**
L100 Python HESH 179138314.452D3.5543.416%DN/A28.2D--8.4C++1444.9h3.9C9.1C
Maelstrom Turbo Laser 2311345070.264C--0.6328.625%C-5.97%A*5.5D4D-8224.3h137.5C480.4C
The Slasher 1581312,2260.059C*0.8441.711%B+N/A2.3C+N/A1057.2h3D7.1C++
CME 1331292860.451D-0.4524.283%C-18.605%C--19.3DN/A1446.7h15C61.6C+
H-V45 1141111530.725C0.1721.304%D9.91%D**17.9DN/A1336.2h13.8C+64.8C+
S1 1601062030.522C0.3847.142%D--5.66%A+16.8D8.6D2226.3h4.7B**10.1B+
Rocklet Rifle 1831022050.498C0.4051.8%C+N/A19.2D15.3D-2395.3h44.3C-85.5C
NS-44P Commissioner 95951820.522C--0.3832.899%D-15.79%D--19D-N/A825h3.5C++10.5C+
LB00 Python AP 13892214.381D3.4860.231%C++N/A34.1D--17D1832.7h5.7D-9.4D
M20 Basilisk 12190342.647C+1.7540.437%C++3.333%D--22.5C*7.8C+2374h93.9C*232.2B
Nyx VX31 90901480.608D0.2927.412%D*16.667%D*19.1DN/A1014.7h5.6C++20.3C
Solstice VE3 87871130.77C+0.1317.864%D-14.943%D-4.6D-N/A6518.8h21.7D-121.6C--
NS-11P 81761550.49D0.4116.644%D*9.211%F13.8DN/A585.5h16.1C--96.5D-
Spear Anti-Vehicle Phalanx Turret 11674116.727C+5.8334.487%D--N/A32.2C18.3C3722.3h7.8B+22.6C++
Phantom VA23 6363830.759D0.1432.171%C-11.111%F--22.5C--N/A732.8h4B+12.3C**
Quasar VM1 6361660.924C0.0314.88%C+19.672%C*12.7D-N/A834.8h17.9D120.5C+
Artemis VX26 6060690.87C0.0329.805%B+13.333%D*25CN/A1372.4h10.9B+36.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15531h
Restoration Kit694471h
Flail Targeting Dart3560.5h
Snowman Soldier131480.2h
Nano-Armor Kit274174,07825.6h
Spawn Beacon242471h
Hellion G1620h
Nanite Revive Grenade04700.1h
Medical Applicator45169,68510.1h
Welding Device06930.1h
M12 Kobalt0740h
Ammunition Package161,5341h
Medical Kit1148172.4h
Anti-Infantry MANA Turret354541.2h
Smoke Grenade0640h
Shield Recharging Field115090.4h
Recon Detection Device1302,4747.3h
Dual-75 Duster1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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