Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,710)players online:
CAMIKAZE78 (10)  VTGone (2)  bezerkerzer0 (2)  DeVoich (2)  Spzatak (2)  jackd23 (2) 20
stats.dasanfall.com
Signifer A.S.P. Operative AkselBen[V] AkselBen
VS BR 58

KDR: 0.88

Score: 14.3m

Last Seen: Apr 12th, 2019 11:57 PM
- OFFLINE - 154.3 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 59
Level Progress (to 59): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 Thanatos VE70 Pandora VX25 Phobos VX86 Sirius SX12 Deimos VA29 Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AkselBen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.774%16.341%3882610096,3400.5503950.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%0.505B+-0.697D-0.521DHEAD + (~4.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.298C*12.50.13C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.518%1.933%228210337764122301.88349336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.771%-0.301C0.305C*0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.318C*38.10.284C*72.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%0.877%44210333428981030.380846329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%-0.791D--1.111D*0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.564B+5.50.559B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.212%2.672%51210332627411990.353576131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.957%0.463B+-0.429C---1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.20.064C+45.8-0.156C65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.084%44.253%511103417479110.219697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.309C*-1.498F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.40.255C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.964%12.548%51410314,192966624.33506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%0.44B-0.418C--0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.503B+30.369C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 59
14.3m630.9%326 (19.6k)290 (17.4k)0.88455619,01021,4910.99962858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103517220.337%10.337%21002:185

6% Combat Medic28% Engineer22% Heavy Assault13% Infiltrator29% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:23 PMMay 18th, 2018 10:06 PMApr 18th, 2019 3:25 PM (14h) (PST)Apr 12th, 2019 10:30 PM (6d) (PST)Apr 12th, 2019 7:57 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4152921230.3840.4340.0402.6920.04323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,92617,5447,38223262162317,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
824.8h/34.4d 2,473 1,965 4,494 133.2k 1,600 2,479 2,108 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,171
Deaths:1,469
KDR:0.797
Accuracy:23.899% B+
HSR:22.630% C
Ursa
C*
Kills:453
Deaths:626
KDR:0.724
Accuracy:21.119% C
HSR:25.386% C*
Lasher X2
B++
Kills:219
Deaths:242
KDR:0.905
Accuracy:31.122% B++
HSR:2.283% D-
SVA-88
C+
Kills:182
Deaths:119
KDR:1.529
Accuracy:23.301% C+
HSR:6.044% F*
NS-15M1
B+
Kills:171
Deaths:200
KDR:0.855
Accuracy:25.098% B+
HSR:5.848% F--
Pulsar LSW
D--
Kills:160
Deaths:213
KDR:0.751
Accuracy:17.843% D--
HSR:11.250% F-
VX29 Polaris
C**
Kills:160
Deaths:156
KDR:1.026
Accuracy:25.120% C**
HSR:7.500% F--
Flare VE6
C+
Kills:160
Deaths:159
KDR:1.006
Accuracy:22.502% C+
HSR:10.625% F-
Kills:2,676
Deaths (as Heavy Assault):3,184
Deaths (to Heavy Assaults):6,750
KDR:0.84045
Kill Difference:508
Playtime:178.994 hours
Usage:22%
Score:2.542m
Score/min:237
Accuracy (listed only):23.751%
HSR (listed only):11.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B*
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D--
Deimos VA29
B+
Kills:711
Deaths:899
KDR:0.791
Accuracy:67.512% B+
HSR:17.018% C++
Pulsar C
B+
Kills:531
Deaths:1,018
KDR:0.522
Accuracy:27.524% B+
HSR:19.774% D
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C**
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D-
HSR:14.943% D-
NSX-P Tanto
B
Kills:73
Deaths:193
KDR:0.378
Accuracy:27.435% B
HSR:21.918% C-
Kills:5,631
Deaths (as Engineer):7,109
Deaths (to Engineers):4,523
KDR:0.79209
Kill Difference:1,478
Playtime:233.051 hours
Usage:28%
Score:3.321m
Score/min:237
Accuracy (listed only):35.018%
HSR (listed only):15.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B*
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D--
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Deimos VA29
B+
Kills:711
Deaths:899
KDR:0.791
Accuracy:67.512% B+
HSR:17.018% C++
Eridani SX5G
C+
Kills:294
Deaths:387
KDR:0.760
Accuracy:27.204% C+
HSR:15.986% D
NS-7G PDW
B
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B
HSR:18.750% C++
Pulsar VS1
B*
Kills:160
Deaths:315
KDR:0.508
Accuracy:27.753% B*
HSR:15% D-
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
CME
C-
Kills:129
Deaths:286
KDR:0.451
Accuracy:24.283% C-
HSR:18.605% D
H-V45
D
Kills:111
Deaths:153
KDR:0.725
Accuracy:21.304% D
HSR:9.910% F
NS-11P
D*
Kills:76
Deaths:155
KDR:0.490
Accuracy:16.644% D*
HSR:9.211% F
PS1-AV Suppressor
C++
Kills:62
Deaths:149
KDR:0.416
Accuracy:27.301% C-
HSR:24.194% C++
Kills:6,552
Deaths (as Combat Medic):7,803
Deaths (to Combat Medics):2,854
KDR:0.83968
Kill Difference:1,251
Playtime:47.322 hours
Usage:6%
Score:1.196m
Score/min:421
Accuracy (listed only):33.187%
HSR (listed only):14.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:1,166
Deaths:1,540
KDR:0.757
Accuracy:46.929% B*
HSR:15.352% C+
Pandora VX25
C++
Kills:1,160
Deaths:986
KDR:1.176
Accuracy:40.856% C++
HSR:8.879% F
Phobos VX86
C--
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:53.014% C--
HSR:10.649% D--
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Deimos VA29
B+
Kills:711
Deaths:899
KDR:0.791
Accuracy:67.512% B+
HSR:17.018% C++
Pulsar C
B+
Kills:531
Deaths:1,018
KDR:0.522
Accuracy:27.524% B+
HSR:19.774% D
Solstice SF
D
Kills:415
Deaths:687
KDR:0.604
Accuracy:21.087% D
HSR:8.675% D**
Eridani SX5G
C+
Kills:294
Deaths:387
KDR:0.760
Accuracy:27.204% C+
HSR:15.986% D
NS-7G PDW
B
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B
HSR:18.750% C++
VX6-7
B+
Kills:169
Deaths:250
KDR:0.676
Accuracy:25.777% C**
HSR:24.260% B+
Serpent VE92
C
Kills:164
Deaths:338
KDR:0.485
Accuracy:22.181% C
HSR:18.293% C
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
Solstice VE3
D-
Kills:87
Deaths:113
KDR:0.770
Accuracy:17.864% D-
HSR:14.943% D-
NSX-P Tanto
B
Kills:73
Deaths:193
KDR:0.378
Accuracy:27.435% B
HSR:21.918% C-
PS1-AV Suppressor
C++
Kills:62
Deaths:149
KDR:0.416
Accuracy:27.301% C-
HSR:24.194% C++
Kills:7,515
Deaths (as Light Assault):9,493
Deaths (to Light Assaults):2,898
KDR:0.79164
Kill Difference:1,978
Playtime:240.032 hours
Usage:29%
Score:5.164m
Score/min:359
Accuracy (listed only):32.221%
HSR (listed only):16.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,144
Deaths:1,322
KDR:0.865
Accuracy:22.141% C-
HSR:9.615% D**
Eridani SX5G
C+
Kills:294
Deaths:387
KDR:0.760
Accuracy:27.204% C+
HSR:15.986% D
NS-7G PDW
B
Kills:224
Deaths:388
KDR:0.577
Accuracy:26.168% B
HSR:18.750% C++
NS-44G Commissioner
C+
Kills:191
Deaths:362
KDR:0.528
Accuracy:38.895% C+
HSR:14.660% D--
Ghost
C
Kills:174
Deaths:272
KDR:0.640
Accuracy:37.084% C
HSR:44.253% F--
NS-7 PDW
B**
Kills:160
Deaths:138
KDR:1.159
Accuracy:30.325% B**
HSR:18.750% C++
NS-44P Commissioner
D-
Kills:95
Deaths:184
KDR:0.516
Accuracy:32.904% D-
HSR:15.790% D--
Nyx VX31
D--
Kills:90
Deaths:148
KDR:0.608
Accuracy:27.412% D--
HSR:16.667% D**
Phantom VA23
C-
Kills:63
Deaths:83
KDR:0.759
Accuracy:32.171% C-
HSR:11.111% F--
PS1-AV Suppressor
C++
Kills:62
Deaths:149
KDR:0.416
Accuracy:27.301% C-
HSR:24.194% C++
Artemis VX26
B+
Kills:60
Deaths:69
KDR:0.870
Accuracy:29.805% B+
HSR:13.333% D**
Kills:2,557
Deaths (as Infiltrator):3,502
Deaths (to Infiltrators):2,110
KDR:0.73015
Kill Difference:945
Playtime:103.450 hours
Usage:13%
Score:1.759m
Score/min:283
Accuracy (listed only):30.128%
HSR (listed only):18.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:211
Deaths:161
KDR:1.311
Accuracy:18.223% C
HSR:24.171% B+
Blueshift VM5
C
Kills:207
Deaths:143
KDR:1.448
Accuracy:17.928% C
HSR:17.391% D
Quasar VM1
C*
Kills:61
Deaths:66
KDR:0.924
Accuracy:14.880% C+
HSR:19.672% C*
Kills:479
Deaths (as MAX Suit):185
Deaths (to MAX Suits):1,554
KDR:2.58919
Kill Difference:294
Playtime:20.351 hours
Usage:2%
Score:0.350m
Score/min:287
Accuracy (listed only):17.010%
HSR (listed only):20.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:642
V. Kills:127 N/A
Deaths:178
KDR:3.607
Accuracy:53.373% C++
KPH:85.100 C++
VKPH:16.800 C+
Maelstrom Turbo Laser
C-
Kills:134
V. Kills:97 137%
Deaths:513
KDR:0.261
Accuracy:28.566% C-
KPH:5.500 D
VKPH:4 D-
Kills:776 (134 + 0)
Deaths:691
KDR:1.123
VKDR:0.324
Vehicle Kills:224
Kill Difference:85
Playtime:32.040 hours
Usage:4%
Score:0.386m
Score/min:201
Piloting Accuracy:28.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:204
V. Kills:28 N/A
Deaths:38
KDR:5.368
Accuracy:29.843% D--
KPH:44.300 B*
VKPH:6.100 C-
L100 Python HESH
C+
Kills:138
V. Kills:41 329%
Deaths:31
KDR:4.452
Accuracy:43.416% D
KPH:28.100 D--
VKPH:8.400 C+
LB00 Python AP
D
Kills:94
V. Kills:47 196%
Deaths:23
KDR:4.087
Accuracy:60.455% C++
KPH:34.100 D--
VKPH:17.100 D
Kills:436 (436 + 0)
Deaths:92
KDR:4.739
VKDR:1.261
Vehicle Kills:116
Kill Difference:344
Playtime:12.269 hours
Usage:1%
Score:0.143m
Score/min:194
Driving Accuracy:60.455%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:172
V. Kills:83 205%
Deaths:35
KDR:4.914
Accuracy:43.163% C+
KPH:27.700 C**
VKPH:13.400 C
Kills:172 (0 + 172)
Deaths:35
KDR:4.914
VKDR:2.371
Vehicle Kills:83
Kill Difference:137
Playtime:6.209 hours
Usage:1%
Score:0.096m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:43.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:90
V. Kills:31 281%
Deaths:35
KDR:2.571
Accuracy:40.456% C++
KPH:22.500 C*
VKPH:7.800 C+
Kills:90 (0 + 90)
Deaths:35
KDR:2.571
VKDR:0.886
Vehicle Kills:31
Kill Difference:55
Playtime:3.998 hours
Usage:0%
Score:0.057m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:40.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6631,2771,0241.247C+0.3617.573%D**N/A91.9C**27.8C+86913.9h1.1B*6.2C++
Orion VS54 1,1891,1711,4690.797C0.0923.899%B+22.63%C26.7C+N/A11243.9h12.6C**52.5B+
Thanatos VE70 1,1951,1661,5400.757C+0.1346.929%B*15.352%C+31.3C*N/A14537.3h4B++8.4B*
Pandora VX25 1,1641,1609861.176C++0.2940.856%C++8.879%F43.9C**N/A27026.4h3.9B+9.5B+
Phobos VX86 1,1631,1551,0851.065C+0.1853.014%C--10.649%D--33.9CN/A15734.1h1.9B*3.5B+
Sirius SX12 1,1531,1441,3220.865C+0.0222.141%C-9.615%D**27C+N/A10142.4h12.6B++57.1C**
Deimos VA29 7297118990.791C0.0967.512%B+17.018%C++27.3C--N/A14626h2B++2.9B+
Dual Photon Pods 7696421783.607C2.7253.373%C++1.09%C85.6C++16.9C+5897.5h17.1B++32B+
Proximity Mine 5485482911.883D1.0057.53%A++N/A133.7C**N/A5174.1h1M1.7A*
Pulsar C 5565311,0180.522C-0.3627.524%B+19.774%D16.3C--N/A6032.6h14.4C52.2C++
Ursa 4614536260.724D0.1621.119%C25.386%C*20.9DN/A7821.7h13C61.3C+
Force-Blade 53243213,4470.032C**0.8541.408%B**N/A1B+N/A5421.7h3.1C7.6B+
NS Decimator 6064316820.632C--0.2560.1%C+N/A25.8D10.5D20816.7h4.2B+7B+
Solstice SF 4324156870.604C0.2821.087%D8.675%D**11.7DN/A6135.6h11.2C*53C*
Frag Grenade 3103001300N/A299.1249.081%B+N/A600B+20A24810.5h3.6C**7.3B+
Eridani SX5G 3002943870.76D0.1227.204%C+15.986%D21.5DN/A6713.7h12.3C45.2C+
NS-7G PDW 2272243880.577C0.3126.168%B18.75%C++17.8CN/A6712.6h14.3C**54.7B+
Lasher X2 2222192420.905C+0.0231.122%B++2.283%D-35.3C**N/A1596.2h15.4B**49.5B++
Blueshift VM5 2212111611.311C-0.4318.223%C24.171%B+24C--1.1B**1098.8h15.7C++86.1C++
Blueshift VM5 2082071431.448C0.5617.928%C17.391%D29.2CN/A1307.1h14.4B++80.1C**
MANA Anti-Personnel Turret 2142061711.205N/A0.3220.097%UN/A2060U80U4658800.1h23.6T*117.6T*
C75 Viper 232204385.368B4.4829.843%D--N/A44.3B*6.1C-2514.6h6.6A22.1B*
NS-44G Commissioner 1941913620.528D0.3638.895%C+14.66%D--23.9DN/A918h4C+10.3C++
SVA-88 1821821191.529C+0.6423.301%C+6.044%F*44.4C+N/A1814.1h11.7C++50C*
Ghost 1751742720.64D0.2437.084%C44.253%F--20DN/A1318.7h2.4C+6.4C+
Saron HRB 255172354.914C+4.0343.163%C+2.326%B*27.7C**13.4C2576.2h20.4B+47.3B+
NS-15M1 1751712000.855C-0.0325.098%B+5.848%F--34.2C+N/A1315h14.2C56.5C*
VX6-7 1781692500.676C-0.2125.777%C**24.26%B+28.2C+1.5M1116h11.8B45.9B+
Serpent VE92 1661643380.485C--0.4022.181%C18.293%C19.8CN/A1338.3h13.3C++60.2C++
Pulsar VS1 1631603150.508C-0.3827.753%B*15%D-16.8C-N/A779.5h16.8C-60.7C**
Pulsar LSW 1631602130.751D0.1317.843%D--11.25%F-18D-N/A678.9h12C**67.3C+
VX29 Polaris 1611601561.026C0.1425.12%C**7.5%F--39C+N/A1314.1h11.8C**46.8B
Flare VE6 1601601591.006C0.1222.502%C+10.625%F-45.7C*N/A1893.5h8.7B*38.7B+
NS-7 PDW 1601601381.159B0.2730.325%B**18.75%C++45.7B*N/A2733.5h12B++39.7B++
Tank Mine 2391531141.342D0.4635.494%C++N/A69.5D39.1D-9202.2h1.4B*4A
L100 Python HESH 179138314.452D3.5743.416%DN/A28.2D--8.4C+1444.9h3.9C9.1C
Maelstrom Turbo Laser 2311345130.261C--0.6228.566%C-5.97%A*5.5D4D-8124.5h138.6C485.4C
The Slasher 1581312,2260.059C++0.8341.711%B+N/A2.3C+N/A1057.2h3D-7.1C*
CME 1331292860.451D-0.4324.283%C-18.605%D19.3DN/A1446.7h15C61.6C+
Rocklet Rifle 2051142390.477C-0.4151.303%C+N/A18.7D14.9D-2246.1h44.1C85.9C+
H-V45 1141111530.725C0.1621.304%D9.91%F17.9DN/A1336.2h13.8C+64.8C+
S1 1601062030.522C0.3647.142%D--5.66%A++16.8D8.6D2236.3h4.7B**10.1B+
NS-44P Commissioner 95951840.516C--0.3732.904%D-15.79%D--18.3D-N/A805.2h3.5C++10.6C+
LB00 Python AP 14194234.087D-3.2060.455%C++N/A33.6D--16.8D1872.8h5.7D--9.4D
Nyx VX31 90901480.608D0.2827.412%D--16.667%D**19.1DN/A1014.7h5.6C++20.3C
M20 Basilisk 12190352.571C+1.6940.456%C++3.333%D--22.5C*7.8C+2364h94.3C*233.2B+
Solstice VE3 87871130.77C+0.1117.864%D-14.943%D-4.6D-N/A6518.8h21.7D-121.6D
NS-11P 81761550.49D0.3916.644%D*9.211%F13.8DN/A585.5h16.1C-96.5D-
Spear Anti-Vehicle Phalanx Turret 11875116.818C+5.9334.718%D--N/A32.6C18.7C3782.3h7.8B+22.5C++
NSX-P Tanto 77731930.378D0.5127.435%B21.918%C-14DN/A425.2h16.9C+61.5C++
Lumine Edge AE 68642,1400.03D0.8526.517%D3.125%F0.9DN/A274h1.8F-7D
Phantom VA23 6363830.759D0.1332.171%C-11.111%F--22.5DN/A732.8h4B+12.3C**
PS1-AV Suppressor 63621490.416D-0.4727.301%C-24.194%C++18.2D--N/A563.4h17.2D*63.1D
Quasar VM1 6361660.924C0.0414.88%C+19.672%C*12.7D-N/A844.8h17.9D120.5C+
Artemis VX26 6060690.87C0.0129.805%B+13.333%D**25CN/A1372.4h10.9B+36.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15551h
Restoration Kit694501h
Snowman Soldier131480.2h
Flail Targeting Dart5790.7h
Hellion G1620h
Spawn Beacon242631h
Nano-Armor Kit281179,58126.3h
Nanite Revive Grenade04940.1h
Medical Applicator46170,67610.3h
Welding Device07280.1h
M12 Kobalt0740h
Ammunition Package181,5601.1h
Medical Kit1148172.4h
Anti-Infantry MANA Turret354561.2h
Smoke Grenade0640h
Shield Recharging Field125230.4h
Recon Detection Device1312,5097.4h
Dual-75 Duster1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 1.05s on queries, 0.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.