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Field Marshal Commissar AlanEnterprise[BROS] AlanEnterprise
TR BR 126

KDR: 1.64

Score: 33.6m

Last Seen: May 26th, 2020 2:44 PM
- OFFLINE - 19.8 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP C-4 G20 Vulcan-H TMG-50 MSW-R M12 Kobalt-H Cycler TRV T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $794,385 MLG Score: 635
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.263%28.678%69634131524,7191.480890.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.883%0.582B+1.138B**-1.415D**HEAD ++ (~16.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.243C++13.60.046C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.579%0.211%400313463,790151218892.50661201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.544%0.44B-1.48F-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.736B++4.60.629B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.837%4.15%5921013394,795127219393.76965247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.093%0.796B++-0.09C+0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.152C++45.7-0.136C56.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.007%61.096%592513441,789210280.851094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%-0.446C---0.383C--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.254C4-0.249C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.173%19.551%592413451,8261328171.37397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.02%0.609B+0.922B*0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.454B+3.50.275C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.6m378.2%338 (20.3k)292 (17.5k)1.6357555,74834,0812.0069126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349290218.089%19.359%35003:2319

18% Combat Medic36% Engineer23% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2018 4:02 PMDec 2nd, 2019 10:17 PMMay 30th, 2020 9:04 AM (123d) (PST)May 26th, 2020 1:07 PM (127d) (PST)May 26th, 2020 10:44 AM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6761864900.4840.2960.0942.0570.060635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,58611,17229,41429186123417,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1920h/80d 12,649 10,792 24,859 237k 2,448 5,215 6,906 77.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:1,587
Deaths:1,017
KDR:1.560
Accuracy:23.752% C
HSR:34.405% B++
MSW-R
C+
Kills:1,495
Deaths:912
KDR:1.639
Accuracy:23.334% D
HSR:28.294% C+
T9A "Butcher"
C*
Kills:1,249
Deaths:664
KDR:1.881
Accuracy:23.803% D
HSR:33.547% C*
T32 Bull
C+
Kills:1,232
Deaths:899
KDR:1.370
Accuracy:20.803% D*
HSR:28.571% C+
NSX-P Naginata
C+
Kills:1,183
Deaths:697
KDR:1.697
Accuracy:22.151% D-
HSR:33.136% C+
T16 Rhino
B+
Kills:1,181
Deaths:651
KDR:1.814
Accuracy:23.802% C+
HSR:29.382% B+
T9 CARV
B++
Kills:1,175
Deaths:970
KDR:1.211
Accuracy:19.755% D
HSR:32.851% B++
MG-H1 Watchman
C++
Kills:903
Deaths:520
KDR:1.737
Accuracy:25.936% C+
HSR:32.004% C++
NS-15 Gallows
D
Kills:405
Deaths:205
KDR:1.976
Accuracy:26.317% D-
HSR:28.642% D
T9 CARV-S
C*
Kills:69
Deaths:70
KDR:0.986
Accuracy:26.428% C*
HSR:24.638% C--
Kills:10,479
Deaths (as Heavy Assault):6,605
Deaths (to Heavy Assaults):8,985
KDR:1.58653
Kill Difference:3,874
Playtime:439.755 hours
Usage:23%
Score:6.642m
Score/min:252
Accuracy (listed only):23.608%
HSR (listed only):30.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:1,181
Deaths:822
KDR:1.437
Accuracy:27.192% C
HSR:23.878% B+
MG-S1 Jackal
C
Kills:1,175
Deaths:1,390
KDR:0.845
Accuracy:23.203% D*
HSR:21.957% C
TRAC-5
B*
Kills:1,175
Deaths:1,296
KDR:0.907
Accuracy:23.423% C
HSR:27.064% B*
PDW-16 Hailstorm
B**
Kills:1,124
Deaths:804
KDR:1.398
Accuracy:25.696% C
HSR:27.046% B**
LC2 Lynx
C**
Kills:988
Deaths:679
KDR:1.455
Accuracy:27.071% C++
HSR:26.721% C**
TAS-16 Blackjack
B*
Kills:732
Deaths:626
KDR:1.169
Accuracy:67.606% C*
HSR:20.628% B*
NSX-P Tanto
C
Kills:631
Deaths:941
KDR:0.671
Accuracy:21.445% D**
HSR:26.941% C
AS16 NightHawk
B++
Kills:583
Deaths:511
KDR:1.141
Accuracy:45.093% C++
HSR:17.839% B++
HC1 Cougar
C+
Kills:429
Deaths:381
KDR:1.126
Accuracy:23.433% D
HSR:24.942% C+
NS-7 PDW
C
Kills:327
Deaths:330
KDR:0.991
Accuracy:24.001% D
HSR:17.737% C
FA1 Barrage
C++
Kills:297
Deaths:427
KDR:0.696
Accuracy:40.169% C-
HSR:16.498% C++
MG-C1 Kindred
C+
Kills:284
Deaths:228
KDR:1.246
Accuracy:24.087% D--
HSR:25.704% C+
TRS-12 Uppercut
A
Kills:214
Deaths:204
KDR:1.049
Accuracy:65.718% B
HSR:24.766% A
NS Baron G5
C++
Kills:113
Deaths:104
KDR:1.087
Accuracy:43.491% C-
HSR:15.929% C++
Kills:9,253
Deaths (as Light Assault):8,743
Deaths (to Light Assaults):5,100
KDR:1.05833
Kill Difference:510
Playtime:230.163 hours
Usage:12%
Score:3.128m
Score/min:227
Accuracy (listed only):34.402%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,175
Deaths:1,296
KDR:0.907
Accuracy:23.423% C
HSR:27.064% B*
LC2 Lynx
C**
Kills:988
Deaths:679
KDR:1.455
Accuracy:27.071% C++
HSR:26.721% C**
TAS-16 Blackjack
B*
Kills:732
Deaths:626
KDR:1.169
Accuracy:67.606% C*
HSR:20.628% B*
NSX-P Tanto
C
Kills:631
Deaths:941
KDR:0.671
Accuracy:21.445% D**
HSR:26.941% C
AS16 NightHawk
B++
Kills:583
Deaths:511
KDR:1.141
Accuracy:45.093% C++
HSR:17.839% B++
HC1 Cougar
C+
Kills:429
Deaths:381
KDR:1.126
Accuracy:23.433% D
HSR:24.942% C+
AMR-66
C**
Kills:318
Deaths:237
KDR:1.342
Accuracy:32.277% C**
HSR:9.120% F-
FA1 Barrage
C++
Kills:297
Deaths:427
KDR:0.696
Accuracy:40.169% C-
HSR:16.498% C++
MG-C1 Kindred
C+
Kills:284
Deaths:228
KDR:1.246
Accuracy:24.087% D--
HSR:25.704% C+
TRS-12 Uppercut
A
Kills:214
Deaths:204
KDR:1.049
Accuracy:65.718% B
HSR:24.766% A
NS Baron G5
C++
Kills:113
Deaths:104
KDR:1.087
Accuracy:43.491% C-
HSR:15.929% C++
Kills:5,764
Deaths (as Engineer):5,634
Deaths (to Engineers):5,212
KDR:1.02307
Kill Difference:130
Playtime:682.833 hours
Usage:36%
Score:13.138m
Score/min:321
Accuracy (listed only):37.619%
HSR (listed only):21.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:1,181
Deaths:822
KDR:1.437
Accuracy:27.192% C
HSR:23.878% B+
MG-S1 Jackal
C
Kills:1,175
Deaths:1,390
KDR:0.845
Accuracy:23.203% D*
HSR:21.957% C
PDW-16 Hailstorm
B**
Kills:1,124
Deaths:804
KDR:1.398
Accuracy:25.696% C
HSR:27.046% B**
NS-44 Commissioner
C**
Kills:634
Deaths:835
KDR:0.759
Accuracy:33.582% D
HSR:27.918% C**
RAMS .50M
C+
Kills:605
Deaths:96
KDR:6.302
Accuracy:36.443% D-
HSR:78.347% C+
SOAS-20
B++
Kills:479
Deaths:301
KDR:1.591
Accuracy:32.111% C**
HSR:29.436% B++
NSX Tomoe
C*
Kills:432
Deaths:193
KDR:2.238
Accuracy:28.527% D
HSR:45.370% C*
TSAR-42
C+
Kills:367
Deaths:170
KDR:2.159
Accuracy:37.868% D
HSR:72.207% C+
TRAP-M1
C--
Kills:351
Deaths:192
KDR:1.828
Accuracy:28.367% D
HSR:23.932% C--
NS-7 PDW
C
Kills:327
Deaths:330
KDR:0.991
Accuracy:24.001% D
HSR:17.737% C
NS-45 Pilot
C**
Kills:307
Deaths:373
KDR:0.823
Accuracy:26.958% D*
HSR:33.551% C**
NS-61 Emissary
B**
Kills:261
Deaths:286
KDR:0.913
Accuracy:25.264% D
HSR:25.671% B**
M77-B
D
Kills:240
Deaths:92
KDR:2.609
Accuracy:32.823% D*
HSR:72.917% D
99SV
B++
Kills:226
Deaths:67
KDR:3.373
Accuracy:33.245% C
HSR:42.035% B++
NS-AM7 Archer
B*
Kills:207
Deaths:512
KDR:0.404
Accuracy:64.903% B*
HSR:7.729% D*
NS-357 Underboss
B
Kills:180
Deaths:228
KDR:0.789
Accuracy:37.844% C
HSR:29.444% B
TX1 Repeater
A++
Kills:173
Deaths:273
KDR:0.634
Accuracy:21.147% D-
HSR:35.260% A++
Soldier Soaker
D*
Kills:102
Deaths:97
KDR:1.052
Accuracy:26.047% D*
HSR:7.843% D*
TS2 Inquisitor
C+
Kills:69
Deaths:78
KDR:0.885
Accuracy:30.709% C+
HSR:21.739% C+
Kills:8,440
Deaths (as Infiltrator):7,139
Deaths (to Infiltrators):5,476
KDR:1.18224
Kill Difference:1,301
Playtime:171.041 hours
Usage:9%
Score:2.246m
Score/min:219
Accuracy (listed only):31.365%
HSR (listed only):33.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B+
Kills:1,257
Deaths:948
KDR:1.326
Accuracy:24.234% C--
HSR:27.208% B+
TAR
B+
Kills:1,210
Deaths:861
KDR:1.405
Accuracy:23.902% D
HSR:29.339% B+
T1S Cycler
C++
Kills:1,202
Deaths:862
KDR:1.394
Accuracy:24.696% C
HSR:24.958% C++
T1 Cycler
B+
Kills:1,202
Deaths:1,330
KDR:0.904
Accuracy:22.491% D
HSR:29.784% B+
SMG-46 Armistice
B+
Kills:1,181
Deaths:822
KDR:1.437
Accuracy:27.192% C
HSR:23.878% B+
MG-S1 Jackal
C
Kills:1,175
Deaths:1,390
KDR:0.845
Accuracy:23.203% D*
HSR:21.957% C
TORQ-9
B++
Kills:1,169
Deaths:894
KDR:1.308
Accuracy:25.530% C
HSR:33.447% B++
PDW-16 Hailstorm
B**
Kills:1,124
Deaths:804
KDR:1.398
Accuracy:25.696% C
HSR:27.046% B**
TAS-16 Blackjack
B*
Kills:732
Deaths:626
KDR:1.169
Accuracy:67.606% C*
HSR:20.628% B*
AS16 NightHawk
B++
Kills:583
Deaths:511
KDR:1.141
Accuracy:45.093% C++
HSR:17.839% B++
MG-A1 Arbalest
B++
Kills:555
Deaths:321
KDR:1.729
Accuracy:26.774% C
HSR:35.856% B++
NS-7 PDW
C
Kills:327
Deaths:330
KDR:0.991
Accuracy:24.001% D
HSR:17.737% C
FA1 Barrage
C++
Kills:297
Deaths:427
KDR:0.696
Accuracy:40.169% C-
HSR:16.498% C++
T1A Unity
C
Kills:233
Deaths:213
KDR:1.094
Accuracy:22.792% D*
HSR:25.751% C
TRS-12 Uppercut
A
Kills:214
Deaths:204
KDR:1.049
Accuracy:65.718% B
HSR:24.766% A
T1B Cycler
C+
Kills:188
Deaths:93
KDR:2.022
Accuracy:28.192% C+
HSR:26.596% C--
NS Baron G5
C++
Kills:113
Deaths:104
KDR:1.087
Accuracy:43.491% C-
HSR:15.929% C++
NS-11A
B+
Kills:74
Deaths:45
KDR:1.644
Accuracy:29.723% B+
HSR:25.676% C+
Kills:12,836
Deaths (as Combat Medic):10,785
Deaths (to Combat Medics):3,323
KDR:1.19017
Kill Difference:2,051
Playtime:350.161 hours
Usage:18%
Score:7.598m
Score/min:362
Accuracy (listed only):32.806%
HSR (listed only):24.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:417
Deaths:192
KDR:2.172
Accuracy:15.681% D-
HSR:26.379% B+
M1 Heavy Cycler
A
Kills:408
Deaths:171
KDR:2.386
Accuracy:17.434% C++
HSR:25.245% A
MRC3 Mercy
B++
Kills:341
Deaths:139
KDR:2.453
Accuracy:17.279% D
HSR:27.273% B++
M1 Heavy Cycler
B*
Kills:324
Deaths:111
KDR:2.919
Accuracy:20.495% C**
HSR:25% B*
M3 Pounder HEG
C**
Kills:143
Deaths:58
KDR:2.466
Accuracy:48.082% C**
HSR:2.098% D
M3 Pounder HEG
B+
Kills:140
Deaths:65
KDR:2.154
Accuracy:47.840% B+
HSR:2.857% C+
MR1 Fracture
B*
Kills:62
Deaths:41
KDR:1.512
Accuracy:48.174% B*
HSR:0% F-
MR1 Fracture
A++
Kills:53
Deaths:41
KDR:1.293
Accuracy:47.826% B++
HSR:7.547% A++
Kills:1,888
Deaths (as MAX Suit):409
Deaths (to MAX Suits):1,357
KDR:4.61614
Kill Difference:1,479
Playtime:39.936 hours
Usage:2%
Score:0.882m
Score/min:368
Accuracy (listed only):32.851%
HSR (listed only):14.550%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:93
V. Kills:7 N/A
Deaths:1
KDR:93
Accuracy:60.320% B*
KPH:82.700 C-
VKPH:6.200 D--
M18 Needler
D-
Kills:65
V. Kills:34 186%
Deaths:82
KDR:0.793
Accuracy:26.800% D--
KPH:6.200 D-
VKPH:3.200 D*
Kills:158 (65 + 0)
Deaths:83
KDR:1.904
VKDR:0.494
Vehicle Kills:41
Kill Difference:75
Playtime:11.595 hours
Usage:1%
Score:0.094m
Score/min:135
Piloting Accuracy:26.800%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:254
V. Kills:158 160%
Deaths:
KDR:
Accuracy:43.004% C**
KPH:36 C-
VKPH:22.400 C--
Kills:254 (0 + 254)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:158
Kill Difference:254
Playtime:7.062 hours
Usage:0%
Score:0.131m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:43.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:708
V. Kills:287 246%
Deaths:26
KDR:27.231
Accuracy:49.417% D-
KPH:44.200 C++
VKPH:17.900 C--
L100 Python HESH
C--
Kills:437
V. Kills:76 N/A
Deaths:23
KDR:19
Accuracy:39.340% D**
KPH:43.200 D-
VKPH:7.500 C--
Skyguard
B
Kills:149
V. Kills:78 189%
Deaths:4
KDR:37.250
Accuracy:25.753% D-
KPH:20.700 B
VKPH:10.800 C+
C75 Viper
B++
Kills:135
V. Kills:64 208%
Deaths:11
KDR:12.273
Accuracy:43.714% C++
KPH:32.600 C
VKPH:15.400 B++
L100 Python HEAT
N/A
Kills:50
V. Kills:19 250%
Deaths:17
KDR:2.941
Accuracy:37.068% N/A
KPH:19.100 N/A
VKPH:7.300 N/A
Kills:1,479 (1,479 + 0)
Deaths:81
KDR:18.259
VKDR:6.469
Vehicle Kills:524
Kill Difference:1,398
Playtime:40.110 hours
Usage:2%
Score:0.652m
Score/min:271
Driving Accuracy:37.068%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,645
V. Kills:1,109 238%
Deaths:78
KDR:33.910
Accuracy:45.605% C
KPH:46.400 B+
VKPH:19.400 C
P2-120 HESH
B**
Kills:857
V. Kills:243 351%
Deaths:
KDR:
Accuracy:40.198% D
KPH:63.800 C+
VKPH:18.100 B**
E540 Halberd
B++
Kills:680
V. Kills:255 266%
Deaths:19
KDR:35.790
Accuracy:49.708% B++
KPH:36 B+
VKPH:13.500 C
Kills:4,182 (3,502 + 680)
Deaths:97
KDR:43.113
VKDR:16.567
Vehicle Kills:1,607
Kill Difference:4,085
Playtime:89.390 hours
Usage:5%
Score:1.972m
Score/min:368
Driving Accuracy:40.198%
Gunner Accuracy:49.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:1,904
V. Kills:857 222%
Deaths:4
KDR:476
Accuracy:51.886% C*
KPH:51.100 C+
VKPH:23 C--
M12 Kobalt-H
B**
Kills:1,265
V. Kills:43 N/A
Deaths:
KDR:
Accuracy:27.279% B**
KPH:113.400 C
VKPH:3.900 C--
E540 Halberd-H
C+
Kills:716
V. Kills:308 232%
Deaths:10
KDR:71.600
Accuracy:58.412% C+
KPH:44 C-
VKPH:18.900 D
MR11 Gatekeeper-H
B++
Kills:708
V. Kills:392 180%
Deaths:
KDR:
Accuracy:58.493% B
KPH:49.300 B++
VKPH:27.300 C
P525 Marauder-H
C
Kills:433
V. Kills:31 N/A
Deaths:8
KDR:54.125
Accuracy:38.272% C+
KPH:91.200 D
VKPH:6.500 C
M40 Fury-H
C
Kills:71
V. Kills:25 273%
Deaths:
KDR:
Accuracy:50.699% B+
KPH:48.200 D--
VKPH:17 C
G40-F Ranger
A+
Kills:62
V. Kills:30 200%
Deaths:
KDR:
Accuracy:30.808% D-
KPH:58.200 A+
VKPH:28.100 B**
Kills:5,159 (0 + 5,159)
Deaths:22
KDR:234.500
VKDR:76.636
Vehicle Kills:1,686
Kill Difference:5,137
Playtime:86.368 hours
Usage:4%
Score:1.538m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:30.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:415
V. Kills:19 N/A
Deaths:3
KDR:138.333
Accuracy:21.623% B
KPH:56.600 D
VKPH:2.600 C--
M20 Basilisk
C
Kills:234
V. Kills:65 355%
Deaths:20
KDR:11.700
Accuracy:39.947% C
KPH:21.200 C
VKPH:5.900 D
M12 Kobalt
C--
Kills:202
V. Kills:8 N/A
Deaths:3
KDR:67.333
Accuracy:20.046% C++
KPH:64.100 D
VKPH:2.500 C--
M20 Basilisk
D
Kills:84
V. Kills:30 271%
Deaths:14
KDR:6
Accuracy:36.947% D
KPH:16.500 D
VKPH:5.900 D--
G30 Walker
B**
Kills:70
V. Kills:18 368%
Deaths:4
KDR:17.500
Accuracy:39.272% B*
KPH:36.500 B**
VKPH:9.400 C
G30 Walker
A++
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:43.630% A++
KPH:23.400 B
VKPH:9 D
Kills:1,062 (0 + 1,062)
Deaths:47
KDR:22.596
VKDR:3.447
Vehicle Kills:162
Kill Difference:1,015
Playtime:30.979 hours
Usage:2%
Score:0.375m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:43.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:144
V. Kills:9 N/A
Deaths:48
KDR:3
Accuracy:41.446% C
KPH:15.400 D*
VKPH:1 D
Kills:144 (144 + 0)
Deaths:48
KDR:3
VKDR:0.188
Vehicle Kills:9
Kill Difference:96
Playtime:9.378 hours
Usage:0%
Score:0.024m
Score/min:43
Driving Accuracy:41.446%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,7542,6457833.91M32.2745.605%CN/A46.4B+19.5C+40357h4.8B++10.5B+
C-4 2,5252,1511,1381.89C+0.2529.93%C*N/A113.2C++19.7D65119h1.1B+3.6B+
G20 Vulcan-H 2,7611,9044476U474.3651.886%C*2.363%C51C+23C--30137.3h75.3B+145.1B++
TMG-50 1,6071,5871,0171.56C+0.0823.752%C34.405%B++35.4DN/A10744.8h12.7C--53.6C
MSW-R 1,5271,4959121.639C0.0023.334%D28.294%C+40DN/A14337.4h13D-55.5C
M12 Kobalt-H 1,3081,26511265U1,263.3627.279%B**19.21%C*112.9C3.8D29511.2h15.8C58C*
Cycler TRV 1,2781,2579481.326C0.3124.234%C--27.208%B+37.4CN/A13133.6h13.6D56.1C
T9A "Butcher" 1,2711,2496641.881C0.2523.803%D33.547%C*51.2DN/A15524.4h12.1D-50.7D
T32 Bull 1,2511,2328991.37C0.2720.803%D*28.571%C+26.2D-N/A9447h15.1F72.8D*
TAR 1,2351,2108611.405C+0.2323.902%D29.339%B+35.7CN/A12033.9h13.8D57.7C-
T1S Cycler 1,2391,2028621.394C+0.2424.696%C24.958%C++36.1C1.1B+9533.3h12.3C49.9C+
T1 Cycler 1,2271,2021,3300.904C0.7322.491%D29.784%B+21.7DN/A8955.3h16D--70.9C--
NSX-P Naginata 1,2021,1836971.697C0.0622.151%D-33.136%C+41.7DN/A12628.4h12.2C+55.2C
T16 Rhino 1,2021,1816511.814C++0.1823.802%C+29.382%B+47.8C+N/A16724.7h12.6C+53C++
SMG-46 Armistice 1,2021,1818221.437C++0.2027.192%C23.878%B+40.6C+N/A12329.1h13.6C+50C+
T9 CARV 1,1911,1759701.211C0.4219.755%D32.851%B++30.1DN/A12639h13.9C--70.1C
MG-S1 Jackal 1,2041,1751,3900.845D0.7923.203%D*21.957%C20.2D--N/A7358.3h14.3D*61.8D--
TRAC-5 1,1941,1751,2960.907C0.7323.423%C27.064%B*19.3CN/A9561h15.4C65.9C+
TORQ-9 1,1831,1698941.308C+0.3325.53%C33.447%B++33.9DN/A11734.5h16.4D--64.3C--
PDW-16 Hailstorm 1,1411,1248041.398C+0.2425.696%C27.046%B**39C+N/A15828.8h15C58.2C+
NS Decimator 1,4341,0786811.583C+0.0561.14%C+2.134%C++38.9C12.9D26227.7h4.5C+7.4C+
LC2 Lynx 1,0079886791.455C+0.1827.071%C++26.721%C**33.5CN/A13229.5h15.5D57.1C+
T7 Mini-Chaingun 1,0039808661.132C0.5019.272%C+17.959%B+32.7DN/A13030h22.7F-117.8D-
MG-H1 Watchman 9249035201.737C+0.1025.936%C+32.004%C++41.4D1C15821.8h14.5C55.9C+
P2-120 HESH 1,1008571857U855.3640.198%DN/A64C+18.1B**37713.4h4B9.9C++
TAS-16 Blackjack 7377326261.169C0.4767.606%C*20.628%B*42.3C-N/A16017.3h2.4C+3.5C++
E540 Halberd-H 1,0247161071.6S69.9658.412%C+N/A43.9C-18.9D27716.3h5.3C++9C++
MR11 Gatekeeper-H 1,1007081708U706.3658.493%BN/A49.2B+27.2C31514.4h39.5B+67.6B+
L100 Python AP 9957082627.231A25.6049.417%D-N/A44.3C++17.9C--34216h4.5C*9.2C++
E540 Halberd 9356801935.789M+34.1549.708%B++N/A36B+13.5C25618.9h5.4C+10.8B+
Frag Grenade 6856591659N/A657.3656.539%B**N/A732.2B+28.9A++28390.9h2.8B+4.9B++
NS-44 Commissioner 6426348350.759C0.8833.582%D27.918%C**19.3D-N/A6832.8h4C-11.8C
NSX-P Tanto 6506319410.671D0.9621.445%D**26.941%C17.6D-N/A6135.8h15.5C72.4D
RAMS .50M 607605966.302B+4.6736.443%D-78.347%C+38.8C+N/A13015.6h2.3C-6.2C-
AS16 NightHawk 5905835111.141C0.4945.093%C++17.839%B++38.1C-N/A14215.3h4.2C+9.3C*
MG-A1 Arbalest 5705553211.729C++0.0926.774%C35.856%B++42C1.1C10413.2h13.8C++51.6C++
SOAS-20 4864793011.591C+0.0432.111%C**29.436%B++43.5C+N/A11911h11.7C+36.4C*
L100 Python HESH 5134372319C++17.3639.34%D**N/A43.3D-7.5C--19710.1h3.7D9.4D*
P525 Marauder-H 464433854.125A*52.4938.272%C+N/A92.1D6.6C2804.7h9.2D-24D
NSX Tomoe 4364321932.238C+0.6028.527%D45.37%C*50.8CN/A1478.5h12.8C+45C+
HC1 Cougar 4414293811.126C0.5123.433%D24.942%C+16.8D-N/A5525.5h16.4F70.1D--
MRC3 Mercy 4274171922.172C0.5415.681%D-26.379%B+29.2DN/A12414.3h24.2F-154.6D-
M12 Kobalt 4344153138.333S136.7021.623%B19.277%C+56.8D2.6C--2147.3h20.1D93C+
M1 Heavy Cycler 4214081712.386C**0.7517.434%C++25.245%A38.9B++1.2A14810.5h19C108.8C*
NS-15 Gallows 4144052051.976C0.3426.317%D-28.642%D47.6D--1.1C-1288.5h12.4D*47D-
TSAR-42 3683671702.159C0.5237.868%D72.207%C+28.9D-N/A13212.7h2.5D--6.7D
TRAP-M1 3523511921.828C++0.1928.367%D23.932%C--50.9C+N/A1396.9h8.3C++29.3C++
MRC3 Mercy 3483411392.453C+0.8217.279%D27.273%B++31.3C--N/A14010.9h25F-144.9D
NS-7 PDW 3373273300.991C0.6424.001%D17.737%C21.2DN/A7715.4h15.9D-66.2D
M1 Heavy Cycler 3323241112.919B+1.2820.495%C**25%B*47B1.2B+1476.9h19.1D-93.4C+
AMR-66 3363182371.342C+0.2932.277%C**9.12%F-30C1.7A+13510.6h6.2B++19.1B+
NS-45 Pilot 3093073730.823C--0.8126.958%D*33.551%C**35.3D-N/A1388.7h6.9C25.5D
FA1 Barrage 3002974270.696C0.9440.169%C-16.498%C++16.9D-N/A6317.6h5.8D--14.3C--
M9 SKEP Launcher 4342964190.706C0.9360.202%D*2.365%C++14.7C6.9C12320.1h10.7D-17.7D**
Rocklet Rifle 5072953750.787C0.8545.869%D--N/A23.4D16.8D-29712.6h42.2D92D--
MG-C1 Kindred 2902842281.246C+0.3924.087%D--25.704%C+26.3DN/A12510.8h12.9D-53.5D-
Tank Mine 366262475.574B**3.9445.561%BN/A131C++52C--10742h2.1C4.6B+
NS-61 Emissary 2632612860.913C0.7225.264%D25.671%B**19.8DN/A6813.2h11.2C*44.3C++
C150 Dalton 4122541254U252.3643.004%C**N/A35.8C-22.3C--3107.1h3.4C++8B
M77-B 244240922.609C+0.9732.823%D*72.917%D21.2D-N/A8211.3h2.8D-8.4D--
M20 Basilisk 2992342011.7A10.0639.947%C8.12%B*21.1C5.9D16011.1h98.8C247.4C+
Nightshade 28623418,7360.012D1.6251.905%C-6.838%C--0.3DN/A1735.1h14B+26.9B+
T1A Unity 2352332131.094C0.5422.792%D*25.751%C33.3DN/A957h12.8D56.3D--
99SV 226226673.373B++1.7433.245%C42.035%B++22.4DN/A13710.1h5.6C16.7C+
TRS-12 Uppercut 2162142041.049C0.5965.718%B24.766%A42.8CN/A1465h2.5C+3.8C++
NS-AM7 Archer 3122075120.404C1.2364.903%B*7.729%D*5.3C--2.7C+4839.1h20.9C32.1C+
M12 Kobalt 210202367.333A+65.7020.046%C++17.822%C63.1D2.5C--2553.2h17.8C88.8C++
T1B Cycler 197188932.022C+0.3928.192%C+26.596%C--53.7C2.6A**1453.5h11.1C**39.2C*
NS-357 Underboss 1811802280.789C0.8537.844%C29.444%B23.4D-N/A857.7h3.8C++10.1C+
TX1 Repeater 1741732730.634C1.0021.147%D-35.26%A++19.2DN/A1069h12.4C++58.5C+
Fatestealer 1721693,2810.052F-1.5833.726%C-8.284%D*1.3D-N/A3127.6h2.5D7.5C
MANA Anti-Personnel Turret 1681671001.67N/A0.0316.889%UN/A1670U10U5141500.1h33T*195.6T*
Skyguard 227149437.25S35.6125.753%D-N/A20.7B10.8C+1837.2h67.8B++263.2B++
S12 Renegade 153144483C+1.3641.446%C8.333%B*15.3D*1D439.4h3.7C8.9C
M3 Pounder HEG 161143582.466C++0.8348.082%C**2.098%D23.1C+2.9D-1276.2h21.4D44.5C
M3 Pounder HEG 154140652.154C+0.5247.84%B+2.857%C+22.2C+2.2D--1496.3h22.2D--46.3C
C75 Viper 1991351112.273B+10.6443.714%C++N/A32.9C15.6B++3154.1h12.4C+28.3C+
Chainblade 1371266,3730.02C+1.6229.791%C+5.556%C+0.5CN/A2255.6h2.6C+8.7C*
T2 Striker 2011201330.902C++0.7349.178%CN/A12.1C8.2C1999.9h57.6D**117.1D**
NS Baron G5 1151131041.087C0.5543.491%C-15.929%C++11.9D*N/A479.5h5.1D11.8C+
Soldier Soaker 102102971.052C0.5826.047%D*7.843%D*39.2DN/A1302.6h5.6B21.5C--
Anti-Vehicle Grenade 1331011101N/A99.3648.438%C-N/A336.7C106.7C+19230.3h5.5C+11.4C+
Ripper 102953,6010.026C-1.6126.767%C+17.895%C++0.5C-N/A2187.3h1.9D*7C+
Hellfire Rocket Pods 10093193S91.3660.32%B*N/A84.5C6.4D--4221.1h15C++24.9C*
M20 Basilisk 11484146C*4.3636.947%D2.381%D*16.5D5.9D--1855.1h129.1D--349.3D*
ML-7 115751290.581C-1.0549.3%D*1.333%D--19.2D10.3C--5263.9h10.3D**21F-
NS-11A 7574451.644C+0.0129.723%B+25.676%C+30.8DN/A2192.4h15.4D*51.8C+
M40 Fury-H 9671171M**69.3650.699%B+N/A47.3D--16.7C2121.5h10.7C21.2C+
G30 Walker 8870417.5A++15.8639.272%B*8.571%A++36.8B**9.5C3031.9h120.1A+305.9B**
T9 CARV-S 7269700.986C-0.6526.428%C*24.638%C--18.6D*N/A1033.7h16.6F62.7C--
TS2 Inquisitor 7069780.885C0.7530.709%C+21.739%C+23.8D-N/A1032.9h15.8F-51.5D
M18 Needler 9965820.793D0.8426.8%D--N/A6.2D-3.2D*10410.5h134C+500.1C
G40-F Ranger 9262162S60.3630.808%D-1.613%B+56.4A27.3B*4251.1h51.2B++166.1B+
MR1 Fracture 10062411.512B++0.1248.174%B*N/A8.6C--5.3C1307.2h89.1F-185D
G30 Walker 7957319A*17.3643.63%A++10.526%A**23.8B9.2D2382.4h180C**412.6B*
Claymore 5656183.111D1.4833.628%C+N/A112DN/A4130.5h1.4F4C+
Orbital Strike Uplink 7555155N/A53.36430.769%UN/A550U200U34350.1h1T*0.2T*
MR1 Fracture 8253411.293B+0.3447.826%B++7.547%A++7.4D4D-1277.2h102.5F--214.4D
L100 Python HEAT 6950172.941D-1.3137.068%F-2%C+19.2D*7.3D*2952.6h7.9F21.4F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0271,300,16890.2h
Anti-Vehicle MANA Turret52200.4h
Spawn Beacon192,9163.7h
Repair Module0680.3h
Nanite Revive Grenade02,5500.7h
Medical Applicator1,239573,63938.3h
Motion Spotter113,2551.8h
Welding Device19,7731h
Spitfire Auto-Turret118571h
Ammunition Package616,6572.1h
Recon Detection Device191,6942.2h
Shield Recharging Field391,7501h
Medical Kit3975,8457.7h
Anti-Infantry MANA Turret144550.9h
Snowman Soldier41070.3h
Solid Wall0510.7h
WLT-Howler Mining Laser03,1360.5h
Router1540.1h
Nano-Repair Grenade01,2270.3h

Check the help document for the dictionary if you want to learn more about words used here.


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