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Archon Ascendant AlanoxDrekan[R3ST] AlanoxDrekan
VS BR 77

KDR: 1.07

Score: 19.1m

Last Seen: Aug 19th, 2019 11:54 PM
- OFFLINE - 79.1 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
Level Progress (to 78): 46%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lumine Edge VX6-7 Orion VS54 NS Baron G5 SVA-88 Phaseshift VX-S Artemis VX26 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.229%21.109%51130118412,9140.9105270.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.833%0.598B+0.036C+-1.409D**HEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.319C*12.30.139C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.015%2.087%138212126235832561.06861242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.526%-0.031C+0.466B+1.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.311C*41.10.223C++70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.444%1.338%853121159811442450.522271243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%0.53B+-0.788D-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+5.70.545B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.505%1.857%70412103778052400.467742156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.412%0.582B+-0.64D-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.742B++13.10.672B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.304%81.525%70312111,9541495111.30702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.238%0.491B+0.933B*0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.10.342C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.738%14.832%7021212863125560.687102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.128%0.266C*0.022C+-1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.238C++4.50.076C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
19.1m414.4%232 (13.9k)202 (12.1k)1.06728,87327,0601.2294577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121484620.727%20.466%42403:315

7% Combat Medic27% Engineer19% Heavy Assault30% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 10:27 PMOct 13th, 2018 2:47 AMAug 22nd, 2019 3:00 PM (11h) (PST)Aug 19th, 2019 8:08 PM (3d) (PST)Aug 19th, 2019 7:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3411691720.3050.2850.0621.3860.030204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,45610,12310,3331817483212,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1580.3h/65.8d 4,396 5,909 8,655 131.4k 3,270 3,704 2,848 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,561
Deaths:1,385
KDR:1.127
Accuracy:21.654% C++
HSR:19.347% D
SVA-88
D-
Kills:1,280
Deaths:1,385
KDR:0.924
Accuracy:19.284% D-
HSR:17.656% D--
NSX Naginata
D
Kills:385
Deaths:369
KDR:1.043
Accuracy:19.280% D
HSR:22.338% D
Pulsar LSW
C++
Kills:360
Deaths:363
KDR:0.992
Accuracy:22.884% C+
HSR:25% C++
VE-H Maw
C
Kills:195
Deaths:209
KDR:0.933
Accuracy:23.346% C
HSR:20.513% D
Flare VE6
D
Kills:125
Deaths:132
KDR:0.947
Accuracy:19.100% D
HSR:20% D
VX29 Polaris
C*
Kills:107
Deaths:144
KDR:0.743
Accuracy:24.624% C*
HSR:15.888% D--
Kills:4,013
Deaths (as Heavy Assault):3,987
Deaths (to Heavy Assaults):7,578
KDR:1.00652
Kill Difference:26
Playtime:295.309 hours
Usage:19%
Score:3.933m
Score/min:222
Accuracy (listed only):21.453%
HSR (listed only):20.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,597
Deaths:2,343
KDR:0.682
Accuracy:24.176% C+
HSR:16.030% D-
NS Baron G5
C++
Kills:1,322
Deaths:1,364
KDR:0.969
Accuracy:40.682% C
HSR:14.826% C++
Nova
C+
Kills:749
Deaths:824
KDR:0.909
Accuracy:44.688% C+
HSR:14.286% C+
VE-C Horizon
C+
Kills:390
Deaths:223
KDR:1.749
Accuracy:34.154% C+
HSR:20.513% C-
NSX Tanto
C+
Kills:389
Deaths:453
KDR:0.859
Accuracy:26.286% C+
HSR:20.309% D
Solstice SF
C++
Kills:352
Deaths:493
KDR:0.714
Accuracy:24.509% C++
HSR:11.364% D-
Eidolon VE33
C+
Kills:343
Deaths:471
KDR:0.728
Accuracy:24.341% D
HSR:25.364% C+
Pulsar C
B+
Kills:275
Deaths:305
KDR:0.902
Accuracy:22.384% C
HSR:26.182% B+
VE-LR Obelisk
B+
Kills:226
Deaths:85
KDR:2.659
Accuracy:31.577% C+
HSR:37.168% B+
Zenith VX-5AE
C
Kills:124
Deaths:137
KDR:0.905
Accuracy:24.108% D
HSR:22.581% C
Thanatos VE70
B+
Kills:114
Deaths:155
KDR:0.735
Accuracy:45.050% B+
HSR:18.421% B+
Solstice VE3
D
Kills:93
Deaths:
KDR:
Accuracy:17.792% D--
HSR:16.129% D
Kills:5,974
Deaths (as Engineer):6,853
Deaths (to Engineers):5,544
KDR:0.87174
Kill Difference:879
Playtime:426.458 hours
Usage:27%
Score:4.463m
Score/min:174
Accuracy (listed only):29.979%
HSR (listed only):20.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,597
Deaths:2,343
KDR:0.682
Accuracy:24.176% C+
HSR:16.030% D-
NS Baron G5
C++
Kills:1,322
Deaths:1,364
KDR:0.969
Accuracy:40.682% C
HSR:14.826% C++
NS-7 PDW
B++
Kills:840
Deaths:855
KDR:0.982
Accuracy:28.727% B++
HSR:14.048% D
Nova
C+
Kills:749
Deaths:824
KDR:0.909
Accuracy:44.688% C+
HSR:14.286% C+
NSX Tengu
C++
Kills:727
Deaths:594
KDR:1.224
Accuracy:37.623% C++
HSR:20.083% C+
Sirius SX12
B**
Kills:630
Deaths:449
KDR:1.403
Accuracy:29.898% B**
HSR:20.952% B+
VE-C Horizon
C+
Kills:390
Deaths:223
KDR:1.749
Accuracy:34.154% C+
HSR:20.513% C-
NSX Tanto
C+
Kills:389
Deaths:453
KDR:0.859
Accuracy:26.286% C+
HSR:20.309% D
Solstice SF
C++
Kills:352
Deaths:493
KDR:0.714
Accuracy:24.509% C++
HSR:11.364% D-
Pulsar C
B+
Kills:275
Deaths:305
KDR:0.902
Accuracy:22.384% C
HSR:26.182% B+
Zenith VX-5AE
C
Kills:124
Deaths:137
KDR:0.905
Accuracy:24.108% D
HSR:22.581% C
Thanatos VE70
B+
Kills:114
Deaths:155
KDR:0.735
Accuracy:45.050% B+
HSR:18.421% B+
Solstice VE3
D
Kills:93
Deaths:
KDR:
Accuracy:17.792% D--
HSR:16.129% D
Kills:7,602
Deaths (as Light Assault):8,195
Deaths (to Light Assaults):4,510
KDR:0.92764
Kill Difference:593
Playtime:232.402 hours
Usage:15%
Score:3.558m
Score/min:255
Accuracy (listed only):30.775%
HSR (listed only):18.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,002
Deaths:235
KDR:4.264
Accuracy:36.415% C++
HSR:81.836% B+
Artemis VX26
C*
Kills:964
Deaths:1,047
KDR:0.921
Accuracy:28.386% C*
HSR:21.162% C
NS-7 PDW
B++
Kills:840
Deaths:855
KDR:0.982
Accuracy:28.727% B++
HSR:14.048% D
Parallax VX3
B+
Kills:834
Deaths:263
KDR:3.171
Accuracy:42.391% B+
HSR:82.014% B+
NSX Tengu
C++
Kills:727
Deaths:594
KDR:1.224
Accuracy:37.623% C++
HSR:20.083% C+
Sirius SX12
B**
Kills:630
Deaths:449
KDR:1.403
Accuracy:29.898% B**
HSR:20.952% B+
NS-44L Blackhand
C**
Kills:452
Deaths:386
KDR:1.171
Accuracy:37.865% C-
HSR:45.354% C**
Beamer VS3
C+
Kills:395
Deaths:574
KDR:0.688
Accuracy:26.518% C+
HSR:15.949% D-
NSX Tomoe
C*
Kills:372
Deaths:246
KDR:1.512
Accuracy:27.138% C
HSR:39.247% C*
NS-357 Underboss
D
Kills:276
Deaths:351
KDR:0.786
Accuracy:30.978% D
HSR:15.942% D
Manticore SX40
D--
Kills:271
Deaths:554
KDR:0.489
Accuracy:23.053% D--
HSR:13.653% D--
NS-61 Emissary
B+
Kills:206
Deaths:283
KDR:0.728
Accuracy:25.815% C
HSR:19.418% B+
Spiker
C+
Kills:175
Deaths:254
KDR:0.689
Accuracy:27.692% C
HSR:21.143% C+
NS-44 Commissioner
B++
Kills:119
Deaths:139
KDR:0.856
Accuracy:36.356% C+
HSR:26.891% B++
Ghost
B++
Kills:118
Deaths:93
KDR:1.269
Accuracy:33.628% D-
HSR:75.424% B++
Phantom VA23
A+
Kills:99
Deaths:34
KDR:2.912
Accuracy:34.323% C+
HSR:43.434% A+
NS-AM7 Archer
C++
Kills:87
Deaths:202
KDR:0.431
Accuracy:58.487% C+
HSR:18.391% C++
NS-45 Pilot
A++
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.727% B++
HSR:40.244% A++
Soldier Soaker
D--
Kills:81
Deaths:89
KDR:0.910
Accuracy:21.189% D**
HSR:8.642% D--
XM98
A
Kills:69
Deaths:
KDR:
Accuracy:42.345% B++
HSR:85.507% A
Kills:7,799
Deaths (as Infiltrator):6,719
Deaths (to Infiltrators):4,005
KDR:1.16074
Kill Difference:1,080
Playtime:479.688 hours
Usage:30%
Score:4.914m
Score/min:171
Accuracy (listed only):33.228%
HSR (listed only):35.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C++
Kills:1,322
Deaths:1,364
KDR:0.969
Accuracy:40.682% C
HSR:14.826% C++
NS-7 PDW
B++
Kills:840
Deaths:855
KDR:0.982
Accuracy:28.727% B++
HSR:14.048% D
Nova
C+
Kills:749
Deaths:824
KDR:0.909
Accuracy:44.688% C+
HSR:14.286% C+
NSX Tengu
C++
Kills:727
Deaths:594
KDR:1.224
Accuracy:37.623% C++
HSR:20.083% C+
Sirius SX12
B**
Kills:630
Deaths:449
KDR:1.403
Accuracy:29.898% B**
HSR:20.952% B+
CME
C--
Kills:548
Deaths:700
KDR:0.783
Accuracy:23.039% D
HSR:19.161% C--
Equinox VE2
B*
Kills:231
Deaths:235
KDR:0.983
Accuracy:30.566% B*
HSR:22.944% C**
Pulsar VS1
C**
Kills:225
Deaths:291
KDR:0.773
Accuracy:25.013% C**
HSR:20% C+
H-V45
C+
Kills:206
Deaths:234
KDR:0.880
Accuracy:24.224% C+
HSR:16.505% D
Thanatos VE70
B+
Kills:114
Deaths:155
KDR:0.735
Accuracy:45.050% B+
HSR:18.421% B+
Kills:5,592
Deaths (as Combat Medic):5,701
Deaths (to Combat Medics):2,903
KDR:0.98088
Kill Difference:109
Playtime:113.649 hours
Usage:7%
Score:1.882m
Score/min:276
Accuracy (listed only):32.951%
HSR (listed only):18.122%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:267
Deaths:199
KDR:1.342
Accuracy:21.117% C**
HSR:18.727% C-
Cosmos VM3
B+
Kills:151
Deaths:134
KDR:1.127
Accuracy:17.500% C++
HSR:21.192% B+
Blueshift VM5
B**
Kills:111
Deaths:93
KDR:1.194
Accuracy:24.582% B**
HSR:20.721% C+
Kills:529
Deaths (as MAX Suit):213
Deaths (to MAX Suits):1,260
KDR:2.48357
Kill Difference:316
Playtime:26.077 hours
Usage:2%
Score:0.391m
Score/min:250
Accuracy (listed only):21.066%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:492
V. Kills:118 413%
Deaths:96
KDR:5.125
Accuracy:59.257% B*
KPH:38.100 D
VKPH:9.100 D
Maelstrom Turbo Laser
C
Kills:131
V. Kills:111 117%
Deaths:325
KDR:0.403
Accuracy:29.485% C
KPH:4 D-
VKPH:3.400 D--
Kills:623 (131 + 0)
Deaths:421
KDR:1.480
VKDR:0.544
Vehicle Kills:229
Kill Difference:202
Playtime:45.632 hours
Usage:3%
Score:0.334m
Score/min:122
Piloting Accuracy:29.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:38.309% C--
KPH:32.100 D
VKPH:8 C+
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:14
Vehicle Kills:14
Kill Difference:55
Playtime:1.746 hours
Usage:0%
Score:0.023m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:38.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:187
V. Kills:30 N/A
Deaths:34
KDR:5.500
Accuracy:39.391% C+
KPH:28.400 C+
VKPH:4.600 D
Kills:187 (187 + 0)
Deaths:34
KDR:5.500
VKDR:0.882
Vehicle Kills:30
Kill Difference:153
Playtime:6.585 hours
Usage:0%
Score:0.050m
Score/min:127
Driving Accuracy:39.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:273
V. Kills:96 281%
Deaths:93
KDR:2.935
Accuracy:49.647% C++
KPH:13.800 D-
VKPH:4.800 D--
Supernova FPC
C-
Kills:138
V. Kills:88 155%
Deaths:34
KDR:4.059
Accuracy:60.613% B*
KPH:20.300 C--
VKPH:13 C-
Saron HRB
D
Kills:110
V. Kills:66 164%
Deaths:26
KDR:4.231
Accuracy:40.070% C-
KPH:16.600 D-
VKPH:10 D
Kills:521 (411 + 110)
Deaths:153
KDR:3.405
VKDR:1.634
Vehicle Kills:250
Kill Difference:368
Playtime:33.226 hours
Usage:2%
Score:0.287m
Score/min:144
Driving Accuracy:60.613%
Gunner Accuracy:40.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:147
V. Kills:13 N/A
Deaths:9
KDR:16.333
Accuracy:43.136% B++
KPH:74.400 C
VKPH:6.600 C++
Saron HRB-H
D
Kills:59
V. Kills:33 174%
Deaths:16
KDR:3.688
Accuracy:46.686% D--
KPH:27 D
VKPH:15.100 D-
Kills:206 (0 + 206)
Deaths:25
KDR:8.240
VKDR:1.840
Vehicle Kills:46
Kill Difference:181
Playtime:4.161 hours
Usage:0%
Score:0.064m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:46.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:61
V. Kills:6 N/A
Deaths:7
KDR:8.714
Accuracy:41.667% B++
KPH:26.700 C+
VKPH:2.600 D-
Kills:61 (0 + 61)
Deaths:7
KDR:8.714
VKDR:0.857
Vehicle Kills:6
Kill Difference:54
Playtime:2.283 hours
Usage:0%
Score:0.015m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:41.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:69
V. Kills:8 N/A
Deaths:252
KDR:0.274
Accuracy:14.067% D*
KPH:2.100 D*
VKPH:0.200 D--
Kills:69 (69 + 0)
Deaths:252
KDR:0.274
VKDR:0.032
Vehicle Kills:8
Kill Difference:183
Playtime:32.833 hours
Usage:2%
Score:0.017m
Score/min:9
Driving Accuracy:14.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 2,3702,3287,9010.295B++0.7724.86%C16.967%C++6C++N/A17386.5h1.2B+4.8B
VX6-7 1,6241,5972,3430.682C0.3924.176%C+16.03%D-13.9DN/A48115h14.3C59.2C+
Orion VS54 1,5841,5611,3851.127C+0.0621.654%C++19.347%D25.7CN/A10460.8h11.9B+54.8C++
NS Baron G5 1,3441,3221,3640.969C+0.1040.682%C14.826%C++31.8C+N/A11141.6h4.3B+10.7C+
SVA-88 1,2961,2801,3850.924C0.1419.284%D-17.656%D--20.7D-N/A6561.7h13.4C--69.6C-
Phaseshift VX-S 1,0091,0022354.264B+3.2036.415%C++81.836%B+38.1B+N/A11126.3h2.2B++6B+
Artemis VX26 9789641,0470.921C0.1528.386%C*21.162%C14.9D-N/A4764.8h12.8C+45C++
C-4 1,2129115721.593C++0.5322.777%C--N/A85.1C++28.1C+72510.7h1.2B+5.3B
NS-7 PDW 8478408550.982C++0.0928.727%B++14.048%D21.6CN/A6638.8h13.3B+46.2B+
Parallax VX3 8378342633.171C+2.1042.391%B+82.014%B+24.4CN/A8134.2h1.9B++4.6B+
Nova 7537498240.909C0.1644.688%C+14.286%C+28.5CN/A8426.3h4.4C*9.9C**
NSX Tengu 7407275941.224C++0.1637.623%C++20.083%C+37.5C++N/A12519.4h10.7B++28.5B+
Sirius SX12 6406304491.403B0.3429.898%B**20.952%B+50B**N/A18712.6h11.9B++39.7B++
CME 5555487000.783D0.2823.039%D19.161%C--15.4D-N/A5235.5h16.3D70.9D
Dual Photon Pods 610492965.125C+4.0659.257%B*2.236%A+38.1D9.1D21912.9h21.1C**35.6B+
NS-44L Blackhand 4554523861.171C+0.1037.865%C-45.354%C**18.9CN/A5223.9h4.1B10.9C*
Beamer VS3 3973955740.688C+0.3826.518%C+15.949%D-10.6DN/A4537.1h9.8C++37C+
VE-C Horizon 3973902231.749C*0.6834.154%C+20.513%C-56.5B1C+2736.9h10.6B**30.9B++
NSX Tanto 4003894530.859C0.2126.286%C+20.309%D24CN/A6116.2h14C++53.3C++
NSX Naginata 3903853691.043C0.0219.28%D22.338%D28.7C--N/A7913.4h13.8C71.5C+
Lasher X2 3753733681.014C++0.0528.199%C**2.681%D30.8C+N/A11512.1h20.5C+72.8C**
NSX Tomoe 3733722461.512C+0.4527.138%C39.247%C*29.5CN/A7212.6h12.8B+47.3C*
Pulsar LSW 3673603630.992C0.0822.884%C+25%C++29.3C-N/A11412.3h13.9C60.6C+
Solstice SF 3553524930.714C0.3524.509%C++11.364%D-17.5CN/A6820.1h11.2C*45.6B
Eidolon VE33 3543434710.728C0.3424.341%D25.364%C+7.8D-N/A3143.7h9.5C+39C+
Hunter QCX 3173093270.945B+0.1249.855%B+51.133%A++9.7C-N/A3132h3.3B+6.7B+
NS-357 Underboss 2772763510.786C+0.2830.978%D15.942%D30.7CN/A1039h3.8B+12.3C++
Pulsar C 2772753050.902C+0.1722.384%C26.182%B+18.8C-N/A7114.6h11.2C**50C++
Supernova PC 369273932.935C1.8749.647%C++1.832%C13.8D-4.8D--9219.8h4.4B+8.8B+
Force-Blade 36027312,9640.021C+1.0518.905%D-N/A0.4CN/A2642h3C+16.1C
Manticore SX40 2762715540.489C-0.5823.053%D--13.653%D--7.6D*N/A3435.7h9.2C-40.1D
Blueshift VM5 2692671991.342C-0.2821.117%C**18.727%C-23.2DN/A8311.5h15.7C*74.5B
Proximity Mine 236236584.069C++3.0054.087%AN/A94.4DN/A3272.5h1.9C++3.5B*
Tank Mine 4392351012.327C+1.2644.745%B*N/A90.4C78.5B+14302.6h1.8C*4.1A
Equinox VE2 2352312350.983C+0.0830.566%B*22.944%C**30.8C+N/A1467.5h10.4B*34B++
VE-LR Obelisk 229226852.659B+1.5931.577%C+37.168%B+36.5C++N/A1156.2h4.8B**15.2B++
MANA Anti-Personnel Turret 2352261201.883N/A0.8221.292%UN/A2260U90U5126500.1h26.2T*123.2T*
Pulsar VS1 2362252910.773C+0.2925.013%C**20%C+16.9C-N/A8213.3h16.9C--67.5C++
Lancer VS22 4572232960.753C+0.3165.793%B+N/A12.9C+13.5C+21817.3h17.9B+27.2B+
Spear Anti-Vehicle Phalanx Turret 295207316.677C+5.6148.373%B3.382%C37.6C+16C--2785.5h9C++18.6B
NS-61 Emissary 2072062830.728C+0.3425.815%C19.418%B+13DN/A5815.8h17.9C69.5C
H-V45 2102062340.88C0.1924.224%C+16.505%D19.1DN/A7310.8h13C*53.8C**
VE-H Maw 1981952090.933C--0.1323.346%C20.513%D28.3DN/A1166.9h11.6C+49.8C+
Rocklet Rifle 3491942310.84C**0.2362.662%B**N/A29C++23.1C+3546.7h28.9B++46B++
Frag Grenade 1911891189N/A187.9346.608%C++N/A630B+6.7C26780.3h2.8B*6B++
C75 Viper 217187345.5B4.4339.391%C+1.07%C28.3C+4.5D-1276.6h7.7B**19.5B*
Spiker 1821752540.689C0.3827.692%C21.143%C+11.7D-N/A3615h10.3C+37C+
S1 2601553060.507C0.5664.828%B*1.935%C--16D10.8C2299.7h8.5D13.1C+
Cosmos VM3 1551511341.127C-0.0617.5%C++21.192%B+19.9DN/A747.6h13.5C*77.4C**
Proton II PPA-H 160147916.333B+15.2743.136%B++N/A73.5C6.5C++2072h10.5C++24.4B+
NS Decimator 2111391770.785C0.2869.302%B**1.439%D29C15C+3984.8h5.4C7.7C++
Supernova FPC 226138344.059C2.9960.613%B*N/A20.3C--12.9C-2386.8h5.6C+9.2B
Maelstrom Turbo Laser 2421313250.403C-0.6629.485%C1.527%D4D-3.4D--8432.7h116.4C+394.8C+
Flare VE6 1311251320.947C-0.1219.1%D20%D17.9D-N/A1177h14.6D*76.6D
Zenith VX-5AE 1261241370.905C-0.1624.108%D22.581%C25.3C--N/A1054.9h13.7C+56.7C
Damascus Edge 1421233,1830.039C++1.0310.411%D**17.886%A1.3C+N/A594.7h2.4C+23.3D*
NS-44 Commissioner 1201191390.856C+0.2136.356%C+26.891%B++27.7CN/A1074.3h3.4B+9.4B+
Ghost 119118931.269C-0.2033.628%D-75.424%B++12.8D--N/A479.2h2.6C7.7C-
Thanatos VE70 1161141550.735C+0.3345.05%B+18.421%B+24.8C+N/A1104.6h4.8C++10.6B+
Blueshift VM5 111111931.194C--0.1324.582%B**20.721%C+20.9DN/A915.3h21.8F88.9C++
Saron HRB 176110264.231C+3.1640.07%C-1.818%C*16.7D-10D2056.6h17.8B++44.4B+
VX29 Polaris 1091071440.743D0.3224.624%C*15.888%D--23.8DN/A1184.5h13.9C56.6C++
Phantom VA23 9999342.912B++1.8534.323%C+43.434%A+31.9CN/A1203.1h3.7B*10.9B+
Solstice VE3 9893193U91.9317.792%D--16.129%D4.2D-N/A7222.2h16.4C+91.9C+
NS-AM7 Archer 124872020.431C+0.6458.487%C+18.391%C++4.4D1.9C--4420h25.6C43.7C
NS-45 Pilot 8782711.155C+0.0935.727%B++40.244%A++11.4D--N/A327.2h7.3C++20.5B+
Soldier Soaker 8281890.91C+0.1621.189%D**8.642%D--40.5CN/A2862h5.1B+24.3C
XM98 6969169U67.9342.345%B++85.507%A12.3D-N/A485.6h2.6C+6.1B+
M12 Kobalt-F 77692520.274D0.7914.067%D*1.449%F2.1D*N/A932.8h20.4C--144.9D-
NS Annihilator 156691750.394C--0.6778.261%D1.449%A++6.2D--7.8C12011.2h14.6D-18.7D--
Sticky Grenade 6565165N/A63.9360.456%B*N/A650DN/A30640.1h2.4C+4C**
M60-G Bulldog 676178.714A7.6541.667%B++3.279%C*26.5C+2.6D-1112.3h4.9B**11.8B**
Saron HRB-H 9259163.688C2.6246.686%D--3.39%A++26.8D15D-2972.2h19.3B++41.4B
L105 Zephyr 7056156S54.9338.309%C--N/A32.9D8.2C+2151.7h6.6C++17.1C+
MANA Anti-Vehicle Turret 11452700.743D0.3262.555%B1.923%D-520D620C+3720600.1h16.3F**26D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon531,2054.9h
M12 Kobalt-H0540h
Anti-Vehicle MANA Turret123501.4h
Nano-Armor Kit273268,16032.2h
Nanite Revive Grenade04990.1h
Nanite Healing Grenade0940h
Medical Applicator361103,23912.3h
Restoration Kit101740.7h
Motion Spotter353,3064.4h
Deconstruction Tool13,7010.3h
Ammunition Package158090.8h
Medical Kit1532,1523.8h
Anti-Infantry MANA Turret433982.2h
Shield Recharging Field261,0300.7h
Nano-Repair Grenade01280h
Hardlight Barrier142060.4h
Recon Detection Device783,5938.3h

Check the help document for the dictionary if you want to learn more about words used here.


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