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Castellan Ascendant AlanoxDrekan[R3ST] AlanoxDrekan
VS BR 63

KDR: 1.03

Score: 17.5m

Last Seen: Apr 20th, 2019 6:47 AM
- OFFLINE - 135.3 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 40
Level Progress (to 64): 79%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lumine Edge VX6-7 Orion VS54 SVA-88 NS Baron G5 Phaseshift VX-S Artemis VX26 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.993%20.53%49330102111,9580.9079040.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.75%0.564B+-0.03C+-1.371D**HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.305C*12.50.128C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.355%2.152%143210496045502461.09619245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.524%-0.005C+0.508B+1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.70.32C*410.227C++68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.222%1.37%863104858410992340.531392249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.287%0.516B+-0.791D-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+5.70.547B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.395%1.862%73410473767662380.490222157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%0.577B+-0.636D-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.742B++130.671B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.46%81.405%73310481,8931394111.35699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.157%0.517B+0.935B*0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.10.338C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.719%14.771%7321049853116560.731561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.092%0.273C*0.043C+-1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++4.50.075C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 40
17.5m387.1%220 (13.2k)192 (11.5k)1.0333426,03525,1951.1998863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS105172420.379%20.522%41803:375

7% Combat Medic28% Engineer19% Heavy Assault30% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 10:27 PMOct 13th, 2018 2:47 AMApr 24th, 2019 5:36 PM (23h) (PST)Apr 20th, 2019 3:36 AM (6d) (PST)Apr 20th, 2019 2:47 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3341641700.2860.2770.0591.2220.030174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0559,86410,1911717473211,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1518.3h/63.3d 4,196 5,343 7,732 111.3k 3,172 3,525 2,712 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,555
Deaths:1,372
KDR:1.133
Accuracy:21.584% C++
HSR:19.421% D
SVA-88
D-
Kills:1,280
Deaths:1,385
KDR:0.924
Accuracy:19.284% D-
HSR:17.656% D--
NSX Naginata
D
Kills:327
Deaths:320
KDR:1.022
Accuracy:19.170% D
HSR:21.101% D--
Pulsar LSW
C+
Kills:313
Deaths:334
KDR:0.937
Accuracy:22.672% C+
HSR:23.962% C+
Lasher X2
C*
Kills:288
Deaths:323
KDR:0.892
Accuracy:27.092% C*
HSR:2.431% D-
VE-H Maw
C-
Kills:187
Deaths:202
KDR:0.926
Accuracy:23.086% C-
HSR:20.856% D
Flare VE6
D
Kills:125
Deaths:132
KDR:0.947
Accuracy:19.235% D
HSR:20% D
VX29 Polaris
C*
Kills:107
Deaths:144
KDR:0.743
Accuracy:24.624% C*
HSR:15.888% D--
Kills:4,182
Deaths (as Heavy Assault):4,212
Deaths (to Heavy Assaults):7,086
KDR:0.99288
Kill Difference:30
Playtime:288.717 hours
Usage:19%
Score:3.809m
Score/min:220
Accuracy (listed only):22.093%
HSR (listed only):17.664%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,587
Deaths:2,336
KDR:0.679
Accuracy:24.151% C+
HSR:16.005% D-
NS Baron G5
C++
Kills:1,206
Deaths:1,288
KDR:0.936
Accuracy:40.966% C
HSR:15.257% C++
Nova
C+
Kills:740
Deaths:817
KDR:0.906
Accuracy:44.683% C+
HSR:14.189% C+
NSX Tanto
C+
Kills:389
Deaths:453
KDR:0.859
Accuracy:26.286% C+
HSR:20.309% D
Solstice SF
C++
Kills:352
Deaths:493
KDR:0.714
Accuracy:24.509% C++
HSR:11.364% D--
Eidolon VE33
C+
Kills:341
Deaths:466
KDR:0.732
Accuracy:24.339% D
HSR:25.513% C+
Pulsar C
B+
Kills:270
Deaths:302
KDR:0.894
Accuracy:22.393% C
HSR:25.926% B+
VE-LR Obelisk
C++
Kills:178
Deaths:71
KDR:2.507
Accuracy:31.914% C+
HSR:33.146% C++
Thanatos VE70
B+
Kills:113
Deaths:155
KDR:0.729
Accuracy:44.942% B+
HSR:18.584% B+
Zenith VX-5AE
C-
Kills:106
Deaths:124
KDR:0.855
Accuracy:23.878% D
HSR:21.698% C-
Solstice VE3
D
Kills:93
Deaths:
KDR:
Accuracy:17.792% D--
HSR:16.129% D
Kills:5,375
Deaths (as Engineer):6,505
Deaths (to Engineers):5,286
KDR:0.82629
Kill Difference:1,130
Playtime:421.621 hours
Usage:28%
Score:4.370m
Score/min:173
Accuracy (listed only):29.623%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,587
Deaths:2,336
KDR:0.679
Accuracy:24.151% C+
HSR:16.005% D-
NS Baron G5
C++
Kills:1,206
Deaths:1,288
KDR:0.936
Accuracy:40.966% C
HSR:15.257% C++
NS-7 PDW
B++
Kills:805
Deaths:832
KDR:0.968
Accuracy:28.715% B++
HSR:13.540% D
Nova
C+
Kills:740
Deaths:817
KDR:0.906
Accuracy:44.683% C+
HSR:14.189% C+
NSX Tengu
C**
Kills:467
Deaths:450
KDR:1.038
Accuracy:37.203% C++
HSR:22.484% C**
Sirius SX12
B*
Kills:453
Deaths:352
KDR:1.287
Accuracy:28.917% B*
HSR:21.854% B+
NSX Tanto
C+
Kills:389
Deaths:453
KDR:0.859
Accuracy:26.286% C+
HSR:20.309% D
Solstice SF
C++
Kills:352
Deaths:493
KDR:0.714
Accuracy:24.509% C++
HSR:11.364% D--
Pulsar C
B+
Kills:270
Deaths:302
KDR:0.894
Accuracy:22.393% C
HSR:25.926% B+
Thanatos VE70
B+
Kills:113
Deaths:155
KDR:0.729
Accuracy:44.942% B+
HSR:18.584% B+
Zenith VX-5AE
C-
Kills:106
Deaths:124
KDR:0.855
Accuracy:23.878% D
HSR:21.698% C-
Solstice VE3
D
Kills:93
Deaths:
KDR:
Accuracy:17.792% D--
HSR:16.129% D
Kills:6,581
Deaths (as Light Assault):7,602
Deaths (to Light Assaults):4,131
KDR:0.86569
Kill Difference:1,021
Playtime:219.954 hours
Usage:14%
Score:3.080m
Score/min:233
Accuracy (listed only):30.370%
HSR (listed only):18.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:954
Deaths:225
KDR:4.240
Accuracy:36.449% C+
HSR:81.761% B+
Artemis VX26
C++
Kills:826
Deaths:970
KDR:0.852
Accuracy:27.923% C++
HSR:19.249% C--
Parallax VX3
B+
Kills:822
Deaths:262
KDR:3.137
Accuracy:42.519% B+
HSR:81.874% B+
NS-7 PDW
B++
Kills:805
Deaths:832
KDR:0.968
Accuracy:28.715% B++
HSR:13.540% D
NSX Tengu
C**
Kills:467
Deaths:450
KDR:1.038
Accuracy:37.203% C++
HSR:22.484% C**
Sirius SX12
B*
Kills:453
Deaths:352
KDR:1.287
Accuracy:28.917% B*
HSR:21.854% B+
NS-44L Blackhand
C**
Kills:397
Deaths:365
KDR:1.088
Accuracy:37.269% C--
HSR:45.340% C**
Beamer VS3
C+
Kills:384
Deaths:564
KDR:0.681
Accuracy:26.514% C+
HSR:16.146% D-
Manticore SX40
D--
Kills:271
Deaths:554
KDR:0.489
Accuracy:23.053% D--
HSR:13.653% D--
NSX Tomoe
C++
Kills:254
Deaths:191
KDR:1.330
Accuracy:26.435% D
HSR:37.795% C++
NS-357 Underboss
D
Kills:213
Deaths:294
KDR:0.724
Accuracy:30.203% D-
HSR:16.901% D
NS-61 Emissary
B+
Kills:205
Deaths:282
KDR:0.727
Accuracy:26.146% C
HSR:19.024% B+
Spiker
C++
Kills:168
Deaths:249
KDR:0.675
Accuracy:27.588% C
HSR:21.429% C++
Ghost
B++
Kills:117
Deaths:93
KDR:1.258
Accuracy:34.174% D
HSR:75.214% B++
Phantom VA23
A+
Kills:99
Deaths:34
KDR:2.912
Accuracy:34.323% C+
HSR:43.434% A+
NS-44 Commissioner
B++
Kills:81
Deaths:102
KDR:0.794
Accuracy:34.389% C
HSR:27.161% B++
NS-AM7 Archer
C+
Kills:78
Deaths:192
KDR:0.406
Accuracy:58.047% C+
HSR:15.385% C+
NS-45 Pilot
A*
Kills:74
Deaths:66
KDR:1.121
Accuracy:35.316% B+
HSR:43.243% A*
XM98
A
Kills:69
Deaths:
KDR:
Accuracy:42.345% B++
HSR:85.507% A
Soldier Soaker
D*
Kills:63
Deaths:66
KDR:0.955
Accuracy:19.963% F
HSR:7.937% D*
Kills:6,800
Deaths (as Infiltrator):6,143
Deaths (to Infiltrators):3,757
KDR:1.10695
Kill Difference:657
Playtime:455.748 hours
Usage:30%
Score:4.464m
Score/min:163
Accuracy (listed only):32.875%
HSR (listed only):35.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C++
Kills:1,206
Deaths:1,288
KDR:0.936
Accuracy:40.966% C
HSR:15.257% C++
NS-7 PDW
B++
Kills:805
Deaths:832
KDR:0.968
Accuracy:28.715% B++
HSR:13.540% D
Nova
C+
Kills:740
Deaths:817
KDR:0.906
Accuracy:44.683% C+
HSR:14.189% C+
CME
C-
Kills:521
Deaths:676
KDR:0.771
Accuracy:22.987% D
HSR:19.194% C-
NSX Tengu
C**
Kills:467
Deaths:450
KDR:1.038
Accuracy:37.203% C++
HSR:22.484% C**
Sirius SX12
B*
Kills:453
Deaths:352
KDR:1.287
Accuracy:28.917% B*
HSR:21.854% B+
H-V45
C+
Kills:195
Deaths:219
KDR:0.890
Accuracy:24.137% C+
HSR:16.923% D
Pulsar VS1
C++
Kills:169
Deaths:241
KDR:0.701
Accuracy:24.328% C++
HSR:20.710% C+
Thanatos VE70
B+
Kills:113
Deaths:155
KDR:0.729
Accuracy:44.942% B+
HSR:18.584% B+
Kills:4,669
Deaths (as Combat Medic):5,030
Deaths (to Combat Medics):2,669
KDR:0.92823
Kill Difference:361
Playtime:99.846 hours
Usage:7%
Score:1.393m
Score/min:233
Accuracy (listed only):32.986%
HSR (listed only):18.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:267
Deaths:198
KDR:1.348
Accuracy:21.101% C**
HSR:18.727% C-
Cosmos VM3
B+
Kills:151
Deaths:134
KDR:1.127
Accuracy:17.500% C*
HSR:21.192% B+
Blueshift VM5
B**
Kills:110
Deaths:92
KDR:1.196
Accuracy:24.581% B**
HSR:20.909% C+
Kills:528
Deaths (as MAX Suit):212
Deaths (to MAX Suits):1,169
KDR:2.49057
Kill Difference:316
Playtime:25.934 hours
Usage:2%
Score:0.389m
Score/min:250
Accuracy (listed only):21.060%
HSR (listed only):20.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:492
V. Kills:118 413%
Deaths:96
KDR:5.125
Accuracy:59.257% B*
KPH:38.100 D
VKPH:9.100 D
Maelstrom Turbo Laser
C
Kills:112
V. Kills:101 110%
Deaths:314
KDR:0.357
Accuracy:29.490% C
KPH:3.500 D-
VKPH:3.100 D--
Kills:604 (112 + 0)
Deaths:410
KDR:1.473
VKDR:0.534
Vehicle Kills:219
Kill Difference:194
Playtime:45.348 hours
Usage:3%
Score:0.328m
Score/min:121
Piloting Accuracy:29.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:38.309% D
KPH:32.100 D
VKPH:8 C+
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:14
Vehicle Kills:14
Kill Difference:55
Playtime:1.746 hours
Usage:0%
Score:0.023m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:38.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:184
V. Kills:28 N/A
Deaths:32
KDR:5.750
Accuracy:39.113% C+
KPH:28.600 C+
VKPH:4.300 D-
Kills:184 (184 + 0)
Deaths:32
KDR:5.750
VKDR:0.875
Vehicle Kills:28
Kill Difference:152
Playtime:6.438 hours
Usage:0%
Score:0.049m
Score/min:128
Driving Accuracy:39.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:273
V. Kills:96 281%
Deaths:93
KDR:2.935
Accuracy:49.647% C+
KPH:13.800 D
VKPH:4.800 D--
Supernova FPC
B*
Kills:127
V. Kills:82 153%
Deaths:32
KDR:3.969
Accuracy:60.263% B*
KPH:19.400 C--
VKPH:12.500 D
Saron HRB
D
Kills:109
V. Kills:65 165%
Deaths:26
KDR:4.192
Accuracy:39.817% C-
KPH:16.600 D
VKPH:9.900 D
Kills:509 (400 + 109)
Deaths:151
KDR:3.371
VKDR:1.609
Vehicle Kills:243
Kill Difference:358
Playtime:32.953 hours
Usage:2%
Score:0.284m
Score/min:144
Driving Accuracy:60.263%
Gunner Accuracy:39.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:147
V. Kills:13 N/A
Deaths:9
KDR:16.333
Accuracy:43.136% B++
KPH:74.400 C
VKPH:6.600 C+
Saron HRB-H
D
Kills:59
V. Kills:33 174%
Deaths:16
KDR:3.688
Accuracy:46.596% D--
KPH:27.100 D
VKPH:15.100 D-
Kills:206 (0 + 206)
Deaths:25
KDR:8.240
VKDR:1.840
Vehicle Kills:46
Kill Difference:181
Playtime:4.156 hours
Usage:0%
Score:0.063m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:46.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:61
V. Kills:6 N/A
Deaths:7
KDR:8.714
Accuracy:41.667% B++
KPH:26.700 C+
VKPH:2.600 D-
Kills:61 (0 + 61)
Deaths:7
KDR:8.714
VKDR:0.857
Vehicle Kills:6
Kill Difference:54
Playtime:2.283 hours
Usage:0%
Score:0.015m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:41.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:68
V. Kills:8 N/A
Deaths:252
KDR:0.270
Accuracy:14.055% D*
KPH:2.100 D*
VKPH:0.200 D--
Kills:68 (68 + 0)
Deaths:252
KDR:0.270
VKDR:0.032
Vehicle Kills:8
Kill Difference:184
Playtime:32.704 hours
Usage:2%
Score:0.017m
Score/min:9
Driving Accuracy:14.055%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,9551,9207,2110.266B++0.7722.793%C18.854%B+5.3C+N/A15361.9h1.2B+5.3C*
VX6-7 1,6141,5872,3360.679C-0.3524.151%C+16.005%D-13.8DN/A48114.8h14.3C+59.4C+
Orion VS54 1,5781,5551,3721.133C+0.1021.584%C++19.421%D25.7CN/A10360.5h11.8B+54.8B+
SVA-88 1,2961,2801,3850.924C0.1119.284%D-17.656%D--20.7D-N/A6561.7h13.4C69.6C
NS Baron G5 1,2261,2061,2880.936C+0.1040.966%C15.257%C++31C+N/A10638.9h4.4B10.7C+
Phaseshift VX-S 9619542254.24B+3.2136.449%C+81.761%B+37.3B+N/A10925.6h2.2B+6B+
Artemis VX26 8408269700.852C0.1827.923%C++19.249%C--13.3D--N/A4362.3h13.2C47.3C++
Parallax VX3 8258222623.137C++2.1042.519%B+81.874%B+24.2CN/A8034h1.9B++4.6B+
NS-7 PDW 8128058320.968C++0.0728.715%B++13.54%D21.1CN/A6538.1h13.3B+46.4B+
C-4 1,0667995151.551C++0.5222.178%DN/A82.4C++27.5C+6989.7h1.2B+5.6C**
Nova 7447408170.906C0.1344.683%C+14.189%C+28.5CN/A8426h4.4C++10C*
CME 5265216760.771C--0.2622.987%D19.194%C-15.1D-N/A5134.6h16.5D72D
Dual Photon Pods 610492965.125C+4.0959.257%B*2.236%A+38.1D9.1D21912.9h21.1C**35.6B+
NSX Tengu 4744674501.038C+0.0037.203%C++22.484%C**30.3CN/A9415.4h11.4B+30.6B+
Sirius SX12 4614533521.287C**0.2528.917%B*21.854%B+44.4B*N/A16410.2h11.6B*40.1B++
NS-44L Blackhand 4003973651.088C+0.0537.269%C--45.34%C**17.8CN/A5022.3h4.4C++11.7C++
NSX Tanto 4003894530.859C0.1726.286%C+20.309%D24CN/A6016.2h14C++53.3C*
Beamer VS3 3863845640.681C+0.3526.514%C+16.146%D-10.4DN/A4336.9h9.9C++37.3C+
Solstice SF 3553524930.714C0.3224.509%C++11.364%D--17.5C+N/A6720.1h11.2C*45.6B+
Eidolon VE33 3523414660.732C0.3024.339%D25.513%C+7.8D-N/A3043.6h9.5C++39.1C+
NSX Naginata 3313273201.022C0.0119.17%D21.101%D--27.7C--N/A7111.8h13C+67.6C+
Pulsar LSW 3203133340.937C-0.1022.672%C+23.962%C+27.5C--N/A10811.4h14.5C--64C+
Hunter QCX 3173093260.948B+0.0949.903%B+51.133%A++9.7CN/A3131.9h3.3B+6.7B+
Lasher X2 2902883230.892C+0.1427.092%C*2.431%D-25.3CN/A9311.4h21.6C79.8C*
Force-Blade 36027312,9580.021C+1.0118.918%D-N/A0.4CN/A1641.6h3C+16.1C
Supernova PC 369273932.935C1.9049.647%C+1.832%C13.8D4.8D--9219.8h4.4B++8.8B++
Manticore SX40 2762715540.489C-0.5423.053%D--13.653%D--7.6D*N/A3435.7h9.2C40.1D
Pulsar C 2722703020.894C+0.1422.393%C25.926%B+18.6CN/A6914.5h11.3B50.4C*
Blueshift VM5 2692671981.348C0.3121.101%C**18.727%C-23.4DN/A8311.4h15.7C**74.5B+
NSX Tomoe 2552541911.33C+0.3026.435%D37.795%C++24.2DN/A5910.5h14.1C++53.2C+
Proximity Mine 235235584.052C++3.0254.293%A+N/A94DN/A3282.5h1.9C++3.5B*
Tank Mine 4362331012.307C+1.2744.585%B*N/A89.6C78.1B+14292.6h1.8C**4.1A
Lancer VS22 4512202950.746C+0.2965.778%B+N/A12.8C+13.4C+21717.2h18.1B+27.4B+
MANA Anti-Personnel Turret 2242151131.903N/A0.8721.343%UN/A2150U90U4879500.1h26.6T*124.6T*
NS-357 Underboss 2142132940.724C0.3130.203%D-16.901%D25.7C--N/A878.3h4.2C++13.8C+
Spear Anti-Vehicle Phalanx Turret 292205306.833C+5.8048.313%B+3.415%C37.3C+15.8C--2775.5h9C++18.6B+
NS-61 Emissary 2062052820.727C+0.3126.146%C19.024%B+13.3DN/A5915.4h18C68.7C
H-V45 1991952190.89C0.1424.137%C+16.923%D18.6DN/A7110.5h13.1C*54.4C*
VE-H Maw 1891872020.926C--0.1123.086%C-20.856%D29.7DN/A1196.3h11.7C+50.5C+
C75 Viper 212184325.75B+4.7239.113%C+1.087%C28.8C+4.4D-1286.4h7.6B**19.4B**
Frag Grenade 1831821182N/A180.9745.878%C++N/A910A++5C25100.2h2.8B**6.1B++
Rocklet Rifle 3231782110.844C**0.1962.682%B**N/A27.8C+22.7C+3276.4h28.5B*45.5B*
VE-LR Obelisk 181178712.507B+1.4731.914%C+33.146%C++32.4C+N/A1085.5h4.9B*15.4B++
Pulsar VS1 1751692410.701C0.3324.328%C++20.71%C+14.3DN/A8011.8h17.9D73.5C+
Spiker 1731682490.675C0.3627.588%C21.429%C++11.5D-N/A3514.6h10.4C+37.6C+
S1 2581542930.526C0.5164.832%B*1.948%C--16.2D10.9C2239.5h8.4D13C+
Cosmos VM3 1551511341.127C-0.0917.5%C*21.192%B+19.9DN/A747.6h13.5C*77.4B+
Proton II PPA-H 160147916.333B+15.3043.136%B++N/A73.5C6.5C+2032h10.5C++24.4B
NS Decimator 2021331700.782C0.2568.846%B**1.504%D28.3C14.7C+3884.7h5.4C7.8C++
Supernova FPC 209127323.969C2.9460.263%B*N/A19.5C--12.6D2386.5h5.8C+9.6B
Flare VE6 1311251320.947C0.0919.235%D20%D18.1D-N/A1176.9h14.5D*75.3D
Ghost 118117931.258C-0.2234.174%D75.214%B++12.9D--N/A449.1h2.5C+7.5C
Thanatos VE70 1151131550.729C+0.3044.942%B+18.584%B+25.1C+N/A1084.5h4.8C*10.7B+
Maelstrom Turbo Laser 2131123140.357C-0.6829.49%C1.786%C-3.5D-3.1D--8132.4h128.4C+435.4C+
Blueshift VM5 110110921.196C-0.1624.581%B**20.909%C+20.8DN/A915.3h22F89.4C++
Saron HRB 174109264.192C+3.1639.817%C-1.835%C**16.5D-9.8D2056.6h17.5B*44.1B+
VX29 Polaris 1091071440.743D0.2924.624%C*15.888%D--24.3DN/A1134.4h13.9C56.6C++
Zenith VX-5AE 1081061240.855C--0.1823.878%D21.698%C-23.6C--N/A924.5h13.9C+58.2C
Phantom VA23 9999342.912B++1.8834.323%C+43.434%A+31.9CN/A1203.1h3.7B*10.9B+
Solstice VE3 9893193U91.9717.792%D--16.129%D4.2D-N/A6822.2h16.4C+91.9C+
NS-44 Commissioner 82811020.794C+0.2434.389%C27.161%B++21.3C-N/A903.8h3.8C*10.9C*
NS-AM7 Archer 113781920.406C+0.6358.047%C+15.385%C+4.1D1.8D3919.2h27.1C46.6C
NS-45 Pilot 7974661.121C+0.0935.316%B+43.243%A*11.2D--N/A326.6h7.6C+21.6B
XM98 6969169U67.9742.345%B++85.507%A12.3D-N/A475.6h2.6C+6.1B+
Damascus Edge 80692,4780.028C+1.018.528%F11.594%B++0.9CN/A476.4h2.3C+27.4F
NS Annihilator 156691730.399C-0.6378.193%D1.449%A*6.2D-7.8C12111.1h14.6D-18.6D-
M12 Kobalt-F 76682520.27D0.7614.055%D*1.471%F2.1D*N/A932.7h20.6D146.3D*
Sticky Grenade 6565165N/A63.9760.305%B**N/A650DN/A30410.1h2.4C+4B
Soldier Soaker 6363660.955C+0.0819.963%F7.937%D*35C-N/A2181.8h5.1B++25.6D
M60-G Bulldog 676178.714A+7.6841.667%B++3.279%C*26.5C+2.6D-1112.3h4.9B**11.8B**
Saron HRB-H 9259163.688C2.6546.596%D--3.39%A++26.8D15D-2972.2h19.3B++41.3B+
L105 Zephyr 7056156S54.9738.309%DN/A32.9D8.2C+2151.7h6.6C++17.1C+
MANA Anti-Vehicle Turret 11150700.714D-0.3262.472%B+2%D--500D-610D-3622200.1h16.9F**27D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret123471.4h
Motion Spotter342,8784h
Spawn Beacon511,1394.8h
M12 Kobalt-H0540h
Nano-Armor Kit271264,76432h
Nanite Revive Grenade03630.1h
Medical Applicator32191,69311.3h
Restoration Kit101730.7h
Deconstruction Tool13,7010.3h
Ammunition Package147860.8h
Medical Kit1472,0153.7h
Anti-Infantry MANA Turret433832.2h
Nano-Repair Grenade01150h
Hardlight Barrier142040.4h
Shield Recharging Field199140.6h
Recon Detection Device753,3827.9h

Check the help document for the dictionary if you want to learn more about words used here.


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