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Justicar Alb[GOKU] Alb
VS BR 41

KDR: 3.21

Score: 38.5m

Last Seen: Jun 13th, 2019 3:53 AM
- OFFLINE - 947.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald
Level Progress (to 42): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods M40 Fury-F Light PPA Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 1533TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.559%20.028%45227118712,0481.616751.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%0.274C*-0.126C-0.141CHEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.303C*11.70.179C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.116%1.63%3135512099,205402275122.898334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.912%0.187C++0.037C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.548B+28.50.462B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.584%2.199%555512092,5477977033.19573362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.555%0.835B++-0.233C-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.70.704B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.429%1.37%115512098766225291.4061165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%-1.18D*-0.76D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.51B+13.70.656B+44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.003%76.595%115312111,66256542.94159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%0.153C++0.618B+-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.10.348C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.417%8.498%115312111,918667142.87556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%0.82B++-1.211D*0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.188C++5.5-0.133C5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.5m292.4%331 (19.9k)293 (17.6k)3.2139455,65917,3183.8477341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214151922.189%11.328%25107:3518

10% Combat Medic29% Engineer7% Heavy Assault25% Infiltrator20% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:10 PMMar 25th, 2016 11:25 PMJul 13th, 2019 4:02 AM (9d) (PST)Jun 13th, 2019 12:46 AM (39d) (PST)Jun 12th, 2019 11:53 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151523630.4240.1320.0481.4100.058585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9019,11821,783258385317,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2187.9h/91.2d 10,976 6,305 13,160 185.1k 3,622 6,557 7,652 67.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:330
Deaths:200
KDR:1.650
Accuracy:18.322% D-
HSR:14.242% D*
SVA-88
D*
Kills:276
Deaths:80
KDR:3.450
Accuracy:17.081% D*
HSR:15.580% D*
Orion VS54
D-
Kills:166
Deaths:94
KDR:1.766
Accuracy:16.481% D-
HSR:11.446% F-
NS-15M1
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:18.182% N/A
HSR:20% N/A
Kills:822
Deaths (as Heavy Assault):402
Deaths (to Heavy Assaults):5,093
KDR:2.04478
Kill Difference:420
Playtime:151.323 hours
Usage:7%
Score:2.722m
Score/min:300
Accuracy (listed only):17.516%
HSR (listed only):15.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,340
Deaths:587
KDR:2.283
Accuracy:23.335% C+
HSR:13.955% C--
NS-11C
B+
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:23.927% C+
HSR:21.453% B+
Thanatos VE70
A++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:58.099% A++
HSR:8.434% F
Pulsar C
C*
Kills:1,153
Deaths:420
KDR:2.745
Accuracy:23.324% C
HSR:24.545% C*
Solstice VE3
B+
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.388% C++
HSR:22.483% B+
VX6-7
C**
Kills:1,150
Deaths:504
KDR:2.282
Accuracy:22.366% C-
HSR:22.609% C**
Pandora VX25
C
Kills:491
Deaths:346
KDR:1.419
Accuracy:37.199% C
HSR:8.961% F
Deimos VA29
D**
Kills:265
Deaths:229
KDR:1.157
Accuracy:44.818% D**
HSR:7.925% D**
NS Baron G5G
A*
Kills:234
Deaths:79
KDR:2.962
Accuracy:37.916% C
HSR:25.214% A*
VE-LR Obelisk
B*
Kills:149
Deaths:126
KDR:1.183
Accuracy:30.270% C
HSR:38.926% B*
Eidolon VE33
C+
Kills:79
Deaths:58
KDR:1.362
Accuracy:26.880% C+
HSR:17.722% D*
Serpent VE92
D
Kills:53
Deaths:12
KDR:4.417
Accuracy:17.064% D**
HSR:16.981% D
Kills:8,398
Deaths (as Engineer):3,822
Deaths (to Engineers):4,135
KDR:2.19728
Kill Difference:4,576
Playtime:628.253 hours
Usage:29%
Score:11.230m
Score/min:298
Accuracy (listed only):30.716%
HSR (listed only):19.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:58.099% A++
HSR:8.434% F
Sirius SX12
C
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:22.586% C
HSR:12.284% D--
MKV Suppressed
B+
Kills:1,151
Deaths:571
KDR:2.016
Accuracy:25.117% C+
HSR:22.068% B+
NS-7 PDW
B*
Kills:1,125
Deaths:666
KDR:1.689
Accuracy:22.710% C
HSR:23.022% B*
Eridani SX5G
D-
Kills:521
Deaths:446
KDR:1.168
Accuracy:23.537% D-
HSR:11.516% D*
Pandora VX25
C
Kills:491
Deaths:346
KDR:1.419
Accuracy:37.199% C
HSR:8.961% F
H-V45
D-
Kills:448
Deaths:172
KDR:2.605
Accuracy:18.574% D*
HSR:15.402% D-
Eridani SX5
D-
Kills:328
Deaths:318
KDR:1.031
Accuracy:19.988% D*
HSR:13.415% D-
Deimos VA29
D**
Kills:265
Deaths:229
KDR:1.157
Accuracy:44.818% D**
HSR:7.925% D**
NS Baron G5G
A*
Kills:234
Deaths:79
KDR:2.962
Accuracy:37.916% C
HSR:25.214% A*
CME
D
Kills:160
Deaths:109
KDR:1.468
Accuracy:23.419% D
HSR:14.375% D*
Terminus VX-9
C--
Kills:134
Deaths:123
KDR:1.089
Accuracy:23.453% C--
HSR:16.418% D*
Corvus VA55
D-
Kills:62
Deaths:40
KDR:1.550
Accuracy:17.182% D**
HSR:17.742% D-
Equinox VE2
C
Kills:60
Deaths:57
KDR:1.053
Accuracy:24.124% C
HSR:10% D**
Kills:7,297
Deaths (as Combat Medic):4,465
Deaths (to Combat Medics):1,902
KDR:1.63427
Kill Difference:2,832
Playtime:228.431 hours
Usage:10%
Score:4.544m
Score/min:332
Accuracy (listed only):28.480%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,340
Deaths:587
KDR:2.283
Accuracy:23.335% C+
HSR:13.955% C--
NS-11C
B+
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:23.927% C+
HSR:21.453% B+
Thanatos VE70
A++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:58.099% A++
HSR:8.434% F
Sirius SX12
C
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:22.586% C
HSR:12.284% D--
Pulsar C
C*
Kills:1,153
Deaths:420
KDR:2.745
Accuracy:23.324% C
HSR:24.545% C*
Solstice VE3
B+
Kills:1,152
Deaths:367
KDR:3.139
Accuracy:23.388% C++
HSR:22.483% B+
MKV Suppressed
B+
Kills:1,151
Deaths:571
KDR:2.016
Accuracy:25.117% C+
HSR:22.068% B+
VX6-7
C**
Kills:1,150
Deaths:504
KDR:2.282
Accuracy:22.366% C-
HSR:22.609% C**
NS-7 PDW
B*
Kills:1,125
Deaths:666
KDR:1.689
Accuracy:22.710% C
HSR:23.022% B*
Eridani SX5G
D-
Kills:521
Deaths:446
KDR:1.168
Accuracy:23.537% D-
HSR:11.516% D*
Pandora VX25
C
Kills:491
Deaths:346
KDR:1.419
Accuracy:37.199% C
HSR:8.961% F
Eridani SX5
D-
Kills:328
Deaths:318
KDR:1.031
Accuracy:19.988% D*
HSR:13.415% D-
Deimos VA29
D**
Kills:265
Deaths:229
KDR:1.157
Accuracy:44.818% D**
HSR:7.925% D**
NS Baron G5G
A*
Kills:234
Deaths:79
KDR:2.962
Accuracy:37.916% C
HSR:25.214% A*
Serpent VE92
D
Kills:53
Deaths:12
KDR:4.417
Accuracy:17.064% D**
HSR:16.981% D
Kills:12,451
Deaths (as Light Assault):6,332
Deaths (to Light Assaults):3,001
KDR:1.96636
Kill Difference:6,119
Playtime:436.346 hours
Usage:20%
Score:7.611m
Score/min:291
Accuracy (listed only):28.358%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:22.586% C
HSR:12.284% D--
MKV Suppressed
B+
Kills:1,151
Deaths:571
KDR:2.016
Accuracy:25.117% C+
HSR:22.068% B+
NS-7 PDW
B*
Kills:1,125
Deaths:666
KDR:1.689
Accuracy:22.710% C
HSR:23.022% B*
Ghost
C+
Kills:810
Deaths:146
KDR:5.548
Accuracy:35.263% D
HSR:67.654% C+
Phaseshift VX-S
B*
Kills:768
Deaths:99
KDR:7.758
Accuracy:37.141% C++
HSR:87.109% B*
Eridani SX5G
D-
Kills:521
Deaths:446
KDR:1.168
Accuracy:23.537% D-
HSR:11.516% D*
Eridani SX5
D-
Kills:328
Deaths:318
KDR:1.031
Accuracy:19.988% D*
HSR:13.415% D-
NS-44 Commissioner
B**
Kills:249
Deaths:218
KDR:1.142
Accuracy:33.962% C
HSR:28.916% B**
NS-61 Emissary
A++
Kills:232
Deaths:201
KDR:1.154
Accuracy:26.237% C
HSR:25.862% A++
Spiker
C
Kills:190
Deaths:179
KDR:1.061
Accuracy:25.113% D
HSR:18.947% C
Artemis VX26
C
Kills:166
Deaths:115
KDR:1.443
Accuracy:20.999% D*
HSR:21.084% C
Manticore SX40
C
Kills:164
Deaths:186
KDR:0.882
Accuracy:21.839% D*
HSR:20.122% C
Cerberus
C
Kills:96
Deaths:107
KDR:0.897
Accuracy:25.943% D-
HSR:19.792% C
NS-357 Underboss
D--
Kills:94
Deaths:86
KDR:1.093
Accuracy:27.707% D--
HSR:12.766% D*
Beamer VS3
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:23.792% C--
HSR:20.213% C
V10
D-
Kills:84
Deaths:4
KDR:21
Accuracy:34.621% D-
HSR:66.667% D*
Kills:7,228
Deaths (as Infiltrator):4,115
Deaths (to Infiltrators):1,752
KDR:1.7565
Kill Difference:3,113
Playtime:549.866 hours
Usage:25%
Score:7.113m
Score/min:216
Accuracy (listed only):26.660%
HSR (listed only):29.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,553
Deaths:758
KDR:3.368
Accuracy:17.411% C+
HSR:15.825% D--
Nebula VM20
C+
Kills:1,802
Deaths:558
KDR:3.229
Accuracy:17.858% C+
HSR:16.593% D
Blueshift VM5
C+
Kills:1,719
Deaths:459
KDR:3.745
Accuracy:18.536% C+
HSR:16.754% D-
Blueshift VM5
C+
Kills:1,449
Deaths:391
KDR:3.706
Accuracy:18.873% C+
HSR:19.186% C
Quasar VM1
B+
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:18.153% B+
HSR:21.447% B+
Comet VM2
B*
Kills:547
Deaths:261
KDR:2.096
Accuracy:46.092% B
HSR:5.850% B*
Comet VM2
C*
Kills:522
Deaths:247
KDR:2.113
Accuracy:47.575% C*
HSR:4.023% C+
NS-10 Burster
C**
Kills:103
Deaths:48
KDR:2.146
Accuracy:30.961% C**
HSR:6.796% C+
NS-10 Burster
C**
Kills:89
Deaths:48
KDR:1.854
Accuracy:32.161% C**
HSR:1.124% D**
Kills:9,945
Deaths (as MAX Suit):1,544.500
Deaths (to MAX Suits):1,236
KDR:6.43898
Kill Difference:8,400.500
Playtime:191.963 hours
Usage:9%
Score:5.236m
Score/min:455
Accuracy (listed only):27.513%
HSR (listed only):11.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,800
V. Kills:1,033 368%
Deaths:182
KDR:20.879
Accuracy:65.641% A+
KPH:63.200 C
VKPH:17.200 C+
Light PPA
B*
Kills:3,295
V. Kills:222 N/A
Deaths:288
KDR:11.441
Accuracy:47.598% B*
KPH:55.600 C**
VKPH:3.700 C++
Saron Laser Cannon
A
Kills:1,163
V. Kills:400 290%
Deaths:143
KDR:8.133
Accuracy:30.613% C+
KPH:27.900 A
VKPH:9.600 C+
Maelstrom Turbo Laser
B
Kills:896
V. Kills:953 94%
Deaths:205
KDR:4.371
Accuracy:34.712% B+
KPH:12.300 C
VKPH:13.100 B
Hornet Missiles
B+
Kills:191
V. Kills:68 277%
Deaths:9
KDR:21.222
Accuracy:66.393% B+
KPH:91.800 B+
VKPH:32.700 C
Antares LC
D
Kills:145
V. Kills:99 145%
Deaths:60
KDR:2.417
Accuracy:26.762% D
KPH:9.800 D
VKPH:6.700 D
Photon A2A Missile Pods
B
Kills:65
V. Kills:77 83%
Deaths:3
KDR:21.667
Accuracy:78.546% C+
KPH:43.400 C+
VKPH:51.400 B
Kills:9,555 (5,499 + 0)
Deaths:890
KDR:10.736
VKDR:3.204
Vehicle Kills:2,852
Kill Difference:8,665
Playtime:252.053 hours
Usage:12%
Score:4.218m
Score/min:279
Piloting Accuracy:26.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:563
V. Kills:183 306%
Deaths:18
KDR:31.278
Accuracy:65.891% M+
KPH:2,026,800 U
VKPH:658,800 U
L105 Zephyr
U
Kills:471
V. Kills:60 N/A
Deaths:19
KDR:24.790
Accuracy:50.402% B*
KPH:1,695,600 U
VKPH:216,000 U
AP30 Shredder
U
Kills:119
V. Kills:70 168%
Deaths:9
KDR:13.222
Accuracy:18.067% F--
KPH:428,400 U
VKPH:252,000 U
CAS30 Tank Buster
D
Kills:51
V. Kills:65 77%
Deaths:61
KDR:0.836
Accuracy:39.740% D
KPH:2.800 D-
VKPH:3.600 D
Kills:1,204 (51 + 1,153)
Deaths:107
KDR:11.252
VKDR:3.533
Vehicle Kills:378
Kill Difference:1,097
Playtime:17.975 hours
Usage:1%
Score:0.550m
Score/min:510
Piloting Accuracy:39.740%
Gunner Accuracy:18.067%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:229
V. Kills:123 185%
Deaths:30
KDR:7.633
Accuracy:46.839% D*
KPH:24.100 D
VKPH:12.900 D-
L100 Python HESH
D--
Kills:95
V. Kills:17 N/A
Deaths:6
KDR:15.833
Accuracy:45.881% C
KPH:25 D--
VKPH:4.500 D--
C75 Viper
C**
Kills:65
V. Kills:8 N/A
Deaths:5
KDR:13
Accuracy:39.585% C+
KPH:34.200 C**
VKPH:4.200 D-
Kills:389 (389 + 0)
Deaths:41
KDR:9.488
VKDR:3.610
Vehicle Kills:148
Kill Difference:348
Playtime:15.201 hours
Usage:1%
Score:0.228m
Score/min:250
Driving Accuracy:39.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,168
V. Kills:109 N/A
Deaths:68
KDR:17.177
Accuracy:51.853% C++
KPH:43.300 C+
VKPH:4 D-
Supernova PC
B+
Kills:924
V. Kills:307 300%
Deaths:59
KDR:15.661
Accuracy:51.906% C**
KPH:27.200 B+
VKPH:9 C++
Proton II PPA
B**
Kills:185
V. Kills:16 N/A
Deaths:10
KDR:18.500
Accuracy:21.305% C-
KPH:69.200 B+
VKPH:6 B**
Supernova FPC
C-
Kills:161
V. Kills:103 155%
Deaths:20
KDR:8.050
Accuracy:45.599% D--
KPH:20.600 C-
VKPH:13.100 C-
Saron HRB
C*
Kills:108
V. Kills:79 135%
Deaths:14
KDR:7.714
Accuracy:42.204% C+
KPH:23.800 C+
VKPH:17.400 C*
Kills:2,546 (2,253 + 293)
Deaths:171
KDR:14.889
VKDR:3.591
Vehicle Kills:614
Kill Difference:2,375
Playtime:76.033 hours
Usage:3%
Score:1.041m
Score/min:228
Driving Accuracy:45.599%
Gunner Accuracy:42.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:118
V. Kills:19 N/A
Deaths:10
KDR:11.800
Accuracy:32.398% C--
KPH:43.200 C
VKPH:7 D
M60-G Bulldog
B*
Kills:60
V. Kills:10 N/A
Deaths:8
KDR:7.500
Accuracy:42.796% B*
KPH:28.700 C+
VKPH:4.800 C
Kills:178 (0 + 178)
Deaths:18
KDR:9.889
VKDR:1.611
Vehicle Kills:29
Kill Difference:160
Playtime:4.823 hours
Usage:0%
Score:0.073m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:42.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:3,644
V. Kills:609 N/A
Deaths:644
KDR:5.658
Accuracy:48.370% C+
KPH:48.400 A++
VKPH:8.100 B
S12 Renegade
B++
Kills:1,314
V. Kills:61 N/A
Deaths:203
KDR:6.473
Accuracy:50.465% B**
KPH:61.300 B
VKPH:2.800 B++
M12 Kobalt-F
B*
Kills:1,128
V. Kills:60 N/A
Deaths:194
KDR:5.814
Accuracy:26.998% B++
KPH:43.300 B+
VKPH:2.300 B*
M20 Basilisk-F
C+
Kills:55
V. Kills:20 262%
Deaths:18
KDR:3.056
Accuracy:38.546% D-
KPH:13.900 C+
VKPH:5.100 C+
Kills:6,141 (6,141 + 0)
Deaths:1,059
KDR:5.799
VKDR:0.708
Vehicle Kills:750
Kill Difference:5,082
Playtime:126.698 hours
Usage:6%
Score:1.019m
Score/min:134
Driving Accuracy:38.546%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8333,80018220.879A*17.6765.641%A+1.158%C+63.2C17.2C+41660.1h15.5B*23.6B*
M40 Fury-F 4,2533,6446445.658A*2.4448.37%C+N/A48.4A++8.1B15075.3h6.6B*13.6B*
Light PPA 3,5173,29528811.441B*8.2347.598%B*N/A55.6C**3.7C++25559.3h10.8B+22.7B+
Nebula VM20 2,5682,5537583.368B+0.1517.411%C+15.825%D--31.4C+N/A13281.2h13.5B*77.8B+
Nebula VM20 1,8101,8025583.229B+0.0217.858%C+16.593%D31.2C+N/A12857.8h14B++78.5B+
Blueshift VM5 1,7321,7194593.745B+0.5318.536%C+16.754%D-35.2C++N/A13348.9h12.4B**66.9B+
Blueshift VM5 1,4611,4493913.706B+0.4918.873%C+19.186%C34.7C++N/A13441.7h12.8B**68.1B+
Solstice SF 1,3551,3405872.283A0.9323.335%C+13.955%C--18.1C+N/A9174.2h9.5B+40.8B+
S12 Renegade 1,3751,3142036.473B*3.2650.465%B**2.055%D--61.4B2.9B++13521.4h3.7C7.4B
NS-11C 1,1741,1704782.448A++0.7723.927%C+21.453%B+24.5C+N/A11147.7h11B*45.9B+
Supernova VPC 1,2771,1686817.176B+13.9651.853%C++1.455%C+43.3C+4D-18127h2.5B*4.8B++
Saron Laser Cannon 1,5631,1631438.133A*4.9230.613%C+6.277%M+28A9.6C+21441.6h53.1B**173.5B**
Thanatos VE70 1,1711,1626161.886B**1.3358.099%A++8.434%F22.3CN/A11052.1h6.7D--11.6B
Quasar VM1 1,1701,1613193.639A+0.4318.153%B+21.447%B+30.3B+N/A15138.3h11.4B**62.6B+
Sirius SX12 1,1691,1566931.668B+1.5522.586%C12.284%D--17.6C--N/A7765.6h13.7B60.6C*
Pulsar C 1,1611,1534202.745B*0.4723.324%C24.545%C*19.6CN/A8658.8h10.5B+44.9B
Solstice VE3 1,1711,1523673.139M*0.0723.388%C++22.483%B+22.2C++N/A14451.9h13B+55.5C**
MKV Suppressed 1,1651,1515712.016A1.2025.117%C+22.068%B+16.8DN/A4068.4h11.2B*44.6B+
VX6-7 1,1631,1505042.282B++0.9322.366%C-22.609%C**23.5CN/A9948.9h11.7B+52.2C*
M12 Kobalt-F 1,1881,1281945.814A*2.6026.998%B++3.812%D*43.2B+2.3B*9826.1h12.3B+45.4B+
NS-7 PDW 1,1451,1256661.689B*1.5222.71%C23.022%B*12.2DN/A3392.2h11.8B*52.1B+
C-4 1,1589242383.882A++0.6723.394%C-N/A101.5B+25.7C9429.1h1.1B*4.9B+
Supernova PC 1,2319245915.661A+12.4551.906%C**2.814%B+27.2B+9C++18834h4.1B++7.9B*
Lasher X2 9169035171.747B**1.4725.72%C+1.44%D**20.1DN/A11145h21C+81.7C++
Maelstrom Turbo Laser 1,8498962054.371B**1.1634.712%B+N/A12.3C13.1B21972.7h114.7C+330.5C*
Ghost 8128101465.548B**2.3335.263%D67.654%C+26.1C--N/A8631h2.1B+6.1C++
Proximity Mine 7917891057.514B**4.3052.699%AN/A154.7B++N/A5665.1h1.7B+3.3B**
Phaseshift VX-S 770768997.758A++4.5437.141%C++87.109%B*26.5C+N/A8829h1.9B*5.2B++
C150 Dalton 7465631831.278M++28.0665.891%M+N/A5630U1830U19971200.1h3.8B5.7A
Comet VM2 6735472612.096A+1.1246.092%B5.85%B*15.2B++3.5C9535.9h14.8B*32.2B++
Comet VM2 6245222472.113A+1.1047.575%C*4.023%C+15.6B++3.1D--8333.4h15.5B**32.7B*
Eridani SX5G 5265214461.168C2.0523.537%D-11.516%D*8.3D*N/A2962.5h12.4C52.5C
Pandora VX25 4954913461.419C++1.7937.199%C8.961%F20DN/A8224.5h4.3C*11.5C*
L105 Zephyr 5314711924.789A*21.5850.402%B*N/A4710U600U16499100.1h4.3A8.4B**
H-V45 4534481722.605B++0.6118.574%D*15.402%D-16.5DN/A9927.2h13.6C+73.2C-
Tank Mine 5273732713.815S10.6043.675%B++N/A149.2B*61.6C+12732.5h1.3B**2.9A++
Frag Grenade 3623621362N/A358.7950.829%B++N/A905A++N/A45250.4h2.2A+4.3B**
Pulsar LSW 3323302001.65C++1.5618.322%D-14.242%D*22.1DN/A14214.9h12.5C++68C
Eridani SX5 3333283181.031C+2.1819.988%D*13.415%D-12.2D-N/A5026.9h13.1C+65.4C-
Lumine Edge 3603272,5480.128C++3.0927.158%C+15.596%C+1C-N/A4322.1h1.4C++5.3C**
SVA-88 283276803.45B*0.2417.081%D*15.58%D*26.3DN/A19410.5h11.6C*68C
Deimos VA29 2662652291.157C+2.0644.818%D**7.925%D**15.1D--N/A6117.6h2.4C++5.4C
NS-44 Commissioner 2532492181.142C*2.0733.962%C28.916%B**8.4D--N/A4129.8h4.6C--13.6C
NS Baron G5G 235234792.962A++0.2537.916%C25.214%A*20.2DN/A6711.6h4.1B10.8C*
NS-61 Emissary 2362322011.154B+2.0626.237%C25.862%A++7.6D--N/A1830.4h13.8C++52.7C++
L100 Python AP 352229307.633B++4.4246.839%D*3.057%C**24.1D12.9D-2149.5h5.9C*12.5C+
Lancer VS22 4442051041.971A+1.2449.61%FN/A14.7C++17.2B+62913.9h12.7B+25.7B+
Lancer AE 405198792.506A0.7152.327%D*N/A14.7C+15.3C++28813.5h13.7B+26.3B
Hornet Missiles 259191921.222M++18.0166.393%B+2.094%B+91B+32.4C7332.1h7.6B+11.5B++
Spiker 1941901791.061C++2.1525.113%D18.947%C8.7D--N/A3021.9h10.2C+40.8C
MAX Punch 2581851,5760.117C+3.1050.198%C**N/A1.1CN/A3174.7h2.7C+5.5C++
Proton II PPA 2011851018.5C**15.2921.305%C-N/A68.5B+5.9B**4102.7h6.5B**30.6B++
Hunter QCX 169167782.141A*1.0727.471%D--27.545%C++14.6C++N/A5111.4h2.7B+9.9B
Artemis VX26 1681661151.443C++1.7720.999%D*21.084%C19.1DN/A968.7h11.8C*56.1C
Orion VS54 168166941.766C**1.4516.481%D-11.446%F-21.8C-N/A3307.6h10B*60.4C++
Manticore SX40 1651641860.882C+2.3321.839%D*20.122%C13.8D-N/A6111.9h10.3D-47.1D*
Supernova FPC 264161208.05B4.8445.599%D--3.106%B+20.6C-13.2C-3377.8h4.6B+10.2C++
CME 1631601091.468C*1.7523.419%D14.375%D*17D-N/A759.4h14.5C+61.8C+
VE-LR Obelisk 1571491261.183C2.0330.27%C38.926%B*12.5D-N/A3311.9h8.4D27.8C
Antares LC 244145602.417B+0.8026.762%D2.759%B++9.8D6.7D12014.8h104.7B391.4C*
MANA Anti-Personnel Turret 143143373.865N/A0.6517.459%UN/A1430UN/A6389300.1h22.5T*129.1T*
Force-Blade 2851398,1610.017C+3.2043.47%B**N/A0.2DN/A1790.5h6.6F*15.3C
Terminus VX-9 1351341231.089C+2.1223.453%C--16.418%D*15.2D--N/A848.8h13.7C58.3C
Sticky Grenade 1271261126N/A122.7961.333%B**N/A1260B++10C77200.1h1.8B+3B+
MANA Anti-Vehicle Turret 201119313.839A++0.6344.256%D-3.361%C+1190C+820C+2149980.1h7.2B16.3C*
AP30 Shredder 189119913.222B*10.0118.067%F--N/A1190U700U9227300.1h60.7B*336.1C
M40 Fury 1371181011.8B++8.5932.398%C--N/A43.7C7D2482.7h8.9B++27.5B+
Heartstring 120118931.269C*1.9415.689%F46.61%A+9.8D-N/A2912.1h2.5B16C+
Spear Anti-Vehicle Phalanx Turret 156115428.75M*25.5451.278%B++3.478%C50B++17.8C4252.3h7.5B+14.6B++
Saron HRB 187108147.714B+4.5042.204%C+4.63%M++24C+17.6C*5144.5h12.5A+29.6A
NS-10 Burster 165103482.146A++1.0730.961%C**6.796%C+7.5B++4.5B+19413.8h112.9B+364.7B+
Cerberus 97961070.897C+2.3225.943%D-19.792%C10.2D-N/A379.4h7.2D27.9D
L100 Python HESH 11295615.833B+12.6245.881%CN/A25D--4.5D--2273.8h4.2C9.2C
NS-357 Underboss 9594861.093C++2.1227.707%D--12.766%D*10.3D--N/A379.1h4.4C+15.8C--
Beamer VS3 9694801.175B+2.0423.792%C--20.213%C14.5DN/A876.5h12.6D52.9C
S1 12691561.625A++1.5959.512%C**2.198%C22.2C8.5D4224.1h5.1B*8.5B++
NS-10 Burster 14689481.854B**1.3632.161%C**1.124%D**7.6B*4.9B++21711.7h112.9B*351B*
V10 8484421S17.7934.621%D-66.667%D*20DN/A1114.2h2.8D8D
Eidolon VE33 8379581.362C**1.8526.88%C+17.722%D*11.3DN/A707h11.6D43.1C
Nemesis VSH9 12770541.296B**1.9256.525%D-1.429%D8.4C6.9C2548.3h9.5C-16.9D
C75 Viper 7365513A*9.7939.585%C+1.538%C++34.2C**4.2D-4691.9h9.4B*23.7B++
M60-A Bulldog 716588.125C4.9139.418%DN/A18.6D1.7D1143.5h6C++15.3C+
Photon A2A Missile Pods 14265321.667M**18.4578.546%C+N/A43.3C+51.3B13421.5h6.8B*8.7B**
M60-A Bulldog 6763610.5C+7.2942.099%C-N/A26.3C1.7D1562.4h5.4B+12.9C*
Corvus VA55 6362401.55B+1.6617.182%D**17.742%D-13.5D-N/A1104.6h12.4C++72D
M60-G Bulldog 706087.5B**4.2942.796%B*6.667%A*28.6C+4.8C2582.1h6.7B+15.6B++
Equinox VE2 6160571.053C+2.1624.124%C10%D**16.2DN/A763.7h7.9A+32.8B*
M20 Basilisk-F 7555183.056A++0.1638.546%D-1.818%D13.8C+5C+554h40.8B105.8B
Serpent VE92 5353124.417M+1.2017.064%D**16.981%D15.6DN/A2453.4h13.5C+79.1C-
CAS30 Tank Buster 11651610.836C2.3839.74%D1.961%B++2.8D-3.6D8718h64.8C+163C+
NS-15M1 5150281.786C**1.4318.182%D-20%C16.1D-N/A1933.1h13C+71.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74251.1h
Anti-Vehicle MANA Turret83441.8h
Nano-Armor Kit366432,534109.9h
Restoration Kit91870.5h
Nanite Revive Grenade01,8680.4h
Medical Applicator678282,02938.2h
Spitfire Auto-Turret72120.4h
Motion Spotter297,8787.5h
Deconstruction Tool03740h
Shield Recharging Field323,4681.3h
Recon Detection Device589,16719.3h
Ammunition Package111,5910.9h
Medical Kit267300.9h
Anti-Infantry MANA Turret111,1942.2h
NSX-P Tanto0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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