Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,338)players online:
Maldrasou (48)  Ten_more_mins_mom (17)  PierreKira (13)  TackDriver2 (9)  Nefinub (8)  NolanvoidTV (7) 102
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (60 days). The data shown below may not be accurate.

AlbinoOprah[SOLx] AlbinoOprah
TR BR 185

KDR: 2.09

Score: 88.4m

Last Seen: Oct 11th, 2018 5:35 PM
- OFFLINE - 1447.6 hour(s)

Battle Rank 106 (185 total) - Terran Republic on Connery
Level Progress (to 107): 85%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS SABR-13 MSW-R LC2 Lynx TAR Claymore S12 Renegade PDW-16 Hailstorm Shuriken
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AlbinoOprah



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,342,323 MLG Score: 1073
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.298%25.485%6964797565,2141.965820.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.047%1.228B**0.76B++-0.88D--HEAD ++ (~11.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.47B+10.80.241C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.807%2.715%361410184,457145912223.05274364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.384C-1.012B**-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.7-0.113C+60.4-0.144C118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.237%2.914%478810147,618268724822.83408307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%0.722B++0.171C++0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.513B+9.10.276C*9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.891%3.931%2571510074,070238111971.70865340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.196%0.628B+-0.102C+0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.485B+260.335C**34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.132%54.324%257510174,8101921102.5039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.238%0.912B*-0.846D--1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.039C+4.2-0.327C-6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.527%15.033%257510175,3352809301.89858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%1.014B**0.112C+0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.90.403B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.4m323.3%604 (36.2k)500 (30k)2.08825124,16359,4582.26985185 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022486421.258%18.232%38802:5875

27% Combat Medic29% Engineer18% Heavy Assault15% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 8:20 AMJan 15th, 2014 7:38 AMNov 10th, 2018 5:10 AM (31d) (PST)Oct 11th, 2018 1:38 PM (60d) (PST)Oct 11th, 2018 1:35 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7042084960.7030.3370.1282.4660.0601073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,25212,50929,74342208148430,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2944.8h/122.7d 10,798 22,637 33,479 435.8k 3,899 10,653 10,631 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:5,554
Deaths:1,715
KDR:3.238
Accuracy:25.913% B*
HSR:28.790% B++
T9 CARV
B**
Kills:1,264
Deaths:585
KDR:2.161
Accuracy:23.994% B**
HSR:26.187% B+
TMG-50
B++
Kills:1,184
Deaths:592
KDR:2
Accuracy:23.993% B+
HSR:28.294% B++
NS-15M1
B**
Kills:1,173
Deaths:356
KDR:3.295
Accuracy:24.751% B+
HSR:29.241% B**
NS-15M2
B++
Kills:1,172
Deaths:328
KDR:3.573
Accuracy:25.295% B
HSR:30.119% B++
NS-15M AE
B+
Kills:1,170
Deaths:365
KDR:3.205
Accuracy:27.075% B+
HSR:30.598% B+
T16 Rhino
B**
Kills:1,165
Deaths:258
KDR:4.516
Accuracy:25.677% B**
HSR:28.927% B**
T7 Mini-Chaingun AE
B**
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:24.622% B**
HSR:12.479% C
T7 Mini-Chaingun
A++
Kills:1,162
Deaths:730
KDR:1.592
Accuracy:24.764% A++
HSR:17.642% B**
T9 CARV-S
B**
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:26.980% B**
HSR:27.304% B+
T32 Bull
B**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:26.156% B+
HSR:30.922% B**
T9A "Butcher"
C+
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:23.984% C+
HSR:27.414% C+
NS-15MP
C++
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:27.721% C++
HSR:27.155% C+
Kills:19,648
Deaths (as Heavy Assault):6,650
Deaths (to Heavy Assaults):18,280
KDR:2.95459
Kill Difference:12,998
Playtime:527.919 hours
Usage:18%
Score:17.244m
Score/min:544
Accuracy (listed only):25.456%
HSR (listed only):26.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:2,322
Deaths:1,510
KDR:1.538
Accuracy:25.847% B+
HSR:29.328% A+
TRAC-5
A
Kills:1,241
Deaths:917
KDR:1.353
Accuracy:25.872% B**
HSR:26.027% A
TAS-16 Blackjack
B
Kills:1,191
Deaths:1,302
KDR:0.915
Accuracy:54.698% C
HSR:16.877% B
FA1 Barrage
B**
Kills:1,185
Deaths:660
KDR:1.795
Accuracy:49.331% B**
HSR:15.274% C+
LC3 Jaguar
B+
Kills:1,178
Deaths:1,046
KDR:1.126
Accuracy:25.605% B+
HSR:20.034% C+
NS-11C
A+
Kills:1,173
Deaths:618
KDR:1.898
Accuracy:25.044% C**
HSR:27.366% A+
T5 AMC
A+
Kills:1,170
Deaths:792
KDR:1.477
Accuracy:27.269% B*
HSR:27.949% A+
TRAC-Shot
C+
Kills:1,168
Deaths:605
KDR:1.931
Accuracy:25.194% C+
HSR:16.524% C
HC1 Cougar
B**
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:27.427% B++
HSR:27.335% B**
TRAC-5 S
A*
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:28.023% B**
HSR:29.210% A*
AMR-66
A++
Kills:1,162
Deaths:681
KDR:1.706
Accuracy:36.528% A++
HSR:28.399% B+
TS4 Haymaker
B**
Kills:1,161
Deaths:515
KDR:2.254
Accuracy:52.694% B**
HSR:11.628% C--
DMR-99
C
Kills:1,161
Deaths:374
KDR:3.104
Accuracy:31.952% C
HSR:26.357% C-
TRAC-5 Burst
B**
Kills:1,160
Deaths:657
KDR:1.766
Accuracy:26.305% C*
HSR:29.569% B**
AS16 NightHawk
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:52.865% A+
HSR:19.397% A
TRS-12 Uppercut
A+
Kills:638
Deaths:374
KDR:1.706
Accuracy:74.815% A+
HSR:9.404% D--
NS-11CP
B+
Kills:507
Deaths:443
KDR:1.144
Accuracy:30.463% B+
HSR:23.274% C+
Kills:19,908
Deaths (as Engineer):12,446
Deaths (to Engineers):12,439
KDR:1.59955
Kill Difference:7,462
Playtime:849.083 hours
Usage:29%
Score:26.330m
Score/min:517
Accuracy (listed only):36.466%
HSR (listed only):22.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:2,322
Deaths:1,510
KDR:1.538
Accuracy:25.847% B+
HSR:29.328% A+
PDW-16 Hailstorm
B**
Kills:1,606
Deaths:888
KDR:1.809
Accuracy:28.436% B*
HSR:21.793% B**
Shuriken
C-
Kills:1,430
Deaths:713
KDR:2.006
Accuracy:24.332% D-
HSR:15.734% C-
NS-7 PDW
A
Kills:1,247
Deaths:656
KDR:1.901
Accuracy:31.290% A
HSR:22.374% B*
TRAC-5
A
Kills:1,241
Deaths:917
KDR:1.353
Accuracy:25.872% B**
HSR:26.027% A
TAS-16 Blackjack
B
Kills:1,191
Deaths:1,302
KDR:0.915
Accuracy:54.698% C
HSR:16.877% B
FA1 Barrage
B**
Kills:1,185
Deaths:660
KDR:1.795
Accuracy:49.331% B**
HSR:15.274% C+
LC3 Jaguar
B+
Kills:1,178
Deaths:1,046
KDR:1.126
Accuracy:25.605% B+
HSR:20.034% C+
NS-11C
A+
Kills:1,173
Deaths:618
KDR:1.898
Accuracy:25.044% C**
HSR:27.366% A+
T5 AMC
A+
Kills:1,170
Deaths:792
KDR:1.477
Accuracy:27.269% B*
HSR:27.949% A+
TRAC-Shot
C+
Kills:1,168
Deaths:605
KDR:1.931
Accuracy:25.194% C+
HSR:16.524% C
HC1 Cougar
B**
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:27.427% B++
HSR:27.335% B**
TRAC-5 S
A*
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:28.023% B**
HSR:29.210% A*
MKV Suppressed
B
Kills:1,162
Deaths:660
KDR:1.761
Accuracy:27.419% B
HSR:19.621% C++
TS4 Haymaker
B**
Kills:1,161
Deaths:515
KDR:2.254
Accuracy:52.694% B**
HSR:11.628% C--
TRAC-5 Burst
B**
Kills:1,160
Deaths:657
KDR:1.766
Accuracy:26.305% C*
HSR:29.569% B**
AS16 NightHawk
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:52.865% A+
HSR:19.397% A
SMG-46G Armistice
B*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.141% B+
HSR:22.155% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.808% C++
HSR:15.948% C+
TRS-12 Uppercut
A+
Kills:638
Deaths:374
KDR:1.706
Accuracy:74.815% A+
HSR:9.404% D--
NS-11CP
B+
Kills:507
Deaths:443
KDR:1.144
Accuracy:30.463% B+
HSR:23.274% C+
Kills:25,350
Deaths (as Light Assault):15,508
Deaths (to Light Assaults):10,492
KDR:1.63464
Kill Difference:9,842
Playtime:285.018 hours
Usage:10%
Score:8.600m
Score/min:503
Accuracy (listed only):34.232%
HSR (listed only):21.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:5,926
Deaths:4,526
KDR:1.309
Accuracy:28.481% B+
HSR:24.165% C+
TAR
B+
Kills:2,303
Deaths:1,089
KDR:2.115
Accuracy:25.954% B+
HSR:22.449% C**
PDW-16 Hailstorm
B**
Kills:1,606
Deaths:888
KDR:1.809
Accuracy:28.436% B*
HSR:21.793% B**
Shuriken
C-
Kills:1,430
Deaths:713
KDR:2.006
Accuracy:24.332% D-
HSR:15.734% C-
NS-7 PDW
A
Kills:1,247
Deaths:656
KDR:1.901
Accuracy:31.290% A
HSR:22.374% B*
T1 Cycler
B++
Kills:1,221
Deaths:852
KDR:1.433
Accuracy:25.043% B++
HSR:24.161% B+
T1A Unity
C
Kills:1,192
Deaths:707
KDR:1.686
Accuracy:24.413% C
HSR:21.393% C
TAS-16 Blackjack
B
Kills:1,191
Deaths:1,302
KDR:0.915
Accuracy:54.698% C
HSR:16.877% B
T1B Cycler
B**
Kills:1,187
Deaths:528
KDR:2.248
Accuracy:30.371% B**
HSR:26.706% C+
FA1 Barrage
B**
Kills:1,185
Deaths:660
KDR:1.795
Accuracy:49.331% B**
HSR:15.274% C+
NS-11A
B*
Kills:1,182
Deaths:539
KDR:2.193
Accuracy:27.818% B*
HSR:20.897% C+
Cycler TRV
B**
Kills:1,181
Deaths:531
KDR:2.224
Accuracy:27.584% B**
HSR:19.475% C+
TORQ-9
C++
Kills:1,164
Deaths:664
KDR:1.753
Accuracy:24.616% C++
HSR:24.055% C++
T1S Cycler
A+
Kills:1,162
Deaths:664
KDR:1.750
Accuracy:31.178% A+
HSR:27.195% B**
MKV Suppressed
B
Kills:1,162
Deaths:660
KDR:1.761
Accuracy:27.419% B
HSR:19.621% C++
TS4 Haymaker
B**
Kills:1,161
Deaths:515
KDR:2.254
Accuracy:52.694% B**
HSR:11.628% C--
NS-11P
A++
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.236% B**
HSR:30.431% A++
AS16 NightHawk
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:52.865% A+
HSR:19.397% A
SMG-46G Armistice
B*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.141% B+
HSR:22.155% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.808% C++
HSR:15.948% C+
TRS-12 Uppercut
A+
Kills:638
Deaths:374
KDR:1.706
Accuracy:74.815% A+
HSR:9.404% D--
Kills:30,778
Deaths (as Combat Medic):18,209
Deaths (to Combat Medics):6,681
KDR:1.69026
Kill Difference:12,569
Playtime:796.860 hours
Usage:27%
Score:21.164m
Score/min:443
Accuracy (listed only):34.549%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B**
Kills:1,606
Deaths:888
KDR:1.809
Accuracy:28.436% B*
HSR:21.793% B**
Shuriken
C-
Kills:1,430
Deaths:713
KDR:2.006
Accuracy:24.332% D-
HSR:15.734% C-
NS-7 PDW
A
Kills:1,247
Deaths:656
KDR:1.901
Accuracy:31.290% A
HSR:22.374% B*
HSR-1
A
Kills:1,223
Deaths:594
KDR:2.059
Accuracy:43.483% A
HSR:30.662% C**
SR-7
A
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:49.699% A
HSR:77.453% C+
MKV Suppressed
B
Kills:1,162
Deaths:660
KDR:1.761
Accuracy:27.419% B
HSR:19.621% C++
99SV
A*
Kills:1,162
Deaths:741
KDR:1.568
Accuracy:45.099% A*
HSR:33.047% C
TX1 Repeater
B*
Kills:1,161
Deaths:937
KDR:1.239
Accuracy:29.530% B*
HSR:27.046% B*
NS-30 Vandal
B**
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:39.330% B**
HSR:23.859% C
NS-44 Commissioner
A
Kills:1,161
Deaths:999
KDR:1.162
Accuracy:46.635% A
HSR:26.443% B++
TRAP-M1
A
Kills:1,161
Deaths:570
KDR:2.037
Accuracy:36.077% A
HSR:31.525% B*
TX2 Emperor
A+
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:39.729% A+
HSR:24.569% B+
TS2 Inquisitor
A++
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:40.297% A++
HSR:28.448% A+
SOAS-20
B+
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:29.220% C**
HSR:25.259% B+
T4 AMP
B**
Kills:1,160
Deaths:681
KDR:1.703
Accuracy:33.713% B**
HSR:24.828% B*
SMG-46G Armistice
B*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:30.141% B+
HSR:22.155% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.808% C++
HSR:15.948% C+
RAMS .50M
A*
Kills:1,009
Deaths:222
KDR:4.545
Accuracy:51.991% A*
HSR:77.503% C+
NS-44B Commissioner
B**
Kills:758
Deaths:544
KDR:1.393
Accuracy:49.540% B**
HSR:26.913% C**
TSAR-42
A++
Kills:316
Deaths:144
KDR:2.194
Accuracy:50.615% A++
HSR:57.279% D--
NS CandyCannon 3000
C*
Kills:182
Deaths:257
KDR:0.708
Accuracy:38.519% C*
HSR:41.209% C*
The President
A+
Kills:96
Deaths:60
KDR:1.600
Accuracy:29.658% C--
HSR:36.458% A+
Kills:22,957
Deaths (as Infiltrator):12,767
Deaths (to Infiltrators):7,612
KDR:1.79815
Kill Difference:10,190
Playtime:446.069 hours
Usage:15%
Score:14.220m
Score/min:531
Accuracy (listed only):37.298%
HSR (listed only):32.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:489
Deaths:184
KDR:2.658
Accuracy:20.994% B*
HSR:24.540% B**
M6 Onslaught
B**
Kills:481
Deaths:183
KDR:2.628
Accuracy:21.669% B**
HSR:22.661% B++
M3 Pounder HEG
M
Kills:111
Deaths:73
KDR:1.521
Accuracy:59.931% M
HSR:3.604% C**
M3 Pounder HEG
A**
Kills:103
Deaths:62
KDR:1.661
Accuracy:63.180% A**
HSR:1.942% D-
Kills:1,184
Deaths (as MAX Suit):251
Deaths (to MAX Suits):3,882
KDR:4.71713
Kill Difference:933
Playtime:18.673 hours
Usage:1%
Score:0.853m
Score/min:762
Accuracy (listed only):41.443%
HSR (listed only):13.187%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,414
V. Kills:108 N/A
Deaths:159
KDR:8.893
Accuracy:28.819% C+
KPH:77.500 A
VKPH:5.900 B**
Hellfire Rocket Pods
B*
Kills:1,236
V. Kills:62 N/A
Deaths:143
KDR:8.643
Accuracy:55.024% B*
KPH:112.300 B+
VKPH:5.600 D-
Hornet Missiles
A+
Kills:1,228
V. Kills:324 378%
Deaths:150
KDR:8.187
Accuracy:71.834% A+
KPH:89.800 B+
VKPH:23.700 C--
M18 Needler
C*
Kills:1,163
V. Kills:762 152%
Deaths:1,013
KDR:1.148
Accuracy:33.389% C*
KPH:11.600 C+
VKPH:7.600 C
Coyote Missiles
C**
Kills:961
V. Kills:275 348%
Deaths:164
KDR:5.860
Accuracy:55.017% C**
KPH:51.500 C+
VKPH:14.700 D
M18 Rotary
B**
Kills:644
V. Kills:289 222%
Deaths:241
KDR:2.672
Accuracy:34.245% B+
KPH:26.100 B**
VKPH:11.700 C**
Kills:6,646 (3,221 + 0)
Deaths:1,870
KDR:3.554
VKDR:0.973
Vehicle Kills:1,820
Kill Difference:4,776
Playtime:186.600 hours
Usage:6%
Score:3.497m
Score/min:312
Piloting Accuracy:34.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:148
V. Kills:41 352%
Deaths:13
KDR:11.385
Accuracy:19.648% D**
KPH:38.900 B++
VKPH:10.800 D-
L105 Zephyr
B**
Kills:79
V. Kills:2 N/A
Deaths:6
KDR:13.167
Accuracy:52.400% B**
KPH:70.400 B*
VKPH:1.800 D**
C150 Dalton
D
Kills:76
V. Kills:57 131%
Deaths:29
KDR:2.621
Accuracy:46.846% B+
KPH:18.300 D-
VKPH:13.700 D
Kills:303 (0 + 303)
Deaths:48
KDR:6.313
VKDR:2.083
Vehicle Kills:100
Kill Difference:255
Playtime:9.079 hours
Usage:0%
Score:0.256m
Score/min:469
Piloting Accuracy:N/A%
Gunner Accuracy:46.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,205
V. Kills:157 N/A
Deaths:110
KDR:10.955
Accuracy:60.845% A+
KPH:62.600 B+
VKPH:8.200 C++
C75 Viper
A**
Kills:1,161
V. Kills:188 N/A
Deaths:97
KDR:11.969
Accuracy:52.351% A+
KPH:71.100 A**
VKPH:11.500 B*
L100 Python AP
M
Kills:1,005
V. Kills:664 151%
Deaths:132
KDR:7.614
Accuracy:69.372% A+
KPH:48.800 A++
VKPH:32.200 M
L100 Python HEAT
A**
Kills:344
V. Kills:87 391%
Deaths:33
KDR:10.424
Accuracy:67.819% A++
KPH:66.100 A**
VKPH:16.700 B**
Skyguard
A*
Kills:278
V. Kills:159 174%
Deaths:53
KDR:5.245
Accuracy:39.435% A++
KPH:27.400 A*
VKPH:15.700 A++
Kills:3,993 (3,993 + 0)
Deaths:425
KDR:9.395
VKDR:2.953
Vehicle Kills:1,255
Kill Difference:3,568
Playtime:71.533 hours
Usage:2%
Score:2.274m
Score/min:530
Driving Accuracy:39.435%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,294
V. Kills:836 155%
Deaths:151
KDR:8.570
Accuracy:61.298% A++
KPH:59.300 M
VKPH:38.300 M*
P2-120 HESH
A++
Kills:1,171
V. Kills:147 N/A
Deaths:78
KDR:15.013
Accuracy:53.006% A
KPH:86.200 A++
VKPH:10.800 B+
P2-120 HEAT
M**
Kills:1,160
V. Kills:244 473%
Deaths:83
KDR:13.976
Accuracy:50.668% B**
KPH:67.600 M**
VKPH:14.200 B**
E540 Halberd
B*
Kills:184
V. Kills:95 192%
Deaths:29
KDR:6.345
Accuracy:52.852% A+
KPH:31.900 B++
VKPH:16.500 B*
P525 Marauder
A++
Kills:144
V. Kills:7 N/A
Deaths:12
KDR:12
Accuracy:29.841% A+
KPH:120 A++
VKPH:5.800 B**
G30 Vulcan
B++
Kills:51
V. Kills:19 255%
Deaths:9
KDR:5.667
Accuracy:27.417% C+
KPH:28.300 B++
VKPH:10.500 C-
Kills:4,004 (3,625 + 379)
Deaths:362
KDR:11.061
VKDR:3.724
Vehicle Kills:1,348
Kill Difference:3,642
Playtime:61.351 hours
Usage:2%
Score:2.923m
Score/min:794
Driving Accuracy:50.668%
Gunner Accuracy:27.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,203
V. Kills:49 N/A
Deaths:54
KDR:22.278
Accuracy:41.864% B**
KPH:211.700 A*
VKPH:8.600 B+
G20 Vulcan-H
B+
Kills:580
V. Kills:428 135%
Deaths:120
KDR:4.833
Accuracy:49.273% C**
KPH:41.900 C+
VKPH:30.900 B+
M12 Kobalt-H
B*
Kills:107
V. Kills:3 N/A
Deaths:8
KDR:13.375
Accuracy:18.080% D
KPH:161.800 B*
VKPH:4.500 C+
MR11 Gatekeeper-H
B+
Kills:77
V. Kills:66 115%
Deaths:15
KDR:5.133
Accuracy:55.966% B+
KPH:34.800 B
VKPH:29.800 C++
E540 Halberd-H
C--
Kills:51
V. Kills:32 155%
Deaths:17
KDR:3
Accuracy:65.599% B**
KPH:28.200 D
VKPH:17.700 C--
Kills:2,018 (0 + 2,018)
Deaths:214
KDR:9.430
VKDR:2.701
Vehicle Kills:578
Kill Difference:1,804
Playtime:24.221 hours
Usage:1%
Score:0.985m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:65.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:817
V. Kills:152 N/A
Deaths:81
KDR:10.086
Accuracy:50.961% A++
KPH:80.200 A+
VKPH:14.900 A
M40 Fury
A*
Kills:411
V. Kills:83 489%
Deaths:43
KDR:9.558
Accuracy:53.450% A*
KPH:76.100 B*
VKPH:15.400 B*
M20 Basilisk
C+
Kills:145
V. Kills:70 204%
Deaths:40
KDR:3.625
Accuracy:39.092% C++
KPH:15.300 C-
VKPH:7.400 C+
M12 Kobalt
B**
Kills:97
V. Kills:3 N/A
Deaths:12
KDR:8.083
Accuracy:22.112% B**
KPH:55.300 C+
VKPH:1.700 D
M20 Basilisk
C
Kills:77
V. Kills:47 160%
Deaths:25
KDR:3.080
Accuracy:35.972% C
KPH:13.500 D
VKPH:8.200 C
M60-G Bulldog
C
Kills:73
V. Kills:18 384%
Deaths:11
KDR:6.636
Accuracy:45.370% B**
KPH:19.500 D
VKPH:4.800 C
M12 Kobalt
A+
Kills:51
V. Kills:8 N/A
Deaths:2
KDR:25.500
Accuracy:17.622% C++
KPH:52 C--
VKPH:8.100 A+
Kills:1,671 (0 + 1,671)
Deaths:214
KDR:7.808
VKDR:1.780
Vehicle Kills:381
Kill Difference:1,457
Playtime:37.220 hours
Usage:1%
Score:1.024m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:17.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,623
V. Kills:45 N/A
Deaths:474
KDR:3.424
Accuracy:45.411% B+
KPH:82.600 B**
VKPH:2.300 C**
M40 Fury-F
M**
Kills:1,170
V. Kills:123 N/A
Deaths:331
KDR:3.535
Accuracy:61.077% B**
KPH:88.900 M**
VKPH:9.300 B++
M12 Kobalt-F
A++
Kills:1,162
V. Kills:35 N/A
Deaths:397
KDR:2.927
Accuracy:31.596% B**
KPH:74.300 A++
VKPH:2.200 B++
M20 Basilisk-F
B*
Kills:1,162
V. Kills:166 N/A
Deaths:487
KDR:2.386
Accuracy:46.986% C+
KPH:63.100 B*
VKPH:9 B++
Kills:5,117 (5,117 + 0)
Deaths:1,689
KDR:3.030
VKDR:0.218
Vehicle Kills:369
Kill Difference:3,428
Playtime:66.863 hours
Usage:2%
Score:1.450m
Score/min:362
Driving Accuracy:46.986%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SABR-13 5,9795,9264,5261.309C+0.7828.481%B+24.165%C+24.1CN/A87246.3h11B+38.5B+
MSW-R 5,6025,5541,7153.238B+1.1525.913%B*28.79%B++67AN/A27682.9h10.9B+42.2B+
LC2 Lynx 2,3512,3221,5101.538B+0.5525.847%B+29.328%A+23.2C+N/A145100.3h14.4C**55.6B+
TAR 2,3202,3031,0892.115B+0.0325.954%B+22.449%C**46.8B*N/A23349.2h11.7B++45.1B++
Claymore 1,7621,7625830.379M**28.2952.139%A*N/A400.5SN/A17984.4h1.1B*2.1A
S12 Renegade 1,6681,6234743.424C**1.3445.411%B+3.45%C82.4B**2.3C**37519.7h2.6B++5.8B++
PDW-16 Hailstorm 1,6151,6068881.809B*0.2828.436%B*21.793%B**39.7B++N/A18640.5h12.8B+45B+
Shuriken 1,4321,4307132.006B+0.0824.332%D-15.734%C-56.3B+N/A25225.4h13.4C+55.2C
M14 Banshee 1,5221,4141598.893B+6.8028.819%C+1.839%B**77.7A5.9B**27218.2h19.7B+68.5B+
P2-120 AP 2,1301,2941518.57B+6.4861.298%A++4.946%B*59.4M38.3M*106021.8h6.7B+11B**
T9 CARV 1,2851,2645852.161B*0.0723.994%B**26.187%B+47B**N/A47726.9h11.7B++48.6B++
NS-7 PDW 1,2521,2476561.901A0.1931.29%A22.374%B*52.4AN/A23823.8h10.3B**33B*
TRAC-5 1,2511,2419171.353B*0.7425.872%B**26.027%A31.5B**N/A23339.4h12B*46.4B++
Hellfire Rocket Pods 1,2981,2361438.643C**6.5555.024%B*1.295%B112.4B+5.6D-66911h13B**23.5B*
C-4 1,9411,2288791.397C+0.6921.711%DN/A107.7B++62.5A*180411.4h1.5C++6.8C+
Hornet Missiles 1,5521,2281508.187B+6.1071.834%A+2.28%B*89.6B+23.6C--71213.7h6.5B*9.1B**
HSR-1 1,2271,2235942.059C+0.0343.483%A30.662%C**57.4B++N/A25821.3h5.2B12B++
T1 Cycler 1,2261,2218521.433B+0.6625.043%B++24.161%B+30.5B+N/A15840h11.9B*47.5B*
L100 Python HESH 1,3621,20511010.955C+8.8760.845%A+3.071%A62.4B+8.1C++32319.3h2.8B++4.6B**
P525 Marauder-H 1,2521,2035422.278B+20.1941.864%B**N/A211.1A*8.6B+7095.7h4.8B*11.5B**
T1A Unity 1,1981,1927071.686B+0.4024.413%C21.393%C42.6C++N/A16228h13C53.4C+
TAS-16 Blackjack 1,1931,1911,3020.915C+1.1754.698%C16.877%B24.7DN/A8448.3h2.5C++4.6C++
T1B Cycler 1,1901,1875282.248B0.1630.371%B**26.706%C+61.2B++N/A21519.4h10.5B*34.7B*
FA1 Barrage 1,1871,1856601.795B++0.2949.331%B**15.274%C+94M**N/A50912.6h3A+6.1B**
TMG-50 1,1931,1845922B*0.0923.993%B+28.294%B++52.9B*N/A41222.4h9B*37.4B++
NS-11A 1,1901,1825392.193B*0.1027.818%B*20.897%C+50.7B**N/A19323.3h11.3B*40.5B*
Cycler TRV 1,1851,1815312.224B*0.1427.584%B**19.475%C+52AN/A36922.7h11.3B*41.1B*
LC3 Jaguar 1,1951,1781,0461.126C+0.9625.605%B+20.034%C+20.5CN/A10157.5h12.8C++50B+
NS-11C 1,1831,1736181.898B**0.1925.044%C**27.366%A+40.7B*N/A21428.8h12.4B+49.7B+
NS-15M1 1,1851,1733563.295A+1.2124.751%B+29.241%B**71.1AN/A44916.5h10.1B*40.7B++
NS-15M2 1,1881,1723283.573B**1.4825.295%B30.119%B++77.6A1.1A40315.1h10.8B++42.7B+
P2-120 HESH 1,3181,1717815.013C*12.9253.006%AN/A86.1A++10.8B+63113.6h4.1B++7.7B**
NS-15M AE 1,1771,1703653.205B++1.1227.075%B+30.598%B+83.6B**N/A34914h11.3C*41.7B+
T5 AMC 1,1821,1707921.477B+0.6127.269%B*27.949%A+36.9B**N/A20431.7h11.8B*43.1B++
M40 Fury-F 1,2931,1703313.535A+1.4561.077%B**N/A88.6M**9.3B++56013.2h5.7B*9.3B**
TRAC-Shot 1,1751,1686051.931B+0.1625.194%C+16.524%C42.3B+N/A17227.6h11.8C+46.8C++
HC1 Cougar 1,1731,1675562.099B**0.0127.427%B++27.335%B**47.1B**N/A29924.8h10.2B++37.2B++
ASP-30 Grounder 1,4601,1665602.082A**0.0176.39%A++5.317%A47.8A++12C++31124.4h4.1A++5.3A++
T16 Rhino 1,1811,1652584.516M**2.4325.677%B**28.927%B**86.3M+1.2A*45113.5h11.4B++44.6B++
TORQ-9 1,1651,1646641.753B+0.3424.616%C++24.055%C++47.7B*N/A27124.4h13.2B+53.7B+
TRAC-5 S 1,1711,1647561.54B*0.5528.023%B**29.21%A*39.1AN/A15429.8h11.6C**41.3B+
M18 Needler 1,9251,1631,0131.148C+0.9433.389%C*3.697%B**11.6C+7.6C236100.3h143.6C*430.1B
T1S Cycler 1,1721,1626641.75B++0.3431.178%A+27.195%B**47.6B**N/A16524.4h12.1C**38.8B*
SR-7 1,1621,1624582.537C0.4549.699%A77.453%C+28.8CN/A10240.4h2.2C++4.4B+
MKV Suppressed 1,1651,1626601.761B*0.3327.419%B19.621%C++52.1B**N/A41922.3h13.1B47.6B+
99SV 1,1631,1627411.568C+0.5245.099%A*33.047%C45.9A++N/A22425.3h4.1B**9.1A
T7 Mini-Chaingun AE 1,1731,1623823.042A+0.9524.622%B**12.479%C74.5AN/A20815.6h11.6B+47B++
M12 Kobalt-F 1,1971,1623972.927B+0.8431.596%B**3.442%D*74.5A++2.2B++30515.6h10.7B+33.8B*
AMR-66 1,1621,1626811.706B**0.3836.528%A++28.399%B+41.9A+N/A24227.7h7.1B*19.5B*
M20 Basilisk-F 1,3281,1624872.386B**0.3046.986%C+1.205%C-63.2B*9B++25418.4h14.6B*31.2B**
T7 Mini-Chaingun 1,1691,1627301.592B++0.5024.764%A++17.642%B**45.6B++N/A24725.5h10.9B**43.9B*
C75 Viper 1,3491,1619711.969A+9.8852.351%A+N/A71.2A**11.5B*55716.3h9.6B++18.4B**
TX1 Repeater 1,1621,1619371.239B++0.8529.53%B*27.046%B*101M**N/A62711.5h9.5B**32.2B+
NS-30 Vandal 1,1711,1613563.261B*1.1739.33%B**23.859%C74.4A++N/A37715.6h4.8B++12.2B*
TS4 Haymaker 1,1641,1615152.254B**0.1752.694%B**11.628%C--156.9SN/A8627.4h3.1B**5.9B**
NS-44 Commissioner 1,1661,1619991.162C*0.9346.635%A26.443%B++81.8A*N/A35814.2h2.6A5.7B**
DMR-99 1,1771,1613743.104B+1.0231.952%C26.357%C-71.2B**1B**25516.3h6.7C++21C++
TRAP-M1 1,1651,1615702.037B0.0536.077%A31.525%B*57.8B**N/A55420.1h8.7B24.2B+
Chainblade 1,2111,16133,3510.035B+2.0553.67%A*N/A0.9B+N/A51360.3h2.5C**4.6C+
T9 CARV-S 1,1771,1613713.129B**1.0426.98%B**27.304%B+74.9A+1A+32815.5h11B+40.6B++
T32 Bull 1,1751,1612494.663M2.5726.156%B+30.922%B**82.9A++1A41814h11.7B44.9B+
T9A "Butcher" 1,1731,1603783.069B++0.9823.984%C+27.414%C+74.4B++N/A47315.6h11.7C+48.9C++
Auraxium Chainblade 1,1851,16012,9970.089A+2.0039.699%B++8.966%C**2.1B+N/A9554.9h2.3C+5.8B
TX2 Emperor 1,1661,1606771.713B*0.3839.729%A+24.569%B+127.5SN/A6379.1h6.7B**16.9C*
TS2 Inquisitor 1,1721,1608811.317C++0.7740.297%A++28.448%A+116M+1.2A49410h7.8B*19.5B**
SOAS-20 1,1711,1605292.193B+0.1029.22%C**25.259%B+66.7A++N/A34317.4h11.5C*39.2B+
TRAC-5 Burst 1,1671,1606571.766C++0.3226.305%C*29.569%B**47.2BN/A15724.6h11.9B45.1B+
NS-11P 1,1811,1605012.315B**0.2328.236%B**30.431%A++61.4A++1.1A**43518.9h11.3B**40B*
T4 AMP 1,1681,1606811.703B*0.3933.713%B**24.828%B*156.8S1.1A+3647.4h11.1B*33B*
P2-120 HEAT 1,4041,1608313.976A11.8950.668%B**3.879%B+67.4M**14.2B**61817.2h4.2A8.3A+
AS16 NightHawk 1,1701,1606401.813B++0.2852.865%A+19.397%A114.9M**1A+62410.1h3.6B*6.8B*
SMG-46G Armistice 1,1631,1606131.892B0.2030.141%B+22.155%B*61.4B++N/A29318.9h12.2B+40.5B+
SMG-46 Armistice 1,1621,1605871.976B*0.1125.808%C++15.948%C+57.4A+N/A37920.2h15.2C+58.8C++
NS-15MP 1,1831,1603413.402B++1.3127.721%C++27.155%C+77.9B+1.5A+17614.9h11.5C+41.5C++
Tank Mine 1,9661,1051288.633M++6.5433.198%C+N/A193.9A++151.1M++34775.7h1.7B+5.1B++
RAMS .50M 1,0121,0092224.545B+2.4651.991%A*77.503%C+58.3A*N/A30417.3h2B+3.8B*
L100 Python AP 1,6691,0051327.614B*5.5369.372%A+4.08%B++48.8A++32.2M73920.6h6B8.6B*
Icikill 1,0301,0045,2420.192A**1.9072.011%M++9.96%C+4.3C**N/A10234.3h2.2C+3B++
Coyote Missiles 1,2369611645.86B*3.7755.017%C**N/A51.4C+14.7D35318.7h18.9A+34.4A
NS Decimator-B 1,2059484991.9C**0.1977.245%A++2.743%C++56.8C*15.4C34616.7h3.6B+4.7B++
NS Decimator 1,3049257071.308B0.7869.949%B**3.135%B+47.2B*19.3B+65619.6h4.1B+5.9B*
M40 Fury 9698178110.086B+8.0050.961%A++1.591%C+80.1A+14.9A67110.2h11.8B+23.2B*
NS-44B Commissioner 7597585441.393B+0.7049.54%B**26.913%C**130.7A*N/A3875.8h2.8B*5.6B++
Frag Grenade 7367351735N/A732.9155.039%AN/A735B**1D*44441h2.7B**4.9B**
Sticky Grenade 6926891689N/A686.9163.716%AN/A1722.5A++7.5C--80080.4h1.3B**2B*
MANA Anti-Personnel Turret 6596562202.982N/A0.8922.495%UN/A6560U30U18839400.1h21.4T*95.3T*
M18 Rotary 9336442412.672B+0.5834.245%B+5.59%A*26.1B**11.7C**24224.7h90.5B+264.2B++
TRS-12 Uppercut 6516383741.706B+0.3874.815%A+9.404%D--135.7S2.8S4744.7h1.9B**2.5B*
Spear Anti-Vehicle Phalanx Turret 897632738.658C**6.5748.049%B+6.013%B*59.1A24.8B64010.7h5.9B++12.2B*
G20 Vulcan-H 1,0085801204.833B2.7449.273%C**6.207%A*41.7C+30.8B+68713.9h96.8C*196.4B+
M9 SKEP Launcher 7125692762.062M0.0377.211%A3.866%B**55.8A14C++42410.2h4.1A++5.3A++
NS-11CP 5145074431.144C-0.9430.463%B+23.274%C+23.2DN/A6121.9h14.3C--46.8C+
M6 Onslaught 4944891842.658B0.5720.994%B*24.54%B**43.7B++N/A22511.2h16.1B++76.9B++
M6 Onslaught 4824811832.628B0.5421.669%B**22.661%B++42.9B++N/A22211.2h16.8B+77.6B++
M40 Fury 494411439.558C*7.4753.45%A*N/A76.1B*15.4B*8675.4h12.8C++23.9B*
L100 Python HEAT 4313443310.424B**8.3467.819%A++2.326%C66.2A**16.7B**5135.2h4.6B++6.7B**
TSAR-42 3183161442.194C+0.1150.615%A++57.279%D--51.8B++N/A3816.1h2.3C++4.6B++
Skyguard 437278535.245A3.1639.435%A++3.237%B*27.3A*15.6A++46310.2h103B+261.2B**
Hunter QCX 2352331551.503B**0.5955.35%B*24.464%C+63SN/A1953.7h2.8B+5.1B+
MANA Anti-Vehicle Turret 4542311441.604C++0.4863.14%B**2.597%D37.9C**36.6B++8556.1h11C+17.4C**
E540 Halberd 279184296.345C+4.2652.852%A+7.065%A++31.7B++16.4B*8105.8h5.1B++9.6B**
NS CandyCannon 3000 1821822570.708C++1.3838.519%C*41.209%C*46.7B+N/A1633.9h3.1B++8.2B++
The Slasher 1771681,9480.086B++2.0069.717%M4.167%D2.3C+N/A873.4h3.1D-4.4B
AP30 Shredder 1891481311.385C**9.3019.648%D**N/A38.9B++10.8D-5283.8h25.2A128.1B**
M20 Basilisk 215145403.625C**1.5439.092%C++7.586%B++15.3C-7.4C+2329.5h79.7B+203.8B+
P525 Marauder 1511441212C+9.9129.841%A+N/A120A++5.8B**6071.2h5.1B*17B**
T2 Striker 3321355040.268D1.8268.362%A++N/A6D8.8C22822.5h57.9D84.6C*
M60-A Bulldog 139124620.667C+18.5852.61%B+4.032%A23.8C-2.9C2005.2h5.3B+10B++
C-4 ARX 167116274.296A2.2127.339%C**N/A193.3A+85M++15800.6h1.3C+4.7C++
ML-7 1811131710.661C+1.4365.936%B**5.31%A22.6C+13.6C*13325h6.4C*9.7B+
M3 Pounder HEG 127111731.521C++0.5759.931%M3.604%C**26.4B**3.8C**5534.2h10.9B**18.2B**
M12 Kobalt-H 110107813.375C11.2918.08%D24.299%A+152.9B++4.3C+5230.7h12.4B++68.5B
M3 Pounder HEG 124103621.661C+0.4363.18%A**1.942%D-28.6B**5.8A5263.6h12B**18.9B**
M12 Kobalt 10097128.083C5.9922.112%B**22.68%B**53.9C1.7D3821.8h21.3C--96.3B+
The President 9896601.6C++0.4929.658%C--36.458%A+160A*3.3S5060.6h9.3B++31.4B+
L105 Zephyr 8179613.167C*11.0852.4%B**N/A71.8B*1.8D**5411.1h5.1B++9.8B*
M20 Basilisk 12477253.08C+0.9935.972%C9.091%A13.5D8.2C2785.7h88.9C**247.1C**
MR11 Gatekeeper-H 14377155.133C*3.0455.966%B+1.299%C-35B+30C++5392.2h48B+85.8B++
C150 Dalton 13376292.621D0.5346.846%B+1.316%B++18.1D-13.6D3954.2h6D12.7C+
M60-G Bulldog 9173116.636B+4.5545.37%B**6.849%A**19.7D4.9C1843.7h6.7B+14.8B++
M60-A Bulldog 6860106C3.9146.936%C++3.333%B++10.2D--1.4D1605.9h6.8C14.4C+
M60-A Bulldog 6854114.909C+2.8238.149%C*1.852%B23.5D6.1C+2892.3h5B++13.2B+
M12 Kobalt 5951225.5B++23.4117.622%C++17.647%C51C--8A+4061h20.7C--117.4C++
E540 Halberd-H 8351173D0.9165.599%B**N/A28.3D17.8C--7271.8h7.6C11.6C+
G30 Vulcan 705195.667B+3.5827.417%C+5.882%B**28.3B++10.6C-5611.8h64.8B*236.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44250.7h
Anti-Vehicle MANA Turret129881.8h
Nano-Armor Kit1,1881,402,161125.9h
Medical Applicator1,299602,37945.9h
Nanite Revive Grenade02,2730.6h
Nanite Healing Grenade0550h
Spawn Beacon201,3691.4h
AE Medical Applicator65,3670.6h
AE Nano-Armor Kit119136,57018.5h
Spitfire Auto-Turret13230.3h
Restoration Kit884085.7h
Ammunition Package462,5311.6h
Medical Kit3,42720,204116.8h
Anti-Infantry MANA Turret612,5573.5h
Recon Detection Device33621,23566.3h
Shield Recharging Field535,4722.4h
L-30R Vektor3500.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.05s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.