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Paragon Cold Blooded Alcinious[TYDE] Alcinious
VS BR 127

KDR: 1.33

Score: 34.3m

Last Seen: Feb 2nd, 2019 8:57 PM
- OFFLINE - 415.1 hour(s)

Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple Tide[TYDE] Purple Tide
VS outfit on Emerald

Members: 3
Level Progress (to 101): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Phobos VX86 Dual Photon Pods Sirius SX12 NS-7 PDW NS-11C Eridani SX5 Deimos VA29 Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.872%21.381%4892499812,8570.9917460.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.051%0.352C**0.108C+-0.139CHEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.377C**10.70.253C*36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.055%1.457%402510174,255141032743.01773130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%0.066C+-0.136C0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.4-0.052C+64.4-0.217C104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.142%3.864%161510171,29414708880.879674146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.378%1.097B**0.8B++-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++5.20.585B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.113%3.544%114910131,55212906791.20217228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.695%-0.839D--0.209C1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.759B++7.70.804B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.882%74.202%1142102081492850.877155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%0.128C++0.463B+-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.30.264C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.377%12.544%114410186,5931199415.49417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.816%0.912B*-0.395C---0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.619B+2.60.458B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Tide[TYDE] Purple Tide
VS outfit on Emerald

Members: 3
34.3m343%374 (22.4k)346 (20.8k)1.3265136,96627,8671.60229127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102238819.431%13.32%25903:339

7% Combat Medic52% Engineer10% Heavy Assault14% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 10:50 PMOct 12th, 2015 1:42 AMFeb 18th, 2019 5:31 AM (2d) (PST)Feb 2nd, 2019 5:03 PM (17d) (PST)Feb 2nd, 2019 4:57 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5862193670.3740.2820.0501.5400.075295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,13513,12522,0102217392520,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1648.3h/68.7d 7,685 4,924 9,334 152.3k 2,935 4,858 7,449 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:753
Deaths:811
KDR:0.928
Accuracy:18.810% D
HSR:20.319% D
SVA-88
D-
Kills:582
Deaths:501
KDR:1.162
Accuracy:18.407% D--
HSR:19.072% D-
NS-15M1
C*
Kills:556
Deaths:508
KDR:1.094
Accuracy:19.520% D
HSR:24.281% C*
Orion VS54
C+
Kills:529
Deaths:106
KDR:4.991
Accuracy:20.351% C+
HSR:20.983% C--
Ursa
C++
Kills:361
Deaths:355
KDR:1.017
Accuracy:21.373% C
HSR:24.377% C++
Lasher X2
B*
Kills:257
Deaths:292
KDR:0.880
Accuracy:31.298% B*
HSR:4.669% B
NS-15M AE
C+
Kills:149
Deaths:158
KDR:0.943
Accuracy:21.747% D
HSR:26.175% C+
Kills:3,187
Deaths (as Heavy Assault):2,731
Deaths (to Heavy Assaults):7,130
KDR:1.16697
Kill Difference:456
Playtime:163.062 hours
Usage:10%
Score:2.391m
Score/min:244
Accuracy (listed only):21.644%
HSR (listed only):19.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D
Kills:3,058
Deaths:2,605
KDR:1.174
Accuracy:52.163% D
HSR:9.353% D*
NS-11C
B+
Kills:1,385
Deaths:1,095
KDR:1.265
Accuracy:22.715% C
HSR:22.455% B+
Deimos VA29
B
Kills:1,212
Deaths:1,001
KDR:1.211
Accuracy:64.753% B
HSR:12.954% D
Thanatos VE70
A+
Kills:1,164
Deaths:948
KDR:1.228
Accuracy:53.509% A+
HSR:14.519% C
Pandora VX25
B*
Kills:1,159
Deaths:950
KDR:1.220
Accuracy:46.532% B++
HSR:18.551% B*
Serpent VE92
C*
Kills:838
Deaths:718
KDR:1.167
Accuracy:24.697% C*
HSR:18.019% C
Solstice SF
C
Kills:602
Deaths:816
KDR:0.738
Accuracy:20.395% D
HSR:15.116% C
NS Baron G5AE
C+
Kills:242
Deaths:276
KDR:0.877
Accuracy:46.852% C+
HSR:15.289% C+
Solstice VE3
C
Kills:242
Deaths:269
KDR:0.900
Accuracy:21.171% C
HSR:17.355% C
Pulsar C
C+
Kills:165
Deaths:141
KDR:1.170
Accuracy:21.292% D
HSR:23.030% C+
Eidolon VE33
D
Kills:100
Deaths:153
KDR:0.654
Accuracy:19.349% D**
HSR:21% D
Kills:10,167
Deaths (as Engineer):8,972
Deaths (to Engineers):7,695
KDR:1.13319
Kill Difference:1,195
Playtime:862.493 hours
Usage:52%
Score:19.877m
Score/min:384
Accuracy (listed only):35.766%
HSR (listed only):17.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
D
Kills:3,058
Deaths:2,605
KDR:1.174
Accuracy:52.163% D
HSR:9.353% D*
Sirius SX12
C**
Kills:1,635
Deaths:1,428
KDR:1.145
Accuracy:24.636% C+
HSR:19.511% C**
NS-7 PDW
B++
Kills:1,404
Deaths:1,088
KDR:1.290
Accuracy:27.109% B+
HSR:21.866% B++
NS-11C
B+
Kills:1,385
Deaths:1,095
KDR:1.265
Accuracy:22.715% C
HSR:22.455% B+
Eridani SX5
C**
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:26.321% C+
HSR:21.465% C**
Deimos VA29
B
Kills:1,212
Deaths:1,001
KDR:1.211
Accuracy:64.753% B
HSR:12.954% D
Thanatos VE70
A+
Kills:1,164
Deaths:948
KDR:1.228
Accuracy:53.509% A+
HSR:14.519% C
Pandora VX25
B*
Kills:1,159
Deaths:950
KDR:1.220
Accuracy:46.532% B++
HSR:18.551% B*
Serpent VE92
C*
Kills:838
Deaths:718
KDR:1.167
Accuracy:24.697% C*
HSR:18.019% C
Solstice SF
C
Kills:602
Deaths:816
KDR:0.738
Accuracy:20.395% D
HSR:15.116% C
NS Baron G5AE
C+
Kills:242
Deaths:276
KDR:0.877
Accuracy:46.852% C+
HSR:15.289% C+
Solstice VE3
C
Kills:242
Deaths:269
KDR:0.900
Accuracy:21.171% C
HSR:17.355% C
MKV Suppressed
B+
Kills:213
Deaths:215
KDR:0.991
Accuracy:26.884% C*
HSR:22.066% B+
Pulsar C
C+
Kills:165
Deaths:141
KDR:1.170
Accuracy:21.292% D
HSR:23.030% C+
Kills:14,684
Deaths (as Light Assault):12,513
Deaths (to Light Assaults):4,957
KDR:1.1735
Kill Difference:2,171
Playtime:219.616 hours
Usage:13%
Score:4.452m
Score/min:338
Accuracy (listed only):34.216%
HSR (listed only):17.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D
Kills:3,058
Deaths:2,605
KDR:1.174
Accuracy:52.163% D
HSR:9.353% D*
Sirius SX12
C**
Kills:1,635
Deaths:1,428
KDR:1.145
Accuracy:24.636% C+
HSR:19.511% C**
NS-7 PDW
B++
Kills:1,404
Deaths:1,088
KDR:1.290
Accuracy:27.109% B+
HSR:21.866% B++
Eridani SX5
C**
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:26.321% C+
HSR:21.465% C**
Deimos VA29
B
Kills:1,212
Deaths:1,001
KDR:1.211
Accuracy:64.753% B
HSR:12.954% D
Thanatos VE70
A+
Kills:1,164
Deaths:948
KDR:1.228
Accuracy:53.509% A+
HSR:14.519% C
Pandora VX25
B*
Kills:1,159
Deaths:950
KDR:1.220
Accuracy:46.532% B++
HSR:18.551% B*
H-V45
D-
Kills:585
Deaths:737
KDR:0.794
Accuracy:19.394% D--
HSR:14.872% D-
Corvus VA55
C
Kills:245
Deaths:277
KDR:0.884
Accuracy:18.475% D*
HSR:21.225% C
NS Baron G5AE
C+
Kills:242
Deaths:276
KDR:0.877
Accuracy:46.852% C+
HSR:15.289% C+
MKV Suppressed
B+
Kills:213
Deaths:215
KDR:0.991
Accuracy:26.884% C*
HSR:22.066% B+
NS-11P
C
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.276% C
HSR:13.044% D--
Kills:12,443
Deaths (as Combat Medic):10,697
Deaths (to Combat Medics):3,291
KDR:1.16322
Kill Difference:1,746
Playtime:107.862 hours
Usage:7%
Score:2.108m
Score/min:326
Accuracy (listed only):35.659%
HSR (listed only):17.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,635
Deaths:1,428
KDR:1.145
Accuracy:24.636% C+
HSR:19.511% C**
NS-7 PDW
B++
Kills:1,404
Deaths:1,088
KDR:1.290
Accuracy:27.109% B+
HSR:21.866% B++
Eridani SX5
C**
Kills:1,365
Deaths:963
KDR:1.417
Accuracy:26.321% C+
HSR:21.465% C**
Nyx VX31
C+
Kills:866
Deaths:830
KDR:1.043
Accuracy:31.294% C--
HSR:28.060% C+
Parallax VX3
C++
Kills:638
Deaths:290
KDR:2.200
Accuracy:36.999% C
HSR:78.840% C++
NS-30 Vandal
C*
Kills:235
Deaths:207
KDR:1.135
Accuracy:34.153% C*
HSR:28.085% C*
NS-44 Commissioner
C+
Kills:233
Deaths:284
KDR:0.820
Accuracy:26.495% D*
HSR:21.888% C+
MKV Suppressed
B+
Kills:213
Deaths:215
KDR:0.991
Accuracy:26.884% C*
HSR:22.066% B+
Ghost
D--
Kills:176
Deaths:120
KDR:1.467
Accuracy:32.302% D--
HSR:57.386% D--
Artemis VX26
C+
Kills:129
Deaths:164
KDR:0.787
Accuracy:21.770% D*
HSR:21.705% C+
NS-357 Underboss
C**
Kills:69
Deaths:61
KDR:1.131
Accuracy:26.480% D*
HSR:23.188% C**
Manticore SX40
A+
Kills:57
Deaths:53
KDR:1.075
Accuracy:21.626% D*
HSR:33.333% A+
Kills:7,020
Deaths (as Infiltrator):5,703
Deaths (to Infiltrators):2,813
KDR:1.23093
Kill Difference:1,317
Playtime:233.099 hours
Usage:14%
Score:4.036m
Score/min:289
Accuracy (listed only):28.006%
HSR (listed only):31.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:577
Deaths:194
KDR:2.974
Accuracy:18.948% B+
HSR:25.130% B**
Cosmos VM3
B*
Kills:562
Deaths:192
KDR:2.927
Accuracy:18.458% B+
HSR:23.843% B*
Quasar VM1
C++
Kills:225
Deaths:112
KDR:2.009
Accuracy:15.999% C++
HSR:16% C--
Quasar VM1
C-
Kills:214
Deaths:115
KDR:1.861
Accuracy:16.029% C-
HSR:14.486% D*
Comet VM2
B*
Kills:160
Deaths:115
KDR:1.391
Accuracy:47.168% C*
HSR:6.250% B*
Comet VM2
B+
Kills:156
Deaths:113
KDR:1.381
Accuracy:46.120% B+
HSR:4.487% C++
NS-10 Burster
C+
Kills:99
Deaths:94
KDR:1.053
Accuracy:29.566% C+
HSR:3.030% D-
NS-10 Burster
C+
Kills:83
Deaths:95
KDR:0.874
Accuracy:29.132% C+
HSR:3.614% D-
Kills:2,076
Deaths (as MAX Suit):515
Deaths (to MAX Suits):1,917
KDR:4.03107
Kill Difference:1,561
Playtime:55.458 hours
Usage:3%
Score:1.399m
Score/min:421
Accuracy (listed only):27.678%
HSR (listed only):12.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,802
V. Kills:763 236%
Deaths:279
KDR:6.459
Accuracy:62.646% A
KPH:47.500 C--
VKPH:20.100 C*
Maelstrom Turbo Laser
C**
Kills:684
V. Kills:825 83%
Deaths:623
KDR:1.098
Accuracy:36.013% B*
KPH:10.200 C
VKPH:12.300 C**
Saron Laser Cannon
B+
Kills:612
V. Kills:663 92%
Deaths:520
KDR:1.177
Accuracy:33.505% C**
KPH:11.200 C+
VKPH:12.200 B+
Light PPA
B**
Kills:270
V. Kills:24 N/A
Deaths:58
KDR:4.655
Accuracy:53.476% A++
KPH:65.100 B+
VKPH:5.800 B**
Hornet Missiles
A
Kills:117
V. Kills:71 163%
Deaths:47
KDR:2.489
Accuracy:73.244% A
KPH:31 D
VKPH:18.800 D-
Photon A2A Missile Pods
D
Kills:59
V. Kills:69 84%
Deaths:29
KDR:2.034
Accuracy:80.526% C++
KPH:21.900 D
VKPH:25.700 D
Kills:3,544 (1,566 + 0)
Deaths:1,556
KDR:2.278
VKDR:1.552
Vehicle Kills:2,415
Kill Difference:1,988
Playtime:170.289 hours
Usage:10%
Score:2.635m
Score/min:258
Piloting Accuracy:53.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:887
V. Kills:930 95%
Deaths:839
KDR:1.057
Accuracy:44.007% C+
KPH:6.200 C
VKPH:6.500 C+
L105 Zephyr
U
Kills:548
V. Kills:70 N/A
Deaths:34
KDR:16.118
Accuracy:52.234% B**
KPH:1,972,800 U
VKPH:252,000 U
C150 Dalton
U
Kills:264
V. Kills:224 117%
Deaths:84
KDR:3.143
Accuracy:43.891% B+
KPH:950,400 U
VKPH:806,400 U
Dual-75 Duster
A+
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:51.716% A+
KPH:120.500 A+
VKPH:10 B**
Kills:1,759 (887 + 872)
Deaths:960
KDR:1.832
VKDR:1.280
Vehicle Kills:1,229
Kill Difference:799
Playtime:143.442 hours
Usage:9%
Score:1.574m
Score/min:183
Piloting Accuracy:44.007%
Gunner Accuracy:51.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:138
V. Kills:28 476%
Deaths:16
KDR:8.625
Accuracy:57.394% B**
KPH:49.200 C+
VKPH:10 B+
L100 Python AP
B*
Kills:131
V. Kills:110 118%
Deaths:35
KDR:3.743
Accuracy:50.719% D
KPH:27.300 C+
VKPH:22.900 B*
Skyguard
C+
Kills:107
V. Kills:97 109%
Deaths:33
KDR:3.242
Accuracy:28.979% C+
KPH:10.500 C--
VKPH:9.500 C+
L100 Python HEAT
C+
Kills:96
V. Kills:31 300%
Deaths:18
KDR:5.333
Accuracy:44.364% D
KPH:26.900 C+
VKPH:8.700 D
Kills:472 (472 + 0)
Deaths:102
KDR:4.627
VKDR:2.608
Vehicle Kills:266
Kill Difference:370
Playtime:21.336 hours
Usage:1%
Score:0.398m
Score/min:311
Driving Accuracy:44.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:543
V. Kills:311 174%
Deaths:127
KDR:4.276
Accuracy:52.092% B
KPH:17.500 C-
VKPH:10 B+
Supernova FPC
B*
Kills:386
V. Kills:303 127%
Deaths:125
KDR:3.088
Accuracy:53.470% C+
KPH:24.400 C+
VKPH:19.100 B*
Saron HRB
C
Kills:166
V. Kills:136 121%
Deaths:42
KDR:3.952
Accuracy:42.437% C+
KPH:16.500 D-
VKPH:13.500 C
Kills:1,095 (929 + 166)
Deaths:294
KDR:3.724
VKDR:2.551
Vehicle Kills:750
Kill Difference:801
Playtime:56.976 hours
Usage:3%
Score:0.979m
Score/min:286
Driving Accuracy:53.470%
Gunner Accuracy:42.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:132
V. Kills:42 307%
Deaths:18
KDR:7.333
Accuracy:45.145% D**
KPH:35.700 C
VKPH:11.300 D*
Kills:132 (0 + 132)
Deaths:18
KDR:7.333
VKDR:2.333
Vehicle Kills:42
Kill Difference:114
Playtime:3.702 hours
Usage:0%
Score:0.066m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:45.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:169
V. Kills:21 N/A
Deaths:18
KDR:9.389
Accuracy:30.772% D
KPH:41.800 C++
VKPH:5.200 C--
M12 Kobalt
C
Kills:90
V. Kills:4 N/A
Deaths:5
KDR:18
Accuracy:10.769% D**
KPH:56.800 C
VKPH:2.500 C
M60-G Bulldog
C
Kills:70
V. Kills:9 N/A
Deaths:13
KDR:5.385
Accuracy:19.464% F
KPH:22.500 C
VKPH:2.900 D-
M12 Kobalt
B
Kills:53
V. Kills:2 N/A
Deaths:1
KDR:53
Accuracy:11.221% D*
KPH:85.100 B
VKPH:3.200 C+
M40 Fury
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:33.276% N/A
KPH:35.800 N/A
VKPH:8.600 N/A
Kills:432 (0 + 432)
Deaths:45
KDR:9.600
VKDR:1.067
Vehicle Kills:48
Kill Difference:387
Playtime:10.760 hours
Usage:1%
Score:0.261m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:33.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 3,0833,0582,6051.174C+0.1552.163%D9.353%D*32.5CN/A14094h2.2B+4.3C++
Dual Photon Pods 2,5651,8022796.459C++5.1362.646%A1.498%C**47.5C--20.1C*38837.9h19.6B+31.4B+
Sirius SX12 1,6371,6351,4281.145C++0.1824.636%C+19.511%C**37.8B+N/A14443.2h11.8B*47.7B+
NS-7 PDW 1,4081,4041,0881.29B+0.0427.109%B+21.866%B++34.8B+N/A14540.4h12.5B++46.1B+
NS-11C 1,3891,3851,0951.265B0.0622.715%C22.455%B+26.1C+N/A9453.1h12.1B++53.2B+
Eridani SX5 1,3671,3659631.417C**0.0926.321%C+21.465%C**55.5B*N/A18924.6h9.5B*36.2B+
Deimos VA29 1,2141,2121,0011.211C+0.1264.753%B12.954%D41.4C+N/A11929.3h2B++3.1B+
Thanatos VE70 1,1741,1649481.228B+0.1053.509%A+14.519%C56.8A+N/A20820.5h3.4B**6.4B**
Pandora VX25 1,1621,1599501.22C*0.1146.532%B++18.551%B*56.5B*N/A32620.5h3.6B++7.7B++
C-4 1,3709936161.612C++0.2928.331%B+N/A106.8B++40.5B*12559.3h1.1B*3.8B*
CAS30 Tank Buster 1,8178878391.057C+0.2744.007%C+N/A6.2C6.5C+114142.9h41.2B+93.7B+
Nyx VX31 8758668301.043C0.2831.294%C--28.06%C+31CN/A10827.9h5.1B16.1C*
Serpent VE92 8418387181.167C++0.1624.697%C*18.019%C41.9B+N/A15420h10.1B*41B+
Flare VE6 7597538110.928C-0.4018.81%D20.319%D26.8C--N/A10828.1h10.6C++56.3C+
Maelstrom Turbo Laser 1,5096846231.098C+0.2336.013%B*2.339%C+10.2C12.3C**20167.3h138.7C385.1C++
Parallax VX3 6416382902.2C+0.8736.999%C78.84%C++27.1C+N/A11123.5h2.3C+6.3C+
Saron Laser Cannon 1,2756125201.177C+0.1533.505%C**1.634%C11.2C+12.2B+21654.5h171.2C+510.9C+
Solstice SF 6136028160.738C0.5920.395%D15.116%C7.7D-N/A3577.9h11.1C*54.5C++
H-V45 5895857370.794C0.5319.394%D--14.872%D-19.2C--N/A6830.4h12.4B+63.7C+
SVA-88 5865825011.162C0.1618.407%D--19.072%D-24.1DN/A11224.1h12.4C+67.5C
Cosmos VM3 5825771942.974B++1.6518.948%B+25.13%B**41.8B**N/A15713.8h14C*74C*
Cosmos VM3 5665621922.927B+1.6018.458%B+23.843%B*41B**N/A15313.7h14.1C+76.6B
Proximity Mine 5585571035.408B+4.0863.14%A**N/A214.2A++N/A8352.6h1.6B*2.6A+
NS-15M1 5575565081.094C0.2319.52%D24.281%C*33.1CN/A10416.8h11.1B+57C*
L105 Zephyr 6185483416.118B*14.7952.234%B**N/A5480U700U21045500.1h5.7B+10.9B*
Supernova PC 8545431274.276C+2.9552.092%B2.947%B+17.5C-10B+19131h4.7B+9.1B+
Orion VS54 5305291064.991A**3.6620.351%C+20.983%C--23.7CN/A23122.3h10.9B++53.6C++
Supernova FPC 6893861253.088C1.7653.47%C+3.886%B*24.4C+19.2B*39215.8h5.7C+10.6C++
Ursa 3683613551.017C0.3121.373%C24.377%C++36.8C+N/A1609.8h10.9C*51.1C*
M60-A Bulldog 3363061030.6B++29.2744.389%C+N/A45.7B+4.5C++5926.7h4.6B++10.5B+
Light PPA 294270584.655C++3.3353.476%A++N/A65.9B+5.9B**3034.1h9.8B+18.4B+
C150 Dalton 488264843.143C-1.8243.891%B+N/A2640U2240U36705700.1h5.8D13.1C+
NS Decimator 4172614400.593C--0.7360.101%C+3.065%B+23.7D14.2C+34611h5C+8.4C+
Lasher X2 2572572920.88C+0.4531.298%B*4.669%B33.4C++N/A1737.7h14.1A45.2B*
Corvus VA55 2482452770.884C+0.4418.475%D*21.225%C18.8C-N/A7713h12.3C++66.7C
NS Baron G5AE 2512422760.877C-0.4546.852%C+15.289%C+27.8C--1A948.7h4.1B8.8C+
Solstice VE3 2422422690.9C*0.4321.171%C17.355%C6.9DN/A7535h12.8B+60.3C*
NS-30 Vandal 2402352071.135C0.1934.153%C*28.085%C*40.5C++N/A1485.8h5.2B+15.2B+
NS-44 Commissioner 2332332840.82C+0.5126.495%D*21.888%C+28.8C+N/A1258.1h3.2B++12.2C+
Quasar VM1 2262251122.009B0.6815.999%C++16%C--18.3CN/A14012.3h15.8C+98.5C++
Tank Mine 4252231451.538C--0.2140.391%B+N/A79.6C--72.1B15882.8h1.6B+3.9A
Frag Grenade 2232211221N/A219.6753.895%B**N/A2210S20A+79110.1h1.9A++3.5A
Quasar VM1 2172141151.861C+0.5316.029%C-14.486%D*22.5DN/A1239.5h14.9C93.1C+
MKV Suppressed 2152132150.991C+0.3426.884%C*22.066%B+41.8B+N/A1695.1h12B+44.5B+
Spear Anti-Vehicle Phalanx Turret 327182414.439C3.1144.605%C+2.747%D40.4C++32.2B**5794.5h9.5C+21.3C*
Ghost 1781761201.467C0.1432.302%D--57.386%D--33.2C+N/A1515.3h2.3C++7.2C
M60-A Bulldog 1821701214.167C+12.8443.074%C1.765%C-39.5C**2.8C6764.3h4.8B+11.3B+
M60-G Bulldog 190169189.389B**8.0630.772%D4.734%B**42.3C*5.3C-4364h6B+19.4C*
Saron HRB 302166423.952C2.6342.437%C+4.217%A**16.4D-13.5C41410.1h16.2B**38.3B*
Pulsar C 1671651411.17C+0.1621.292%D23.03%C+23.6C+N/A1567h11.6C*54.7C+
NS-11P 1631612090.77C0.5621.276%C13.044%D--31.6C*N/A1385.1h14.1C++66.2C++
Comet VM2 2151601151.391B+0.0647.168%C*6.25%B*13.8B4.7C+15811.6h15.5B**32.9B*
Comet VM2 2081561131.381B+0.0546.12%B+4.487%C++11.6C++3.9C+15813.4h16.2B++35.2B++
NS-15M AE 1501491580.943C--0.3821.747%D26.175%C+33.9DN/A1244.4h11.8C++54.3C+
S1 2791432470.579C0.7561.249%B+3.497%B15.7D14.9C**3429.1h7.7C12.7C+
Force-Blade 19414018,9770.007C--1.3240.128%B*N/A0.2C--N/A1765.9h3.6D8.9C**
L100 Python HESH 166138168.625C+7.3057.394%B**2.899%A49.3C+10B+3162.8h4C7C*
E540 Halberd-H 174132187.333C+6.0145.145%D**4.545%A++35.7C11.4D*2993.7h4.7B++10.5C*
L100 Python AP 241131353.743C+2.4250.719%D8.397%M++27.3C+22.9B*3354.8h7.5C14.9C
Artemis VX26 1291291640.787C-0.5421.77%D*21.705%C+23.9C-N/A995.4h11.1B+51.1C+
Hornet Missiles 188117472.489C-1.1673.244%A3.419%A++30.8D18.7D-2983.8h10.2C++14B+
Skyguard 204107333.242C**1.9228.979%C+N/A10.5C--9.5C+30810.2h153.7C--530.3C
Eidolon VE33 1011001530.654C0.6719.349%D**21%D5.1D--N/A3319.7h7.8B+40.5C+
NS-10 Burster 16099941.053C+0.2729.566%C+3.03%D-7.2B++4.5B+17913.7h127.1B+429.7B+
L100 Python HEAT 12796185.333C**4.0144.364%D4.167%B**26.7C+8.6D2813.6h4.5B*10.1B+
M12 Kobalt 9490518B+16.6710.769%D**17.778%C+56.3C2.5C4481.6h16.1B++149.7C
NS-10 Burster 14083950.874C+0.4529.132%C+3.614%D-5.6C+3.9C*17814.8h159.1C546.2C+
MANA Anti-Vehicle Turret 18082920.891D--0.4448.664%D--N/A820D-980D792480.1h12.2C*25.1C+
M60-G Bulldog 7970135.385B+4.0619.464%F1.429%D--22.6C2.9D-3703.1h6.3B+32.5D
NS-357 Underboss 6969611.131C++0.2026.48%D*23.188%C**32.9CN/A1272.1h3.6B++13.5C+
Dual-75 Duster 6560320B++18.6751.716%A+N/A120A+10B**6270.5h3.8A7.3B**
Aspis Anti-Aircraft Phalanx Turret 13160222.727C1.4028.999%B+N/A12C**14.2B++4205h170.9C589.3C**
M60-A Bulldog 6960232.609C-1.2827.126%D--1.667%C+17.1D-2.6D*3553.5h6.7C-24.7D
Photon A2A Missile Pods 12859292.034D0.7180.526%C++N/A21.9D25.6D5522.7h7.8B+9.7B+
Manticore SX40 5857531.075C++0.2521.626%D*33.333%A+35.6C*N/A1571.6h6.4B++29.8C+
Lancer VS22 131531370.387C-0.9460.044%C+1.887%C+7.4D10.8C2917.2h20.7C**34.5C**
M12 Kobalt 5553153A+51.6711.221%D*22.642%B**88.3B+3.3C+4990.6h14B*124.6C+
M40 Fury 625086.25C+4.9233.276%C2%C++35.7D8.6C-2931.4h15.5C+46.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter171,9731.2h
Restoration Kit81080.2h
Nano-Armor Kit505962,198107.3h
Anti-Vehicle MANA Turret362202.4h
Spawn Beacon92590.8h
Nanite Revive Grenade01230h
Medical Applicator80698,66725h
Spitfire Auto-Turret4530.2h
Anti-Infantry MANA Turret101010.7h
Ammunition Package71,0010.8h
Shield Recharging Field131,0190.3h
Recon Detection Device23112,09027.4h

Check the help document for the dictionary if you want to learn more about words used here.


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