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Aleksulfr[] Aleksulfr
TR BR 94

KDR: 1.24

Score: 16.3m

Last Seen: May 14th, 2019 9:07 PM
- OFFLINE - 93 minute(s)

Battle Rank 101 (94 total) - Terran Republic on Cobalt
Level Progress (to 102): 36%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9 CARV M77-B MKV Suppressed NS-15M2 NS-30 Vandal LC3 Jaguar TRAP-M1 TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.723%26.354%57217119712,7991.045330.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.229%0.111C+0.838B++-1.701F-HEAD ++ (~15.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**10.80.245C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.407%1.645%299112131,0946192611.76452418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.168B**0.052C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.789B++16.50.688B+17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.308%4.517%1113121195210328710.921588109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.512%-0.648D1.26A-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.335C**8.80.297C*16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.201%1.573%63412104458974290.496098103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.223%0.001C+-0.71D--0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.844B*6.80.831B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.814%63.049%63312114,2571320113.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.184%0.124C+-0.262C0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.061C+3.8-0.182C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.262%11.726%631121392167391.36647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.574D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.051C+5-0.034C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m270.8%306 (18.4k)252 (15.1k)1.239228,05822,6421.4142794 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214157318.167%24.364%44302:5212

9% Combat Medic23% Engineer19% Heavy Assault29% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 11:56 AMAug 16th, 2018 6:22 PMMay 14th, 2019 5:05 PM (102d) (PST)May 14th, 2019 5:58 PM (102d) (PST)May 14th, 2019 5:07 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401933470.4330.3490.1051.3050.050438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,39211,58820,8042621678315,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1081.1h/45d 3,964 6,836 11,278 84.7k 1,437 2,233 3,211 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:1,800
Deaths:2,255
KDR:0.798
Accuracy:15.843% D
HSR:20.222% C-
NS-15M2
B+
Kills:1,298
Deaths:899
KDR:1.444
Accuracy:24.241% C+
HSR:29.738% B+
MSW-R
M++
Kills:1,203
Deaths:409
KDR:2.941
Accuracy:31.135% A++
HSR:47.797% M++
T9 CARV-S
B**
Kills:142
Deaths:103
KDR:1.379
Accuracy:23.923% B
HSR:32.394% B**
TMG-50
M+
Kills:87
Deaths:17
KDR:5.118
Accuracy:34.121% A*
HSR:42.529% M+
MG-H1 Watchman
A++
Kills:62
Deaths:17
KDR:3.647
Accuracy:32% A++
HSR:38.710% A++
Kills:4,592
Deaths (as Heavy Assault):3,700
Deaths (to Heavy Assaults):6,450
KDR:1.24108
Kill Difference:892
Playtime:206.333 hours
Usage:19%
Score:3.282m
Score/min:265
Accuracy (listed only):26.877%
HSR (listed only):35.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,280
Deaths:943
KDR:1.357
Accuracy:24.818% C*
HSR:25.859% B**
TRAC-5 S
B++
Kills:1,153
Deaths:1,965
KDR:0.587
Accuracy:18.256% D-
HSR:20.121% B++
FA1 Barrage
C-
Kills:921
Deaths:1,445
KDR:0.637
Accuracy:36.262% C-
HSR:11.726% D
TRAC-5
D--
Kills:765
Deaths:1,134
KDR:0.675
Accuracy:16.012% D*
HSR:13.856% D--
LC2 Lynx
B*
Kills:440
Deaths:496
KDR:0.887
Accuracy:21.013% C--
HSR:26.136% B*
AMR-66
B+
Kills:112
Deaths:58
KDR:1.931
Accuracy:30.030% B+
HSR:28.571% B+
Kills:4,671
Deaths (as Engineer):6,041
Deaths (to Engineers):4,542
KDR:0.77322
Kill Difference:1,370
Playtime:245.636 hours
Usage:23%
Score:3.332m
Score/min:226
Accuracy (listed only):24.398%
HSR (listed only):21.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,731
Deaths:740
KDR:2.339
Accuracy:38.179% C++
HSR:80.127% B+
MKV Suppressed
A+
Kills:1,333
Deaths:937
KDR:1.423
Accuracy:28.178% B+
HSR:29.107% A+
NS-30 Vandal
C
Kills:1,287
Deaths:1,349
KDR:0.954
Accuracy:31.392% C
HSR:21.290% D
TRAP-M1
B*
Kills:1,277
Deaths:738
KDR:1.730
Accuracy:33.796% B*
HSR:23.806% C
TSAR-42
B**
Kills:1,249
Deaths:372
KDR:3.358
Accuracy:42.532% B+
HSR:79.504% B**
SMG-46 Armistice
B**
Kills:1,246
Deaths:973
KDR:1.281
Accuracy:25.311% C+
HSR:22.472% B**
NS-44 Commissioner
C
Kills:923
Deaths:1,108
KDR:0.833
Accuracy:32.992% C
HSR:19.827% C
TX1 Repeater
D--
Kills:122
Deaths:326
KDR:0.374
Accuracy:18.947% D--
HSR:9.836% F
NS-357 Underboss
A++
Kills:85
Deaths:64
KDR:1.328
Accuracy:49.911% A++
HSR:36.471% A++
99SV
N/A
Kills:50
Deaths:85
KDR:0.588
Accuracy:27.086% N/A
HSR:38% N/A
NSX Tomoe
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:35.108% N/A
HSR:66% N/A
Kills:9,353
Deaths (as Infiltrator):6,703
Deaths (to Infiltrators):3,813
KDR:1.39535
Kill Difference:2,650
Playtime:310.516 hours
Usage:29%
Score:5.085m
Score/min:273
Accuracy (listed only):33.039%
HSR (listed only):38.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A+
Kills:1,333
Deaths:937
KDR:1.423
Accuracy:28.178% B+
HSR:29.107% A+
LC3 Jaguar
B**
Kills:1,280
Deaths:943
KDR:1.357
Accuracy:24.818% C*
HSR:25.859% B**
SMG-46 Armistice
B**
Kills:1,246
Deaths:973
KDR:1.281
Accuracy:25.311% C+
HSR:22.472% B**
TRAC-5 S
B++
Kills:1,153
Deaths:1,965
KDR:0.587
Accuracy:18.256% D-
HSR:20.121% B++
FA1 Barrage
C-
Kills:921
Deaths:1,445
KDR:0.637
Accuracy:36.262% C-
HSR:11.726% D
TRAC-5
D--
Kills:765
Deaths:1,134
KDR:0.675
Accuracy:16.012% D*
HSR:13.856% D--
LC2 Lynx
B*
Kills:440
Deaths:496
KDR:0.887
Accuracy:21.013% C--
HSR:26.136% B*
Kills:7,138
Deaths (as Light Assault):7,893
Deaths (to Light Assaults):4,338
KDR:0.90435
Kill Difference:755
Playtime:191.102 hours
Usage:18%
Score:2.348m
Score/min:205
Accuracy (listed only):24.264%
HSR (listed only):21.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:1,333
Deaths:937
KDR:1.423
Accuracy:28.178% B+
HSR:29.107% A+
SMG-46 Armistice
B**
Kills:1,246
Deaths:973
KDR:1.281
Accuracy:25.311% C+
HSR:22.472% B**
FA1 Barrage
C-
Kills:921
Deaths:1,445
KDR:0.637
Accuracy:36.262% C-
HSR:11.726% D
T1 Cycler
A
Kills:614
Deaths:794
KDR:0.773
Accuracy:17.476% D--
HSR:30.782% A
Kills:4,114
Deaths (as Combat Medic):4,149
Deaths (to Combat Medics):2,170
KDR:0.99156
Kill Difference:35
Playtime:92.275 hours
Usage:9%
Score:1.854m
Score/min:335
Accuracy (listed only):26.807%
HSR (listed only):23.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:333
Deaths:279
KDR:1.194
Accuracy:12.294% D--
HSR:33.033% A*
MRC3 Mercy
B++
Kills:281
Deaths:230
KDR:1.222
Accuracy:12.428% D--
HSR:24.199% B++
M1 Heavy Cycler
C++
Kills:179
Deaths:207
KDR:0.865
Accuracy:14.538% C++
HSR:15.084% D
M3 Pounder HEG
C+
Kills:122
Deaths:251
KDR:0.486
Accuracy:38.567% C+
HSR:1.639% D--
M3 Pounder HEG
C+
Kills:67
Deaths:98
KDR:0.684
Accuracy:33.888% D
HSR:2.985% C+
Kills:982
Deaths (as MAX Suit):532.500
Deaths (to MAX Suits):1,258
KDR:1.84413
Kill Difference:449.500
Playtime:31.143 hours
Usage:3%
Score:0.445m
Score/min:238
Accuracy (listed only):22.343%
HSR (listed only):15.388%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,094
V. Kills:116 N/A
Deaths:230
KDR:4.757
Accuracy:48.407% C+
KPH:60.600 C
VKPH:6.400 D-
Hornet Missiles
C*
Kills:132
V. Kills:71 183%
Deaths:15
KDR:8.800
Accuracy:61.830% C*
KPH:47.400 C
VKPH:25.500 C-
M18 Needler
D-
Kills:83
V. Kills:107 77%
Deaths:355
KDR:0.234
Accuracy:24.658% D*
KPH:2.700 D--
VKPH:3.400 D-
Kills:1,309 (83 + 0)
Deaths:600
KDR:2.182
VKDR:0.490
Vehicle Kills:294
Kill Difference:709
Playtime:51.970 hours
Usage:5%
Score:0.392m
Score/min:126
Piloting Accuracy:24.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:152
V. Kills:15 N/A
Deaths:18
KDR:8.444
Accuracy:42.782% C+
KPH:54.300 C++
VKPH:5.400 D
C150 Dalton
D
Kills:61
V. Kills:96 63%
Deaths:21
KDR:2.905
Accuracy:25.230% D**
KPH:10.500 D*
VKPH:16.600 D
Kills:213 (0 + 213)
Deaths:39
KDR:5.462
VKDR:2.846
Vehicle Kills:111
Kill Difference:174
Playtime:8.598 hours
Usage:1%
Score:0.198m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:25.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:164
V. Kills:169 96%
Deaths:74
KDR:2.216
Accuracy:29.102% C+
KPH:11 C-
VKPH:11.300 B+
C75 Viper
C+
Kills:72
V. Kills:17 400%
Deaths:45
KDR:1.600
Accuracy:37.258% C+
KPH:29.500 C+
VKPH:7 C
Kills:236 (236 + 0)
Deaths:119
KDR:1.983
VKDR:1.563
Vehicle Kills:186
Kill Difference:117
Playtime:17.378 hours
Usage:2%
Score:0.209m
Score/min:200
Driving Accuracy:37.258%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:785
V. Kills:642 122%
Deaths:165
KDR:4.758
Accuracy:33.332% D**
KPH:29.700 C+
VKPH:24.300 B**
P2-120 HEAT
D
Kills:95
V. Kills:41 226%
Deaths:47
KDR:2.021
Accuracy:39.277% C
KPH:17.900 D
VKPH:7.700 D
E540 Halberd
B+
Kills:83
V. Kills:56 146%
Deaths:17
KDR:4.882
Accuracy:30.948% D*
KPH:23 C
VKPH:15.500 B+
MR11 Gatekeeper
C+
Kills:51
V. Kills:44 113%
Deaths:12
KDR:4.250
Accuracy:37.100% C
KPH:17.200 C
VKPH:14.900 C+
Kills:1,014 (880 + 134)
Deaths:241
KDR:4.207
VKDR:3.249
Vehicle Kills:783
Kill Difference:773
Playtime:38.315 hours
Usage:4%
Score:0.610m
Score/min:265
Driving Accuracy:39.277%
Gunner Accuracy:37.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C--
Kills:62
V. Kills:37 163%
Deaths:24
KDR:2.583
Accuracy:47.316% D
KPH:25.100 C--
VKPH:15 D*
Kills:62 (0 + 62)
Deaths:24
KDR:2.583
VKDR:1.542
Vehicle Kills:37
Kill Difference:38
Playtime:2.468 hours
Usage:0%
Score:0.037m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:47.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:77
V. Kills:31 241%
Deaths:26
KDR:2.962
Accuracy:42.068% B++
KPH:38.800 B+
VKPH:15.600 M
Kills:77 (0 + 77)
Deaths:26
KDR:2.962
VKDR:1.192
Vehicle Kills:31
Kill Difference:51
Playtime:1.986 hours
Usage:0%
Score:0.032m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:42.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,8401,8002,2550.798C0.4415.843%D20.222%C-24.1CN/A8974.6h14.5C+91.7C+
M77-B 1,7341,7317402.339C*1.1038.179%C++80.127%B+29.7C*N/A10358.2h2.1B+5.6B+
MKV Suppressed 1,3401,3339371.423B+0.1828.178%B+29.107%A+41.9B+N/A12631.8h10.5B*37.1B+
NS-15M2 1,3181,2988991.444C+0.2024.241%C+29.738%B+45.7C++N/A12928.4h11.1B+45.9B+
NS-30 Vandal 1,2941,2871,3490.954C-0.2931.392%C21.29%D29.1C-N/A7344.2h5.4B17.2C*
LC3 Jaguar 1,2951,2809431.357C++0.1224.818%C*25.859%B**41.6B+N/A11030.8h11.1B+44.8B+
TRAP-M1 1,2811,2777381.73C++0.4933.796%B*23.806%C48B+N/A15326.6h7.8B+23.2B++
TSAR-42 1,2531,2493723.358C++2.1242.532%B+79.504%B**57.6B*N/A14921.7h1.9B*4.4B++
SMG-46 Armistice 1,2491,2469731.281C*0.0425.311%C+22.472%B**37.3B+N/A8733.4h12.5B++49.4B+
MSW-R 1,2151,2034092.941B+1.7031.135%A++47.797%M++80.7A+N/A22814.9h9.4B**30.3B*
TRAC-5 S 1,1741,1531,9650.587C0.6518.256%D-20.121%B++12.1DN/A3495.2h14C76.7C
Hellfire Rocket Pods 1,2101,0942304.757C3.5248.407%C+1.645%B**60.4C6.4D-21118.1h16.5B34.1B+
NS-44 Commissioner 9329231,1080.833C+0.4132.992%C19.827%C32.7C+N/A9728.2h3.6B11C*
FA1 Barrage 9309211,4450.637C0.6036.262%C-11.726%D20.8CN/A6444.3h5C++13.9C+
P2-120 AP 1,4277851654.758C3.5233.332%D**4.841%B*29.7C+24.3B**27426.4h8.3C-24.8D*
TRAC-5 7687651,1340.675C+0.5616.012%D*13.856%D--16.7C+N/A6145.9h14.8C*92.5C
Frag Grenade 7597531753N/A751.7647.482%BN/A579.2B+4.6D18151.3h3B*6.3B++
C-4 9816696251.07C0.1721.924%DN/A69C32.2C*5679.7h1.7C7.8C--
Claymore 639639996.455C+5.2238.98%B++N/A213AN/A6123h1.1B**2.9B++
T1 Cycler 6216147940.773C+0.4717.476%D--30.782%A23C+N/A9826.7h14.1C*80.5C
LC2 Lynx 4424404960.887C+0.3521.013%C--26.136%B*26C+N/A7216.9h13.4B+63.8C*
ML-7 5623887110.546C0.6949.189%D-2.835%C+20.2C9.1C-18219.2h6.3B12.7C++
MRC3 Mercy 3413332791.194C0.0512.294%D--33.033%A*22.2C-N/A6115h18.6C*151.2C
MRC3 Mercy 2902812301.222C0.0212.428%D--24.199%B++22.7C-N/A6012.4h18.9C**152.3C
Tank Mine 373224643.5B+2.2633.106%C+N/A97.4C+64.8C++10542.3h1.9C+5.9C**
M1 Heavy Cycler 1801792070.865C0.3714.538%C++15.084%D19.5C+N/A889.2h18.3C++125.7C**
Skyguard 333164742.216C0.9829.102%C+N/A11C-11.3B+18814.9h177.2D--609D
L105 Zephyr 167152188.444C+7.2042.782%C+N/A54.3C++5.4D2772.8h5.4B+12.6B+
T9 CARV-S 1421421031.379C+0.1423.923%B32.394%B**41.8C+N/A1623.4h12.5C++52.1C**
M60-A Bulldog 157133383.5C2.2631.619%D1.504%C+27.1C-4.9C1494.9h7.3D-22.9D
Hornet Missiles 203132158.8B+7.5661.83%C*2.273%B*47.1C25.4C-3452.8h8.9B+14.4B+
Chainblade 13313013,4120.01C1.2323.001%C--N/A0.3C--N/A1516.3h3.1C+13.3C+
MANA Anti-Vehicle Turret 2511281430.895C0.3445.939%D-3.125%C23.3D22.4C3035.5h11C+24C
M3 Pounder HEG 1551222510.486D0.7538.567%C+1.639%D--10.6D2.9C8411.5h19.1C49.4C+
TX1 Repeater 1221223260.374C-0.8718.947%D--9.836%F12.4DN/A529.8h17C--89.5D
AMR-66 113112581.931B**0.6930.03%B+28.571%B+38.6B**N/A1502.9h6.4B**21.2B*
P2-120 HEAT 13695472.021C-0.7839.277%C4.211%B++17.9D7.7D2265.3h8.8C-22.4C
Auraxium Chainblade 95925,7000.016C-1.2218.969%D-5.435%C0.5C-N/A2190.8h1.9B+9.9C+
TMG-50 8887175.118M**3.8834.121%A*42.529%M+108.8M*1.3A*5940.8h7.1A+20.9B**
Spear Anti-Vehicle Phalanx Turret 14887108.7C**7.4642.214%C+6.897%A+36.3C+25.4B+4552.4h10.3C24.5C
NS-357 Underboss 8585641.328B0.0949.911%A++36.471%A++141.7M*N/A4950.6h3.3B**6.6B**
E540 Halberd 13983174.882C3.6430.948%D*3.614%C++23.1C15.6B+2373.6h6.1C+19.7D-
M18 Needler 190833550.234C-1.0124.658%D*N/A2.7D--3.4D-5731.1h307.1D*1245.5F-
M60-G Bulldog 10877262.962C1.7242.068%B++1.299%D--38.5B+15.5A**2722h9.3C--22.1C*
NS-R3 Swarm 191722120.34C-0.9061.407%DN/A4.6D7.6C*7215.7h39.8D*64.8D**
C75 Viper 8972451.6C--0.3637.258%C+1.389%C+30C+7.1C2722.4h14.7C+39.5C+
Anti-Vehicle Grenade 11768168N/A66.7643.924%D-N/A226.7D163.3B*25800.3h6.5C14.8C
M3 Pounder HEG 9367980.684D0.5633.888%D2.985%C+12.4D4.8B+1045.4h18.2C++53.8C+
MG-H1 Watchman 6262173.647A+2.4132%A++38.71%A++103.3A*N/A2400.6h10.5B**32.7B*
MR11 Gatekeeper-H 9962242.583C-1.3447.316%D1.613%C+24.8C--14.8D*2532.5h57.1C++120.8C+
C150 Dalton 15761212.905D1.6725.23%D**N/A10.5D*16.6D4355.8h10.3T41T*
MR11 Gatekeeper 9551124.25C+3.0137.1%C9.804%S17C-14.7C+2923h54.3C+146.3C+
99SV 5050850.588D0.6527.086%D38%C**16.1C--N/A913.1h4.2B**15.6B+
NSX Tomoe 5050114.545A*3.3135.108%A66%M+166.7SN/A3060.3h8.4A+24A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12480.2h
Nano-Armor Kit225290,17519.3h
Medical Applicator719168,61414.6h
Anti-Vehicle MANA Turret108291.1h
Restoration Kit383600.5h
Motion Spotter4010,1504.8h
Nanite Revive Grenade01,1680.3h
Nanite Healing Grenade04320.1h
Shield Recharging Field643,4951.5h
Smoke Grenade01410.1h
Ammunition Package332,3141.4h
Medical Kit616100.5h
Anti-Infantry MANA Turret121500.2h
Recon Detection Device903,1656.2h

Check the help document for the dictionary if you want to learn more about words used here.


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