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Imperator Alex110NC[TENC] Alex110NC
NC BR 99

KDR: 8.97

Score: 18.5m

Last Seen: May 27th, 2018 7:06 AM
- OFFLINE - 614.9 hour(s)

Battle Rank 104 (99 total) - New Conglomerate on Emerald - Outfit Leader of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 88
Level Progress (to 105): 35%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon LA1 Anchor NC6A GODSAW GD-7F NC14 Bolt Driver Blitz GD-10 NSX Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,575,358 MLG Score: 2858
Fun Score: N/A
Cheeseburgers Flipped: 1169TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.367%17.664%4481598226,3928.871260.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.21%0.877B*-0.422C---1.199D*HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.446B10.60.257C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.417%0.979%204939942,24715835414.1321633%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.517%0.395B-0.605D0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.762B++15.60.702B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.753%1.886%122939941,5912485226.41532304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%1.382A-0.55D0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++5.30.575B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.134%10.236%9529951271321280.96212198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%-0.735D-1.611A+0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.218C++25.30.332C**64.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.834%72.277%9539944,462409510.9095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%1.449A0.337C**-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.527B+2.10.344C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.894%12.639%95199626927010.996296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.394A*-0.333C--1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++2.40.495B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 88
18.5m152.3%331 (19.9k)288 (17.3k)8.9740757,4436,4019.5013399 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997813628.891%17.762%51310:0019

49% Heavy Assault11% Infiltrator18% Light Assault14% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2015 3:40 PMFeb 22nd, 2017 11:25 PMJun 20th, 2018 11:59 PM (17h) (PST)May 27th, 2018 3:23 AM (26d) (PST)May 27th, 2018 3:06 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441805640.8940.1000.1591.4310.0452858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,61310,79833,8155461086317,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1070.5h/44.6d 3,375 10,203 14,952 91.9k 1,146 4,365 2,907 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:5,661
Deaths:751
KDR:7.538
Accuracy:26.721% B+
HSR:18.460% D-
NC6A GODSAW
C
Kills:5,373
Deaths:549
KDR:9.787
Accuracy:26.464% C
HSR:18.593% D*
NS-15M2
C+
Kills:1,544
Deaths:246
KDR:6.276
Accuracy:23.456% C+
HSR:15.738% D*
NC6S Gauss SAW S
C
Kills:1,456
Deaths:197
KDR:7.391
Accuracy:21.440% C
HSR:15.247% D*
NC6 Gauss SAW
C*
Kills:1,384
Deaths:240
KDR:5.767
Accuracy:20.717% C*
HSR:16.546% D--
NC05 Jackhammer
B**
Kills:1,247
Deaths:281
KDR:4.438
Accuracy:52.076% B**
HSR:10.024% D*
EM1
C++
Kills:1,161
Deaths:195
KDR:5.954
Accuracy:21.804% C++
HSR:17.399% D
NSX Naginata
C+
Kills:1,160
Deaths:106
KDR:10.943
Accuracy:21.126% C+
HSR:18.017% D*
Kills:18,986
Deaths (as Heavy Assault):2,565
Deaths (to Heavy Assaults):1,750
KDR:7.40195
Kill Difference:16,421
Playtime:529.516 hours
Usage:49%
Score:8.457m
Score/min:266
Accuracy (listed only):26.725%
HSR (listed only):16.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:2,559
Deaths:374
KDR:6.842
Accuracy:27.778% B*
HSR:16.452% D
Blitz GD-10
B+
Kills:1,630
Deaths:354
KDR:4.605
Accuracy:26.476% B+
HSR:16.074% C+
NSX Tanto
B+
Kills:1,594
Deaths:152
KDR:10.487
Accuracy:28.022% B+
HSR:18.883% D-
AF-19 Mercenary
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:27.515% B**
HSR:17.238% D
GD-66 Claw
B**
Kills:269
Deaths:81
KDR:3.321
Accuracy:69.894% B**
HSR:12.639% C
Kills:7,218
Deaths (as Light Assault):1,155
Deaths (to Light Assaults):1,284
KDR:6.24935
Kill Difference:6,063
Playtime:191.512 hours
Usage:18%
Score:2.725m
Score/min:237
Accuracy (listed only):35.937%
HSR (listed only):16.257%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:2,559
Deaths:374
KDR:6.842
Accuracy:27.778% B*
HSR:16.452% D
NSX Tanto
B+
Kills:1,594
Deaths:152
KDR:10.487
Accuracy:28.022% B+
HSR:18.883% D-
AF-19 Mercenary
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:27.515% B**
HSR:17.238% D
GD-66 Claw
B**
Kills:269
Deaths:81
KDR:3.321
Accuracy:69.894% B**
HSR:12.639% C
Kills:5,588
Deaths (as Engineer):801
Deaths (to Engineers):1,005
KDR:6.97628
Kill Difference:4,787
Playtime:56.682 hours
Usage:5%
Score:0.881m
Score/min:259
Accuracy (listed only):38.302%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:2,115
Deaths:128
KDR:16.523
Accuracy:44.099% A
HSR:69.645% C--
Blitz GD-10
B+
Kills:1,630
Deaths:354
KDR:4.605
Accuracy:26.476% B+
HSR:16.074% C+
AF-8 RailJack
A
Kills:1,290
Deaths:40
KDR:32.250
Accuracy:44.952% A
HSR:72.868% C
EM4 Longshot
B**
Kills:1,057
Deaths:53
KDR:19.943
Accuracy:46.460% B**
HSR:76.821% C+
NS-44 Commissioner
A
Kills:546
Deaths:160
KDR:3.413
Accuracy:46.973% A
HSR:21.245% C+
NC4 Mag-Shot
B*
Kills:348
Deaths:110
KDR:3.164
Accuracy:32.553% B*
HSR:12.644% D--
Kills:6,986
Deaths (as Infiltrator):845
Deaths (to Infiltrators):964
KDR:8.26746
Kill Difference:6,141
Playtime:120.695 hours
Usage:11%
Score:1.771m
Score/min:245
Accuracy (listed only):40.252%
HSR (listed only):44.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,630
Deaths:354
KDR:4.605
Accuracy:26.476% B+
HSR:16.074% C+
NS-11A
B+
Kills:735
Deaths:99
KDR:7.424
Accuracy:26.732% B+
HSR:21.225% C++
GD-66 Claw
B**
Kills:269
Deaths:81
KDR:3.321
Accuracy:69.894% B**
HSR:12.639% C
NC1 Gauss Rifle
B*
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.856% B*
HSR:16% D
Kills:2,709
Deaths (as Combat Medic):544
Deaths (to Combat Medics):466
KDR:4.97978
Kill Difference:2,165
Playtime:24.941 hours
Usage:2%
Score:0.370m
Score/min:247
Accuracy (listed only):37.489%
HSR (listed only):16.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:6,642
Deaths:883
KDR:7.522
Accuracy:47.307% B**
HSR:10.825% D--
NCM1 Scattercannon
A
Kills:6,124
Deaths:860
KDR:7.121
Accuracy:48.371% A
HSR:14.419% C+
AF-23 Grinder
B**
Kills:1,290
Deaths:190
KDR:6.789
Accuracy:49.314% B**
HSR:11.938% D*
AF-23 Grinder
A++
Kills:1,207
Deaths:180
KDR:6.706
Accuracy:49.275% A++
HSR:14.250% C+
NCM2 Falcon
A*
Kills:134
Deaths:47
KDR:2.851
Accuracy:59.625% A*
HSR:7.463% B**
NCM2 Falcon
A++
Kills:129
Deaths:38
KDR:3.395
Accuracy:58.454% A++
HSR:2.326% D*
NS-10 Burster
M
Kills:83
Deaths:26
KDR:3.192
Accuracy:47.099% M
HSR:6.024% C+
NS-20 Gorgon
C
Kills:58
Deaths:14
KDR:4.143
Accuracy:21.722% C
HSR:12.069% D*
NS-10 Burster
M+
Kills:52
Deaths:6
KDR:8.667
Accuracy:49.614% M+
HSR:3.846% D
Kills:15,719
Deaths (as MAX Suit):1,122
Deaths (to MAX Suits):270
KDR:14.0098
Kill Difference:14,597
Playtime:146.425 hours
Usage:14%
Score:4.292m
Score/min:489
Accuracy (listed only):47.865%
HSR (listed only):9.240%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,330
V. Kills:60 N/A
Deaths:85
KDR:15.647
Accuracy:64.187% B**
KPH:58.300 B+
VKPH:2.600 D
Breaker Rocket Pods
B**
Kills:706
V. Kills:109 N/A
Deaths:22
KDR:32.091
Accuracy:58.099% B**
KPH:122.400 B+
VKPH:18.900 C*
M20 Mustang
C+
Kills:211
V. Kills:181 116%
Deaths:58
KDR:3.638
Accuracy:32.115% C*
KPH:11.600 C+
VKPH:9.900 C+
M20 Kestrel
B+
Kills:58
V. Kills:42 135%
Deaths:8
KDR:7.250
Accuracy:27.594% C
KPH:26.900 B+
VKPH:19.500 B+
Kills:2,305 (1,599 + 0)
Deaths:173
KDR:13.324
VKDR:2.266
Vehicle Kills:392
Kill Difference:2,132
Playtime:48.999 hours
Usage:5%
Score:0.527m
Score/min:179
Piloting Accuracy:27.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:334
V. Kills:54 N/A
Deaths:12
KDR:27.833
Accuracy:44.647% B*
KPH:48.200 B**
VKPH:7.800 C*
Kills:334 (334 + 0)
Deaths:12
KDR:27.833
VKDR:4.500
Vehicle Kills:54
Kill Difference:322
Playtime:6.926 hours
Usage:1%
Score:0.076m
Score/min:184
Driving Accuracy:44.647%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:856
V. Kills:366 233%
Deaths:34
KDR:25.177
Accuracy:64.090% A*
KPH:36.800 A++
VKPH:15.700 A++
Titan-150 HESH
A++
Kills:401
V. Kills:65 N/A
Deaths:8
KDR:50.125
Accuracy:62.210% A++
KPH:67 A+
VKPH:10.900 B++
Enforcer ML85
B++
Kills:67
V. Kills:57 116%
Deaths:2
KDR:33.500
Accuracy:49.033% B**
KPH:24.600 C*
VKPH:21 B++
Titan-150 AP
B**
Kills:53
V. Kills:34 151%
Deaths:5
KDR:10.600
Accuracy:59.234% B**
KPH:25.500 B+
VKPH:16.400 B
Kills:1,377 (1,310 + 67)
Deaths:49
KDR:28.102
VKDR:10.653
Vehicle Kills:522
Kill Difference:1,328
Playtime:34.038 hours
Usage:3%
Score:0.473m
Score/min:232
Driving Accuracy:59.234%
Gunner Accuracy:49.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:68
V. Kills:1 N/A
Deaths:1
KDR:68
Accuracy:18.892% C**
KPH:93.200 B*
VKPH:1.400 D
M20 Basilisk
A++
Kills:59
V. Kills:8 N/A
Deaths:5
KDR:11.800
Accuracy:34.569% C
KPH:39.100 A++
VKPH:5.300 D
Kills:127 (0 + 127)
Deaths:6
KDR:21.167
VKDR:1.500
Vehicle Kills:9
Kill Difference:121
Playtime:2.239 hours
Usage:0%
Score:0.035m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:34.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 6,7046,6428837.522M++1.4547.307%B**10.825%D--63.4M*N/A158104.8h4.2A+8.8B**
NCM1 Scattercannon 6,1806,1248607.121A*1.8548.371%A14.419%C+61.1A++N/A152100.2h4.9B++10.1B**
LA1 Anchor 5,6935,6617517.538A*1.4426.721%B+18.46%D-48.4C++N/A134117h9.5B35.4B+
NC6A GODSAW 5,4255,3735499.787M**0.8126.464%C18.593%D*51.3CN/A125104.8h10C+37.9C+
GD-7F 2,5712,5593746.842S2.1327.778%B*16.452%D35.6B+N/A9671.9h11.2B++40.2B+
NC14 Bolt Driver 2,1172,11512816.523S7.5544.099%A69.645%C--48.6A++N/A11643.5h2.2B++5B*
Blitz GD-10 1,6351,6303544.605S4.3726.476%B+16.074%C+38.4B+N/A9542.4h11.2B**42.4B++
NSX Tanto 1,6021,59415210.487S1.5128.022%B+18.883%D-46.3B+N/A10534.4h12.3B+43.9B+
NS-15M2 1,5511,5442466.276M2.7023.456%C+15.738%D*41.1C+N/A9337.6h12.5C++53.3C*
NC6S Gauss SAW S 1,4671,4561977.391S1.5821.44%C15.247%D*38C+N/A8238.3h11C+51.2C+
NC6 Gauss SAW 1,3931,3842405.767S3.2120.717%C*16.546%D--40.5B+N/A11734.2h9.3B+45B+
M30 Mustang AH 1,3901,3308515.647A6.6764.187%B**N/A58.3B+2.6D14622.8h6.5B+10.1B+
AF-23 Grinder 1,2981,2901906.789A++2.1949.314%B**11.938%D*64.8A*N/A16519.9h4.5A9.2A
AF-8 RailJack 1,2931,2904032.25U23.2844.952%A72.868%C51.4A*N/A11925.1h1.9B++4.3B*
NC05 Jackhammer 1,2491,2472814.438M+4.5452.076%B**10.024%D*61.7B*N/A15020.2h3.7B**7.1B*
AF-23 Grinder 1,2211,2071806.706A++2.2749.275%A++14.25%C+61.6A*N/A16319.6h5.2B++10.5A
AF-19 Mercenary 1,1751,1661946.01S2.9627.515%B**17.238%D31.3B*N/A9837.3h10.4B++37.8B++
EM1 1,1691,1611955.954S3.0221.804%C++17.399%D46.6B+N/A10624.9h12.7C**58.3C**
NSX Naginata 1,1611,16010610.943S1.9721.126%C+18.017%D*42C++N/A9427.6h13.1C+61.8C++
EM4 Longshot 1,0571,0575319.943S10.9746.46%B**76.821%C+46.4B**N/A12722.8h1.9B+4.1B++
Titan-150 HEAT 1,2228563425.176M**16.2064.09%A*2.336%C--36.7A++15.7A++19523.3h4.8C*7.5B*
Shrike 1,2718462014.209S4.7764.549%B*3.191%C++41.3A+20.7A26620.5h5.2B++8B*
NS-11A 741735997.424M**1.5526.732%B+21.225%C++38.9B+N/A8918.9h13.7C++51.3B+
Breaker Rocket Pods 8157062232.091M**23.1258.099%B**N/A121.7B+18.8C*4105.8h11.3B*19.4B++
Frag Grenade 6936851685N/A676.0349.169%B+N/A570.8B6.7C+16401.2h3.1B++6.3B++
NS-44 Commissioner 5475461603.413A**5.5646.973%A21.245%C+55.7B**N/A1939.8h3.3B++6.9B*
Spear Anti-Vehicle Phalanx Turret 6364601335.385S26.4156.12%A+4.13%C+64.8A+24.8B3207.1h6.3B+11.3B*
Titan-150 HESH 466401850.125S41.1562.21%A++1.746%C+66.8A+10.8B++2236h2.7B+4.4B**
Icikill 3713634,8360.075B8.9028.964%C+3.03%D0.5C-N/A1752.1h1.7B*5.8B+
NC4 Mag-Shot 3483481103.164M*5.8132.553%B*12.644%D--51.2A+N/A1396.8h6.1B+18.8C++
C75 Viper 3883341227.833S18.8644.647%B*N/A48.4B**7.8C*1836.9h9.7B++21.6B*
NSX Masamune 508307615.033S3.9465.702%B**2.606%B36.5B23.9B**3228.4h12.9C+19.7C*
GD-66 Claw 270269813.321A++5.6569.894%B**12.639%C47.2BN/A1175.7h2.4C**3.5B+
C-4 324263416.415M**2.5645.521%M**N/A187.9A**43.6B**14021.4h1.2B++2.6B**
Tank Mine 278241548.2U39.2348.412%B**N/A126.8B+19.5D**6191.9h2.1C+4.3B**
Bouncing Betty 216215635.833S26.8634.734%D--N/A76.8D--N/A2452.8h1.9C+5.4D
M20 Mustang 392211583.638B*5.3432.115%C*3.318%B+11.6C+9.9C+14118.2h87.3B+271.9B+
MAX Punch 1891821,1310.161B++8.8154.492%B++N/A1.3C+N/A3141.9h1.5C++2.8C*
Spear Anti-Vehicle Phalanx Tower 2291811181U172.0348.988%C+6.077%B*54.8B*14.5D-2523.3h5.5B*11.2B**
Hawk GD-68 254165305.5U3.4767.381%B++5.455%A29.5B**15.9A2285.6h6.1B*9B**
NCM2 Falcon 237134472.851A+6.1259.625%A*7.463%B**14.6C++11.2M+1309.2h16.4D-27.5C*
NCM2 Falcon 228129383.395M++5.5858.454%A++2.326%D*16.1B*12.4M**1308h15.3C++26.2B+
NS-10 Burster 12983263.192M**5.7847.099%M6.024%C+8.1A+4.5B+7210.2h105.6A224.3A
NC1 Gauss Rifle 7675107.5S1.4726.856%B*16%D31.3B+N/A3182.4h10B**37.2B*
M12 Kobalt 6968168S59.0318.892%C**17.647%C+97.1B**1.4D2830.7h13B**69B++
Enforcer ML85 12467233.5S24.5349.033%B**N/A24.8C**21.1B++2912.7h12.9C++26.2B++
Rocklet Rifle 13664106.4U2.5756.88%B+N/A29.1C++32.7B+4402.2h40.5C+71.2C++
M20 Basilisk 6759511.8S2.8334.569%C1.695%D**39.3A++5.3D2491.5h39.5B*114.3B**
NS-20 Gorgon 5958144.143M+4.8321.722%C12.069%D*22.3B++N/A572.6h17.6B+81.1B*
M20 Kestrel 1005887.25M1.7227.594%CN/A26.4B+19.1B2362.2h39.2B**142.1B*
Spear Anti-Vehicle Phalanx Tower 6457157A++48.0351.667%B**1.754%D*285C++35D*8130.2h2.7B**5.3A
Aspis Anti-Aircraft Phalanx Turret 10855227.5U18.5337.214%A++N/A36.7S35.3S4761.5h68.1A++182.9A
Titan-150 AP 8753510.6B*1.6359.234%B**N/A25.2B16.2B5842.1h5C+8.4B+
NS-10 Burster 995268.667U0.3149.614%M+3.846%D7.3B**6.6A*937.1h140.8B+283.8B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit315970.6h
Motion Spotter82,8062.9h
Nano-Armor Kit1566,9944.2h
Spawn Beacon31760.1h
Nanite Revive Grenade01090h
Medical Kit2585,2374.3h
Medical Applicator620,7741.5h
Deconstruction Tool01560h
Recon Detection Device41740.2h
Ammunition Package21430.1h
Anti-Infantry MANA Turret51470.3h
A30 Walker0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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