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Ascendant AlexChapman[VUDU] AlexChapman
VS BR 176

KDR: 3.56

Score: 78.4m

Last Seen: Jul 17th, 2019 2:32 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 120 (176 total) - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A CAS30 Tank Buster Light PPA L100 Python AP Dual Photon Pods M40 Fury-F Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 725TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.435%19.37%51226118824,5481.907831.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.506%1.026B**-0.228C-0.457DHEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.481B+10.20.284C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.744%1.228%12045120914,816179769028.24027215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.769%0.461B+-0.331C-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.5B+33.50.365C**46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.196%1.658%23118120633,89425771919413.1525177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%0.894B*-0.579D0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+7.40.411B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.375%1.661%69120119410,840232648064.66036226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.984%0.571B+-0.685D0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.745B++12.80.677B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.616%66.914%69131211810117240.691126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.626%1.749A++-0.011C+0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.364C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.207%9.944%6912121288594980.931579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.803B++-0.926D--0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+3.10.363C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
78.4m235%390 (23.4k)325 (19.5k)3.56441116,02532,5514.59132176 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214859220.978%6.393%13407:2428

56% Engineer13% Heavy Assault9% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2013 7:09 PMDec 16th, 2014 8:10 AMJul 17th, 2019 1:16 AM (11h) (PST)Jul 17th, 2019 2:02 AM (10h) (PST)Jul 16th, 2019 10:32 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
882708120.4810.1350.0311.4950.155421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9404,20548,735298290919,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4018h/167.4d 33,427 7,418 39,247 360.4k 2,090 9,690 37,315 212.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,845
Deaths:1,902
KDR:0.970
Accuracy:25.628% C*
HSR:14.851% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:217
Deaths:59
KDR:3.678
Accuracy:28.896% B*
HSR:21.659% C++
Eidolon VE33
C
Kills:151
Deaths:164
KDR:0.921
Accuracy:26.083% C
HSR:17.219% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:6,740
Deaths (as Engineer):6,115
Deaths (to Engineers):10,466
KDR:1.10221
Kill Difference:625
Playtime:2,257.818 hours
Usage:56%
Score:53.583m
Score/min:396
Accuracy (listed only):35.447%
HSR (listed only):13.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,415
Deaths:2,290
KDR:4.111
Accuracy:28.258% B+
HSR:24.610% D
Orion VS54
C**
Kills:1,518
Deaths:1,292
KDR:1.175
Accuracy:22.305% C**
HSR:17.721% D--
SVA-88
B++
Kills:1,235
Deaths:528
KDR:2.339
Accuracy:27.376% B++
HSR:23.320% C
Flare VE6
C++
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:23.524% C++
HSR:19.516% D
VX29 Polaris
C+
Kills:1,162
Deaths:657
KDR:1.769
Accuracy:23.501% C+
HSR:16.523% D-
Pulsar LSW
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:23.454% C++
HSR:17.200% D--
Ursa
C*
Kills:238
Deaths:99
KDR:2.404
Accuracy:24.089% C*
HSR:18.908% D
VE-H Maw
C*
Kills:182
Deaths:76
KDR:2.395
Accuracy:26.543% C*
HSR:17.033% D--
Kills:16,106
Deaths (as Heavy Assault):6,227
Deaths (to Heavy Assaults):7,708
KDR:2.58648
Kill Difference:9,879
Playtime:521.174 hours
Usage:13%
Score:6.874m
Score/min:220
Accuracy (listed only):24.881%
HSR (listed only):19.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,845
Deaths:1,902
KDR:0.970
Accuracy:25.628% C*
HSR:14.851% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:217
Deaths:59
KDR:3.678
Accuracy:28.896% B*
HSR:21.659% C++
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:8,037
Deaths (as Light Assault):7,018
Deaths (to Light Assaults):5,477
KDR:1.1452
Kill Difference:1,019
Playtime:725.042 hours
Usage:18%
Score:12.451m
Score/min:286
Accuracy (listed only):35.250%
HSR (listed only):12.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
H-V45
C+
Kills:435
Deaths:316
KDR:1.377
Accuracy:23.608% C+
HSR:14.253% D--
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
Terminus VX-9
B+
Kills:308
Deaths:98
KDR:3.143
Accuracy:27.999% B+
HSR:22.403% C--
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
NS-11P
D--
Kills:67
Deaths:56
KDR:1.196
Accuracy:17.777% D--
HSR:10.448% D**
Corvus VA55
D*
Kills:62
Deaths:81
KDR:0.765
Accuracy:17.637% D*
HSR:11.290% F
Pulsar VS1
B
Kills:61
Deaths:62
KDR:0.984
Accuracy:25.379% B
HSR:16.393% D
Kills:3,334
Deaths (as Combat Medic):2,461
Deaths (to Combat Medics):2,967
KDR:1.35473
Kill Difference:873
Playtime:48.486 hours
Usage:1%
Score:0.542m
Score/min:186
Accuracy (listed only):32.569%
HSR (listed only):12.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
NS-44 Commissioner
C+
Kills:542
Deaths:423
KDR:1.281
Accuracy:35.253% C+
HSR:13.838% D*
Ghost
A
Kills:418
Deaths:106
KDR:3.943
Accuracy:47.264% A
HSR:50.957% F
Artemis VX26
B*
Kills:336
Deaths:224
KDR:1.500
Accuracy:31.320% B*
HSR:12.202% F
NS-30 Vandal
C++
Kills:277
Deaths:102
KDR:2.716
Accuracy:33.694% C++
HSR:18.051% D--
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
Parallax VX3
A++
Kills:202
Deaths:48
KDR:4.208
Accuracy:51.223% A++
HSR:84.158% B*
XM98
B**
Kills:190
Deaths:98
KDR:1.939
Accuracy:40.819% B+
HSR:83.684% B**
Manticore SX40
B
Kills:136
Deaths:228
KDR:0.596
Accuracy:31.768% B
HSR:15.441% D-
Nyx VX31
C+
Kills:91
Deaths:26
KDR:3.500
Accuracy:34.508% C+
HSR:23.077% D
Beamer VS3
D**
Kills:51
Deaths:101
KDR:0.505
Accuracy:15.196% F-
HSR:11.765% D**
Kills:3,691
Deaths (as Infiltrator):2,423
Deaths (to Infiltrators):3,709
KDR:1.52332
Kill Difference:1,268
Playtime:356.991 hours
Usage:9%
Score:3.600m
Score/min:168
Accuracy (listed only):34.600%
HSR (listed only):30.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:686
Deaths:277
KDR:2.477
Accuracy:23.397% A++
HSR:18.076% C+
Cosmos VM3
B**
Kills:528
Deaths:300
KDR:1.760
Accuracy:21.920% B**
HSR:14.015% D*
Nebula VM20
A++
Kills:390
Deaths:115
KDR:3.391
Accuracy:26.848% A++
HSR:20.256% C+
Quasar VM1
A*
Kills:262
Deaths:44
KDR:5.955
Accuracy:27.885% A*
HSR:21.756% C*
Comet VM2
B+
Kills:261
Deaths:249
KDR:1.048
Accuracy:48.071% B+
HSR:4.598% C*
Cosmos VM3
C+
Kills:240
Deaths:177
KDR:1.356
Accuracy:16.592% C+
HSR:15.417% D-
Nebula VM20
A++
Kills:230
Deaths:90
KDR:2.556
Accuracy:27.566% A++
HSR:19.130% C
Comet VM2
B+
Kills:226
Deaths:208
KDR:1.087
Accuracy:50.473% B+
HSR:3.540% C
Blueshift VM5
B**
Kills:117
Deaths:18
KDR:6.500
Accuracy:25.308% B**
HSR:25.641% B*
Blueshift VM5
A+
Kills:106
Deaths:18
KDR:5.889
Accuracy:25.905% A+
HSR:20.755% C+
NS-10 Burster
A**
Kills:62
Deaths:59
KDR:1.051
Accuracy:46.379% A**
HSR:8.065% C*
Kills:3,108
Deaths (as MAX Suit):777.500
Deaths (to MAX Suits):1,687
KDR:3.99743
Kill Difference:2,330.500
Playtime:90.808 hours
Usage:2%
Score:1.395m
Score/min:256
Accuracy (listed only):30.940%
HSR (listed only):15.568%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,810
V. Kills:232 N/A
Deaths:493
KDR:7.728
Accuracy:50.535% A
KPH:76.700 B**
VKPH:4.700 B+
Dual Photon Pods
S
Kills:3,190
V. Kills:276 N/A
Deaths:91
KDR:35.055
Accuracy:67.940% A++
KPH:325.200 S
VKPH:28.100 B*
Saron Laser Cannon
B*
Kills:2,447
V. Kills:2,164 113%
Deaths:1,064
KDR:2.300
Accuracy:36.159% B*
KPH:16.500 C**
VKPH:14.600 B*
Hornet Missiles
S
Kills:1,441
V. Kills:258 N/A
Deaths:25
KDR:57.640
Accuracy:79.642% A*
KPH:337 S
VKPH:60.300 B++
Maelstrom Turbo Laser
B+
Kills:923
V. Kills:716 129%
Deaths:368
KDR:2.508
Accuracy:35.354% B++
KPH:17.400 C*
VKPH:13.500 B+
Antares LC
B+
Kills:840
V. Kills:571 147%
Deaths:166
KDR:5.060
Accuracy:34.479% B+
KPH:25.900 B+
VKPH:17.600 B+
Coyote Missiles
A+
Kills:77
V. Kills:77 99%
Deaths:7
KDR:11
Accuracy:70.886% A**
KPH:43.900 C++
VKPH:43.900 A+
Kills:12,728 (8,020 + 0)
Deaths:2,214
KDR:5.749
VKDR:1.939
Vehicle Kills:4,294
Kill Difference:10,514
Playtime:299.522 hours
Usage:7%
Score:4.635m
Score/min:258
Piloting Accuracy:34.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:4,446
V. Kills:3,487 127%
Deaths:1,149
KDR:3.869
Accuracy:53.620% B*
KPH:18.500 A++
VKPH:14.500 A+
C150 Dalton
A++
Kills:1,537
V. Kills:1,713 90%
Deaths:206
KDR:7.461
Accuracy:31.371% D
KPH:45.300 B+
VKPH:50.500 A++
L105 Zephyr
A
Kills:618
V. Kills:44 N/A
Deaths:64
KDR:9.656
Accuracy:53.374% A
KPH:65.700 B++
VKPH:4.700 D
AP30 Shredder
A
Kills:279
V. Kills:312 89%
Deaths:60
KDR:4.650
Accuracy:36.300% C**
KPH:30 C+
VKPH:33.600 A
Dual-75 Duster
A+
Kills:186
V. Kills:22 N/A
Deaths:10
KDR:18.600
Accuracy:46.924% B**
KPH:89.200 B+
VKPH:10.500 A+
Kills:7,066 (4,446 + 2,620)
Deaths:1,489
KDR:4.745
VKDR:3.746
Vehicle Kills:5,578
Kill Difference:5,577
Playtime:294.601 hours
Usage:7%
Score:4.796m
Score/min:271
Piloting Accuracy:53.620%
Gunner Accuracy:46.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,536
V. Kills:2,562 138%
Deaths:441
KDR:8.018
Accuracy:63.589% B*
KPH:32.700 C++
VKPH:23.700 B**
L100 Python HESH
A++
Kills:2,463
V. Kills:261 N/A
Deaths:138
KDR:17.848
Accuracy:60.358% A
KPH:92.600 A++
VKPH:9.800 B+
C75 Viper
A++
Kills:2,367
V. Kills:319 N/A
Deaths:251
KDR:9.430
Accuracy:47.035% B++
KPH:61.600 A++
VKPH:8.300 C+
Skyguard
B+
Kills:995
V. Kills:722 138%
Deaths:218
KDR:4.564
Accuracy:41.737% A*
KPH:15.900 C*
VKPH:11.500 B+
L100 Python HEAT
B++
Kills:268
V. Kills:96 276%
Deaths:41
KDR:6.537
Accuracy:58.794% B++
KPH:32.300 C++
VKPH:11.600 C+
Kills:9,629 (9,629 + 0)
Deaths:1,089
KDR:8.842
VKDR:3.636
Vehicle Kills:3,960
Kill Difference:8,540
Playtime:243.969 hours
Usage:6%
Score:3.841m
Score/min:262
Driving Accuracy:58.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:20,446
V. Kills:14,589 140%
Deaths:1,768
KDR:11.565
Accuracy:62.930% B**
KPH:34.700 B*
VKPH:24.800 A*
Supernova VPC
A++
Kills:2,627
V. Kills:256 N/A
Deaths:113
KDR:23.248
Accuracy:67.694% A++
KPH:75 A++
VKPH:7.300 C+
Supernova PC
B**
Kills:1,192
V. Kills:389 306%
Deaths:244
KDR:4.885
Accuracy:58.962% B**
KPH:24.400 C*
VKPH:8 C+
Saron HRB
C+
Kills:592
V. Kills:480 123%
Deaths:153
KDR:3.869
Accuracy:50.240% B++
KPH:19.600 C--
VKPH:15.900 C+
Proton II PPA
C**
Kills:489
V. Kills:22 N/A
Deaths:40
KDR:12.225
Accuracy:25.109% C++
KPH:65.400 C**
VKPH:2.900 C-
E540 Halberd
B+
Kills:402
V. Kills:320 125%
Deaths:69
KDR:5.826
Accuracy:59.346% A+
KPH:24.600 D
VKPH:19.600 B+
Kills:25,748 (24,265 + 1,483)
Deaths:2,387
KDR:10.787
VKDR:6.726
Vehicle Kills:16,056
Kill Difference:23,361
Playtime:726.578 hours
Usage:18%
Score:15.744m
Score/min:361
Driving Accuracy:58.962%
Gunner Accuracy:59.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,033
V. Kills:817 126%
Deaths:156
KDR:6.622
Accuracy:67.245% A
KPH:45.800 B+
VKPH:36.200 A
Aphelion VEX-4H
B+
Kills:1,032
V. Kills:736 140%
Deaths:118
KDR:8.746
Accuracy:44.045% C
KPH:46.900 B
VKPH:33.400 B+
Proton II PPA-H
A
Kills:985
V. Kills:47 N/A
Deaths:96
KDR:10.260
Accuracy:48.050% A
KPH:119.100 B++
VKPH:5.700 C+
M60-G Bulldog-H
B++
Kills:484
V. Kills:60 N/A
Deaths:25
KDR:19.360
Accuracy:51.861% B+
KPH:99.900 B++
VKPH:12.400 C++
E540 Halberd-H
B++
Kills:288
V. Kills:232 124%
Deaths:68
KDR:4.235
Accuracy:68.916% A+
KPH:34.400 C--
VKPH:27.700 B++
M40 Fury-H
C**
Kills:205
V. Kills:22 N/A
Deaths:19
KDR:10.790
Accuracy:45.099% C**
KPH:88.900 C+
VKPH:9.500 C
Kills:4,027 (0 + 4,027)
Deaths:482
KDR:8.355
VKDR:3.971
Vehicle Kills:1,914
Kill Difference:3,545
Playtime:68.393 hours
Usage:2%
Score:1.719m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:45.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,180
V. Kills:241 488%
Deaths:85
KDR:13.882
Accuracy:45.189% B**
KPH:78.600 A
VKPH:16 A
M40 Fury
A
Kills:781
V. Kills:128 N/A
Deaths:43
KDR:18.163
Accuracy:39.641% C**
KPH:86.800 A
VKPH:14.200 B+
M12 Kobalt
B*
Kills:374
V. Kills:5 N/A
Deaths:12
KDR:31.167
Accuracy:18.240% C+
KPH:93.100 B*
VKPH:1.200 D--
M60-G Bulldog
B**
Kills:236
V. Kills:54 429%
Deaths:33
KDR:7.152
Accuracy:48.168% A+
KPH:42.200 B*
VKPH:9.700 B**
M12 Kobalt
B*
Kills:232
V. Kills:7 N/A
Deaths:8
KDR:29
Accuracy:20.187% B+
KPH:103.400 B*
VKPH:3.100 C+
M60-G Bulldog
B**
Kills:143
V. Kills:38 367%
Deaths:16
KDR:8.938
Accuracy:52.769% A+
KPH:48.200 B+
VKPH:12.800 B**
M20 Basilisk
B**
Kills:110
V. Kills:48 224%
Deaths:21
KDR:5.238
Accuracy:49.048% B**
KPH:26.100 B+
VKPH:11.400 B**
M20 Basilisk
B**
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:51.267% A
KPH:33.500 B**
VKPH:15.100 B**
Kills:3,136 (0 + 3,136)
Deaths:226
KDR:13.876
VKDR:2.465
Vehicle Kills:557
Kill Difference:2,910
Playtime:45.445 hours
Usage:1%
Score:1.301m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:51.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:2,982
V. Kills:672 443%
Deaths:1,081
KDR:2.759
Accuracy:56.828% B++
KPH:43.200 A
VKPH:9.700 B++
S12 Renegade
B*
Kills:1,400
V. Kills:52 N/A
Deaths:295
KDR:4.746
Accuracy:49.232% B*
KPH:60.900 B
VKPH:2.300 C*
M12 Kobalt-F
B**
Kills:742
V. Kills:28 N/A
Deaths:234
KDR:3.171
Accuracy:30.024% B**
KPH:35.400 C*
VKPH:1.300 C+
V30-F Starfall
B++
Kills:171
V. Kills:91 186%
Deaths:37
KDR:4.622
Accuracy:59.281% C-
KPH:34.600 B++
VKPH:18.400 B
Kills:5,295 (5,295 + 0)
Deaths:1,647
KDR:3.215
VKDR:0.512
Vehicle Kills:843
Kill Difference:3,648
Playtime:117.906 hours
Usage:3%
Score:1.075m
Score/min:152
Driving Accuracy:59.281%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,03520,4461,76811.564B*8.0062.93%B**1.785%C34.7B*24.8A*331588.7h4.1B++6.6B**
Betelgeuse 54-A 9,5309,4152,2904.111B+0.5528.258%B+24.61%D87.8B+1.1B+204107.2h9.4B++33.4B++
CAS30 Tank Buster 7,9334,4461,1493.869A++0.3053.62%B*1.125%C18.5A++14.5A+180239.9h30.6B**57.2B**
Light PPA 4,0423,8104937.728B4.1650.535%AN/A76.7B**4.7B+21849.7h8.7B+17.2B++
L100 Python AP 6,0983,5364418.018B++4.4563.589%B*1.867%C32.7C++23.7B**296108h5.3B+8.3B++
Dual Photon Pods 3,4663,1909135.055S31.4967.94%A++1.223%C+325.5S28.2B*11549.8h9.6A+14.1A
M40 Fury-F 3,6542,9821,0812.759B++0.8156.828%B++N/A43.2A9.7B++17269h6.8B++12B*
Supernova VPC 2,8832,62711323.248B**19.6867.694%A++1.561%C+75.1A++7.3C+25735h2.1A3.1A
L100 Python HESH 2,7242,46313817.848B+14.2860.358%A1.299%C92.6A++9.8B+28626.6h2.2A3.6A
Saron Laser Cannon 4,6112,4471,0642.3C*1.2636.159%B*1.594%C16.5C**14.6B*191148.6h92B+254.5B++
C75 Viper 2,6862,3672519.43B**5.8747.035%B++N/A61.6A++8.3C+25738.4h6.6A14.1B**
Lasher X2 2,0662,0511,6171.268B+2.3031.454%B++2.048%D--31.4C+N/A8165.4h16.4B++52.1B++
Pulsar C 1,8741,8451,9020.97C+2.5925.628%C*14.851%D**8.6D-N/A26214.2h10.4B+40.7B+
C150 Dalton 3,2501,5372067.461C++3.9031.371%DN/A45.3B+50.5A++74633.9h3.5B+11.2C*
Orion VS54 1,5251,5181,2921.175C+2.3922.305%C**17.721%D--26.4CN/A11357.6h12.7C*57C++
Hornet Missiles 1,6991,4412557.64U54.0879.642%A*1.527%C+335.1S60B++14814.3h4B*5A
S12 Renegade 1,4521,4002954.746B+1.1849.232%B*3.5%D60.9B2.3C*13823h2.7B*5.4B++
Serpent VE92 1,3851,3659391.454B2.1127.778%B*13.993%D--17.1C--N/A5179.8h11.1B+39.8B++
M60-A Bulldog 1,4001,3099145.444S141.8874.029%M+1.91%C204.5S14.2M++5296.4h3.9B**5.3A
Sirius SX12 1,2621,2431,0131.227C*2.3428.388%B++9.735%D*12.3D-N/A39100.7h11.7B*41.1B++
SVA-88 1,2471,2355282.339C**1.2327.376%B++23.32%C39.8C+N/A10631h10B++36.4B++
M60-A Bulldog 1,3091,21211110.182S106.6273.609%M+1.65%C--175.7S14.1M*4666.9h4.1B**5.5A
Flare VE6 1,2151,1995832.057B++1.5123.524%C++19.516%D38.2C+N/A10331.4h8.7B*37B+
Supernova PC 1,5811,1922444.885C+1.3258.962%B**1.51%D24.4C*8C+18348.8h3.9B*6.5B**
M40 Fury 1,4211,1808513.882A10.3245.189%B**N/A78.7A+16.1A47215h10.5B++23.2B*
VX29 Polaris 1,1691,1626571.769C**1.8023.501%C+16.523%D-35.2CN/A8433h11.5B+48.9C**
Solstice SF 1,1801,1591,2680.914C+2.6528.959%B**11.389%D-11.5DN/A41100.4h11.2C*38.5B+
Pulsar LSW 1,1641,1577021.648C++1.9223.454%C++17.2%D--35CN/A10633.1h11.5B+49B
C-4 1,4621,0883792.871B**0.6930.078%B*N/A91.4C*31.4C++84711.9h1B**3.3B**
Solstice VE3 1,0711,0501,0021.048B+2.5227.941%B**12.476%D*7.5DN/A31140.5h14.3C**51.2B
Saron HRB-H 1,8501,0331566.622C**3.0667.245%AN/A45.7B+36.2A51122.6h22.7B33.8B++
Aphelion VEX-4H 1,7681,0321188.746B5.1844.045%C2.616%C46.9B33.5B+37722h40.2B++91.3B++
Skyguard 1,7179952184.564B++1.0041.737%A*2.01%C+15.9C*11.5B+19162.7h114.7C*274.9B*
Proton II PPA-H 1,0329859610.26C+6.7048.05%A1.218%C--118.7B++5.7C+3198.3h8.4B+17.5B*
Maelstrom Turbo Laser 1,6399233682.508B1.0635.354%B++2.817%C*17.4C*13.5B+20253h77.5B+219.2B++
Sticky Grenade 8548531853N/A849.4467.541%A++N/A2132.5A**2.5D--66430.4h1.1B**1.7B**
Antares LC 1,4118401665.06A*1.5034.479%B+2.143%C*25.8B+17.6B+26732.5h66.3B++192.3B*
M60-A Bulldog 8477925713.895A+10.3357.411%A*1.768%B+91A*6.3C+4128.7h4.2B**7.3A
M40 Fury 9097814318.163A++14.6039.641%C**2.049%C*86.8A14.2B+6149h9.8B+24.7B++
M12 Kobalt-F 7707422343.171B++0.3930.024%B**5.391%D-35.3C*1.3C+8821h10.2B++34B++
Tank Mine 1,1877261245.855A++2.2970.752%M+N/A125.2B+79.5B+14755.8h2.5D--3.5A+
Quasar VM1 6986862772.477B++1.0923.397%A++18.076%C+24.3C++N/A7828.2h13.1B++56.1B+
L105 Zephyr 662618649.656C++6.0953.374%AN/A65.7B++4.7D3029.4h4.8B**9.1B**
Saron HRB 1,0725921533.869C0.3050.24%B++N/A19.6C--15.9C+60930.2h23.3C+46.4B+
NS Decimator 9495731903.016A**0.5563.917%B+1.745%C37.9C*24.9B**37515.1h4.4C**6.9B+
NS-44 Commissioner 5515424231.281C**2.2835.253%C+13.838%D*19.7DN/A6427.5h3.3B++9.4B+
Cosmos VM3 5345283001.76C+1.8021.92%B**14.015%D*26.7CN/A8219.8h14.8C67.4B+
Phobos VX86 5035013971.262C+2.3064.59%B+6.587%F29.3DN/A7417.1h2.2B+3.3B+
Proton II PPA 5114894012.225C+8.6625.109%C++1.84%C65.2C**2.9C-2557.5h7B*27.8B*
M60-G Bulldog-H 5444842519.36B**15.8051.861%B+N/A100.8B++12.5C++2724.8h4.6B++8.9B++
H-V45 4404353161.377C+2.1923.608%C+14.253%D--25.3CN/A8217.2h12.2B+51.6B
Ghost 4204181063.943B+0.3847.264%A50.957%F38C+N/A13311h2.2C*4.7B+
S1 6904026930.58C2.9864.914%B*1.741%D17.9C--12.9C+29122.4h7.8C12C++
E540 Halberd 722402695.826C2.2659.346%A+2.488%C++24.5D19.5B+180016.4h6.5C-10.9B+
Nebula VM20 3993901153.391B+0.1726.848%A++20.256%C+40.2B+N/A1139.7h12.8B**47.7B**
Frag Grenade 3973901390N/A386.4457.43%A+N/A650B++11.7B24720.6h3.2B+5.5B*
Thanatos VE70 3903843401.129C**2.4445.131%B+14.323%C26.9C+N/A10014.3h4.3B+9.6B+
Proximity Mine 3833811073.561C+0.0068.781%M++N/A122.9C+N/A4033.1h1.1A*1.6A*
M12 Kobalt 3793741231.167A++27.6018.24%C+10.16%F93.5B*1.3D-3374h13.9B**76.4B+
Artemis VX26 3393362241.5C++2.0631.32%B*12.202%F24.5C-N/A6913.7h10.3B++32.9B++
Terminus VX-9 314308983.143B*0.4227.999%B+22.403%C--47.4BN/A1476.5h9.5B**34.1B*
E540 Halberd-H 520288684.235C0.6768.916%A+1.389%C34.3C--27.6B++4838.4h7.6D11C++
AP30 Shredder 591279604.65C+1.0936.3%C**1.792%C+30C+33.5A8569.3h78.3B+215.7B+
NS-30 Vandal 2812771022.716B+0.8533.694%C++18.051%D--33.8CN/A948.2h4.9B++14.7B+
L100 Python HEAT 364268416.537B+2.9758.794%B++N/A32.3C++11.6C+3198.3h3.5A5.9A
Quasar VM1 268262445.955A*2.3927.885%A*21.756%C*47.6B*1.1B++1155.5h9.4A+33.7B**
Comet VM2 3892612491.048C*2.5248.071%B+4.598%C*7.9D3.9C+10332.9h21.1C*43.8B+
Cosmos VM3 2492401771.356C2.2116.592%C+15.417%D-17D-N/A5714.1h18.4D*111.1C+
Ursa 240238992.404B**1.1624.089%C*18.908%D21.4DN/A6911.1h10.3B+42.8B+
M60-G Bulldog 290236337.152B*3.5948.168%A+2.119%D42.1B*9.6B*3395.6h7.2C**15B++
M12 Kobalt 239232829B*25.4420.187%B+12.931%D*105.5B**3.2C+5092.2h15B++74.1B+
Nebula VM20 233230902.556C*1.0127.566%A++19.13%C31.9C+N/A967.2h16.6C+60.1B++
Comet VM2 3352262081.087C++2.4850.473%B+3.54%C8.1D3.9D9728h23.4B+46.3B+
VX6-7 217217593.678A++0.1128.896%B*21.659%C++31.9C+N/A1276.8h10.1B*34.9B++
Eridani SX5 206205543.796M0.2331.167%B*10.244%D*45.6B+N/A1904.5h9B**28.8B++
M40 Fury-H 2272051910.789C+7.2245.099%C**N/A89.1C+9.6C3512.3h6.5B+14.5B++
Parallax VX3 202202484.208B0.6451.223%A++84.158%B*16.8DN/A7112h1.9B++3.6B*
XM98 191190981.939C+1.6340.819%B+83.684%B**11.9D-N/A4516h1.7A4.2B**
Dual-75 Duster 2081861018.6A15.0446.924%B**N/A88.6B+10.5A+3652.1h4.6B*9.9B*
Hunter QCX 183183931.968A++1.6063.808%A51.913%A++13.1C+N/A3714h2.4B+3.8B+
VE-H Maw 189182762.395B++1.1726.543%C*17.033%D--41.4C1.6A1144.4h10.3C**38.6B
M12 Kobalt 185180360A++56.4422.229%C+20%B+163.6B**4.5C+3261.1h13.4B++60.4B+
V30-F Starfall 262171374.622A++1.0659.281%C-N/A34.9B++18.6B+2024.9h10.9B**18.4B*
Eidolon VE33 1541511640.921C+2.6426.083%C17.219%D*6.4D--N/A3023.5h8.1B+31.2C**
M60-G Bulldog 181143168.938B**5.3752.769%A+1.399%D--47.7B+12.7B**4803h8.6C16.3B+
Manticore SX40 1431362280.596C2.9731.768%B15.441%D-8.7D--N/A3115.6h9.6D30.2C+
MANA Anti-Personnel Turret 1331321011.307N/A2.2619.091%UN/A1320U10U4114900.1h24.9T*130.2T*
Force-Blade 22212616,8260.007C--3.5643.302%B**N/A0.1DN/A01421.6h5.2F12C+
Anti-Vehicle Grenade 1701251125N/A121.4465.861%A++N/A312.5C112.5C*26970.4h5.2C**7.9B++
Blueshift VM5 120117186.5A++2.9425.308%B**25.641%B*41.8B+1.1B**1842.8h14.9B+59B++
Spear Anti-Vehicle Phalanx Turret 176113225.136C1.5736.635%D-2.655%D35.3C+19.7C+8833.2h7.9B+21.6C++
M20 Basilisk 158110215.238A1.6749.048%B**4.545%C-26.2B+11.4B**4234.2h89B181.4B++
Blueshift VM5 108106185.889A+2.3225.905%A+20.755%C+37.9C**N/A1712.8h16.5C+63.8B+
Nyx VX31 9291263.5B+0.0634.508%C+23.077%D32.5CN/A1242.8h5.3C*15.3C**
A30 Walker 18188332.667C++0.9035.902%A*N/A13.3B*14.1A+2006.6h206.4C+574.9B++
M20 Basilisk 11680810M**6.4451.267%A2.5%D*33.3B**15B**6142.4h86.7B+169.2B*
Coyote Missiles 15477711M*7.4470.886%A**N/A42.8C++42.8A+5961.8h69D*97.4C+
MANA Anti-Vehicle Turret 16169242.875B*0.6966.326%B1.449%D--690C920C+8728550.1h11.3C+17C*
NS Baron G5AE 7068441.545C*2.0244.02%C8.824%D*18.9D-N/A573.6h5.3D-11.9C+
NS-11P 6767561.196C++2.3717.777%D--10.448%D**22.3CN/A1203h12B++67.7C+
Corvus VA55 6262810.765C2.8017.637%D*11.29%F11.7D-N/A895.3h13.8C-78.1D-
NS-10 Burster 10762591.051C++2.5146.379%A**8.065%C*4.2D3C9514.9h196.7D*424.1B
Pulsar VS1 6161620.984C+2.5825.379%B16.393%D21.8C+N/A3112.8h15.9C62.7C*
A30 Walker 11761551.109C2.4626.621%B+N/A7.9D7.3D2267.7h193.5D726.9C+
Lancer VS22 12260640.938C*2.6365.131%B+1.667%C+7.9D8.2D-3417.6h29.5C+45.2C+
Aspis Anti-Aircraft Phalanx Turret 11355173.235C+0.3331.505%B**N/A9.3C9.8C3265.9h184D584.1C*
Beamer VS3 51511010.505C3.0615.196%F-11.765%D**8.4D-N/A756.1h9.8C++64.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon362,5663.4h
Anti-Vehicle MANA Turret95591.2h
Nano-Armor Kit1,2723,147,128358.2h
Nanite Revive Grenade0620h
Medical Applicator12356,3325.1h
Rocklet Rifle01200.1h
Spitfire Auto-Turret11930.2h
Motion Spotter58610.6h
Restoration Kit17755h
Deconstruction Tool01650.1h
Shield Recharging Field21890.1h
Recon Detection Device663,7658.5h
Ammunition Package373,6163.1h
Medical Kit1,0905,927123.3h
Anti-Infantry MANA Turret263321h
Nano-Repair Grenade02040.1h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


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