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Ascendant AlexChapman[VUDU] AlexChapman
VS BR 175

KDR: 3.53

Score: 77.3m

Last Seen: Apr 24th, 2019 8:18 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 120 (175 total) - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A CAS30 Tank Buster Light PPA L100 Python AP Dual Photon Pods M40 Fury-F Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 725TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.335%19.172%50526100923,8731.882881.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.5%1.003B**-0.257C-0.459DHEAD ++ (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.478B+10.20.283C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.65%1.244%11605103014,233178966737.95584213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%0.444B-0.325C0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.495B+33.80.361C**47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.171%1.68%23018102733,45125531902513.1026176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%0.9B*-0.591D0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.618B+7.40.409B7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.342%1.694%68120101510,626231347194.59205225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.572B+-0.676D0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.74B++130.67B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.595%66.955%68131032808115540.698962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.624%1.739A++-0.011C+0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.363C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.207%9.944%6812103388593980.942492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.813B++-0.915D--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.10.363C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
77.3m235.6%388 (23.3k)324 (19.4k)3.52864113,61532,1984.55578175 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035843120.83%6.362%13307:2428

56% Engineer13% Heavy Assault9% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2013 7:09 PMDec 16th, 2014 8:10 AMApr 24th, 2019 5:19 PM (4h) (PST)Apr 24th, 2019 5:52 PM (4h) (PST)Apr 24th, 2019 4:18 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
877708070.4760.1350.0301.4840.154411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6044,19948,405298289919,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3976.2h/165.7d 33,072 7,228 38,530 354.1k 2,082 9,588 36,693 209.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,826
Deaths:1,894
KDR:0.964
Accuracy:25.564% C*
HSR:14.786% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D--
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:217
Deaths:59
KDR:3.678
Accuracy:28.896% B*
HSR:21.659% C++
Eidolon VE33
C
Kills:151
Deaths:164
KDR:0.921
Accuracy:26.083% C
HSR:17.219% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:6,721
Deaths (as Engineer):6,107
Deaths (to Engineers):10,397
KDR:1.10054
Kill Difference:614
Playtime:2,246.374 hours
Usage:56%
Score:53.173m
Score/min:395
Accuracy (listed only):35.440%
HSR (listed only):13.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:8,795
Deaths:2,113
KDR:4.162
Accuracy:28.085% B+
HSR:24.423% D
Lasher X2
B*
Kills:2,042
Deaths:1,613
KDR:1.266
Accuracy:31.434% B*
HSR:2.057% D--
Orion VS54
C**
Kills:1,518
Deaths:1,292
KDR:1.175
Accuracy:22.305% C**
HSR:17.721% D--
SVA-88
B++
Kills:1,235
Deaths:528
KDR:2.339
Accuracy:27.376% B++
HSR:23.320% C
Flare VE6
C*
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:23.524% C*
HSR:19.516% D
VX29 Polaris
C+
Kills:1,162
Deaths:657
KDR:1.769
Accuracy:23.501% C+
HSR:16.523% D-
Pulsar LSW
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:23.454% C++
HSR:17.200% D--
Ursa
C**
Kills:238
Deaths:99
KDR:2.404
Accuracy:24.089% C**
HSR:18.908% D
VE-H Maw
C++
Kills:182
Deaths:76
KDR:2.395
Accuracy:26.543% C++
HSR:17.033% D--
Kills:17,528
Deaths (as Heavy Assault):7,663
Deaths (to Heavy Assaults):7,597
KDR:2.28735
Kill Difference:9,865
Playtime:511.384 hours
Usage:13%
Score:6.621m
Score/min:216
Accuracy (listed only):25.590%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,826
Deaths:1,894
KDR:0.964
Accuracy:25.564% C*
HSR:14.786% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D**
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D--
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:217
Deaths:59
KDR:3.678
Accuracy:28.896% B*
HSR:21.659% C++
Eridani SX5
B**
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B**
HSR:10.244% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:8,016
Deaths (as Light Assault):7,010
Deaths (to Light Assaults):5,402
KDR:1.14351
Kill Difference:1,006
Playtime:708.433 hours
Usage:18%
Score:12.036m
Score/min:283
Accuracy (listed only):35.244%
HSR (listed only):12.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D**
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.590% B+
HSR:6.587% F
H-V45
C+
Kills:435
Deaths:316
KDR:1.377
Accuracy:23.608% C+
HSR:14.253% D--
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
Terminus VX-9
B+
Kills:281
Deaths:89
KDR:3.157
Accuracy:27.844% B+
HSR:23.132% C
Eridani SX5
B**
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B**
HSR:10.244% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
NS-11P
D--
Kills:67
Deaths:56
KDR:1.196
Accuracy:17.777% D--
HSR:10.448% D**
Corvus VA55
D*
Kills:62
Deaths:81
KDR:0.765
Accuracy:17.637% D*
HSR:11.290% F
Pulsar VS1
B
Kills:61
Deaths:62
KDR:0.984
Accuracy:25.379% B
HSR:16.393% D
Kills:3,305
Deaths (as Combat Medic):2,452
Deaths (to Combat Medics):2,937
KDR:1.34788
Kill Difference:853
Playtime:47.984 hours
Usage:1%
Score:0.533m
Score/min:185
Accuracy (listed only):32.555%
HSR (listed only):12.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D**
NS-44 Commissioner
C+
Kills:535
Deaths:418
KDR:1.280
Accuracy:35.139% C+
HSR:13.832% D*
Ghost
A
Kills:416
Deaths:105
KDR:3.962
Accuracy:47.229% A
HSR:50.962% F
Artemis VX26
B*
Kills:336
Deaths:224
KDR:1.500
Accuracy:31.320% B*
HSR:12.202% F
NS-30 Vandal
C++
Kills:277
Deaths:102
KDR:2.716
Accuracy:33.694% C++
HSR:18.051% D--
Eridani SX5
B**
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B**
HSR:10.244% D*
Parallax VX3
A++
Kills:202
Deaths:48
KDR:4.208
Accuracy:51.223% A++
HSR:84.158% B*
XM98
B**
Kills:190
Deaths:98
KDR:1.939
Accuracy:40.819% B+
HSR:83.684% B**
Manticore SX40
B
Kills:136
Deaths:228
KDR:0.596
Accuracy:31.768% B
HSR:15.441% D-
Nyx VX31
C++
Kills:91
Deaths:26
KDR:3.500
Accuracy:34.508% C++
HSR:23.077% D
Beamer VS3
D**
Kills:51
Deaths:101
KDR:0.505
Accuracy:15.196% F-
HSR:11.765% D**
Kills:3,680
Deaths (as Infiltrator):2,417
Deaths (to Infiltrators):3,665
KDR:1.52255
Kill Difference:1,263
Playtime:355.548 hours
Usage:9%
Score:3.586m
Score/min:168
Accuracy (listed only):34.587%
HSR (listed only):30.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:686
Deaths:277
KDR:2.477
Accuracy:23.397% A++
HSR:18.076% C+
Cosmos VM3
A
Kills:528
Deaths:300
KDR:1.760
Accuracy:21.920% A
HSR:14.015% D*
Nebula VM20
A++
Kills:390
Deaths:115
KDR:3.391
Accuracy:26.848% A++
HSR:20.256% C+
Quasar VM1
A*
Kills:262
Deaths:44
KDR:5.955
Accuracy:27.885% A*
HSR:21.756% C*
Comet VM2
B+
Kills:261
Deaths:249
KDR:1.048
Accuracy:48.071% B+
HSR:4.598% C*
Cosmos VM3
C+
Kills:240
Deaths:177
KDR:1.356
Accuracy:16.592% C+
HSR:15.417% D-
Nebula VM20
A++
Kills:230
Deaths:90
KDR:2.556
Accuracy:27.566% A++
HSR:19.130% C
Comet VM2
B+
Kills:226
Deaths:208
KDR:1.087
Accuracy:50.473% B+
HSR:3.540% C
Blueshift VM5
B**
Kills:113
Deaths:16
KDR:7.063
Accuracy:25.308% B**
HSR:26.549% B**
Blueshift VM5
A+
Kills:105
Deaths:16
KDR:6.563
Accuracy:25.968% A+
HSR:20.952% C+
NS-10 Burster
M
Kills:62
Deaths:59
KDR:1.051
Accuracy:46.379% M
HSR:8.065% C*
Kills:3,103
Deaths (as MAX Suit):775.500
Deaths (to MAX Suits):1,686
KDR:4.00129
Kill Difference:2,327.500
Playtime:90.753 hours
Usage:2%
Score:1.393m
Score/min:256
Accuracy (listed only):30.946%
HSR (listed only):15.668%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,781
V. Kills:227 N/A
Deaths:488
KDR:7.748
Accuracy:50.448% A
KPH:76.600 B**
VKPH:4.600 B+
Dual Photon Pods
S
Kills:3,145
V. Kills:272 N/A
Deaths:89
KDR:35.337
Accuracy:67.903% A++
KPH:325.900 S
VKPH:28.200 B*
Saron Laser Cannon
B++
Kills:2,299
V. Kills:2,087 110%
Deaths:1,041
KDR:2.208
Accuracy:36.068% B++
KPH:15.800 C*
VKPH:14.400 B++
Hornet Missiles
S
Kills:1,441
V. Kills:258 N/A
Deaths:25
KDR:57.640
Accuracy:79.642% A*
KPH:337 S
VKPH:60.300 B*
Maelstrom Turbo Laser
B
Kills:923
V. Kills:716 129%
Deaths:368
KDR:2.508
Accuracy:35.354% B++
KPH:17.400 C++
VKPH:13.500 B
Antares LC
B+
Kills:821
V. Kills:561 146%
Deaths:162
KDR:5.068
Accuracy:34.398% B+
KPH:25.700 B+
VKPH:17.600 B+
Coyote Missiles
A++
Kills:77
V. Kills:77 99%
Deaths:7
KDR:11
Accuracy:70.912% A**
KPH:43.900 C++
VKPH:43.900 A++
Kills:12,487 (7,824 + 0)
Deaths:2,180
KDR:5.728
VKDR:1.926
Vehicle Kills:4,198
Kill Difference:10,307
Playtime:295.444 hours
Usage:7%
Score:4.538m
Score/min:256
Piloting Accuracy:34.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:4,085
V. Kills:3,344 122%
Deaths:1,122
KDR:3.641
Accuracy:53.847% B*
KPH:17.600 A++
VKPH:14.400 A+
C150 Dalton
A++
Kills:1,401
V. Kills:1,633 86%
Deaths:206
KDR:6.801
Accuracy:31.203% D
KPH:42.100 B+
VKPH:49.100 A++
L105 Zephyr
A
Kills:618
V. Kills:44 N/A
Deaths:64
KDR:9.656
Accuracy:53.374% A
KPH:65.700 B++
VKPH:4.700 D
AP30 Shredder
B**
Kills:279
V. Kills:312 89%
Deaths:60
KDR:4.650
Accuracy:36.300% C**
KPH:30 C+
VKPH:33.600 B**
Dual-75 Duster
A++
Kills:106
V. Kills:19 N/A
Deaths:9
KDR:11.778
Accuracy:42.546% B+
KPH:60.800 C
VKPH:10.900 A++
Kills:6,489 (4,085 + 2,404)
Deaths:1,461
KDR:4.441
VKDR:3.663
Vehicle Kills:5,352
Kill Difference:5,028
Playtime:285.460 hours
Usage:7%
Score:4.636m
Score/min:271
Piloting Accuracy:53.847%
Gunner Accuracy:42.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,509
V. Kills:2,550 138%
Deaths:440
KDR:7.975
Accuracy:63.587% B*
KPH:32.600 C**
VKPH:23.700 B**
L100 Python HESH
A++
Kills:2,438
V. Kills:256 N/A
Deaths:136
KDR:17.927
Accuracy:60.528% A
KPH:92.600 A++
VKPH:9.700 B+
C75 Viper
A++
Kills:2,367
V. Kills:319 N/A
Deaths:251
KDR:9.430
Accuracy:47.035% B++
KPH:61.600 A++
VKPH:8.300 C++
Skyguard
B+
Kills:984
V. Kills:718 137%
Deaths:218
KDR:4.514
Accuracy:41.740% A*
KPH:15.800 C*
VKPH:11.500 B+
L100 Python HEAT
B++
Kills:268
V. Kills:96 276%
Deaths:41
KDR:6.537
Accuracy:58.794% B++
KPH:32.300 C*
VKPH:11.600 C+
Kills:9,566 (9,566 + 0)
Deaths:1,086
KDR:8.808
VKDR:3.627
Vehicle Kills:3,939
Kill Difference:8,480
Playtime:243.066 hours
Usage:6%
Score:3.817m
Score/min:262
Driving Accuracy:58.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:20,086
V. Kills:14,445 139%
Deaths:1,760
KDR:11.413
Accuracy:62.923% B**
KPH:34.400 B**
VKPH:24.700 A*
Supernova VPC
A*
Kills:2,607
V. Kills:252 N/A
Deaths:113
KDR:23.071
Accuracy:67.750% A*
KPH:74.900 A++
VKPH:7.200 C+
Supernova PC
B**
Kills:1,192
V. Kills:389 306%
Deaths:244
KDR:4.885
Accuracy:58.962% B**
KPH:24.400 C*
VKPH:8 C+
Saron HRB
C+
Kills:592
V. Kills:480 123%
Deaths:153
KDR:3.869
Accuracy:50.240% B++
KPH:19.600 C--
VKPH:15.900 C+
Proton II PPA
B
Kills:489
V. Kills:22 N/A
Deaths:40
KDR:12.225
Accuracy:25.109% C++
KPH:65.400 B
VKPH:2.900 C-
E540 Halberd
B+
Kills:402
V. Kills:320 125%
Deaths:69
KDR:5.826
Accuracy:59.346% A+
KPH:24.600 D
VKPH:19.600 B+
Kills:25,368 (23,885 + 1,483)
Deaths:2,379
KDR:10.663
VKDR:6.687
Vehicle Kills:15,908
Kill Difference:22,989
Playtime:721.886 hours
Usage:18%
Score:15.604m
Score/min:360
Driving Accuracy:58.962%
Gunner Accuracy:59.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:1,022
V. Kills:811 126%
Deaths:156
KDR:6.551
Accuracy:67.214% A
KPH:45.400 B+
VKPH:36 B**
Proton II PPA-H
A
Kills:985
V. Kills:47 N/A
Deaths:96
KDR:10.260
Accuracy:48.050% A
KPH:119.100 B+
VKPH:5.700 C+
Aphelion VEX-4H
B+
Kills:957
V. Kills:703 136%
Deaths:117
KDR:8.179
Accuracy:43.695% C
KPH:45.600 C**
VKPH:33.500 B+
M60-G Bulldog-H
B++
Kills:484
V. Kills:60 N/A
Deaths:25
KDR:19.360
Accuracy:51.911% B+
KPH:100 B++
VKPH:12.400 C++
E540 Halberd-H
B++
Kills:288
V. Kills:232 124%
Deaths:68
KDR:4.235
Accuracy:68.916% A
KPH:34.400 C-
VKPH:27.700 B++
M40 Fury-H
C*
Kills:205
V. Kills:22 N/A
Deaths:19
KDR:10.790
Accuracy:45.099% C*
KPH:88.900 C+
VKPH:9.500 C-
Kills:3,941 (0 + 3,941)
Deaths:481
KDR:8.193
VKDR:3.898
Vehicle Kills:1,875
Kill Difference:3,460
Playtime:67.282 hours
Usage:2%
Score:1.692m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:45.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,180
V. Kills:241 488%
Deaths:85
KDR:13.882
Accuracy:45.189% B**
KPH:78.600 A+
VKPH:16 A
M40 Fury
A
Kills:781
V. Kills:128 N/A
Deaths:43
KDR:18.163
Accuracy:39.641% C**
KPH:86.800 A
VKPH:14.200 B+
M12 Kobalt
B*
Kills:374
V. Kills:5 N/A
Deaths:12
KDR:31.167
Accuracy:18.240% C+
KPH:93.100 B*
VKPH:1.200 D-
M60-G Bulldog
B**
Kills:236
V. Kills:54 429%
Deaths:33
KDR:7.152
Accuracy:48.168% A
KPH:42.200 B*
VKPH:9.700 B**
M12 Kobalt
B**
Kills:232
V. Kills:7 N/A
Deaths:8
KDR:29
Accuracy:20.187% B+
KPH:103.400 B**
VKPH:3.100 C+
M60-G Bulldog
B*
Kills:143
V. Kills:38 367%
Deaths:16
KDR:8.938
Accuracy:52.627% A+
KPH:48.300 B+
VKPH:12.800 B*
M20 Basilisk
B**
Kills:110
V. Kills:48 224%
Deaths:21
KDR:5.238
Accuracy:49.046% B**
KPH:26.100 B+
VKPH:11.400 B**
M20 Basilisk
B**
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:51.267% A
KPH:33.500 B**
VKPH:15.100 B**
Kills:3,136 (0 + 3,136)
Deaths:226
KDR:13.876
VKDR:2.465
Vehicle Kills:557
Kill Difference:2,910
Playtime:45.434 hours
Usage:1%
Score:1.300m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:51.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:2,979
V. Kills:671 443%
Deaths:1,081
KDR:2.756
Accuracy:56.838% B++
KPH:43.200 A+
VKPH:9.700 B++
S12 Renegade
B*
Kills:1,372
V. Kills:51 N/A
Deaths:291
KDR:4.715
Accuracy:49.089% B*
KPH:60.600 B
VKPH:2.300 C**
M12 Kobalt-F
B**
Kills:742
V. Kills:28 N/A
Deaths:234
KDR:3.171
Accuracy:30.024% B**
KPH:35.400 C**
VKPH:1.300 C+
V30-F Starfall
B+
Kills:152
V. Kills:82 183%
Deaths:33
KDR:4.606
Accuracy:59.531% C-
KPH:33.900 B+
VKPH:18.300 C++
Kills:5,245 (5,245 + 0)
Deaths:1,639
KDR:3.200
VKDR:0.508
Vehicle Kills:832
Kill Difference:3,606
Playtime:116.971 hours
Usage:3%
Score:1.066m
Score/min:152
Driving Accuracy:59.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,53120,0861,76011.413B*7.8862.923%B**1.817%C34.4B**24.7A*330584.3h4.2B*6.6B**
Betelgeuse 54-A 8,9028,7952,1134.162B+0.6328.085%B+24.423%D86.7B++1.1B++197101.5h9.4B*33.6B++
CAS30 Tank Buster 7,4294,0851,1223.641A++0.1153.847%B*1.126%C17.6A++14.4A+179231.7h31.4B*58.4B**
Light PPA 4,0083,7814887.748B+4.2250.448%AN/A76.5B**4.6B+21649.4h8.7B+17.2B+
L100 Python AP 6,0593,5094407.975B++4.4563.587%B*1.881%C--32.6C**23.7B**295107.6h5.3B++8.3B*
Dual Photon Pods 3,4173,1458935.337S31.8167.903%A++1.24%C+327.6S28.3B*11609.6h9.6A14.1B**
M40 Fury-F 3,6502,9791,0812.756B++0.7756.838%B++N/A43.2A+9.7B++17368.9h6.8B*11.9B**
Supernova VPC 2,8592,60711323.071B**19.5467.75%A*1.573%C++74.9A++7.2C+25734.8h2.1A3.1A
L100 Python HESH 2,6942,43813617.926B+14.4060.528%A1.313%C92.7A++9.7B+28626.3h2.2A3.6A
C75 Viper 2,6862,3672519.43A5.9047.035%B++N/A61.6A++8.3C++25738.4h6.6A14.1A
Saron Laser Cannon 4,3862,2991,0412.208C++1.3236.068%B++1.653%C15.8C*14.4B++187145.4h94.8B+262.9B++
Lasher X2 2,0562,0421,6131.266B+2.2631.434%B*2.057%D--31.3C++N/A8165.2h16.4B*52B++
Pulsar C 1,8551,8261,8940.964C+2.5625.564%C*14.786%D**8.6D-N/A25213.5h10.4B+40.8B+
Orion VS54 1,5251,5181,2921.175C+2.3522.305%C**17.721%D--26.4CN/A11357.6h12.7C*57B
Hornet Missiles 1,6991,4412557.64S54.1179.642%A*1.527%C+335.1S60B*14754.3h4B*5A
C150 Dalton 3,0341,4012066.801C++3.2731.203%DN/A42.1B+49A++73633.3h3.7B+11.8C++
S12 Renegade 1,4231,3722914.715B+1.1949.089%B*3.499%D60.7B2.3C**13822.6h2.7B++5.4B++
Serpent VE92 1,3851,3659391.454B+2.0727.778%B*13.993%D--17.1C--N/A5079.8h11.1B+39.8B++
M60-A Bulldog 1,4001,3099145.444S141.9274.029%M+1.91%C204.5S14.2M++5296.4h3.9A5.3A+
Sirius SX12 1,2601,2411,0131.225C*2.3028.394%B++9.75%D**12.3DN/A39100.6h11.7B*41.2B+
SVA-88 1,2471,2355282.339C**1.1927.376%B++23.32%C39.8C+N/A10531h10B++36.4B+
M60-A Bulldog 1,3091,21211110.182S106.6573.609%M+1.65%D175.7S14.1M+4666.9h4.1B**5.5A
Flare VE6 1,2151,1995832.057B++1.4723.524%C*19.516%D38.2C+N/A10231.4h8.7B*37B+
Supernova PC 1,5811,1922444.885C+1.3658.962%B**1.51%D24.4C*8C+18248.8h3.9B*6.5B**
M40 Fury 1,4211,1808513.882A10.3545.189%B**N/A78.7A+16.1A+47215h10.5B++23.2B*
VX29 Polaris 1,1691,1626571.769C**1.7623.501%C+16.523%D-35.2CN/A8433h11.5B+48.9C**
Solstice SF 1,1801,1591,2680.914C+2.6128.959%B**11.389%D--11.5DN/A41100.4h11.2C*38.5B+
Pulsar LSW 1,1641,1577021.648C*1.8823.454%C++17.2%D--35CN/A10633.1h11.5B+49B
C-4 1,4601,0863792.865B**0.6629.939%B++N/A91.3C**31.4C++84511.9h1B**3.3B**
Solstice VE3 1,0711,0501,0021.048B+2.4827.941%B**12.476%D*7.5DN/A31140.5h14.3B+51.2B+
Saron HRB-H 1,8331,0221566.551C**3.0267.214%AN/A45.4B+36B**50922.5h22.8B34B++
Proton II PPA-H 1,0329859610.26C+6.7348.05%A1.218%C--118.7B+5.7C+3198.3h8.4B+17.5B++
Skyguard 1,7029842184.514B++0.9941.74%A*2.033%C+15.7C*11.5B+18962.5h115.6C**277B*
Aphelion VEX-4H 1,6609571178.179B4.6543.695%C2.508%C45.6C**33.5B+37921h40.8B++93.3B++
Maelstrom Turbo Laser 1,6399233682.508C**1.0235.354%B++2.817%C++17.4C++13.5B20153h77.5B+219.2B++
Sticky Grenade 8548531853N/A849.4767.541%A++N/A2132.5M2.5D*66320.4h1.1A1.7B**
Antares LC 1,3828211625.068A++1.5434.398%B+2.192%C*25.7B+17.6B+26831.9h66.4B++193B++
M40 Fury 9097814318.163A++14.6339.641%C**2.049%C*86.8A14.2B+6149h9.8B++24.7B*
M12 Kobalt-F 7707422343.171B++0.3630.024%B**5.391%D-35.3C**1.3C+8821h10.2B++34B*
M60-A Bulldog 7797255712.719A9.1956.582%A*1.931%B+86.3A*6.4C+4038.4h4.3B**7.5A
Tank Mine 1,1697121245.742A++2.2170.993%MN/A124.9B+80.2B+14925.7h2.5D-3.5A+
Quasar VM1 6986862772.477B++1.0523.397%A++18.076%C+24.3C*N/A7828.2h13.1B++56.1B+
L105 Zephyr 662618649.656C++6.1353.374%AN/A65.7B++4.7D3019.4h4.8B**9.1B**
Saron HRB 1,0725921533.869C0.3450.24%B++N/A19.6C--15.9C+60830.2h23.3C+46.4B+
NS Decimator 8925371862.887A*0.6464.118%B+1.862%C37C*24.5B**36714.5h4.5C*7B+
NS-44 Commissioner 5445354181.28B2.2535.139%C+13.832%D*19.5DN/A6327.4h3.3B+9.5B+
Cosmos VM3 5345283001.76C+1.7721.92%A14.015%D*26.7C+N/A8219.8h14.8C+67.4B+
Phobos VX86 5035013971.262C+2.2764.59%B+6.587%F29.3C--N/A7417.1h2.2B+3.3B+
Proton II PPA 5114894012.225C+8.7025.109%C++1.84%C+65.2B2.9C-2547.5h7B*27.8B*
M60-G Bulldog-H 5444842519.36B*15.8351.911%B+N/A100.8B++12.5C++2724.8h4.6B++8.9B++
H-V45 4404353161.377C+2.1523.608%C+14.253%D--25.3CN/A8217.2h12.2B+51.6B
Ghost 4184161053.962B+0.4347.229%A50.962%F37.8C+N/A13111h2.2C**4.7B+
S1 6904026930.58C+2.9564.914%B*1.741%D17.9C--12.9C+29022.4h7.8C12C++
E540 Halberd 722402695.826C2.3059.346%A+2.488%C+24.5D19.5B+177816.4h6.5C-10.9B+
Nebula VM20 3993901153.391B*0.1426.848%A++20.256%C+40.2B+N/A1139.7h12.8B**47.7B**
Thanatos VE70 3903843401.129B2.4045.131%B+14.323%C26.9C+N/A9914.3h4.3B+9.6B+
Frag Grenade 3903831383N/A379.4757.739%A++N/A638.3B++11.7B25160.6h3.1B++5.4B*
Proximity Mine 3833811073.561C+0.0368.781%M++N/A122.9C++N/A4013.1h1.1A**1.6A*
M12 Kobalt 3793741231.167A++27.6418.24%C+10.16%F93.5B*1.3D-3374h13.9B**76.4B+
Artemis VX26 3393362241.5C++2.0331.32%B*12.202%F24.5C-N/A6913.7h10.3B++32.9B++
E540 Halberd-H 520288684.235C0.7168.916%A1.389%C34.3C-27.6B++4818.4h7.6C--11C++
Terminus VX-9 286281893.157A++0.3727.844%B+23.132%C46.1BN/A1466.1h9.5B**34.2B++
AP30 Shredder 591279604.65C+1.1236.3%C**1.792%C30C+33.5B**8529.3h78.3B+215.7B++
NS-30 Vandal 2812771022.716B++0.8133.694%C++18.051%D--33.8C+N/A948.2h4.9B++14.7B+
L100 Python HEAT 364268416.537B+3.0158.794%B++N/A32.3C*11.6C+3188.3h3.5A5.9A
Quasar VM1 268262445.955A*2.4327.885%A*21.756%C*47.6B**1.1B**1155.5h9.4A+33.7B**
Comet VM2 3892612491.048C*2.4848.071%B+4.598%C*7.9D3.9C+10332.9h21.1C**43.8B+
Cosmos VM3 2492401771.356C2.1716.592%C+15.417%D-17D-N/A5714.1h18.4D*111.1C+
Ursa 240238992.404A1.1224.089%C**18.908%D21.6DN/A6911h10.3B+42.8B+
M60-G Bulldog 290236337.152B**3.6248.168%A2.119%C--42.1B*9.6B**3395.6h7.2C**15B*
M12 Kobalt 239232829B*25.4720.187%B+12.931%D--105.5B**3.2C+5082.2h15B++74.1B+
Nebula VM20 233230902.556B0.9727.566%A++19.13%C31.9C+N/A967.2h16.6C++60.1B++
Comet VM2 3352262081.087C++2.4450.473%B+3.54%C8.1D3.9D9728h23.4B+46.3B+
VX6-7 217217593.678A*0.1528.896%B*21.659%C++31.9C+N/A1266.8h10.1B++34.9B++
Eridani SX5 206205543.796A*0.2731.167%B**10.244%D*45.6B+N/A1884.5h9B**28.8B++
M40 Fury-H 2272051910.789C+7.2645.099%C*N/A89.1C+9.6C-3502.3h6.5B+14.5B++
Parallax VX3 202202484.208B0.6851.223%A++84.158%B*16.8DN/A7012h1.9B++3.6B**
XM98 191190981.939C+1.5940.819%B+83.684%B**11.9D-N/A4516h1.7A4.2B**
Hunter QCX 183183931.968A++1.5663.808%A51.913%A++13.1C+N/A3714h2.4B+3.8B+
VE-H Maw 189182762.395B*1.1326.543%C++17.033%D--41.4C+1.6A++1134.4h10.3C**38.6B
M12 Kobalt 185180360A++56.4722.229%C+20%B+163.6B**4.5C3251.1h13.4B*60.4B++
V30-F Starfall 234152334.606A++1.0859.531%C-N/A33.8B+18.2C++2054.5h11.5B*19.4B++
Eidolon VE33 1541511640.921C+2.6126.083%C17.219%D*6.4D-N/A2923.5h8.1B+31.2B
M60-G Bulldog 181143168.938B**5.4152.627%A+1.399%D--47.7B+12.7B*4813h8.5C16.2B+
Manticore SX40 1431362280.596C2.9331.768%B15.441%D-8.7D--N/A3115.6h9.6C--30.2C+
MANA Anti-Personnel Turret 1331321011.307N/A2.2219.091%UN/A1320U10U4104200.1h24.9T*130.2T*
Force-Blade 22212616,8180.007C--3.5243.302%B**N/A0.1DN/A01420.8h5.2F-12C+
Anti-Vehicle Grenade 1701251125N/A121.4765.861%A++N/A312.5C112.5C++26970.4h5.2B7.9B++
Blueshift VM5 116113167.063A*3.5325.308%B**26.549%B**40.4B+1.1B**1812.8h15.3B+60.4B++
Spear Anti-Vehicle Phalanx Turret 176113225.136C1.6136.472%D-2.655%D35.3C+19.7C+8803.2h7.8B+21.5C++
M20 Basilisk 158110215.238B**1.7149.046%B**4.545%C--26.2B+11.4B**4214.2h88.8B181B*
Dual-75 Duster 125106911.778C++8.2542.546%B+N/A62.4C11.2A++3511.7h5B+11.7B++
Blueshift VM5 107105166.563A*3.0325.968%A+20.952%C+37.5BN/A1732.8h16.5C+63.7B+
Nyx VX31 9291263.5B**0.0334.508%C++23.077%D32.5C+N/A1232.8h5.3B15.3B
A30 Walker 18188332.667C++0.8635.902%A*N/A13.3A14.1A++2006.6h206.4C+574.9B*
M20 Basilisk 11680810S6.4751.267%A2.5%D*33.3B**15B**6102.4h86.7B+169.2B*
Coyote Missiles 15477711M**7.4770.912%A**N/A42.8C++42.8A+5941.8h67.2D--94.7C+
MANA Anti-Vehicle Turret 16169242.875B0.6566.326%B++1.449%D**690D920D8698950.1h11.3D--17C+
NS Baron G5AE 7068441.545C*1.9844.02%C8.824%D*18.9D-N/A573.6h5.3D-11.9C+
NS-11P 6767561.196C++2.3317.777%D--10.448%D**22.3CN/A1153h12B++67.7C+
Corvus VA55 6262810.765C2.7617.637%D*11.29%F11.7D-N/A895.3h13.8C-78.1D-
NS-10 Burster 10762591.051C*2.4846.379%M8.065%C*4.2D3C9514.9h196.7D*424.1B
A30 Walker 11761551.109C2.4226.621%B++N/A7.9D7.3C--2247.7h193.5C-726.9C+
Pulsar VS1 6161620.984C+2.5425.379%B16.393%D21.8C+N/A3062.8h15.9C+62.7C*
Lancer VS22 12260640.938C**2.5965.155%B+1.667%C+7.9D8.2D3417.6h29.5C+45.2C++
Aspis Anti-Aircraft Phalanx Turret 11355173.235C+0.2931.481%B**N/A9.3C9.8C3265.9h183.5D582.8C**
Beamer VS3 51511010.505C3.0215.196%F-11.765%D**8.4D-N/A756.1h9.8C++64.6C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13562.5h
Motion Spotter58610.6h
Anti-Vehicle MANA Turret95591.2h
Spawn Beacon352,5353.4h
Nano-Armor Kit1,2663,123,502356.2h
Nanite Revive Grenade0610h
Medical Applicator12356,1365.1h
Deconstruction Tool01650.1h
Rocklet Rifle01200.1h
Spitfire Auto-Turret11600.1h
Ammunition Package373,6103.1h
Shield Recharging Field21890.1h
Medical Kit1,0565,749119.8h
Anti-Infantry MANA Turret263321h
Nano-Repair Grenade01910.1h
Recon Detection Device663,7518.4h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


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