Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 34hvisitors: 0 | 12 (19,141)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Ascendant AlexChapman[VUDU] AlexChapman
VS BR 177

KDR: 3.61

Score: 79.8m

Last Seen: Sep 30th, 2019 10:18 PM
- OFFLINE - 500 hour(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A CAS30 Tank Buster Light PPA L100 Python AP Dual Photon Pods M40 Fury-F Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AlexChapman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $560,448 MLG Score: 448
Fun Score: N/A
Cheeseburgers Flipped: 725TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.772%19.96%53426119026,1021.97161.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.671%1.026B**-0.228C-0.457DHEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.481B+10.20.284C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.002%1.241%12735121115,878183372488.65758219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%0.461B+-0.331C-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.30.5B+33.30.365C**46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.257%1.646%23138120834,20726001929913.1515177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.367%0.894B*-0.579D0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.619B+7.40.411B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.393%1.625%70220119611,079234249104.73057226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.992%0.571B+-0.685D0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.745B++12.60.677B+17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.543%67.073%70231213820119140.688497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.619%1.749A++-0.011C+0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.364C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.207%9.944%7022121488598580.897566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.803B++-0.926D--0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+3.10.363C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
79.8m233.1%390 (23.4k)326 (19.6k)3.60566119,93533,2634.6209177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216896221.325%6.588%14007:2128

56% Engineer13% Heavy Assault9% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2013 7:09 PMDec 16th, 2014 8:10 AMOct 18th, 2019 6:09 AM (3d) (PST)Sep 30th, 2019 8:38 PM (21d) (PST)Sep 30th, 2019 6:18 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
890718190.4900.1360.0321.5050.155448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,3834,24649,137298290919,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4077.8h/169.9d 33,770 7,901 40,373 368.3k 2,117 9,867 38,029 217.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,908
Deaths:1,927
KDR:0.990
Accuracy:25.753% C**
HSR:14.832% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:398
KDR:1.259
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C-
VX6-7
B*
Kills:230
Deaths:66
KDR:3.485
Accuracy:29.037% B*
HSR:22.174% C++
Eidolon VE33
C
Kills:151
Deaths:164
KDR:0.921
Accuracy:26.083% C
HSR:17.219% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:6,816
Deaths (as Engineer):6,148
Deaths (to Engineers):10,625
KDR:1.10865
Kill Difference:668
Playtime:2,268.937 hours
Usage:56%
Score:53.851m
Score/min:396
Accuracy (listed only):35.477%
HSR (listed only):13.535%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,614
Deaths:2,597
KDR:4.087
Accuracy:28.854% B+
HSR:25.419% D
Orion VS54
C**
Kills:1,518
Deaths:1,292
KDR:1.175
Accuracy:22.305% C**
HSR:17.721% D--
SVA-88
B++
Kills:1,235
Deaths:528
KDR:2.339
Accuracy:27.376% B++
HSR:23.320% C
Flare VE6
C++
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:23.524% C++
HSR:19.516% D
VX29 Polaris
C+
Kills:1,162
Deaths:657
KDR:1.769
Accuracy:23.501% C+
HSR:16.523% D-
Pulsar LSW
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:23.454% C++
HSR:17.200% D--
Ursa
C**
Kills:248
Deaths:102
KDR:2.431
Accuracy:24.334% C**
HSR:19.758% D
VE-H Maw
C*
Kills:182
Deaths:76
KDR:2.395
Accuracy:26.543% C*
HSR:17.033% D--
Kills:17,315
Deaths (as Heavy Assault):6,537
Deaths (to Heavy Assaults):7,907
KDR:2.64877
Kill Difference:10,778
Playtime:539.133 hours
Usage:13%
Score:7.284m
Score/min:225
Accuracy (listed only):24.987%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,908
Deaths:1,927
KDR:0.990
Accuracy:25.753% C**
HSR:14.832% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:398
KDR:1.259
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C-
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
VX6-7
B*
Kills:230
Deaths:66
KDR:3.485
Accuracy:29.037% B*
HSR:22.174% C++
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:8,152
Deaths (as Light Assault):7,060
Deaths (to Light Assaults):5,617
KDR:1.15467
Kill Difference:1,092
Playtime:751.983 hours
Usage:18%
Score:13.034m
Score/min:289
Accuracy (listed only):35.307%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
H-V45
C++
Kills:528
Deaths:348
KDR:1.517
Accuracy:24.831% C++
HSR:15.341% D-
Phobos VX86
B+
Kills:501
Deaths:398
KDR:1.259
Accuracy:64.590% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C-
Terminus VX-9
B+
Kills:308
Deaths:99
KDR:3.111
Accuracy:28.010% B+
HSR:22.403% C--
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
NS-11P
D--
Kills:67
Deaths:56
KDR:1.196
Accuracy:17.777% D--
HSR:10.448% D**
Corvus VA55
D*
Kills:62
Deaths:81
KDR:0.765
Accuracy:17.637% D*
HSR:11.290% F-
Pulsar VS1
B
Kills:61
Deaths:62
KDR:0.984
Accuracy:25.379% B
HSR:16.393% D
Kills:3,466
Deaths (as Combat Medic):2,504
Deaths (to Combat Medics):3,018
KDR:1.38419
Kill Difference:962
Playtime:50.027 hours
Usage:1%
Score:0.566m
Score/min:189
Accuracy (listed only):32.724%
HSR (listed only):12.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,243
Deaths:1,013
KDR:1.227
Accuracy:28.388% B++
HSR:9.735% D*
NS-44 Commissioner
C+
Kills:577
Deaths:439
KDR:1.314
Accuracy:35.918% C+
HSR:13.692% D*
Ghost
A
Kills:426
Deaths:106
KDR:4.019
Accuracy:47.117% A
HSR:51.409% F
Artemis VX26
B*
Kills:384
Deaths:240
KDR:1.600
Accuracy:31.415% B*
HSR:14.583% D*
NS-30 Vandal
C++
Kills:277
Deaths:102
KDR:2.716
Accuracy:33.694% C++
HSR:18.051% D--
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
Parallax VX3
A++
Kills:204
Deaths:48
KDR:4.250
Accuracy:51.216% A++
HSR:84.314% B*
XM98
B**
Kills:190
Deaths:98
KDR:1.939
Accuracy:40.819% B+
HSR:83.684% B**
Nyx VX31
B++
Kills:145
Deaths:49
KDR:2.959
Accuracy:38.315% B++
HSR:24.138% D
Manticore SX40
C**
Kills:136
Deaths:228
KDR:0.596
Accuracy:31.768% C**
HSR:15.441% D-
Beamer VS3
D**
Kills:51
Deaths:101
KDR:0.505
Accuracy:15.196% F-
HSR:11.765% D**
Kills:3,877
Deaths (as Infiltrator):2,487
Deaths (to Infiltrators):3,799
KDR:1.55891
Kill Difference:1,390
Playtime:359.531 hours
Usage:9%
Score:3.646m
Score/min:169
Accuracy (listed only):35.029%
HSR (listed only):30.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:686
Deaths:277
KDR:2.477
Accuracy:23.397% A+
HSR:18.076% C+
Cosmos VM3
B**
Kills:528
Deaths:300
KDR:1.760
Accuracy:21.920% B**
HSR:14.015% D*
Nebula VM20
A++
Kills:390
Deaths:115
KDR:3.391
Accuracy:26.848% A++
HSR:20.256% C+
Quasar VM1
A*
Kills:262
Deaths:44
KDR:5.955
Accuracy:27.885% A*
HSR:21.756% C++
Comet VM2
B+
Kills:261
Deaths:249
KDR:1.048
Accuracy:48.071% B+
HSR:4.598% C*
Cosmos VM3
C+
Kills:240
Deaths:177
KDR:1.356
Accuracy:16.592% C+
HSR:15.417% D
Nebula VM20
A++
Kills:230
Deaths:90
KDR:2.556
Accuracy:27.566% A++
HSR:19.130% C
Comet VM2
B+
Kills:226
Deaths:208
KDR:1.087
Accuracy:50.473% B+
HSR:3.540% C
Blueshift VM5
B**
Kills:117
Deaths:18
KDR:6.500
Accuracy:25.308% B**
HSR:25.641% B++
Blueshift VM5
A
Kills:106
Deaths:18
KDR:5.889
Accuracy:25.905% A
HSR:20.755% C+
NS-10 Burster
A**
Kills:62
Deaths:59
KDR:1.051
Accuracy:46.379% A**
HSR:8.065% C++
Kills:3,108
Deaths (as MAX Suit):777.500
Deaths (to MAX Suits):1,703
KDR:3.99743
Kill Difference:2,330.500
Playtime:90.808 hours
Usage:2%
Score:1.395m
Score/min:256
Accuracy (listed only):30.940%
HSR (listed only):15.568%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,865
V. Kills:236 N/A
Deaths:495
KDR:7.808
Accuracy:50.542% A
KPH:77 B**
VKPH:4.700 B+
Dual Photon Pods
S
Kills:3,446
V. Kills:282 N/A
Deaths:96
KDR:35.896
Accuracy:68.012% A++
KPH:327.500 S
VKPH:26.800 B*
Saron Laser Cannon
B*
Kills:2,813
V. Kills:2,360 119%
Deaths:1,105
KDR:2.546
Accuracy:36.611% B*
KPH:18 B+
VKPH:15.100 B*
Hornet Missiles
S
Kills:1,441
V. Kills:258 N/A
Deaths:25
KDR:57.640
Accuracy:79.642% A*
KPH:337 S
VKPH:60.300 B*
Maelstrom Turbo Laser
B
Kills:937
V. Kills:724 129%
Deaths:368
KDR:2.546
Accuracy:35.401% B++
KPH:17.500 C++
VKPH:13.600 B
Antares LC
B+
Kills:926
V. Kills:615 150%
Deaths:166
KDR:5.578
Accuracy:34.758% B+
KPH:27 B+
VKPH:17.900 B+
Coyote Missiles
A++
Kills:78
V. Kills:78 99%
Deaths:7
KDR:11.143
Accuracy:70.768% A**
KPH:44.400 C++
VKPH:44.400 A++
Kills:13,506 (8,541 + 0)
Deaths:2,262
KDR:5.971
VKDR:2.013
Vehicle Kills:4,553
Kill Difference:11,244
Playtime:311.046 hours
Usage:8%
Score:4.844m
Score/min:260
Piloting Accuracy:34.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:4,817
V. Kills:3,619 133%
Deaths:1,157
KDR:4.163
Accuracy:53.660% B++
KPH:19.400 A++
VKPH:14.600 A
C150 Dalton
A++
Kills:1,706
V. Kills:1,814 94%
Deaths:208
KDR:8.202
Accuracy:31.729% D
KPH:48.800 B++
VKPH:51.900 A++
L105 Zephyr
A
Kills:618
V. Kills:44 N/A
Deaths:64
KDR:9.656
Accuracy:53.374% A
KPH:65.700 B++
VKPH:4.700 D
AP30 Shredder
B**
Kills:279
V. Kills:312 89%
Deaths:60
KDR:4.650
Accuracy:36.300% C++
KPH:30 C+
VKPH:33.600 B**
Dual-75 Duster
A+
Kills:186
V. Kills:22 N/A
Deaths:10
KDR:18.600
Accuracy:46.924% B**
KPH:89.200 B+
VKPH:10.500 A+
Kills:7,606 (4,817 + 2,789)
Deaths:1,499
KDR:5.074
VKDR:3.877
Vehicle Kills:5,811
Kill Difference:6,107
Playtime:303.554 hours
Usage:7%
Score:4.954m
Score/min:272
Piloting Accuracy:53.660%
Gunner Accuracy:46.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,725
V. Kills:2,627 142%
Deaths:441
KDR:8.447
Accuracy:63.636% B*
KPH:33.700 C++
VKPH:23.800 B**
L100 Python HESH
A++
Kills:2,472
V. Kills:261 N/A
Deaths:138
KDR:17.913
Accuracy:60.324% A
KPH:92.800 A++
VKPH:9.800 B+
C75 Viper
A++
Kills:2,412
V. Kills:333 N/A
Deaths:256
KDR:9.422
Accuracy:47.227% B++
KPH:61.800 A++
VKPH:8.500 C+
Skyguard
B+
Kills:1,009
V. Kills:728 138%
Deaths:219
KDR:4.607
Accuracy:41.844% A*
KPH:16 C*
VKPH:11.500 B+
L100 Python HEAT
B++
Kills:268
V. Kills:96 276%
Deaths:41
KDR:6.537
Accuracy:58.794% B++
KPH:32.300 C++
VKPH:11.600 C+
Kills:9,886 (9,886 + 0)
Deaths:1,095
KDR:9.028
VKDR:3.694
Vehicle Kills:4,045
Kill Difference:8,791
Playtime:247.480 hours
Usage:6%
Score:3.913m
Score/min:264
Driving Accuracy:58.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:20,483
V. Kills:14,605 140%
Deaths:1,768
KDR:11.585
Accuracy:62.932% B**
KPH:34.800 B*
VKPH:24.800 A++
Supernova VPC
A++
Kills:2,646
V. Kills:260 N/A
Deaths:114
KDR:23.211
Accuracy:67.733% A++
KPH:75.200 A++
VKPH:7.400 C+
Supernova PC
B**
Kills:1,192
V. Kills:389 306%
Deaths:244
KDR:4.885
Accuracy:58.962% B**
KPH:24.400 C++
VKPH:8 C+
Saron HRB
C++
Kills:592
V. Kills:480 123%
Deaths:153
KDR:3.869
Accuracy:50.240% B++
KPH:19.600 C--
VKPH:15.900 C++
Proton II PPA
B+
Kills:491
V. Kills:23 N/A
Deaths:40
KDR:12.275
Accuracy:25.196% C*
KPH:65.500 B+
VKPH:3.100 C
E540 Halberd
B++
Kills:402
V. Kills:320 125%
Deaths:69
KDR:5.826
Accuracy:59.346% A+
KPH:24.600 D
VKPH:19.600 B++
Kills:25,806 (24,321 + 1,485)
Deaths:2,388
KDR:10.807
VKDR:6.732
Vehicle Kills:16,077
Kill Difference:23,418
Playtime:727.176 hours
Usage:18%
Score:15.767m
Score/min:361
Driving Accuracy:58.962%
Gunner Accuracy:59.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,033
V. Kills:817 126%
Deaths:156
KDR:6.622
Accuracy:67.239% A
KPH:45.700 B+
VKPH:36.200 A
Aphelion VEX-4H
B+
Kills:1,032
V. Kills:736 140%
Deaths:118
KDR:8.746
Accuracy:44.045% C
KPH:46.900 B
VKPH:33.400 B+
Proton II PPA-H
A
Kills:985
V. Kills:47 N/A
Deaths:96
KDR:10.260
Accuracy:48.050% A
KPH:119.100 B++
VKPH:5.700 C+
M60-G Bulldog-H
B+
Kills:484
V. Kills:60 N/A
Deaths:25
KDR:19.360
Accuracy:51.861% B+
KPH:99.900 B+
VKPH:12.400 C++
E540 Halberd-H
B++
Kills:288
V. Kills:232 124%
Deaths:68
KDR:4.235
Accuracy:68.916% A
KPH:34.400 C--
VKPH:27.700 B++
M40 Fury-H
C*
Kills:205
V. Kills:22 N/A
Deaths:19
KDR:10.790
Accuracy:45.099% C*
KPH:88.900 C+
VKPH:9.500 C--
Kills:4,027 (0 + 4,027)
Deaths:482
KDR:8.355
VKDR:3.971
Vehicle Kills:1,914
Kill Difference:3,545
Playtime:68.399 hours
Usage:2%
Score:1.721m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:45.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,180
V. Kills:241 488%
Deaths:85
KDR:13.882
Accuracy:45.189% B**
KPH:78.600 A+
VKPH:16 A+
M40 Fury
A
Kills:781
V. Kills:128 N/A
Deaths:43
KDR:18.163
Accuracy:39.641% C**
KPH:86.800 A
VKPH:14.200 B+
M12 Kobalt
B*
Kills:374
V. Kills:5 N/A
Deaths:12
KDR:31.167
Accuracy:18.240% C+
KPH:93.100 B*
VKPH:1.200 D--
M60-G Bulldog
B**
Kills:236
V. Kills:54 429%
Deaths:33
KDR:7.152
Accuracy:48.168% A+
KPH:42.200 B*
VKPH:9.700 B**
M12 Kobalt
B**
Kills:232
V. Kills:7 N/A
Deaths:8
KDR:29
Accuracy:20.187% B+
KPH:103.400 B**
VKPH:3.100 C+
M60-G Bulldog
B++
Kills:143
V. Kills:38 367%
Deaths:16
KDR:8.938
Accuracy:52.769% A+
KPH:48.200 B+
VKPH:12.800 B++
M20 Basilisk
B**
Kills:110
V. Kills:48 224%
Deaths:21
KDR:5.238
Accuracy:49.048% B**
KPH:26.100 B+
VKPH:11.400 B**
M20 Basilisk
B**
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:51.183% A
KPH:33.400 B**
VKPH:15.100 B**
Kills:3,136 (0 + 3,136)
Deaths:226
KDR:13.876
VKDR:2.465
Vehicle Kills:557
Kill Difference:2,910
Playtime:45.449 hours
Usage:1%
Score:1.302m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:51.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:2,982
V. Kills:672 443%
Deaths:1,081
KDR:2.759
Accuracy:56.828% B++
KPH:43.200 A
VKPH:9.700 B++
S12 Renegade
B*
Kills:1,400
V. Kills:52 N/A
Deaths:295
KDR:4.746
Accuracy:49.232% B*
KPH:60.900 B
VKPH:2.300 C*
M12 Kobalt-F
B**
Kills:742
V. Kills:28 N/A
Deaths:234
KDR:3.171
Accuracy:30.024% B**
KPH:35.400 C++
VKPH:1.300 C+
V30-F Starfall
B++
Kills:172
V. Kills:92 185%
Deaths:39
KDR:4.410
Accuracy:59.038% C-
KPH:34 B++
VKPH:18.200 B
Kills:5,296 (5,296 + 0)
Deaths:1,649
KDR:3.212
VKDR:0.512
Vehicle Kills:844
Kill Difference:3,647
Playtime:118.088 hours
Usage:3%
Score:1.075m
Score/min:152
Driving Accuracy:59.038%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:221
V. Kills:10 N/A
Deaths:1
KDR:221
Accuracy:45.830% A++
KPH:283.600 S
VKPH:12.800 A*
Kills:221 (0 + 221)
Deaths:1
KDR:221
VKDR:10
Vehicle Kills:10
Kill Difference:220
Playtime:0.779 hours
Usage:0%
Score:0.032m
Score/min:675
Piloting Accuracy:N/A%
Gunner Accuracy:45.830%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,08820,4831,76811.585B++7.9862.932%B**1.782%C34.8B*24.8A++331589.2h4.1B++6.6B**
Betelgeuse 54-A 10,74310,6142,5974.087B+0.4828.854%B+25.419%D91.6B++1.1B+213115.9h9.4B*32.7B++
CAS30 Tank Buster 8,4364,8171,1574.163A++0.5653.66%B++1.204%C+19.4A++14.6A180247.8h30B**56B**
Light PPA 4,1013,8654957.808B+4.2050.542%AN/A77B**4.7B+21850.2h8.8B+17.3B+
L100 Python AP 6,3523,7254418.447B++4.8463.636%B*1.799%C33.7C++23.8B**297110.4h5.1B+8.1B++
Dual Photon Pods 3,7283,4469635.896S32.2968.012%A++1.161%C+328.2S26.9B*112810.5h9.5A+13.9A
M40 Fury-F 3,6542,9821,0812.759B++0.8556.828%B++N/A43.2A9.7B++17269.1h6.8B++12B*
Saron Laser Cannon 5,1732,8131,1052.546C*1.0636.611%B*1.493%C-18B+15.1B*195156.6h87.2B+238.3B*
Supernova VPC 2,9062,64611423.211B**19.6167.733%A++1.55%C++75.2A++7.4C+25835.2h2.1A3.1A
L100 Python HESH 2,7332,47213817.913B+14.3160.324%A1.295%C92.9A++9.8B+28626.6h2.2A3.6A
C75 Viper 2,7452,4122569.422A5.8247.227%B++N/A61.8A++8.5C+25839h6.7A14.1B**
Lasher X2 2,0662,0511,6171.268B+2.3431.454%B++2.048%D--31.4C+N/A8265.4h16.4B*52.1B++
Pulsar C 1,9401,9081,9270.99C+2.6225.753%C**14.832%D**8.9D-N/A26215.5h10.4B+40.4B+
C150 Dalton 3,5201,7062088.202C*4.6031.729%DN/A48.7B++51.8A++75235h3.4B+10.7C**
Orion VS54 1,5251,5181,2921.175C+2.4322.305%C**17.721%D--26.4CN/A11457.6h12.7C*57C++
Hornet Missiles 1,6991,4412557.64S54.0379.642%A*1.527%C+335.1S60B*14874.3h4B*5A
S12 Renegade 1,4521,4002954.746B+1.1449.232%B*3.5%D60.9B2.3C*13823h2.7B*5.4B++
Serpent VE92 1,3851,3659391.454B2.1527.778%B*13.993%D--17.1DN/A5179.8h11.1B+39.8B++
M60-A Bulldog 1,4001,3099145.444S141.8474.029%M+1.91%C204.5S14.2M++5296.4h3.9A5.3A+
Sirius SX12 1,2621,2431,0131.227C++2.3828.388%B++9.735%D*12.3DN/A39100.7h11.7B*41.1B++
SVA-88 1,2471,2355282.339B+1.2727.376%B++23.32%C39.8C+N/A10631h10B++36.4B++
M60-A Bulldog 1,3091,21211110.182S106.5873.609%M+1.65%D175.7S14.1M*4666.9h4.1B**5.5A+
Flare VE6 1,2151,1995832.057B*1.5523.524%C++19.516%D38.2C+N/A10331.4h8.7B*37B+
Supernova PC 1,5811,1922444.885C+1.2858.962%B**1.51%C--24.4C++8C+18348.8h3.9B*6.5B**
M40 Fury 1,4211,1808513.882A++10.2845.189%B**N/A78.7A+16.1A+47215h10.5B++23.2B*
VX29 Polaris 1,1691,1626571.769C**1.8423.501%C+16.523%D-35.2CN/A8433h11.5B+48.9C**
Solstice SF 1,1801,1591,2680.914C+2.6928.959%B**11.389%D-11.5DN/A41100.4h11.2C*38.5B+
Pulsar LSW 1,1641,1577021.648C*1.9623.454%C++17.2%D--35CN/A10733.1h11.5B+49B
C-4 1,4681,0923792.881B**0.7230.244%B++N/A91C*31.3C*84312h1B**3.3B**
Solstice VE3 1,0711,0501,0021.048B+2.5627.941%B**12.476%D*7.5DN/A32140.6h14.3B51.2B
Saron HRB-H 1,8501,0331566.622C**3.0267.239%AN/A45.7B+36.2A51122.6h22.7B+33.8B++
Aphelion VEX-4H 1,7681,0321188.746B5.1444.045%C2.616%C46.9B33.5B+37722h40.2B++91.3B++
Skyguard 1,7371,0092194.607B+1.0041.844%A*1.982%C+16C*11.5B+19263.1h114.3C*273.2B*
Proton II PPA-H 1,0329859610.26C+6.6548.05%A1.218%C-118.7B++5.7C+3198.3h8.4B++17.5B*
Maelstrom Turbo Laser 1,6619373682.546C**1.0635.401%B++2.775%C*17.5C++13.6B20253.4h77.2B+218.1B+
Antares LC 1,5419261665.578A*1.9734.758%B+2.052%C++27B+17.9B+26834.3h65.3B++187.8B*
M60-A Bulldog 9178605715.088A++11.4858.431%A*1.628%C+95.6A*6.3C+4169h4.1A7.1A
Sticky Grenade 8548531853N/A849.3967.541%A++N/A2132.5A**2.5D--66450.4h1.1B**1.7B**
M40 Fury 9097814318.163A++14.5639.641%C**2.049%C*86.8A14.2B+6149h9.8B++24.7B++
M12 Kobalt-F 7707422343.171B+0.4330.024%B**5.391%D-35.3C++1.3C+8821h10.2B++34B++
Tank Mine 1,1987351265.833A++2.2371.022%MN/A124.6B78.5B+14695.9h2.5D--3.5A+
Quasar VM1 6986862772.477B++1.1323.397%A+18.076%C+24.3C++N/A7828.2h13.1B++56.1B+
NS Decimator 1,0416331963.23M0.3863.915%B1.738%C40.1C**25.8B**38115.8h4.2B+6.6B+
L105 Zephyr 662618649.656C*6.0553.374%AN/A65.7B++4.7D3029.4h4.8B**9.1B**
Saron HRB 1,0725921533.869C0.2650.24%B++N/A19.6C--15.9C++60930.2h23.3C+46.4B+
NS-44 Commissioner 5885774391.314B2.2935.918%C+13.692%D*20.6C--N/A6628h3.3B++9.2B+
Cosmos VM3 5345283001.76C+1.8521.92%B**14.015%D*26.7CN/A8219.8h14.8C+67.4B+
H-V45 5335283481.517C++2.0924.831%C++15.341%D-29C+N/A8918.2h12.1B+48.5B+
Phobos VX86 5035013981.259C+2.3564.59%B+6.587%F29.3DN/A7517.1h2.2B+3.3B+
Proton II PPA 5144914012.275C+8.6725.196%C*1.833%C65.5B+3.1C2567.5h7B*27.8B*
M60-G Bulldog-H 5444842519.36B++15.7551.861%B+N/A100.8B+12.5C++2724.8h4.6B++8.9B++
Ghost 4284261064.019B+0.4147.117%A51.409%F38.4C+N/A13411.1h2.2C*4.7B+
S1 6904026930.58C3.0364.914%B*1.741%D17.9C--12.9C+29222.4h7.8C12C++
E540 Halberd 722402695.826C2.2259.346%A+2.488%C++24.5D19.5B+180216.4h6.5C-10.9B+
Frag Grenade 4074001400N/A396.3957.494%A+N/A666.7B*11.7C**24650.6h3.2B+5.5B*
Nebula VM20 3993901153.391B++0.2126.848%A++20.256%C+40.2B+N/A1149.7h12.8B**47.7B**
Thanatos VE70 3903843401.129C**2.4845.131%B+14.323%C-26.9C+N/A10014.3h4.3B+9.6B+
Artemis VX26 3873842401.6C*2.0131.415%B*14.583%D*27CN/A7514.2h10.1B*32.2B++
Proximity Mine 3843821083.537C+0.0768.948%M*N/A123.2C++N/A4013.1h1.1A**1.6A*
M12 Kobalt 3793741231.167A++27.5618.24%C+10.16%F-93.5B*1.3D--3384h13.9B**76.4B+
Terminus VX-9 314308993.111B*0.4928.01%B+22.403%C--47.4B+N/A1496.5h9.6B**34.1B*
E540 Halberd-H 520288684.235C0.6368.916%A1.389%C34.3C--27.6B++4868.4h7.6D11C++
AP30 Shredder 591279604.65C1.0436.3%C++1.792%C30C+33.5B**8579.3h78.3B+215.7B+
NS-30 Vandal 2812771022.716B+0.8933.694%C++18.051%D--33.8CN/A948.2h4.9B++14.7B+
L100 Python HEAT 364268416.537B+2.9358.794%B++N/A32.3C++11.6C+3208.3h3.5A5.9B**
Quasar VM1 268262445.955A*2.3527.885%A*21.756%C++47.6B*1.1B+1155.5h9.4A+33.7B**
Comet VM2 3892612491.048C*2.5648.071%B+4.598%C*7.9D3.9C+10332.9h21.1C**43.8B+
Ursa 2502481022.431A+1.1724.334%C**19.758%D22.1DN/A7111.2h10.2B+42.1B+
Eridani SX5 245244633.873A**0.2731.478%B**10.656%D*50.8B+N/A1954.8h9B*28.7B++
Cosmos VM3 2492401771.356C2.2516.592%C+15.417%D17D-N/A5714.1h18.4D--111.1C+
M60-G Bulldog 290236337.152B*3.5548.168%A+2.119%C--42.1B*9.6B**3395.6h7.2C**15B++
M12 Kobalt 239232829B++25.3920.187%B+12.931%D*105.5B**3.2C+5092.2h15B++74.1B+
VX6-7 230230663.485A++0.1229.037%B*22.174%C++32.9C+N/A1277h10.2B*35.2B++
Nebula VM20 233230902.556C**1.0527.566%A++19.13%C31.9C+N/A967.2h16.6C++60.1B++
Comet VM2 3352262081.087C++2.5250.473%B+3.54%C8.1D3.9C--9728h23.4B+46.3B+
CAS 14-E 2312211221U217.3945.83%A++N/A276.3S12.5A*6730.8h17.6B**38.4B**
M40 Fury-H 2272051910.789C+7.1845.099%C*N/A89.1C+9.6C--3512.3h6.5B+14.5B++
Parallax VX3 204204484.25B0.6451.216%A++84.314%B*17DN/A7112h1.9B++3.6B*
XM98 191190981.939C+1.6740.819%B+83.684%B**11.9DN/A4516h1.7A4.2B**
Dual-75 Duster 2081861018.6A14.9946.924%B**N/A88.6B+10.5A+3652.1h4.6B*9.9B*
Hunter QCX 183183931.968A++1.6463.808%A51.913%A++13.1C+N/A3714h2.4B+3.8B+
VE-H Maw 189182762.395B++1.2126.543%C*17.033%D--41.4C1.6A1164.4h10.3C**38.6B
M12 Kobalt 185180360A++56.3922.229%C+20%B+163.6B**4.5C+3271.1h13.4B++60.4B+
V30-F Starfall 264172394.41A++0.8059.038%C-N/A33.7B+18C**1995.1h10.8B**18.4B*
NS-03 Thumper 171167503.34M++0.2737.278%BN/A75.9M+1.8A++1662.2h4A10.8B**
Eidolon VE33 1541511640.921C+2.6826.083%C17.219%D*6.4D--N/A3023.5h8.1B+31.2C**
Nyx VX31 146145492.959B++0.6538.315%B++24.138%D42.6C++N/A1343.4h5.4C**14.1B+
M60-G Bulldog 181143168.938B**5.3352.769%A+1.399%D--47.7B+12.7B++4803h8.6C16.3B+
Manticore SX40 1431362280.596C3.0131.768%C**15.441%D-8.7D--N/A3115.6h9.6C--30.2C+
MANA Anti-Personnel Turret 1331321011.307N/A2.3019.091%UN/A1320U10U4117600.1h24.9T*130.2T*
Force-Blade 22212616,9090.007C--3.6043.302%B**N/A0.1DN/A01425.8h5.2D**12C+
Anti-Vehicle Grenade 1701251125N/A121.3965.861%A++N/A312.5C112.5C++26980.4h5.2B7.9B*
Blueshift VM5 120117186.5A*2.8925.308%B**25.641%B++41.8B+1.1B*1852.8h14.9B+59B++
Spear Anti-Vehicle Phalanx Turret 176113225.136C1.5336.62%D-2.655%D35.3C+19.7C+8853.2h7.9B+21.6C++
M20 Basilisk 158110215.238A1.6349.048%B**4.545%C-26.2B+11.4B**4234.2h89C**181.4B++
Blueshift VM5 108106185.889A++2.2825.905%A20.755%C+37.9C**N/A1732.8h16.5C+63.8B+
A30 Walker 18188332.667C+0.9435.902%A*N/A13.3B**14.1A+2006.6h206.4C+574.9B++
M20 Basilisk 11680810M**6.3951.183%A2.5%D*33.3B**15B**6142.4h86.8B+169.6B*
Coyote Missiles 15678711.143M++7.5470.768%A**N/A43.3C++43.3A++6031.8h70.2D*99.2C
MANA Anti-Vehicle Turret 17075243.125C**0.4865.597%C**1.333%D-750C950B+5869170.1h10.9C+16.6C++
NS Baron G5AE 7068441.545C*2.0644.02%C8.824%D*18.9D-N/A593.6h5.3D-11.9C+
NS-11P 6767561.196C++2.4117.777%D--10.448%D**22.3CN/A1203h12B*67.7C+
Lancer VS22 12965651C**2.6164.639%B+1.538%C+8.4C--8.3C--3387.7h27.8C+43C++
NS-10 Burster 10762591.051C*2.5546.379%A**8.065%C++4.2D3C9514.9h196.7D*424.1B
Corvus VA55 6262810.765C2.8417.637%D*11.29%F-11.7D-N/A905.3h13.8C-78.1D-
Pulsar VS1 6161620.984C++2.6225.379%B16.393%D21.8C+N/A3142.8h15.9C+62.7C*
A30 Walker 11761551.109C-2.5026.621%B+N/A7.9D7.3C--2277.7h193.5D726.9C+
M60-G Bulldog 5956156S52.3969.883%A*N/A280S15C**6240.2h4.3A6.1A++
Aspis Anti-Aircraft Phalanx Turret 11355183.056C+0.5531.972%B**N/A9.3C9.8C+3265.9h189.6D-593C**
Beamer VS3 51511010.505C3.1015.196%F-11.765%D**8.4D-N/A756.1h9.8C++64.6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon362,5743.4h
Anti-Vehicle MANA Turret95771.2h
Nano-Armor Kit1,2883,169,534360h
Nanite Revive Grenade0640h
Medical Applicator12556,5785.1h
Rocklet Rifle01200.1h
Spitfire Auto-Turret12180.2h
Motion Spotter58610.6h
Restoration Kit591229.6h
Deconstruction Tool01650.1h
Shield Recharging Field21890.1h
Recon Detection Device663,9548.7h
Ammunition Package373,6263.1h
Medical Kit1,1636,292129.7h
Anti-Infantry MANA Turret263321h
Nano-Repair Grenade02100.1h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.59s on queries, 2.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.