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Ascendant AlexChapman[VUDU] AlexChapman
VS BR 174

KDR: 3.5

Score: 76.1m

Last Seen: Feb 7th, 2019 11:31 PM
- OFFLINE - 222.7 hour(s)

Battle Rank 120 (174 total) - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A CAS30 Tank Buster Light PPA L100 Python AP Dual Photon Pods M40 Fury-F Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 725TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.925%18.146%4702699621,2171.747841.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.495%0.948B*-0.39C--0.463DHEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+10.30.277C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.584%1.251%11515101713,913175865387.90961213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.786%0.437B-0.325C-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.493B+33.90.359C**47.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.115%1.7%22868101432,94125271883513.0356175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.395%0.899B*-0.589D0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+7.50.403B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.349%1.703%67920100210,513229346684.58283225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.956%0.575B+-0.676D0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.738B++13.10.666B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.716%66.873%67931019806109740.734062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.648%1.755A++-0.018C+0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.363C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.226%9.944%6792102088588680.998871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.907%0.816B++-0.912D--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.10.363C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
76.1m237.9%388 (23.3k)324 (19.4k)3.50358109,55031,2684.54708174 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022812820.637%5.922%12207:3128

57% Engineer12% Heavy Assault9% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2013 7:09 PMDec 16th, 2014 8:10 AMFeb 16th, 2019 4:32 AM (20h) (PST)Feb 7th, 2019 7:42 PM (9d) (PST)Feb 7th, 2019 7:31 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
872688040.4670.1330.0281.4750.154373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,3374,10848,229288289919,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3913.7h/163.1d 32,628 6,487 37,622 346.5k 2,053 9,310 36,100 204.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,804
Deaths:1,884
KDR:0.958
Accuracy:25.469% C*
HSR:14.745% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.667% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:205
Deaths:49
KDR:4.184
Accuracy:28.627% B*
HSR:21.951% C*
Eidolon VE33
C
Kills:151
Deaths:164
KDR:0.921
Accuracy:26.083% C
HSR:17.219% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:6,687
Deaths (as Engineer):6,087
Deaths (to Engineers):10,244
KDR:1.09857
Kill Difference:600
Playtime:2,234.222 hours
Usage:57%
Score:52.827m
Score/min:394
Accuracy (listed only):35.408%
HSR (listed only):13.501%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:6,217
Deaths:1,476
KDR:4.212
Accuracy:27.197% C*
HSR:23.050% D--
Lasher X2
B*
Kills:2,032
Deaths:1,610
KDR:1.262
Accuracy:31.400% B*
HSR:2.018% D--
Orion VS54
C**
Kills:1,518
Deaths:1,292
KDR:1.175
Accuracy:22.305% C**
HSR:17.721% D--
SVA-88
B*
Kills:1,235
Deaths:528
KDR:2.339
Accuracy:27.376% B*
HSR:23.320% C
Flare VE6
C*
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:23.524% C*
HSR:19.516% D
VX29 Polaris
C+
Kills:1,162
Deaths:657
KDR:1.769
Accuracy:23.501% C+
HSR:16.523% D-
Pulsar LSW
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:23.454% C++
HSR:17.200% D-
Ursa
C**
Kills:238
Deaths:99
KDR:2.404
Accuracy:24.089% C**
HSR:18.908% D
VE-H Maw
C++
Kills:148
Deaths:69
KDR:2.145
Accuracy:26.493% C++
HSR:17.568% D--
Kills:14,906
Deaths (as Heavy Assault):7,016
Deaths (to Heavy Assaults):7,353
KDR:2.12457
Kill Difference:7,890
Playtime:473.180 hours
Usage:12%
Score:5.907m
Score/min:208
Accuracy (listed only):25.482%
HSR (listed only):17.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,804
Deaths:1,884
KDR:0.958
Accuracy:25.469% C*
HSR:14.745% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D--
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D*
Solstice SF
B**
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B**
HSR:11.389% D-
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.667% B+
HSR:6.587% F
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
VX6-7
B*
Kills:205
Deaths:49
KDR:4.184
Accuracy:28.627% B*
HSR:21.951% C*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Kills:7,982
Deaths (as Light Assault):6,990
Deaths (to Light Assaults):5,231
KDR:1.14192
Kill Difference:992
Playtime:695.868 hours
Usage:18%
Score:11.808m
Score/min:283
Accuracy (listed only):35.215%
HSR (listed only):12.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D*
Phobos VX86
B+
Kills:501
Deaths:397
KDR:1.262
Accuracy:64.667% B+
HSR:6.587% F
H-V45
C+
Kills:435
Deaths:316
KDR:1.377
Accuracy:23.608% C+
HSR:14.253% D-
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
Terminus VX-9
B+
Kills:280
Deaths:89
KDR:3.146
Accuracy:27.636% B+
HSR:23.214% C
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
NS-11P
D--
Kills:67
Deaths:56
KDR:1.196
Accuracy:17.777% D--
HSR:10.448% D**
Corvus VA55
D*
Kills:62
Deaths:81
KDR:0.765
Accuracy:17.637% D*
HSR:11.290% F
Pulsar VS1
B
Kills:61
Deaths:62
KDR:0.984
Accuracy:25.379% B
HSR:16.393% D
Kills:3,304
Deaths (as Combat Medic):2,452
Deaths (to Combat Medics):2,797
KDR:1.34747
Kill Difference:852
Playtime:47.901 hours
Usage:1%
Score:0.532m
Score/min:185
Accuracy (listed only):32.542%
HSR (listed only):12.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,241
Deaths:1,013
KDR:1.225
Accuracy:28.394% B++
HSR:9.750% D*
NS-44 Commissioner
C+
Kills:526
Deaths:410
KDR:1.283
Accuracy:34.893% C+
HSR:13.878% D*
Ghost
A
Kills:414
Deaths:105
KDR:3.943
Accuracy:47.431% A
HSR:50.725% F
Artemis VX26
B*
Kills:336
Deaths:223
KDR:1.507
Accuracy:31.344% B*
HSR:12.202% D**
NS-30 Vandal
C++
Kills:277
Deaths:102
KDR:2.716
Accuracy:33.694% C++
HSR:18.051% D--
Eridani SX5
B*
Kills:205
Deaths:54
KDR:3.796
Accuracy:31.167% B*
HSR:10.244% D*
Parallax VX3
A++
Kills:202
Deaths:48
KDR:4.208
Accuracy:51.293% A++
HSR:84.158% B*
XM98
B**
Kills:190
Deaths:98
KDR:1.939
Accuracy:40.819% B+
HSR:83.684% B**
Manticore SX40
B
Kills:136
Deaths:228
KDR:0.596
Accuracy:31.768% B
HSR:15.441% D-
Nyx VX31
C++
Kills:91
Deaths:25
KDR:3.640
Accuracy:34.821% C++
HSR:23.077% D
Beamer VS3
D**
Kills:51
Deaths:101
KDR:0.505
Accuracy:15.196% F-
HSR:11.765% D**
Kills:3,669
Deaths (as Infiltrator):2,407
Deaths (to Infiltrators):3,532
KDR:1.5243
Kill Difference:1,262
Playtime:355.089 hours
Usage:9%
Score:3.583m
Score/min:168
Accuracy (listed only):34.620%
HSR (listed only):30.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:686
Deaths:277
KDR:2.477
Accuracy:23.397% A++
HSR:18.076% C+
Cosmos VM3
A
Kills:528
Deaths:300
KDR:1.760
Accuracy:21.920% A
HSR:14.015% D*
Nebula VM20
A++
Kills:390
Deaths:115
KDR:3.391
Accuracy:26.848% A++
HSR:20.256% C+
Quasar VM1
A*
Kills:262
Deaths:44
KDR:5.955
Accuracy:27.885% A*
HSR:21.756% C*
Comet VM2
B+
Kills:261
Deaths:249
KDR:1.048
Accuracy:48.071% B+
HSR:4.598% C++
Cosmos VM3
C+
Kills:240
Deaths:177
KDR:1.356
Accuracy:16.592% C+
HSR:15.417% D
Nebula VM20
A++
Kills:230
Deaths:90
KDR:2.556
Accuracy:27.566% A++
HSR:19.130% C
Comet VM2
B+
Kills:226
Deaths:208
KDR:1.087
Accuracy:50.473% B+
HSR:3.540% C
Blueshift VM5
B**
Kills:113
Deaths:16
KDR:7.063
Accuracy:25.308% B**
HSR:26.549% B**
Blueshift VM5
A+
Kills:105
Deaths:16
KDR:6.563
Accuracy:25.968% A+
HSR:20.952% C+
NS-10 Burster
A**
Kills:62
Deaths:59
KDR:1.051
Accuracy:46.379% A**
HSR:8.065% C*
Kills:3,103
Deaths (as MAX Suit):775.500
Deaths (to MAX Suits):1,671
KDR:4.00129
Kill Difference:2,327.500
Playtime:90.753 hours
Usage:2%
Score:1.393m
Score/min:256
Accuracy (listed only):30.946%
HSR (listed only):15.668%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,755
V. Kills:226 N/A
Deaths:486
KDR:7.726
Accuracy:50.419% A
KPH:76.400 B**
VKPH:4.600 B+
Dual Photon Pods
S
Kills:3,145
V. Kills:272 N/A
Deaths:89
KDR:35.337
Accuracy:67.903% A++
KPH:325.900 S
VKPH:28.200 B*
Saron Laser Cannon
B++
Kills:2,256
V. Kills:2,062 109%
Deaths:1,031
KDR:2.188
Accuracy:36.075% B++
KPH:15.600 C*
VKPH:14.300 B++
Hornet Missiles
S
Kills:1,441
V. Kills:258 N/A
Deaths:25
KDR:57.640
Accuracy:79.642% A*
KPH:337 S
VKPH:60.300 B**
Maelstrom Turbo Laser
B+
Kills:923
V. Kills:716 129%
Deaths:368
KDR:2.508
Accuracy:35.354% B++
KPH:17.400 C*
VKPH:13.500 B+
Antares LC
B
Kills:712
V. Kills:503 141%
Deaths:147
KDR:4.844
Accuracy:33.970% C**
KPH:23.700 B
VKPH:16.700 C**
Coyote Missiles
A
Kills:77
V. Kills:77 99%
Deaths:7
KDR:11
Accuracy:70.788% A*
KPH:44.100 C++
VKPH:44.100 A
Kills:12,309 (7,646 + 0)
Deaths:2,153
KDR:5.717
VKDR:1.911
Vehicle Kills:4,114
Kill Difference:10,156
Playtime:292.211 hours
Usage:7%
Score:4.477m
Score/min:255
Piloting Accuracy:33.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:3,834
V. Kills:3,235 118%
Deaths:1,101
KDR:3.482
Accuracy:53.963% B*
KPH:17 A+
VKPH:14.400 A+
C150 Dalton
A++
Kills:1,319
V. Kills:1,584 83%
Deaths:205
KDR:6.434
Accuracy:31.143% D
KPH:40.300 B
VKPH:48.400 A++
L105 Zephyr
A
Kills:618
V. Kills:44 N/A
Deaths:64
KDR:9.656
Accuracy:53.374% A
KPH:65.700 B++
VKPH:4.700 D
AP30 Shredder
A
Kills:279
V. Kills:312 89%
Deaths:59
KDR:4.729
Accuracy:36.326% C**
KPH:30.100 C+
VKPH:33.600 A
Dual-75 Duster
B**
Kills:106
V. Kills:19 N/A
Deaths:9
KDR:11.778
Accuracy:42.546% B+
KPH:60.800 C
VKPH:10.900 B**
Kills:6,156 (3,834 + 2,322)
Deaths:1,438
KDR:4.281
VKDR:3.612
Vehicle Kills:5,194
Kill Difference:4,718
Playtime:278.556 hours
Usage:7%
Score:4.533m
Score/min:271
Piloting Accuracy:53.963%
Gunner Accuracy:42.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,435
V. Kills:2,519 136%
Deaths:436
KDR:7.878
Accuracy:63.518% B*
KPH:32.200 C**
VKPH:23.600 B**
L100 Python HESH
A++
Kills:2,438
V. Kills:256 N/A
Deaths:136
KDR:17.927
Accuracy:60.528% A
KPH:92.600 A++
VKPH:9.700 B+
C75 Viper
A++
Kills:2,367
V. Kills:319 N/A
Deaths:251
KDR:9.430
Accuracy:47.035% B*
KPH:61.600 A++
VKPH:8.300 C++
Skyguard
B+
Kills:982
V. Kills:718 137%
Deaths:218
KDR:4.505
Accuracy:41.746% A*
KPH:15.700 C**
VKPH:11.500 B+
L100 Python HEAT
B++
Kills:268
V. Kills:96 276%
Deaths:41
KDR:6.537
Accuracy:58.794% B++
KPH:32.300 C*
VKPH:11.600 C++
Kills:9,490 (9,490 + 0)
Deaths:1,082
KDR:8.771
VKDR:3.612
Vehicle Kills:3,908
Kill Difference:8,408
Playtime:242.198 hours
Usage:6%
Score:3.793m
Score/min:261
Driving Accuracy:58.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:19,674
V. Kills:14,287 138%
Deaths:1,754
KDR:11.217
Accuracy:62.860% B**
KPH:34 B**
VKPH:24.700 A*
Supernova VPC
A++
Kills:2,585
V. Kills:251 N/A
Deaths:113
KDR:22.876
Accuracy:67.767% A++
KPH:74.600 A+
VKPH:7.200 C+
Supernova PC
B**
Kills:1,192
V. Kills:389 306%
Deaths:244
KDR:4.885
Accuracy:58.962% B**
KPH:24.400 C*
VKPH:8 C+
Saron HRB
C+
Kills:592
V. Kills:480 123%
Deaths:153
KDR:3.869
Accuracy:50.240% B++
KPH:19.600 C--
VKPH:15.900 C+
Proton II PPA
C**
Kills:489
V. Kills:22 N/A
Deaths:40
KDR:12.225
Accuracy:25.109% C*
KPH:65.400 C**
VKPH:2.900 C
E540 Halberd
B+
Kills:402
V. Kills:320 125%
Deaths:69
KDR:5.826
Accuracy:59.336% A+
KPH:24.600 D
VKPH:19.600 B+
Kills:24,934 (23,451 + 1,483)
Deaths:2,373
KDR:10.507
VKDR:6.637
Vehicle Kills:15,749
Kill Difference:22,561
Playtime:716.749 hours
Usage:18%
Score:15.460m
Score/min:359
Driving Accuracy:58.962%
Gunner Accuracy:59.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:1,022
V. Kills:811 126%
Deaths:156
KDR:6.551
Accuracy:67.203% A
KPH:45.400 B+
VKPH:36 B**
Proton II PPA-H
A
Kills:985
V. Kills:47 N/A
Deaths:96
KDR:10.260
Accuracy:48.050% A
KPH:119.100 B+
VKPH:5.700 C+
Aphelion VEX-4H
B+
Kills:947
V. Kills:700 135%
Deaths:116
KDR:8.164
Accuracy:43.670% C
KPH:45.600 C**
VKPH:33.700 B+
M60-G Bulldog-H
B+
Kills:479
V. Kills:59 N/A
Deaths:24
KDR:19.958
Accuracy:51.749% B+
KPH:100.900 B+
VKPH:12.400 C++
E540 Halberd-H
B++
Kills:288
V. Kills:232 124%
Deaths:68
KDR:4.235
Accuracy:68.916% A+
KPH:34.400 C-
VKPH:27.700 B++
M40 Fury-H
C*
Kills:205
V. Kills:22 N/A
Deaths:19
KDR:10.790
Accuracy:45.099% C*
KPH:88.900 C+
VKPH:9.500 C-
Kills:3,926 (0 + 3,926)
Deaths:479
KDR:8.196
VKDR:3.906
Vehicle Kills:1,871
Kill Difference:3,447
Playtime:66.975 hours
Usage:2%
Score:1.684m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:45.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,180
V. Kills:241 488%
Deaths:85
KDR:13.882
Accuracy:45.189% B**
KPH:78.600 A+
VKPH:16 A
M40 Fury
A
Kills:781
V. Kills:128 N/A
Deaths:43
KDR:18.163
Accuracy:39.641% C**
KPH:86.800 A
VKPH:14.200 B+
M12 Kobalt
B++
Kills:372
V. Kills:5 N/A
Deaths:11
KDR:33.818
Accuracy:18.250% C+
KPH:93.100 B++
VKPH:1.300 D-
M60-G Bulldog
B**
Kills:236
V. Kills:54 429%
Deaths:33
KDR:7.152
Accuracy:48.168% A
KPH:42.200 B*
VKPH:9.700 B**
M12 Kobalt
B*
Kills:232
V. Kills:7 N/A
Deaths:8
KDR:29
Accuracy:20.187% B+
KPH:103.400 B*
VKPH:3.100 C+
M60-G Bulldog
B*
Kills:143
V. Kills:38 367%
Deaths:16
KDR:8.938
Accuracy:52.627% A+
KPH:48.300 B+
VKPH:12.800 B*
M20 Basilisk
B*
Kills:110
V. Kills:48 224%
Deaths:21
KDR:5.238
Accuracy:49.109% B**
KPH:26.100 B+
VKPH:11.400 B*
M20 Basilisk
B**
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:51.242% A
KPH:33.600 B**
VKPH:15.100 B**
Kills:3,134 (0 + 3,134)
Deaths:225
KDR:13.929
VKDR:2.476
Vehicle Kills:557
Kill Difference:2,909
Playtime:45.401 hours
Usage:1%
Score:1.299m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:51.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:2,979
V. Kills:671 443%
Deaths:1,081
KDR:2.756
Accuracy:56.864% B++
KPH:43.300 A
VKPH:9.800 B++
S12 Renegade
C**
Kills:1,372
V. Kills:51 N/A
Deaths:291
KDR:4.715
Accuracy:49.089% B*
KPH:60.600 C**
VKPH:2.300 C**
M12 Kobalt-F
B**
Kills:742
V. Kills:28 N/A
Deaths:234
KDR:3.171
Accuracy:30.024% B**
KPH:35.400 C*
VKPH:1.300 C+
V30-F Starfall
B+
Kills:152
V. Kills:82 183%
Deaths:33
KDR:4.606
Accuracy:59.531% C-
KPH:33.900 B+
VKPH:18.300 C*
Kills:5,245 (5,245 + 0)
Deaths:1,639
KDR:3.200
VKDR:0.508
Vehicle Kills:832
Kill Difference:3,606
Playtime:116.900 hours
Usage:3%
Score:1.065m
Score/min:152
Driving Accuracy:59.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,96119,6741,75411.217B*7.7162.86%B**1.85%C34B**24.7A*330579.3h4.2B*6.7B**
Betelgeuse 54-A 6,2746,2171,4764.212B+0.7127.197%C*23.05%D--79.5B+N/A18678.2h9.4B++34.5B+
CAS30 Tank Buster 7,0693,8341,1013.482A+0.0253.963%B*1.122%C17A+14.4A+179225.4h32B*59.2B*
Light PPA 3,9813,7554867.726B++4.2250.419%AN/A76.3B**4.6B+21549.2h8.7B+17.2B++
L100 Python AP 5,9543,4354367.878B*4.3763.518%B*1.921%D32.2C**23.6B**294106.8h5.3B++8.4B++
Dual Photon Pods 3,4173,1458935.337S31.8367.903%A++1.24%C+327.6S28.3B*11609.6h9.6A+14.1A
M40 Fury-F 3,6502,9791,0812.756B++0.7556.864%B++N/A43.3A9.8B++17368.8h6.8B++11.9B*
Supernova VPC 2,8362,58511322.876B**19.3767.767%A++1.586%C++74.5A+7.2C+25634.7h2.1A3.1A
L100 Python HESH 2,6942,43813617.926B+14.4260.528%A1.313%C92.7A++9.7B+28526.3h2.2B**3.6A
C75 Viper 2,6862,3672519.43A5.9347.035%B*N/A61.6A++8.3C++25638.4h6.6A14.1B**
Saron Laser Cannon 4,3182,2561,0312.188C*1.3236.075%B++1.684%C15.6C*14.3B++186144.3h95.5B+264.8B++
Lasher X2 2,0462,0321,6101.262B+2.2431.4%B*2.018%D--31.3C+N/A8165h16.4B++52.2B++
Pulsar C 1,8291,8041,8840.958C+2.5525.469%C*14.745%D**8.5D-N/A25212.4h10.4B+40.8B+
Orion VS54 1,5251,5181,2921.175C+2.3322.305%C**17.721%D--26.4CN/A11157.6h12.7C*57C++
Hornet Missiles 1,6991,4412557.64U54.1479.642%A*1.527%C+335.1S60B**14744.3h4B++5B**
S12 Renegade 1,4231,3722914.715B+1.2149.089%B*3.499%D60.7C**2.3C**13822.6h2.7B++5.4B*
Serpent VE92 1,3851,3659391.454B+2.0527.778%B*13.993%D--17.1C--N/A5079.8h11.1B+39.8B++
C150 Dalton 2,9031,3192056.434C++2.9331.143%DN/A40.3B48.4A++73432.7h3.8B12.1C++
M60-A Bulldog 1,4001,3099145.444S141.9474.029%M+1.91%C204.5S14.2M+5296.4h3.9B**5.3A
Sirius SX12 1,2601,2411,0131.225C*2.2828.394%B++9.75%D*12.3DN/A39100.6h11.7B*41.2B++
SVA-88 1,2471,2355282.339B1.1627.376%B*23.32%C39.8C+N/A10531h10B++36.4B++
M60-A Bulldog 1,3091,21211110.182S106.6873.609%M+1.65%D175.7S14.1M4656.9h4.1B*5.5A
Flare VE6 1,2151,1995832.057B++1.4523.524%C*19.516%D38.2C+N/A10231.4h8.7B*37B+
Supernova PC 1,5811,1922444.885C+1.3858.962%B**1.51%D24.4C*8C+18248.8h3.9B*6.5B**
M40 Fury 1,4211,1808513.882A+10.3845.189%B**N/A78.7A+16.1A+47215h10.5B+23.2B*
VX29 Polaris 1,1691,1626571.769C**1.7323.501%C+16.523%D-35.2CN/A8433h11.5B+48.9C**
Solstice SF 1,1801,1591,2680.914C+2.5928.959%B**11.389%D-11.6DN/A41100.3h11.2C*38.5B+
Pulsar LSW 1,1641,1577021.648C++1.8623.454%C++17.2%D-35CN/A10533.1h11.5B+49B
C-4 1,4531,0813782.86B**0.6429.897%B*N/A91.6C**31.5C*84511.8h1B**3.3B**
Solstice VE3 1,0711,0501,0021.048B+2.4627.941%B**12.476%D*7.5DN/A31140.5h14.3B51.2B
Saron HRB-H 1,8331,0221566.551B3.0567.203%AN/A45.4B+36B**50822.5h22.8B34B++
Proton II PPA-H 1,0329859610.26C+6.7648.05%A1.218%C--118.7B+5.7C+3188.3h8.4B+17.5B*
Skyguard 1,7009822184.505B*1.0041.746%A*1.935%C+15.7C**11.5B+18962.4h115.7B277.1B**
Aphelion VEX-4H 1,6479471168.164B4.6643.67%C2.429%C-45.5C**33.7B+38020.8h40.7B++93.1B++
Maelstrom Turbo Laser 1,6399233682.508C**1.0035.354%B++2.817%C++17.4C*13.5B+20153h77.5B+219.2B++
Sticky Grenade 8548531853N/A849.5067.497%A++N/A2132.5A**2.5D--66290.4h1.1A1.7B**
M40 Fury 9097814318.163A+14.6639.641%C**2.049%C++86.8A14.2B+6149h9.8B+24.7B++
M12 Kobalt-F 7707422343.171B*0.3330.024%B**5.391%D-35.3C*1.3C+8821h10.2B++34B*
Antares LC 1,2157121474.844A++1.3433.97%C**2.388%B+23.7B16.8C**26630h67.7B++199.3B++
Tank Mine 1,1587031225.762A++2.2670.794%M+N/A125.5B+81.3B++15085.6h2.5D-3.6A+
M60-A Bulldog 7547015712.298A8.7956.023%A*1.997%C**84.5A++6.4C+4038.3h4.3B**7.6A
Quasar VM1 6986862772.477B++1.0323.397%A++18.076%C+24.3C++N/A7828.2h13.1B++56.1B+
L105 Zephyr 662618649.656C++6.1553.374%AN/A65.7B++4.7D3019.4h4.8B**9.1B**
Saron HRB 1,0725921533.869C0.3750.24%B++N/A19.6C--15.9C+60830.2h23.3C+46.4B+
Cosmos VM3 5345283001.76C+1.7421.92%A14.015%D*26.7C+N/A8219.8h14.8C67.4B+
NS-44 Commissioner 5355264101.283B2.2234.893%C+13.878%D*19.3DN/A6227.3h3.3B++9.4B+
Phobos VX86 5035013971.262C+2.2464.667%B+6.587%F29.3C--N/A7417.1h2.2B+3.3B+
Proton II PPA 5114894012.225C+8.7225.109%C*1.84%C65.2C**2.9C2547.5h7B*27.8B*
M60-G Bulldog-H 5384792419.958B**16.4551.749%B+N/A101.9B+12.6C*2744.7h4.5B+8.8B+
H-V45 4404353161.377C+2.1323.608%C+14.253%D-25.3CN/A8117.2h12.2B+51.6B
Ghost 4164141053.943B+0.4447.431%A50.725%F38C+N/A13010.9h2.2C**4.7B+
E540 Halberd 722402695.826C2.3259.336%A+2.488%C+24.5D19.5B+175616.4h6.5C-10.9B+
S1 6904026930.58C2.9264.914%B*1.741%D17.9C--12.9C+28922.4h7.8C-12C++
NS Decimator 6914011612.491A++1.0163.841%B+2.494%C*33.1C+24B*37612.1h4.8C++7.4C**
Nebula VM20 3993901153.391B+0.1126.848%A++20.256%C+40.2B+N/A1139.7h12.8B**47.7B**
Thanatos VE70 3903843401.129C**2.3745.131%B+14.323%C26.9C+N/A9814.3h4.3B+9.6B+
Proximity Mine 3833811073.561C+0.0668.447%M++N/A122.9C+N/A4003.1h1.1A*1.6A*
M12 Kobalt 3773721133.818A*30.3118.25%C+9.946%F93B++1.3D-3384h14B**76.6B+
Frag Grenade 3503451345N/A341.5057.874%A++N/A690B*10C*27630.5h3B*5.1B**
Artemis VX26 3393362231.507C++2.0031.344%B*12.202%D**24.5C-N/A6913.7h10.3B++32.8B++
E540 Halberd-H 520288684.235C0.7368.916%A+1.389%C34.3C-27.6B++4778.4h7.6C-11C++
Terminus VX-9 285280893.146B**0.3627.636%B+23.214%C45.9C**N/A1456.1h9.4B**34B*
AP30 Shredder 591279594.729C+1.2336.326%C**1.792%C30C+33.5B**8459.3h78.2B+215.4B+
NS-30 Vandal 2812771022.716B++0.7933.694%C++18.051%D--33.8C+N/A948.2h4.9B++14.7B+
L100 Python HEAT 364268416.537B+3.0358.794%B++N/A32.3C*11.6C++3178.3h3.5A5.9A
Quasar VM1 268262445.955A*2.4527.885%A*21.756%C*47.6B**1.1B**1145.5h9.4A+33.7B**
Comet VM2 3892612491.048C*2.4648.071%B+4.598%C++7.9D3.9C+10332.9h21.1C*43.8B+
Cosmos VM3 2492401771.356C2.1516.592%C+15.417%D17D-N/A5714.1h18.4D*111.1C+
Ursa 240238992.404A1.1024.089%C**18.908%D21.6DN/A6911h10.3B+42.8B+
M60-G Bulldog 290236337.152B**3.6548.168%A2.119%C--42.1B*9.6B*3395.6h7.2C*15B++
M12 Kobalt 239232829B+25.5020.187%B+12.931%D*105.5B*3.2C+5082.2h15B++74.1B+
Nebula VM20 233230902.556C**0.9527.566%A++19.13%C31.9C+N/A957.2h16.6C++60.1B++
Comet VM2 3352262081.087C++2.4250.473%B+3.54%C8.1D3.9D9728h23.4B+46.3B+
M40 Fury-H 2272051910.789C+7.2945.099%C*N/A89.1C+9.6C-3482.3h6.5B+14.5B++
Eridani SX5 206205543.796A**0.2931.167%B*10.244%D*45.6B+N/A1864.5h9B*28.8B++
VX6-7 205205494.184A*0.6828.627%B*21.951%C*31.1C+N/A1246.6h10B++35B++
Parallax VX3 202202484.208B0.7051.293%A++84.158%B*16.8DN/A7012h1.9B++3.6B*
XM98 191190981.939C+1.5640.819%B+83.684%B**11.9DN/A4416h1.7A4.2B**
Hunter QCX 183183931.968A++1.5463.808%A51.913%A++13.1C+N/A3614h2.4B+3.8B+
M12 Kobalt 185180360A++56.5022.24%C+20%B+163.6B*4.5C3231.1h13.4B+60.4B+
V30-F Starfall 234152334.606A++1.1059.531%C-N/A33.8B+18.2C++2054.5h11.5B*19.4B*
Eidolon VE33 1541511640.921C+2.5826.083%C17.219%D*6.4D-N/A2923.5h8.1B+31.2B
VE-H Maw 154148692.145B+1.3626.493%C++17.568%D--41.1C1.7A++1033.6h10.4C*39.4C**
M60-G Bulldog 181143168.938B**5.4352.627%A+1.399%D--47.7B+12.7B*4813h8.5C16.2B+
Manticore SX40 1431362280.596C2.9131.768%B15.441%D-8.7D-N/A3115.6h9.6D30.2C+
MANA Anti-Personnel Turret 1331321011.307N/A2.2019.091%UN/A1320U10U4083700.1h24.9T*130.2T*
Force-Blade 22212616,7990.008C-3.5043.302%B**N/A0.1DN/A01419.7h5.2F12C+
Anti-Vehicle Grenade 1701251125N/A121.5065.861%A++N/A312.5C112.5C*26910.4h5.2B7.9B++
Blueshift VM5 116113167.063A*3.5625.308%B**26.549%B**40.4B+1.1A1802.8h15.3B60.4B++
Spear Anti-Vehicle Phalanx Turret 174112225.091C1.5936.315%D-2.679%D35C+19.4C+8773.2h7.8B+21.6C++
M20 Basilisk 158110215.238B**1.7349.109%B**4.545%C--26.2B+11.4B*4214.2h88.7C**180.5B++
Dual-75 Duster 125106911.778C++8.2742.546%B+N/A62.4C11.2A3451.7h5B+11.7B+
Blueshift VM5 107105166.563A++3.0625.968%A+20.952%C+37.5C**N/A1732.8h16.5C+63.7B+
Nyx VX31 9291253.64B++0.1434.821%C++23.077%D32.5CN/A1252.8h5.2C**15B
A30 Walker 18188332.667C++0.8435.902%A++N/A13.3B*14.1A+1996.6h206.4C++574.9B*
M20 Basilisk 11680810S6.5051.242%A2.5%D*33.3B**15B**6102.4h86.6B+169B*
Coyote Missiles 15477711M**7.5070.788%A*N/A45.3C++45.3A+5951.7h66.6D--94.1C+
MANA Anti-Vehicle Turret 16169242.875C++0.6366.326%C++1.449%D--690D-920D8698950.1h11.3C*17C**
NS Baron G5AE 7068441.545C++1.9644.02%C8.824%D*18.9D-N/A573.6h5.3D11.9C+
NS-11P 6767561.196C+2.3117.777%D--10.448%D**22.3CN/A1153h12B++67.7C+
Corvus VA55 6262810.765C2.7417.637%D*11.29%F11.7DN/A875.3h13.8C-78.1D-
NS-10 Burster 10762591.051C**2.4546.379%A**8.065%C*4.2D3C9414.9h196.7D*424.1B+
Pulsar VS1 6161620.984C+2.5225.379%B16.393%D21.8C+N/A2982.8h15.9C62.7C*
A30 Walker 11761551.109C2.3926.621%B++N/A7.9D7.3C--2247.7h193.5C-726.9C+
Lancer VS22 12260640.938C**2.5765.203%B+1.667%C+8D8.3D-3407.5h29.5C+45.2C++
Aspis Anti-Aircraft Phalanx Turret 11355173.235C+0.2731.422%B**N/A9.3C9.8C3255.9h182.6D581.1C**
Beamer VS3 51511010.505C3.0015.196%F-11.765%D**8.4D-N/A736.1h9.8C++64.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58610.6h
Spawn Beacon342,4893.3h
Nano-Armor Kit1,2553,102,435353.9h
Anti-Vehicle MANA Turret95591.2h
Nanite Revive Grenade0610h
Medical Applicator12356,1035.1h
Deconstruction Tool01650.1h
Rocklet Rifle01200.1h
Spitfire Auto-Turret11390.1h
Ammunition Package373,5933.1h
Shield Recharging Field21890.1h
Medical Kit9335,073109.4h
Anti-Infantry MANA Turret263321h
Nano-Repair Grenade01750h
Recon Detection Device663,7388.4h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


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