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Ascendant AlexChapman[VUDU] AlexChapman
VS BR 179

KDR: 3.66

Score: 81.4m

Last Seen: Jan 23rd, 2020 3:40 AM
- OFFLINE - 10.1 hour(s)

Battle Rank 120 (179 total) - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 2
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A CAS30 Tank Buster Light PPA L100 Python AP Dual Photon Pods Saron Laser Cannon M40 Fury-F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 726TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.984%20.029%54028120427,2062.003541.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.367%1.081B**-0.153C-0.564DHEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.49B+10.10.289C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.165%1.211%13315122716,847186776129.01874221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.697%0.498B+-0.313C0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.511B+32.90.373C**45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.368%1.619%23378122434,89726321954113.2587179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%0.894B*-0.571D0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.62B+7.30.411B7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.208%1.642%72420121211,633237451464.89811226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.996%0.57B+-0.699D0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.753B++12.20.686B+16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.321%66.907%72431229834121340.687551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.506%1.743A++0.003C+0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.563B+20.368C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.177%9.646%724312291,0161010101.00495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.049%0.795B++-0.936D--0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.541B+2.90.364C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 2
81.4m230.8%389 (23.3k)326 (19.6k)3.66334124,45133,9724.67435179 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232933721.561%6.607%14207:2128

55% Engineer13% Heavy Assault9% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2013 7:09 PMDec 16th, 2014 8:10 AMJan 23rd, 2020 4:11 AM (20h) (PST)Jan 23rd, 2020 12:08 AM (24h) (PST)Jan 22nd, 2020 11:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
898718270.4990.1360.0331.5110.156462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9034,25349,650308291919,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4160.8h/173.4d 34,346 8,222 41,363 377.3k 2,150 10,092 39,029 224.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,945
Deaths:1,947
KDR:0.999
Accuracy:25.822% C**
HSR:14.859% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D*
Solstice SF
B*
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B*
HSR:11.389% D--
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B++
Kills:567
Deaths:407
KDR:1.393
Accuracy:66.575% B++
HSR:6.702% D**
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:249
Deaths:73
KDR:3.411
Accuracy:29.380% B*
HSR:21.285% C+
NS-11C
A+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.775% A+
HSR:17.178% C
Eidolon VE33
C
Kills:151
Deaths:164
KDR:0.921
Accuracy:26.083% C
HSR:17.219% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Deimos VA29
M
Kills:65
Deaths:21
KDR:3.095
Accuracy:93.233% M
HSR:7.692% D**
Kills:7,166
Deaths (as Engineer):6,261
Deaths (to Engineers):10,778
KDR:1.14455
Kill Difference:905
Playtime:2,289.323 hours
Usage:55%
Score:54.334m
Score/min:396
Accuracy (listed only):40.609%
HSR (listed only):13.267%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,879
Deaths:2,682
KDR:4.056
Accuracy:28.903% B+
HSR:25.462% D
Orion VS54
C**
Kills:1,518
Deaths:1,292
KDR:1.175
Accuracy:22.305% C**
HSR:17.721% D--
SVA-88
B++
Kills:1,404
Deaths:575
KDR:2.442
Accuracy:27.636% B++
HSR:23.718% C
Flare VE6
C++
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:23.524% C++
HSR:19.516% D
VX29 Polaris
C+
Kills:1,162
Deaths:657
KDR:1.769
Accuracy:23.501% C+
HSR:16.523% D-
Pulsar LSW
C+
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:23.454% C+
HSR:17.200% D--
Ursa
C**
Kills:252
Deaths:104
KDR:2.423
Accuracy:24.392% C**
HSR:19.444% D
VE-H Maw
B+
Kills:241
Deaths:103
KDR:2.340
Accuracy:27.675% B+
HSR:20.332% D
Kills:17,812
Deaths (as Heavy Assault):6,698
Deaths (to Heavy Assaults):8,103
KDR:2.6593
Kill Difference:11,114
Playtime:550.098 hours
Usage:13%
Score:7.476m
Score/min:227
Accuracy (listed only):25.174%
HSR (listed only):19.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,945
Deaths:1,947
KDR:0.999
Accuracy:25.822% C**
HSR:14.859% D**
Serpent VE92
B*
Kills:1,365
Deaths:939
KDR:1.454
Accuracy:27.778% B*
HSR:13.993% D*
Sirius SX12
B++
Kills:1,299
Deaths:1,055
KDR:1.231
Accuracy:28.523% B++
HSR:10.085% D*
Solstice SF
B*
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:28.959% B*
HSR:11.389% D--
Solstice VE3
B**
Kills:1,050
Deaths:1,002
KDR:1.048
Accuracy:27.941% B**
HSR:12.476% D*
Phobos VX86
B++
Kills:567
Deaths:407
KDR:1.393
Accuracy:66.575% B++
HSR:6.702% D**
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
VX6-7
B*
Kills:249
Deaths:73
KDR:3.411
Accuracy:29.380% B*
HSR:21.285% C+
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
NS-11C
A+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.775% A+
HSR:17.178% C
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
Deimos VA29
M
Kills:65
Deaths:21
KDR:3.095
Accuracy:93.233% M
HSR:7.692% D**
Kills:8,558
Deaths (as Light Assault):7,215
Deaths (to Light Assaults):5,725
KDR:1.18614
Kill Difference:1,343
Playtime:785.949 hours
Usage:19%
Score:13.726m
Score/min:291
Accuracy (listed only):40.051%
HSR (listed only):12.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,299
Deaths:1,055
KDR:1.231
Accuracy:28.523% B++
HSR:10.085% D*
H-V45
C*
Kills:584
Deaths:370
KDR:1.578
Accuracy:25.195% C*
HSR:15.069% D-
Phobos VX86
B++
Kills:567
Deaths:407
KDR:1.393
Accuracy:66.575% B++
HSR:6.702% D**
Thanatos VE70
B+
Kills:384
Deaths:340
KDR:1.129
Accuracy:45.131% B+
HSR:14.323% C
Terminus VX-9
B+
Kills:344
Deaths:110
KDR:3.127
Accuracy:28.166% B+
HSR:22.674% C--
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
NS Baron G5AE
C
Kills:68
Deaths:44
KDR:1.545
Accuracy:44.020% C
HSR:8.824% D*
NS-11P
D*
Kills:67
Deaths:56
KDR:1.196
Accuracy:17.777% D*
HSR:10.448% D**
Deimos VA29
M
Kills:65
Deaths:21
KDR:3.095
Accuracy:93.233% M
HSR:7.692% D**
Corvus VA55
D*
Kills:62
Deaths:81
KDR:0.765
Accuracy:17.637% D*
HSR:11.290% F-
Pulsar VS1
B
Kills:61
Deaths:62
KDR:0.984
Accuracy:25.379% B
HSR:16.393% D
Kills:3,745
Deaths (as Combat Medic):2,609
Deaths (to Combat Medics):3,084
KDR:1.43542
Kill Difference:1,136
Playtime:51.589 hours
Usage:1%
Score:0.598m
Score/min:193
Accuracy (listed only):38.465%
HSR (listed only):12.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,299
Deaths:1,055
KDR:1.231
Accuracy:28.523% B++
HSR:10.085% D*
NS-44 Commissioner
C+
Kills:624
Deaths:462
KDR:1.351
Accuracy:36.919% C+
HSR:14.423% D*
Ghost
B**
Kills:433
Deaths:109
KDR:3.972
Accuracy:46.802% B**
HSR:51.270% F
Artemis VX26
B*
Kills:411
Deaths:244
KDR:1.684
Accuracy:31.832% B*
HSR:14.842% D*
NS-30 Vandal
C++
Kills:277
Deaths:102
KDR:2.716
Accuracy:33.694% C++
HSR:18.051% D--
Nyx VX31
B*
Kills:245
Deaths:70
KDR:3.500
Accuracy:39.086% B*
HSR:24.490% D
Eridani SX5
B**
Kills:244
Deaths:63
KDR:3.873
Accuracy:31.478% B**
HSR:10.656% D*
Parallax VX3
A++
Kills:211
Deaths:49
KDR:4.306
Accuracy:50.777% A++
HSR:83.886% B++
XM98
B**
Kills:190
Deaths:98
KDR:1.939
Accuracy:40.819% B+
HSR:83.684% B**
Manticore SX40
C**
Kills:136
Deaths:228
KDR:0.596
Accuracy:31.768% C**
HSR:15.441% D-
NS-AM7 Archer
B++
Kills:66
Deaths:70
KDR:0.943
Accuracy:63.585% B++
HSR:1.515% F
Beamer VS3
D**
Kills:51
Deaths:101
KDR:0.505
Accuracy:15.196% F-
HSR:11.765% D**
Kills:4,187
Deaths (as Infiltrator):2,651
Deaths (to Infiltrators):3,889
KDR:1.5794
Kill Difference:1,536
Playtime:375.354 hours
Usage:9%
Score:3.846m
Score/min:171
Accuracy (listed only):37.540%
HSR (listed only):28.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:686
Deaths:277
KDR:2.477
Accuracy:23.397% A+
HSR:18.076% C+
Cosmos VM3
B*
Kills:528
Deaths:300
KDR:1.760
Accuracy:21.920% B*
HSR:14.015% D*
Nebula VM20
A++
Kills:390
Deaths:115
KDR:3.391
Accuracy:26.848% A++
HSR:20.256% C+
Comet VM2
B+
Kills:263
Deaths:249
KDR:1.056
Accuracy:48.092% B+
HSR:4.563% C++
Quasar VM1
A++
Kills:262
Deaths:44
KDR:5.955
Accuracy:27.885% A++
HSR:21.756% C++
Cosmos VM3
C+
Kills:240
Deaths:177
KDR:1.356
Accuracy:16.592% C+
HSR:15.417% D
Nebula VM20
A++
Kills:230
Deaths:90
KDR:2.556
Accuracy:27.566% A++
HSR:19.130% C
Comet VM2
B+
Kills:226
Deaths:208
KDR:1.087
Accuracy:50.482% B+
HSR:3.540% C
Blueshift VM5
B**
Kills:122
Deaths:21
KDR:5.810
Accuracy:25.248% B**
HSR:27.049% B**
Blueshift VM5
A
Kills:110
Deaths:21
KDR:5.238
Accuracy:25.841% A
HSR:22.727% C**
NS-10 Burster
A**
Kills:62
Deaths:59
KDR:1.051
Accuracy:46.415% A**
HSR:8.065% C*
Kills:3,119
Deaths (as MAX Suit):780.500
Deaths (to MAX Suits):1,721
KDR:3.99616
Kill Difference:2,338.500
Playtime:90.932 hours
Usage:2%
Score:1.398m
Score/min:256
Accuracy (listed only):30.935%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,084
V. Kills:252 N/A
Deaths:495
KDR:8.251
Accuracy:50.089% B**
KPH:78.300 B*
VKPH:4.800 B+
Dual Photon Pods
S
Kills:3,446
V. Kills:282 N/A
Deaths:96
KDR:35.896
Accuracy:68.012% A++
KPH:327.500 S
VKPH:26.800 B++
Saron Laser Cannon
B*
Kills:3,016
V. Kills:2,467 122%
Deaths:1,105
KDR:2.729
Accuracy:36.768% B*
KPH:18.700 B+
VKPH:15.300 B*
Hornet Missiles
S
Kills:1,441
V. Kills:258 N/A
Deaths:25
KDR:57.640
Accuracy:79.608% A*
KPH:337 S
VKPH:60.300 B*
Antares LC
B+
Kills:955
V. Kills:630 151%
Deaths:166
KDR:5.753
Accuracy:34.723% B
KPH:27.500 B+
VKPH:18.200 B+
Maelstrom Turbo Laser
C**
Kills:937
V. Kills:724 129%
Deaths:368
KDR:2.546
Accuracy:35.401% B+
KPH:17.500 C+
VKPH:13.600 C**
M202 Wyrm
B**
Kills:116
V. Kills:34 331%
Deaths:
KDR:
Accuracy:64.573% B**
KPH:125 C*
VKPH:36.600 D
Coyote Missiles
A+
Kills:83
V. Kills:81 101%
Deaths:7
KDR:11.857
Accuracy:70.900% A**
KPH:45.600 C++
VKPH:44.500 A+
Kills:14,078 (8,992 + 0)
Deaths:2,262
KDR:6.224
VKDR:2.090
Vehicle Kills:4,728
Kill Difference:11,816
Playtime:318.730 hours
Usage:8%
Score:5.004m
Score/min:262
Piloting Accuracy:35.401%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:5,364
V. Kills:3,860 139%
Deaths:1,157
KDR:4.636
Accuracy:53.539% B++
KPH:20.500 A++
VKPH:14.800 A
C150 Dalton
A*
Kills:2,097
V. Kills:2,033 103%
Deaths:208
KDR:10.082
Accuracy:31.886% D
KPH:56.100 B**
VKPH:54.400 A*
L105 Zephyr
A
Kills:618
V. Kills:44 N/A
Deaths:64
KDR:9.656
Accuracy:53.374% A
KPH:65.700 B++
VKPH:4.700 D
AP30 Shredder
B**
Kills:279
V. Kills:312 89%
Deaths:60
KDR:4.650
Accuracy:36.300% C*
KPH:30 C+
VKPH:33.600 B**
Dual-75 Duster
A++
Kills:201
V. Kills:24 N/A
Deaths:10
KDR:20.100
Accuracy:46.814% B*
KPH:90.500 B+
VKPH:10.800 A++
Kills:8,559 (5,364 + 3,195)
Deaths:1,499
KDR:5.710
VKDR:4.185
Vehicle Kills:6,273
Kill Difference:7,060
Playtime:319.791 hours
Usage:8%
Score:5.243m
Score/min:273
Piloting Accuracy:53.539%
Gunner Accuracy:46.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:4,022
V. Kills:2,744 147%
Deaths:441
KDR:9.120
Accuracy:63.583% B*
KPH:35.200 C**
VKPH:24 B**
L100 Python HESH
A++
Kills:2,486
V. Kills:263 N/A
Deaths:138
KDR:18.015
Accuracy:60.372% A
KPH:92.800 A++
VKPH:9.800 B+
C75 Viper
A++
Kills:2,412
V. Kills:333 N/A
Deaths:256
KDR:9.422
Accuracy:47.227% B++
KPH:61.800 A++
VKPH:8.500 C++
Skyguard
B+
Kills:1,064
V. Kills:750 142%
Deaths:219
KDR:4.858
Accuracy:42.066% A*
KPH:16.500 B
VKPH:11.600 B+
L100 Python HEAT
B++
Kills:268
V. Kills:96 276%
Deaths:41
KDR:6.537
Accuracy:58.794% B++
KPH:32.300 C++
VKPH:11.600 C+
Kills:10,252 (10,252 + 0)
Deaths:1,095
KDR:9.363
VKDR:3.823
Vehicle Kills:4,186
Kill Difference:9,157
Playtime:252.819 hours
Usage:6%
Score:4.020m
Score/min:265
Driving Accuracy:58.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:20,719
V. Kills:14,695 141%
Deaths:1,768
KDR:11.719
Accuracy:62.963% B**
KPH:35 B++
VKPH:24.800 A++
Supernova VPC
A++
Kills:2,734
V. Kills:271 N/A
Deaths:114
KDR:23.983
Accuracy:67.489% A++
KPH:75.800 A+
VKPH:7.500 C+
Supernova PC
B**
Kills:1,192
V. Kills:389 306%
Deaths:244
KDR:4.885
Accuracy:58.962% B**
KPH:24.400 C++
VKPH:8 C+
Saron HRB
C+
Kills:593
V. Kills:480 123%
Deaths:153
KDR:3.876
Accuracy:50.239% B++
KPH:19.600 C--
VKPH:15.900 C+
Proton II PPA
B
Kills:491
V. Kills:23 N/A
Deaths:40
KDR:12.275
Accuracy:25.196% C++
KPH:65.500 B
VKPH:3.100 C
E540 Halberd
B++
Kills:402
V. Kills:320 125%
Deaths:69
KDR:5.826
Accuracy:59.346% A+
KPH:24.600 D
VKPH:19.600 B++
Kills:26,131 (24,645 + 1,486)
Deaths:2,388
KDR:10.943
VKDR:6.775
Vehicle Kills:16,178
Kill Difference:23,743
Playtime:731.011 hours
Usage:18%
Score:15.875m
Score/min:362
Driving Accuracy:58.962%
Gunner Accuracy:59.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,035
V. Kills:818 126%
Deaths:156
KDR:6.635
Accuracy:67.196% A+
KPH:45.700 B+
VKPH:36.100 A
Aphelion VEX-4H
B++
Kills:1,032
V. Kills:736 140%
Deaths:118
KDR:8.746
Accuracy:44.045% C+
KPH:46.900 B
VKPH:33.400 B++
Proton II PPA-H
A
Kills:986
V. Kills:47 N/A
Deaths:96
KDR:10.271
Accuracy:48.047% A
KPH:119.200 B++
VKPH:5.700 C+
M60-G Bulldog-H
B+
Kills:489
V. Kills:62 N/A
Deaths:25
KDR:19.560
Accuracy:51.734% C*
KPH:100.400 B+
VKPH:12.700 C+
E540 Halberd-H
B*
Kills:301
V. Kills:240 125%
Deaths:68
KDR:4.426
Accuracy:68.804% A+
KPH:35.400 C-
VKPH:28.300 B*
M40 Fury-H
C**
Kills:205
V. Kills:22 N/A
Deaths:19
KDR:10.790
Accuracy:45.099% C**
KPH:88.900 C++
VKPH:9.500 C-
Kills:4,048 (0 + 4,048)
Deaths:482
KDR:8.398
VKDR:3.994
Vehicle Kills:1,925
Kill Difference:3,566
Playtime:68.589 hours
Usage:2%
Score:1.733m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:45.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,180
V. Kills:241 488%
Deaths:85
KDR:13.882
Accuracy:45.202% B**
KPH:78.500 A
VKPH:16 A
M40 Fury
A
Kills:781
V. Kills:128 N/A
Deaths:43
KDR:18.163
Accuracy:39.641% B
KPH:86.800 A
VKPH:14.200 B+
M12 Kobalt
B*
Kills:385
V. Kills:5 N/A
Deaths:12
KDR:32.083
Accuracy:18.247% C+
KPH:95.300 B*
VKPH:1.200 D--
M12 Kobalt
A
Kills:283
V. Kills:7 N/A
Deaths:8
KDR:35.375
Accuracy:20.308% B+
KPH:114.400 A
VKPH:2.800 C
M60-G Bulldog
B**
Kills:236
V. Kills:54 429%
Deaths:33
KDR:7.152
Accuracy:48.168% A
KPH:42.200 B*
VKPH:9.700 B**
M60-G Bulldog
B+
Kills:144
V. Kills:38 369%
Deaths:16
KDR:9
Accuracy:52.740% A
KPH:48.500 B+
VKPH:12.800 B+
M20 Basilisk
B**
Kills:110
V. Kills:48 224%
Deaths:21
KDR:5.238
Accuracy:49.048% B**
KPH:26.100 B+
VKPH:11.400 B**
M20 Basilisk
A
Kills:80
V. Kills:36 216%
Deaths:8
KDR:10
Accuracy:51.183% A
KPH:33.400 B**
VKPH:15.100 A
Kills:3,199 (0 + 3,199)
Deaths:226
KDR:14.155
VKDR:2.465
Vehicle Kills:557
Kill Difference:2,973
Playtime:45.712 hours
Usage:1%
Score:1.316m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:51.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:3,011
V. Kills:679 443%
Deaths:1,084
KDR:2.778
Accuracy:56.858% B++
KPH:43.100 B**
VKPH:9.700 B++
S12 Renegade
B*
Kills:1,876
V. Kills:64 N/A
Deaths:353
KDR:5.314
Accuracy:49.380% B*
KPH:64.800 B
VKPH:2.200 C++
M12 Kobalt-F
B**
Kills:747
V. Kills:28 N/A
Deaths:235
KDR:3.179
Accuracy:30.045% B**
KPH:35.300 C++
VKPH:1.300 C+
V30-F Starfall
B+
Kills:177
V. Kills:95 184%
Deaths:40
KDR:4.425
Accuracy:58.578% C--
KPH:32.800 B+
VKPH:17.600 C**
Kills:5,811 (5,811 + 0)
Deaths:1,712
KDR:3.394
VKDR:0.506
Vehicle Kills:866
Kill Difference:4,099
Playtime:125.379 hours
Usage:3%
Score:1.147m
Score/min:152
Driving Accuracy:58.578%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:233
V. Kills:10 N/A
Deaths:1
KDR:233
Accuracy:45.776% A++
KPH:284.200 S
VKPH:12.200 A++
Kills:233 (0 + 233)
Deaths:1
KDR:233
VKDR:10
Vehicle Kills:10
Kill Difference:232
Playtime:0.820 hours
Usage:0%
Score:0.033m
Score/min:669
Piloting Accuracy:N/A%
Gunner Accuracy:45.776%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,41420,7191,76811.719B++8.0662.963%B**1.766%C35B++24.8A++331592.1h4.1B*6.5B**
Betelgeuse 54-A 11,00910,8792,6824.056B0.3928.903%B+25.462%D91.6B+1.1B213118.8h9.4B++32.7B+
CAS30 Tank Buster 9,2245,3641,1574.636A++0.9753.539%B++1.175%C+20.5A++14.8A181261.5h29.3B*54.7B*
Light PPA 4,3364,0844958.251B++4.5950.089%B**N/A78.4B*4.8B+22152.1h8.9B+17.7B+
L100 Python AP 6,7664,0224419.12B*5.4663.583%B*1.691%C-35.2C**24B**299114.3h5B+7.8B++
Dual Photon Pods 3,7283,4469635.896S32.2368.012%A++1.161%C+328.2S26.9B++113110.5h9.5A+13.9B**
Saron Laser Cannon 5,4833,0161,1052.729C*0.9336.768%B*1.459%C-18.7B+15.3B*197161h85.1B++231.5B*
M40 Fury-F 3,6903,0111,0842.778B+0.8956.858%B++N/A43.1B**9.7B++17269.9h6.8B++12B*
Supernova VPC 3,0052,73411423.982B**20.3267.489%A++1.5%C+75.7A+7.5C+25936.1h2.1A3.2A
L100 Python HESH 2,7492,48613818.014B+14.3560.372%A1.287%C92.8A++9.8B+28626.8h2.2A3.6A
C75 Viper 2,7452,4122569.422B**5.7647.227%B++N/A61.8A++8.5C++25939h6.7A14.1B**
C150 Dalton 4,1302,09720810.082C**6.4231.886%DN/A56.1B**54.4A*76137.4h3.1B++9.7B+
Lasher X2 2,0692,0541,6191.269B+2.3931.471%B++2.045%D--31.2C+N/A8165.8h16.4B++52.1B++
Pulsar C 1,9821,9451,9470.999C+2.6625.822%C**14.859%D**9DN/A27217.3h10.4B+40.1B+
S12 Renegade 1,9401,8763535.314B+1.6549.38%B*3.465%C--64.9B2.2C++14628.9h2.6B++5.3B++
Orion VS54 1,5251,5181,2921.175C+2.4922.305%C**17.721%D--26.4CN/A11557.6h12.7C*57C++
Hornet Missiles 1,6991,4412557.64U53.9879.608%A*1.527%C+335.1S60B*14924.3h4B*5.1B**
SVA-88 1,4191,4045752.442B+1.2227.636%B++23.718%C42.8C+N/A11232.8h10B++36.3B+
Serpent VE92 1,3851,3659391.454B2.2127.778%B*13.993%D*17.1C--N/A5179.8h11.1B+39.8B+
M60-A Bulldog 1,4171,3259147.222S143.5674.097%M+1.887%C-203.8S14.2M5286.5h3.9A5.3A
Sirius SX12 1,3191,2991,0551.231C*2.4328.523%B++10.085%D*12.7DN/A40102.4h11.6B*40.6B++
M60-A Bulldog 1,3191,22211111.091S107.4373.601%M1.637%C--174.6S13.9M+4657h4.1A5.5A
Flare VE6 1,2151,1995832.057B*1.6123.524%C++19.516%D38.2C+N/A10331.4h8.7B*37B+
Supernova PC 1,5811,1922444.885C+1.2258.962%B**1.51%D24.4C++8C+18348.8h3.9B*6.5B**
M40 Fury 1,4211,1808513.882A10.2245.202%B**N/A78.7A16.1A47215h10.5B++23.2B*
VX29 Polaris 1,1691,1626571.769B1.8923.501%C+16.523%D-35.2CN/A8433h11.5B+48.9B
Solstice SF 1,1801,1591,2680.914C+2.7528.959%B*11.389%D--11.5DN/A41100.4h11.2C++38.5B+
Pulsar LSW 1,1641,1577021.648C*2.0223.454%C+17.2%D--35CN/A10733.1h11.5B+49B
C-4 1,4751,0973792.894B**0.7730.337%B++N/A89.2C++30.7C++83312.3h1B**3.3B*
Skyguard 1,8141,0642194.858B++1.1942.066%A*1.88%C+16.5B11.6B+19364.4h111B+263.9B**
Solstice VE3 1,0711,0501,0021.048B+2.6227.941%B**12.476%D*7.5DN/A32140.8h14.3B51.2C**
Saron HRB-H 1,8531,0351566.635C**2.9767.196%A+N/A45.8B+36.2A51122.6h22.8B33.9B++
Aphelion VEX-4H 1,7681,0321188.746B5.0844.045%C+2.616%C46.9B33.5B++37822h40.2B*91.3B++
Proton II PPA-H 1,0339869610.271C+6.6148.047%A1.217%C-118.8B++5.7C+3208.3h8.4B+17.5B*
Antares LC 1,5859551665.753M+2.0934.723%B1.99%C++27.5B+18.2B+26934.7h64.4B++185.4B++
M60-A Bulldog 9999385716.456A+12.7959.358%A*1.493%C++100.9A*6.6C+4259.3h4A6.8A
Maelstrom Turbo Laser 1,6619373682.546C**1.1235.401%B+2.775%C++17.5C+13.6C**20353.4h77.2B+218.1B+
Sticky Grenade 8548531853N/A849.3467.541%A++N/A2132.5M2.5D--66180.4h1.1A1.7B**
M40 Fury 9097814318.163A14.5039.641%B2.049%C++86.8A14.2B+6149h9.8B++24.7B*
M12 Kobalt-F 7757472353.179B+0.4830.045%B**5.355%D-35.4C++1.3C+8821.1h10.2B++33.9B++
Tank Mine 1,2077421285.797A++2.1371.638%MN/A121.6C**76.2B+14276.1h2.5D--3.5A+
Quasar VM1 6986862772.477B+1.1923.397%A+18.076%C+24.3C++N/A7928.2h13.1B++56.1B+
NS Decimator 1,0786572043.221A**0.4464.127%B+1.674%C40.1C*25.7B**37916.4h4.3C**6.7B+
NS-44 Commissioner 6366244621.351B2.3136.919%C+14.423%D*21.8C-N/A6928.6h3.3B+9B+
L105 Zephyr 662618649.656C*5.9953.374%AN/A65.7B++4.7D3049.4h4.8B**9.1B**
Saron HRB 1,0735931533.876C0.2150.239%B++N/A19.6C--15.9C+61030.2h23.3C+46.3B+
H-V45 5905843701.578C++2.0925.195%C*15.069%D-31.1C+N/A9418.8h11.9B+47.2B+
Phobos VX86 5705674071.393C++2.2766.575%B++6.702%D**32C--N/A8117.7h2.1B+3.2B+
Cosmos VM3 5345283001.76C+1.9021.92%B*14.015%D*26.7CN/A8319.8h14.8C+67.4B+
Proton II PPA 5144914012.275C+8.6125.196%C++1.833%C+65.5B3.1C2567.5h7B*27.8B*
M60-G Bulldog-H 5514892519.56B+15.9051.734%C*N/A99.8B+12.7C+2754.9h4.6B++8.8B++
Ghost 4354331093.972B+0.3146.802%B**51.27%F38C+N/A13411.4h2.2C*4.8B+
Artemis VX26 4144112441.684C**1.9831.832%B*14.842%D*28.2CN/A7714.6h10.1B*31.8B*
Plasma Grenade 4154071407N/A403.3457.231%A+N/A678.3B*13.3B+24080.6h3.2B+5.6B*
S1 6904026930.58C+3.0864.914%B*1.741%D17.9C--12.9C+29422.4h7.8C12C++
E540 Halberd 722402695.826C2.1659.346%A+2.488%C++24.5D19.5B++181316.4h6.5C-10.9B+
Nebula VM20 3993901153.391B+0.2726.848%A++20.256%C+40.2BN/A1149.7h12.8B**47.7B**
M12 Kobalt 3903851232.083A28.4218.247%C+10.39%F96.3B*1.3D--3574h13.7B**75.1B+
Thanatos VE70 3903843401.129C**2.5345.131%B+14.323%C26.9C+N/A10114.3h4.3B+9.6B+
Proximity Mine 3843821083.537C+0.1368.455%M++N/A119.4C+N/A3923.2h1.1A**1.6A*
Terminus VX-9 3513441103.127B*0.5428.166%B+22.674%C--49.9B+1B++1536.9h9.5B**33.8B*
E540 Halberd-H 541301684.426C0.7668.804%A+1.329%C35.4C-28.2B*4948.5h7.4C-10.8C++
M12 Kobalt 290283835.375B**31.7120.308%B+13.781%D--113.2B**2.8C5132.5h14B*68.9B+
AP30 Shredder 591279604.65C0.9936.3%C*1.792%C30C+33.5B**8589.3h78.3B+215.7B+
NS-30 Vandal 2812771022.716B+0.9533.694%C++18.051%D--33.8CN/A948.2h4.9B++14.7B+
L100 Python HEAT 364268416.537B+2.8758.794%B++N/A32.3C++11.6C+3218.3h3.5A5.9B**
Comet VM2 3932632491.056C++2.6148.092%B+4.563%C++8D4C+10432.9h20.9C**43.5B
Quasar VM1 268262445.955A++2.2927.885%A++21.756%C++47.6B++1.1B+1155.5h9.4A+33.7B**
Ursa 2542521042.423A1.2424.392%C**19.444%D22.3DN/A7211.3h10.2B+41.9B+
VX6-7 250249733.411A++0.2529.38%B*21.285%C+34.6C+N/A1307.2h10.1B++34.4B++
Nyx VX31 247245703.5B**0.1639.086%B*24.49%D54.4B+N/A1534.5h5.1B+13B+
Eridani SX5 245244633.873M0.2131.478%B**10.656%D*50.8B+N/A1974.8h9B**28.7B++
VE-H Maw 2492411032.34B*1.3227.675%B+20.332%D47.3C+1.6A1315.1h10.4C**37.5B+
Cosmos VM3 2492401771.356C2.3116.592%C+15.417%D17D-N/A5714.1h18.4D-111.1C+
M60-G Bulldog 290236337.152B*3.4948.168%A2.119%C-42.1B*9.6B*3405.6h7.2C**15B++
CAS 14-E 2432331233U229.3445.776%A++1.288%D291.3S12.5A++6670.8h17.6B*38.4B**
Nebula VM20 233230902.556C**1.1127.566%A++19.13%C31.9C+N/A977.2h16.6C*60.1B++
Comet VM2 3352262081.087C+2.5850.482%B+3.54%C8.1D3.9D9728h23.4B46.4B+
Hunter QCX 2192191121.955A++1.7166.791%A+48.858%A+13.6C+N/A3816.1h2.5B+3.7B+
Parallax VX3 211211494.306B0.6450.777%A++83.886%B++17.2DN/A7112.3h1.9B+3.7B*
M40 Fury-H 2272051910.789C+7.1345.099%C**N/A89.1C++9.6C-3522.3h6.5B+14.5B++
Dual-75 Duster 2252011020.1B*16.4446.814%B*N/A91.4B+10.9A++3682.2h4.6B*9.9B*
XM98 191190981.939C+1.7240.819%B+83.684%B**11.9D-N/A4516h1.7A4.2B*
M12 Kobalt 185180360A++56.3422.229%C+20%B+163.6B**4.5C3281.1h13.4B++60.4B++
V30-F Starfall 272177404.425A++0.7658.578%C--N/A32.8B+17.6C**1935.4h10.8B*18.4B*
NS-03 Thumper 172168503.36S0.3036.857%B+N/A76.4M1.8B*1652.2h4A10.9B**
NS-11C 165163562.911A*0.7531.775%A+17.178%C42.9B++N/A2193.8h11.1B*35B*
Eidolon VE33 1541511640.921C+2.7426.083%C17.219%D*6.4D-N/A3023.5h8.1B+31.2C**
M60-G Bulldog 182144169B*5.3452.74%A1.389%D--48B+12.7B+4813h8.6C16.2B+
Manticore SX40 1431362280.596C3.0731.768%C**15.441%D-8.7D-N/A3115.6h9.6C--30.2C+
MANA Anti-Personnel Turret 1331321011.307N/A2.3619.091%UN/A1320U10U4126900.1h24.9T*130.2T*
Force-Blade 22412717,0310.007C-3.6643.072%B**N/A0.1DN/A01432.1h5.2D*12C+
Anti-Vehicle Grenade 1701251125N/A121.3465.795%A++N/A312.5C112.5C*26980.4h5.2C**8B++
Blueshift VM5 125122215.81A+2.1525.248%B**27.049%B**42.1B+1B+1872.9h14.6B+57.8B++
M202 Wyrm 1501161116S112.3464.573%B**6.897%M128.9C**37.8D6500.9h26.4B*40.9B**
Spear Anti-Vehicle Phalanx Turret 179115235C1.3436.716%D2.609%D34.8C+19.4C+8863.3h7.8B+21.3C++
Blueshift VM5 112110215.238A1.5725.841%A22.727%C**37.9C*N/A1732.9h16.3C+62.9B+
M20 Basilisk 158110215.238B**1.5749.048%B**4.545%C-26.2B+11.4B**4254.2h89C**181.4B++
A30 Walker 18490332.727C+0.9435.854%A*N/A13.6B**14.2A++2026.6h202.6C+565B*
Coyote Missiles 16483711.857S8.1970.9%A**N/A46.1C++45A++6021.8h71.8D**101.2C
M20 Basilisk 11680810M++6.3451.183%A2.5%D*33.3B*15A6192.4h86.8B+169.6B*
MANA Anti-Vehicle Turret 17075243.125C**0.5465.314%C*1.333%D750C-950B1467290.1h10.9D16.8C
NS Baron G5AE 7068441.545C*2.1244.02%C8.824%D*18.9D-N/A593.6h5.3D-11.9C+
M60-G Bulldog 7167167S63.3465.227%AN/A223.3S13.3C5770.3h4.5B**6.9A++
NS-11P 6767561.196C+2.4717.777%D*10.448%D**22.3CN/A1213h12B++67.7C+
Lancer VS22 13267661.015C*2.6563.713%C**1.493%C+8.3D8D3308.1h27.3C+42.8C++
NS-AM7 Archer 10066700.943B**2.7263.585%B++1.515%F7.2C+3.7B++769.2h17.2C**27B+
Deimos VA29 6665213.095A+0.5793.233%M7.692%D**36.1CN/A1591.8h1.9B*2B*
Corvus VA55 6262810.765C2.9017.637%D*11.29%F-11.7D-N/A915.3h13.8C78.1D
NS-10 Burster 10762591.051C*2.6146.415%A**8.065%C*4.2D3C9714.9h197.9D*426.3B
A30 Walker 11761551.109C--2.5526.621%B+N/A7.9D-7.3D2287.7h193.5D726.9C
Pulsar VS1 6161620.984C+2.6825.379%B16.393%D21.8CN/A3202.8h15.9C62.7C*
Aspis Anti-Aircraft Phalanx Turret 11355183.056C+0.6131.994%B**N/A9.2C9.7C+3266h190.5D-595.4C**
Beamer VS3 51511010.505C3.1615.196%F-11.765%D**8.4D-N/A776.1h9.8C++64.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon362,5843.5h
Anti-Vehicle MANA Turret95801.2h
Nano-Armor Kit1,3393,203,709363.5h
Nanite Revive Grenade0650h
Medical Applicator12557,0675.1h
Rocklet Rifle01200.1h
Spitfire Auto-Turret12520.2h
Restoration Kit14617015h
Motion Spotter58610.6h
Deconstruction Tool01650.1h
Shield Recharging Field21890.1h
Recon Detection Device664,2179.1h
Ammunition Package373,6553.1h
Medical Kit1,2206,513134.9h
Anti-Infantry MANA Turret263321h
Nano-Repair Grenade02220.1h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


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