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Deputy Director AlexanderWhite[TM7] AlexanderWhite
NC BR 92

KDR: 4.73

Score: 43.7m

Last Seen: Jan 26th, 2020 8:49 PM
- OFFLINE - 65.5 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Miller - Outfit Leader of The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 2
Level Progress (to 93): 4%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GD-22S NS Decimator NS-44 Commissioner AE M30 Mustang AH MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,005,149 MLG Score: 6399
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.546%41.731%119140119276,4996.08875-1.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.273%1.359A3.072M++-1.118D*HEAD ++ (~27.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.571B+9.10.37C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.348%0.678%1480212304,5745762867.927211594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.301%1.697A++-0.782D--1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.904B*8.10.845B*7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.53%3.922%1442123081610022950.814371276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.133%0.914B*0.939B*-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.60.708B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.344%12.581%5821012223,0927316114.22982505%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%0.382C**1.741A++0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.786B++10.60.742B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.992%78.739%5823122921,6592403449.00957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.381%1.03B**0.732B++0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.90.408B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 2
43.7m193.4%464 (27.8k)381 (22.9k)4.72665120,59125,5134.9833892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12321042026.636%42.271%112604:2939

13% Combat Medic11% Engineer43% Heavy Assault28% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMJan 29th, 2020 12:46 AM (8h) (PST)Jan 26th, 2020 5:12 PM (3d) (PST)Jan 26th, 2020 4:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7691616081.0530.2230.4452.1050.0366399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,1349,68636,448631327126222,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1909.5h/79.6d 6,550 50,975 38,014 241.2k 3,142 8,412 4,149 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:22,828
Deaths:3,863
KDR:5.909
Accuracy:28.475% B+
HSR:43.898% A*
NS-15M2
A*
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% C**
HSR:42.834% A*
GD-22S
A++
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A++
NC6 Gauss SAW
A+
Kills:2,017
Deaths:373
KDR:5.408
Accuracy:25.445% B*
HSR:33.069% A+
NC6A GODSAW
B*
Kills:1,990
Deaths:375
KDR:5.307
Accuracy:29.403% C++
HSR:33.668% B*
EM1
A+
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A+
NS-15 Gallows
A*
Kills:1,205
Deaths:203
KDR:5.936
Accuracy:31.647% B+
HSR:51.784% A*
MGR-L1 Promise
M
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B+
HSR:44.275% M
NSX Naginata
A*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:25.351% B+
HSR:43.966% A*
NSX-P Naginata
A*
Kills:745
Deaths:147
KDR:5.068
Accuracy:30.470% A+
HSR:44.832% A*
NS-15M AE
A*
Kills:741
Deaths:151
KDR:4.907
Accuracy:31.353% B**
HSR:44.669% A*
Kills:44,118
Deaths (as Heavy Assault):7,856
Deaths (to Heavy Assaults):7,292
KDR:5.61584
Kill Difference:36,262
Playtime:823.583 hours
Usage:43%
Score:19.835m
Score/min:401
Accuracy (listed only):27.716%
HSR (listed only):41.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M+
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% B*
HSR:42.110% M+
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
AF-19 Mercenary
M*
Kills:1,177
Deaths:252
KDR:4.671
Accuracy:27.460% B**
HSR:41.971% M*
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B*
HSR:41.262% A*
GD-7F
S
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:28.801% B*
HSR:43.638% S
AF-4A Bandit
M++
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:29.046% B++
HSR:41.930% M++
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
Razor GD-23
S
Kills:335
Deaths:92
KDR:3.641
Accuracy:32.782% A+
HSR:47.761% S
MGR-C1 Charger
M+
Kills:276
Deaths:69
KDR:4
Accuracy:30.561% B++
HSR:43.478% M+
NSX-P Tanto
M
Kills:256
Deaths:41
KDR:6.244
Accuracy:29.764% B++
HSR:43.750% M
NSX-P Tengu
A+
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% B++
HSR:32.500% A+
Blitz GD-10
M**
Kills:137
Deaths:43
KDR:3.186
Accuracy:30.117% B**
HSR:39.416% M**
Kills:11,591
Deaths (as Light Assault):2,440
Deaths (to Light Assaults):3,976
KDR:4.75041
Kill Difference:9,151
Playtime:66.938 hours
Usage:4%
Score:1.377m
Score/min:343
Accuracy (listed only):31.423%
HSR (listed only):40.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:21,476
Deaths:2,419
KDR:8.878
Accuracy:41.950% B+
HSR:78.693% B**
NS-44 Commissioner AE
B*
Kills:2,988
Deaths:1,553
KDR:1.924
Accuracy:40.526% C+
HSR:33.099% B*
MGR-S1 Gladius
M+
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% B*
HSR:42.110% M+
NS-44 Commissioner
B**
Kills:1,910
Deaths:914
KDR:2.090
Accuracy:40.170% B+
HSR:30.733% B**
NSX Tomoe
A
Kills:1,326
Deaths:287
KDR:4.620
Accuracy:29.527% C++
HSR:49.774% A
NS-357 Underboss
A++
Kills:1,163
Deaths:580
KDR:2.005
Accuracy:43.628% B*
HSR:38.951% A++
AF-6 Shadow
M
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B++
HSR:49.269% M
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B*
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% A**
NS-AM7 Archer
A++
Kills:302
Deaths:159
KDR:1.899
Accuracy:61.012% C**
HSR:35.099% A++
NS-45 Pilot
A
Kills:265
Deaths:132
KDR:2.008
Accuracy:32.681% C*
HSR:36.604% A
NC4 Mag-Shot
A*
Kills:168
Deaths:118
KDR:1.424
Accuracy:30.222% B+
HSR:34.524% A*
NSX-P Tengu
A+
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% B++
HSR:32.500% A+
Blitz GD-10
M**
Kills:137
Deaths:43
KDR:3.186
Accuracy:30.117% B**
HSR:39.416% M**
Soldier Soaker
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:25.126% D--
HSR:20.472% B**
NSX Daimyo
B*
Kills:123
Deaths:28
KDR:4.393
Accuracy:47.253% B*
HSR:84.553% F*
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
Kills:37,069
Deaths (as Infiltrator):7,542
Deaths (to Infiltrators):4,947
KDR:4.91501
Kill Difference:29,527
Playtime:543.528 hours
Usage:28%
Score:11.900m
Score/min:365
Accuracy (listed only):37.784%
HSR (listed only):44.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M+
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% B*
HSR:42.110% M+
NC9 A-Tross
A**
Kills:1,205
Deaths:290
KDR:4.155
Accuracy:29.103% B++
HSR:41.411% A**
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.537% C++
HSR:45.156% A*
NC1 Gauss Rifle
M
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:28.335% B**
HSR:40.306% M
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C*
HSR:43.809% A++
GR-22
M++
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:29.791% B**
HSR:42.295% M++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B
HSR:40.240% A*
Reaper DMR
A*
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% A*
Carnage AR
M++
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M++
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NS-11P
S
Kills:938
Deaths:234
KDR:4.009
Accuracy:31.253% A++
HSR:47.015% S
NSX-P Tengu
A+
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% B++
HSR:32.500% A+
Blitz GD-10
M**
Kills:137
Deaths:43
KDR:3.186
Accuracy:30.117% B**
HSR:39.416% M**
Kills:14,016
Deaths (as Combat Medic):2,960
Deaths (to Combat Medics):2,270
KDR:4.73514
Kill Difference:11,056
Playtime:255.027 hours
Usage:13%
Score:5.602m
Score/min:366
Accuracy (listed only):31.112%
HSR (listed only):41.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A
HSR:46.076% M++
AF-19 Mercenary
M*
Kills:1,177
Deaths:252
KDR:4.671
Accuracy:27.460% B**
HSR:41.971% M*
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B*
HSR:41.262% A*
GD-7F
S
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:28.801% B*
HSR:43.638% S
AF-4A Bandit
M++
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:29.046% B++
HSR:41.930% M++
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
Razor GD-23
S
Kills:335
Deaths:92
KDR:3.641
Accuracy:32.782% A+
HSR:47.761% S
MGR-C1 Charger
M+
Kills:276
Deaths:69
KDR:4
Accuracy:30.561% B++
HSR:43.478% M+
NSX-P Tanto
M
Kills:256
Deaths:41
KDR:6.244
Accuracy:29.764% B++
HSR:43.750% M
Kills:9,100
Deaths (as Engineer):1,906
Deaths (to Engineers):3,380
KDR:4.7744
Kill Difference:7,194
Playtime:216.281 hours
Usage:11%
Score:4.981m
Score/min:384
Accuracy (listed only):30.055%
HSR (listed only):43.226%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:2,725
V. Kills:149 N/A
Deaths:210
KDR:12.976
Accuracy:55.381% C+
KPH:73.400 B++
VKPH:4 C
Breaker Rocket Pods
A*
Kills:1,849
V. Kills:120 N/A
Deaths:37
KDR:49.973
Accuracy:51.701% B
KPH:257.100 A*
VKPH:16.700 C++
Kills:4,574 (2,725 + 0)
Deaths:247
KDR:18.518
VKDR:1.089
Vehicle Kills:269
Kill Difference:4,327
Playtime:44.299 hours
Usage:2%
Score:0.743m
Score/min:279
Piloting Accuracy:55.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:585
V. Kills:193 302%
Deaths:21
KDR:27.857
Accuracy:51.564% C-
KPH:52.600 A+
VKPH:17.300 C+
Kills:585 (585 + 0)
Deaths:21
KDR:27.857
VKDR:9.190
Vehicle Kills:193
Kill Difference:564
Playtime:11.126 hours
Usage:1%
Score:0.171m
Score/min:256
Driving Accuracy:51.564%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:231
V. Kills:94 243%
Deaths:22
KDR:10.500
Accuracy:48.360% C
KPH:33.200 B*
VKPH:13.500 C
E540 Halberd
S
Kills:159
V. Kills:48 324%
Deaths:11
KDR:14.455
Accuracy:47.943% B+
KPH:72 S
VKPH:21.700 A+
Enforcer ML85
A*
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.879% B+
KPH:43.300 A*
VKPH:19.900 B+
Kills:475 (231 + 244)
Deaths:43
KDR:11.047
VKDR:4.209
Vehicle Kills:181
Kill Difference:432
Playtime:11.130 hours
Usage:1%
Score:0.268m
Score/min:402
Driving Accuracy:48.360%
Gunner Accuracy:45.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,164
V. Kills:42 N/A
Deaths:51
KDR:22.824
Accuracy:57.143% B+
KPH:185.300 A+
VKPH:6.700 C
E540 Halberd-H
A
Kills:878
V. Kills:335 261%
Deaths:74
KDR:11.865
Accuracy:62.013% B++
KPH:66.100 A
VKPH:25.200 B+
M96 Mjolnir-H
A++
Kills:389
V. Kills:204 190%
Deaths:33
KDR:11.788
Accuracy:48.499% C+
KPH:84.500 A++
VKPH:44.300 B**
M12 Kobalt-H
B**
Kills:122
V. Kills:3 N/A
Deaths:1
KDR:122
Accuracy:27.414% B**
KPH:160.400 B*
VKPH:3.900 C+
Kills:2,553 (0 + 2,553)
Deaths:159
KDR:16.057
VKDR:3.673
Vehicle Kills:584
Kill Difference:2,394
Playtime:24.934 hours
Usage:1%
Score:0.624m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:27.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:261
V. Kills:7 N/A
Deaths:4
KDR:65.250
Accuracy:23.413% B**
KPH:112.600 A+
VKPH:3 B
M20 Basilisk
A+
Kills:122
V. Kills:29 407%
Deaths:12
KDR:10.167
Accuracy:43.887% B++
KPH:38.200 A+
VKPH:9.100 B+
M12 Kobalt
A++
Kills:118
V. Kills:2 N/A
Deaths:4
KDR:29.500
Accuracy:25.443% A++
KPH:122.400 A+
VKPH:2.100 C
M40 Fury
B+
Kills:103
V. Kills:17 N/A
Deaths:7
KDR:14.714
Accuracy:32.226% C
KPH:56 B+
VKPH:9.200 C+
M20 Basilisk
A*
Kills:80
V. Kills:22 348%
Deaths:8
KDR:10
Accuracy:40.612% C**
KPH:46.900 A*
VKPH:12.900 B**
Kills:684 (0 + 684)
Deaths:35
KDR:19.543
VKDR:2.200
Vehicle Kills:77
Kill Difference:649
Playtime:10.023 hours
Usage:1%
Score:0.188m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:40.612%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 23,00122,8283,8635.909A1.1828.475%B+43.898%A*84.5AN/A220270h8.9B++31.2B+
SAS-R 21,52021,4762,4198.878A*4.1541.95%B+78.693%B**71.7AN/A175299.4h1.9B++4.4B++
NS-15M2 6,3336,2871,1085.674A++0.9525.604%C**42.834%A*69.1B++N/A17491h10.4B++40.5B+
GD-22S 4,3634,3398545.081A*0.3525.628%B+37.405%A++68B**N/A22863.8h9.1B*35.4B+
NS Decimator 4,3403,3809683.492M1.2362.395%C++3.846%A+51.1B*14.5C25066.1h3.8B+6.1B+
NS-44 Commissioner AE 2,9992,9881,5531.924B+2.8040.526%C+33.099%B*60C**N/A16349.8h2.8B++6.9B+
M30 Mustang AH 2,8742,72521012.976B*8.2555.381%C+N/A73.5B++4C19337.1h6.3B+11.4B+
MGR-S1 Gladius 2,2412,2183905.687M++0.9631.648%B*42.11%M+78.1A+N/A20628.4h9.6B30.4B+
NC6 Gauss SAW 2,0392,0173735.408M++0.6825.445%B*33.069%A+78.8A*N/A31725.6h8B++31.4B++
NC6A GODSAW 2,0171,9903755.307A+0.5829.403%C++33.668%B*69.6C**N/A21928.6h9.8C+33.3C++
NS-44 Commissioner 1,9171,9109142.09B**2.6440.17%B+30.733%B**60.8B**N/A16531.4h2.9B**7.2B++
Breaker Rocket Pods 1,9691,8493749.973S45.2551.701%BN/A256.8A*16.7C++7287.2h10.7B*20.8B++
EM1 1,6351,6273884.193M++0.5324.691%B+32.637%A+74A+N/A19922h10.8B*43.6B+
NSX Tomoe 1,3321,3262874.62A*0.1129.527%C++49.774%A43.3C++N/A11730.6h12.6B+42.8B+
Frag Grenade 1,2871,27711277N/A1,272.2751.027%B++N/A608.1B+4.8D20162.1h3.1B++6.1B++
NC9 A-Tross 1,2151,2052904.155A**0.5729.103%B++41.411%A**57.1B**N/A14521.1h8.4B*28.9B*
NS-15 Gallows 1,2191,2052035.936A+1.2131.647%B+51.784%A*113.7B**1.3C++30010.6h10.1B+31.8B+
NS-11CB 1,2211,1992574.665M**0.0627.074%B+39.867%M46.8B+N/A11725.6h12.9B+47.6B+
Gauss Rifle Burst 1,1951,1872604.565B**0.1628.537%C++45.156%A*49.7C++N/A11423.9h10.4B36.6B
Warden 1,1921,1851577.548S2.8235.377%A46.076%M++62A**N/A21719.1h6.8B*19.2B*
MGR-L1 Promise 1,1871,1792195.384M++0.6626.816%B+44.275%M66.2B*N/A20217.8h11.4B*42.6B+
AF-19 Mercenary 1,1931,1772524.671S0.0627.46%B**41.971%M*52.5A++N/A22822.4h10.2B*37.1B++
NC1 Gauss Rifle 1,1831,1762554.612M++0.1128.335%B**40.306%M46.1AN/A17925.5h10.4B*36.8B*
Gauss Compact Burst 1,1831,1732295.122A*0.4031.825%B*41.262%A*100.3A*N/A34611.7h9.8B+30.7B++
GD-7F 1,1841,1712774.227M*0.5028.801%B*43.638%S68.5A+N/A21817.1h11.5B+40B+
AF-4A Bandit 1,1831,1712874.08M0.6529.046%B++41.93%M++80.8A++N/A21214.5h9.6B+33.2B+
NSX Yumi 1,1781,1712434.819A**0.0927.841%C*43.809%A++47.6B+N/A15024.6h10.1B++36.4B+
GR-22 1,1861,1682734.278A*0.4529.791%B**42.295%M++77.4A*1.2A+21015.1h11.5B++38.5B*
Gauss Prime 1,1811,1682464.748A*0.0228.544%B40.24%A*46.5C++N/A10225.1h11.3C+39.6C**
Reaper DMR 1,1711,1662285.114A0.3928.52%B+42.453%A*47.6B+N/A12824.5h8.1B*28.5B++
C85 Canister-H 1,2061,1645122.824B*18.1057.143%B+16.924%A++184.8A+6.7C4556.3h5.6B+9.8B++
NS-357 Underboss 1,1641,1635802.005B**2.7243.628%B*38.951%A++96.9A++N/A26612h3.1B**7B**
AF-6 Shadow 1,1651,1631676.964M*2.2439.497%B++49.269%M78.1AN/A17514.9h5.4C*13.6B+
NS-30 Vandal 1,1681,1621368.544M++3.8238.408%B*50%M+78A+N/A19214.9h5.1B+13.4B++
Carnage AR 1,1691,1612404.838M0.1129.195%B*44.186%M++48.8B++N/A13623.8h12.3B+42B++
NSX Tengu 1,1671,1612295.07M**0.3440.96%B++32.472%A++38.1C+N/A8830.5h13C*31.7B+
NSX Naginata 1,1691,1601756.629S1.9025.351%B+43.966%A*67.4B*N/A19617.2h10.3B+40.6B+
AF-18 Stalker 1,1691,1602953.932A*0.7929.025%C**37.672%A**55.8B**N/A13320.8h11B++37.9B+
NSX Tanto 1,1651,1572454.722M**0.0027.859%C**42.524%M38.7C*N/A9629.9h11.6B+41.5B+
Shrike 1,3129893992.479M++2.2560.34%B+3.539%B+43.4A+14.2C*33122.8h4.9B*8.1B*
NS-11P 9569382344.009M0.7231.253%A++47.015%S78.8A**1.5A*20611.9h11.7B*37.5B**
E540 Halberd-H 1,2138787411.865B+7.1462.013%B++1.481%C66A25.2B+37413.3h4.8B++7.7B*
C-4 1,0878783032.898B**1.8329.225%B+N/A92.4C++22C--6239.5h1.4C*4.7B+
NSX-P Naginata 7527451475.068M**0.3430.47%A+44.832%A*112.9A*1.1C+3136.6h9.8B++32.1B*
NS-15M AE 7427411514.907A0.1831.353%B**44.669%A*96.2AN/A2627.7h11B34.9B+
L100 Python AP 7785852127.857M**23.1351.564%C-3.59%B*52.7A+17.4C+25611.1h3.5B**6.8B**
MANA Anti-Personnel Turret 588573946.096N/A1.3733.453%UN/A5730U150U11062100.1h16.7T*49.9T*
Tank Mine 584405488.438M++3.7137.609%C**N/A168.8A74.6B+11892.4h1.9C+5.1B++
M96 Mjolnir-H 5933893311.788A**7.0648.499%C+1.028%C*84.6A++44.3B**4864.6h22.6A46.6B**
Auraxium Mag-Cutter 37837417,7350.021C4.7125.745%C4.545%C0.3CN/A11268h1.7B*6.6B+
Razor GD-23 338335923.641M**1.0932.782%A+47.761%S90.5M*N/A3763.7h9.9B*30.3B++
NS-AM7 Archer 3593021591.899M++2.8361.012%C**35.099%A++18.6A*3.5B+8916.2h10.8B*17.7B*
Sticky Grenade 2912821282N/A277.2753.218%C+N/A940C+30A27360.3h2.3C++4.3C++
Anti-Vehicle Grenade 3592801280N/A275.2740.426%D*N/A233.3D65.8C14121.2h6.3C+15.6C--
MGR-C1 Charger 283276694M**0.7330.561%B++43.478%M+65.7B**1.7A+1944.2h12B+39.4B+
NS-45 Pilot 2652651322.008B+2.7232.681%C*36.604%A120.5A++N/A3372.2h5B**15.2B*
M12 Kobalt 268261465.25S60.5223.413%B**26.054%A++113.5A+3B3762.3h14.3B**61.1B++
NSX-P Tanto 256256416.244S1.5229.764%B++43.75%M94.8M+N/A3492.7h10.5B*35.4B*
Titan-150 AP 3252312210.5B+5.7748.36%C4.762%A33B++13.4C3757h4B+8.2B+
Bouncing Betty 1991991811.056A**6.3346.219%C**N/A124.4C+N/A4901.6h2.5F5.4C--
NC05 Jackhammer AE 194193613.164B**1.5651.899%B+26.425%A*80.4B+N/A2732.4h4.5C++8.6B
Hawk GD-68 279177593S1.7362.191%C+2.26%C+23.9B+13.8B++2787.4h7.8C**12.6C**
NC4 Mag-Shot 1691681181.424B**3.3030.222%B+34.524%A*46.7B**N/A2473.6h5.7B*18.8B++
NSX-P Tengu 160160295.517S0.7940.608%B++32.5%A+100A*N/A3041.6h9.5B*23.5B++
E540 Halberd 2071591114.455B*9.7347.943%B+9.434%M**72.3S21.8A+4212.2h3.8A+7.9A
Blitz GD-10 138137433.186A*1.5430.117%B**39.416%M**68.5A++N/A5262h15.6C++51.9B+
Soldier Soaker 127127542.352B**2.3725.126%D--20.472%B**84.7B**N/A2221.5h5.1B+20.3C++
NSX Daimyo 123123284.393B+0.3347.253%B*84.553%F*53.5C++N/A1752.3h3.8D**8.1C-
M12 Kobalt-H 1251221122U117.2727.414%B**31.967%M+152.5B++3.8C4400.8h14.7C*53.6B++
M20 Basilisk 1511221210.167M**5.4443.887%B++11.475%A*38.1A+9.1B+2533.2h58B**132.1B**
M12 Kobalt 120118429.5A*24.7725.443%A++27.119%A++118A+2C-4121h16.5B+65B*
M40 Fury 120103714.714A+9.9932.226%C3.884%A**57.2B+9.4C+2731.8h12.4B38.6C*
Spear Anti-Vehicle Phalanx Turret 11388422A**17.2755.609%A4.545%B110S31.3B**9070.8h5.2B**9.4B**
Enforcer ML85 12485108.5B++3.7745.879%B+1.176%D42.5A*19.5B+4742h9.8B**21.4B**
M20 Basilisk 10280810M**5.2740.612%C**7.5%B++47.1A**12.9B**3271.7h60.2B**148.2B**
Mag-Cutter 67673,2710.02C+4.7129.787%C++4.478%C0.3CN/A2209.3h1.7B++5.6B+
NC14 Bolt Driver 606096.667A*1.9437.748%B83.333%B**33.3B++N/A6481.8h1.9B**5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63,5652.2h
Nanite Revive Grenade01,1820.3h
Medical Kit2,76822,11591.2h
Medical Applicator195227,09915.1h
Restoration Kit1189544.4h
Motion Spotter7035,15414.7h
Deconstruction Tool02560h
Recon Detection Device35740.9h
Ammunition Package145,2171.5h
Nano-Armor Kit115188,08711.1h
Anti-Infantry MANA Turret293,8742.6h
Nano-Repair Grenade01180h
Snowman Soldier51620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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