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Brigadier AlexanderWhite[TM7] AlexanderWhite
NC BR 80

KDR: 4.75

Score: 39.8m

Last Seen: Sep 15th, 2019 1:42 PM
- OFFLINE - 172.7 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Miller - Outfit Leader of The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
Level Progress (to 81): 37%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GD-22S NS-44 Commissioner AE NS Decimator M30 Mustang AH NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,597,323 MLG Score: 6073
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.203%41.256%116435117968,1146.1045-1.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.449%1.314A3.072M++-1.25D**HEAD ++ (~27.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.565B+90.367C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.345%0.735%1438212123,9445122527.703121559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.155%1.618A+-0.693D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.904B*8.30.846B*7.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.465%3.99%152212128029322900.860515276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%0.902B*1.23B**-1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.806B++3.70.7B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.349%11.639%620912052,9046616004.39334483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%0.429B1.715A++0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.795B++10.40.749B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.808%78.36%6203121119,7322146409.1905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.126%1.005B**0.693B+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+1.90.402B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
39.8m197.5%458 (27.5k)376 (22.6k)4.74809107,53022,6475.016680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214920526.324%41.882%110304:4033

13% Combat Medic11% Engineer43% Heavy Assault29% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMSep 22nd, 2019 12:19 PM (67m) (PST)Sep 15th, 2019 9:50 AM (7d) (PST)Sep 15th, 2019 9:42 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451545911.0170.2140.4262.0800.0366073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7239,26035,463611326125222,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1762.8h/73.4d 6,081 45,036 33,872 220k 2,910 7,719 3,842 78.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:21,200
Deaths:3,583
KDR:5.917
Accuracy:28.376% B++
HSR:43.646% A**
NS-15M2
A*
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% C**
HSR:42.834% A*
GD-22S
A++
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A++
NC6 Gauss SAW
A+
Kills:2,017
Deaths:373
KDR:5.408
Accuracy:25.445% B**
HSR:33.069% A+
NC6A GODSAW
B*
Kills:1,967
Deaths:369
KDR:5.331
Accuracy:29.220% C+
HSR:33.350% B*
EM1
A++
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A++
MGR-L1 Promise
M
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B+
HSR:44.275% M
NSX Naginata
A*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:25.351% B+
HSR:43.966% A*
Kills:39,776
Deaths (as Heavy Assault):7,069
Deaths (to Heavy Assaults):6,453
KDR:5.62682
Kill Difference:32,707
Playtime:759.160 hours
Usage:43%
Score:18.133m
Score/min:398
Accuracy (listed only):26.391%
HSR (listed only):38.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-19 Mercenary
M**
Kills:1,174
Deaths:248
KDR:4.734
Accuracy:27.457% B**
HSR:41.993% M**
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B**
HSR:41.262% A*
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% A**
AF-4A Bandit
M*
Kills:979
Deaths:234
KDR:4.184
Accuracy:29.175% B*
HSR:42.799% M*
GD-7F
M*
Kills:608
Deaths:145
KDR:4.193
Accuracy:28.453% B*
HSR:38.816% M*
MGR-C1 Charger
M
Kills:274
Deaths:69
KDR:3.971
Accuracy:30.644% B++
HSR:43.431% M
Kills:8,917
Deaths (as Light Assault):1,895
Deaths (to Light Assaults):3,542
KDR:4.70554
Kill Difference:7,022
Playtime:60.673 hours
Usage:3%
Score:1.200m
Score/min:330
Accuracy (listed only):30.465%
HSR (listed only):40.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:19,597
Deaths:2,172
KDR:9.023
Accuracy:41.786% B+
HSR:78.328% B**
NS-44 Commissioner AE
B**
Kills:2,988
Deaths:1,553
KDR:1.924
Accuracy:40.527% C+
HSR:33.099% B**
NS-44 Commissioner
A
Kills:1,910
Deaths:914
KDR:2.090
Accuracy:40.170% B+
HSR:30.733% A
NSX Tomoe
A
Kills:1,279
Deaths:276
KDR:4.634
Accuracy:29.228% C++
HSR:49.648% A
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-6 Shadow
M
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B*
HSR:49.269% M
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B*
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% A**
NS-357 Underboss
A**
Kills:751
Deaths:393
KDR:1.911
Accuracy:43.204% B*
HSR:41.412% A**
NS-AM7 Archer
A*
Kills:276
Deaths:141
KDR:1.957
Accuracy:59.667% C++
HSR:35.870% A*
Soldier Soaker
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:25.126% D--
HSR:20.472% B**
NC4 Mag-Shot
M+
Kills:84
Deaths:70
KDR:1.200
Accuracy:26.274% C+
HSR:38.095% M+
NSX Daimyo
B++
Kills:75
Deaths:15
KDR:5
Accuracy:46.250% B++
HSR:82.667% T-
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
NS-45 Pilot
A++
Kills:52
Deaths:20
KDR:2.600
Accuracy:30.695% C+
HSR:42.308% A++
Kills:33,037
Deaths (as Infiltrator):6,683
Deaths (to Infiltrators):4,377
KDR:4.94344
Kill Difference:26,354
Playtime:508.385 hours
Usage:29%
Score:10.937m
Score/min:359
Accuracy (listed only):37.457%
HSR (listed only):46.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A**
Kills:1,205
Deaths:290
KDR:4.155
Accuracy:29.103% B++
HSR:41.411% A**
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.537% C++
HSR:45.156% A*
NC1 Gauss Rifle
M+
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:28.335% B**
HSR:40.306% M+
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C*
HSR:43.809% A++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B+
HSR:40.240% A*
Reaper DMR
A**
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% A**
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
Carnage AR
M*
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M*
NS-11P
M**
Kills:320
Deaths:98
KDR:3.265
Accuracy:28.026% B**
HSR:45% M**
GR-22
A*
Kills:292
Deaths:91
KDR:3.209
Accuracy:27.952% B++
HSR:34.589% A*
Kills:11,199
Deaths (as Combat Medic):2,419
Deaths (to Combat Medics):2,017
KDR:4.6296
Kill Difference:8,780
Playtime:233.913 hours
Usage:13%
Score:5.005m
Score/min:357
Accuracy (listed only):29.796%
HSR (listed only):40.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A+
HSR:46.076% M++
AF-19 Mercenary
M**
Kills:1,174
Deaths:248
KDR:4.734
Accuracy:27.457% B**
HSR:41.993% M**
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B**
HSR:41.262% A*
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% A**
AF-4A Bandit
M*
Kills:979
Deaths:234
KDR:4.184
Accuracy:29.175% B*
HSR:42.799% M*
GD-7F
M*
Kills:608
Deaths:145
KDR:4.193
Accuracy:28.453% B*
HSR:38.816% M*
MGR-C1 Charger
M
Kills:274
Deaths:69
KDR:3.971
Accuracy:30.644% B++
HSR:43.431% M
Kills:7,749
Deaths (as Engineer):1,584
Deaths (to Engineers):3,032
KDR:4.89205
Kill Difference:6,165
Playtime:195.423 hours
Usage:11%
Score:4.500m
Score/min:384
Accuracy (listed only):29.733%
HSR (listed only):42.096%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:2,291
V. Kills:132 N/A
Deaths:210
KDR:10.910
Accuracy:55.175% C+
KPH:69.900 B++
VKPH:4 C
Breaker Rocket Pods
A++
Kills:1,653
V. Kills:105 N/A
Deaths:37
KDR:44.676
Accuracy:51.909% B
KPH:263 A++
VKPH:16.700 C++
Kills:3,944 (2,291 + 0)
Deaths:247
KDR:15.968
VKDR:0.960
Vehicle Kills:237
Kill Difference:3,697
Playtime:39.056 hours
Usage:2%
Score:0.647m
Score/min:276
Piloting Accuracy:55.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:571
V. Kills:188 302%
Deaths:21
KDR:27.191
Accuracy:51.481% C-
KPH:51.900 A+
VKPH:17.100 C
Kills:571 (571 + 0)
Deaths:21
KDR:27.190
VKDR:8.952
Vehicle Kills:188
Kill Difference:550
Playtime:11.007 hours
Usage:1%
Score:0.165m
Score/min:250
Driving Accuracy:51.481%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:231
V. Kills:94 243%
Deaths:22
KDR:10.500
Accuracy:48.360% C
KPH:33.200 B*
VKPH:13.500 C
E540 Halberd
S
Kills:158
V. Kills:47 329%
Deaths:11
KDR:14.364
Accuracy:47.837% B+
KPH:72.800 S
VKPH:21.600 A+
Enforcer ML85
A*
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.879% B+
KPH:43.300 A*
VKPH:19.900 B+
Kills:474 (231 + 243)
Deaths:43
KDR:11.023
VKDR:4.186
Vehicle Kills:180
Kill Difference:431
Playtime:11.093 hours
Usage:1%
Score:0.264m
Score/min:397
Driving Accuracy:48.360%
Gunner Accuracy:45.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,124
V. Kills:41 N/A
Deaths:51
KDR:22.039
Accuracy:56.908% B+
KPH:182.200 A+
VKPH:6.600 C
E540 Halberd-H
A
Kills:877
V. Kills:335 261%
Deaths:74
KDR:11.851
Accuracy:62.016% B++
KPH:66 A
VKPH:25.200 B+
M96 Mjolnir-H
A++
Kills:389
V. Kills:204 190%
Deaths:33
KDR:11.788
Accuracy:48.499% C+
KPH:84.500 A++
VKPH:44.300 B**
Kills:2,390 (0 + 2,390)
Deaths:158
KDR:15.127
VKDR:3.671
Vehicle Kills:580
Kill Difference:2,232
Playtime:24.056 hours
Usage:1%
Score:0.597m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:48.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:249
V. Kills:6 N/A
Deaths:4
KDR:62.250
Accuracy:23.104% B**
KPH:111.400 A+
VKPH:2.700 C++
M20 Basilisk
A++
Kills:121
V. Kills:29 403%
Deaths:12
KDR:10.083
Accuracy:43.901% B++
KPH:39 A++
VKPH:9.300 B+
M12 Kobalt
A++
Kills:108
V. Kills:1 N/A
Deaths:4
KDR:27
Accuracy:25.191% A++
KPH:117.600 A
VKPH:1.100 D--
M40 Fury
B+
Kills:103
V. Kills:17 N/A
Deaths:7
KDR:14.714
Accuracy:32.178% C
KPH:56.100 B+
VKPH:9.300 C+
M20 Basilisk
A*
Kills:79
V. Kills:22 343%
Deaths:8
KDR:9.875
Accuracy:40.398% C**
KPH:47.200 A*
VKPH:13.200 B**
Kills:660 (0 + 660)
Deaths:35
KDR:18.857
VKDR:2.143
Vehicle Kills:75
Kill Difference:625
Playtime:9.765 hours
Usage:1%
Score:0.181m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:40.398%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,35721,2003,5835.917A1.1728.376%B++43.646%A**83.3AN/A217254.4h8.9B++31.4B+
SAS-R 19,63719,5972,1729.023A**4.2741.786%B+78.328%B**69.7AN/A169281.2h1.9B++4.5B++
NS-15M2 6,3336,2871,1085.674A*0.9325.604%C**42.834%A*69.1B*N/A17391h10.4B++40.5B+
GD-22S 4,3634,3398545.081A*0.3325.628%B+37.405%A++68AN/A22763.8h9.1B*35.4B++
NS-44 Commissioner AE 2,9992,9881,5531.924B+2.8240.527%C+33.099%B**60C**N/A16349.8h2.8B++6.9B+
NS Decimator 3,8362,9868603.472M++1.2862.788%C*3.818%A50.3B*14.3C+25059.4h3.8B++6.1B++
M30 Mustang AH 2,4232,29121010.91B++6.1655.175%C+1.048%C69.8B++4C18532.8h6.5B+11.7B+
NC6 Gauss SAW 2,0392,0173735.408M**0.6625.445%B**33.069%A+79.1A*N/A30725.5h8B++31.4B++
NC6A GODSAW 1,9911,9673695.331A+0.5829.22%C+33.35%B*70C**N/A21528.1h9.6C+33C++
NS-44 Commissioner 1,9171,9109142.09B**2.6640.17%B+30.733%A61B**N/A16431.3h2.9B**7.2B*
Breaker Rocket Pods 1,7581,6533744.676S39.9351.909%BN/A262.4A++16.7C++7506.3h10.7B*20.7B++
EM1 1,6351,6273884.193M++0.5624.691%B+32.637%A++74A+N/A19622h10.8B43.6B+
NSX Tomoe 1,2851,2792764.634A*0.1129.228%C++49.648%A42.8C++N/A11629.9h12.5B+42.9B+
NC9 A-Tross 1,2151,2052904.155A**0.5929.103%B++41.411%A**57.1B**N/A14321.1h8.4B*28.9B++
Frag Grenade 1,2131,20511205N/A1,200.2550.833%B++N/A602.5B+4D19892h3.1B++6.2B++
NS-11CB 1,2211,1992574.665M0.0827.074%B+39.867%M46.8B+N/A11725.6h12.9B+47.6B+
MGR-S1 Gladius 1,2051,1922394.987M0.2430.743%B++40.856%M63.1B**N/A16918.9h10.4C++33.7B+
Gauss Rifle Burst 1,1951,1872604.565A+0.1828.537%C++45.156%A*49.7C*N/A11423.9h10.4B+36.6B+
Warden 1,1921,1851577.548S2.8035.377%A+46.076%M++62A**N/A21419.1h6.8B**19.2B*
MGR-L1 Promise 1,1871,1792195.384M*0.6426.816%B+44.275%M66.2B*N/A19217.8h11.4B*42.6B++
NC1 Gauss Rifle 1,1831,1762554.612M++0.1428.335%B**40.306%M+46.1AN/A17425.5h10.4B*36.8B*
AF-19 Mercenary 1,1901,1742484.734S0.0127.457%B**41.993%M**52.6A*N/A21922.3h10.2B*37.1B++
Gauss Compact Burst 1,1831,1732295.122A++0.3731.825%B**41.262%A*100.3A*N/A34611.7h9.8B+30.7B+
NSX Yumi 1,1781,1712434.819A**0.0727.841%C*43.809%A++47.6B+N/A14924.6h10.1B++36.4B+
Gauss Prime 1,1811,1682464.748A*0.0028.544%B+40.24%A*46.5C++N/A10125.1h11.3C+39.6C*
Reaper DMR 1,1711,1662285.114A0.3728.52%B+42.453%A**47.6B+N/A12724.5h8.1B*28.5B++
AF-6 Shadow 1,1651,1631676.964M++2.2239.497%B*49.269%M78.1A+N/A17414.9h5.4C**13.6B+
NS-30 Vandal 1,1681,1621368.544S3.8038.408%B*50%M+78A++N/A19014.9h5.1B+13.4B++
NSX Tengu 1,1671,1612295.07M**0.3240.96%B++32.472%A++38.1C++N/A8730.5h13C*31.7B+
Carnage AR 1,1691,1612404.838M0.0929.195%B*44.186%M*48.8B*N/A13423.8h12.3B+42B++
AF-18 Stalker 1,1691,1602953.932A*0.8229.025%C**37.672%A**55.8B**N/A13220.8h11B+37.9B+
NSX Naginata 1,1691,1601756.629S1.8825.351%B+43.966%A*67.4B*N/A19417.2h10.3B+40.6B+
NSX Tanto 1,1651,1572454.722M**0.0327.859%C**42.524%A**38.7C**N/A9629.9h11.6B+41.5C**
C85 Canister-H 1,1651,1245122.039B*17.2956.908%B+16.904%A++181.3A+6.6C4476.2h5.6B+9.8B++
Shrike 1,3129893992.479M++2.2760.34%B+3.539%B+43.4A++14.2C*32922.8h4.9B*8.1B**
AF-4A Bandit 9869792344.184A**0.5629.175%B*42.799%M*85.1A++N/A21811.5h9.4B++32.2B++
E540 Halberd-H 1,2128777411.851B+7.1062.016%B++1.482%C65.9A25.2B+37413.3h4.8B+7.7B*
C-4 1,0518473002.823B**1.9328.897%B+N/A91.1C*21.9C--6159.3h1.4C*4.8B+
NS-357 Underboss 7527513931.911B**2.8443.204%B*41.412%A**89.4A+N/A2448.4h3.1B**7.2B**
GD-7F 6186081454.193M*0.5628.453%B*38.816%M*55.8B**N/A20610.9h12.4B+43.7B+
L100 Python AP 7595712127.19S22.4451.481%C-3.678%B++51.9A+17.1C25011h3.5B**6.9B**
MANA Anti-Personnel Turret 571556926.043N/A1.2933.559%UN/A5560U150U10653400.1h16.8T*49.9T*
M96 Mjolnir-H 5933893311.788M7.0448.499%C+1.028%C++84.6A++44.3B**4834.6h22.6B**46.6B**
Tank Mine 522360477.66M2.9139.42%B+N/A163.6B**73.6B+11722.2h2C+5.2B++
Auraxium Mag-Cutter 35735316,0050.022C4.7326.947%C+4.533%C0.3CN/A11187.9h1.7B++6.4B+
NS-11P 324320983.265A*1.4828.026%B**45%M**50.8AN/A1436.3h12.7B+45.4B++
GR-22 294292913.209A+1.5427.952%B++34.589%A*50.3B*N/A1915.8h11.9B++42.7B++
Anti-Vehicle Grenade 3572781278N/A273.2540.456%D*N/A231.7D65.8C14131.2h6.3C+15.6C--
NS-AM7 Archer 3232761411.957M**2.7959.667%C++35.87%A*18.4A**3.1B8415h10.2B*17.2B*
MGR-C1 Charger 281274693.971M++0.7830.644%B++43.431%M72.1A+1.8A++1993.8h12B+39.3B+
M12 Kobalt 255249462.25S57.5023.104%B**26.506%A++113.2A+2.7C++3662.2h14.2B**61.3B++
Sticky Grenade 2422331233N/A228.2555.567%C**N/A776.7C30A++30380.3h2.3C+4.1C*
Titan-150 AP 3252312210.5B++5.7548.36%C4.762%A33B*13.4C3687h4B+8.2B+
Hawk GD-68 274173573.035M**1.7162.179%C+2.312%C+24.4B**14.2B*2837.1h7.7C**12.4B
Bouncing Betty 1711711511.4M6.6545.552%C*N/A122.1C+N/A4881.4h2.5F5.5C--
E540 Halberd 2051581114.364B*9.6247.837%B+9.494%M**71.8S21.4A4202.2h3.7A+7.8A
Soldier Soaker 127127542.352B**2.4025.126%D--20.472%B**84.7B**N/A2221.5h5.1B+20.3C+
M20 Basilisk 1501211210.083M**5.3343.901%B++11.57%A*39A++9.4B+2533.1h57.9A131.8B**
M12 Kobalt 109108427A++22.2525.191%A++26.852%A++120A+1.1D--3910.9h16.8B66.6B+
M40 Fury 120103714.714A++9.9732.178%C3.884%A*57.2B+9.4C++2741.8h12.3C**38.4C*
Spear Anti-Vehicle Phalanx Turret 11287421.75A*17.0055.839%A4.598%B108.8S31.3B**8890.8h5.3B*9.4B**
Enforcer ML85 12485108.5B++3.7545.879%B+1.176%D42.5A*19.5B+4742h9.8B**21.4B**
NC4 Mag-Shot 8484701.2B++3.5526.274%C+38.095%M+32.3B+N/A2562.6h5.5B**21B+
M20 Basilisk 1017989.875M**5.1340.398%C**7.595%B++46.5A*12.9B**3301.7h59.7B**147.8B**
NC05 Jackhammer AE 7676203.8A++0.9550.476%C**21.053%B**63.3C++N/A2841.2h4.2B+8.3B
NSX Daimyo 7575155B+0.2546.25%B++82.667%T-44.1CN/A1591.7h4.4F--9.6D--
Mag-Cutter 62623,0040.021C+4.7329.63%C++4.839%C0.3C--N/A2194.8h1.7B*5.7C*
NC14 Bolt Driver 606096.667M+1.9237.748%B83.333%B**33.3B++N/A6181.8h1.9B**5B*
NS-45 Pilot 5252202.6B**2.1530.695%C+42.308%A++104A+N/A3420.5h4.9B**16B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53,1252h
Medical Applicator176206,64014h
Medical Kit2,42119,47985.3h
Motion Spotter6532,49113.8h
Restoration Kit1169494.3h
Nanite Revive Grenade01,1140.3h
Deconstruction Tool02560h
Recon Detection Device35740.9h
Ammunition Package114,5491.4h
Nano-Armor Kit100176,31210.4h
Anti-Infantry MANA Turret283,5202.4h
Nano-Repair Grenade0790h
Snowman Soldier51480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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