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Executor AlexanderWhite[TM7] AlexanderWhite
NC BR 146

KDR: 4.75

Score: 48.5m

Last Seen: Apr 13th, 2020 3:18 PM
- OFFLINE - 4063.1 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GD-22S NS Decimator NS-44 Commissioner AE M30 Mustang AH MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,461,764 MLG Score: 6764
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.768%41.938%120642130782,9275.93565-1.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.304%1.455A+3.131M++-1.005D*HEAD ++ (~27.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.58B+8.90.373C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.497%0.65%1489213474,9216183087.949921593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.28%1.722A++-0.849D---1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.907B*8.10.849B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.53%3.922%1352134781610722950.761194276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.133%0.919B*0.919B*-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.60.709B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.273%13.655%5481013393,2597966144.09422530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%0.189C++2.206A*0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.769B++10.60.736B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.093%78.253%5485134426,3212668589.86544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.342%1.074B**0.721B++-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.397B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.5m193.2%474 (28.4k)389 (23.3k)4.75089134,66428,3454.99735146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491162526.965%43.066%116104:2448

13% Combat Medic11% Engineer43% Heavy Assault30% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMApr 13th, 2020 1:41 PM (171d) (PST)Apr 13th, 2020 11:22 AM (171d) (PST)Apr 13th, 2020 11:18 AM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861666201.0800.2270.4652.1550.0356764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1359,95637,179651428129223,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2077.4h/86.6d 6,986 57,994 42,817 268.7k 3,517 9,158 4,416 97.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:25,063
Deaths:4,254
KDR:5.892
Accuracy:28.624% C++
HSR:44.233% A++
NS-15M2
A
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% C
HSR:42.834% A
GD-22S
B**
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% C
HSR:37.405% B**
NC6A GODSAW
B+
Kills:2,103
Deaths:409
KDR:5.142
Accuracy:29.965% C
HSR:33.856% B+
NC6 Gauss SAW
B*
Kills:2,041
Deaths:377
KDR:5.414
Accuracy:25.528% C++
HSR:33.072% B*
EM1
B++
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% C+
HSR:32.637% B++
NS-15 Gallows
A++
Kills:1,206
Deaths:203
KDR:5.941
Accuracy:31.640% C**
HSR:51.741% A++
MGR-L1 Promise
A+
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% C+
HSR:44.275% A+
NSX-P Naginata
A++
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:30.766% B++
HSR:47.615% A++
NS-15M AE
A+
Kills:1,173
Deaths:238
KDR:4.929
Accuracy:31.534% B+
HSR:46.377% A+
NSX Naginata
A+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:25.351% C+
HSR:43.966% A+
Kills:47,352
Deaths (as Heavy Assault):8,437
Deaths (to Heavy Assaults):8,084
KDR:5.61242
Kill Difference:38,915
Playtime:885.261 hours
Usage:43%
Score:21.780m
Score/min:410
Accuracy (listed only):27.832%
HSR (listed only):41.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% C*
HSR:42.110% A++
NS-11CB
A*
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% C
HSR:39.867% A*
AF-19 Mercenary
M+
Kills:1,177
Deaths:253
KDR:4.652
Accuracy:27.460% C**
HSR:41.971% M+
Gauss Compact Burst
A++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B+
HSR:41.262% A++
AF-4A Bandit
A*
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:29.046% C*
HSR:41.930% A*
GD-7F
M++
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:28.794% C*
HSR:43.638% M++
NSX Tengu
B**
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% C++
HSR:32.472% B**
NSX Tanto
A++
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C
HSR:42.524% A++
NSX-P Tanto
A*
Kills:511
Deaths:102
KDR:5.010
Accuracy:31.116% B
HSR:45.206% A*
Blitz GD-10
A*
Kills:423
Deaths:96
KDR:4.406
Accuracy:29.552% B+
HSR:35.934% A*
Razor GD-23
M**
Kills:346
Deaths:102
KDR:3.392
Accuracy:32.799% B*
HSR:47.688% M**
MGR-C1 Charger
A*
Kills:276
Deaths:69
KDR:4
Accuracy:30.561% C+
HSR:43.478% A*
NSX-P Tengu
B**
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% C++
HSR:32.500% B**
Kills:12,143
Deaths (as Light Assault):2,565
Deaths (to Light Assaults):4,347
KDR:4.73411
Kill Difference:9,578
Playtime:71.497 hours
Usage:3%
Score:1.515m
Score/min:353
Accuracy (listed only):31.485%
HSR (listed only):40.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:22,706
Deaths:2,550
KDR:8.904
Accuracy:42.027% C+
HSR:78.997% B++
NS-44 Commissioner AE
B++
Kills:2,988
Deaths:1,553
KDR:1.924
Accuracy:40.526% C-
HSR:33.099% B++
MGR-S1 Gladius
A++
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% C*
HSR:42.110% A++
NS-44 Commissioner
B+
Kills:1,910
Deaths:914
KDR:2.090
Accuracy:40.170% C+
HSR:30.733% B+
NSX Tomoe
B+
Kills:1,449
Deaths:311
KDR:4.659
Accuracy:29.963% C
HSR:49.482% B+
Gauss SPR
A++
Kills:1,168
Deaths:198
KDR:5.899
Accuracy:40.671% B++
HSR:52.140% A++
LA80
B++
Kills:1,163
Deaths:138
KDR:8.428
Accuracy:45.357% B
HSR:84.179% B++
Impetus
A++
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:40.626% B++
HSR:45.658% A++
NS-357 Underboss
A
Kills:1,163
Deaths:580
KDR:2.005
Accuracy:43.628% B
HSR:38.951% A
AF-6 Shadow
A*
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B
HSR:49.269% A*
NS-30 Vandal
A*
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% C**
HSR:50% A*
NS-45 Pilot
B++
Kills:1,161
Deaths:388
KDR:2.992
Accuracy:34.596% C++
HSR:36.951% B++
NSX Tengu
B**
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% C++
HSR:32.472% B**
NC14 Bolt Driver
B++
Kills:1,161
Deaths:137
KDR:8.474
Accuracy:42.443% B+
HSR:83.376% B++
AF-18 Stalker
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C+
HSR:37.672% A++
LA3 Desperado
M*
Kills:435
Deaths:205
KDR:2.122
Accuracy:32.083% C*
HSR:45.977% M*
Blitz GD-10
A*
Kills:423
Deaths:96
KDR:4.406
Accuracy:29.552% B+
HSR:35.934% A*
NS-AM7 Archer
A
Kills:310
Deaths:162
KDR:1.914
Accuracy:61.573% B
HSR:34.516% A
NC4 Mag-Shot
A*
Kills:168
Deaths:118
KDR:1.424
Accuracy:30.222% C++
HSR:34.524% A*
NSX-P Tengu
B**
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% C++
HSR:32.500% B**
Soldier Soaker
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:25.126% D**
HSR:20.472% B**
NSX Daimyo
B+
Kills:123
Deaths:28
KDR:4.393
Accuracy:47.253% B+
HSR:84.553% F--
Kills:44,642
Deaths (as Infiltrator):8,867
Deaths (to Infiltrators):5,488
KDR:5.03462
Kill Difference:35,775
Playtime:629.676 hours
Usage:30%
Score:14.256m
Score/min:377
Accuracy (listed only):38.453%
HSR (listed only):46.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:2,218
Deaths:390
KDR:5.687
Accuracy:31.648% C*
HSR:42.110% A++
GR-22
A*
Kills:1,375
Deaths:322
KDR:4.270
Accuracy:29.946% B+
HSR:43.200% A*
NC9 A-Tross
A++
Kills:1,205
Deaths:290
KDR:4.155
Accuracy:29.103% C*
HSR:41.411% A++
Gauss Rifle Burst
A+
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.537% C
HSR:45.156% A+
NS-11P
A*
Kills:1,177
Deaths:264
KDR:4.458
Accuracy:31.321% B++
HSR:44.520% A*
NC1 Gauss Rifle
A++
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:28.335% B
HSR:40.306% A++
NSX Yumi
A
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C
HSR:43.809% A
Gauss Prime
A++
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% C+
HSR:40.240% A++
Reaper DMR
A++
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% C+
HSR:42.453% A++
NSX Tengu
B**
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% C++
HSR:32.472% B**
Carnage AR
A*
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% C**
HSR:44.186% A*
Blitz GD-10
A*
Kills:423
Deaths:96
KDR:4.406
Accuracy:29.552% B+
HSR:35.934% A*
NSX-P Tengu
B**
Kills:160
Deaths:29
KDR:5.517
Accuracy:40.608% C++
HSR:32.500% B**
Kills:14,748
Deaths (as Combat Medic):3,092
Deaths (to Combat Medics):2,583
KDR:4.76973
Kill Difference:11,656
Playtime:262.423 hours
Usage:13%
Score:5.822m
Score/min:370
Accuracy (listed only):31.085%
HSR (listed only):40.638%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% C
HSR:39.867% A*
Warden
A**
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% B+
HSR:46.076% A**
AF-19 Mercenary
M+
Kills:1,177
Deaths:253
KDR:4.652
Accuracy:27.460% C**
HSR:41.971% M+
Gauss Compact Burst
A++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B+
HSR:41.262% A++
AF-4A Bandit
A*
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:29.046% C*
HSR:41.930% A*
GD-7F
M++
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:28.794% C*
HSR:43.638% M++
NSX Tanto
A++
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C
HSR:42.524% A++
NSX-P Tanto
A*
Kills:511
Deaths:102
KDR:5.010
Accuracy:31.116% B
HSR:45.206% A*
Razor GD-23
M**
Kills:346
Deaths:102
KDR:3.392
Accuracy:32.799% B*
HSR:47.688% M**
MGR-C1 Charger
A*
Kills:276
Deaths:69
KDR:4
Accuracy:30.561% C+
HSR:43.478% A*
Kills:9,366
Deaths (as Engineer):1,978
Deaths (to Engineers):3,740
KDR:4.73509
Kill Difference:7,388
Playtime:223.811 hours
Usage:11%
Score:5.165m
Score/min:385
Accuracy (listed only):30.191%
HSR (listed only):43.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:2,956
V. Kills:156 N/A
Deaths:210
KDR:14.076
Accuracy:55.482% C
KPH:74.800 C+
VKPH:3.900 D
Breaker Rocket Pods
A++
Kills:1,965
V. Kills:125 N/A
Deaths:37
KDR:53.108
Accuracy:51.862% C+
KPH:262.800 A++
VKPH:16.700 C+
M20 Mustang
C**
Kills:59
V. Kills:27 211%
Deaths:21
KDR:2.810
Accuracy:32.572% C**
KPH:12.400 D
VKPH:5.700 D-
Kills:4,980 (3,015 + 0)
Deaths:268
KDR:18.582
VKDR:1.149
Vehicle Kills:308
Kill Difference:4,712
Playtime:51.756 hours
Usage:2%
Score:0.854m
Score/min:275
Piloting Accuracy:32.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:585
V. Kills:193 302%
Deaths:21
KDR:27.857
Accuracy:51.564% C-
KPH:52.600 B++
VKPH:17.300 D
Kills:585 (585 + 0)
Deaths:21
KDR:27.857
VKDR:9.190
Vehicle Kills:193
Kill Difference:564
Playtime:11.126 hours
Usage:1%
Score:0.172m
Score/min:258
Driving Accuracy:51.564%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:231
V. Kills:94 243%
Deaths:22
KDR:10.500
Accuracy:48.360% C
KPH:33.200 C++
VKPH:13.500 D
E540 Halberd
A**
Kills:162
V. Kills:49 324%
Deaths:11
KDR:14.727
Accuracy:47.201% C+
KPH:70 A**
VKPH:21.200 B+
Enforcer ML85
A+
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.879% C*
KPH:43.300 A+
VKPH:19.900 C*
Kills:478 (231 + 247)
Deaths:43
KDR:11.116
VKDR:4.233
Vehicle Kills:182
Kill Difference:435
Playtime:11.236 hours
Usage:1%
Score:0.274m
Score/min:406
Driving Accuracy:48.360%
Gunner Accuracy:45.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,166
V. Kills:42 N/A
Deaths:51
KDR:22.863
Accuracy:57.138% C**
KPH:185.300 B**
VKPH:6.700 C
E540 Halberd-H
B+
Kills:878
V. Kills:335 261%
Deaths:74
KDR:11.865
Accuracy:62.013% B+
KPH:66.100 B+
VKPH:25.200 C*
M96 Mjolnir-H
A
Kills:389
V. Kills:204 190%
Deaths:33
KDR:11.788
Accuracy:48.499% C
KPH:84.500 A
VKPH:44.300 B++
M12 Kobalt-H
B*
Kills:266
V. Kills:4 N/A
Deaths:1
KDR:266
Accuracy:26.550% B++
KPH:206 B*
VKPH:3.100 D
Kills:2,699 (0 + 2,699)
Deaths:159
KDR:16.975
VKDR:3.679
Vehicle Kills:585
Kill Difference:2,540
Playtime:25.476 hours
Usage:1%
Score:0.647m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:26.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:267
V. Kills:7 N/A
Deaths:4
KDR:66.750
Accuracy:23.666% B++
KPH:111.100 B++
VKPH:2.900 C+
M12 Kobalt
A
Kills:129
V. Kills:3 N/A
Deaths:4
KDR:32.250
Accuracy:25.232% A
KPH:125.500 B**
VKPH:2.900 C+
M20 Basilisk
B++
Kills:123
V. Kills:29 410%
Deaths:12
KDR:10.250
Accuracy:43.658% C**
KPH:37 B++
VKPH:8.700 C++
M40 Fury
C+
Kills:103
V. Kills:17 N/A
Deaths:7
KDR:14.714
Accuracy:32.084% D
KPH:55.400 C+
VKPH:9.100 C+
M20 Basilisk
A+
Kills:80
V. Kills:22 348%
Deaths:8
KDR:10
Accuracy:40.518% C+
KPH:46.500 A+
VKPH:12.800 B+
Kills:702 (0 + 702)
Deaths:35
KDR:20.057
VKDR:2.229
Vehicle Kills:78
Kill Difference:667
Playtime:10.330 hours
Usage:0%
Score:0.196m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:40.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 25,26425,0634,2545.892B**1.1428.624%C++44.233%A++86.7B+N/A232289.1h8.8C**30.7B
SAS-R 22,75122,7062,5508.904A+4.1542.027%C+78.997%B++73.2B+N/A181310.2h1.9C**4.4B
NS-15M2 6,3336,2871,1085.674B*0.9225.604%C42.834%A69.1C+N/A17591h10.4B40.5C++
GD-22S 4,3634,3398545.081A0.3325.628%C37.405%B**68C*N/A23163.8h9.1B35.4C*
NS Decimator 4,9123,8451,0633.617A+1.1362.339%C+3.771%A++52.5B14.6C--25373.3h3.7C*5.9B
NS-44 Commissioner AE 2,9992,9881,5531.924B2.8340.526%C-33.099%B++59.9C+N/A16349.9h2.8B*6.9B
M30 Mustang AH 3,1122,95621014.076C**9.3355.482%CN/A74.8C+3.9D19839.5h6.3B11.3C**
MGR-S1 Gladius 2,2412,2183905.687A0.9431.648%C*42.11%A++78.1C**N/A21128.4h9.6C+30.4C++
NC6A GODSAW 2,1332,1034095.142B++0.3929.965%C33.856%B+69.9C1C22530.1h10.1C+33.6C+
NC6 Gauss SAW 2,0632,0413775.414A++0.6625.528%C++33.072%B*78.5B+N/A32726h8B+31.4B
Breaker Rocket Pods 2,0901,9653753.108S48.3651.862%C+N/A262A++16.7C+7467.5h10.7B+20.7B
NS-44 Commissioner 1,9171,9109142.09B+2.6640.17%C+30.733%B+60.8C*N/A16631.4h2.9B+7.2B+
EM1 1,6351,6273884.193A0.5624.691%C+32.637%B++74B+N/A20122h10.8B43.6C*
NSX Tomoe 1,4561,4493114.659B++0.0929.963%C49.482%B+44.6CN/A12032.5h12.6C+41.9C++
GR-22 1,3971,3753224.27A0.4829.946%B+43.2%A*79B*1.3B++21617.4h11.3C**37.6B+
Frag Grenade 1,3141,30411304N/A1,299.2551.048%C++N/A592.7C+4.5D--20732.2h3.1C*6.1C**
NS-15 Gallows 1,2201,2062035.941A1.1931.64%C**51.741%A++113.8B+1.3C30310.6h10.1C++31.8B
NC9 A-Tross 1,2151,2052904.155A*0.6029.103%C*41.411%A++57.1BN/A14621.1h8.4B+28.9B+
NS-11CB 1,2211,1992574.665A*0.0927.074%C39.867%A*46.8CN/A11825.6h12.9C+47.6C+
Gauss Rifle Burst 1,1951,1872604.565A0.1928.537%C45.156%A+49.7CN/A11623.9h10.4C+36.6C+
Warden 1,1921,1851577.548S2.8035.377%B+46.076%A**62B++N/A21919.1h6.8B+19.2B+
MGR-L1 Promise 1,1871,1792195.384M0.6326.816%C+44.275%A+66.2C+N/A21217.8h11.4C**42.6C*
AF-19 Mercenary 1,1931,1772534.652A*0.1027.46%C**41.971%M+52.5B+N/A23722.4h10.2B37.1B
NS-11P 1,1991,1772644.458A*0.2931.321%B++44.52%A*81.7B*1.5B21514.4h11.4B36.5B+
NC1 Gauss Rifle 1,1831,1762554.612M**0.1428.335%B40.306%A++46.1C*N/A19025.5h10.4B36.8B+
NSX-P Naginata 1,1861,1742125.538A*0.7930.766%B++47.615%A++121B*1.2C3459.7h9.9C*32.2B+
Gauss Compact Burst 1,1831,1732295.122B**0.3731.825%B+41.262%A++100.3B*N/A34811.7h9.8C++30.7B+
NS-15M AE 1,1811,1732384.929B**0.1831.534%B+46.377%A+99.4B+N/A26211.8h10.7C+33.9B
NSX Yumi 1,1781,1712434.819A+0.0727.841%C43.809%A47.6C+N/A15024.6h10.1C**36.4C*
AF-4A Bandit 1,1831,1712874.08A0.6729.046%C*41.93%A*80.8B+N/A21414.5h9.6C++33.2C**
GD-7F 1,1841,1712774.227A0.5228.794%C*43.638%M++68.5B+N/A22317.1h11.5C++40C**
Gauss SPR 1,1761,1681985.899A+1.1540.671%B++52.14%A++97.3A+N/A25112h3.6B*8.8B*
Gauss Prime 1,1811,1682464.748A++0.0028.544%C+40.24%A++46.5CN/A10225.1h11.3C--39.6C+
C85 Canister-H 1,2081,1665122.863B+18.1157.138%C**16.895%A++185.1B**6.7C4586.3h5.6B+9.8B+
NC05 Jackhammer AE 1,1731,1662824.135B*0.6254.259%B+27.101%A*124B**N/A3179.4h4.3C+8C*
Reaper DMR 1,1711,1662285.114A*0.3628.52%C+42.453%A++47.6C+N/A13124.5h8.1B+28.5B
LA80 1,1671,1631388.428B++3.6845.357%B84.179%B++93.8AN/A23712.4h1.7B+3.8B+
Impetus 1,1671,1631896.153A1.4040.626%B++45.658%A++105.7A++N/A26511h3.7B*9.2B++
NS-357 Underboss 1,1641,1635802.005B+2.7543.628%B38.951%A96.9B*N/A26812h3.1B*7B++
AF-6 Shadow 1,1651,1631676.964A**2.2139.497%B49.269%A*78.1B+N/A17714.9h5.4C13.6C++
NS-30 Vandal 1,1681,1621368.544A3.7938.408%C**50%A*78B+N/A19514.9h5.1C++13.4C**
NS-45 Pilot 1,1631,1613882.992B*1.7634.596%C++36.951%B++139.9B**N/A3548.3h5B*14.5B++
NSX Tengu 1,1671,1612295.07M**0.3240.96%C++32.472%B**38.1C--N/A8930.5h13C31.7C+
Carnage AR 1,1691,1612404.838A++0.0929.195%C**44.186%A*48.8C+N/A13823.8h12.3C+42C*
NC14 Bolt Driver 1,1621,1611378.474A3.7242.443%B+83.376%B++78.4A++N/A26514.8h1.7B**4.1B++
AF-18 Stalker 1,1691,1602953.932A0.8229.025%C+37.672%A++55.8BN/A13420.8h11C**37.9C*
NSX Naginata 1,1691,1601756.629M**1.8825.351%C+43.966%A+67.4C+N/A19817.2h10.3C*40.6C*
NSX Tanto 1,1651,1572454.722M++0.0327.859%C42.524%A++38.7C-N/A9729.9h11.6C*41.5C++
Shrike 1,3129893992.479A++2.2760.34%C*3.539%B++43.4B*14.2C+33422.8h4.9B++8.1B++
C-4 1,1629473093.065B++1.6929.729%C*N/A98.6C+22.4D6549.6h1.3C+4.5C++
E540 Halberd-H 1,2138787411.865C+7.1162.013%B+1.481%C+66B+25.2C*37513.3h4.8C++7.7C*
MANA Anti-Personnel Turret 6376201026.078N/A1.3333.278%UN/A6200U170U12053900.1h16.3T*49.1T*
L100 Python AP 7785852127.857A+23.1151.564%C-3.59%B*52.7B++17.4D25811.1h3.5B*6.8B++
NSX-P Tanto 5195111025.01M++0.2631.116%B45.206%A*86.6B*1.4B2845.9h10.7C**34.5B+
Tank Mine 616435518.529A**3.7837.171%C+N/A167.3B++69.6C++11412.6h1.9C+5.2C++
LA3 Desperado 4384352052.122B*2.6332.083%C*45.977%M*111.5A++N/A3873.9h6.6B**20.7B+
Blitz GD-10 428423964.406A*0.3429.552%B+35.934%A*88.1B**1B++4004.8h12.9C++43.8C*
M96 Mjolnir-H 5933893311.788B++7.0448.499%C1.028%B84.6A44.3B++4884.6h22.6B**46.6B*
Auraxium Mag-Cutter 37937517,8190.021C4.7325.549%C4.533%C0.3DN/A11271.8h1.7B+6.7B
Anti-Vehicle Grenade 4603691369N/A364.2541.414%D*N/A263.6D65C-14901.4h5.5C+13.3C-
Razor GD-23 3493461023.392A1.3632.799%B*47.688%M**88.7AN/A3753.9h9.9B+30.3B+
NS-AM7 Archer 3703101621.914A**2.8461.573%B34.516%A18.7B**3.6B+9016.6h11B+17.9B++
Sticky Grenade 3093001300N/A295.2553.375%C+N/A750D22.5B+27430.4h2.3C4.3C+
MGR-C1 Charger 283276694A*0.7530.561%C+43.478%A*64.2C*1.6B+2084.3h12C+39.4C++
M12 Kobalt 274267466.75A*62.0023.666%B++26.217%A+111.3B++2.9C+3822.4h14.5B++61.1B++
M12 Kobalt-H 2702661266U261.2526.55%B++33.083%M++204.6B*3.1D5161.3h12.3B+46.5B+
Bouncing Betty 2432421813.444S8.6944.555%CN/A121CN/A4912h2.4D**5.4D
Titan-150 AP 3252312210.5C+5.7548.36%C4.762%A++33C++13.4D3847h4C++8.2C++
Hawk GD-68 281178602.967A*1.7862.174%C2.247%C22.8C**13.2C*2717.8h8C+12.9C
NC4 Mag-Shot 1691681181.424B+3.3330.222%C++34.524%A*46.7C**N/A2553.6h5.7B*18.8B++
E540 Halberd 2111621114.727C*9.9847.201%C+9.259%M**70.4A**21.3B+4112.3h3.9A8.2B*
NSX-P Tengu 160160295.517M0.7740.608%C++32.5%B**100B++N/A3231.6h9.5B+23.5B+
M12 Kobalt 132129432.25B+27.5025.232%A27.907%A++129B**3C+4381h16.2C**64.3B+
Soldier Soaker 127127542.352B+2.4025.126%D**20.472%B**84.7B+N/A2221.5h5.1B++20.3C
NSX Daimyo 123123284.393C++0.3647.253%B+84.553%F--53.5C--N/A1952.3h3.8F--8.1D*
M20 Basilisk 1521231210.25A*5.5043.658%C**12.195%A**37.3B++8.8C++2453.3h58B*132.9B*
M40 Fury 120103714.714B*9.9632.084%D3.884%M++54.2C+8.9C2701.9h12.5C+38.9C+
Spear Anti-Vehicle Phalanx Turret 11388517.6B**12.8555.938%B*4.545%B+110A*31.3B+9140.8h5.4B*9.6B**
Enforcer ML85 12485108.5C*3.7545.879%C*1.176%D42.5A19.5C++4762h9.8B+21.4B++
M20 Basilisk 10280810A*5.2540.518%C+7.5%B+47.1A+12.9B++3351.7h60.2B*148.6B*
Mag-Cutter 67673,2750.02C+4.7329.787%C+4.478%C+0.3DN/A2210.8h1.7B++5.6B+
M20 Mustang 8659212.81C1.9432.572%C**N/A12.6D5.7D-1734.7h84.6C+259.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74,0032.4h
Nanite Revive Grenade01,2010.3h
Medical Kit3,14625,11696.2h
Medical Applicator207236,77215.7h
Motion Spotter7940,74416.8h
Restoration Kit1239944.4h
Deconstruction Tool02560h
Recon Detection Device35740.9h
Shield Recharging Field22820.1h
Ammunition Package165,4681.6h
Nano-Armor Kit117193,05511.4h
Anti-Infantry MANA Turret304,0962.8h
Snowman Soldier51620.2h
Nano-Repair Grenade01610h

Check the help document for the dictionary if you want to learn more about words used here.


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