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AlexanderWhite[TM7] AlexanderWhite
NC BR 120

KDR: 4.77

Score: 29.7m

Last Seen: Mar 1st, 2018 5:50 PM
- OFFLINE - 147.2 hour(s)

Rank 120 (120) of the New Conglomerate on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 GD-22S NS-44 Commissioner AE NS Decimator NC6 Gauss SAW NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,056,891 MLG Score: 5641
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.626%40.421%11172994648,7876.03053-1.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.296%1.326A3.23M++-0.427C--HEAD ++ (~26.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.568B+90.369C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.522%0.776%64529731,4184041003.50991404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.121%1.545A+-0.806D--1.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.898B*8.30.839B++7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.698%6.553%10129734127091450.580282282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%0.892B*2.369A*-1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++3.80.696B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.52%10.934%61289672,2595365274.21455428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%0.533B+1.866A++1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.826B++8.20.78B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.61%77.385%612297316,11315803310.1917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%0.945B*0.687B+-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.525B+1.90.392B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m200.5%443 (26.6k)364 (21.8k)4.7685777,82316,3205.03389120 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC975658925.577%42.595%108905:0026

17% Combat Medic41% Heavy Assault33% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMMar 2nd, 2018 9:06 AM (50d) (PST)Mar 1st, 2018 3:49 PM (51d) (PST)Mar 1st, 2018 1:50 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981445540.9540.2000.4061.9810.0345641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8518,61433,237571224119221,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1359.9h/56.7d 4,330 33,149 24,586 161.7k 2,197 5,972 2,805 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:8,962
Deaths:1,420
KDR:6.311
Accuracy:26.956% B
HSR:42.803% A*
NS-15M2
A*
Kills:6,266
Deaths:1,102
KDR:5.686
Accuracy:25.599% C**
HSR:42.787% A*
GD-22S
A++
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A++
NC6 Gauss SAW
A++
Kills:1,966
Deaths:361
KDR:5.446
Accuracy:25.357% B*
HSR:32.859% A++
NC6A GODSAW
B*
Kills:1,869
Deaths:352
KDR:5.310
Accuracy:28.794% C++
HSR:32.745% B*
EM1
A+
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A+
NSX Naginata
A*
Kills:1,159
Deaths:174
KDR:6.661
Accuracy:25.348% B+
HSR:44.004% A*
MGR-L1 Promise
A++
Kills:747
Deaths:140
KDR:5.336
Accuracy:26.247% C*
HSR:43.106% A++
NC05 Jackhammer AE
C*
Kills:65
Deaths:18
KDR:3.611
Accuracy:50% C++
HSR:16.923% C*
Kills:27,000
Deaths (as Heavy Assault):4,809
Deaths (to Heavy Assaults):4,698
KDR:5.61447
Kill Difference:22,191
Playtime:558.174 hours
Usage:41%
Score:12.914m
Score/min:386
Accuracy (listed only):28.736%
HSR (listed only):36.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B+
HSR:40.890% A*
NSX Tengu
A+
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B+
HSR:32.472% A+
NSX Tanto
A*
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C++
HSR:42.524% A*
NS-11CB
A*
Kills:291
Deaths:67
KDR:4.343
Accuracy:26.116% C++
HSR:34.708% A*
AF-19 Mercenary
M**
Kills:274
Deaths:68
KDR:4.029
Accuracy:29.357% A
HSR:41.971% M**
GD-7F
M+
Kills:177
Deaths:33
KDR:5.364
Accuracy:27.851% B+
HSR:36.158% M+
Kills:4,251
Deaths (as Light Assault):881
Deaths (to Light Assaults):2,546
KDR:4.8252
Kill Difference:3,370
Playtime:43.854 hours
Usage:3%
Score:0.697m
Score/min:265
Accuracy (listed only):30.475%
HSR (listed only):38.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:16,053
Deaths:1,724
KDR:9.311
Accuracy:41.626% C*
HSR:77.363% B**
NS-44 Commissioner AE
B+
Kills:2,447
Deaths:1,251
KDR:1.956
Accuracy:40.450% C
HSR:31.304% B+
NS-44 Commissioner
B**
Kills:1,825
Deaths:881
KDR:2.072
Accuracy:39.994% B+
HSR:30.027% B**
NSX Tomoe
B**
Kills:1,196
Deaths:248
KDR:4.823
Accuracy:29.262% C+
HSR:49.749% B**
MGR-S1 Gladius
A*
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B+
HSR:40.890% A*
AF-6 Shadow
M+
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B++
HSR:49.269% M+
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B++
HSR:50% M+
NSX Tengu
A+
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B+
HSR:32.472% A+
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C*
HSR:37.672% A**
NS-AM7 Archer
A*
Kills:67
Deaths:51
KDR:1.314
Accuracy:60.365% B+
HSR:37.313% A*
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% C*
HSR:83.333% B**
Kills:27,485
Deaths (as Infiltrator):5,230
Deaths (to Infiltrators):3,281
KDR:5.25526
Kill Difference:22,255
Playtime:452.640 hours
Usage:33%
Score:9.565m
Score/min:352
Accuracy (listed only):38.913%
HSR (listed only):47.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B+
HSR:40.890% A*
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.539% C++
HSR:45.156% A*
NC9 A-Tross
A*
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:28.998% B++
HSR:41.476% A*
NSX Yumi
A+
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C++
HSR:43.809% A+
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B+
HSR:40.240% A*
Reaper DMR
A**
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% A**
NC1 Gauss Rifle
M+
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:28.281% B**
HSR:39.845% M+
NSX Tengu
A+
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B+
HSR:32.472% A+
Carnage AR
M*
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M*
NS-11P
S
Kills:227
Deaths:63
KDR:3.603
Accuracy:27.318% B*
HSR:47.137% S
GR-22
A++
Kills:203
Deaths:59
KDR:3.441
Accuracy:26.263% C**
HSR:33.498% A++
Kills:10,976
Deaths (as Combat Medic):2,346
Deaths (to Combat Medics):1,411
KDR:4.6786
Kill Difference:8,630
Playtime:227.651 hours
Usage:17%
Score:4.871m
Score/min:357
Accuracy (listed only):29.561%
HSR (listed only):41.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A
HSR:46.076% M++
NSX Tanto
A*
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C++
HSR:42.524% A*
NS-11CB
A*
Kills:291
Deaths:67
KDR:4.343
Accuracy:26.116% C++
HSR:34.708% A*
AF-19 Mercenary
M**
Kills:274
Deaths:68
KDR:4.029
Accuracy:29.357% A
HSR:41.971% M**
GD-7F
M+
Kills:177
Deaths:33
KDR:5.364
Accuracy:27.851% B+
HSR:36.158% M+
Kills:3,084
Deaths (as Engineer):570
Deaths (to Engineers):2,216
KDR:5.41053
Kill Difference:2,514
Playtime:73.868 hours
Usage:5%
Score:1.631m
Score/min:368
Accuracy (listed only):29.312%
HSR (listed only):40.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:766
V. Kills:41 N/A
Deaths:103
KDR:7.437
Accuracy:52.710% C--
KPH:58.400 C*
VKPH:3.100 D
Breaker Rocket Pods
A++
Kills:652
V. Kills:49 N/A
Deaths:23
KDR:28.348
Accuracy:52.368% C**
KPH:289.400 A++
VKPH:21.700 B
Kills:1,418 (766 + 0)
Deaths:126
KDR:11.254
VKDR:0.714
Vehicle Kills:90
Kill Difference:1,292
Playtime:15.364 hours
Usage:1%
Score:0.232m
Score/min:251
Piloting Accuracy:52.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:279
V. Kills:81 340%
Deaths:15
KDR:18.600
Accuracy:50.354% C--
KPH:44.400 A
VKPH:12.900 D--
Kills:279 (279 + 0)
Deaths:15
KDR:18.600
VKDR:5.400
Vehicle Kills:81
Kill Difference:264
Playtime:6.287 hours
Usage:0%
Score:0.082m
Score/min:216
Driving Accuracy:50.354%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:133
V. Kills:56 233%
Deaths:16
KDR:8.313
Accuracy:48.589% C+
KPH:28.200 B++
VKPH:11.900 D
E540 Halberd
S
Kills:120
V. Kills:38 308%
Deaths:9
KDR:13.333
Accuracy:50.903% B++
KPH:72.200 S
VKPH:22.900 A
Enforcer ML85
A*
Kills:83
V. Kills:39 208%
Deaths:10
KDR:8.300
Accuracy:45.623% B+
KPH:43.600 A*
VKPH:20.500 B+
Kills:336 (133 + 203)
Deaths:35
KDR:9.600
VKDR:3.800
Vehicle Kills:133
Kill Difference:301
Playtime:8.273 hours
Usage:1%
Score:0.205m
Score/min:414
Driving Accuracy:48.589%
Gunner Accuracy:45.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:857
V. Kills:333 257%
Deaths:74
KDR:11.581
Accuracy:62.066% B++
KPH:65.200 A
VKPH:25.300 B+
C85 Canister-H
B**
Kills:802
V. Kills:29 N/A
Deaths:46
KDR:17.435
Accuracy:53.797% B++
KPH:185 B**
VKPH:6.700 C
M96 Mjolnir-H
A++
Kills:371
V. Kills:198 186%
Deaths:31
KDR:11.968
Accuracy:48.960% C+
KPH:86.300 A++
VKPH:46.100 B*
Kills:2,030 (0 + 2,030)
Deaths:151
KDR:13.444
VKDR:3.709
Vehicle Kills:560
Kill Difference:1,879
Playtime:21.776 hours
Usage:2%
Score:0.538m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:48.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:143
V. Kills: N/A
Deaths:3
KDR:47.667
Accuracy:20.249% B+
KPH:105.600 B**
VKPH:0 F-
M20 Basilisk
A++
Kills:93
V. Kills:22 404%
Deaths:9
KDR:10.333
Accuracy:45.420% B**
KPH:39.100 A++
VKPH:9.200 B+
M40 Fury
B
Kills:91
V. Kills:12 N/A
Deaths:6
KDR:15.167
Accuracy:31.402% C--
KPH:58.800 B
VKPH:7.700 C
M12 Kobalt
A*
Kills:70
V. Kills:1 N/A
Deaths:4
KDR:17.500
Accuracy:27.794% A*
KPH:132.800 A+
VKPH:1.900 C-
Kills:397 (0 + 397)
Deaths:22
KDR:18.045
VKDR:1.591
Vehicle Kills:35
Kill Difference:375
Playtime:5.809 hours
Usage:0%
Score:0.104m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:27.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 16,08616,0531,7249.311A++4.5441.626%C*77.363%B**66.5B**N/A160241.5h1.9B+4.6B+
LA1 Anchor 9,0048,9621,4206.311A+1.5426.956%B42.803%A*69.3B++N/A182129.4h8.8B+32.7B+
NS-15M2 6,3126,2661,1025.686A++0.9225.599%C**42.787%A*69.1B++N/A17090.7h10.4B++40.5B+
GD-22S 4,3634,3398545.081A+0.3125.628%B+37.405%A++68B**N/A22363.8h9.1B++35.4B+
NS-44 Commissioner AE 2,4582,4471,2511.956B+2.8140.45%C31.304%B+58.4C+N/A15941.9h2.8B++6.9B+
NS Decimator 2,7272,1305783.685M++1.0863.408%B4.178%A49.2B**13.8C24943.3h3.9B+6.2B++
NC6 Gauss SAW 1,9871,9663615.446M+0.6825.357%B*32.859%A++79.6A*N/A28224.7h7.9B+31.3B+
NC6A GODSAW 1,8901,8693525.31A+0.5428.794%C++32.745%B*69.5C*N/A20326.9h9.5C+33C++
NS-44 Commissioner 1,8321,8258812.072B**2.7039.994%B+30.027%B**60.2B*N/A15830.3h2.9B**7.3B++
EM1 1,6351,6273884.193M+0.5824.691%B+32.637%A+74A+N/A19122h10.8B++43.6B+
NSX Tomoe 1,2001,1962484.823A*0.0529.262%C+49.749%B**43C+N/A11627.8h12.5B+42.7C**
MGR-S1 Gladius 1,2041,1912394.983A++0.2130.71%B+40.89%A*63B+N/A15418.9h10.3C+33.7C*
Gauss Rifle Burst 1,1951,1872604.565B**0.2028.539%C++45.156%A*49.7C++N/A11323.9h10.4C*36.6C**
Warden 1,1921,1851577.548S2.7835.377%A46.076%M++62A*N/A20719.1h6.8B++19.2B*
NC9 A-Tross 1,1881,1792864.122A**0.6528.998%B++41.476%A*56.7B*N/A13920.8h8.4B+28.9B+
NSX Yumi 1,1781,1712434.819A*0.0527.841%C++43.809%A+47.6C++N/A14924.6h10.1B+36.4B+
Gauss Prime 1,1811,1682464.748A*0.0228.544%B+40.24%A*46.5C++N/A10025.1h11.3C39.6C*
Reaper DMR 1,1711,1662285.114B**0.3528.52%B+42.453%A**47.6B+N/A12024.5h8.1B++28.5B++
AF-6 Shadow 1,1651,1631676.964M*2.2039.497%B++49.269%M+78.1B*N/A17214.9h5.4C++13.6B+
NC1 Gauss Rifle 1,1691,1622534.593A*0.1828.281%B**39.845%M+45.7B**N/A15525.4h10.4B++36.9B++
NS-30 Vandal 1,1681,1621368.544M*3.7838.408%B++50%M+78A+N/A18614.9h5.1B13.4B+
NSX Tengu 1,1671,1612295.07M*0.3040.96%B+32.472%A+38.1C+N/A8630.5h13C+31.7C*
Carnage AR 1,1691,1612404.838A*0.0729.195%B*44.186%M*48.8B++N/A12723.8h12.3B42B+
AF-18 Stalker 1,1691,1602953.932A**0.8429.025%C*37.672%A**55.8B**N/A12820.8h11B+37.9B+
NSX Naginata 1,1681,1591746.661S1.8925.348%B+44.004%A*67.8B*N/A18817.1h10.3B+40.5B+
NSX Tanto 1,1651,1572454.722M++0.0527.859%C++42.524%A*38.7C++N/A9429.9h11.6B+41.5B+
Shrike 1,3129893992.479M2.2960.34%B3.539%C*43.4A+14.2C**31622.8h4.9B++8.1B++
E540 Halberd-H 1,1908577411.581B*6.8162.066%B++1.517%C-65.4A25.4B+37113.1h4.8B*7.8B**
Frag Grenade 8538491849N/A844.2349.678%B+N/A606.4B2.9D19301.4h3.1B+6.2B+
C85 Canister-H 8318024617.435C++12.6753.797%B++17.581%A++186.5B**6.7C4524.3h4.9B+9.1B+
C-4 9987992842.813B**1.9628.122%B+N/A90.8B22.6C--5858.8h1.4C**4.9B+
M30 Mustang AH 8077661037.437C**2.6752.71%C--1.044%C-58.5C*3.1D14813.1h7B13.2C**
MGR-L1 Promise 7527471405.336A*0.5726.247%C*43.106%A++61.7C**N/A16012.1h11.8B+44.9B+
Breaker Rocket Pods 7016522328.348A*23.5852.368%C**N/A283.5A++21.3B8542.3h9.9B*19B++
M96 Mjolnir-H 5693713111.968A*7.2048.96%C+1.078%C++86.3A++46B*4954.3h22.2A45.4B**
Tank Mine 454303427.214A*2.4539.382%BN/A168.3A+83.9B+12941.8h2C++5.1B++
NS-11CB 298291674.343M*0.4326.116%C++34.708%A*40.4C++1A+1087.2h12.3B+47.2B+
L100 Python AP 3602791518.6M*13.8350.354%C--6.093%A+44.3A12.9D--2166.3h3.6A7.1A
AF-19 Mercenary 275274684.029M++0.7429.357%A41.971%M**51.7A++N/A4365.3h9.5B*32.5B++
Anti-Vehicle Grenade 3362611261N/A256.2340.253%D*N/A217.5D-62.5C14131.2h6.4C15.8D
Auraxium Mag-Cutter 26225811,4570.023C+4.7529.637%C++4.264%C0.3C-N/A1936h1.8B+6.1B+
NS-11P 227227633.603A*1.1727.318%B*47.137%S50.4B**N/A1494.5h12.5B+45.6B+
GR-22 203203593.441A+1.3326.263%C**33.498%A++50.8B++N/A1804h11.5B+43.9B+
GD-7F 177177335.364M+0.6027.851%B+36.158%M+53.6B*N/A3193.3h11.6B+41.8B+
M12 Kobalt 143143347.667M++42.9020.249%B+27.972%A*102.1B*N/A3711.4h13.3B**65.6B++
Titan-150 AP 189133168.313B+3.5448.589%C+7.519%A**28.3B++11.9D3864.7h4.3B+8.8B+
Bouncing Betty 1231231210.25A++5.4848.119%BN/A136.7C*N/A5590.9h2.5F-5.2D
E540 Halberd 158120913.333B*8.5650.903%B++12.5%S70.6M**22.4B**4401.7h3.8A+7.4A
M20 Basilisk 11593910.333S5.5645.42%B**13.979%M++38.8A++9.2B+2482.4h55.6B**122.4B**
M40 Fury 10391615.167A10.4031.402%C--4.396%M+60.7B+8C2741.5h10.2B+32.4B
Enforcer ML85 12283108.3B++3.5345.623%B+1.205%D43.7A*20.5B+4601.9h9.5B*20.8B**
Spear Anti-Vehicle Phalanx Turret 10279419.75A*14.9856.309%A5.063%B112.9M**32.9B*8690.7h5.3B+9.3B**
M12 Kobalt 7170417.5B+12.7327.794%A*28.571%A*140A++2C4230.5h16.4B59.1B*
NS-AM7 Archer 8667511.314A*3.4560.365%B+37.313%A*9.9B+2.8C++636.8h15.8B26.2B+
NC05 Jackhammer AE 6565183.611A1.1650%C++16.923%C*72.2BN/A2940.9h4.2C+8.3C*
MANA Anti-Personnel Turret 6563134.846N/A0.0829.145%UN/A630U20U2653900.1h18.9T*64.8T*
NC14 Bolt Driver 606096.667A*1.9037.748%C*83.333%B**35.3B++N/A5161.7h1.9B**5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5628,34912.1h
Restoration Kit1139374.2h
Snowman Soldier51480.2h
Spawn Beacon21,3960.9h
Nanite Revive Grenade01,1040.3h
Medical Kit1,56313,33255.9h
Medical Applicator169199,19513.4h
Deconstruction Tool02560h
Anti-Infantry MANA Turret65400.4h
Recon Detection Device33800.6h
Ammunition Package56350.3h
Nano-Armor Kit6099,4236.1h

Check the help document for the dictionary if you want to learn more about words used here.


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