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AlexanderWhite[TM7] AlexanderWhite
NC BR 122

KDR: 4.78

Score: 31.2m

Last Seen: May 25th, 2018 3:39 PM
- OFFLINE - 1285.5 hour(s)

Battle Rank 120 (122 total) - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 GD-22S NS-44 Commissioner AE NS Decimator NC6 Gauss SAW NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,011,855 MLG Score: 5605
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.612%40.519%11193097451,1125.99133-1.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.279%1.31A3.166M++-0.342C-HEAD ++ (~26.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.564B+90.365C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.448%0.802%752210021,7464261104.098591573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.177%1.559A+-0.761D--1.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.902B*8.10.845B*7.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.076%6.279%101210024307481500.574866285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%0.917B*2.271A*-1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.80.694B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.895%11.161%63989962,4375595374.35957453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.039%0.55B+1.84A++0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.825B++8.50.778B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.639%77.421%6392100216,76816503410.1563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.381%0.974B*0.68B+-0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.90.396B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m199.2%442 (26.5k)363 (21.8k)4.7763182,10017,1895.04264122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004698225.442%42.532%108205:0028

16% Combat Medic9% Engineer40% Heavy Assault32% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMJun 23rd, 2018 7:38 AM (25d) (PST)May 25th, 2018 12:37 PM (53d) (PST)May 25th, 2018 11:39 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6961445520.9540.2000.4061.9670.0345605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7518,62533,126571224118221,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1434.8h/59.8d 4,578 34,919 26,014 169.3k 2,349 6,317 2,915 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:8,988
Deaths:1,423
KDR:6.316
Accuracy:26.953% B+
HSR:42.802% A**
NS-15M2
A*
Kills:6,267
Deaths:1,102
KDR:5.687
Accuracy:25.598% B+
HSR:42.780% A*
GD-22S
A*
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A*
NC6 Gauss SAW
A++
Kills:1,967
Deaths:362
KDR:5.434
Accuracy:25.360% B**
HSR:32.842% A++
NC6A GODSAW
B*
Kills:1,873
Deaths:352
KDR:5.321
Accuracy:28.803% C++
HSR:32.782% B*
EM1
A++
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B++
HSR:32.637% A++
MGR-L1 Promise
A**
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B++
HSR:44.275% A**
NSX Naginata
A*
Kills:1,159
Deaths:174
KDR:6.661
Accuracy:25.348% B++
HSR:44.004% A*
NC05 Jackhammer AE
C**
Kills:65
Deaths:18
KDR:3.611
Accuracy:50% C**
HSR:16.923% C*
Kills:27,464
Deaths (as Heavy Assault):4,892
Deaths (to Heavy Assaults):4,924
KDR:5.61406
Kill Difference:22,572
Playtime:567.981 hours
Usage:40%
Score:13.097m
Score/min:384
Accuracy (listed only):28.800%
HSR (listed only):36.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B++
HSR:40.890% A**
NS-11CB
M++
Kills:1,184
Deaths:254
KDR:4.661
Accuracy:27.084% B+
HSR:39.865% M++
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% B
HSR:42.524% A**
AF-19 Mercenary
M**
Kills:932
Deaths:195
KDR:4.779
Accuracy:27.075% B**
HSR:42.811% M**
GD-7F
M++
Kills:191
Deaths:38
KDR:5.026
Accuracy:27.770% B++
HSR:36.126% M++
Kills:5,816
Deaths (as Light Assault):1,200
Deaths (to Light Assaults):2,669
KDR:4.84667
Kill Difference:4,616
Playtime:44.239 hours
Usage:3%
Score:0.703m
Score/min:265
Accuracy (listed only):30.243%
HSR (listed only):39.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:16,708
Deaths:1,785
KDR:9.360
Accuracy:41.654% B+
HSR:77.400% B**
NS-44 Commissioner AE
B*
Kills:2,586
Deaths:1,326
KDR:1.950
Accuracy:40.220% C+
HSR:31.709% B*
NS-44 Commissioner
A
Kills:1,900
Deaths:903
KDR:2.104
Accuracy:40.123% B+
HSR:30.579% A
NSX Tomoe
A
Kills:1,211
Deaths:253
KDR:4.787
Accuracy:29.214% C+
HSR:49.546% A
MGR-S1 Gladius
A**
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B++
HSR:40.890% A**
AF-6 Shadow
M+
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B*
HSR:49.269% M+
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B**
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
M
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% M
NS-AM7 Archer
A*
Kills:163
Deaths:80
KDR:2.038
Accuracy:58.789% C++
HSR:38.650% A*
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
NC4 Mag-Shot
M+
Kills:58
Deaths:52
KDR:1.115
Accuracy:25.074% C
HSR:37.931% M+
Kills:28,523
Deaths (as Infiltrator):5,474
Deaths (to Infiltrators):3,409
KDR:5.21063
Kill Difference:23,049
Playtime:464.695 hours
Usage:32%
Score:9.836m
Score/min:353
Accuracy (listed only):37.619%
HSR (listed only):46.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:30.710% B++
HSR:40.890% A**
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.539% C*
HSR:45.156% A*
NC9 A-Tross
M
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:28.998% B*
HSR:41.476% M
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% B
HSR:43.809% A++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B+
HSR:40.240% A*
Reaper DMR
M
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% M
NC1 Gauss Rifle
M+
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:28.281% A
HSR:39.845% M+
Carnage AR
M**
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B**
HSR:44.186% M**
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NS-11P
S
Kills:236
Deaths:69
KDR:3.420
Accuracy:27.701% B**
HSR:46.610% S
GR-22
A*
Kills:203
Deaths:59
KDR:3.441
Accuracy:26.263% B+
HSR:33.498% A*
Kills:10,985
Deaths (as Combat Medic):2,352
Deaths (to Combat Medics):1,507
KDR:4.67049
Kill Difference:8,633
Playtime:228.064 hours
Usage:16%
Score:4.882m
Score/min:357
Accuracy (listed only):29.595%
HSR (listed only):40.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A+
HSR:46.076% M++
NS-11CB
M++
Kills:1,184
Deaths:254
KDR:4.661
Accuracy:27.084% B+
HSR:39.865% M++
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% B
HSR:42.524% A**
AF-19 Mercenary
M**
Kills:932
Deaths:195
KDR:4.779
Accuracy:27.075% B**
HSR:42.811% M**
GD-7F
M++
Kills:191
Deaths:38
KDR:5.026
Accuracy:27.770% B++
HSR:36.126% M++
Kills:4,649
Deaths (as Engineer):889
Deaths (to Engineers):2,341
KDR:5.22947
Kill Difference:3,760
Playtime:125.664 hours
Usage:9%
Score:2.729m
Score/min:362
Accuracy (listed only):29.033%
HSR (listed only):41.480%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:968
V. Kills:47 N/A
Deaths:123
KDR:7.870
Accuracy:52.726% C
KPH:61.700 B+
VKPH:3 D
Breaker Rocket Pods
M
Kills:778
V. Kills:53 N/A
Deaths:26
KDR:29.923
Accuracy:52.226% B
KPH:275.200 M
VKPH:18.700 C*
Kills:1,746 (968 + 0)
Deaths:149
KDR:11.718
VKDR:0.671
Vehicle Kills:100
Kill Difference:1,597
Playtime:18.524 hours
Usage:1%
Score:0.274m
Score/min:247
Piloting Accuracy:52.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:291
V. Kills:84 342%
Deaths:15
KDR:19.400
Accuracy:50.825% C-
KPH:44.100 A
VKPH:12.700 D-
Kills:291 (291 + 0)
Deaths:15
KDR:19.400
VKDR:5.600
Vehicle Kills:84
Kill Difference:276
Playtime:6.595 hours
Usage:0%
Score:0.085m
Score/min:214
Driving Accuracy:50.825%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:139
V. Kills:58 236%
Deaths:17
KDR:8.176
Accuracy:48.814% C+
KPH:28.700 B++
VKPH:12 D
E540 Halberd
S
Kills:124
V. Kills:40 302%
Deaths:10
KDR:12.400
Accuracy:50.317% B++
KPH:73.400 S
VKPH:23.700 A++
Enforcer ML85
A**
Kills:83
V. Kills:39 208%
Deaths:10
KDR:8.300
Accuracy:45.623% B+
KPH:43.600 A**
VKPH:20.500 B+
Kills:346 (139 + 207)
Deaths:37
KDR:9.351
VKDR:3.703
Vehicle Kills:137
Kill Difference:309
Playtime:8.439 hours
Usage:1%
Score:0.214m
Score/min:422
Driving Accuracy:48.814%
Gunner Accuracy:45.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:935
V. Kills:35 N/A
Deaths:49
KDR:19.082
Accuracy:56.267% B*
KPH:172.200 B**
VKPH:6.400 C
E540 Halberd-H
A
Kills:857
V. Kills:333 257%
Deaths:74
KDR:11.581
Accuracy:62.066% B++
KPH:65.200 A
VKPH:25.300 B+
M96 Mjolnir-H
A++
Kills:385
V. Kills:202 190%
Deaths:33
KDR:11.667
Accuracy:48.800% C+
KPH:86.600 A++
VKPH:45.400 B*
Kills:2,177 (0 + 2,177)
Deaths:156
KDR:13.955
VKDR:3.654
Vehicle Kills:570
Kill Difference:2,021
Playtime:23.019 hours
Usage:2%
Score:0.559m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:48.800%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:180
V. Kills:2 N/A
Deaths:3
KDR:60
Accuracy:22.370% B**
KPH:108.200 A
VKPH:1.200 D-
M20 Basilisk
A++
Kills:95
V. Kills:22 413%
Deaths:10
KDR:9.500
Accuracy:45.345% B**
KPH:38.400 A++
VKPH:8.900 B+
M40 Fury
B+
Kills:91
V. Kills:12 N/A
Deaths:6
KDR:15.167
Accuracy:31.913% C
KPH:57.300 B+
VKPH:7.600 C
M12 Kobalt
A*
Kills:72
V. Kills:1 N/A
Deaths:4
KDR:18
Accuracy:27.705% A*
KPH:134 A++
VKPH:1.900 C
Kills:438 (0 + 438)
Deaths:23
KDR:19.043
VKDR:1.609
Vehicle Kills:37
Kill Difference:415
Playtime:6.265 hours
Usage:0%
Score:0.113m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:27.705%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 16,74216,7081,7859.36A++4.5841.654%B+77.4%B**66.9AN/A161249.9h1.9B++4.6B++
LA1 Anchor 9,0308,9881,4236.316A++1.5426.953%B+42.802%A**69.1B*N/A183130h8.8B++32.7B+
NS-15M2 6,3136,2671,1025.687A*0.9125.598%B+42.78%A*69.1B**N/A17190.7h10.4B*40.5B+
GD-22S 4,3634,3398545.081A++0.3025.628%B+37.405%A*68AN/A22463.8h9.1B*35.4B++
NS-44 Commissioner AE 2,5972,5861,3261.95B+2.8340.22%C+31.709%B*58.6C*N/A15944.1h2.8B*7B+
NS Decimator 2,7302,1325783.689M*1.0963.354%B+4.174%A49.2B**13.8C+25043.3h3.9B++6.2B++
NC6 Gauss SAW 1,9881,9673625.434M*0.6625.36%B**32.842%A++79.6A**N/A28624.7h7.9B*31.3B++
NS-44 Commissioner 1,9071,9009032.104B**2.6740.123%B+30.579%A61.5B**N/A16130.9h2.9B**7.2B*
NC6A GODSAW 1,8941,8733525.321A+0.5428.803%C++32.782%B*69.4B+N/A20527h9.5C+33C++
EM1 1,6351,6273884.193M++0.5824.691%B++32.637%A++74A+N/A19222h10.8B*43.6B+
NSX Tomoe 1,2161,2112534.787A++0.0129.214%C+49.546%A42.8C++N/A11528.3h12.5B+42.8B+
MGR-S1 Gladius 1,2041,1912394.983A**0.2130.71%B++40.89%A**63B*N/A15818.9h10.3C++33.7B+
Gauss Rifle Burst 1,1951,1872604.565A0.2128.539%C*45.156%A*49.7C**N/A11323.9h10.4B+36.6B+
Warden 1,1921,1851577.548S2.7735.377%A+46.076%M++62MN/A20819.1h6.8B**19.2B**
NS-11CB 1,2061,1842544.661S0.1227.084%B+39.865%M++46.6B++N/A11625.4h12.9B+47.7B+
MGR-L1 Promise 1,1871,1792195.384M0.6126.816%B++44.275%A**66.2B*N/A17017.8h11.4B++42.6B++
NC9 A-Tross 1,1881,1792864.122M0.6528.998%B*41.476%M56.7B**N/A13920.8h8.4B++28.9B++
NSX Yumi 1,1781,1712434.819M0.0427.841%B43.809%A++47.6B+N/A14924.6h10.1B++36.4B+
Gauss Prime 1,1811,1682464.748A*0.0328.544%B+40.24%A*46.5C*N/A10025.1h11.3C+39.6C**
Reaper DMR 1,1711,1662285.114A0.3428.52%B+42.453%M47.6B++N/A12124.5h8.1B*28.5B++
AF-6 Shadow 1,1651,1631676.964M*2.1939.497%B*49.269%M+78.1A+N/A17314.9h5.4C*13.6B+
NC1 Gauss Rifle 1,1691,1622534.593M+0.1828.281%A39.845%M+45.7A+N/A15825.4h10.4B*36.9B*
NS-30 Vandal 1,1681,1621368.544M**3.7738.408%B**50%M+78A++N/A18714.9h5.1B+13.4B++
Carnage AR 1,1691,1612404.838M0.0629.195%B**44.186%M**48.8B*N/A12923.8h12.3B+42B++
NSX Tengu 1,1671,1612295.07M**0.2940.96%B++32.472%A++38.1C++N/A8730.5h13C*31.7B+
AF-18 Stalker 1,1691,1602953.932A**0.8429.025%C**37.672%M55.8AN/A12920.8h11B+37.9B+
NSX Naginata 1,1681,1591746.661S1.8825.348%B++44.004%A*67.8B**N/A18817.1h10.3B+40.5B+
NSX Tanto 1,1651,1572454.722M**0.0527.859%B42.524%A**38.7C**N/A9429.9h11.6B+41.5B+
Shrike 1,3129893992.479M+2.3060.34%B+3.539%B+43.4A++14.2C**31722.8h4.9B*8.1B*
M30 Mustang AH 1,0159681237.87B+3.0952.726%C1.136%C61.7B+3D15115.7h6.6B+12.4B+
C85 Canister-H 9709354919.082B14.3156.267%B*16.791%A+173.1B**6.5C4165.4h5.4B+9.6B++
AF-19 Mercenary 9479321954.779S0.0027.075%B**42.811%M**51.5A*N/A21018.1h10.3B++38.2B++
Frag Grenade 9149091909N/A904.2249.936%B+N/A606B+3.3D19951.5h3B*6B++
E540 Halberd-H 1,1908577411.581B++6.8062.066%B++1.517%C-65.4A25.4B+37113.1h4.8B+7.8B*
C-4 1,0018022862.804B**1.9728.329%B++N/A89.1C**22.1C--5839h1.4C**4.9B+
Breaker Rocket Pods 8317782629.923M++25.1552.226%BN/A277.9M+18.9C**7802.8h10.1B**19.3B++
MANA Anti-Personnel Turret 444433706.186N/A1.4133.408%UN/A4330U110U8458600.1h16.4T*49.2T*
M96 Mjolnir-H 5873853311.667A**6.8948.8%C+1.039%C++87.5A++45.9B**4904.4h22.5B**46.1B**
Tank Mine 463311427.405A**2.6338.93%B+N/A163.7A80B+12611.9h2C+5.2B++
L100 Python AP 3752911519.4S14.6250.825%C-5.842%A+44.1A12.7D-2146.6h3.6A7.1A
Auraxium Mag-Cutter 27627212,2410.022C4.7529.969%C++4.044%C0.3C-N/A11000.8h1.8B+6B+
Anti-Vehicle Grenade 3362611261N/A256.2240.253%D*N/A217.5D62.5C-14161.2h6.4C15.8D
NS-11P 236236693.42A*1.3627.701%B**46.61%S50.2AN/A1474.7h12.6B+45.5B++
GR-22 203203593.441A+1.3426.263%B+33.498%A*50.8B**N/A1874h11.5B++43.9B++
GD-7F 192191385.026S0.2527.77%B++36.126%M++53.1AN/A3103.6h11.5B+41.3B+
M12 Kobalt 182180360M**55.2222.37%B**26.667%A++105.9A1.2D-3601.7h14.6B*65.1B++
NS-AM7 Archer 196163802.038S2.7458.789%C++38.65%A*15.8A*3.2C*6910.3h11.1B++19B*
Sticky Grenade 1571511151N/A146.2257.17%B+N/A1510B**60S35740.1h2C**3.5B
Titan-150 AP 197139178.176B+3.4048.814%C+7.194%A*29B*12.1D3974.8h4.3C*8.8B+
Bouncing Betty 1351351310.385A*5.6146.25%C*N/A122.7C+N/A5251.1h2.5F5.3C--
E540 Halberd 1641241012.4B**7.6250.317%B++12.097%S72.9S23.5A+4411.7h3.8A+7.6A
M20 Basilisk 11795109.5M**4.7245.345%B**14.737%M++38A++8.8B2462.5h57.4B+126.6B**
M40 Fury 10391615.167A+10.3931.913%C4.396%M+56.9B+7.5C2681.6h10.8B+33.8B+
Enforcer ML85 12283108.3B*3.5245.623%B+1.205%D43.7A**20.5B+4671.9h9.5B*20.8B**
Spear Anti-Vehicle Phalanx Turret 10380420A*15.2256%A5%B+100M**28.8B++8460.8h5.4B++9.7B**
M12 Kobalt 7372418B+13.2227.705%A*27.778%A*144A*2C4600.5h16.3B+58.7B++
NC05 Jackhammer AE 6565183.611A+1.1750%C**16.923%C*72.2B+N/A2980.9h4.2B+8.5B
NC14 Bolt Driver 606096.667A**1.8937.748%B83.333%B**33.3B++N/A5371.8h1.9B**5B*
NC4 Mag-Shot 5858521.115B+3.6625.074%C37.931%M+27.6C*N/A2462.1h5.8B+23.2C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1139374.2h
Motion Spotter5829,17312.4h
Snowman Soldier51480.2h
Spawn Beacon21,4520.9h
Nanite Revive Grenade01,1040.3h
Medical Kit1,69914,34862.9h
Medical Applicator169199,41213.5h
Deconstruction Tool02560h
Recon Detection Device34320.7h
Ammunition Package72,6460.8h
Nano-Armor Kit70133,6757.9h
Anti-Infantry MANA Turret162,3631.6h

Check the help document for the dictionary if you want to learn more about words used here.


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