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Warden AlexanderWhite[TM7] AlexanderWhite
NC BR 62

KDR: 4.71

Score: 36m

Last Seen: Jul 14th, 2019 4:44 PM
- OFFLINE - 100 minute(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller - Outfit Leader of The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
Level Progress (to 63): 17%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 GD-22S NS-44 Commissioner AE NS Decimator NC6 Gauss SAW NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,293,330 MLG Score: 5830
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.919%41.045%114632118261,0476.05205-1.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.583%1.314A3.072M++-1.25D**HEAD ++ (~27.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.565B+90.367C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.95%0.811%1041212122,7124821685.614911605%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.763%1.618A+-0.693D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.904B*8.20.846B*7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.229%4.471%136212126718682440.773041274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.075%0.902B*1.23B**-1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++3.80.7B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.812%11.446%620912052,7176255784.34026469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%0.429B1.715A++0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.795B++100.749B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.69%77.781%6203121118,1691959359.2699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.122%1.005B**0.693B+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.402B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
36m198.6%448 (26.9k)368 (22.1k)4.7133196,29320,4304.9824862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214818525.945%42.109%109304:4729

14% Combat Medic10% Engineer43% Heavy Assault30% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMJul 16th, 2019 3:14 AM (12h) (PST)Jul 14th, 2019 4:04 PM (2d) (PST)Jul 14th, 2019 12:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7251515740.9860.2090.4152.0280.0365830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4739,05434,419591325122222,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1628.3h/67.8d 5,499 40,548 30,249 198.1k 2,686 7,135 3,473 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:17,132
Deaths:2,889
KDR:5.930
Accuracy:27.907% B+
HSR:43.463% A**
NS-15M2
A*
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% C**
HSR:42.834% A*
GD-22S
A++
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A++
NC6 Gauss SAW
A+
Kills:2,015
Deaths:370
KDR:5.446
Accuracy:25.458% B**
HSR:33.003% A+
NC6A GODSAW
B*
Kills:1,927
Deaths:365
KDR:5.279
Accuracy:29.030% C+
HSR:33.109% B*
EM1
A++
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A++
MGR-L1 Promise
M
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B+
HSR:44.275% M
NSX Naginata
A*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:25.351% B+
HSR:43.966% A*
Kills:35,666
Deaths (as Heavy Assault):6,368
Deaths (to Heavy Assaults):5,796
KDR:5.60082
Kill Difference:29,298
Playtime:699.268 hours
Usage:43%
Score:16.523m
Score/min:394
Accuracy (listed only):26.311%
HSR (listed only):38.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% A**
AF-19 Mercenary
M**
Kills:1,063
Deaths:235
KDR:4.523
Accuracy:27.153% B**
HSR:42.709% M**
GD-7F
M*
Kills:587
Deaths:142
KDR:4.134
Accuracy:28.399% B*
HSR:38.842% M*
MGR-C1 Charger
M+
Kills:243
Deaths:63
KDR:3.857
Accuracy:30.972% B++
HSR:44.856% M+
Kills:6,602
Deaths (as Light Assault):1,410
Deaths (to Light Assaults):3,166
KDR:4.68227
Kill Difference:5,192
Playtime:46.287 hours
Usage:3%
Score:0.745m
Score/min:268
Accuracy (listed only):30.451%
HSR (listed only):40.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:18,034
Deaths:1,969
KDR:9.159
Accuracy:41.665% B+
HSR:77.742% B**
NS-44 Commissioner AE
B**
Kills:2,986
Deaths:1,552
KDR:1.924
Accuracy:40.522% C+
HSR:33.121% B**
NS-44 Commissioner
A
Kills:1,910
Deaths:914
KDR:2.090
Accuracy:40.170% B+
HSR:30.733% A
NSX Tomoe
A
Kills:1,277
Deaths:276
KDR:4.627
Accuracy:29.236% C++
HSR:49.569% A
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-6 Shadow
M
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B*
HSR:49.269% M
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B*
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% A**
NS-357 Underboss
M+
Kills:348
Deaths:173
KDR:2.012
Accuracy:43.740% B*
HSR:44.828% M+
NS-AM7 Archer
A++
Kills:196
Deaths:103
KDR:1.903
Accuracy:58.772% C+
HSR:34.184% A++
NC4 Mag-Shot
M+
Kills:84
Deaths:70
KDR:1.200
Accuracy:26.274% C+
HSR:38.095% M+
NSX Daimyo
B++
Kills:75
Deaths:15
KDR:5
Accuracy:46.229% B++
HSR:82.667% T-
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
Soldier Soaker
B++
Kills:54
Deaths:26
KDR:2.077
Accuracy:23.657% D*
HSR:18.519% B++
Kills:30,862
Deaths (as Infiltrator):6,173
Deaths (to Infiltrators):4,014
KDR:4.99951
Kill Difference:24,689
Playtime:486.704 hours
Usage:30%
Score:10.331m
Score/min:354
Accuracy (listed only):37.776%
HSR (listed only):46.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.539% C++
HSR:45.156% A*
NC9 A-Tross
A**
Kills:1,180
Deaths:286
KDR:4.126
Accuracy:29.003% B++
HSR:41.441% A**
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C*
HSR:43.809% A++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B+
HSR:40.240% A*
Reaper DMR
A**
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% A**
NC1 Gauss Rifle
M+
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:28.281% B**
HSR:39.845% M+
Carnage AR
M*
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M*
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NS-11P
S
Kills:303
Deaths:94
KDR:3.223
Accuracy:27.973% B**
HSR:45.875% S
GR-22
A++
Kills:214
Deaths:63
KDR:3.397
Accuracy:26.704% B+
HSR:33.178% A++
Kills:11,065
Deaths (as Combat Medic):2,381
Deaths (to Combat Medics):1,822
KDR:4.64721
Kill Difference:8,684
Playtime:230.579 hours
Usage:14%
Score:4.931m
Score/min:356
Accuracy (listed only):29.664%
HSR (listed only):40.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A+
HSR:46.076% M++
NSX Tanto
A**
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% A**
AF-19 Mercenary
M**
Kills:1,063
Deaths:235
KDR:4.523
Accuracy:27.153% B**
HSR:42.709% M**
GD-7F
M*
Kills:587
Deaths:142
KDR:4.134
Accuracy:28.399% B*
HSR:38.842% M*
MGR-C1 Charger
M+
Kills:243
Deaths:63
KDR:3.857
Accuracy:30.972% B++
HSR:44.856% M+
Kills:5,434
Deaths (as Engineer):1,099
Deaths (to Engineers):2,769
KDR:4.94449
Kill Difference:4,335
Playtime:160.874 hours
Usage:10%
Score:3.447m
Score/min:357
Accuracy (listed only):29.472%
HSR (listed only):42.479%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,563
V. Kills:77 N/A
Deaths:196
KDR:7.974
Accuracy:54.166% C+
KPH:63.500 B+
VKPH:3.100 C--
Breaker Rocket Pods
A*
Kills:1,149
V. Kills:76 N/A
Deaths:35
KDR:32.829
Accuracy:52.007% B
KPH:276.700 A*
VKPH:18.300 C*
Kills:2,712 (1,563 + 0)
Deaths:231
KDR:11.740
VKDR:0.662
Vehicle Kills:153
Kill Difference:2,481
Playtime:28.768 hours
Usage:2%
Score:0.415m
Score/min:241
Piloting Accuracy:54.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:441
V. Kills:143 306%
Deaths:21
KDR:21
Accuracy:51.371% C-
KPH:48.100 B**
VKPH:15.600 C-
Kills:441 (441 + 0)
Deaths:21
KDR:21
VKDR:6.810
Vehicle Kills:143
Kill Difference:420
Playtime:9.176 hours
Usage:1%
Score:0.122m
Score/min:222
Driving Accuracy:51.371%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:230
V. Kills:93 245%
Deaths:22
KDR:10.455
Accuracy:48.331% C
KPH:33.200 B*
VKPH:13.400 C
E540 Halberd
S
Kills:141
V. Kills:43 320%
Deaths:11
KDR:12.818
Accuracy:48.791% B+
KPH:71.800 S
VKPH:21.900 A+
Enforcer ML85
A*
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.757% B+
KPH:43.500 A*
VKPH:20 B+
Kills:456 (230 + 226)
Deaths:43
KDR:10.605
VKDR:4.070
Vehicle Kills:175
Kill Difference:413
Playtime:10.852 hours
Usage:1%
Score:0.253m
Score/min:388
Driving Accuracy:48.331%
Gunner Accuracy:45.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,033
V. Kills:37 N/A
Deaths:51
KDR:20.255
Accuracy:56.607% B+
KPH:175 A
VKPH:6.300 C
E540 Halberd-H
A
Kills:859
V. Kills:333 257%
Deaths:74
KDR:11.608
Accuracy:62.132% B++
KPH:65.200 A
VKPH:25.300 B+
M96 Mjolnir-H
A++
Kills:387
V. Kills:203 190%
Deaths:33
KDR:11.727
Accuracy:48.583% C+
KPH:85.800 A++
VKPH:45 B**
Kills:2,279 (0 + 2,279)
Deaths:158
KDR:14.424
VKDR:3.627
Vehicle Kills:573
Kill Difference:2,121
Playtime:23.588 hours
Usage:1%
Score:0.578m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:48.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:233
V. Kills:5 N/A
Deaths:4
KDR:58.250
Accuracy:22.887% B**
KPH:113.400 A+
VKPH:2.400 C+
M20 Basilisk
A++
Kills:113
V. Kills:29 377%
Deaths:12
KDR:9.417
Accuracy:44.622% B*
KPH:39.600 A++
VKPH:10.200 B*
M40 Fury
B+
Kills:98
V. Kills:16 N/A
Deaths:7
KDR:14
Accuracy:32.305% C
KPH:56.900 B+
VKPH:9.300 C+
M12 Kobalt
A++
Kills:88
V. Kills:1 N/A
Deaths:4
KDR:22
Accuracy:25.129% A++
KPH:117.600 A
VKPH:1.300 D-
M20 Basilisk
A**
Kills:67
V. Kills:17 372%
Deaths:8
KDR:8.375
Accuracy:40% C*
KPH:47.400 A**
VKPH:12 B*
Kills:599 (0 + 599)
Deaths:35
KDR:17.114
VKDR:1.943
Vehicle Kills:68
Kill Difference:564
Playtime:8.792 hours
Usage:1%
Score:0.166m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:40%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 18,06918,0341,9699.159A**4.4541.665%B+77.742%B**68.1AN/A164264.9h1.9B++4.5B++
LA1 Anchor 17,25917,1322,8895.93A1.2227.907%B+43.463%A**79.2B**N/A208216.3h8.9B++32B+
NS-15M2 6,3336,2871,1085.674A*0.9625.604%C**42.834%A*69.1B*N/A17291h10.4B++40.5B+
GD-22S 4,3634,3398545.081A*0.3725.628%B+37.405%A++68AN/A22663.8h9.1B*35.4B++
NS-44 Commissioner AE 2,9972,9861,5521.924B+2.7940.522%C+33.121%B**60.1C**N/A16349.7h2.8B++6.9B+
NS Decimator 3,3482,6077483.485M+1.2362.764%C*3.913%A49.4B**14C24852.8h3.9B+6.1B++
NC6 Gauss SAW 2,0372,0153705.446M**0.7325.458%B**33.003%A+79A*N/A29525.5h8B++31.3B++
NC6A GODSAW 1,9501,9273655.279A+0.5729.03%C+33.109%B*69.3C**N/A21127.8h9.6C+33C++
NS-44 Commissioner 1,9171,9109142.09B**2.6240.17%B+30.733%A61B**N/A16231.3h2.9B**7.2B*
EM1 1,6351,6273884.193M++0.5224.691%B+32.637%A++74A+N/A19522h10.8B43.6B+
M30 Mustang AH 1,6401,5631967.974B+3.2654.166%C+1.216%C+63.5B+3.1C--15324.6h6.4B+11.7B+
NSX Tomoe 1,2831,2772764.627A*0.0929.236%C++49.569%A42.9C++N/A11529.8h12.5B+42.9B+
NS-11CB 1,2211,1992574.665M0.0527.074%B+39.867%M46.8B+N/A11725.6h12.9B+47.6B+
MGR-S1 Gladius 1,2051,1922394.987M0.2730.743%B++40.856%M63.1B**N/A16418.9h10.4C++33.7B+
Gauss Rifle Burst 1,1951,1872604.565A+0.1528.539%C++45.156%A*49.7C*N/A11423.9h10.4B+36.6B+
Warden 1,1921,1851577.548S2.8335.377%A+46.076%M++62A**N/A21219.1h6.8B**19.2B*
NC9 A-Tross 1,1891,1802864.126A**0.5929.003%B++41.441%A**56.7B**N/A14120.8h8.4B*28.9B++
MGR-L1 Promise 1,1871,1792195.384M*0.6726.816%B+44.275%M66.2B*N/A18517.8h11.4B*42.6B++
NSX Yumi 1,1781,1712434.819A**0.1127.841%C*43.809%A++47.6B+N/A14924.6h10.1B++36.4B+
Gauss Prime 1,1811,1682464.748A*0.0328.544%B+40.24%A*46.5C++N/A10125.1h11.3C+39.6C*
Reaper DMR 1,1711,1662285.114A0.4028.52%B+42.453%A**47.6B+N/A12424.5h8.1B*28.5B++
AF-6 Shadow 1,1651,1631676.964M++2.2539.497%B*49.269%M78.1A+N/A17414.9h5.4C**13.6B+
NC1 Gauss Rifle 1,1691,1622534.593M++0.1228.281%B**39.845%M+45.7AN/A16725.4h10.4B*36.9B*
NS-30 Vandal 1,1681,1621368.544M**3.8338.408%B*50%M+78A++N/A18914.9h5.1B+13.4B++
Carnage AR 1,1691,1612404.838M0.1229.195%B*44.186%M*48.8B*N/A13323.8h12.3B+42B++
NSX Tengu 1,1671,1612295.07M**0.3640.96%B++32.472%A++38.1C++N/A8730.5h13C*31.7B+
NSX Naginata 1,1691,1601756.629S1.9225.351%B+43.966%A*67.4B*N/A19117.2h10.3B+40.6B+
AF-18 Stalker 1,1691,1602953.932A*0.7829.025%C**37.672%A**55.8B**N/A13220.8h11B+37.9B+
NSX Tanto 1,1651,1572454.722M**0.0127.859%C**42.524%A**38.7C**N/A9529.9h11.6B+41.5C**
Breaker Rocket Pods 1,2251,1493532.829M**28.1252.007%BN/A273.6A*18.1C*7574.2h10.7B*20.6B++
Frag Grenade 1,1041,09611096N/A1,091.2950.655%B++N/A576.8B+4.2D19881.9h3.1B++6.2B++
AF-19 Mercenary 1,0781,0632354.523S0.1927.153%B**42.709%M**49.2A++N/A20621.6h10.4B++38.2B++
C85 Canister-H 1,0701,0335120.255B++15.5456.607%B+16.651%A+175.1A6.3C4275.9h5.5B+9.8B++
Shrike 1,3129893992.479M++2.2360.34%B+3.539%B+43.4A++14.2C*32422.8h4.9B*8.1B**
E540 Halberd-H 1,1928597411.608B+6.8962.132%B++1.513%C65.1B**25.2B+37213.2h4.8B+7.8B*
C-4 1,0208182882.84B**1.8728.731%B+N/A90.9C*22.4C-6099h1.4C*4.8B+
GD-7F 5975871424.134M*0.5828.399%B*38.842%M*54.9B**N/A19910.7h12.5B43.9B+
MANA Anti-Personnel Turret 528514885.841N/A1.1333.375%UN/A5140U140U9740100.1h16.8T*50.2T*
L100 Python AP 5844412121M++16.2951.371%C-4.308%B**47.9B**15.5C-2229.2h3.7B**7.1B**
M96 Mjolnir-H 5903873311.727M7.0148.583%C+1.034%C++86A++45.1B**4894.5h22.6B**46.5B**
NS-357 Underboss 3493481732.012B**2.7043.74%B*44.828%M+102.4A*N/A2873.4h3.2B**7.3B*
Tank Mine 492336447.636M2.9239.101%B+N/A160B**74.3B+11822.1h2C+5.2B++
Auraxium Mag-Cutter 32732314,3420.023C+4.6928.586%C+4.334%C0.3CN/A11106.6h1.7B++6.1B+
NS-11P 306303943.223A++1.4927.973%B**45.875%S49.7B**N/A1426.1h12.8B+45.6B++
Anti-Vehicle Grenade 3372621262N/A257.2940.334%D*N/A218.3D62.5C-14301.2h6.4C15.8D
MGR-C1 Charger 249243633.857M+0.8630.972%B++44.856%M+73.6A+1.8A++1943.3h12.1B+38.9B+
M12 Kobalt 238233458.25S53.5422.887%B**26.18%A++111A+2.4C+3712.1h13.8B**60.3B++
Titan-150 AP 3232302210.455B++5.7448.331%C4.783%A33.3B*13.5C3526.9h4B+8.2B+
GR-22 214214633.397A+1.3226.704%B+33.178%A++48.6B*N/A1954.4h11.7B++43.9B+
NS-AM7 Archer 2351961031.903M*2.8158.772%C+34.184%A++15.1A++3C**6713h11.3B*19.2B*
Sticky Grenade 1861801180N/A175.2955.716%C**N/A900C+30A++31520.2h2.1C*3.8C**
Hawk GD-68 271171573M**1.7162.113%C+2.339%C+24.8B**14.5B*2856.9h7.6B12.3B
Bouncing Betty 1591591510.6A*5.8945.444%C*N/A122.3C+N/A4911.3h2.5F5.5D
E540 Halberd 1841411112.818B++8.1048.791%B+10.638%S70.5M**21.5A4282h3.9A+7.9A
M20 Basilisk 142113129.417M++4.7044.622%B*12.389%A**39A++10B*2592.9h56.9A127.4B**
M40 Fury 11498714A+9.2932.305%C4.082%A**57.6B+9.4C++2731.7h11.6B+36C**
M12 Kobalt 8988422B**17.2925.129%A++29.546%A*125.7A+1.4D-4140.7h15.5B+61.8B++
Spear Anti-Vehicle Phalanx Turret 11186421.5A*16.7956.095%A4.651%B107.5S31.3B**8800.8h5.2B*9.3B**
Enforcer ML85 12485108.5B++3.7945.757%B+1.176%D42.5A*19.5B+4762h9.7B**21.2B**
NC4 Mag-Shot 8484701.2B++3.5126.274%C+38.095%M+32.3B+N/A2432.6h5.5B**21B+
NSX Daimyo 7575155B+0.2946.229%B++82.667%T-46.9C+N/A1451.6h4.4F--9.5D--
NC05 Jackhammer AE 7171183.944A++0.7750.5%C**19.718%B++71B+N/A2971h4.3B8.5B
M20 Basilisk 846788.375M+3.6640%C*7.463%B+47.9A**12.1B*3471.4h55.5B**138.7B**
NC14 Bolt Driver 606096.667M+1.9537.748%B83.333%B**33.3B++N/A5891.8h1.9B**5B*
Soldier Soaker 5454262.077B*2.6423.657%D*18.519%B++90AN/A2330.6h5.5B23.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,3691.4h
Nanite Revive Grenade01,1130.3h
Medical Kit2,12417,37976.6h
Medical Applicator173202,42813.7h
Restoration Kit1169474.3h
Motion Spotter6130,80513.1h
Deconstruction Tool02560h
Recon Detection Device35250.8h
Ammunition Package103,4321.1h
Nano-Armor Kit80155,0119.1h
Anti-Infantry MANA Turret232,8411.9h
Snowman Soldier51480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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