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Brigadier AlexanderWhite[TM7] AlexanderWhite
NC BR 81

KDR: 4.74

Score: 40m

Last Seen: Dec 8th, 2019 12:16 PM
- OFFLINE - 76.4 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Leader of The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
Level Progress (to 82): 28%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GD-22S NS Decimator NS-44 Commissioner AE M30 Mustang AH NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,593,570 MLG Score: 6070
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.201%41.252%116335119268,5886.10268-1.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.452%1.359A3.072M++-1.118D*HEAD ++ (~27.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+90.37C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.264%0.722%1456212254,0155142537.811281581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.164%1.697A++-0.782D--1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.904B*8.30.845B*7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.465%3.99%151212258029352900.856838276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%0.914B*0.939B*-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.70.708B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.334%11.676%618912182,9126646014.37895484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.626%0.382C**1.741A++0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.786B++10.40.742B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.813%78.372%6183122419,7942158419.17238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.126%1.03B**0.732B++0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.90.408B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 1
40m197.4%459 (27.5k)376 (22.6k)4.74338108,22522,8165.0117981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227925226.335%41.844%110204:4033

13% Combat Medic11% Engineer43% Heavy Assault29% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMDec 11th, 2019 7:22 AM (3h) (PST)Dec 8th, 2019 12:14 PM (3d) (PST)Dec 8th, 2019 8:16 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7461555911.0170.2140.4262.0790.0366070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7439,27035,473611326125222,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1773.8h/73.9d 6,124 45,286 34,073 221.2k 2,932 7,772 3,869 79.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:21,545
Deaths:3,651
KDR:5.901
Accuracy:28.364% B+
HSR:43.662% A*
NS-15M2
A*
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% C**
HSR:42.834% A*
GD-22S
A++
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A++
NC6 Gauss SAW
A+
Kills:2,017
Deaths:373
KDR:5.408
Accuracy:25.445% B*
HSR:33.069% A+
NC6A GODSAW
B*
Kills:1,968
Deaths:369
KDR:5.333
Accuracy:29.220% C+
HSR:33.333% B*
EM1
A+
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A+
MGR-L1 Promise
M
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B+
HSR:44.275% M
NSX Naginata
A*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:25.351% B+
HSR:43.966% A*
Kills:40,122
Deaths (as Heavy Assault):7,137
Deaths (to Heavy Assaults):6,502
KDR:5.62169
Kill Difference:32,985
Playtime:766.020 hours
Usage:43%
Score:18.299m
Score/min:398
Accuracy (listed only):26.390%
HSR (listed only):38.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-19 Mercenary
M*
Kills:1,174
Deaths:248
KDR:4.734
Accuracy:27.457% B**
HSR:41.993% M*
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B*
HSR:41.262% A*
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
AF-4A Bandit
M++
Kills:1,075
Deaths:258
KDR:4.167
Accuracy:28.989% B++
HSR:41.861% M++
GD-7F
M*
Kills:608
Deaths:145
KDR:4.193
Accuracy:28.453% B++
HSR:38.816% M*
MGR-C1 Charger
M+
Kills:274
Deaths:69
KDR:3.971
Accuracy:30.644% B++
HSR:43.431% M+
Kills:9,013
Deaths (as Light Assault):1,919
Deaths (to Light Assaults):3,566
KDR:4.69672
Kill Difference:7,094
Playtime:61.227 hours
Usage:3%
Score:1.213m
Score/min:330
Accuracy (listed only):30.445%
HSR (listed only):40.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:19,659
Deaths:2,179
KDR:9.022
Accuracy:41.791% B+
HSR:78.341% B**
NS-44 Commissioner AE
B*
Kills:2,988
Deaths:1,553
KDR:1.924
Accuracy:40.527% C+
HSR:33.099% B*
NS-44 Commissioner
B**
Kills:1,910
Deaths:914
KDR:2.090
Accuracy:40.170% B+
HSR:30.733% B**
NSX Tomoe
A
Kills:1,279
Deaths:276
KDR:4.634
Accuracy:29.226% C+
HSR:49.648% A
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-6 Shadow
M
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B++
HSR:49.269% M
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B*
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% A**
NS-357 Underboss
A*
Kills:773
Deaths:411
KDR:1.881
Accuracy:43.014% B++
HSR:41.138% A*
NS-AM7 Archer
A++
Kills:286
Deaths:143
KDR:2
Accuracy:59.778% C++
HSR:34.965% A++
Soldier Soaker
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:25.126% D--
HSR:20.472% B**
NC4 Mag-Shot
M
Kills:84
Deaths:70
KDR:1.200
Accuracy:26.274% C+
HSR:38.095% M
NSX Daimyo
B++
Kills:75
Deaths:15
KDR:5
Accuracy:46.250% B++
HSR:82.667% T-
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
NS-45 Pilot
A++
Kills:52
Deaths:20
KDR:2.600
Accuracy:30.695% C+
HSR:42.308% A++
Kills:33,131
Deaths (as Infiltrator):6,710
Deaths (to Infiltrators):4,408
KDR:4.93756
Kill Difference:26,421
Playtime:509.183 hours
Usage:29%
Score:10.963m
Score/min:359
Accuracy (listed only):37.452%
HSR (listed only):46.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A**
Kills:1,205
Deaths:290
KDR:4.155
Accuracy:29.103% B++
HSR:41.411% A**
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.537% C++
HSR:45.156% A*
NC1 Gauss Rifle
M
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:28.335% B**
HSR:40.306% M
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C*
HSR:43.809% A++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B
HSR:40.240% A*
Reaper DMR
A*
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% A*
Carnage AR
M++
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M++
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NS-11P
M**
Kills:320
Deaths:98
KDR:3.265
Accuracy:28.026% B**
HSR:45% M**
GR-22
A*
Kills:292
Deaths:91
KDR:3.209
Accuracy:27.945% B+
HSR:34.589% A*
Kills:11,199
Deaths (as Combat Medic):2,419
Deaths (to Combat Medics):2,033
KDR:4.6296
Kill Difference:8,780
Playtime:234.037 hours
Usage:13%
Score:5.006m
Score/min:357
Accuracy (listed only):29.795%
HSR (listed only):40.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A
HSR:46.076% M++
AF-19 Mercenary
M*
Kills:1,174
Deaths:248
KDR:4.734
Accuracy:27.457% B**
HSR:41.993% M*
Gauss Compact Burst
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:31.825% B*
HSR:41.262% A*
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
AF-4A Bandit
M++
Kills:1,075
Deaths:258
KDR:4.167
Accuracy:28.989% B++
HSR:41.861% M++
GD-7F
M*
Kills:608
Deaths:145
KDR:4.193
Accuracy:28.453% B++
HSR:38.816% M*
MGR-C1 Charger
M+
Kills:274
Deaths:69
KDR:3.971
Accuracy:30.644% B++
HSR:43.431% M+
Kills:7,845
Deaths (as Engineer):1,608
Deaths (to Engineers):3,055
KDR:4.87873
Kill Difference:6,237
Playtime:198.007 hours
Usage:11%
Score:4.564m
Score/min:384
Accuracy (listed only):29.710%
HSR (listed only):41.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:2,328
V. Kills:132 N/A
Deaths:210
KDR:11.086
Accuracy:55.109% C+
KPH:69.700 B+
VKPH:4 C
Breaker Rocket Pods
A*
Kills:1,687
V. Kills:106 N/A
Deaths:37
KDR:45.595
Accuracy:51.818% B
KPH:265.200 A*
VKPH:16.700 C++
Kills:4,015 (2,328 + 0)
Deaths:247
KDR:16.255
VKDR:0.964
Vehicle Kills:238
Kill Difference:3,768
Playtime:39.765 hours
Usage:2%
Score:0.660m
Score/min:276
Piloting Accuracy:55.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:571
V. Kills:188 302%
Deaths:21
KDR:27.191
Accuracy:51.481% C-
KPH:51.900 A+
VKPH:17.100 C
Kills:571 (571 + 0)
Deaths:21
KDR:27.190
VKDR:8.952
Vehicle Kills:188
Kill Difference:550
Playtime:11.007 hours
Usage:1%
Score:0.165m
Score/min:250
Driving Accuracy:51.481%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:231
V. Kills:94 243%
Deaths:22
KDR:10.500
Accuracy:48.360% C
KPH:33.200 B*
VKPH:13.500 C
E540 Halberd
S
Kills:158
V. Kills:47 329%
Deaths:11
KDR:14.364
Accuracy:47.837% B+
KPH:72.800 S
VKPH:21.600 A+
Enforcer ML85
A*
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.879% B+
KPH:43.300 A*
VKPH:19.900 B+
Kills:474 (231 + 243)
Deaths:43
KDR:11.023
VKDR:4.186
Vehicle Kills:180
Kill Difference:431
Playtime:11.093 hours
Usage:1%
Score:0.266m
Score/min:399
Driving Accuracy:48.360%
Gunner Accuracy:45.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:1,126
V. Kills:41 N/A
Deaths:51
KDR:22.078
Accuracy:56.862% B+
KPH:182 A+
VKPH:6.600 C
E540 Halberd-H
A
Kills:877
V. Kills:335 261%
Deaths:74
KDR:11.851
Accuracy:62.016% B++
KPH:66 A
VKPH:25.200 B+
M96 Mjolnir-H
A++
Kills:389
V. Kills:204 190%
Deaths:33
KDR:11.788
Accuracy:48.499% C+
KPH:84.500 A++
VKPH:44.300 B**
Kills:2,392 (0 + 2,392)
Deaths:158
KDR:15.139
VKDR:3.671
Vehicle Kills:580
Kill Difference:2,234
Playtime:24.075 hours
Usage:1%
Score:0.597m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:48.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:252
V. Kills:7 N/A
Deaths:4
KDR:63
Accuracy:23.301% B**
KPH:110.700 A+
VKPH:3.100 B+
M20 Basilisk
A++
Kills:121
V. Kills:29 403%
Deaths:12
KDR:10.083
Accuracy:43.892% B++
KPH:38.900 A++
VKPH:9.300 B+
M12 Kobalt
A++
Kills:111
V. Kills:1 N/A
Deaths:4
KDR:27.750
Accuracy:25.207% A++
KPH:120.100 A+
VKPH:1.100 D--
M40 Fury
B+
Kills:103
V. Kills:17 N/A
Deaths:7
KDR:14.714
Accuracy:32.178% C
KPH:56.100 B+
VKPH:9.300 C+
M20 Basilisk
A**
Kills:79
V. Kills:22 343%
Deaths:8
KDR:9.875
Accuracy:40.416% C**
KPH:47.100 A**
VKPH:13.100 B**
Kills:666 (0 + 666)
Deaths:35
KDR:19.029
VKDR:2.171
Vehicle Kills:76
Kill Difference:631
Playtime:9.824 hours
Usage:1%
Score:0.182m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:40.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,70921,5453,6515.901A1.1628.364%B+43.662%A*83.3AN/A217258.6h8.9B++31.4B+
SAS-R 19,70019,6592,1799.022A*4.2841.791%B+78.341%B**69.8AN/A170281.8h1.9B++4.5B++
NS-15M2 6,3336,2871,1085.674A++0.9325.604%C**42.834%A*69.1B++N/A17391h10.4B++40.5B+
GD-22S 4,3634,3398545.081A*0.3425.628%B+37.405%A++68B**N/A22763.8h9.1B*35.4B+
NS Decimator 3,8913,0308833.431M1.3162.835%C*3.795%A50.1B*14.2C24960.5h3.8B+6.1B++
NS-44 Commissioner AE 2,9992,9881,5531.924B+2.8240.527%C+33.099%B*60C**N/A16349.8h2.8B++6.9B+
M30 Mustang AH 2,4602,32821011.086B+6.3455.109%C+1.031%C69.7B+4C18533.4h6.5B+11.8B+
NC6 Gauss SAW 2,0392,0173735.408M++0.6625.445%B*33.069%A+79.1A*N/A30725.5h8B++31.4B++
NC6A GODSAW 1,9921,9683695.333A+0.5929.22%C+33.333%B*70BN/A21628.1h9.6C+33C*
NS-44 Commissioner 1,9171,9109142.09B**2.6540.17%B+30.733%B**61B**N/A16431.3h2.9B**7.2B++
Breaker Rocket Pods 1,7931,6873745.595S40.8551.818%BN/A263.6A*16.6C++7576.4h10.7B*20.7B++
EM1 1,6351,6273884.193M++0.5524.691%B+32.637%A+74A+N/A19622h10.8B*43.6B+
NSX Tomoe 1,2851,2792764.634A*0.1129.226%C+49.648%A42.8C++N/A11629.9h12.5B+42.9B+
Frag Grenade 1,2141,20611206N/A1,201.2650.812%B++N/A603B+4D-19962h3.1B++6.2B++
NC9 A-Tross 1,2151,2052904.155A**0.5929.103%B++41.411%A**57.1B**N/A14321.1h8.4B*28.9B*
NS-11CB 1,2211,1992574.665M**0.0827.074%B+39.867%M46.8B+N/A11725.6h12.9B+47.6B+
MGR-S1 Gladius 1,2051,1922394.987M0.2430.743%B++40.856%M63.1B*N/A16918.9h10.4C++33.7B+
Gauss Rifle Burst 1,1951,1872604.565B**0.1828.537%C++45.156%A*49.7C++N/A11423.9h10.4B36.6B
Warden 1,1921,1851577.548S2.8035.377%A46.076%M++62A**N/A21419.1h6.8B*19.2B*
MGR-L1 Promise 1,1871,1792195.384M++0.6426.816%B+44.275%M66.2B*N/A19217.8h11.4B*42.6B+
NC1 Gauss Rifle 1,1831,1762554.612M++0.1328.335%B**40.306%M46.1AN/A17425.5h10.4B*36.8B*
AF-19 Mercenary 1,1901,1742484.734S0.0127.457%B**41.993%M*52.6A++N/A22022.3h10.2B*37.1B++
Gauss Compact Burst 1,1831,1732295.122A*0.3831.825%B*41.262%A*100.3A*N/A34611.7h9.8B+30.7B++
NSX Yumi 1,1781,1712434.819A**0.0827.841%C*43.809%A++47.6B+N/A14924.6h10.1B++36.4B+
Gauss Prime 1,1811,1682464.748A*0.0028.544%B40.24%A*46.5C++N/A10125.1h11.3C+39.6C**
Reaper DMR 1,1711,1662285.114A0.3728.52%B+42.453%A*47.6B+N/A12724.5h8.1B*28.5B++
AF-6 Shadow 1,1651,1631676.964M*2.2239.497%B++49.269%M78.1AN/A17514.9h5.4C*13.6B+
NS-30 Vandal 1,1681,1621368.544M**3.8038.408%B*50%M+78A+N/A19014.9h5.1B+13.4B++
Carnage AR 1,1691,1612404.838M0.0929.195%B*44.186%M++48.8B++N/A13423.8h12.3B+42B++
NSX Tengu 1,1671,1612295.07M**0.3340.96%B++32.472%A++38.1C+N/A8730.5h13C*31.7B+
AF-18 Stalker 1,1691,1602953.932A*0.8129.025%C**37.672%A**55.8B**N/A13220.8h11B++37.9B+
NSX Naginata 1,1691,1601756.629S1.8925.351%B+43.966%A*67.4B*N/A19417.2h10.3B+40.6B+
NSX Tanto 1,1651,1572454.722M**0.0227.859%C**42.524%M38.7C*N/A9629.9h11.6B+41.5B+
C85 Canister-H 1,1671,1265122.078B*17.3356.862%B+16.963%A++181.6A+6.6C4476.2h5.6B+9.8B++
AF-4A Bandit 1,0841,0752584.167M0.5828.989%B++41.861%M++82.7A++N/A21713h9.5B+32.9B++
Shrike 1,3129893992.479M++2.2660.34%B+3.539%B+43.4A+14.2C*32922.8h4.9B*8.1B*
E540 Halberd-H 1,2128777411.851B+7.1162.016%B++1.482%C65.9A25.2B+37413.3h4.8B++7.7B*
C-4 1,0538493002.83B**1.9128.971%B+N/A91.3C++21.9C--6169.3h1.4C*4.8B+
NS-357 Underboss 7747734111.881B*2.8643.014%B++41.138%A*87.8A+N/A2448.8h3.1B**7.2B*
GD-7F 6186081454.193M*0.5528.453%B++38.816%M*55.8B**N/A20610.9h12.4B+43.7B+
L100 Python AP 7595712127.19M**22.4551.481%C-3.678%B*51.9A+17.1C25011h3.5B**6.9B**
MANA Anti-Personnel Turret 572557935.989N/A1.2533.557%UN/A5570U150U10684100.1h16.8T*50.1T*
M96 Mjolnir-H 5933893311.788A**7.0448.499%C+1.028%C*84.6A++44.3B**4834.6h22.6A46.6B**
Tank Mine 523361477.681M2.9439.381%B+N/A164.1B**73.6B11712.2h2C+5.2B+
Auraxium Mag-Cutter 35935516,1670.022C+4.7226.822%C+4.507%C0.3CN/A11196.6h1.7B*6.4B+
NS-11P 324320983.265A++1.4828.026%B**45%M**50.8B**N/A1436.3h12.7B+45.4B++
GR-22 294292913.209A+1.5327.945%B+34.589%A*50.3B++N/A1915.8h12B+42.8B+
NS-AM7 Archer 3362861432M*2.7459.778%C++34.965%A++18.8A*3.3B+8815.2h10.1B*17B*
Anti-Vehicle Grenade 3572781278N/A273.2640.456%D*N/A231.7D65.8C14131.2h6.3C+15.6C--
MGR-C1 Charger 281274693.971M**0.7730.644%B++43.431%M+72.1A+1.8A+1983.8h12B+39.3B+
M12 Kobalt 259252463S58.2623.301%B**26.191%A++109.6A+3B3642.3h14.3B**61.4B++
Sticky Grenade 2452361236N/A231.2654.944%C*N/A786.7C30A29690.3h2.3C++4.2C*
Titan-150 AP 3252312210.5B+5.7648.36%C4.762%A33B++13.4C3717h4B+8.2B+
Hawk GD-68 274173573.035S1.7162.196%C+2.312%C+24B+14B++2807.2h7.7C**12.4B
Bouncing Betty 1731731511.533A*6.7945.687%C*N/A123.6C+N/A4911.4h2.5F5.4C--
E540 Halberd 2051581114.364B*9.6247.837%B+9.494%M**71.8S21.4A+4212.2h3.7A++7.8A
Soldier Soaker 127127542.352B**2.3925.126%D--20.472%B**84.7B**N/A2221.5h5.1B+20.3C++
M20 Basilisk 1501211210.083M**5.3443.892%B++11.57%A*39A++9.4B+2523.1h57.9B**131.9B**
M12 Kobalt 112111427.75A++23.0125.207%A++27.027%A++123.3A+1.1D--3930.9h16.5B+65.4B*
M40 Fury 120103714.714A+9.9732.178%C3.884%A**57.2B+9.4C+2741.8h12.3B38.4C*
Spear Anti-Vehicle Phalanx Turret 11388422A**17.2655.609%A4.545%B110S31.3B**8800.8h5.2B**9.4B**
Enforcer ML85 12485108.5B++3.7645.879%B+1.176%D42.5A*19.5B+4742h9.8B**21.4B**
NC4 Mag-Shot 8484701.2B++3.5426.274%C+38.095%M32.3BN/A2562.6h5.5B**21B+
M20 Basilisk 1017989.875M**5.1340.416%C**7.595%B++46.5A*12.9B**3291.7h59.8B**148.1B**
NC05 Jackhammer AE 7676203.8A++0.9450.476%B21.053%B**63.3C++N/A2851.2h4.2B+8.3B+
NSX Daimyo 7575155B+0.2646.25%B++82.667%T-44.1CN/A1611.7h4.4F--9.6D--
Mag-Cutter 62623,0130.021C+4.7229.462%C++4.839%C0.3CN/A2195.8h1.7B++5.7B+
NC14 Bolt Driver 606096.667A*1.9237.748%B83.333%B**33.3B++N/A6211.8h1.9B**5B*
NS-45 Pilot 5252202.6B**2.1430.695%C+42.308%A++104AN/A3420.5h4.9B**16B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53,1872h
Nanite Revive Grenade01,1140.3h
Medical Kit2,44119,64485.9h
Medical Applicator176206,69014h
Restoration Kit1169494.3h
Motion Spotter6532,53113.8h
Deconstruction Tool02560h
Recon Detection Device35740.9h
Ammunition Package124,6331.4h
Nano-Armor Kit105177,62910.6h
Anti-Infantry MANA Turret283,5712.5h
Nano-Repair Grenade0890h
Snowman Soldier51480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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