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Commando AlexanderWhite[TM7] AlexanderWhite
NC BR 36

KDR: 4.73

Score: 33.1m

Last Seen: May 21st, 2019 6:16 PM
- OFFLINE - 37.5 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Miller - Outfit Leader of The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 3
Level Progress (to 37): 94%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 GD-22S NS-44 Commissioner AE NS Decimator NC6 Gauss SAW NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,033,122 MLG Score: 5622
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.703%40.571%112431116655,1386.01287-1.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.398%1.267A3.023M++-0.299CHEAD ++ (~26.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.10.367C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.658%0.775%896211952,1934501364.862531601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.497%1.586A+-0.732D--1.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.904B*8.30.847B*7.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.462%5.512%109211955088071730.628713292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.414%0.89B*2.369A*-1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.802B++3.70.695B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.969%11.557%611811892,5185915434.26057463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.169%0.53B+1.69A++0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.83B++8.60.786B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.549%77.571%6112119517,3571780349.75112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%0.995B*0.673B+-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.402B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Magnificent Seven[TM7] The Magnificent Seven
NC outfit on Miller

Members: 3
33.1m198.1%441 (26.5k)362 (21.7k)4.7303487,58718,5165.0003236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197741525.558%42.308%108104:5629

15% Combat Medic9% Engineer41% Heavy Assault31% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 5:57 PMAug 12th, 2016 3:42 PMMay 22nd, 2019 4:07 AM (2d) (PST)May 21st, 2019 3:55 PM (2d) (PST)May 21st, 2019 2:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021465560.9590.2030.4061.9680.0345622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1218,76133,360581224118221,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1521.9h/63.4d 4,999 37,056 27,555 179.7k 2,511 6,669 3,117 64.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:12,006
Deaths:2,012
KDR:5.967
Accuracy:27.166% B+
HSR:42.479% A*
NS-15M2
A*
Kills:6,287
Deaths:1,108
KDR:5.674
Accuracy:25.604% B
HSR:42.834% A*
GD-22S
A*
Kills:4,339
Deaths:854
KDR:5.081
Accuracy:25.628% B+
HSR:37.405% A*
NC6 Gauss SAW
A+
Kills:1,973
Deaths:365
KDR:5.405
Accuracy:25.415% B**
HSR:32.793% A+
NC6A GODSAW
B*
Kills:1,892
Deaths:356
KDR:5.315
Accuracy:28.875% C+
HSR:32.981% B*
EM1
A++
Kills:1,627
Deaths:388
KDR:4.193
Accuracy:24.691% B+
HSR:32.637% A++
MGR-L1 Promise
M
Kills:1,179
Deaths:219
KDR:5.384
Accuracy:26.816% B+
HSR:44.275% M
NSX Naginata
A*
Kills:1,159
Deaths:174
KDR:6.661
Accuracy:25.348% B+
HSR:44.004% A*
NC05 Jackhammer AE
C*
Kills:65
Deaths:18
KDR:3.611
Accuracy:50% C*
HSR:16.923% C++
Kills:30,527
Deaths (as Heavy Assault):5,494
Deaths (to Heavy Assaults):5,272
KDR:5.55643
Kill Difference:25,033
Playtime:622.204 hours
Usage:41%
Score:14.299m
Score/min:383
Accuracy (listed only):28.838%
HSR (listed only):36.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
M+
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M+
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
AF-19 Mercenary
M**
Kills:990
Deaths:211
KDR:4.692
Accuracy:26.917% B*
HSR:42.525% M**
GD-7F
M**
Kills:481
Deaths:107
KDR:4.495
Accuracy:27.944% B++
HSR:39.293% M**
Kills:6,180
Deaths (as Light Assault):1,288
Deaths (to Light Assaults):2,871
KDR:4.79814
Kill Difference:4,892
Playtime:45.237 hours
Usage:3%
Score:0.722m
Score/min:266
Accuracy (listed only):30.249%
HSR (listed only):39.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:17,297
Deaths:1,889
KDR:9.157
Accuracy:41.564% B+
HSR:77.551% B*
NS-44 Commissioner AE
B*
Kills:2,848
Deaths:1,479
KDR:1.926
Accuracy:40.401% C+
HSR:32.444% B*
NS-44 Commissioner
A
Kills:1,906
Deaths:910
KDR:2.095
Accuracy:40.150% B+
HSR:30.640% A
NSX Tomoe
A
Kills:1,262
Deaths:273
KDR:4.623
Accuracy:29.202% C+
HSR:49.366% A
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
AF-6 Shadow
M+
Kills:1,163
Deaths:167
KDR:6.964
Accuracy:39.497% B*
HSR:49.269% M+
NS-30 Vandal
M+
Kills:1,162
Deaths:136
KDR:8.544
Accuracy:38.408% B*
HSR:50% M+
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
AF-18 Stalker
A**
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.025% C**
HSR:37.672% A**
NS-AM7 Archer
A*
Kills:184
Deaths:97
KDR:1.897
Accuracy:57.956% C+
HSR:36.413% A*
NC4 Mag-Shot
M+
Kills:79
Deaths:67
KDR:1.179
Accuracy:25.867% C+
HSR:37.975% M+
NC14 Bolt Driver
B**
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.748% B
HSR:83.333% B**
Kills:29,474
Deaths (as Infiltrator):5,790
Deaths (to Infiltrators):3,675
KDR:5.0905
Kill Difference:23,684
Playtime:475.994 hours
Usage:31%
Score:10.061m
Score/min:352
Accuracy (listed only):37.627%
HSR (listed only):46.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:30.743% B++
HSR:40.856% M
Gauss Rifle Burst
A*
Kills:1,187
Deaths:260
KDR:4.565
Accuracy:28.539% C*
HSR:45.156% A*
NC9 A-Tross
M
Kills:1,180
Deaths:286
KDR:4.126
Accuracy:29.003% B++
HSR:41.441% M
NSX Yumi
A++
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:27.841% C**
HSR:43.809% A++
Gauss Prime
A*
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:28.544% B+
HSR:40.240% A*
Reaper DMR
M
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:28.520% B+
HSR:42.453% M
NC1 Gauss Rifle
M+
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:28.281% B**
HSR:39.845% M+
Carnage AR
M**
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.195% B*
HSR:44.186% M**
NSX Tengu
A++
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:40.960% B++
HSR:32.472% A++
NS-11P
S
Kills:303
Deaths:94
KDR:3.223
Accuracy:27.973% B**
HSR:45.875% S
GR-22
A*
Kills:210
Deaths:60
KDR:3.500
Accuracy:26.508% B+
HSR:33.333% A*
Kills:11,061
Deaths (as Combat Medic):2,378
Deaths (to Combat Medics):1,639
KDR:4.65139
Kill Difference:8,683
Playtime:230.303 hours
Usage:15%
Score:4.926m
Score/min:356
Accuracy (listed only):29.646%
HSR (listed only):40.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M+
Kills:1,199
Deaths:257
KDR:4.665
Accuracy:27.074% B+
HSR:39.867% M+
Warden
M++
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:35.377% A+
HSR:46.076% M++
NSX Tanto
M
Kills:1,157
Deaths:245
KDR:4.722
Accuracy:27.859% C**
HSR:42.524% M
AF-19 Mercenary
M**
Kills:990
Deaths:211
KDR:4.692
Accuracy:26.917% B*
HSR:42.525% M**
GD-7F
M**
Kills:481
Deaths:107
KDR:4.495
Accuracy:27.944% B++
HSR:39.293% M**
Kills:5,012
Deaths (as Engineer):977
Deaths (to Engineers):2,522
KDR:5.12999
Kill Difference:4,035
Playtime:143.745 hours
Usage:9%
Score:3.047m
Score/min:353
Accuracy (listed only):29.034%
HSR (listed only):42.057%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,241
V. Kills:63 N/A
Deaths:159
KDR:7.805
Accuracy:53.445% C
KPH:60.100 B+
VKPH:3 D
Breaker Rocket Pods
A**
Kills:952
V. Kills:63 N/A
Deaths:31
KDR:30.710
Accuracy:52.038% B
KPH:293.400 A**
VKPH:19.400 B
Kills:2,193 (1,241 + 0)
Deaths:190
KDR:11.542
VKDR:0.663
Vehicle Kills:126
Kill Difference:2,003
Playtime:23.909 hours
Usage:2%
Score:0.338m
Score/min:236
Piloting Accuracy:53.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:307
V. Kills:87 349%
Deaths:15
KDR:20.467
Accuracy:49.955% D
KPH:44.100 B**
VKPH:12.500 D--
Kills:307 (307 + 0)
Deaths:15
KDR:20.467
VKDR:5.800
Vehicle Kills:87
Kill Difference:292
Playtime:6.966 hours
Usage:0%
Score:0.089m
Score/min:212
Driving Accuracy:49.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:201
V. Kills:78 254%
Deaths:20
KDR:10.050
Accuracy:48.785% C+
KPH:32.500 B*
VKPH:12.600 C-
E540 Halberd
S
Kills:133
V. Kills:42 309%
Deaths:10
KDR:13.300
Accuracy:50.101% B++
KPH:73.600 S
VKPH:23.200 A++
Enforcer ML85
A*
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:45.745% B+
KPH:43.700 A*
VKPH:20.100 B+
Kills:419 (201 + 218)
Deaths:40
KDR:10.475
VKDR:3.975
Vehicle Kills:159
Kill Difference:379
Playtime:9.939 hours
Usage:1%
Score:0.239m
Score/min:400
Driving Accuracy:48.785%
Gunner Accuracy:45.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:966
V. Kills:35 N/A
Deaths:49
KDR:19.714
Accuracy:56.222% B+
KPH:171.100 A
VKPH:6.200 C
E540 Halberd-H
A
Kills:858
V. Kills:333 257%
Deaths:74
KDR:11.595
Accuracy:62.101% B++
KPH:65.300 A
VKPH:25.300 B+
M96 Mjolnir-H
A++
Kills:387
V. Kills:203 190%
Deaths:33
KDR:11.727
Accuracy:48.747% C+
KPH:86.700 A++
VKPH:45.500 B**
Kills:2,211 (0 + 2,211)
Deaths:156
KDR:14.173
VKDR:3.660
Vehicle Kills:571
Kill Difference:2,055
Playtime:23.256 hours
Usage:2%
Score:0.566m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:48.747%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:210
V. Kills:3 N/A
Deaths:3
KDR:70
Accuracy:22.418% B*
KPH:113.400 A+
VKPH:1.600 D
M20 Basilisk
A+
Kills:95
V. Kills:22 413%
Deaths:11
KDR:8.636
Accuracy:44.596% B*
KPH:36.900 A+
VKPH:8.500 C**
M40 Fury
B+
Kills:92
V. Kills:13 N/A
Deaths:7
KDR:13.143
Accuracy:32.351% C
KPH:56.800 B+
VKPH:8 C
M12 Kobalt
A++
Kills:79
V. Kills:1 N/A
Deaths:4
KDR:19.750
Accuracy:25.543% A++
KPH:109.200 B**
VKPH:1.400 D-
Kills:476 (0 + 476)
Deaths:25
KDR:19.040
VKDR:1.560
Vehicle Kills:39
Kill Difference:451
Playtime:6.770 hours
Usage:0%
Score:0.121m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:25.543%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 17,33117,2971,8899.157A*4.4341.564%B+77.551%B*67.1AN/A161257.7h1.9B++4.6B++
LA1 Anchor 12,09012,0062,0125.967A1.2427.166%B+42.479%A*71.9B*N/A186167h9B+33.3B+
NS-15M2 6,3336,2871,1085.674A*0.9425.604%B42.834%A*69.1B**N/A17191h10.4B++40.5B+
GD-22S 4,3634,3398545.081A*0.3525.628%B+37.405%A*68AN/A22563.8h9.1B*35.4B++
NS-44 Commissioner AE 2,8592,8481,4791.926B+2.8040.401%C+32.444%B*59.1C*N/A15948.2h2.8B++7B+
NS Decimator 2,7382,1375823.672M++1.0663.251%B4.165%A+48.9B**13.8C25043.7h3.9B++6.2B++
NC6 Gauss SAW 1,9941,9733655.405M**0.6725.415%B**32.793%A+78.6A**N/A28825.1h8B*31.5B++
NS-44 Commissioner 1,9131,9069102.095B**2.6440.15%B+30.64%A61.1B**N/A16131.2h2.9B**7.2B*
NC6A GODSAW 1,9141,8923565.315A+0.5828.875%C+32.981%B*69.1BN/A20527.4h9.6C+33.1C++
EM1 1,6351,6273884.193M++0.5424.691%B+32.637%A++74A++N/A19422h10.8B43.6B+
NSX Tomoe 1,2681,2622734.623A+0.1129.202%C+49.366%A42.8C*N/A11529.5h12.6B+43B+
M30 Mustang AH 1,3041,2411597.805B3.0753.445%C1.128%C60B+3D14520.7h6.5B+12.2B+
NS-11CB 1,2211,1992574.665S0.0727.074%B+39.867%M+46.8B+N/A11625.6h12.9B+47.6B+
MGR-S1 Gladius 1,2051,1922394.987A**0.2630.743%B++40.856%M63.1B**N/A16018.9h10.4C++33.7B+
Gauss Rifle Burst 1,1951,1872604.565A+0.1728.539%C*45.156%A*49.7C**N/A11323.9h10.4B+36.6B+
Warden 1,1921,1851577.548S2.8235.377%A+46.076%M++62MN/A20919.1h6.8B*19.2B*
NC9 A-Tross 1,1891,1802864.126M0.6029.003%B++41.441%M56.7B**N/A14020.8h8.4B*28.9B++
MGR-L1 Promise 1,1871,1792195.384M++0.6526.816%B+44.275%M66.2B*N/A17517.8h11.4B*42.6B++
NSX Yumi 1,1781,1712434.819A**0.0927.841%C**43.809%A++47.6B+N/A14924.6h10.1B++36.4B+
Gauss Prime 1,1811,1682464.748A**0.0228.544%B+40.24%A*46.5C*N/A10125.1h11.3C+39.6C*
Reaper DMR 1,1711,1662285.114A0.3828.52%B+42.453%M47.6B+N/A12224.5h8.1B*28.5B++
AF-6 Shadow 1,1651,1631676.964M*2.2339.497%B*49.269%M+78.1A+N/A17314.9h5.4C**13.6B+
NS-30 Vandal 1,1681,1621368.544M**3.8138.408%B*50%M+78A++N/A18714.9h5.1B+13.4B++
NC1 Gauss Rifle 1,1691,1622534.593M++0.1428.281%B**39.845%M+45.7A+N/A16125.4h10.4B*36.9B*
Carnage AR 1,1691,1612404.838M0.1129.195%B*44.186%M**48.8B*N/A13023.8h12.3B+42B++
NSX Tengu 1,1671,1612295.07M**0.3440.96%B++32.472%A++38.1C+N/A8730.5h13C*31.7B+
AF-18 Stalker 1,1691,1602953.932A*0.8029.025%C**37.672%A**55.8B**N/A13020.8h11B++37.9B+
NSX Naginata 1,1681,1591746.661S1.9325.348%B+44.004%A*67.8B**N/A18917.1h10.3B+40.5B+
NSX Tanto 1,1651,1572454.722M**0.0127.859%C**42.524%M38.7C**N/A9529.9h11.6B+41.5B+
AF-19 Mercenary 1,0059902114.692S0.0426.917%B*42.525%M**48.5A*N/A19820.4h10.4B++38.6B++
Shrike 1,3129893992.479M++2.2560.34%B+3.539%B+43.4A++14.2C**32022.8h4.9B*8.1B*
C85 Canister-H 1,0019664919.714B++14.9856.222%B+16.977%A+172.5A6.3C4165.6h5.5B+9.8B++
Frag Grenade 9679591959N/A954.2750.12%B++N/A599.4B+5C--19941.6h3.1B++6.1B++
Breaker Rocket Pods 1,0159523130.71M+25.9852.038%BN/A297.5A**19.7B8163.2h10.5B*20.2B++
E540 Halberd-H 1,1918587411.595B+6.8662.101%B++1.515%C65.5A25.4B+37213.1h4.8B++7.8B*
C-4 1,0088082882.806B**1.9228.492%B+N/A89.8C**22.2C-5919h1.4C**4.9B+
MANA Anti-Personnel Turret 509496845.905N/A1.1732.568%UN/A4960U130U9379700.1h15.9T*48.8T*
GD-7F 4884811074.495M**0.2427.944%B++39.293%M**57.3AN/A2128.4h12.4B+44.3B+
M96 Mjolnir-H 5903873311.727A*7.0048.747%C+1.034%C++86A++45.1B**4924.5h22.4B**46B**
Tank Mine 473318427.571M2.8439.275%B+N/A159B**77.5B+12152h2.1C5.3B+
L100 Python AP 3943071520.467M*15.7449.955%D5.537%A+43.9B**12.4D--2127h3.6A7.2B**
NS-11P 306303943.223A*1.5127.973%B**45.875%S49.7AN/A1386.1h12.8B+45.6B++
Auraxium Mag-Cutter 29429012,8120.023C+4.7130.012%C++3.793%C-0.3DN/A11034.5h1.8B+5.9B+
Anti-Vehicle Grenade 3362611261N/A256.2740.253%D*N/A217.5D62.5C14201.2h6.4C15.8D
M12 Kobalt 213210370S65.2722.418%B*27.143%A++110.5A1.6D3651.9h13.9B**62.2B++
GR-22 210210603.5A++1.2326.508%B+33.333%A*50B**N/A1904.2h11.6B++43.7B++
Titan-150 AP 2792012010.05B+5.3248.785%C+5.473%A+32.4B*12.6C-3656.2h3.9B+8B+
NS-AM7 Archer 219184971.897M*2.8357.956%C+36.413%A*15.1A++2.9C*6512.2h11.2B*19.3B*
Sticky Grenade 1771711171N/A166.2755.781%BN/A855C30A++31630.2h2.1C*3.7B
Hawk GD-68 262165572.895S1.8462.181%C+2.424%C+24.6B**14.5B*2786.7h7.7C**12.3B
Bouncing Betty 1441441311.077A**6.3545.223%C++N/A120C+N/A5101.2h2.5F5.5D
E540 Halberd 1751331013.3B++8.5750.101%B++11.278%S73.9S23.3A++4411.8h3.7A+7.5A
M20 Basilisk 11795118.636M+3.9144.596%B*14.737%M*36.5A+8.5C**2482.6h58.7B**131.6B**
M40 Fury 10592713.143A8.4132.351%C4.348%M57.5B+8.1C+2631.6h11.1B+34.3B
Enforcer ML85 12485108.5B*3.7745.745%B+1.176%D44.7A*20.5B+4741.9h9.6B**21B**
Spear Anti-Vehicle Phalanx Turret 10783420.75A*16.0256.21%A4.819%B+103.8M**30B*8630.8h5.3B**9.4B**
NC4 Mag-Shot 7979671.179B+3.5525.867%C+37.975%M+31.6B+N/A2312.5h5.6B**21.5C++
M12 Kobalt 8079419.75B*15.0225.543%A++29.114%A*112.9B**1.4D-3850.7h16.4B+64.1B+
NC05 Jackhammer AE 6565183.611A+1.1250%C*16.923%C++72.2B+N/A3020.9h4.2B+8.5B
NC14 Bolt Driver 606096.667M++1.9437.748%B83.333%B**33.3B++N/A5601.8h1.9B**5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,7451.1h
Nanite Revive Grenade01,1130.3h
Medical Kit1,86215,64170.1h
Medical Applicator172201,97113.7h
Restoration Kit1139374.2h
Motion Spotter6029,96612.7h
Deconstruction Tool02560h
Recon Detection Device34700.7h
Ammunition Package93,0920.9h
Nano-Armor Kit75144,6328.5h
Anti-Infantry MANA Turret212,6511.8h
Snowman Soldier51480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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