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Sentinel A.S.P. Operative AlexisIV[RE4] AlexisIV
NC BR 75

KDR: 1.51

Score: 48.5m

Last Seen: Apr 19th, 2019 5:23 PM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
Level Progress (to 76): 11%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH The Moonshot NS-44L Blackhand Titan-150 AP Titan-150 HESH Bouncing Betty L100 Python AP AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 2763TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.144%26.092%50016101912,6170.6344670.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.917%-0.381C-0.823B++-2.947THEAD ++ (~16.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.315C*9.80.314C*41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.231%0.591%504103167712972160.521572312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.412%-1.071D*-0.928D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.351C**28.50.462B+76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.47%2.722%4638102714,326308341834.64527342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.622%-1.212D*0.078C+-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.155C++9.30.259C*23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.982%5.002%811010252,11921158571.00189247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%-1.224D*0.152C++0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.015C+26.90.32C*90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.716%69.808%816102910,1222948653.43235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%-0.497D0.176C++0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.2C++2.50.212C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8111034162121750.133114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.443D**0.542B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.125C3.60.263C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
48.5m292.1%229 (13.7k)206 (12.4k)1.5059564,04242,5261.9167375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035351715.109%19.575%29605:3124

8% Combat Medic23% Engineer14% Heavy Assault38% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMSep 11th, 2016 5:46 PMApr 19th, 2019 8:36 PM (1d) (PST)Apr 19th, 2019 2:41 PM (1d) (PST)Apr 19th, 2019 1:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771433340.2720.1810.0530.9480.052329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5928,57420,0181611357312,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3918.9h/163.3d 17,469 12,536 29,923 222.9k 8,315 13,372 12,264 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C
Kills:1,164
Deaths:1,654
KDR:0.704
Accuracy:34.213% D*
HSR:13.746% C
NS-15M1
C--
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F-
HSR:18.382% C--
NC6 Gauss SAW
B++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F-
HSR:27.551% B++
Kills:1,942
Deaths (as Heavy Assault):3,717
Deaths (to Heavy Assaults):10,658
KDR:0.52246
Kill Difference:1,775
Playtime:542.979 hours
Usage:14%
Score:5.573m
Score/min:171
Accuracy (listed only):18.910%
HSR (listed only):19.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D-
Kills:4,909
Deaths:899
KDR:5.461
Accuracy:36.051% D*
HSR:74.598% D-
NS-44L Blackhand
B**
Kills:2,509
Deaths:884
KDR:2.838
Accuracy:40.012% C
HSR:55.719% B**
AF-8 RailJack
D**
Kills:1,518
Deaths:841
KDR:1.805
Accuracy:26.116% D**
HSR:55.731% F-
SAS-R
D
Kills:1,198
Deaths:346
KDR:3.462
Accuracy:28.903% D**
HSR:61.853% D
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
NS-44 Commissioner
D
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% D*
HSR:17.899% D
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Impetus
B*
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F
HSR:34.715% B*
LA80
C
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:35.008% D-
HSR:76.252% C
NC14 Bolt Driver
D-
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D-
HSR:66.436% D-
NS-357 Underboss
C+
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% C+
HSR:14.844% D-
NS-AM7 Archer
C+
Kills:538
Deaths:706
KDR:0.762
Accuracy:54.999% C--
HSR:16.171% C+
NC4 Mag-Shot
B+
Kills:328
Deaths:625
KDR:0.525
Accuracy:30.526% B+
HSR:21.037% C**
MGR-S1 Gladius
C
Kills:302
Deaths:343
KDR:0.880
Accuracy:22.931% D
HSR:18.874% C
NSX Daimyo
D--
Kills:183
Deaths:70
KDR:2.614
Accuracy:30.738% F
HSR:90.710% D--
AF-6 Shadow
C--
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% D*
HSR:22.222% C--
Kills:20,918
Deaths (as Infiltrator):16,738
Deaths (to Infiltrators):7,179
KDR:1.24973
Kill Difference:4,180
Playtime:1,502.734 hours
Usage:38%
Score:17.823m
Score/min:198
Accuracy (listed only):29.534%
HSR (listed only):39.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
MGR-M1 Bishop
D
Kills:131
Deaths:102
KDR:1.284
Accuracy:27.984% D
HSR:16.031% F
Kills:293
Deaths (as Engineer):353
Deaths (to Engineers):9,675
KDR:0.83003
Kill Difference:60
Playtime:913.657 hours
Usage:23%
Score:12.293m
Score/min:224
Accuracy (listed only):26.040%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
MGR-S1 Gladius
C
Kills:302
Deaths:343
KDR:0.880
Accuracy:22.931% D
HSR:18.874% C
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
Kills:4,011
Deaths (as Light Assault):7,236
Deaths (to Light Assaults):6,964
KDR:0.55431
Kill Difference:3,225
Playtime:276.680 hours
Usage:7%
Score:2.956m
Score/min:178
Accuracy (listed only):20.716%
HSR (listed only):16.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Reaper DMR
D-
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% F--
HSR:19.282% D-
MGR-S1 Gladius
C
Kills:302
Deaths:343
KDR:0.880
Accuracy:22.931% D
HSR:18.874% C
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
NS-11P
D
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F-
HSR:14.375% D
Kills:4,923
Deaths (as Combat Medic):9,647
Deaths (to Combat Medics):4,076
KDR:0.51031
Kill Difference:4,724
Playtime:316.868 hours
Usage:8%
Score:4.018m
Score/min:211
Accuracy (listed only):18.585%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C**
Kills:1,351
Deaths:1,727
KDR:0.782
Accuracy:27.878% D*
HSR:5.477% C**
AF-41 Hacksaw
C++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% D*
HSR:15.563% C++
AF-41 Hacksaw
C+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% D**
HSR:14.052% C+
NCM3 Raven
A
Kills:1,083
Deaths:703
KDR:1.541
Accuracy:36.569% C
HSR:4.432% A
NCM3 Raven
B++
Kills:975
Deaths:703
KDR:1.387
Accuracy:37.324% C
HSR:3.795% B++
NCM2 Falcon
C+
Kills:816
Deaths:1,636
KDR:0.499
Accuracy:29.758% D*
HSR:4.534% C+
NS-10 Burster
C+
Kills:167
Deaths:100
KDR:1.670
Accuracy:28.581% C+
HSR:2.994% D
NS-10 Burster
C+
Kills:137
Deaths:98
KDR:1.398
Accuracy:28.782% C+
HSR:1.460% D*
AF-34 Mattock
B**
Kills:114
Deaths:59
KDR:1.932
Accuracy:22.761% D**
HSR:21.930% B**
AF-34 Mattock
D
Kills:77
Deaths:49
KDR:1.571
Accuracy:21.642% D**
HSR:14.286% D
Kills:7,043
Deaths (as MAX Suit):2,966
Deaths (to MAX Suits):2,333
KDR:2.37458
Kill Difference:4,077
Playtime:345.997 hours
Usage:9%
Score:5.830m
Score/min:281
Accuracy (listed only):26.876%
HSR (listed only):8.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:290
V. Kills:81 354%
Deaths:38
KDR:7.632
Accuracy:43.898% D
KPH:76.500 C+
VKPH:21.400 B+
M30 Mustang AH
D-
Kills:260
V. Kills:17 N/A
Deaths:168
KDR:1.548
Accuracy:48.707% D-
KPH:14.800 D--
VKPH:1 D*
Vortek Rotary
D--
Kills:64
V. Kills:51 123%
Deaths:302
KDR:0.212
Accuracy:17.260% F--
KPH:1.800 D--
VKPH:1.400 D*
Kills:614 (324 + 0)
Deaths:508
KDR:1.209
VKDR:0.293
Vehicle Kills:149
Kill Difference:106
Playtime:57.891 hours
Usage:1%
Score:0.317m
Score/min:91
Piloting Accuracy:17.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:31.095% D*
KPH:34.700 C--
VKPH:3.100 D-
CAS30 Tank Buster
D*
Kills:63
V. Kills:66 94%
Deaths:519
KDR:0.121
Accuracy:25.951% F-
KPH:1 D*
VKPH:1.100 D**
Kills:286 (63 + 223)
Deaths:557
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:271
Playtime:66.453 hours
Usage:2%
Score:0.137m
Score/min:34
Piloting Accuracy:25.951%
Gunner Accuracy:31.095%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,931
V. Kills:949 N/A
Deaths:284
KDR:17.363
Accuracy:44.589% C-
KPH:54.400 C++
VKPH:10.500 B+
L100 Python AP
C++
Kills:1,588
V. Kills:666 238%
Deaths:161
KDR:9.863
Accuracy:40.420% F
KPH:32.200 C++
VKPH:13.500 D
C75 Viper
C*
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.820% D
KPH:33.100 C*
VKPH:6.100 C-
L100 Python HEAT
C
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D--
KPH:27.100 C
VKPH:8.800 D
Skyguard
D-
Kills:555
V. Kills:466 119%
Deaths:336
KDR:1.652
Accuracy:23.709% D-
KPH:8.200 D-
VKPH:6.900 D-
Kills:9,152 (9,152 + 0)
Deaths:1,092
KDR:8.381
VKDR:2.378
Vehicle Kills:2,597
Kill Difference:8,060
Playtime:277.076 hours
Usage:7%
Score:2.639m
Score/min:159
Driving Accuracy:23.709%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,212
V. Kills:856 258%
Deaths:256
KDR:8.641
Accuracy:39.727% D*
KPH:33.300 B**
VKPH:12.900 C
Titan-150 HESH
B**
Kills:2,050
V. Kills:401 N/A
Deaths:145
KDR:14.138
Accuracy:45.585% C
KPH:56.800 B**
VKPH:11.100 B+
Titan-150 HEAT
B++
Kills:912
V. Kills:329 276%
Deaths:169
KDR:5.396
Accuracy:42.197% C--
KPH:28.300 B++
VKPH:10.200 B
E540 Halberd
B
Kills:590
V. Kills:248 237%
Deaths:69
KDR:8.551
Accuracy:40.560% D
KPH:32.700 B
VKPH:13.700 C
Enforcer ML85
C-
Kills:192
V. Kills:127 150%
Deaths:60
KDR:3.200
Accuracy:33.239% D-
KPH:18.800 C-
VKPH:12.400 D
M12 Kobalt
C+
Kills:158
V. Kills:4 N/A
Deaths:9
KDR:17.556
Accuracy:14.100% C+
KPH:52.800 C+
VKPH:1.300 C--
M20 Basilisk
C
Kills:65
V. Kills:26 241%
Deaths:35
KDR:1.857
Accuracy:20.810% D*
KPH:11.700 D
VKPH:4.700 C
Kills:6,179 (5,174 + 1,005)
Deaths:743
KDR:8.316
VKDR:2.680
Vehicle Kills:1,991
Kill Difference:5,436
Playtime:171.511 hours
Usage:4%
Score:2.300m
Score/min:223
Driving Accuracy:42.197%
Gunner Accuracy:20.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B++
KPH:97.400 C+
VKPH:9.700 B
E540 Halberd-H
C
Kills:68
V. Kills:39 170%
Deaths:13
KDR:5.231
Accuracy:54.138% C
KPH:30.400 D
VKPH:17.500 C
Kills:398 (0 + 398)
Deaths:38
KDR:10.474
VKDR:1.895
Vehicle Kills:72
Kill Difference:360
Playtime:5.623 hours
Usage:0%
Score:0.115m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:54.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.697% C
KPH:17.400 D--
VKPH:7.100 C+
M20 Basilisk
D
Kills:139
V. Kills:58 236%
Deaths:55
KDR:2.527
Accuracy:28.866% D--
KPH:10.900 D-
VKPH:4.600 D
G30 Walker
D
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.384% D**
KPH:7.100 D-
VKPH:4.400 D
M20 Basilisk
D-
Kills:74
V. Kills:32 224%
Deaths:28
KDR:2.643
Accuracy:27.885% D--
KPH:11.300 D-
VKPH:4.900 D-
Kills:561 (0 + 561)
Deaths:289
KDR:1.941
VKDR:0.872
Vehicle Kills:252
Kill Difference:272
Playtime:47.067 hours
Usage:1%
Score:0.301m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:27.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:137
V. Kills:31 428%
Deaths:154
KDR:0.890
Accuracy:43.451% C-
KPH:12.700 D
VKPH:2.900 D
M20 Basilisk-F
C+
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% D
KPH:15.300 C+
VKPH:1.600 D-
Kills:252 (252 + 0)
Deaths:263
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.328 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,8804,93128417.363B++15.8644.589%C-1.034%D54.4C++10.5B+17990.7h3.1C**7.1C++
The Moonshot 4,9414,9098995.461C++3.9636.051%D*74.598%D-30.8D--N/A75159.6h2.2D--6.1D*
NS-44L Blackhand 2,5202,5098842.838A+1.3340.012%C55.719%B**16.3C-N/A43154h4.1B10.2C**
Titan-150 AP 3,0682,2122568.641B+7.1439.727%D*3.797%B+33.4B**12.9C24466.3h3.3B*8.2B+
Titan-150 HESH 2,4512,05014514.138B+12.6345.585%C2.098%C*56.8B**11.1B+18136.1h2.7B*5.9B+
Bouncing Betty 2,0312,0283865.254B+3.7527.457%F-N/A102.9CN/A28119.7h1.8B+6.6D*
L100 Python AP 2,2541,5881619.863B**8.3640.42%F4.597%B**32.2C++13.5D18049.3h4.3B*10.6C**
AF-8 RailJack 1,5291,5188411.805C0.3026.116%D**55.731%F-12.6D-N/A37120.9h3.1D-11.9D*
Hunter QCX 1,5271,4962,0680.723C++0.7830.275%D-27.674%C++8.6C--N/A24174.5h3.3B+10.8C**
NCM2 Falcon 1,9611,3511,7270.782C+0.7227.878%D*5.477%C**9.3C-4.2C+64145.4h10.5C**37.7C+
NC15 Phoenix 1,9411,2946531.982B*0.4853.802%C+N/A14.9C*7.4D10687.1h9.2B+17B+
SAS-R 1,2111,1983463.462B1.9628.903%D**61.853%D23.5DN/A6751h2.6C-9D--
NS-7 PDW 1,2141,1973,6910.324D1.1814.156%F-15.455%C5.3D--N/A18225.3h18.9D133.7D*
Carver 1,2021,19713,4030.089C+1.4233.834%B+18.546%B0.9C-N/A21362.9h1.4C++4.1B+
Blitz GD-10 1,2101,1911,9920.598C0.9117.726%D*14.694%C6.3D--N/A21188.5h16.9C+95.6C-
NS-44 Commissioner 1,2061,1902,9410.405C--1.1025.273%D*17.899%D7.5D--N/A25157.9h4.5C17.7D-
NC05 Jackhammer 1,1721,1641,6540.704C--0.8034.213%D*13.746%C13.2D*N/A3987.9h5.3C+15.6C-
AF-41 Hacksaw 1,1771,1634242.743C++1.2418.138%D*15.563%C++27.2CN/A7342.7h5.4B*29.5C
AF-41 Hacksaw 1,1761,1604332.679C++1.1717.328%D**14.052%C+26.1CN/A7144.4h5.3B++30.5C--
AF-4 Cyclone 1,1721,1599591.209C+0.3024.669%C+15.358%C--18.5DN/A5862.5h9.9B+40.3B
Impetus 1,1631,1586591.757C+0.2523.811%F34.715%B*19.3D-N/A4360h4.9C+20.5D-
LA80 1,1611,1581806.433B**4.9335.008%D-76.252%C27.1C-N/A6142.8h2.3C+6.7C
NC14 Bolt Driver 1,1601,1564092.826B+1.3229.64%D-66.436%D-16.8CN/A6668.9h2.7C++9C+
NS-357 Underboss 1,1571,1521,1471.004C+0.5035.259%C+14.844%D-19.2DN/A4960h4.2C++11.9C++
C75 Viper 1,3141,1111338.353A6.8532.82%D1.71%B+33.2C*6.1C-19833.5h10B++30.4B+
MANA Anti-Vehicle Turret 1,6561,0974092.682U1.1842.246%U3.555%T*10970U5590U6653450.1h7.3T*17.2T*
NCM3 Raven 1,6631,0837031.541B*0.0436.569%C4.432%A10.8C**5.8C+80100.1h22.7B++62B+
Tank Mine 1,6901,0712254.76B**3.2525.756%DN/A129B+74.6B+9688.3h1.7B+6.5C+
C-4 1,4889781,3170.743C-0.7620.988%D-N/A32.2D--16.8D-33130.4h1.7C8C--
NCM3 Raven 1,5889757031.387B*0.1237.324%C3.795%B++9.8C*6.1C++76100h25.1B+67.2B+
L100 Python HEAT 1,2809671785.433C++3.9341.861%D--5.481%A*27.2C8.8D13535.6h4.7B++11.3C*
Titan-150 HEAT 1,2419121695.396C*3.8942.197%C--5.811%A++28.2B++10.2B19932.3h4B++9.4B+
NCM2 Falcon 1,3138161,6360.499C-1.0129.758%D*4.534%C+6D-3.7C-51135.7h17.9C+60.1D
Reaper DMR 7667521,9660.383C1.1213.488%F--19.282%D-6D*N/A21126.2h13.1D**97.1T
Hawk GD-68 1,0886931,8830.368D1.1444.823%F--2.742%C++8.8D5D-9479.2h8C*18D-
NS-15M1 6886801,7390.391D1.1112.343%F-18.382%C--6.8D*N/A21100.6h15.5D125.8D**
NS Decimator 8456434981.291B0.2145.526%F-1.4%D21.6D-6.8D--12929.8h4.1B+9.1C
Spear Anti-Vehicle Phalanx Turret 8956123716.541A+15.0437.013%D5.556%B*29.3C--13.5D22620.9h7.2B+19.5C**
E540 Halberd 838590698.551C++7.0540.56%D2.712%C32.6B13.7C26518.1h5B++12.4C**
Skyguard 1,0215553361.652C-0.1523.709%D-2.523%B8.2D-6.9D-10967.9h142.2C599.8D
NS-AM7 Archer 7285387060.762B++0.7454.999%C--16.171%C+4.9C-1.7D31110.2h21.2C++38.5C+
MANA Anti-Personnel Turret 3913852221.734N/A0.2311.242%UN/A3850U60U8014800.1h24.4T*216.9T*
Frag Grenade 3733691369N/A367.4939.874%DN/A335.5D3.6D13421.1h4.1C+10.3C+
C85 Canister-H 3633302513.2C++11.6957.524%B++8.485%D97.1C+9.7B2913.4h7.4C+12.8C**
NC4 Mag-Shot 3313286250.525C0.9830.526%B+21.037%C**9.1D-N/A3736h8.6C++28.2C**
MGR-S1 Gladius 3053023430.88C0.6322.931%D18.874%C11.8D-N/A3725.5h10.3C++44.7C+
Breaker Rocket Pods 371290387.632C++6.1343.898%DN/A76.3C+21.3B+4873.8h23.1D52.6D
M30 Mustang AH 2772601681.548C-0.0448.707%D-N/A14.8D--1D*6017.6h8.3C*17C++
M60-G Bulldog 3602551631.564D0.0633.697%C2.745%C+17.3D--7.1C+10014.7h10.5D--31.3C--
Mag-Cutter 23422921,6330.011C1.4925.111%C3.057%D0.2C-N/A11213h4D-15.8C
L105 Zephyr 243223385.868C4.3631.095%D*1.345%B++34.8C--3.1D-1666.4h7.5C--24.1D-
Enforcer ML85 319192603.2C1.6933.239%D-1.042%D-18.8C-12.5D32510.2h14.1C42.5D
Shrike 2441873440.544C0.9643.837%D**2.674%C+12.7D--3.9D*23914.7h5.1B*11.5C*
NSX Daimyo 185183702.614C+1.1130.738%F90.71%D--20.3D--N/A539h4.6F*14.8F**
NS-10 Burster 3351671001.67B**0.1628.581%C+2.994%D4.2C-4.2B+6739.7h193.7D677.7C
Mauler S6 1671622510.645C+0.8624.096%F17.284%B+7.8D--N/A4520.9h3.6B**14.9C+
NS-11P 1631604450.36D1.1513.027%F-14.375%D6.6D*N/A2424.3h18.1D--138.7F--
Aspis Anti-Aircraft Phalanx Turret 324159315.129B*3.6223.046%CN/A8.3C--8.6C-15519.1h152.9C+663.4C+
M12 Kobalt 162158917.556C**16.0514.1%C+22.152%B**52.7C+1.3C--1503h19.4C+137.4C++
M20 Basilisk 197139552.527C+1.0228.866%D--2.878%D*10.9D-4.6D12112.7h82.7B+286.6C+
M40 Fury-F 1681371540.89C0.6243.451%C-N/A12.7D2.9D6510.8h11.8C++27.2C+
NS-10 Burster 271137981.398B+0.1128.782%C+1.46%D*3.5D3.4C+5639.7h237.2D**824.1D
C-4 ARX 169133622.145C++0.6424.085%DN/A49.3D*13.3D*3252.7h0.9B*3.9B+
MGR-M1 Bishop 1321311021.284C+0.2227.984%D16.031%F9.6D--N/A2813.6h7.5C26.7C
M20 Basilisk-F 1271151091.055C*0.4541.473%D4.348%C+15.3C+1.6D-557.5h21.4B+51.6B*
AF-34 Mattock 114114591.932C0.4322.761%D**21.93%B**18.1D*N/A586.3h8.2D-35.8F
MAX Punch 1061053,0120.035C-1.4730.837%D--N/A0.3C--N/A1331.7h2.4C++7.6C+
NC6 Gauss SAW 103983240.302D1.2010.175%F-27.551%B++3.2D*N/A6730.8h12.1C118.8D*
G30 Walker 15093432.163C--0.6617.384%D**7.527%A++7.1D-4.4D8013.1h193.6B+1113.4D
Sticky Grenade 8585185N/A83.4942.55%D*N/A425D--N/A17270.2h3C--7.1D
AF-34 Mattock 7977491.571C-0.0721.642%D**14.286%D16D*N/A614.8h8.4D**38.8F--
M20 Basilisk 10674282.643C+1.1427.885%D--4.054%D11.2D-4.8D-1486.6h84.6B+303.5C+
AF-6 Shadow 7272461.565C+0.0626.256%D*22.222%C--17.1D--N/A574.2h7.3D*27.9D*
E540 Halberd-H 10768135.231C3.7354.138%CN/A30.9C--17.7C4182.2h8D14.8D
Rocklet Rifle 12967920.728C++0.7835.873%F-N/A23.1C21.4C4842.9h22A61.3B+
M20 Basilisk 9165351.857C0.3520.81%D*1.538%D**11.8D4.7C1175.5h88.2C+423.8D
Vortek Rotary 115643020.212C--1.2917.26%F--1.563%C-1.8D--1.4D*6536.5h87.8C+509D--
CAS30 Tank Buster 129635190.121D-1.3825.951%F-1.587%B+1.1D*1.1D**2060h76.9C296.3D*
Spear Anti-Vehicle Phalanx Tower 7950150A+48.4938.861%D--4%C++26.3D15.3D2571.9h9.3C++23.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19115,9548.7h
Nanite Revive Grenade01,6160.5h
Nano-Armor Kit7851,109,18664.7h
Anti-Vehicle MANA Turret392,5934.8h
Medical Kit453771.3h
Medical Applicator2,306582,14145.6h
Spawn Beacon401,9912.3h
Repair Module0590.2h
Turret AI Module0660.2h
Spitfire Auto-Turret321,5232h
Recon Detection Device7310,12914.7h
Ammunition Package1715,52210.1h
Anti-Infantry MANA Turret259001.9h
Nano-Repair Grenade01020h
Snowman Soldier2540.1h
Smoke Grenade0550h
M20 Mustang52191.3h

Check the help document for the dictionary if you want to learn more about words used here.


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