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Maj. General A.S.P. Operative AlexisIV[EESY] AlexisIV
NC BR 86

KDR: 1.57

Score: 51.7m

Last Seen: Sep 13th, 2019 6:47 PM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Cobalt - Outfit Leader of EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
Level Progress (to 87): 45%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS The Moonshot L100 Python HESH NS-44L Blackhand Titan-150 AP L100 Python AP Titan-150 HESH Bouncing Betty AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 2823TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.454%26.66%51917119713,3870.6505180.921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.784%-0.354C-0.86B*-2.821THEAD ++ (~16.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.325C*9.70.319C*40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.346%0.509%764121098313262550.741327384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.989D---0.878D--0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.411B240.498B+57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.892%2.436%5228120616,381317547885.15937342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.576%-1.192D*-0.015C+-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.206C++8.50.297C*21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.383%4.824%841112032,23921768991.02895249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%-1.204D*0.116C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.70.032C+27.50.328C**90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.916%69.469%846120810,9433051733.58552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.849%-0.472D0.159C++0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.203C++2.50.211C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8411213162127050.127559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.448D**0.522B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.128C3.60.263C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
51.7m292.8%233 (14k)210 (12.6k)1.5710769,21244,0541.9907686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214381715.279%19.417%29705:3524

8% Combat Medic24% Engineer14% Heavy Assault39% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMJun 19th, 2019 5:00 PMSep 14th, 2019 4:43 AM (2d) (PST)Sep 13th, 2019 4:13 PM (2d) (PST)Sep 13th, 2019 2:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871413460.2810.1790.0550.9800.053351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1978,46320,7341711359312,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4100.1h/170.8d 18,489 13,439 32,064 241.1k 8,637 13,928 13,150 119.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F-
HSR:18.382% D
NC6 Gauss SAW
B++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F-
HSR:27.551% B++
MGR-L1 Promise
C++
Kills:85
Deaths:82
KDR:1.037
Accuracy:18.519% D--
HSR:25.882% C++
Kills:863
Deaths (as Heavy Assault):2,145
Deaths (to Heavy Assaults):10,998
KDR:0.40233
Kill Difference:1,282
Playtime:558.911 hours
Usage:14%
Score:5.817m
Score/min:173
Accuracy (listed only):13.679%
HSR (listed only):23.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
MGR-M1 Bishop
D-
Kills:132
Deaths:105
KDR:1.257
Accuracy:27.716% D-
HSR:15.909% F-
Kills:294
Deaths (as Engineer):356
Deaths (to Engineers):9,940
KDR:0.82584
Kill Difference:62
Playtime:965.610 hours
Usage:24%
Score:13.426m
Score/min:232
Accuracy (listed only):25.906%
HSR (listed only):16.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D--
Kills:5,627
Deaths:1,040
KDR:5.411
Accuracy:35.811% D*
HSR:73.432% D--
NS-44L Blackhand
B**
Kills:2,860
Deaths:985
KDR:2.904
Accuracy:40.085% C+
HSR:55.629% B**
AF-8 RailJack
F
Kills:1,526
Deaths:845
KDR:1.806
Accuracy:26.157% F
HSR:55.832% F-
SAS-R
D
Kills:1,257
Deaths:370
KDR:3.397
Accuracy:29.128% D**
HSR:61.575% D
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
NS-44 Commissioner
D
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% D*
HSR:17.899% D
LA80
C
Kills:1,185
Deaths:184
KDR:6.440
Accuracy:35.042% D-
HSR:76.034% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Impetus
B*
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F
HSR:34.715% B*
NC14 Bolt Driver
D-
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D-
HSR:66.436% D-
NS-357 Underboss
C+
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% C+
HSR:14.844% D-
NS-AM7 Archer
C+
Kills:585
Deaths:780
KDR:0.750
Accuracy:55.101% C--
HSR:15.897% C+
NC4 Mag-Shot
B+
Kills:527
Deaths:915
KDR:0.576
Accuracy:30.512% B+
HSR:20.493% C++
MGR-S1 Gladius
C
Kills:389
Deaths:493
KDR:0.789
Accuracy:22.998% D
HSR:19.023% C
NSX Daimyo
D-
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.700% F
HSR:91.146% D-
AF-6 Shadow
D
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% D**
HSR:22.222% D
Soldier Soaker
B++
Kills:64
Deaths:54
KDR:1.185
Accuracy:39.624% B++
HSR:7.813% D*
Kills:22,487
Deaths (as Infiltrator):17,584
Deaths (to Infiltrators):7,461
KDR:1.27883
Kill Difference:4,903
Playtime:1,582.088 hours
Usage:39%
Score:19.109m
Score/min:201
Accuracy (listed only):30.108%
HSR (listed only):37.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
MGR-S1 Gladius
C
Kills:389
Deaths:493
KDR:0.789
Accuracy:22.998% D
HSR:19.023% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
Kills:4,098
Deaths (as Light Assault):7,386
Deaths (to Light Assaults):7,215
KDR:0.55483
Kill Difference:3,288
Playtime:298.432 hours
Usage:7%
Score:3.261m
Score/min:182
Accuracy (listed only):20.729%
HSR (listed only):16.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Reaper DMR
D-
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% F--
HSR:19.282% D-
MGR-S1 Gladius
C
Kills:389
Deaths:493
KDR:0.789
Accuracy:22.998% D
HSR:19.023% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
NS-11P
D-
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F-
HSR:14.375% D-
Kills:5,010
Deaths (as Combat Medic):9,797
Deaths (to Combat Medics):4,231
KDR:0.51138
Kill Difference:4,787
Playtime:320.394 hours
Usage:8%
Score:4.092m
Score/min:213
Accuracy (listed only):18.594%
HSR (listed only):16.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:1,382
Deaths:1,741
KDR:0.794
Accuracy:27.910% D*
HSR:5.355% C*
AF-41 Hacksaw
C++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% D**
HSR:15.563% C++
AF-41 Hacksaw
C+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% D**
HSR:14.052% C+
NCM3 Raven
B**
Kills:1,083
Deaths:704
KDR:1.538
Accuracy:36.569% C
HSR:4.432% B**
NCM3 Raven
B++
Kills:979
Deaths:704
KDR:1.391
Accuracy:37.327% C
HSR:3.779% B++
NCM2 Falcon
C+
Kills:830
Deaths:1,650
KDR:0.503
Accuracy:29.772% D*
HSR:4.458% C+
AF-34 Mattock
B+
Kills:212
Deaths:123
KDR:1.724
Accuracy:28.119% D-
HSR:19.811% B+
AF-34 Mattock
D
Kills:194
Deaths:113
KDR:1.717
Accuracy:27.874% D
HSR:12.887% D-
NS-10 Burster
C+
Kills:172
Deaths:101
KDR:1.703
Accuracy:28.565% C+
HSR:2.907% D-
NS-10 Burster
C
Kills:138
Deaths:99
KDR:1.394
Accuracy:28.732% C
HSR:1.449% D*
Kills:7,313
Deaths (as MAX Suit):3,046
Deaths (to MAX Suits):2,401
KDR:2.40085
Kill Difference:4,267
Playtime:353.578 hours
Usage:9%
Score:5.978m
Score/min:282
Accuracy (listed only):28.033%
HSR (listed only):8.469%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:458
V. Kills:27 N/A
Deaths:198
KDR:2.313
Accuracy:48.476% D-
KPH:18.600 D-
VKPH:1.100 D*
Breaker Rocket Pods
C++
Kills:398
V. Kills:107 369%
Deaths:46
KDR:8.652
Accuracy:43.907% D
KPH:65.400 C
VKPH:17.600 C++
Vortek Rotary
D--
Kills:64
V. Kills:51 123%
Deaths:304
KDR:0.211
Accuracy:17.281% F--
KPH:1.700 D--
VKPH:1.400 D*
Kills:920 (522 + 0)
Deaths:548
KDR:1.679
VKDR:0.338
Vehicle Kills:185
Kill Difference:372
Playtime:67.926 hours
Usage:2%
Score:0.387m
Score/min:95
Piloting Accuracy:17.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:30.904% D**
KPH:34.500 D
VKPH:3.100 D-
CAS30 Tank Buster
D*
Kills:63
V. Kills:66 94%
Deaths:520
KDR:0.121
Accuracy:25.927% F-
KPH:1 D*
VKPH:1.100 D**
Kills:286 (63 + 223)
Deaths:558
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:272
Playtime:66.881 hours
Usage:2%
Score:0.139m
Score/min:35
Piloting Accuracy:25.927%
Gunner Accuracy:30.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,589
V. Kills:1,086 N/A
Deaths:311
KDR:17.971
Accuracy:44.228% C--
KPH:55.200 C++
VKPH:10.700 B++
L100 Python AP
B+
Kills:2,241
V. Kills:909 246%
Deaths:186
KDR:12.048
Accuracy:41.391% F
KPH:37.400 B+
VKPH:15.200 C--
C75 Viper
C*
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.800% D
KPH:33.100 C*
VKPH:6 C-
L100 Python HEAT
C
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D--
KPH:27.100 C
VKPH:8.800 D
Skyguard
D-
Kills:566
V. Kills:471 120%
Deaths:336
KDR:1.685
Accuracy:23.771% D--
KPH:8.300 D-
VKPH:6.900 D-
Kills:10,474 (10,474 + 0)
Deaths:1,144
KDR:9.156
VKDR:2.607
Vehicle Kills:2,982
Kill Difference:9,330
Playtime:298.902 hours
Usage:7%
Score:3.010m
Score/min:168
Driving Accuracy:23.771%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,814
V. Kills:1,050 268%
Deaths:279
KDR:10.086
Accuracy:39.803% D*
KPH:36 B**
VKPH:13.400 C
Titan-150 HESH
B**
Kills:2,176
V. Kills:426 N/A
Deaths:149
KDR:14.604
Accuracy:44.946% C
KPH:56.300 B**
VKPH:11 B+
Titan-150 HEAT
B++
Kills:917
V. Kills:330 277%
Deaths:169
KDR:5.426
Accuracy:42.253% C--
KPH:28.400 B++
VKPH:10.200 C**
E540 Halberd
B
Kills:625
V. Kills:258 241%
Deaths:71
KDR:8.803
Accuracy:40.253% D
KPH:32.900 B
VKPH:13.600 C
Enforcer ML85
C--
Kills:200
V. Kills:130 153%
Deaths:62
KDR:3.226
Accuracy:33.326% D--
KPH:18.600 C--
VKPH:12.100 D
M12 Kobalt
C+
Kills:158
V. Kills:4 N/A
Deaths:9
KDR:17.556
Accuracy:14.078% C+
KPH:52.400 C+
VKPH:1.300 C--
M20 Basilisk
C-
Kills:79
V. Kills:28 272%
Deaths:35
KDR:2.257
Accuracy:21.531% D*
KPH:13.800 C--
VKPH:4.900 C-
G40-F Ranger
C+
Kills:51
V. Kills:29 170%
Deaths:1
KDR:51
Accuracy:27.977% C
KPH:37.700 C+
VKPH:21.400 C+
Kills:7,020 (5,907 + 1,113)
Deaths:775
KDR:9.058
VKDR:2.910
Vehicle Kills:2,255
Kill Difference:6,245
Playtime:188.988 hours
Usage:5%
Score:2.592m
Score/min:229
Driving Accuracy:42.253%
Gunner Accuracy:27.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B++
KPH:97.400 C+
VKPH:9.700 B+
E540 Halberd-H
C-
Kills:68
V. Kills:39 170%
Deaths:13
KDR:5.231
Accuracy:54.138% C
KPH:30.400 D
VKPH:17.400 C-
Kills:398 (0 + 398)
Deaths:38
KDR:10.474
VKDR:1.895
Vehicle Kills:72
Kill Difference:360
Playtime:5.626 hours
Usage:0%
Score:0.120m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:54.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.709% C
KPH:17.300 D--
VKPH:7.100 C+
M20 Basilisk
D-
Kills:151
V. Kills:61 244%
Deaths:55
KDR:2.745
Accuracy:28.989% D--
KPH:11.500 D-
VKPH:4.600 D-
G30 Walker
D
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.418% D**
KPH:7.100 D-
VKPH:4.400 D
M20 Basilisk
D-
Kills:74
V. Kills:32 224%
Deaths:28
KDR:2.643
Accuracy:28.128% D--
KPH:11.100 D-
VKPH:4.800 D-
Kills:573 (0 + 573)
Deaths:289
KDR:1.983
VKDR:0.882
Vehicle Kills:255
Kill Difference:284
Playtime:47.599 hours
Usage:1%
Score:0.312m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:28.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:137
V. Kills:31 428%
Deaths:154
KDR:0.890
Accuracy:43.451% C-
KPH:12.700 D
VKPH:2.900 D
M20 Basilisk-F
C+
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% C--
KPH:15.300 C+
VKPH:1.600 D
Kills:252 (252 + 0)
Deaths:263
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.328 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,6665,6271,0405.411C++3.8435.811%D*73.432%D--30.4D--N/A77185.3h2.3D**6.3D**
L100 Python HESH 6,6755,58931117.971B++16.4044.228%C--N/A55.2C++10.7B++182101.3h3.1C**7.1C++
NS-44L Blackhand 2,8752,8609852.904A1.3340.085%C+55.629%B**16.9C-N/A45168.8h4.1B10.1C**
Titan-150 AP 3,8642,81427910.086B+8.5139.803%D*3.092%C**36B**13.4C24978.2h3.2B**8B+
L100 Python AP 3,1502,24118612.048A10.4841.391%F3.436%B+37.4B+15.2C--20959.9h4B*9.6B+
Titan-150 HESH 2,6022,17614914.604B+13.0344.946%C1.976%C++56.2B*11B+18238.7h2.7B*6B+
Bouncing Betty 2,0792,0763945.269B+3.7027.244%F-N/A102.8CN/A28220.2h1.8B+6.7D*
AF-8 RailJack 1,5381,5268451.806C0.2326.157%F55.832%F-12.6D-N/A37121.4h3.1D--11.9D**
Hunter QCX 1,5271,4962,0730.722C++0.8530.201%D-27.674%C++8.6C--N/A24174.7h3.3B+10.9C**
NCM2 Falcon 2,0001,3821,7410.794C+0.7827.91%D*5.355%C*9.4C-4.2C+65146.9h10.5C*37.5C
NC15 Phoenix 2,0341,3666552.085B*0.5153.696%C+N/A15C++7.4D10790.8h9.1B+16.9B+
Carver 1,3351,33014,7110.09C+1.4834.294%B+18.045%C*0.9C-N/A21469.1h1.4C++4.1B
SAS-R 1,2701,2573703.397B1.8329.128%D**61.575%D23.7DN/A6853.1h2.6C--9D--
NS-7 PDW 1,2141,1973,6910.324D1.2514.156%F-15.455%C5.3D--N/A18225.3h18.9D133.7F
Blitz GD-10 1,2101,1911,9920.598C-0.9717.726%D*14.694%C6.3D--N/A22188.5h16.9C+95.6C--
NS-44 Commissioner 1,2061,1902,9410.405C--1.1725.273%D*17.899%D7.5D--N/A25157.9h4.5C17.7D-
LA80 1,1881,1851846.44B**4.8735.042%D-76.034%C27.2C--N/A6243.5h2.3C+6.7C
NC05 Jackhammer 1,1921,1831,6790.705C--0.8734.276%D*13.863%C13.3D*N/A3988.7h5.3C+15.5C-
AF-41 Hacksaw 1,1771,1634242.743C++1.1718.138%D**15.563%C++27.2CN/A7342.7h5.4B*29.5C
AF-41 Hacksaw 1,1761,1604332.679C++1.1117.328%D**14.052%C+26.1CN/A7144.4h5.3B++30.5C-
AF-4 Cyclone 1,1721,1599591.209C+0.3624.669%C+15.358%C--18.5DN/A5862.5h9.9B+40.3C**
Impetus 1,1631,1586591.757C+0.1923.811%F34.715%B*19.3D-N/A4360h4.9C+20.5D-
NC14 Bolt Driver 1,1601,1564092.826B++1.2529.64%D-66.436%D-16.7C-N/A6669.1h2.7C+9C
NS-357 Underboss 1,1571,1521,1471.004C+0.5735.259%C+14.844%D-19.2DN/A4960h4.2C++11.9C++
Tank Mine 1,7821,1392314.931B**3.3625.49%DN/A132.4B+74.8B+9788.6h1.7B6.5C+
C75 Viper 1,3141,1111338.353B**6.7832.8%D1.71%B33.1C*6C-20133.6h10B++30.4B+
MANA Anti-Vehicle Turret 1,6621,1024112.681M**1.1142.216%C+3.63%C+11020U5600U4454210.1h7.3A+17.2A*
NCM3 Raven 1,6631,0837041.538B*0.0336.569%C4.432%B**10.8C*5.8C+80100.4h22.8B+62.2B+
C-4 1,4999871,3170.749C-0.8221.142%D-N/A32.5D--16.8D-33730.4h1.7C7.9C--
NCM3 Raven 1,5939797041.391B*0.1837.327%C3.779%B++9.8C*6.1C++76100.3h25.1B+67.2B+
L100 Python HEAT 1,2809671785.433C++3.8641.861%D--5.481%A*27.2C8.8D13735.6h4.7B+11.3C*
Titan-150 HEAT 1,2479171695.426C*3.8542.253%C--5.78%A++28.4B++10.2C**20332.3h4B++9.4B+
NCM2 Falcon 1,3328301,6500.503C--1.0729.772%D*4.458%C+6D--3.7C-51137.2h17.9C60.1D
Reaper DMR 7667521,9660.383C1.1913.488%F--19.282%D-6D*N/A21126.2h13.1D**97.1T-
Hawk GD-68 1,0976991,8880.37C--1.2044.847%F--2.718%C++8.8D-5D--9479.6h8C*17.9D-
NS Decimator 8996825281.292C**0.2845.212%F-1.32%D21.5D-6.8D--13231.7h4.2B+9.3C
NS-15M1 6886801,7390.391D1.1812.343%F-18.382%D6.8D*N/A21100.6h15.5D-125.8F
Spear Anti-Vehicle Phalanx Turret 9156253716.892A+15.3237.255%D5.44%B*29.6C--13.7D23121.1h7.2B+19.3C**
E540 Halberd 883625718.803C*7.2340.253%D2.56%C32.9B13.6C27319h5B+12.4C**
NS-AM7 Archer 7935857800.75B+0.8255.101%C--15.897%C+4.8C--1.7D31121h21C++38.1C+
Skyguard 1,0375663361.685C-0.1123.771%D--2.474%B8.3D-6.9D-11068.6h140.7C-591.9D
NC4 Mag-Shot 5305279150.576C+1.0030.512%B+20.493%C++10.6DN/A4049.9h8.4C++27.6B
M30 Mustang AH 4854581982.313C0.7448.476%D-N/A18.6D-1.1D*6824.6h8C**16.4C++
MANA Anti-Personnel Turret 4574502391.883N/A0.3111.751%UN/A4500U70U9348700.1h23.9T*203.2T*
Breaker Rocket Pods 505398468.652C**7.0843.907%DN/A65.2C17.5C++3906.1h23.8D-54.2D
MGR-S1 Gladius 3963894930.789C0.7822.998%D19.023%C12D-N/A4132.5h10.6C++45.9C+
Frag Grenade 3873821382N/A380.4340.123%DN/A347.3D4.5D13801.1h4.1C+10.3C
C85 Canister-H 3633302513.2C++11.6357.524%B++8.485%D97.1C+9.7B+2943.4h7.4C+12.8C**
M60-G Bulldog 3602551631.564D-0.0133.709%C2.745%C+17.3D--7.1C+9914.7h10.6D--31.3D
Mag-Cutter 23623121,6540.011C1.5625.152%C3.03%D0.2DN/A11214.6h3.9D-15.6C+
L105 Zephyr 243223385.868C4.3030.904%D**1.345%B++34.3D3.1D-1656.5h7.5C-24.3D-
C-4 ARX 2802181002.18C++0.6123.729%D-N/A53.2D*15.1D*3304.1h1B++4.3B
AF-34 Mattock 2152121231.724C0.1528.119%D-19.811%B+18.6D*N/A6411.4h11.1F-39.4F-
Enforcer ML85 330200623.226C1.6533.326%D--1%D-18.5C--12D31510.8h14.5C-43.5D-
AF-34 Mattock 2001941131.717C0.1527.874%D12.887%D-19.6D--N/A739.9h10.2F-36.8F-
NSX Daimyo 194192742.595C+1.0230.7%F91.146%D-20.4D--N/A539.4h4.6F*15.1T
Shrike 2441873440.544C1.0343.837%D**2.674%C+12.7D--3.9D*24514.7h5.1B*11.5C*
Aspis Anti-Aircraft Phalanx Turret 347174315.613B*4.0423.447%CN/A8.9C-8.8C-15819.6h146.6C++625.2C++
NS-10 Burster 3431721011.703B**0.1328.565%C+2.907%D-4.3C-4.3B+6840h189.6D663.7C
Mauler S6 1671622510.645C0.9324.096%F17.284%B7.8D--N/A4620.9h3.6B**14.9C+
NS-11P 1631604450.36D1.2113.027%F-14.375%D-6.6D*N/A2424.3h18.1D*138.7F--
M12 Kobalt 162158917.556B15.9814.078%C+22.152%B**52.7C+1.3C--1503h19.4C+138.1C++
M20 Basilisk 212151552.745C+1.1728.989%D--3.311%D--11.5D-4.7D12713.1h79.5B+274.4C+
NS-10 Burster 273138991.394B+0.1828.732%C1.449%D*3.5D3.4C+5740h237.1F825.2D-
M40 Fury-F 1681371540.89C0.6843.451%C-N/A12.7D2.9D6510.8h11.8C++27.2C+
MGR-M1 Bishop 1331321051.257C+0.3127.716%D-15.909%F-9D--N/A2914.7h7.5C27.2C
M20 Basilisk-F 1271151091.055C*0.5241.473%C--4.348%C+15.3C+1.6D557.5h21.4B+51.6B++
MAX Punch 1111103,0920.036C-1.5431.318%D--N/A0.3DN/A1338.9h2.4C++7.5C+
NC6 Gauss SAW 103983240.302D1.2710.175%F-27.551%B++3.2D*N/A7230.8h12.1C118.8D*
G30 Walker 15093432.163C--0.5917.418%D**7.527%A+7.1D-4.4D8113.1h194.4C**1115.8D-
MGR-L1 Promise 8785821.037C0.5318.519%D--25.882%C++14.4D--N/A1015.9h14.3C*77.2C+
Sticky Grenade 8585185N/A83.4342.55%D*N/A425D*N/A17410.2h3D7.1D
M20 Basilisk 10779352.257C0.6921.531%D*1.266%F13.9C--4.9C-1215.7h78.4C++364.3C-
Rocklet Rifle 146761040.731C++0.8435.397%F-N/A23C21.2C4903.3h23.6B**66.5B
M20 Basilisk 10674282.643C+1.0728.128%D--4.054%D11.2D-4.8D-1536.6h86.5B307.6C+
AF-6 Shadow 7272461.565C+0.0126.256%D**22.222%D17.1D--N/A594.2h7.3D--27.9D*
E540 Halberd-H 10768135.231C3.6654.138%CN/A30.9D17.7C4512.2h8D14.8D
Vortek Rotary 115643040.211C--1.3617.281%F--1.563%C-1.7D--1.4D*6437.2h88.1C+509.6D*
Soldier Soaker 6464541.185C++0.3939.624%B++7.813%D*20D--N/A1033.2h6.6C+16.6B+
CAS30 Tank Buster 129635200.121D1.4525.927%F-1.587%B+1D*1.1D**2160.4h77.5C298.9D*
G40-F Ranger 8051151S49.4327.977%C1.961%B++36.4C+20.7C+3091.4h59.8B+213.8B+
Spear Anti-Vehicle Phalanx Tower 7950150A*48.4338.861%D*4%C++26.3D15.3D2691.9h9.3C+23.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon462,1902.7h
Anti-Vehicle MANA Turret392,6124.9h
Nano-Armor Kit8111,168,66167.5h
Repair Module0590.2h
Turret AI Module0660.2h
Nanite Revive Grenade01,7520.5h
Medical Kit514681.6h
Medical Applicator2,323586,57046h
Spitfire Auto-Turret351,7622.1h
Motion Spotter19216,1888.9h
Recon Detection Device8412,16617.4h
Smoke Grenade0550h
M20 Mustang52191.3h
Ammunition Package1745,79810.4h
Anti-Infantry MANA Turret299742.1h
Snowman Soldier2540.1h
Nano-Repair Grenade01180h

Check the help document for the dictionary if you want to learn more about words used here.


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