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Brigadier A.S.P. Operative AlexisIV[ORlG] AlexisIV
NC BR 80

KDR: 1.53

Score: 49.9m

Last Seen: Jun 18th, 2019 7:18 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 40
Level Progress (to 81): 79%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS The Moonshot L100 Python HESH NS-44L Blackhand Titan-150 AP Titan-150 HESH Bouncing Betty L100 Python AP AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 2789TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.285%26.362%50816119412,9390.6383320.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.926%-0.369C-0.823B++-2.94THEAD ++ (~16.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.319C*9.70.316C*40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.756%0.541%554120673913052220.56585331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.442%-1.039D*-0.951D--0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.70.372C**27.40.475B+71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.627%2.599%4868120215,158312444114.85211344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.599%-1.203D*0.038C+-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.179C++90.277C*22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.042%4.942%811012002,14521458721246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%-1.22D*0.135C++0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.022C+26.80.325C**89.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.829%69.596%816120410,4923005673.49151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%-0.482D0.174C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.50.212C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8111209162124450.130225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.446D**0.532B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.127C3.60.263C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 40
49.9m293.8%231 (13.9k)208 (12.5k)1.5284666,16143,2861.9410280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210361715.158%19.558%29605:3124

8% Combat Medic23% Engineer14% Heavy Assault38% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMMay 31st, 2019 6:45 PMJun 18th, 2019 4:01 PM (18m) (PST)Jun 18th, 2019 4:01 PM (18m) (PST)Jun 18th, 2019 3:18 PM (61m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791423370.2760.1810.0540.9650.052337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7528,54420,2081711358312,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3995.3h/166.5d 17,858 12,940 30,726 231.3k 8,474 13,606 12,575 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C
Kills:1,178
Deaths:1,675
KDR:0.703
Accuracy:34.249% D*
HSR:13.837% C
NS-15M1
C--
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F-
HSR:18.382% C--
NC6 Gauss SAW
B++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F-
HSR:27.551% B++
Kills:1,956
Deaths (as Heavy Assault):3,738
Deaths (to Heavy Assaults):10,840
KDR:0.52327
Kill Difference:1,782
Playtime:546.774 hours
Usage:14%
Score:5.616m
Score/min:171
Accuracy (listed only):18.923%
HSR (listed only):19.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D--
Kills:5,204
Deaths:972
KDR:5.354
Accuracy:35.999% D*
HSR:74.001% D--
NS-44L Blackhand
B**
Kills:2,657
Deaths:932
KDR:2.851
Accuracy:40.099% C+
HSR:55.928% B**
AF-8 RailJack
F
Kills:1,519
Deaths:843
KDR:1.802
Accuracy:26.128% F
HSR:55.760% F-
SAS-R
D
Kills:1,250
Deaths:365
KDR:3.425
Accuracy:29.127% D**
HSR:61.520% D
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
NS-44 Commissioner
D
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% D*
HSR:17.899% D
LA80
C+
Kills:1,171
Deaths:183
KDR:6.399
Accuracy:34.983% D-
HSR:76.174% C+
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C-
Impetus
B*
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F
HSR:34.715% B*
NC14 Bolt Driver
D-
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D-
HSR:66.436% D-
NS-357 Underboss
C+
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% C+
HSR:14.844% D-
NS-AM7 Archer
C+
Kills:555
Deaths:741
KDR:0.749
Accuracy:55.096% C--
HSR:16.216% C+
NC4 Mag-Shot
B+
Kills:411
Deaths:775
KDR:0.530
Accuracy:30.423% B+
HSR:20.195% C++
MGR-S1 Gladius
C-
Kills:376
Deaths:450
KDR:0.836
Accuracy:22.948% D
HSR:18.883% C-
NSX Daimyo
D-
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.839% F
HSR:91.146% D-
AF-6 Shadow
D
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% D*
HSR:22.222% D
Kills:21,610
Deaths (as Infiltrator):17,179
Deaths (to Infiltrators):7,307
KDR:1.25793
Kill Difference:4,431
Playtime:1,536.015 hours
Usage:38%
Score:18.433m
Score/min:200
Accuracy (listed only):29.555%
HSR (listed only):39.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
MGR-M1 Bishop
D
Kills:131
Deaths:102
KDR:1.284
Accuracy:27.933% D
HSR:16.031% F-
Kills:293
Deaths (as Engineer):353
Deaths (to Engineers):9,787
KDR:0.83003
Kill Difference:60
Playtime:936.789 hours
Usage:23%
Score:12.815m
Score/min:228
Accuracy (listed only):26.015%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C-
MGR-S1 Gladius
C-
Kills:376
Deaths:450
KDR:0.836
Accuracy:22.948% D
HSR:18.883% C-
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
Kills:4,085
Deaths (as Light Assault):7,343
Deaths (to Light Assaults):7,111
KDR:0.55631
Kill Difference:3,258
Playtime:286.186 hours
Usage:7%
Score:3.100m
Score/min:181
Accuracy (listed only):20.719%
HSR (listed only):16.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C-
Reaper DMR
D
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% F--
HSR:19.282% D
MGR-S1 Gladius
C-
Kills:376
Deaths:450
KDR:0.836
Accuracy:22.948% D
HSR:18.883% C-
Mauler S6
B+
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B+
NS-11P
D
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F-
HSR:14.375% D
Kills:4,997
Deaths (as Combat Medic):9,754
Deaths (to Combat Medics):4,170
KDR:0.5123
Kill Difference:4,757
Playtime:319.607 hours
Usage:8%
Score:4.078m
Score/min:213
Accuracy (listed only):18.587%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:1,367
Deaths:1,733
KDR:0.789
Accuracy:27.867% D*
HSR:5.413% C*
AF-41 Hacksaw
C++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% D**
HSR:15.563% C++
AF-41 Hacksaw
C+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% D**
HSR:14.052% C+
NCM3 Raven
A
Kills:1,083
Deaths:703
KDR:1.541
Accuracy:36.573% C
HSR:4.432% A
NCM3 Raven
B++
Kills:975
Deaths:703
KDR:1.387
Accuracy:37.330% C
HSR:3.795% B++
NCM2 Falcon
C+
Kills:822
Deaths:1,642
KDR:0.501
Accuracy:29.744% D*
HSR:4.501% C+
NS-10 Burster
C+
Kills:170
Deaths:100
KDR:1.700
Accuracy:28.587% C+
HSR:2.941% D-
AF-34 Mattock
B*
Kills:152
Deaths:88
KDR:1.727
Accuracy:25.368% D*
HSR:21.711% B*
NS-10 Burster
C
Kills:137
Deaths:98
KDR:1.398
Accuracy:28.772% C
HSR:1.460% D*
AF-34 Mattock
D*
Kills:133
Deaths:78
KDR:1.705
Accuracy:24.948% D*
HSR:11.278% D*
Kills:7,162
Deaths (as MAX Suit):3,001
Deaths (to MAX Suits):2,357
KDR:2.38654
Kill Difference:4,161
Playtime:349.239 hours
Usage:9%
Score:5.891m
Score/min:281
Accuracy (listed only):27.466%
HSR (listed only):8.515%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:308
V. Kills:85 358%
Deaths:42
KDR:7.333
Accuracy:43.841% D
KPH:69.800 C+
VKPH:19.300 B
M30 Mustang AH
D-
Kills:304
V. Kills:19 N/A
Deaths:184
KDR:1.652
Accuracy:48.922% D-
KPH:16.100 D-
VKPH:1 D*
Vortek Rotary
D--
Kills:64
V. Kills:51 123%
Deaths:302
KDR:0.212
Accuracy:17.260% F--
KPH:1.700 D--
VKPH:1.400 D*
Kills:676 (368 + 0)
Deaths:528
KDR:1.280
VKDR:0.294
Vehicle Kills:155
Kill Difference:148
Playtime:60.320 hours
Usage:2%
Score:0.331m
Score/min:92
Piloting Accuracy:17.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:30.904% D**
KPH:34.500 C--
VKPH:3.100 D--
CAS30 Tank Buster
D*
Kills:63
V. Kills:66 94%
Deaths:519
KDR:0.121
Accuracy:25.951% F-
KPH:1 D*
VKPH:1.100 D**
Kills:286 (63 + 223)
Deaths:557
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:271
Playtime:66.491 hours
Usage:2%
Score:0.137m
Score/min:34
Piloting Accuracy:25.951%
Gunner Accuracy:30.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,170
V. Kills:996 N/A
Deaths:294
KDR:17.585
Accuracy:44.471% C-
KPH:54.700 C++
VKPH:10.500 B++
L100 Python AP
C**
Kills:1,861
V. Kills:755 246%
Deaths:172
KDR:10.820
Accuracy:40.930% F
KPH:34.600 C**
VKPH:14 D
C75 Viper
C*
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.800% D
KPH:33.100 C*
VKPH:6 C
L100 Python HEAT
C
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D--
KPH:27.100 C
VKPH:8.800 D
Skyguard
D-
Kills:555
V. Kills:466 119%
Deaths:336
KDR:1.652
Accuracy:23.729% D--
KPH:8.200 D-
VKPH:6.900 D-
Kills:9,664 (9,664 + 0)
Deaths:1,113
KDR:8.683
VKDR:2.456
Vehicle Kills:2,733
Kill Difference:8,551
Playtime:285.427 hours
Usage:7%
Score:2.787m
Score/min:163
Driving Accuracy:23.729%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,490
V. Kills:941 264%
Deaths:264
KDR:9.432
Accuracy:39.450% D*
KPH:34.600 B**
VKPH:13.100 C
Titan-150 HESH
B**
Kills:2,092
V. Kills:408 N/A
Deaths:146
KDR:14.329
Accuracy:45.238% C
KPH:56.700 B**
VKPH:11.100 B++
Titan-150 HEAT
B++
Kills:912
V. Kills:329 276%
Deaths:169
KDR:5.396
Accuracy:42.197% C--
KPH:28.300 B++
VKPH:10.200 C**
E540 Halberd
B
Kills:604
V. Kills:251 240%
Deaths:71
KDR:8.507
Accuracy:40.430% D
KPH:32.800 B
VKPH:13.600 C
Enforcer ML85
C-
Kills:197
V. Kills:128 153%
Deaths:62
KDR:3.177
Accuracy:33.305% D-
KPH:18.900 C-
VKPH:12.300 D
M12 Kobalt
C+
Kills:158
V. Kills:4 N/A
Deaths:9
KDR:17.556
Accuracy:14.078% C+
KPH:52.400 C+
VKPH:1.300 C--
M20 Basilisk
C--
Kills:65
V. Kills:26 241%
Deaths:35
KDR:1.857
Accuracy:20.789% D*
KPH:11.700 D
VKPH:4.700 C--
Kills:6,518 (5,494 + 1,024)
Deaths:756
KDR:8.622
VKDR:2.761
Vehicle Kills:2,087
Kill Difference:5,762
Playtime:178.518 hours
Usage:4%
Score:2.427m
Score/min:227
Driving Accuracy:42.197%
Gunner Accuracy:20.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B++
KPH:97.400 C+
VKPH:9.700 B+
E540 Halberd-H
C
Kills:68
V. Kills:39 170%
Deaths:13
KDR:5.231
Accuracy:54.138% C
KPH:30.400 D
VKPH:17.500 C
Kills:398 (0 + 398)
Deaths:38
KDR:10.474
VKDR:1.895
Vehicle Kills:72
Kill Difference:360
Playtime:5.623 hours
Usage:0%
Score:0.117m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:54.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.697% C
KPH:17.400 D--
VKPH:7.100 C+
M20 Basilisk
D-
Kills:146
V. Kills:60 239%
Deaths:55
KDR:2.655
Accuracy:29.116% D--
KPH:11.300 D-
VKPH:4.600 D-
G30 Walker
D
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.384% D**
KPH:7.100 D-
VKPH:4.400 D
M20 Basilisk
D-
Kills:74
V. Kills:32 224%
Deaths:28
KDR:2.643
Accuracy:27.853% D*
KPH:11.200 D-
VKPH:4.900 D-
Kills:568 (0 + 568)
Deaths:289
KDR:1.965
VKDR:0.879
Vehicle Kills:254
Kill Difference:279
Playtime:47.311 hours
Usage:1%
Score:0.307m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:27.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:137
V. Kills:31 428%
Deaths:154
KDR:0.890
Accuracy:43.451% C-
KPH:12.700 D
VKPH:2.900 D
M20 Basilisk-F
C+
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% C--
KPH:15.300 C+
VKPH:1.600 D-
Kills:252 (252 + 0)
Deaths:263
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.328 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,2385,2049725.354C++3.8335.999%D*74.001%D--30.7D--N/A76169.6h2.2D*6.2D**
L100 Python HESH 6,1665,17029417.585B++16.0644.471%C-1.006%D54.7C++10.5B++18294.5h3.1C**7C++
NS-44L Blackhand 2,6692,6579322.851A1.3240.099%C+55.928%B**16.7C-N/A44159.5h4B+10.1C**
Titan-150 AP 3,4312,4902649.432B+7.9039.45%D*3.454%B34.6B**13.1C24871.9h3.2B**8.1B+
Titan-150 HESH 2,5002,09214614.329B+12.8045.238%C2.055%C++56.7B**11.1B++18436.9h2.7B++6B+
Bouncing Betty 2,0532,0503905.256B+3.7327.36%F-N/A102.5C-N/A28120h1.8B6.6D**
L100 Python AP 2,6161,86117210.82A9.2940.93%F3.976%B++34.7C**14.1D19253.7h4.1B**10B
AF-8 RailJack 1,5301,5198431.802C0.2726.128%F55.76%F-12.6D-N/A37120.9h3.1D--11.9D*
Hunter QCX 1,5271,4962,0720.722C++0.8130.263%D-27.674%C++8.6DN/A24174.6h3.3B+10.8C**
NCM2 Falcon 1,9791,3671,7330.789C0.7427.867%D*5.413%C*9.4C--4.2C+65146h10.5C*37.5C
NC15 Phoenix 1,9611,3126542.006B*0.4853.827%C++N/A14.9C*7.4D10688h9.1B+17B+
Carver 1,2781,27314,0600.091C+1.4434.097%B+18.225%C**0.9C--N/A21409h1.4C++4.1B
SAS-R 1,2631,2503653.425C**1.9029.127%D**61.52%D23.7DN/A6752.8h2.6C--9D--
NS-7 PDW 1,2141,1973,6910.324D1.2014.156%F-15.455%C5.3D--N/A18225.3h18.9D-133.7F
Blitz GD-10 1,2101,1911,9920.598C0.9317.726%D*14.694%C6.3D--N/A21188.5h16.9C95.6C--
NS-44 Commissioner 1,2061,1902,9410.405C--1.1225.273%D*17.899%D7.5D--N/A25157.9h4.5C-17.7D-
NC05 Jackhammer 1,1871,1781,6750.703C--0.8334.249%D*13.837%C13.3D*N/A3988.4h5.3C+15.6C-
LA80 1,1741,1711836.399B*4.8734.983%D-76.174%C+27.2C-N/A6243.1h2.3C+6.7C
AF-41 Hacksaw 1,1771,1634242.743C++1.2118.138%D**15.563%C++27.2CN/A7342.7h5.4B*29.5C
AF-41 Hacksaw 1,1761,1604332.679C++1.1517.328%D**14.052%C+26.1CN/A7144.4h5.3B++30.5C--
AF-4 Cyclone 1,1721,1599591.209C+0.3224.669%C+15.358%C-18.5DN/A5862.5h9.9B+40.3B
Impetus 1,1631,1586591.757C+0.2323.811%F34.715%B*19.3D-N/A4360h4.9C+20.5D-
NC14 Bolt Driver 1,1601,1564092.826B++1.3029.64%D-66.436%D-16.8C-N/A6669h2.7C+9C
NS-357 Underboss 1,1571,1521,1471.004C+0.5235.259%C+14.844%D-19.2DN/A4960h4.2C++11.9C*
C75 Viper 1,3141,1111338.353B**6.8232.8%D1.71%C**33.1C*6C19933.6h10B+30.4B+
MANA Anti-Vehicle Turret 1,6621,1024092.694U1.1742.266%D*N/A11020U5600U2136580.1h7.3S17.2C++
Tank Mine 1,7211,0942284.798A3.2725.51%DN/A130.2B+74.6B+9698.4h1.7B+6.5C+
NCM3 Raven 1,6631,0837031.541B*0.0136.573%C4.432%A10.8C++5.8C80100.1h22.7B+62B+
C-4 1,4929821,3170.746C-0.7821.039%DN/A32.3D--16.8D-33430.4h1.7C8C--
NCM3 Raven 1,5889757031.387B*0.1437.33%C3.795%B++9.7C++6.1C++76100.1h25.1B+67.2B
L100 Python HEAT 1,2809671785.433C++3.9041.861%D--5.481%A++27.2C8.8D13635.6h4.7B+11.3C*
Titan-150 HEAT 1,2419121695.396C++3.8742.197%C--5.811%A++28.2B++10.2C**20132.3h4B++9.4B+
NCM2 Falcon 1,3218221,6420.501C--1.0329.744%D*4.501%C+6D--3.7C--51136.3h17.8C60D
Reaper DMR 7667521,9660.383C1.1513.488%F--19.282%D6D*N/A21126.2h13.1D**97.1T
Hawk GD-68 1,0906941,8840.368D1.1644.827%F*2.738%C+8.8D-5D--9479.3h8C++18D--
NS-15M1 6886801,7390.391D-1.1412.343%F-18.382%C--6.8D*N/A21100.6h15.5D-125.8F
NS Decimator 8606555061.294C**0.2345.526%F-1.374%D21.7D-6.8D--13030.2h4.1B+9.1C
Spear Anti-Vehicle Phalanx Turret 9046183716.703A+15.1737.079%D5.502%B++29.4C--13.6D22921h7.2B+19.3C**
E540 Halberd 855604718.507C++6.9840.43%D2.649%C32.8B13.6C26718.4h5B+12.4C**
NS-AM7 Archer 7515557410.749B+0.7855.096%C--16.216%C+4.8C--1.7D31114.6h21.2C+38.4C+
Skyguard 1,0215553361.652C-0.1223.729%D--2.523%C**8.2D-6.9D-11068h142.5C600.5D
MANA Anti-Personnel Turret 4424352381.828N/A0.3011.618%UN/A4350U70U9081200.1h23.9T*205.4T*
NC4 Mag-Shot 4144117750.53C1.0030.423%B+20.195%C++9.6D-N/A3843h8.6C++28.3C++
MGR-S1 Gladius 3803764500.836C0.6922.948%D18.883%C-12.5D-N/A4130.2h10.3C++44.7C+
Frag Grenade 3803751375N/A373.4740.016%DN/A340.9D4.5D13491.1h4.1C+10.3C
C85 Canister-H 3633302513.2C++11.6757.524%B++8.485%D97.1C+9.7B+2933.4h7.4C+12.8C**
Breaker Rocket Pods 393308427.333C++5.8043.841%DN/A70C+19.3B4394.4h23.6D-53.8D
M30 Mustang AH 3233041841.652C0.1248.922%D-N/A16.1D-1D*6418.9h8.3C*16.9C++
M60-G Bulldog 3602551631.564D-0.0433.697%C2.745%C+17.3D--7.1C+10014.7h10.5D--31.3D
Mag-Cutter 23523021,6360.011C1.5225.118%C3.043%D0.2DN/A11213.3h3.9D-15.7C+
L105 Zephyr 243223385.868C4.3430.904%D**1.345%B++34.3C--3.1D--1656.5h7.5C--24.3D--
Enforcer ML85 325197623.177C1.6533.305%D-1.015%D-18.9C-12.3D32010.4h14.1C42.4D-
NSX Daimyo 194192742.595C+1.0730.839%F91.146%D-20.4D--N/A539.4h4.6F*15F**
Shrike 2441873440.544C0.9843.837%D**2.674%C+12.7D--3.9D**24214.7h5.1B*11.5C*
C-4 ARX 219170712.394C*0.8723.859%DN/A51.5D*14.8D*3413.3h1B++4B+
NS-10 Burster 3401701001.7B**0.1728.587%C+2.941%D-4.3C-4.3B+6839.9h190.8D667.3C
Mauler S6 1671622510.645C0.8824.096%F17.284%B+7.8D*N/A4520.9h3.6B**14.9C+
NS-11P 1631604450.36D1.1713.027%F-14.375%D6.6D*N/A2424.3h18.1D*138.7F--
Aspis Anti-Aircraft Phalanx Turret 324159315.129B++3.6023.099%CN/A8.3C--8.6C--15419.2h154.1C+666.9C+
M12 Kobalt 162158917.556C**16.0314.078%C+22.152%A52.7C+1.3C--1503h19.4C+138.1C++
AF-34 Mattock 152152881.727C0.2025.368%D*21.711%B*17.7D*N/A558.6h10F39.3F-
M20 Basilisk 206146552.655C+1.1329.116%D--2.74%D*11.3D-4.7D12412.9h80.7B+277C+
M40 Fury-F 1681371540.89C0.6443.451%C-N/A12.7D2.9D6510.8h11.8C++27.2C+
NS-10 Burster 271137981.398B+0.1328.772%C1.46%D*3.4D-3.4C5639.8h237.7F826.1D-
AF-34 Mattock 135133781.705C0.1824.948%D*11.278%D*18.5D*N/A707.2h9F36.2F-
MGR-M1 Bishop 1321311021.284C+0.2427.933%D16.031%F-9.1D--N/A2814.4h7.5C26.8C
M20 Basilisk-F 1271151091.055C*0.4741.473%C--4.348%C+15.3C+1.6D-557.5h21.4B+51.6B*
MAX Punch 1091083,0470.035C-1.4931.158%D--N/A0.3DN/A1334.8h2.3C++7.5C+
NC6 Gauss SAW 103983240.302D1.2310.175%F-27.551%B++3.2D*N/A6930.8h12.1C118.8D*
G30 Walker 15093432.163C--0.6317.384%D**7.527%A++7.1D-4.4D8013.1h193.6B1113.4D-
Sticky Grenade 8585185N/A83.4742.55%D*N/A425D*N/A17360.2h3D7.1D
M20 Basilisk 10674282.643C+1.1127.853%D*4.054%D11.2D-4.8D-1536.6h84.7B304C+
Rocklet Rifle 13972990.727C++0.8035.262%F-N/A22.5C20.9C4693.2h23.4B**66.3C**
AF-6 Shadow 7272461.565C+0.0426.256%D*22.222%D17.1D--N/A594.2h7.3D*27.9D*
E540 Halberd-H 10768135.231C+3.7054.138%CN/A30.9C--17.7C4282.2h8D14.8D
M20 Basilisk 9165351.857C-0.3320.789%D*1.538%F11.6D4.6C--1185.6h88.2C424.2D-
Vortek Rotary 115643020.212C--1.3217.26%F--1.563%C--1.7D--1.4D*6437h87.8C+509D--
CAS30 Tank Buster 129635190.121D-1.4125.951%F-1.587%B+1.1D*1.1D**2060h76.9C296.3D*
Spear Anti-Vehicle Phalanx Tower 7950150A*48.4738.861%D*4%C++26.3D15.3D2621.9h9.3C+23.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon432,1182.6h
Anti-Vehicle MANA Turret392,6024.9h
Nano-Armor Kit7911,131,32865.8h
Repair Module0590.2h
Turret AI Module0660.2h
Nanite Revive Grenade01,7210.5h
Medical Kit483981.4h
Medical Applicator2,323585,45645.9h
Spitfire Auto-Turret351,6312.1h
Motion Spotter19216,0558.8h
Recon Detection Device7811,31516.2h
Smoke Grenade0550h
M20 Mustang52191.3h
Ammunition Package1725,66510.2h
Anti-Infantry MANA Turret269572h
Nano-Repair Grenade01020h
Snowman Soldier2540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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