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Deputy Director A.S.P. Operative AlexisIV[EESY] AlexisIV
NC BR 90

KDR: 1.61

Score: 53m

Last Seen: Jan 21st, 2020 7:27 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Cobalt - Outfit Leader of EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
Level Progress (to 91): 14%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS The Moonshot L100 Python HESH Titan-150 AP NS-44L Blackhand L100 Python AP Titan-150 HESH Bouncing Betty NCM2 Falcon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 2992TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.53%26.757%52317121513,5140.6527240.958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.784%-0.334C-0.879B*-2.778F**HEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.33C**9.70.321C*40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.85%0.49%95412281,22513532940.904727415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.315%-0.827D--1.026D*0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.506B+22.10.556B+51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.088%2.328%5508122417,399321950875.40342342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%-1.17D*-0.09C+-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.247C++8.30.328C**20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.488%4.774%851112212,28322149171.0307249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.876%-1.181D*0.07C+0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.80.015C+27.90.31C*90.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.929%69.503%856122611,2373081763.64601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.821%-0.455D0.155C++-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.204C++2.50.209C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8511231162127650.126959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.454F0.502B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.129C3.60.264C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
53m292.2%233 (14k)210 (12.6k)1.6109871,75844,5432.0428690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232395715.498%19.135%29705:3925

8% Combat Medic24% Engineer13% Heavy Assault38% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMJun 19th, 2019 5:00 PMJan 22nd, 2020 3:05 AM (17h) (PST)Jan 21st, 2020 4:17 PM (1d) (PST)Jan 21st, 2020 3:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971423550.2850.1770.0550.9920.054363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8458,52321,3221711359312,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4197.7h/174.9d 19,237 13,731 32,769 249.8k 8,796 14,203 13,712 125.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F-
HSR:18.382% D
NC6 Gauss SAW
B++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F-
HSR:27.551% B++
MGR-L1 Promise
C+
Kills:95
Deaths:88
KDR:1.080
Accuracy:18.517% D--
HSR:25.263% C+
Kills:873
Deaths (as Heavy Assault):2,151
Deaths (to Heavy Assaults):11,064
KDR:0.40586
Kill Difference:1,278
Playtime:564.049 hours
Usage:13%
Score:5.864m
Score/min:173
Accuracy (listed only):13.678%
HSR (listed only):23.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
MGR-M1 Bishop
D
Kills:137
Deaths:105
KDR:1.305
Accuracy:27.882% D
HSR:16.788% F
Kills:299
Deaths (as Engineer):356
Deaths (to Engineers):10,079
KDR:0.83989
Kill Difference:57
Playtime:987.189 hours
Usage:24%
Score:13.816m
Score/min:233
Accuracy (listed only):25.989%
HSR (listed only):17.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D*
Kills:5,921
Deaths:1,112
KDR:5.325
Accuracy:35.589% D*
HSR:73.298% D*
NS-44L Blackhand
B**
Kills:2,901
Deaths:1,012
KDR:2.867
Accuracy:40.127% C
HSR:55.981% B**
AF-8 RailJack
D**
Kills:1,526
Deaths:845
KDR:1.806
Accuracy:26.157% D**
HSR:55.832% F-
SAS-R
D
Kills:1,257
Deaths:370
KDR:3.397
Accuracy:29.122% D**
HSR:61.575% D
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C-
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C-
NS-44 Commissioner
D
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% D**
HSR:17.899% D
LA80
C
Kills:1,185
Deaths:184
KDR:6.440
Accuracy:35.042% D-
HSR:76.034% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% D
Impetus
B++
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F
HSR:34.715% B++
NC14 Bolt Driver
D-
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D-
HSR:66.436% D-
NS-357 Underboss
C
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% C
HSR:14.844% D-
NS-AM7 Archer
C
Kills:607
Deaths:813
KDR:0.747
Accuracy:55.083% C--
HSR:15.486% C
NC4 Mag-Shot
B+
Kills:558
Deaths:977
KDR:0.571
Accuracy:30.430% B+
HSR:19.893% C+
MGR-S1 Gladius
C
Kills:407
Deaths:583
KDR:0.698
Accuracy:22.994% D
HSR:19.656% C
NSX Daimyo
D-
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.700% F
HSR:91.146% D-
AF-6 Shadow
D
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% D**
HSR:22.222% D
Soldier Soaker
B+
Kills:64
Deaths:54
KDR:1.185
Accuracy:39.624% B+
HSR:7.813% D--
Kills:22,893
Deaths (as Infiltrator):17,868
Deaths (to Infiltrators):7,538
KDR:1.28123
Kill Difference:5,025
Playtime:1,615.261 hours
Usage:38%
Score:19.559m
Score/min:202
Accuracy (listed only):30.092%
HSR (listed only):37.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C-
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C-
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% D
MGR-S1 Gladius
C
Kills:407
Deaths:583
KDR:0.698
Accuracy:22.994% D
HSR:19.656% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
Kills:4,116
Deaths (as Light Assault):7,476
Deaths (to Light Assaults):7,272
KDR:0.55056
Kill Difference:3,360
Playtime:314.097 hours
Usage:7%
Score:3.419m
Score/min:181
Accuracy (listed only):20.728%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C-
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C-
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% D
Reaper DMR
D-
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% F--
HSR:19.282% D-
MGR-S1 Gladius
C
Kills:407
Deaths:583
KDR:0.698
Accuracy:22.994% D
HSR:19.656% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
NS-11P
D
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F--
HSR:14.375% D
Kills:5,028
Deaths (as Combat Medic):9,887
Deaths (to Combat Medics):4,262
KDR:0.50855
Kill Difference:4,859
Playtime:321.071 hours
Usage:8%
Score:4.107m
Score/min:213
Accuracy (listed only):18.594%
HSR (listed only):16.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:1,539
Deaths:1,784
KDR:0.863
Accuracy:28.313% D*
HSR:5.133% C*
AF-41 Hacksaw
C++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% D**
HSR:15.563% C++
AF-41 Hacksaw
C+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% D**
HSR:14.052% C+
NCM3 Raven
A
Kills:1,098
Deaths:716
KDR:1.534
Accuracy:36.511% C
HSR:4.372% A
NCM3 Raven
B++
Kills:986
Deaths:716
KDR:1.377
Accuracy:37.277% C
HSR:3.753% B++
NCM2 Falcon
C
Kills:921
Deaths:1,693
KDR:0.544
Accuracy:30.111% D*
HSR:4.017% C
AF-34 Mattock
B+
Kills:251
Deaths:145
KDR:1.731
Accuracy:29.515% D-
HSR:20.717% B+
AF-34 Mattock
D
Kills:249
Deaths:135
KDR:1.844
Accuracy:29.336% D
HSR:12.851% D-
NS-10 Burster
C
Kills:226
Deaths:129
KDR:1.752
Accuracy:27.819% C
HSR:2.655% D-
NS-10 Burster
C
Kills:181
Deaths:127
KDR:1.425
Accuracy:27.988% C
HSR:1.105% D*
Kills:7,774
Deaths (as MAX Suit):3,151
Deaths (to MAX Suits):2,422
KDR:2.46715
Kill Difference:4,623
Playtime:374.652 hours
Usage:9%
Score:6.247m
Score/min:278
Accuracy (listed only):28.233%
HSR (listed only):8.422%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:618
V. Kills:35 N/A
Deaths:198
KDR:3.121
Accuracy:48.568% D-
KPH:21 D-
VKPH:1.200 D*
Breaker Rocket Pods
C++
Kills:463
V. Kills:126 365%
Deaths:46
KDR:10.065
Accuracy:43.858% D
KPH:63.200 C
VKPH:17.200 C++
Vortek Rotary
D--
Kills:81
V. Kills:61 131%
Deaths:304
KDR:0.266
Accuracy:17.644% F--
KPH:2 D--
VKPH:1.500 D*
Kills:1,162 (699 + 0)
Deaths:548
KDR:2.120
VKDR:0.405
Vehicle Kills:222
Kill Difference:614
Playtime:77.989 hours
Usage:2%
Score:0.470m
Score/min:100
Piloting Accuracy:17.644%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:30.904% D*
KPH:34.500 D
VKPH:3.100 D-
CAS30 Tank Buster
D**
Kills:63
V. Kills:66 94%
Deaths:520
KDR:0.121
Accuracy:25.927% F-
KPH:1 D**
VKPH:1.100 D**
Kills:286 (63 + 223)
Deaths:558
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:272
Playtime:66.954 hours
Usage:2%
Score:0.139m
Score/min:35
Piloting Accuracy:25.927%
Gunner Accuracy:30.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:5,691
V. Kills:1,101 N/A
Deaths:311
KDR:18.299
Accuracy:44.190% C-
KPH:55.300 C++
VKPH:10.700 B
L100 Python AP
B+
Kills:2,821
V. Kills:1,084 260%
Deaths:186
KDR:15.167
Accuracy:41.051% F
KPH:40 B+
VKPH:15.400 C--
C75 Viper
C*
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.800% D
KPH:33.100 C*
VKPH:6 C--
L100 Python HEAT
C
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D--
KPH:27.100 C
VKPH:8.800 D
Skyguard
D-
Kills:568
V. Kills:472 120%
Deaths:336
KDR:1.690
Accuracy:23.838% D--
KPH:8.200 D--
VKPH:6.800 D-
Kills:11,158 (11,158 + 0)
Deaths:1,144
KDR:9.753
VKDR:2.774
Vehicle Kills:3,173
Kill Difference:10,014
Playtime:311.486 hours
Usage:7%
Score:3.192m
Score/min:171
Driving Accuracy:23.838%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,148
V. Kills:1,158 272%
Deaths:279
KDR:11.283
Accuracy:39.598% D*
KPH:36.800 B**
VKPH:13.500 C
Titan-150 HESH
B*
Kills:2,176
V. Kills:426 N/A
Deaths:149
KDR:14.604
Accuracy:44.946% C
KPH:56.300 B*
VKPH:11 B+
Titan-150 HEAT
B+
Kills:917
V. Kills:330 277%
Deaths:169
KDR:5.426
Accuracy:42.253% C--
KPH:28.400 B+
VKPH:10.200 C*
E540 Halberd
B+
Kills:648
V. Kills:264 245%
Deaths:71
KDR:9.127
Accuracy:40.349% C--
KPH:33.400 B+
VKPH:13.600 C+
Enforcer ML85
C--
Kills:200
V. Kills:130 153%
Deaths:62
KDR:3.226
Accuracy:33.310% D--
KPH:18.600 C--
VKPH:12.100 D
M12 Kobalt
C+
Kills:159
V. Kills:4 N/A
Deaths:9
KDR:17.667
Accuracy:14.109% C+
KPH:51.700 C+
VKPH:1.300 C--
M20 Basilisk
C
Kills:79
V. Kills:28 272%
Deaths:35
KDR:2.257
Accuracy:21.531% D*
KPH:13.800 C--
VKPH:4.900 C
G40-F Ranger
C
Kills:68
V. Kills:38 174%
Deaths:1
KDR:68
Accuracy:27.871% D
KPH:33.600 C
VKPH:18.800 C-
Kills:7,395 (6,241 + 1,154)
Deaths:775
KDR:9.542
VKDR:3.068
Vehicle Kills:2,378
Kill Difference:6,620
Playtime:197.563 hours
Usage:5%
Score:2.701m
Score/min:228
Driving Accuracy:42.253%
Gunner Accuracy:27.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B+
KPH:97.400 C+
VKPH:9.700 B
E540 Halberd-H
C-
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:54.183% C
KPH:30.800 D
VKPH:17.400 C-
Kills:399 (0 + 399)
Deaths:38
KDR:10.500
VKDR:1.895
Vehicle Kills:72
Kill Difference:361
Playtime:5.628 hours
Usage:0%
Score:0.124m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.733% C
KPH:17.300 D--
VKPH:7.100 C+
M20 Basilisk
D
Kills:152
V. Kills:61 245%
Deaths:55
KDR:2.764
Accuracy:28.913% D--
KPH:11.500 D-
VKPH:4.600 D
G30 Walker
D-
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.418% F
KPH:7.100 D*
VKPH:4.400 D-
M20 Basilisk
D-
Kills:76
V. Kills:32 230%
Deaths:28
KDR:2.714
Accuracy:28.063% D--
KPH:11.400 D-
VKPH:4.800 D-
Kills:576 (0 + 576)
Deaths:289
KDR:1.993
VKDR:0.882
Vehicle Kills:255
Kill Difference:287
Playtime:47.752 hours
Usage:1%
Score:0.315m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:28.063%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:137
V. Kills:31 428%
Deaths:154
KDR:0.890
Accuracy:43.451% D
KPH:12.700 D
VKPH:2.900 D-
M20 Basilisk-F
C+
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% D
KPH:15.300 C+
VKPH:1.600 D
Kills:252 (252 + 0)
Deaths:263
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.328 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,9635,9211,1125.325C++3.7135.589%D*73.298%D*29.8D*N/A75198.6h2.3D**6.4D**
L100 Python HESH 6,7925,69131118.299B++16.6944.19%C-N/A55.3C++10.7B183102.9h3.1C**7.1C++
Titan-150 AP 4,3063,14827911.283B+9.6739.598%D*2.827%C*36.8B**13.5C24485.5h3.2B**8B+
NS-44L Blackhand 2,9162,9011,0122.867A+1.2640.127%C55.981%B**16.9C-N/A45172h4.1B10.1C**
L100 Python AP 3,9052,82118615.167A++13.5641.051%F2.871%B40.1B+15.4C--21370.4h3.8B*9.2B+
Titan-150 HESH 2,6022,17614914.604B12.9944.946%C1.976%C*56.2B*11B+18338.7h2.7B++6B+
Bouncing Betty 2,0982,0953955.304B+3.6927.175%F-N/A102.7C-N/A28220.4h1.8B+6.7D**
NCM2 Falcon 2,2011,5391,7840.863C+0.7528.313%D*5.133%C*10C-4.3C+66154.3h10.3C**36.2C+
AF-8 RailJack 1,5381,5268451.806C0.2026.157%D**55.832%F-12.6D-N/A37121.4h3.1D-11.9D*
Hunter QCX 1,5271,4962,0750.721C++0.8930.118%D27.674%C++8.6C--N/A24174.9h3.3B+10.9C**
NC15 Phoenix 2,0731,3986572.128B*0.5253.682%C+N/A15.1C+7.3C--10792.6h9.1B+16.9B+
Carver 1,3641,35915,1170.09C+1.5234.097%B+18.028%C**0.9C-N/A21506.1h1.4C++4.1B
SAS-R 1,2701,2573703.397C**1.7929.122%D**61.575%D23.7DN/A6853.1h2.6C--9D--
NS-7 PDW 1,2141,1973,6910.324D1.2914.156%F-15.455%C-5.3D--N/A18225.3h18.9D133.7D**
Blitz GD-10 1,2101,1911,9920.598C1.0117.726%D*14.694%C-6.3D--N/A22188.5h16.9C+95.6C-
NS-44 Commissioner 1,2061,1902,9410.405C--1.2125.273%D**17.899%D7.5D--N/A25157.9h4.5C17.7D
LA80 1,1881,1851846.44B**4.8335.042%D-76.034%C27.2C--N/A6243.5h2.3C+6.7C
NC05 Jackhammer 1,1921,1831,6800.704C--0.9134.272%D*13.863%C13.3D-N/A3988.8h5.3C+15.5C-
AF-41 Hacksaw 1,1771,1634242.743B1.1318.138%D**15.563%C++27.2CN/A7342.7h5.4B*29.5C+
Tank Mine 1,8141,1622325.009A3.4025.439%DN/A133.6B+74.9B+9828.7h1.6B+6.5C+
AF-41 Hacksaw 1,1761,1604332.679C**1.0717.328%D**14.052%C+26.1CN/A7144.4h5.3B++30.5C
AF-4 Cyclone 1,1721,1599591.209C+0.4024.669%C+15.358%D18.5DN/A5862.5h9.9B+40.3C**
Impetus 1,1631,1586591.757C+0.1523.811%F34.715%B++19.3D-N/A4460h4.9C+20.5D-
NC14 Bolt Driver 1,1601,1564092.826B+1.2229.64%D-66.436%D-16.7C-N/A6769.2h2.7C+9C+
NS-357 Underboss 1,1571,1521,1471.004C+0.6135.259%C14.844%D-19.2DN/A4960h4.2C++11.9C++
MANA Anti-Vehicle Turret 1,6791,1144122.704C+1.0942.295%D--3.591%D*11140C-5650C1924560.1h7.2B++17.1C+
C75 Viper 1,3141,1111338.353B**6.7432.8%D1.71%B+33.1C*6C--20233.6h10B++30.4B+
NCM3 Raven 1,6831,0987161.534B*0.0836.511%C4.372%A10.7C*5.7C+79102.3h22.9B++62.7B+
C-4 1,5171,0011,3170.76C-0.8521.308%D-N/A32.9D--17D-34130.4h1.7C7.8C--
NCM3 Raven 1,6059867161.377B++0.2337.277%C3.753%B++9.6C*6.1C++75102.2h25.4B+68.1B+
L100 Python HEAT 1,2809671785.433C+3.8241.861%D--5.481%A*27.2C8.8D13935.6h4.7B+11.3C*
NCM2 Falcon 1,4439211,6930.544C--1.0730.111%D*4.017%C6.4D-3.6C-51144.6h17.6C58.4D
Titan-150 HEAT 1,2479171695.426C++3.8242.253%C--5.78%A++28.4B+10.2C*20632.3h4B++9.4B+
Reaper DMR 7667521,9660.383C1.2313.488%F--19.282%D-6D*N/A21126.2h13.1D**97.1T
Hawk GD-68 1,1037031,8950.371D1.2444.939%F--2.703%C++8.8C--5D--9480.1h8C*17.8D-
NS Decimator 9166965341.303C**0.3145.094%F-1.293%D21.5D-6.8D*13332.3h4.2B9.3C
NS-15M1 6886801,7390.391D1.2212.343%F-18.382%D6.8D*N/A21100.6h15.5D-125.8F
E540 Halberd 912648719.127C*7.5240.349%C--2.469%C33.4B+13.6C+27319.4h5B+12.3C**
Spear Anti-Vehicle Phalanx Turret 9406443717.405A++15.7937.185%D5.28%B++29.8C--13.7D23021.6h7.2B+19.2C**
M30 Mustang AH 6536181983.121C1.5148.568%D-N/A20.9D-1.2D*7329.5h7.4B15.2C*
NS-AM7 Archer 8236078130.747B+0.8655.083%C--15.486%C4.8C--1.7D31125.4h20.9C+37.9C+
Skyguard 1,0405683361.69C--0.0823.838%D--2.465%B+8.2D--6.8D-11069h141.3C-592.6D
NC4 Mag-Shot 5615589770.571C+1.0430.43%B+19.893%C+10.5DN/A3952.9h8.5C++27.9B
Breaker Rocket Pods 5894634610.065B8.4543.858%DN/A63.4C17.3C*3667.3h23.8D-54.2D
MANA Anti-Personnel Turret 4594522401.883N/A0.2711.77%UN/A4520U70U9467100.1h24T*203.6T*
MGR-S1 Gladius 4164075830.698C0.9122.994%D19.656%C11D-N/A3836.9h10.7C++46.7C+
Frag Grenade 3883831383N/A381.3940.102%DN/A348.2D4.5D13831.1h4.1C+10.3C
C85 Canister-H 3633302513.2C++11.5957.524%B+8.485%D97.1C+9.7B2973.4h7.4C++12.8B
C-4 ARX 3272561262.032C+0.4224.007%DN/A53.3D*14.8D*3164.8h1.1B+4.4C**
M60-G Bulldog 3602551631.564D-0.0533.733%C2.745%C+17.3D--7.1C+9914.7h10.6D31.4C-
AF-34 Mattock 2542511451.731C0.1229.515%D-20.717%B+17.9D*N/A5714h12.7F-42.9F
AF-34 Mattock 2562491351.844C0.2329.336%D12.851%D-19.9D--N/A6712.5h11.2F38.1D**
Mag-Cutter 23623121,6590.011C1.6025.152%C3.03%D0.2CN/A11215h3.9D-15.6C+
NS-10 Burster 4202261291.752A0.1427.819%C2.655%D-4.6C4C**6349.1h172.3C619.2C+
L105 Zephyr 243223385.868C4.2630.904%D*1.345%B*34.3D3.1D-1656.5h7.5C24.3D-
Enforcer ML85 330200623.226C1.6233.31%D--1%D-18.5C--12D31510.8h14.5C43.5D-
NSX Daimyo 194192742.595C+0.9830.7%F91.146%D-20.2D--N/A539.5h4.6F--15.1F**
Shrike 2441873440.544C1.0743.837%D**2.674%C+12.7D--3.9D*24914.7h5.1B*11.5C*
Aspis Anti-Aircraft Phalanx Turret 358181325.656B*4.0523.502%CN/A9C8.8C15720.1h145.1C++617.4C++
NS-10 Burster 3401811271.425B+0.1927.988%C1.105%D*3.7D3.2C5349.1h215.9D*771.3D
Mauler S6 1671622510.645C0.9724.096%F17.284%B7.8D*N/A4620.9h3.6B**14.9C+
NS-11P 1631604450.36D1.2513.027%F--14.375%D6.6D*N/A2424.3h18.1D*138.7F--
M12 Kobalt 163159917.667C**16.0614.109%C+22.013%B**51.3C+1.3C--1493.1h19.7C+139.3C++
M20 Basilisk 213152552.764C+1.1528.913%D--3.947%D11.4D-4.6D12813.3h79.3B+274.1C+
MGR-M1 Bishop 1381371051.305C+0.3127.882%D16.788%F9D--N/A2915.3h7.5C26.9C
M40 Fury-F 1681371540.89C0.7243.451%DN/A12.7D2.9D-6510.8h11.8C++27.2C+
MAX Punch 1221203,1970.038C-1.5731.116%D-N/A0.3DN/A1359.8h2.3C++7.4C+
M20 Basilisk-F 1271151091.055C++0.5641.473%D4.348%C+15.3C+1.6D557.5h21.4B+51.6B*
NC6 Gauss SAW 103983240.302D1.3110.175%F-27.551%B++3.2D*N/A7330.8h12.1C118.8D*
MGR-L1 Promise 9895881.08C+0.5318.517%D--25.263%C+12.2D--N/A827.8h14C**75.7C+
G30 Walker 15093432.163D0.5517.418%F7.527%A+7.1D*4.4D-8113.1h194.4C**1115.8D-
Sticky Grenade 8585185N/A83.3942.504%D*N/A425D*N/A17240.2h3D7.1D
Vortek Rotary 142813040.266C--1.3417.644%F--2.469%C*2D--1.5D*7341.2h81C+459.4D-
M20 Basilisk 10779352.257C0.6521.531%D*1.266%F13.9C-4.9C1255.7h78.4C*364.3C
Rocklet Rifle 151791110.712C++0.9035.815%F-N/A22.6C20.6C4873.5h23.7A66.3B
M20 Basilisk 10876282.714C+1.1028.063%D--3.947%D11.3D-4.8D-1546.7h84.4B+300.8C+
AF-6 Shadow 7272461.565C+0.0526.256%D**22.222%D17.1D--N/A594.2h7.3D*27.9D**
E540 Halberd-H 10869135.308C3.7054.183%CN/A31.4D17.7C4752.2h7.9D14.6D
G40-F Ranger 10668168S66.3927.871%D1.471%B34C19C-2802h72.3C+259.5C+
Soldier Soaker 6464541.185C++0.4339.624%B+7.813%D--20D-N/A1033.2h6.6C+16.6B+
CAS30 Tank Buster 129635200.121D1.4925.927%F-1.587%B+1D**1.1D**2160.5h77.5C298.9D*
Spear Anti-Vehicle Phalanx Tower 8252152A*50.3938.604%D*3.846%C++26D15D2662h9.3C+24C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon472,2022.7h
Anti-Vehicle MANA Turret392,6244.9h
Nano-Armor Kit8391,199,11668.9h
Motion Spotter19216,2538.9h
Turret AI Module0660.2h
Repair Module0590.2h
Nanite Revive Grenade01,7760.5h
Medical Kit524781.7h
Medical Applicator2,326587,96346.1h
Spitfire Auto-Turret361,8732.2h
Recon Detection Device8512,72718.2h
Smoke Grenade0550h
M20 Mustang52191.3h
Ammunition Package1755,91110.5h
Anti-Infantry MANA Turret299812.1h
Snowman Soldier3550.1h
Nano-Repair Grenade01350h

Check the help document for the dictionary if you want to learn more about words used here.


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