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Maj. General A.S.P. Operative AlexisIV[EESY] AlexisIV
NC BR 87

KDR: 1.59

Score: 52.1m

Last Seen: Nov 9th, 2019 9:23 PM
- OFFLINE - 49.2 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Leader of EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
Level Progress (to 88): 66%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS The Moonshot L100 Python HESH Titan-150 AP NS-44L Blackhand L100 Python AP Titan-150 HESH Bouncing Betty AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 2842TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.485%26.775%52217120213,4380.651950.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.78%-0.354C-0.86B*-2.821THEAD ++ (~17.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.325C*9.70.319C*40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.379%0.487%79412151,02713322670.770443383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.24%-0.989D---0.878D--0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.411B24.20.498B+58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.964%2.398%5348121116,808318849195.27062342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.566%-1.192D*-0.015C+-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.206C++8.40.297C*20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.419%4.783%851112082,25821889051.03199249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%-1.204D*0.116C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.50.032C+27.80.328C**90.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.948%69.421%856121311,0863059763.62406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%-0.472D0.159C++0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.203C++2.50.211C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8511218162127050.127459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.448D**0.522B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.128C3.60.263C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyModeNC[EESY] EasyModeNC
NC outfit on Cobalt

Members: 1
52.1m292.8%233 (14k)210 (12.6k)1.5854670,05244,1842.0090387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219386815.308%19.373%29705:3724

8% Combat Medic24% Engineer14% Heavy Assault39% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMJun 19th, 2019 5:00 PMNov 11th, 2019 6:34 AM (10h) (PST)Nov 9th, 2019 5:52 PM (2d) (PST)Nov 9th, 2019 5:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4891403490.2820.1780.0550.9840.054355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3518,41720,9341711359312,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4136.4h/172.3d 18,715 13,571 32,313 244.2k 8,693 14,027 13,335 121.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F-
HSR:18.382% D
NC6 Gauss SAW
B++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F-
HSR:27.551% B++
MGR-L1 Promise
C++
Kills:85
Deaths:83
KDR:1.024
Accuracy:18.499% D--
HSR:25.882% C++
Kills:863
Deaths (as Heavy Assault):2,146
Deaths (to Heavy Assaults):11,006
KDR:0.40214
Kill Difference:1,283
Playtime:561.053 hours
Usage:14%
Score:5.842m
Score/min:174
Accuracy (listed only):13.672%
HSR (listed only):23.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
MGR-M1 Bishop
D-
Kills:132
Deaths:105
KDR:1.257
Accuracy:27.716% D-
HSR:15.909% F-
Kills:294
Deaths (as Engineer):356
Deaths (to Engineers):9,983
KDR:0.82584
Kill Difference:62
Playtime:973.649 hours
Usage:24%
Score:13.549m
Score/min:232
Accuracy (listed only):25.906%
HSR (listed only):16.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D--
Kills:5,770
Deaths:1,073
KDR:5.377
Accuracy:35.757% D*
HSR:73.241% D--
NS-44L Blackhand
B**
Kills:2,891
Deaths:1,008
KDR:2.868
Accuracy:40.099% C+
HSR:55.898% B**
AF-8 RailJack
F
Kills:1,526
Deaths:845
KDR:1.806
Accuracy:26.157% F
HSR:55.832% F-
SAS-R
D
Kills:1,257
Deaths:370
KDR:3.397
Accuracy:29.128% D**
HSR:61.575% D
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
NS-44 Commissioner
D
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% D*
HSR:17.899% D
LA80
C
Kills:1,185
Deaths:184
KDR:6.440
Accuracy:35.042% D-
HSR:76.034% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Impetus
B*
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F
HSR:34.715% B*
NC14 Bolt Driver
D-
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D-
HSR:66.436% D-
NS-357 Underboss
C+
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% C+
HSR:14.844% D-
NS-AM7 Archer
C+
Kills:591
Deaths:790
KDR:0.748
Accuracy:55.042% C--
HSR:15.905% C+
NC4 Mag-Shot
B+
Kills:537
Deaths:936
KDR:0.574
Accuracy:30.510% B+
HSR:20.484% C++
MGR-S1 Gladius
C
Kills:393
Deaths:520
KDR:0.756
Accuracy:22.925% D
HSR:19.084% C
NSX Daimyo
D-
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.700% F
HSR:91.146% D-
AF-6 Shadow
D
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% D**
HSR:22.222% D
Soldier Soaker
B++
Kills:64
Deaths:54
KDR:1.185
Accuracy:39.624% B++
HSR:7.813% D*
Kills:22,681
Deaths (as Infiltrator):17,698
Deaths (to Infiltrators):7,480
KDR:1.28156
Kill Difference:4,983
Playtime:1,601.007 hours
Usage:39%
Score:19.339m
Score/min:201
Accuracy (listed only):30.098%
HSR (listed only):37.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
MGR-S1 Gladius
C
Kills:393
Deaths:520
KDR:0.756
Accuracy:22.925% D
HSR:19.084% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
Kills:4,102
Deaths (as Light Assault):7,413
Deaths (to Light Assaults):7,230
KDR:0.55335
Kill Difference:3,311
Playtime:302.893 hours
Usage:7%
Score:3.296m
Score/min:181
Accuracy (listed only):20.715%
HSR (listed only):16.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F-
HSR:15.455% C-
Blitz GD-10
C
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% D*
HSR:14.694% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% C+
HSR:15.358% C--
Reaper DMR
D-
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% F--
HSR:19.282% D-
MGR-S1 Gladius
C
Kills:393
Deaths:520
KDR:0.756
Accuracy:22.925% D
HSR:19.084% C
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F
HSR:17.284% B
NS-11P
D
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F-
HSR:14.375% D
Kills:5,014
Deaths (as Combat Medic):9,824
Deaths (to Combat Medics):4,243
KDR:0.51038
Kill Difference:4,810
Playtime:320.617 hours
Usage:8%
Score:4.100m
Score/min:213
Accuracy (listed only):18.584%
HSR (listed only):16.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:1,390
Deaths:1,744
KDR:0.797
Accuracy:27.839% D*
HSR:5.396% C*
AF-41 Hacksaw
C++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% D**
HSR:15.563% C++
AF-41 Hacksaw
C+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% D**
HSR:14.052% C+
NCM3 Raven
B**
Kills:1,085
Deaths:705
KDR:1.539
Accuracy:36.559% C
HSR:4.424% B**
NCM3 Raven
B++
Kills:981
Deaths:705
KDR:1.391
Accuracy:37.312% C
HSR:3.772% B++
NCM2 Falcon
C+
Kills:836
Deaths:1,653
KDR:0.506
Accuracy:29.685% D*
HSR:4.426% C+
AF-34 Mattock
B+
Kills:225
Deaths:127
KDR:1.772
Accuracy:28.219% D-
HSR:20.444% B+
AF-34 Mattock
D
Kills:201
Deaths:117
KDR:1.718
Accuracy:27.860% D
HSR:12.438% D--
NS-10 Burster
C+
Kills:174
Deaths:101
KDR:1.723
Accuracy:28.543% C+
HSR:2.874% D-
NS-10 Burster
C
Kills:138
Deaths:99
KDR:1.394
Accuracy:28.715% C
HSR:1.449% D*
Kills:7,353
Deaths (as MAX Suit):3,054
Deaths (to MAX Suits):2,404
KDR:2.40766
Kill Difference:4,299
Playtime:355.916 hours
Usage:9%
Score:5.999m
Score/min:281
Accuracy (listed only):28.020%
HSR (listed only):8.484%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:483
V. Kills:28 N/A
Deaths:198
KDR:2.439
Accuracy:48.304% D--
KPH:18.500 D-
VKPH:1.100 D*
Breaker Rocket Pods
C++
Kills:412
V. Kills:113 361%
Deaths:46
KDR:8.957
Accuracy:43.749% D
KPH:64.500 C
VKPH:17.700 C++
Vortek Rotary
D--
Kills:69
V. Kills:54 125%
Deaths:304
KDR:0.227
Accuracy:17.744% F--
KPH:1.700 D--
VKPH:1.400 D*
Kills:964 (552 + 0)
Deaths:548
KDR:1.759
VKDR:0.356
Vehicle Kills:195
Kill Difference:416
Playtime:72.130 hours
Usage:2%
Score:0.423m
Score/min:98
Piloting Accuracy:17.744%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:30.904% D**
KPH:34.500 D
VKPH:3.100 D-
CAS30 Tank Buster
D*
Kills:63
V. Kills:66 94%
Deaths:520
KDR:0.121
Accuracy:25.927% F-
KPH:1 D*
VKPH:1.100 D**
Kills:286 (63 + 223)
Deaths:558
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:272
Playtime:66.881 hours
Usage:2%
Score:0.139m
Score/min:35
Piloting Accuracy:25.927%
Gunner Accuracy:30.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,633
V. Kills:1,095 N/A
Deaths:311
KDR:18.113
Accuracy:44.207% C--
KPH:55.300 C++
VKPH:10.700 B++
L100 Python AP
B+
Kills:2,484
V. Kills:983 252%
Deaths:186
KDR:13.355
Accuracy:41.075% F
KPH:38.300 B+
VKPH:15.200 C--
C75 Viper
C*
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.800% D
KPH:33.100 C*
VKPH:6 C-
L100 Python HEAT
C
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D--
KPH:27.100 C
VKPH:8.800 D
Skyguard
D-
Kills:566
V. Kills:471 120%
Deaths:336
KDR:1.685
Accuracy:23.777% D--
KPH:8.200 D--
VKPH:6.900 D-
Kills:10,761 (10,761 + 0)
Deaths:1,144
KDR:9.406
VKDR:2.679
Vehicle Kills:3,065
Kill Difference:9,617
Playtime:304.618 hours
Usage:7%
Score:3.076m
Score/min:168
Driving Accuracy:23.777%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,954
V. Kills:1,098 269%
Deaths:279
KDR:10.588
Accuracy:39.781% D*
KPH:36.300 B**
VKPH:13.500 C
Titan-150 HESH
B**
Kills:2,176
V. Kills:426 N/A
Deaths:149
KDR:14.604
Accuracy:44.946% C
KPH:56.300 B**
VKPH:11 B+
Titan-150 HEAT
B++
Kills:917
V. Kills:330 277%
Deaths:169
KDR:5.426
Accuracy:42.253% C--
KPH:28.400 B++
VKPH:10.200 C**
E540 Halberd
B
Kills:637
V. Kills:260 244%
Deaths:71
KDR:8.972
Accuracy:40.095% D
KPH:33.200 B
VKPH:13.600 C
Enforcer ML85
C--
Kills:200
V. Kills:130 153%
Deaths:62
KDR:3.226
Accuracy:33.310% D--
KPH:18.600 C--
VKPH:12.100 D
M12 Kobalt
C+
Kills:158
V. Kills:4 N/A
Deaths:9
KDR:17.556
Accuracy:14.078% C+
KPH:52.400 C+
VKPH:1.300 C--
M20 Basilisk
C-
Kills:79
V. Kills:28 272%
Deaths:35
KDR:2.257
Accuracy:21.531% D*
KPH:13.800 C--
VKPH:4.900 C-
G40-F Ranger
C
Kills:57
V. Kills:33 168%
Deaths:1
KDR:57
Accuracy:27.489% C
KPH:33.300 C
VKPH:19.300 C
Kills:7,178 (6,047 + 1,131)
Deaths:775
KDR:9.262
VKDR:2.979
Vehicle Kills:2,309
Kill Difference:6,403
Playtime:192.815 hours
Usage:5%
Score:2.638m
Score/min:228
Driving Accuracy:42.253%
Gunner Accuracy:27.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B++
KPH:97.400 C+
VKPH:9.700 B+
E540 Halberd-H
C-
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:54.183% C
KPH:30.800 D
VKPH:17.400 C-
Kills:399 (0 + 399)
Deaths:38
KDR:10.500
VKDR:1.895
Vehicle Kills:72
Kill Difference:361
Playtime:5.628 hours
Usage:0%
Score:0.122m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:54.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.709% C
KPH:17.300 D--
VKPH:7.100 C+
M20 Basilisk
D-
Kills:151
V. Kills:61 244%
Deaths:55
KDR:2.745
Accuracy:28.992% D--
KPH:11.500 D-
VKPH:4.600 D-
G30 Walker
D
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.418% D**
KPH:7.100 D-
VKPH:4.400 D
M20 Basilisk
D-
Kills:75
V. Kills:32 227%
Deaths:28
KDR:2.679
Accuracy:28.058% D*
KPH:11.300 D-
VKPH:4.800 D-
Kills:574 (0 + 574)
Deaths:289
KDR:1.986
VKDR:0.882
Vehicle Kills:255
Kill Difference:285
Playtime:47.646 hours
Usage:1%
Score:0.313m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:28.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:137
V. Kills:31 428%
Deaths:154
KDR:0.890
Accuracy:43.451% C-
KPH:12.700 D
VKPH:2.900 D
M20 Basilisk-F
C+
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% C--
KPH:15.300 C+
VKPH:1.600 D
Kills:252 (252 + 0)
Deaths:263
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.328 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,8125,7701,0735.377C++3.7935.757%D*73.241%D--30D*N/A76192.4h2.3D**6.4D**
L100 Python HESH 6,7285,63331118.113B++16.5344.207%C--N/A55.3C++10.7B++183101.9h3.1C**7.1C++
Titan-150 AP 4,0522,95427910.588B++9.0039.781%D*2.979%C*36.3B**13.5C24681.4h3.2B**8B+
NS-44L Blackhand 2,9062,8911,0082.868A+1.2840.099%C+55.898%B**16.9C-N/A45171.4h4.1B10.2C**
L100 Python AP 3,4672,48418613.355A++11.7741.075%F3.221%B+38.3B+15.1D20764.9h3.9B*9.4B+
Titan-150 HESH 2,6022,17614914.604B+13.0244.946%C1.976%C++56.2B*11B+18338.7h2.7B*6B+
Bouncing Betty 2,0872,0843955.276B+3.6927.207%F-N/A102.7CN/A28220.3h1.8B+6.7D**
AF-8 RailJack 1,5381,5268451.806C0.2226.157%F55.832%F-12.6D-N/A37121.4h3.1D--11.9D**
Hunter QCX 1,5271,4962,0730.722C++0.8630.197%D-27.674%C++8.6C--N/A24174.8h3.3B+10.9C**
NC15 Phoenix 2,0691,3956562.127B**0.5453.745%C+N/A15.1C*7.3D10792.3h9.1B+16.9B+
NCM2 Falcon 2,0091,3901,7440.797C+0.7927.839%D*5.396%C*9.4C-4.2C+65147.9h10.5C*37.6C
Carver 1,3391,33414,8510.09C+1.5034.247%B+17.991%C*0.9C-N/A21485.9h1.4C++4.1B
SAS-R 1,2701,2573703.397B1.8129.128%D**61.575%D23.7DN/A6853.1h2.6C--9D--
NS-7 PDW 1,2141,1973,6910.324D1.2614.156%F-15.455%C-5.3D--N/A18225.3h18.9D133.7D**
Blitz GD-10 1,2101,1911,9920.598C-0.9917.726%D*14.694%C6.3D--N/A22188.5h16.9C+95.6C--
NS-44 Commissioner 1,2061,1902,9410.405C--1.1825.273%D*17.899%D7.5D--N/A25157.9h4.5C17.7D
LA80 1,1881,1851846.44B**4.8535.042%D-76.034%C27.2C--N/A6243.5h2.3C+6.7C
NC05 Jackhammer 1,1921,1831,6800.704C--0.8834.272%D*13.863%C13.3D*N/A3988.8h5.3C+15.5C-
AF-41 Hacksaw 1,1771,1634242.743C++1.1618.138%D**15.563%C++27.2CN/A7342.7h5.4B*29.5C
AF-41 Hacksaw 1,1761,1604332.679C++1.0917.328%D**14.052%C+26.1CN/A7144.4h5.3B++30.5C-
AF-4 Cyclone 1,1721,1599591.209C+0.3824.669%C+15.358%C--18.5DN/A5862.5h9.9B+40.3C**
Impetus 1,1631,1586591.757C+0.1723.811%F34.715%B*19.3D-N/A4360h4.9C+20.5D-
NC14 Bolt Driver 1,1601,1564092.826B++1.2429.64%D-66.436%D-16.7C-N/A6669.2h2.7C+9C
NS-357 Underboss 1,1571,1521,1471.004C+0.5835.259%C+14.844%D-19.2DN/A4960h4.2C++11.9C++
Tank Mine 1,7961,1492314.974A3.3925.392%DN/A133.6B+75.2B+9808.6h1.6B+6.5C+
C75 Viper 1,3141,1111338.353B**6.7732.8%D1.71%B33.1C*6C-20133.6h10B++30.4B+
MANA Anti-Vehicle Turret 1,6621,1024112.681M**1.1042.206%C+3.63%C+11020U5600U4455000.1h7.3A+17.2A*
NCM3 Raven 1,6651,0857051.539B*0.0536.559%C4.424%B**10.8C*5.8C+79100.7h22.8B+62.4B+
C-4 1,5039901,3170.752C-0.8321.18%D-N/A32.6D--16.9D-33830.4h1.7C7.9D
NCM3 Raven 1,5969817051.391B*0.1937.312%C3.772%B++9.8C*6.1C++76100.6h25.1B+67.3B+
L100 Python HEAT 1,2809671785.433C++3.8541.861%D--5.481%A*27.2C8.8D13835.6h4.7B+11.3C*
Titan-150 HEAT 1,2479171695.426C*3.8442.253%C--5.78%A++28.4B++10.2C**20432.3h4B++9.4B+
NCM2 Falcon 1,3408361,6530.506C--1.0829.685%D*4.426%C+6D--3.6C--51138.2h17.9C60.1D
Reaper DMR 7667521,9660.383C1.2013.488%F--19.282%D-6D*N/A21126.2h13.1D**97.1T-
Hawk GD-68 1,0976991,8890.37C--1.2244.848%F--2.718%C++8.8D-5D--9479.7h8C*17.9D-
NS Decimator 8996825291.289B0.3045.129%F-1.32%D21.4D-6.8D--13231.9h4.2B+9.3C
NS-15M1 6886801,7390.391D1.1912.343%F-18.382%D6.8D*N/A21100.6h15.5D-125.8F
E540 Halberd 897637718.972C*7.3940.095%D2.512%C33.2B13.5C27319.2h4.9B++12.3C**
Spear Anti-Vehicle Phalanx Turret 9186273716.946A+15.3637.113%D5.423%B++29.6C--13.7D23021.2h7.2B+19.4C**
NS-AM7 Archer 8025917900.748B++0.8455.042%C--15.905%C+4.8C--1.7D31122.5h21C++38.1C+
Skyguard 1,0375663361.685C-0.1023.777%D--2.474%B8.3D-6.9D-11068.6h140.8C-592D
NC4 Mag-Shot 5405379360.574C+1.0130.51%B+20.484%C++10.6DN/A4050.9h8.5C++27.7B
M30 Mustang AH 5114831982.439C0.8548.304%D--N/A18.5D-1.1D*6826.1h7.9C**16.4C++
MANA Anti-Personnel Turret 4574502391.883N/A0.3011.751%UN/A4500U70U9357000.1h23.9T*203.2T*
Breaker Rocket Pods 525412468.957C**7.3743.749%DN/A64.4C17.7C++3836.4h23.9D-54.7D
MGR-S1 Gladius 4003935200.756C0.8322.925%D19.084%C11.7D-N/A4033.6h10.6C++46.4C+
Frag Grenade 3873821382N/A380.4140.081%DN/A347.3D4.5D13771.1h4.1C+10.3C
C85 Canister-H 3633302513.2C++11.6157.524%B++8.485%D97.1C+9.7B+2953.4h7.4C+12.8C**
M60-G Bulldog 3602551631.564D-0.0233.709%C2.745%C+17.3D--7.1C+9914.7h10.6D--31.3D
Mag-Cutter 23623121,6540.011C1.5725.152%C3.03%D0.2DN/A11214.8h3.9D-15.6C+
AF-34 Mattock 2282251271.772C0.1928.219%D-20.444%B+18.9D*N/A6311.9h11.1F-39.3F-
C-4 ARX 2882251072.103C++0.5224%DN/A52.3D*14.7D*3214.3h1.1B+4.4C**
L105 Zephyr 243223385.868C4.2830.904%D**1.345%B++34.3D3.1D-1656.5h7.5C-24.3D-
AF-34 Mattock 2082011171.718C0.1327.86%D12.438%D--19.1D*N/A7110.5h10.5F--37.8F-
Enforcer ML85 330200623.226C1.6433.31%D--1%D-18.5C--12D31410.8h14.5C-43.5D-
NSX Daimyo 194192742.595C+1.0130.7%F91.146%D-20.4D--N/A539.4h4.6F*15.1T
Shrike 2441873440.544C1.0443.837%D**2.674%C+12.7D--3.9D*24514.7h5.1B*11.5C*
Aspis Anti-Aircraft Phalanx Turret 356180325.625B*4.0423.54%CN/A9.1C-8.9C-15919.8h144.1C*612C++
NS-10 Burster 3461741011.723B**0.1428.543%C+2.874%D-4.3C-4.2B+6840.5h188.8D661.4C
Mauler S6 1671622510.645C0.9424.096%F17.284%B7.8D--N/A4620.9h3.6B**14.9C+
NS-11P 1631604450.36D1.2313.027%F-14.375%D6.6D*N/A2424.3h18.1D*138.7F--
M12 Kobalt 162158917.556B15.9714.078%C+22.152%B**52.7C+1.3C--1503h19.4C+138.1C++
M20 Basilisk 212151552.745C+1.1628.992%D--3.311%D--11.4D-4.6D-12813.2h79.6B+274.5C+
NS-10 Burster 273138991.394B+0.1928.715%C1.449%D*3.4D-3.3C5640.5h238.9F831.8D-
M40 Fury-F 1681371540.89C0.7043.451%C-N/A12.7D2.9D6510.8h11.8C++27.2C+
MGR-M1 Bishop 1331321051.257C+0.3327.716%D-15.909%F-8.9D--N/A2914.9h7.5C27.2C
M20 Basilisk-F 1271151091.055C*0.5341.473%C--4.348%C+15.3C+1.6D557.5h21.4B+51.6B++
MAX Punch 1111103,1000.035C-1.5531.243%D--N/A0.3DN/A1341.2h2.4C++7.5C+
NC6 Gauss SAW 103983240.302D1.2810.175%F-27.551%B++3.2D*N/A7230.8h12.1C118.8D*
G30 Walker 15093432.163C--0.5817.418%D**7.527%A+7.1D-4.4D8113.1h194.4C**1115.8D-
MGR-L1 Promise 8785831.024C0.5618.499%D--25.882%C++13.7D--N/A976.2h14.5C++78.4C+
Sticky Grenade 8585185N/A83.4142.504%D*N/A425D*N/A17240.2h3D7.1D
M20 Basilisk 10779352.257C0.6721.531%D*1.266%F13.9C--4.9C-1225.7h78.4C++364.3C-
Rocklet Rifle 149781050.743C++0.8435.387%F-N/A22.9C20.9C4913.4h23.1A65.1B
M20 Basilisk 10775282.679C+1.0928.058%D*4%D11.2D-4.8D-1536.7h85.5B+304.6C+
AF-6 Shadow 7272461.565C+0.0226.256%D**22.222%D17.1D--N/A594.2h7.3D--27.9D*
E540 Halberd-H 10869135.308C+3.7254.183%CN/A31.4C--17.7C4642.2h7.9D14.6D
Vortek Rotary 123693040.227C--1.3617.744%F--1.449%C--1.7D--1.4D*7139.6h90.4C+509.3D*
Soldier Soaker 6464541.185C++0.4039.624%B++7.813%D*20D--N/A1033.2h6.6C+16.6B+
CAS30 Tank Buster 129635200.121D1.4625.927%F-1.587%B+1D*1.1D**2160.4h77.5C298.9D*
G40-F Ranger 9057157S55.4127.489%C1.754%B+33.5C19.4C2791.7h71.1C++258.7C++
Spear Anti-Vehicle Phalanx Tower 7950150A*48.4138.861%D*4%C++26.3D15.3D2691.9h9.3C+23.9C

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit514701.7h
Medical Applicator2,323586,93146h
Spawn Beacon462,1962.7h
Nano-Armor Kit8181,181,10968.1h
Anti-Vehicle MANA Turret392,6144.9h
Turret AI Module0660.2h
Repair Module0590.2h
Motion Spotter19216,2338.9h
Nanite Revive Grenade01,7610.5h
Spitfire Auto-Turret351,8022.2h
Recon Detection Device8412,48117.9h
Smoke Grenade0550h
M20 Mustang52191.3h
Ammunition Package1745,84110.4h
Anti-Infantry MANA Turret299742.1h
Snowman Soldier2540.1h
Nano-Repair Grenade01290h

Check the help document for the dictionary if you want to learn more about words used here.


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