Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 133hvisitors: 2 | 16 (19,922)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (158 days). The data shown below may not be accurate.

Deputy Director Advisory AlexisIV[EESY] AlexisIV
NC BR 90

KDR: 1.62

Score: 53.3m

Last Seen: Mar 7th, 2020 9:27 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Cobalt
Level Progress (to 91): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS The Moonshot L100 Python HESH Titan-150 AP L100 Python AP NS-44L Blackhand Titan-150 HESH Bouncing Betty NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AlexisIV



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 3017TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.55%26.745%52317133213,5540.6534880.967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.782%-0.33C-0.847B*-2.764F**HEAD ++ (~16.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.33C**9.70.32C*39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.056%0.558%97413451,25413553030.924779413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.28%-0.759D--0.934D--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.549B+220.586B+51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.129%2.325%5588134117,680323151705.47199342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%-1.154D*-0.113C+-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.27C*8.20.344C**19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.122%4.908%851213372,34322199211.05541254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.09%-1.21D*0.093C+0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-0.005C+280.305C*92.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.944%69.477%856134311,3263088783.66656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.818%-0.455D0.156C++-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.205C++2.50.21C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.096%17.284%8511348162127950.126563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.458F0.48B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.134C3.60.262C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.3m291.5%233 (14k)210 (12.6k)1.6201672,35344,6582.0544190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349399815.536%19.099%29705:4125

8% Combat Medic24% Engineer13% Heavy Assault39% Infiltrator8% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 9:42 AMJun 19th, 2019 5:00 PMMar 9th, 2020 1:31 AM (157d) (PST)Mar 7th, 2020 6:10 PM (158d) (PST)Mar 7th, 2020 5:27 PM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991423570.2860.1760.0550.9920.055366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9658,51921,4461711360312,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4219.8h/175.8d 19,393 13,819 32,951 251.2k 8,831 14,270 13,839 126.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:680
Deaths:1,739
KDR:0.391
Accuracy:12.343% F*
HSR:18.382% D-
NC6 Gauss SAW
C++
Kills:98
Deaths:324
KDR:0.302
Accuracy:10.175% F--
HSR:27.551% C++
MGR-L1 Promise
D
Kills:97
Deaths:92
KDR:1.054
Accuracy:18.483% F
HSR:24.742% D
Kills:875
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):11,088
KDR:0.40603
Kill Difference:1,280
Playtime:565.184 hours
Usage:13%
Score:5.872m
Score/min:173
Accuracy (listed only):13.667%
HSR (listed only):23.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F-
HSR:17.284% B
MGR-M1 Bishop
D*
Kills:137
Deaths:105
KDR:1.305
Accuracy:27.882% D*
HSR:16.788% F-
Kills:299
Deaths (as Engineer):356
Deaths (to Engineers):10,107
KDR:0.83989
Kill Difference:57
Playtime:991.707 hours
Usage:24%
Score:13.890m
Score/min:233
Accuracy (listed only):25.989%
HSR (listed only):17.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D*
Kills:6,010
Deaths:1,123
KDR:5.352
Accuracy:35.565% D**
HSR:73.195% D*
NS-44L Blackhand
B**
Kills:2,908
Deaths:1,012
KDR:2.874
Accuracy:40.143% C--
HSR:55.880% B**
AF-8 RailJack
F-
Kills:1,526
Deaths:845
KDR:1.806
Accuracy:26.157% F-
HSR:55.832% F--
SAS-R
D**
Kills:1,257
Deaths:370
KDR:3.397
Accuracy:29.122% F-
HSR:61.575% D**
NS-7 PDW
D
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F**
HSR:15.455% D
Blitz GD-10
D
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% F
HSR:14.694% D
NS-44 Commissioner
D-
Kills:1,190
Deaths:2,941
KDR:0.405
Accuracy:25.273% F
HSR:17.899% D-
LA80
C--
Kills:1,185
Deaths:184
KDR:6.440
Accuracy:35.042% D**
HSR:76.034% C--
AF-4 Cyclone
D
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% D
HSR:15.358% D-
Impetus
B+
Kills:1,158
Deaths:659
KDR:1.757
Accuracy:23.811% F--
HSR:34.715% B+
NC14 Bolt Driver
D*
Kills:1,156
Deaths:409
KDR:2.826
Accuracy:29.640% D**
HSR:66.436% D*
NS-357 Underboss
D
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:35.259% D
HSR:14.844% D*
NS-AM7 Archer
C
Kills:624
Deaths:827
KDR:0.755
Accuracy:55.045% C--
HSR:16.186% C
NC4 Mag-Shot
C*
Kills:570
Deaths:1,008
KDR:0.565
Accuracy:30.392% C*
HSR:19.649% C+
MGR-S1 Gladius
D
Kills:409
Deaths:603
KDR:0.678
Accuracy:22.837% D**
HSR:19.560% D
NSX Daimyo
D-
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.700% F-
HSR:91.146% D-
AF-6 Shadow
D-
Kills:72
Deaths:46
KDR:1.565
Accuracy:26.256% F-
HSR:22.222% D-
Soldier Soaker
C*
Kills:64
Deaths:54
KDR:1.185
Accuracy:39.624% C*
HSR:7.813% D*
Kills:23,020
Deaths (as Infiltrator):17,944
Deaths (to Infiltrators):7,556
KDR:1.28288
Kill Difference:5,076
Playtime:1,625.497 hours
Usage:39%
Score:19.692m
Score/min:202
Accuracy (listed only):30.079%
HSR (listed only):37.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F**
HSR:15.455% D
Blitz GD-10
D
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% F
HSR:14.694% D
AF-4 Cyclone
D
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% D
HSR:15.358% D-
MGR-S1 Gladius
D
Kills:409
Deaths:603
KDR:0.678
Accuracy:22.837% D**
HSR:19.560% D
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F-
HSR:17.284% B
Kills:4,118
Deaths (as Light Assault):7,496
Deaths (to Light Assaults):7,282
KDR:0.54936
Kill Difference:3,378
Playtime:316.564 hours
Usage:8%
Score:3.430m
Score/min:181
Accuracy (listed only):20.697%
HSR (listed only):16.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,197
Deaths:3,691
KDR:0.324
Accuracy:14.156% F**
HSR:15.455% D
Blitz GD-10
D
Kills:1,191
Deaths:1,992
KDR:0.598
Accuracy:17.726% F
HSR:14.694% D
AF-4 Cyclone
D
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:24.669% D
HSR:15.358% D-
Reaper DMR
D--
Kills:752
Deaths:1,966
KDR:0.383
Accuracy:13.488% T
HSR:19.282% D--
MGR-S1 Gladius
D
Kills:409
Deaths:603
KDR:0.678
Accuracy:22.837% D**
HSR:19.560% D
Mauler S6
B
Kills:162
Deaths:251
KDR:0.645
Accuracy:24.096% F-
HSR:17.284% B
NS-11P
D*
Kills:160
Deaths:445
KDR:0.360
Accuracy:13.027% F**
HSR:14.375% D*
Kills:5,030
Deaths (as Combat Medic):9,907
Deaths (to Combat Medics):4,271
KDR:0.50772
Kill Difference:4,877
Playtime:321.548 hours
Usage:8%
Score:4.111m
Score/min:213
Accuracy (listed only):18.571%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:1,554
Deaths:1,790
KDR:0.868
Accuracy:28.343% F-
HSR:5.084% C++
AF-41 Hacksaw
C+
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:18.138% F-
HSR:15.563% C+
AF-41 Hacksaw
C
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:17.328% F-
HSR:14.052% C
NCM3 Raven
B**
Kills:1,099
Deaths:717
KDR:1.533
Accuracy:36.518% D-
HSR:4.368% B**
NCM3 Raven
B*
Kills:988
Deaths:717
KDR:1.378
Accuracy:37.286% D
HSR:3.745% B*
NCM2 Falcon
C+
Kills:933
Deaths:1,699
KDR:0.549
Accuracy:30.101% F
HSR:4.073% C+
AF-34 Mattock
D-
Kills:268
Deaths:148
KDR:1.811
Accuracy:29.441% D-
HSR:12.313% D--
AF-34 Mattock
B+
Kills:265
Deaths:158
KDR:1.677
Accuracy:29.514% D--
HSR:21.132% B+
NS-10 Burster
D
Kills:228
Deaths:130
KDR:1.754
Accuracy:27.906% D-
HSR:2.632% D
NS-10 Burster
D-
Kills:186
Deaths:128
KDR:1.453
Accuracy:28.084% D-
HSR:1.075% D*
Kills:7,844
Deaths (as MAX Suit):3,172
Deaths (to MAX Suits):2,433
KDR:2.47289
Kill Difference:4,672
Playtime:377.854 hours
Usage:9%
Score:6.299m
Score/min:278
Accuracy (listed only):28.266%
HSR (listed only):8.404%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:635
V. Kills:40 N/A
Deaths:198
KDR:3.207
Accuracy:48.371% D**
KPH:21.100 D--
VKPH:1.300 D*
Breaker Rocket Pods
C+
Kills:475
V. Kills:130 363%
Deaths:46
KDR:10.326
Accuracy:44.027% D*
KPH:63.500 D
VKPH:17.400 C+
Vortek Rotary
D*
Kills:81
V. Kills:61 131%
Deaths:304
KDR:0.266
Accuracy:17.760% F*
KPH:1.900 D*
VKPH:1.500 D**
Kills:1,191 (716 + 0)
Deaths:548
KDR:2.173
VKDR:0.422
Vehicle Kills:231
Kill Difference:643
Playtime:79.271 hours
Usage:2%
Score:0.477m
Score/min:100
Piloting Accuracy:17.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:223
V. Kills:20 N/A
Deaths:38
KDR:5.868
Accuracy:30.904% F
KPH:34.500 D
VKPH:3.100 D--
CAS30 Tank Buster
D*
Kills:63
V. Kills:66 94%
Deaths:520
KDR:0.121
Accuracy:25.927% F-
KPH:1 D**
VKPH:1.100 D*
Kills:286 (63 + 223)
Deaths:558
KDR:0.513
VKDR:0.154
Vehicle Kills:86
Kill Difference:272
Playtime:66.981 hours
Usage:2%
Score:0.140m
Score/min:35
Piloting Accuracy:25.927%
Gunner Accuracy:30.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:5,693
V. Kills:1,102 N/A
Deaths:311
KDR:18.306
Accuracy:44.225% D
KPH:55.300 C
VKPH:10.700 C**
L100 Python AP
C+
Kills:3,052
V. Kills:1,150 265%
Deaths:186
KDR:16.409
Accuracy:40.883% F
KPH:40.800 C+
VKPH:15.400 D-
C75 Viper
C-
Kills:1,111
V. Kills:203 N/A
Deaths:133
KDR:8.353
Accuracy:32.800% D-
KPH:33.100 C-
VKPH:6 D
L100 Python HEAT
D
Kills:967
V. Kills:313 308%
Deaths:178
KDR:5.433
Accuracy:41.861% D*
KPH:27.100 D
VKPH:8.800 D-
Skyguard
D*
Kills:568
V. Kills:472 120%
Deaths:336
KDR:1.690
Accuracy:23.838% D*
KPH:8.200 D*
VKPH:6.800 D*
Kills:11,391 (11,391 + 0)
Deaths:1,144
KDR:9.957
VKDR:2.832
Vehicle Kills:3,240
Kill Difference:10,247
Playtime:315.894 hours
Usage:7%
Score:3.238m
Score/min:171
Driving Accuracy:23.838%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,196
V. Kills:1,174 272%
Deaths:279
KDR:11.455
Accuracy:39.502% D*
KPH:36.900 B+
VKPH:13.600 D
Titan-150 HESH
C**
Kills:2,176
V. Kills:426 N/A
Deaths:149
KDR:14.604
Accuracy:44.946% D
KPH:56.300 C**
VKPH:11 C*
Titan-150 HEAT
C+
Kills:917
V. Kills:330 277%
Deaths:169
KDR:5.426
Accuracy:42.253% D
KPH:28.400 C+
VKPH:10.200 C+
E540 Halberd
C+
Kills:653
V. Kills:264 246%
Deaths:71
KDR:9.197
Accuracy:40.338% D-
KPH:33.500 C+
VKPH:13.500 C-
Enforcer ML85
D
Kills:200
V. Kills:130 153%
Deaths:62
KDR:3.226
Accuracy:33.310% D*
KPH:18.600 D
VKPH:12.100 D
M12 Kobalt
C
Kills:159
V. Kills:4 N/A
Deaths:9
KDR:17.667
Accuracy:14.109% D
KPH:51.700 C
VKPH:1.300 D
M20 Basilisk
D-
Kills:79
V. Kills:28 272%
Deaths:35
KDR:2.257
Accuracy:21.531% F
KPH:13.800 D-
VKPH:4.900 D-
G40-F Ranger
D
Kills:72
V. Kills:41 171%
Deaths:1
KDR:72
Accuracy:27.027% D**
KPH:32.800 D
VKPH:18.700 D
Kills:7,452 (6,289 + 1,163)
Deaths:775
KDR:9.615
VKDR:3.093
Vehicle Kills:2,397
Kill Difference:6,677
Playtime:198.826 hours
Usage:5%
Score:2.719m
Score/min:228
Driving Accuracy:42.253%
Gunner Accuracy:27.027%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:330
V. Kills:33 N/A
Deaths:25
KDR:13.200
Accuracy:57.524% B
KPH:97.400 C-
VKPH:9.700 B
E540 Halberd-H
D
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:54.183% C--
KPH:30.800 D-
VKPH:17.400 D
Kills:399 (0 + 399)
Deaths:38
KDR:10.500
VKDR:1.895
Vehicle Kills:72
Kill Difference:361
Playtime:5.628 hours
Usage:0%
Score:0.125m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:54.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:255
V. Kills:105 241%
Deaths:163
KDR:1.564
Accuracy:33.733% D-
KPH:17.300 D*
VKPH:7.100 C-
M20 Basilisk
D-
Kills:152
V. Kills:61 245%
Deaths:55
KDR:2.764
Accuracy:28.885% D**
KPH:11.500 D--
VKPH:4.600 D-
G30 Walker
D--
Kills:93
V. Kills:57 160%
Deaths:43
KDR:2.163
Accuracy:17.400% F--
KPH:7.100 D--
VKPH:4.300 D*
M20 Basilisk
D--
Kills:76
V. Kills:32 230%
Deaths:28
KDR:2.714
Accuracy:28.063% D**
KPH:11.400 D--
VKPH:4.800 D--
M12 Kobalt
D--
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:13.886% D*
KPH:21.300 D**
VKPH:1.300 D--
Kills:627 (0 + 627)
Deaths:294
KDR:2.133
VKDR:0.878
Vehicle Kills:258
Kill Difference:333
Playtime:50.177 hours
Usage:1%
Score:0.340m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:13.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:138
V. Kills:31 431%
Deaths:155
KDR:0.890
Accuracy:43.089% D
KPH:12.700 D-
VKPH:2.900 D-
M20 Basilisk-F
D
Kills:115
V. Kills:12 N/A
Deaths:109
KDR:1.055
Accuracy:41.473% D
KPH:15.300 D
VKPH:1.600 D-
Kills:253 (253 + 0)
Deaths:264
KDR:0.958
VKDR:0.163
Vehicle Kills:43
Kill Difference:11
Playtime:18.369 hours
Usage:0%
Score:0.067m
Score/min:61
Driving Accuracy:41.473%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 6,0546,0101,1235.352C*3.7335.565%D**73.195%D*29.7D*N/A75202.1h2.3F--6.5F--
L100 Python HESH 6,7955,69331118.305C++16.6844.225%DN/A55.3C10.7C**183102.9h3.1C+7.1C
Titan-150 AP 4,3703,19627911.455C++9.8339.502%D*2.816%B+36.9B+13.6D24386.6h3.1B*8C++
L100 Python AP 4,2023,05218616.409B+14.7940.883%F2.818%B+40.8C+15.4D-21074.8h3.7B++9.1C+
NS-44L Blackhand 2,9232,9081,0122.874B++1.2540.143%C--55.88%B**16.8D-N/A45172.7h4.1C+10.1C+
Titan-150 HESH 2,6022,17614914.604C+12.9844.946%D1.976%B+56.2C**11C*18338.7h2.7B+6C++
Bouncing Betty 2,1042,1013955.319B+3.7027.166%F-N/A103DN/A28220.4h1.8C++6.7F
NCM2 Falcon 2,2201,5541,7900.868C-0.7528.343%F-5.084%C++10D4.3C66155.5h10.3C+36.3D--
AF-8 RailJack 1,5381,5268451.806D-0.1926.157%F-55.832%F--12.6D*N/A37121.4h3.1F-11.9F--
Hunter QCX 1,5271,4962,0760.721C+0.9030.118%D-27.674%B+8.6DN/A24174.9h3.3B+10.9C**
NC15 Phoenix 2,0841,4056572.139B0.5253.655%C++N/A15.1C+7.3D10792.8h9C++16.8C**
Carver 1,3781,37315,2130.09C+1.5334.145%C**17.917%C*0.9C--N/A21516h1.4C+4.1B
SAS-R 1,2701,2573703.397C+1.7829.122%F-61.575%D**23.7D--N/A6853.1h2.6D**9F--
NS-7 PDW 1,2141,1973,6910.324D1.3014.156%F**15.455%D5.3D*N/A18225.3h18.9F133.7T
Blitz GD-10 1,2101,1911,9920.598D1.0217.726%F14.694%D6.3D--N/A22188.5h16.9D95.6D-
NS-44 Commissioner 1,2061,1902,9410.405D1.2225.273%F17.899%D-7.5D*N/A25157.9h4.5D--17.7D**
LA80 1,1881,1851846.44C**4.8235.042%D**76.034%C--27.2D--N/A6243.5h2.3D-6.7D*
NC05 Jackhammer 1,1921,1831,6800.704D-0.9234.272%F-13.863%C-13.3D*N/A3988.8h5.3D--15.5F
Tank Mine 1,8211,1672335.009B*3.3925.451%D-N/A132.6C++74.3C*9768.8h1.6B+6.5D
AF-41 Hacksaw 1,1771,1634242.743C+1.1218.138%F-15.563%C+27.2DN/A7342.7h5.4B++29.5C-
AF-41 Hacksaw 1,1761,1604332.679C+1.0617.328%F-14.052%C26.1DN/A7144.4h5.3B+30.5C--
AF-4 Cyclone 1,1721,1599591.209C0.4124.669%D15.358%D-18.5D-N/A5962.5h9.9C+40.3C+
Impetus 1,1631,1586591.757C0.1423.811%F--34.715%B+19.3D*N/A4460h4.9D-20.5F-
NC14 Bolt Driver 1,1601,1564092.826C+1.2129.64%D**66.436%D*16.7DN/A6769.2h2.7D9D-
NS-357 Underboss 1,1571,1521,1471.004C0.6235.259%D14.844%D*19.2D--N/A4960h4.2C-11.9C
MANA Anti-Vehicle Turret 1,6791,1144122.704U1.0842.295%UN/A11140U5650U1924770.1h7.2T*17.1T*
C75 Viper 1,3141,1111338.353C++6.7332.8%D-1.71%B+33.1C-6D20233.6h10C*30.4C+
NCM3 Raven 1,6851,0997171.533B+0.0936.518%D-4.368%B**10.7C5.7C--79102.4h22.9B+62.7C++
C-4 1,5171,0011,3170.76D0.8621.308%D-N/A32.9D*17D-34130.4h1.7D--7.8D--
NCM3 Raven 1,6089887171.378B0.2437.286%D3.745%B*9.7C6.1C75102.3h25.4C**68C++
L100 Python HEAT 1,2809671785.433C-3.8141.861%D*5.481%A*27.2D8.8D-13935.6h4.7C++11.3C
NCM2 Falcon 1,4589331,6990.549D--1.0730.101%F4.073%C+6.4D*3.6C-51145.8h17.5D58.3F-
Titan-150 HEAT 1,2479171695.426C3.8142.253%D5.78%A*28.4C+10.2C+20632.3h4B9.4C++
Reaper DMR 7667521,9660.383D-1.2413.488%T19.282%D--6D**N/A21126.2h13.1F--97.1T*
Hawk GD-68 1,1037031,8950.371D1.2544.967%F**2.703%C+8.8D--5D--9480.2h8C+17.9F
NS Decimator 9216995371.302C+0.3244.976%F--1.288%D21.5D*6.8D*13332.5h4.2C+9.3D-
NS-15M1 6886801,7390.391D1.2312.343%F*18.382%D-6.8D*N/A21100.6h15.5F-125.8T*
E540 Halberd 917653719.197C+7.5840.338%D-2.45%C+33.5C+13.5C-27319.5h5C*12.3C+
Spear Anti-Vehicle Phalanx Turret 9406443717.405B**15.7837.179%D--5.28%B*29.8D-13.7D--23121.6h7.2C++19.2C
M30 Mustang AH 6756351983.207C--1.5948.371%D**N/A21.1D--1.3D*7430.1h7.5C+15.5C
NS-AM7 Archer 8456248270.755B0.8755.045%C--16.186%C4.9D1.7C--31126.6h20.6C37.4C-
NC4 Mag-Shot 5735701,0080.565C-1.0630.392%C*19.649%C+10.5D-N/A3954.2h8.5C28C+
Skyguard 1,0405683361.69D0.0723.838%D*2.465%B+8.2D*6.8D*11169h141.3D--592.6D**
Breaker Rocket Pods 6054754610.326C+8.7144.027%D*N/A63.3D17.3C+3647.5h23.8F-54F
MANA Anti-Personnel Turret 4714642401.933N/A0.3111.85%UN/A4640U70U9644800.1h23.8T*201T*
MGR-S1 Gladius 4184096030.678C--0.9422.837%D**19.56%D10.8D*N/A3737.8h10.8C--47.5D
Frag Grenade 3883831383N/A381.3840.081%D*N/A348.2D*4.5D--13851.1h4.1D--10.3D*
C85 Canister-H 3633302513.2C+11.5857.524%B8.485%D97.1C-9.7B2983.4h7.4C12.8C+
AF-34 Mattock 2762681481.811C--0.1929.441%D-12.313%D--20.2D*N/A6713.3h11.2F-37.9F--
AF-34 Mattock 2682651581.677C--0.0629.514%D--21.132%B+17.9D**N/A5614.8h12.7F-43.1F--
C-4 ARX 3342611272.055C+0.4323.822%DN/A53.3D*14.9D*3134.9h1.1C*4.5C+
M60-G Bulldog 3602551631.564D--0.0633.733%D-2.745%C*17.3D*7.1C-9914.7h10.6F31.4F
Mag-Cutter 23623121,6620.011C-1.6125.152%C3.03%C-0.2DN/A11215.1h3.9D**15.6C
NS-10 Burster 4222281301.754B+0.1327.906%D-2.632%D4.6D3.9C6250.1h174.2D624.3D-
L105 Zephyr 243223385.868D4.2530.904%F1.345%B**34.3D3.1D--1656.5h7.5D24.3D**
Enforcer ML85 330200623.226D1.6133.31%D*1%D18.5D12D-31510.8h14.5D43.5D**
NSX Daimyo 194192742.595C0.9730.7%F-91.146%D-20.2D*N/A539.5h4.6T*15.1T*
Shrike 2441873440.544D1.0843.837%F-2.674%C+12.7D*3.9D*25014.7h5.1B+11.5C
NS-10 Burster 3471861281.453C+0.1728.084%D-1.075%D*3.7D*3.2D-5350h214.4F-763.4F
Aspis Anti-Aircraft Phalanx Turret 365186325.813C**4.1923.499%D-N/A9.2D-8.8D-15720.3h143.1C609.2C--
Mauler S6 1671622510.645C--0.9824.096%F-17.284%B7.8D*N/A4620.9h3.6B++14.9D
NS-11P 1631604450.36D--1.2613.027%F**14.375%D*6.6D*N/A2424.3h18.1F--138.7T*
M12 Kobalt 163159917.667C+16.0514.109%D22.013%B**51.3C1.3D1493.1h19.7C+139.3C+
M20 Basilisk 213152552.764D1.1428.885%D**3.947%D-11.4D--4.6D-12913.3h79.3C++274.7D
M40 Fury-F 1691381550.89C--0.7343.089%DN/A12.7D-2.8D-6510.9h11.7C+27.3D
MGR-M1 Bishop 1381371051.305C-0.3227.882%D*16.788%F-8.9D*N/A2915.4h7.5D*26.9D*
MAX Punch 1251233,2180.038C-1.5831.438%D-N/A0.3D-N/A1362.9h2.3C++7.3C+
M20 Basilisk-F 1271151091.055C0.5741.473%D4.348%C+15.3D1.6D-557.5h21.4B++51.6B++
NC6 Gauss SAW 103983240.302D-1.3210.175%F--27.551%C++3.2D*N/A7330.8h12.1D*118.8F**
MGR-L1 Promise 10097921.054D0.5718.483%F24.742%D12D*N/A808.1h13.8C74.9D
G30 Walker 15093432.163D--0.5417.4%F--7.527%A7.1D--4.4D*8013.1h194.4C1117F-
Sticky Grenade 8585185N/A83.3842.504%D**N/A425D*N/A17240.2h3D--7.1D*
Vortek Rotary 142813040.266D1.3517.76%F*2.469%B+1.9D*1.5D**7241.7h82.2D462.9F-
M20 Basilisk 10779352.257C--0.6421.531%F1.266%F-13.9D-4.9D-1255.7h78.4C364.3D*
Rocklet Rifle 151791110.712C0.9135.815%F-N/A22.6D20.6C--4903.5h23.7B**66.3C++
M20 Basilisk 10876282.714D1.0928.063%D**3.947%D11.3D--4.8D--1556.7h84.4C++300.8D
AF-6 Shadow 7272461.565D0.0626.256%F-22.222%D-17.1D*N/A594.2h7.3F--27.9F--
G40-F Ranger 11372172A*70.3827.027%D**1.389%B+32.7D18.6D2752.2h73.7C272.8D-
E540 Halberd-H 10869135.308C3.6954.183%C--N/A31.4D-17.7D4812.2h7.9C14.6C--
Soldier Soaker 6464541.185C+0.4439.624%C*7.813%D*20D*N/A1033.2h6.6C16.6C++
CAS30 Tank Buster 129635200.121D1.5025.927%F-1.587%B*1D**1.1D*2160.5h77.5D*298.9F**
Spear Anti-Vehicle Phalanx Tower 8252152M+50.3838.604%D*3.846%C+26D15D2662h9.3D24D--
M12 Kobalt 5451510.2D8.5813.886%D*11.765%F-21.3D**1.3D--1712.4h26.7D**192.2F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8421,204,79869.1h
Spawn Beacon472,2042.7h
Anti-Vehicle MANA Turret392,6254.9h
Nanite Revive Grenade01,7860.5h
Repair Module0590.2h
Turret AI Module0660.2h
Motion Spotter19216,2618.9h
Medical Kit534871.7h
Spitfire Auto-Turret361,9022.3h
Medical Applicator2,329588,96146.2h
Recon Detection Device8512,87118.5h
M20 Mustang52191.3h
Smoke Grenade0550h
Ammunition Package1755,95310.6h
Anti-Infantry MANA Turret299862.1h
Snowman Soldier3550.1h
Nano-Repair Grenade01360h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.51s
Server spent 5.52s on queries, 4.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.