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Ranger Algebro101[V4LT] Algebro101
NC BR 39

KDR: 3.13

Score: 29.8m

Last Seen: Jun 22nd, 2018 12:52 AM
- OFFLINE - 385 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Miller
Level Progress (to 40): 72%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner EM4 Longshot NC6 Gauss SAW NS-30 Vandal AF-4 Cyclone AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,750,047 MLG Score: 3797
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.031%29.717%9823199144,8373.3621-0.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%2.351A*1.416A-0.834D-HEAD ++ (~13.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.682B+7.90.448B16

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.249%1.435%73310196279133360.685996186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.579%-0.757D--0.163C1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.306C*33.70.362C**77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.018%2.233%202210201,478140911271.04823131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.187%1.385A-0.266C2.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++4.30.656B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.043%5.79%217710151,4689966211.47242236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%0.55B+0.375C**-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.842B*7.80.8B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.08%80.416%2175101712,8471345189.55167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%2.255A*0.872B*0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.452B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.842%9.04%217310191,615901101.79047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%1.873A++-1.089D*0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.745B++2.10.558B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m181.9%430 (25.8k)373 (22.4k)3.1279575,88124,2593.2734739 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022617625.566%32.971%84303:1825

6% Combat Medic16% Engineer24% Heavy Assault33% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2013 8:48 PMApr 5th, 2018 5:30 AMJul 6th, 2018 2:44 AM (157d) (PST)Jun 21st, 2018 8:53 PM (172d) (PST)Jun 21st, 2018 8:52 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7872395480.9490.3030.3131.8220.0533797

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,19814,36032,838571819109322,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.1h/55.5d 3,530 25,019 16,804 145.7k 1,033 4,752 4,251 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,322
Deaths:2,173
KDR:5.210
Accuracy:33.640% A++
HSR:34.552% A
NC6 Gauss SAW
A+
Kills:2,538
Deaths:864
KDR:2.938
Accuracy:27.818% A+
HSR:28.645% B*
NS-15M AE
A+
Kills:1,592
Deaths:285
KDR:5.586
Accuracy:32.897% A+
HSR:37.563% A
NC05 Jackhammer
B++
Kills:1,590
Deaths:713
KDR:2.230
Accuracy:49.651% B++
HSR:15.849% C*
GD-22S
M
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:32.905% A*
HSR:42.222% M
EM6
M++
Kills:1,168
Deaths:259
KDR:4.510
Accuracy:32.905% A*
HSR:43.322% M++
NC6S Gauss SAW S
B++
Kills:1,162
Deaths:515
KDR:2.256
Accuracy:27.045% B++
HSR:17.814% D-
Kills:20,542
Deaths (as Heavy Assault):5,008
Deaths (to Heavy Assaults):6,544
KDR:4.10184
Kill Difference:15,534
Playtime:318.684 hours
Usage:24%
Score:7.696m
Score/min:402
Accuracy (listed only):33.837%
HSR (listed only):31.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,968
Deaths:680
KDR:2.894
Accuracy:32.290% A
HSR:21.596% B+
AC-X11
A++
Kills:1,960
Deaths:379
KDR:5.172
Accuracy:34.743% A++
HSR:27.704% B**
AF-19 Mercenary
B*
Kills:1,494
Deaths:901
KDR:1.658
Accuracy:26.655% B*
HSR:21.620% C++
Blitz GD-10
A
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% A
HSR:15.110% C
AF-4A Bandit
A++
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:34.066% A++
HSR:21.861% C+
Gauss Compact S
C*
Kills:1,258
Deaths:1,145
KDR:1.099
Accuracy:24.410% C*
HSR:14.706% D
Gauss Compact Burst
A++
Kills:1,198
Deaths:213
KDR:5.624
Accuracy:35.035% A++
HSR:30.968% B*
GD-66 Claw
A+
Kills:1,197
Deaths:410
KDR:2.920
Accuracy:76.460% A+
HSR:8.521% D--
NS-11C
A**
Kills:898
Deaths:185
KDR:4.854
Accuracy:35.579% A**
HSR:26.726% A+
MGR-S1 Gladius
M
Kills:891
Deaths:191
KDR:4.665
Accuracy:37.821% A*
HSR:41.302% M
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
GD-7F
A*
Kills:671
Deaths:178
KDR:3.770
Accuracy:35.465% A*
HSR:18.778% C+
Razor GD-23
A*
Kills:455
Deaths:90
KDR:5.056
Accuracy:34.851% A*
HSR:27.253% A
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D--
LA39 Bruiser
B+
Kills:103
Deaths:56
KDR:1.839
Accuracy:67.361% B+
HSR:12.621% C
Kills:15,889
Deaths (as Light Assault):5,735
Deaths (to Light Assaults):4,797
KDR:2.77053
Kill Difference:10,154
Playtime:214.489 hours
Usage:16%
Score:4.984m
Score/min:387
Accuracy (listed only):39.326%
HSR (listed only):21.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:7,350
Deaths:866
KDR:8.487
Accuracy:52.318% A*
HSR:76.871% B*
NS-44 Commissioner
A++
Kills:4,021
Deaths:2,553
KDR:1.575
Accuracy:49.363% A++
HSR:25.839% B+
EM4 Longshot
A+
Kills:2,660
Deaths:463
KDR:5.745
Accuracy:49.077% A+
HSR:81.203% B
NS-30 Vandal
A**
Kills:2,209
Deaths:298
KDR:7.413
Accuracy:47.164% A**
HSR:39.792% A++
AF-4 Cyclone
A
Kills:1,968
Deaths:680
KDR:2.894
Accuracy:32.290% A
HSR:21.596% B+
NSX Daimyo
A
Kills:1,607
Deaths:183
KDR:8.781
Accuracy:49.022% B**
HSR:98.258% A
Blitz GD-10
A
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% A
HSR:15.110% C
AF-18 Stalker
B++
Kills:1,343
Deaths:553
KDR:2.429
Accuracy:30.636% B+
HSR:25.168% B++
NC14 Bolt Driver
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:43.315% A
HSR:76.248% C*
AF-6 Shadow
A+
Kills:924
Deaths:172
KDR:5.372
Accuracy:42.879% A+
HSR:23.268% C-
MGR-S1 Gladius
M
Kills:891
Deaths:191
KDR:4.665
Accuracy:37.821% A*
HSR:41.302% M
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
LA3 Desperado
B**
Kills:608
Deaths:436
KDR:1.395
Accuracy:35.367% B**
HSR:17.105% C
LA8 Rebel
B++
Kills:365
Deaths:213
KDR:1.714
Accuracy:35.987% B++
HSR:17.260% D
NS-45 Pilot
A++
Kills:280
Deaths:121
KDR:2.314
Accuracy:41.504% A++
HSR:38.929% A++
NS-357 Underboss
A*
Kills:138
Deaths:82
KDR:1.683
Accuracy:51.916% A*
HSR:35.507% A++
NC4 Mag-Shot
B++
Kills:107
Deaths:144
KDR:0.743
Accuracy:31.470% B++
HSR:14.953% D
AF-8 RailJack
A**
Kills:68
Deaths:12
KDR:5.667
Accuracy:53.112% A**
HSR:82.353% B*
Kills:27,860
Deaths (as Infiltrator):8,294
Deaths (to Infiltrators):3,859
KDR:3.35905
Kill Difference:19,566
Playtime:438.347 hours
Usage:33%
Score:9.797m
Score/min:372
Accuracy (listed only):41.589%
HSR (listed only):41.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,960
Deaths:379
KDR:5.172
Accuracy:34.743% A++
HSR:27.704% B**
AF-19 Mercenary
B*
Kills:1,494
Deaths:901
KDR:1.658
Accuracy:26.655% B*
HSR:21.620% C++
AF-4A Bandit
A++
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:34.066% A++
HSR:21.861% C+
Gauss Compact S
C*
Kills:1,258
Deaths:1,145
KDR:1.099
Accuracy:24.410% C*
HSR:14.706% D
Gauss Compact Burst
A++
Kills:1,198
Deaths:213
KDR:5.624
Accuracy:35.035% A++
HSR:30.968% B*
GD-66 Claw
A+
Kills:1,197
Deaths:410
KDR:2.920
Accuracy:76.460% A+
HSR:8.521% D--
NS-11C
A**
Kills:898
Deaths:185
KDR:4.854
Accuracy:35.579% A**
HSR:26.726% A+
GD-7F
A*
Kills:671
Deaths:178
KDR:3.770
Accuracy:35.465% A*
HSR:18.778% C+
Razor GD-23
A*
Kills:455
Deaths:90
KDR:5.056
Accuracy:34.851% A*
HSR:27.253% A
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D--
LA39 Bruiser
B+
Kills:103
Deaths:56
KDR:1.839
Accuracy:67.361% B+
HSR:12.621% C
Kills:10,871
Deaths (as Engineer):4,015
Deaths (to Engineers):4,996
KDR:2.7076
Kill Difference:6,856
Playtime:218.081 hours
Usage:16%
Score:4.475m
Score/min:342
Accuracy (listed only):41.309%
HSR (listed only):20.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,968
Deaths:680
KDR:2.894
Accuracy:32.290% A
HSR:21.596% B+
Blitz GD-10
A
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% A
HSR:15.110% C
GD-66 Claw
A+
Kills:1,197
Deaths:410
KDR:2.920
Accuracy:76.460% A+
HSR:8.521% D--
Carnage AR
A
Kills:1,152
Deaths:480
KDR:2.400
Accuracy:30.619% A
HSR:26.910% B**
MGR-S1 Gladius
M
Kills:891
Deaths:191
KDR:4.665
Accuracy:37.821% A*
HSR:41.302% M
NC1 Gauss Rifle
A+
Kills:856
Deaths:454
KDR:1.885
Accuracy:29.487% A+
HSR:25.584% B++
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
Gauss Rifle Burst
A*
Kills:431
Deaths:98
KDR:4.398
Accuracy:36.187% A++
HSR:45.244% A*
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D--
Reaper DMR
M**
Kills:269
Deaths:96
KDR:2.802
Accuracy:35.689% A*
HSR:50.558% M**
NS-11A
A++
Kills:166
Deaths:63
KDR:2.635
Accuracy:32.532% A++
HSR:24.096% B+
LA39 Bruiser
B+
Kills:103
Deaths:56
KDR:1.839
Accuracy:67.361% B+
HSR:12.621% C
Kills:9,507
Deaths (as Combat Medic):3,593
Deaths (to Combat Medics):2,520
KDR:2.64598
Kill Difference:5,914
Playtime:81.763 hours
Usage:6%
Score:1.506m
Score/min:307
Accuracy (listed only):41.133%
HSR (listed only):25.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A**
Kills:694
Deaths:242
KDR:2.868
Accuracy:36.317% C
HSR:10.663% A**
AF-34 Mattock
B*
Kills:575
Deaths:84
KDR:6.845
Accuracy:40.106% B*
HSR:19.826% B*
AF-34 Mattock
B*
Kills:487
Deaths:79
KDR:6.165
Accuracy:43.501% B*
HSR:20.945% B*
AF-23 Grinder
A
Kills:378
Deaths:104
KDR:3.635
Accuracy:46.038% A
HSR:12.963% D
NCM2 Falcon
A*
Kills:347
Deaths:206
KDR:1.684
Accuracy:38.066% C
HSR:8.934% A*
NCM1 Scattercannon
B**
Kills:313
Deaths:148
KDR:2.115
Accuracy:48.841% B**
HSR:15.974% C++
NS-10 Burster
A++
Kills:70
Deaths:50
KDR:1.400
Accuracy:37.691% A
HSR:11.429% A++
AF-23 Grinder
A*
Kills:66
Deaths:21
KDR:3.143
Accuracy:58.831% A*
HSR:13.636% D
Kills:2,930
Deaths (as MAX Suit):467
Deaths (to MAX Suits):1,145
KDR:6.27409
Kill Difference:2,463
Playtime:54.904 hours
Usage:4%
Score:1.387m
Score/min:421
Accuracy (listed only):43.674%
HSR (listed only):14.296%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:328
V. Kills:31 N/A
Deaths:49
KDR:6.694
Accuracy:62.353% B*
KPH:84.600 B**
VKPH:8 B*
M20 Mustang
C+
Kills:118
V. Kills:120 98%
Deaths:129
KDR:0.915
Accuracy:25.993% D
KPH:8.900 C-
VKPH:9 C+
Kills:446 (446 + 0)
Deaths:178
KDR:2.506
VKDR:0.848
Vehicle Kills:151
Kill Difference:268
Playtime:17.173 hours
Usage:1%
Score:0.231m
Score/min:224
Piloting Accuracy:25.993%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:426
V. Kills:236 180%
Deaths:44
KDR:9.682
Accuracy:45.818% B+
KPH:61.200 A++
VKPH:33.900 B*
CAS30 Tank Buster
D
Kills:181
V. Kills:184 98%
Deaths:281
KDR:0.644
Accuracy:33.705% D*
KPH:3.700 D
VKPH:3.800 D
AP30 Shredder
M**
Kills:140
V. Kills:35 389%
Deaths:10
KDR:14
Accuracy:25.445% D
KPH:91.200 M**
VKPH:22.800 B+
Kills:747 (181 + 566)
Deaths:335
KDR:2.230
VKDR:1.358
Vehicle Kills:455
Kill Difference:412
Playtime:57.483 hours
Usage:4%
Score:0.411m
Score/min:119
Piloting Accuracy:33.705%
Gunner Accuracy:25.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:1,347
V. Kills:992 136%
Deaths:120
KDR:11.225
Accuracy:58.136% B**
KPH:39.500 A++
VKPH:29.100 M++
E540 Halberd
C*
Kills:206
V. Kills:101 202%
Deaths:32
KDR:6.438
Accuracy:41.637% C-
KPH:31.500 C*
VKPH:15.400 C++
C85 Canister
M++
Kills:171
V. Kills:3 N/A
Deaths:2
KDR:85.500
Accuracy:52.180% A+
KPH:203 M++
VKPH:3.600 C
Enforcer ML85
B
Kills:141
V. Kills:92 152%
Deaths:21
KDR:6.714
Accuracy:35.898% D
KPH:25.900 B
VKPH:16.900 C++
Titan-150 HEAT
C++
Kills:131
V. Kills:69 187%
Deaths:26
KDR:5.038
Accuracy:34.981% D*
KPH:18 C
VKPH:9.500 C++
Kills:1,996 (1,478 + 518)
Deaths:201
KDR:9.930
VKDR:6.254
Vehicle Kills:1,257
Kill Difference:1,795
Playtime:54.210 hours
Usage:4%
Score:1.402m
Score/min:431
Driving Accuracy:34.981%
Gunner Accuracy:35.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:354
V. Kills:12 N/A
Deaths:11
KDR:32.182
Accuracy:61.134% B**
KPH:352.700 S
VKPH:12 B*
E540 Halberd-H
C--
Kills:113
V. Kills:34 323%
Deaths:17
KDR:6.647
Accuracy:44.781% D**
KPH:30.800 C--
VKPH:9.300 D**
Kills:467 (0 + 467)
Deaths:28
KDR:16.679
VKDR:1.643
Vehicle Kills:46
Kill Difference:439
Playtime:4.671 hours
Usage:0%
Score:0.108m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:44.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:57
V. Kills:30 184%
Deaths:13
KDR:4.385
Accuracy:38.341% C++
KPH:22.400 C*
VKPH:11.800 B**
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:2.308
Vehicle Kills:30
Kill Difference:44
Playtime:2.549 hours
Usage:0%
Score:0.036m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:38.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:348
V. Kills:11 N/A
Deaths:100
KDR:3.480
Accuracy:50.595% B**
KPH:60 C*
VKPH:1.900 C+
M40 Fury-F
C+
Kills:190
V. Kills:21 N/A
Deaths:100
KDR:1.900
Accuracy:47.169% C+
KPH:20.300 C+
VKPH:2.200 D-
Kills:538 (538 + 0)
Deaths:200
KDR:2.690
VKDR:0.160
Vehicle Kills:32
Kill Difference:338
Playtime:15.166 hours
Usage:1%
Score:0.107m
Score/min:117
Driving Accuracy:47.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,37811,3222,1735.21B**2.0833.64%A++34.552%A99.4A*N/A255113.9h7.8B**23.2B*
SAS-R 7,3657,3508668.487A++5.3652.318%A*76.871%B*74.8A++N/A22198.2h1.7B**3.2B**
NS-44 Commissioner 4,0414,0212,5531.575B++1.5549.363%A++25.839%B+74.7A++N/A21653.8h3B*6B**
EM4 Longshot 2,6632,6604635.745B*2.6249.077%A+81.203%B49B**N/A17054.3h1.7B*3.4B**
NC6 Gauss SAW 2,5582,5388642.938A++0.1927.818%A+28.645%B*65.2A++N/A25238.9h7.5B*27.1B*
NS-30 Vandal 2,2262,2092987.413M*4.2947.164%A**39.792%A++96MN/A22623h4.1A8.7B**
AF-4 Cyclone 1,9761,9686802.894A+0.2332.29%A21.596%B+55.6B**N/A21335.4h8.8B*27.2B*
AC-X11 1,9711,9603795.172S2.0434.743%A++27.704%B**87.9M+N/A33022.3h7.3B**20.9B*
NSX Daimyo 1,6071,6071838.781A++5.6549.022%B**98.258%A106.4A*N/A32415.1h1.7A3.5B**
NS-15M AE 1,6051,5922855.586A++2.4632.897%A+37.563%A98.9A+N/A24016.1h9.7B*29.5B*
NC05 Jackhammer 1,6041,5907132.23B*0.9049.651%B++15.849%C*70AN/A26622.7h3.5B**7B++
AF-19 Mercenary 1,5061,4949011.658B**1.4726.655%B*21.62%C++28.7B++N/A10552h10.6B++39.6B++
Blitz GD-10 1,3761,3707201.903B*1.2230.785%A15.11%C53.3AN/A21225.7h12.1B++39.4B++
Mag-Cutter 1,3861,35517,7110.077A++3.0540.188%B**N/A1.6B**N/A5850h2B+4.9B+
Titan-150 AP 2,3391,34712011.225B*8.1058.136%B**2.153%C-39.5A++29.1M++49434.1h4.3C*7.4B++
AF-18 Stalker 1,3431,3435532.429B**0.7030.636%B+25.168%B++52.3B**N/A15825.7h11.3B+36.9B+
AF-4A Bandit 1,3281,3222425.463M**2.3434.066%A++21.861%C+84.7A*N/A54215.6h8.8B*25.8B**
Gauss Compact S 1,2731,2581,1451.099C*2.0324.41%C*14.706%D22.9C*N/A6455h9.8B+40.2B+
Gauss Compact Burst 1,2041,1982135.624A++2.5035.035%A++30.968%B*93.6A*N/A20312.8h8.3B**23.8B++
GD-66 Claw 1,2061,1974102.92A0.2176.46%A+8.521%D--102.3MN/A29611.7h1.7A2.2B**
GD-22S 1,1761,1701995.879M2.7532.905%A*42.222%M101.7M+N/A28311.5h8.1A24.5B**
EM6 1,1771,1682594.51A*1.3832.905%A*43.322%M++110.2MN/A27910.6h8.2B**25B*
NC6S Gauss SAW S 1,1761,1625152.256B++0.8727.045%B++17.814%D-47C++N/A14524.7h9.3B++34.3B+
NC14 Bolt Driver 1,1621,1624782.431B+0.7043.315%A76.248%C*31.4B+N/A11037h2.1B*4.9B*
Carnage AR 1,1631,1524802.4B*0.7330.619%A26.91%B**59.1A+N/A16419.5h11.6B++37.9B*
AF-6 Shadow 9309241725.372A*2.2442.879%A+23.268%C-74.5AN/A33012.4h4.8B++11.1B*
NS-11C 9038981854.854S1.7335.579%A**26.726%A+98.7M**N/A2779.1h10B**28.2B**
Shrike 1,3258955451.642A++1.4959.302%B3.128%C++36.1B**17.3B++29124.8h4.5B**7.5B**
MGR-S1 Gladius 8978911914.665A*1.5437.821%A*41.302%M117.2M++N/A3147.6h7.2B**19.2B**
NC1 Gauss Rifle 8708564541.885B*1.2429.487%A+25.584%B++35.8B*N/A11723.9h10B**34B**
MKV Suppressed 7977891296.116S2.9934.585%A++19.265%C+85.8A**N/A3889.2h10.7B++31B++
NCM2 Falcon 8686942422.868A+0.2636.317%C10.663%A**25.1A+6.3B++11627.6h6.2B**17.1B++
GD-7F 6776711783.77M0.6435.465%A*18.778%C+59.4A+N/A25211.3h10.5B*29.7B*
LA3 Desperado 6116084361.394B+1.7335.367%B**17.105%C77A++N/A2987.9h7.9B+22.2C**
AF-34 Mattock 580575846.845B**3.7240.106%B*19.826%B*72.8A++N/A2937.9h4.5B*11.1B**
AF-34 Mattock 490487796.165B**3.0443.501%B*20.945%B*63.2AN/A2807.7h5.7B+13.1B*
NS Decimator 7734831024.735S1.6162.169%C*N/A67.1A*40.3M4217.2h3.3B**5.2B**
Razor GD-23 458455905.056S1.9334.851%A*27.253%A98.9SN/A9204.6h9B**25.9B*
Gauss Rifle Burst 434431984.398A1.2736.187%A++45.244%A*105.1A**N/A2444.1h8.4A23.3B**
C150 Dalton 662426449.682B+6.5545.818%B+1.643%B**60.9A++33.7B*4787h3.8B+8.3B*
AF-23 Grinder 3813781043.635B+0.5146.038%A12.963%D43.4B*N/A1528.7h4.9B*10.8B**
Bouncing Betty 380378784.846B1.7256.55%A+N/A180A1B+5322.1h1.9C++3.3B*
LA8 Rebel 3673652131.714B**1.4135.987%B++17.26%D74.5A*N/A2924.9h5.6B+15.6B+
C85 Canister-H 3663541132.182B**29.0561.134%B**8.475%D-354S12B*11511h3.8B**6.3B**
C-4 5493522491.414C+1.7124.652%C+N/A85.9C++48A9684.1h1.5C++5.9C++
S12 Renegade 3593481003.48C++0.3550.595%B**6.897%C**60C*1.9C+1775.8h2.8B++5.6B*
NCM2 Falcon 4433472061.684B*1.4438.066%C8.934%A*12.9C*3.6C--6827h13.1B+34.4C**
M30 Mustang AH 359328496.694C*3.5762.353%B*1.829%B++84.1B**7.9B*5413.9h5.3B++8.6B++
Mauler S6 3163152161.458B++1.6749.777%B**9.841%D--28.9C++N/A14110.9h3.9B*7.8B*
NCM1 Scattercannon 3163131482.115C*1.0148.841%B**15.974%C++28.5B+N/A10211h6.3B++13B++
NS-45 Pilot 2802801212.314B*0.8141.504%A++38.929%A++147.4M+N/A3851.9h5.4B**13B**
Reaper DMR 271269962.802B+0.3335.689%A*50.558%M**92.8MN/A2572.9h7.2A20.1A
Spear Anti-Vehicle Phalanx Turret 4012652411.042B++7.9148.607%B+4.151%C+54.1B*27.8B+4624.9h6.6B+13.5B++
Hardlight Dagger 2492442,9800.082A+3.0554.853%A*2.049%D2C++N/A8122.8h2B+3.6B+
E540 Halberd 307206326.438C+3.3141.637%C-6.311%A++31.7C**15.5C++4186.5h4.5B**10.8B++
Frag Grenade 1981961196N/A192.8744.858%C+N/A392C-4D19850.5h4.4C-9.7C+
M40 Fury-F 2111901001.9C*1.2347.169%C+2.105%A+20.2C+2.2D-809.4h7.2B+15.2B++
CAS30 Tank Buster 3651812810.644C2.4833.705%D*N/A3.7D3.8D5349h47.1C++139.8C+
C85 Canister 174171285.5S82.3752.18%A+11.111%D213.8M*3.8C5800.8h4.2B**8B**
NS-11A 168166632.635B**0.4932.532%A++24.096%B+63.8A++N/A2952.6h12.2B+37.6B*
MANA Anti-Personnel Turret 163161622.597N/A0.5325.609%UN/A1610U20U3948500.1h25.3T*98.7T*
Enforcer ML85 233141216.714B+3.5935.898%D2.128%C+26.1B17C++3545.4h9.5B*26.5B+
AP30 Shredder 1751401014A10.8725.445%DN/A93.3S23.3B+5991.5h28.8A113.2B**
NS-357 Underboss 138138821.683B++1.4451.916%A*35.507%A++153.3SN/A5380.9h3A5.9B**
Titan-150 HEAT 200131265.038C++1.9134.981%D*3.053%C+17.9C9.5C++1877.3h4.2B+11.9C+
Auraxium Mag-Cutter 1201201,4590.082B**3.0554.255%A++1.667%D-2.1B+N/A556.3h1.7B++3.1B+
M20 Mustang 2381181290.915C2.2125.993%D1.695%C8.9C-9C+13213.3h91.8B+353.4C*
E540 Halberd-H 147113176.647C+3.5244.781%D**5.31%A*30.5C--9.2D**1753.7h4.1B*9.1B+
NC4 Mag-Shot 1071071440.743C++2.3831.47%B++14.953%D35.7B+N/A2313h7.7B24.4C*
LA39 Bruiser 103103561.839B+1.2967.361%B+12.621%C60.6B*N/A2291.7h1.9B**2.8B++
Hawk GD-68 18098611.607A++1.5270.73%B**6.122%A++20.4C**17.1B**3274.8h8.4C+11.9B+
Aspis Anti-Aircraft Phalanx Turret 16079292.724C0.4037.077%A++2.532%B19.3A19.8A+4304.1h135.6B365.7B++
NS-10 Burster 12070501.4B++1.7337.691%A11.429%A++8B**5.7A1398.7h127.3B+337.7B*
AF-8 RailJack 6868125.667A2.5453.112%A**82.353%B*68M*N/A4561h1.9B*3.5B**
AF-23 Grinder 6666213.143C**0.0258.831%A*13.636%D47.1B*N/A3131.4h6.7C++11.4B*
MAX Punch 67634920.128B3.0041.593%CN/A1.2C+N/A553.3h3C+7.2C+
Carver 62605710.105C+3.0234.008%B++18.333%C**3.6C+N/A1116.8h1.4C++4.1C**
M20 Basilisk 8757134.385B*1.2638.341%C++12.281%A**22.8C*12B**2342.5h88.5C++230.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2212,2194.7h
Medical Applicator23986,0937h
Medical Kit2,43615,07034.1h
Nanite Revive Grenade04660.1h
Spawn Beacon46720.6h
Nano-Armor Kit245414,51124.5h
Restoration Kit201040.2h
Recon Detection Device578,24810.9h
Ammunition Package133760.6h
Anti-Infantry MANA Turret243891.7h

Check the help document for the dictionary if you want to learn more about words used here.


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