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Ensign Algebro101[V4LT] Algebro101
NC BR 50

KDR: 3.15

Score: 31m

Last Seen: Oct 13th, 2019 7:24 AM
- OFFLINE - 415.9 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller
Level Progress (to 51): 20%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner EM4 Longshot NC6 Gauss SAW NS-30 Vandal NC6A GODSAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,997,745 MLG Score: 3995
Fun Score: N/A
Cheeseburgers Flipped: 442TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.145%30.666%101632119448,0573.43682-0.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.95%2.319A*1.468A+-0.763D-HEAD ++ (~14.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+7.80.453B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.312%1.424%73312236329233380.683983186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.668%-0.738D--0.144C1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.31C*33.90.362C**78

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.992%2.201%201212241,499143311371.04533132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.04%1.353A-0.213C2.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++4.30.656B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.186%5.768%217712191,49110146251.47041238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.337%0.551B+0.31C*-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.847B*7.80.807B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.083%80.622%2175122113,0461420189.18086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.923%2.276A*0.878B*0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.70.457B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.993%9.274%217312231,639960101.70729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.853%1.856A++-1.067D*0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.10.559B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m181%436 (26.2k)378 (22.7k)3.1548979,70225,2633.2983850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226660125.87%33.42%86503:1526

6% Combat Medic16% Engineer25% Heavy Assault32% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2013 8:48 PMJan 16th, 2019 12:57 PMOct 18th, 2019 1:22 PM (34d) (PST)Oct 13th, 2019 4:00 AM (40d) (PST)Oct 13th, 2019 3:24 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7982435550.9710.3080.3241.8540.0533995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,88414,55933,325581819111322,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1368.4h/57d 3,625 26,636 17,642 152.2k 1,063 4,890 4,389 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,887
Deaths:2,312
KDR:5.141
Accuracy:33.738% A++
HSR:35.106% A
NC6 Gauss SAW
A
Kills:2,541
Deaths:866
KDR:2.934
Accuracy:27.831% A
HSR:28.690% B*
NC6A GODSAW
A*
Kills:2,139
Deaths:474
KDR:4.513
Accuracy:34.196% B*
HSR:44.133% A*
NS-15M AE
A
Kills:1,613
Deaths:286
KDR:5.640
Accuracy:32.945% A
HSR:37.570% B**
GD-22S
A**
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:32.905% A++
HSR:42.222% A**
EM6
M+
Kills:1,168
Deaths:259
KDR:4.510
Accuracy:32.905% A++
HSR:43.322% M+
NC6S Gauss SAW S
B+
Kills:1,162
Deaths:515
KDR:2.256
Accuracy:27.045% B+
HSR:17.814% D-
Kills:21,680
Deaths (as Heavy Assault):4,911
Deaths (to Heavy Assaults):6,860
KDR:4.41458
Kill Difference:16,769
Playtime:346.040 hours
Usage:25%
Score:8.623m
Score/min:415
Accuracy (listed only):31.652%
HSR (listed only):35.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,988
Deaths:688
KDR:2.890
Accuracy:32.309% A
HSR:21.932% B+
AC-X11
A++
Kills:1,986
Deaths:388
KDR:5.119
Accuracy:34.790% A++
HSR:27.744% B**
AF-19 Mercenary
B*
Kills:1,494
Deaths:901
KDR:1.658
Accuracy:26.655% B*
HSR:21.620% C+
Blitz GD-10
B**
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% B**
HSR:15.110% C
AF-4A Bandit
A++
Kills:1,322
Deaths:243
KDR:5.440
Accuracy:34.048% A++
HSR:21.861% C
Gauss Compact Burst
A+
Kills:1,293
Deaths:240
KDR:5.388
Accuracy:34.876% A+
HSR:31.168% B*
Gauss Compact S
C++
Kills:1,258
Deaths:1,145
KDR:1.099
Accuracy:24.410% C++
HSR:14.706% D
GD-66 Claw
A+
Kills:1,203
Deaths:412
KDR:2.920
Accuracy:76.547% A+
HSR:8.562% D*
MGR-S1 Gladius
M
Kills:954
Deaths:204
KDR:4.676
Accuracy:37.982% A*
HSR:40.671% M
NS-11C
A*
Kills:898
Deaths:185
KDR:4.854
Accuracy:35.579% A*
HSR:26.726% A
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
GD-7F
A*
Kills:742
Deaths:190
KDR:3.905
Accuracy:35.589% A*
HSR:20.216% C+
Razor GD-23
A*
Kills:455
Deaths:90
KDR:5.056
Accuracy:34.851% A*
HSR:27.253% B**
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D*
LA39 Bruiser
B+
Kills:121
Deaths:61
KDR:1.984
Accuracy:68.264% B+
HSR:14.876% C+
Kills:16,188
Deaths (as Light Assault):5,812
Deaths (to Light Assaults):5,003
KDR:2.78527
Kill Difference:10,376
Playtime:216.472 hours
Usage:16%
Score:5.052m
Score/min:389
Accuracy (listed only):39.403%
HSR (listed only):21.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:7,404
Deaths:878
KDR:8.433
Accuracy:52.263% A*
HSR:76.918% B*
NS-44 Commissioner
A+
Kills:4,028
Deaths:2,558
KDR:1.575
Accuracy:49.381% A+
HSR:25.819% B+
EM4 Longshot
A+
Kills:2,663
Deaths:463
KDR:5.752
Accuracy:49.034% A+
HSR:81.224% B
NS-30 Vandal
A*
Kills:2,210
Deaths:300
KDR:7.367
Accuracy:47.152% A*
HSR:39.819% A++
AF-4 Cyclone
A
Kills:1,988
Deaths:688
KDR:2.890
Accuracy:32.309% A
HSR:21.932% B+
NSX Daimyo
A
Kills:1,749
Deaths:197
KDR:8.878
Accuracy:49.327% A
HSR:98.228% B**
Blitz GD-10
B**
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% B**
HSR:15.110% C
AF-18 Stalker
B+
Kills:1,343
Deaths:553
KDR:2.429
Accuracy:30.636% B+
HSR:25.168% B+
NC14 Bolt Driver
B**
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:43.315% B**
HSR:76.248% C*
MGR-S1 Gladius
M
Kills:954
Deaths:204
KDR:4.676
Accuracy:37.982% A*
HSR:40.671% M
AF-6 Shadow
A
Kills:924
Deaths:172
KDR:5.372
Accuracy:42.879% A
HSR:23.268% D
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
LA3 Desperado
B**
Kills:608
Deaths:436
KDR:1.395
Accuracy:35.367% B**
HSR:17.105% C--
NS-45 Pilot
A++
Kills:387
Deaths:183
KDR:2.115
Accuracy:41.608% A++
HSR:41.602% A++
LA8 Rebel
B++
Kills:365
Deaths:213
KDR:1.714
Accuracy:35.987% B++
HSR:17.260% D
NS-357 Underboss
A*
Kills:214
Deaths:121
KDR:1.769
Accuracy:52.146% A++
HSR:39.252% A*
NC4 Mag-Shot
B+
Kills:107
Deaths:144
KDR:0.743
Accuracy:31.470% B+
HSR:14.953% D
AF-8 RailJack
A*
Kills:68
Deaths:12
KDR:5.667
Accuracy:53.112% A*
HSR:82.353% B*
Kills:28,333
Deaths (as Infiltrator):8,449
Deaths (to Infiltrators):4,034
KDR:3.35341
Kill Difference:19,884
Playtime:441.763 hours
Usage:32%
Score:9.912m
Score/min:374
Accuracy (listed only):41.630%
HSR (listed only):42.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,986
Deaths:388
KDR:5.119
Accuracy:34.790% A++
HSR:27.744% B**
AF-19 Mercenary
B*
Kills:1,494
Deaths:901
KDR:1.658
Accuracy:26.655% B*
HSR:21.620% C+
AF-4A Bandit
A++
Kills:1,322
Deaths:243
KDR:5.440
Accuracy:34.048% A++
HSR:21.861% C
Gauss Compact Burst
A+
Kills:1,293
Deaths:240
KDR:5.388
Accuracy:34.876% A+
HSR:31.168% B*
Gauss Compact S
C++
Kills:1,258
Deaths:1,145
KDR:1.099
Accuracy:24.410% C++
HSR:14.706% D
GD-66 Claw
A+
Kills:1,203
Deaths:412
KDR:2.920
Accuracy:76.547% A+
HSR:8.562% D*
NS-11C
A*
Kills:898
Deaths:185
KDR:4.854
Accuracy:35.579% A*
HSR:26.726% A
GD-7F
A*
Kills:742
Deaths:190
KDR:3.905
Accuracy:35.589% A*
HSR:20.216% C+
Razor GD-23
A*
Kills:455
Deaths:90
KDR:5.056
Accuracy:34.851% A*
HSR:27.253% B**
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D*
LA39 Bruiser
B+
Kills:121
Deaths:61
KDR:1.984
Accuracy:68.264% B+
HSR:14.876% C+
Kills:11,087
Deaths (as Engineer):4,071
Deaths (to Engineers):5,106
KDR:2.72341
Kill Difference:7,016
Playtime:219.832 hours
Usage:16%
Score:4.505m
Score/min:342
Accuracy (listed only):41.399%
HSR (listed only):20.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,988
Deaths:688
KDR:2.890
Accuracy:32.309% A
HSR:21.932% B+
Blitz GD-10
B**
Kills:1,370
Deaths:720
KDR:1.903
Accuracy:30.785% B**
HSR:15.110% C
GD-66 Claw
A+
Kills:1,203
Deaths:412
KDR:2.920
Accuracy:76.547% A+
HSR:8.562% D*
Carnage AR
B**
Kills:1,152
Deaths:480
KDR:2.400
Accuracy:30.619% B**
HSR:26.910% B++
MGR-S1 Gladius
M
Kills:954
Deaths:204
KDR:4.676
Accuracy:37.982% A*
HSR:40.671% M
NC1 Gauss Rifle
A
Kills:856
Deaths:454
KDR:1.885
Accuracy:29.487% A
HSR:25.584% B+
MKV Suppressed
A++
Kills:789
Deaths:129
KDR:6.116
Accuracy:34.585% A++
HSR:19.265% C+
Gauss Rifle Burst
A*
Kills:431
Deaths:98
KDR:4.398
Accuracy:36.187% A++
HSR:45.244% A*
Mauler S6
B**
Kills:315
Deaths:216
KDR:1.458
Accuracy:49.777% B**
HSR:9.841% D*
Reaper DMR
M**
Kills:295
Deaths:102
KDR:2.892
Accuracy:35.855% A++
HSR:50.848% M**
NS-11A
A+
Kills:166
Deaths:63
KDR:2.635
Accuracy:32.532% A+
HSR:24.096% C*
LA39 Bruiser
B+
Kills:121
Deaths:61
KDR:1.984
Accuracy:68.264% B+
HSR:14.876% C+
Kills:9,640
Deaths (as Combat Medic):3,627
Deaths (to Combat Medics):2,650
KDR:2.65784
Kill Difference:6,013
Playtime:81.970 hours
Usage:6%
Score:1.511m
Score/min:307
Accuracy (listed only):41.244%
HSR (listed only):25.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
M
Kills:694
Deaths:242
KDR:2.868
Accuracy:36.317% C-
HSR:10.663% M
AF-34 Mattock
B++
Kills:584
Deaths:86
KDR:6.791
Accuracy:39.622% B+
HSR:19.692% B++
AF-34 Mattock
B++
Kills:509
Deaths:81
KDR:6.284
Accuracy:43.135% B++
HSR:20.432% B+
AF-23 Grinder
B**
Kills:378
Deaths:104
KDR:3.635
Accuracy:46.038% B**
HSR:12.963% D
NCM2 Falcon
A*
Kills:347
Deaths:206
KDR:1.684
Accuracy:38.066% C-
HSR:8.934% A*
NCM1 Scattercannon
B**
Kills:313
Deaths:148
KDR:2.115
Accuracy:48.841% B**
HSR:15.974% C++
NS-10 Burster
A++
Kills:70
Deaths:50
KDR:1.400
Accuracy:37.691% B**
HSR:11.429% A++
AF-23 Grinder
A++
Kills:66
Deaths:21
KDR:3.143
Accuracy:58.831% A++
HSR:13.636% D
AF-41 Hacksaw
A*
Kills:59
Deaths:11
KDR:5.364
Accuracy:44.714% A
HSR:22.034% A*
Kills:3,020
Deaths (as MAX Suit):474.500
Deaths (to MAX Suits):1,170
KDR:6.36459
Kill Difference:2,545.500
Playtime:55.326 hours
Usage:4%
Score:1.402m
Score/min:422
Accuracy (listed only):43.695%
HSR (listed only):15.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:332
V. Kills:31 N/A
Deaths:49
KDR:6.776
Accuracy:62.742% B**
KPH:85 B**
VKPH:7.900 B*
M20 Mustang
C+
Kills:119
V. Kills:121 98%
Deaths:133
KDR:0.895
Accuracy:26.100% D-
KPH:8.900 C-
VKPH:9 C+
Kills:451 (451 + 0)
Deaths:182
KDR:2.478
VKDR:0.835
Vehicle Kills:152
Kill Difference:269
Playtime:17.343 hours
Usage:1%
Score:0.233m
Score/min:224
Piloting Accuracy:26.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:426
V. Kills:236 180%
Deaths:44
KDR:9.682
Accuracy:45.794% B*
KPH:61.200 A+
VKPH:33.900 B++
CAS30 Tank Buster
D
Kills:181
V. Kills:184 98%
Deaths:281
KDR:0.644
Accuracy:33.715% D*
KPH:3.700 D-
VKPH:3.800 D
AP30 Shredder
M*
Kills:140
V. Kills:35 389%
Deaths:10
KDR:14
Accuracy:25.445% D-
KPH:91.200 M*
VKPH:22.800 B
Kills:747 (181 + 566)
Deaths:335
KDR:2.230
VKDR:1.358
Vehicle Kills:455
Kill Difference:412
Playtime:57.567 hours
Usage:4%
Score:0.412m
Score/min:119
Piloting Accuracy:33.715%
Gunner Accuracy:25.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:1,364
V. Kills:1,001 136%
Deaths:121
KDR:11.273
Accuracy:58.084% B**
KPH:39.600 A+
VKPH:29 M++
E540 Halberd
C*
Kills:208
V. Kills:102 202%
Deaths:32
KDR:6.500
Accuracy:41.663% C
KPH:31.700 C*
VKPH:15.600 C*
C85 Canister
M++
Kills:171
V. Kills:3 N/A
Deaths:2
KDR:85.500
Accuracy:52.180% A+
KPH:203 M++
VKPH:3.600 C
Enforcer ML85
B
Kills:145
V. Kills:93 154%
Deaths:21
KDR:6.905
Accuracy:35.998% D
KPH:26.400 B
VKPH:17 C++
Titan-150 HEAT
C+
Kills:135
V. Kills:70 190%
Deaths:26
KDR:5.192
Accuracy:35.342% D*
KPH:18.300 C
VKPH:9.500 C+
Kills:2,023 (1,499 + 524)
Deaths:202
KDR:10.015
VKDR:6.282
Vehicle Kills:1,269
Kill Difference:1,821
Playtime:54.750 hours
Usage:4%
Score:1.412m
Score/min:430
Driving Accuracy:35.342%
Gunner Accuracy:35.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:364
V. Kills:12 N/A
Deaths:11
KDR:33.091
Accuracy:61.424% B**
KPH:354.500 S
VKPH:11.700 B++
E540 Halberd-H
C--
Kills:117
V. Kills:35 325%
Deaths:17
KDR:6.882
Accuracy:45.121% D**
KPH:31.700 C--
VKPH:9.500 D**
Kills:481 (0 + 481)
Deaths:28
KDR:17.179
VKDR:1.679
Vehicle Kills:47
Kill Difference:453
Playtime:4.712 hours
Usage:0%
Score:0.111m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:45.121%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:60
V. Kills:30 194%
Deaths:13
KDR:4.615
Accuracy:38.519% C++
KPH:23.400 C*
VKPH:11.700 A
Kills:60 (0 + 60)
Deaths:13
KDR:4.615
VKDR:2.308
Vehicle Kills:30
Kill Difference:47
Playtime:2.564 hours
Usage:0%
Score:0.036m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:38.519%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:350
V. Kills:11 N/A
Deaths:102
KDR:3.431
Accuracy:50.587% B*
KPH:59 C**
VKPH:1.900 C+
M40 Fury-F
C+
Kills:190
V. Kills:21 N/A
Deaths:100
KDR:1.900
Accuracy:47.169% C
KPH:20.300 C+
VKPH:2.200 D--
Kills:540 (540 + 0)
Deaths:202
KDR:2.673
VKDR:0.158
Vehicle Kills:32
Kill Difference:338
Playtime:15.290 hours
Usage:1%
Score:0.107m
Score/min:117
Driving Accuracy:47.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,95311,8872,3125.141B**1.9933.738%A++35.106%A100.5A++N/A258118.3h7.8B**23.1B*
SAS-R 7,4197,4048788.433A*5.2852.263%A*76.918%B*74.9A+N/A22298.8h1.7B**3.2B**
NS-44 Commissioner 4,0484,0282,5581.575B+1.5849.381%A+25.819%B+74.7A+N/A21653.9h3B*6B*
EM4 Longshot 2,6662,6634635.752B**2.6049.034%A+81.224%B49B**N/A17054.3h1.7B*3.4B**
NC6 Gauss SAW 2,5612,5418662.934A0.2227.831%A28.69%B*65.2A+N/A25439h7.5B*27.1B++
NS-30 Vandal 2,2272,2103007.367M++4.2147.152%A*39.819%A++96.1A**N/A22623h4.1A8.7B**
NC6A GODSAW 2,1582,1394744.513B**1.3634.196%B*44.133%A*122.2A++1.1C++35217.5h7C**20.5B*
AF-4 Cyclone 1,9961,9886882.89B**0.2632.309%A21.932%B+55.8B*N/A21535.6h8.7B*27.1B*
AC-X11 1,9981,9863885.119S1.9634.79%A++27.744%B**87.5MN/A33022.7h7.3B**20.9B*
NSX Daimyo 1,7491,7491978.878A++5.7249.327%A98.228%B**104.7A++N/A31116.7h1.7B**3.5B**
NC05 Jackhammer 1,6561,6427272.259B**0.9050.162%B++15.895%C++71.4B*N/A26823h3.5B**7B*
NS-15M AE 1,6261,6132865.64A++2.4932.945%A37.57%B**99AN/A24116.3h9.7B*29.3B++
AF-19 Mercenary 1,5061,4949011.658B**1.5026.655%B*21.62%C+28.7B+N/A10652h10.6B++39.6B++
Blitz GD-10 1,3761,3707201.903B*1.2530.785%B**15.11%C53.3B**N/A21325.7h12.1B++39.4B++
Titan-150 AP 2,3651,36412111.273B+8.1258.084%B**2.126%C+39.5A+29M++49234.5h4.3C**7.4B++
Mag-Cutter 1,3861,35517,7120.077A*3.0840.146%B**N/A1.6B++N/A5850.4h2B+4.9B+
AF-18 Stalker 1,3431,3435532.429B**0.7330.636%B+25.168%B+52.3B**N/A15825.7h11.3B+36.9B+
AF-4A Bandit 1,3281,3222435.44M**2.2934.048%A++21.861%C84.7A++N/A54215.6h8.8B*25.8B**
Gauss Compact Burst 1,3001,2932405.388A*2.2334.876%A+31.168%B*95.1A++N/A20913.6h8.3B**23.8B**
Gauss Compact S 1,2731,2581,1451.099C*2.0624.41%C++14.706%D22.9C++N/A6455h9.8B+40.2B+
GD-66 Claw 1,2121,2034122.92A+0.2376.547%A+8.562%D*102.8A*N/A29711.7h1.7A2.2B*
GD-22S 1,1761,1701995.879M2.7232.905%A++42.222%A**101.7A**N/A28611.5h8.1B**24.5B**
EM6 1,1771,1682594.51A++1.3632.905%A++43.322%M+107.2A**N/A27310.9h8.2B**25B*
NC14 Bolt Driver 1,1621,1624782.431C**0.7243.315%B**76.248%C*31.4B+N/A11037h2.1B*4.9B*
NC6S Gauss SAW S 1,1761,1625152.256B++0.9027.045%B+17.814%D-47C++N/A14524.7h9.3B++34.3B+
Carnage AR 1,1631,1524802.4B*0.7530.619%B**26.91%B++59.1AN/A16519.5h11.6B++37.9B*
MGR-S1 Gladius 9609542044.676A**1.5237.982%A*40.671%M119.3M+N/A3468h7.2B*18.9B*
AF-6 Shadow 9309241725.372A*2.2242.879%A23.268%D74.5B**N/A33012.4h4.8B++11.1B*
NS-11C 9038981854.854S1.7035.579%A*26.726%A98.7M++N/A2789.1h10B**28.2B**
Shrike 1,3258955451.642A++1.5159.302%B3.128%C*36.1B**17.3B++29124.8h4.5B**7.5B**
NC1 Gauss Rifle 8708564541.885B++1.2729.487%A25.584%B+35.8B+N/A11823.9h10B**34B**
MKV Suppressed 7977891296.116S2.9634.585%A++19.265%C+85.8A**N/A3889.2h10.7B*31B++
GD-7F 7497421903.905M++0.7535.589%A*20.216%C+62.9AN/A25811.8h10.4B*29.2B*
NCM2 Falcon 8686942422.868A+0.2936.317%C-10.663%M25.1A6.3B*11627.6h6.2B**17.1B++
NS Decimator 9886201215.124S1.9762.931%C*N/A70.5A*41.8M++4288.8h3.2B**5.1B**
LA3 Desperado 6116084361.394B+1.7635.367%B**17.105%C--77A++N/A2997.9h7.9B+22.2B*
AF-34 Mattock 590584866.791B**3.6439.622%B+19.692%B++72.1A++N/A2868.1h4.5B*11.4B*
AF-34 Mattock 514509816.284B**3.1343.135%B++20.432%B+63.6AN/A2788h5.6B++13B*
Razor GD-23 458455905.056S1.9034.851%A*27.253%B**98.9M**N/A9244.6h9B**25.9B*
Gauss Rifle Burst 434431984.398B**1.2436.187%A++45.244%A*105.1A*N/A2444.1h8.4B**23.3B**
C150 Dalton 662426449.682B6.5345.794%B*1.643%B**60.9A33.7B++4797h3.8C**8.3B++
NS-45 Pilot 3873871832.115B++1.0441.608%A++41.602%A++161.3MN/A4272.4h5.4B*12.9B**
Bouncing Betty 385383784.91B1.7656.714%A+N/A174.1B**N/A5422.2h1.9C++3.3B**
AF-23 Grinder 3813781043.635B+0.4846.038%B**12.963%D43.4B*N/A1528.7h4.9B*10.8B**
LA8 Rebel 3673652131.714B*1.4435.987%B++17.26%D74.5A++N/A2924.9h5.6B+15.6B++
C85 Canister-H 3763641133.091A++29.9461.424%B**8.242%D364S12B*11511h3.8B**6.3B**
C-4 5533562501.424C+1.7324.832%CN/A82.8C+45.8B**9364.3h1.5C+5.8C++
S12 Renegade 3613501023.431C+0.2850.587%B*6.857%B+59.3C**1.9C+1745.9h2.8B++5.6B*
NCM2 Falcon 4433472061.684B**1.4738.066%C-8.934%A*12.9C++3.6C-6827h13.1B+34.4C**
M30 Mustang AH 363332496.776C++3.6262.742%B**1.807%B*85.1B**7.9B*5413.9h5.4B++8.6B++
Mauler S6 3163152161.458B+1.7049.777%B**9.841%D*28.9C+N/A14210.9h3.9B*7.8B*
NCM1 Scattercannon 3163131482.115C*1.0448.841%B**15.974%C++28.5BN/A10311h6.3B++13B*
Reaper DMR 2982951022.892B+0.2635.855%A++50.848%M**95.2A**1B*2623.1h7.2A20.1B**
Spear Anti-Vehicle Phalanx Turret 4012652411.042B++7.8948.607%B+4.151%C++54.1B**27.8B++4644.9h6.6B+13.5B*
Hardlight Dagger 2492442,9920.082A+3.0754.668%A*2.049%D-2B+N/A8123.2h2C**3.6B+
NS-357 Underboss 2142141211.769B*1.3952.146%A++39.252%A*152.9M**N/A5411.4h3.1B**5.9B**
E540 Halberd 310208326.5C+3.3541.663%C6.25%A++31.5C*15.5C*4226.6h4.5B**10.7B++
Frag Grenade 1981961196N/A192.8544.858%C+N/A392C4D-20090.5h4.4C9.7C+
M40 Fury-F 2111901001.9C++1.2547.169%C2.105%A20.2C+2.2D--809.4h7.2B+15.2B++
CAS30 Tank Buster 3651812810.644C-2.5133.715%D*N/A3.7D-3.7D5349.1h47.4C++140.5C+
Auraxium Mag-Cutter 1791782,4380.073B**3.0856.909%A*2.247%D2BN/A687.1h1.8B+3.1B*
C85 Canister 174171285.5M**82.3552.18%A+11.111%D213.8M*3.8C5800.8h4.2B**8B**
NS-11A 168166632.635B**0.5232.532%A+24.096%C*63.8A+N/A2972.6h12.2B+37.6B*
MANA Anti-Personnel Turret 163161622.597N/A0.5625.612%UN/A1610U20U3960900.1h25.3T*98.8T*
Enforcer ML85 238145216.905B+3.7535.998%D2.069%C+26.4B16.9C++3545.5h9.4B**26.1B++
AP30 Shredder 1751401014B**10.8525.445%D-N/A93.3M**23.3B+6051.5h28.8A113.2B**
Titan-150 HEAT 205135265.192C++2.0435.342%D*2.963%C++18.2C9.5C+1887.4h4.2B++11.8C+
LA39 Bruiser 121121611.984B*1.1768.264%B+14.876%C+63.7B*N/A2371.9h1.9B**2.8B++
M20 Mustang 2401191330.895C2.2626.1%D-1.681%C+8.9C-9C+13113.4h93.1B356.7C*
E540 Halberd-H 152117176.882C+3.7345.121%D**5.128%A**31.6C--9.5D**1813.7h4B**8.8B++
NC4 Mag-Shot 1071071440.743C++2.4131.47%B+14.953%D35.7B+N/A2353h7.7B24.4B+
Hawk GD-68 187102631.619A++1.5470.917%B**5.882%A*21.3C**17.7A+3304.8h8.3C++11.8B+
Aspis Anti-Aircraft Phalanx Turret 16079292.724C0.4337.062%A++2.532%B19.3A19.8A++4304.1h135.6B+365.9B*
NS-10 Burster 12070501.4B++1.7537.691%B**11.429%A++8B**5.7A+1398.7h127.3B++337.7B*
AF-8 RailJack 6868125.667B**2.5153.112%A*82.353%B*68M*N/A4571h1.9B*3.5B**
AF-23 Grinder 6666213.143C**0.0158.831%A++13.636%D47.1B**N/A3141.4h6.7B11.4B**
MAX Punch 67634960.127B+3.0341.593%CN/A1.2C+N/A553.7h3C+7.2C+
Carver 62605770.104C++3.0534.008%B+18.333%B3.5C+N/A1117.3h1.4C++4.1B
M20 Basilisk 9060134.615B*1.4638.519%C++13.333%M++23.1C*11.5A2372.6h85.4C**221.7B+
AF-41 Hacksaw 5959115.364A+2.2144.714%A22.034%A*73.8M+N/A3140.8h4.4B**9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47820.7h
Nano-Armor Kit251417,00124.6h
Nanite Revive Grenade04660.1h
Medical Kit2,55416,02935h
Medical Applicator23986,1287h
Motion Spotter2212,4094.7h
Restoration Kit211050.2h
Recon Detection Device578,24810.9h
Ammunition Package133780.6h
Anti-Infantry MANA Turret243951.7h

Check the help document for the dictionary if you want to learn more about words used here.


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