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Centurion Record Smasher AliAntares[S] AliAntares
VS BR 51

KDR: 3.89

Score: 2.1m

Last Seen: Jul 27th, 2019 6:55 PM
- OFFLINE - 629.1 hour(s)

Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Member of Saltworks[S] Saltworks
NS outfit on Miller

Members: 9
Level Progress (to 52): 97%
Level 100 Progress: 11% 359h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon NS-15M AE Solstice VE3 C150 Dalton NS-44 Commissioner Pulsar VS1 M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,091,817 MLG Score: 8067
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.504%38.156%1393712072,9724.38996-0.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.879%2.903M+2.555A**-0.777D-HEAD ++ (~19.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.679B+8.70.396B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.499%0.109%2780112139175656616.375162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.116B**-1.345D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.42B45.60.154C++48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltworks[S] Saltworks
NS outfit on Miller

Members: 9
2.1m287.6%777 (46.6k)683 (41k)3.89054,8321,2424.234351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121431139.362%23.8%93702:311

6% Combat Medic43% Engineer44% Heavy Assault7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2019 12:48 PMJul 27th, 2019 1:42 PMAug 20th, 2019 8:45 PM (2d) (PST)Jul 27th, 2019 5:09 PM (26d) (PST)Jul 27th, 2019 2:55 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7802701,5101.5440.3970.3675.3430.3148067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,82016,18790,6339324223211941,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
52.2h/2.2d 427 1,150 1,143 16.7k 23 141 983 5.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
M++
Kills:320
Deaths:86
KDR:3.721
Accuracy:38.619% M++
HSR:32.813% A*
Kills:320
Deaths (as Engineer):86
Deaths (to Engineers):178
KDR:3.72093
Kill Difference:234
Playtime:22.294 hours
Usage:43%
Score:1.129m
Score/min:844
Accuracy (listed only):38.619%
HSR (listed only):32.813%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,717
Deaths:432
KDR:3.975
Accuracy:35.328% M+
HSR:38.730% A*
NS-15M AE
A++
Kills:355
Deaths:84
KDR:4.226
Accuracy:35.597% A++
HSR:38.592% A
Kills:2,072
Deaths (as Heavy Assault):516
Deaths (to Heavy Assaults):358
KDR:4.0155
Kill Difference:1,556
Playtime:22.836 hours
Usage:44%
Score:0.769m
Score/min:561
Accuracy (listed only):35.463%
HSR (listed only):38.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:320
Deaths:86
KDR:3.721
Accuracy:38.619% M++
HSR:32.813% A*
Eridani SX5G
M**
Kills:98
Deaths:31
KDR:3.161
Accuracy:36.945% A++
HSR:53.061% M**
Kills:418
Deaths (as Light Assault):117
Deaths (to Light Assaults):268
KDR:3.57265
Kill Difference:301
Playtime:3.472 hours
Usage:7%
Score:0.116m
Score/min:556
Accuracy (listed only):37.782%
HSR (listed only):42.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M**
Kills:190
Deaths:60
KDR:3.167
Accuracy:41.401% M**
HSR:34.737% A++
Eridani SX5G
M**
Kills:98
Deaths:31
KDR:3.161
Accuracy:36.945% A++
HSR:53.061% M**
H-V45 AE
A*
Kills:84
Deaths:23
KDR:3.652
Accuracy:37.270% A*
HSR:33.333% B++
Kills:372
Deaths (as Combat Medic):114
Deaths (to Combat Medics):154
KDR:3.26316
Kill Difference:258
Playtime:2.997 hours
Usage:6%
Score:0.116m
Score/min:648
Accuracy (listed only):38.539%
HSR (listed only):40.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:208
Deaths:163
KDR:1.276
Accuracy:51.767% A++
HSR:38.942% A*
Eridani SX5G
M**
Kills:98
Deaths:31
KDR:3.161
Accuracy:36.945% A++
HSR:53.061% M**
Kills:306
Deaths (as Infiltrator):194
Deaths (to Infiltrators):166
KDR:1.57732
Kill Difference:112
Playtime:0.509 hours
Usage:1%
Score:0.009m
Score/min:288
Accuracy (listed only):44.356%
HSR (listed only):46.002%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:917
V. Kills:532 172%
Deaths:97
KDR:9.454
Accuracy:48.499% M+
KPH:82.100 S
VKPH:47.600 S
M202 Wyrm
M++
Kills:102
V. Kills:47 213%
Deaths:2
KDR:51
Accuracy:72.472% A*
KPH:339.100 M++
VKPH:156.200 M
Maelstrom Turbo Laser
S
Kills:64
V. Kills:34 183%
Deaths:2
KDR:32
Accuracy:48.219% M++
KPH:85.400 S
VKPH:45.400 S
Kills:1,083 (981 + 0)
Deaths:101
KDR:10.723
VKDR:6.069
Vehicle Kills:613
Kill Difference:982
Playtime:12.217 hours
Usage:23%
Score:0.567m
Score/min:773
Piloting Accuracy:48.219%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:275
V. Kills:165 166%
Deaths:10
KDR:27.500
Accuracy:51.174% A
KPH:78.200 A*
VKPH:46.900 A+
Kills:275 (0 + 275)
Deaths:10
KDR:27.500
VKDR:16.500
Vehicle Kills:165
Kill Difference:265
Playtime:3.515 hours
Usage:7%
Score:0.097m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:51.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7531,7174323.975A++0.0835.328%M+38.73%A*119.2M**2.5S33014.4h8.9A25.1B+
Saron Laser Cannon 1,449917979.454A**5.5648.499%M+N/A81.9S47.5S70511.2h45.6B**94.1A
NS-15M AE 365355844.226B*0.3435.597%A++38.592%A122.4A*3.4S2582.9h9.4B*26.5B*
Solstice VE3 325320863.721S0.1738.619%M++32.813%A*106.7S1.7M**2903h9.8B**25.4B++
C150 Dalton 4402751027.5M23.6151.174%AN/A78.6A*47.1A+4603.5h2.3B**4.5A+
NS-44 Commissioner 2092081631.276C**2.6151.767%A++38.942%A*104MN/A3012h3B*5.9B**
Pulsar VS1 194190603.167A**0.7241.401%M**34.737%A++126.7S2.7S2961.5h9.2A++22.2A
M202 Wyrm 149102251M**47.1172.472%A*N/A340M++156.7M+27590.3h22.6B*31.1B**
Eridani SX5G 10598313.161A+0.7336.945%A++53.061%M**122.5A++8.8U4740.8h8.8B*23.9B*
S1 12684312.71M**1.1874.742%A*1.19%D--76.4M**38.2M**5081.1h5.2B++6.9B**
H-V45 AE 8684233.652A+0.2437.27%A*33.333%B++120A*2.9S5620.7h10.1B++27.2B**
Maelstrom Turbo Laser 9864232U28.1148.219%M++N/A91.4S48.6S9760.7h30A62.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1650h
Nano-Armor Kit1218,3902.4h
Medical Kit1881,0772.5h
Medical Applicator22,6290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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