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Destroyer Aliensnation[S3X1] Aliensnation
VS BR 104

KDR: 0.85

Score: 20.6m

Last Seen: Aug 12th, 2019 3:48 AM
- OFFLINE - 249.7 hour(s)

Battle Rank 104 (104 total) - Vanu Sovereignty on Connery - Outfit Member of Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 74
Level Progress (to 105): 52%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-11C Proximity Mine L100 Python AP Sirius SX12 Skyguard Cosmos VM3 Cosmos VM3 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.913%10.845%205412105,8920.6044940.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.474%-0.436C---1.526F0.282C*HEAD (~1.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.1-0.385C-19.5-0.366C-83.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.603%3.374%166312113,023131024542.30763123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%-1.979F-0.524B+0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.9-5.347T*50.5-3.032T-194.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.536%3.648%48412104668734920.53318195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.878%-0.985D---0.198C-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
361.8-2.027F--92.4-1.315D**269.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 74
20.6m451.2%180 (10.8k)171 (10.3k)0.8495617,95821,1381.11794104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121460411.704%6.32%7405:413

91% Engineer7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 10:30 PMApr 26th, 2015 4:28 PMAug 20th, 2019 9:00 PM (1d) (PST)Aug 11th, 2019 11:56 PM (10d) (PST)Aug 11th, 2019 11:48 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381232150.1490.1760.0090.8390.03716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2667,36612,900911150210,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2005.1h/83.5d 5,673 1,135 9,769 100.9k 3,633 5,319 4,404 40.6m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:4,280
Deaths:10,096
KDR:0.424
Accuracy:17.986% D*
HSR:11.122% D**
Pulsar C
C
Kills:179
Deaths:471
KDR:0.380
Accuracy:23.040% C
HSR:14.525% D**
Kills:4,459
Deaths (as Engineer):10,567
Deaths (to Engineers):5,093
KDR:0.42197
Kill Difference:6,108
Playtime:1,823.526 hours
Usage:91%
Score:19.018m
Score/min:174
Accuracy (listed only):20.513%
HSR (listed only):12.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:4,280
Deaths:10,096
KDR:0.424
Accuracy:17.986% D*
HSR:11.122% D**
Sirius SX12
D--
Kills:914
Deaths:1,312
KDR:0.697
Accuracy:19.507% D--
HSR:8.425% D**
VE-S Canis
C-
Kills:519
Deaths:1,315
KDR:0.395
Accuracy:24.282% C-
HSR:11.561% D--
Pulsar C
C
Kills:179
Deaths:471
KDR:0.380
Accuracy:23.040% C
HSR:14.525% D**
Kills:5,892
Deaths (as Light Assault):13,194
Deaths (to Light Assaults):3,255
KDR:0.44657
Kill Difference:7,302
Playtime:18.012 hours
Usage:1%
Score:0.032m
Score/min:30
Accuracy (listed only):21.204%
HSR (listed only):11.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:744
Deaths:867
KDR:0.858
Accuracy:9.979% D**
HSR:15.323% D-
Cosmos VM3
D--
Kills:709
Deaths:900
KDR:0.788
Accuracy:10.067% D**
HSR:14.810% D--
Quasar VM1
D
Kills:300
Deaths:361
KDR:0.831
Accuracy:7.186% F-
HSR:16% D
NS-20 Gorgon
D-
Kills:189
Deaths:409
KDR:0.462
Accuracy:21.058% D-
HSR:14.815% D-
NS-20 Gorgon
D
Kills:150
Deaths:347
KDR:0.432
Accuracy:21.294% D
HSR:14% D--
Comet VM2
D**
Kills:140
Deaths:272
KDR:0.515
Accuracy:30.927% D**
HSR:1.429% D**
NS-10 Burster
B+
Kills:55
Deaths:184
KDR:0.299
Accuracy:18.466% F
HSR:9.091% B+
Kills:2,287
Deaths (as MAX Suit):1,670
Deaths (to MAX Suits):1,240
KDR:1.36946
Kill Difference:617
Playtime:143.480 hours
Usage:7%
Score:1.461m
Score/min:170
Accuracy (listed only):16.997%
HSR (listed only):12.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:2,019
V. Kills:1,617 125%
Deaths:1,228
KDR:1.644
Accuracy:35.439% F--
KPH:12.500 D**
VKPH:10 D**
Skyguard
D**
Kills:868
V. Kills:737 118%
Deaths:528
KDR:1.644
Accuracy:19.737% F
KPH:5.200 D**
VKPH:4.500 F
C75 Viper
D**
Kills:136
V. Kills:50 267%
Deaths:77
KDR:1.766
Accuracy:16.142% F--
KPH:4.200 D**
VKPH:1.500 D**
Kills:3,023 (3,023 + 0)
Deaths:1,833
KDR:1.649
VKDR:1.312
Vehicle Kills:2,404
Kill Difference:1,190
Playtime:359.512 hours
Usage:18%
Score:1.648m
Score/min:76
Driving Accuracy:16.142%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:108
V. Kills:84 127%
Deaths:58
KDR:1.862
Accuracy:23.973% F--
KPH:8.700 F
VKPH:6.800 D--
Supernova PC
D**
Kills:96
V. Kills:31 300%
Deaths:36
KDR:2.667
Accuracy:21.763% T
KPH:7.200 D**
VKPH:2.300 F-
Kills:204 (96 + 108)
Deaths:94
KDR:2.170
VKDR:1.223
Vehicle Kills:115
Kill Difference:110
Playtime:25.642 hours
Usage:1%
Score:0.144m
Score/min:94
Driving Accuracy:21.763%
Gunner Accuracy:23.973%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:95
V. Kills:67 140%
Deaths:40
KDR:2.375
Accuracy:32.068% F**
KPH:14.700 D**
VKPH:10.400 D*
Kills:95 (0 + 95)
Deaths:40
KDR:2.375
VKDR:1.675
Vehicle Kills:67
Kill Difference:55
Playtime:6.444 hours
Usage:0%
Score:0.061m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:32.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:163
V. Kills:121 134%
Deaths:132
KDR:1.235
Accuracy:26.250% D**
KPH:6.400 D*
VKPH:4.700 D-
M60-G Bulldog
C-
Kills:117
V. Kills:39 293%
Deaths:68
KDR:1.721
Accuracy:31.677% C
KPH:13.600 D--
VKPH:4.500 C-
M20 Basilisk
D*
Kills:78
V. Kills:44 173%
Deaths:59
KDR:1.322
Accuracy:23.468% F
KPH:6.500 D*
VKPH:3.700 D*
Kills:358 (0 + 358)
Deaths:259
KDR:1.382
VKDR:0.788
Vehicle Kills:204
Kill Difference:99
Playtime:46.198 hours
Usage:2%
Score:0.221m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:23.468%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,4384,28010,0960.424D0.4317.986%D*11.122%D**6.6D--N/A21647h18.9D-104.8D-
Proximity Mine 3,2073,2045645.681B++4.8333.794%D--N/A157.1B++N/A46620.4h1.9C++5.6C--
L100 Python AP 3,6362,0191,2281.644D0.7935.439%F--3.715%B++12.5D**10D**100161.7h7.8C--21.9F-
Sirius SX12 9259141,3120.697C0.1519.507%D--8.425%D**7.9D--N/A26115.3h18.5D94.9D
Skyguard 1,6058685281.644C--0.7919.737%F2.88%B++5.2D**4.5F62165.4h155D785.2F
Cosmos VM3 7747448670.858D0.019.979%D**15.323%D-12.8D*N/A3758.1h16.5D-165.6D**
Cosmos VM3 7337099000.788D0.0610.067%D**14.81%D--11.3D*N/A3362.5h17.7D--175.5D
VE-S Canis 5585191,3150.395D0.4524.282%C-11.561%D--5.4D--N/A1795.8h24.9F**102.6D*
MANA Anti-Vehicle Turret 7814303421.257C0.4130.621%F-4.186%C**4300S3510M*464550.1h10.1C-33F-
Quasar VM1 3103003610.831C-0.027.186%F-16%D7D*N/A3442.6h18.1D252D**
Spear Anti-Vehicle Phalanx Turret 480279624.5C3.6524.622%F-5.376%B++12.1D**8.7D*9723h11.9D48.3F-
NS-20 Gorgon 2201894090.462D0.3921.058%D-14.815%D-6.4D*1.1D2429.4h83.3D--395.5D*
Pulsar C 1951794710.38C-0.4723.04%C14.525%D**2.7D*N/A1165.5h24.5T106.5F
M20 Basilisk 2841631321.235D-0.3926.25%D**5.521%C+6.4D*4.7D-7025.6h177.6D**676.6F**
NS-20 Gorgon 1751503470.432D0.4221.294%D14%D--6D*1D2224.8h93.2D**437.6F
Comet VM2 2071402720.515C-0.3330.927%D**1.429%D**3.9D*1.9D*3736.2h27.1C87.6D
C75 Viper 186136771.766C-0.9216.142%F--1.471%C++4.2D**1.5D**3432.3h17.3C--107.1T-
Aspis Anti-Aircraft Phalanx Turret 273131661.985D1.1416.093%D**N/A4.3D*4.7D*7030.3h187D-1162D*
M60-G Bulldog 156117681.721D0.8731.677%C4.274%B*13.6D--4.5C-808.6h12.1D**38.2D-
Saron HRB 192108581.862D1.0123.973%F--N/A8.7F6.8D--9312.4h22.6C+94.2F-
Supernova PC 12796362.667C1.8221.763%TN/A7.2D**2.3F-9413.3h4.9B22.4F--
Saron HRB-H 16295402.375C--1.5332.068%F**N/A14.8D**10.5D*1586.4h26.9C+84F
M20 Basilisk 12278591.322D0.4723.468%F2.564%D*6.5D*3.7D*10012h131.3C--559.6F-
NS-10 Burster 74551840.299D--0.5518.466%F9.091%B+3.5D-1.2F3215.7h107.5B++582.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0740h
Nano-Armor Kit1,6431,530,92498.2h
Anti-Vehicle MANA Turret218223.9h
Turret AI Module01510.6h
Repair Module01520.5h
Skywall Shield Emitter0670.3h
Structure Shield Module21060.4h
Medical Applicator45360.1h
Blast Wall0590.3h
Cortium Silo1790.6h
Spitfire Auto-Turret1225,4924.5h
Hoplon Anti-Aircraft Phalanx Tower0750.3h
Rampart Wall11791.2h
Xiphos Anti-Personnel Tower0620.2h
Aphelion VEX02100.1h
Deconstruction Tool04,7840.4h
Spear Anti-Vehicle Tower0840.3h
Ammunition Package459,2463.5h
Anti-Infantry MANA Turret3910.4h
Nano-Repair Grenade01720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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