Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,716)players online:
PlanetsideBattles (28)  RichardWasTaken2 (21)  dim_giant (13)  PlanetsideBattles2 (13)  PierreKira (12)  fbmarder (8) 95
stats.dasanfall.com
Destroyer Aliensnation[S3X1] Aliensnation
VS BR 103

KDR: 0.85

Score: 20.5m

Last Seen: Apr 12th, 2019 5:07 PM
- OFFLINE - 173.3 hour(s)

Battle Rank 104 (103 total) - Vanu Sovereignty on Connery - Outfit Member of Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 69
Level Progress (to 105): 43%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-11C Proximity Mine L100 Python AP Sirius SX12 Skyguard Cosmos VM3 Cosmos VM3 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Aliensnation



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 1141TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.922%10.832%205410315,8810.6048550.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.52%-0.424C---1.516F0.26C*HEAD (~1.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.1-0.379C-19.5-0.365C-83.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.619%3.375%167310323,022130524542.31394123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%-1.976F-0.493B+0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.7-5.328T*50.5-3.022T-194.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.543%3.672%48410314638694900.53218494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.878%-0.986D---0.18C-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
363.6-2.065F--92.9-1.35D**270.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 69
20.5m450.2%180 (10.8k)171 (10.3k)0.85041117,91921,0711.11912103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103560111.69%6.295%7405:413

91% Engineer7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 10:30 PMApr 26th, 2015 4:28 PMApr 18th, 2019 9:06 PM (20h) (PST)Apr 12th, 2019 1:32 PM (7d) (PST)Apr 12th, 2019 1:07 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381232150.1490.1760.0090.8380.03716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2797,36712,912911150210,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1999h/83.3d 5,662 1,128 9,719 100.5k 3,626 5,312 4,397 40.5m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:4,280
Deaths:10,096
KDR:0.424
Accuracy:17.986% D*
HSR:11.122% D**
Pulsar C
C
Kills:179
Deaths:471
KDR:0.380
Accuracy:23.040% C
HSR:14.525% D**
Kills:4,459
Deaths (as Engineer):10,567
Deaths (to Engineers):5,086
KDR:0.42197
Kill Difference:6,108
Playtime:1,818.355 hours
Usage:91%
Score:18.959m
Score/min:174
Accuracy (listed only):20.513%
HSR (listed only):12.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:4,280
Deaths:10,096
KDR:0.424
Accuracy:17.986% D*
HSR:11.122% D**
Sirius SX12
D-
Kills:914
Deaths:1,312
KDR:0.697
Accuracy:19.507% D-
HSR:8.425% F
VE-S Canis
C
Kills:508
Deaths:1,276
KDR:0.398
Accuracy:24.539% C
HSR:11.417% D--
Pulsar C
C
Kills:179
Deaths:471
KDR:0.380
Accuracy:23.040% C
HSR:14.525% D**
Kills:5,881
Deaths (as Light Assault):13,155
Deaths (to Light Assaults):3,243
KDR:0.44705
Kill Difference:7,274
Playtime:17.976 hours
Usage:1%
Score:0.032m
Score/min:30
Accuracy (listed only):21.268%
HSR (listed only):11.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D--
Kills:737
Deaths:859
KDR:0.858
Accuracy:9.946% D**
HSR:14.925% D--
Cosmos VM3
D--
Kills:703
Deaths:892
KDR:0.788
Accuracy:10.029% D**
HSR:14.794% D--
Quasar VM1
D
Kills:300
Deaths:361
KDR:0.831
Accuracy:7.189% F-
HSR:16% D
NS-20 Gorgon
D-
Kills:189
Deaths:407
KDR:0.464
Accuracy:20.821% D-
HSR:14.815% D-
NS-20 Gorgon
D-
Kills:149
Deaths:345
KDR:0.432
Accuracy:21.040% D-
HSR:14.094% D--
Comet VM2
D*
Kills:140
Deaths:272
KDR:0.515
Accuracy:30.927% D*
HSR:1.429% D**
NS-10 Burster
B+
Kills:55
Deaths:184
KDR:0.299
Accuracy:18.548% D**
HSR:9.091% B+
Kills:2,273
Deaths (as MAX Suit):1,660
Deaths (to MAX Suits):1,237
KDR:1.36928
Kill Difference:613
Playtime:142.857 hours
Usage:7%
Score:1.450m
Score/min:169
Accuracy (listed only):16.929%
HSR (listed only):12.164%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:2,018
V. Kills:1,617 125%
Deaths:1,228
KDR:1.643
Accuracy:35.444% F--
KPH:12.500 D**
VKPH:10 D**
Skyguard
D*
Kills:868
V. Kills:737 118%
Deaths:527
KDR:1.647
Accuracy:19.753% F
KPH:5.300 D*
VKPH:4.500 D**
C75 Viper
D**
Kills:136
V. Kills:50 267%
Deaths:77
KDR:1.766
Accuracy:16.142% F--
KPH:4.200 D**
VKPH:1.500 D**
Kills:3,022 (3,022 + 0)
Deaths:1,832
KDR:1.650
VKDR:1.312
Vehicle Kills:2,404
Kill Difference:1,190
Playtime:359.331 hours
Usage:18%
Score:1.647m
Score/min:76
Driving Accuracy:16.142%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:108
V. Kills:84 127%
Deaths:58
KDR:1.862
Accuracy:23.973% F--
KPH:8.700 D**
VKPH:6.800 D--
Supernova PC
D**
Kills:96
V. Kills:31 300%
Deaths:36
KDR:2.667
Accuracy:21.763% T
KPH:7.200 D**
VKPH:2.300 F-
Kills:204 (96 + 108)
Deaths:94
KDR:2.170
VKDR:1.223
Vehicle Kills:115
Kill Difference:110
Playtime:25.642 hours
Usage:1%
Score:0.144m
Score/min:94
Driving Accuracy:21.763%
Gunner Accuracy:23.973%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:95
V. Kills:67 140%
Deaths:40
KDR:2.375
Accuracy:32.068% F**
KPH:14.700 D*
VKPH:10.400 D*
Kills:95 (0 + 95)
Deaths:40
KDR:2.375
VKDR:1.675
Vehicle Kills:67
Kill Difference:55
Playtime:6.444 hours
Usage:0%
Score:0.061m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:32.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:160
V. Kills:119 133%
Deaths:132
KDR:1.212
Accuracy:26.262% D**
KPH:6.300 D*
VKPH:4.700 D-
M60-G Bulldog
C
Kills:117
V. Kills:39 293%
Deaths:68
KDR:1.721
Accuracy:31.677% C
KPH:13.600 D-
VKPH:4.500 C
M20 Basilisk
D*
Kills:78
V. Kills:44 173%
Deaths:59
KDR:1.322
Accuracy:23.468% F
KPH:6.500 D*
VKPH:3.700 D*
Kills:355 (0 + 355)
Deaths:259
KDR:1.371
VKDR:0.780
Vehicle Kills:202
Kill Difference:96
Playtime:46.147 hours
Usage:2%
Score:0.221m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:23.468%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,4384,28010,0960.424D0.4317.986%D*11.122%D**6.6D-N/A21647h18.9D104.8D-
Proximity Mine 3,2013,1985615.701B+4.8533.798%D--N/A157.5B*N/A46720.3h1.9C++5.6C-
L100 Python AP 3,6352,0181,2281.643D0.7935.444%F--3.717%B+12.5D**10D**100161.7h7.8C21.9F-
Sirius SX12 9259141,3120.697C0.1519.507%D-8.425%F7.9D--N/A26115.3h18.5D94.9C--
Skyguard 1,6058685271.647C--0.8019.753%F2.88%B*5.3D*4.5D**62165.3h154.9D784.3F
Cosmos VM3 7667378590.858D0.019.946%D**14.925%D--12.8D*N/A3757.8h16.5D166.2D**
Cosmos VM3 7277038920.788D0.0610.029%D**14.794%D--11.3D*N/A3362.3h17.6D-175.9D*
VE-S Canis 5455081,2760.398D0.4524.539%C11.417%D--5.5D--N/A1792.4h25F**101.9D**
MANA Anti-Vehicle Turret 7814303421.257D0.4130.621%F4.186%B+4300B3510C*464550.1h10.1D33F-
Quasar VM1 3103003610.831C-0.027.189%F-16%D7D**N/A3442.6h18.1D251.8D**
Spear Anti-Vehicle Phalanx Turret 480279624.5C3.6524.622%F-5.376%B++12.1D**8.7D*9723h11.9D48.3F-
NS-20 Gorgon 2201894070.464D0.3920.821%D-14.815%D-6.5D*1.1D2529.2h80.8D387.9D*
Pulsar C 1951794710.38D0.4723.04%C14.525%D**2.7D--N/A1165.5h24.5F**106.5D*
M20 Basilisk 2791601321.212D0.3626.262%D**5.625%C+6.3D*4.7D-7025.5h180.7F-687.9T
NS-20 Gorgon 1731493450.432D0.4221.04%D-14.094%D--6.1D*1D2224.5h90.6D*430.7F
Comet VM2 2071402720.515C-0.3430.927%D*1.429%D**3.9D*1.9D*3736.2h27.1C87.6D
C75 Viper 186136771.766C-0.9216.142%F--1.471%C++4.2D**1.5D**3432.3h17.3C107.1T-
Aspis Anti-Aircraft Phalanx Turret 273131661.985C--1.1316.104%D**N/A4.3D*4.7D*7030.3h187D1161.3D*
M60-G Bulldog 156117681.721D0.8731.677%C4.274%B*13.6D-4.5C808.6h12.1D**38.2D-
Saron HRB 192108581.862D1.0123.973%F--N/A8.7D**6.8D--9312.4h22.6C++94.2F-
Supernova PC 12796362.667C1.8221.763%TN/A7.2D**2.3F-9413.3h4.9B22.4F--
Saron HRB-H 16295402.375C--1.5232.068%F**N/A14.8D*10.5D*1586.4h26.9C+84F
M20 Basilisk 12278591.322D-0.4723.468%F2.564%D*6.5D*3.7D*10012h131.3D559.6F-
NS-10 Burster 74551840.299D-0.5518.548%D**9.091%B+3.5D-1.2D**3215.7h107.5B++579.5C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret218223.9h
Spawn Beacon0740h
Nano-Armor Kit1,6401,527,43598h
Repair Module01520.5h
Turret AI Module01510.6h
Structure Shield Module21060.4h
Skywall Shield Emitter0670.3h
Cortium Silo1780.6h
Blast Wall0590.3h
Medical Applicator45360.1h
Aphelion VEX02100.1h
Deconstruction Tool04,7840.4h
Spear Anti-Vehicle Tower0840.3h
Spitfire Auto-Turret1205,4624.5h
Rampart Wall11791.2h
Xiphos Anti-Personnel Tower0620.2h
Hoplon Anti-Aircraft Phalanx Tower0750.3h
Ammunition Package449,2073.5h
Anti-Infantry MANA Turret3910.4h
Nano-Repair Grenade01630h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.27s on queries, 1.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.