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Brigadier Maj. General AllAroundMeAreFamiliarAces[SHTR] AllAroundMeAreFamiliarAces
NC BR 76

KDR: 5.39

Score: 6.7m

Last Seen: Aug 3rd, 2020 10:43 PM
- OFFLINE - 62 hour(s)

Battle Rank 76 - New Conglomerate on Emerald
Level Progress (to 77): 94%
Level 100 Progress: 35% 570h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang CAS30 Tank Buster Halberd SE E540 Halberd L105 Zephyr A30 Walker M20 Wyvern
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $43,785 MLG Score: 35
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.535%0.485%636213472,68143622686.14908118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.95%-0.814D--1.003D*1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.6-0.476D70.8-0.33C-168.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.164%0.215%1999113482,797182192415.3681145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.087C+-1.041D*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.958B*1.90.953B*3.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m364.4%357 (21.4k)349 (20.9k)5.392787,6201,4137.7699976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134939921.84%0.486%1113:312

100% Engineer

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2017 7:53 AMJul 28th, 2020 9:11 PMAug 3rd, 2020 10:13 PM (56d) (PST)Aug 3rd, 2020 7:02 PM (56d) (PST)Aug 3rd, 2020 6:43 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,22941,2250.3990.0740.0022.3180.23735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,76821373,55524401391420,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
318.1h/13.3d 3,359 37 2,622 44.2k 70 174 4,515 23.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):848
KDR:0
Kill Difference:UNR
Playtime:319.064 hours
Usage:100%
Score:6.646m
Score/min:347
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:2,202
V. Kills:2,000 110%
Deaths:469
KDR:4.695
Accuracy:27.356% D
KPH:20.600 C+
VKPH:18.700 B+
Kills:2,202 (2,202 + 0)
Deaths:469
KDR:4.695
VKDR:4.264
Vehicle Kills:2,000
Kill Difference:1,733
Playtime:106.985 hours
Usage:34%
Score:1.396m
Score/min:218
Piloting Accuracy:27.356%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:2,797
V. Kills:1,580 177%
Deaths:27
KDR:103.593
Accuracy:37.164% C+
KPH:64.100 B++
VKPH:36.200 B
CAS30 Tank Buster
B**
Kills:479
V. Kills:249 192%
Deaths:2
KDR:239.500
Accuracy:58.327% B**
KPH:8.900 C+
VKPH:4.600 D
L105 Zephyr
A
Kills:221
V. Kills:76 287%
Deaths:
KDR:
Accuracy:52.386% B*
KPH:58.300 C+
VKPH:20.100 A
Kills:3,497 (479 + 3,018)
Deaths:29
KDR:120.586
VKDR:65.690
Vehicle Kills:1,905
Kill Difference:3,468
Playtime:101.322 hours
Usage:32%
Score:1.574m
Score/min:259
Piloting Accuracy:58.327%
Gunner Accuracy:52.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
C-
Kills:272
V. Kills:117 231%
Deaths:
KDR:
Accuracy:47.092% C
KPH:36.400 D
VKPH:15.700 C-
E540 Halberd
D
Kills:254
V. Kills:113 223%
Deaths:
KDR:
Accuracy:43.046% D
KPH:26.600 D
VKPH:11.800 D
Titan-150 AP
C*
Kills:63
V. Kills:27 225%
Deaths:
KDR:
Accuracy:47.307% C
KPH:34.600 C*
VKPH:14.800 C--
Kills:589 (63 + 526)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:257
Kill Difference:589
Playtime:18.839 hours
Usage:6%
Score:0.301m
Score/min:266
Driving Accuracy:47.307%
Gunner Accuracy:43.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:89
V. Kills:36 241%
Deaths:
KDR:
Accuracy:40.157% B+
KPH:61.400 A++
VKPH:24.800 B**
Kills:89 (0 + 89)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:36
Kill Difference:89
Playtime:1.451 hours
Usage:0%
Score:0.029m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:40.157%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,3772,79727103.593U98.2037.164%C+N/A64.2B++36.2B48443.6h1.9B**5.1B**
M20 Mustang 4,2022,2024694.695C++0.7027.356%DN/A20.6C+18.7B+218107h74.2C*271.2C++
CAS30 Tank Buster 7284792239.5U234.1158.327%B**N/A8.9C+4.6D7653.9h55.1C+94.4B
Halberd SE 3892721272S266.6147.092%CN/A36.3D15.6C-1757.5h4C+8.4C+
E540 Halberd 3672541254U248.6143.046%DN/A26.7D11.9D1249.5h4.1B**9.5B+
L105 Zephyr 2972211221U215.6152.386%B*N/A58.2C+20A2563.8h6.6C12.6C**
A30 Walker 2831821182U176.6125.277%C++N/A20C+11.1C2249.1h123.6C+488.9C++
M20 Wyvern 12589189S83.6140.157%B+3.371%C+59.3A++24B**3281.5h43.1B**107.4B*
Titan-150 AP 9063163S57.6147.307%CN/A35C*15C-13761.8h3.2B*6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit780270,54442.7h
NS-TMC-01 "His Regards"3934216.6h
Medical Applicator14610h
NS-44 Commissioner23710.9h
AF-19 Mercenary52932.7h
Ammunition Package02070.1h
Nano-Repair Grenade0590h
AP30 Shredder0800h

Check the help document for the dictionary if you want to learn more about words used here.


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