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Harbinger Praetor Alldey90[VI7] Alldey90
VS BR 90

KDR: 2.65

Score: 11.5m

Last Seen: Mar 20th, 2020 3:20 AM
- OFFLINE - 565.6 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 38%
Level 100 Progress: 61% 236h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon NS-15M2 Orion VS54 VX29 Polaris Pulsar LSW SVA-88 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,056,193 MLG Score: 2443
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.084%30.935%8389127411,6053.17423-0.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.404%1.13B**1.48A+-1.077D*HEAD ++ (~17.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.383C**12.40.132C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.985%0.45%1113112823,33538818468.59536181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.026C+-1.037D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.9-0.077C+64.7-0.215C110.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.019%76.34%02128198948562.03498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%0.612B+0.598B+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.40.255C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.989%22.308%01128213031320.414013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.091B**1.46A+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.447B40.179C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m268.9%518 (31.1k)457 (27.4k)2.6511318,8847,1232.9969190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283115627.917%23.84%66603:327

22% Engineer55% Heavy Assault6% Infiltrator7% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2016 10:56 PMMar 19th, 2020 11:35 PMMar 19th, 2020 11:42 PM (79d) (PST)Mar 19th, 2020 11:45 PM (79d) (PST)Mar 19th, 2020 11:20 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771668110.7500.2830.1792.3380.1202443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6269,93848,688451711140727,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
419.9h/17.5d 2,463 4,502 9,416 58.9k 554 774 3,022 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,553
Deaths:1,454
KDR:3.131
Accuracy:29.253% B+
HSR:36.635% B+
NS-15M2
B+
Kills:1,289
Deaths:430
KDR:2.998
Accuracy:26.354% C*
HSR:32.816% B+
Orion VS54
B++
Kills:1,185
Deaths:597
KDR:1.985
Accuracy:25.644% B++
HSR:28.945% B
VX29 Polaris
C**
Kills:1,184
Deaths:517
KDR:2.290
Accuracy:26.092% C*
HSR:26.943% C**
Pulsar LSW
C**
Kills:1,177
Deaths:450
KDR:2.616
Accuracy:26.457% C**
HSR:27.188% C++
SVA-88
C+
Kills:1,167
Deaths:738
KDR:1.581
Accuracy:25.085% C+
HSR:25.621% C+
Kills:10,555
Deaths (as Heavy Assault):4,186
Deaths (to Heavy Assaults):1,925
KDR:2.5215
Kill Difference:6,369
Playtime:230.285 hours
Usage:55%
Score:4.970m
Score/min:360
Accuracy (listed only):26.481%
HSR (listed only):29.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:352
Deaths:265
KDR:1.328
Accuracy:28.599% B*
HSR:18.750% C
Thanatos VE70
A
Kills:130
Deaths:106
KDR:1.226
Accuracy:54.989% A
HSR:22.308% A
Kills:482
Deaths (as Engineer):371
Deaths (to Engineers):1,349
KDR:1.29919
Kill Difference:111
Playtime:90.289 hours
Usage:22%
Score:2.465m
Score/min:455
Accuracy (listed only):41.794%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:352
Deaths:265
KDR:1.328
Accuracy:28.599% B*
HSR:18.750% C
Thanatos VE70
A
Kills:130
Deaths:106
KDR:1.226
Accuracy:54.989% A
HSR:22.308% A
Kills:482
Deaths (as Light Assault):371
Deaths (to Light Assaults):1,019
KDR:1.29919
Kill Difference:111
Playtime:20.181 hours
Usage:5%
Score:0.734m
Score/min:607
Accuracy (listed only):41.794%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:380
Deaths:350
KDR:1.086
Accuracy:23.698% C+
HSR:22.105% C+
Thanatos VE70
A
Kills:130
Deaths:106
KDR:1.226
Accuracy:54.989% A
HSR:22.308% A
Kills:510
Deaths (as Combat Medic):456
Deaths (to Combat Medics):769
KDR:1.11842
Kill Difference:54
Playtime:19.330 hours
Usage:5%
Score:0.562m
Score/min:485
Accuracy (listed only):39.344%
HSR (listed only):22.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:917
Deaths:254
KDR:3.610
Accuracy:40.076% C+
HSR:78.190% B++
NS-44 Commissioner
B**
Kills:318
Deaths:245
KDR:1.298
Accuracy:46.189% B**
HSR:21.384% C
VA39 Spectre
A
Kills:72
Deaths:39
KDR:1.846
Accuracy:33.824% C++
HSR:52.778% A
Kills:1,307
Deaths (as Infiltrator):538
Deaths (to Infiltrators):1,030
KDR:2.42937
Kill Difference:769
Playtime:27.173 hours
Usage:6%
Score:0.581m
Score/min:356
Accuracy (listed only):40.029%
HSR (listed only):50.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:166
Deaths:79
KDR:2.101
Accuracy:14.709% C-
HSR:22.892% B++
Quasar VM1
C*
Kills:64
Deaths:18
KDR:3.556
Accuracy:19.985% C*
HSR:18.750% D
Kills:230
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):333
KDR:4.74227
Kill Difference:181.500
Playtime:30.662 hours
Usage:7%
Score:2.208m
Score/min:1,200
Accuracy (listed only):17.347%
HSR (listed only):20.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:3,335
V. Kills:1,845 181%
Deaths:563
KDR:5.924
Accuracy:36.985% B**
KPH:52.800 M++
VKPH:29.200 M
Hornet Missiles
C+
Kills:276
V. Kills:168 163%
Deaths:26
KDR:10.615
Accuracy:71.813% B**
KPH:71.200 C+
VKPH:43.300 C+
Kills:3,611 (3,335 + 0)
Deaths:589
KDR:6.131
VKDR:3.418
Vehicle Kills:2,013
Kill Difference:3,022
Playtime:66.988 hours
Usage:16%
Score:1.550m
Score/min:386
Piloting Accuracy:36.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:52
V. Kills:12 400%
Deaths:4
KDR:13
Accuracy:32.618% D-
KPH:35.300 C+
VKPH:8.200 C+
Kills:52 (52 + 0)
Deaths:4
KDR:13
VKDR:3
Vehicle Kills:12
Kill Difference:48
Playtime:1.472 hours
Usage:0%
Score:0.021m
Score/min:233
Driving Accuracy:32.618%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:166
V. Kills:89 184%
Deaths:4
KDR:41.500
Accuracy:47.414% B**
KPH:60.700 A*
VKPH:32.500 A*
Kills:166 (0 + 166)
Deaths:4
KDR:41.500
VKDR:22.250
Vehicle Kills:89
Kill Difference:162
Playtime:2.737 hours
Usage:1%
Score:0.072m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:47.414%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,6334,5531,4543.131C+0.4829.253%B+36.635%B+85.3C++1.5B20753.4h11.2C-38.2C++
Saron Laser Cannon 5,1803,3355635.924B++3.2736.985%B**N/A52.9M++29.2M37763.1h64.7B*174.9B**
NS-15M2 1,3171,2894302.998B+0.3526.354%C*32.816%B+68.2B+1.5B*30318.9h12.5C+47.3C*
Orion VS54 1,2201,1855971.985C++0.6725.644%B++28.945%B48.6C**1.4A13824.4h14.2C-55.4C+
VX29 Polaris 1,2111,1845172.29B+0.3626.092%C*26.943%C**67.3B1.5B**22517.6h12.5C+47.9C++
Pulsar LSW 1,2021,1774502.616B++0.0426.457%C**27.188%C++58.3C++1.2B+13420.2h13.4D50.5C++
SVA-88 1,1891,1677381.581C+1.0725.085%C+25.621%C+36.4DN/A12932.1h14.8D*58.9C
Ghost 9229172543.61C++0.9640.076%C+78.19%B++58.4BN/A18215.7h2.2C+5.5C++
Pulsar VS1 3913803501.086C+1.5723.698%C+22.105%C+32.2C++N/A17111.8h15C63.3C+
Solstice VE3 3633522651.328B+1.3228.599%B*18.75%C19CN/A8318.5h14.9C++52C++
NS Decimator 4313341761.898B++0.7561.61%C+2.994%B++45.1C*13.1C-3067.4h4.8C+7.8C+
Lancer VS22 5283221592.025B+0.6370.452%B**N/A26.2B+16.7C++21912.3h11.1B+15.7B+
NS-44 Commissioner 3193182451.298C*1.3546.189%B**21.384%C47.5C**N/A1596.7h3.5C**7.6B+
Hornet Missiles 4442762610.615B+7.9671.813%B**N/A70.8C+43.1C+5193.9h8.4B+11.7B++
M20 Wyvern 255166441.5M**38.8547.414%B**2.41%D61.5A*33A*4362.7h58.6B+123.6B**
Quasar VM1 173166792.101C*0.5514.709%C-22.892%B++5.5D**N/A2330.1h16.8D114.4C+
Thanatos VE70 1321301061.226C*1.4354.989%A22.308%A81.3A++1.3A+4471.6h4B+7.2B*
Lumine Edge 99991,0600.093C+2.5628.571%C+11.111%D2.7CN/A736.6h1.2B+4.1B
VA39 Spectre 7372391.846C+0.8133.824%C++52.778%A37.9B++N/A2601.9h4.8B+14.2B+
Quasar VM1 6464183.556B+0.9019.985%C*18.75%D40C++N/A981.6h20.9F*104.5D-
Force-Blade 58585,3460.011C-2.6439.266%B++25.862%M++0.2C--N/A1234.1h2.4C*6.1B
C75 Viper 6452413B**10.3532.618%D-N/A34.7C+8C+2331.5h10.2B+31.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit50105,8086.8h
Spawn Beacon36850.4h
Medical Applicator15552,2025.2h
Motion Spotter1950.1h
Welding Device07740.1h
Deconstruction Tool01320h
M12 Kobalt0690h
Recon Detection Device63540.5h
Ammunition Package73920.2h
Medical Kit921,8651.1h
Anti-Infantry MANA Turret21180.1h
Router03240.5h
M20 Drake0610h
A30 Walker04410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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