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Archon Praetor Alldey90[IM1] Alldey90
VS BR 76

KDR: 1.85

Score: 5.9m

Last Seen: Oct 21st, 2018 7:25 PM
- OFFLINE - 482.6 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 69%
Level 100 Progress: 31% 390h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Saron Laser Cannon SVA-88 Ghost Orion VS54 Pulsar VS1 VX29 Polaris Pulsar LSW Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $924,489 MLG Score: 739
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.269%23.756%600712092,5931.710420.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.512%0.801B++0.442B-1.184D*HEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.22C++14.7-0.028C+43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.912%0.334%992112151,4991908617.88947174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.151C-1.159D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.8-0.275C73.9-0.394C--131.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.694%73.899%02121461322352.73661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.747%0.407B0.443B-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.311C*2.60.192C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.386%20.588%01121510212120.836066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.067B**1.175B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B4.30.124C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m467.9%553 (33.2k)370 (22.2k)1.846715,9153,2032.1860776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121623924.449%19.29%47205:001

7% Combat Medic21% Engineer26% Heavy Assault7% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2016 10:56 PMOct 19th, 2018 9:45 PMOct 22nd, 2018 9:46 AM (359d) (PST)Oct 21st, 2018 4:44 PM (359d) (PST)Oct 21st, 2018 3:25 PM (359d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021144880.3700.2000.0712.1220.084739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0996,81329,28622124127522,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266.6h/11.1d 1,087 1,141 5,992 33.9k 198 342 1,337 9.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:200
Deaths:177
KDR:1.130
Accuracy:25.597% B+
HSR:18.500% C
Thanatos VE70
A+
Kills:102
Deaths:101
KDR:1.010
Accuracy:54.386% A+
HSR:20.588% B*
Kills:302
Deaths (as Engineer):278
Deaths (to Engineers):677
KDR:1.08633
Kill Difference:24
Playtime:56.038 hours
Usage:21%
Score:1.256m
Score/min:374
Accuracy (listed only):39.991%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:1,035
Deaths:680
KDR:1.522
Accuracy:24.767% C*
HSR:25.024% C+
Orion VS54
B*
Kills:379
Deaths:298
KDR:1.272
Accuracy:25.175% B*
HSR:25.858% C++
VX29 Polaris
B++
Kills:240
Deaths:152
KDR:1.579
Accuracy:27.081% B++
HSR:23.333% C+
Pulsar LSW
B++
Kills:210
Deaths:120
KDR:1.750
Accuracy:26.773% B++
HSR:21.905% C
Kills:1,864
Deaths (as Heavy Assault):1,250
Deaths (to Heavy Assaults):761
KDR:1.4912
Kill Difference:614
Playtime:70.288 hours
Usage:26%
Score:1.249m
Score/min:296
Accuracy (listed only):25.949%
HSR (listed only):24.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:200
Deaths:177
KDR:1.130
Accuracy:25.597% B+
HSR:18.500% C
Thanatos VE70
A+
Kills:102
Deaths:101
KDR:1.010
Accuracy:54.386% A+
HSR:20.588% B*
Kills:302
Deaths (as Light Assault):278
Deaths (to Light Assaults):417
KDR:1.08633
Kill Difference:24
Playtime:10.796 hours
Usage:4%
Score:0.287m
Score/min:444
Accuracy (listed only):39.991%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:542
Deaths:188
KDR:2.883
Accuracy:38.875% C+
HSR:76.753% B*
NS-44 Commissioner
B*
Kills:162
Deaths:149
KDR:1.087
Accuracy:43.804% B*
HSR:25.309% B+
VA39 Spectre
A
Kills:71
Deaths:39
KDR:1.821
Accuracy:33.934% C**
HSR:52.113% A
Kills:775
Deaths (as Infiltrator):376
Deaths (to Infiltrators):531
KDR:2.06117
Kill Difference:399
Playtime:18.494 hours
Usage:7%
Score:0.397m
Score/min:357
Accuracy (listed only):38.871%
HSR (listed only):51.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:367
Deaths:343
KDR:1.070
Accuracy:23.550% C+
HSR:21.526% C++
Thanatos VE70
A+
Kills:102
Deaths:101
KDR:1.010
Accuracy:54.386% A+
HSR:20.588% B*
Kills:469
Deaths (as Combat Medic):444
Deaths (to Combat Medics):326
KDR:1.05631
Kill Difference:25
Playtime:19.013 hours
Usage:7%
Score:0.558m
Score/min:489
Accuracy (listed only):38.968%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:89
Deaths:59
KDR:1.508
Accuracy:11.055% D--
HSR:22.472% B++
Kills:89
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):160
KDR:3.01695
Kill Difference:59.500
Playtime:28.719 hours
Usage:11%
Score:2.166m
Score/min:1,257
Accuracy (listed only):11.055%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,499
V. Kills:860 174%
Deaths:316
KDR:4.744
Accuracy:35.912% B++
KPH:41.300 A**
VKPH:23.700 A*
Kills:1,499 (1,499 + 0)
Deaths:316
KDR:4.744
VKDR:2.722
Vehicle Kills:860
Kill Difference:1,183
Playtime:36.338 hours
Usage:14%
Score:0.591m
Score/min:271
Piloting Accuracy:35.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:136
V. Kills:77 174%
Deaths:3
KDR:45.333
Accuracy:49.194% A+
KPH:62.200 M+
VKPH:35.200 M++
Kills:136 (0 + 136)
Deaths:3
KDR:45.333
VKDR:25.667
Vehicle Kills:77
Kill Difference:133
Playtime:2.188 hours
Usage:1%
Score:0.046m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:49.194%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,3591,4993164.744B*2.9035.912%B++N/A41.3A**23.7A*27136.3h73.9B*205.8B*
SVA-88 1,0551,0356801.522C+0.3224.767%C*25.024%C+34.4CN/A12630.1h14.8D-59.7C+
Ghost 5465421882.883C++1.0438.875%C+76.753%B*49.7B+N/A15610.9h2.3C++5.9C*
Orion VS54 3903792981.272C+0.5725.175%B*25.858%C++32.7C++N/A12011.6h16.8D-66.9C+
Pulsar VS1 3783673431.07C++0.7823.55%C+21.526%C++31.9B+1A15811.5h15C++63.8C*
VX29 Polaris 2462401521.579C++0.2727.081%B++23.333%C+53.3B+1.3A+1174.5h15.6D-57.8C++
Pulsar LSW 2152101201.75C**0.1026.773%B++21.905%C44.7C++1.1B**1204.7h15.9D--59.3C++
Solstice VE3 2042001771.13B++0.7225.597%B+18.5%C17.9C+N/A6911.2h15.8C++61.6C*
NS-44 Commissioner 1621621491.087C++0.7643.804%B*25.309%B+39.5C*N/A1374.1h3.8C*8.6B+
M20 Wyvern 213136345.333S43.4949.194%A+2.941%C61.8M+35M++3522.2h58.8B++119.5B**
Thanatos VE70 1041021011.01C++0.8454.386%A+20.588%B*72.9A**1.4A*4271.4h4.3B+7.8B*
Quasar VM1 9389591.508C+0.3411.055%D--22.472%B++3.1FN/A1528.4h14.9C*135.1C+
Lancer VS22 13778830.94C++0.9171.58%AN/A15.9C++12C+1654.9h19.1B26.6B+
VA39 Spectre 7271391.821B0.0333.934%C**52.113%A37.4B**N/A2191.9h4.8B++14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11700.1h
Nano-Armor Kit3674,3464.7h
Medical Applicator15451,7755.1h
Motion Spotter1950.1h
Deconstruction Tool01320h
M12 Kobalt0690h
Ammunition Package62430.1h
Medical Kit163520.3h
Anti-Infantry MANA Turret2770.1h
M20 Drake0610h
Recon Detection Device41850.3h
A30 Walker04410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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