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Paragon Allegis[NSVS] Allegis
VS BR 144

KDR: 2.39

Score: 47.4m

Last Seen: Jan 9th, 2019 8:24 PM
- OFFLINE - 917.9 hour(s)

Battle Rank 107 (144 total) - Vanu Sovereignty on Connery
Level Progress (to 108): 2%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Saron HRB Supernova FPC Supernova PC Supernova VPC Orion VS54 Flare VE6 SVA-88 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 1416TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.366%18.018%4032210009,8401.713390.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.639%0.253C*-0.41C--0.162C++HEAD ++ (~6.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.303C*11.70.183C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.253%1.359%245410181,3986036412.31457218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.651%-0.754D--0.226C-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.026C+47.50.104C+109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.302%1.949%954610168,570101536038.43504238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%-0.837D--0.43C--0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.339C**8.30.341C**17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.083%1.9%8681110115,63284128926.68884195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.379%0.086C+-0.626D1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.674B+14.30.637B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.161%79.683%8681102137949800.761044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.071B**0.823B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39B2.50.202C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.663%10.381%8681102128953610.539179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.229C-0.825D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.129C++4.40.085C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m479.2%479 (28.7k)443 (26.6k)2.3939537,49415,6623.37479144 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102260419.587%8.671%17006:518

8% Combat Medic55% Engineer21% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:53 PMOct 27th, 2015 1:10 AMFeb 7th, 2019 2:13 PM (9d) (PST)Jan 9th, 2019 4:49 PM (38d) (PST)Jan 9th, 2019 4:24 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571316260.3500.1460.0302.1470.098352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4317,84537,5862192129626,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784h/74.3d 15,362 3,251 9,214 229.8k 2,355 5,264 10,466 81m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,730
Deaths:959
KDR:1.804
Accuracy:22.938% B+
HSR:21.098% C--
Flare VE6
D
Kills:1,196
Deaths:462
KDR:2.589
Accuracy:18.247% D
HSR:17.893% D-
SVA-88
C++
Kills:1,180
Deaths:758
KDR:1.557
Accuracy:23.828% C++
HSR:21.864% C-
NS-15M1
C+
Kills:1,163
Deaths:713
KDR:1.631
Accuracy:21.628% C+
HSR:14.617% D--
Ursa
C+
Kills:659
Deaths:378
KDR:1.743
Accuracy:21.180% C
HSR:22.762% C+
Lasher X2
C++
Kills:364
Deaths:238
KDR:1.529
Accuracy:26.001% C++
HSR:3.297% C
Pulsar LSW
C--
Kills:102
Deaths:70
KDR:1.457
Accuracy:19.188% D
HSR:20.588% C--
Kills:6,394
Deaths (as Heavy Assault):3,578
Deaths (to Heavy Assaults):4,173
KDR:1.78703
Kill Difference:2,816
Playtime:365.820 hours
Usage:21%
Score:7.731m
Score/min:352
Accuracy (listed only):21.859%
HSR (listed only):17.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:550
Deaths:455
KDR:1.209
Accuracy:22.899% C+
HSR:18.727% C+
NS-11C
C
Kills:543
Deaths:624
KDR:0.870
Accuracy:22.773% C
HSR:14.365% D-
Pandora VX25
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:38.663% C+
HSR:10.381% D*
VX6-7
C
Kills:206
Deaths:239
KDR:0.862
Accuracy:23.104% C
HSR:15.049% D--
Eidolon VE33
C+
Kills:147
Deaths:108
KDR:1.361
Accuracy:25.297% C
HSR:25.170% C+
Zenith VX-5
C-
Kills:88
Deaths:94
KDR:0.936
Accuracy:23.399% C-
HSR:13.636% D*
Pulsar C
B+
Kills:66
Deaths:69
KDR:0.957
Accuracy:26.872% B+
HSR:22.727% C+
Solstice SF
C+
Kills:57
Deaths:40
KDR:1.425
Accuracy:23.898% C+
HSR:7.018% F
Kills:1,946
Deaths (as Engineer):1,841
Deaths (to Engineers):4,488
KDR:1.05703
Kill Difference:105
Playtime:979.556 hours
Usage:55%
Score:28.302m
Score/min:482
Accuracy (listed only):25.863%
HSR (listed only):15.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:550
Deaths:455
KDR:1.209
Accuracy:22.899% C+
HSR:18.727% C+
NS-11C
C
Kills:543
Deaths:624
KDR:0.870
Accuracy:22.773% C
HSR:14.365% D-
Pandora VX25
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:38.663% C+
HSR:10.381% D*
VX6-7
C
Kills:206
Deaths:239
KDR:0.862
Accuracy:23.104% C
HSR:15.049% D--
NS-7 PDW
C++
Kills:183
Deaths:167
KDR:1.096
Accuracy:24.964% C++
HSR:15.301% C
Eridani SX5
D--
Kills:156
Deaths:145
KDR:1.076
Accuracy:18.228% D**
HSR:12.821% D--
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D
HSR:13.265% D
Zenith VX-5
C-
Kills:88
Deaths:94
KDR:0.936
Accuracy:23.399% C-
HSR:13.636% D*
Pulsar C
B+
Kills:66
Deaths:69
KDR:0.957
Accuracy:26.872% B+
HSR:22.727% C+
Solstice SF
C+
Kills:57
Deaths:40
KDR:1.425
Accuracy:23.898% C+
HSR:7.018% F
Kills:2,236
Deaths (as Light Assault):2,143
Deaths (to Light Assaults):2,374
KDR:1.0434
Kill Difference:93
Playtime:64.994 hours
Usage:4%
Score:0.926m
Score/min:237
Accuracy (listed only):24.513%
HSR (listed only):14.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:800
Deaths:770
KDR:1.039
Accuracy:23.912% C+
HSR:15% D-
Pandora VX25
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:38.663% C+
HSR:10.381% D*
NS-11A
C++
Kills:275
Deaths:240
KDR:1.146
Accuracy:24.775% C++
HSR:16.364% D
NS-7 PDW
C++
Kills:183
Deaths:167
KDR:1.096
Accuracy:24.964% C++
HSR:15.301% C
Corvus VA55
B++
Kills:156
Deaths:125
KDR:1.248
Accuracy:27.906% B++
HSR:16.667% D-
Eridani SX5
D--
Kills:156
Deaths:145
KDR:1.076
Accuracy:18.228% D**
HSR:12.821% D--
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D
HSR:13.265% D
Equinox VE2
C
Kills:72
Deaths:70
KDR:1.029
Accuracy:24.333% C
HSR:11.111% D*
Kills:2,029
Deaths (as Combat Medic):1,827
Deaths (to Combat Medics):1,506
KDR:1.11056
Kill Difference:202
Playtime:141.364 hours
Usage:8%
Score:3.112m
Score/min:367
Accuracy (listed only):25.388%
HSR (listed only):13.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:379
Deaths:129
KDR:2.938
Accuracy:42.161% B+
HSR:79.683% C*
NS-44B Commissioner
D--
Kills:216
Deaths:286
KDR:0.755
Accuracy:29.490% D--
HSR:11.574% D**
NS-7 PDW
C++
Kills:183
Deaths:167
KDR:1.096
Accuracy:24.964% C++
HSR:15.301% C
Eridani SX5
D--
Kills:156
Deaths:145
KDR:1.076
Accuracy:18.228% D**
HSR:12.821% D--
NS-357 Underboss
D*
Kills:142
Deaths:239
KDR:0.594
Accuracy:27.043% D*
HSR:11.268% D*
Manticore SX40
C+
Kills:109
Deaths:112
KDR:0.973
Accuracy:28.368% C+
HSR:18.349% C-
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D
HSR:13.265% D
Artemis VX26
C*
Kills:75
Deaths:59
KDR:1.271
Accuracy:28.400% C*
HSR:8% F-
Kills:1,358
Deaths (as Infiltrator):1,235
Deaths (to Infiltrators):1,716
KDR:1.0996
Kill Difference:123
Playtime:45.681 hours
Usage:3%
Score:0.527m
Score/min:192
Accuracy (listed only):27.372%
HSR (listed only):21.283%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:996
Deaths:343
KDR:2.904
Accuracy:16.538% D
HSR:16.466% D-
Blueshift VM5
C
Kills:979
Deaths:331
KDR:2.958
Accuracy:16.228% D
HSR:18.999% C
Nebula VM20
B+
Kills:657
Deaths:266
KDR:2.470
Accuracy:21.086% B+
HSR:15.221% D--
Nebula VM20
B+
Kills:627
Deaths:264
KDR:2.375
Accuracy:20.569% B+
HSR:21.531% C*
Vortex VM21
B+
Kills:503
Deaths:323
KDR:1.557
Accuracy:45.055% B+
HSR:2.783% C
Comet VM2
B+
Kills:423
Deaths:269
KDR:1.572
Accuracy:49.191% B+
HSR:4.255% C+
Comet VM2
A
Kills:396
Deaths:278
KDR:1.424
Accuracy:47.308% B+
HSR:6.818% A
Vortex VM21
B+
Kills:389
Deaths:320
KDR:1.216
Accuracy:46.125% B+
HSR:2.314% D
NS-10 Burster
B+
Kills:252
Deaths:135
KDR:1.867
Accuracy:31.826% B+
HSR:6.746% C+
NS-10 Burster
B
Kills:233
Deaths:136
KDR:1.713
Accuracy:32.183% B
HSR:6.867% C*
Kills:5,455
Deaths (as MAX Suit):1,332.500
Deaths (to MAX Suits):1,095
KDR:4.09381
Kill Difference:4,122.500
Playtime:177.307 hours
Usage:10%
Score:6.815m
Score/min:641
Accuracy (listed only):32.611%
HSR (listed only):10.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:700
V. Kills:91 N/A
Deaths:237
KDR:2.954
Accuracy:38.228% C
KPH:24.800 D
VKPH:3.200 C+
Dual Photon Pods
C++
Kills:422
V. Kills:230 183%
Deaths:99
KDR:4.263
Accuracy:48.770% C
KPH:35.300 D
VKPH:19.200 C++
Maelstrom Turbo Laser
D
Kills:213
V. Kills:190 112%
Deaths:284
KDR:0.750
Accuracy:24.916% D--
KPH:5.800 D
VKPH:5.200 D
Saron Laser Cannon
D
Kills:63
V. Kills:55 113%
Deaths:69
KDR:0.913
Accuracy:25.908% D--
KPH:5.100 D
VKPH:4.500 D
Kills:1,398 (976 + 0)
Deaths:689
KDR:2.029
VKDR:0.821
Vehicle Kills:566
Kill Difference:709
Playtime:89.231 hours
Usage:5%
Score:1.229m
Score/min:229
Piloting Accuracy:25.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:181
V. Kills:78 229%
Deaths:16
KDR:11.313
Accuracy:48.534% B**
KPH:651,600 U
VKPH:280,800 U
L105 Zephyr
U
Kills:161
V. Kills:11 N/A
Deaths:16
KDR:10.063
Accuracy:36.471% D
KPH:579,600 U
VKPH:39,600 U
Kills:342 (0 + 342)
Deaths:32
KDR:10.688
VKDR:2.781
Vehicle Kills:89
Kill Difference:310
Playtime:0.001 hours
Usage:0%
Score:0.258m
Score/min:5,152,960
Piloting Accuracy:N/A%
Gunner Accuracy:36.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:472
V. Kills:67 N/A
Deaths:37
KDR:12.757
Accuracy:48.078% C+
KPH:37.700 D
VKPH:5.300 D
Skyguard
D
Kills:215
V. Kills:209 102%
Deaths:60
KDR:3.583
Accuracy:23.910% D-
KPH:7.500 D--
VKPH:7.300 D
L100 Python HEAT
B
Kills:161
V. Kills:77 206%
Deaths:28
KDR:5.750
Accuracy:49.789% C+
KPH:27 C+
VKPH:12.900 B
Kills:848 (848 + 0)
Deaths:125
KDR:6.784
VKDR:2.824
Vehicle Kills:353
Kill Difference:723
Playtime:47.029 hours
Usage:3%
Score:0.730m
Score/min:259
Driving Accuracy:49.789%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:3,386
V. Kills:1,878 180%
Deaths:404
KDR:8.381
Accuracy:40.616% C
KPH:29.200 B+
VKPH:16.200 C++
Supernova FPC
B+
Kills:2,877
V. Kills:2,084 138%
Deaths:502
KDR:5.731
Accuracy:49.712% C-
KPH:24.500 C+
VKPH:17.800 B+
Supernova PC
B*
Kills:2,756
V. Kills:846 325%
Deaths:186
KDR:14.817
Accuracy:52.453% B
KPH:31.200 B*
VKPH:9.600 B+
Supernova VPC
B+
Kills:2,089
V. Kills:277 N/A
Deaths:152
KDR:13.743
Accuracy:55.660% B+
KPH:43.800 C+
VKPH:5.800 C-
E540 Halberd
B+
Kills:816
V. Kills:542 150%
Deaths:111
KDR:7.351
Accuracy:50.836% B+
KPH:29.300 C+
VKPH:19.400 B+
Proton II PPA
B++
Kills:421
V. Kills:41 N/A
Deaths:36
KDR:11.694
Accuracy:27.587% B+
KPH:51.600 C+
VKPH:5 B++
Kills:12,345 (7,722 + 4,623)
Deaths:1,391
KDR:8.875
VKDR:4.075
Vehicle Kills:5,668
Kill Difference:10,954
Playtime:405.328 hours
Usage:23%
Score:11.346m
Score/min:467
Driving Accuracy:55.660%
Gunner Accuracy:27.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:267
V. Kills:9 N/A
Deaths:13
KDR:20.539
Accuracy:34.970% C
KPH:87.500 C+
VKPH:3 D--
E540 Halberd-H
C+
Kills:127
V. Kills:86 146%
Deaths:21
KDR:6.048
Accuracy:64.189% B*
KPH:31.800 D
VKPH:21.500 C+
Saron HRB-H
C+
Kills:73
V. Kills:44 162%
Deaths:13
KDR:5.615
Accuracy:52.491% C
KPH:38 C+
VKPH:22.900 C+
Kills:467 (0 + 467)
Deaths:47
KDR:9.936
VKDR:2.957
Vehicle Kills:139
Kill Difference:420
Playtime:8.968 hours
Usage:1%
Score:0.477m
Score/min:886
Driving Accuracy:N/A%
Gunner Accuracy:52.491%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:145
V. Kills:23 N/A
Deaths:22
KDR:6.591
Accuracy:32.838% C
KPH:30.600 C++
VKPH:4.900 C
M12 Kobalt
C--
Kills:119
V. Kills:3 N/A
Deaths:16
KDR:7.438
Accuracy:15.366% C--
KPH:49.300 D
VKPH:1.200 D-
M12 Kobalt
A
Kills:62
V. Kills:9 N/A
Deaths:8
KDR:7.750
Accuracy:16.989% C
KPH:43.300 D
VKPH:6.300 A
M20 Basilisk
D
Kills:55
V. Kills:16 324%
Deaths:18
KDR:3.056
Accuracy:33.023% D
KPH:12 D
VKPH:3.500 D*
Kills:381 (0 + 381)
Deaths:64
KDR:5.953
VKDR:0.797
Vehicle Kills:51
Kill Difference:317
Playtime:13.170 hours
Usage:1%
Score:0.213m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:33.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 5,2643,3864048.381B++5.9940.616%C1.418%C+29.2B+16.2C++474115.8h16.6B**40.8B++
Supernova FPC 4,9612,8775025.731C++3.3449.712%C-3.163%B+24.5C+17.8B+584117.3h5.1B10.3C*
Supernova PC 3,6022,75618614.817A+12.4252.453%B1.705%C--31.1B*9.6B+40088.5h3.9B*7.4B*
Supernova VPC 2,3662,08915213.743C**11.3555.66%B+N/A43.8C+5.8C-25247.7h3.1C**5.6B+
Orion VS54 1,7341,7309591.804C**0.5922.938%B+21.098%C--30.6C+N/A18556.6h10.6B++46.2C*
Flare VE6 1,2101,1964622.589A0.2018.247%D17.893%D-19.3DN/A14362.1h10.1B55.5C+
SVA-88 1,1861,1807581.557C+0.8423.828%C++21.864%C-32.3C-N/A23736.5h11.3C**47.3C**
NS-15M1 1,1691,1637131.631C*0.7621.628%C+14.617%D--28.1CN/A12041.4h12.1C**55.9C*
Blueshift VM5 1,0049963432.904C*0.5116.538%D16.466%D-28.8CN/A14534.6h13.6B*82.4C*
Blueshift VM5 1,0029793312.958C**0.5616.228%D18.999%C29.4C+N/A16333.3h13.3B*82C*
E540 Halberd 1,3588161117.351C+4.9650.836%B+1.471%D29.2C+19.4B+54827.9h5.9C+11.7C**
H-V45 8058007701.039C+1.3523.912%C+15%D-16DN/A9050h13.5C+56.3C++
Light PPA 7917002372.954C+0.5638.228%C1.286%C+24.7D3.2C+16228.3h15.5C+40.4C+
Ursa 6636593781.743B+0.6521.18%C22.762%C+23DN/A11128.6h11.1C*52.3C++
Nebula VM20 6646572662.47C*0.0821.086%B+15.221%D--36.5C*N/A19618h14.2B++67.3B+
Nebula VM20 6306272642.375C++0.0220.569%B+21.531%C*37.1C**N/A20316.9h13.9B++67.7B+
NS Decimator 8526006280.955C+1.4466.36%B++2.833%B+25.5C--10.7D39823.5h5.3C8C++
Serpent VE92 5535504551.209C++1.1822.899%C+18.727%C+9D-N/A5960.9h12.9C*56.5C*
NS-11C 5585436240.87C+1.5222.773%C14.365%D-6.8D-N/A4380.1h15.6C+68.4C+
Vortex VM21 9775033231.557B+0.8445.055%B+2.783%C9.1C+8.6B*18655.2h34.8B77.3B+
L100 Python HESH 5394723712.757C++10.3648.078%C+N/A37.8D5.4D27512.5h3.3C*6.9C**
Force-Blade 44344310,5620.042B+2.3526.926%C4.289%C0.6C+N/A3769.7h1.7B*6.2B+
Comet VM2 5714232691.572B++0.8249.191%B+4.255%C+17.3B**6.1B+22224.4h16.4B*33.3B*
Dual Photon Pods 652422994.263C1.8748.77%CN/A35.2D19.2C++56112h36.3D*74.4D-
Proton II PPA 4624213611.694C+9.3027.587%B+1.188%D-51.3C+5B++3658.2h11C39.8C**
Comet VM2 5703962781.424B++0.9747.308%B+6.818%A15.1B++6.6A24626.3h17.5B+36.9B+
Vortex VM21 7993893201.216B1.1846.125%B+2.314%D7.1C+7.4B**15855.1h47C**101.9B+
Parallax VX3 3793791292.938C+0.5442.161%B+79.683%C*16.6DN/A9022.9h2.5C6C++
Tank Mine 6603701252.96C*0.5730.34%CN/A90.2C70.7C**22194.1h2.1C6.9C
Lasher X2 3653642381.529B**0.8626.001%C++3.297%C35.7C*N/A23110.2h20.3C+78C*
Pandora VX25 2902892121.363B+1.0338.663%C+10.381%D*28.3CN/A14410.2h4.4C++11.5C*
NS-11A 2762752401.146C+1.2524.775%C++16.364%D12.1D-N/A7722.8h13.6C++55C**
Proton II PPA-H 2762671320.538B++18.1434.97%C1.124%D86.1C+2.9D--5333.1h7.1B*20.2B+
MANA Anti-Personnel Turret 261253942.691N/A0.3017.657%UN/A2530U80U10362300.1h23.6T*133.6T*
NS-10 Burster 4162521351.867A++0.5331.826%B+6.746%C+7B+4.6B++19035.9h140C+439.8B
NS-10 Burster 4142331361.713B*0.6832.183%B6.867%C*6.5B+5.1B*19035.8h151.9C+472B
C-4 3442262350.962C1.4325.842%C++N/A61.1C31.9C*18713.7h1.5C++5.7C**
NS-44B Commissioner 2192162860.755C--1.6429.49%D--11.574%D**21.6DN/A10110h3.7C++12.5C
Skyguard 424215603.583B+1.1923.91%D-1.86%C+7.5D--7.3D21228.5h169.5D-708.8D*
Maelstrom Turbo Laser 4032132840.75C1.6424.916%D--2.347%C+5.8D5.2D16636.7h133.7C+536.5C-
VX6-7 2062062390.862C1.5323.104%C15.049%D--8D-N/A4825.8h15C65.1C+
Spear Anti-Vehicle Phalanx Turret 3271931512.867B*10.4742.214%C+1.554%D*30.2C-20.9C+6996.4h10.2C+24.2C+
NS-7 PDW 1851831671.096C*1.3024.964%C++15.301%C9.4D-N/A5619.5h16C+64C++
MANA Anti-Vehicle Turret 4111811311.382D1.0148.972%D--N/A1810C--2300C+10796300.1h11.6C*23.6C+
C150 Dalton 2591811611.313B++8.9248.534%B**N/A1810U780U17347500.1h5.3C-10.9C**
MAX Punch 1691641,3390.122C++2.2746.143%C+N/A1CN/A5167.2h2C++4.3C++
L105 Zephyr 1721611610.063C*7.6736.471%DN/A1610U110U8417300.1h4A+11B*
L100 Python HEAT 238161285.75B3.3649.789%C+1.242%D-26.8C+12.8C**4496h5.1B+10.3B+
Corvus VA55 1571561251.248C*1.1527.906%B++16.667%D-14.4DN/A8110.8h12.4C++44.3B+
Eridani SX5 1571561451.076C+1.3218.228%D**12.821%D--6.5D--N/A3423.9h13.7C75.2D
Eidolon VE33 1481471081.361C**1.0325.297%C25.17%C+9.5DN/A7415.4h9.7C+38.4C+
M60-G Bulldog 168145226.591B*4.2032.838%C1.379%D--30.9C++4.9C2754.7h5.9B++18.1B+
NS-357 Underboss 1441422390.594C1.8027.043%D*11.268%D*18.7DN/A1037.6h4.6C17D
E540 Halberd-H 213127216.048C+3.6564.189%B*1.575%C31.8D21.5C+8734h8.6D-13.3C
M12 Kobalt 122119167.438C5.0415.366%C--21.008%B+49.6D1.3D-2802.4h18.9C+123.2C+
Manticore SX40 1091091120.973C+1.4228.368%C+18.349%C-22.7CN/A1354.8h7.5C**26.4C*
Pulsar LSW 104102701.457C+0.9419.188%D20.588%C--20.8DN/A1624.9h12.6C++65.9C+
M60-A Bulldog 10798616.333C++13.9442.62%C1.02%D--26.5C2.4C--2023.7h4.7B++11.1B+
Sirius SX12 9898981C+1.3920.327%D13.265%D9.7D-N/A10510.1h14.7C*72.4C+
Anti-Vehicle Grenade 9792192N/A89.6164.807%A+N/A920A**50D85630.1h3.3A5.1B**
Zenith VX-5 8988940.936C1.4623.399%C-13.636%D*8.6D--N/A6110.2h15.3C--65.3C
Artemis VX26 7675591.271C+1.1228.4%C*8%F-17DN/A1234.4h11.4B40B+
Nemesis VSH9 137731310.557C1.8461.634%C+1.37%D5.3D4.6D--27413.8h13.6F--22.1F-
Saron HRB-H 11773135.615C++3.2252.491%C1.37%C+38.4C++23.2C+14731.9h19.3B++36.8B+
Equinox VE2 7272701.029C+1.3624.333%C11.111%D*16.4C--N/A854.4h11.2B+45.8C**
Frag Grenade 6867167N/A64.6132.036%FN/A670B++10C*89780.1h1.6A*5B**
Pulsar C 6666690.957C+1.4426.872%B+22.727%C+9.6DN/A1316.9h12.8C+47.8C*
Saron Laser Cannon 11863690.913C1.4825.908%D--1.587%C-5.1D4.5D25312.3h186.5C720D
M12 Kobalt 716287.75C-5.3616.989%C8.065%F--44.3D6.4A3401.4h18.7C*110C++
Lancer VS22 132601510.397C-2.0070.471%B**1.667%C+7.7D9.2D5417.8h41.7C--59.2C
Solstice SF 5757401.425B+0.9723.898%C+7.018%F17.8C+N/A2173.2h11.7C++49C**
M20 Basilisk 7155183.056C++0.6633.023%D5.455%C+12D3.5D*2374.6h101.2C+306.3C+
Proximity Mine 5555413.75M*11.3645.455%B+N/A183.3AN/A11190.3h1.6B*3.6B*
M60-A Bulldog 615496C3.6135.571%D--N/A15.4D2D1543.5h5.9C++16.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit564785,17490.1h
Spawn Beacon67601.7h
Anti-Vehicle MANA Turret271,0483.1h
Nanite Revive Grenade05980.2h
Deconstruction Tool02360.1h
Ammunition Package154310.5h
Medical Kit1312,2402.9h
Anti-Infantry MANA Turret186051.7h
Medical Applicator408122,31713.3h
Shield Recharging Field7920.1h
Recon Detection Device12180.5h

Check the help document for the dictionary if you want to learn more about words used here.


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