Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (25)  AlexWhite (10)  Sekerus (7)  MarauderLive (5)  Swearing_Nebula (3)  nnerdealafin (2) 52
stats.dasanfall.com
Paragon Allegis[NSVS] Allegis
VS BR 146

KDR: 2.37

Score: 48.6m

Last Seen: Aug 18th, 2019 2:05 AM
- OFFLINE - 138.5 hour(s)

Battle Rank 109 (146 total) - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 15
Level Progress (to 110): 18%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Saron HRB Supernova FPC Supernova PC Supernova VPC Orion VS54 Flare VE6 SVA-88 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Allegis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 1464TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.415%18.381%41223119110,1791.683040.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.653%0.244C++-0.393C--0.154C++HEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.299C*11.70.181C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.257%1.344%240412101,4146236502.26966217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%-0.751D--0.224C-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.60.027C+47.70.104C+109.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.456%1.901%955612088,891105837388.40359238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.757%-0.829D--0.424C--1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.338C**8.30.338C**17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.096%1.954%8421112035,68287629096.4863195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.446%0.08C+-0.615D1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.676B+14.40.641B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.098%79.434%8421121338953600.724395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.069B**0.802B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.50.213C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.872%10.309%8421121329155810.521505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.221C-0.854D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.126C++4.50.078C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 15
48.6m483.1%482 (28.9k)445 (26.7k)2.3746938,81216,3443.33743146 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121466219.674%8.742%17206:438

8% Combat Medic55% Engineer21% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:53 PMOct 27th, 2015 1:10 AMAug 21st, 2019 3:22 PM (2d) (PST)Aug 17th, 2019 11:24 PM (6d) (PST)Aug 17th, 2019 10:05 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7641336310.3550.1490.0312.1900.099359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8447,95537,8892192131626,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1823h/76d 15,735 3,393 9,606 239.6k 2,392 5,402 10,784 83.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,753
Deaths:992
KDR:1.767
Accuracy:22.912% B+
HSR:21.278% C--
Flare VE6
D
Kills:1,207
Deaths:473
KDR:2.552
Accuracy:18.273% D
HSR:17.979% D-
SVA-88
C++
Kills:1,199
Deaths:770
KDR:1.557
Accuracy:23.767% C++
HSR:21.768% C--
NS-15M1
C+
Kills:1,187
Deaths:731
KDR:1.624
Accuracy:21.721% C+
HSR:14.912% D--
Ursa
C+
Kills:759
Deaths:474
KDR:1.601
Accuracy:21.276% C
HSR:23.452% C+
Pulsar LSW
C--
Kills:103
Deaths:71
KDR:1.451
Accuracy:18.970% D
HSR:20.388% C--
VE-H Maw
A
Kills:60
Deaths:69
KDR:0.870
Accuracy:23.247% C-
HSR:38.333% A
Kills:6,268
Deaths (as Heavy Assault):3,580
Deaths (to Heavy Assaults):4,353
KDR:1.75084
Kill Difference:2,688
Playtime:377.492 hours
Usage:21%
Score:8.076m
Score/min:357
Accuracy (listed only):21.452%
HSR (listed only):22.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:588
Deaths:501
KDR:1.174
Accuracy:23.239% C+
HSR:19.898% C+
NS-11C
C
Kills:543
Deaths:624
KDR:0.870
Accuracy:22.773% C
HSR:14.365% D-
Pandora VX25
C+
Kills:291
Deaths:214
KDR:1.360
Accuracy:38.872% C+
HSR:10.309% D*
VX6-7
C
Kills:209
Deaths:245
KDR:0.853
Accuracy:23.248% C
HSR:14.833% D--
Eidolon VE33
C+
Kills:147
Deaths:108
KDR:1.361
Accuracy:25.297% C-
HSR:25.170% C+
Zenith VX-5
C-
Kills:88
Deaths:94
KDR:0.936
Accuracy:23.399% C-
HSR:13.636% D**
Pulsar C
B+
Kills:66
Deaths:70
KDR:0.943
Accuracy:26.872% B+
HSR:22.727% C+
Solstice SF
C+
Kills:57
Deaths:40
KDR:1.425
Accuracy:23.898% C+
HSR:7.018% F
Kills:1,989
Deaths (as Engineer):1,896
Deaths (to Engineers):4,631
KDR:1.04905
Kill Difference:93
Playtime:996.071 hours
Usage:55%
Score:28.822m
Score/min:482
Accuracy (listed only):25.950%
HSR (listed only):15.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:588
Deaths:501
KDR:1.174
Accuracy:23.239% C+
HSR:19.898% C+
NS-11C
C
Kills:543
Deaths:624
KDR:0.870
Accuracy:22.773% C
HSR:14.365% D-
Pandora VX25
C+
Kills:291
Deaths:214
KDR:1.360
Accuracy:38.872% C+
HSR:10.309% D*
VX6-7
C
Kills:209
Deaths:245
KDR:0.853
Accuracy:23.248% C
HSR:14.833% D--
NS-7 PDW
C+
Kills:189
Deaths:174
KDR:1.086
Accuracy:24.799% C+
HSR:14.815% C--
Eridani SX5
D-
Kills:157
Deaths:152
KDR:1.033
Accuracy:18.350% F
HSR:13.376% D-
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D-
HSR:13.265% D
Zenith VX-5
C-
Kills:88
Deaths:94
KDR:0.936
Accuracy:23.399% C-
HSR:13.636% D**
Pulsar C
B+
Kills:66
Deaths:70
KDR:0.943
Accuracy:26.872% B+
HSR:22.727% C+
Solstice SF
C+
Kills:57
Deaths:40
KDR:1.425
Accuracy:23.898% C+
HSR:7.018% F
Kills:2,286
Deaths (as Light Assault):2,212
Deaths (to Light Assaults):2,460
KDR:1.03345
Kill Difference:74
Playtime:66.304 hours
Usage:4%
Score:0.949m
Score/min:239
Accuracy (listed only):24.578%
HSR (listed only):14.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:829
Deaths:810
KDR:1.023
Accuracy:24.007% C+
HSR:15.078% D-
Pandora VX25
C+
Kills:291
Deaths:214
KDR:1.360
Accuracy:38.872% C+
HSR:10.309% D*
NS-11A
C++
Kills:275
Deaths:240
KDR:1.146
Accuracy:24.775% C++
HSR:16.364% D
NS-7 PDW
C+
Kills:189
Deaths:174
KDR:1.086
Accuracy:24.799% C+
HSR:14.815% C--
Eridani SX5
D-
Kills:157
Deaths:152
KDR:1.033
Accuracy:18.350% F
HSR:13.376% D-
Corvus VA55
B++
Kills:156
Deaths:125
KDR:1.248
Accuracy:27.906% B++
HSR:16.667% D--
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D-
HSR:13.265% D
Equinox VE2
C
Kills:72
Deaths:70
KDR:1.029
Accuracy:24.333% C
HSR:11.111% D*
Kills:2,067
Deaths (as Combat Medic):1,883
Deaths (to Combat Medics):1,584
KDR:1.09772
Kill Difference:184
Playtime:144.442 hours
Usage:8%
Score:3.183m
Score/min:367
Accuracy (listed only):25.421%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:389
Deaths:132
KDR:2.947
Accuracy:42.098% B+
HSR:79.434% C*
NS-44B Commissioner
D-
Kills:238
Deaths:321
KDR:0.741
Accuracy:30.831% D-
HSR:13.025% D**
NS-7 PDW
C+
Kills:189
Deaths:174
KDR:1.086
Accuracy:24.799% C+
HSR:14.815% C--
Eridani SX5
D-
Kills:157
Deaths:152
KDR:1.033
Accuracy:18.350% F
HSR:13.376% D-
NS-357 Underboss
D*
Kills:144
Deaths:249
KDR:0.578
Accuracy:26.940% D*
HSR:11.111% D*
Manticore SX40
C+
Kills:109
Deaths:115
KDR:0.948
Accuracy:28.315% C+
HSR:18.349% C-
Sirius SX12
D
Kills:98
Deaths:98
KDR:1
Accuracy:20.327% D-
HSR:13.265% D
Artemis VX26
C*
Kills:75
Deaths:59
KDR:1.271
Accuracy:28.400% C*
HSR:8% F--
Kills:1,399
Deaths (as Infiltrator):1,300
Deaths (to Infiltrators):1,800
KDR:1.07615
Kill Difference:99
Playtime:46.007 hours
Usage:3%
Score:0.529m
Score/min:192
Accuracy (listed only):27.508%
HSR (listed only):21.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,018
Deaths:355
KDR:2.868
Accuracy:16.590% D
HSR:16.601% D-
Blueshift VM5
C-
Kills:1,005
Deaths:343
KDR:2.930
Accuracy:16.305% D
HSR:18.906% C-
Nebula VM20
B+
Kills:673
Deaths:272
KDR:2.474
Accuracy:21.049% B+
HSR:15.305% D--
Nebula VM20
B+
Kills:643
Deaths:270
KDR:2.381
Accuracy:20.544% B+
HSR:21.929% C**
Vortex VM21
B+
Kills:578
Deaths:340
KDR:1.700
Accuracy:45.708% B+
HSR:2.422% C--
Vortex VM21
B+
Kills:438
Deaths:337
KDR:1.300
Accuracy:46.742% B+
HSR:2.283% D
Comet VM2
B+
Kills:430
Deaths:270
KDR:1.593
Accuracy:49.125% B+
HSR:4.186% C+
Comet VM2
A
Kills:401
Deaths:279
KDR:1.437
Accuracy:47.247% B+
HSR:6.733% A
NS-10 Burster
B+
Kills:257
Deaths:136
KDR:1.890
Accuracy:32.020% B+
HSR:6.615% C+
NS-10 Burster
B
Kills:243
Deaths:137
KDR:1.774
Accuracy:32.388% B
HSR:6.996% C**
Kills:5,686
Deaths (as MAX Suit):1,369.500
Deaths (to MAX Suits):1,134
KDR:4.15188
Kill Difference:4,316.500
Playtime:183.287 hours
Usage:10%
Score:7.067m
Score/min:643
Accuracy (listed only):32.772%
HSR (listed only):10.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:703
V. Kills:91 N/A
Deaths:239
KDR:2.941
Accuracy:38.202% C
KPH:24.800 D
VKPH:3.200 C+
Dual Photon Pods
C++
Kills:422
V. Kills:230 183%
Deaths:100
KDR:4.220
Accuracy:48.726% C
KPH:35.100 D
VKPH:19.200 C++
Maelstrom Turbo Laser
D
Kills:213
V. Kills:190 112%
Deaths:284
KDR:0.750
Accuracy:24.916% D--
KPH:5.800 D
VKPH:5.200 D
Saron Laser Cannon
D
Kills:76
V. Kills:63 119%
Deaths:73
KDR:1.041
Accuracy:26.221% D-
KPH:5.800 D
VKPH:4.800 D
Kills:1,414 (992 + 0)
Deaths:696
KDR:2.032
VKDR:0.825
Vehicle Kills:574
Kill Difference:718
Playtime:90.127 hours
Usage:5%
Score:1.241m
Score/min:229
Piloting Accuracy:26.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:181
V. Kills:78 229%
Deaths:16
KDR:11.313
Accuracy:48.534% B**
KPH:651,600 U
VKPH:280,800 U
L105 Zephyr
U
Kills:161
V. Kills:11 N/A
Deaths:16
KDR:10.063
Accuracy:36.471% D
KPH:579,600 U
VKPH:39,600 U
Kills:342 (0 + 342)
Deaths:32
KDR:10.688
VKDR:2.781
Vehicle Kills:89
Kill Difference:310
Playtime:0.001 hours
Usage:0%
Score:0.258m
Score/min:5,152,960
Piloting Accuracy:N/A%
Gunner Accuracy:36.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:478
V. Kills:68 N/A
Deaths:37
KDR:12.919
Accuracy:48.347% C+
KPH:37.700 C--
VKPH:5.400 D
Skyguard
D
Kills:234
V. Kills:219 106%
Deaths:64
KDR:3.656
Accuracy:24.208% D-
KPH:8 D--
VKPH:7.500 D
L100 Python HEAT
C*
Kills:176
V. Kills:82 212%
Deaths:32
KDR:5.500
Accuracy:52.396% C++
KPH:27.300 C+
VKPH:12.700 C*
L100 Python AP
C
Kills:57
V. Kills:42 133%
Deaths:18
KDR:3.167
Accuracy:60.028% B+
KPH:22.600 D
VKPH:16.700 C
Kills:945 (945 + 0)
Deaths:151
KDR:6.258
VKDR:2.722
Vehicle Kills:411
Kill Difference:794
Playtime:50.970 hours
Usage:3%
Score:0.930m
Score/min:304
Driving Accuracy:60.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:3,390
V. Kills:1,880 180%
Deaths:405
KDR:8.370
Accuracy:40.656% C
KPH:29.200 B+
VKPH:16.200 C++
Supernova FPC
B+
Kills:3,152
V. Kills:2,196 143%
Deaths:525
KDR:6.004
Accuracy:49.878% C-
KPH:26 C+
VKPH:18.100 B+
Supernova PC
B*
Kills:2,760
V. Kills:849 325%
Deaths:186
KDR:14.839
Accuracy:52.461% B
KPH:31.200 B*
VKPH:9.600 C**
Supernova VPC
B+
Kills:2,091
V. Kills:277 N/A
Deaths:153
KDR:13.667
Accuracy:55.625% B+
KPH:43.700 C+
VKPH:5.800 C--
E540 Halberd
B+
Kills:823
V. Kills:545 151%
Deaths:111
KDR:7.414
Accuracy:50.755% B+
KPH:29.200 C
VKPH:19.400 B+
Proton II PPA
B++
Kills:421
V. Kills:41 N/A
Deaths:36
KDR:11.694
Accuracy:27.581% B+
KPH:51.500 C+
VKPH:5 B++
Kills:12,637 (8,003 + 4,634)
Deaths:1,416
KDR:8.924
VKDR:4.088
Vehicle Kills:5,788
Kill Difference:11,221
Playtime:409.986 hours
Usage:22%
Score:11.499m
Score/min:467
Driving Accuracy:55.625%
Gunner Accuracy:27.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:267
V. Kills:9 N/A
Deaths:13
KDR:20.539
Accuracy:34.970% C
KPH:87.500 C+
VKPH:3 D-
E540 Halberd-H
C+
Kills:129
V. Kills:87 147%
Deaths:21
KDR:6.143
Accuracy:64.723% B*
KPH:31.500 D
VKPH:21.200 C+
Saron HRB-H
C++
Kills:81
V. Kills:49 162%
Deaths:13
KDR:6.231
Accuracy:53.465% C
KPH:40 C++
VKPH:24.200 C+
Kills:477 (0 + 477)
Deaths:47
KDR:10.149
VKDR:3.085
Vehicle Kills:145
Kill Difference:430
Playtime:9.179 hours
Usage:1%
Score:0.489m
Score/min:888
Driving Accuracy:N/A%
Gunner Accuracy:53.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:149
V. Kills:23 N/A
Deaths:22
KDR:6.773
Accuracy:33.185% C+
KPH:31 C++
VKPH:4.800 C
M12 Kobalt
C
Kills:123
V. Kills:3 N/A
Deaths:17
KDR:7.235
Accuracy:15.814% C
KPH:50.400 C--
VKPH:1.200 D--
M12 Kobalt
A+
Kills:75
V. Kills:10 N/A
Deaths:10
KDR:7.500
Accuracy:16.798% C
KPH:50.600 C
VKPH:6.700 A+
M20 Basilisk
D
Kills:63
V. Kills:19 315%
Deaths:18
KDR:3.500
Accuracy:33.724% D
KPH:13.200 D
VKPH:4 D--
Kills:410 (0 + 410)
Deaths:67
KDR:6.119
VKDR:0.821
Vehicle Kills:55
Kill Difference:343
Playtime:13.504 hours
Usage:1%
Score:0.224m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 5,2703,3904058.37B++6.0040.656%C1.416%C+29.2B+16.2C++475116h16.6B*40.9B++
Supernova FPC 5,3483,1525256.004C+3.6349.878%C-2.951%B+26C+18.1B+583121.3h4.9B9.9C++
Supernova PC 3,6092,76018614.839A+12.4652.461%B1.703%C-31.2B*9.6C**40088.5h3.9B*7.4B*
Supernova VPC 2,3682,09115313.667C*11.2955.625%B+N/A43.7C+5.8C--25247.8h3.1C**5.6B+
Orion VS54 1,7581,7539921.767C**0.6122.912%B+21.278%C--30.5C+N/A18857.4h10.6B++46.3C*
Flare VE6 1,2211,2074732.552B**0.1818.273%D17.979%D-19.3DN/A14462.5h10.1B55.5C+
SVA-88 1,2051,1997701.557C+0.8223.767%C++21.768%C--32.1C--N/A23337.3h11.3C**47.4C**
NS-15M1 1,1931,1877311.624C++0.7521.721%C+14.912%D--28.3CN/A12442h12.1C**55.7C*
Blueshift VM5 1,0291,0183552.868C*0.4916.59%D16.601%D-28.9CN/A14635.2h13.7B++82.5C*
Blueshift VM5 1,0301,0053432.93C**0.5616.305%D18.906%C-29.6CN/A16433.9h13.3B*81.8C*
H-V45 8358298101.023C+1.3524.007%C+15.078%D-15.9DN/A8952h13.7C+56.9C++
E540 Halberd 1,3688231117.414C+5.0450.755%B+1.458%D29.2C19.3B+54928.2h5.9C+11.7C**
Ursa 7647594741.601B0.7721.276%C23.452%C+23.5C--N/A11232.3h11.3C++53.1C++
Light PPA 7947032392.941C+0.5738.202%C1.28%C+24.8D3.2C+16228.4h15.5C+40.4C+
Nebula VM20 6806732722.474C*0.1021.049%B+15.305%D--36.8C*N/A19918.3h14.1B++67.2B+
Nebula VM20 6466432702.381C++0.0120.544%B+21.929%C**37.4C**N/A20617.2h13.9B++67.5B++
NS Decimator 8866246550.953C+1.4266.413%B++2.724%B+25.7D10.8D40424.3h5.3C8C++
Serpent VE92 5915885011.174C++1.2023.239%C+19.898%C+9.3D-N/A6263h13.2C++56.7C++
Vortex VM21 1,0835783401.7B0.6745.708%B+2.422%C--9.7C+8.5B*19259.3h32.8B+71.7B+
NS-11C 5585436240.87C+1.5022.773%C14.365%D-6.8D--N/A4380.1h15.6C+68.4C+
L100 Python HESH 5464783712.919C*10.5448.347%C+N/A37.6C--5.4D27312.7h3.4C++7C*
Force-Blade 47247211,1440.042B+2.3327.797%C+4.025%C-0.6C+N/A3791.9h1.7B*6B+
Vortex VM21 8704383371.3C*1.0746.742%B+2.283%D7.4C+7.3B**16059.2h45.1C*96.5B
Comet VM2 5824302701.593B++0.7849.125%B+4.186%C+17.4B**6.2B++22124.7h16.3B*33.1B*
Dual Photon Pods 6524221004.22C1.8548.726%CN/A35.2D19.2C++56012h36.3D*74.6D-
Proton II PPA 4624213611.694C+9.3227.581%B+1.188%D-51.3C+5B++3658.2h11C39.9C**
Comet VM2 5774012791.437B++0.9447.247%B+6.733%A15.1B++6.6A24426.6h17.4B+36.8B+
Tank Mine 6983941412.794C++0.4230.461%CN/A93.8C72.4B22154.2h2.1C6.8C
Parallax VX3 3893891322.947C+0.5742.098%B+79.434%C*16.8DN/A9023.1h2.5C6C++
Lasher X2 3853842451.567B*0.8126.059%C+3.646%C+36.6C**N/A23610.5h19.7C++75.5C**
Pandora VX25 2922912141.36C++1.0138.872%C+10.309%D*28.5CN/A14510.2h4.5C++11.5C*
MANA Anti-Personnel Turret 2912821032.738N/A0.3617.838%UN/A2820U90U11059500.1h22.7T*127.2T*
NS-11A 2762752401.146C+1.2324.775%C++16.364%D12.1D-N/A7722.8h13.6C++55C**
Proton II PPA-H 2762671320.538B++18.1634.97%C1.124%D86.1C+2.9D-5373.1h7.1B*20.2B++
NS-10 Burster 4242571361.89A+0.4832.02%B+6.615%C+7B+4.6B++18836.5h140.9C+440.1C**
NS-10 Burster 4292431371.774B**0.6032.388%B6.996%C**6.7B+5.1B*19036.5h149.6C+461.9B
C-4 3622412430.992C1.3826.077%C++N/A63.4C31.8C*18793.8h1.4C*5.5C**
NS-44B Commissioner 2412383210.741C1.6330.831%D-13.025%D**21.4DN/A10011.1h3.9C+12.5C+
Skyguard 453234643.656C**1.2824.208%D-1.709%C8D--7.5D21429.3h164.2D-678.3D*
Maelstrom Turbo Laser 4032132840.75C1.6224.916%D--2.347%C+5.8D5.2D16636.7h133.7C536.5C--
Spear Anti-Vehicle Phalanx Turret 3552111613.188B**10.8143.615%C+1.422%D*31.5C21.5C+7386.7h10.1C+23.2C+
VX6-7 2092092450.853C1.5223.248%C14.833%D--8D-N/A4826h15C64.7C+
MANA Anti-Vehicle Turret 4522061381.493C0.8849.866%DN/A2060A++2460A*4952580.1h10.9D21.8D
NS-7 PDW 1931891741.086C*1.2924.799%C+14.815%C--9.5D-N/A5620h16C+64.6C++
C150 Dalton 2591811611.313B++8.9448.534%B**N/A1810U780U17347500.1h5.3C--10.9C**
L100 Python HEAT 258176325.5C*3.1352.396%C++1.136%D-27.5C+12.8C*4396.4h5.7B10.8B+
MAX Punch 1771721,3760.125C++2.2546.549%C++N/A1CN/A5173.1h2C++4.3C*
L105 Zephyr 1721611610.063C*7.6936.471%DN/A1610U110U8417300.1h4A11B*
Eridani SX5 1581571521.033C+1.3418.35%F13.376%D-6.5D*N/A3524.1h13.9C75.6D
Corvus VA55 1571561251.248C*1.1327.906%B++16.667%D--14.4DN/A8110.8h12.4C++44.3B+
M60-G Bulldog 172149226.773B++4.4033.185%C+1.342%D--31C++4.8C2784.8h6B++18.1B+
Eidolon VE33 1481471081.361C**1.0125.297%C-25.17%C+9.5DN/A7515.4h9.7C+38.4C+
NS-357 Underboss 1461442490.578C1.8026.94%D*11.111%D*18.7DN/A1047.7h4.6C17.1D
E540 Halberd-H 216129216.143C3.7764.723%B*1.55%C+31.5D21.2C+8664.1h8.7D--13.4C--
M12 Kobalt 126123177.235C4.8615.814%C21.951%B*51.3C--1.3D-2832.4h19.3C+122.3C+
Frag Grenade 1141121112N/A109.6337.531%D--N/A1120M20A93540.1h1.4A*3.6A
Manticore SX40 1091091150.948C+1.4328.315%C+18.349%C-22.7CN/A1394.8h7.5C*26.6C*
Pulsar LSW 105103711.451C+0.9218.97%D20.388%C--20.6DN/A1625h12.9C+68.1C
M60-A Bulldog 10798616.333C++13.9642.62%C1.02%D--26.5C2.4D2043.7h4.7B*11.1B+
Sirius SX12 9898981C+1.3720.327%D-13.265%D9.7D-N/A10710.1h14.7C++72.4C+
Anti-Vehicle Grenade 10196196N/A93.6365.181%A+N/A960M50D86750.1h3.2A4.9A
Zenith VX-5 8988940.936C1.4423.399%C-13.636%D**8.6D--N/A6210.2h15.3D65.3C
Saron HRB-H 13081136.231C*3.8653.465%C1.235%C40.5C*24.5C++14582h19B++35.6B++
Saron Laser Cannon 13976731.041C+1.3326.221%D-1.316%D5.8D4.8D25013.1h168C640.6C--
Nemesis VSH9 140751340.56C1.8161.939%C+1.333%D5.2D4.5C27014.4h13.8F--22.3F-
M12 Kobalt 8575107.5C-5.1316.798%C9.333%F-50C6.7A+3541.5h17.3B+103.1C**
Artemis VX26 7675591.271C+1.1028.4%C*8%F--17D-N/A1244.4h11.4B40B+
Equinox VE2 7272701.029C+1.3524.333%C11.111%D*16.4DN/A854.4h11.2B+45.8C**
Lancer VS22 147691590.434C1.9470.63%A1.449%C+8.3C--9.4C-5328.3h40.3D57C
Pulsar C 6666700.943C+1.4326.872%B+22.727%C+9.4D-N/A1347h12.8C+47.8C*
M20 Basilisk 8263183.5C**1.1333.724%D4.762%C13.1D4D--2474.8h94.9C++281.5C+
VE-H Maw 6260690.87D1.5023.247%C-38.333%A30D1C**1732h11.1C+47.5C+
L100 Python AP 9957183.167C0.7960.028%B+N/A22.8D16.8C11592.5h7.6C-12.6C+
Solstice SF 5757401.425B+0.9523.898%C+7.018%F17.8C+N/A2173.2h11.7C++49C**
Proximity Mine 5555413.75M*11.3845.455%B+N/A183.3AN/A11160.3h1.6B*3.6B*
M60-A Bulldog 615496C3.6334.643%D*N/A14.6D-1.9D1473.7h6.2C++17.9C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77901.7h
Anti-Vehicle MANA Turret301,1943.2h
Nano-Armor Kit592805,18692.2h
Nanite Revive Grenade06180.2h
Deconstruction Tool02360.1h
Recon Detection Device12700.7h
Shield Recharging Field7920.1h
Ammunition Package174570.5h
Medical Kit1392,3273h
Anti-Infantry MANA Turret216661.7h
Medical Applicator428128,13413.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.11s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.