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Grouchy AllenGinsberg[DPSO] AllenGinsberg
VS BR 129

KDR: 1.61

Score: 36m

Last Seen: Mar 21st, 2019 3:39 AM
- OFFLINE - 689.4 hour(s)

Battle Rank 106 (129 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 110
Level Progress (to 107): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C Orion VS54 Flare VE6 C-4 Sirius SX12 SVA-88 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.782%23.116%59630100537,4592.05289-0.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.973%0.915B*0.369C**-0.079C+HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.416B11.30.212C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.344%1.76%124310321,36412846161.0623221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.428C--0.145C++0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.90.095C+48.60.082C+97.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.105%1.935%80510301,60221224520.754948354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%-1.052D*-0.431C--0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-0.044C+12.20.031C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.79%2.419%2141310222,64615497811.7071338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%-0.035C+-0.495D0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.586B+17.60.555B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.334%76.064%21411034188140410.133808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.647B+0.585B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.80.129C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.074%16.084%214310322,002152041.31624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.076%0.719B++0.306C*-1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.90.196C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 110
36m234%304 (18.2k)267 (16k)1.6117764,01839,7191.81309129 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103590116.459%16.214%26703:2421

6% Combat Medic58% Engineer14% Heavy Assault16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:39 AMJun 21st, 2015 4:02 AMApr 18th, 2019 3:57 PM (5m) (PST)Mar 21st, 2019 1:54 AM (29d) (PST)Mar 20th, 2019 11:39 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4982012970.4740.2940.0771.1970.038402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,85312,03617,8172818572215,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2251.5h/93.8d 7,996 10,380 15,538 161.7k 3,996 6,333 5,092 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:3,779
Deaths:1,899
KDR:1.990
Accuracy:24.085% B++
HSR:21.646% C-
Flare VE6
B+
Kills:3,054
Deaths:1,537
KDR:1.987
Accuracy:24.249% B
HSR:28.389% B+
SVA-88
C+
Kills:1,504
Deaths:640
KDR:2.350
Accuracy:22.598% C+
HSR:23.138% C
NS-15M1
B*
Kills:1,179
Deaths:632
KDR:1.866
Accuracy:26.941% B*
HSR:29.432% B*
Pulsar LSW
C**
Kills:1,160
Deaths:573
KDR:2.024
Accuracy:24.323% C**
HSR:19.310% D
Betelgeuse 54-A
A*
Kills:769
Deaths:368
KDR:2.090
Accuracy:24.438% C-
HSR:47.854% A*
VX29 Polaris
B
Kills:177
Deaths:96
KDR:1.844
Accuracy:25.361% B
HSR:23.164% C++
Lasher X2
B
Kills:132
Deaths:98
KDR:1.347
Accuracy:27.278% C*
HSR:4.545% B
NSX-P Naginata
A++
Kills:110
Deaths:112
KDR:0.982
Accuracy:20.063% D
HSR:43.636% A++
Kills:11,864
Deaths (as Heavy Assault):5,955
Deaths (to Heavy Assaults):11,424
KDR:1.99228
Kill Difference:5,909
Playtime:304.256 hours
Usage:14%
Score:5.763m
Score/min:316
Accuracy (listed only):24.371%
HSR (listed only):26.791%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:5,609
Deaths:3,713
KDR:1.511
Accuracy:25.965% B+
HSR:22.660% B+
Pulsar C
B+
Kills:5,072
Deaths:2,539
KDR:1.998
Accuracy:26.555% B+
HSR:21.175% C
NS-11C
C**
Kills:1,398
Deaths:1,064
KDR:1.314
Accuracy:25.183% C**
HSR:15.808% D
NS Baron G5
A
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% A
HSR:16.437% B+
NSX-P Tanto
A**
Kills:1,219
Deaths:955
KDR:1.276
Accuracy:29.486% B++
HSR:42.658% A**
Nova
B+
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% B
HSR:16.356% B+
Solstice VE3
B+
Kills:1,176
Deaths:910
KDR:1.292
Accuracy:25.876% B+
HSR:17.857% C
VX6-7
B+
Kills:1,153
Deaths:779
KDR:1.480
Accuracy:27.638% B+
HSR:17.866% C--
Zenith VX-5
B+
Kills:730
Deaths:477
KDR:1.530
Accuracy:27.817% B+
HSR:17.671% D
Solstice SF
B**
Kills:544
Deaths:345
KDR:1.577
Accuracy:29.241% B**
HSR:19.853% B+
Thanatos VE70
A+
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A+
HSR:18.232% B+
Eclipse VE3A
C+
Kills:299
Deaths:292
KDR:1.024
Accuracy:26.620% C+
HSR:19.064% C+
Phobos VX86
D
Kills:279
Deaths:308
KDR:0.906
Accuracy:50.250% D
HSR:10.753% D-
The Little Helper
A*
Kills:151
Deaths:119
KDR:1.269
Accuracy:51.607% B
HSR:26.490% A*
Kills:20,661
Deaths (as Engineer):13,433
Deaths (to Engineers):9,459
KDR:1.53808
Kill Difference:7,228
Playtime:1,315.631 hours
Usage:58%
Score:18.608m
Score/min:236
Accuracy (listed only):35.989%
HSR (listed only):20.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:5,609
Deaths:3,713
KDR:1.511
Accuracy:25.965% B+
HSR:22.660% B+
Pulsar C
B+
Kills:5,072
Deaths:2,539
KDR:1.998
Accuracy:26.555% B+
HSR:21.175% C
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS-11C
C**
Kills:1,398
Deaths:1,064
KDR:1.314
Accuracy:25.183% C**
HSR:15.808% D
NS Baron G5
A
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% A
HSR:16.437% B+
NSX-P Tanto
A**
Kills:1,219
Deaths:955
KDR:1.276
Accuracy:29.486% B++
HSR:42.658% A**
Nova
B+
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% B
HSR:16.356% B+
Solstice VE3
B+
Kills:1,176
Deaths:910
KDR:1.292
Accuracy:25.876% B+
HSR:17.857% C
MKV Suppressed
B+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B+
HSR:21.035% C**
VX6-7
B+
Kills:1,153
Deaths:779
KDR:1.480
Accuracy:27.638% B+
HSR:17.866% C--
Eridani SX5
M++
Kills:1,047
Deaths:663
KDR:1.579
Accuracy:27.098% C++
HSR:41.452% M++
Zenith VX-5
B+
Kills:730
Deaths:477
KDR:1.530
Accuracy:27.817% B+
HSR:17.671% D
Solstice SF
B**
Kills:544
Deaths:345
KDR:1.577
Accuracy:29.241% B**
HSR:19.853% B+
Thanatos VE70
A+
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A+
HSR:18.232% B+
Eclipse VE3A
C+
Kills:299
Deaths:292
KDR:1.024
Accuracy:26.620% C+
HSR:19.064% C+
Phobos VX86
D
Kills:279
Deaths:308
KDR:0.906
Accuracy:50.250% D
HSR:10.753% D-
VE-S Canis
A++
Kills:165
Deaths:135
KDR:1.222
Accuracy:27.306% C+
HSR:36.364% A++
The Little Helper
A*
Kills:151
Deaths:119
KDR:1.269
Accuracy:51.607% B
HSR:26.490% A*
Kills:26,089
Deaths (as Light Assault):17,622
Deaths (to Light Assaults):6,510
KDR:1.48048
Kill Difference:8,467
Playtime:351.613 hours
Usage:16%
Score:6.232m
Score/min:295
Accuracy (listed only):33.576%
HSR (listed only):21.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS Baron G5
A
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% A
HSR:16.437% B+
Nova
B+
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% B
HSR:16.356% B+
MKV Suppressed
B+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B+
HSR:21.035% C**
Eridani SX5
M++
Kills:1,047
Deaths:663
KDR:1.579
Accuracy:27.098% C++
HSR:41.452% M++
Corvus VA55
B+
Kills:560
Deaths:499
KDR:1.122
Accuracy:25.761% C**
HSR:26.250% B+
Thanatos VE70
A+
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A+
HSR:18.232% B+
Terminus VX-9
B*
Kills:539
Deaths:425
KDR:1.268
Accuracy:25.898% C++
HSR:32.839% B*
H-V45
C+
Kills:456
Deaths:509
KDR:0.896
Accuracy:23.872% C+
HSR:15.351% D-
Phobos VX86
D
Kills:279
Deaths:308
KDR:0.906
Accuracy:50.250% D
HSR:10.753% D-
Pulsar VS1
B*
Kills:177
Deaths:148
KDR:1.196
Accuracy:28.125% B*
HSR:22.034% C*
VE-S Canis
A++
Kills:165
Deaths:135
KDR:1.222
Accuracy:27.306% C+
HSR:36.364% A++
NS-11P
A++
Kills:162
Deaths:140
KDR:1.157
Accuracy:24.758% B+
HSR:30.864% A++
The Little Helper
A*
Kills:151
Deaths:119
KDR:1.269
Accuracy:51.607% B
HSR:26.490% A*
Kills:10,783
Deaths (as Combat Medic):8,269
Deaths (to Combat Medics):4,339
KDR:1.30403
Kill Difference:2,514
Playtime:127.622 hours
Usage:6%
Score:2.941m
Score/min:384
Accuracy (listed only):34.799%
HSR (listed only):22.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS-44P Commissioner
C++
Kills:1,171
Deaths:1,423
KDR:0.823
Accuracy:42.343% C++
HSR:23.399% C
MKV Suppressed
B+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B+
HSR:21.035% C**
Eridani SX5
M++
Kills:1,047
Deaths:663
KDR:1.579
Accuracy:27.098% C++
HSR:41.452% M++
Beamer VS3
C
Kills:403
Deaths:431
KDR:0.935
Accuracy:25.365% C
HSR:16.625% D
V10
C+
Kills:188
Deaths:64
KDR:2.938
Accuracy:39.334% C+
HSR:76.064% C+
VE-S Canis
A++
Kills:165
Deaths:135
KDR:1.222
Accuracy:27.306% C+
HSR:36.364% A++
Artemis VX26
B+
Kills:150
Deaths:98
KDR:1.531
Accuracy:30.374% B+
HSR:18% D
NS-357 Underboss
C+
Kills:84
Deaths:105
KDR:0.800
Accuracy:36.998% C+
HSR:17.857% C-
NS-30 Vandal
C--
Kills:51
Deaths:38
KDR:1.342
Accuracy:29.803% C--
HSR:17.647% D--
Kills:7,475
Deaths (as Infiltrator):6,348
Deaths (to Infiltrators):4,294
KDR:1.17754
Kill Difference:1,127
Playtime:78.473 hours
Usage:3%
Score:0.947m
Score/min:201
Accuracy (listed only):30.756%
HSR (listed only):26.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,205
Deaths:487
KDR:2.474
Accuracy:18.263% B+
HSR:16.515% D
Quasar VM1
B+
Kills:1,163
Deaths:518
KDR:2.245
Accuracy:18.475% B+
HSR:17.627% C
Blueshift VM5
B+
Kills:326
Deaths:106
KDR:3.075
Accuracy:22.399% B+
HSR:21.472% C+
Blueshift VM5
B*
Kills:285
Deaths:107
KDR:2.664
Accuracy:21.366% B+
HSR:25.263% B*
NS-10 Burster
B++
Kills:88
Deaths:85
KDR:1.035
Accuracy:33.660% B++
HSR:5.682% C
Comet VM2
D-
Kills:88
Deaths:126
KDR:0.698
Accuracy:34.331% D-
HSR:2.273% D--
NS-10 Burster
C**
Kills:81
Deaths:66
KDR:1.227
Accuracy:31.684% C**
HSR:3.704% D
Comet VM2
D--
Kills:75
Deaths:115
KDR:0.652
Accuracy:35.804% D--
HSR:0% F-
Kills:3,311
Deaths (as MAX Suit):805
Deaths (to MAX Suits):3,175
KDR:4.11304
Kill Difference:2,506
Playtime:67.456 hours
Usage:3%
Score:1.517m
Score/min:375
Accuracy (listed only):26.998%
HSR (listed only):11.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,123
V. Kills:200 N/A
Deaths:209
KDR:5.373
Accuracy:49.757% C
KPH:69 C+
VKPH:12.300 C-
Light PPA
C*
Kills:135
V. Kills:28 466%
Deaths:43
KDR:3.140
Accuracy:40.282% C+
KPH:18.600 D-
VKPH:3.900 C*
Maelstrom Turbo Laser
D-
Kills:134
V. Kills:116 115%
Deaths:343
KDR:0.391
Accuracy:26.040% D-
KPH:4.900 D-
VKPH:4.300 D-
Saron Laser Cannon
D
Kills:107
V. Kills:111 96%
Deaths:271
KDR:0.395
Accuracy:32.208% C++
KPH:4.500 D-
VKPH:4.600 D
Kills:1,499 (376 + 0)
Deaths:866
KDR:1.731
VKDR:0.525
Vehicle Kills:455
Kill Difference:633
Playtime:74.551 hours
Usage:3%
Score:0.713m
Score/min:159
Piloting Accuracy:32.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:715
V. Kills:112 N/A
Deaths:44
KDR:16.250
Accuracy:42.714% C+
KPH:2,574,000 U
VKPH:403,200 U
C150 Dalton
U
Kills:515
V. Kills:223 230%
Deaths:93
KDR:5.538
Accuracy:46.572% B*
KPH:1,854,000 U
VKPH:802,800 U
CAS30 Tank Buster
D
Kills:184
V. Kills:154 119%
Deaths:588
KDR:0.313
Accuracy:39.519% D
KPH:2.500 D--
VKPH:2.100 D*
AP30 Shredder
U
Kills:91
V. Kills:35 253%
Deaths:36
KDR:2.528
Accuracy:24.511% D*
KPH:327,600 U
VKPH:126,000 U
Kills:1,505 (184 + 1,321)
Deaths:761
KDR:1.978
VKDR:0.689
Vehicle Kills:524
Kill Difference:744
Playtime:73.519 hours
Usage:3%
Score:0.684m
Score/min:155
Piloting Accuracy:39.519%
Gunner Accuracy:24.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:620
V. Kills:102 N/A
Deaths:76
KDR:8.158
Accuracy:29.687% D--
KPH:43.400 B*
VKPH:7.100 C+
L100 Python HEAT
C+
Kills:69
V. Kills:24 276%
Deaths:10
KDR:6.900
Accuracy:51.588% C+
KPH:26.500 C+
VKPH:9.200 C--
Skyguard
C*
Kills:69
V. Kills:63 108%
Deaths:12
KDR:5.750
Accuracy:27.355% C
KPH:11.400 C
VKPH:10.400 C*
Kills:758 (758 + 0)
Deaths:98
KDR:7.735
VKDR:1.929
Vehicle Kills:189
Kill Difference:660
Playtime:22.936 hours
Usage:1%
Score:0.331m
Score/min:240
Driving Accuracy:27.355%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:750
V. Kills:200 373%
Deaths:108
KDR:6.944
Accuracy:39.173% D*
KPH:30.900 B*
VKPH:8.200 C+
Proton II PPA
A**
Kills:133
V. Kills:13 N/A
Deaths:11
KDR:12.091
Accuracy:25.997% B
KPH:87.300 B**
VKPH:8.500 A**
Saron HRB
B*
Kills:118
V. Kills:42 274%
Deaths:17
KDR:6.941
Accuracy:37.818% D
KPH:34.300 B*
VKPH:12.200 C-
Supernova FPC
C
Kills:94
V. Kills:63 147%
Deaths:28
KDR:3.357
Accuracy:48.853% D
KPH:20.200 C-
VKPH:13.500 C
Kills:1,095 (844 + 251)
Deaths:164
KDR:6.677
VKDR:1.939
Vehicle Kills:318
Kill Difference:931
Playtime:33.914 hours
Usage:2%
Score:0.523m
Score/min:257
Driving Accuracy:48.853%
Gunner Accuracy:37.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:266
V. Kills:20 N/A
Deaths:26
KDR:10.231
Accuracy:29.462% D-
KPH:111.600 B+
VKPH:8.400 B+
E540 Halberd-H
C
Kills:179
V. Kills:92 192%
Deaths:36
KDR:4.972
Accuracy:50.520% D-
KPH:38.700 C
VKPH:19.900 C
M40 Fury-H
B*
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:39.247% C
KPH:128.800 B*
VKPH:10.200 C
Saron HRB-H
C
Kills:59
V. Kills:38 151%
Deaths:26
KDR:2.269
Accuracy:51.672% C-
KPH:32.100 C
VKPH:20.700 C
Kills:567 (0 + 567)
Deaths:97
KDR:5.845
VKDR:1.598
Vehicle Kills:155
Kill Difference:470
Playtime:9.332 hours
Usage:0%
Score:0.251m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:51.672%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:155
V. Kills:20 N/A
Deaths:34
KDR:4.559
Accuracy:29.365% D
KPH:38.800 B++
VKPH:5 C
M20 Basilisk
B++
Kills:143
V. Kills:63 223%
Deaths:25
KDR:5.720
Accuracy:40.487% C++
KPH:29.600 B++
VKPH:13 B++
M20 Basilisk
B+
Kills:134
V. Kills:45 291%
Deaths:26
KDR:5.154
Accuracy:40.030% C++
KPH:26.700 B+
VKPH:9 B
M12 Kobalt
B*
Kills:75
V. Kills:3 N/A
Deaths:14
KDR:5.357
Accuracy:23.323% B*
KPH:56.200 C
VKPH:2.200 C--
Kills:507 (0 + 507)
Deaths:99
KDR:5.121
VKDR:1.323
Vehicle Kills:131
Kill Difference:408
Playtime:15.170 hours
Usage:1%
Score:0.207m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:23.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:191
V. Kills:30 N/A
Deaths:158
KDR:1.209
Accuracy:44.142% C-
KPH:22.800 C+
VKPH:3.600 D
Kills:191 (191 + 0)
Deaths:158
KDR:1.209
VKDR:0.190
Vehicle Kills:30
Kill Difference:33
Playtime:8.381 hours
Usage:0%
Score:0.048m
Score/min:95
Driving Accuracy:44.142%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 5,6525,6093,7131.511B+0.1025.965%B+22.66%B+30.1C++N/A89186.5h11.8B+45.5B+
Pulsar C 5,1105,0722,5391.998B++0.3926.555%B+21.175%C25.7C+N/A112197.1h10.4B+39B+
Orion VS54 3,7853,7791,8991.99B+0.3824.085%B++21.646%C-50.9B*N/A16674.3h11.2B+46.6B+
Flare VE6 3,0733,0541,5371.987B++0.3824.249%B28.389%B+58B++N/A16252.7h9.7B+39.9B+
C-4 2,6012,1691,0752.018B+0.4120.082%D--N/A107.4B++21.4C--64320.2h1.1B*5.4B
Sirius SX12 1,6401,6211,4161.145C++0.4724.542%C+11.289%D*19.4CN/A8083.6h14.9C++60.8C*
SVA-88 1,5141,5046402.35C**0.7422.598%C+23.138%C46.6C++N/A16332.3h10.7B+47.4C**
NS-7 PDW 1,4441,4351,2321.165B0.4526.138%C**11.289%D--25.5C+N/A7956.3h14.4C**55.2B
NS-11C 1,4091,3981,0641.314B+0.3025.183%C**15.808%D25.6C+N/A9754.7h12.9B+51.2B+
Sticky Grenade 1,3591,35311353N/A1,351.3965.236%A+N/A1691.3A++7.5C--43780.8h1.3B**1.9B**
NS Baron G5 1,3081,3087731.692B*0.0855.739%A16.437%B+64.1A+N/A15420.4h3.6B*6.5C*
NSX-P Tanto 1,2681,2199551.276B+0.3429.486%B++42.658%A**36.4B+1.5B**9333.5h13.2B+44.9B+
Cosmos VM3 1,2071,2054872.474B0.8618.263%B+16.515%D36.7B++N/A11732.8h14.9C81.3C**
Nova 1,1811,1807691.534C++0.0848.821%B16.356%B+45B+N/A15226.2h4.1B8.3B+
NS-15M1 1,1821,1796321.866B0.2526.941%B*29.432%B*64.4B*N/A20918.3h11B+40.8B+
Solstice VE3 1,1811,1769101.292B*0.3225.876%B+17.857%C22.6C**N/A9052h12.5B++48.3B+
NS-44P Commissioner 1,1731,1711,4230.823C0.7942.343%C++23.399%C38.1CN/A10730.7h2.8B++6.6B+
Quasar VM1 1,1731,1635182.245B+0.6318.475%B+17.627%C33.4B**N/A11934.8h14.7C**79.7B+
MKV Suppressed 1,1651,1607431.561B++0.0529.012%B+21.035%C**47.5B++N/A14024.4h12.8B+44B+
Pulsar LSW 1,1621,1605732.024B+0.4124.323%C**19.31%D63B*N/A25218.4h11.7B48B
VX6-7 1,1571,1537791.48C**0.1327.638%B+17.866%C--44.2B+N/A11726.1h11.2B+40.6B+
Dual Photon Pods 1,3231,1232095.373C+3.7649.757%C1.781%B*68.9C+12.3C-37316.3h19.7B+39.6B
Eridani SX5 1,0611,0476631.579B0.0327.098%C++41.452%M++43.4B+N/A14324.1h9.9B++36.6B+
Tank Mine 1,6109022453.682B+2.0721.422%D-N/A117.1C*91.9B**12347.7h1.5B++6.8C+
Frag Grenade 8938811881N/A879.3943.926%C+N/A800.9A10.9C**23271.1h2.5A5.7B*
Proximity Mine 8078042053.922C+2.3143.188%C++N/A191.4A+N/A4624.2h1.3A++3A
Betelgeuse 54-A 7757693682.09C+0.4824.438%C-47.854%A*60.6C+N/A18612.7h9.7B+39.9C*
S1 1,0617679010.851C**0.7662.895%B++2.086%C27.5C*10.5C27327.9h6.4C**10.1B+
Supernova PC 9507501086.944C**5.3339.173%D*2.8%B30.9B*8.2C+19024.3h3.8B**9.7B+
Zenith VX-5 7307304771.53B0.0827.817%B+17.671%D37.6C*N/A10419.4h11.9B+42.7B+
L105 Zephyr 8277154416.25B*14.6442.714%C+N/A7150U1120U21926400.1h4.4B**10.3B*
C75 Viper 722620768.158B**6.5529.687%D--N/A43.4B*7.1C+22414.3h7.8B**26.2B++
Anti-Vehicle Grenade 6335731573N/A571.3958.642%B*N/A573B**60C-26481h3.6B**6.1B**
Corvus VA55 5675604991.122C++0.4925.761%C**26.25%B+26.3C+N/A8321.3h11.3B+43.9B+
Solstice SF 5465443451.577B++0.0329.241%B**19.853%B+26.9B+N/A8620.2h11C*37.8B+
Thanatos VE70 5445433901.392B++0.2253.051%A+18.232%B+53.8A+N/A18710.1h3.9B++7.4B*
Terminus VX-9 5415394251.268C+0.3425.898%C++32.839%B*42.8C*N/A12912.6h11.3B+43.7B
C150 Dalton 738515935.538C+3.9346.572%B*N/A5150U2230U26896800.1h4.8C10.2B+
H-V45 4614565090.896C0.7223.872%C+15.351%D-23.4CN/A9419.5h13.9C+58.3C++
Beamer VS3 4054034310.935C**0.6825.365%C16.625%D35.4B+N/A15011.4h6.3B*24.8C*
Force-Blade 36935624,3440.015C1.6041.025%B*N/A0.3C-N/A11074.1h2.7C++6.6B+
Blueshift VM5 3303261063.075B+1.4622.399%B+21.472%C+43.5B++N/A1497.5h15.4B69B+
Eclipse VE3A 3012992921.024C+0.5926.62%C+19.064%C+25.1C-N/A8811.9h14.2C--53.2C+
Blueshift VM5 2862851072.664C*1.0521.366%B+25.263%B*40.7B+N/A1487h14.7B+68.7B+
Phobos VX86 2812793080.906C0.7150.25%D10.753%D-24.9DN/A9911.2h3.2D--6.4D
MANA Anti-Vehicle Turret 4192711991.362C--0.2550.455%C6.642%A**2710C+1480C--17134500.1h8C+15.8C+
Proton II PPA-H 2862662610.231C+8.6229.462%D-1.88%C++110.8B+8.3B+4072.4h8B++27.1C*
NS Decimator 3372462710.908C+0.7061.484%C++3.659%A33.2C+12.3C-3527.4h5.6C-9.2C
M40 Fury-F 2211911581.209C+0.4044.142%C-N/A22.7C+3.6D958.4h6B*13.7B*
V10 188188642.938C+1.3339.334%C+76.064%C+20.2DN/A689.3h2.8D7C
CAS30 Tank Buster 3381845880.313D1.3039.519%DN/A2.5D--2.1D*3273.5h59C++149.3C+
E540 Halberd-H 271179364.972C3.3650.52%D-3.911%A38.9C20C4174.6h5.2B+10.2B
Pulsar VS1 1801771481.196C**0.4228.125%B*22.034%C*41.2B**N/A2994.3h13.5B+47.9B++
VX29 Polaris 178177961.844B+0.2325.361%B23.164%C++53.6B+N/A2393.3h13.9C54.8C++
MANA Anti-Personnel Turret 172167732.288N/A0.6823.725%UN/A1670U50U5219900.1h27.6T*116.3T*
VE-S Canis 1681651351.222C+0.3927.306%C+36.364%A++28.4CN/A785.8h12.8C+46.7C*
NS-11P 1661621401.157C+0.4524.758%B+30.864%A++41.5B++1A+1543.9h13.7C*55.4B+
M60-G Bulldog 175155344.559C++2.9529.365%D4.516%B**38.8B++5C2164h6.9B23.6C++
The Little Helper 1541511191.269C+0.3451.607%B26.49%A*45.8C++N/A1023.3h5.4C--10.5C+
Artemis VX26 151150981.531C*0.0830.374%B+18%D35.7C++N/A1254.2h10.5B++34.5B++
M20 Basilisk 206143255.72A++4.1140.487%C++4.895%C29.8B++13.1B++2694.8h99C*244.6B+
Spear Anti-Vehicle Phalanx Turret 218138197.263C+5.6539.969%C-5.072%B+44.5B+25.8B+4453.1h7.6B+18.9B+
Light PPA 163135433.14C+1.5340.282%C+N/A18.8D-3.9C*1237.2h18.8C46.7C+
M20 Basilisk 179134265.154B**3.5440.03%C++7.463%B++26.8B+9B1995h80.9B+202.1B+
Maelstrom Turbo Laser 2501343430.391C-1.2226.04%D-2.239%C+4.9D-4.3D-10027.1h174.4D669.7D--
Proton II PPA 1461331112.091C+10.4825.997%B2.256%C*88.7A8.7M3481.5h7B*27B*
Lasher X2 138132981.347B++0.2627.278%C*4.545%B47.1B**2.1A*3472.8h22.7C-83.3C++
The Slasher 1241218,5620.014D1.6022.151%D-3.306%D-0.4C-N/A1283.3h2.3C+10.4C+
Saron HRB 160118176.941B+5.3337.818%D2.542%B**34.7B**12.4C4923.4h12.1A++32B**
NSX-P Naginata 1101101120.982C0.6320.063%D43.636%A++40.7C+N/A1472.7h11.5B+57.4C++
Saron Laser Cannon 2181072710.395C1.2232.208%C++N/A4.5D-4.6D9223.9h195C--605.4C
Lancer VS22 2361042150.484C1.1356.969%D1.923%C++9D11.4C24811.6h31.1C+54.6C+
Supernova FPC 15794283.357C1.7548.853%D2.128%C+20C-13.4C4034.7h7.7D*15.8D*
AP30 Shredder 12691362.528C-0.9224.511%D*2.198%C+910U350U5230200.1h65B*265.3C**
NS-10 Burster 15188851.035C++0.5833.66%B++5.682%C6C++4.3B+11514.7h186.5D--554.2C+
Comet VM2 130881260.698C0.9134.331%D-2.273%D--8.1C--3.9C+12810.9h34.4D-100.3D--
NS-357 Underboss 85841050.8C+0.8136.998%C+17.857%C-16.2D-N/A565.2h3.7B+10.1B+
NS-10 Burster 14881661.227C*0.3831.684%C**3.704%D6.3B5.2B**12212.8h170.7C-538.8C++
Comet VM2 119751150.652C-0.9635.804%D--N/A7.3D4.3C8710.3h41.5D-115.9D*
M12 Kobalt 7875145.357D3.7523.323%B*16%C-57.7C+2.3C-2111.3h23.1C--99.2C**
L100 Python HEAT 9369106.9B+5.2951.588%C+4.348%A26.5C+9.2C--3072.6h6.8C+13.2C+
Skyguard 13269125.75A4.1427.355%C1.449%C-11.5C10.5C*2506h153.8D562.2C-
M40 Fury-H 686397C-5.3939.247%C1.587%B+126B*10C5090.5h6.3B+16B+
Saron HRB-H 9759262.269C--0.6651.672%C-3.39%A++32.8C21.1C5601.8h24.4C*47.1C++
Rocklet Rifle 117561070.523C1.0943.555%D--N/A20D21.8C2512.8h41.9C+96.1C-
M60-A Bulldog 565586.875C5.2635.925%D*1.818%C-25C-N/A842.2h4.2B**11.7B+
M60-A Bulldog 585577.857C6.2543.201%C3.636%A27.5C1.5D-1032h5.5B12.8C**
NS-30 Vandal 5151381.342C0.2729.803%C--17.647%D--36.4C+N/A1421.4h5.6C*18.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,0991h
Nano-Armor Kit1,1891,522,635118.3h
Spawn Beacon331,2812.7h
Anti-Vehicle MANA Turret385253.1h
Nanite Revive Grenade01,8630.5h
Welding Device0570h
Spitfire Auto-Turret161,4691.6h
Ammunition Package444,2862.2h
Medical Kit4543,2626.8h
Anti-Infantry MANA Turret381,2544.2h
Medical Applicator675246,05819h
Nano-Repair Grenade01980.1h
Snowman Soldier1940.1h
Hardlight Barrier8710.1h
Shield Recharging Field86080.2h
Recon Detection Device191,3662.5h
Smoke Grenade03920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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