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Grouchy AllenGinsberg[DPSO] AllenGinsberg
VS BR 133

KDR: 1.61

Score: 38.2m

Last Seen: Jul 5th, 2019 12:15 AM
- OFFLINE - 399.3 hour(s)

Battle Rank 109 (133 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 131
Level Progress (to 110): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C Orion VS54 Flare VE6 C-4 Sirius SX12 SVA-88 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.765%24.018%61930118439,0462.00575-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.024%0.898B*0.482B+-0.111C+HEAD ++ (~11.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.416B11.20.215C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.342%1.752%122312111,37013136321.04262216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%-0.422C--0.15C++0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.90.096C+48.60.082C+97.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.999%1.927%76512091,60922134540.727067354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.482%-1.067D*-0.408C--0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.9-0.061C+12.30.019C+28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.646%2.753%2111412002,76116307961.69386346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%-0.05C+-0.419C--0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.582B+17.80.554B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.334%76.064%21111213188153910.122157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.654B+0.584B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.29C*2.80.131C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.916%16.779%211312112,080162071.28316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%0.695B+0.423B-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.80.209C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 131
38.2m242.1%310 (18.6k)270 (16.2k)1.610567,78142,0871.8117133 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214104616.53%16.837%27803:2122

58% Engineer13% Heavy Assault16% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:39 AMJun 21st, 2015 4:02 AMJul 19th, 2019 8:37 PM (2d) (PST)Jul 4th, 2019 8:36 PM (17d) (PST)Jul 4th, 2019 8:15 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4962012950.4790.2980.0811.2530.038423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,73212,06017,6722918575216,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2356.8h/98.2d 8,468 11,412 17,115 177.1k 4,133 6,646 5,389 70.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:3,848
Deaths:1,941
KDR:1.982
Accuracy:24.063% B+
HSR:22.141% C
Flare VE6
B+
Kills:3,131
Deaths:1,579
KDR:1.983
Accuracy:24.222% C**
HSR:28.873% B+
SVA-88
C+
Kills:1,504
Deaths:640
KDR:2.350
Accuracy:22.598% C+
HSR:23.138% C
NS-15M1
B*
Kills:1,179
Deaths:632
KDR:1.866
Accuracy:26.941% B*
HSR:29.432% B*
Pulsar LSW
C*
Kills:1,160
Deaths:573
KDR:2.024
Accuracy:24.323% C*
HSR:19.310% D
Betelgeuse 54-A
A**
Kills:905
Deaths:439
KDR:2.062
Accuracy:24.314% C-
HSR:49.171% A**
NSX-P Naginata
A++
Kills:293
Deaths:239
KDR:1.226
Accuracy:21.496% C
HSR:43.345% A++
VX29 Polaris
C**
Kills:177
Deaths:96
KDR:1.844
Accuracy:25.361% C**
HSR:23.164% C+
Kills:12,197
Deaths (as Heavy Assault):6,139
Deaths (to Heavy Assaults):12,061
KDR:1.98681
Kill Difference:6,058
Playtime:317.006 hours
Usage:13%
Score:6.095m
Score/min:320
Accuracy (listed only):24.165%
HSR (listed only):29.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:5,955
Deaths:3,991
KDR:1.492
Accuracy:25.852% B+
HSR:23.762% B++
Pulsar C
B+
Kills:5,684
Deaths:2,983
KDR:1.905
Accuracy:26.582% B+
HSR:24.173% C++
NS-11C
C*
Kills:1,398
Deaths:1,064
KDR:1.314
Accuracy:25.183% C*
HSR:15.808% D
NS Baron G5
B**
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% B**
HSR:16.437% B+
NSX-P Tanto
A**
Kills:1,219
Deaths:955
KDR:1.276
Accuracy:29.486% B++
HSR:42.658% A**
VX6-7
B+
Kills:1,195
Deaths:818
KDR:1.461
Accuracy:27.399% B+
HSR:18.829% C
Nova
B
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% C**
HSR:16.356% B
Solstice VE3
B+
Kills:1,176
Deaths:910
KDR:1.292
Accuracy:25.876% B+
HSR:17.857% C
Zenith VX-5
B+
Kills:730
Deaths:477
KDR:1.530
Accuracy:27.817% B+
HSR:17.671% D
The Little Helper
A*
Kills:653
Deaths:504
KDR:1.296
Accuracy:48.366% C+
HSR:26.187% A*
Solstice SF
B**
Kills:544
Deaths:345
KDR:1.577
Accuracy:29.241% B**
HSR:19.853% B+
Thanatos VE70
A
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A
HSR:18.232% B+
Phobos VX86
C+
Kills:357
Deaths:359
KDR:0.994
Accuracy:49.072% D-
HSR:15.966% C+
Eclipse VE3A
C++
Kills:328
Deaths:314
KDR:1.045
Accuracy:26.666% C+
HSR:20.732% C++
Kills:22,270
Deaths (as Engineer):14,652
Deaths (to Engineers):9,843
KDR:1.51993
Kill Difference:7,618
Playtime:1,375.975 hours
Usage:58%
Score:19.786m
Score/min:240
Accuracy (listed only):35.654%
HSR (listed only):21.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:5,955
Deaths:3,991
KDR:1.492
Accuracy:25.852% B+
HSR:23.762% B++
Pulsar C
B+
Kills:5,684
Deaths:2,983
KDR:1.905
Accuracy:26.582% B+
HSR:24.173% C++
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS-11C
C*
Kills:1,398
Deaths:1,064
KDR:1.314
Accuracy:25.183% C*
HSR:15.808% D
NS Baron G5
B**
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% B**
HSR:16.437% B+
NSX-P Tanto
A**
Kills:1,219
Deaths:955
KDR:1.276
Accuracy:29.486% B++
HSR:42.658% A**
VX6-7
B+
Kills:1,195
Deaths:818
KDR:1.461
Accuracy:27.399% B+
HSR:18.829% C
Nova
B
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% C**
HSR:16.356% B
Solstice VE3
B+
Kills:1,176
Deaths:910
KDR:1.292
Accuracy:25.876% B+
HSR:17.857% C
Eridani SX5
M+
Kills:1,170
Deaths:740
KDR:1.581
Accuracy:26.910% C++
HSR:41.111% M+
MKV Suppressed
B++
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B++
HSR:21.035% C*
Zenith VX-5
B+
Kills:730
Deaths:477
KDR:1.530
Accuracy:27.817% B+
HSR:17.671% D
The Little Helper
A*
Kills:653
Deaths:504
KDR:1.296
Accuracy:48.366% C+
HSR:26.187% A*
Solstice SF
B**
Kills:544
Deaths:345
KDR:1.577
Accuracy:29.241% B**
HSR:19.853% B+
Thanatos VE70
A
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A
HSR:18.232% B+
Phobos VX86
C+
Kills:357
Deaths:359
KDR:0.994
Accuracy:49.072% D-
HSR:15.966% C+
Eclipse VE3A
C++
Kills:328
Deaths:314
KDR:1.045
Accuracy:26.666% C+
HSR:20.732% C++
VE-S Canis
A*
Kills:186
Deaths:149
KDR:1.248
Accuracy:27.323% C+
HSR:37.097% A*
Kills:27,842
Deaths (as Light Assault):18,932
Deaths (to Light Assaults):6,951
KDR:1.47063
Kill Difference:8,910
Playtime:376.510 hours
Usage:16%
Score:6.746m
Score/min:299
Accuracy (listed only):33.320%
HSR (listed only):21.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS Baron G5
B**
Kills:1,308
Deaths:773
KDR:1.692
Accuracy:55.739% B**
HSR:16.437% B+
Nova
B
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.821% C**
HSR:16.356% B
Eridani SX5
M+
Kills:1,170
Deaths:740
KDR:1.581
Accuracy:26.910% C++
HSR:41.111% M+
MKV Suppressed
B++
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B++
HSR:21.035% C*
The Little Helper
A*
Kills:653
Deaths:504
KDR:1.296
Accuracy:48.366% C+
HSR:26.187% A*
Corvus VA55
B+
Kills:572
Deaths:510
KDR:1.122
Accuracy:26.020% B
HSR:26.399% B+
Thanatos VE70
A
Kills:543
Deaths:390
KDR:1.392
Accuracy:53.051% A
HSR:18.232% B+
Terminus VX-9
B*
Kills:539
Deaths:425
KDR:1.268
Accuracy:25.898% C+
HSR:32.839% B*
H-V45
C+
Kills:456
Deaths:509
KDR:0.896
Accuracy:23.872% C+
HSR:15.351% D-
Phobos VX86
C+
Kills:357
Deaths:359
KDR:0.994
Accuracy:49.072% D-
HSR:15.966% C+
NS-11P
A*
Kills:196
Deaths:171
KDR:1.146
Accuracy:24.460% C**
HSR:34.694% A*
VE-S Canis
A*
Kills:186
Deaths:149
KDR:1.248
Accuracy:27.323% C+
HSR:37.097% A*
Pulsar VS1
B*
Kills:177
Deaths:148
KDR:1.196
Accuracy:28.125% B*
HSR:22.034% C++
Kills:11,553
Deaths (as Combat Medic):8,838
Deaths (to Combat Medics):4,609
KDR:1.3072
Kill Difference:2,715
Playtime:129.550 hours
Usage:5%
Score:2.999m
Score/min:386
Accuracy (listed only):34.490%
HSR (listed only):23.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,621
Deaths:1,416
KDR:1.145
Accuracy:24.542% C+
HSR:11.289% D*
NS-7 PDW
C**
Kills:1,435
Deaths:1,232
KDR:1.165
Accuracy:26.138% C**
HSR:11.289% D--
NS-44P Commissioner
C*
Kills:1,174
Deaths:1,425
KDR:0.824
Accuracy:42.276% C*
HSR:23.339% C
Eridani SX5
M+
Kills:1,170
Deaths:740
KDR:1.581
Accuracy:26.910% C++
HSR:41.111% M+
MKV Suppressed
B++
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:29.012% B++
HSR:21.035% C*
Beamer VS3
C
Kills:403
Deaths:431
KDR:0.935
Accuracy:25.365% C
HSR:16.625% D
V10
C+
Kills:188
Deaths:64
KDR:2.938
Accuracy:39.334% C+
HSR:76.064% C+
VE-S Canis
A*
Kills:186
Deaths:149
KDR:1.248
Accuracy:27.323% C+
HSR:37.097% A*
NS-357 Underboss
C*
Kills:167
Deaths:233
KDR:0.717
Accuracy:38.154% C*
HSR:20.359% C+
Artemis VX26
B++
Kills:150
Deaths:98
KDR:1.531
Accuracy:30.374% B++
HSR:18% D
NS-30 Vandal
C--
Kills:51
Deaths:38
KDR:1.342
Accuracy:29.803% C--
HSR:17.647% D--
Kills:7,705
Deaths (as Infiltrator):6,569
Deaths (to Infiltrators):4,576
KDR:1.17293
Kill Difference:1,136
Playtime:82.182 hours
Usage:3%
Score:1.034m
Score/min:210
Accuracy (listed only):30.839%
HSR (listed only):26.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,205
Deaths:487
KDR:2.474
Accuracy:18.263% C**
HSR:16.515% D
Quasar VM1
B+
Kills:1,163
Deaths:518
KDR:2.245
Accuracy:18.475% B+
HSR:17.627% C
Blueshift VM5
B+
Kills:385
Deaths:123
KDR:3.130
Accuracy:22.045% B+
HSR:22.857% C**
Blueshift VM5
B+
Kills:353
Deaths:124
KDR:2.847
Accuracy:21.197% B+
HSR:24.363% B+
NS-10 Burster
B+
Kills:94
Deaths:85
KDR:1.106
Accuracy:33.355% B+
HSR:5.319% C
Comet VM2
D--
Kills:88
Deaths:127
KDR:0.693
Accuracy:34.656% D--
HSR:2.273% D--
NS-10 Burster
C*
Kills:83
Deaths:66
KDR:1.258
Accuracy:31.432% C*
HSR:3.614% D
Comet VM2
D--
Kills:75
Deaths:116
KDR:0.647
Accuracy:36.109% D--
HSR:0% F-
Kills:3,446
Deaths (as MAX Suit):823
Deaths (to MAX Suits):3,280
KDR:4.18712
Kill Difference:2,623
Playtime:69.003 hours
Usage:3%
Score:1.560m
Score/min:377
Accuracy (listed only):26.941%
HSR (listed only):11.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,129
V. Kills:202 N/A
Deaths:211
KDR:5.351
Accuracy:49.778% C
KPH:68.800 C+
VKPH:12.300 C-
Light PPA
C*
Kills:135
V. Kills:28 466%
Deaths:44
KDR:3.068
Accuracy:40.063% C+
KPH:18.500 D-
VKPH:3.800 C*
Maelstrom Turbo Laser
D
Kills:134
V. Kills:116 115%
Deaths:344
KDR:0.390
Accuracy:26.052% D-
KPH:4.900 D
VKPH:4.300 D-
Saron Laser Cannon
D
Kills:107
V. Kills:111 96%
Deaths:274
KDR:0.391
Accuracy:32.136% C++
KPH:4.400 D-
VKPH:4.600 D
Kills:1,505 (376 + 0)
Deaths:873
KDR:1.724
VKDR:0.523
Vehicle Kills:457
Kill Difference:632
Playtime:74.929 hours
Usage:3%
Score:0.716m
Score/min:159
Piloting Accuracy:32.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:715
V. Kills:112 N/A
Deaths:44
KDR:16.250
Accuracy:42.668% C+
KPH:2,574,000 U
VKPH:403,200 U
C150 Dalton
U
Kills:515
V. Kills:223 230%
Deaths:93
KDR:5.538
Accuracy:46.572% B*
KPH:1,854,000 U
VKPH:802,800 U
CAS30 Tank Buster
C
Kills:213
V. Kills:168 126%
Deaths:617
KDR:0.345
Accuracy:41.309% C
KPH:2.700 D--
VKPH:2.100 D--
AP30 Shredder
U
Kills:91
V. Kills:35 253%
Deaths:36
KDR:2.528
Accuracy:24.511% D**
KPH:327,600 U
VKPH:126,000 U
Kills:1,534 (213 + 1,321)
Deaths:790
KDR:1.942
VKDR:0.681
Vehicle Kills:538
Kill Difference:744
Playtime:78.912 hours
Usage:3%
Score:0.704m
Score/min:149
Piloting Accuracy:41.309%
Gunner Accuracy:24.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:620
V. Kills:102 N/A
Deaths:76
KDR:8.158
Accuracy:29.687% D--
KPH:43.400 B++
VKPH:7.100 C
Skyguard
C++
Kills:71
V. Kills:64 109%
Deaths:13
KDR:5.462
Accuracy:27.207% C
KPH:11.500 C-
VKPH:10.400 C++
L100 Python HEAT
C+
Kills:69
V. Kills:24 276%
Deaths:10
KDR:6.900
Accuracy:51.588% C+
KPH:26.500 C
VKPH:9.200 C--
Kills:760 (760 + 0)
Deaths:99
KDR:7.677
VKDR:1.919
Vehicle Kills:190
Kill Difference:661
Playtime:23.048 hours
Usage:1%
Score:0.335m
Score/min:242
Driving Accuracy:51.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:755
V. Kills:201 374%
Deaths:109
KDR:6.927
Accuracy:39.353% D--
KPH:30.900 B*
VKPH:8.200 C+
Proton II PPA
A**
Kills:133
V. Kills:13 N/A
Deaths:11
KDR:12.091
Accuracy:25.997% C**
KPH:87.300 B**
VKPH:8.500 A**
Saron HRB
B*
Kills:118
V. Kills:42 274%
Deaths:17
KDR:6.941
Accuracy:37.818% D
KPH:34.300 B*
VKPH:12.200 C-
Supernova FPC
C
Kills:94
V. Kills:63 147%
Deaths:28
KDR:3.357
Accuracy:48.853% D
KPH:20.200 C--
VKPH:13.500 C
Kills:1,100 (849 + 251)
Deaths:165
KDR:6.667
VKDR:1.933
Vehicle Kills:319
Kill Difference:935
Playtime:34.086 hours
Usage:1%
Score:0.530m
Score/min:259
Driving Accuracy:48.853%
Gunner Accuracy:37.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:282
V. Kills:22 N/A
Deaths:28
KDR:10.071
Accuracy:29.767% D-
KPH:114.700 B+
VKPH:8.900 B++
E540 Halberd-H
C+
Kills:181
V. Kills:93 193%
Deaths:36
KDR:5.028
Accuracy:50.432% D-
KPH:39 C
VKPH:20 C+
Saron HRB-H
C
Kills:65
V. Kills:41 155%
Deaths:26
KDR:2.500
Accuracy:52.399% C
KPH:33.600 C
VKPH:21.200 C
M40 Fury-H
B*
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:39.247% C
KPH:128.800 B*
VKPH:10.200 C
M12 Kobalt-H
C+
Kills:55
V. Kills:3 N/A
Deaths:5
KDR:11
Accuracy:20.262% C--
KPH:87.600 D
VKPH:4.800 C+
Kills:646 (0 + 646)
Deaths:104
KDR:6.212
VKDR:1.577
Vehicle Kills:164
Kill Difference:542
Playtime:10.154 hours
Usage:0%
Score:0.264m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:20.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:156
V. Kills:20 N/A
Deaths:34
KDR:4.588
Accuracy:29.324% D
KPH:38.800 B++
VKPH:5 C
M20 Basilisk
B++
Kills:151
V. Kills:47 315%
Deaths:27
KDR:5.593
Accuracy:40.415% C++
KPH:29.400 B++
VKPH:9.100 B
M20 Basilisk
B++
Kills:150
V. Kills:67 221%
Deaths:27
KDR:5.556
Accuracy:41.400% C*
KPH:30.300 B++
VKPH:13.600 B++
M12 Kobalt
B++
Kills:86
V. Kills:3 N/A
Deaths:16
KDR:5.375
Accuracy:22.451% B++
KPH:59.600 C+
VKPH:2.100 D
Kills:543 (0 + 543)
Deaths:104
KDR:5.221
VKDR:1.317
Vehicle Kills:137
Kill Difference:439
Playtime:15.553 hours
Usage:1%
Score:0.215m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:22.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:191
V. Kills:30 N/A
Deaths:158
KDR:1.209
Accuracy:44.113% C--
KPH:22.800 C+
VKPH:3.600 D
Kills:191 (191 + 0)
Deaths:158
KDR:1.209
VKDR:0.190
Vehicle Kills:30
Kill Difference:33
Playtime:8.391 hours
Usage:0%
Score:0.048m
Score/min:95
Driving Accuracy:44.113%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 6,0095,9553,9911.492B0.1225.852%B+23.762%B++29.8C+N/A88199.9h11.8B+45.8B+
Pulsar C 5,7345,6842,9831.905B+0.2926.582%B+24.173%C++26.5C+N/A113214.1h10.3B+38.8B+
Orion VS54 3,8563,8481,9411.982B+0.3724.063%B+22.141%C51B*N/A16975.5h11.2B+46.6C*
Flare VE6 3,1523,1311,5791.983B+0.3724.222%C**28.873%B+58.4B+N/A16753.6h9.7B+39.9B+
C-4 2,7802,3241,1312.055B+0.4420.487%D--N/A110.7B++21.7C--65721h1.1B*5.3B
Sirius SX12 1,6401,6211,4161.145C++0.4724.542%C+11.289%D*19.4C-N/A8083.6h14.9C++60.8C*
SVA-88 1,5141,5046402.35C**0.7422.598%C+23.138%C46.6C++N/A16332.3h10.7B+47.4C**
NS-7 PDW 1,4441,4351,2321.165C**0.4526.138%C**11.289%D--25.5C+N/A8056.3h14.4C*55.2B
NS-11C 1,4091,3981,0641.314B0.3025.183%C*15.808%D25.6C+N/A9854.7h12.9B+51.2B+
Sticky Grenade 1,3621,35611356N/A1,354.3965.042%A+N/A1695A+7.5D43800.8h1.3B**1.9B*
NS Baron G5 1,3081,3087731.692B*0.0855.739%B**16.437%B+64.1A+N/A15420.4h3.6B**6.5C++
NSX-P Tanto 1,2681,2199551.276B0.3329.486%B++42.658%A**36.4B+1.5A++9433.5h13.2B+44.9B+
Cosmos VM3 1,2071,2054872.474C**0.8618.263%C**16.515%D36.7B+N/A11732.8h14.9C81.3C*
VX6-7 1,1991,1958181.461C++0.1527.399%B+18.829%C40.8C**N/A10829.3h11.2B+40.9B+
Nova 1,1811,1807691.534C++0.0848.821%C**16.356%B45B+N/A15226.2h4.1B8.3B+
NS-15M1 1,1821,1796321.866C**0.2626.941%B*29.432%B*64.4B*N/A21018.3h11B+40.8B+
Solstice VE3 1,1811,1769101.292B++0.3225.876%B+17.857%C22.6C*N/A9252h12.5B+48.3B
NS-44P Commissioner 1,1761,1741,4250.824C0.7942.276%C*23.339%C38.1CN/A10730.8h2.8B++6.6B+
Eridani SX5 1,1871,1707401.581B+0.0326.91%C++41.111%M+43.8BN/A14026.7h9.9B++36.7B+
Quasar VM1 1,1731,1635182.245B+0.6318.475%B+17.627%C33.4B*N/A11934.8h14.7C*79.7B
MKV Suppressed 1,1651,1607431.561B++0.0529.012%B++21.035%C*47.5B++N/A14024.4h12.8B+44B+
Pulsar LSW 1,1621,1605732.024B+0.4124.323%C*19.31%D63B++N/A25418.4h11.7B48B+
Dual Photon Pods 1,3311,1292115.351C+3.7449.778%C1.771%B++68.8C+12.3C-37116.4h19.7B+39.6B
Tank Mine 1,7139752493.916B++2.3121.297%D-N/A121.9B92.3B**12488h1.4B*6.7C+
Frag Grenade 9909751975N/A973.3945.018%C+N/A812.5A+12.5B+23711.2h2.5A5.6B*
Betelgeuse 54-A 9159054392.062C0.4524.314%C-49.171%A**61.1C+N/A19414.8h9.9B+40.6C++
Proximity Mine 8618572293.742C+2.1343.946%C*N/A186.3AN/A4764.6h1.3A++3A
S1 1,0617679010.851C**0.7662.9%B++2.086%C-27.5C*10.5C27627.9h6.4C*10.1B+
Supernova PC 9567551096.927C*5.3239.353%D--2.781%B+30.8B*8.2C+19024.5h3.8B*9.7B+
Zenith VX-5 7307304771.53B0.0827.817%B+17.671%D37.6C++N/A10519.4h11.9B+42.7B+
L105 Zephyr 8277154416.25B**14.6442.668%C+N/A7150U1120U22354200.1h4.4A10.3B*
The Little Helper 6676535041.296C+0.3148.366%C+26.187%A*51.8B1.1B+13112.6h5.3C-10.9C+
C75 Viper 722620768.158B*6.5529.687%D--N/A43.4B++7.1C22514.3h7.8B**26.2B+
Anti-Vehicle Grenade 6585921592N/A590.3958.216%B*N/A592B**66C26371h3.6B**6.2B**
Corvus VA55 5825725101.122C++0.4926.02%B26.399%B+25.9C+N/A8322.1h11.5B+44.3B+
Solstice SF 5465443451.577B++0.0329.241%B**19.853%B+26.9B+N/A8720.2h11C*37.8B+
Thanatos VE70 5445433901.392B+0.2253.051%A18.232%B+53.8AN/A19010.1h3.9B++7.4B*
Terminus VX-9 5415394251.268C+0.3425.898%C+32.839%B*42.8C++N/A13112.6h11.3B+43.7B+
C150 Dalton 738515935.538C+3.9346.572%B*N/A5150U2230U26959200.1h4.8C10.2B+
H-V45 4614565090.896C0.7123.872%C+15.351%D-23.4CN/A9519.5h13.9C+58.3C++
Beamer VS3 4054034310.935C**0.6825.365%C16.625%D35.4B+N/A15111.4h6.3B**24.8C**
Blueshift VM5 3903851233.13C**1.5222.045%B+22.857%C**45.8B++N/A1528.4h15.5C*70.5B+
Phobos VX86 3623573590.994C0.6249.072%D-15.966%C+28.3DN/A10512.6h3D6.2C--
Force-Blade 36935624,3440.015C1.6041.025%B*N/A0.3C-N/A11074.1h2.7C++6.6B+
Blueshift VM5 3573531242.847C*1.2421.197%B+24.363%B+44.7B++N/A1547.9h14.6B+68.7B+
Eclipse VE3A 3303283141.045C+0.5726.666%C+20.732%C++26.5C-N/A8912.4h13.9C-52.2C+
NS Decimator 4423173081.029C+0.5862.463%C*2.839%B+36C++14.2C+3718.8h5.4C8.6C+
NSX-P Naginata 2982932391.226C+0.3821.496%C43.345%A++41.3C+N/A1387.1h11.7B+54.3C**
Proton II PPA-H 3042822810.071C+8.4629.767%D-1.773%C++112.8B+8.8B++4182.5h8B++26.9C**
MANA Anti-Vehicle Turret 4192711991.362C0.2550.455%D6.642%A++2710B**1480B17197700.1h8C**15.8C**
Lasher X2 2842691671.611B*0.0028.399%B4.089%C++59.8A+3.3A**3004.5h20.6C+72.5C**
CAS30 Tank Buster 3812136170.345D1.2741.309%CN/A2.7D--2.1D--3378.9h59.2C++143.3C++
NS-11P 2011961711.146C+0.4624.46%C**34.694%A*42.6B++1.1A*1564.6h13.3B54.6B+
M40 Fury-F 2211911581.209C+0.4044.113%C--N/A22.7C+3.6D958.4h6B*13.7B*
V10 188188642.938C+1.3339.334%C+76.064%C+20.2DN/A689.3h2.8D7C
VE-S Canis 1901861491.248C++0.3627.323%C+37.097%A*28.2CN/A826.6h12.4C++45.5C*
E540 Halberd-H 274181365.028C3.4250.432%D-3.867%A+39.3C20.2C+4184.6h5.2B+10.2C**
Pulsar VS1 1801771481.196C**0.4128.125%B*22.034%C++41.2B**N/A3164.3h13.5B+47.9B+
VX29 Polaris 178177961.844B0.2325.361%C**23.164%C+53.6B+N/A2433.3h13.9C54.8C++
MANA Anti-Personnel Turret 182177782.269N/A0.6623.64%UN/A1770U50U5480100.1h26.6T*112.7T*
NS-357 Underboss 1691672330.717C0.8938.154%C*20.359%C+20.1DN/A728.3h3.5B*9.3B+
The Slasher 16816510,3510.016D1.5924.21%D6.061%D0.5C-N/A2346.5h2.3C+9.6C+
M60-G Bulldog 176156344.588C++2.9829.324%D4.487%B**39B++5C2164h6.9B23.6C++
M20 Basilisk 198151275.593A3.9840.415%C++7.947%B*29.6B*9.2B+2075.1h75.4B++186.5B++
Artemis VX26 151150981.531C*0.0830.374%B++18%D35.7C++N/A1284.2h10.5B++34.5B++
M20 Basilisk 217150275.556A3.9541.4%C*4.667%C30.6B++13.7B++2714.9h100C++241.5B
Spear Anti-Vehicle Phalanx Turret 219139197.316C+5.7140.038%C-5.036%B+44.8B+25.8B+4503.1h7.6B+18.9C**
Light PPA 163135443.068C+1.4640.063%C+N/A18.5D-3.8C*1237.3h19C47.4C+
Rocklet Rifle 2501351560.865B0.7545.055%D-N/A30C++25.6C++2974.5h32.5B+72C++
Maelstrom Turbo Laser 2501343440.39C--1.2226.052%D-2.239%C+4.9D4.3D-10027.1h174.8D-670.8D--
Proton II PPA 1461331112.091C+10.4825.997%C**2.256%C*88.7B**8.7A**3481.5h7B*27B*
Saron HRB 160118176.941B5.3337.818%D2.542%B**34.7B**12.4C4963.4h12.1A+32B**
Lancer VS22 2411072230.48C1.1357.106%D1.869%C++9D11.3C24711.9h30.9C+54.2C
Saron Laser Cannon 2181072740.391C1.2232.136%C++N/A4.4D-4.6D9324.1h196.1D610.1C-
NS-10 Burster 16194851.106C*0.5033.355%B+5.319%C6.2C++4.4B+11415.2h183D--548.7C+
Supernova FPC 15794283.357C1.7548.853%D2.128%C+20C--13.4C4194.7h7.7D*15.8D**
AP30 Shredder 12691362.528C-0.9224.511%D**2.198%C*910U350U5330000.1h65B*265.3C*
Comet VM2 130881270.693C0.9234.656%D--2.273%D--8D3.8C+13011h35.2D--101.7D*
M12 Kobalt 8986165.375D3.7622.451%B++16.279%C61.4C+2.1D2191.4h22C98.1B
NS-10 Burster 15183661.258C*0.3531.432%C*3.614%D6.2C*5.1B*11813.3h175.9D559.7C+
Comet VM2 119751160.647C-0.9636.109%D--N/A7.2D4.2C-8710.4h42.4D--117.5D*
Skyguard 13571135.462B**3.8527.207%C1.408%C--11.6C-10.5C*2506.1h152.9D562D
L100 Python HEAT 9369106.9B+5.2951.588%C+4.348%A26.5C9.2C--3152.6h6.8C+13.2C+
Saron HRB-H 10665262.5C-0.8952.399%C3.077%A+34.2C+21.6C5471.9h24C*45.9C++
M40 Fury-H 686397C5.3939.247%C1.587%B126B*10C5090.5h6.3B+16B+
M12 Kobalt-H 5855511C-9.3920.262%C--14.545%C-91.7C--5C+2000.6h14.1C**69.4C++
M60-A Bulldog 565586.875C5.2635.925%D*1.818%C25C-N/A852.2h4.2B**11.7B+
M60-A Bulldog 585577.857C6.2543.201%C3.636%B**27.5C1.5D-1032h5.5B+12.8C**
NS-30 Vandal 5151381.342C0.2729.803%C--17.647%D--36.4C+N/A1501.4h5.6C*18.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon341,4192.8h
Anti-Vehicle MANA Turret385263.1h
Nano-Armor Kit1,2301,595,515124.4h
Nanite Revive Grenade01,8810.5h
Spitfire Auto-Turret171,5651.7h
Motion Spotter101,2111h
Welding Device0570h
Smoke Grenade03920.1h
Shield Recharging Field107560.3h
Ammunition Package464,8842.4h
Medical Kit4723,3656.9h
Anti-Infantry MANA Turret391,2664.2h
Medical Applicator687250,01919.3h
Snowman Soldier1940.1h
Nano-Repair Grenade03840.1h
Hardlight Barrier181840.3h
Recon Detection Device191,4832.7h

Check the help document for the dictionary if you want to learn more about words used here.


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