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Archon AlmasyIGERI[BYBY] AlmasyIGERI
VS BR 78

KDR: 2.03

Score: 58.9m

Last Seen: Jun 15th, 2019 11:07 PM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 18
Level Progress (to 79): 56%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 NS-15M1 SVA-88 H-V45 NS-11C Pulsar C Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,214,270 MLG Score: 1770
Fun Score: N/A
Cheeseburgers Flipped: 1086TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.992%24.579%68851115972,9742.30449-0.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.161%1.326A0.562B+-0.936D--HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.492B+10.60.259C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.672%1.207%90412061,07714055310.766548202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%-0.399C---0.421C--0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1510.057C+50.80.036C+100.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.803%1.538%6112096523091690.028150738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.931A++-0.668D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++6.80.461B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.32%5.359%786120487715554200.563625208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%0.279C*0.238C++-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.60.217C++36.80.08C+56.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.635%72.836%78712037,7053325292.3166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.303%0.68B+0.298C*-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.356C**2.50.209C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.381%17.765%78512055,4042184362.47323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%1.006B**0.689B+0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+30.398B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 18
58.9m241.7%462 (27.7k)387 (23.2k)2.03485113,57555,8152.1608478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210523826.13%24.61%64302:4362

23% Combat Medic30% Heavy Assault16% Infiltrator21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 9:59 PMMay 6th, 2016 2:07 PMJun 16th, 2019 8:27 AM (1d) (PST)Jun 15th, 2019 7:21 PM (2d) (PST)Jun 15th, 2019 7:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813023790.7470.3670.1841.8940.0371770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,86418,14122,723452211114223,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2535.2h/105.6d 7,032 27,951 25,116 288.2k 2,920 9,270 5,673 103.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,280
Deaths:2,533
KDR:2.479
Accuracy:25.668% C+
HSR:29.698% C+
NS-15M1
B*
Kills:3,063
Deaths:1,080
KDR:2.836
Accuracy:27.193% B*
HSR:24.388% C**
SVA-88
B+
Kills:2,805
Deaths:1,396
KDR:2.009
Accuracy:25.959% B+
HSR:24.456% C+
NS-15M2
B++
Kills:1,875
Deaths:856
KDR:2.190
Accuracy:27.657% B++
HSR:28.373% B
Orion VS54
A
Kills:1,726
Deaths:822
KDR:2.100
Accuracy:27.102% A
HSR:24.160% C+
VE-H Maw
C*
Kills:1,302
Deaths:705
KDR:1.847
Accuracy:25.729% C+
HSR:28.495% C*
NSX-P Naginata
C++
Kills:1,262
Deaths:609
KDR:2.072
Accuracy:23.227% C++
HSR:29.477% C++
NSX Naginata
C*
Kills:1,245
Deaths:700
KDR:1.779
Accuracy:21.857% C+
HSR:29.478% C*
Flare VE6
B*
Kills:1,223
Deaths:471
KDR:2.597
Accuracy:27.140% B*
HSR:19.951% D
VX29 Polaris
C+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:23.718% C+
HSR:20.926% C
Ursa
B+
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:25.502% B+
HSR:26.569% B
Pulsar LSW
B+
Kills:1,161
Deaths:479
KDR:2.424
Accuracy:26.390% B+
HSR:21.275% C
Lasher X2
C*
Kills:506
Deaths:257
KDR:1.969
Accuracy:27.476% C*
HSR:4.348% C*
Kills:24,777
Deaths (as Heavy Assault):10,831
Deaths (to Heavy Assaults):16,359
KDR:2.2876
Kill Difference:13,946
Playtime:748.090 hours
Usage:30%
Score:17.807m
Score/min:397
Accuracy (listed only):25.740%
HSR (listed only):23.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:3,230
Deaths:1,504
KDR:2.148
Accuracy:30.150% A
HSR:23.808% B++
NS-11C
B**
Kills:2,352
Deaths:1,201
KDR:1.958
Accuracy:28.724% B**
HSR:21.429% B+
Pulsar C
B**
Kills:2,284
Deaths:1,107
KDR:2.063
Accuracy:30.056% B**
HSR:26.926% B++
Solstice Burst
B+
Kills:1,988
Deaths:787
KDR:2.526
Accuracy:28.567% B+
HSR:21.932% C
Skorpios
B**
Kills:1,538
Deaths:962
KDR:1.599
Accuracy:27.219% C+
HSR:27.958% B**
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C+
HSR:21.530% C+
Eridani SX5
B+
Kills:1,260
Deaths:528
KDR:2.386
Accuracy:28.021% B
HSR:23.175% B+
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
Solstice SF
A++
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.520% A++
HSR:22.878% B**
Deimos VA29
A
Kills:1,210
Deaths:642
KDR:1.885
Accuracy:75.599% A
HSR:21.322% B*
NS Baron G5
A+
Kills:1,209
Deaths:716
KDR:1.689
Accuracy:58.238% A+
HSR:17.287% B+
NSX Tanto
B++
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B++
HSR:22.917% C
Solstice VE3
A++
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A++
HSR:24.896% B*
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
VE-C Horizon
C*
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C*
Eclipse VE3A
B+
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% B
HSR:22.166% B+
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B*
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
Pandora VX25
B*
Kills:1,165
Deaths:650
KDR:1.792
Accuracy:49.455% B*
HSR:15.794% C++
VX6-7
B**
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% B+
HSR:26.753% B**
Chaos
A++
Kills:692
Deaths:289
KDR:2.394
Accuracy:65.194% A++
HSR:15.318% C+
Kills:33,970
Deaths (as Light Assault):17,496
Deaths (to Light Assaults):10,237
KDR:1.94159
Kill Difference:16,474
Playtime:533.202 hours
Usage:21%
Score:11.583m
Score/min:362
Accuracy (listed only):37.622%
HSR (listed only):22.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,642
Deaths:225
KDR:7.298
Accuracy:43.966% B++
HSR:78.258% C++
NS-44 Commissioner
B+
Kills:1,614
Deaths:1,059
KDR:1.524
Accuracy:39.663% B+
HSR:17.906% D
Skorpios
B**
Kills:1,538
Deaths:962
KDR:1.599
Accuracy:27.219% C+
HSR:27.958% B**
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
Ghost
B++
Kills:1,469
Deaths:325
KDR:4.520
Accuracy:37.659% C+
HSR:76.174% B++
Artemis VX26
A+
Kills:1,289
Deaths:582
KDR:2.215
Accuracy:34.157% A+
HSR:22.343% C+
Eridani SX5
B+
Kills:1,260
Deaths:528
KDR:2.386
Accuracy:28.021% B
HSR:23.175% B+
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
Nyx VX31
B+
Kills:1,241
Deaths:485
KDR:2.559
Accuracy:37.222% B+
HSR:27.478% C
NS-30 Vandal
B*
Kills:1,230
Deaths:467
KDR:2.634
Accuracy:37.795% B*
HSR:23.496% C
Phantom VA23
C++
Kills:1,226
Deaths:334
KDR:3.671
Accuracy:35.776% C++
HSR:28.630% C+
V10
C*
Kills:1,224
Deaths:234
KDR:5.231
Accuracy:39.871% C+
HSR:79.248% C*
NSX Tomoe
B*
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:33.355% B*
HSR:32.917% C
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
NS-357 Underboss
C*
Kills:1,171
Deaths:884
KDR:1.325
Accuracy:38.156% C*
HSR:16.652% D
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
VA39 Spectre
B**
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:39.153% B**
HSR:29.483% D
XM98
B+
Kills:1,154
Deaths:258
KDR:4.473
Accuracy:40.229% B+
HSR:78.943% B+
NSX Daimyo
B+
Kills:830
Deaths:177
KDR:4.689
Accuracy:37.884% D
HSR:95.663% B+
NS-61 Emissary
C++
Kills:512
Deaths:305
KDR:1.679
Accuracy:28.511% C++
HSR:17.383% C++
NS-45 Pilot
B+
Kills:472
Deaths:253
KDR:1.866
Accuracy:34.567% B+
HSR:27.754% C*
NS-44L Blackhand
C+
Kills:316
Deaths:165
KDR:1.915
Accuracy:36.836% D
HSR:42.089% C+
Beamer VS3
B**
Kills:236
Deaths:241
KDR:0.979
Accuracy:34.434% B**
HSR:21.610% C+
Phaseshift VX-S
B++
Kills:226
Deaths:45
KDR:5.022
Accuracy:35.681% C+
HSR:84.513% B++
NS-AM7 Archer
B*
Kills:131
Deaths:128
KDR:1.023
Accuracy:63.870% B++
HSR:24.428% B*
Spiker
B+
Kills:95
Deaths:71
KDR:1.338
Accuracy:33.398% B+
HSR:17.895% C-
Kills:27,512
Deaths (as Infiltrator):11,778
Deaths (to Infiltrators):9,439
KDR:2.33588
Kill Difference:15,734
Playtime:398.554 hours
Usage:16%
Score:6.896m
Score/min:288
Accuracy (listed only):36.219%
HSR (listed only):37.591%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:2,596
Deaths:1,738
KDR:1.494
Accuracy:28.297% B*
HSR:23.113% C**
Skorpios
B**
Kills:1,538
Deaths:962
KDR:1.599
Accuracy:27.219% C+
HSR:27.958% B**
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
CME
B+
Kills:1,462
Deaths:937
KDR:1.560
Accuracy:29.526% B+
HSR:19.494% C-
NS-11A
B*
Kills:1,409
Deaths:629
KDR:2.240
Accuracy:28.512% B*
HSR:24.344% B+
Eridani SX5
B+
Kills:1,260
Deaths:528
KDR:2.386
Accuracy:28.021% B
HSR:23.175% B+
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
Deimos VA29
A
Kills:1,210
Deaths:642
KDR:1.885
Accuracy:75.599% A
HSR:21.322% B*
NS Baron G5
A+
Kills:1,209
Deaths:716
KDR:1.689
Accuracy:58.238% A+
HSR:17.287% B+
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
Terminus VX-9
C++
Kills:1,191
Deaths:515
KDR:2.313
Accuracy:25.927% C++
HSR:24.181% C
Equinox VE2 Burst
C*
Kills:1,190
Deaths:654
KDR:1.820
Accuracy:25.370% C
HSR:29.496% C*
Corvus VA55
B
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:26.056% B
HSR:21.603% C+
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B*
Pulsar VS1
B++
Kills:1,171
Deaths:738
KDR:1.587
Accuracy:27.218% B++
HSR:19.898% C+
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
Darkstar
C++
Kills:1,167
Deaths:776
KDR:1.504
Accuracy:27.715% C++
HSR:19.537% D
Equinox VE2
C*
Kills:1,167
Deaths:771
KDR:1.514
Accuracy:26.802% C*
HSR:19.709% C+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
Pandora VX25
B*
Kills:1,165
Deaths:650
KDR:1.792
Accuracy:49.455% B*
HSR:15.794% C++
Chaos
A++
Kills:692
Deaths:289
KDR:2.394
Accuracy:65.194% A++
HSR:15.318% C+
NSX Yumi
C**
Kills:490
Deaths:269
KDR:1.822
Accuracy:22.885% D
HSR:28.571% C**
Kills:28,715
Deaths (as Combat Medic):16,082
Deaths (to Combat Medics):6,126
KDR:1.78554
Kill Difference:12,633
Playtime:589.907 hours
Usage:23%
Score:15.054m
Score/min:425
Accuracy (listed only):36.805%
HSR (listed only):22.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:3,230
Deaths:1,504
KDR:2.148
Accuracy:30.150% A
HSR:23.808% B++
NS-11C
B**
Kills:2,352
Deaths:1,201
KDR:1.958
Accuracy:28.724% B**
HSR:21.429% B+
Pulsar C
B**
Kills:2,284
Deaths:1,107
KDR:2.063
Accuracy:30.056% B**
HSR:26.926% B++
Solstice Burst
B+
Kills:1,988
Deaths:787
KDR:2.526
Accuracy:28.567% B+
HSR:21.932% C
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C+
HSR:21.530% C+
Solstice SF
A++
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.520% A++
HSR:22.878% B**
Eidolon VE33
C+
Kills:1,230
Deaths:642
KDR:1.916
Accuracy:27.543% C+
HSR:20.163% D
VE-LR Obelisk
C+
Kills:1,220
Deaths:582
KDR:2.096
Accuracy:31.271% C+
HSR:25.082% D-
Deimos VA29
A
Kills:1,210
Deaths:642
KDR:1.885
Accuracy:75.599% A
HSR:21.322% B*
NS Baron G5
A+
Kills:1,209
Deaths:716
KDR:1.689
Accuracy:58.238% A+
HSR:17.287% B+
NSX Tanto
B++
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B++
HSR:22.917% C
Solstice VE3
A++
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A++
HSR:24.896% B*
VE-C Horizon
C*
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C*
Eclipse VE3A
B+
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% B
HSR:22.166% B+
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B*
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
Pandora VX25
B*
Kills:1,165
Deaths:650
KDR:1.792
Accuracy:49.455% B*
HSR:15.794% C++
Revenant
C+
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:32.840% C+
HSR:28.732% C+
VX6-7
B**
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% B+
HSR:26.753% B**
Chaos
A++
Kills:692
Deaths:289
KDR:2.394
Accuracy:65.194% A++
HSR:15.318% C+
Kills:28,505
Deaths (as Engineer):14,642
Deaths (to Engineers):9,077
KDR:1.9468
Kill Difference:13,863
Playtime:125.365 hours
Usage:5%
Score:2.616m
Score/min:348
Accuracy (listed only):38.943%
HSR (listed only):21.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,745
Deaths:573
KDR:3.045
Accuracy:30.843% A*
HSR:21.318% C+
Blueshift VM5
A**
Kills:1,712
Deaths:574
KDR:2.983
Accuracy:30.469% A**
HSR:21.671% C++
Comet VM2
A+
Kills:900
Deaths:380
KDR:2.368
Accuracy:56.147% A+
HSR:5.111% B+
Comet VM2
A
Kills:748
Deaths:371
KDR:2.016
Accuracy:57.948% A
HSR:5.214% B+
Vortex VM21
A+
Kills:448
Deaths:250
KDR:1.792
Accuracy:54.027% A+
HSR:1.563% D*
Vortex VM21
A+
Kills:418
Deaths:250
KDR:1.672
Accuracy:54.288% A+
HSR:4.067% C**
Quasar VM1
A*
Kills:357
Deaths:132
KDR:2.705
Accuracy:24.951% A*
HSR:18.487% C+
Nebula VM20
B**
Kills:338
Deaths:85
KDR:3.976
Accuracy:23.537% B**
HSR:20.414% C+
Nebula VM20
B**
Kills:329
Deaths:87
KDR:3.782
Accuracy:23.546% B**
HSR:24.316% B++
Quasar VM1
A**
Kills:295
Deaths:76
KDR:3.882
Accuracy:28.778% A**
HSR:21.017% C++
Cosmos VM3
M++
Kills:257
Deaths:76
KDR:3.382
Accuracy:30.222% M++
HSR:22.957% B*
Cosmos VM3
M
Kills:240
Deaths:76
KDR:3.158
Accuracy:30.428% M
HSR:23.750% B**
NS-10 Burster
A**
Kills:133
Deaths:132
KDR:1.008
Accuracy:45.876% A**
HSR:6.015% C
NS-10 Burster
M+
Kills:81
Deaths:88
KDR:0.920
Accuracy:48.213% M+
HSR:6.173% C+
Kills:8,001
Deaths (as MAX Suit):1,575
Deaths (to MAX Suits):3,018
KDR:5.08
Kill Difference:6,426
Playtime:136.064 hours
Usage:5%
Score:4.917m
Score/min:602
Accuracy (listed only):38.519%
HSR (listed only):14.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:372
V. Kills:99 372%
Deaths:51
KDR:7.294
Accuracy:55.169% B
KPH:69.600 C+
VKPH:18.500 C++
Light PPA
B++
Kills:337
V. Kills:50 N/A
Deaths:94
KDR:3.585
Accuracy:45.155% B+
KPH:34.900 C
VKPH:5.200 B++
Maelstrom Turbo Laser
D
Kills:248
V. Kills:208 119%
Deaths:378
KDR:0.656
Accuracy:29.439% C
KPH:7 D
VKPH:5.900 D
Saron Laser Cannon
D
Kills:120
V. Kills:102 117%
Deaths:164
KDR:0.732
Accuracy:31.782% C+
KPH:6.500 D
VKPH:5.500 D
Coyote Missiles
A
Kills:119
V. Kills:24 476%
Deaths:20
KDR:5.950
Accuracy:59.938% B*
KPH:76.500 A
VKPH:15.400 C--
Kills:1,196 (705 + 0)
Deaths:707
KDR:1.692
VKDR:0.683
Vehicle Kills:483
Kill Difference:489
Playtime:70.568 hours
Usage:3%
Score:0.877m
Score/min:207
Piloting Accuracy:31.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:175
V. Kills:9 N/A
Deaths:4
KDR:43.750
Accuracy:45.079% C**
KPH:83.100 A
VKPH:4.300 D
Kills:175 (0 + 175)
Deaths:4
KDR:43.750
VKDR:2.250
Vehicle Kills:9
Kill Difference:171
Playtime:2.107 hours
Usage:0%
Score:0.042m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:45.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:56 88%
Deaths:10
KDR:5
Accuracy:53.250% N/A
KPH:18.500 N/A
VKPH:20.700 N/A
Kills:50 (50 + 0)
Deaths:10
KDR:5
VKDR:5.600
Vehicle Kills:56
Kill Difference:40
Playtime:2.704 hours
Usage:0%
Score:0.075m
Score/min:461
Driving Accuracy:53.250%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:135
V. Kills:89 150%
Deaths:8
KDR:16.875
Accuracy:39.678% C--
KPH:23.700 C+
VKPH:15.600 C+
Supernova FPC
B**
Kills:65
V. Kills:69 93%
Deaths:27
KDR:2.407
Accuracy:60.803% B*
KPH:19.300 C--
VKPH:20.500 B**
Kills:200 (65 + 135)
Deaths:35
KDR:5.714
VKDR:4.514
Vehicle Kills:158
Kill Difference:165
Playtime:9.069 hours
Usage:0%
Score:0.337m
Score/min:620
Driving Accuracy:60.803%
Gunner Accuracy:39.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:29.316% D--
KPH:119.600 B++
VKPH:7.100 C*
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:2
Vehicle Kills:4
Kill Difference:65
Playtime:0.561 hours
Usage:0%
Score:0.030m
Score/min:894
Driving Accuracy:N/A%
Gunner Accuracy:29.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:223
V. Kills:61 360%
Deaths:31
KDR:7.194
Accuracy:41.130% C*
KPH:27.600 B+
VKPH:7.600 C+
M20 Basilisk
B++
Kills:161
V. Kills:54 293%
Deaths:22
KDR:7.318
Accuracy:41.365% C*
KPH:30.300 B++
VKPH:10.100 C++
M12 Kobalt
B**
Kills:113
V. Kills:3 N/A
Deaths:6
KDR:18.833
Accuracy:23.983% B**
KPH:76.900 C**
VKPH:2 D
M40 Fury
B
Kills:70
V. Kills:16 412%
Deaths:9
KDR:7.778
Accuracy:40.795% B+
KPH:48.700 C++
VKPH:11.100 B
Kills:567 (0 + 567)
Deaths:68
KDR:8.338
VKDR:1.971
Vehicle Kills:134
Kill Difference:499
Playtime:16.309 hours
Usage:1%
Score:0.280m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:40.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:505
V. Kills:12 N/A
Deaths:173
KDR:2.919
Accuracy:48.594% B*
KPH:42.300 C
VKPH:1 D
Kills:505 (505 + 0)
Deaths:173
KDR:2.919
VKDR:0.069
Vehicle Kills:12
Kill Difference:332
Playtime:11.939 hours
Usage:0%
Score:0.116m
Score/min:162
Driving Accuracy:48.594%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3266,2802,5332.479C+0.4425.668%C+29.698%C+58.2CN/A218107.9h10.9C+42.4C+
Serpent VE92 3,2633,2301,5042.148B**0.1130.15%A23.808%B++43.2B+N/A22874.8h11.3B+37.6B++
NS-15M1 3,0703,0631,0802.836B**0.8027.193%B*24.388%C**60.9B++N/A26950.3h11.2B+41.1B+
SVA-88 2,8172,8051,3962.009C++0.0325.959%B+24.456%C+43.4C+N/A19264.7h11.3C**43.5B+
H-V45 2,6122,5961,7381.494C++0.5428.297%B*23.113%C**33.2C++N/A15378.2h12.5B44.1B+
NS-11C 2,3722,3521,2011.958B**0.0828.724%B**21.429%B+50B**N/A21647h11.7B++40.9B++
Pulsar C 2,3072,2841,1072.063B++0.0330.056%B**26.926%B++43.6B++N/A18252.4h9.6B++31.9B++
Solstice Burst 2,0081,9887872.526B++0.4928.567%B+21.932%C62.7B*N/A25231.7h12.2B+42.7B+
NS-15M2 1,8921,8758562.19B0.1627.657%B++28.373%B62.1B++N/A28130.2h11.9C**42.9B+
Blueshift VM5 1,7521,7455733.045C**1.0130.843%A*21.318%C+54.7AN/A27531.9h15.4C**50B*
Orion VS54 1,7321,7268222.1B+0.0727.102%A24.16%C+48.3B++N/A37235.7h10.8B++40C**
Blueshift VM5 1,7161,7125742.983C*0.9530.469%A**21.671%C++53.3AN/A27432.1h15.3C++50.2B*
Parallax VX3 1,6451,6422257.298B**5.2643.966%B++78.258%C++57A++N/A28928.8h2B+4.6B+
NS-44 Commissioner 1,6251,6141,0591.524B+0.5139.663%B+17.906%D67.3AN/A27424h3.1B*7.8B++
Skorpios 1,5461,5389621.599C++0.4427.219%C+27.958%B**49.3C*N/A20231.2h11.5C+42.3C+
Sirius SX12 1,5051,5016842.194B**0.1629.585%B**25.05%B**55.4AN/A25827.1h12.3B++41.5B+
Ghost 1,4741,4693254.52B+2.4937.659%C+76.174%B++50.1B+N/A24629.3h1.9B++5.1B+
CME 1,4721,4629371.56C**0.4729.526%B+19.494%C-28.8CN/A12450.8h13.7C++46.6B+
NS-11A 1,4141,4096292.24B++0.2128.512%B*24.344%B+52.4B**N/A21426.9h11.1B**39.1B*
Lumine Edge 1,3271,30921,7450.06C+1.9742.133%A18.105%C**1.5CN/A4851.5h1.3C**3B+
VE-H Maw 1,3111,3027051.847C*0.1925.729%C+28.495%C*56.4C*N/A15023.1h11C++42.8C*
Artemis VX26 1,2951,2895822.215B++0.1834.157%A+22.343%C+56.8B**N/A19922.7h9.5B**27.8B**
Zenith VX-5 1,2721,2686571.93B++0.1025.356%C+21.53%C+46.1B+N/A22527.5h11.7B+46.1B
NSX-P Naginata 1,2811,2626092.072B+0.0423.227%C++29.477%C++51.7C**N/A19124.4h11.8B50.8B+
Eridani SX5 1,2601,2605282.386B**0.3528.021%B23.175%B+59.4B**N/A36521.2h11.2B39.8B+
NS-7 PDW 1,2501,2477341.699B**0.3429.394%B*22.213%B++38.1B+N/A21932.7h13.1B+44.6B+
NSX Naginata 1,2631,2457001.779B+0.2621.857%C+29.478%C*45.9C++N/A10627.1h10.9B+49.9B
Nyx VX31 1,2481,2414852.559C**0.5237.222%B+27.478%C59.4B*N/A14520.9h4.7B++12.7B++
Solstice SF 1,2441,2376681.852B*0.1832.52%A++22.878%B**42.5A+N/A18829.1h10.9C*33.6B++
NS-30 Vandal 1,2401,2304672.634B+0.6037.795%B*23.496%C60.9B**N/A17620.2h4.9B++12.9B++
Eidolon VE33 1,2371,2306421.916B++0.1227.543%C+20.163%D36.7B++N/A17133.5h7.6B+27.8B+
Phantom VA23 1,2321,2263343.671A1.6435.776%C++28.63%C+49.4B+N/A11224.8h4.2B+11.7B+
V10 1,2311,2242345.231B*3.2039.871%C+79.248%C*43.4B+N/A10628.2h2B+5.1B
Flare VE6 1,2241,2234712.597A0.5627.14%B*19.951%D69.9B**N/A33817.5h9.3B+34.2B+
VE-LR Obelisk 1,2281,2205822.096C*0.0631.271%C+25.082%D-47.3B+N/A10725.8h6.4C**20.4C**
Deimos VA29 1,2141,2106421.885B+0.1575.599%A21.322%B*56.5B+N/A17621.4h2B++2.7B++
NS Baron G5 1,2161,2097161.689B++0.3558.238%A+17.287%B+44.9B+N/A11326.9h4B+6.9C+
NSX Tomoe 1,2071,2005782.076C*0.0433.355%B*32.917%C49.8B+N/A11224.1h12.6B+37.8B+
NSX Tanto 1,2271,2007771.544B+0.4930.03%B++22.917%C35.8C++N/A8133.5h13.2C*43.9C**
Solstice VE3 1,2041,1976401.87A++0.1631.419%A++24.896%B*34.3B*N/A26534.9h11.3B*36.1B+
VE-S Canis 1,2061,1947351.624B+0.4130.544%B+25.126%B+53.5B+N/A12522.3h10.5B+34.4B+
Terminus VX-9 1,1931,1915152.313B+0.2825.927%C++24.181%C59B*N/A23620.2h10.2B*39.3B+
Equinox VE2 Burst 1,1991,1906541.82C+0.2125.37%C29.496%C*51.5C**N/A25823.1h13.4C+52.9C+
VE-C Horizon 1,2091,1906581.809C**0.2332.967%C25.378%C*61.3B+1C+13219.4h14.3B+43.3C**
Corvus VA55 1,1911,1857681.543B+0.4926.056%B21.603%C+34.1BN/A17734.8h11.2B+43.1B+
Eclipse VE3A 1,1971,1826071.947C*0.0928.386%B22.166%B+58.8B++N/A28720.1h12.7C+44.6C*
Phobos VX86 1,1811,1726401.831B+0.2071.199%B**21.16%B*69.3B**N/A27216.9h2B*2.8B++
NS-357 Underboss 1,1761,1718841.325B0.7138.156%C*16.652%D66.5B*N/A21717.6h3.5B*9.2B+
Pulsar VS1 1,1801,1717381.587B++0.4527.218%B++19.898%C+34.9B+N/A30933.6h13B+47.9B++
NSX Tengu 1,1731,1684872.398B**0.3642.091%B*24.658%B+42.6C*N/A9927.4h10.7B++25.3B++
Darkstar 1,1741,1677761.504C+0.5327.715%C++19.537%D45.8C+N/A29925.5h13.6C+49.1C++
Equinox VE2 1,1841,1677711.514C**0.5226.802%C*19.709%C+26.8C+N/A11743.6h13.2C+49.2C*
MKV Suppressed 1,1791,1665572.093A0.0628.879%B+23.928%B++50.9B*N/A23722.9h13.6C**47B+
VX29 Polaris 1,1661,1664682.491B*0.4623.718%C+20.926%C73.3B**N/A37315.9h11.1B+46.7B
Thanatos VE70 1,1721,1656631.757B**0.2842.798%C**14.077%C-49.6B**N/A25523.5h3.8B*8.9B++
Pandora VX25 1,1721,1656501.792B*0.2449.455%B*15.794%C++37.9C+N/A12130.7h3.8B+7.6B++
Ursa 1,1691,1634552.556A0.5225.502%B+26.569%B69.6AN/A32716.7h9.5B++37.3B+
Pulsar LSW 1,1621,1614792.424B*0.3926.39%B+21.275%C64.5B++N/A40518h10.4B++39.4B++
VA39 Spectre 1,1651,1602754.218A*2.1839.153%B**29.483%D40.6B**N/A12528.6h4.6B*11.7B*
Revenant 1,1741,1596091.903C+0.1332.84%C+28.732%C+37.4CN/A9831h7.4C+22.5C++
VX6-7 1,1671,1556031.915B+0.1226.547%B+26.753%B**53.7B*N/A17521.5h12.1C*45.7B+
XM98 1,1591,1542584.473A2.4440.229%B+78.943%B+35.2B+N/A11432.8h2.2B+5.5B+
NS Decimator 1,4871,1328471.336B0.7054.749%D4.064%A39.6B12.4C-41228.6h3.9B++7.1B+
C-4 1,6491,1058071.369C+0.6729.473%B++N/A58.5C--28.8C+91318.9h1.6C+5.4B
Comet VM2 1,1789003802.368A++0.3356.147%A+5.111%B+28.5M++8.8A*21231.6h17.8B+31.7B++
S1 1,2038585461.571A+0.4658.298%C++4.079%B*39.2B**15.8B+39921.9h5.5B++9.5B+
NSX Daimyo 8308301774.689B+2.6537.884%D95.663%B+50.6C+N/A14216.4h2.7C+7.1C+
Comet VM2 9827483712.016A0.0257.948%A5.214%B+24.4A*7.6A19330.6h21.7B+37.5B++
Chaos 7016922892.394B++0.3665.194%A++15.318%C+83.4A+1.1B**2748.3h3.6B++5.5B**
NS-61 Emissary 5215123051.679A0.3628.511%C++17.383%C++64.8A*1.1A1857.9h12.5C**43.9B+
Lasher X2 5145062571.969A+0.0727.476%C*4.348%C*50.6B**N/A30310h19.8C++71.9B
S12 Renegade 5175051732.919C+0.8848.594%B*1.98%D--42.4C1D16211.9h2.7B++5.6B++
NSX Yumi 4954902691.822B0.2122.885%D28.571%C**30.4C+N/A8516.1h14.9D64.9D
NS-45 Pilot 4774722531.866B+0.1734.567%B+27.754%C*107.3A++1.1B*3664.4h6.4B+18.5B+
Vortex VM21 8364482501.792B++0.2454.027%A+1.563%D*11.4B*9.8A*13439.4h28.1B*52B++
Vortex VM21 7794182501.672B0.3654.288%A+4.067%C**10.6C**9.2B**13239.4h30.3B+55.8B+
Frag Grenade 3783751375N/A372.9748.508%B+N/A416.7C3.3D30540.9h4.2C8.6C++
Dual Photon Pods 471372517.294C++5.2655.169%BN/A70.2C+18.7C++6935.3h24.5C+44.4C++
Quasar VM1 3653571322.705B*0.6724.951%A*18.487%C+38.4AN/A2469.3h14.6C*58.4B+
Nebula VM20 348338853.976B*1.9423.537%B**20.414%C+53.7A1.6A**1986.3h16.7C+70.9B+
Light PPA 387337943.585C+1.5545.155%B+1.187%C+34.7C5.2B++2339.7h12.2C**27.1B
Lancer VS22 7113354860.689C+1.3568.137%B*N/A11.1C12.5C+24530.1h20.1C**29.5B
Nebula VM20 338329873.782B++1.7523.546%B**24.316%B++51.4B**1.4A++1946.4h16.8C+71.4B+
Force-Blade 37932724,1750.014C2.0241.573%B**N/A0.3C-N/A21042.3h2.6C++6.3B
NS-44L Blackhand 3173161651.915B+0.1236.836%D42.089%C+41.6B*N/A1457.6h5.2C14.2C
Quasar VM1 299295763.882B**1.8528.778%A**21.017%C++61.5A++N/A2044.8h11.4B*39.7B**
Cosmos VM3 262257763.382B*1.3530.222%M++22.957%B*67.6M1.3A++4583.8h11.8B++39.1B**
Maelstrom Turbo Laser 4562483780.656C1.3829.439%C2.419%C+7D5.9D12935.4h102C*346.3C*
Anti-Vehicle Grenade 2552471247N/A244.9758.333%B*N/A494B+16D--42260.5h4.1B*7.1B*
Sticky Grenade 2432431243N/A240.9760.772%B**N/A1215B+N/A81470.2h1.6B++2.6B++
Cosmos VM3 243240763.158B*1.1230.428%M23.75%B**63.2A*N/A3923.8h12.9B+42.5B+
Beamer VS3 2422362410.979C**1.0634.434%B**21.61%C+35.2B+N/A2066.7h8.3B+24.1B
Phaseshift VX-S 230226455.022B++2.9935.681%C+84.513%B++49.1AN/A1904.6h2.4B+6.6B+
M20 Basilisk 284223317.194A*5.1641.13%C*5.381%C+27.5B+7.5C+2428.1h65.4B++159B*
Proximity Mine 194194454.311C++2.2854.075%AN/A107.8CN/A8351.8h1.8C**3.3B**
Spear Anti-Vehicle Phalanx Turret 3101901314.615B**12.5850.099%B+2.632%D50B++31.6B*6543.8h8C**16B+
Nemesis VSH9 2901771541.149B*0.8964.271%C*6.215%A*19.5C++12.4C++4029.1h8.6C+13.4C++
L105 Zephyr 184175443.75S41.7245.079%C**N/A83.3A4.3D3292.1h3.4A++7.6A
M20 Basilisk 215161227.318A*5.2841.365%C*8.075%B**30.4B++10.2C++3065.3h68.4B**165.3B*
MANA Anti-Personnel Turret 159159652.446N/A0.4123.3%UN/A1590UN/A6451400.1h21.8T*93.6T*
Rocklet Rifle 2811511031.466A+0.5747.672%DN/A28C+24.1C+3865.4h37.5C++78.7C+
Saron HRB 224135816.875A**14.8439.678%C--1.481%C+23.7C+15.6C+4415.7h21.1C*53.3C+
NS-10 Burster 2181331321.008C++1.0345.876%A**6.015%C8.7B**5.6A19015.3h133.9C++291.8B*
NS-AM7 Archer 1491311281.023A1.0163.87%B++24.428%B*13.6A+1.9C--1019.6h11.7B++18.4B*
Saron Laser Cannon 2221201640.732C1.3031.782%C+N/A6.5D5.5D17318.6h135.3C++425.6C*
Coyote Missiles 143119205.95A3.9259.938%B*N/A74.4B**15D5551.6h22.6B**37.7B**
M12 Kobalt 116113618.833B+16.8023.983%B**15.044%D75.3C**2D3331.5h18.4C**76.8B+
Tank Mine 159110372.973C*0.94100.24%SN/A84.6C-37.7D-11791.3h3.8T3.8A+
Auraxium Force-Blade 1131076,8720.016C--2.0231.424%C++N/A0.4DN/A1269h1.8B+5.7B+
Spiker 9595711.338B0.7033.398%B+17.895%C-52.8B++N/A1851.8h7.2B+21.7B++
NS-10 Burster 13981880.92C1.1148.213%M+6.173%C+6.8B+4.9B++16711.9h196.2D--407B+
M40 Fury 867097.778C**5.7440.795%B+2.857%A50C*11.4B+4081.4h16.4C40.3C++
Proton II PPA-H 7167233.5A++31.4729.316%D--N/A111.7B+6.7C++8920.6h5.9B**20.1B++
Supernova FPC 13465272.407C--0.3760.803%B*1.538%D19.1D20.3B**9223.4h6.8D-11.1C+
MANA Anti-Vehicle Turret 9654341.588C+0.4553.917%D5.556%A540C-420C-4903000.1h9.8C++18.2C+
L100 Python AP 10650105C++2.9753.25%CN/A18.5D--20.7B+4612.7h10.2D**19.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon289111.8h
Anti-Vehicle MANA Turret93600.7h
Nano-Armor Kit177235,75114.5h
Nanite Revive Grenade01,9530.5h
Medical Applicator819412,55430.5h
Spitfire Auto-Turret3570.1h
Restoration Kit655700.8h
Motion Spotter235,1322.4h
Deconstruction Tool06670.1h
Shield Recharging Field201,4410.6h
Recon Detection Device547,48210.2h
Ammunition Package127380.5h
Medical Kit3,26628,90444.8h
Anti-Infantry MANA Turret124440.9h

Check the help document for the dictionary if you want to learn more about words used here.


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