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Primarch AlmasyIGERI[BYBY] AlmasyIGERI
VS BR 98

KDR: 2.12

Score: 65.5m

Last Seen: May 9th, 2020 12:11 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller
Level Progress (to 99): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 NS-15M2 Solstice Burst NS-15M1 H-V45 SVA-88 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,613,339 MLG Score: 2089
Fun Score: N/A
Cheeseburgers Flipped: 1171TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.488%25.438%72552129485,8902.4234-0.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%1.402A0.653B+-0.919D--HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.5B+10.60.26C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.74%1.268%86413421,10415235360.724885206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.032%-0.37C--0.277C0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.10.089C+500.062C+98.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.803%1.538%6113456524341880.02670534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.915A++-0.623D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++6.80.458B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.738%4.985%827133998316634310.5911228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.185%0.325C**0.113C+-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.259C*35.40.12C+53.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.889%75.853%828133810,3453812342.71309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%0.743B++0.567B+-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.40.262C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.153%17.633%82613406,4312521432.55097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%1.187B**0.549B+0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+3.20.35C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.5m228.1%467 (28k)392 (23.5k)2.11526131,82762,3222.2435798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346681426.775%26.025%69702:4168

22% Combat Medic31% Heavy Assault16% Infiltrator21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 9:59 PMMay 6th, 2016 2:07 PMMay 9th, 2020 7:44 AM (58d) (PST)May 9th, 2020 8:40 AM (58d) (PST)May 9th, 2020 8:11 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7083074010.7890.3730.2051.8870.0382089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,50018,44524,055472212113223,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2783.1h/116d 7,997 34,308 29,632 315.2k 3,242 10,150 6,362 118.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,471
Deaths:4,010
KDR:2.611
Accuracy:27.274% C+
HSR:30.628% C
NS-15M2
B*
Kills:4,341
Deaths:1,570
KDR:2.765
Accuracy:29.883% B*
HSR:32.182% B+
NS-15M1
B+
Kills:3,185
Deaths:1,133
KDR:2.811
Accuracy:27.337% B+
HSR:24.772% C++
SVA-88
C*
Kills:2,877
Deaths:1,416
KDR:2.032
Accuracy:26.076% C*
HSR:24.783% C
Orion VS54
B*
Kills:1,730
Deaths:823
KDR:2.102
Accuracy:27.075% B*
HSR:24.220% C
VE-H Maw
C+
Kills:1,302
Deaths:705
KDR:1.847
Accuracy:25.729% C
HSR:28.495% C+
Flare VE6
B+
Kills:1,278
Deaths:486
KDR:2.630
Accuracy:27.275% B+
HSR:20.423% D
NSX-P Naginata
C+
Kills:1,262
Deaths:609
KDR:2.072
Accuracy:23.227% C+
HSR:29.477% C+
NSX Naginata
C+
Kills:1,245
Deaths:700
KDR:1.779
Accuracy:21.857% C
HSR:29.478% C+
VX29 Polaris
C
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:23.718% C
HSR:20.926% C-
Ursa
C*
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:25.502% C*
HSR:26.569% C++
Pulsar LSW
C**
Kills:1,161
Deaths:479
KDR:2.424
Accuracy:26.390% C**
HSR:21.275% D
Kills:31,181
Deaths (as Heavy Assault):12,854
Deaths (to Heavy Assaults):18,389
KDR:2.42578
Kill Difference:18,327
Playtime:850.309 hours
Usage:31%
Score:20.458m
Score/min:401
Accuracy (listed only):25.945%
HSR (listed only):26.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:4,755
Deaths:1,996
KDR:2.382
Accuracy:30.992% B**
HSR:25.026% B++
Solstice Burst
B+
Kills:3,947
Deaths:1,305
KDR:3.025
Accuracy:30.122% B+
HSR:23.790% C
NS-11C
B*
Kills:2,593
Deaths:1,287
KDR:2.015
Accuracy:29.226% B*
HSR:21.982% B
Pulsar C
B*
Kills:2,432
Deaths:1,160
KDR:2.097
Accuracy:30.365% B*
HSR:26.974% B+
Skorpios
B*
Kills:1,603
Deaths:994
KDR:1.613
Accuracy:27.442% C
HSR:28.010% B*
Sirius SX12
B*
Kills:1,508
Deaths:689
KDR:2.189
Accuracy:29.597% B*
HSR:24.934% B*
Eridani SX5
C**
Kills:1,320
Deaths:543
KDR:2.431
Accuracy:28.113% C++
HSR:23.182% C**
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C
HSR:21.530% C+
NS-7 PDW
B++
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B++
HSR:22.213% B+
Solstice SF
A+
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.542% A+
HSR:22.878% B*
Deimos VA29
B**
Kills:1,227
Deaths:655
KDR:1.873
Accuracy:75.678% B**
HSR:21.190% B++
NS Baron G5
A
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A
HSR:17.270% B+
Pandora VX25
B++
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B++
HSR:15.920% C+
NSX Tanto
B+
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B+
HSR:22.917% C--
Solstice VE3
A+
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A+
HSR:24.896% B++
VE-S Canis
C**
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% C**
HSR:25.126% C**
VE-C Horizon
C+
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C+
Eclipse VE3A
C**
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% C++
HSR:22.166% C**
Chaos
A
Kills:1,174
Deaths:478
KDR:2.456
Accuracy:64.499% A
HSR:17.462% B+
Phobos VX86
B*
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:71.072% B*
HSR:21.142% B+
NSX Tengu
B+
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B+
HSR:24.658% B
MKV Suppressed
B+
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B+
Thanatos VE70
C++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C++
HSR:14.077% C-
VX6-7
B++
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% C++
HSR:26.753% B++
Nova
A+
Kills:486
Deaths:202
KDR:2.406
Accuracy:64.593% A+
HSR:13.375% C-
Kills:39,009
Deaths (as Light Assault):19,118
Deaths (to Light Assaults):11,499
KDR:2.04043
Kill Difference:19,891
Playtime:595.144 hours
Usage:21%
Score:13.213m
Score/min:370
Accuracy (listed only):38.828%
HSR (listed only):22.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,642
Deaths:225
KDR:7.298
Accuracy:43.966% B+
HSR:78.258% C+
NS-44 Commissioner
C**
Kills:1,628
Deaths:1,080
KDR:1.507
Accuracy:39.680% C**
HSR:17.936% D
Skorpios
B*
Kills:1,603
Deaths:994
KDR:1.613
Accuracy:27.442% C
HSR:28.010% B*
Ghost
B+
Kills:1,584
Deaths:346
KDR:4.578
Accuracy:37.760% C-
HSR:76.578% B+
Sirius SX12
B*
Kills:1,508
Deaths:689
KDR:2.189
Accuracy:29.597% B*
HSR:24.934% B*
Artemis VX26
A
Kills:1,388
Deaths:612
KDR:2.268
Accuracy:34.591% A
HSR:22.550% C+
NS-30 Vandal
B+
Kills:1,371
Deaths:502
KDR:2.731
Accuracy:37.349% B+
HSR:23.632% C-
Eridani SX5
C**
Kills:1,320
Deaths:543
KDR:2.431
Accuracy:28.113% C++
HSR:23.182% C**
NS-7 PDW
B++
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B++
HSR:22.213% B+
Nyx VX31
B
Kills:1,241
Deaths:485
KDR:2.559
Accuracy:37.222% B
HSR:27.478% C
Parsec VX3-A
B+
Kills:1,239
Deaths:186
KDR:6.661
Accuracy:39.668% D
HSR:82.082% B+
Phantom VA23
C+
Kills:1,226
Deaths:334
KDR:3.671
Accuracy:35.776% C+
HSR:28.630% C
V10
C++
Kills:1,224
Deaths:234
KDR:5.231
Accuracy:39.871% C
HSR:79.248% C++
NSX Tomoe
B++
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:33.355% B++
HSR:32.917% D
NS-45 Pilot
B+
Kills:1,198
Deaths:617
KDR:1.942
Accuracy:35.666% B+
HSR:26.878% C
VE-S Canis
C**
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% C**
HSR:25.126% C**
Phaseshift VX-S
B+
Kills:1,181
Deaths:217
KDR:5.442
Accuracy:41.186% B+
HSR:83.827% B+
NS-357 Underboss
C+
Kills:1,171
Deaths:884
KDR:1.325
Accuracy:38.156% C+
HSR:16.652% D
NSX Tengu
B+
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B+
HSR:24.658% B
MKV Suppressed
B+
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B+
NSX Daimyo
B+
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:38.221% D
HSR:96.382% B+
VA39 Spectre
B**
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:39.153% B**
HSR:29.483% D-
XM98
B
Kills:1,154
Deaths:258
KDR:4.473
Accuracy:40.229% C*
HSR:78.943% B
NS-61 Emissary
C+
Kills:523
Deaths:315
KDR:1.660
Accuracy:28.587% C+
HSR:17.208% C+
NS-44L Blackhand
C+
Kills:405
Deaths:226
KDR:1.792
Accuracy:37.340% D
HSR:40.988% C+
Beamer VS3
B**
Kills:293
Deaths:316
KDR:0.927
Accuracy:34.640% B**
HSR:22.184% C+
Cerberus
B++
Kills:185
Deaths:112
KDR:1.652
Accuracy:37.435% B++
HSR:23.243% C+
NS-AM7 Archer
B*
Kills:145
Deaths:141
KDR:1.028
Accuracy:64.341% B*
HSR:26.897% B*
Spiker
B+
Kills:95
Deaths:71
KDR:1.338
Accuracy:33.398% B+
HSR:17.895% D
Kills:31,620
Deaths (as Infiltrator):12,978
Deaths (to Infiltrators):10,618
KDR:2.43643
Kill Difference:18,642
Playtime:456.141 hours
Usage:16%
Score:8.260m
Score/min:302
Accuracy (listed only):36.678%
HSR (listed only):38.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:3,034
Deaths:1,946
KDR:1.559
Accuracy:28.845% B++
HSR:24.390% C*
Skorpios
B*
Kills:1,603
Deaths:994
KDR:1.613
Accuracy:27.442% C
HSR:28.010% B*
Sirius SX12
B*
Kills:1,508
Deaths:689
KDR:2.189
Accuracy:29.597% B*
HSR:24.934% B*
NS-11A
B++
Kills:1,498
Deaths:673
KDR:2.226
Accuracy:28.758% B++
HSR:24.633% C*
CME
B+
Kills:1,462
Deaths:937
KDR:1.560
Accuracy:29.526% B+
HSR:19.494% D
Eridani SX5
C**
Kills:1,320
Deaths:543
KDR:2.431
Accuracy:28.113% C++
HSR:23.182% C**
NS-7 PDW
B++
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B++
HSR:22.213% B+
Deimos VA29
B**
Kills:1,227
Deaths:655
KDR:1.873
Accuracy:75.678% B**
HSR:21.190% B++
NS Baron G5
A
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A
HSR:17.270% B+
Pandora VX25
B++
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B++
HSR:15.920% C+
VE-S Canis
C**
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% C**
HSR:25.126% C**
Equinox VE2 Burst
C+
Kills:1,193
Deaths:656
KDR:1.819
Accuracy:25.412% D
HSR:29.422% C+
Terminus VX-9
C
Kills:1,191
Deaths:515
KDR:2.313
Accuracy:25.927% C
HSR:24.181% C--
Corvus VA55
C++
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:26.056% C++
HSR:21.603% C
Chaos
A
Kills:1,174
Deaths:478
KDR:2.456
Accuracy:64.499% A
HSR:17.462% B+
Phobos VX86
B*
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:71.072% B*
HSR:21.142% B+
Pulsar VS1
B+
Kills:1,171
Deaths:738
KDR:1.587
Accuracy:27.180% B+
HSR:19.898% C
NSX Tengu
B+
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B+
HSR:24.658% B
Equinox VE2
C+
Kills:1,167
Deaths:771
KDR:1.514
Accuracy:26.802% C+
HSR:19.709% C
Darkstar
C+
Kills:1,167
Deaths:776
KDR:1.504
Accuracy:27.715% C+
HSR:19.537% D
MKV Suppressed
B+
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B+
Thanatos VE70
C++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C++
HSR:14.077% C-
NSX Yumi
C++
Kills:615
Deaths:300
KDR:2.050
Accuracy:22.895% D--
HSR:28.293% C++
Nova
A+
Kills:486
Deaths:202
KDR:2.406
Accuracy:64.593% A+
HSR:13.375% C-
Kills:30,536
Deaths (as Combat Medic):16,840
Deaths (to Combat Medics):6,851
KDR:1.8133
Kill Difference:13,696
Playtime:602.173 hours
Usage:22%
Score:15.560m
Score/min:431
Accuracy (listed only):37.995%
HSR (listed only):21.819%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:4,755
Deaths:1,996
KDR:2.382
Accuracy:30.992% B**
HSR:25.026% B++
Solstice Burst
B+
Kills:3,947
Deaths:1,305
KDR:3.025
Accuracy:30.122% B+
HSR:23.790% C
NS-11C
B*
Kills:2,593
Deaths:1,287
KDR:2.015
Accuracy:29.226% B*
HSR:21.982% B
Pulsar C
B*
Kills:2,432
Deaths:1,160
KDR:2.097
Accuracy:30.365% B*
HSR:26.974% B+
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C
HSR:21.530% C+
Solstice SF
A+
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.542% A+
HSR:22.878% B*
Eidolon VE33
C
Kills:1,231
Deaths:642
KDR:1.917
Accuracy:27.538% C
HSR:20.146% D-
Deimos VA29
B**
Kills:1,227
Deaths:655
KDR:1.873
Accuracy:75.678% B**
HSR:21.190% B++
VE-LR Obelisk
C
Kills:1,220
Deaths:582
KDR:2.096
Accuracy:31.271% C
HSR:25.082% D--
NS Baron G5
A
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A
HSR:17.270% B+
Pandora VX25
B++
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B++
HSR:15.920% C+
NSX Tanto
B+
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B+
HSR:22.917% C--
Solstice VE3
A+
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A+
HSR:24.896% B++
VE-C Horizon
C+
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C+
Eclipse VE3A
C**
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% C++
HSR:22.166% C**
Chaos
A
Kills:1,174
Deaths:478
KDR:2.456
Accuracy:64.499% A
HSR:17.462% B+
Phobos VX86
B*
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:71.072% B*
HSR:21.142% B+
Revenant
C
Kills:1,168
Deaths:612
KDR:1.909
Accuracy:32.831% C
HSR:28.682% C
Thanatos VE70
C++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C++
HSR:14.077% C-
VX6-7
B++
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% C++
HSR:26.753% B++
Nova
A+
Kills:486
Deaths:202
KDR:2.406
Accuracy:64.593% A+
HSR:13.375% C-
Kills:33,422
Deaths (as Engineer):16,215
Deaths (to Engineers):9,792
KDR:2.06118
Kill Difference:17,207
Playtime:127.923 hours
Usage:5%
Score:2.662m
Score/min:347
Accuracy (listed only):40.299%
HSR (listed only):21.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,745
Deaths:573
KDR:3.045
Accuracy:30.843% A*
HSR:21.318% C+
Blueshift VM5
A*
Kills:1,712
Deaths:574
KDR:2.983
Accuracy:30.469% A*
HSR:21.671% C+
Comet VM2
A
Kills:901
Deaths:383
KDR:2.352
Accuracy:56.217% A
HSR:5.105% B+
Comet VM2
A
Kills:751
Deaths:374
KDR:2.008
Accuracy:58.012% A
HSR:5.193% B+
Vortex VM21
A+
Kills:643
Deaths:308
KDR:2.088
Accuracy:54.505% A+
HSR:1.244% D--
Vortex VM21
A+
Kills:625
Deaths:308
KDR:2.029
Accuracy:54.689% A+
HSR:3.040% C+
Nebula VM20
B++
Kills:360
Deaths:92
KDR:3.913
Accuracy:23.759% B++
HSR:22.222% C++
Quasar VM1
A++
Kills:357
Deaths:132
KDR:2.705
Accuracy:24.951% A++
HSR:18.487% C+
Nebula VM20
B*
Kills:353
Deaths:94
KDR:3.755
Accuracy:23.863% B*
HSR:23.513% B+
Quasar VM1
A*
Kills:295
Deaths:76
KDR:3.882
Accuracy:28.778% A*
HSR:21.017% C+
Cosmos VM3
A**
Kills:271
Deaths:81
KDR:3.346
Accuracy:30.632% A**
HSR:22.509% B++
Cosmos VM3
A*
Kills:253
Deaths:81
KDR:3.123
Accuracy:31.013% A*
HSR:23.715% B**
NS-10 Burster
A*
Kills:157
Deaths:138
KDR:1.138
Accuracy:45.817% A*
HSR:5.096% C
NS-10 Burster
A**
Kills:116
Deaths:94
KDR:1.234
Accuracy:47.804% A**
HSR:4.310% C-
Kills:8,539
Deaths (as MAX Suit):1,654
Deaths (to MAX Suits):3,166
KDR:5.16264
Kill Difference:6,885
Playtime:146.673 hours
Usage:5%
Score:5.312m
Score/min:604
Accuracy (listed only):38.668%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:373
V. Kills:100 369%
Deaths:51
KDR:7.314
Accuracy:55.209% C++
KPH:69.700 C
VKPH:18.700 C+
Light PPA
B+
Kills:363
V. Kills:50 N/A
Deaths:94
KDR:3.862
Accuracy:45.182% B+
KPH:35.600 D
VKPH:4.900 B+
V26 Maelstrom Turbo Laser
C
Kills:248
V. Kills:208 119%
Deaths:378
KDR:0.656
Accuracy:29.439% C
KPH:7 D
VKPH:5.900 D
Saron Laser Cannon
D
Kills:120
V. Kills:102 117%
Deaths:164
KDR:0.732
Accuracy:31.782% C++
KPH:6.400 D
VKPH:5.500 D
Coyote Missiles
B**
Kills:119
V. Kills:24 476%
Deaths:20
KDR:5.950
Accuracy:59.938% B*
KPH:76.500 B**
VKPH:15.400 C--
Photon A2A Missile Pods
C
Kills:55
V. Kills:70 77%
Deaths:15
KDR:3.667
Accuracy:76.799% C+
KPH:26.600 D
VKPH:33.800 C
Kills:1,278 (731 + 0)
Deaths:722
KDR:1.770
VKDR:0.767
Vehicle Kills:554
Kill Difference:556
Playtime:73.304 hours
Usage:3%
Score:0.975m
Score/min:222
Piloting Accuracy:31.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:175
V. Kills:9 N/A
Deaths:4
KDR:43.750
Accuracy:45.079% C++
KPH:83.100 B**
VKPH:4.300 C--
Kills:175 (0 + 175)
Deaths:4
KDR:43.750
VKDR:2.250
Vehicle Kills:9
Kill Difference:171
Playtime:2.107 hours
Usage:0%
Score:0.042m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:45.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:73
V. Kills:70 103%
Deaths:11
KDR:6.636
Accuracy:53.328% C
KPH:21.900 D-
VKPH:21 C*
Kills:73 (73 + 0)
Deaths:11
KDR:6.636
VKDR:6.364
Vehicle Kills:70
Kill Difference:62
Playtime:3.334 hours
Usage:0%
Score:0.086m
Score/min:430
Driving Accuracy:53.328%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:135
V. Kills:89 150%
Deaths:8
KDR:16.875
Accuracy:39.709% D
KPH:23.600 C
VKPH:15.500 C+
Supernova FPC
B*
Kills:65
V. Kills:69 93%
Deaths:27
KDR:2.407
Accuracy:60.803% B*
KPH:19.300 D
VKPH:20.500 B*
E540 Halberd
D-
Kills:58
V. Kills:30 187%
Deaths:8
KDR:7.250
Accuracy:41.307% D--
KPH:23.400 D-
VKPH:12.100 D-
Kills:258 (65 + 193)
Deaths:43
KDR:6
VKDR:4.372
Vehicle Kills:188
Kill Difference:215
Playtime:11.564 hours
Usage:0%
Score:0.407m
Score/min:587
Driving Accuracy:60.803%
Gunner Accuracy:41.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:68
V. Kills:4 N/A
Deaths:2
KDR:34
Accuracy:29.370% D*
KPH:116.900 B
VKPH:6.900 C++
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:2
Vehicle Kills:4
Kill Difference:66
Playtime:0.582 hours
Usage:0%
Score:0.031m
Score/min:887
Driving Accuracy:N/A%
Gunner Accuracy:29.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:246
V. Kills:66 367%
Deaths:31
KDR:7.935
Accuracy:41.740% C++
KPH:28.400 B+
VKPH:7.600 C+
M20 Basilisk
B+
Kills:168
V. Kills:56 295%
Deaths:23
KDR:7.304
Accuracy:41.585% C++
KPH:30.900 B+
VKPH:10.300 C++
M12 Kobalt
B**
Kills:130
V. Kills:3 N/A
Deaths:7
KDR:18.571
Accuracy:25.365% B**
KPH:78.400 C++
VKPH:1.800 D
M40 Fury
C*
Kills:71
V. Kills:16 418%
Deaths:9
KDR:7.889
Accuracy:40.068% C**
KPH:47.900 C+
VKPH:10.800 C*
Kills:615 (0 + 615)
Deaths:70
KDR:8.786
VKDR:2.014
Vehicle Kills:141
Kill Difference:545
Playtime:17.236 hours
Usage:1%
Score:0.294m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:40.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:538
V. Kills:12 N/A
Deaths:177
KDR:3.040
Accuracy:49.123% B++
KPH:42.400 C
VKPH:0.900 D-
Kills:538 (538 + 0)
Deaths:177
KDR:3.040
VKDR:0.068
Vehicle Kills:12
Kill Difference:361
Playtime:12.704 hours
Usage:0%
Score:0.123m
Score/min:161
Driving Accuracy:49.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,57810,4714,0102.611C+0.5027.274%C+30.628%C65.9CN/A228158.8h10.9C39.9C+
Serpent VE92 4,8124,7551,9962.382B*0.2730.992%B**25.026%B++52.1B+N/A23491.2h11.1B+35.8B+
NS-15M2 4,3864,3411,5702.765B+0.6529.883%B*32.182%B+74.6B+N/A24958.2h11.1B+37B+
Solstice Burst 4,0033,9471,3053.025B*0.9130.122%B+23.79%C74.6B*1.1B++24552.9h11.9C**39.6B+
NS-15M1 3,1943,1851,1332.811B*0.7027.337%B+24.772%C++60.2B+N/A26352.9h11.2B+41.1B+
H-V45 3,0523,0341,9461.559C+0.5628.845%B++24.39%C*35.7C+N/A17184.9h12.3C*42.5B+
SVA-88 2,8912,8771,4162.032C+0.0826.076%C*24.783%C43.8CN/A19265.7h11.3C++43.4C**
NS-11C 2,6162,5931,2872.015B++0.1029.226%B*21.982%B52.1B++N/A21849.8h11.6B+39.9B+
Pulsar C 2,4562,4321,1602.097C*0.0230.365%B*26.974%B+44.9C*N/A18454.2h9.7B+31.8B++
Blueshift VM5 1,7521,7455733.045C*0.9330.843%A*21.318%C+54.7B*N/A27531.9h15.4C++50B*
Orion VS54 1,7361,7308232.102C++0.0127.075%B*24.22%C48.3C**N/A38935.8h10.8B+40C++
Blueshift VM5 1,7161,7125742.983C++0.8730.469%A*21.671%C+53.3B*N/A27632.1h15.3C+50.2B++
Parallax VX3 1,6451,6422257.298B++5.1843.966%B+78.258%C+57B**N/A29128.8h2C**4.6B+
NS-44 Commissioner 1,6401,6281,0801.507B+0.6139.68%C**17.936%D67.3B*N/A27724.2h3.1B++7.8B+
Skorpios 1,6131,6039941.613C+0.5027.442%C28.01%B*49.6C+N/A20332.3h11.5C+41.8C+
Ghost 1,5891,5843464.578B+2.4637.76%C-76.578%B+51.1C++N/A24731h1.9B+5.1C*
Sirius SX12 1,5121,5086892.189B++0.0729.597%B*24.934%B*55.4B++N/A26127.2h12.3B+41.5B+
NS-11A 1,5041,4986732.226B+0.1128.758%B++24.633%C*53.1B+N/A21428.2h11.2B++38.8B++
CME 1,4721,4629371.56C**0.5629.526%B+19.494%D28.8C--N/A12550.8h13.7C+46.6C*
Artemis VX26 1,3951,3886122.268C**0.1534.591%A22.55%C+57.8B+N/A20724h9.5B*27.5B**
NS-30 Vandal 1,3841,3715022.731C*0.6237.349%B+23.632%C-62.9B+N/A18321.8h4.9B+13B+
Lumine Edge 1,3431,32522,1290.06C+2.0642.018%B**17.887%C**1.5C-N/A4869.2h1.3C**3B+
Eridani SX5 1,3201,3205432.431B*0.3228.113%C++23.182%C**60.3B+N/A36721.9h11.2C*39.8C**
VE-H Maw 1,3111,3027051.847C+0.2725.729%C28.495%C+56.4C+N/A15823.1h11C42.8C+
Flare VE6 1,2811,2784862.63B*0.5127.275%B+20.423%D71B+N/A34418h9.3B+34B+
Zenith VX-5 1,2721,2686571.93B+0.1925.356%C21.53%C+46.1C++N/A22727.5h11.7C**46.1C*
NSX-P Naginata 1,2811,2626092.072B+0.0423.227%C+29.477%C+51.7C+N/A19724.4h11.8C*50.8C**
NS-7 PDW 1,2501,2477341.699B++0.4229.394%B++22.213%B+38.1C**N/A22032.7h13.1B+44.6B+
NSX Naginata 1,2631,2457001.779C*0.3421.857%C29.478%C+45.9C+N/A10927.1h10.9B49.9C*
Nyx VX31 1,2481,2414852.559C++0.4437.222%B27.478%C59.4B+N/A14720.9h4.7B+12.7B+
Parsec VX3-A 1,2421,2391866.661C*4.5539.668%D82.082%B+67.7B+N/A24118.3h1.7B+4.3C+
Solstice SF 1,2441,2376681.852B++0.2632.542%A+22.878%B*42.2B**N/A18929.3h10.9C**33.6B+
Eidolon VE33 1,2381,2316421.917C**0.2027.538%C20.146%D-36.7C*N/A17333.5h7.6B27.8C**
Deimos VA29 1,2311,2276551.873B+0.2475.678%B**21.19%B++56.5C++N/A18121.7h2B+2.7B++
Phantom VA23 1,2321,2263343.671C++1.5635.776%C+28.63%C49.4C+N/A11324.8h4.2C*11.7C*
V10 1,2311,2242345.231B+3.1239.871%C79.248%C++43.4C++N/A10628.2h2C**5.1C*
VE-LR Obelisk 1,2281,2205822.096C++0.0231.271%C25.082%D--47.3C*N/A11325.8h6.4C++20.4C++
NS Baron G5 1,2231,2167181.694B++0.4258.277%A17.27%B+45C*N/A11527h4B+6.9C*
Pandora VX25 1,2131,2066651.814C**0.3049.782%B++15.92%C+38.8CN/A13031.1h3.8B+7.6B++
NSX Tomoe 1,2071,2005782.076C++0.0433.355%B++32.917%D49.8C++N/A11524.1h12.6B37.8B+
NSX Tanto 1,2271,2007771.544C*0.5730.03%B+22.917%C--35.8C+N/A8333.5h13.2C++43.9B
NS-45 Pilot 1,2091,1986171.942B+0.1735.666%B+26.878%C118.6B**1.1C*39610.1h6.3B17.8B+
Solstice VE3 1,2041,1976401.87A+0.2531.419%A+24.896%B++34.3B+N/A27634.9h11.3B++36.1C**
VE-S Canis 1,2061,1947351.624C++0.4930.544%C**25.126%C**53.5C++N/A13422.3h10.5C**34.4C**
Equinox VE2 Burst 1,2021,1936561.819C+0.3025.412%D29.422%C+51.4C+N/A25823.2h13.4C-52.8C
Terminus VX-9 1,1931,1915152.313C*0.2025.927%C24.181%C--59B+N/A23920.2h10.2B++39.3B+
VE-C Horizon 1,2091,1906581.809C++0.3132.967%C25.378%C+61.3C++1C13919.4h14.3C++43.3C++
Corvus VA55 1,1911,1857681.543C**0.5726.056%C++21.603%C34.1C+N/A17834.8h11.2C**43.1B
Eclipse VE3A 1,1971,1826071.947C++0.1728.386%C++22.166%C**58.8BN/A28920.1h12.7C44.6C+
Phaseshift VX-S 1,1861,1812175.442B*3.3341.186%B+83.827%B+56.8AN/A16320.8h2.3B+5.6B+
Chaos 1,1851,1744782.456B++0.3464.499%A17.462%B+85.1B*N/A24213.8h3.8B+5.8B**
Phobos VX86 1,1821,1736401.833B0.2871.072%B*21.142%B+69.4B+N/A27316.9h2B++2.8B+
Pulsar VS1 1,1801,1717381.587B+0.5327.18%B+19.898%C34.7C*N/A31333.7h13B+47.9B+
NS-357 Underboss 1,1761,1718841.325C*0.7938.156%C+16.652%D66.5B+N/A22017.6h3.5B+9.2B+
NSX Tengu 1,1731,1684872.398B**0.2842.091%B+24.658%B42.6C+N/A10027.4h10.7B+25.3B+
Revenant 1,1831,1686121.908C0.2132.831%C28.682%C37.6C--N/A9931.1h7.4C+22.5C+
Equinox VE2 1,1841,1677711.514C++0.6026.802%C+19.709%C26.8C-N/A11743.6h13.2C49.2C+
Darkstar 1,1741,1677761.504C+0.6127.715%C+19.537%D45.8CN/A29925.5h13.6C49.1C+
VX29 Polaris 1,1661,1664682.491B+0.3823.718%C20.926%C-73.3B+N/A37915.9h11.1C**46.7C*
MKV Suppressed 1,1791,1665572.093B**0.0228.879%B+23.928%B+50.9B+N/A23922.9h13.6C++47C*
NS Decimator 1,5351,1668561.362C++0.7555.027%D-3.945%A+39.9C+12.6C--42029.2h3.9B+7.1C*
Thanatos VE70 1,1721,1656631.757B++0.3642.798%C++14.077%C-49.6B+N/A25723.5h3.8B++8.9B+
Ursa 1,1691,1634552.556B**0.4425.502%C*26.569%C++69.6B++N/A33016.7h9.5B+37.3B+
NSX Daimyo 1,1621,1612255.16B3.0438.221%D96.382%B+54CN/A15021.5h2.5C+6.6C+
Pulsar LSW 1,1621,1614792.424B+0.3126.39%C**21.275%D64.5C**N/A41118h10.4B+39.4B+
VA39 Spectre 1,1651,1602754.218B*2.1039.153%B**29.483%D-40.6B*N/A13028.6h4.6B++11.7B++
VX6-7 1,1671,1556031.915C*0.2026.547%C++26.753%B++53.7BN/A17821.5h12.1C++45.7C*
XM98 1,1591,1542584.473B**2.3640.229%C*78.943%B35.2C*N/A11532.8h2.2B5.5B+
C-4 1,6911,1408201.39C+0.7329.758%B+N/A59.7D28.8C+92019.1h1.6C5.3C*
S1 1,5321,0896671.633A0.4858.706%C++3.398%B40.5B*16.5C**39726.9h5.7B+9.8C**
Comet VM2 1,1799013832.352A+0.2456.217%A5.105%B+28.4A*8.8A*21331.7h17.9B+31.8B+
Comet VM2 9867513742.008B**0.1158.012%A5.193%B+24.4A++7.6A19330.8h21.8B37.6B+
Vortex VM21 1,1216433082.088C++0.0354.505%A+1.244%D--13.4B*10A++14447.9h24.2B++44.4B++
Vortex VM21 1,0826253082.029C+0.0954.689%A+3.04%C+13B+9.5B**14247.9h25B+45.8B+
Lasher X2 6296163101.987B++0.1328.44%C+4.383%C**50.9B+1.1C+28712.1h19.9C+70.1C*
NSX Yumi 6266153002.05C**0.0722.895%D--28.293%C++33.1CN/A10218.6h14.4D-62.8D-
S12 Renegade 5505381773.04C+0.9249.123%B++1.859%D--42.4CN/A16112.7h2.8B+5.6B++
NS-61 Emissary 5325233151.66B**0.4628.587%C+17.208%C+64.6A+1.1B++1908.1h12.4C*43.4C**
Nova 4914862022.406B+0.2964.593%A+13.375%C-93.5A++1B+3825.2h4.3C++6.6B++
Plasma Grenade 4764721472N/A469.8848.698%C++N/A429.1D3.6D29671.1h4D8.3C+
Force-Blade 52146630,2290.015C2.1041.468%B*N/A0.4CN/A21247.3h2.3C**5.6B+
NS-44L Blackhand 4064052261.792B+0.3237.34%D40.988%C+46.6B++N/A1558.7h4.8C12.9C
Dual Photon Pods 473373517.314C+5.2055.209%C++N/A70.4C18.9C+7025.3h24.5C44.4C+
Lancer VS22 7613685010.735C1.3868.047%B*N/A11.8C12.6C24931.3h19.2C++28.2C**
Light PPA 413363943.862C1.7545.182%B+1.377%C**35.6D4.9B+22810.2h12.4C++27.4C*
Nebula VM20 370360923.913B++1.8023.759%B++22.222%C++53.7B++1.5A2016.7h16.7C+70.2B+
Quasar VM1 3653571322.705B+0.5924.951%A++18.487%C+38.4B*N/A2559.3h14.6C++58.4B
Nebula VM20 362353943.755B+1.6423.863%B*23.513%B+52.7B++1.3B*1986.7h16.8C70.2B+
Quasar VM1 299295763.882B++1.7728.778%A*21.017%C+61.5AN/A2084.8h11.4B++39.7B**
Beamer VS3 3002933160.927C++1.1934.64%B**22.184%C+39.1C**N/A2127.5h8.2B23.7B++
Cosmos VM3 277271813.346B++1.2330.632%A**22.509%B++67.8A++1.5A+4604h12.2B+39.7B**
Cosmos VM3 256253813.123B++1.0131.013%A*23.715%B**63.3A+N/A3984h13.4C**43.2C**
V26 Maelstrom Turbo Laser 4562483780.656C-1.4629.439%C2.419%C+7D5.9D12935.4h102C+346.3C+
Anti-Vehicle Grenade 2552471247N/A244.8858.333%B++N/A494C**16D--43120.5h4.1B++7.1B++
Sticky Grenade 2462461246N/A243.8859.906%B*N/A1230BN/A79810.2h1.5B++2.6B++
M20 Basilisk 312246317.935A++5.8241.74%C++5.285%C28.3B+7.6C+2398.7h65.3B+156.4B++
Rocklet Rifle 4012161251.728A+0.3948.98%C-N/A30.9C+26.4C++4027h35.1C*71.7C++
Spear Anti-Vehicle Phalanx Turret 3402111514.067B*11.9550.662%B+2.37%D51.5B+31.5B++6574.1h7.8C**15.4B+
Nemesis VSH9 3231971681.173B+0.9464.072%C+6.091%A++19.5C+12.5C++39010.1h8.8C13.8C
Proximity Mine 197197454.378C++2.2655.226%AN/A109.4C-N/A8491.8h1.8C++3.3B*
Cerberus 1861851121.652B+0.4637.435%B++23.243%C+63.8B++N/A1972.9h5.4B+14.5B+
MANA Anti-Personnel Turret 177177702.529N/A0.4123.507%UN/A1770UN/A7162500.1h20.9T*88.8T*
L105 Zephyr 184175443.75M++41.6345.079%C++N/A83.3B**4.3C--3312.1h3.4A+7.6B**
M20 Basilisk 224168237.304A+5.1941.585%C++7.738%B*31.1B+10.4C++3095.4h67.5B++162.4B*
NS-10 Burster 2571571381.138C+0.9845.817%A*5.096%C9.5A6A19516.6h129.5C++282.7B*
NS-AM7 Archer 1661451411.028B**1.0964.341%B*26.897%B*14.4B**2.1C10810.1h11.5B++17.9B++
Saron HRB 224135816.875A*14.7639.709%D1.481%C+23.7C15.6C+4515.7h21.2C+53.4C+
M12 Kobalt 133130718.571C+16.4625.365%B**13.077%D*76.5C++1.8D3381.7h18.6C+73.1B
Saron Laser Cannon 2221201640.732C1.3831.782%C++N/A6.4D5.5D17418.7h135.3C+425.6C+
Coyote Missiles 143119205.95B*3.8359.938%B*N/A74.4B**15D5551.6h22.6B**37.7B**
NS-10 Burster 194116941.234C+0.8847.804%A**4.31%C-8.8B**5.9B**17613.2h158.9C332.5B++
Tank Mine 163113392.897C+0.78105.714%SN/A86.9C--38.5D-12041.3h3.9T-3.7A
Auraxium Force-Blade 1131076,8720.016C-2.1031.424%C++N/A0.4C--N/A1269h1.8B+5.7B+
Spiker 9595711.338C++0.7833.398%B+17.895%D52.8BN/A1871.8h7.2B+21.7B++
L100 Python AP 14373116.636C+4.5253.328%CN/A22.1D-21.2C**4303.3h8.8D--16.5D--
M40 Fury 877197.889C+5.7740.068%C**2.817%A+47.3C+10.7C*3981.5h16.7C-41.6C+
Proton II PPA-H 7268234A+31.8829.37%D*N/A113.3C*6.7C+8850.6h6B**20.5B+
Supernova FPC 13465272.407D0.2960.803%B*1.538%C-19.1D20.3B*9743.4h6.8D*11.1C--
E540 Halberd 885887.25C5.1341.307%D--1.724%C23.2D-12D-3752.5h6.4D15.6D--
Photon A2A Missile Pods 12555153.667C1.5576.799%C+N/A26.2D33.3C7162.1h9.5C--12.4D
MANA Anti-Vehicle Turret 9654341.588C-0.5353.917%C--5.556%A++540D--420D*5019900.1h9.8D*18.2F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180241,65115h
Nanite Revive Grenade02,1060.6h
Spawn Beacon291,1602.1h
Medical Applicator825418,15430.8h
Anti-Vehicle MANA Turret93600.7h
VE-A Lacerta0900h
Restoration Kit655760.9h
Motion Spotter255,6282.9h
Deconstruction Tool06670.1h
Spitfire Auto-Turret3570.1h
Recon Detection Device588,56411.5h
Shield Recharging Field201,4410.6h
Medical Kit4,11335,28753.5h
Ammunition Package147650.5h
Anti-Infantry MANA Turret124781h

Check the help document for the dictionary if you want to learn more about words used here.


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