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Harbinger AlmasyIGERI[BYBY] AlmasyIGERI
VS BR 88

KDR: 2.08

Score: 61.9m

Last Seen: Aug 17th, 2019 12:43 PM
- OFFLINE - 75.8 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 89): 76%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 NS-15M2 Solstice Burst NS-15M1 H-V45 SVA-88 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,431,944 MLG Score: 1944
Fun Score: N/A
Cheeseburgers Flipped: 1130TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.35%25.247%71651116379,7572.38244-0.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%1.346A0.593B+-0.934D--HEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.495B+10.60.26C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.716%1.194%88412101,08914645350.743345203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-0.387C--0.353C-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.065C+50.40.041C+99.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.803%1.538%6112136523721840.02740335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.925A++-0.658D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++6.80.46B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.4%5.351%776120889716034240.559227211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.645%0.283C*0.236C++-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.22C++37.10.083C+57

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.595%74.453%77812068,5493563302.39938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.11%0.696B+0.398B-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.40.22C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.294%17.996%77512095,9292352382.52083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.009%1.099B**0.641B+0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+3.10.381C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
61.9m238.2%465 (27.9k)390 (23.4k)2.08097122,54258,8872.2085788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214606926.525%25.327%67202:4265

23% Combat Medic30% Heavy Assault16% Infiltrator21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 9:59 PMMay 6th, 2016 2:07 PMAug 19th, 2019 4:15 AM (1d) (PST)Aug 17th, 2019 10:00 AM (3d) (PST)Aug 17th, 2019 8:43 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6983063920.7720.3710.1951.9280.0381944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,86518,34023,525462212116223,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2647.3h/110.3d 7,514 31,036 27,315 306.2k 3,088 9,620 5,995 110.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,326
Deaths:2,845
KDR:2.575
Accuracy:26.428% C+
HSR:30.521% C+
NS-15M2
B**
Kills:4,045
Deaths:1,489
KDR:2.717
Accuracy:30.063% B**
HSR:32.435% B*
NS-15M1
B*
Kills:3,064
Deaths:1,082
KDR:2.832
Accuracy:27.191% B*
HSR:24.413% C*
SVA-88
B+
Kills:2,877
Deaths:1,416
KDR:2.032
Accuracy:26.076% B+
HSR:24.783% C+
Orion VS54
A
Kills:1,730
Deaths:823
KDR:2.102
Accuracy:27.075% A
HSR:24.220% C+
VE-H Maw
C*
Kills:1,302
Deaths:705
KDR:1.847
Accuracy:25.729% C+
HSR:28.495% C*
Flare VE6
B*
Kills:1,278
Deaths:486
KDR:2.630
Accuracy:27.275% B*
HSR:20.423% D
NSX-P Naginata
C++
Kills:1,262
Deaths:609
KDR:2.072
Accuracy:23.227% C++
HSR:29.477% C++
NSX Naginata
C*
Kills:1,245
Deaths:700
KDR:1.779
Accuracy:21.857% C+
HSR:29.478% C*
VX29 Polaris
C+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:23.718% C+
HSR:20.926% C
Ursa
B+
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:25.502% B+
HSR:26.569% C**
Pulsar LSW
B+
Kills:1,161
Deaths:479
KDR:2.424
Accuracy:26.390% B+
HSR:21.275% C
Kills:27,619
Deaths (as Heavy Assault):11,557
Deaths (to Heavy Assaults):17,381
KDR:2.38981
Kill Difference:16,062
Playtime:792.002 hours
Usage:30%
Score:18.879m
Score/min:397
Accuracy (listed only):25.877%
HSR (listed only):26.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:4,052
Deaths:1,763
KDR:2.298
Accuracy:30.771% A+
HSR:25.592% B**
Solstice Burst
B++
Kills:3,669
Deaths:1,230
KDR:2.983
Accuracy:30.126% B++
HSR:23.658% C+
NS-11C
B**
Kills:2,376
Deaths:1,208
KDR:1.967
Accuracy:28.784% B**
HSR:21.633% B+
Pulsar C
B**
Kills:2,284
Deaths:1,107
KDR:2.063
Accuracy:30.056% B**
HSR:26.926% B+
Skorpios
B*
Kills:1,588
Deaths:985
KDR:1.612
Accuracy:27.360% C+
HSR:28.086% B*
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C+
HSR:21.530% C+
Eridani SX5
B+
Kills:1,262
Deaths:529
KDR:2.386
Accuracy:28.061% B
HSR:23.217% B+
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
Solstice SF
A++
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.520% A++
HSR:22.878% B**
NS Baron G5
A+
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A+
HSR:17.270% B+
Deimos VA29
A
Kills:1,213
Deaths:644
KDR:1.884
Accuracy:75.574% A
HSR:21.270% B++
Pandora VX25
B**
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B**
HSR:15.920% C++
NSX Tanto
B++
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B++
HSR:22.917% C
Solstice VE3
A++
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A++
HSR:24.896% B*
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
VE-C Horizon
C*
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C*
Eclipse VE3A
B+
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% B
HSR:22.166% B+
Chaos
A+
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:64.574% A+
HSR:17.477% B
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B++
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
VX6-7
B**
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% B
HSR:26.753% B**
Kills:37,081
Deaths (as Light Assault):18,437
Deaths (to Light Assaults):10,844
KDR:2.01123
Kill Difference:18,644
Playtime:568.569 hours
Usage:21%
Score:12.491m
Score/min:366
Accuracy (listed only):37.712%
HSR (listed only):22.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,642
Deaths:225
KDR:7.298
Accuracy:43.966% B++
HSR:78.258% C++
NS-44 Commissioner
B+
Kills:1,615
Deaths:1,064
KDR:1.518
Accuracy:39.657% B+
HSR:17.957% D
Skorpios
B*
Kills:1,588
Deaths:985
KDR:1.612
Accuracy:27.360% C+
HSR:28.086% B*
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
Ghost
B++
Kills:1,497
Deaths:329
KDR:4.550
Accuracy:37.618% C+
HSR:76.219% B++
Artemis VX26
A+
Kills:1,314
Deaths:587
KDR:2.239
Accuracy:34.260% A+
HSR:22.374% C+
Eridani SX5
B+
Kills:1,262
Deaths:529
KDR:2.386
Accuracy:28.061% B
HSR:23.217% B+
NS-30 Vandal
B*
Kills:1,259
Deaths:471
KDR:2.673
Accuracy:37.960% B*
HSR:23.670% C
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
Nyx VX31
B+
Kills:1,241
Deaths:485
KDR:2.559
Accuracy:37.222% B+
HSR:27.478% C
Phantom VA23
C++
Kills:1,226
Deaths:334
KDR:3.671
Accuracy:35.776% C++
HSR:28.630% C+
V10
C*
Kills:1,224
Deaths:234
KDR:5.231
Accuracy:39.871% C+
HSR:79.248% C*
NSX Tomoe
B*
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:33.355% B*
HSR:32.917% C
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
NS-357 Underboss
C*
Kills:1,171
Deaths:884
KDR:1.325
Accuracy:38.156% C*
HSR:16.652% D
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
NSX Daimyo
B++
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:38.221% C--
HSR:96.382% B++
VA39 Spectre
B**
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:39.153% B**
HSR:29.483% D
XM98
B+
Kills:1,154
Deaths:258
KDR:4.473
Accuracy:40.229% B+
HSR:78.943% B+
NS-45 Pilot
B++
Kills:783
Deaths:381
KDR:2.055
Accuracy:35.566% B++
HSR:27.969% C*
NS-61 Emissary
C++
Kills:512
Deaths:306
KDR:1.673
Accuracy:28.510% C++
HSR:17.383% C++
Phaseshift VX-S
B+
Kills:447
Deaths:79
KDR:5.658
Accuracy:38.443% B
HSR:82.327% B+
NS-44L Blackhand
C+
Kills:385
Deaths:211
KDR:1.825
Accuracy:37.530% C-
HSR:41.818% C+
Parsec VX3-A
B**
Kills:264
Deaths:37
KDR:7.135
Accuracy:36.689% D--
HSR:86.742% B**
Beamer VS3
B**
Kills:260
Deaths:278
KDR:0.935
Accuracy:34.852% B**
HSR:22.308% C+
NS-AM7 Archer
B**
Kills:143
Deaths:136
KDR:1.051
Accuracy:64.497% B*
HSR:26.573% B**
Spiker
B+
Kills:95
Deaths:71
KDR:1.338
Accuracy:33.398% B+
HSR:17.895% C-
Kills:28,879
Deaths (as Infiltrator):12,159
Deaths (to Infiltrators):9,944
KDR:2.37511
Kill Difference:16,720
Playtime:417.764 hours
Usage:16%
Score:7.324m
Score/min:292
Accuracy (listed only):36.459%
HSR (listed only):39.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:2,961
Deaths:1,913
KDR:1.548
Accuracy:28.735% B*
HSR:24.553% B+
Skorpios
B*
Kills:1,588
Deaths:985
KDR:1.612
Accuracy:27.360% C+
HSR:28.086% B*
Sirius SX12
B**
Kills:1,501
Deaths:684
KDR:2.194
Accuracy:29.585% B**
HSR:25.050% B**
CME
B+
Kills:1,462
Deaths:937
KDR:1.560
Accuracy:29.526% B+
HSR:19.494% C-
NS-11A
B*
Kills:1,420
Deaths:636
KDR:2.233
Accuracy:28.541% B*
HSR:24.296% B
Eridani SX5
B+
Kills:1,262
Deaths:529
KDR:2.386
Accuracy:28.061% B
HSR:23.217% B+
NS-7 PDW
B*
Kills:1,247
Deaths:734
KDR:1.699
Accuracy:29.394% B*
HSR:22.213% B++
NS Baron G5
A+
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A+
HSR:17.270% B+
Deimos VA29
A
Kills:1,213
Deaths:644
KDR:1.884
Accuracy:75.574% A
HSR:21.270% B++
Pandora VX25
B**
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B**
HSR:15.920% C++
VE-S Canis
B+
Kills:1,194
Deaths:735
KDR:1.624
Accuracy:30.544% B+
HSR:25.126% B+
Equinox VE2 Burst
C++
Kills:1,193
Deaths:656
KDR:1.819
Accuracy:25.412% C
HSR:29.422% C++
Terminus VX-9
C+
Kills:1,191
Deaths:515
KDR:2.313
Accuracy:25.927% C+
HSR:24.181% C
Corvus VA55
B
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:26.056% B
HSR:21.603% C
Chaos
A+
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:64.574% A+
HSR:17.477% B
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B++
Pulsar VS1
B++
Kills:1,171
Deaths:738
KDR:1.587
Accuracy:27.216% B++
HSR:19.898% C+
NSX Tengu
B*
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:42.091% B*
HSR:24.658% B+
Darkstar
C++
Kills:1,167
Deaths:776
KDR:1.504
Accuracy:27.715% C++
HSR:19.537% D
Equinox VE2
C*
Kills:1,167
Deaths:771
KDR:1.514
Accuracy:26.802% C*
HSR:19.709% C+
MKV Suppressed
B++
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:28.879% B+
HSR:23.928% B++
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
NSX Yumi
C*
Kills:496
Deaths:272
KDR:1.824
Accuracy:22.981% D
HSR:28.427% C*
Kills:29,684
Deaths (as Combat Medic):16,501
Deaths (to Combat Medics):6,461
KDR:1.79892
Kill Difference:13,183
Playtime:596.673 hours
Usage:23%
Score:15.422m
Score/min:431
Accuracy (listed only):36.827%
HSR (listed only):22.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:4,052
Deaths:1,763
KDR:2.298
Accuracy:30.771% A+
HSR:25.592% B**
Solstice Burst
B++
Kills:3,669
Deaths:1,230
KDR:2.983
Accuracy:30.126% B++
HSR:23.658% C+
NS-11C
B**
Kills:2,376
Deaths:1,208
KDR:1.967
Accuracy:28.784% B**
HSR:21.633% B+
Pulsar C
B**
Kills:2,284
Deaths:1,107
KDR:2.063
Accuracy:30.056% B**
HSR:26.926% B+
Zenith VX-5
C+
Kills:1,268
Deaths:657
KDR:1.930
Accuracy:25.356% C+
HSR:21.530% C+
Solstice SF
A++
Kills:1,237
Deaths:668
KDR:1.852
Accuracy:32.520% A++
HSR:22.878% B**
Eidolon VE33
C+
Kills:1,230
Deaths:642
KDR:1.916
Accuracy:27.543% C+
HSR:20.163% D
VE-LR Obelisk
C+
Kills:1,220
Deaths:582
KDR:2.096
Accuracy:31.271% C+
HSR:25.082% D
NS Baron G5
A+
Kills:1,216
Deaths:718
KDR:1.694
Accuracy:58.277% A+
HSR:17.270% B+
Deimos VA29
A
Kills:1,213
Deaths:644
KDR:1.884
Accuracy:75.574% A
HSR:21.270% B++
Pandora VX25
B**
Kills:1,206
Deaths:665
KDR:1.814
Accuracy:49.782% B**
HSR:15.920% C++
NSX Tanto
B++
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:30.030% B++
HSR:22.917% C
Solstice VE3
A++
Kills:1,197
Deaths:640
KDR:1.870
Accuracy:31.419% A++
HSR:24.896% B*
VE-C Horizon
C*
Kills:1,190
Deaths:658
KDR:1.809
Accuracy:32.967% C
HSR:25.378% C*
Eclipse VE3A
B+
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:28.386% B
HSR:22.166% B+
Chaos
A+
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:64.574% A+
HSR:17.477% B
Phobos VX86
B**
Kills:1,172
Deaths:640
KDR:1.831
Accuracy:71.199% B**
HSR:21.160% B++
Thanatos VE70
C**
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:42.798% C**
HSR:14.077% C-
Revenant
C+
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:32.840% C+
HSR:28.732% C+
VX6-7
B**
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:26.547% B
HSR:26.753% B**
Kills:31,564
Deaths (as Engineer):15,559
Deaths (to Engineers):9,409
KDR:2.02867
Kill Difference:16,005
Playtime:126.579 hours
Usage:5%
Score:2.646m
Score/min:348
Accuracy (listed only):39.041%
HSR (listed only):22.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,745
Deaths:573
KDR:3.045
Accuracy:30.843% A*
HSR:21.318% C+
Blueshift VM5
A*
Kills:1,712
Deaths:574
KDR:2.983
Accuracy:30.469% A*
HSR:21.671% C++
Comet VM2
A+
Kills:900
Deaths:383
KDR:2.350
Accuracy:56.187% A+
HSR:5.111% B+
Comet VM2
A
Kills:750
Deaths:374
KDR:2.005
Accuracy:57.987% A
HSR:5.200% B+
Vortex VM21
A+
Kills:561
Deaths:278
KDR:2.018
Accuracy:54.581% A+
HSR:1.426% D--
Vortex VM21
A+
Kills:516
Deaths:278
KDR:1.856
Accuracy:54.882% A+
HSR:3.682% C++
Nebula VM20
B**
Kills:360
Deaths:92
KDR:3.913
Accuracy:23.759% B**
HSR:22.222% B
Quasar VM1
A++
Kills:357
Deaths:132
KDR:2.705
Accuracy:24.951% A++
HSR:18.487% C+
Nebula VM20
B**
Kills:353
Deaths:94
KDR:3.755
Accuracy:23.863% B**
HSR:23.513% B+
Quasar VM1
A**
Kills:295
Deaths:76
KDR:3.882
Accuracy:28.778% A**
HSR:21.017% C+
Cosmos VM3
M+
Kills:264
Deaths:78
KDR:3.385
Accuracy:30.682% M+
HSR:22.349% B++
Cosmos VM3
M+
Kills:247
Deaths:78
KDR:3.167
Accuracy:31.132% M+
HSR:23.482% B**
NS-10 Burster
M
Kills:139
Deaths:135
KDR:1.030
Accuracy:46.504% M
HSR:5.755% C
NS-10 Burster
M+
Kills:89
Deaths:91
KDR:0.978
Accuracy:48.848% M+
HSR:5.618% C+
Kills:8,288
Deaths (as MAX Suit):1,618
Deaths (to MAX Suits):3,097
KDR:5.12237
Kill Difference:6,670
Playtime:141.468 hours
Usage:5%
Score:5.131m
Score/min:604
Accuracy (listed only):38.819%
HSR (listed only):14.346%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:372
V. Kills:99 372%
Deaths:51
KDR:7.294
Accuracy:55.169% B
KPH:69.600 C+
VKPH:18.500 C++
Light PPA
B++
Kills:349
V. Kills:50 N/A
Deaths:94
KDR:3.713
Accuracy:45.534% B+
KPH:35.300 C
VKPH:5.100 B++
Maelstrom Turbo Laser
D
Kills:248
V. Kills:208 119%
Deaths:378
KDR:0.656
Accuracy:29.439% C
KPH:7 D
VKPH:5.900 D
Saron Laser Cannon
D
Kills:120
V. Kills:102 117%
Deaths:164
KDR:0.732
Accuracy:31.782% C+
KPH:6.500 D
VKPH:5.500 D
Coyote Missiles
B*
Kills:119
V. Kills:24 476%
Deaths:20
KDR:5.950
Accuracy:59.938% B*
KPH:76.500 B*
VKPH:15.400 C--
Photon A2A Missile Pods
C
Kills:55
V. Kills:70 77%
Deaths:15
KDR:3.667
Accuracy:76.731% C
KPH:26.600 D
VKPH:33.800 C
Kills:1,263 (717 + 0)
Deaths:722
KDR:1.749
VKDR:0.766
Vehicle Kills:553
Kill Difference:541
Playtime:72.852 hours
Usage:3%
Score:0.970m
Score/min:222
Piloting Accuracy:31.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:175
V. Kills:9 N/A
Deaths:4
KDR:43.750
Accuracy:45.079% C**
KPH:83.100 A+
VKPH:4.300 D
Kills:175 (0 + 175)
Deaths:4
KDR:43.750
VKDR:2.250
Vehicle Kills:9
Kill Difference:171
Playtime:2.107 hours
Usage:0%
Score:0.042m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:45.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:68
V. Kills:68 99%
Deaths:11
KDR:6.182
Accuracy:53.082% C
KPH:20.900 D
VKPH:20.900 B+
Kills:68 (68 + 0)
Deaths:11
KDR:6.182
VKDR:6.182
Vehicle Kills:68
Kill Difference:57
Playtime:3.248 hours
Usage:0%
Score:0.082m
Score/min:422
Driving Accuracy:53.082%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:135
V. Kills:89 150%
Deaths:8
KDR:16.875
Accuracy:39.709% C-
KPH:23.600 C+
VKPH:15.600 C+
Supernova FPC
B**
Kills:65
V. Kills:69 93%
Deaths:27
KDR:2.407
Accuracy:60.803% B*
KPH:19.300 D
VKPH:20.500 B**
Kills:200 (65 + 135)
Deaths:35
KDR:5.714
VKDR:4.514
Vehicle Kills:158
Kill Difference:165
Playtime:9.086 hours
Usage:0%
Score:0.346m
Score/min:635
Driving Accuracy:60.803%
Gunner Accuracy:39.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:68
V. Kills:4 N/A
Deaths:2
KDR:34
Accuracy:29.391% D-
KPH:117.100 B++
VKPH:6.900 C*
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:2
Vehicle Kills:4
Kill Difference:66
Playtime:0.581 hours
Usage:0%
Score:0.031m
Score/min:883
Driving Accuracy:N/A%
Gunner Accuracy:29.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:233
V. Kills:63 364%
Deaths:31
KDR:7.516
Accuracy:41.215% C*
KPH:27.800 B++
VKPH:7.500 C+
M20 Basilisk
B*
Kills:163
V. Kills:54 296%
Deaths:23
KDR:7.087
Accuracy:41.464% C**
KPH:30.400 B*
VKPH:10.100 C++
M12 Kobalt
B**
Kills:120
V. Kills:3 N/A
Deaths:7
KDR:17.143
Accuracy:24.314% B**
KPH:77.600 B
VKPH:1.900 D
M40 Fury
B
Kills:71
V. Kills:16 418%
Deaths:9
KDR:7.889
Accuracy:40.444% B+
KPH:48.700 C++
VKPH:11 B
Kills:587 (0 + 587)
Deaths:70
KDR:8.386
VKDR:1.943
Vehicle Kills:136
Kill Difference:517
Playtime:16.755 hours
Usage:1%
Score:0.286m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:40.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:533
V. Kills:12 N/A
Deaths:175
KDR:3.046
Accuracy:48.941% B*
KPH:42.800 C
VKPH:1 D
Kills:533 (533 + 0)
Deaths:175
KDR:3.046
VKDR:0.069
Vehicle Kills:12
Kill Difference:358
Playtime:12.455 hours
Usage:0%
Score:0.122m
Score/min:163
Driving Accuracy:48.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,3867,3262,8452.575C+0.4926.428%C+30.521%C+61.9C+N/A223118.4h10.8C+40.9C++
Serpent VE92 4,0924,0521,7632.298B**0.2230.771%A+25.592%B**49B*N/A23182.7h11.1B+36.1B++
NS-15M2 4,0874,0451,4892.717B++0.6430.063%B**32.435%B*75.5B**N/A25053.6h11B+36.7B++
Solstice Burst 3,7173,6691,2302.983B**0.9030.126%B++23.658%C+75.5A1B++24848.6h11.9B+39.6B+
NS-15M1 3,0713,0641,0822.832B**0.7527.191%B*24.413%C*60.8B++N/A26950.4h11.2B+41.1B+
H-V45 2,9782,9611,9131.548C++0.5328.735%B*24.553%B+35.3C*N/A17183.8h12.3B+42.9B++
SVA-88 2,8912,8771,4162.032C++0.0526.076%B+24.783%C+43.8C+N/A19165.7h11.3C**43.4B+
NS-11C 2,3962,3761,2081.967B**0.1128.784%B**21.633%B+50.4B**N/A21747.1h11.7B++40.7B++
Pulsar C 2,3072,2841,1072.063B+0.0230.056%B**26.926%B+43.6B+N/A18352.4h9.6B++31.9B++
Blueshift VM5 1,7521,7455733.045C**0.9630.843%A*21.318%C+54.7AN/A27531.9h15.4C**50B*
Orion VS54 1,7361,7308232.102B+0.0227.075%A24.22%C+48.3B++N/A37935.8h10.8B++40C**
Blueshift VM5 1,7161,7125742.983C**0.9030.469%A*21.671%C++53.3AN/A27532.1h15.3C*50.2B*
Parallax VX3 1,6451,6422257.298B**5.2243.966%B++78.258%C++57A++N/A29028.8h2B+4.6B+
NS-44 Commissioner 1,6261,6151,0641.518B+0.5639.657%B+17.957%D67AN/A27424.1h3.1B*7.8B++
Skorpios 1,5981,5889851.612C++0.4727.36%C+28.086%B*49.5C*N/A20232.1h11.5C+41.9C++
Sirius SX12 1,5051,5016842.194B**0.1129.585%B**25.05%B**55.4AN/A25927.1h12.3B++41.5B+
Ghost 1,5021,4973294.55B++2.4737.618%C+76.219%B++50.1B+N/A24529.9h1.9B++5.1B+
CME 1,4721,4629371.56C**0.5229.526%B+19.494%C-28.8CN/A12450.8h13.7C++46.6B+
NS-11A 1,4251,4206362.233B++0.1528.541%B*24.296%B52.4B**N/A21527.1h11.1B**39B*
Artemis VX26 1,3201,3145872.239B*0.1634.26%A+22.374%C+57.4B**N/A20322.9h9.5B**27.7B**
Lumine Edge 1,3271,30921,7450.06C+2.0242.133%A18.105%C**1.5C-N/A4851.6h1.3B3B+
VE-H Maw 1,3111,3027051.847C**0.2325.729%C+28.495%C*56.4C*N/A15423.1h11C++42.8C*
Flare VE6 1,2811,2784862.63A0.5527.275%B*20.423%D71B**N/A34118h9.3B+34B+
Zenith VX-5 1,2721,2686571.93B++0.1525.356%C+21.53%C+46.1B+N/A22627.5h11.7B+46.1B+
NSX-P Naginata 1,2811,2626092.072B+0.0123.227%C++29.477%C++51.7C*N/A19424.4h11.8B50.8B
Eridani SX5 1,2621,2625292.386A0.3128.061%B23.217%B+59.5B**N/A36821.2h11.2B39.9B+
NS-30 Vandal 1,2701,2594712.673B+0.5937.96%B*23.67%C61.7B**N/A17720.4h4.9B++12.8B++
NS-7 PDW 1,2501,2477341.699B**0.3829.394%B*22.213%B++38.1B+N/A21932.7h13.1B+44.6B+
NSX Naginata 1,2631,2457001.779B+0.3021.857%C+29.478%C*45.9C++N/A10827.1h10.9B+49.9B
Nyx VX31 1,2481,2414852.559C*0.4837.222%B+27.478%C59.4B++N/A14620.9h4.7B++12.7B++
Solstice SF 1,2441,2376681.852B*0.2332.52%A++22.878%B**42.5AN/A18929.1h10.9C*33.6B++
Eidolon VE33 1,2371,2306421.916B++0.1627.543%C+20.163%D36.7B++N/A17233.5h7.6B+27.8B+
Phantom VA23 1,2321,2263343.671A1.5935.776%C++28.63%C+49.4BN/A11224.8h4.2B+11.7B+
V10 1,2311,2242345.231B*3.1539.871%C+79.248%C*43.4B+N/A10628.2h2B+5.1B+
VE-LR Obelisk 1,2281,2205822.096C**0.0231.271%C+25.082%D47.3B+N/A11025.8h6.4C**20.4C**
NS Baron G5 1,2231,2167181.694B*0.3958.277%A+17.27%B+45B+N/A11427h4B+6.9C++
Deimos VA29 1,2171,2136441.884B+0.2075.574%A21.27%B++56.4B+N/A17821.5h2B++2.7B+
Pandora VX25 1,2131,2066651.814B+0.2749.782%B**15.92%C++38.8C+N/A12831.1h3.8B+7.6B++
NSX Tanto 1,2271,2007771.544B+0.5430.03%B++22.917%C35.8C++N/A8233.5h13.2C*43.9C**
NSX Tomoe 1,2071,2005782.076B0.0033.355%B*32.917%C49.8B+N/A11324.1h12.6B+37.8B++
Solstice VE3 1,2041,1976401.87A++0.2131.419%A++24.896%B*34.3B*N/A27034.9h11.3B*36.1B+
VE-S Canis 1,2061,1947351.624B+0.4630.544%B+25.126%B+53.5B+N/A12922.3h10.5B+34.4B+
Equinox VE2 Burst 1,2021,1936561.819C+0.2625.412%C29.422%C++51.4C*N/A25823.2h13.4C+52.8C+
Terminus VX-9 1,1931,1915152.313B+0.2325.927%C+24.181%C59B*N/A23720.2h10.2B*39.3B+
VE-C Horizon 1,2091,1906581.809C**0.2732.967%C25.378%C*61.3B+1C+13519.4h14.3B43.3C**
Corvus VA55 1,1911,1857681.543B+0.5426.056%B21.603%C34.1C**N/A17734.8h11.2B+43.1B+
Eclipse VE3A 1,1971,1826071.947C*0.1328.386%B22.166%B+58.8B++N/A28820.1h12.7C+44.6C*
Chaos 1,1841,1734782.454B++0.3764.574%A+17.477%B85.6A+N/A24213.7h3.8B+5.8B**
Phobos VX86 1,1811,1726401.831B+0.2571.199%B**21.16%B++69.3B*N/A27216.9h2B*2.8B++
Pulsar VS1 1,1801,1717381.587B++0.4927.216%B++19.898%C+34.9B+N/A31133.6h13B+47.9B+
NS-357 Underboss 1,1761,1718841.325B0.7638.156%C*16.652%D66.5B*N/A21917.6h3.5B*9.2B+
NSX Tengu 1,1731,1684872.398A0.3242.091%B*24.658%B+42.6C**N/A9927.4h10.7B++25.3B++
Darkstar 1,1741,1677761.504C+0.5827.715%C++19.537%D45.8C+N/A29925.5h13.6C+49.1C++
Equinox VE2 1,1841,1677711.514C**0.5726.802%C*19.709%C+26.8C+N/A11743.6h13.2C+49.2C*
MKV Suppressed 1,1791,1665572.093A0.0128.879%B+23.928%B++50.9B*N/A23822.9h13.6C**47B+
VX29 Polaris 1,1661,1664682.491B*0.4123.718%C+20.926%C73.3B**N/A37515.9h11.1B+46.7B
Thanatos VE70 1,1721,1656631.757B**0.3242.798%C**14.077%C-49.6B**N/A25623.5h3.8B*8.9B++
Ursa 1,1691,1634552.556A0.4825.502%B+26.569%C**69.6B**N/A32816.7h9.5B++37.3B+
NSX Daimyo 1,1621,1612255.16B++3.0838.221%C--96.382%B++54.3C++N/A14921.4h2.5C++6.6C+
Pulsar LSW 1,1621,1614792.424B*0.3426.39%B+21.275%C64.5B++N/A40818h10.4B++39.4B++
VA39 Spectre 1,1651,1602754.218A*2.1439.153%B**29.483%D40.6AN/A12828.6h4.6B*11.7B*
Revenant 1,1741,1596091.903C+0.1832.84%C+28.732%C+37.4CN/A9831h7.4C++22.5C++
VX6-7 1,1671,1556031.915B+0.1726.547%B26.753%B**53.7B++N/A17621.5h12.1C**45.7B+
XM98 1,1591,1542584.473A2.3940.229%B+78.943%B+35.2B+N/A11432.8h2.2B+5.5B+
NS Decimator 1,5181,1548551.35B0.7354.889%D3.986%A+39.8C**12.6C-41529h3.9B+7.1B
C-4 1,6611,1158121.373C+0.7129.593%B++N/A58.7C--28.7C+91719h1.6C+5.4C**
S1 1,3509645991.609A++0.4759.121%C*3.838%B++39.7B**15.9B+39624.3h5.7B+9.6B+
Comet VM2 1,1789003832.35A++0.2756.187%A+5.111%B+28.4M++8.8A*21331.7h17.9B+31.8B++
NS-45 Pilot 7907833812.055B++0.0335.566%B++27.969%C*118.6A++1.1B*3786.6h6.3B+17.7B++
Comet VM2 9857503742.005A0.0857.987%A5.2%B+24.4A*7.7A+19330.7h21.8B+37.6B++
Lasher X2 5775672792.032A+0.0527.898%C**4.409%C**51.5B**N/A29511h19.6C++70.2B
Vortex VM21 9955612782.018B*0.0654.581%A+1.426%D--12.8B**9.9A*14443.8h25.5B*46.7B++
S12 Renegade 5455331753.046C+0.9748.941%B*1.876%D*42.6C1D16312.5h2.7B*5.6B++
Vortex VM21 9265162781.856B+0.2254.882%A+3.682%C++11.8B+9.4A13943.8h27.8B+50.7B+
NS-61 Emissary 5215123061.673A0.4128.51%C++17.383%C++64.8A*1.1B*1867.9h12.5C**43.9B+
NSX Yumi 5014962721.824C**0.2622.981%D28.427%C*30.6CN/A8616.2h14.9D64.9D
Phaseshift VX-S 451447795.658B**3.5838.443%B82.327%B+52A+N/A1778.6h2.4B+6.3B+
Force-Blade 46941627,2000.015C2.0742.245%B**N/A0.4CN/A21143.2h2.4C**5.6B+
Frag Grenade 4003971397N/A394.9248.681%B+N/A441.1C+3.3D30360.9h4.1C+8.5C++
NS-44L Blackhand 3863852111.825B+0.2637.53%C-41.818%C+45.3B**N/A1518.5h4.9C+13.1C+
Dual Photon Pods 471372517.294C++5.2155.169%BN/A70.2C+18.7C++6965.3h24.5C+44.4C*
Nebula VM20 370360923.913B*1.8323.759%B**22.222%B53.7A1.5A++2006.7h16.7C+70.2B+
Quasar VM1 3653571322.705B*0.6224.951%A++18.487%C+38.4AN/A2499.3h14.6C**58.4B+
Nebula VM20 362353943.755B++1.6723.863%B**23.513%B+52.7A1.3A+1966.7h16.8C+70.2B+
Light PPA 399349943.713C+1.6345.534%B+1.146%C+35.3C5.1B++2319.9h12.3C**27B
Lancer VS22 7293474890.71C+1.3768.19%B*N/A11.3C12.5C+24730.6h19.9C**29.1B+
Quasar VM1 299295763.882B*1.8028.778%A**21.017%C+61.5A++N/A2054.8h11.4B*39.7B**
Parsec VX3-A 264264377.135B+5.0536.689%D--86.742%B**67.7B*N/A2363.9h1.7B+4.6C+
Cosmos VM3 270264783.385B*1.3030.682%M+22.349%B++67.7A**1.5A++4573.9h12.2B+39.8B**
Beamer VS3 2672602780.935C**1.1534.852%B**22.308%C+36.6B+1B+2097.1h8.3B+23.8C**
Maelstrom Turbo Laser 4562483780.656C1.4229.439%C2.419%C+7D5.9D12935.4h102C*346.3C++
Cosmos VM3 250247783.167B*1.0931.132%M+23.482%B**63.3A*N/A3963.9h13.5C**43.2B+
Anti-Vehicle Grenade 2552471247N/A244.9258.333%B*N/A494B+16D--42840.5h4.1B*7.1B*
Sticky Grenade 2432431243N/A240.9260.772%B**N/A1215B+N/A81680.2h1.6B++2.6B++
M20 Basilisk 296233317.516A*5.4441.215%C*5.579%C+27.7B++7.5C+2398.4h65.9B+160B*
Proximity Mine 194194454.311C*2.2354.389%A+N/A107.8CN/A8431.8h1.8B3.3B**
Spear Anti-Vehicle Phalanx Turret 3141931314.846A12.7750.293%B+2.591%D49.5B++31B*6633.9h8B15.9B+
Nemesis VSH9 3131901631.166B*0.9164.163%C*5.789%A++19.8C++12.8C++3939.6h8.6C+13.5C++
Rocklet Rifle 3381811111.631A++0.4548.629%C--N/A29.7C++25.7C++4016.1h37.2C++76.5C+
L105 Zephyr 184175443.75S41.6745.079%C**N/A83.3A+4.3D3312.1h3.4A++7.6A
MANA Anti-Personnel Turret 164164682.412N/A0.3323.48%UN/A1640UN/A6811700.1h21.7T*92.6T*
M20 Basilisk 217163237.087A*5.0141.464%C**7.975%B**30.2B++10C++3095.4h68B*164.1B**
NS-AM7 Archer 1641431361.051A1.0364.497%B*26.573%B**14.4A+2.1C1089.9h11.4B*17.7B*
NS-10 Burster 2281391351.03C++1.0546.504%M5.755%C8.9A5.7A+19015.6h135.1C++290.5B*
Saron HRB 224135816.875A*14.7939.709%C-1.481%C+23.7C+15.6C+4465.7h21.2C*53.4C++
M12 Kobalt 123120717.143B+15.0624.314%B**14.167%D-80B+2D3361.5h18.2B75B+
Saron Laser Cannon 2221201640.732C1.3531.782%C+N/A6.5D5.5D17418.6h135.3C++425.6C*
Coyote Missiles 143119205.95A3.8759.938%B*N/A74.4B*15C--5551.6h22.6A37.7B**
Tank Mine 162112382.947C*0.87101.432%SN/A86.2C-38.5D-11861.3h3.8T3.7A+
Auraxium Force-Blade 1131076,8720.016C-2.0631.424%C++N/A0.4C+N/A1269h1.8B++5.7B+
Spiker 9595711.338B0.7433.398%B+17.895%C-52.8B++N/A1881.8h7.2B+21.7B++
NS-10 Burster 15189910.978C+1.1048.848%M+5.618%C+7.3B++5.1B*16812.2h189.6D-388.1B++
M40 Fury 877197.889B5.8140.444%B+2.817%A47.3C++10.7C**4031.5h16.4C+40.6C*
L100 Python AP 13668116.182B4.1053.082%CN/A21.3D21.3B+4223.2h9.1D--17.2D--
Proton II PPA-H 7268234A++31.9229.391%D-N/A113.3B+6.7C++8810.6h6B**20.5B++
Supernova FPC 13465272.407C--0.3360.803%B*1.538%C--19.1D20.3B**9573.4h6.8D-11.1C+
Photon A2A Missile Pods 12555153.667C+1.5976.731%CN/A26.2D33.3C7162.1h9.5C12.3C
MANA Anti-Vehicle Turret 9654341.588C0.4953.917%C++5.556%B++540D420C4984950.1h9.8D18.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,0331.9h
Anti-Vehicle MANA Turret93600.7h
Nano-Armor Kit177238,86514.7h
Nanite Revive Grenade02,0780.6h
Medical Applicator823416,02230.7h
Spitfire Auto-Turret3570.1h
Restoration Kit655760.8h
Motion Spotter235,1322.4h
Deconstruction Tool06670.1h
Shield Recharging Field201,4410.6h
Recon Detection Device557,97810.8h
Ammunition Package137500.5h
Medical Kit3,69231,88849.1h
Anti-Infantry MANA Turret124611h

Check the help document for the dictionary if you want to learn more about words used here.


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