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Lt. Commander Builder AlmightyCookie[lVI] AlmightyCookie
TR BR 46

KDR: 1.45

Score: 2.1m

Last Seen: May 18th, 2019 11:59 PM
- OFFLINE - 377.6 hour(s)

Battle Rank 46 - Terran Republic on Connery
Level Progress (to 47): 71%
Level 100 Progress: 11% 1025h
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS M77-B T7 Mini-Chaingun TRAC-5 T1 Cycler T9 CARV M1 Heavy Cycler M2 Mutilator FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.068%19.281%348413458350.8752620.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.169%-0.618D-0.275C-0.199CHEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.6-0.224C16.4-0.148C74.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.782%78.986%01134841413443.06667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.424B0.768B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.288C*2.70.163C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.122%15.686%0113481027811.30769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.466D0.169C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.324C6.3-0.292C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m314.2%273 (16.4k)231 (13.9k)1.445092,7241,8851.8047746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR134914312.444%22.761%28304:470

20% Combat Medic13% Engineer27% Heavy Assault15% Infiltrator12% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2015 2:47 AMJul 14th, 2016 12:50 AMJun 13th, 2019 1:27 AM (474d) (PST)May 18th, 2019 8:49 PM (499d) (PST)May 18th, 2019 7:59 PM (499d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621782840.3020.2090.0691.0610.036294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,74610,67217,0741813464213,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150.4h/6.3d 678 620 1,296 9.6k 172 427 323 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:204
Deaths:167
KDR:1.222
Accuracy:16.062% D*
HSR:23.529% C-
Kills:204
Deaths (as Heavy Assault):167
Deaths (to Heavy Assaults):556
KDR:1.22156
Kill Difference:37
Playtime:41.336 hours
Usage:27%
Score:0.579m
Score/min:234
Accuracy (listed only):16.062%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:286
Deaths:279
KDR:1.025
Accuracy:21.155% D
HSR:19.580% C+
FA1 Barrage
C+
Kills:102
Deaths:93
KDR:1.097
Accuracy:36.122% D-
HSR:15.686% C+
Kills:388
Deaths (as Light Assault):372
Deaths (to Light Assaults):354
KDR:1.04301
Kill Difference:16
Playtime:17.894 hours
Usage:12%
Score:0.200m
Score/min:186
Accuracy (listed only):28.639%
HSR (listed only):17.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:286
Deaths:279
KDR:1.025
Accuracy:21.155% D
HSR:19.580% C+
FA1 Barrage
C+
Kills:102
Deaths:93
KDR:1.097
Accuracy:36.122% D-
HSR:15.686% C+
Kills:388
Deaths (as Engineer):372
Deaths (to Engineers):340
KDR:1.04301
Kill Difference:16
Playtime:18.930 hours
Usage:13%
Score:0.253m
Score/min:222
Accuracy (listed only):28.639%
HSR (listed only):17.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:414
Deaths:92
KDR:4.500
Accuracy:37.782% C
HSR:78.986% C++
TX1 Repeater
C
Kills:93
Deaths:124
KDR:0.750
Accuracy:24.798% C
HSR:17.204% D-
Kills:507
Deaths (as Infiltrator):216
Deaths (to Infiltrators):320
KDR:2.34722
Kill Difference:291
Playtime:22.633 hours
Usage:15%
Score:0.255m
Score/min:188
Accuracy (listed only):31.290%
HSR (listed only):48.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:252
Deaths:324
KDR:0.778
Accuracy:15.778% F-
HSR:16.270% D*
FA1 Barrage
C+
Kills:102
Deaths:93
KDR:1.097
Accuracy:36.122% D-
HSR:15.686% C+
Kills:354
Deaths (as Combat Medic):417
Deaths (to Combat Medics):175
KDR:0.84892
Kill Difference:63
Playtime:29.742 hours
Usage:20%
Score:0.530m
Score/min:297
Accuracy (listed only):25.950%
HSR (listed only):15.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:179
Deaths:84
KDR:2.131
Accuracy:10.014% D*
HSR:22.346% B++
M2 Mutilator
B+
Kills:120
Deaths:63
KDR:1.905
Accuracy:8.799% F
HSR:22.500% B+
M3 Pounder HEG
F
Kills:54
Deaths:40
KDR:1.350
Accuracy:29.034% F
HSR:0% F--
Kills:353
Deaths (as MAX Suit):93.500
Deaths (to MAX Suits):93
KDR:3.7754
Kill Difference:259.500
Playtime:19.207 hours
Usage:13%
Score:0.265m
Score/min:230
Accuracy (listed only):15.949%
HSR (listed only):14.949%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M77-B 418414924.5B*3.0537.782%C78.986%C++28C--N/A7314.8h2.7D7.1C-
T7 Mini-Chaingun 3413352641.269C+0.1816.446%D11.045%D-22.6D-N/A7314.8h19.7D*119.9D-
TRAC-5 2992862791.025C+0.4221.155%D19.58%C+16.2C--N/A5217.7h16C75.7C
T1 Cycler 2582523240.778C0.6715.778%F-16.27%D*14.2D--N/A4117.7h18F114F-
T9 CARV 2072041671.222C0.2216.062%D*23.529%C-20.2D-N/A7510.1h15.4D--96.1D
M1 Heavy Cycler 181179842.131C++0.6910.014%D*22.346%B++16DN/A4611.2h19C189.3D--
M2 Mutilator 121120631.905C+0.468.799%F22.5%B+17.4D--N/A486.9h19.2D-218.5D**
FA1 Barrage 103102931.097C+0.3536.122%D-15.686%C+26.8C--N/A813.8h6.3D*17.3D--
TX1 Repeater 94931240.75C0.7024.798%C17.204%D-19DN/A594.9h15.2D61.1C
NS Annihilator 19392771.195B**0.2579.441%CN/A8.4D9.2C+11511h12.3C--15.5C--
Frag Grenade 7776176N/A74.5546.204%CN/A380D-5D--14070.2h3.8D8.1C
Claymore 7170107C+5.5529.603%C-N/A100D-1.4A++2780.7h1.2C+4C+
M3 Pounder HEG 8554401.35C0.1029.034%FN/A7.9D*4.6B626.8h33.2F*114.4F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580h
Nanite Revive Grenade01850.1h
Medical Applicator19793,3677.6h
Motion Spotter23370.2h
Shield Recharging Field181,4780.5h
Recon Detection Device32430.4h
Ammunition Package11620.1h
Nano-Armor Kit2144,3283.1h
Medical Kit122110.1h
Anti-Infantry MANA Turret2980.2h

Check the help document for the dictionary if you want to learn more about words used here.


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