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Colonel AlmightyHero[] AlmightyHero
TR BR 75

KDR: 4

Score: 5m

Last Seen: Aug 14th, 2018 4:42 PM
- OFFLINE - 1006.9 hour(s)

Battle Rank 75 - Terran Republic on Miller
Level Progress (to 76): 80%
Level 100 Progress: 27% 557h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS T1 Cycler T9 CARV TRAP-M1 T1B Cycler AMR-66 RAMS-AE .50M TAR-AE NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,205,862 MLG Score: 3362
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.11%32.305%8112410017,1974.01171-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%0.788B++1.787A++-0.472DHEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.39C**11.50.198C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.047%52.828%0510201,60919498.29381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.507%-0.899D---0.938D--0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.774D-5.1-0.6D12.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.199%16.482%02102354011654.65517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.174%0.148C++0.388C**-1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C**3.80.208C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m337.8%415 (24.9k)360 (21.6k)412,1243,0314.3790875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102589524.399%29.809%72704:351

30% Combat Medic34% Heavy Assault24% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 11th, 2015 4:07 PMJan 1st, 2018 7:33 PMAug 18th, 2018 2:56 PM (212d) (PST)Aug 14th, 2018 1:39 PM (216d) (PST)Aug 14th, 2018 12:42 PM (216d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8871936940.8700.2180.2593.0620.0363362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,19411,59741,597521316184221,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232.2h/9.7d 1,149 3,614 3,526 42.7k 130 1,328 504 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:856
Deaths:247
KDR:3.466
Accuracy:22.349% B++
HSR:31.776% A
NS-15M AE
B+
Kills:389
Deaths:93
KDR:4.183
Accuracy:26.360% C++
HSR:32.134% B+
T7 Mini-Chaingun AE
C+
Kills:320
Deaths:115
KDR:2.783
Accuracy:17.740% C
HSR:14.375% C+
MSW-R
B**
Kills:302
Deaths:85
KDR:3.553
Accuracy:24.213% B
HSR:31.788% B**
T32 Bull
B+
Kills:248
Deaths:52
KDR:4.769
Accuracy:23.317% C+
HSR:28.226% B+
MG-H1 Watchman
B*
Kills:212
Deaths:52
KDR:4.077
Accuracy:22.966% C+
HSR:33.491% B*
TMG-50
B+
Kills:208
Deaths:58
KDR:3.586
Accuracy:24.161% B+
HSR:25.962% B
T16 Rhino
M++
Kills:106
Deaths:24
KDR:4.417
Accuracy:20.761% C+
HSR:41.509% M++
T7 Mini-Chaingun
A+
Kills:68
Deaths:23
KDR:2.957
Accuracy:16.260% C+
HSR:19.118% A+
Kills:2,709
Deaths (as Heavy Assault):749
Deaths (to Heavy Assaults):906
KDR:3.61682
Kill Difference:1,960
Playtime:79.364 hours
Usage:34%
Score:1.763m
Score/min:370
Accuracy (listed only):22.014%
HSR (listed only):28.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
C**
Kills:322
Deaths:104
KDR:3.096
Accuracy:43.400% C++
HSR:14.596% C**
NS Baron G5AE
A+
Kills:280
Deaths:104
KDR:2.692
Accuracy:38.635% D-
HSR:22.857% A+
TAS-16 Blackjack
B++
Kills:218
Deaths:91
KDR:2.396
Accuracy:42.908% D**
HSR:19.266% B++
SMG-46 Armistice
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:27.644% B+
HSR:23.649% A
NS-11CP
A
Kills:115
Deaths:35
KDR:3.286
Accuracy:24.616% D-
HSR:32.174% A
SMG-46AE Armistice
C+
Kills:71
Deaths:11
KDR:6.455
Accuracy:23.804% D*
HSR:21.127% C+
TRAC-5
A*
Kills:53
Deaths:17
KDR:3.118
Accuracy:23.960% B+
HSR:30.189% A*
MG-S1 Jackal
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:23.337% N/A
HSR:16% N/A
Kills:1,257
Deaths (as Light Assault):435
Deaths (to Light Assaults):526
KDR:2.88966
Kill Difference:822
Playtime:2.199 hours
Usage:1%
Score:0.033m
Score/min:250
Accuracy (listed only):31.038%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TRAP-M1
C*
Kills:684
Deaths:117
KDR:5.846
Accuracy:26.688% C--
HSR:26.608% C*
RAMS-AE .50M
C+
Kills:445
Deaths:21
KDR:21.191
Accuracy:40.349% C
HSR:80.225% C+
RAMS .50M
C-
Kills:254
Deaths:14
KDR:18.143
Accuracy:35.557% C-
HSR:72.047% D-
HSR-1
A+
Kills:254
Deaths:48
KDR:5.292
Accuracy:32.346% C
HSR:40.551% A+
NS-44 Commissioner AE
B+
Kills:215
Deaths:133
KDR:1.617
Accuracy:39.574% C
HSR:28.837% B+
TS2 Inquisitor
B+
Kills:169
Deaths:81
KDR:2.086
Accuracy:18.763% D**
HSR:23.077% B+
99SV
A+
Kills:168
Deaths:20
KDR:8.400
Accuracy:34.100% B+
HSR:49.405% A+
SMG-46 Armistice
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:27.644% B+
HSR:23.649% A
NS-44LB Blackhand
C+
Kills:82
Deaths:28
KDR:2.929
Accuracy:39.189% D
HSR:50% C+
SOAS-20
M++
Kills:81
Deaths:16
KDR:5.063
Accuracy:26.348% C
HSR:41.975% M++
SMG-46AE Armistice
C+
Kills:71
Deaths:11
KDR:6.455
Accuracy:23.804% D*
HSR:21.127% C+
M77-B
C*
Kills:58
Deaths:8
KDR:7.250
Accuracy:31.798% D
HSR:77.586% C*
MG-S1 Jackal
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:23.337% N/A
HSR:16% N/A
Kills:2,679
Deaths (as Infiltrator):570
Deaths (to Infiltrators):546
KDR:4.7
Kill Difference:2,109
Playtime:56.677 hours
Usage:24%
Score:1.055m
Score/min:310
Accuracy (listed only):30.731%
HSR (listed only):42.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A++
Kills:529
Deaths:90
KDR:5.878
Accuracy:32.040% B*
HSR:37.429% A++
TS4 Haymaker
C**
Kills:322
Deaths:104
KDR:3.096
Accuracy:43.400% C++
HSR:14.596% C**
NS Baron G5AE
A+
Kills:280
Deaths:104
KDR:2.692
Accuracy:38.635% D-
HSR:22.857% A+
TAS-16 Blackjack
B++
Kills:218
Deaths:91
KDR:2.396
Accuracy:42.908% D**
HSR:19.266% B++
MG-HBR1 Dragoon
A++
Kills:142
Deaths:19
KDR:7.474
Accuracy:29.279% D
HSR:45.070% A++
NS-11CP
A
Kills:115
Deaths:35
KDR:3.286
Accuracy:24.616% D-
HSR:32.174% A
TRAC-5
A*
Kills:53
Deaths:17
KDR:3.118
Accuracy:23.960% B+
HSR:30.189% A*
Kills:1,659
Deaths (as Engineer):460
Deaths (to Engineers):419
KDR:3.60652
Kill Difference:1,199
Playtime:7.277 hours
Usage:3%
Score:0.164m
Score/min:376
Accuracy (listed only):33.548%
HSR (listed only):28.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,152
Deaths:296
KDR:3.892
Accuracy:25.065% B+
HSR:29.774% A
T1B Cycler
B+
Kills:622
Deaths:151
KDR:4.119
Accuracy:27.079% C*
HSR:31.994% B+
TAR-AE
B**
Kills:439
Deaths:143
KDR:3.070
Accuracy:26.780% C+
HSR:35.308% B**
TS4 Haymaker
C**
Kills:322
Deaths:104
KDR:3.096
Accuracy:43.400% C++
HSR:14.596% C**
TORQ-9
A++
Kills:293
Deaths:78
KDR:3.756
Accuracy:23.851% C+
HSR:36.519% A++
SABR-13
B+
Kills:286
Deaths:64
KDR:4.469
Accuracy:26.904% C++
HSR:29.371% B+
NS Baron G5AE
A+
Kills:280
Deaths:104
KDR:2.692
Accuracy:38.635% D-
HSR:22.857% A+
TAR
B*
Kills:225
Deaths:76
KDR:2.961
Accuracy:24.749% C*
HSR:27.111% B*
TAS-16 Blackjack
B++
Kills:218
Deaths:91
KDR:2.396
Accuracy:42.908% D**
HSR:19.266% B++
SMG-46 Armistice
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:27.644% B+
HSR:23.649% A
SMG-46AE Armistice
C+
Kills:71
Deaths:11
KDR:6.455
Accuracy:23.804% D*
HSR:21.127% C+
MG-S1 Jackal
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:23.337% N/A
HSR:16% N/A
Kills:4,106
Deaths (as Combat Medic):1,191
Deaths (to Combat Medics):282
KDR:3.44752
Kill Difference:2,915
Playtime:70.143 hours
Usage:30%
Score:1.550m
Score/min:368
Accuracy (listed only):29.513%
HSR (listed only):25.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:215
Deaths:17
KDR:12.647
Accuracy:46.100% B*
HSR:4.186% B++
M3 Pounder HEG
B++
Kills:178
Deaths:17
KDR:10.471
Accuracy:47.157% B++
HSR:2.247% D
M6 Onslaught
B+
Kills:110
Deaths:16
KDR:6.875
Accuracy:18.040% C**
HSR:21.818% B+
M6 Onslaught
B+
Kills:108
Deaths:16
KDR:6.750
Accuracy:17.799% C++
HSR:22.222% B+
MR1 Fracture
A+
Kills:98
Deaths:10
KDR:9.800
Accuracy:48.930% A+
HSR:4.082% C++
MR1 Fracture
A+
Kills:72
Deaths:10
KDR:7.200
Accuracy:49.716% A+
HSR:6.944% A+
Kills:781
Deaths (as MAX Suit):43
Deaths (to MAX Suits):160
KDR:18.16279
Kill Difference:738
Playtime:15.112 hours
Usage:7%
Score:0.444m
Score/min:489
Accuracy (listed only):37.957%
HSR (listed only):10.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 1,1581,1522963.892A**0.1125.065%B+29.774%A55.9A*N/A16020.6h13B+51.9B++
T9 CARV 8668562473.466A0.5322.349%B++31.776%A59A++N/A19414.5h12.7B+56.8B+
TRAP-M1 6856841175.846M*1.8526.688%C--26.608%C*57B*N/A11912h8.3B+31C*
T1B Cycler 6316221514.119A0.1227.079%C*31.994%B+62.8B++N/A1509.9h13.1C+48.2C*
AMR-66 533529905.878S1.8832.04%B*37.429%A++56.3A**N/A1799.4h7.4B*23B++
RAMS-AE .50M 4504452121.19S17.1940.349%C80.225%C+61.8B++N/A1637.2h2C+4.9C+
TAR-AE 4394391433.07A0.9326.78%C+35.308%B**60.1BN/A1477.3h13C48.7C+
NS-15M AE 394389934.183B**0.1826.36%C++32.134%B+64.8BN/A1796h12.7C48.2C++
TS4 Haymaker 3223221043.096A++0.9043.4%C++14.596%C**67.1A++N/A1644.8h3.8B+8.8B+
T7 Mini-Chaingun AE 3233201152.783A1.2217.74%C14.375%C+71.1B**N/A1624.5h16C90.3C+
MSW-R 304302853.553B++0.4524.213%B31.788%B**62.9B**N/A2434.8h11.3B+46.8B+
TORQ-9 293293783.756A++0.2423.851%C+36.519%A++58.6AN/A1545h14.7C*61.7C*
SABR-13 291286644.469A+0.4726.904%C++29.371%B+58.4A1B*1384.9h12.6C+46.8C++
NS Baron G5AE 2822801042.692A1.3138.635%D-22.857%A+45.9C++N/A1266.1h4.7C12C+
RAMS .50M 2562541418.143S14.1435.557%C-72.047%D-45.4B**N/A1325.6h2.6C-7.3C
HSR-1 256254485.292A*1.2932.346%C40.551%A+77A+N/A2193.3h5B+15.6C*
T32 Bull 250248524.769M+0.7723.317%C+28.226%B+75.2A+N/A2123.3h11.8B50.7C**
TAR 228225762.961B**1.0424.749%C*27.111%B*51.1B*N/A1594.4h13.5C+54.5C**
TAS-16 Blackjack 223218912.396A1.6042.908%D**19.266%B++35.7C+N/A976.1h3.9F-9D**
M3 Pounder HEG 2472151712.647S8.6546.1%B*4.186%B++47.8M*7.1A*2204.5h14.8B+32.1B+
NS-44 Commissioner AE 2162151331.617C**2.3839.574%C28.837%B+53.8C++N/A1614h3.1B+7.9C**
MG-H1 Watchman 213212524.077A++0.0822.966%C+33.491%B*73.1B**N/A2092.9h12.7B++55.3B+
TMG-50 209208583.586A**0.4124.161%B+25.962%B61.2AN/A1553.4h11.2C**46.3B+
Frag Grenade 2011971197N/A19347.521%B+N/A394C8C+15370.5h4C+8.4C*
M3 Pounder HEG 1991781710.471S6.4747.157%B++2.247%D40.5A**4.8B+1804.4h18.2C++38.6B
TS2 Inquisitor 169169812.086B*1.9118.763%D**23.077%B+36.7C+N/A884.6h9.3B+49.8C
99SV 168168208.4S4.4034.1%B+49.405%A+50.9A++N/A1583.3h4.9B+14.2B+
SMG-46 Armistice 148148592.508A+1.4927.644%B+23.649%A67.3A++N/A2202.2h12.8B+46.4B+
MG-HBR1 Dragoon 146142197.474S3.4729.279%D45.07%A++59.2A++1.7A*2132.4h5.9B+20.2B
T2 Striker 257134681.971M**2.0350.895%C+N/A15.1B+13.8B+1958.9h54.1C106.3C
NS-11CP 117115353.286A0.7124.616%D-32.174%A57.5C++1B+1652h11.7C++47.5C+
M6 Onslaught 111110166.875A**2.8818.04%C**21.818%B+55A+N/A1592h20.8C-115.2C*
M6 Onslaught 109108166.75A*2.7517.799%C++22.222%B+51.4AN/A1482.1h21.7D121.9C++
T16 Rhino 108106244.417M*0.4220.761%C+41.509%M++53B**1A+2412h12.6B60.5B
MR1 Fracture 15498109.8U5.8048.93%A+4.082%C++14.6A8.4A++1216.7h65.1C--133C**
Hunter QCX 9088194.632S0.6339.157%C31.818%B35.2A++N/A1472.5h3B+7.5B+
NS-44LB Blackhand 8382282.929A+1.0739.189%D50%C+43.2A+N/A971.9h4.2C++10.8C+
SOAS-20 8181165.063M1.0626.348%C41.975%M++62.3A+N/A1941.3h10.1B+38.5B+
MR1 Fracture 10472107.2U3.2049.716%A+6.944%A+10.7B++4.8C+916.7h90D**181C+
SMG-46AE Armistice 7171116.455S2.4623.804%D*21.127%C+64.5BN/A1471.1h12.4C**52.1C+
T7 Mini-Chaingun 6968232.957A*1.0416.26%C+19.118%A+75.6A*1.1B**3230.9h11.5B*70.5B+
M77-B 595887.25M**3.2531.798%D77.586%C*48.3A+N/A1561.2h2.5C++7.9C+
NS "Heatwave" Decimator 7758163.625B**0.3864.156%C*1.724%C+48.3C++15.8C2431.2h4.3C6.6C++
ML-7 9057252.28M1.7259.654%B+1.754%D21.9C+12.7C++3112.6h10.9F18.3D--
TRAC-5 5353173.118M++0.8823.96%B+30.189%A*40.8A++N/A3691.3h11.8B*49.5B++
Ripper 53521,4120.037C3.9617.975%D9.615%D--0.6C-N/A290.5h1.4C*7.6C+
NS "Jackpot" Decimator 6950143.571B**0.4364.815%C+N/A55.6C**21.1C+4290.9h4.2C6.5C
MG-S1 Jackal 5150143.571A*0.4323.337%C--16%D38.5C*N/A1571.3h14C+59.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit01,6890.1h
AE Nano-Armor Kit14,7970.2h
Nanite Revive Grenade01320h
Medical Applicator11,8730.1h
AE Medical Applicator4562,3853.8h
Ammunition Package0760h
Medical Kit891,6065.9h
Shield Recharging Field15120.1h
Recon Detection Device19471.6h

Check the help document for the dictionary if you want to learn more about words used here.


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