Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,210)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. General Major AlmostHonest[] AlmostHonest
TR BR 88

KDR: 3.26

Score: 10.8m

Last Seen: Dec 4th, 2019 10:56 PM
- OFFLINE - 5.3 hour(s)

Battle Rank 88 - Terran Republic on Cobalt
Level Progress (to 89): 5%
Level 100 Progress: 57% 281h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler HC1 Cougar M14 Banshee M18 Rotary TRAC-5 MG-H1 Watchman TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AlmostHonest



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,504,051 MLG Score: 2801
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.873%42.821%12791112169,5423.58722-0.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.69%1.788A++2.473A**-1.783F-HEAD ++ (~27.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.583B+9.30.341C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.913%0.659%916312245,61262042159.05161133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.865%-0.926D---0.81D--0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.1-0.616D71.2-0.405C--175

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.805%70.39%01122638530531.25817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.109A*0.062C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.566B+2.10.339C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m228%480 (28.8k)428 (25.7k)3.2607417,9965,5193.771788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227149127.137%25.017%67904:345

57% Engineer23% Heavy Assault16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2016 4:05 PMMay 11th, 2018 8:19 PMDec 4th, 2019 6:47 PM (3d) (PST)Dec 4th, 2019 8:37 PM (3d) (PST)Dec 4th, 2019 6:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1601231,0370.7140.2190.1792.0750.1962801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,6267,35662,2704313111241225,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420h/17.5d 2,820 4,502 6,077 52.3k 205 722 4,931 29.2m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A*
Kills:1,449
Deaths:521
KDR:2.781
Accuracy:33.636% A++
HSR:35.404% A*
TRAC-5
A*
Kills:703
Deaths:318
KDR:2.211
Accuracy:28.147% A
HSR:31.152% A*
Kills:2,152
Deaths (as Engineer):839
Deaths (to Engineers):1,008
KDR:2.56496
Kill Difference:1,313
Playtime:239.589 hours
Usage:57%
Score:5.997m
Score/min:417
Accuracy (listed only):30.891%
HSR (listed only):33.278%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:5,503
Deaths:1,866
KDR:2.949
Accuracy:29.420% A
HSR:45.975% M+
MG-H1 Watchman
M+
Kills:448
Deaths:170
KDR:2.635
Accuracy:28.679% B**
HSR:49.330% M+
T9 CARV
M+
Kills:337
Deaths:123
KDR:2.740
Accuracy:27.812% A++
HSR:43.323% M+
TMG-50
M
Kills:193
Deaths:82
KDR:2.354
Accuracy:28.160% B**
HSR:43.005% M
Kills:6,481
Deaths (as Heavy Assault):2,241
Deaths (to Heavy Assaults):1,539
KDR:2.89201
Kill Difference:4,240
Playtime:97.299 hours
Usage:23%
Score:2.670m
Score/min:457
Accuracy (listed only):28.518%
HSR (listed only):45.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:1,449
Deaths:521
KDR:2.781
Accuracy:33.636% A++
HSR:35.404% A*
TRAC-5
A*
Kills:703
Deaths:318
KDR:2.211
Accuracy:28.147% A
HSR:31.152% A*
SMG-46 Armistice
S
Kills:228
Deaths:84
KDR:2.714
Accuracy:30.911% B**
HSR:48.246% S
Kills:2,380
Deaths (as Light Assault):923
Deaths (to Light Assaults):1,211
KDR:2.57855
Kill Difference:1,457
Playtime:68.695 hours
Usage:16%
Score:1.751m
Score/min:425
Accuracy (listed only):30.898%
HSR (listed only):38.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:385
Deaths:79
KDR:4.873
Accuracy:46.805% A
HSR:70.390% C*
NS-44 Commissioner
A++
Kills:268
Deaths:217
KDR:1.235
Accuracy:46.149% B**
HSR:36.194% A++
SMG-46 Armistice
S
Kills:228
Deaths:84
KDR:2.714
Accuracy:30.911% B**
HSR:48.246% S
NS-45 Pilot
A++
Kills:208
Deaths:172
KDR:1.209
Accuracy:32.612% C*
HSR:42.308% A++
TX1 Repeater
A**
Kills:108
Deaths:103
KDR:1.049
Accuracy:26.957% B+
HSR:37.963% A**
Kills:1,197
Deaths (as Infiltrator):655
Deaths (to Infiltrators):775
KDR:1.82748
Kill Difference:542
Playtime:8.077 hours
Usage:2%
Score:0.253m
Score/min:522
Accuracy (listed only):36.687%
HSR (listed only):47.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
S
Kills:228
Deaths:84
KDR:2.714
Accuracy:30.911% B**
HSR:48.246% S
T1 Cycler
A**
Kills:97
Deaths:40
KDR:2.425
Accuracy:30.572% A++
HSR:39.175% A**
Kills:325
Deaths (as Combat Medic):124
Deaths (to Combat Medics):454
KDR:2.62097
Kill Difference:201
Playtime:3.621 hours
Usage:1%
Score:0.060m
Score/min:274
Accuracy (listed only):30.742%
HSR (listed only):43.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:72
Deaths:25
KDR:2.880
Accuracy:20.108% B+
HSR:36.111% M+
MRC3 Mercy
S
Kills:69
Deaths:25
KDR:2.760
Accuracy:20.599% B++
HSR:42.029% S
Kills:141
Deaths (as MAX Suit):25
Deaths (to MAX Suits):150
KDR:5.64
Kill Difference:116
Playtime:2.156 hours
Usage:1%
Score:0.047m
Score/min:363
Accuracy (listed only):20.353%
HSR (listed only):39.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:3,501
V. Kills:3,519 99%
Deaths:905
KDR:3.869
Accuracy:27.030% D-
KPH:19.900 B++
VKPH:20 A+
M14 Banshee
A*
Kills:1,405
V. Kills:86 N/A
Deaths:132
KDR:10.644
Accuracy:39.824% A++
KPH:114.600 A*
VKPH:7 A++
M18 Rotary
A**
Kills:706
V. Kills:605 117%
Deaths:117
KDR:6.034
Accuracy:40.944% A+
KPH:34.400 A+
VKPH:29.500 A**
M18 Locust
A+
Kills:183
V. Kills:144 126%
Deaths:15
KDR:12.200
Accuracy:37.051% B*
KPH:33.700 B**
VKPH:26.500 A+
Kills:5,795 (5,795 + 0)
Deaths:1,169
KDR:4.957
VKDR:3.725
Vehicle Kills:4,354
Kill Difference:4,626
Playtime:214.462 hours
Usage:51%
Score:3.795m
Score/min:295
Piloting Accuracy:37.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:99
V. Kills:43 225%
Deaths:2
KDR:49.500
Accuracy:41.365% C--
KPH:55.200 A++
VKPH:24 B**
Kills:99 (99 + 0)
Deaths:2
KDR:49.500
VKDR:21.500
Vehicle Kills:43
Kill Difference:97
Playtime:1.793 hours
Usage:0%
Score:0.063m
Score/min:582
Driving Accuracy:41.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,5655,5031,8662.949B+0.3129.42%A45.975%M+85.9A++1B**23764.1h9.5B**32.2B*
M18 Needler 7,0203,5019053.869B+0.6127.03%D-N/A19.9B++20A+279176.2h91.9B++339.8B+
HC1 Cougar 1,4621,4495212.781A++0.4833.636%A++35.404%A*77.9A*N/A18418.6h8.9B**26.6B**
M14 Banshee 1,4911,40513210.644B+7.3839.824%A++N/A114.2A*7A++38512.3h15.9B+40B++
M18 Rotary 1,3117061176.034A++2.7740.944%A+N/A34.4A+29.5A**36820.5h78.5B++191.6B*
TRAC-5 7137033182.211A*1.0528.147%A31.152%A*16.8C+N/A4841.8h10.5B**37.3B*
MG-H1 Watchman 4534481702.635B++0.6328.679%B**49.33%M+97.4A++1.1B+2414.6h9.8A34.3B*
TSAR-42 388385794.873C**1.6146.805%A70.39%C*78.6A++N/A2774.9h2.1B+4.4B++
T9 CARV 3393371232.74B**0.5227.812%A++43.323%M+67.4A++N/A2615h10.7B*38.5B*
NS-44 Commissioner 2702682171.235C**2.0346.149%B**36.194%A++65.4B**N/A2134.1h2.7B**5.9B*
SMG-46 Armistice 230228842.714A+0.5530.911%B**48.246%S84.4A*N/A2032.7h11.5B*37.2B++
NS-45 Pilot 2092081721.209C+2.0532.612%C*42.308%A++69.3B+N/A1763h5.5B*16.9B++
TMG-50 196193822.354B**0.9128.16%B**43.005%M80.4A++1.3A++1922.4h9.6B++34.2B++
M18 Locust 3271831512.2S8.9437.051%B*1.093%C-33.9B**26.7A+3175.4h89.1C**240.6B+
Frag Grenade 1751701170N/A166.7455.493%AN/A850A++25A**20360.2h2.9B*5.2B**
Chainblade 1621554,3330.036B+3.2230.625%C++2.581%D0.9B+N/A2180h1.6B*5.2B+
NS Decimator 234154384.053M*0.7967.662%B*N/A81.1M42.1M++4981.9h3.4B*5B**
ML-7 177129492.633M++0.6365.278%B**1.55%D58.6M*21.8A+4592.2h4.7B**7.3B**
TX1 Repeater 1091081031.049B+2.2126.957%B+37.963%A**27.7C+N/A983.9h8.6B**31.9B*
P2-120 AP 14299249.5S46.2441.365%C--N/A55A++23.9B**5811.8h5.1B*12.3B+
T1 Cycler 9997402.425B**0.8430.572%A++39.175%A**38.8B*N/A1402.5h12.8B+41.8B*
MRC3 Mercy 7472252.88B0.3820.108%B+36.111%M+45B**1.3A1411.6h16.6B*82.5B++
MRC3 Mercy 7369252.76C**0.5020.599%B++42.029%S43.1B**2.5M**1461.6h17.3B++84.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.1h
Nano-Armor Kit48156,13210.7h
Medical Applicator12,6360.1h
Motion Spotter22300.1h
G40-F Ranger0810.1h
Ammunition Package0840h
Medical Kit3613,0655.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 3.67s on queries, 2.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.