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AlomoDelViento[RHoo] AlomoDelViento
TR BR 97

KDR: 1.59

Score: 17.5m

Last Seen: Nov 6th, 2019 6:13 PM
- OFFLINE - 248.4 hour(s)

Battle Rank 103 (97 total) - Terran Republic on Miller - Outfit Member of Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 16
Level Progress (to 104): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret L100 Python HESH Claymore E540 Halberd-H Tank Mine MG-S1 Jackal M20 Basilisk Aspis Anti-Aircraft Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.887%26.633%5031512041,7610.7548220.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.522%-0.5D0.662B+-1.06D*HEAD ++ (~17.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.7-0.445C--19.2-0.401C--82.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.294%2.188%413612131,3714334153.16628330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%-0.358C--0.24C-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.596B+5.80.535B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.365%3.571%347812111,0923226393.38081171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%-0.669D-0.098C+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.3-1.757F-81.4-1.391D**195.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.922%47.004%3473121653443481.23041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.024%-1.063D*-1.304D**-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.872D--5.2-0.625D13.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 16
17.5m888.8%253 (15.2k)185 (11.1k)1.588149,9916,2912.7207197 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121934913.714%8.878%12214:560

6% Combat Medic58% Engineer12% Heavy Assault13% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 9:32 PMSep 8th, 2015 5:38 PMNov 15th, 2019 9:54 PM (23h) (PST)Nov 6th, 2019 2:15 PM (10d) (PST)Nov 6th, 2019 2:13 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332313010.1060.0670.0091.2470.03484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9251,86418,06164175211,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570h/65.4d 7,125 887 11,458 117.5k 3,287 4,025 3,225 31.3m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B+
Kills:175
Deaths:25
KDR:7
Accuracy:35.881% B+
HSR:18.857% D*
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
T5 AMC
B*
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B*
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
Kills:428
Deaths (as Engineer):698
Deaths (to Engineers):1,370
KDR:0.61318
Kill Difference:270
Playtime:915.656 hours
Usage:58%
Score:11.445m
Score/min:208
Accuracy (listed only):20.451%
HSR (listed only):21.833%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C
Kills:102
Deaths:90
KDR:1.133
Accuracy:17.531% D--
HSR:24.510% C
T9 CARV
B++
Kills:61
Deaths:131
KDR:0.466
Accuracy:13.685% D*
HSR:27.869% B++
TMG-50
A
Kills:60
Deaths:57
KDR:1.053
Accuracy:12.465% F
HSR:31.667% A
Kills:223
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):1,343
KDR:0.80216
Kill Difference:55
Playtime:189.949 hours
Usage:12%
Score:1.528m
Score/min:134
Accuracy (listed only):14.560%
HSR (listed only):28.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
PDW-16 Hailstorm
B**
Kills:91
Deaths:469
KDR:0.194
Accuracy:19.152% D-
HSR:23.077% B**
T5 AMC
B*
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B*
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
Kills:770
Deaths (as Light Assault):2,484
Deaths (to Light Assaults):976
KDR:0.30998
Kill Difference:1,714
Playtime:147.456 hours
Usage:9%
Score:1.123m
Score/min:127
Accuracy (listed only):17.688%
HSR (listed only):21.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
99SV
B++
Kills:212
Deaths:50
KDR:4.240
Accuracy:27.899% D
HSR:41.981% B++
KSR-35
A+
Kills:166
Deaths:55
KDR:3.018
Accuracy:23.704% F-
HSR:40.964% A+
NS-30 Vandal
B**
Kills:164
Deaths:18
KDR:9.111
Accuracy:30.194% C-
HSR:34.756% B**
M77-B
D**
Kills:161
Deaths:22
KDR:7.318
Accuracy:27.912% D**
HSR:49.068% T-
TSAR-42
F
Kills:161
Deaths:36
KDR:4.472
Accuracy:27.989% F
HSR:51.553% F
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
HSR-1
A++
Kills:141
Deaths:16
KDR:8.813
Accuracy:30.590% D
HSR:42.553% A++
PDW-16 Hailstorm
B**
Kills:91
Deaths:469
KDR:0.194
Accuracy:19.152% D-
HSR:23.077% B**
Kills:1,522
Deaths (as Infiltrator):2,008
Deaths (to Infiltrators):1,027
KDR:0.75797
Kill Difference:486
Playtime:196.891 hours
Usage:13%
Score:1.801m
Score/min:152
Accuracy (listed only):25.388%
HSR (listed only):35.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
PDW-16 Hailstorm
B**
Kills:91
Deaths:469
KDR:0.194
Accuracy:19.152% D-
HSR:23.077% B**
T1 Cycler
C--
Kills:65
Deaths:265
KDR:0.245
Accuracy:19.900% C--
HSR:16.923% D
Cycler TRV
B++
Kills:57
Deaths:220
KDR:0.259
Accuracy:13.899% F-
HSR:24.561% B++
Kills:639
Deaths (as Combat Medic):2,296
Deaths (to Combat Medics):419
KDR:0.27831
Kill Difference:1,657
Playtime:95.902 hours
Usage:6%
Score:1.303m
Score/min:226
Accuracy (listed only):18.801%
HSR (listed only):20.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):265
KDR:0
Kill Difference:UNR
Playtime:10.572 hours
Usage:1%
Score:0.255m
Score/min:401
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:58
V. Kills:10 N/A
Deaths:6
KDR:9.667
Accuracy:41.952% D
KPH:38.900 D
VKPH:6.700 D
Kills:58 (0 + 0)
Deaths:6
KDR:9.667
VKDR:1.667
Vehicle Kills:10
Kill Difference:52
Playtime:1.490 hours
Usage:0%
Score:0.032m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:200
V. Kills:48 408%
Deaths:12
KDR:16.667
Accuracy:37.070% C
KPH:13.700 D-
VKPH:3.300 C+
L-30R Vektor
C+
Kills:168
V. Kills:106 157%
Deaths:18
KDR:9.333
Accuracy:35.075% C
KPH:10.900 C+
VKPH:6.900 C+
C150 Dalton
C
Kills:60
V. Kills:43 136%
Deaths:12
KDR:5
Accuracy:42.173% C++
KPH:27.700 C
VKPH:19.800 C
AP30 Shredder
C+
Kills:60
V. Kills:38 154%
Deaths:19
KDR:3.158
Accuracy:30.718% C+
KPH:24.900 C
VKPH:15.700 C
Kills:488 (368 + 120)
Deaths:61
KDR:8
VKDR:3.852
Vehicle Kills:235
Kill Difference:427
Playtime:34.544 hours
Usage:2%
Score:0.192m
Score/min:92
Piloting Accuracy:35.075%
Gunner Accuracy:30.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:687
V. Kills:109 N/A
Deaths:24
KDR:28.625
Accuracy:41.216% D-
KPH:25.900 D*
VKPH:4.100 D--
L100 Python HEAT
D
Kills:154
V. Kills:47 321%
Deaths:13
KDR:11.846
Accuracy:43.649% D-
KPH:20.700 D
VKPH:6.300 D*
C75 Viper
D
Kills:146
V. Kills:18 N/A
Deaths:12
KDR:12.167
Accuracy:27.497% D*
KPH:19.100 D
VKPH:2.400 D*
L100 Python AP
D**
Kills:119
V. Kills:67 175%
Deaths:15
KDR:7.933
Accuracy:37.622% F--
KPH:12 D**
VKPH:6.700 F-
Kills:1,106 (1,106 + 0)
Deaths:64
KDR:17.281
VKDR:3.766
Vehicle Kills:241
Kill Difference:1,042
Playtime:51.551 hours
Usage:3%
Score:0.365m
Score/min:118
Driving Accuracy:37.622%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D--
Kills:154
V. Kills:52 291%
Deaths:15
KDR:10.267
Accuracy:41.855% C+
KPH:11.300 F
VKPH:3.800 D--
P2-120 AP
D-
Kills:138
V. Kills:70 194%
Deaths:21
KDR:6.571
Accuracy:38.880% D-
KPH:14.200 D*
VKPH:7.200 F
MR11 Gatekeeper
D
Kills:136
V. Kills:75 179%
Deaths:14
KDR:9.714
Accuracy:29.792% D*
KPH:15 D
VKPH:8.300 D--
P2-120 HEAT
C+
Kills:127
V. Kills:52 240%
Deaths:22
KDR:5.773
Accuracy:41.275% C+
KPH:13.200 D--
VKPH:5.400 D*
E540 Halberd
C
Kills:89
V. Kills:38 228%
Deaths:11
KDR:8.091
Accuracy:38.884% C
KPH:23.800 C
VKPH:10.200 C--
Kills:644 (419 + 225)
Deaths:83
KDR:7.759
VKDR:3.458
Vehicle Kills:287
Kill Difference:561
Playtime:45.770 hours
Usage:3%
Score:0.452m
Score/min:165
Driving Accuracy:41.275%
Gunner Accuracy:38.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:316
V. Kills:87 359%
Deaths:3
KDR:105.333
Accuracy:50.271% D-
KPH:49.900 C**
VKPH:13.700 D--
MR11 Gatekeeper-H
C
Kills:172
V. Kills:83 205%
Deaths:11
KDR:15.636
Accuracy:41.353% D**
KPH:26.500 C
VKPH:12.800 D**
G20 Vulcan-H
D
Kills:171
V. Kills:90 188%
Deaths:30
KDR:5.700
Accuracy:37.990% D*
KPH:31.500 D
VKPH:16.600 D-
Kills:659 (0 + 659)
Deaths:44
KDR:14.977
VKDR:5.909
Vehicle Kills:260
Kill Difference:615
Playtime:18.250 hours
Usage:1%
Score:0.230m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:37.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:263
V. Kills:132 198%
Deaths:41
KDR:6.415
Accuracy:31.359% D-
KPH:11.100 D-
VKPH:5.600 D
M60-G Bulldog
D-
Kills:84
V. Kills:25 323%
Deaths:21
KDR:4
Accuracy:21.858% D*
KPH:9.800 D*
VKPH:2.900 D-
G30 Walker
D-
Kills:82
V. Kills:45 178%
Deaths:14
KDR:5.857
Accuracy:24.185% D-
KPH:9.900 D-
VKPH:5.400 D-
M40 Fury
D**
Kills:81
V. Kills:17 450%
Deaths:21
KDR:3.857
Accuracy:20.047% F
KPH:11.200 D**
VKPH:2.300 D**
M20 Basilisk
D-
Kills:63
V. Kills:29 210%
Deaths:15
KDR:4.200
Accuracy:30.851% D-
KPH:9.100 D*
VKPH:4.200 D*
M12 Kobalt
D-
Kills:56
V. Kills:5 N/A
Deaths:3
KDR:18.667
Accuracy:11.841% D--
KPH:16.300 D**
VKPH:1.500 D-
Kills:629 (0 + 629)
Deaths:115
KDR:5.470
VKDR:2.200
Vehicle Kills:253
Kill Difference:514
Playtime:58.073 hours
Usage:4%
Score:0.283m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:11.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 1,5441,0094224.024M+22.4440.536%C4.163%C++27.9D14.8D19436.2h10.9C-26.8C-
L100 Python HESH 7966872428.625A+27.0441.216%D-N/A25.9D*4.1D--9926.5h3.6C+8.8C
Claymore 5645632522.52M20.9314.948%F-N/A117.3CN/A3414.8h1.2C++7.7F-
E540 Halberd-H 4033163105.333U103.7450.271%D-N/A50.2C**13.8D--2366.3h5.3B+10.5C*
Tank Mine 449293329.156M*7.5718.347%D*N/A94.5C50.3C8633.1h1.7B9D**
MG-S1 Jackal 2802697090.379D1.2121.556%D-23.792%B+2.1D*N/A7128.4h17.9D82.9D-
M20 Basilisk 395263416.415A4.8331.359%D-3.802%D-11.1D-5.6D7823.6h118.4C--377.5D-
Aspis Anti-Aircraft Phalanx Turret 5562461417.571S15.9821.656%DN/A8.1D10.2C+15130.4h142.4C**657.7C+
99SV 215212504.24A+2.6527.899%D41.981%B++7.3D*N/A2329.2h7.5D*27D-
L-24R Spur 2482001216.667B**15.0837.07%C1%D-13.7D-3.3C+4314.6h67.6C182.2C-
MG-HBR1 Dragoon 190175257S5.4135.881%B+18.857%D*8.6D--N/A2120.3h12.4F34.6D
MR11 Gatekeeper-H 2551721115.636A*14.0541.353%D**1.163%D26.5C12.8D**1436.5h55.9C*135.1C
G20 Vulcan-H 261171305.7B+4.1137.99%D*3.509%B+31.7D16.7D-2585.4h106.5C+280.3D
L-30R Vektor 274168189.333S7.7435.075%CN/A10.9C+6.9C+6415.4h103.5C295.2C
KSR-35 172166553.018B+1.4323.704%F-40.964%A+4.7FN/A1135.6h8.8T*37.1T*
NS-30 Vandal 170164189.111S7.5230.194%C-34.756%B**7.6D**N/A2221.5h9.8F*32.3D**
M77-B 164161227.318S5.7327.912%D**49.068%T-9.6D*N/A3016.7h3.5D**12.4F
TSAR-42 163161364.472C**2.8827.989%F51.553%F9.7D*N/A4416.6h3.8F--13.6F--
SMG-46 Armistice 1631576330.248D1.3419.499%D*14.65%C1.2D**N/A4125.7h30.2T*154.7F--
L100 Python HEAT 2011541311.846B**10.2643.649%D-1.948%C20.8D6.4D*1507.4h5.6C++12.9C+
P2-120 HESH 2061541510.267C+8.6841.855%C+N/A11.3F3.8D--6513.6h10.3T*24.7F--
C75 Viper 1641461212.167A++10.5827.497%D*N/A19.2D2.4D*1227.6h10.2B+37.2C++
HSR-1 146141168.813S7.2230.59%D42.553%A++9.7D**N/A2214.5h10.3T*33.8F--
NS Annihilator 227139373.757S2.1780.97%C+N/A7.5D4.8D*8518.5h14.2D17.5D
P2-120 AP 208138216.571C+4.9838.88%D-4.348%B+14.2D*7.2F3279.7h6.9C++17.9C+
MR11 Gatekeeper 211136149.714A8.1329.792%D*2.941%B*14.9D8.2D--1219.1h58.6C196.8D--
ASP-30 Grounder 226135592.288M+0.7064.72%C**N/A7.9D5.4C--10617h8.3C+12.8C++
P2-120 HEAT 179127225.773C+4.1841.275%C+3.937%B+13.2D--5.4D*1669.6h10.1D--24.5D
NS-R3 Swarm 220121532.283S0.6960.506%DN/A5.5D4.5D6222.1h29.5C+48.7C
L100 Python AP 186119157.933B+6.3437.622%F--9.244%M**12D**6.8F-1419.9h7.5C-19.9F
LC3 Jaguar 1181153790.303D1.2913.616%F-20.87%C++1.4D*N/A679.9h17.5D-128.6F--
T2 Striker 203103881.17A+0.4241.377%D--N/A5.3D5.1D8019.6h65.3D*157.8D**
MG-H1 Watchman 110102901.133C+0.4617.531%D--24.51%C2.6D**N/A939.4h29F*165.2F
PDW-16 Hailstorm 95914690.194D-1.3919.152%D-23.077%B**1D**N/A390.5h35.3T*184.5F*
E540 Halberd 12789118.091C*6.5038.884%CN/A24.1C+10.3C--2093.7h5B++12.9B+
M60-G Bulldog 10984214C+2.4121.858%D*N/A9.9D*2.9D-418.5h12.5F57.4F--
T5 AMC 88822100.39D1.2016.418%D**24.39%B*2D*N/A1741h29.1T*177.3F**
G30 Walker 12782145.857B+4.2724.185%D-2.439%D-9.9D-5.4D-1118.3h228.9C946.6D
M40 Fury 9881213.857C2.2720.047%F1.235%C--11.1D**2.3D**767.3h19.9D-99.3F--
T1 Cycler 70652650.245D1.3419.9%C--16.923%D2D**N/A1532h24.4F**122.8F
M20 Basilisk 9263154.2B+2.6130.851%D-6.349%C*9D*4.1D*1177h148.2D--480.3D**
T9 CARV 63611310.466C-1.1213.685%D*27.869%B++1.5D*N/A1139.9h37T*270.5T-
C150 Dalton 10360125C3.4142.173%C++N/A27.3C19.5C4372.2h5.4C-12.9C+
AP30 Shredder 9860193.158C1.5730.718%C+1.667%C25C15.8C2612.4h105.2C342.4C
TMG-50 6160571.053C+0.5412.465%F31.667%A3.3D*N/A1418.2h17.6F141.2F-
Frag Grenade 6060160N/A58.4155.037%AN/A600B+N/A21240.1h3.7C*6.8B+
Hellfire Rocket Pods 685869.667B8.0841.952%DN/A38.7D6.7D3611.5h46D--109.7D*
Cycler TRV 59572200.259D-1.3313.899%F-24.561%B++1.9D**N/A829.7h18.9F-135.9F--
TRAC-5 6056840.667C+0.9215.887%D*23.214%B++2.5D--N/A2722.4h18.4C-116.1D
M12 Kobalt 6156318.667C**17.0811.841%D--23.214%B**16.5D**1.5D-683.4h33.4F**281.9F-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04060.1h
Spawn Beacon13070.2h
Nano-Armor Kit584937,80178.6h
Medical Applicator489202,95017.8h
Welding Device04960h
Spitfire Auto-Turret31,4631.2h
Shield Recharging Field95900.3h
Ammunition Package247,8982.9h
Medical Kit4570.3h
Nano-Repair Grenade02870.1h
Recon Detection Device5810,11020.6h

Check the help document for the dictionary if you want to learn more about words used here.


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