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AlomoDelViento[RHoo] AlomoDelViento
TR BR 96

KDR: 1.54

Score: 16.9m

Last Seen: Jul 17th, 2019 7:34 PM
- OFFLINE - 29.4 hour(s)

Battle Rank 102 (96 total) - Terran Republic on Miller - Outfit Member of Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 102
Level Progress (to 103): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret L100 Python HESH Claymore Tank Mine MG-S1 Jackal M20 Basilisk Aspis Anti-Aircraft Phalanx Turret 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.591%25.204%4691412001,5950.7032630.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%-0.5D0.662B+-1.06D*HEAD ++ (~15.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.7-0.445C--20-0.401C--87.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.294%2.188%420612081,3714254153.21831330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%-0.358C--0.24C-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.596B+5.80.535B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.968%4.052%267812068393195462.63009153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%-0.669D-0.098C+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.7-1.757F-95.5-1.391D**234.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.922%47.004%2673121153441681.28058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.024%-1.063D*-1.304D**-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.872D--5.2-0.625D13.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 102
16.9m903.9%255 (15.3k)186 (11.2k)1.544139,4646,1292.6557496 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121432513.552%8.76%11914:420

6% Combat Medic59% Engineer12% Heavy Assault12% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 9:32 PMSep 8th, 2015 5:38 PMJul 18th, 2019 10:48 AM (2d) (PST)Jul 17th, 2019 5:29 PM (3d) (PST)Jul 17th, 2019 3:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329322970.1050.0680.0091.2540.03480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7331,89017,84364175211,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1509h/62.9d 6,813 829 10,891 113.5k 3,134 3,845 3,091 29.8m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B+
Kills:175
Deaths:25
KDR:7
Accuracy:35.881% B+
HSR:18.857% D*
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
T5 AMC
B*
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B*
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
Kills:428
Deaths (as Engineer):698
Deaths (to Engineers):1,340
KDR:0.61318
Kill Difference:270
Playtime:884.568 hours
Usage:59%
Score:11.075m
Score/min:209
Accuracy (listed only):20.451%
HSR (listed only):21.833%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:80
Deaths:83
KDR:0.964
Accuracy:17.672% D--
HSR:25% C+
T9 CARV
B++
Kills:61
Deaths:131
KDR:0.466
Accuracy:13.685% D*
HSR:27.869% B++
TMG-50
A
Kills:60
Deaths:57
KDR:1.053
Accuracy:12.465% F
HSR:31.667% A
Kills:201
Deaths (as Heavy Assault):271
Deaths (to Heavy Assaults):1,313
KDR:0.7417
Kill Difference:70
Playtime:179.472 hours
Usage:12%
Score:1.474m
Score/min:137
Accuracy (listed only):14.607%
HSR (listed only):28.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
PDW-16 Hailstorm
B*
Kills:88
Deaths:465
KDR:0.189
Accuracy:19.141% D-
HSR:21.591% B*
T5 AMC
B*
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B*
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
Kills:767
Deaths (as Light Assault):2,480
Deaths (to Light Assaults):949
KDR:0.30927
Kill Difference:1,713
Playtime:146.223 hours
Usage:10%
Score:1.110m
Score/min:126
Accuracy (listed only):17.686%
HSR (listed only):21.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
99SV
B++
Kills:212
Deaths:50
KDR:4.240
Accuracy:27.899% D
HSR:41.981% B++
KSR-35
A+
Kills:166
Deaths:55
KDR:3.018
Accuracy:23.704% F-
HSR:40.964% A+
NS-30 Vandal
B**
Kills:164
Deaths:18
KDR:9.111
Accuracy:30.194% C-
HSR:34.756% B**
TSAR-42
F
Kills:161
Deaths:36
KDR:4.472
Accuracy:27.989% F
HSR:51.553% F
M77-B
D**
Kills:161
Deaths:22
KDR:7.318
Accuracy:27.912% D**
HSR:49.068% T-
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
PDW-16 Hailstorm
B*
Kills:88
Deaths:465
KDR:0.189
Accuracy:19.141% D-
HSR:21.591% B*
Kills:1,378
Deaths (as Infiltrator):1,988
Deaths (to Infiltrators):999
KDR:0.69316
Kill Difference:610
Playtime:184.149 hours
Usage:12%
Score:1.723m
Score/min:156
Accuracy (listed only):24.737%
HSR (listed only):34.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
PDW-16 Hailstorm
B*
Kills:88
Deaths:465
KDR:0.189
Accuracy:19.141% D-
HSR:21.591% B*
T1 Cycler
C--
Kills:65
Deaths:265
KDR:0.245
Accuracy:19.900% C--
HSR:16.923% D
Cycler TRV
B++
Kills:57
Deaths:220
KDR:0.259
Accuracy:13.899% F-
HSR:24.561% B++
Kills:636
Deaths (as Combat Medic):2,292
Deaths (to Combat Medics):405
KDR:0.27749
Kill Difference:1,656
Playtime:91.180 hours
Usage:6%
Score:1.234m
Score/min:226
Accuracy (listed only):18.799%
HSR (listed only):20.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):261
KDR:0
Kill Difference:UNR
Playtime:10.572 hours
Usage:1%
Score:0.255m
Score/min:401
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:58
V. Kills:10 N/A
Deaths:6
KDR:9.667
Accuracy:41.952% D
KPH:38.900 D
VKPH:6.700 D
Kills:58 (0 + 0)
Deaths:6
KDR:9.667
VKDR:1.667
Vehicle Kills:10
Kill Difference:52
Playtime:1.490 hours
Usage:0%
Score:0.032m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:200
V. Kills:48 408%
Deaths:12
KDR:16.667
Accuracy:37.070% C
KPH:13.700 D-
VKPH:3.300 C+
L-30R Vektor
C+
Kills:168
V. Kills:106 157%
Deaths:18
KDR:9.333
Accuracy:35.075% C
KPH:10.900 C+
VKPH:6.900 C+
AP30 Shredder
C+
Kills:60
V. Kills:38 154%
Deaths:19
KDR:3.158
Accuracy:30.718% C+
KPH:24.900 C
VKPH:15.700 C
C150 Dalton
C
Kills:60
V. Kills:43 136%
Deaths:12
KDR:5
Accuracy:42.228% C++
KPH:27.700 C
VKPH:19.900 C
Kills:488 (368 + 120)
Deaths:61
KDR:8
VKDR:3.852
Vehicle Kills:235
Kill Difference:427
Playtime:34.543 hours
Usage:2%
Score:0.191m
Score/min:92
Piloting Accuracy:35.075%
Gunner Accuracy:42.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:687
V. Kills:109 N/A
Deaths:24
KDR:28.625
Accuracy:41.216% D-
KPH:25.900 D*
VKPH:4.100 D--
L100 Python HEAT
D
Kills:154
V. Kills:47 321%
Deaths:13
KDR:11.846
Accuracy:43.649% D-
KPH:20.700 D
VKPH:6.300 D*
C75 Viper
D
Kills:146
V. Kills:18 N/A
Deaths:12
KDR:12.167
Accuracy:27.497% D*
KPH:19.100 D
VKPH:2.400 D*
L100 Python AP
D**
Kills:119
V. Kills:67 175%
Deaths:15
KDR:7.933
Accuracy:37.622% F--
KPH:12 D**
VKPH:6.700 F-
Kills:1,106 (1,106 + 0)
Deaths:64
KDR:17.281
VKDR:3.766
Vehicle Kills:241
Kill Difference:1,042
Playtime:51.551 hours
Usage:3%
Score:0.359m
Score/min:116
Driving Accuracy:37.622%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D--
Kills:154
V. Kills:52 291%
Deaths:15
KDR:10.267
Accuracy:41.855% C+
KPH:11.300 F
VKPH:3.800 D--
P2-120 AP
D-
Kills:138
V. Kills:70 194%
Deaths:21
KDR:6.571
Accuracy:38.880% D-
KPH:14.200 D*
VKPH:7.200 F
MR11 Gatekeeper
D
Kills:136
V. Kills:75 179%
Deaths:14
KDR:9.714
Accuracy:29.792% D*
KPH:15 D
VKPH:8.300 D--
P2-120 HEAT
C+
Kills:127
V. Kills:52 240%
Deaths:22
KDR:5.773
Accuracy:41.275% C+
KPH:13.200 D--
VKPH:5.400 D*
E540 Halberd
C
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:38.272% C
KPH:22.300 C
VKPH:9.300 D
Kills:634 (419 + 215)
Deaths:83
KDR:7.639
VKDR:3.398
Vehicle Kills:282
Kill Difference:551
Playtime:45.574 hours
Usage:3%
Score:0.440m
Score/min:161
Driving Accuracy:41.275%
Gunner Accuracy:38.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:148
V. Kills:77 190%
Deaths:11
KDR:13.455
Accuracy:40.582% D**
KPH:27 C
VKPH:14 D*
E540 Halberd-H
C+
Kills:141
V. Kills:33 415%
Deaths:3
KDR:47
Accuracy:49.302% D--
KPH:43.800 C+
VKPH:10.300 D**
G20 Vulcan-H
D
Kills:125
V. Kills:68 181%
Deaths:30
KDR:4.167
Accuracy:41.395% D
KPH:29.600 D
VKPH:16.100 D-
Kills:414 (0 + 414)
Deaths:44
KDR:9.409
VKDR:4.045
Vehicle Kills:178
Kill Difference:370
Playtime:12.934 hours
Usage:1%
Score:0.176m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:41.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:244
V. Kills:124 195%
Deaths:41
KDR:5.951
Accuracy:31.278% D-
KPH:10.800 D-
VKPH:5.500 D
M60-G Bulldog
D-
Kills:83
V. Kills:25 319%
Deaths:21
KDR:3.952
Accuracy:21.799% D*
KPH:9.800 D*
VKPH:3 D-
M40 Fury
D**
Kills:81
V. Kills:17 450%
Deaths:21
KDR:3.857
Accuracy:20.087% F
KPH:11.200 D**
VKPH:2.300 D**
G30 Walker
D-
Kills:73
V. Kills:43 166%
Deaths:14
KDR:5.214
Accuracy:23.797% D-
KPH:9.200 D--
VKPH:5.400 D-
M20 Basilisk
D-
Kills:59
V. Kills:27 211%
Deaths:15
KDR:3.933
Accuracy:30.813% D-
KPH:8.700 D*
VKPH:4 D*
M12 Kobalt
D-
Kills:56
V. Kills:5 N/A
Deaths:3
KDR:18.667
Accuracy:11.615% D*
KPH:16.500 D**
VKPH:1.500 D-
Kills:596 (0 + 596)
Deaths:115
KDR:5.183
VKDR:2.096
Vehicle Kills:241
Kill Difference:481
Playtime:56.506 hours
Usage:4%
Score:0.273m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:11.615%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 1,5239944124.244M++22.7040.449%C4.225%C++27.8D14.8D19635.7h10.9C-26.8C-
L100 Python HESH 7966872428.625A+27.0841.216%D-N/A25.9D*4.1D--9826.5h3.6C+8.8C
Claymore 5565552522.2A**20.6615.144%F-N/A118.1CN/A3434.7h1.2C++7.7F-
Tank Mine 441287328.969M*7.4218.27%D*N/A92.6C49.7C-8623.1h1.6B+9D**
MG-S1 Jackal 2802697090.379D1.1721.556%D-23.792%B+2.1D*N/A6128.4h17.9D82.9D-
M20 Basilisk 368244415.951B**4.4131.278%D-3.689%D-10.7D-5.5D7722.7h122.3D390.8D-
Aspis Anti-Aircraft Phalanx Turret 5532441417.429S15.8821.637%DN/A8.1D10.2C+15130.3h143.2C**662C+
99SV 215212504.24A+2.7027.899%D41.981%B++7.3D*N/A2329.2h7.5D*27D-
L-24R Spur 2482001216.667B**15.1237.07%C1%D-13.7D-3.3C+4314.6h67.6C182.2C-
MG-HBR1 Dragoon 190175257S5.4635.881%B+18.857%D*8.6D--N/A2020.3h12.4F34.6D
L-30R Vektor 274168189.333S7.7935.075%CN/A10.9C+6.9C+6415.4h103.5C295.2C
KSR-35 172166553.018B+1.4723.704%F-40.964%A+4.7FN/A1135.6h8.8T*37.1T*
NS-30 Vandal 170164189.111S7.5730.194%C-34.756%B**7.6D**N/A2221.5h9.8F*32.3D**
TSAR-42 163161364.472C**2.9327.989%F51.553%F9.7D*N/A4416.6h3.8F--13.6F--
M77-B 164161227.318S5.7727.912%D**49.068%T-9.6D*N/A3016.7h3.5D**12.4F
SMG-46 Armistice 1631576330.248D1.3019.499%D*14.65%C1.2D**N/A4125.7h30.2T*154.7F--
L100 Python HEAT 2011541311.846B**10.3043.649%D-1.948%C20.8D6.4D*1497.4h5.6C++12.9C+
P2-120 HESH 2061541510.267C+8.7241.855%C+N/A11.3F3.8D--6413.6h10.3T*24.7F--
MR11 Gatekeeper-H 2251481113.455A++11.9140.582%D**1.351%C26.9C14D*1565.5h55.3C*136.2C
C75 Viper 1641461212.167A++10.6227.497%D*N/A19.2D2.4D*1217.6h10.2B+37.2C++
E540 Halberd-H 174141347S45.4649.302%D--1.418%C44.1C+10.3D**2783.2h5.5B11.2C++
P2-120 AP 208138216.571C+5.0338.88%D-4.348%B+14.2D*7.2F3169.7h6.9C++17.9C+
MR11 Gatekeeper 211136149.714A8.1729.792%D*2.941%B*14.9D8.2D--1199.1h58.6C196.8D--
ASP-30 Grounder 226135592.288M+0.7464.72%C**N/A7.9D5.4C--10617h8.3C+12.8C++
P2-120 HEAT 179127225.773C+4.2341.275%C+3.937%B+13.2D--5.4D*1659.6h10.1D--24.5D
G20 Vulcan-H 193125304.167C++2.6241.395%D1.6%D-29.8D16.2D-2804.2h103.3C+249.6C
NS-R3 Swarm 220121532.283S0.7460.506%DN/A5.5D4.5D6222.1h29.5C+48.7C
L100 Python AP 186119157.933B+6.3937.622%F--9.244%M**12D**6.8F-1359.9h7.5C-19.9F
NS Annihilator 185115254.6S3.0681.364%C++N/A9.1C5.6D--10612.6h12C+14.8C+
LC3 Jaguar 1181153790.303D1.2413.616%F-20.87%C++1.4D*N/A679.9h17.5D-128.6F--
T2 Striker 203103881.17A+0.3741.377%D--N/A5.3D5.1D7919.6h65.3D*157.8D**
PDW-16 Hailstorm 92884650.189D-1.3619.141%D-21.591%B*1D**N/A389.6h35.8T*187.3F*
M60-G Bulldog 10883213.952C+2.4121.799%D*N/A9.9D*3D-418.4h12.5F57.3F--
T5 AMC 88822100.39D1.1516.418%D**24.39%B*2D*N/A1741h29.1T*177.3F**
M40 Fury 9881213.857C2.3120.087%F1.235%C--11.3D**2.4D**767.2h19.9D-99.1F--
MG-H1 Watchman 8880830.964C0.5817.672%D--25%C+2.3D**N/A835.4h32.4T-183.1F-
E540 Halberd 11279117.182C++5.6438.272%CN/A22.6C9.4D2053.5h5.1B+13.3B
G30 Walker 11673145.214C**3.6723.797%D-2.74%D9.2D--5.4D-1127.9h244.6C--1027.8D
T1 Cycler 70652650.245D1.3019.9%C--16.923%D2D**N/A1532h24.4F**122.8F
T9 CARV 63611310.466C-1.0813.685%D*27.869%B++1.5D*N/A1139.9h37T*270.5T-
AP30 Shredder 9860193.158C1.6130.718%C+1.667%C25C15.8C2582.4h105.2C342.4C
TMG-50 6160571.053C+0.4912.465%F31.667%A3.3D*N/A1418.2h17.6F141.2F-
Frag Grenade 6060160N/A58.4654.926%AN/A600B+N/A21090.1h3.7C*6.8B+
C150 Dalton 10360125C3.4642.228%C++N/A27.3C19.5C4362.2h5.4C-12.9C+
M20 Basilisk 8659153.933B2.3930.813%D-6.78%B+8.7D*4D*1156.8h152.9D*496.4D**
Hellfire Rocket Pods 685869.667B8.1241.952%DN/A38.7D6.7D3581.5h46D--109.7D*
Cycler TRV 59572200.259D-1.2913.899%F-24.561%B++1.9D**N/A829.7h18.9F-135.9F--
TRAC-5 6056840.667C+0.8815.887%D*23.214%B++2.5D--N/A2722.4h18.4C-116.1D
M12 Kobalt 6156318.667C**17.1211.615%D*23.214%B**16.5D**1.5D-683.4h32.4F*278.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12950.2h
Nano-Armor Kit564914,17376.2h
Nanite Revive Grenade03750.1h
Medical Applicator478194,24217.2h
Spitfire Auto-Turret31,3961.2h
Welding Device04960h
Shield Recharging Field95900.3h
Ammunition Package247,7802.9h
Medical Kit4560.3h
Nano-Repair Grenade02830.1h
Recon Detection Device579,48119.5h

Check the help document for the dictionary if you want to learn more about words used here.


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