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AlomoDelViento[RHoo] AlomoDelViento
TR BR 98

KDR: 1.61

Score: 17.8m

Last Seen: Feb 5th, 2020 7:01 PM
- OFFLINE - 13.9 hour(s)

Battle Rank 103 (98 total) - Terran Republic on Miller - Outfit Member of Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 16
Level Progress (to 104): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret L100 Python HESH Claymore E540 Halberd-H M20 Basilisk Tank Mine MG-S1 Jackal Aspis Anti-Aircraft Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.01%26.576%5051512171,8400.7796610.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%-0.45D0.858B*-1.171D*HEAD ++ (~17.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.5-0.368C-19.1-0.344C-81.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.294%2.188%412612261,3714334153.15899330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%-0.363C--0.221C-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+5.80.535B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.203%3.684%359812241,1403256573.50769173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%-0.633D-0.225C0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.1-1.304D**80.9-1.023D*196.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.922%47.004%3593122953444781.19463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.024%-1.061D*-1.292D**-1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.865D--5.2-0.62D13.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 16
17.8m882.6%252 (15.1k)185 (11.1k)1.6061610,2286,3682.7485998 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123235813.731%8.917%12215:090

6% Combat Medic58% Engineer13% Heavy Assault13% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 9:32 PMSep 8th, 2015 5:38 PMFeb 7th, 2020 5:28 PM (11d) (PST)Feb 5th, 2020 3:03 PM (14d) (PST)Feb 5th, 2020 3:01 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332313010.1060.0660.0091.2380.03485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9431,85218,09164174211,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1605.1h/66.9d 7,275 912 11,825 119.3k 3,370 4,138 3,283 32m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B+
Kills:210
Deaths:30
KDR:7
Accuracy:36.099% B+
HSR:19.524% D--
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
T5 AMC
B++
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B++
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
MG-C1 Kindred
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:25.647% N/A
HSR:32% N/A
Kills:513
Deaths (as Engineer):798
Deaths (to Engineers):1,374
KDR:0.64286
Kill Difference:285
Playtime:928.691 hours
Usage:58%
Score:11.651m
Score/min:209
Accuracy (listed only):21.534%
HSR (listed only):24.000%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C
Kills:110
Deaths:95
KDR:1.158
Accuracy:17.534% D--
HSR:24.546% C
T9 CARV
B++
Kills:61
Deaths:131
KDR:0.466
Accuracy:13.685% D--
HSR:27.869% B++
TMG-50
B**
Kills:60
Deaths:57
KDR:1.053
Accuracy:12.465% F
HSR:31.667% B**
Kills:231
Deaths (as Heavy Assault):283
Deaths (to Heavy Assaults):1,362
KDR:0.81625
Kill Difference:52
Playtime:202.473 hours
Usage:13%
Score:1.603m
Score/min:132
Accuracy (listed only):14.561%
HSR (listed only):28.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
LC3 Jaguar
C++
Kills:115
Deaths:379
KDR:0.303
Accuracy:13.616% F-
HSR:20.870% C++
PDW-16 Hailstorm
B**
Kills:104
Deaths:493
KDR:0.211
Accuracy:19.046% D-
HSR:22.115% B**
T5 AMC
B++
Kills:82
Deaths:210
KDR:0.390
Accuracy:16.418% D**
HSR:24.390% B++
TRAC-5
B++
Kills:56
Deaths:84
KDR:0.667
Accuracy:15.887% D*
HSR:23.214% B++
MG-C1 Kindred
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:25.647% N/A
HSR:32% N/A
Kills:833
Deaths (as Light Assault):2,603
Deaths (to Light Assaults):990
KDR:0.32002
Kill Difference:1,770
Playtime:147.799 hours
Usage:9%
Score:1.127m
Score/min:127
Accuracy (listed only):18.810%
HSR (listed only):23.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
99SV
B++
Kills:212
Deaths:50
KDR:4.240
Accuracy:27.899% D
HSR:41.981% B++
KSR-35
A+
Kills:166
Deaths:55
KDR:3.018
Accuracy:23.704% F-
HSR:40.964% A+
NS-30 Vandal
B*
Kills:164
Deaths:18
KDR:9.111
Accuracy:30.194% C--
HSR:34.756% B*
HSR-1
A+
Kills:164
Deaths:17
KDR:9.647
Accuracy:30.744% D
HSR:41.463% A+
M77-B
D**
Kills:161
Deaths:22
KDR:7.318
Accuracy:27.912% D**
HSR:49.068% T-
TSAR-42
F
Kills:161
Deaths:36
KDR:4.472
Accuracy:27.989% F
HSR:51.553% F-
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
PDW-16 Hailstorm
B**
Kills:104
Deaths:493
KDR:0.211
Accuracy:19.046% D-
HSR:22.115% B**
Kills:1,558
Deaths (as Infiltrator):2,033
Deaths (to Infiltrators):1,047
KDR:0.76636
Kill Difference:475
Playtime:202.510 hours
Usage:13%
Score:1.844m
Score/min:152
Accuracy (listed only):25.394%
HSR (listed only):35.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:269
Deaths:709
KDR:0.379
Accuracy:21.556% D-
HSR:23.792% B+
SMG-46 Armistice
C
Kills:157
Deaths:633
KDR:0.248
Accuracy:19.499% D*
HSR:14.650% C
PDW-16 Hailstorm
B**
Kills:104
Deaths:493
KDR:0.211
Accuracy:19.046% D-
HSR:22.115% B**
T1 Cycler
C--
Kills:65
Deaths:265
KDR:0.245
Accuracy:19.900% C--
HSR:16.923% D
Cycler TRV
B+
Kills:57
Deaths:220
KDR:0.259
Accuracy:13.899% F-
HSR:24.561% B+
Kills:652
Deaths (as Combat Medic):2,320
Deaths (to Combat Medics):423
KDR:0.28103
Kill Difference:1,668
Playtime:99.194 hours
Usage:6%
Score:1.341m
Score/min:225
Accuracy (listed only):18.780%
HSR (listed only):20.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):270
KDR:0
Kill Difference:UNR
Playtime:10.667 hours
Usage:1%
Score:0.256m
Score/min:399
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:58
V. Kills:10 N/A
Deaths:6
KDR:9.667
Accuracy:41.952% D
KPH:38.900 D
VKPH:6.700 D-
Kills:58 (0 + 0)
Deaths:6
KDR:9.667
VKDR:1.667
Vehicle Kills:10
Kill Difference:52
Playtime:1.490 hours
Usage:0%
Score:0.032m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:200
V. Kills:48 408%
Deaths:12
KDR:16.667
Accuracy:37.070% C+
KPH:13.700 D-
VKPH:3.300 C+
L-30R Vektor
C+
Kills:168
V. Kills:106 157%
Deaths:18
KDR:9.333
Accuracy:35.075% C
KPH:10.900 C+
VKPH:6.900 C+
C150 Dalton
C
Kills:60
V. Kills:43 136%
Deaths:12
KDR:5
Accuracy:42.173% C*
KPH:27.700 C
VKPH:19.800 C
AP30 Shredder
C
Kills:60
V. Kills:38 154%
Deaths:19
KDR:3.158
Accuracy:30.718% C
KPH:24.900 C
VKPH:15.700 C
Kills:488 (368 + 120)
Deaths:61
KDR:8
VKDR:3.852
Vehicle Kills:235
Kill Difference:427
Playtime:34.544 hours
Usage:2%
Score:0.192m
Score/min:93
Piloting Accuracy:35.075%
Gunner Accuracy:30.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:687
V. Kills:109 N/A
Deaths:24
KDR:28.625
Accuracy:41.216% D-
KPH:25.900 D--
VKPH:4.100 D-
L100 Python HEAT
D
Kills:154
V. Kills:47 321%
Deaths:13
KDR:11.846
Accuracy:43.649% D-
KPH:20.700 D
VKPH:6.300 D*
C75 Viper
D
Kills:146
V. Kills:18 N/A
Deaths:12
KDR:12.167
Accuracy:27.497% D*
KPH:19.100 D
VKPH:2.400 D*
L100 Python AP
D**
Kills:119
V. Kills:67 175%
Deaths:15
KDR:7.933
Accuracy:37.622% F--
KPH:12 D**
VKPH:6.700 F-
Kills:1,106 (1,106 + 0)
Deaths:64
KDR:17.281
VKDR:3.766
Vehicle Kills:241
Kill Difference:1,042
Playtime:51.551 hours
Usage:3%
Score:0.367m
Score/min:118
Driving Accuracy:37.622%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D--
Kills:154
V. Kills:52 291%
Deaths:15
KDR:10.267
Accuracy:41.855% C+
KPH:11.300 F
VKPH:3.800 D--
P2-120 AP
D
Kills:138
V. Kills:70 194%
Deaths:21
KDR:6.571
Accuracy:38.880% D
KPH:14.200 D*
VKPH:7.200 F
MR11 Gatekeeper
D-
Kills:136
V. Kills:75 179%
Deaths:14
KDR:9.714
Accuracy:29.792% D*
KPH:15 D-
VKPH:8.300 D*
P2-120 HEAT
C+
Kills:127
V. Kills:52 240%
Deaths:22
KDR:5.773
Accuracy:41.275% C+
KPH:13.200 D--
VKPH:5.400 D*
E540 Halberd
C
Kills:89
V. Kills:38 228%
Deaths:11
KDR:8.091
Accuracy:38.884% C
KPH:23.800 C
VKPH:10.200 D
Kills:644 (419 + 225)
Deaths:83
KDR:7.759
VKDR:3.458
Vehicle Kills:287
Kill Difference:561
Playtime:45.770 hours
Usage:3%
Score:0.454m
Score/min:165
Driving Accuracy:41.275%
Gunner Accuracy:38.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:316
V. Kills:87 359%
Deaths:3
KDR:105.333
Accuracy:50.256% D--
KPH:49.800 C**
VKPH:13.700 D--
MR11 Gatekeeper-H
C
Kills:172
V. Kills:83 205%
Deaths:11
KDR:15.636
Accuracy:41.353% D**
KPH:26.500 C
VKPH:12.800 D**
G20 Vulcan-H
D
Kills:171
V. Kills:90 188%
Deaths:30
KDR:5.700
Accuracy:37.990% D*
KPH:31.500 D
VKPH:16.600 D-
Kills:659 (0 + 659)
Deaths:44
KDR:14.977
VKDR:5.909
Vehicle Kills:260
Kill Difference:615
Playtime:18.261 hours
Usage:1%
Score:0.231m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:37.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:303
V. Kills:145 208%
Deaths:41
KDR:7.390
Accuracy:30.988% D-
KPH:11.800 D-
VKPH:5.600 D
M60-G Bulldog
D-
Kills:90
V. Kills:27 321%
Deaths:21
KDR:4.286
Accuracy:22.783% D*
KPH:10.100 D--
VKPH:3 D-
G30 Walker
D-
Kills:87
V. Kills:47 181%
Deaths:14
KDR:6.214
Accuracy:24.221% D-
KPH:10 D-
VKPH:5.400 D-
M40 Fury
D*
Kills:81
V. Kills:17 450%
Deaths:21
KDR:3.857
Accuracy:20.047% F
KPH:11.200 D*
VKPH:2.300 D**
M20 Basilisk
D--
Kills:65
V. Kills:29 217%
Deaths:15
KDR:4.333
Accuracy:30.708% D--
KPH:9.200 D*
VKPH:4.100 D*
M12 Kobalt
D
Kills:57
V. Kills:6 N/A
Deaths:3
KDR:19
Accuracy:12.068% D--
KPH:16.600 D*
VKPH:1.700 D
Kills:683 (0 + 683)
Deaths:115
KDR:5.939
VKDR:2.357
Vehicle Kills:271
Kill Difference:568
Playtime:61.090 hours
Usage:4%
Score:0.296m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:12.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 1,5521,0144224.143M++22.5440.621%C4.142%C++27.9D14.8D19536.3h10.9C26.8C
L100 Python HESH 7966872428.625A++27.0241.216%D-N/A25.9D--4.1D-9926.5h3.6C+8.8C
Claymore 5685672621.808A**20.2014.907%F-N/A115.7CN/A3334.9h1.2C++7.8F-
E540 Halberd-H 4033163105.333U103.7350.256%D--N/A50.2C**13.8D--2376.3h5.3B+10.5C*
M20 Basilisk 448303417.39A+5.7830.988%D-3.96%D11.8D-5.6D7725.7h108.9C351.5D
Tank Mine 455297329.281M*7.6718.386%D*N/A92.8C49.4C-8613.2h1.7B9D**
MG-S1 Jackal 2802697090.379D1.2321.556%D-23.792%B+2.1D*N/A7128.4h17.9D82.9D-
Aspis Anti-Aircraft Phalanx Turret 5562461417.571S15.9621.662%DN/A8.1D10.2C+15130.5h142.5B658C+
99SV 215212504.24A++2.6327.899%D41.981%B++7.3D--N/A2429.2h7.5D--27D
MG-HBR1 Dragoon 225210307S5.3936.099%B+19.524%D--9.3D--N/A2222.5h11.8D**32.6D
L-24R Spur 2482001216.667A15.0637.07%C+1%D-13.7D-3.3C+4314.6h67.6D182.2C
NS Annihilator 304187444.25S2.6481.482%C*N/A7.8D4.9D*8024h13.5C--16.6C
MR11 Gatekeeper-H 2551721115.636M+14.0341.353%D**1.163%C--26.5C12.8D**1446.5h55.9C*135.1C
G20 Vulcan-H 261171305.7B4.0937.99%D*3.509%B+31.7D16.7D-2605.4h106.5C+280.3D
L-30R Vektor 274168189.333M**7.7335.075%CN/A10.9C+6.9C+6415.4h103.5D295.2C
KSR-35 172166553.018B+1.4123.704%F-40.964%A+4.7FN/A1135.6h8.8T*37.1T*
NS-30 Vandal 170164189.111M*7.5030.194%C--34.756%B*7.6D*N/A2221.5h9.8F**32.3F
HSR-1 169164179.647S8.0430.744%D41.463%A+9.5D*N/A2117.3h10.7T*34.8F-
M77-B 164161227.318M+5.7127.912%D**49.068%T-9.6D--N/A3016.7h3.5D**12.4D**
TSAR-42 163161364.472C*2.8727.989%F51.553%F-9.7D*N/A4416.6h3.8F--13.6F--
SMG-46 Armistice 1631576330.248D1.3619.499%D*14.65%C1.2D*N/A4125.7h30.2T*154.7F--
L100 Python HEAT 2011541311.846A10.2443.649%D-1.948%C20.8D6.4D*1517.4h5.6C**12.9C+
P2-120 HESH 2061541510.267C+8.6641.855%C+N/A11.3F3.8D--6513.6h10.3T*24.7F-
C75 Viper 1641461212.167A*10.5627.497%D*N/A19.2D2.4D*1237.6h10.2B+37.2C++
P2-120 AP 208138216.571C+4.9638.88%D4.348%B++14.2D*7.2F3289.7h6.9C++17.9C+
MR11 Gatekeeper 211136149.714B**8.1129.792%D*2.941%B*14.9D-8.2D*1219.1h58.6C196.8D-
ASP-30 Grounder 226135592.288A*0.6864.72%BN/A7.9D--5.4D10617h8.3C+12.8C*
P2-120 HEAT 179127225.773C++4.1741.275%C+3.937%B+13.2D--5.4D*1679.6h10.1D-24.5D
NS-R3 Swarm 220121532.283S0.6860.506%D-N/A5.5D4.5D-6222.1h29.5C+48.7C
L100 Python AP 186119157.933B+6.3337.622%F--9.244%S12D**6.8F-1429.9h7.5D19.9F-
LC3 Jaguar 1181153790.303D1.3013.616%F-20.87%C++1.4D*N/A679.9h17.5D128.6F-
MG-H1 Watchman 118110951.158C+0.4517.534%D--24.546%C2.4D**N/A845.1h30F**170.9F-
PDW-16 Hailstorm 1081044930.211D-1.4019.046%D-22.115%B**1.1D*N/A395.1h34.8T*182.9F--
T2 Striker 203103881.17A+0.4441.377%D--N/A5.3D*5.1D*8119.6h65.3D*157.8D**
M60-G Bulldog 11790214.286C+2.6822.783%D*N/A10.1D--3D-418.9h12.8F56.1F--
E540 Halberd 12789118.091C*6.4838.884%CN/A24.1C+10.3D2103.7h5B++12.9B+
G30 Walker 13487146.214B+4.6124.221%D-2.299%D-10D-5.4D-1118.7h231.1C954.1C--
T5 AMC 88822100.39D1.2216.418%D**24.39%B++2D*N/A1741h29.1T*177.3F*
M40 Fury 9881213.857C2.2520.047%F1.235%C--11.1D*2.3D**767.3h19.9D99.3F-
M20 Basilisk 9465154.333B+2.7330.708%D--7.692%B*9.2D*4.1D*1167.1h145D--472.3D*
T1 Cycler 70652650.245D1.3619.9%C--16.923%D2D**N/A1532h24.4F*122.8D**
Frag Grenade 6161161N/A59.3954.458%AN/A610B++N/A21490.1h3.7C*6.8B+
T9 CARV 63611310.466C-1.1413.685%D--27.869%B++1.5D*N/A1139.9h37T*270.5T
TMG-50 6160571.053C+0.5512.465%F31.667%B**3.3D*N/A1418.2h17.6D**141.2F-
C150 Dalton 10360125C3.3942.173%C*N/A27.3C-19.5C4382.2h5.4C--12.9C+
AP30 Shredder 9860193.158C1.5530.718%C1.667%C25C15.8C2612.4h105.2C342.4C+
Hellfire Rocket Pods 685869.667B8.0641.952%DN/A38.7D6.7D-3621.5h46D-109.7D--
Cycler TRV 59572200.259D-1.3513.899%F-24.561%B+1.9D**N/A829.7h18.9F-135.9F*
M12 Kobalt 6357319C**17.3912.068%D--22.807%B*16.8D*1.8D713.4h33.5F*278F
TRAC-5 6056840.667C+0.9415.887%D*23.214%B++2.5D--N/A2822.4h18.4C116.1D
MG-C1 Kindred 5150950.526C1.0825.647%C+32%A2.8D*N/A917.8h16.5D*64.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit591950,81879.4h
Spawn Beacon13070.2h
Nanite Revive Grenade04260.1h
Medical Applicator499208,66018.2h
Spitfire Auto-Turret31,5521.3h
Welding Device04960h
Recon Detection Device5810,41121.1h
Shield Recharging Field95900.3h
Ammunition Package247,9532.9h
Medical Kit4590.3h
Nano-Repair Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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