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Castellan Record Smasher Alonick[GOTR] Alonick
VS BR 61

KDR: 1.17

Score: 66m

Last Seen: Jul 11th, 2019 11:55 PM
- OFFLINE - 1080.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 78%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris Orion VS54 Proximity Mine Pulsar LSW Flare VE6 SVA-88 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.737%20.11%51842117255,7251.25177-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.911%0.893B*-0.114C+-0.029C+HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.404B11.40.199C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.736%1.541%593121171415602090.457692340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%-0.064C+-0.045C+-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.294C*41.90.21C++72.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.001%1.537%176712073,969236611091.67681358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.67%-1.067D*-0.659D0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.086C+12.6-0.005C+29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.662%3.421%507120799422744740.437115209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.695%-0.326C--0.254C0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.516B+18.90.527B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.527%68.709%5031211457328940.138948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.164%-0.22C0.106C+-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.141C3.8-0.19C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.006%17.968%50412102,087313920.66465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%0.122C+0.658B+-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.90.205C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66m341.6%413 (24.8k)364 (21.8k)1.1700787,21274,5361.330561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214277223.39%14.879%34802:2631

10% Combat Medic23% Engineer57% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:04 AMMay 12th, 2018 1:06 AMAug 10th, 2019 2:26 AM (16d) (PST)Jul 11th, 2019 10:06 PM (45d) (PST)Jul 11th, 2019 7:55 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5612553060.4810.4120.0721.8060.047321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,66615,29818,36829254108321,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3018.8h/125.8d 11,958 12,976 20,670 327.2k 4,480 9,490 8,568 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:8,514
Deaths:6,580
KDR:1.294
Accuracy:24.447% C-
HSR:22.516% D--
VX29 Polaris
C+
Kills:7,119
Deaths:6,991
KDR:1.018
Accuracy:23.733% C+
HSR:15.395% D--
Orion VS54
B++
Kills:3,639
Deaths:2,745
KDR:1.326
Accuracy:24.628% B++
HSR:20.198% D
Pulsar LSW
C**
Kills:2,906
Deaths:2,493
KDR:1.166
Accuracy:24.530% C**
HSR:20.096% D
Flare VE6
C-
Kills:2,511
Deaths:2,538
KDR:0.989
Accuracy:19.989% C-
HSR:18.479% D-
SVA-88
C+
Kills:2,399
Deaths:2,419
KDR:0.992
Accuracy:22.883% C+
HSR:21.092% D
NS-15M2
B++
Kills:1,450
Deaths:1,110
KDR:1.306
Accuracy:27.714% B++
HSR:24.345% C+
NS-15M AE
B+
Kills:1,201
Deaths:748
KDR:1.606
Accuracy:28.800% B+
HSR:17.902% D--
NS-15M1
C-
Kills:1,162
Deaths:1,289
KDR:0.901
Accuracy:20.453% C-
HSR:14.372% D--
VE-H Maw
B+
Kills:1,127
Deaths:993
KDR:1.135
Accuracy:26.364% C++
HSR:30.346% B+
NSX Naginata
B*
Kills:599
Deaths:599
KDR:1
Accuracy:26.405% B*
HSR:28.715% C++
Ursa
C+
Kills:477
Deaths:479
KDR:0.996
Accuracy:22.150% C+
HSR:18.449% D-
Kills:33,104
Deaths (as Heavy Assault):28,984
Deaths (to Heavy Assaults):24,170
KDR:1.14215
Kill Difference:4,120
Playtime:1,722.340 hours
Usage:57%
Score:40.125m
Score/min:388
Accuracy (listed only):24.341%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,520
Deaths:1,328
KDR:1.145
Accuracy:27.994% C+
HSR:21.250% D
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
Serpent VE92
A
Kills:1,173
Deaths:1,156
KDR:1.015
Accuracy:30.134% A
HSR:19.608% C+
NS-11C
A
Kills:1,167
Deaths:1,381
KDR:0.845
Accuracy:30.633% A
HSR:15.167% D
Zenith VX-5
B++
Kills:1,156
Deaths:1,295
KDR:0.893
Accuracy:29.220% B++
HSR:23.616% B
Pulsar C
A++
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:33.645% A++
HSR:25.630% B+
Solstice VE3
B*
Kills:1,149
Deaths:1,239
KDR:0.927
Accuracy:27.647% B*
HSR:22.890% B+
Eclipse VE3A
B
Kills:566
Deaths:817
KDR:0.693
Accuracy:28.571% B
HSR:20.318% C++
Nova
B++
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B++
HSR:18.182% B++
NS Baron G5AE
B**
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% B**
Thanatos VE70
A
Kills:201
Deaths:264
KDR:0.761
Accuracy:44.928% B+
HSR:22.388% A
Solstice SF
B+
Kills:193
Deaths:280
KDR:0.689
Accuracy:26.438% B+
HSR:18.653% C**
NSX Tanto
B**
Kills:175
Deaths:228
KDR:0.768
Accuracy:32.414% B**
HSR:26.286% C++
Phobos VX86
B*
Kills:153
Deaths:247
KDR:0.619
Accuracy:48.892% D-
HSR:21.569% B*
VE-C Horizon
B+
Kills:128
Deaths:172
KDR:0.744
Accuracy:35.905% C*
HSR:26.563% B+
VE-LR Obelisk
C--
Kills:80
Deaths:78
KDR:1.026
Accuracy:28.456% C--
HSR:21.250% D*
Kills:10,829
Deaths (as Engineer):11,980
Deaths (to Engineers):14,065
KDR:0.90392
Kill Difference:1,151
Playtime:705.358 hours
Usage:23%
Score:15.285m
Score/min:361
Accuracy (listed only):35.760%
HSR (listed only):21.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
NS-7B PDW
B+
Kills:1,174
Deaths:968
KDR:1.213
Accuracy:27.596% B+
HSR:13.373% D
Serpent VE92
A
Kills:1,173
Deaths:1,156
KDR:1.015
Accuracy:30.134% A
HSR:19.608% C+
NS-11C
A
Kills:1,167
Deaths:1,381
KDR:0.845
Accuracy:30.633% A
HSR:15.167% D
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
Zenith VX-5
B++
Kills:1,156
Deaths:1,295
KDR:0.893
Accuracy:29.220% B++
HSR:23.616% B
Pulsar C
A++
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:33.645% A++
HSR:25.630% B+
Solstice VE3
B*
Kills:1,149
Deaths:1,239
KDR:0.927
Accuracy:27.647% B*
HSR:22.890% B+
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
Eclipse VE3A
B
Kills:566
Deaths:817
KDR:0.693
Accuracy:28.571% B
HSR:20.318% C++
Nova
B++
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B++
HSR:18.182% B++
NS Baron G5AE
B**
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% B**
Thanatos VE70
A
Kills:201
Deaths:264
KDR:0.761
Accuracy:44.928% B+
HSR:22.388% A
Solstice SF
B+
Kills:193
Deaths:280
KDR:0.689
Accuracy:26.438% B+
HSR:18.653% C**
NSX Tengu
B*
Kills:187
Deaths:266
KDR:0.703
Accuracy:39.079% B+
HSR:26.203% B*
Skorpios
C++
Kills:176
Deaths:211
KDR:0.834
Accuracy:27.952% C++
HSR:21.023% C+
NSX Tanto
B**
Kills:175
Deaths:228
KDR:0.768
Accuracy:32.414% B**
HSR:26.286% C++
Phobos VX86
B*
Kills:153
Deaths:247
KDR:0.619
Accuracy:48.892% D-
HSR:21.569% B*
VE-C Horizon
B+
Kills:128
Deaths:172
KDR:0.744
Accuracy:35.905% C*
HSR:26.563% B+
Kills:14,229
Deaths (as Light Assault):15,856
Deaths (to Light Assaults):12,301
KDR:0.89739
Kill Difference:1,627
Playtime:88.064 hours
Usage:3%
Score:1.924m
Score/min:364
Accuracy (listed only):34.564%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B
Kills:1,469
Deaths:1,683
KDR:0.873
Accuracy:28.631% B
HSR:25.936% C*
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
NS-7B PDW
B+
Kills:1,174
Deaths:968
KDR:1.213
Accuracy:27.596% B+
HSR:13.373% D
Equinox VE2
B**
Kills:1,173
Deaths:1,351
KDR:0.868
Accuracy:31.196% B**
HSR:18.926% C
Terminus VX-9
B+
Kills:1,162
Deaths:1,134
KDR:1.025
Accuracy:27.690% B+
HSR:23.064% C-
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
Pulsar VS1
A+
Kills:1,158
Deaths:1,076
KDR:1.076
Accuracy:30.735% A+
HSR:19.776% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
NS-11A
B**
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:30.132% B**
HSR:20.052% C
H-V45
B+
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:26.832% B+
HSR:20% C+
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
NS-11P
B+
Kills:307
Deaths:391
KDR:0.785
Accuracy:25.139% B+
HSR:22.476% B+
Nova
B++
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B++
HSR:18.182% B++
NS Baron G5AE
B**
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% B**
Thanatos VE70
A
Kills:201
Deaths:264
KDR:0.761
Accuracy:44.928% B+
HSR:22.388% A
NSX Tengu
B*
Kills:187
Deaths:266
KDR:0.703
Accuracy:39.079% B+
HSR:26.203% B*
Skorpios
C++
Kills:176
Deaths:211
KDR:0.834
Accuracy:27.952% C++
HSR:21.023% C+
Corvus VA55
B*
Kills:163
Deaths:166
KDR:0.982
Accuracy:29.069% B*
HSR:19.018% D
Phobos VX86
B*
Kills:153
Deaths:247
KDR:0.619
Accuracy:48.892% D-
HSR:21.569% B*
NSX Yumi
C
Kills:129
Deaths:175
KDR:0.737
Accuracy:25.245% C
HSR:12.403% D**
Equinox VE2 Burst
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:29.504% B+
HSR:16.949% D*
Kills:15,303
Deaths (as Combat Medic):15,973
Deaths (to Combat Medics):9,688
KDR:0.95805
Kill Difference:670
Playtime:303.237 hours
Usage:10%
Score:5.414m
Score/min:298
Accuracy (listed only):33.374%
HSR (listed only):19.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
B+
Kills:1,174
Deaths:968
KDR:1.213
Accuracy:27.596% B+
HSR:13.373% D
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
NS-44 Commissioner
B+
Kills:855
Deaths:1,522
KDR:0.562
Accuracy:39.499% B+
HSR:13.567% D*
NS-30 Vandal
C+
Kills:746
Deaths:717
KDR:1.040
Accuracy:32.477% C+
HSR:19.303% D-
Artemis VX26
C+
Kills:403
Deaths:424
KDR:0.950
Accuracy:26.626% C+
HSR:23.077% C+
Spiker
B+
Kills:374
Deaths:460
KDR:0.813
Accuracy:32.714% B+
HSR:18.984% C
Parallax VX3
C+
Kills:328
Deaths:242
KDR:1.355
Accuracy:35.131% D
HSR:75.915% C+
Nyx VX31
D--
Kills:257
Deaths:304
KDR:0.845
Accuracy:27.626% D--
HSR:18.677% D*
NSX Tengu
B*
Kills:187
Deaths:266
KDR:0.703
Accuracy:39.079% B+
HSR:26.203% B*
Skorpios
C++
Kills:176
Deaths:211
KDR:0.834
Accuracy:27.952% C++
HSR:21.023% C+
NSX Tomoe
C++
Kills:145
Deaths:166
KDR:0.873
Accuracy:29.527% C++
HSR:34.483% C
Beamer VS3
A+
Kills:132
Deaths:298
KDR:0.443
Accuracy:36.484% A+
HSR:15.909% D-
VA39 Spectre
C
Kills:66
Deaths:42
KDR:1.571
Accuracy:30.474% C
HSR:34.849% C
V10
D*
Kills:63
Deaths:49
KDR:1.286
Accuracy:32.861% D*
HSR:66.667% D*
Kills:8,369
Deaths (as Infiltrator):9,506
Deaths (to Infiltrators):9,262
KDR:0.88039
Kill Difference:1,137
Playtime:119.287 hours
Usage:4%
Score:1.846m
Score/min:258
Accuracy (listed only):31.187%
HSR (listed only):27.258%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:611
Deaths:366
KDR:1.669
Accuracy:19.279% C+
HSR:16.367% D-
Nebula VM20
C++
Kills:474
Deaths:276
KDR:1.717
Accuracy:19.369% C++
HSR:14.346% D*
Blueshift VM5
B*
Kills:126
Deaths:88
KDR:1.432
Accuracy:18.624% C
HSR:26.191% B*
Vortex VM21
C**
Kills:121
Deaths:101
KDR:1.198
Accuracy:39.499% C
HSR:4.132% C**
Quasar VM1
C++
Kills:108
Deaths:84
KDR:1.286
Accuracy:14.236% C
HSR:19.444% C++
Vortex VM21
C+
Kills:99
Deaths:101
KDR:0.980
Accuracy:40.409% C+
HSR:4.040% C+
Comet VM2
C
Kills:70
Deaths:97
KDR:0.722
Accuracy:39.709% C
HSR:2.857% D
Comet VM2
C
Kills:58
Deaths:87
KDR:0.667
Accuracy:40.205% D
HSR:3.448% C
Cosmos VM3
C--
Kills:56
Deaths:56
KDR:1
Accuracy:14.920% C--
HSR:10.714% F-
Kills:1,723
Deaths (as MAX Suit):628
Deaths (to MAX Suits):4,450
KDR:2.74363
Kill Difference:1,095
Playtime:67.845 hours
Usage:2%
Score:1.424m
Score/min:350
Accuracy (listed only):27.361%
HSR (listed only):11.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:441
V. Kills:23 N/A
Deaths:260
KDR:1.696
Accuracy:33.991% D-
KPH:37.300 C
VKPH:1.900 D
Dual Photon Pods
C
Kills:202
V. Kills:42 470%
Deaths:57
KDR:3.544
Accuracy:48.094% C-
KPH:64.900 C
VKPH:13.500 C
Saron Laser Cannon
D-
Kills:71
V. Kills:71 99%
Deaths:247
KDR:0.287
Accuracy:35.156% B+
KPH:3.500 D-
VKPH:3.500 D-
Kills:714 (512 + 0)
Deaths:564
KDR:1.266
VKDR:0.241
Vehicle Kills:136
Kill Difference:150
Playtime:35.191 hours
Usage:1%
Score:0.458m
Score/min:217
Piloting Accuracy:35.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:51
V. Kills:8 N/A
Deaths:20
KDR:2.550
Accuracy:23.231% F--
KPH:183,600 U
VKPH:28,800 U
Kills:51 (0 + 51)
Deaths:20
KDR:2.550
VKDR:0.400
Vehicle Kills:8
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.030m
Score/min:888,990
Piloting Accuracy:N/A%
Gunner Accuracy:23.231%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,596
V. Kills:140 N/A
Deaths:191
KDR:8.356
Accuracy:48.637% C+
KPH:39.800 C-
VKPH:3.500 D*
C75 Viper
C*
Kills:411
V. Kills:112 364%
Deaths:74
KDR:5.554
Accuracy:36.292% C
KPH:33.600 C*
VKPH:9.200 C*
L100 Python HEAT
C++
Kills:367
V. Kills:103 353%
Deaths:79
KDR:4.646
Accuracy:51.792% C+
KPH:31.900 C++
VKPH:8.900 D
L100 Python AP
B+
Kills:306
V. Kills:182 167%
Deaths:94
KDR:3.255
Accuracy:60.353% B+
KPH:27.300 C
VKPH:16.200 C
Skyguard
D
Kills:245
V. Kills:177 138%
Deaths:96
KDR:2.552
Accuracy:25.204% D
KPH:9.900 D
VKPH:7.100 D
Kills:2,925 (2,925 + 0)
Deaths:534
KDR:5.478
VKDR:1.337
Vehicle Kills:714
Kill Difference:2,391
Playtime:99.941 hours
Usage:3%
Score:1.423m
Score/min:237
Driving Accuracy:25.204%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:873
V. Kills:271 321%
Deaths:204
KDR:4.279
Accuracy:45.446% C
KPH:18.300 C
VKPH:5.700 D-
Saron HRB
C
Kills:536
V. Kills:239 223%
Deaths:94
KDR:5.702
Accuracy:35.005% D--
KPH:21.300 C
VKPH:9.500 D
Supernova FPC
C
Kills:171
V. Kills:124 137%
Deaths:75
KDR:2.280
Accuracy:47.950% D
KPH:19.300 D
VKPH:14 C
E540 Halberd
D-
Kills:98
V. Kills:56 172%
Deaths:18
KDR:5.444
Accuracy:41.732% D-
KPH:19.600 D*
VKPH:11.200 D-
Proton II PPA
C+
Kills:64
V. Kills:5 N/A
Deaths:9
KDR:7.111
Accuracy:21.215% C-
KPH:45.300 C
VKPH:3.500 C+
Kills:1,742 (1,044 + 698)
Deaths:400
KDR:4.355
VKDR:1.738
Vehicle Kills:695
Kill Difference:1,342
Playtime:88.147 hours
Usage:3%
Score:1.606m
Score/min:304
Driving Accuracy:47.950%
Gunner Accuracy:21.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:109
V. Kills:42 253%
Deaths:23
KDR:4.739
Accuracy:53.264% C--
KPH:20.700 D*
VKPH:8 F
Kills:109 (0 + 109)
Deaths:23
KDR:4.739
VKDR:1.826
Vehicle Kills:42
Kill Difference:86
Playtime:5.268 hours
Usage:0%
Score:0.100m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:53.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:73
V. Kills:40 178%
Deaths:48
KDR:1.521
Accuracy:34.417% C--
KPH:12.100 D
VKPH:6.600 C
M40 Fury
D--
Kills:72
V. Kills:12 N/A
Deaths:16
KDR:4.500
Accuracy:18.768% F-
KPH:17.100 D--
VKPH:2.900 D*
M40 Fury
D--
Kills:63
V. Kills:8 N/A
Deaths:11
KDR:5.727
Accuracy:26.426% D*
KPH:26.700 D--
VKPH:3.400 D*
M12 Kobalt
B+
Kills:51
V. Kills:6 N/A
Deaths:12
KDR:4.250
Accuracy:22.729% B*
KPH:36.700 D
VKPH:4.300 B+
Kills:259 (0 + 259)
Deaths:87
KDR:2.977
VKDR:0.759
Vehicle Kills:66
Kill Difference:172
Playtime:13.974 hours
Usage:0%
Score:0.170m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:22.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,6038,5146,5801.294C-0.1224.447%C-22.516%D--39.6DN/A180215h10.8C+44.2C+
VX29 Polaris 7,1457,1196,9911.018C0.1523.733%C+15.395%D--28.6C--N/A129248.7h11.2B+47.4B
Orion VS54 3,6583,6392,7451.326C+0.1624.628%B++20.198%D35C++N/A234104.1h10.3B*41.8C**
Proximity Mine 3,3323,3323369.917A*8.7545.573%B+N/A179.1AN/A81118.6h1.9C++4.2B+
Pulsar LSW 2,9192,9062,4931.166C0.0024.53%C**20.096%D35.6CN/A15881.7h11B+45B+
Flare VE6 2,5342,5112,5380.989C0.1819.989%C-18.479%D-17.3D-N/A85145.5h11C+54.8C+
SVA-88 2,4122,3992,4190.992C0.1822.883%C+21.092%D25.1DN/A12295.5h12.1C+52.8C++
Lasher X2 2,1152,0962,3500.892C+0.2825.67%C+4.103%C++26.5CN/A13979h21C+81.8C++
L100 Python HESH 1,7361,5961918.356C+7.1948.637%C+1.316%C39.8C-3.5D*18840.1h3.2C*6.6B
Frag Grenade 1,5921,57611576N/A1,574.8352.296%B*N/A829.5A+8.4C+43631.9h2.6B**5B**
Eidolon VE33 1,5281,5201,3281.145C++0.0327.994%C+21.25%D24.3C+N/A12062.6h8.8C**31.6C**
Darkstar 1,4991,4691,6830.873C--0.3028.631%B25.936%C*27.4DN/A7253.7h13.4C+46.9C*
NS-15M2 1,4771,4501,1101.306C+0.1427.714%B++24.345%C+41.7C+N/A29434.8h12C**43.3B+
Pandora VX25 1,4381,4361,6170.888C0.2840.951%C++16.922%B+23.9C--N/A10860.2h4.1B+9.9B+
C-4 2,1231,4261,1561.234C+0.0627.324%C**N/A82C+40.1B*139317.4h1.7C6.3C+
Tank Mine 2,0321,2172255.409A+4.2421.239%D-N/A119.3C**79.9B+165510.2h1.6B+7.6D
NS-15M AE 1,2171,2017481.606C+0.4428.8%B+17.902%D--54.6C+N/A27922h11B38.1B+
NS-7B PDW 1,1821,1749681.213C++0.0427.596%B+13.373%D32.1C++N/A16436.6h13.1B+47.5B+
Serpent VE92 1,2061,1731,1561.015C+0.1630.134%A19.608%C+33.7C*N/A25434.8h14.4C+47.9B+
Equinox VE2 1,1901,1731,3510.868C0.3031.196%B**18.926%C27.5C+N/A7242.6h13.4C+42.9B+
NS-11C 1,1811,1671,3810.845C+0.3330.633%A15.167%D22.4C+N/A15052h13.9C*45.4B+
Anti-Vehicle Grenade 1,2271,16311163N/A1,161.8369.112%A*N/A775.3A++42.7D47271.5h3.2A4.7A
NS-15M1 1,1671,1621,2890.901C0.2720.453%C-14.372%D--20.7DN/A9556.2h13.4C+65.7C+
Terminus VX-9 1,1831,1621,1341.025C0.1527.69%B+23.064%C-30.2CN/A10338.5h11.7B42.4B+
MKV Suppressed 1,1821,1601,2420.934C+0.2426.932%C*18.448%C+34.1C++N/A21134h13.7C*50.9C**
Pulsar VS1 1,1841,1581,0761.076C++0.0930.735%A+19.776%C+31.9B+N/A11636.3h11.8B*38.5B*
Sirius SX12 1,1631,1571,4390.804C+0.3725.429%C*12.878%D-17.3DN/A9666.7h14.7C++58C**
NS-11A 1,1731,1578761.321C+0.1530.132%B**20.052%C37.2C**N/A12931.1h11.8B++39.3B*
Zenith VX-5 1,1761,1561,2950.893C0.2829.22%B++23.616%B27.4CN/A8842.2h13C++44.4B+
H-V45 1,1801,1551,0531.097C+0.0726.832%B+20%C+27.8C+N/A11041.5h11.7B++43.6B+
Pulsar C 1,1831,1511,2830.897C+0.2733.645%A++25.63%B+24.2C+N/A11047.6h12.5C+37.2B+
Solstice VE3 1,1671,1491,2390.927C**0.2427.647%B*22.89%B+21.9C++N/A17852.5h13.6B+49.2B
Eridani SX5 1,1701,1461,1560.991C+0.1828.585%B+22.775%B+37.1C++N/A22030.9h12.2C++42.8C**
VE-H Maw 1,1491,1279931.135C0.0426.364%C++30.346%B+36.2CN/A11231.1h10.2B38.7B
Nemesis VSH9 1,7601,0851,3430.808C*0.3667.166%B+2.581%C+21.9C*13.6C++38349.6h6.8B++10.1B*
NS Decimator 1,3711,0031,2450.806C0.3660.485%C+2.094%C+38.9C*14.3C+52825.8h4.1B+6.7B+
Lancer VS22 2,2019301,5560.598C+0.5762.075%C++N/A13.1C+18B+41370.8h20.2C**32.5C**
Supernova PC 1,1448732044.279C+3.1145.446%C1.031%D-18.3C5.7D-21247.7h4.1B++9B+
S1 1,2928721,0080.865C**0.3164.206%B*2.638%C+33.8B++16.3B+53925.8h5.8B+9B++
NS-44 Commissioner 8578551,5220.562C0.6139.499%B+13.567%D*42.1BN/A24620.3h3.8C*9.5B+
NS-30 Vandal 7537467171.04C0.1332.477%C+19.303%D-32.9CN/A15422.7h5.3B+16.3B
Blueshift VM5 6176113661.669C0.5019.279%C+16.367%D-22.7DN/A11926.9h12.5B**64.9B+
NSX Naginata 6055995991C0.1726.405%B*28.715%C++26.3DN/A7022.8h11.3B42.7B+
Eclipse VE3A 5775668170.693C0.4828.571%B20.318%C++16D-N/A5035.4h14.7D51.5C+
C-4 ARX 8485473801.439C0.2725.213%CN/A101.3C55.7A10345.4h1.6D--6.2D--
Saron HRB 775536945.702C++4.5335.005%D--3.545%A++21.3C9.5D32825.2h13.7A39.1B*
Ursa 4794774790.996C0.1722.15%C+18.449%D-26.9CN/A13317.7h11.2C++50.6C*
Nebula VM20 4754742761.717C+0.5519.369%C++14.346%D*21.4DN/A9422.2h13.2B**68.4B+
MANA Anti-Personnel Turret 4674541822.495N/A1.3223.629%UN/A4540U130U15842400.1h27.7T*117.1T*
Light PPA 4644412601.696C-0.5333.991%D-N/A37.4C1.9D25211.8h13.9C++41C+
C75 Viper 523411745.554B4.3836.292%C1.46%C+33.7C*9.2C*29912.2h11.7B+32.3C**
Artemis VX26 4034034240.95C0.2226.626%C+23.077%C+21.3DN/A10518.9h10.9B+41.1B
Spiker 3763744600.813C+0.3632.714%B+18.984%C68AN/A2355.5h7.7B+23.4B++
L100 Python HEAT 470367794.646C+3.4851.792%C+2.452%C+31.9C++9D31011.5h4.3B**8.2B*
Parallax VX3 3313282421.355C-0.1835.131%D75.915%C+18.5DN/A11717.7h3.2D**9.2D--
Spear Anti-Vehicle Phalanx Turret 467322536.075C+4.9050.441%B+3.416%C42.9C**19.3C5637.5h7.1B+14.1B++
NS-11P 3143073910.785C0.3925.139%B+22.476%B+24.8C+N/A14212.4h13.3B52.7B+
Hades VSH4 5303072761.112B**0.0674.311%B*N/A25.4C++18.4C++40712.1h7.1B++9.6B*
L100 Python AP 488306943.255C2.0860.353%B+3.595%B+27.3C16.3C34511.2h6.7C+11.1C++
Nova 2972972821.053C0.1253.846%B++18.182%B++31.9C+N/A1859.3h3.5B++6.6B*
NS Baron G5AE 2862843130.907C-0.2652.489%B+21.831%B**52.6BN/A3135.4h3.7B++7C++
Sticky Grenade 2592581258N/A256.8355.413%BN/A860C+3.3D--53390.3h2.2C++3.9C**
Nyx VX31 2572573040.845D0.3327.626%D--18.677%D*26C--N/A979.9h5.9C+21.3C-
Skyguard 422245962.552C+1.3825.204%D1.224%D9.8D7.1D20424.9h129.9C+515.5C
Dual Photon Pods 244202573.544C2.3748.094%C-1.98%B**65.2C13.5C7523.1h27.5C57.3C
Thanatos VE70 2012012640.761C+0.4144.928%B+22.388%A23.4CN/A2178.6h3.7B*8.2B*
Solstice SF 1991932800.689C0.4826.438%B+18.653%C**15CN/A14912.9h14.4C54.3C++
MANA Anti-Vehicle Turret 4071922070.928D0.2459.615%C++3.125%C1920A+2150A++3627720.1h12.9D**21.7D
NSX Tengu 1921872660.703C-0.4739.079%B+26.203%B*16.7D-N/A5111.2h15.7C40.3C++
Skorpios 1811762110.834C-0.3427.952%C++21.023%C+28.4DN/A886.2h11.6C+41.4C++
NSX Tanto 1771752280.768C0.4032.414%B**26.286%C++18.4DN/A549.5h15.6C+48C*
Supernova FPC 295171752.28C--1.1147.95%D1.17%D19.2D13.9C7118.9h5.4C+11.3C+
Corvus VA55 1641631660.982C+0.1929.069%B*19.018%D29.6C+N/A1905.5h9.9B**34.2B*
Phobos VX86 1531532470.619C--0.5548.892%D-21.569%B*19.9D-N/A997.7h2.7C5.6C
NSX Tomoe 1461451660.873C-0.3029.527%C++34.483%C19.9D-N/A587.3h13.4C**45.2B
Beamer VS3 1321322980.443C0.7336.484%A+15.909%D-38.8B+N/A2803.4h8.8B24C**
Force-Blade 15413167,6600.002D1.1731.932%C++5.344%C0.1DN/A02354h3.6D11.3C++
NSX Yumi 1331291750.737C-0.4325.245%C12.403%D**24.3C-N/A625.3h14C-55.4C
VE-C Horizon 1291281720.744C-0.4335.905%C*26.563%B+19.1DN/A636.7h14.1B+39.2B+
Blueshift VM5 131126881.432C0.2618.624%C26.191%B*24.7D1B*2425.1h16.5C+88.6C++
Vortex VM21 2251211011.198C+0.0339.499%C4.132%C**8.9C+7.6B+16613.6h23.7B++60B+
E540 Halberd-H 151109234.739C3.5753.264%C--3.67%A20.6D*7.9F3165.3h4.7B++8.9B+
Quasar VM1 108108841.286C+0.1214.236%C19.444%C++13.2D-N/A1818.2h12.2B*85.8C**
Vortex VM21 190991010.98C+0.1940.409%C+4.04%C+7.3C+6.7B*14713.6h29.9B++74B+
E540 Halberd 15498185.444C4.2741.732%D-1.02%D-19.6D*11.2D-2845h5.9C+14.3C
M60-A Bulldog 9991185.056C-3.8937.571%D-3.297%B*12.8D--1.1D--857.1h5.8C**15.6C+
VE-LR Obelisk 8480781.026C0.1428.456%C--21.25%D*20.5D1C**493.9h7.5C+26.4C+
Lancer AE 15580681.176C+0.0168.291%B*N/A16.3C+15.3C++3664.9h18.9C*27.7C**
M20 Basilisk 11373481.521D0.3534.417%C--1.37%F12.2D6.7C2436h103C+299.3C+
M40 Fury 8472164.5C3.3318.768%F-N/A17.1D--2.9D*1544.2h9B*48C+
Saron Laser Cannon 142712470.287C0.8835.156%B+5.634%A*3.5D-3.5D-11420.3h255.9D*728D-
Comet VM2 9770970.722C+0.4539.709%C2.857%D12.3C*4.7C**4125.7h16.4B++41.2B+
VA39 Spectre 6666421.571C++0.4030.474%C34.849%C18.9CN/A2503.5h6.6C21.7C+
M60-A Bulldog 7366135.077C-3.9141.453%C--1.515%D14.7D-1.6D-1364.5h6.1C++14.8C+
Proton II PPA 696497.111C-5.9421.215%C-1.563%C-45.7C3.6C+4791.4h12.9D60.7D
M40 Fury 7163115.727C+4.5626.426%D*1.587%C26.3D--3.3D*1952.4h8.8B++33.4B
V10 6363491.286D0.1232.861%D*66.667%D*19.7DN/A1013.2h3.7F-11.2F-
Equinox VE2 Burst 6159630.937C0.2329.504%B+16.949%D*23.6DN/A1052.5h12.1C**41B+
Comet VM2 7758870.667C0.5040.205%D3.448%C11.8C+3.9D2704.9h19.6B++48.8B+
Cosmos VM3 5656561D0.1714.92%C--10.714%F-11.7D*N/A1524.8h15.7D105C
Aspis Anti-Aircraft Phalanx Turret 11455212.619C1.4529.109%B+1.818%C8.9C9.5C2736.2h172.9C-593.9C*
L105 Zephyr 5951202.55D1.3823.231%F--N/A510U80S2963300.1h5.9B+25.5D--
M12 Kobalt 5751124.25D3.0822.729%B*13.726%D--36.4D4.3B+1881.4h28D*123.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret315822.1h
Spawn Beacon261,2712.4h
Nano-Armor Kit397492,17730.7h
Nanite Revive Grenade01,2900.4h
Medical Applicator337105,6258.5h
Spitfire Auto-Turret352,3052.3h
Restoration Kit1042,9831.8h
Motion Spotter51,0660.7h
Shield Recharging Field72310.2h
Recon Detection Device221,3352.4h
Ammunition Package1682,9272.1h
Medical Kit831,7151.4h
Anti-Infantry MANA Turret244912h

Check the help document for the dictionary if you want to learn more about words used here.


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