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Ascendant Record Smasher Alonick[GOTR] Alonick
VS BR 45

KDR: 1.17

Score: 64.5m

Last Seen: Aug 13th, 2018 1:21 AM
- OFFLINE - 6126.4 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald
Level Progress (to 46): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris Orion VS54 Proximity Mine Pulsar LSW Flare VE6 SVA-88 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.734%19.882%5124199454,4001.25629-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.967%0.904B*-0.129C-0.074C+HEAD ++ (~7.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B11.50.199C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.775%1.556%593103270715332060.461187342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-0.066C+-0.04C+-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.29C*42.10.206C++72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.66%1.649%165710283,63922889521.59047382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.935%-1.096D*-0.612D1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.07C+12.30.021C+29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.176%2.967%486102991022174560.41028199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.72%-0.278C-0.359C-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.546B+17.90.548B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.633%69.036%4821033394319140.123472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.646%-0.209C0.125C++-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.146C3.8-0.197C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.895%17.659%48410312,050302720.677015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.679%0.121C+0.616B+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.316C*3.90.202C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.5m334.6%415 (24.9k)366 (22k)1.1705184,83472,4761.3281645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035268323.408%14.738%34502:2631

10% Combat Medic23% Engineer58% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:04 AMMay 12th, 2018 1:06 AMSep 11th, 2018 9:38 AM (226d) (PST)Aug 12th, 2018 10:03 PM (255d) (PST)Aug 12th, 2018 9:21 PM (255d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5582503080.4820.4120.0711.7690.047317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,49214,97918,51329254106321,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934.9h/122.3d 11,426 12,503 19,923 311.5k 4,390 9,203 8,251 98.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:8,456
Deaths:6,520
KDR:1.297
Accuracy:24.496% C-
HSR:22.410% D--
VX29 Polaris
C++
Kills:7,119
Deaths:6,991
KDR:1.018
Accuracy:23.733% C++
HSR:15.395% D--
Orion VS54
B++
Kills:3,639
Deaths:2,745
KDR:1.326
Accuracy:24.628% B++
HSR:20.198% D
Pulsar LSW
C**
Kills:2,906
Deaths:2,493
KDR:1.166
Accuracy:24.530% C**
HSR:20.096% D
Flare VE6
C-
Kills:2,511
Deaths:2,538
KDR:0.989
Accuracy:19.989% C-
HSR:18.479% D-
SVA-88
C+
Kills:2,397
Deaths:2,417
KDR:0.992
Accuracy:22.877% C+
HSR:21.110% D
Lasher X2
C++
Kills:2,078
Deaths:2,324
KDR:0.894
Accuracy:25.636% C+
HSR:4.090% C++
NS-15M2
B++
Kills:1,450
Deaths:1,110
KDR:1.306
Accuracy:27.714% B++
HSR:24.345% C+
NS-15M AE
B+
Kills:1,201
Deaths:748
KDR:1.606
Accuracy:28.800% B+
HSR:17.902% D--
NS-15M1
C
Kills:1,162
Deaths:1,289
KDR:0.901
Accuracy:20.453% C
HSR:14.372% D--
NSX Naginata
B*
Kills:551
Deaths:536
KDR:1.028
Accuracy:26.885% B*
HSR:28.312% C++
Ursa
C+
Kills:477
Deaths:479
KDR:0.996
Accuracy:22.150% C+
HSR:18.449% D-
VE-H Maw
B+
Kills:340
Deaths:299
KDR:1.137
Accuracy:26.424% C++
HSR:30.882% B+
Kills:34,287
Deaths (as Heavy Assault):30,489
Deaths (to Heavy Assaults):23,504
KDR:1.12457
Kill Difference:3,798
Playtime:1,688.034 hours
Usage:58%
Score:39.527m
Score/min:390
Accuracy (listed only):24.486%
HSR (listed only):19.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,520
Deaths:1,328
KDR:1.145
Accuracy:27.994% C+
HSR:21.250% D
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
Serpent VE92
A
Kills:1,173
Deaths:1,156
KDR:1.015
Accuracy:30.134% A
HSR:19.608% C+
NS-11C
A
Kills:1,167
Deaths:1,380
KDR:0.846
Accuracy:30.636% A
HSR:15.167% D
Zenith VX-5
B*
Kills:1,156
Deaths:1,295
KDR:0.893
Accuracy:29.220% B*
HSR:23.616% B
Pulsar C
A++
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:33.645% A++
HSR:25.630% B+
Solstice VE3
B*
Kills:1,149
Deaths:1,239
KDR:0.927
Accuracy:27.647% B*
HSR:22.890% B+
Eclipse VE3A
B+
Kills:537
Deaths:788
KDR:0.681
Accuracy:28.774% B+
HSR:19.926% C+
Nova
B*
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B*
HSR:18.182% B*
NS Baron G5AE
A
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% A
Thanatos VE70
B*
Kills:194
Deaths:252
KDR:0.770
Accuracy:45.762% B++
HSR:20.103% B*
Solstice SF
B+
Kills:193
Deaths:280
KDR:0.689
Accuracy:26.438% B+
HSR:18.653% C**
NSX Tanto
B**
Kills:172
Deaths:218
KDR:0.789
Accuracy:32.467% B**
HSR:26.744% C**
Phobos VX86
B*
Kills:123
Deaths:216
KDR:0.569
Accuracy:45.594% D*
HSR:21.138% B*
Kills:10,552
Deaths (as Engineer):11,647
Deaths (to Engineers):13,744
KDR:0.90598
Kill Difference:1,095
Playtime:672.656 hours
Usage:23%
Score:14.712m
Score/min:365
Accuracy (listed only):36.114%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
Serpent VE92
A
Kills:1,173
Deaths:1,156
KDR:1.015
Accuracy:30.134% A
HSR:19.608% C+
NS-11C
A
Kills:1,167
Deaths:1,380
KDR:0.846
Accuracy:30.636% A
HSR:15.167% D
NS-7B PDW
B
Kills:1,164
Deaths:956
KDR:1.218
Accuracy:27.558% B
HSR:13.144% D-
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
Zenith VX-5
B*
Kills:1,156
Deaths:1,295
KDR:0.893
Accuracy:29.220% B*
HSR:23.616% B
Pulsar C
A++
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:33.645% A++
HSR:25.630% B+
Solstice VE3
B*
Kills:1,149
Deaths:1,239
KDR:0.927
Accuracy:27.647% B*
HSR:22.890% B+
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
Eclipse VE3A
B+
Kills:537
Deaths:788
KDR:0.681
Accuracy:28.774% B+
HSR:19.926% C+
Nova
B*
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B*
HSR:18.182% B*
NS Baron G5AE
A
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% A
Thanatos VE70
B*
Kills:194
Deaths:252
KDR:0.770
Accuracy:45.762% B++
HSR:20.103% B*
Solstice SF
B+
Kills:193
Deaths:280
KDR:0.689
Accuracy:26.438% B+
HSR:18.653% C**
NSX Tanto
B**
Kills:172
Deaths:218
KDR:0.789
Accuracy:32.467% B**
HSR:26.744% C**
Skorpios
C++
Kills:170
Deaths:202
KDR:0.842
Accuracy:28.029% C++
HSR:20.588% C+
NSX Tengu
B*
Kills:165
Deaths:242
KDR:0.682
Accuracy:39.547% B+
HSR:26.061% B*
Phobos VX86
B*
Kills:123
Deaths:216
KDR:0.569
Accuracy:45.594% D*
HSR:21.138% B*
Kills:13,994
Deaths (as Light Assault):15,556
Deaths (to Light Assaults):11,942
KDR:0.89959
Kill Difference:1,562
Playtime:87.436 hours
Usage:3%
Score:1.917m
Score/min:365
Accuracy (listed only):34.404%
HSR (listed only):20.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B
Kills:1,439
Deaths:1,641
KDR:0.877
Accuracy:28.558% C**
HSR:26.060% B
Pandora VX25
B+
Kills:1,436
Deaths:1,617
KDR:0.888
Accuracy:40.951% C++
HSR:16.922% B+
Equinox VE2
B**
Kills:1,173
Deaths:1,351
KDR:0.868
Accuracy:31.196% B**
HSR:18.926% C
NS-7B PDW
B
Kills:1,164
Deaths:956
KDR:1.218
Accuracy:27.558% B
HSR:13.144% D-
Terminus VX-9
B+
Kills:1,162
Deaths:1,134
KDR:1.025
Accuracy:27.690% B+
HSR:23.064% C
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
NS-11A
B**
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:30.132% B**
HSR:20.052% C
Pulsar VS1
A+
Kills:1,157
Deaths:1,075
KDR:1.076
Accuracy:30.720% A+
HSR:19.793% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
H-V45
B+
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:26.832% B+
HSR:20% C+
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
Nova
B*
Kills:297
Deaths:282
KDR:1.053
Accuracy:53.846% B*
HSR:18.182% B*
NS Baron G5AE
A
Kills:284
Deaths:313
KDR:0.907
Accuracy:52.489% B+
HSR:21.831% A
Thanatos VE70
B*
Kills:194
Deaths:252
KDR:0.770
Accuracy:45.762% B++
HSR:20.103% B*
Skorpios
C++
Kills:170
Deaths:202
KDR:0.842
Accuracy:28.029% C++
HSR:20.588% C+
NSX Tengu
B*
Kills:165
Deaths:242
KDR:0.682
Accuracy:39.547% B+
HSR:26.061% B*
Corvus VA55
B**
Kills:163
Deaths:166
KDR:0.982
Accuracy:29.069% B**
HSR:19.018% D
NS-11P
C**
Kills:141
Deaths:164
KDR:0.860
Accuracy:24.192% C**
HSR:17.021% C
Phobos VX86
B*
Kills:123
Deaths:216
KDR:0.569
Accuracy:45.594% D*
HSR:21.138% B*
NSX Yumi
C
Kills:123
Deaths:158
KDR:0.778
Accuracy:25.428% C
HSR:11.382% D**
Equinox VE2 Burst
B
Kills:59
Deaths:63
KDR:0.937
Accuracy:29.504% B
HSR:16.949% D*
Kills:15,025
Deaths (as Combat Medic):15,598
Deaths (to Combat Medics):9,396
KDR:0.96326
Kill Difference:573
Playtime:292.720 hours
Usage:10%
Score:5.192m
Score/min:296
Accuracy (listed only):33.240%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
B
Kills:1,164
Deaths:956
KDR:1.218
Accuracy:27.558% B
HSR:13.144% D-
MKV Suppressed
C*
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:26.932% C*
HSR:18.448% C+
Sirius SX12
C*
Kills:1,157
Deaths:1,439
KDR:0.804
Accuracy:25.429% C*
HSR:12.878% D-
Eridani SX5
B+
Kills:1,146
Deaths:1,156
KDR:0.991
Accuracy:28.585% B+
HSR:22.775% B+
NS-44 Commissioner
B+
Kills:840
Deaths:1,493
KDR:0.563
Accuracy:39.597% B+
HSR:13.452% D*
NS-30 Vandal
C+
Kills:704
Deaths:679
KDR:1.037
Accuracy:32.613% C+
HSR:19.176% D-
Artemis VX26
C+
Kills:400
Deaths:422
KDR:0.948
Accuracy:26.607% C+
HSR:23% C+
Spiker
B+
Kills:365
Deaths:434
KDR:0.841
Accuracy:33.064% B+
HSR:18.630% C
Parallax VX3
C+
Kills:328
Deaths:242
KDR:1.355
Accuracy:35.131% D
HSR:75.915% C+
Nyx VX31
D--
Kills:257
Deaths:304
KDR:0.845
Accuracy:27.626% D--
HSR:18.677% D*
Skorpios
C++
Kills:170
Deaths:202
KDR:0.842
Accuracy:28.029% C++
HSR:20.588% C+
NSX Tengu
B*
Kills:165
Deaths:242
KDR:0.682
Accuracy:39.547% B+
HSR:26.061% B*
Beamer VS3
A+
Kills:125
Deaths:286
KDR:0.437
Accuracy:36.676% A+
HSR:15.200% D--
NSX Tomoe
B
Kills:122
Deaths:122
KDR:1
Accuracy:30.868% B
HSR:30.328% D
VA39 Spectre
C
Kills:66
Deaths:42
KDR:1.571
Accuracy:30.474% C
HSR:34.849% C
Kills:8,169
Deaths (as Infiltrator):9,261
Deaths (to Infiltrators):9,011
KDR:0.88209
Kill Difference:1,092
Playtime:115.127 hours
Usage:4%
Score:1.792m
Score/min:259
Accuracy (listed only):31.249%
HSR (listed only):24.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:598
Deaths:359
KDR:1.666
Accuracy:19.165% C+
HSR:16.388% D-
Nebula VM20
C++
Kills:472
Deaths:275
KDR:1.716
Accuracy:19.376% C++
HSR:14.407% D*
Vortex VM21
B+
Kills:112
Deaths:96
KDR:1.167
Accuracy:39.872% C+
HSR:4.464% B+
Quasar VM1
C++
Kills:108
Deaths:84
KDR:1.286
Accuracy:14.236% C
HSR:19.444% C++
Blueshift VM5
B++
Kills:108
Deaths:81
KDR:1.333
Accuracy:18.003% C
HSR:25% B++
Vortex VM21
C++
Kills:89
Deaths:96
KDR:0.927
Accuracy:40.904% C++
HSR:3.371% C
Comet VM2
C
Kills:70
Deaths:97
KDR:0.722
Accuracy:39.709% C
HSR:2.857% D
Comet VM2
C
Kills:58
Deaths:87
KDR:0.667
Accuracy:40.205% C--
HSR:3.448% C
Cosmos VM3
C
Kills:55
Deaths:55
KDR:1
Accuracy:14.787% C
HSR:10.909% F-
Kills:1,670
Deaths (as MAX Suit):615
Deaths (to MAX Suits):4,399
KDR:2.71545
Kill Difference:1,055
Playtime:66.589 hours
Usage:2%
Score:1.392m
Score/min:349
Accuracy (listed only):27.362%
HSR (listed only):11.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:435
V. Kills:22 N/A
Deaths:254
KDR:1.713
Accuracy:34.090% D-
KPH:37.300 C
VKPH:1.900 D
Dual Photon Pods
C
Kills:201
V. Kills:41 479%
Deaths:57
KDR:3.526
Accuracy:48.179% C-
KPH:64.600 C
VKPH:13.200 C
Saron Laser Cannon
B+
Kills:71
V. Kills:71 99%
Deaths:247
KDR:0.287
Accuracy:35.156% B+
KPH:3.500 D-
VKPH:3.500 D-
Kills:707 (506 + 0)
Deaths:558
KDR:1.267
VKDR:0.240
Vehicle Kills:134
Kill Difference:149
Playtime:35.032 hours
Usage:1%
Score:0.453m
Score/min:216
Piloting Accuracy:35.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:51
V. Kills:8 N/A
Deaths:20
KDR:2.550
Accuracy:23.231% F--
KPH:183,600 U
VKPH:28,800 U
Kills:51 (0 + 51)
Deaths:20
KDR:2.550
VKDR:0.400
Vehicle Kills:8
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.030m
Score/min:887,130
Piloting Accuracy:N/A%
Gunner Accuracy:23.231%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,596
V. Kills:140 N/A
Deaths:191
KDR:8.356
Accuracy:48.637% C+
KPH:39.800 C-
VKPH:3.500 D*
L100 Python HEAT
C++
Kills:334
V. Kills:94 352%
Deaths:71
KDR:4.704
Accuracy:52.056% C+
KPH:30.600 C++
VKPH:8.600 D
C75 Viper
C*
Kills:288
V. Kills:54 N/A
Deaths:43
KDR:6.698
Accuracy:32.906% D
KPH:32.500 C*
VKPH:6.100 C-
Skyguard
D
Kills:207
V. Kills:156 132%
Deaths:90
KDR:2.300
Accuracy:25.154% D
KPH:9 D
VKPH:6.800 D
L100 Python AP
C
Kills:197
V. Kills:125 156%
Deaths:72
KDR:2.736
Accuracy:60.418% B+
KPH:25.500 C
VKPH:16.200 C
Kills:2,622 (2,622 + 0)
Deaths:467
KDR:5.615
VKDR:1.218
Vehicle Kills:569
Kill Difference:2,155
Playtime:90.717 hours
Usage:3%
Score:1.294m
Score/min:238
Driving Accuracy:60.418%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:856
V. Kills:263 324%
Deaths:201
KDR:4.259
Accuracy:45.152% C-
KPH:18.400 C
VKPH:5.700 D-
Saron HRB
C
Kills:535
V. Kills:239 223%
Deaths:94
KDR:5.691
Accuracy:34.917% D--
KPH:21.300 C
VKPH:9.500 D
Supernova FPC
C
Kills:161
V. Kills:120 133%
Deaths:73
KDR:2.205
Accuracy:47.463% D
KPH:18.500 D
VKPH:13.800 C
E540 Halberd
D--
Kills:67
V. Kills:41 160%
Deaths:14
KDR:4.786
Accuracy:42.304% D
KPH:17.300 D*
VKPH:10.600 D--
Proton II PPA
C+
Kills:64
V. Kills:5 N/A
Deaths:9
KDR:7.111
Accuracy:21.215% C-
KPH:45.300 C
VKPH:3.500 C+
Kills:1,683 (1,017 + 666)
Deaths:391
KDR:4.304
VKDR:1.708
Vehicle Kills:668
Kill Difference:1,292
Playtime:85.662 hours
Usage:3%
Score:1.563m
Score/min:304
Driving Accuracy:47.463%
Gunner Accuracy:21.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:109
V. Kills:42 253%
Deaths:23
KDR:4.739
Accuracy:53.264% D
KPH:20.700 D*
VKPH:8 F
Kills:109 (0 + 109)
Deaths:23
KDR:4.739
VKDR:1.826
Vehicle Kills:42
Kill Difference:86
Playtime:5.268 hours
Usage:0%
Score:0.098m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:53.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:72
V. Kills:12 N/A
Deaths:16
KDR:4.500
Accuracy:18.768% F-
KPH:17.100 D*
VKPH:2.900 D*
M20 Basilisk
C
Kills:72
V. Kills:39 180%
Deaths:46
KDR:1.565
Accuracy:32.960% D
KPH:12.400 D
VKPH:6.700 C
M40 Fury
D--
Kills:63
V. Kills:8 N/A
Deaths:11
KDR:5.727
Accuracy:26.426% D*
KPH:26.700 D--
VKPH:3.400 D*
Kills:207 (0 + 207)
Deaths:73
KDR:2.836
VKDR:0.808
Vehicle Kills:59
Kill Difference:134
Playtime:12.365 hours
Usage:0%
Score:0.153m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:26.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,5458,4566,5201.297C-0.1324.496%C-22.41%D--39.7DN/A181212.9h10.8C+44C+
VX29 Polaris 7,1457,1196,9911.018C0.1523.733%C++15.395%D--28.6C--N/A129248.7h11.2B+47.4B
Orion VS54 3,6583,6392,7451.326C+0.1624.628%B++20.198%D35C*N/A234104.1h10.3B*41.8B++
Proximity Mine 3,2313,2313249.972A++8.8045.624%B+N/A179.5AN/A81818h1.9C++4.1B+
Pulsar LSW 2,9192,9062,4931.166C0.0024.53%C**20.096%D35.6CN/A15881.7h11B+45B+
Flare VE6 2,5342,5112,5380.989C0.1819.989%C-18.479%D-17.3D-N/A84145.5h11C++54.8C+
SVA-88 2,4092,3972,4170.992C0.1822.877%C+21.11%D25.1DN/A12295.4h12.1C+52.8C++
Lasher X2 2,0972,0782,3240.894C+0.2825.636%C+4.09%C++26.4C+N/A13978.6h21C+81.7C*
L100 Python HESH 1,7361,5961918.356C7.1948.637%C+1.316%C39.8C-3.5D*18840.1h3.2B6.6B
Frag Grenade 1,5631,55011550N/A1,548.8352.404%B**N/A861.1A+7.2C+44821.8h2.6B**4.9B**
Eidolon VE33 1,5281,5201,3281.145C++0.0327.994%C+21.25%D24.3C++N/A12062.6h8.8C**31.6B
NS-15M2 1,4771,4501,1101.306C+0.1427.714%B++24.345%C+41.7C+N/A29434.8h12C**43.3B+
Darkstar 1,4671,4391,6410.877C--0.2928.558%C**26.06%B27.2DN/A7053h13.4C+46.9C*
Pandora VX25 1,4381,4361,6170.888C0.2840.951%C++16.922%B+23.9C--N/A10860.2h4.1B+9.9B+
C-4 2,1071,4151,1461.235C+0.0627.35%C**N/A81.8C++40B++139617.3h1.7C6.3C+
NS-15M AE 1,2171,2017481.606C+0.4428.8%B+17.902%D--54.6C++N/A27822h11B38.1B+
Tank Mine 1,9831,1832125.58A+4.4121.421%D-N/A119.5C**80.8B+16799.9h1.6B+7.5D
Serpent VE92 1,2061,1731,1561.015C+0.1630.134%A19.608%C+33.7C**N/A25434.8h14.4C+47.9B+
Equinox VE2 1,1901,1731,3510.868C0.3031.196%B**18.926%C27.5C+N/A7242.6h13.4C+42.9B+
NS-11C 1,1811,1671,3800.846C+0.3230.636%A15.167%D22.4C+N/A15052h13.9C**45.4B+
NS-7B PDW 1,1721,1649561.218C++0.0527.558%B13.144%D-32.2C++N/A16536.2h13.1B+47.5C**
Anti-Vehicle Grenade 1,2271,16311163N/A1,161.8369.114%A*N/A775.3A++42.7D47251.5h3.2A4.7A
NS-15M1 1,1671,1621,2890.901C0.2720.453%C14.372%D--20.7DN/A9556.2h13.4C+65.7C+
Terminus VX-9 1,1831,1621,1341.025C0.1527.69%B+23.064%C30.2CN/A10338.5h11.7B42.4B+
MKV Suppressed 1,1821,1601,2420.934C+0.2426.932%C*18.448%C+34.1C++N/A21134h13.7C**50.9C**
NS-11A 1,1731,1578761.321C++0.1530.132%B**20.052%C37.2C**N/A12931.1h11.8B++39.3B*
Pulsar VS1 1,1831,1571,0751.076C++0.0930.72%A+19.793%C+32B+N/A11636.1h11.8B**38.5B**
Sirius SX12 1,1631,1571,4390.804C+0.3725.429%C*12.878%D-17.3C--N/A9566.7h14.7C*58C**
Zenith VX-5 1,1761,1561,2950.893C0.2829.22%B*23.616%B27.4C+N/A8842.2h13C*44.4B+
H-V45 1,1801,1551,0531.097C+0.0726.832%B+20%C+27.8C+N/A10941.5h11.7B++43.6B+
Pulsar C 1,1831,1511,2830.897C+0.2733.645%A++25.63%B+24.2C+N/A10947.6h12.5C+37.2B+
Solstice VE3 1,1671,1491,2390.927C**0.2427.647%B*22.89%B+21.9C*N/A17752.4h13.6B+49.2B+
Eridani SX5 1,1701,1461,1560.991C+0.1828.585%B+22.775%B+37.1C++N/A22030.9h12.2C++42.8C**
Nemesis VSH9 1,7111,0541,3010.81C*0.3667.316%B++2.562%C+21.9B13.6B+38948.2h6.8B++10B*
NS Decimator 1,3711,0031,2450.806C0.3660.503%C+2.094%C+38.9C**14.3C+52825.8h4.1B+6.7B+
Lancer VS22 2,2019301,5560.598C+0.5762.075%C++N/A13.1C+18B++41270.8h20.2B32.5B
S1 1,2928721,0080.865B0.3164.206%B*2.638%C+33.8B++16.3B+53625.8h5.8B+9B++
Supernova PC 1,1198562014.259C+3.0945.152%C-1.051%D--18.4C5.7D-21446.5h4B*8.8B++
NS-44 Commissioner 8428401,4930.563C0.6139.597%B+13.452%D*41.8BN/A24720.1h3.8C*9.5B+
NS-30 Vandal 7117046791.037C0.1332.613%C+19.176%D-33.1CN/A16021.3h5.3B+16.2B
Blueshift VM5 6045983591.666C0.5019.165%C+16.388%D-22.6DN/A11926.5h12.3B**64.1B+
NSX Naginata 5565515361.028C0.1426.885%B*28.312%C++26.4DN/A7020.9h11.2B41.6B+
C-4 ARX 8425433761.444C0.2725.223%CN/A102.5C+56.4A10485.3h1.6D-6.2D
Eclipse VE3A 5485377880.681C0.4928.774%B+19.926%C+16.5D-N/A5132.6h14.9D51.8C+
Saron HRB 774535945.691C++4.5234.917%D--3.551%A*21.2C9.5D32725.2h13.7A+39.1B*
Ursa 4794774790.996C0.1722.15%C+18.449%D-26.9CN/A13317.7h11.2C*50.6C*
Nebula VM20 4734722751.716C+0.5519.376%C++14.407%D*21.3DN/A9422.2h13.3B**68.5B+
MANA Anti-Personnel Turret 4664531812.503N/A1.3323.646%UN/A4530U130U15795700.1h27.7T*117.1T*
Light PPA 4574352541.713C0.5434.09%D-N/A37.2C1.9D25311.7h13.9C++40.7C+
Artemis VX26 4004004220.948C0.2226.607%C+23%C+21.3DN/A10418.8h10.9B+41.1B
Spiker 3673654340.841C+0.3333.064%B+18.63%C68.9AN/A2365.3h7.6B+23B+
VE-H Maw 3473402991.137C0.0326.424%C++30.882%B+29.1DN/A9111.7h10.4C**39.4C**
L100 Python HEAT 428334714.704C++3.5352.056%C+2.695%C++30.6C++8.6D30310.9h4.3B**8.3B*
Parallax VX3 3313282421.355C-0.1835.131%D75.915%C+18.5DN/A11717.7h3.2D**9.2D--
Spear Anti-Vehicle Phalanx Turret 453312506.24C+5.0750.308%B+3.526%C42.7C**19.3C+5737.3h7.1B++14B*
Nova 2972972821.053C0.1253.846%B*18.182%B*31.9C+N/A1859.3h3.5B++6.6B++
Hades VSH4 5052932601.127B**0.0474.686%B*N/A25.3C*18.3B++40611.6h7.1B++9.5B*
C75 Viper 342288436.698B++5.5332.906%D1.736%B+32.4C*6.1C-3218.9h11.4B+34.6C**
NS Baron G5AE 2862843130.907C0.2652.489%B+21.831%A52.6B+N/A3135.4h3.7B++7C++
Nyx VX31 2572573040.845D0.3327.626%D--18.677%D*26C-N/A969.9h5.9C+21.3C
Sticky Grenade 2562551255N/A253.8355.092%B+N/A850C+3.3D--55010.3h2.1C**3.9B
Skyguard 363207902.3C1.1325.154%D1.449%C-9D6.8D20423.1h140.3C557.7C-
Dual Photon Pods 242201573.526C2.3648.179%C-1.99%B**64.8C13.2C7463.1h27.6C57.2C
L100 Python AP 322197722.736C1.5760.418%B+5.584%A++25.6C16.2C4077.7h7.3C+12.1C++
Thanatos VE70 1941942520.77C+0.4045.762%B++20.103%B*23.4C+N/A2198.3h3.7B*8.1B*
Solstice SF 1991932800.689C0.4826.438%B+18.653%C**15CN/A14912.9h14.4C+54.3C++
MANA Anti-Vehicle Turret 4071922030.946D0.2259.451%C*3.125%C1920C2150C1241340.1h12.7D**21.4D
NSX Tanto 1741722180.789C0.3832.467%B**26.744%C**18.5C--N/A539.3h15.6C+48.1B
Skorpios 1751702020.842C-0.3328.029%C++20.588%C+28.8DN/A885.9h11.7C+41.8C++
NSX Tengu 1701652420.682C--0.4939.547%B+26.061%B*16.7DN/A499.9h15.5C39.3C++
Corvus VA55 1641631660.982C+0.1929.069%B**19.018%D29.6C++N/A1875.5h9.9B**34.2B*
Supernova FPC 281161732.205C--1.0347.463%D1.242%D18.5D13.8C6798.7h5.6C+11.8C
NS-11P 1441411640.86C0.3124.192%C**17.021%C27.6C+N/A2135.1h13.5C**55.8B+
Force-Blade 14812566,1650.002D1.1732.081%C*5.6%C+0.1DN/A02305.3h3.7D11.5C++
Beamer VS3 1251252860.437C0.7336.676%A+15.2%D--37.9B++N/A2853.3h8.7C**23.8C*
Phobos VX86 1231232160.569D0.6045.594%D*21.138%B*17.3D-N/A937.1h2.7C5.8C
NSX Yumi 1271231580.778C-0.3925.428%C11.382%D**26.2CN/A664.7h13.5C53.1C+
NSX Tomoe 1231221221C0.1730.868%B30.328%D21.8DN/A635.6h13.4B43.3B+
Vortex VM21 212112961.167C++0.0039.872%C+4.464%B+8.8C+7.8B++16912.8h24B++60.1B+
E540 Halberd-H 151109234.739C3.5753.264%D3.67%A20.6D*7.9F3095.3h4.7B*8.9B++
Quasar VM1 108108841.286C+0.1214.236%C19.444%C++13.2D-N/A1808.2h12.2B*85.8C**
Blueshift VM5 112108811.333C-0.1618.003%C25%B++23DN/A2484.7h16.4C++91.1C++
M60-A Bulldog 9991185.056C-3.8937.571%D-3.297%B*12.8D--1.1D-857.1h5.8C*15.6C+
Vortex VM21 17589960.927C+0.2440.904%C++3.371%C7C+6.7B*14712.8h31.2B++76.3B+
M40 Fury 8472164.5C3.3318.768%F-N/A17.1D*2.9D*1544.2h9B*48C+
M20 Basilisk 11172461.565D0.3932.96%D1.389%F-12.4D6.7C2495.8h92.5C**280.5C+
Saron Laser Cannon 142712470.287C0.8835.156%B+5.634%A*3.5D-3.5D-11220.3h255.9D*728D
Comet VM2 9770970.722C+0.4539.709%C2.857%D12.3C**4.7C**4115.7h16.4B++41.2B+
E540 Halberd 10867144.786C3.6242.304%D1.493%D17.2D*10.5D--3223.9h6.4C15C--
M60-A Bulldog 7366135.077C-3.9141.453%D1.515%D14.7D-1.6D-1364.5h6.1C++14.8C+
VA39 Spectre 6666421.571C++0.4030.474%C34.849%C18.9C+N/A2493.5h6.6C+21.7C+
Lancer AE 12864561.143C++0.0366.405%B+N/A16.4C+16.4B4333.9h17.2C**25.9C**
Proton II PPA 696497.111C5.9421.215%C-1.563%C-45.7C3.6C+4791.4h12.9D60.7D
M40 Fury 7163115.727C4.5626.426%D*1.587%C26.3D--3.3D*1942.4h8.8B*33.4B+
Equinox VE2 Burst 6159630.937C-0.2329.504%B16.949%D*23.6DN/A1032.5h12.1B41B+
Comet VM2 7758870.667C0.5040.205%C--3.448%C11.8C++3.9D2704.9h19.6B++48.8B+
Cosmos VM3 5555551C--0.1714.787%C10.909%F-11.5D**N/A1514.8h15.7C--106.2C+
L105 Zephyr 5951202.55D1.3823.231%F--N/A510U80S2957100.1h5.9B+25.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter49640.6h
Restoration Kit511,4590.9h
Nano-Armor Kit380469,53829.5h
Spawn Beacon251,2172.3h
Anti-Vehicle MANA Turret315652.1h
Nanite Revive Grenade01,1940.3h
Medical Applicator325102,2588.3h
Spitfire Auto-Turret342,1332.2h
Ammunition Package1612,8352.1h
Medical Kit831,7061.3h
Anti-Infantry MANA Turret244872h
Recon Detection Device221,3352.4h
Shield Recharging Field72310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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