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Executor Aloysyus[BLHR] Aloysyus
NC BR 233

KDR: 4.23

Score: 160.6m

Last Seen: Apr 4th, 2020 6:22 PM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 100 (233 total) - New Conglomerate on Cobalt - Outfit Officer of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang Frag Grenade C150 Dalton L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.02%17.323%39929124732,9052.102022.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%0.347C**-0.56D0.158C++HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.355C**110.228C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.73%0.597%9285127117,762205787948.63071202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.998%-0.692D-0.905D--0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.349C**32.50.39C**73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.032%1.653%16738126821,29318711129811.3745188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%0.094C+-0.556D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.603B+6.40.486B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.535%2.815%189522125423,2291610982914.4279236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%0.121C+-0.411C--0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.798B++9.10.774B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.031%79.125%1895712697,8611182336.65059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%1.367A0.78B++0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.721%7.383%189511275921151120.609127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.573A+-1.442D**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++1.90.616B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 49
160.6m513.1%419 (25.1k)334 (20k)4.23056144,24134,0955.39818233 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276698117.902%10.42%18714:0560

9% Combat Medic42% Engineer16% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMApr 5th, 2020 4:07 PM (82m) (PST)Apr 4th, 2020 6:05 PM (23h) (PST)Apr 4th, 2020 2:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
518524660.3000.0710.0311.9410.078372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0903,09127,9991842116520,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8009.3h/333.7d 39,810 15,030 51,805 933k 4,899 24,858 37,590 249m

EngineerCLASS DETAILS: Engineer
AC-X11
C-
Kills:1,179
Deaths:400
KDR:2.948
Accuracy:21.953% D
HSR:20.102% C-
Razor GD-23
C+
Kills:1,172
Deaths:862
KDR:1.360
Accuracy:24.321% C+
HSR:17.662% D
Gauss Compact S
C--
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.496% C--
HSR:13.391% D
AF-19 Mercenary
C+
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:22.481% C+
HSR:17.657% D
NS Baron G5AE
C++
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C++
HSR:8.276% D**
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
GD-66 Claw
C++
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.721% C++
HSR:7.383% D*
MGR-C1 Charger
C--
Kills:409
Deaths:128
KDR:3.195
Accuracy:21.850% D*
HSR:21.271% C--
Kills:8,314
Deaths (as Engineer):4,884
Deaths (to Engineers):8,670
KDR:1.70229
Kill Difference:3,430
Playtime:3,352.828 hours
Usage:42%
Score:90.399m
Score/min:449
Accuracy (listed only):30.870%
HSR (listed only):15.354%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% D
HSR:15.011% D**
LA1 Anchor
D
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.197% D
HSR:20.912% D
NC6A GODSAW
C
Kills:1,240
Deaths:504
KDR:2.460
Accuracy:27.827% C
HSR:22.903% D
NC6S Gauss SAW S
C*
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:22.633% C
HSR:26.221% C*
EM1
C+
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% C+
HSR:21.675% C+
GD-22S
C
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% C
HSR:22.884% C
NS-15M AE
D
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% D
HSR:15.671% D**
EM6
C
Kills:425
Deaths:213
KDR:1.995
Accuracy:20.468% C
HSR:22.353% C
Kills:11,672
Deaths (as Heavy Assault):6,463
Deaths (to Heavy Assaults):8,615
KDR:1.80597
Kill Difference:5,209
Playtime:1,316.893 hours
Usage:16%
Score:17.293m
Score/min:219
Accuracy (listed only):22.065%
HSR (listed only):20.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C-
Kills:1,179
Deaths:400
KDR:2.948
Accuracy:21.953% D
HSR:20.102% C-
Razor GD-23
C+
Kills:1,172
Deaths:862
KDR:1.360
Accuracy:24.321% C+
HSR:17.662% D
MGR-S1 Gladius
C--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C--
HSR:17.506% D
Gauss Compact S
C--
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.496% C--
HSR:13.391% D
AF-19 Mercenary
C+
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:22.481% C+
HSR:17.657% D
NS Baron G5AE
C++
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C++
HSR:8.276% D**
NS-7 PDW
C++
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C++
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NSX Tengu
C
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C
HSR:17.774% D
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
MKV Suppressed
C
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C
HSR:16.163% D
AF-4G Cyclone
C
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C
HSR:11.882% D*
AF-4 Cyclone
C+
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C+
HSR:12.326% D--
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
GD-66 Claw
C++
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.721% C++
HSR:7.383% D*
MGR-C1 Charger
C--
Kills:409
Deaths:128
KDR:3.195
Accuracy:21.850% D*
HSR:21.271% C--
NSX-P Tengu
C++
Kills:130
Deaths:102
KDR:1.275
Accuracy:32.931% D
HSR:23.077% C++
Kills:17,712
Deaths (as Light Assault):9,176
Deaths (to Light Assaults):6,943
KDR:1.93025
Kill Difference:8,536
Playtime:1,085.346 hours
Usage:14%
Score:21.063m
Score/min:323
Accuracy (listed only):29.234%
HSR (listed only):15.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% C
HSR:13.407% D--
MGR-S1 Gladius
C--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C--
HSR:17.506% D
Reaper DMR
C
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% C
HSR:19.294% D-
NS Baron G5AE
C++
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C++
HSR:8.276% D**
NS-7 PDW
C++
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C++
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NSX Tengu
C
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C
HSR:17.774% D
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
GR-22
C
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% C
HSR:10.535% D*
NS-11P
C*
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% C*
HSR:14.953% D-
MKV Suppressed
C
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C
HSR:16.163% D
Gauss Rifle S
C
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% C-
HSR:19.204% C
Gauss Prime
C--
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D--
HSR:20.884% C--
NS-11A
C
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% C-
HSR:20.797% C
AF-4G Cyclone
C
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C
HSR:11.882% D*
AF-4 Cyclone
C+
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C+
HSR:12.326% D--
GD-66 Claw
C++
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.721% C++
HSR:7.383% D*
Gauss Rifle Burst
D-
Kills:598
Deaths:349
KDR:1.713
Accuracy:22.716% D*
HSR:20.401% D-
NSX-P Tengu
C++
Kills:130
Deaths:102
KDR:1.275
Accuracy:32.931% D
HSR:23.077% C++
MGR-A1 Vanquisher
D-
Kills:68
Deaths:37
KDR:1.838
Accuracy:23.855% D-
HSR:11.765% F-
Kills:20,256
Deaths (as Combat Medic):9,705
Deaths (to Combat Medics):3,223
KDR:2.08717
Kill Difference:10,551
Playtime:712.652 hours
Usage:9%
Score:12.868m
Score/min:301
Accuracy (listed only):28.618%
HSR (listed only):15.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B
Kills:1,922
Deaths:111
KDR:17.315
Accuracy:45.962% B
HSR:79.761% C+
EM4 Longshot
B+
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% B+
HSR:80.151% C*
LA80
B+
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% B+
HSR:80.135% C**
MGR-S1 Gladius
C--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C--
HSR:17.506% D
AF-8 RailJack
B**
Kills:1,164
Deaths:90
KDR:12.933
Accuracy:45.697% B**
HSR:80.670% B++
NS-7 PDW
C++
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C++
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NC14 Bolt Driver
A
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% A
HSR:81.536% B*
NSX Tengu
C
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C
HSR:17.774% D
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
MKV Suppressed
C
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C
HSR:16.163% D
SAS-R
C*
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C++
HSR:71.429% C*
AF-4G Cyclone
C
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C
HSR:11.882% D*
AF-4 Cyclone
C+
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C+
HSR:12.326% D--
NS-44 Commissioner
C
Kills:384
Deaths:369
KDR:1.041
Accuracy:34.356% C
HSR:16.146% D-
NS-357 Underboss
D--
Kills:271
Deaths:383
KDR:0.708
Accuracy:29.408% D--
HSR:9.225% F
LA3 Desperado
C**
Kills:257
Deaths:238
KDR:1.080
Accuracy:30.706% C**
HSR:15.175% D
NSX-P Tengu
C++
Kills:130
Deaths:102
KDR:1.275
Accuracy:32.931% D
HSR:23.077% C++
EM4-AE Longshot
A++
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A++
HSR:86.905% B*
Kills:18,171
Deaths (as Infiltrator):5,878
Deaths (to Infiltrators):3,928
KDR:3.09136
Kill Difference:12,293
Playtime:1,346.022 hours
Usage:17%
Score:14.011m
Score/min:173
Accuracy (listed only):34.907%
HSR (listed only):39.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B+
HSR:11.984% D
AF-41 Hacksaw
C-
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C-
HSR:11.630% D--
AF-34 Mattock
B*
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B*
HSR:9.350% F
AF-34 Mattock
B**
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B**
HSR:11.718% D**
NCM3 Raven
C
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% C
HSR:0.671% D**
NCM3 Raven
C
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% C
HSR:1.739% D
NS-10 Burster
B*
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B*
HSR:1.538% D*
NS-10 Burster
B*
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B*
HSR:4.688% C
NCM2 Falcon
A
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D--
HSR:7.407% A
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,909
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,281
V. Kills:918 N/A
Deaths:172
KDR:48.145
Accuracy:56.066% B*
KPH:135.200 B+
VKPH:15 C+
M20 Mustang
B+
Kills:3,615
V. Kills:3,788 95%
Deaths:860
KDR:4.203
Accuracy:27.234% D
KPH:11.700 C+
VKPH:12.200 B+
Vortek Rotary
C+
Kills:2,902
V. Kills:2,979 97%
Deaths:772
KDR:3.759
Accuracy:27.544% D
KPH:9.500 C-
VKPH:9.800 C+
M30 Mustang AH
C**
Kills:2,188
V. Kills:448 487%
Deaths:259
KDR:8.448
Accuracy:53.527% C
KPH:30.300 D
VKPH:6.200 C**
M20 Kestrel
C--
Kills:70
V. Kills:51 135%
Deaths:7
KDR:10
Accuracy:23.189% D*
KPH:12.900 C--
VKPH:9.400 D
Kills:17,056 (8,775 + 0)
Deaths:2,070
KDR:8.240
VKDR:3.954
Vehicle Kills:8,184
Kill Difference:14,986
Playtime:752.934 hours
Usage:9%
Score:14.461m
Score/min:320
Piloting Accuracy:23.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,359
V. Kills:1,736 193%
Deaths:290
KDR:11.583
Accuracy:42.966% B
KPH:45.900 B+
VKPH:23.700 C+
L105 Zephyr PX
B**
Kills:1,137
V. Kills:54 N/A
Deaths:31
KDR:36.677
Accuracy:57.260% B**
KPH:150.500 B+
VKPH:7.100 C+
L105 Zephyr
B**
Kills:1,116
V. Kills:100 N/A
Deaths:56
KDR:19.929
Accuracy:49.791% B*
KPH:90.100 B**
VKPH:8.100 C+
CAS30 Tank Buster
C**
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.118% C**
KPH:9.100 C**
VKPH:7.700 C*
AP30 Shredder
C**
Kills:337
V. Kills:205 164%
Deaths:37
KDR:9.108
Accuracy:27.621% C
KPH:33.800 C++
VKPH:20.600 C**
Dual-75 Duster
B++
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B++
KPH:98.400 B
VKPH:3.800 C
Kills:6,853 (776 + 6,077)
Deaths:660
KDR:10.383
VKDR:4.179
Vehicle Kills:2,758
Kill Difference:6,193
Playtime:189.935 hours
Usage:2%
Score:4.895m
Score/min:430
Piloting Accuracy:47.118%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,005
V. Kills:272 N/A
Deaths:56
KDR:53.661
Accuracy:45.841% C
KPH:53.700 C+
VKPH:4.900 D-
C75 Viper
B++
Kills:2,179
V. Kills:252 N/A
Deaths:68
KDR:32.044
Accuracy:34.744% C
KPH:45.100 B++
VKPH:5.200 D
LB00 Python AP
D*
Kills:1,564
V. Kills:719 217%
Deaths:7
KDR:223.429
Accuracy:46.247% D*
KPH:30 D**
VKPH:13.800 D*
L100 Python AP
C+
Kills:1,484
V. Kills:1,073 138%
Deaths:63
KDR:23.556
Accuracy:52.079% C
KPH:25.900 D
VKPH:18.700 C+
L100 Python HEAT
B*
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C+
KPH:48 B*
VKPH:9.100 D
Skyguard
B+
Kills:360
V. Kills:287 125%
Deaths:17
KDR:21.177
Accuracy:37.231% A
KPH:13.700 C+
VKPH:11 B+
Kills:9,627 (9,627 + 0)
Deaths:243
KDR:39.617
VKDR:11.519
Vehicle Kills:2,799
Kill Difference:9,384
Playtime:261.463 hours
Usage:3%
Score:5.570m
Score/min:355
Driving Accuracy:37.231%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:10,601
V. Kills:8,294 128%
Deaths:467
KDR:22.700
Accuracy:49.124% C+
KPH:23.600 C+
VKPH:18.400 B++
E540 Halberd
A
Kills:4,338
V. Kills:3,089 140%
Deaths:280
KDR:15.493
Accuracy:53.980% A
KPH:30 C+
VKPH:21.400 A
Titan-150 HEAT
C
Kills:1,396
V. Kills:767 182%
Deaths:188
KDR:7.426
Accuracy:40.722% D
KPH:13.800 D-
VKPH:7.600 C
Enforcer ML85
C*
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.450% B**
KPH:20.300 C
VKPH:17.400 C*
Titan-150 HESH
C+
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.147% D
KPH:39.400 C+
VKPH:5 D
C85 Canister
D*
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C+
KPH:25.800 D*
VKPH:1.500 D*
Kills:18,937 (13,230 + 5,707)
Deaths:1,145
KDR:16.539
VKDR:11.727
Vehicle Kills:13,427
Kill Difference:17,792
Playtime:793.801 hours
Usage:10%
Score:23.746m
Score/min:499
Driving Accuracy:41.147%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:2,606
V. Kills:131 N/A
Deaths:79
KDR:32.987
Accuracy:46.479% C--
KPH:113 C++
VKPH:5.700 C--
E540 Halberd-H
C*
Kills:2,597
V. Kills:1,658 157%
Deaths:116
KDR:22.388
Accuracy:60.469% B+
KPH:35.300 C
VKPH:22.500 C*
M40 Fury-H
C++
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C+
KPH:88 C+
VKPH:12.800 C++
Enforcer ML65-H
D
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C*
KPH:22.700 D-
VKPH:19.500 D
M96 Mjolnir-H
B+
Kills:687
V. Kills:642 107%
Deaths:54
KDR:12.722
Accuracy:54.398% B+
KPH:39.700 C-
VKPH:37.100 B+
M12 Kobalt-H
C--
Kills:351
V. Kills:13 N/A
Deaths:1
KDR:351
Accuracy:24.008% B+
KPH:84.200 D
VKPH:3.100 C--
Halberd-H SE
C
Kills:78
V. Kills:39 195%
Deaths:1
KDR:78
Accuracy:69.801% A
KPH:50.200 D-
VKPH:25.100 C
Kills:8,398 (0 + 8,398)
Deaths:362
KDR:23.199
VKDR:9.461
Vehicle Kills:3,425
Kill Difference:8,036
Playtime:172.610 hours
Usage:2%
Score:3.675m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:69.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,320
V. Kills:184 N/A
Deaths:46
KDR:28.696
Accuracy:40.208% B+
KPH:64.800 C**
VKPH:9 C
M40 Fury
C*
Kills:1,292
V. Kills:177 N/A
Deaths:58
KDR:22.276
Accuracy:36.235% C++
KPH:55.800 C*
VKPH:7.600 C
M12 Kobalt
C+
Kills:298
V. Kills:9 N/A
Deaths:8
KDR:37.250
Accuracy:18.104% C+
KPH:47.700 C--
VKPH:1.400 D-
M20 Basilisk
C--
Kills:261
V. Kills:88 293%
Deaths:31
KDR:8.419
Accuracy:32.883% D
KPH:15.200 C--
VKPH:5.100 D
M20 Basilisk
D
Kills:185
V. Kills:58 314%
Deaths:20
KDR:9.250
Accuracy:32.393% D
KPH:15.700 D
VKPH:4.900 D--
M60-G Bulldog
C+
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.276% C+
KPH:18.500 D
VKPH:2.300 D--
G30 Walker
C
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.075% C
KPH:13 C-
VKPH:7.600 C
G30 Walker
D
Kills:68
V. Kills:46 145%
Deaths:9
KDR:7.556
Accuracy:25.629% D
KPH:9 D-
VKPH:6.100 D
M12 Kobalt
D-
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:17.235% C+
KPH:38.600 D--
VKPH:1.200 D-
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:7
KDR:7.429
Accuracy:30.008% D
KPH:17.900 D--
VKPH:3.800 D
Kills:3,744 (0 + 3,744)
Deaths:200
KDR:18.720
VKDR:3.170
Vehicle Kills:634
Kill Difference:3,544
Playtime:103.539 hours
Usage:1%
Score:2.134m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:30.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D
KPH:13.400 D
VKPH:1.300 D--
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.685 hours
Usage:0%
Score:0.057m
Score/min:201
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,89510,60146722.7A*18.4749.124%C+1.556%D23.6C+18.4B++534450h4.2C**8.6B
Breaker Rocket Pods 9,1998,28117248.145S43.9156.066%B*N/A135.1B+15C+80361.3h9.5B**17B*
E540 Halberd 7,4274,33828015.493B*11.2653.98%A1.913%D30C+21.3A669144.7h5.8C+10.8B+
NC6 Gauss SAW 4,1094,0973,4241.197C+3.0317.231%D15.011%D**15.3DN/A55267.4h9.9C++57.4C+
M20 Mustang 7,4033,6158604.203B++0.0327.234%DN/A11.7C+12.2B+310309.8h76.6B+281.1B+
Frag Grenade 3,5603,52113521N/A3,516.7760.213%A++N/A978.1A++10.8C++48043.6h2.3A3.9B**
C150 Dalton 5,0953,35929011.583B+7.3542.966%BN/A45.9B+23.7C+59973.2h3.4B+7.9B++
L100 Python HESH 3,2773,0055653.661M**49.4345.841%C1.364%C53.7C+4.9D-27356h2.7B+5.9B
Vortek Rotary 5,8812,9027723.759B+0.4727.544%DN/A9.5C-9.8C+233304.3h58.6B+212.6B
AF-41 Hacksaw 2,7682,7626284.398B+0.1739.383%B+11.984%D27.7CN/A15199.6h6.1B+15.5B++
C85 Canister-H 2,7372,6067932.987B*28.7646.479%C--9.401%C--112.8C++5.7C--55023.1h4.4B*9.5B++
E540 Halberd-H 4,2552,59711622.388A18.1660.469%B+2.079%C++35.3C22.5C*33173.6h5.2B+8.6B+
AF-41 Hacksaw 2,4932,4856204.008B+0.2231.161%C-11.63%D--25.3C-N/A13798.2h5.3B*16.9B++
Tank Mine 3,5842,2692768.221M3.9931.631%CN/A124.7B72.3C**189618.2h1.6B+5B+
M30 Mustang AH 2,6362,1882598.448C*4.2253.527%CN/A30.3D6.2C**30972.1h8.5C++15.9C++
C75 Viper 2,4312,1796832.044S27.8134.744%C1.514%C++45.1B++5.2D33148.3h7B**20.2B*
C-4 ARX 2,7602,0674804.306B**0.0824.894%DN/A17.7F5.9F195116.8h0.9B**3.6B++
The Moonshot 1,9371,92211117.315M++13.0845.962%B79.761%C+29.8D*N/A7364.6h2D4.3C+
Bouncing Betty 1,8161,81616910.746A**6.5249.148%B+N/A166.6B++N/A80210.9h1.4A2.9B**
LB00 Python AP 2,2831,5647223.429U219.2046.247%D*N/A30D**13.8D*17752.1h3.9C++8.5D
L100 Python AP 2,5571,4846323.556A*19.3352.079%C1.685%C-25.9D18.7C+48957.3h6C+11.6C
Titan-150 HEAT 2,1631,3961887.426B+3.2040.722%D2.507%C13.8D-7.6C224101.1h3.8B++9.3B+
M40 Fury 1,5041,3204628.696M24.4740.208%B+1.212%D64.7C**9C54720.4h10.1B+25.2B++
Enforcer ML85 2,4171,3011707.653B+3.4249.45%B**1.768%C20.3C17.4C*42064.1h12.2C++24.8B++
M40 Fury 1,4691,2925822.276A*18.0536.235%C++1.858%C++55.9C*7.7C48323.1h9.4B++26B++
C-4 1,7441,2765982.134B+2.1023.335%CN/A28.5D*10.4D*45444.8h1.2B+5B
LA1 Anchor 1,2751,2726092.089C+2.1422.197%D20.912%D12.1D*N/A85104.8h9B+40.4C++
NC6A GODSAW 1,2541,2405042.46C++1.7727.827%C22.903%D21.8D*N/A8456.9h12.5C44.9C--
Titan-150 HESH 1,3901,2333634.25A+30.0241.147%D1.298%C-39.4C+5D27531.3h2.9B+7C++
EM4 Longshot 1,1941,1948014.925M**10.6942.879%B+80.151%C*16.8D-N/A8371h1.9B+4.3B+
LA80 1,1851,1839113S8.7744.234%B+80.135%C**27.3C--N/A14543.4h1.8B++4B++
M40 Fury-H 1,3541,1823335.818A31.5940.295%C+N/A88.2C+12.8C++33913.4h7.5C++18.5C*
AC-X11 1,1911,1794002.948A1.2821.953%D20.102%C-10.8D-N/A47109.3h12D54.9C-
Razor GD-23 1,1801,1728621.36B2.8724.321%C+17.662%D6.2D--N/A42187.9h11.1C++45.8C*
Carnage AR 1,1801,1716441.818B2.4124.189%C13.407%D--15.6D-N/A8875h11.4B++47B+
MGR-S1 Gladius 1,1861,1714702.491B+1.7424.829%C--17.506%D15.7D-N/A4274.5h12.3D49.5C
NC6S Gauss SAW S 1,1721,1673483.353A++0.8822.633%C26.221%C*28.9DN/A14140.4h10B44C++
Gauss Compact S 1,1861,1653962.942A+1.2921.496%C--13.391%D9.2DN/A33127.3h9.8C**45.7C++
NC05 Jackhammer 1,1701,1655921.968B++2.2648.957%B+10.815%D--19.6D--N/A8959.5h4.4B+8.9B+
AF-8 RailJack 1,1671,1649012.933M**8.7045.697%B**80.67%B++22.6CN/A12351.5h1.9B++4.1B*
Reaper DMR 1,1721,1614762.439B+1.7924.345%C19.294%D-19.9DN/A13258.2h8.9B+36.5C*
AF-19 Mercenary 1,1811,1617261.599B++2.6322.481%C+17.657%D6.9DN/A47167.3h12.5C*55.7C*
NS Baron G5AE 1,1631,1606001.933B+2.3048.881%C++8.276%D**18.6D-N/A12462.5h4.1C*8.4C++
NS-7 PDW 1,1691,1596941.67B+2.5626.17%C++14.409%D12.3D-N/A4294h12.5B+47.8B+
Blitz GD-10 1,1611,1595492.111B**2.1227.354%B+14.84%C25.6CN/A9645.3h10.7B**39.1B++
NC14 Bolt Driver 1,1631,1598813.17S8.9444.833%A81.536%B*25.7C++N/A18245.1h1.8B**4B**
NSX Tengu 1,1621,1594702.466B**1.7636.039%C17.774%D15.9D-N/A4472.8h15.2C42C+
Tempest 1,1761,1583403.406A*0.8224.851%D15.285%D--23.4D--N/A6149.4h10.7C43C
EM1 1,1651,1585012.311B*1.9221.611%C+21.675%C+15.8D-N/A8773.2h12.2B56.7C**
GR-22 1,1611,1586641.744C**2.4923.081%C10.535%D*10.7D--N/A43108.3h11.5B++50B
GD-22S 1,1621,1584762.433B+1.8021.768%C22.884%C14D--N/A9982.6h10.3B47.3C*
NS-11P 1,1661,1575142.251B*1.9825.203%C*14.953%D-20.7DN/A13355.8h12.9C**51.2B+
MKV Suppressed 1,1681,1574462.594A+1.6425.147%C16.163%D21DN/A6555h12.1B+48.2C**
Gauss Rifle S 1,1691,1564562.535A+1.7023.495%C-19.204%C22.3C--N/A11951.9h10.5C**44.5C++
NS-15M AE 1,1641,1553882.977B+1.2522.786%D15.671%D**24.2D--N/A13647.8h12.9C--56.5C
SAS-R 1,1641,1551358.556A*4.3340.041%C++71.429%C*24.9DN/A12446.4h2.2C++5.5C*
Gauss Prime 1,1651,1545881.963B+2.2723.329%D--20.884%C--12.9D**N/A4589.2h11.3C+48.6C--
NS-11A 1,1651,1544412.617B**1.6122.533%C-20.797%C22.8C--N/A17450.6h12.7C**56.2C++
AF-4G Cyclone 1,1541,1534102.812B++1.4226.767%C11.882%D*30.7DN/A18637.6h8.9B+33.2B
AF-4 Cyclone 1,1581,1528111.42C++2.8125.929%C+12.326%D--9D--N/A48127.9h10.3C**39.5C*
GD-7F 1,1601,1471,1281.017C+3.2125.255%C++17.088%D5.2D--N/A32219.7h12.2B48.4B
L105 Zephyr PX 1,1911,1373136.677B+32.4557.26%B**N/A149.6B+7.1C+9017.6h4.2C**7.4B++
L105 Zephyr 1,2161,1165619.929B++15.7049.791%B*N/A90B**8.1C+56812.4h4.5B*9B*
L100 Python HEAT 1,2311,0353232.344M++28.1151.835%C+2.995%C**47.9B*9.1D56921.6h3.4B*6.6B**
NS Decimator 1,3231,0074442.268B**1.9652.963%D--1.787%C25.4D8D--38539.7h3.8B+7.3C*
GD-66 Claw 9239216441.43C++2.8060.721%C++7.383%D*16.2D--N/A6556.9h1.9B**3.1B+
Enforcer ML65-H 1,6678977811.5A*7.2759.133%C*1.449%C22.7D-19.5D27139.5h14.2C*24B
Shrike 1,3018868191.082B+3.1551.923%D2.935%C++18.1D8.5D25948.9h5.3B++10.2B+
CAS30 Tank Buster 1,4347762403.233B*1.0047.118%C**N/A9.1C**7.7C*21485.5h43.4B+92.1B+
M96 Mjolnir-H 1,3296875412.722A*8.4954.398%B+N/A39.7C-37.1B+44817.3h34.9C**64.2B+
Anti-Vehicle Grenade 6686431643N/A638.7769.446%A++N/A803.8A+31.3D--55570.8h3.2B**4.7B**
AF-34 Mattock 6346311354.674B0.4442.443%B*9.35%F34.3CN/A19518.4h5.9C**13.8B+
AF-34 Mattock 6246231354.615B+0.3845.965%B**11.718%D**33.9CN/A19518.4h6.4B13.9B++
NC15 Phoenix 1,2636091993.06A1.1745.746%D*N/A10.7C11.5C+20757.1h9.2C**20.2C+
Gauss Rifle Burst 6065983491.713C+2.5222.716%D*20.401%D-9.3D**N/A2764h13.3D--58.7D--
Sticky Grenade 6025941594N/A589.7757.856%B+N/A1188C**16C*65670.5h1.7B+3B+
Spear Anti-Vehicle Phalanx Turret 7264741239.5S35.2743.317%C+4.008%C+30.2D16.1D49215.7h7.9C++18.2C*
EM6 4284252131.995C++2.2420.468%C22.353%C15.6D--N/A8227.2h12.2C59.5C+
MGR-C1 Charger 4144091283.195A*1.0421.85%D*21.271%C--18.6DN/A6522h15.3D69.8D-
NS-44 Commissioner 3853843691.041C+3.1934.356%C16.146%D-9.2D--N/A5841.9h3.7C*10.8C++
Skyguard 6473601721.176S16.9537.231%A1.667%C13.7C+11B+46226.2h131C351.9B+
M12 Kobalt-H 3643511351U346.7724.008%B+11.966%D--83.6D3.1C--1884.2h16.6C+69C**
AP30 Shredder 542337379.108C++4.8827.621%CN/A33.7C++20.5C**50910h62.7B+227B
M12 Kobalt 307298837.25A++33.0218.104%C+17.45%C47.3C--1.4D-2726.3h21C+116.1C++
NS-357 Underboss 2712713830.708C3.5229.408%D--9.225%F9D--N/A5630.1h3.5B+11.9C+
M60-A Bulldog 308269436.256C+2.0334.548%C+N/A26.9C--3.9D41210h5.5C+15.8C++
M20 Basilisk 349261318.419A**4.1932.883%D7.663%B++15.2C--5.1D21617.2h63.9B*194.2B+
Carver 2582573,3610.076C+4.1525.77%C+12.062%D0.5C-N/A1551.9h1.2B+4.8C**
LA3 Desperado 2582572381.08C++3.1530.706%C**15.175%D12.1D--N/A5321.3h7.6B+24.8B+
The Slasher 2171957,5650.026C--4.2029.339%C-7.179%C0.1DN/A01815.4h2.2C++7.4C++
MANA Anti-Vehicle Turret 330191219.095U4.8649.665%D--7.33%M1910A++1390C*9755450.1h10.1D20.3D
M20 Basilisk 243185209.25M+5.0232.393%D5.405%C+15.7D4.9D--23511.8h60.4B**186.5B++
Mag-Cutter 15515216,5620.009C4.2223.816%C-N/A0.1DN/A02463.5h3.3C-13.9C+
NCM3 Raven 280149552.709M1.5237.673%CN/A6.8D6C+23021.8h26.8C**71.2C*
NSX-P Tengu 1301301021.275C*2.9632.931%D23.077%C++12D--N/A3310.8h16.2D49.1C
M60-G Bulldog 1451291210.75B**6.5233.276%C+1.55%D-18.4D2.3D--1927h6B+18.1B
Dual-75 Duster 133128621.333C**17.1045.272%B++N/A98.5B3.8C4251.3h4.4B**9.8B*
NCM3 Raven 218115552.091A++2.1438.252%C1.739%D5.3D*4.7D19221.8h35.7D-93.3D
M12 Kobalt 121114338C+33.7729.202%A10.526%F-95C5.8B+1981.2h22.9C-78.3C*
Hawk GD-68 188104362.889S1.3464.438%C*N/A6.3D*5.1D--33716.4h12.2F19D*
Aspis Anti-Aircraft Phalanx Turret 17988118A++3.7729.304%B+N/A10.7C11.1C+4638.2h126.4B+431.4B+
EM4-AE Longshot 8484184U79.7755.102%A++86.905%B*49.4C+N/A1211.7h1.6B++2.9B**
Halberd-H SE 11778178C*73.7769.801%AN/A48.8D-24.4C2511.6h6.8F--9.7D*
G30 Walker 11673514.6M++10.3728.075%CN/A13C-7.7C2455.6h152.4B*542.9B+
M20 Kestrel 12170710A5.7723.189%D*N/A13C--9.4D4735.4h57.1B+246.1B+
C85 Canister 7268417C+12.7739.278%C+17.647%B**26.2D*1.5D*2142.6h7.8C++20C++
G30 Walker 1146897.556A3.3325.629%D2.941%D9.1D-6.1D1837.5h172.2B671.8C++
MGR-A1 Vanquisher 7168371.838B2.3923.855%D-11.765%F-8.7D*N/A257.8h15.5F-64.9D**
M12 Kobalt 6866416.5C*12.2717.235%C+16.667%C--38.8D--1.2D-2911.7h18.8C+109.3C++
NS-10 Burster 12165222.955A++1.2837.407%B*1.538%D*4D3.5C18316.1h192.7D-515.1C++
NS-10 Burster 11564232.783A*1.4537.362%B*4.688%C3.9D3.1C--18116.4h200.2D*535.9C+
M40 Fury-F 6963471.34C+2.8941.077%DN/A13.4D1.3D--2014.7h5.8B++14.1B++
MAX Punch 57578570.067C+4.1668.526%A++N/A0.4D-N/A3160.5h3C+4.4C**
NCM2 Falcon 6254153.6A*0.6332.115%D--7.407%A11C-1.6D**4474.9h7.5B++23.3B
M60-G Bulldog 635277.429C*3.2030.008%D1.923%D17.9D--3.8D1552.9h6.9C+22.9C+
NCM2 Falcon 5850114.545S0.3134.882%D-N/A11.9C+1.9D*3244.2h8.3B**23.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7882,134,790240.3h
Nanite Healing Grenade01250h
Nanite Revive Grenade04,1591.2h
Anti-Vehicle MANA Turret113903.2h
Spawn Beacon1303,33731.9h
Medical Applicator217383,51726.5h
Medical Kit6209,264550.5h
AE Medical Applicator7078,14218.2h
AE Nano-Armor Kit3131,039,665242.1h
Deconstruction Tool02550.1h
Motion Spotter2515,5159.3h
NS Patriot Flare Gun01,2881.6h
NC Patriot Flare Gun01700.1h
NC Triumph Flare Gun02010.3h
Recon Detection Device8526,62189.1h
Shield Recharging Field04140.2h
Smoke Grenade06180.2h
Ammunition Package203,5446.5h
Anti-Infantry MANA Turret4730.7h
Nano-Repair Grenade01020h
Snowman Soldier1840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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