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Executor Aloysyus[BLHR] Aloysyus
NC BR 234

KDR: 4.23

Score: 161.5m

Last Seen: Jun 20th, 2020 6:21 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 100 (234 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang Frag Grenade C150 Dalton L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.02%17.321%39929132032,9202.098022.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%0.341C**-0.569D0.163C++HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.353C**110.227C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.729%0.597%9255134417,769206587988.60484202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.998%-0.688D-0.899D--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.348C**32.50.389C**73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.997%1.649%16828134121,46218751138311.4464189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.315%0.092C+-0.55D-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+6.40.485B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.531%2.811%188922132723,2621618984614.377236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.121C+-0.413C--0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.798B++9.10.774B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.024%79.115%1889713427,8671183346.65004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%1.365A0.776B++0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.678%7.383%188911348921151520.60752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.557A+-1.448D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++1.90.615B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
161.5m518.9%418 (25.1k)334 (20k)4.2349144,84234,2025.40895234 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349699717.945%10.401%18714:0560

9% Combat Medic42% Engineer16% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMJun 23rd, 2020 5:50 AM (45d) (PST)Jun 20th, 2020 3:13 PM (47d) (PST)Jun 20th, 2020 2:21 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
518514670.2990.0710.0311.9570.078371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0563,07427,9821842117520,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8071h/336.3d 40,155 15,065 52,068 947.8k 4,924 24,993 37,795 250.7m

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,179
Deaths:404
KDR:2.918
Accuracy:21.953% D*
HSR:20.102% D
Razor GD-23
D
Kills:1,172
Deaths:862
KDR:1.360
Accuracy:24.321% D
HSR:17.662% D-
Gauss Compact S
D-
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.496% D-
HSR:13.391% D-
AF-19 Mercenary
D
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:22.481% D
HSR:17.657% D-
NS Baron G5AE
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C+
HSR:8.276% D**
GD-7F
C-
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C-
HSR:17.088% D-
GD-66 Claw
C+
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.678% C+
HSR:7.383% D*
MGR-C1 Charger
D-
Kills:509
Deaths:166
KDR:3.066
Accuracy:21.966% F
HSR:21.218% D-
Kills:8,414
Deaths (as Engineer):4,926
Deaths (to Engineers):8,692
KDR:1.70808
Kill Difference:3,488
Playtime:3,384.108 hours
Usage:42%
Score:91.055m
Score/min:448
Accuracy (listed only):30.879%
HSR (listed only):15.347%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% D*
HSR:15.011% F
LA1 Anchor
D--
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.197% D*
HSR:20.912% D--
NC6A GODSAW
D
Kills:1,242
Deaths:505
KDR:2.459
Accuracy:27.797% D
HSR:22.866% D--
NC6S Gauss SAW S
C
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:22.678% D-
HSR:26.221% C
EM1
C--
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% D
HSR:21.675% C--
GD-22S
D
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% D-
HSR:22.884% D
NS-15M AE
D*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% D*
HSR:15.671% F
EM6
D
Kills:437
Deaths:227
KDR:1.925
Accuracy:20.479% D--
HSR:22.197% D
Kills:11,686
Deaths (as Heavy Assault):6,478
Deaths (to Heavy Assaults):8,641
KDR:1.80395
Kill Difference:5,208
Playtime:1,329.177 hours
Usage:16%
Score:17.382m
Score/min:218
Accuracy (listed only):22.068%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:1,179
Deaths:404
KDR:2.918
Accuracy:21.953% D*
HSR:20.102% D
Razor GD-23
D
Kills:1,172
Deaths:862
KDR:1.360
Accuracy:24.321% D
HSR:17.662% D-
MGR-S1 Gladius
D--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% D--
HSR:17.506% D--
Gauss Compact S
D-
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.496% D-
HSR:13.391% D-
AF-19 Mercenary
D
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:22.481% D
HSR:17.657% D-
NS Baron G5AE
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C+
HSR:8.276% D**
NSX Tengu
D
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% D
HSR:17.774% D-
Blitz GD-10
C+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% C+
HSR:14.840% D
NS-7 PDW
C
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C
HSR:14.409% D
Tempest
D-
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D-
HSR:15.285% D--
MKV Suppressed
D
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% D
HSR:16.163% D
AF-4G Cyclone
D
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% D
HSR:11.882% D*
AF-4 Cyclone
C--
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C--
HSR:12.326% D*
GD-7F
C-
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C-
HSR:17.088% D-
GD-66 Claw
C+
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.678% C+
HSR:7.383% D*
MGR-C1 Charger
D-
Kills:509
Deaths:166
KDR:3.066
Accuracy:21.966% F
HSR:21.218% D-
NSX-P Tengu
C+
Kills:135
Deaths:111
KDR:1.216
Accuracy:32.917% D--
HSR:22.963% C+
Kills:17,817
Deaths (as Light Assault):9,227
Deaths (to Light Assaults):6,962
KDR:1.93096
Kill Difference:8,590
Playtime:1,096.152 hours
Usage:14%
Score:21.171m
Score/min:322
Accuracy (listed only):29.237%
HSR (listed only):15.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% D
HSR:13.407% D*
MGR-S1 Gladius
D--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% D--
HSR:17.506% D--
Reaper DMR
D-
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% D-
HSR:19.294% D--
NS Baron G5AE
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C+
HSR:8.276% D**
NSX Tengu
D
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% D
HSR:17.774% D-
Blitz GD-10
C+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% C+
HSR:14.840% D
NS-7 PDW
C
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C
HSR:14.409% D
GR-22
D-
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% D-
HSR:10.535% F
Tempest
D-
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D-
HSR:15.285% D--
MKV Suppressed
D
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% D
HSR:16.163% D
NS-11P
C-
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% C-
HSR:14.953% D*
Gauss Rifle S
D
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% D-
HSR:19.204% D
NS-11A
D
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% D--
HSR:20.797% D
Gauss Prime
D
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D*
HSR:20.884% D
AF-4G Cyclone
D
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% D
HSR:11.882% D*
AF-4 Cyclone
C--
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C--
HSR:12.326% D*
GD-66 Claw
C+
Kills:921
Deaths:644
KDR:1.430
Accuracy:60.678% C+
HSR:7.383% D*
Gauss Rifle Burst
D*
Kills:598
Deaths:349
KDR:1.713
Accuracy:22.716% D**
HSR:20.401% D*
NSX-P Tengu
C+
Kills:135
Deaths:111
KDR:1.216
Accuracy:32.917% D--
HSR:22.963% C+
MGR-A1 Vanquisher
D*
Kills:74
Deaths:39
KDR:1.897
Accuracy:23.803% D*
HSR:10.811% F-
Kills:20,267
Deaths (as Combat Medic):9,716
Deaths (to Combat Medics):3,230
KDR:2.08594
Kill Difference:10,551
Playtime:714.377 hours
Usage:9%
Score:12.884m
Score/min:301
Accuracy (listed only):28.613%
HSR (listed only):15.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:1,928
Deaths:111
KDR:17.369
Accuracy:45.923% C*
HSR:79.720% C
EM4 Longshot
C*
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% C*
HSR:80.151% C+
LA80
C++
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% C++
HSR:80.135% C++
MGR-S1 Gladius
D--
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% D--
HSR:17.506% D--
AF-8 RailJack
B*
Kills:1,164
Deaths:90
KDR:12.933
Accuracy:45.697% B*
HSR:80.670% B+
NSX Tengu
D
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% D
HSR:17.774% D-
Blitz GD-10
C+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% C+
HSR:14.840% D
NS-7 PDW
C
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C
HSR:14.409% D
NC14 Bolt Driver
B*
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% B*
HSR:81.536% B+
Tempest
D-
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D-
HSR:15.285% D--
MKV Suppressed
D
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% D
HSR:16.163% D
SAS-R
C
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C
HSR:71.429% C
AF-4G Cyclone
D
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% D
HSR:11.882% D*
AF-4 Cyclone
C--
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C--
HSR:12.326% D*
NS-44 Commissioner
D
Kills:384
Deaths:369
KDR:1.041
Accuracy:34.356% D
HSR:16.146% D--
NS-357 Underboss
D**
Kills:271
Deaths:383
KDR:0.708
Accuracy:29.399% D**
HSR:9.225% F
LA3 Desperado
C+
Kills:258
Deaths:241
KDR:1.071
Accuracy:30.743% C+
HSR:15.116% D--
NSX-P Tengu
C+
Kills:135
Deaths:111
KDR:1.216
Accuracy:32.917% D--
HSR:22.963% C+
EM4-AE Longshot
A++
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A++
HSR:86.905% B++
Kills:18,183
Deaths (as Infiltrator):5,890
Deaths (to Infiltrators):3,938
KDR:3.0871
Kill Difference:12,293
Playtime:1,350.006 hours
Usage:17%
Score:14.028m
Score/min:173
Accuracy (listed only):34.906%
HSR (listed only):39.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B+
HSR:11.984% D-
AF-41 Hacksaw
C--
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C--
HSR:11.630% D--
AF-34 Mattock
B++
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B++
HSR:9.350% F
AF-34 Mattock
B++
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B++
HSR:11.718% F
NCM3 Raven
D
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% D
HSR:0.671% D**
NCM3 Raven
D
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% D
HSR:1.739% D
NS-10 Burster
B+
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B+
HSR:1.538% D*
NS-10 Burster
B+
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B+
HSR:4.688% C+
NCM2 Falcon
B**
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D**
HSR:7.407% B**
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,915
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:8,281
V. Kills:918 N/A
Deaths:172
KDR:48.145
Accuracy:56.066% B+
KPH:135.200 C++
VKPH:15 C
M20 Mustang
C+
Kills:3,622
V. Kills:3,792 95%
Deaths:860
KDR:4.212
Accuracy:27.234% D
KPH:11.700 D
VKPH:12.200 C+
Vortek Rotary
D
Kills:2,902
V. Kills:2,979 97%
Deaths:772
KDR:3.759
Accuracy:27.544% D-
KPH:9.500 D-
VKPH:9.800 D
M30 Mustang AH
C++
Kills:2,188
V. Kills:448 487%
Deaths:259
KDR:8.448
Accuracy:53.527% D
KPH:30.300 D-
VKPH:6.200 C++
M20 Kestrel
D-
Kills:124
V. Kills:79 155%
Deaths:7
KDR:17.714
Accuracy:23.292% D**
KPH:14.500 D-
VKPH:9.200 D--
Kills:17,117 (8,836 + 0)
Deaths:2,070
KDR:8.269
VKDR:3.969
Vehicle Kills:8,216
Kill Difference:15,047
Playtime:756.604 hours
Usage:9%
Score:14.508m
Score/min:320
Piloting Accuracy:23.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,359
V. Kills:1,736 193%
Deaths:290
KDR:11.583
Accuracy:42.966% B+
KPH:45.900 C+
VKPH:23.700 C
L105 Zephyr PX
M**
Kills:1,137
V. Kills:54 N/A
Deaths:31
KDR:36.677
Accuracy:57.260% B**
KPH:150.500 M**
VKPH:7.100 C+
L105 Zephyr
B+
Kills:1,116
V. Kills:100 N/A
Deaths:56
KDR:19.929
Accuracy:49.791% B+
KPH:90.100 B+
VKPH:8.100 C
CAS30 Tank Buster
C+
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.118% C+
KPH:9.100 C+
VKPH:7.700 C+
AP30 Shredder
C+
Kills:337
V. Kills:205 164%
Deaths:37
KDR:9.108
Accuracy:27.621% D
KPH:33.800 C+
VKPH:20.600 C+
Dual-75 Duster
B+
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B+
KPH:98.400 B+
VKPH:3.800 C--
Kills:6,853 (776 + 6,077)
Deaths:660
KDR:10.383
VKDR:4.179
Vehicle Kills:2,758
Kill Difference:6,193
Playtime:189.935 hours
Usage:2%
Score:4.898m
Score/min:430
Piloting Accuracy:47.118%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,013
V. Kills:273 N/A
Deaths:56
KDR:53.804
Accuracy:45.846% D
KPH:53.600 C-
VKPH:4.900 D*
C75 Viper
C+
Kills:2,179
V. Kills:252 N/A
Deaths:68
KDR:32.044
Accuracy:34.744% D
KPH:45.100 C+
VKPH:5.200 D-
L100 Python AP
C-
Kills:1,614
V. Kills:1,140 141%
Deaths:63
KDR:25.619
Accuracy:52.067% C
KPH:26.200 D--
VKPH:18.500 C-
LB00 Python AP
D**
Kills:1,564
V. Kills:719 217%
Deaths:7
KDR:223.429
Accuracy:46.247% D-
KPH:30 F-
VKPH:13.800 D**
L100 Python HEAT
C*
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C+
KPH:48 C*
VKPH:9.100 D-
Skyguard
C+
Kills:373
V. Kills:294 126%
Deaths:17
KDR:21.941
Accuracy:37.146% B**
KPH:14 C--
VKPH:11 C+
Kills:9,778 (9,778 + 0)
Deaths:243
KDR:40.239
VKDR:11.827
Vehicle Kills:2,874
Kill Difference:9,535
Playtime:266.402 hours
Usage:3%
Score:5.632m
Score/min:352
Driving Accuracy:37.146%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:10,619
V. Kills:8,304 128%
Deaths:467
KDR:22.739
Accuracy:49.125% C+
KPH:23.600 D
VKPH:18.400 C++
E540 Halberd
B+
Kills:4,338
V. Kills:3,089 140%
Deaths:280
KDR:15.493
Accuracy:53.980% B*
KPH:30 C
VKPH:21.400 B+
Titan-150 HEAT
D
Kills:1,396
V. Kills:767 182%
Deaths:188
KDR:7.426
Accuracy:40.722% D-
KPH:13.800 D*
VKPH:7.600 D
Enforcer ML85
C+
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.450% B++
KPH:20.300 D
VKPH:17.400 C+
Titan-150 HESH
D
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.147% D--
KPH:39.400 D
VKPH:5 D--
C85 Canister
C-
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C-
KPH:25.800 D*
VKPH:1.500 D*
Kills:18,955 (13,248 + 5,707)
Deaths:1,145
KDR:16.555
VKDR:11.735
Vehicle Kills:13,437
Kill Difference:17,810
Playtime:794.549 hours
Usage:10%
Score:23.770m
Score/min:499
Driving Accuracy:41.147%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:2,625
V. Kills:1,674 157%
Deaths:116
KDR:22.629
Accuracy:60.533% C**
KPH:35.300 D
VKPH:22.500 C+
C85 Canister-H
C+
Kills:2,606
V. Kills:131 N/A
Deaths:79
KDR:32.987
Accuracy:46.479% D-
KPH:113 C+
VKPH:5.700 D
M40 Fury-H
C
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C
KPH:88 C
VKPH:12.800 C
Enforcer ML65-H
D--
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C+
KPH:22.700 D--
VKPH:19.500 D--
M96 Mjolnir-H
C*
Kills:710
V. Kills:657 108%
Deaths:54
KDR:13.148
Accuracy:54.279% B
KPH:40.100 D
VKPH:37.100 C*
M12 Kobalt-H
D
Kills:351
V. Kills:13 N/A
Deaths:1
KDR:351
Accuracy:24.008% C++
KPH:84.200 D
VKPH:3.100 D
Halberd-H SE
C
Kills:78
V. Kills:39 195%
Deaths:1
KDR:78
Accuracy:69.801% B**
KPH:50.200 D-
VKPH:25.100 C
Kills:8,449 (0 + 8,449)
Deaths:362
KDR:23.340
VKDR:9.547
Vehicle Kills:3,456
Kill Difference:8,087
Playtime:173.662 hours
Usage:2%
Score:3.711m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:69.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:1,320
V. Kills:184 N/A
Deaths:46
KDR:28.696
Accuracy:40.178% C**
KPH:64.700 C+
VKPH:9 C--
M40 Fury
C+
Kills:1,292
V. Kills:177 N/A
Deaths:58
KDR:22.276
Accuracy:36.235% C+
KPH:55.800 C+
VKPH:7.600 C--
M12 Kobalt
C-
Kills:302
V. Kills:10 N/A
Deaths:8
KDR:37.750
Accuracy:18.164% C-
KPH:47.100 D
VKPH:1.600 D-
M20 Basilisk
D
Kills:261
V. Kills:88 293%
Deaths:31
KDR:8.419
Accuracy:32.883% D--
KPH:15.200 D
VKPH:5.100 D
M20 Basilisk
D
Kills:186
V. Kills:58 315%
Deaths:20
KDR:9.300
Accuracy:32.380% D--
KPH:15.700 D
VKPH:4.900 D--
M60-G Bulldog
D-
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.276% D
KPH:18.500 D-
VKPH:2.300 D-
G30 Walker
D
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.075% C-
KPH:13 D
VKPH:7.600 D
G30 Walker
D-
Kills:68
V. Kills:46 145%
Deaths:9
KDR:7.556
Accuracy:25.629% D-
KPH:9 D--
VKPH:6.100 D-
M12 Kobalt
D--
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:17.214% C--
KPH:38.500 D*
VKPH:1.200 D--
M60-G Bulldog
D--
Kills:52
V. Kills:11 433%
Deaths:7
KDR:7.429
Accuracy:30.008% D*
KPH:17.900 D*
VKPH:3.800 D--
Kills:3,749 (0 + 3,749)
Deaths:200
KDR:18.745
VKDR:3.175
Vehicle Kills:635
Kill Difference:3,549
Playtime:103.746 hours
Usage:1%
Score:2.137m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:30.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D-
KPH:13.400 D-
VKPH:1.300 D*
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.685 hours
Usage:0%
Score:0.057m
Score/min:202
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,92310,61946722.739B**18.5049.125%C+1.554%C23.6D18.4C++534450.8h4.2C+8.6C+
Breaker Rocket Pods 9,1998,28117248.145S43.9156.066%B+N/A135.1C++15C80361.3h9.5B++17B+
E540 Halberd 7,4274,33828015.493C**11.2653.98%B*1.913%C-30C21.3B+670144.7h5.8D10.8C*
NC6 Gauss SAW 4,1094,0973,4241.197C3.0417.231%D*15.011%F15.3D--N/A55267.4h9.9C57.4D
M20 Mustang 7,4143,6228604.212C+0.0227.234%DN/A11.7D12.2C+310310.3h76.5C*280.8C++
Frag Grenade 3,5793,53913539N/A3,534.7760.081%A+N/A956.5A+10.8C47693.7h2.3B**3.9B**
C150 Dalton 5,0953,35929011.583C++7.3542.966%B+N/A45.9C+23.7C59973.2h3.4C++7.9B+
L100 Python HESH 3,2863,0135653.804A**49.5745.846%D1.361%C++53.6C-4.9D*27256.2h2.7B+5.9C++
Vortek Rotary 5,8812,9027723.759C++0.4827.544%D-N/A9.5D-9.8D233304.3h58.6C++212.6C+
AF-41 Hacksaw 2,7682,7626284.398B0.1639.383%B+11.984%D-27.7DN/A15199.6h6.1B15.5B+
E540 Halberd-H 4,2992,62511622.629B+18.3960.533%C**2.057%B+35.3D22.5C+33374.3h5.2C+8.5C++
C85 Canister-H 2,7372,6067932.987A28.7546.479%D-9.401%C-112.8C+5.7D55023.1h4.4B*9.5B+
AF-41 Hacksaw 2,4932,4856204.008C**0.2331.161%C--11.63%D--25.3DN/A13798.2h5.3B++16.9B+
Tank Mine 3,5842,2692818.075A*3.8431.652%C--N/A124C+71.9C++188718.3h1.6B+5C**
M30 Mustang AH 2,6362,1882598.448C+4.2153.527%DN/A30.3D-6.2C++30972.1h8.5C15.9C
C75 Viper 2,4312,1796832.044S27.8134.744%D1.514%B45.1C+5.2D-33148.3h7B*20.2B+
C-4 ARX 2,7632,0694804.31B**0.0824.894%C-N/A17.7F5.9F195116.8h0.9B*3.6B
The Moonshot 1,9441,92811117.369S13.1345.923%C*79.72%C29.6D*N/A7365.2h2D--4.3C
Bouncing Betty 1,8161,81616910.746M++6.5149.149%C*N/A166.6B+N/A80210.9h1.4A2.9B*
L100 Python AP 2,7541,6146325.619A21.3852.067%C1.673%C26.2D--18.5C-46961.5h5.8D11.2D
LB00 Python AP 2,2831,5647223.429S219.1946.247%D-N/A30F-13.8D**17752.1h3.9C+8.5D--
Titan-150 HEAT 2,1631,3961887.426C+3.1940.722%D-2.507%C+13.8D*7.6D224101.1h3.8B+9.3C++
M40 Fury 1,5041,3204628.696A++24.4640.178%C**1.212%C--64.7C+9C--54620.4h10.2B+25.3B+
Enforcer ML85 2,4171,3011707.653C++3.4249.45%B++1.768%C+20.3D17.4C+42064.1h12.2C+24.8B
M40 Fury 1,4691,2925822.276A*18.0436.235%C+1.858%B55.9C+7.7C--48323.1h9.4B+26B+
C-4 1,7441,2765982.134C++2.1023.335%DN/A28.4D*10.4D*45544.9h1.2C**5C+
LA1 Anchor 1,2751,2726092.089C2.1522.197%D*20.912%D--12.1D**N/A85104.8h9C*40.4C-
NC6A GODSAW 1,2571,2425052.459C+1.7827.797%D22.866%D--21.8D*N/A8457.1h12.5C44.9D-
Titan-150 HESH 1,3901,2333634.25B*30.0241.147%D--1.298%C39.4D5D--27531.3h2.9C++7C
EM4 Longshot 1,1941,1948014.925A**10.6942.879%C*80.151%C+16.8D*N/A8371h1.9C*4.3B+
LA80 1,1851,1839113A++8.7744.234%C++80.135%C++27.3D--N/A14543.4h1.8B4B
M40 Fury-H 1,3541,1823335.818A+31.5840.295%CN/A88.2C12.8C34013.4h7.5C**18.5C*
AC-X11 1,1911,1794042.918B+1.3221.953%D*20.102%D10.7D--N/A47109.7h12F54.9D**
Razor GD-23 1,1801,1728621.36C+2.8724.321%D17.662%D-6.2D--N/A42187.9h11.1C++45.8C+
Carnage AR 1,1801,1716441.818C++2.4224.189%D13.407%D*15.6D--N/A8975h11.4C**47C+
MGR-S1 Gladius 1,1861,1714702.491C++1.7424.829%D--17.506%D--15.7D--N/A4274.5h12.3D-49.5D
NC6S Gauss SAW S 1,1721,1673483.353B*0.8822.678%D-26.221%C28.8D--N/A14140.5h10C+44C
Gauss Compact S 1,1861,1653962.942A++1.2921.496%D-13.391%D-9.2D-N/A33127.3h9.8C+45.7C
NC05 Jackhammer 1,1701,1655921.968B+2.2748.957%C++10.815%D--19.6D*N/A8959.5h4.4C++8.9C*
AF-8 RailJack 1,1671,1649012.933S8.7045.697%B*80.67%B+22.6DN/A12351.5h1.9B+4.1B+
AF-19 Mercenary 1,1811,1617261.599C++2.6422.481%D17.657%D-6.9D-N/A47167.3h12.5C+55.7C+
Reaper DMR 1,1721,1614762.439B+1.8024.345%D-19.294%D--19.9D--N/A13258.2h8.9C+36.5C
NS Baron G5AE 1,1631,1606001.933C*2.3048.881%C+8.276%D**18.6D*N/A12462.5h4.1C+8.4C+
NSX Tengu 1,1621,1594702.466B*1.7736.039%D17.774%D-15.9D*N/A4472.8h15.2D--42D
Blitz GD-10 1,1611,1595492.111B+2.1227.354%C+14.84%D25.6DN/A9645.3h10.7B+39.1C**
NS-7 PDW 1,1691,1596941.67C++2.5626.17%C14.409%D12.3D--N/A4294h12.5C*47.8C++
NC14 Bolt Driver 1,1631,1598813.17A*8.9444.833%B*81.536%B+25.7C-N/A18245.1h1.8B*4B*
EM1 1,1651,1585012.311C*1.9221.611%D21.675%C--15.8D*N/A8773.2h12.2C+56.7C
GD-22S 1,1621,1584762.433C++1.8021.768%D-22.884%D14D*N/A9982.6h10.3C+47.3C
GR-22 1,1611,1586641.744C+2.4923.081%D-10.535%F10.7D*N/A43108.3h11.5C*50C
Tempest 1,1761,1583403.406A0.8324.851%D-15.285%D--23.4D--N/A6149.4h10.7D43D
MKV Suppressed 1,1681,1574462.594B*1.6425.147%D16.163%D21D-N/A6555h12.1C*48.2C+
NS-11P 1,1661,1575142.251B+1.9825.203%C-14.953%D*20.7D-N/A13355.8h12.9C51.2C+
Gauss Rifle S 1,1691,1564562.535B+1.7023.495%D-19.204%D22.3D-N/A12051.9h10.5C+44.5C
SAS-R 1,1641,1551358.556A+4.3240.041%C71.429%C24.9D--N/A12546.4h2.2C-5.5C
NS-15M AE 1,1641,1553882.977C++1.2622.786%D*15.671%F24.2D*N/A13647.8h12.9D--56.5D--
NS-11A 1,1651,1544412.617B++1.6222.533%D--20.797%D22.8D-N/A17450.6h12.7C+56.2C
Gauss Prime 1,1651,1545881.963C++2.2723.329%D*20.884%D12.9FN/A4589.2h11.3C--48.6D-
AF-4G Cyclone 1,1541,1534102.812C++1.4226.767%D11.882%D*30.7D-N/A18637.6h8.9C++33.2C+
AF-4 Cyclone 1,1581,1528111.42C+2.8125.929%C--12.326%D*9D*N/A48127.9h10.3C+39.5C+
GD-7F 1,1601,1471,1281.017C3.2225.255%C-17.088%D-5.2D--N/A32219.7h12.2C+48.4C+
L105 Zephyr PX 1,1911,1373136.677B**32.4457.26%B**N/A149.6M**7.1C+9017.6h4.2B+7.4B**
L105 Zephyr 1,2161,1165619.929B15.6949.791%B+N/A90B+8.1C56812.4h4.5B*9B*
L100 Python HEAT 1,2311,0353232.344M++28.1151.835%C+2.995%B+47.9C*9.1D-57021.6h3.4B+6.6B++
NS Decimator 1,3231,0074452.263B+1.9752.949%D*1.787%C+25.2D--7.9D*38439.9h3.9C++7.3C+
GD-66 Claw 9239216441.43C+2.8060.678%C+7.383%D*16.2D*N/A6456.9h1.9B**3.1B+
Enforcer ML65-H 1,6678977811.5B++7.2759.133%C+1.449%C+22.7D--19.5D--27239.5h14.2C+24C++
Shrike 1,3018868191.082C++3.1551.923%D-2.935%C*18.1D-8.5D25948.9h5.3B+10.2C++
CAS30 Tank Buster 1,4347762403.233C*1.0047.118%C+N/A9.1C+7.7C+21485.5h43.4B+92.1B+
M96 Mjolnir-H 1,3677105413.148B*8.9154.279%BN/A40.1D37.1C*44917.7h34.5C++63.6C**
Anti-Vehicle Grenade 6686431643N/A638.7769.446%A*N/A803.8A++31.3D55590.8h3.2B**4.7B**
NC15 Phoenix 1,2956311993.171B**1.0645.768%D-N/A10.7C--11.3C+20358.9h9.2C++20.2C
AF-34 Mattock 6346311354.674C++0.4442.443%B++9.35%F34.3DN/A19518.4h5.9C*13.8B+
AF-34 Mattock 6246231354.615C++0.3845.965%B++11.718%F33.9DN/A19518.4h6.4B13.9B+
Gauss Rifle Burst 6065983491.713C2.5222.716%D**20.401%D*9.3FN/A2764h13.3D**58.7F
Sticky Grenade 6025941594N/A589.7757.856%BN/A1188C**16C+65670.5h1.7B+3B+
MGR-C1 Charger 5145091663.066A+1.1721.966%F21.218%D-18D--N/A6428.2h15D*68.3F
Spear Anti-Vehicle Phalanx Turret 7284751239.583M**35.3543.365%C-4%C++30.1D-16D-49115.8h7.9C+18.3C+
EM6 4404372271.925C+2.3120.479%D--22.197%D15.3D*N/A8028.5h12.2D--59.4D
NS-44 Commissioner 3853843691.041C+3.1934.356%D16.146%D--9.2D*N/A5841.9h3.7C+10.8C+
Skyguard 6673731721.941M**17.7137.146%B**1.609%C14C--11C+45826.7h128.3D345.5C++
M12 Kobalt-H 3643511351U346.7724.008%C++11.966%D**83.6D3.1D1884.2h16.6C69C+
AP30 Shredder 542337379.108C+4.8727.621%DN/A33.7C+20.5C+51010h62.7B+227C*
M12 Kobalt 312302837.75B++33.5218.164%C-17.219%C--47.2D1.6D-2686.4h21.1C--116C
NS-357 Underboss 2712713830.708C-3.5329.399%D**9.225%F9D*N/A5530.2h3.5B+11.9C
M60-A Bulldog 308269436.256C2.0234.548%CN/A26.9D3.9D-41210h5.5C+15.8C+
M20 Basilisk 349261318.419A+4.1832.883%D--7.663%B+15.2D5.1D21717.2h63.9B++194.2C*
LA3 Desperado 2592582411.071C+3.1630.743%C+15.116%D--12.1D--N/A5321.3h7.7B24.9C**
Carver 2582573,3610.076C+4.1625.77%C12.062%D0.5DN/A1551.9h1.2B+4.8C**
The Slasher 2181967,6670.026D4.2129.375%C7.143%C0.1DN/A01852h2.2C+7.4C++
MANA Anti-Vehicle Turret 330191219.095U4.8649.665%UN/A1910U1390U9763900.1h10.1T*20.3T*
M20 Basilisk 244186209.3A++5.0732.38%D--5.376%C15.8D4.9D--23511.8h60.1B*185.7B+
Mag-Cutter 15515216,5620.009C-4.2323.816%C-N/A0.1DN/A02463.6h3.3D-13.9C+
NCM3 Raven 280149552.709A**1.5337.673%DN/A6.8D--6C23021.8h26.8C++71.2C+
NSX-P Tengu 1351351111.216C3.0232.917%D--22.963%C+11.5D*N/A3211.7h16.4D-49.9D--
M60-G Bulldog 1451291210.75B**6.5233.276%D1.55%D18.4D-2.3D-1937h6B18.1C++
Dual-75 Duster 133128621.333C+17.1045.272%B+N/A98.5B+3.8C--4251.3h4.4A9.8B**
M20 Kestrel 203124717.714S13.4823.292%D**N/A14.4D-9.2D--3598.6h56.9B+244.4C++
NCM3 Raven 218115552.091A+2.1438.252%D1.739%D5.3D**4.7D-19221.8h35.7D--93.3D--
M12 Kobalt 121114338C33.7729.202%A10.526%F95D5.8B1981.2h22.9D*78.3C+
Hawk GD-68 191106362.944A*1.2964.886%C+N/A6.2D*4.9D--32617.2h12.6F--19.4F-
Aspis Anti-Aircraft Phalanx Turret 18995118.636B**4.4029.519%C+N/A11.4C--11.3C-4638.3h120.4B+407.9B
EM4-AE Longshot 8484184U79.7755.102%A++86.905%B++49.4C-N/A1211.7h1.6B+2.9B**
Halberd-H SE 11778178S73.7769.801%B**N/A48.8D-24.4C2511.6h6.8F**9.7D**
MGR-A1 Vanquisher 7874391.897C+2.3423.803%D*10.811%F-8.7D**N/A248.5h15.1F63.2D**
G30 Walker 11673514.6S10.3728.075%C-N/A13D7.7D2455.6h152.4B++542.9B+
G30 Walker 1146897.556B+3.3225.629%D-2.941%D9.1D-6.1D-1847.5h172.2C+671.8C
C85 Canister 7268417C+12.7739.278%C-17.647%A26.2D*1.5D*2142.6h7.8C+20C+
M12 Kobalt 6866416.5C12.2717.214%C--16.667%D38.8D*1.2D--2911.7h18.8C+109.4C+
NS-10 Burster 12165222.955B**1.2837.407%B+1.538%D*4D--3.5D18316.1h192.7D*515.1C
NS-10 Burster 11564232.783A+1.4537.362%B+4.688%C+3.9D--3.1D-18116.4h200.2D**535.9C
M40 Fury-F 6963471.34C2.8941.077%D-N/A13.4D-1.3D*2024.7h5.8B+14.1B+
MAX Punch 57578570.067C+4.1768.526%A+N/A0.4DN/A3160.5h3C+4.4B
NCM2 Falcon 6254153.6B*0.6332.115%D**7.407%B**11D1.6D**4474.9h7.5B+23.3C++
M60-G Bulldog 635277.429C+3.1930.008%D*1.923%C17.9D*3.8D--1592.9h6.9C+22.9D
NCM2 Falcon 5850114.545M**0.3134.882%D*N/A11.9C-1.9D-3244.2h8.3B**23.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7882,134,790240.4h
Spawn Beacon1323,36432.5h
Anti-Vehicle MANA Turret113903.2h
Medical Applicator217383,51726.5h
Medical Kit6269,306562.9h
AE Nano-Armor Kit3311,052,906251.6h
AE Medical Applicator7178,97718.3h
Motion Spotter2515,5269.3h
NS Patriot Flare Gun01,2881.6h
NC Patriot Flare Gun01700.1h
NC Triumph Flare Gun02010.3h
Deconstruction Tool02550.1h
Nanite Healing Grenade01250h
Nanite Revive Grenade04,1641.2h
Recon Detection Device8526,71389.6h
Smoke Grenade06340.2h
Shield Recharging Field04140.2h
Ammunition Package203,5766.5h
Anti-Infantry MANA Turret4730.7h
Nano-Repair Grenade01100h
Snowman Soldier1840.5h

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