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Director General Aloysyus[BLHR] Aloysyus
NC BR 98

KDR: 4.2

Score: 158.1m

Last Seen: Oct 19th, 2019 6:04 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang Frag Grenade C150 Dalton L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.008%17.304%39829119032,8022.123242.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.664%0.37C**-0.557D0.159C++HEAD + (~5.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.363C**110.234C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.735%0.601%9275121417,645204787378.61993202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.007%-0.696D-0.912D--0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.348C**32.40.389C**73

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.18%1.672%16668121120,92818541113211.288188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.301%0.116C+-0.56D-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.607B+6.40.489B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.647%2.827%191022119723,1021593976514.4931237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.329%0.141C++-0.405C--0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.799B++9.10.773B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.02%79.106%1910712127,7871165326.67839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%1.366A0.778B++0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.399B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.797%7.33%191011218914149320.611781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.593A+-1.459F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.767B++1.90.616B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
158.1m504.9%423 (25.4k)337 (20.2k)4.2007141,50933,6875.3467898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219687217.908%10.469%18713:5358

9% Combat Medic42% Engineer17% Heavy Assault17% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMOct 19th, 2019 2:04 PM (4d) (PST)Oct 19th, 2019 2:34 PM (4d) (PST)Oct 19th, 2019 2:04 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
517524650.3020.0720.0321.9210.078375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0413,13327,9081842115520,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7810.6h/325.4d 38,608 14,815 50,512 900.1k 4,801 24,204 36,757 242.4m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.512% C
HSR:13.391% D-
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
AF-19 Mercenary
C+
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:22.433% C+
HSR:17.672% D
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
AC-X11
C
Kills:1,143
Deaths:368
KDR:3.106
Accuracy:21.603% D
HSR:20.210% C
GD-66 Claw
C*
Kills:914
Deaths:637
KDR:1.435
Accuracy:60.797% C*
HSR:7.330% D*
Kills:7,849
Deaths (as Engineer):4,717
Deaths (to Engineers):8,605
KDR:1.66398
Kill Difference:3,132
Playtime:3,255.314 hours
Usage:42%
Score:88.674m
Score/min:454
Accuracy (listed only):32.118%
HSR (listed only):14.495%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% D
HSR:15.011% D**
LA1 Anchor
D
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.197% D
HSR:20.912% D
NC6A GODSAW
C+
Kills:1,240
Deaths:502
KDR:2.470
Accuracy:27.774% C+
HSR:22.903% D
NC6S Gauss SAW S
C**
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:22.637% C+
HSR:26.158% C**
EM1
C+
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% C+
HSR:21.675% C+
GD-22S
C+
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% C
HSR:22.884% C+
NS-15M AE
D
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% D
HSR:15.671% D*
EM6
C
Kills:376
Deaths:187
KDR:2.011
Accuracy:20.475% C
HSR:22.075% C
Kills:11,622
Deaths (as Heavy Assault):6,435
Deaths (to Heavy Assaults):8,533
KDR:1.80606
Kill Difference:5,187
Playtime:1,296.281 hours
Usage:17%
Score:17.153m
Score/min:221
Accuracy (listed only):22.060%
HSR (listed only):20.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
Gauss Compact S
C
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.512% C
HSR:13.391% D-
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
AF-19 Mercenary
C+
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:22.433% C+
HSR:17.672% D
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
Tempest
C--
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% C--
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
AC-X11
C
Kills:1,143
Deaths:368
KDR:3.106
Accuracy:21.603% D
HSR:20.210% C
GD-66 Claw
C*
Kills:914
Deaths:637
KDR:1.435
Accuracy:60.797% C*
HSR:7.330% D*
NSX-P Tengu
A+
Kills:68
Deaths:44
KDR:1.545
Accuracy:31.637% D
HSR:30.882% A+
Kills:17,185
Deaths (as Light Assault):8,951
Deaths (to Light Assaults):6,837
KDR:1.9199
Kill Difference:8,234
Playtime:1,048.438 hours
Usage:13%
Score:20.739m
Score/min:330
Accuracy (listed only):29.597%
HSR (listed only):15.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% C+
HSR:13.407% D--
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
Reaper DMR
C
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% C
HSR:19.294% D-
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
GR-22
C
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% C
HSR:10.535% D*
Tempest
C--
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% C--
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
NS-11P
B+
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% B+
HSR:14.953% D
Gauss Rifle S
C
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% C
HSR:19.204% C
NS-11A
C+
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% C
HSR:20.797% C+
Gauss Prime
C
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D-
HSR:20.884% C
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-66 Claw
C*
Kills:914
Deaths:637
KDR:1.435
Accuracy:60.797% C*
HSR:7.330% D*
Gauss Rifle Burst
D-
Kills:598
Deaths:349
KDR:1.713
Accuracy:22.716% D--
HSR:20.401% D-
NSX-P Tengu
A+
Kills:68
Deaths:44
KDR:1.545
Accuracy:31.637% D
HSR:30.882% A+
Kills:20,119
Deaths (as Combat Medic):9,603
Deaths (to Combat Medics):3,183
KDR:2.09507
Kill Difference:10,516
Playtime:697.735 hours
Usage:9%
Score:12.731m
Score/min:304
Accuracy (listed only):28.805%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:1,849
Deaths:107
KDR:17.280
Accuracy:45.990% B+
HSR:79.719% C+
EM4 Longshot
B+
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% B+
HSR:80.151% C*
LA80
B+
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% B+
HSR:80.135% C**
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
AF-8 RailJack
A
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:45.695% A
HSR:80.654% B++
NC14 Bolt Driver
A+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% A+
HSR:81.536% B*
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
Tempest
C--
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% C--
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
SAS-R
C**
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C*
HSR:71.429% C**
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
NS-44 Commissioner
C
Kills:382
Deaths:367
KDR:1.041
Accuracy:34.304% C
HSR:15.969% D-
NS-357 Underboss
D-
Kills:271
Deaths:379
KDR:0.715
Accuracy:29.490% D-
HSR:9.225% F
LA3 Desperado
B+
Kills:255
Deaths:237
KDR:1.076
Accuracy:30.732% B+
HSR:15.294% D
EM4-AE Longshot
A*
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A*
HSR:86.905% B**
NSX-P Tengu
A+
Kills:68
Deaths:44
KDR:1.545
Accuracy:31.637% D
HSR:30.882% A+
Kills:18,031
Deaths (as Infiltrator):5,809
Deaths (to Infiltrators):3,874
KDR:3.10398
Kill Difference:12,222
Playtime:1,318.768 hours
Usage:17%
Score:13.862m
Score/min:175
Accuracy (listed only):34.843%
HSR (listed only):39.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B++
HSR:11.984% D
AF-41 Hacksaw
C+
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C+
HSR:11.630% D--
AF-34 Mattock
B**
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B**
HSR:9.350% F
AF-34 Mattock
B**
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B**
HSR:11.718% D**
NCM3 Raven
C
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% C
HSR:0.671% D**
NCM3 Raven
C+
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% C+
HSR:1.739% D
NS-10 Burster
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B**
HSR:1.538% D*
NS-10 Burster
B**
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B**
HSR:4.688% C
NCM2 Falcon
B**
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D-
HSR:7.407% B**
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,897
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,271
V. Kills:916 N/A
Deaths:172
KDR:48.087
Accuracy:56.085% B*
KPH:135 B+
VKPH:15 C+
M20 Mustang
B
Kills:3,510
V. Kills:3,734 94%
Deaths:860
KDR:4.081
Accuracy:27.182% D
KPH:11.600 C+
VKPH:12.300 B
Vortek Rotary
C+
Kills:2,900
V. Kills:2,978 97%
Deaths:772
KDR:3.756
Accuracy:27.541% D
KPH:9.500 C-
VKPH:9.800 C+
M30 Mustang AH
B+
Kills:2,188
V. Kills:448 487%
Deaths:259
KDR:8.448
Accuracy:53.527% C
KPH:30.300 C--
VKPH:6.200 B+
Kills:16,869 (8,598 + 0)
Deaths:2,063
KDR:8.177
VKDR:3.915
Vehicle Kills:8,076
Kill Difference:14,806
Playtime:741.007 hours
Usage:9%
Score:14.203m
Score/min:319
Piloting Accuracy:53.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,346
V. Kills:1,729 193%
Deaths:290
KDR:11.538
Accuracy:43.016% B+
KPH:45.900 B++
VKPH:23.700 C+
L105 Zephyr PX
A
Kills:1,137
V. Kills:54 N/A
Deaths:31
KDR:36.677
Accuracy:57.260% B**
KPH:150.500 A
VKPH:7.100 C
L105 Zephyr
A+
Kills:1,114
V. Kills:99 N/A
Deaths:56
KDR:19.893
Accuracy:49.830% B*
KPH:90.700 A+
VKPH:8.100 C+
CAS30 Tank Buster
C**
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.118% C*
KPH:9.100 C**
VKPH:7.700 C*
AP30 Shredder
B
Kills:337
V. Kills:205 164%
Deaths:37
KDR:9.108
Accuracy:27.619% C
KPH:34.100 B
VKPH:20.700 C**
Dual-75 Duster
B*
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B*
KPH:98.400 B*
VKPH:3.800 C
Kills:6,838 (776 + 6,062)
Deaths:660
KDR:10.361
VKDR:4.167
Vehicle Kills:2,750
Kill Difference:6,178
Playtime:189.370 hours
Usage:2%
Score:4.882m
Score/min:430
Piloting Accuracy:47.118%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,934
V. Kills:255 N/A
Deaths:56
KDR:52.393
Accuracy:46.028% C
KPH:54.500 C++
VKPH:4.700 D--
C75 Viper
B*
Kills:2,179
V. Kills:252 N/A
Deaths:68
KDR:32.044
Accuracy:34.744% C
KPH:45.100 B*
VKPH:5.200 D
L100 Python AP
C++
Kills:1,480
V. Kills:1,070 138%
Deaths:63
KDR:23.492
Accuracy:52.074% C
KPH:25.900 C-
VKPH:18.700 C++
L100 Python HEAT
B**
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C++
KPH:48 B**
VKPH:9.100 D
LB00 Python AP
D--
Kills:653
V. Kills:301 216%
Deaths:7
KDR:93.286
Accuracy:47.768% D-
KPH:30.300 D*
VKPH:14 D--
Skyguard
B+
Kills:322
V. Kills:268 120%
Deaths:17
KDR:18.941
Accuracy:37.408% A
KPH:13.100 C
VKPH:10.900 B+
Kills:8,603 (8,603 + 0)
Deaths:243
KDR:35.403
VKDR:9.638
Vehicle Kills:2,342
Kill Difference:8,360
Playtime:227.039 hours
Usage:3%
Score:5.214m
Score/min:383
Driving Accuracy:37.408%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:10,349
V. Kills:8,167 127%
Deaths:467
KDR:22.161
Accuracy:49.147% C+
KPH:23.400 C+
VKPH:18.500 B*
E540 Halberd
A
Kills:4,290
V. Kills:3,069 140%
Deaths:280
KDR:15.321
Accuracy:54.008% A
KPH:30 C++
VKPH:21.400 A
Titan-150 HEAT
C-
Kills:1,396
V. Kills:767 182%
Deaths:188
KDR:7.426
Accuracy:40.722% D
KPH:13.800 D-
VKPH:7.600 C-
Enforcer ML85
C*
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.450% B**
KPH:20.300 C
VKPH:17.400 C*
Titan-150 HESH
C+
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.146% D
KPH:39.500 C+
VKPH:5 D
C85 Canister
C+
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C+
KPH:25.800 D--
VKPH:1.500 D*
Kills:18,637 (12,978 + 5,659)
Deaths:1,145
KDR:16.277
VKDR:11.598
Vehicle Kills:13,280
Kill Difference:17,492
Playtime:784.693 hours
Usage:10%
Score:23.513m
Score/min:499
Driving Accuracy:41.146%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:2,592
V. Kills:130 N/A
Deaths:79
KDR:32.810
Accuracy:46.419% C--
KPH:112.700 C++
VKPH:5.700 C--
E540 Halberd-H
C*
Kills:2,558
V. Kills:1,637 156%
Deaths:116
KDR:22.052
Accuracy:60.418% B+
KPH:35.100 C
VKPH:22.400 C*
M40 Fury-H
C++
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C+
KPH:88 C++
VKPH:12.800 C+
Enforcer ML65-H
C*
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C*
KPH:22.700 D
VKPH:19.500 D
M96 Mjolnir-H
B+
Kills:687
V. Kills:642 107%
Deaths:54
KDR:12.722
Accuracy:54.342% B+
KPH:39.800 C
VKPH:37.200 B+
M12 Kobalt-H
C--
Kills:351
V. Kills:13 N/A
Deaths:1
KDR:351
Accuracy:24.008% B+
KPH:84.200 D
VKPH:3.100 C--
Halberd-H SE
C+
Kills:78
V. Kills:39 195%
Deaths:1
KDR:78
Accuracy:69.801% A+
KPH:50.200 D-
VKPH:25.100 C+
Kills:8,345 (0 + 8,345)
Deaths:362
KDR:23.052
VKDR:9.401
Vehicle Kills:3,403
Kill Difference:7,983
Playtime:171.803 hours
Usage:2%
Score:3.629m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:69.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,316
V. Kills:183 N/A
Deaths:46
KDR:28.609
Accuracy:40.192% B+
KPH:64.700 B+
VKPH:9 C
M40 Fury
B+
Kills:1,292
V. Kills:177 N/A
Deaths:58
KDR:22.276
Accuracy:36.237% C++
KPH:55.900 B+
VKPH:7.700 C
M12 Kobalt
C++
Kills:297
V. Kills:8 N/A
Deaths:8
KDR:37.125
Accuracy:18.284% C++
KPH:49.400 C
VKPH:1.300 D-
M20 Basilisk
C-
Kills:259
V. Kills:87 294%
Deaths:31
KDR:8.355
Accuracy:32.989% D
KPH:15.200 C-
VKPH:5.100 D
M20 Basilisk
C--
Kills:185
V. Kills:58 314%
Deaths:20
KDR:9.250
Accuracy:32.393% D
KPH:15.700 C--
VKPH:4.900 D-
M60-G Bulldog
C+
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.276% C+
KPH:18.500 D
VKPH:2.300 D--
G30 Walker
C+
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.058% C+
KPH:13 C
VKPH:7.600 C
M12 Kobalt
C+
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:17.638% C+
KPH:39.400 D-
VKPH:1.200 D--
G30 Walker
C-
Kills:64
V. Kills:44 142%
Deaths:9
KDR:7.111
Accuracy:25.557% C--
KPH:8.600 D
VKPH:5.900 C-
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:7
KDR:7.429
Accuracy:29.950% D
KPH:17.900 D--
VKPH:3.800 D
Kills:3,733 (0 + 3,733)
Deaths:200
KDR:18.665
VKDR:3.145
Vehicle Kills:629
Kill Difference:3,533
Playtime:102.918 hours
Usage:1%
Score:2.120m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:29.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D
KPH:13.400 C--
VKPH:1.300 D--
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.685 hours
Usage:0%
Score:0.055m
Score/min:197
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,51610,34946722.161A*17.9649.147%C+1.585%D23.4C+18.5B*536442.4h4.3C**8.7B
Breaker Rocket Pods 9,1878,27117248.087S43.8956.085%B*N/A134.9B+14.9C+80261.3h9.5B**16.9B*
E540 Halberd 7,3594,29028015.321B**11.1254.008%A1.935%D30C++21.4A673143.2h5.8C+10.8B+
NC6 Gauss SAW 4,1094,0973,4241.197C++3.0017.231%D15.011%D**15.3DN/A54267.4h9.9C*57.4C++
M20 Mustang 7,2443,5108604.081B*0.1227.182%DN/A11.6C+12.3B312303.3h77.2B+284B+
Frag Grenade 3,4843,44813448N/A3,443.8060.214%A*N/A957.8A*10C**48433.6h2.3A+3.9A
C150 Dalton 5,0753,34629011.538B++7.3443.016%B+N/A46B++23.8C+60072.8h3.4B+7.9B*
L100 Python HESH 3,1892,9345652.393S48.1946.028%C1.363%C54.4C++4.7D--27853.9h2.7B++5.8B+
Vortek Rotary 5,8782,9007723.756B*0.4427.541%DN/A9.5C-9.8C+232304.3h58.6B+212.7B+
AF-41 Hacksaw 2,7682,7626284.398B++0.2039.383%B++11.984%D27.7C+N/A15199.6h6.1B+15.5B*
C85 Canister-H 2,7222,5927932.81A++28.6146.419%C--9.452%C-112.7C++5.7C--55023h4.4B*9.5B++
E540 Halberd-H 4,1952,55811622.052A++17.8560.418%B+2.111%C++35.1C22.5C*32772.9h5.2B+8.6B+
AF-41 Hacksaw 2,4932,4856204.008B++0.1931.161%C+11.63%D--25.3CN/A13798.2h5.3B*16.9B++
Tank Mine 3,5542,2472758.171M+3.9731.5%C+N/A124.1B72.2B+190118.1h1.6B+5B++
M30 Mustang AH 2,6362,1882598.448B+4.2553.527%CN/A30.3C--6.2B+30972.1h8.5C*15.9C*
C75 Viper 2,4312,1796832.044S27.8434.744%C1.514%C++45.1B*5.2D33048.3h7A20.2B**
C-4 ARX 2,7572,0654794.311A0.1124.9%C--N/A17.7F-5.9F195116.6h0.9B**3.6B*
The Moonshot 1,8631,84910717.28M++13.0845.99%B+79.719%C+29.9D*N/A7361.9h2C--4.3C++
Bouncing Betty 1,8121,81216910.722A**6.5249.178%B++N/A167.8B**N/A81010.8h1.4A++2.9A
L100 Python AP 2,5501,4806323.492M**19.2952.074%C1.689%C--25.9C-18.7C++48457.2h6C+11.6C+
Titan-150 HEAT 2,1631,3961887.426B+3.2340.722%D2.507%C13.8D-7.6C-223101.1h3.8B*9.3B+
M40 Fury 1,4991,3164628.609M**24.4140.192%B+1.216%D64.8B+9C54720.3h10.1B+25.2B++
Enforcer ML85 2,4171,3011707.653B+3.4549.45%B**1.768%C20.3C17.4C*41964.1h12.2C*24.8B++
M40 Fury 1,4691,2925822.276M++18.0836.237%C++1.858%C++55.9B+7.7C48323.1h9.4B++26B++
LA1 Anchor 1,2751,2726092.089C+2.1122.197%D20.912%D12.1D*N/A84104.8h9B+40.4C*
C-4 1,7371,2705982.124B+2.0823.288%C-N/A28.3D*10.4D*45344.8h1.2B+5B+
NC6A GODSAW 1,2541,2405022.47C++1.7327.774%C+22.903%D22D*N/A8556.3h12.4C44.6C-
Titan-150 HESH 1,3901,2333634.25A*30.0541.146%D1.298%C39.4C+5D27531.3h2.9B+7C++
EM4 Longshot 1,1941,1948014.925M**10.7242.879%B+80.151%C*16.8D-N/A8371h1.9B+4.3B++
LA80 1,1851,1839113M**8.8044.234%B+80.135%C**27.3C--N/A14443.4h1.8B++4B++
M40 Fury-H 1,3541,1823335.818A++31.6240.295%C+N/A88.2C++12.8C+33913.4h7.5C*18.5B
Carnage AR 1,1801,1716441.818B+2.3824.189%C+13.407%D--15.6DN/A8875h11.4B*47B+
MGR-S1 Gladius 1,1861,1714702.491B*1.7124.829%C17.506%D15.7DN/A4274.5h12.3C49.5C+
NC6S Gauss SAW S 1,1711,1663483.351A++0.8522.637%C+26.158%C**28.9C--N/A14140.3h9.9B+44C*
Gauss Compact S 1,1861,1653962.942A*1.2621.512%C13.391%D-9.2DN/A33127.3h9.8B+45.7C*
NC05 Jackhammer 1,1701,1655921.968B++2.2348.957%B+10.815%D--19.6D-N/A8959.5h4.4B+8.9B+
AF-8 RailJack 1,1661,1639012.922M**8.7245.695%A80.654%B++22.6C+N/A12351.4h1.9B*4.1B*
Reaper DMR 1,1721,1614762.439B1.7624.345%C19.294%D-19.9DN/A13258.2h8.9B+36.5C**
Razor GD-23 1,1681,1608621.346B+2.8524.346%C+17.5%D6.2D-N/A42187.6h11.1B+45.6B+
NS Baron G5AE 1,1631,1606001.933B+2.2748.881%C*8.276%D*18.6D-N/A12462.5h4.1B8.4C+
AF-19 Mercenary 1,1801,1607261.598B**2.6022.433%C+17.672%D6.9DN/A47167.1h12.5C**55.7C**
NC14 Bolt Driver 1,1631,1598813.17S8.9744.833%A+81.536%B*25.7C*N/A18145.1h1.8A4B**
NS-7 PDW 1,1691,1596941.67B**2.5326.17%C**14.409%D12.3DN/A4294h12.5B++47.8B+
NSX Tengu 1,1621,1594702.466A1.7336.039%C+17.774%C--15.9D-N/A4472.8h15.2C42C+
Blitz GD-10 1,1611,1595492.111B**2.0927.354%B+14.84%C25.6C+N/A9645.3h10.7B**39.1B++
EM1 1,1651,1585012.311B**1.8921.611%C+21.675%C+15.8D-N/A8673.2h12.2C++56.7B
GR-22 1,1611,1586641.744B2.4623.081%C10.535%D*10.7D--N/A43108.3h11.5B++50B+
Tempest 1,1761,1583403.406A++0.7924.851%C--15.285%D-23.4D-N/A6149.4h10.7C43C
GD-22S 1,1621,1584762.433B+1.7721.768%C22.884%C+14D-N/A9982.6h10.3B+47.3C*
MKV Suppressed 1,1681,1574462.594A*1.6125.147%C+16.163%D21C--N/A6455h12.1B+48.2B+
NS-11P 1,1661,1575142.251B**1.9525.203%B+14.953%D20.7CN/A13355.8h12.9B+51.2B+
Gauss Rifle S 1,1691,1564562.535A1.6723.495%C19.204%C22.3CN/A11951.9h10.5B44.5C*
NS-15M AE 1,1641,1553882.977B1.2222.786%D15.671%D*24.2D-N/A13647.8h12.9C56.5C
SAS-R 1,1641,1551358.556A*4.3640.041%C*71.429%C**24.9DN/A12446.4h2.2C*5.5C**
NS-11A 1,1651,1544412.617A1.5822.533%C20.797%C+22.8C-N/A17450.6h12.7B+56.2C*
Gauss Prime 1,1651,1545881.963B2.2423.329%D-20.884%C12.9D**N/A4589.2h11.3C+48.6C-
AF-4G Cyclone 1,1541,1534102.812B*1.3926.767%C+11.882%D--30.7C--N/A18637.6h8.9B+33.2B
AF-4 Cyclone 1,1581,1528111.42C++2.7825.929%C++12.326%D--9D--N/A48127.9h10.3B+39.5B
GD-7F 1,1601,1471,1281.017C+3.1825.255%C++17.088%D5.2D--N/A32219.7h12.2B+48.4B+
AC-X11 1,1521,1433683.106A*1.0921.603%D20.21%C10.8D-N/A46105.7h11.7C54.4C
L105 Zephyr PX 1,1911,1373136.677B*32.4857.26%B**N/A149.6A7.1C9017.6h4.2B7.4B++
L105 Zephyr 1,2131,1145619.893B*15.6949.83%B*N/A90.6A+8C+57212.3h4.5B**9B**
L100 Python HEAT 1,2311,0353232.344M**28.1451.835%C++2.995%B47.9B**9.1D56721.6h3.4B**6.6B**
NS Decimator 1,3231,0074442.268A+1.9352.987%D--1.787%C25.4D8D-38439.6h3.8B++7.2C**
GD-66 Claw 9169146371.435C*2.7760.797%C*7.33%D*16.1D--N/A6456.6h1.9B**3.1B++
Enforcer ML65-H 1,6678977811.5A*7.3059.133%C*1.449%C22.7D19.5D27139.5h14.2B24B+
Shrike 1,3018868191.082B++3.1251.923%C--2.935%C++18.1C--8.5D25748.9h5.3B++10.2B+
CAS30 Tank Buster 1,4347762403.233A+0.9747.118%C*N/A9.1C**7.7C*21385.5h43.4C++92.1B+
M96 Mjolnir-H 1,3296875412.722M+8.5254.342%B+N/A39.7C-37.1B+44017.3h34.7B63.9B+
LB00 Python AP 954653793.286S89.0947.768%D-N/A30.2D*13.9D--20621.6h4C++8.5C
Anti-Vehicle Grenade 6686431643N/A638.8069.446%A*N/A803.8A*31.3D55550.8h3.2A4.7A
AF-34 Mattock 6346311354.674B+0.4742.443%B**9.35%F34.3CN/A19418.4h5.9C*13.8B++
AF-34 Mattock 6246231354.615B+0.4145.965%B**11.718%D**33.9CN/A19418.4h6.4C**13.9B++
Gauss Rifle Burst 6065983491.713C+2.4922.716%D--20.401%D-9.3D*N/A2764h13.3D58.7D-
NC15 Phoenix 1,2185781962.949A++1.2545.186%D*N/A10.8C12C++21353.5h8.8B+19.5C++
Sticky Grenade 5685601560N/A555.8059.068%B++N/A1120C**16B69370.5h1.7B+2.9B+
Spear Anti-Vehicle Phalanx Turret 7204701239.167S34.9742.984%C+4.043%C+30.5C-16.2C-49715.4h7.7C**17.9B+
NS-44 Commissioner 3833823671.041C++3.1634.304%C15.969%D-9.2D--N/A5841.6h3.7C**10.8C*
EM6 3793761872.011C**2.1920.475%C22.075%C15.9D-N/A8823.6h12C+58.5C+
M12 Kobalt-H 3643511351U346.8024.008%B+11.966%D--83.6D3.1C--1874.2h16.6C+69C**
AP30 Shredder 542337379.108B+4.9127.619%CN/A34B20.7C**5139.9h62.4B+225.8B+
Skyguard 5903221718.941S14.7437.408%A1.863%C+13.1C10.9B+47524.5h139.2C372.2B
M12 Kobalt 305297837.125A*32.9218.284%C++17.508%C+49.5C1.3D-2806h20C++109.6C*
NS-357 Underboss 2712713790.715C3.4929.49%D-9.225%F9.1D--N/A5629.7h3.5B++11.9C++
M60-A Bulldog 308269436.256C*2.0634.548%C+N/A26.9C3.9D41110h5.5C*15.8C**
M20 Basilisk 346259318.355M4.1532.989%D7.336%B+15.2C-5.1D21517h63.9B**193.7B++
Carver 2572563,3560.076C+4.1225.772%C+11.719%D0.5C--N/A1551.1h1.2B+4.8C**
LA3 Desperado 2562552371.076C*3.1230.732%B+15.294%D12.1D-N/A5321.1h7.6B++24.8B++
The Slasher 2131917,1720.027C--4.1730.05%C7.33%C-0.1DN/A01693.5h2.2C++7.3C++
MANA Anti-Vehicle Turret 327189219U4.8049.623%A7.407%S1890M++1380A++9691780.1h10.1B**20.4A++
M20 Basilisk 243185209.25M*5.0532.393%D5.405%C+15.7C--4.9D-23211.8h60.4B**186.5B++
Mag-Cutter 15515216,5610.009C4.1923.816%CN/A0.1D-N/A02461.6h3.3C-13.9C+
NCM3 Raven 280149552.709M1.4937.673%CN/A6.8D6C++22921.8h26.8B+71.2C**
M60-G Bulldog 1451291210.75A++6.5533.276%C+1.55%D-18.4D2.3D--1897h6B+18.1B+
Dual-75 Duster 133128621.333B+17.1345.272%B*N/A98.5B*3.8C4251.3h4.4B**9.8B**
NCM3 Raven 218115552.091A++2.1138.252%C+1.739%D5.3D*4.7D19121.8h35.7D93.3C
M12 Kobalt 121114338C+33.8029.202%A+10.526%F95C+5.8B+1941.2h22.9C-78.3B
Aspis Anti-Aircraft Phalanx Turret 17787117.909A++3.7129.131%B+N/A10.7C+11.1C+4668.1h126B+432.5B+
Hawk GD-68 16186342.529M++1.6764%C*1.163%D-5.7D*5D--35715h13.2F-20.6D**
EM4-AE Longshot 8484184U79.8055.102%A*86.905%B**49.4C+N/A1201.7h1.6B*2.9B**
Halberd-H SE 11778178U73.8069.801%A+N/A48.8D--24.4C+2321.6h6.8F--9.7D*
G30 Walker 11673514.6S10.4028.058%C+N/A13C7.7C2445.6h152.1B**542.2B++
C85 Canister 7268417C++12.8039.278%C+17.647%B**26.2D--1.5D*2142.6h7.8C++20C*
NSX-P Tengu 6868441.545B+2.6631.637%D30.882%A+21.9DN/A583.1h13C**41C++
M12 Kobalt 6866416.5B+12.3017.638%C+16.667%C--38.8D-1.2D--2761.7h18.6C++105.3C*
NS-10 Burster 12165222.955A*1.2537.407%B**1.538%D*4D3.5C+18216.1h192.7D515.1C*
G30 Walker 1086497.111A+2.9125.557%C--3.125%C--8.6D5.9C-1827.4h176.4B+690.4C**
NS-10 Burster 11564232.783A**1.4237.362%B**4.688%C3.9D3.1C18016.4h200.2D-535.9C++
M40 Fury-F 6963471.34C+2.8641.077%DN/A13.4C--1.3D--1974.7h5.8B*14.1B++
MAX Punch 57578570.067C+4.1368.526%A++N/A0.4C--N/A3160.5h3C+4.4C**
NCM2 Falcon 6254153.6A*0.6032.115%D-7.407%B**11C1.6D*4444.9h7.5B*23.3B+
M60-G Bulldog 635277.429B+3.2329.95%D1.923%D17.9D--3.8D1522.9h6.9C*22.9C+
NCM2 Falcon 5850114.545S0.3434.882%DN/A11.9C+1.9D*3244.2h8.3B**23.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1233,28530.6h
Medical Kit5959,061518.5h
Medical Applicator217383,51726.5h
Anti-Vehicle MANA Turret113813.2h
Nano-Armor Kit7882,134,790240h
AE Nano-Armor Kit265973,648220.2h
AE Medical Applicator6763,29116.1h
Nanite Revive Grenade03,9031.1h
Nanite Healing Grenade01250h
NC Patriot Flare Gun01360.1h
NS Patriot Flare Gun01,2881.6h
Motion Spotter2515,4039.1h
NC Triumph Flare Gun01590.2h
Deconstruction Tool02550.1h
Shield Recharging Field04140.2h
Smoke Grenade05440.2h
Recon Detection Device8425,82185.7h
Ammunition Package183,1006.1h
Anti-Infantry MANA Turret4730.7h
Snowman Soldier1840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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