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Brigadier Aloysyus[BLHR] Aloysyus
NC BR 76

KDR: 4.17

Score: 154.1m

Last Seen: Apr 19th, 2019 7:13 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Officer of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
Level Progress (to 77): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang C150 Dalton Frag Grenade Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.056%17.184%39629100631,5182.098682.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.657%0.382C**-0.543D0.151C++HEAD + (~5.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**10.90.235C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.729%0.604%9335103017,563202487058.67737202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%-0.702D--0.916D--0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.347C**32.40.389C**73

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.253%1.718%16418102720,25718251083411.0997187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.312%0.13C++-0.567D-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.61B+6.40.491B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.804%2.792%190821101422,6381570959014.4191236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%0.151C++-0.403C--0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.805B++8.80.778B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.109%79.052%1908710287,6571116306.86111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.345%1.365A0.781B++0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.398B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.758%7.19%190811034904146220.618331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.608A+-1.461F-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.768B++1.90.617B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
154.1m488.6%427 (25.6k)342 (20.5k)4.16563137,01632,8925.2948176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035662517.842%10.427%18613:4256

9% Combat Medic42% Engineer17% Heavy Assault17% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMApr 20th, 2019 10:27 AM (2d) (PST)Apr 19th, 2019 4:46 PM (2d) (PST)Apr 19th, 2019 3:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
519534660.3040.0730.0321.8710.079373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1133,18827,9251842112520,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7520.7h/313.4d 37,141 14,286 48,195 844.4k 4,635 22,969 35,793 234m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
AF-19 Mercenary
C++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:22.435% C++
HSR:17.672% D
GD-7F
C*
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C*
HSR:17.088% C--
GD-66 Claw
C*
Kills:904
Deaths:629
KDR:1.437
Accuracy:60.758% C*
HSR:7.190% D*
Gauss Compact S
C*
Kills:700
Deaths:243
KDR:2.881
Accuracy:24.576% C*
HSR:7.571% F-
AC-X11
C
Kills:287
Deaths:182
KDR:1.577
Accuracy:23.667% C
HSR:17.770% D
Kills:6,518
Deaths (as Engineer):4,366
Deaths (to Engineers):8,510
KDR:1.4929
Kill Difference:2,152
Playtime:3,167.683 hours
Usage:42%
Score:86.283m
Score/min:454
Accuracy (listed only):32.845%
HSR (listed only):13.295%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% C--
HSR:15.011% D**
LA1 Anchor
C--
Kills:1,268
Deaths:608
KDR:2.086
Accuracy:22.180% C--
HSR:20.899% D
NC6A GODSAW
C
Kills:1,232
Deaths:494
KDR:2.494
Accuracy:27.551% C
HSR:22.890% D
NC05 Jackhammer
B+
Kills:1,165
Deaths:592
KDR:1.968
Accuracy:48.957% B+
HSR:10.815% D--
NC6S Gauss SAW S
B+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:22.642% C+
HSR:26.248% B+
EM1
C+
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% C+
HSR:21.675% C+
GD-22S
C+
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% C
HSR:22.884% C+
NS-15M AE
C--
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% C--
HSR:15.671% D*
EM6
C+
Kills:359
Deaths:175
KDR:2.051
Accuracy:20.433% C
HSR:22.841% C+
Kills:12,754
Deaths (as Heavy Assault):7,006
Deaths (to Heavy Assaults):8,356
KDR:1.82044
Kill Difference:5,748
Playtime:1,267.527 hours
Usage:17%
Score:16.859m
Score/min:222
Accuracy (listed only):25.018%
HSR (listed only):19.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
AF-19 Mercenary
C++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:22.435% C++
HSR:17.672% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C-
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-7F
C*
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C*
HSR:17.088% C--
GD-66 Claw
C*
Kills:904
Deaths:629
KDR:1.437
Accuracy:60.758% C*
HSR:7.190% D*
MGR-S1 Gladius
C
Kills:782
Deaths:298
KDR:2.624
Accuracy:25.522% C
HSR:16.496% D
Gauss Compact S
C*
Kills:700
Deaths:243
KDR:2.881
Accuracy:24.576% C*
HSR:7.571% F-
AC-X11
C
Kills:287
Deaths:182
KDR:1.577
Accuracy:23.667% C
HSR:17.770% D
Kills:15,397
Deaths (as Light Assault):8,384
Deaths (to Light Assaults):6,595
KDR:1.83647
Kill Difference:7,013
Playtime:947.322 hours
Usage:13%
Score:19.921m
Score/min:350
Accuracy (listed only):29.846%
HSR (listed only):14.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% C+
HSR:13.407% D--
Reaper DMR
C
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% C
HSR:19.294% D-
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C-
GR-22
C
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% C
HSR:10.535% D*
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
NS-11P
B+
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% B+
HSR:14.953% D
Gauss Rifle S
C
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% C
HSR:19.204% C
NS-11A
C+
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% C
HSR:20.797% C+
Gauss Prime
C-
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D-
HSR:20.884% C-
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-66 Claw
C*
Kills:904
Deaths:629
KDR:1.437
Accuracy:60.758% C*
HSR:7.190% D*
MGR-S1 Gladius
C
Kills:782
Deaths:298
KDR:2.624
Accuracy:25.522% C
HSR:16.496% D
Gauss Rifle Burst
D-
Kills:595
Deaths:344
KDR:1.730
Accuracy:22.713% D--
HSR:20.504% D-
Kills:19,649
Deaths (as Combat Medic):9,374
Deaths (to Combat Medics):3,102
KDR:2.09612
Kill Difference:10,275
Playtime:695.721 hours
Usage:9%
Score:12.722m
Score/min:305
Accuracy (listed only):28.684%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B++
Kills:1,719
Deaths:106
KDR:16.217
Accuracy:46.566% B++
HSR:79.523% C+
EM4 Longshot
B+
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% B+
HSR:80.151% C*
LA80
B+
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% B+
HSR:80.135% C**
AF-8 RailJack
A
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:45.695% A
HSR:80.654% B+
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C-
NC14 Bolt Driver
A+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% A+
HSR:81.536% B*
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
SAS-R
C**
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C++
HSR:71.429% C**
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
MGR-S1 Gladius
C
Kills:782
Deaths:298
KDR:2.624
Accuracy:25.522% C
HSR:16.496% D
NS-44 Commissioner
C
Kills:380
Deaths:359
KDR:1.059
Accuracy:34.552% C
HSR:16.053% D-
NS-357 Underboss
D-
Kills:271
Deaths:378
KDR:0.717
Accuracy:29.518% D-
HSR:9.225% D**
LA3 Desperado
B
Kills:254
Deaths:232
KDR:1.095
Accuracy:30.761% B
HSR:15.354% D
EM4-AE Longshot
A*
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A*
HSR:86.905% B*
Kills:17,441
Deaths (as Infiltrator):5,578
Deaths (to Infiltrators):3,746
KDR:3.12675
Kill Difference:11,863
Playtime:1,249.789 hours
Usage:17%
Score:13.350m
Score/min:178
Accuracy (listed only):35.109%
HSR (listed only):40.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B*
HSR:11.984% D
AF-41 Hacksaw
C+
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C+
HSR:11.630% D--
AF-34 Mattock
B**
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B**
HSR:9.350% F
AF-34 Mattock
B**
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B**
HSR:11.718% D**
NCM3 Raven
C+
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% C+
HSR:0.671% D**
NCM3 Raven
C+
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% C+
HSR:1.739% D
NS-10 Burster
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B**
HSR:1.538% D*
NS-10 Burster
B**
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B**
HSR:4.688% C
NCM2 Falcon
B**
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D-
HSR:7.407% B**
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,886
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,235
V. Kills:906 N/A
Deaths:172
KDR:47.878
Accuracy:56.117% B*
KPH:134.700 B+
VKPH:14.800 C+
M20 Mustang
B+
Kills:3,478
V. Kills:3,715 94%
Deaths:855
KDR:4.068
Accuracy:27.185% D
KPH:11.600 C+
VKPH:12.400 B+
Vortek Rotary
C+
Kills:2,900
V. Kills:2,978 97%
Deaths:772
KDR:3.756
Accuracy:27.541% D
KPH:9.500 C-
VKPH:9.800 C+
M30 Mustang AH
B+
Kills:2,174
V. Kills:445 487%
Deaths:258
KDR:8.426
Accuracy:53.629% C
KPH:30.500 C--
VKPH:6.200 B+
Kills:16,787 (8,552 + 0)
Deaths:2,057
KDR:8.161
VKDR:3.911
Vehicle Kills:8,044
Kill Difference:14,730
Playtime:737.254 hours
Usage:10%
Score:14.151m
Score/min:320
Piloting Accuracy:53.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:3,332
V. Kills:1,719 194%
Deaths:290
KDR:11.490
Accuracy:43.025% B+
KPH:46.100 B*
VKPH:23.800 C+
L105 Zephyr PX
A++
Kills:1,124
V. Kills:50 N/A
Deaths:31
KDR:36.258
Accuracy:57.346% B**
KPH:153 A++
VKPH:6.800 C
L105 Zephyr
A
Kills:1,114
V. Kills:99 N/A
Deaths:56
KDR:19.893
Accuracy:49.830% B**
KPH:90.700 A
VKPH:8.100 C+
CAS30 Tank Buster
C**
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.062% C**
KPH:9.100 C*
VKPH:7.800 C++
AP30 Shredder
C+
Kills:231
V. Kills:139 165%
Deaths:34
KDR:6.794
Accuracy:24.257% D-
KPH:28.200 C+
VKPH:17 C+
Dual-75 Duster
B*
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B++
KPH:98.400 B*
VKPH:3.800 C
Kills:6,705 (776 + 5,929)
Deaths:657
KDR:10.205
VKDR:4.064
Vehicle Kills:2,670
Kill Difference:6,048
Playtime:186.297 hours
Usage:2%
Score:4.813m
Score/min:431
Piloting Accuracy:47.062%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,794
V. Kills:219 N/A
Deaths:53
KDR:52.717
Accuracy:46.050% C
KPH:56.200 C++
VKPH:4.400 D--
C75 Viper
B*
Kills:2,170
V. Kills:249 N/A
Deaths:68
KDR:31.912
Accuracy:34.753% C
KPH:45.500 B*
VKPH:5.200 D
L100 Python AP
C++
Kills:1,480
V. Kills:1,070 138%
Deaths:63
KDR:23.492
Accuracy:52.074% C
KPH:25.900 C
VKPH:18.700 C++
L100 Python HEAT
B**
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C++
KPH:48 B**
VKPH:9.100 C--
Skyguard
B+
Kills:293
V. Kills:252 116%
Deaths:16
KDR:18.313
Accuracy:37.427% A
KPH:12.800 C
VKPH:11 B+
LB00 Python AP
D*
Kills:152
V. Kills:69 217%
Deaths:1
KDR:152
Accuracy:47.025% D--
KPH:28 D**
VKPH:12.700 D*
Kills:7,924 (7,924 + 0)
Deaths:233
KDR:34.009
VKDR:8.820
Vehicle Kills:2,055
Kill Difference:7,691
Playtime:204.469 hours
Usage:3%
Score:4.895m
Score/min:399
Driving Accuracy:47.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:9,860
V. Kills:7,927 124%
Deaths:463
KDR:21.296
Accuracy:49.326% C+
KPH:23.100 C+
VKPH:18.600 B*
E540 Halberd
A
Kills:4,204
V. Kills:3,028 139%
Deaths:277
KDR:15.177
Accuracy:54.086% A
KPH:29.900 C++
VKPH:21.600 A
Titan-150 HEAT
C
Kills:1,392
V. Kills:764 182%
Deaths:188
KDR:7.404
Accuracy:40.632% D
KPH:13.800 D
VKPH:7.600 C
Enforcer ML85
C++
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.455% B**
KPH:20.300 C
VKPH:17.400 C++
Titan-150 HESH
C+
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.146% D
KPH:39.500 C+
VKPH:5 D
C85 Canister
C+
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C+
KPH:25.800 D--
VKPH:1.500 D*
Kills:18,058 (12,485 + 5,573)
Deaths:1,138
KDR:15.868
VKDR:11.420
Vehicle Kills:12,996
Kill Difference:16,920
Playtime:765.844 hours
Usage:10%
Score:22.950m
Score/min:499
Driving Accuracy:41.146%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:2,592
V. Kills:130 N/A
Deaths:79
KDR:32.810
Accuracy:46.419% C-
KPH:112.800 C++
VKPH:5.700 C--
E540 Halberd-H
C*
Kills:2,520
V. Kills:1,617 156%
Deaths:115
KDR:21.913
Accuracy:60.340% B+
KPH:34.900 C
VKPH:22.400 C*
M40 Fury-H
C++
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C+
KPH:88 C++
VKPH:12.800 C+
Enforcer ML65-H
C++
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C++
KPH:22.700 D
VKPH:19.500 D
M96 Mjolnir-H
B+
Kills:682
V. Kills:638 107%
Deaths:54
KDR:12.630
Accuracy:54.262% B+
KPH:39.700 C
VKPH:37.100 B+
M12 Kobalt-H
C
Kills:281
V. Kills:12 N/A
Deaths:1
KDR:281
Accuracy:23.006% C*
KPH:88.500 C-
VKPH:3.800 C
Kills:8,154 (0 + 8,154)
Deaths:360
KDR:22.650
VKDR:9.275
Vehicle Kills:3,339
Kill Difference:7,794
Playtime:168.491 hours
Usage:2%
Score:3.562m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:23.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,316
V. Kills:183 N/A
Deaths:46
KDR:28.609
Accuracy:40.194% B+
KPH:65 B+
VKPH:9 C
M40 Fury
B+
Kills:1,287
V. Kills:175 N/A
Deaths:58
KDR:22.190
Accuracy:36.414% C++
KPH:56.400 B+
VKPH:7.700 C
M12 Kobalt
C++
Kills:272
V. Kills:6 N/A
Deaths:7
KDR:38.857
Accuracy:18.227% C++
KPH:50.300 C
VKPH:1.100 D--
M20 Basilisk
C--
Kills:245
V. Kills:83 292%
Deaths:31
KDR:7.903
Accuracy:32.850% D
KPH:14.800 C--
VKPH:5 D
M20 Basilisk
C--
Kills:169
V. Kills:56 296%
Deaths:20
KDR:8.450
Accuracy:32.108% D
KPH:15.300 C--
VKPH:5.100 D-
M60-G Bulldog
C+
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.362% C+
KPH:18.600 D
VKPH:2.300 D-
G30 Walker
C+
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.084% C+
KPH:13.100 C
VKPH:7.700 C
G30 Walker
C-
Kills:64
V. Kills:44 142%
Deaths:9
KDR:7.111
Accuracy:25.557% C-
KPH:8.600 D
VKPH:5.900 C-
M12 Kobalt
C+
Kills:58
V. Kills:1 N/A
Deaths:3
KDR:19.333
Accuracy:17.315% C+
KPH:38 D--
VKPH:0.700 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:10 455%
Deaths:7
KDR:7.143
Accuracy:29.493% N/A
KPH:17.400 N/A
VKPH:3.500 N/A
Kills:3,663 (0 + 3,663)
Deaths:198
KDR:18.500
VKDR:3.116
Vehicle Kills:617
Kill Difference:3,465
Playtime:100.426 hours
Usage:1%
Score:2.088m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:29.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D
KPH:13.600 C--
VKPH:1.300 D*
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.633 hours
Usage:0%
Score:0.055m
Score/min:196
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,7879,86046321.296A*17.1349.326%C+1.643%D23.1C+18.6B*538426.7h4.3B8.8B+
Breaker Rocket Pods 9,1418,23517247.878S43.7156.117%B*N/A134.8B+14.8C+79961.1h9.5B**16.9B*
E540 Halberd 7,2324,20427715.177B**11.0154.086%A1.974%D29.9C++21.6A676140.5h5.9C+10.8B++
NC6 Gauss SAW 4,1094,0973,4241.197C++2.9717.231%C--15.011%D**15.3DN/A54267.4h9.9B57.4C++
M20 Mustang 7,1933,4788554.068B*0.1027.185%DN/A11.6C+12.4B+314300.6h77.3B+284.4B+
C150 Dalton 5,0513,33229011.49B++7.3243.025%B+N/A46.1B*23.8C+60172.3h3.4B++7.9B*
Frag Grenade 3,2813,25213252N/A3,247.8360.821%A*N/A985.5A*8.8C++50423.3h2.3A+3.8A
Vortek Rotary 5,8782,9007723.756B*0.4127.541%DN/A9.5C-9.8C+232304.3h58.6B+212.7B+
L100 Python HESH 3,0132,7945352.717S48.5546.05%C1.432%C+56.1C++4.4D--28949.8h2.6B*5.7B+
AF-41 Hacksaw 2,7682,7626284.398B++0.2339.383%B*11.984%D27.7CN/A15199.6h6.1C**15.5B*
C85 Canister-H 2,7222,5927932.81A++28.6446.419%C-9.452%C--112.7C++5.7C--54923h4.4B*9.5B++
E540 Halberd-H 4,1372,52011521.913A*17.7560.34%B+2.143%C*34.9C22.4C*32472.2h5.2B+8.6B++
AF-41 Hacksaw 2,4932,4856204.008B+0.1631.161%C+11.63%D--25.3CN/A13798.2h5.3B*16.9B++
Tank Mine 3,5032,2102688.246M+4.0831.233%C+N/A124.9B+73.1B192217.7h1.5B++4.9B*
M30 Mustang AH 2,6192,1742588.426B+4.2653.629%CN/A30.5C--6.3B+31171.2h8.4C*15.7C*
C75 Viper 2,4192,1706831.912S27.7534.753%C1.521%C++45.5B*5.2D33047.7h7B**20.1B**
C-4 ARX 2,7392,0494764.305A0.1424.893%CN/A17.7F-6F196115.5h0.9B*3.6B++
Bouncing Betty 1,7951,79516810.685A*6.5249.414%B++N/A171B**N/A82610.5h1.4A++2.9A
The Moonshot 1,7311,71910616.217M12.0546.566%B++79.523%C+30.3D--N/A7356.7h2C-4.2C**
L100 Python AP 2,5501,4806323.492S19.3352.074%C1.689%D25.9C18.7C++47457.2h6C++11.6C++
Titan-150 HEAT 2,1561,3921887.404B+3.2440.632%D2.514%C13.8D7.6C222100.7h3.8B*9.3B+
M40 Fury 1,4991,3164628.609M**24.4440.194%B+1.216%D64.8B+9C54920.3h10.1B+25.2B++
Enforcer ML85 2,4171,3011707.653B+3.4949.455%B**1.768%C20.3C17.4C++41764.1h12.2C**24.7B*
M40 Fury 1,4621,2875822.19M++18.0236.414%C++1.865%C++56.4B+7.7C48822.8h9.4B*25.9B++
LA1 Anchor 1,2711,2686082.086C+2.0822.18%C--20.899%D12.1D*N/A83104.7h9B+40.4C*
C-4 1,7271,2615982.109B+2.0623.178%C-N/A28.4D*10.5D*45144.4h1.2B+5B+
Titan-150 HESH 1,3901,2333634.25A*30.0841.146%D1.298%C-39.4C+5D27231.3h2.9B+7C*
NC6A GODSAW 1,2461,2324942.494C++1.6727.551%C22.89%D22.3D*N/A8555.2h12.2C+44.2C
EM4 Longshot 1,1941,1948014.925M*10.7642.879%B+80.151%C*16.8D-N/A8371h1.9B+4.3B++
LA80 1,1851,1839113M++8.8344.234%B+80.135%C**27.3C-N/A14443.4h1.8B++4B++
M40 Fury-H 1,3541,1823335.818A*31.6540.295%C+N/A88.2C++12.8C+33813.4h7.5C**18.5B
Carnage AR 1,1801,1716441.818B+2.3524.189%C+13.407%D--15.6DN/A8875h11.4B*47B+
NC05 Jackhammer 1,1701,1655921.968B*2.2048.957%B+10.815%D--19.6D-N/A8959.5h4.4B+8.9B+
AF-8 RailJack 1,1661,1639012.922M**8.7645.695%A80.654%B+22.6C+N/A12351.4h1.9B*4.1B*
NC6S Gauss SAW S 1,1671,1623483.339A++0.8322.642%C+26.248%B+29C--N/A14140.1h10B+44C**
Reaper DMR 1,1721,1614762.439B1.7324.345%C19.294%D-19.9DN/A13158.2h8.9B+36.5C**
NS Baron G5AE 1,1631,1606001.933B+2.2348.881%C*8.276%D*18.6D-N/A12462.5h4.1B8.4C+
Razor GD-23 1,1681,1608621.346B+2.8224.346%C+17.5%D6.2D-N/A41187.6h11.1B+45.6B
AF-19 Mercenary 1,1801,1607221.607B**2.5622.435%C++17.672%D7DN/A46166.3h12.5B55.7C**
Blitz GD-10 1,1611,1595492.111B**2.0527.354%B+14.84%C25.6C+N/A9545.3h10.7B**39.1B++
NS-7 PDW 1,1691,1596941.67B**2.5026.17%C**14.409%D12.3DN/A4294h12.5B++47.8B+
NSX Tengu 1,1621,1594702.466A1.7036.039%C+17.774%C-15.9D-N/A4472.8h15.2C42C+
NC14 Bolt Driver 1,1631,1598813.17S9.0044.833%A+81.536%B*25.7C*N/A18045.1h1.8A4B**
GR-22 1,1611,1586641.744B2.4223.081%C10.535%D*10.7D--N/A43108.3h11.5B++50B
EM1 1,1651,1585012.311B**1.8521.611%C+21.675%C+15.8D-N/A8673.2h12.2C++56.7B
GD-22S 1,1621,1584762.433B+1.7321.768%C22.884%C+14D-N/A9882.6h10.3B+47.3C**
Tempest 1,1761,1583403.406A++0.7624.851%D15.285%D-23.4D-N/A6149.4h10.7C43C
MKV Suppressed 1,1681,1574462.594A*1.5725.147%C+16.163%C--21C-N/A6455h12.1B+48.2B
NS-11P 1,1661,1575142.251B**1.9125.203%B+14.953%D20.7CN/A13355.8h12.9B+51.2B+
Gauss Rifle S 1,1691,1564562.535A+1.6323.495%C19.204%C22.3CN/A11951.9h10.5B44.5C*
NS-15M AE 1,1641,1553882.977B+1.1922.786%C--15.671%D*24.2D-N/A13647.8h12.9C56.5C+
SAS-R 1,1641,1551358.556A*4.3940.041%C++71.429%C**24.9DN/A12346.4h2.2C*5.5C**
NS-11A 1,1651,1544412.617A1.5522.533%C20.797%C+22.8CN/A17350.6h12.7B+56.2C*
Gauss Prime 1,1651,1545881.963B2.2023.329%D-20.884%C-12.9D**N/A4589.2h11.3C+48.6C-
AF-4G Cyclone 1,1541,1534102.812B++1.3526.767%C+11.882%D--30.7C-N/A18637.6h8.9B+33.2B+
AF-4 Cyclone 1,1581,1528111.42C*2.7525.929%C++12.326%D--9D--N/A47127.9h10.3B39.5B
GD-7F 1,1601,1471,1281.017C+3.1525.255%C*17.088%C--5.2D--N/A32219.7h12.2B+48.4B+
L105 Zephyr PX 1,1741,1243136.258B*32.0957.346%B**N/A154A++6.8C9217.3h4.2C**7.3B++
L105 Zephyr 1,2131,1145619.893B*15.7349.83%B**N/A90.6A8C+56812.3h4.5B**9B**
L100 Python HEAT 1,2311,0353232.344M**28.1851.835%C++2.995%C**47.9B**9.1C--56421.6h3.4A6.6B**
NS Decimator 1,3151,0024422.267A+1.9052.986%D--1.796%C25.8D8D--38538.9h3.8B++7.2B
GD-66 Claw 9069046291.437C*2.7360.758%C*7.19%D*16.1D--N/A6456h1.9B**3.1B+
Enforcer ML65-H 1,6678977811.5A*7.3359.133%C++1.449%C22.7D19.5D27139.5h14.2B+24B+
Shrike 1,3018868191.082B*3.0851.923%C--2.935%C++18.1C--8.5D25448.9h5.3B++10.2B+
MGR-S1 Gladius 7957822982.624B*1.5425.522%C16.496%D16.6DN/A4047h12.5C48.9C+
CAS30 Tank Buster 1,4347762403.233A++0.9347.062%C**N/A9.1C*7.8C++21484.9h43.1C++91.5B+
Gauss Compact S 7167002432.881A*1.2824.576%C*7.571%F-6.7D-N/A28104.1h6.6A26.8B*
M96 Mjolnir-H 1,3206825412.63A**8.4654.262%B+N/A39.7C37.1B+43317.2h34.7B64B+
Anti-Vehicle Grenade 6676421642N/A637.8369.722%A*N/A802.5A*31.3D55880.8h3.2A4.6A
AF-34 Mattock 6346311354.674B+0.5142.443%B**9.35%F34.3CN/A19418.4h5.9C+13.8B+
AF-34 Mattock 6246231354.615B+0.4545.965%B**11.718%D**33.9CN/A19418.4h6.4C++13.9B++
Gauss Rifle Burst 6035953441.73C+2.4422.713%D--20.504%D-9.3D*N/A2763.8h13.3D58.8D-
Sticky Grenade 5605541554N/A549.8359.169%B++N/A1385B*15C*70930.4h1.7B+2.8B+
NC15 Phoenix 1,0644811942.479A1.6942.251%FN/A10.7C12.9C*21145.1h7.7B*18.3B
Spear Anti-Vehicle Phalanx Turret 6494161234.667S30.5042.312%C+4.087%C+28.9C--16.2C-50214.4h8.1C*19B
NS-44 Commissioner 3813803591.058C++3.1134.552%C16.053%D-9.3D--N/A5840.9h3.7C**10.7C*
EM6 3623591752.051B2.1120.433%C22.841%C+16.5D-N/A9221.7h11.8C+57.6C++
Skyguard 5452931618.313S14.1537.427%A2.048%C+12.8C11B+49222.9h145.7C-389.4B
AC-X11 2872871821.577B+2.5923.667%C17.77%D4.4D--N/A3965.7h8.2B*34.8B+
M12 Kobalt-H 2932811281U276.8323.006%C*11.744%D--87.8C--3.8C2033.2h15C*65.2B+
M12 Kobalt 278272738.857A*34.6918.227%C++16.912%C50.4C1.1D--2845.4h19.9C++109C*
NS-357 Underboss 2712713780.717C3.4529.518%D-9.225%D**9.2D--N/A5629.4h3.5B++11.9C++
Carver 2572563,3470.076C+4.0925.899%C+11.719%D0.5C--N/A1548.4h1.2B+4.8C**
LA3 Desperado 2552542321.095C**3.0730.761%B15.354%D12.3D-N/A5420.6h7.6B++24.8B++
M60-A Bulldog 289252435.86C++1.6934.274%C+N/A26C--3.8D4189.7h5.5C*16.2C*
M20 Basilisk 328245317.903A**3.7432.85%D7.347%B+14.8C--5D21116.6h65.4B**199B+
AP30 Shredder 370231346.794C++2.6324.257%D-N/A28.2C+17C+5238.2h63.5B+261.6C*
MANA Anti-Vehicle Turret 321185218.81U4.6449.648%U7.568%U1850U1360U1821650.1h10.3T*20.7T*
The Slasher 1991806,4330.028C--4.1429.826%C7.778%C0.1C--N/A01485.4h2.2C++7.3C++
M20 Basilisk 225169208.45M+4.2832.108%D4.734%C15.2C--5D-24211.1h60.7B**189B++
LB00 Python AP 2211521152U147.8347.025%D--1.316%B*28.1D**12.8D*1755.4h3.7B+8C+
Mag-Cutter 15515216,5590.009C4.1623.816%CN/A0.1DN/A02458.1h3.3C13.9C+
NCM3 Raven 280149552.709M1.4637.673%C+N/A6.8D6C++22921.8h26.8B+71.2B
M60-G Bulldog 1451291210.75A++6.5833.362%C+1.55%D--18.7D2.3D-1906.9h6B+18B+
Dual-75 Duster 133128621.333B**17.1745.272%B++N/A98.5B*3.8C4251.3h4.4B**9.8B*
NCM3 Raven 218115552.091A++2.0738.252%C+1.739%D5.3D*4.7D19121.8h35.7D93.3C
M12 Kobalt 1081011101B++96.8330.126%A++8.911%F-91.8C6.4B++1801.1h23.8D78.9C**
EM4-AE Longshot 8484184U79.8355.102%A*86.905%B*49.4C+N/A1201.7h1.6B*2.9B**
Aspis Anti-Aircraft Phalanx Turret 16680117.273A++3.1128.55%B+N/A10.4C+11.2C++4777.7h128.3B+449.2B+
Hawk GD-68 14878312.516S1.6563.901%C*1.282%D-5.8D*5.2D-38913.4h12.9F-20.2D**
G30 Walker 11673514.6S10.4328.084%C+N/A13C7.7C2425.6h151B**537.5B++
C85 Canister 7268417C++12.8339.278%C+17.647%B**26.2D--1.5D*2142.6h7.8C++20C*
NS-10 Burster 12165222.955A*1.2137.407%B**1.538%D*4C--3.5C+18016.1h192.7C--515.1B
NS-10 Burster 11564232.783M1.3837.362%B**4.688%C3.9D3.1C17816.4h200.2D-535.9C*
G30 Walker 1086497.111A+2.9525.557%C-3.125%C-8.6D5.9C-1807.4h176.4B+690.4B+
M40 Fury-F 6963471.34C++2.8341.077%DN/A13.7C--1.3D*1964.6h5.8B*14.1B++
M12 Kobalt 5958319.333B*15.1717.315%C+17.241%C38.7D-N/A2661.5h18C++104.2C*
MAX Punch 57578570.067C+4.1068.526%A+N/A0.4C-N/A3160.5h3C+4.4C*
NCM2 Falcon 6254153.6A*0.5732.115%D-7.407%B**11C1.6D*4444.9h7.5B*23.3B+
M60-G Bulldog 605077.143B+2.9829.493%D2%D17.2D--3.4D1442.9h6.9C*23.3C+
NCM2 Falcon 5850114.545S0.3834.882%DN/A11.9C++1.9D*3234.2h8.3B**23.7B++

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun01360.1h
Motion Spotter2515,1928.4h
NS Patriot Flare Gun01,1491.5h
Nano-Armor Kit7882,134,790239.2h
Anti-Vehicle MANA Turret113773.2h
Spawn Beacon1193,02528.2h
AE Nano-Armor Kit236891,983202.4h
Nanite Revive Grenade03,8941.1h
Medical Kit5518,406456.1h
Medical Applicator217383,51726.5h
Nanite Healing Grenade01250h
NC Triumph Flare Gun01480.2h
Deconstruction Tool02550.1h
AE Medical Applicator6762,42115.8h
Ammunition Package172,9975.8h
Anti-Infantry MANA Turret4730.7h
Snowman Soldier1840.5h
Recon Detection Device7823,50977.6h
Shield Recharging Field04140.2h
Smoke Grenade04210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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