Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (29)  Faber0ne (17)  GelosTheStrimmer (16)  spots24 (10)  fbmarder (5)  Zer0R7 (3) 80
stats.dasanfall.com
Deputy Director Aloysyus[BLHR] Aloysyus
NC BR 89

KDR: 4.18

Score: 156.1m

Last Seen: Jun 23rd, 2019 6:12 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt - Outfit Officer of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 28
Level Progress (to 90): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang Frag Grenade C150 Dalton Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Aloysyus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.052%17.203%39729118131,7682.08892.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.65%0.374C**-0.551D0.157C++HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.364C**10.90.234C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.744%0.602%9315120517,615203487248.65602202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%-0.698D-0.914D--0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.347C**32.40.389C**73

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.181%1.692%16648120220,68618351104011.273187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%0.119C+-0.568D-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+6.40.49B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.862%2.783%191921118922,8171575968414.4778236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.48%0.156C++-0.407C--0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.802B++90.775B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.066%79.059%1919712037,7171133306.80512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.341%1.364A0.779B++0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.399B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.772%7.245%191911209911146820.62015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.602A+-1.455F-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.767B++1.90.616B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 28
156.1m496.9%426 (25.6k)341 (20.5k)4.1831138,92533,2115.3231589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210671117.864%10.404%18613:5356

9% Combat Medic42% Engineer17% Heavy Assault17% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMJun 25th, 2019 3:25 AM (15h) (PST)Jun 23rd, 2019 3:00 PM (2d) (PST)Jun 23rd, 2019 2:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
519534660.3030.0720.0321.9010.079373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1533,16527,9881842114520,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7635.9h/318.2d 37,862 14,453 48,978 870.8k 4,686 23,383 36,322 237.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,160
Deaths:725
KDR:1.600
Accuracy:22.433% C+
HSR:17.672% D
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
GD-7F
C*
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C*
HSR:17.088% C--
Gauss Compact S
C
Kills:959
Deaths:342
KDR:2.804
Accuracy:21.851% C
HSR:11.679% D*
GD-66 Claw
C*
Kills:911
Deaths:634
KDR:1.437
Accuracy:60.772% C*
HSR:7.245% D*
AC-X11
C
Kills:287
Deaths:182
KDR:1.577
Accuracy:23.667% C
HSR:17.770% D
Kills:6,784
Deaths (as Engineer):4,473
Deaths (to Engineers):8,551
KDR:1.51666
Kill Difference:2,311
Playtime:3,212.350 hours
Usage:42%
Score:87.569m
Score/min:454
Accuracy (listed only):32.458%
HSR (listed only):13.890%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% C--
HSR:15.011% D**
LA1 Anchor
C--
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.197% C--
HSR:20.912% D
NC6A GODSAW
C+
Kills:1,235
Deaths:500
KDR:2.470
Accuracy:27.580% C+
HSR:22.834% D
NC6S Gauss SAW S
B+
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:22.658% C+
HSR:26.158% B+
EM1
C+
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% C+
HSR:21.675% C+
GD-22S
C+
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% C+
HSR:22.884% C+
NS-15M AE
C--
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% C--
HSR:15.671% D*
EM6
C+
Kills:371
Deaths:184
KDR:2.016
Accuracy:20.398% C
HSR:22.372% C+
Kills:11,612
Deaths (as Heavy Assault):6,430
Deaths (to Heavy Assaults):8,435
KDR:1.80591
Kill Difference:5,182
Playtime:1,280.191 hours
Usage:17%
Score:16.971m
Score/min:221
Accuracy (listed only):22.029%
HSR (listed only):20.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:1,160
Deaths:725
KDR:1.600
Accuracy:22.433% C+
HSR:17.672% D
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D-
GD-7F
C*
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C*
HSR:17.088% C--
MGR-S1 Gladius
C
Kills:1,004
Deaths:388
KDR:2.588
Accuracy:24.826% C
HSR:17.530% D
Gauss Compact S
C
Kills:959
Deaths:342
KDR:2.804
Accuracy:21.851% C
HSR:11.679% D*
GD-66 Claw
C*
Kills:911
Deaths:634
KDR:1.437
Accuracy:60.772% C*
HSR:7.245% D*
AC-X11
C
Kills:287
Deaths:182
KDR:1.577
Accuracy:23.667% C
HSR:17.770% D
Kills:15,885
Deaths (as Light Assault):8,581
Deaths (to Light Assaults):6,682
KDR:1.85118
Kill Difference:7,304
Playtime:968.697 hours
Usage:13%
Score:20.146m
Score/min:347
Accuracy (listed only):29.619%
HSR (listed only):14.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% C+
HSR:13.407% D--
Reaper DMR
C
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% C
HSR:19.294% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D*
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
GR-22
C
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% C
HSR:10.535% D*
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
NS-11P
B+
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% B+
HSR:14.953% D
Gauss Rifle S
C+
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% C
HSR:19.204% C+
Gauss Prime
C
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D-
HSR:20.884% C
NS-11A
C+
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% C
HSR:20.797% C+
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D-
MGR-S1 Gladius
C
Kills:1,004
Deaths:388
KDR:2.588
Accuracy:24.826% C
HSR:17.530% D
GD-66 Claw
C*
Kills:911
Deaths:634
KDR:1.437
Accuracy:60.772% C*
HSR:7.245% D*
Gauss Rifle Burst
D-
Kills:598
Deaths:349
KDR:1.713
Accuracy:22.717% D--
HSR:20.401% D-
Kills:19,881
Deaths (as Combat Medic):9,474
Deaths (to Combat Medics):3,142
KDR:2.09848
Kill Difference:10,407
Playtime:695.937 hours
Usage:9%
Score:12.725m
Score/min:305
Accuracy (listed only):28.646%
HSR (listed only):15.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:1,779
Deaths:106
KDR:16.783
Accuracy:46.288% B+
HSR:79.539% C+
EM4 Longshot
B+
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% B+
HSR:80.151% C*
LA80
B+
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% B+
HSR:80.135% C**
AF-8 RailJack
A
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:45.695% A
HSR:80.654% B++
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NC14 Bolt Driver
A+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% A+
HSR:81.536% B*
NS-7 PDW
C**
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C**
HSR:14.409% D
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D-
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% C--
SAS-R
B
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C*
HSR:71.429% B
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D--
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D-
MGR-S1 Gladius
C
Kills:1,004
Deaths:388
KDR:2.588
Accuracy:24.826% C
HSR:17.530% D
NS-44 Commissioner
C+
Kills:381
Deaths:363
KDR:1.050
Accuracy:34.469% C+
HSR:16.011% D-
NS-357 Underboss
D-
Kills:271
Deaths:378
KDR:0.717
Accuracy:29.518% D-
HSR:9.225% D**
LA3 Desperado
B+
Kills:255
Deaths:235
KDR:1.085
Accuracy:30.718% B+
HSR:15.294% D
EM4-AE Longshot
A*
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A*
HSR:86.905% B*
Kills:17,725
Deaths (as Infiltrator):5,675
Deaths (to Infiltrators):3,793
KDR:3.12335
Kill Difference:12,050
Playtime:1,285.058 hours
Usage:17%
Score:13.660m
Score/min:177
Accuracy (listed only):35.048%
HSR (listed only):40.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B++
HSR:11.984% D
AF-41 Hacksaw
C+
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C+
HSR:11.630% D--
AF-34 Mattock
B**
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B**
HSR:9.350% F
AF-34 Mattock
B**
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B**
HSR:11.718% D**
NCM3 Raven
C
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% C
HSR:0.671% D**
NCM3 Raven
C+
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% C+
HSR:1.739% D
NS-10 Burster
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B**
HSR:1.538% D*
NS-10 Burster
B**
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B**
HSR:4.688% C
NCM2 Falcon
B**
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D-
HSR:7.407% B**
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,889
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,267
V. Kills:913 N/A
Deaths:172
KDR:48.064
Accuracy:56.114% B*
KPH:135 B+
VKPH:14.900 C+
M20 Mustang
B+
Kills:3,497
V. Kills:3,727 94%
Deaths:859
KDR:4.071
Accuracy:27.200% D
KPH:11.600 C+
VKPH:12.300 B+
Vortek Rotary
C+
Kills:2,900
V. Kills:2,978 97%
Deaths:772
KDR:3.756
Accuracy:27.541% D
KPH:9.500 C
VKPH:9.800 C+
M30 Mustang AH
B
Kills:2,175
V. Kills:445 488%
Deaths:258
KDR:8.430
Accuracy:53.630% C
KPH:30.400 C--
VKPH:6.200 B
Kills:16,839 (8,572 + 0)
Deaths:2,061
KDR:8.170
VKDR:3.912
Vehicle Kills:8,063
Kill Difference:14,778
Playtime:739.242 hours
Usage:10%
Score:14.179m
Score/min:320
Piloting Accuracy:53.630%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:3,332
V. Kills:1,719 194%
Deaths:290
KDR:11.490
Accuracy:43.025% B
KPH:46.100 B*
VKPH:23.800 C++
L105 Zephyr PX
B*
Kills:1,124
V. Kills:50 N/A
Deaths:31
KDR:36.258
Accuracy:57.346% B*
KPH:153 B++
VKPH:6.800 C
L105 Zephyr
A
Kills:1,114
V. Kills:99 N/A
Deaths:56
KDR:19.893
Accuracy:49.830% B*
KPH:90.700 A
VKPH:8.100 C+
CAS30 Tank Buster
C**
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.102% C**
KPH:9.100 C**
VKPH:7.700 C++
AP30 Shredder
C*
Kills:303
V. Kills:186 162%
Deaths:34
KDR:8.912
Accuracy:27.010% C-
KPH:32.600 C++
VKPH:20 C*
Dual-75 Duster
B*
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B*
KPH:98.400 B+
VKPH:3.800 C
Kills:6,777 (776 + 6,001)
Deaths:657
KDR:10.315
VKDR:4.135
Vehicle Kills:2,717
Kill Difference:6,120
Playtime:187.824 hours
Usage:2%
Score:4.848m
Score/min:430
Piloting Accuracy:47.102%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,837
V. Kills:229 N/A
Deaths:55
KDR:51.582
Accuracy:46.041% C
KPH:55.700 C++
VKPH:4.500 D--
C75 Viper
B*
Kills:2,179
V. Kills:252 N/A
Deaths:68
KDR:32.044
Accuracy:34.744% C
KPH:45.100 B*
VKPH:5.200 D
L100 Python AP
C++
Kills:1,480
V. Kills:1,070 138%
Deaths:63
KDR:23.492
Accuracy:52.074% C
KPH:25.900 C
VKPH:18.700 C++
L100 Python HEAT
B**
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C++
KPH:48 B**
VKPH:9.100 C--
LB00 Python AP
D*
Kills:423
V. Kills:186 226%
Deaths:5
KDR:84.600
Accuracy:47.842% D-
KPH:30 D**
VKPH:13.200 D*
Skyguard
B+
Kills:313
V. Kills:265 118%
Deaths:16
KDR:19.563
Accuracy:37.406% A
KPH:13 C+
VKPH:11 B+
Kills:8,267 (8,267 + 0)
Deaths:239
KDR:34.590
VKDR:9.197
Vehicle Kills:2,198
Kill Difference:8,028
Playtime:216.206 hours
Usage:3%
Score:5.059m
Score/min:390
Driving Accuracy:37.406%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:10,217
V. Kills:8,107 126%
Deaths:467
KDR:21.878
Accuracy:49.199% C+
KPH:23.300 C+
VKPH:18.500 B*
E540 Halberd
A
Kills:4,266
V. Kills:3,058 139%
Deaths:278
KDR:15.345
Accuracy:54.064% A
KPH:30 C++
VKPH:21.500 A
Titan-150 HEAT
C
Kills:1,392
V. Kills:764 182%
Deaths:188
KDR:7.404
Accuracy:40.632% D
KPH:13.800 D-
VKPH:7.600 C
Enforcer ML85
C++
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.450% B**
KPH:20.300 C
VKPH:17.400 C++
Titan-150 HESH
C+
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.146% D
KPH:39.500 C+
VKPH:5 D
C85 Canister
C+
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C+
KPH:25.800 D--
VKPH:1.500 D*
Kills:18,477 (12,842 + 5,635)
Deaths:1,143
KDR:16.165
VKDR:11.554
Vehicle Kills:13,206
Kill Difference:17,334
Playtime:778.963 hours
Usage:10%
Score:23.388m
Score/min:500
Driving Accuracy:41.146%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:2,592
V. Kills:130 N/A
Deaths:79
KDR:32.810
Accuracy:46.419% C
KPH:112.800 C++
VKPH:5.700 C--
E540 Halberd-H
C*
Kills:2,520
V. Kills:1,617 156%
Deaths:115
KDR:21.913
Accuracy:60.340% B+
KPH:34.900 C
VKPH:22.400 C*
M40 Fury-H
C++
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C+
KPH:88 C++
VKPH:12.800 C++
Enforcer ML65-H
C*
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C*
KPH:22.700 D
VKPH:19.500 D
M96 Mjolnir-H
B+
Kills:683
V. Kills:639 107%
Deaths:54
KDR:12.648
Accuracy:54.267% B+
KPH:39.600 C-
VKPH:37.100 B+
M12 Kobalt-H
C
Kills:281
V. Kills:12 N/A
Deaths:1
KDR:281
Accuracy:23.006% C*
KPH:88.500 C-
VKPH:3.800 C
Kills:8,155 (0 + 8,155)
Deaths:360
KDR:22.653
VKDR:9.278
Vehicle Kills:3,340
Kill Difference:7,795
Playtime:168.524 hours
Usage:2%
Score:3.573m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:23.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,316
V. Kills:183 N/A
Deaths:46
KDR:28.609
Accuracy:40.192% B+
KPH:64.700 B+
VKPH:9 C
M40 Fury
B
Kills:1,292
V. Kills:177 N/A
Deaths:58
KDR:22.276
Accuracy:36.237% C++
KPH:55.900 B
VKPH:7.700 C
M12 Kobalt
C++
Kills:281
V. Kills:8 N/A
Deaths:7
KDR:40.143
Accuracy:18.350% C++
KPH:50.200 C
VKPH:1.400 D
M20 Basilisk
C-
Kills:254
V. Kills:85 295%
Deaths:31
KDR:8.194
Accuracy:32.853% D
KPH:15.100 C-
VKPH:5.100 D
M20 Basilisk
C--
Kills:180
V. Kills:57 310%
Deaths:20
KDR:9
Accuracy:32.264% D
KPH:15.700 C--
VKPH:5 D-
M60-G Bulldog
C+
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.348% C+
KPH:18.600 D
VKPH:2.300 D--
G30 Walker
C+
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.065% C+
KPH:13 C
VKPH:7.700 C
G30 Walker
C-
Kills:64
V. Kills:44 142%
Deaths:9
KDR:7.111
Accuracy:25.557% C-
KPH:8.600 D
VKPH:5.900 C-
M12 Kobalt
D-
Kills:62
V. Kills:2 N/A
Deaths:3
KDR:20.667
Accuracy:17.061% C+
KPH:38.800 D-
VKPH:1.300 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:10 455%
Deaths:7
KDR:7.143
Accuracy:29.493% N/A
KPH:17.400 N/A
VKPH:3.500 N/A
Kills:3,701 (0 + 3,701)
Deaths:198
KDR:18.692
VKDR:3.157
Vehicle Kills:625
Kill Difference:3,503
Playtime:101.766 hours
Usage:1%
Score:2.106m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:29.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D
KPH:13.500 C--
VKPH:1.300 D--
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.680 hours
Usage:0%
Score:0.055m
Score/min:197
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,32410,21746721.878A*17.6949.199%C+1.605%D23.3C+18.5B*537438h4.3B8.7B+
Breaker Rocket Pods 9,1808,26717248.064S43.8856.114%B*N/A134.9B+14.9C+80061.3h9.5B**16.9B*
E540 Halberd 7,3244,26627815.345B**11.1654.064%A1.946%D30C++21.5A675142.3h5.8C+10.8B+
NC6 Gauss SAW 4,1094,0973,4241.197C++2.9917.231%C--15.011%D**15.3DN/A54267.4h9.9C**57.4C++
M20 Mustang 7,2243,4978594.071B*0.1127.2%DN/A11.6C+12.3B+313302.2h77.3B+284.1B+
Frag Grenade 3,3903,35813358N/A3,353.8260.558%A*N/A987.6A*9.4C**49593.4h2.3A+3.8A
C150 Dalton 5,0513,33229011.49B++7.3143.025%BN/A46.1B*23.8C++60272.3h3.4B++7.9B*
Vortek Rotary 5,8782,9007723.756B*0.4327.541%DN/A9.5C9.8C+232304.3h58.6B+212.7B+
L100 Python HESH 3,0662,8375551.582M**47.4046.041%C1.41%C55.7C++4.5D--28650.9h2.7B++5.8B+
AF-41 Hacksaw 2,7682,7626284.398B++0.2139.383%B++11.984%D27.7C+N/A15199.6h6.1B+15.5B*
C85 Canister-H 2,7222,5927932.81B**28.6346.419%C9.452%C--112.7C++5.7C--55023h4.4B*9.5B++
E540 Halberd-H 4,1372,52011521.913A++17.7360.34%B+2.143%C++34.9C22.4C*32572.2h5.2B+8.6B++
AF-41 Hacksaw 2,4932,4856204.008B++0.1831.161%C+11.63%D--25.3CN/A13798.2h5.3B*16.9B++
Tank Mine 3,5342,2322738.176M+3.9931.403%C+N/A124.7B+72.7B191417.9h1.5B++4.9B*
C75 Viper 2,4312,1796832.044S27.8634.744%C1.514%C++45.1B*5.2D32948.3h7B**20.2B**
M30 Mustang AH 2,6202,1752588.43B+4.2553.63%CN/A30.4C--6.2B31071.5h8.4C*15.7C*
C-4 ARX 2,7492,0584784.305A0.1224.907%C-N/A17.8F-6F-196115.9h0.9B**3.6B*
Bouncing Betty 1,7981,79816810.702A*6.5249.455%B+N/A171.2B**N/A82510.5h1.4A+2.9A
The Moonshot 1,7911,77910616.783M+12.6046.288%B+79.539%C+30.3D--N/A7458.7h2C--4.2C*
L100 Python AP 2,5501,4806323.492M**19.3152.074%C1.689%D25.9C18.7C++48057.2h6C++11.6C+
Titan-150 HEAT 2,1561,3921887.404B+3.2240.632%D2.514%C13.8D-7.6C223100.7h3.8B*9.3B+
M40 Fury 1,4991,3164628.609M**24.4340.192%B+1.216%D64.8B+9C54720.3h10.1B+25.2B++
Enforcer ML85 2,4171,3011707.653B+3.4749.45%B**1.768%C20.3C17.4C++41864.1h12.2C*24.8B++
M40 Fury 1,4691,2925822.276M++18.0936.237%C++1.858%C++55.9B7.7C48323.1h9.4B++26B++
LA1 Anchor 1,2751,2726092.089C+2.0922.197%C--20.912%D12.1D*N/A84104.8h9B+40.4C*
C-4 1,7301,2645982.114B+2.0723.209%C-N/A28.3D*10.4D*45244.6h1.2B+5B+
NC6A GODSAW 1,2491,2355002.47C++1.7127.58%C+22.834%D22.2D*N/A8555.6h12.2C44.3C-
Titan-150 HESH 1,3901,2333634.25A**30.0741.146%D1.298%C-39.4C+5D27431.3h2.9B+7C++
EM4 Longshot 1,1941,1948014.925M**10.7442.879%B+80.151%C*16.8D-N/A8371h1.9B+4.3B++
LA80 1,1851,1839113M8.8244.234%B+80.135%C**27.3C-N/A14443.4h1.8B++4B++
M40 Fury-H 1,3541,1823335.818A++31.6340.295%C+N/A88.2C++12.8C++33913.4h7.5C*18.5C**
Carnage AR 1,1801,1716441.818B+2.3724.189%C+13.407%D--15.6DN/A8875h11.4B*47B+
NC6S Gauss SAW S 1,1711,1663483.351A++0.8322.658%C+26.158%B+29DN/A14140.2h9.9B+43.9C**
NC05 Jackhammer 1,1701,1655921.968B++2.2248.957%B+10.815%D--19.6D-N/A8959.5h4.4B+8.9B+
AF-8 RailJack 1,1661,1639012.922M**8.7445.695%A80.654%B++22.6C+N/A12351.4h1.9B*4.1B*
Reaper DMR 1,1721,1614762.439B1.7424.345%C19.294%D19.9DN/A13158.2h8.9B+36.5C**
AF-19 Mercenary 1,1801,1607251.6B**2.5822.433%C+17.672%D7D-N/A46166.8h12.5C**55.7C**
Razor GD-23 1,1681,1608621.346B+2.8424.346%C+17.5%D6.2D--N/A42187.6h11.1B+45.6B+
NS Baron G5AE 1,1631,1606001.933B+2.2548.881%C*8.276%D*18.6D-N/A12462.5h4.1C**8.4C+
NSX Tengu 1,1621,1594702.466A1.7236.039%C+17.774%C--15.9DN/A4472.8h15.2C42C+
NC14 Bolt Driver 1,1631,1598813.17S8.9944.833%A+81.536%B*25.7C*N/A18145.1h1.8A4B**
NS-7 PDW 1,1691,1596941.67B*2.5126.17%C**14.409%D12.3DN/A4294h12.5B++47.8B+
Blitz GD-10 1,1611,1595492.111B**2.0727.354%B+14.84%C25.6C+N/A9545.3h10.7B**39.1B++
GR-22 1,1611,1586641.744B+2.4423.081%C10.535%D*10.7D--N/A43108.3h11.5B*50B+
EM1 1,1651,1585012.311B**1.8721.611%C+21.675%C+15.8D-N/A8673.2h12.2C*56.7B
GD-22S 1,1621,1584762.433B+1.7521.768%C+22.884%C+14D-N/A9882.6h10.3B+47.3C**
Tempest 1,1761,1583403.406A++0.7824.851%D15.285%D-23.4D-N/A6149.4h10.7C43C
MKV Suppressed 1,1681,1574462.594A++1.5925.147%C+16.163%C--21C--N/A6455h12.1B+48.2B
NS-11P 1,1661,1575142.251B**1.9325.203%B+14.953%D20.7C-N/A13355.8h12.9B+51.2B+
Gauss Rifle S 1,1691,1564562.535A1.6523.495%C19.204%C+22.3CN/A11951.9h10.5B44.5C*
NS-15M AE 1,1641,1553882.977B+1.2122.786%C--15.671%D*24.2D-N/A13647.8h12.9C56.5C+
SAS-R 1,1641,1551358.556A*4.3740.041%C*71.429%B24.9DN/A12346.4h2.2C*5.5C**
Gauss Prime 1,1651,1545881.963B2.2223.329%D-20.884%C12.9D**N/A4589.2h11.3C+48.6C-
NS-11A 1,1651,1544412.617B*1.5722.533%C20.797%C+22.8CN/A17450.6h12.7B+56.2C*
AF-4G Cyclone 1,1541,1534102.812B+1.3726.767%C+11.882%D--30.7C--N/A18637.6h8.9B+33.2B
AF-4 Cyclone 1,1581,1528111.42C*2.7625.929%C++12.326%D-9D--N/A47127.9h10.3B39.5B
GD-7F 1,1601,1471,1281.017C+3.1725.255%C*17.088%C--5.2D--N/A32219.7h12.2B+48.4B+
L105 Zephyr PX 1,1741,1243136.258B++32.0757.346%B*N/A154B++6.8C9217.3h4.2C++7.3B+
L105 Zephyr 1,2131,1145619.893B*15.7149.83%B*N/A90.6A8C+57112.3h4.5B**9B**
L100 Python HEAT 1,2311,0353232.344M**28.1651.835%C++2.995%C*47.9B**9.1C--56521.6h3.4B**6.6B**
NS Decimator 1,3211,0064442.266A+1.9252.905%D--1.789%C25.5D8D--38239.4h3.8B++7.2B
MGR-S1 Gladius 1,0171,0043882.588B*1.6024.826%C17.53%D16.2DN/A4162.1h12.4C50C
Gauss Compact S 9789593422.804A*1.3821.851%C11.679%D*8.2D-N/A32117.5h8.7B++39.6B+
GD-66 Claw 9139116341.437C*2.7560.772%C*7.245%D*16.2D--N/A6556.2h1.9B**3.1B++
Enforcer ML65-H 1,6678977811.5A*7.3259.133%C*1.449%C22.7D19.5D27139.5h14.2B24B+
Shrike 1,3018868191.082B++3.1051.923%C--2.935%C++18.1C--8.5D25548.9h5.3B++10.2B+
CAS30 Tank Buster 1,4347762403.233A++0.9547.102%C**N/A9.1C**7.7C++21385.3h43.3C++92B+
M96 Mjolnir-H 1,3226835412.648M+8.4654.267%B+N/A39.7C37.2B+43517.2h34.7B63.9B+
Anti-Vehicle Grenade 6676421642N/A637.8269.722%A*N/A802.5A++31.3D-55900.8h3.2A4.6A
AF-34 Mattock 6346311354.674B+0.4942.443%B**9.35%F34.3CN/A19418.4h5.9C++13.8B+
AF-34 Mattock 6246231354.615B+0.4345.965%B**11.718%D**33.9CN/A19418.4h6.4C*13.9B++
Gauss Rifle Burst 6065983491.713C+2.4722.717%D--20.401%D-9.3D*N/A2764h13.3D58.7D-
Sticky Grenade 5645581558N/A553.8259.063%B++N/A1116C**12C+69790.5h1.7B+2.9B+
NC15 Phoenix 1,1195141942.649A+1.5343.015%D**N/A11C12.9C*21346.8h7.8B++18.1C**
Spear Anti-Vehicle Phalanx Turret 6844441237S32.8242.696%C+4.054%C+29.8C--16.1C--50214.9h7.9C*18.4B
LB00 Python AP 609423584.6S80.4247.842%D-N/A30D**13.2D*19014.1h4.2C+8.8C--
NS-44 Commissioner 3823813631.05C++3.1334.469%C+16.011%D-9.2D--N/A5841.3h3.7C**10.7C*
EM6 3743711842.016C**2.1720.398%C22.372%C+16.1D--N/A8923h11.9C+58.4C+
Skyguard 5783131619.563S15.3837.406%A1.917%C+13C+11B+47924.1h141.9C379.3B
AP30 Shredder 489303348.912B+4.7327.01%C-N/A32.6C++20C*5139.3h62.8B+232.7B
AC-X11 2872871821.577B+2.6123.667%C17.77%D4.4D*N/A3965.7h8.2B++34.8B+
M12 Kobalt-H 2932811281U276.8223.006%C*11.744%D--87.8C-3.8C2043.2h15C*65.2B+
M12 Kobalt 289281740.143A**35.9618.35%C++16.37%C-50.2C1.4D2835.6h20C+109C*
NS-357 Underboss 2712713780.717C3.4729.518%D-9.225%D**9.2D--N/A5629.6h3.5B*11.9C++
M60-A Bulldog 297259436.023C++1.8434.209%C+N/A26.2C-3.8D4089.9h5.5C++16.2C*
Carver 2572563,3520.076C+4.1125.772%C+11.719%D0.5C--N/A1550h1.2B+4.8C**
LA3 Desperado 2562552351.085C*3.1030.718%B+15.294%D12.3D-N/A5420.8h7.6B++24.7B++
M20 Basilisk 339254318.194M4.0132.853%D7.48%B+15.1C-5.1D21516.8h64B*194.7B+
The Slasher 2091876,7220.028C--4.1630.029%C7.487%C0.1C--N/A01557.2h2.2C++7.3C+
MANA Anti-Vehicle Turret 321185218.81U4.6349.635%D-N/A1850M1360B**9574780.1h10.3B*20.8C
M20 Basilisk 237180209M*4.8232.264%D4.444%C--15.7C--5D-23711.5h59.9B**185.6B++
Mag-Cutter 15515216,5600.009C-4.1723.816%CN/A0.1DN/A02459.8h3.3C-13.9C+
NCM3 Raven 280149552.709M1.4737.673%CN/A6.8D6C+22921.8h26.8B71.2C**
M60-G Bulldog 1451291210.75A++6.5733.348%C+1.55%D--18.7D2.3D--1906.9h6B+18B+
Dual-75 Duster 133128621.333B*17.1545.272%B*N/A98.5B+3.8C4251.3h4.4B**9.8B*
NCM3 Raven 218115552.091A++2.0938.252%C+1.739%D5.3D*4.7D19121.8h35.7D93.3C-
M12 Kobalt 109102251C*46.8229.94%A+8.824%F-92.7C6.4B++1801.1h23.9D79.7C**
Aspis Anti-Aircraft Phalanx Turret 17485117.727A++3.5428.905%B+N/A10.8C+11.3C+4767.9h125.5B+434.2B+
EM4-AE Longshot 8484184U79.8255.102%A*86.905%B*49.4C+N/A1201.7h1.6B*2.9B**
Hawk GD-68 15180332.424M+1.7662.809%C+1.25%D-5.7D*5D--37314.1h13F-20.7F
G30 Walker 11673514.6S10.4228.065%C+N/A13C7.7C2455.6h151.9B**541.3B*
C85 Canister 7268417C++12.8239.278%C+17.647%B**26.2D--1.5D*2142.6h7.8C++20C*
NS-10 Burster 12165222.955A**1.2337.407%B**1.538%D*4D3.5C+18216.1h192.7D515.1C*
NS-10 Burster 11564232.783M1.4037.362%B**4.688%C3.9D3.1C17916.4h200.2D--535.9C++
G30 Walker 1086497.111A+2.9325.557%C-3.125%D8.6D5.9C-1827.4h176.4B+690.4B
M40 Fury-F 6963471.34C+2.8441.077%DN/A13.4C--1.3D--1974.7h5.8B++14.1B++
M12 Kobalt 6462320.667B*16.4817.061%C+17.742%C38.8D-1.3D-2781.6h17.3C**101.5C*
MAX Punch 57578570.067C+4.1268.526%A++N/A0.4DN/A3160.5h3C+4.4C**
NCM2 Falcon 6254153.6A*0.5832.115%D-7.407%B**11C1.6D*4444.9h7.5B*23.3B+
M60-G Bulldog 605077.143B+2.9629.493%D2%D17.2D--3.4D1442.9h6.9C*23.3C+
NCM2 Falcon 5850114.545S0.3634.882%DN/A11.9C+1.9D*3234.2h8.3B**23.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1223,11729h
Anti-Vehicle MANA Turret113803.2h
Nano-Armor Kit7882,134,790239.6h
AE Medical Applicator6762,70415.8h
AE Nano-Armor Kit245934,434211.9h
Nanite Revive Grenade03,8971.1h
Nanite Healing Grenade01250h
Medical Kit5698,648477.1h
Medical Applicator217383,51726.5h
Motion Spotter2515,2648.8h
NC Patriot Flare Gun01360.1h
NS Patriot Flare Gun01,1491.5h
NC Triumph Flare Gun01480.2h
Deconstruction Tool02550.1h
Smoke Grenade04210.1h
Shield Recharging Field04140.2h
Recon Detection Device8324,79182h
Ammunition Package173,0286h
Anti-Infantry MANA Turret4730.7h
Snowman Soldier1840.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.57s on queries, 2.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.