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Executor Aloysyus[BLHR] Aloysyus
NC BR 232

KDR: 4.21

Score: 158.8m

Last Seen: Jan 21st, 2020 7:26 PM
- OFFLINE - 29.9 hour(s)

Prestige 1, Battle Rank 100 (232 total) - New Conglomerate on Cobalt - Outfit Officer of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods E540 Halberd NC6 Gauss SAW M20 Mustang Frag Grenade C150 Dalton L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.023%17.306%39829120332,8392.114962.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%0.353C**-0.555D0.158C++HEAD + (~5.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.356C**110.229C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%0.601%9265122717,649204987398.60927202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.009%-0.694D-0.906D--0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.349C**32.40.39B73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%1.67%16648122420,95718601114611.2672188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.3%0.111C+-0.555D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.40.49B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.576%2.824%189922121023,1261602977014.4357237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.336%0.131C++-0.406C--0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.799B++9.10.774B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.014%79.112%1899712257,7941170326.65585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%1.362A0.78B++0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.803%7.322%189911231915149820.610407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.591A+-1.45D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++1.90.615B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 25
158.8m507.2%421 (25.3k)336 (20.2k)4.20633142,31733,8345.35559232 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232691817.865%10.454%18713:5359

9% Combat Medic42% Engineer16% Heavy Assault17% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:41 AMApr 18th, 2013 8:35 PMJan 22nd, 2020 5:45 PM (98m) (PST)Jan 21st, 2020 5:11 PM (1d) (PST)Jan 21st, 2020 3:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
517524650.3010.0720.0311.9230.078373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9943,12227,8721842115520,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7879.2h/328.3d 38,884 14,878 50,984 909.2k 4,820 24,447 36,950 244.2m

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:1,178
Deaths:394
KDR:2.990
Accuracy:21.975% D
HSR:20.119% C
Gauss Compact S
C-
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.512% C-
HSR:13.391% D-
AF-19 Mercenary
C+
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:22.482% C+
HSR:17.672% D
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D**
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
GD-66 Claw
C++
Kills:915
Deaths:637
KDR:1.436
Accuracy:60.803% C++
HSR:7.322% D*
MGR-C1 Charger
C--
Kills:176
Deaths:41
KDR:4.293
Accuracy:22.567% D-
HSR:21.023% C--
Kills:8,061
Deaths (as Engineer):4,784
Deaths (to Engineers):8,628
KDR:1.68499
Kill Difference:3,277
Playtime:3,289.544 hours
Usage:42%
Score:89.103m
Score/min:451
Accuracy (listed only):30.978%
HSR (listed only):15.299%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:4,097
Deaths:3,424
KDR:1.197
Accuracy:17.231% D
HSR:15.011% D**
LA1 Anchor
D
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.197% D
HSR:20.912% D
NC6A GODSAW
C
Kills:1,240
Deaths:503
KDR:2.465
Accuracy:27.760% C
HSR:22.903% D
NC6S Gauss SAW S
C**
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:22.637% C
HSR:26.158% C**
GD-22S
C
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:21.768% C
HSR:22.884% C
EM1
C+
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:21.611% C+
HSR:21.675% C+
NS-15M AE
C--
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:22.786% C--
HSR:15.671% D*
EM6
C
Kills:376
Deaths:187
KDR:2.011
Accuracy:20.475% C
HSR:22.075% C
Kills:11,622
Deaths (as Heavy Assault):6,436
Deaths (to Heavy Assaults):8,565
KDR:1.80578
Kill Difference:5,186
Playtime:1,298.161 hours
Usage:16%
Score:17.162m
Score/min:220
Accuracy (listed only):22.058%
HSR (listed only):20.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C
Kills:1,178
Deaths:394
KDR:2.990
Accuracy:21.975% D
HSR:20.119% C
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
Gauss Compact S
C-
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:21.512% C-
HSR:13.391% D-
AF-19 Mercenary
C+
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:22.482% C+
HSR:17.672% D
Razor GD-23
C+
Kills:1,160
Deaths:862
KDR:1.346
Accuracy:24.346% C+
HSR:17.500% D
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D**
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NS-7 PDW
C*
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C*
HSR:14.409% D
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D*
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-7F
C++
Kills:1,147
Deaths:1,128
KDR:1.017
Accuracy:25.255% C++
HSR:17.088% D
GD-66 Claw
C++
Kills:915
Deaths:637
KDR:1.436
Accuracy:60.803% C++
HSR:7.322% D*
MGR-C1 Charger
C--
Kills:176
Deaths:41
KDR:4.293
Accuracy:22.567% D-
HSR:21.023% C--
NSX-P Tengu
B+
Kills:93
Deaths:65
KDR:1.431
Accuracy:31.980% D
HSR:25.807% B+
Kills:17,422
Deaths (as Light Assault):9,039
Deaths (to Light Assaults):6,878
KDR:1.92743
Kill Difference:8,383
Playtime:1,062.041 hours
Usage:13%
Score:20.836m
Score/min:327
Accuracy (listed only):29.229%
HSR (listed only):15.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,171
Deaths:644
KDR:1.818
Accuracy:24.189% C+
HSR:13.407% D*
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
Reaper DMR
C
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:24.345% C
HSR:19.294% D-
NS Baron G5AE
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:48.881% C*
HSR:8.276% D**
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NS-7 PDW
C*
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C*
HSR:14.409% D
GR-22
C
Kills:1,158
Deaths:664
KDR:1.744
Accuracy:23.081% C
HSR:10.535% D**
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
NS-11P
B+
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:25.203% B+
HSR:14.953% D
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
Gauss Rifle S
C
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:23.495% C
HSR:19.204% C
Gauss Prime
C-
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:23.329% D--
HSR:20.884% C-
NS-11A
C
Kills:1,154
Deaths:441
KDR:2.617
Accuracy:22.533% C-
HSR:20.797% C
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D*
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
GD-66 Claw
C++
Kills:915
Deaths:637
KDR:1.436
Accuracy:60.803% C++
HSR:7.322% D*
Gauss Rifle Burst
D--
Kills:598
Deaths:349
KDR:1.713
Accuracy:22.716% D--
HSR:20.401% D--
NSX-P Tengu
B+
Kills:93
Deaths:65
KDR:1.431
Accuracy:31.980% D
HSR:25.807% B+
MGR-A1 Vanquisher
D
Kills:54
Deaths:28
KDR:1.929
Accuracy:25.985% D
HSR:11.111% F-
Kills:20,199
Deaths (as Combat Medic):9,652
Deaths (to Combat Medics):3,200
KDR:2.09273
Kill Difference:10,547
Playtime:707.424 hours
Usage:9%
Score:12.822m
Score/min:302
Accuracy (listed only):28.681%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:1,856
Deaths:107
KDR:17.346
Accuracy:45.956% B+
HSR:79.741% C+
EM4 Longshot
B+
Kills:1,194
Deaths:80
KDR:14.925
Accuracy:42.879% B+
HSR:80.151% C*
LA80
B+
Kills:1,183
Deaths:91
KDR:13
Accuracy:44.234% B+
HSR:80.135% C*
MGR-S1 Gladius
C
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.829% C
HSR:17.506% D
AF-8 RailJack
A
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:45.695% A
HSR:80.654% B++
Blitz GD-10
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:27.354% B+
HSR:14.840% C
NC14 Bolt Driver
A+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:44.833% A+
HSR:81.536% B*
NSX Tengu
C+
Kills:1,159
Deaths:470
KDR:2.466
Accuracy:36.039% C+
HSR:17.774% C--
NS-7 PDW
C*
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:26.170% C*
HSR:14.409% D
Tempest
D
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:24.851% D
HSR:15.285% D--
MKV Suppressed
C+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:25.147% C+
HSR:16.163% D
SAS-R
C*
Kills:1,155
Deaths:135
KDR:8.556
Accuracy:40.041% C*
HSR:71.429% C*
AF-4G Cyclone
C+
Kills:1,153
Deaths:410
KDR:2.812
Accuracy:26.767% C+
HSR:11.882% D*
AF-4 Cyclone
C++
Kills:1,152
Deaths:811
KDR:1.420
Accuracy:25.929% C++
HSR:12.326% D--
NS-44 Commissioner
C
Kills:383
Deaths:368
KDR:1.041
Accuracy:34.343% C
HSR:16.188% D-
NS-357 Underboss
D-
Kills:271
Deaths:380
KDR:0.713
Accuracy:29.436% D-
HSR:9.225% D**
LA3 Desperado
B
Kills:256
Deaths:237
KDR:1.080
Accuracy:30.734% B
HSR:15.234% D
NSX-P Tengu
B+
Kills:93
Deaths:65
KDR:1.431
Accuracy:31.980% D
HSR:25.807% B+
EM4-AE Longshot
A*
Kills:84
Deaths:1
KDR:84
Accuracy:55.102% A*
HSR:86.905% B**
Kills:18,065
Deaths (as Infiltrator):5,832
Deaths (to Infiltrators):3,892
KDR:3.09757
Kill Difference:12,233
Playtime:1,327.574 hours
Usage:17%
Score:13.906m
Score/min:175
Accuracy (listed only):34.859%
HSR (listed only):39.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:2,762
Deaths:628
KDR:4.398
Accuracy:39.383% B++
HSR:11.984% D
AF-41 Hacksaw
C
Kills:2,485
Deaths:620
KDR:4.008
Accuracy:31.161% C
HSR:11.630% D--
AF-34 Mattock
B*
Kills:631
Deaths:135
KDR:4.674
Accuracy:42.443% B*
HSR:9.350% F
AF-34 Mattock
B**
Kills:623
Deaths:135
KDR:4.615
Accuracy:45.965% B**
HSR:11.718% D**
NCM3 Raven
C
Kills:149
Deaths:55
KDR:2.709
Accuracy:37.673% C
HSR:0.671% D**
NCM3 Raven
C+
Kills:115
Deaths:55
KDR:2.091
Accuracy:38.252% C+
HSR:1.739% D
NS-10 Burster
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.407% B**
HSR:1.538% D*
NS-10 Burster
B**
Kills:64
Deaths:23
KDR:2.783
Accuracy:37.362% B**
HSR:4.688% C
NCM2 Falcon
A
Kills:54
Deaths:15
KDR:3.600
Accuracy:32.115% D-
HSR:7.407% A
NCM2 Falcon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:34.882% N/A
HSR:0% N/A
Kills:6,998
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,902
KDR:8.23779
Kill Difference:6,148.500
Playtime:166.686 hours
Usage:2%
Score:4.989m
Score/min:499
Accuracy (listed only):37.664%
HSR (listed only):6.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,271
V. Kills:916 N/A
Deaths:172
KDR:48.087
Accuracy:56.085% B*
KPH:135 B+
VKPH:15 C+
M20 Mustang
B
Kills:3,514
V. Kills:3,736 94%
Deaths:860
KDR:4.086
Accuracy:27.171% D
KPH:11.500 C
VKPH:12.200 B
Vortek Rotary
C+
Kills:2,900
V. Kills:2,978 97%
Deaths:772
KDR:3.756
Accuracy:27.541% D
KPH:9.500 C-
VKPH:9.800 C+
M30 Mustang AH
B+
Kills:2,188
V. Kills:448 487%
Deaths:259
KDR:8.448
Accuracy:53.527% C
KPH:30.300 D
VKPH:6.200 B+
Kills:16,873 (8,602 + 0)
Deaths:2,063
KDR:8.179
VKDR:3.916
Vehicle Kills:8,078
Kill Difference:14,810
Playtime:743.130 hours
Usage:9%
Score:14.227m
Score/min:319
Piloting Accuracy:53.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,346
V. Kills:1,729 193%
Deaths:290
KDR:11.538
Accuracy:43.016% B+
KPH:45.900 B+
VKPH:23.700 C+
L105 Zephyr PX
A+
Kills:1,137
V. Kills:54 N/A
Deaths:31
KDR:36.677
Accuracy:57.260% A+
KPH:150.500 A+
VKPH:7.100 C+
L105 Zephyr
A
Kills:1,116
V. Kills:100 N/A
Deaths:56
KDR:19.929
Accuracy:49.791% B*
KPH:90.100 A
VKPH:8.100 C+
CAS30 Tank Buster
C++
Kills:776
V. Kills:658 118%
Deaths:240
KDR:3.233
Accuracy:47.118% C++
KPH:9.100 C++
VKPH:7.700 C++
AP30 Shredder
C++
Kills:337
V. Kills:205 164%
Deaths:37
KDR:9.108
Accuracy:27.621% D
KPH:33.800 C++
VKPH:20.600 C++
Dual-75 Duster
B++
Kills:128
V. Kills:5 N/A
Deaths:6
KDR:21.333
Accuracy:45.272% B++
KPH:98.400 B++
VKPH:3.800 C-
Kills:6,840 (776 + 6,064)
Deaths:660
KDR:10.364
VKDR:4.168
Vehicle Kills:2,751
Kill Difference:6,180
Playtime:189.564 hours
Usage:2%
Score:4.884m
Score/min:429
Piloting Accuracy:47.118%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,945
V. Kills:260 N/A
Deaths:56
KDR:52.589
Accuracy:46.022% C
KPH:54.300 C+
VKPH:4.800 D
C75 Viper
B*
Kills:2,179
V. Kills:252 N/A
Deaths:68
KDR:32.044
Accuracy:34.744% C
KPH:45.100 B*
VKPH:5.200 D
L100 Python AP
C++
Kills:1,480
V. Kills:1,070 138%
Deaths:63
KDR:23.492
Accuracy:52.074% C
KPH:25.900 C--
VKPH:18.700 C++
L100 Python HEAT
B**
Kills:1,035
V. Kills:196 N/A
Deaths:32
KDR:32.344
Accuracy:51.835% C++
KPH:48 B**
VKPH:9.100 D
LB00 Python AP
D--
Kills:965
V. Kills:440 219%
Deaths:7
KDR:137.857
Accuracy:47.181% D-
KPH:30.200 D**
VKPH:13.800 D--
Skyguard
B+
Kills:324
V. Kills:269 120%
Deaths:17
KDR:19.059
Accuracy:37.421% A
KPH:13.200 C
VKPH:11 B+
Kills:8,928 (8,928 + 0)
Deaths:243
KDR:36.741
VKDR:10.235
Vehicle Kills:2,487
Kill Difference:8,685
Playtime:237.736 hours
Usage:3%
Score:5.327m
Score/min:373
Driving Accuracy:37.421%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:10,365
V. Kills:8,175 127%
Deaths:467
KDR:22.195
Accuracy:49.146% C+
KPH:23.400 C+
VKPH:18.500 B*
E540 Halberd
A+
Kills:4,295
V. Kills:3,069 140%
Deaths:280
KDR:15.339
Accuracy:53.981% A
KPH:29.900 C++
VKPH:21.400 A+
Titan-150 HEAT
C-
Kills:1,396
V. Kills:767 182%
Deaths:188
KDR:7.426
Accuracy:40.722% D
KPH:13.800 D-
VKPH:7.600 C-
Enforcer ML85
C++
Kills:1,301
V. Kills:1,116 116%
Deaths:170
KDR:7.653
Accuracy:49.450% B**
KPH:20.300 C
VKPH:17.400 C++
Titan-150 HESH
C+
Kills:1,233
V. Kills:157 N/A
Deaths:36
KDR:34.250
Accuracy:41.147% D
KPH:39.400 C+
VKPH:5 D-
C85 Canister
C+
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:39.278% C+
KPH:25.800 D--
VKPH:1.500 D*
Kills:18,658 (12,994 + 5,664)
Deaths:1,145
KDR:16.295
VKDR:11.605
Vehicle Kills:13,288
Kill Difference:17,513
Playtime:785.607 hours
Usage:10%
Score:23.535m
Score/min:499
Driving Accuracy:41.147%
Gunner Accuracy:39.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:2,606
V. Kills:131 N/A
Deaths:79
KDR:32.987
Accuracy:46.479% C--
KPH:113 C*
VKPH:5.700 C--
E540 Halberd-H
C*
Kills:2,560
V. Kills:1,637 156%
Deaths:116
KDR:22.069
Accuracy:60.424% B+
KPH:35.100 C
VKPH:22.400 C*
M40 Fury-H
C++
Kills:1,182
V. Kills:172 N/A
Deaths:33
KDR:35.818
Accuracy:40.295% C+
KPH:88 C++
VKPH:12.800 C+
Enforcer ML65-H
C++
Kills:897
V. Kills:770 116%
Deaths:78
KDR:11.500
Accuracy:59.133% C++
KPH:22.700 D
VKPH:19.500 D
M96 Mjolnir-H
B+
Kills:687
V. Kills:642 107%
Deaths:54
KDR:12.722
Accuracy:54.398% B+
KPH:39.700 C
VKPH:37.100 B+
M12 Kobalt-H
B+
Kills:351
V. Kills:13 N/A
Deaths:1
KDR:351
Accuracy:24.008% B+
KPH:84.200 C--
VKPH:3.100 C--
Halberd-H SE
C
Kills:78
V. Kills:39 195%
Deaths:1
KDR:78
Accuracy:69.801% B++
KPH:50.200 D-
VKPH:25.100 C
Kills:8,361 (0 + 8,361)
Deaths:362
KDR:23.097
VKDR:9.403
Vehicle Kills:3,404
Kill Difference:7,999
Playtime:171.968 hours
Usage:2%
Score:3.639m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:69.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,316
V. Kills:183 N/A
Deaths:46
KDR:28.609
Accuracy:40.192% B+
KPH:64.700 B+
VKPH:9 C
M40 Fury
B+
Kills:1,292
V. Kills:177 N/A
Deaths:58
KDR:22.276
Accuracy:36.237% C++
KPH:55.900 B+
VKPH:7.700 C
M12 Kobalt
C++
Kills:297
V. Kills:8 N/A
Deaths:8
KDR:37.125
Accuracy:18.176% C++
KPH:48.300 C
VKPH:1.300 D-
M20 Basilisk
C-
Kills:260
V. Kills:88 292%
Deaths:31
KDR:8.387
Accuracy:32.896% D
KPH:15.200 C-
VKPH:5.100 D
M20 Basilisk
C--
Kills:185
V. Kills:58 314%
Deaths:20
KDR:9.250
Accuracy:32.393% D
KPH:15.700 C--
VKPH:4.900 D-
M60-G Bulldog
C+
Kills:129
V. Kills:16 N/A
Deaths:12
KDR:10.750
Accuracy:33.276% C+
KPH:18.500 D
VKPH:2.300 D--
G30 Walker
C
Kills:73
V. Kills:43 166%
Deaths:5
KDR:14.600
Accuracy:28.058% C
KPH:13 C
VKPH:7.600 C
M12 Kobalt
C+
Kills:66
V. Kills:2 N/A
Deaths:4
KDR:16.500
Accuracy:17.572% C+
KPH:39.200 D-
VKPH:1.200 D--
G30 Walker
D
Kills:64
V. Kills:44 142%
Deaths:9
KDR:7.111
Accuracy:25.557% D
KPH:8.600 D-
VKPH:5.900 D
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:7
KDR:7.429
Accuracy:29.950% D
KPH:17.900 D-
VKPH:3.800 D
Kills:3,734 (0 + 3,734)
Deaths:200
KDR:18.670
VKDR:3.150
Vehicle Kills:630
Kill Difference:3,534
Playtime:103.136 hours
Usage:1%
Score:2.123m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:29.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:63
V. Kills:6 N/A
Deaths:47
KDR:1.340
Accuracy:41.077% D
KPH:13.400 D
VKPH:1.300 D*
Kills:63 (63 + 0)
Deaths:47
KDR:1.340
VKDR:0.128
Vehicle Kills:6
Kill Difference:16
Playtime:4.685 hours
Usage:0%
Score:0.055m
Score/min:197
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,54010,36546722.195A++17.9949.146%C+1.582%C--23.4C+18.5B*536442.9h4.3C**8.7B
Breaker Rocket Pods 9,1878,27117248.087S43.8856.085%B*N/A134.9B+14.9C+80261.3h9.5B**16.9B*
E540 Halberd 7,3644,29528015.339B**11.1353.981%A1.932%C--29.9C++21.4A+672143.6h5.8C+10.8B++
NC6 Gauss SAW 4,1094,0973,4241.197C+3.0117.231%D15.011%D**15.3DN/A54267.4h9.9C*57.4C++
M20 Mustang 7,2503,5148604.086B++0.1227.171%DN/A11.5C12.2B311305.4h77.2B+284.1B+
Frag Grenade 3,5073,47013470N/A3,465.7960.238%A++N/A963.9A*10.3C++48343.6h2.3A+3.9A
C150 Dalton 5,0753,34629011.538B+7.3343.016%B+N/A46B+23.8C+60072.8h3.4B+7.9B*
L100 Python HESH 3,2052,9455652.589S48.3846.022%C1.358%C+54.3C+4.8D27854.2h2.7B++5.9B+
Vortek Rotary 5,8782,9007723.756B+0.4527.541%DN/A9.5C-9.8C+232304.3h58.6B+212.7B
AF-41 Hacksaw 2,7682,7626284.398B**0.1939.383%B++11.984%D27.7C+N/A15199.6h6.1B+15.5B*
C85 Canister-H 2,7372,6067932.987A++28.7846.479%C--9.401%C112.8C++5.7C--55023.1h4.4B*9.5B*
E540 Halberd-H 4,1972,56011622.069A+17.8660.424%B+2.109%C*35.1C22.4C*32773h5.2B+8.6B++
AF-41 Hacksaw 2,4932,4856204.008B**0.2031.161%C11.63%D--25.3CN/A13798.2h5.3B*16.9B++
Tank Mine 3,5702,2592758.215M+4.0131.597%C+N/A124.8B72.4B189618.1h1.6B+4.9B++
M30 Mustang AH 2,6362,1882598.448B4.2453.527%CN/A30.3D6.2B+30972.1h8.5C*15.9C*
C75 Viper 2,4312,1796832.044S27.8434.744%C1.514%C*45.1B*5.2D33048.3h7A20.2B**
C-4 ARX 2,7572,0654794.311A0.1024.9%C--N/A17.7F-5.9F-195116.6h0.9B**3.6B*
The Moonshot 1,8701,85610717.346M++13.1445.956%B+79.741%C+29.8D*N/A7362.2h2C--4.3C++
Bouncing Betty 1,8121,81216910.722A**6.5249.103%B+N/A167.8B*N/A80710.8h1.4A++2.9A
L100 Python AP 2,5501,4806323.492M++19.2952.074%C1.689%C25.9C--18.7C++48557.2h6C+11.6C+
Titan-150 HEAT 2,1631,3961887.426B+3.2240.722%D2.507%C+13.8D-7.6C-223101.1h3.8B*9.3B+
M40 Fury 1,4991,3164628.609S24.4040.192%B+1.216%D64.8B+9C54720.3h10.1B+25.2B++
Enforcer ML85 2,4171,3011707.653B+3.4549.45%B**1.768%C20.3C17.4C++41964.1h12.2C**24.8B*
M40 Fury 1,4691,2925822.276M+18.0736.237%C++1.858%C++55.9B+7.7C48323.1h9.4B++26B++
LA1 Anchor 1,2751,2726092.089C+2.1222.197%D20.912%D12.1D*N/A85104.8h9B+40.4C*
C-4 1,7371,2705982.124B+2.0823.288%C-N/A28.3D*10.4D*45344.8h1.2B+5B+
NC6A GODSAW 1,2541,2405032.465C*1.7427.76%C22.903%D22D*N/A8556.4h12.4C44.7C
Titan-150 HESH 1,3901,2333634.25A*30.0441.147%D1.298%C39.4C+5D-27431.3h2.9B+7C++
EM4 Longshot 1,1941,1948014.925S10.7242.879%B+80.151%C*16.8D-N/A8371h1.9B+4.3B++
LA80 1,1851,1839113M**8.7944.234%B+80.135%C*27.3C--N/A14443.4h1.8B++4B+
M40 Fury-H 1,3541,1823335.818A*31.6140.295%C+N/A88.2C++12.8C+33913.4h7.5B18.5B+
AC-X11 1,1901,1783942.99A++1.2221.975%D20.119%C10.8D-N/A47108.8h12C-54.8C
Carnage AR 1,1801,1716441.818B+2.3924.189%C+13.407%D*15.6D-N/A8875h11.4B*47B+
MGR-S1 Gladius 1,1861,1714702.491B*1.7224.829%C17.506%D15.7DN/A4274.5h12.3C49.5C+
NC6S Gauss SAW S 1,1711,1663483.351A++0.8622.637%C26.158%C**28.9DN/A14140.3h9.9B+44C*
NC05 Jackhammer 1,1701,1655921.968B++2.2448.957%B+10.815%D--19.6DN/A8959.5h4.4B+8.9B+
Gauss Compact S 1,1861,1653962.942A*1.2621.512%C-13.391%D-9.2DN/A33127.3h9.8B+45.7C*
AF-8 RailJack 1,1661,1639012.922M**8.7245.695%A80.654%B++22.6C+N/A12351.4h1.9B*4.1B*
Reaper DMR 1,1721,1614762.439C**1.7724.345%C19.294%D-19.9DN/A13258.2h8.9B+36.5C*
AF-19 Mercenary 1,1801,1607261.598B**2.6122.482%C+17.672%D6.9DN/A47167.2h12.5B55.8C**
Razor GD-23 1,1681,1608621.346B+2.8624.346%C+17.5%D6.2D--N/A42187.6h11.1B+45.6B
NS Baron G5AE 1,1631,1606001.933B+2.2748.881%C*8.276%D**18.6D-N/A12462.5h4.1B8.4C+
Blitz GD-10 1,1611,1595492.111B**2.1027.354%B+14.84%C25.6C+N/A9645.3h10.7B**39.1B++
NC14 Bolt Driver 1,1631,1598813.17S8.9644.833%A+81.536%B*25.7C++N/A18145.1h1.8B**4B**
NSX Tengu 1,1621,1594702.466A1.7436.039%C+17.774%C--15.9DN/A4472.8h15.2C+42C+
NS-7 PDW 1,1691,1596941.67B**2.5426.17%C*14.409%D12.3DN/A4294h12.5B+47.8B+
GD-22S 1,1621,1584762.433B++1.7721.768%C22.884%C14D--N/A9982.6h10.3B+47.3C*
GR-22 1,1611,1586641.744B2.4623.081%C10.535%D**10.7D--N/A43108.3h11.5B++50B
Tempest 1,1761,1583403.406A+0.8024.851%D15.285%D--23.4D-N/A6149.4h10.7C43C
EM1 1,1651,1585012.311B**1.9021.611%C+21.675%C+15.8D-N/A8673.2h12.2B+56.7B
NS-11P 1,1661,1575142.251B**1.9625.203%B+14.953%D20.7C-N/A13355.8h12.9B+51.2B+
MKV Suppressed 1,1681,1574462.594A*1.6125.147%C+16.163%D21C--N/A6455h12.1B+48.2B
Gauss Rifle S 1,1691,1564562.535A1.6723.495%C19.204%C22.3C-N/A11951.9h10.5C**44.5C++
NS-15M AE 1,1641,1553882.977B+1.2322.786%C--15.671%D*24.2D-N/A13647.8h12.9C56.5C+
SAS-R 1,1641,1551358.556A*4.3540.041%C*71.429%C*24.9DN/A12446.4h2.2C*5.5C**
Gauss Prime 1,1651,1545881.963B2.2423.329%D--20.884%C-12.9D**N/A4589.2h11.3C+48.6C-
NS-11A 1,1651,1544412.617B**1.5922.533%C-20.797%C22.8C-N/A17450.6h12.7B+56.2C*
AF-4G Cyclone 1,1541,1534102.812B+1.3926.767%C+11.882%D*30.7C--N/A18637.6h8.9B+33.2B
AF-4 Cyclone 1,1581,1528111.42C++2.7925.929%C++12.326%D--9D--N/A48127.9h10.3B39.5B
GD-7F 1,1601,1471,1281.017C+3.1925.255%C++17.088%D5.2D--N/A32219.7h12.2B+48.4B
L105 Zephyr PX 1,1911,1373136.677B*32.4757.26%A+N/A149.6A+7.1C+9017.6h4.2C*7.4B+
L105 Zephyr 1,2161,1165619.929B++15.7249.791%B*N/A90A8.1C+56812.4h4.5B**9B**
L100 Python HEAT 1,2311,0353232.344S28.1451.835%C++2.995%B47.9B**9.1D56821.6h3.4B**6.6B**
NS Decimator 1,3231,0074442.268A1.9452.993%D--1.787%C25.4D8D--38539.6h3.8B+7.3C*
LB00 Python AP 1,4059657137.857U133.6547.181%D-N/A30.3D**13.8D--19231.9h4C++8.6C--
GD-66 Claw 9179156371.436C*2.7760.803%C++7.322%D*16.1D--N/A6456.7h1.9B**3.1B+
Enforcer ML65-H 1,6678977811.5A*7.2959.133%C++1.449%C22.7D19.5D27139.5h14.2B24B+
Shrike 1,3018868191.082B++3.1251.923%C--2.935%C++18.1C--8.5D25848.9h5.3B++10.2B+
CAS30 Tank Buster 1,4347762403.233A0.9747.118%C++N/A9.1C++7.7C++21385.5h43.4C++92.1B+
M96 Mjolnir-H 1,3296875412.722M8.5254.398%B+N/A39.7C37.1B+44417.3h34.9B64.2B+
Anti-Vehicle Grenade 6686431643N/A638.7969.446%A*N/A803.8A*31.3D-55550.8h3.2A4.7A
AF-34 Mattock 6346311354.674B+0.4742.443%B*9.35%F34.3CN/A19418.4h5.9B13.8B++
AF-34 Mattock 6246231354.615B+0.4145.965%B**11.718%D**33.9CN/A19518.4h6.4B+13.9B++
Gauss Rifle Burst 6065983491.713C+2.4922.716%D--20.401%D--9.3D**N/A2764h13.3D58.7D-
Sticky Grenade 5925841584N/A579.7957.69%B+N/A1168B+16C++66680.5h1.7B+3B+
NC15 Phoenix 1,2185781962.949A++1.2645.045%D*N/A10.7C11.9C++21154h8.9B+19.7C++
Spear Anti-Vehicle Phalanx Turret 7234721239.333S35.1343.387%C+4.025%C++30.3C-16.1C-49215.6h7.9C**18.2B
NS-44 Commissioner 3843833681.041C++3.1734.343%C16.188%D-9.2D--N/A5841.7h3.7C**10.8C*
EM6 3793761872.011C**2.2020.475%C22.075%C15.9D-N/A8823.6h12C+58.5C+
M12 Kobalt-H 3643511351U346.7924.008%B+11.966%D*83.6C--3.1C--1874.2h16.6C+69C**
AP30 Shredder 542337379.108B4.9027.621%DN/A33.7C++20.5C++50810h62.7B+227B+
Skyguard 5933241719.059S14.8537.421%A1.852%C+13.2C11B+47624.5h138.6C370.3B
M12 Kobalt 305297837.125A*32.9218.176%C++17.508%C47.9C1.3D-2746.2h20.8C+114.4C*
NS-357 Underboss 2712713800.713C3.4929.436%D-9.225%D**9.1D--N/A5629.9h3.5B++11.9C++
M60-A Bulldog 308269436.256C++2.0534.548%C+N/A26.9C--3.9D41110h5.5C++15.8C*
M20 Basilisk 348260318.387M4.1832.896%D7.308%B+15.2C-5.1D21517.1h63.9B*194.1B+
Carver 2582573,3580.077C+4.1325.77%C+12.062%D0.5C-N/A1551.2h1.2B+4.8C**
LA3 Desperado 2572562371.08C*3.1330.734%B15.234%D12.1D-N/A5321.1h7.6B++24.7B++
MANA Anti-Vehicle Turret 330191219.095A*4.8949.665%D7.33%A**1910D1390D9718430.1h10.1C20.3D
The Slasher 2131917,3130.026C--4.1830.064%C7.33%C-0.1DN/A01738.3h2.2C++7.3C+
M20 Basilisk 243185209.25M**5.0432.393%D5.405%C+15.7C--4.9D-23311.8h60.4B**186.5B*
MGR-C1 Charger 178176414.293S0.0922.567%D-21.023%C--21DN/A728.4h15.1C67C-
Mag-Cutter 15515216,5620.009C4.2023.816%CN/A0.1C-N/A02462.4h3.3C13.9C+
NCM3 Raven 280149552.709M1.5037.673%CN/A6.8D6C++22921.8h26.8B+71.2B
M60-G Bulldog 1451291210.75A*6.5433.276%C+1.55%D--18.4D2.3D--1907h6B++18.1B+
Dual-75 Duster 133128621.333B+17.1345.272%B++N/A98.5B++3.8C-4251.3h4.4B**9.8B**
NCM3 Raven 218115552.091A++2.1238.252%C+1.739%D5.3D*4.7D19221.8h35.7C--93.3C
M12 Kobalt 121114338C+33.7929.202%A10.526%F95C+5.8B+1941.2h22.9C78.3B
NSX-P Tengu 9393651.431B+2.7831.98%D25.807%B+15.2D-N/A386.1h14.1C+43.9C+
Aspis Anti-Aircraft Phalanx Turret 17787117.909A++3.7029.109%B+N/A10.7C+11.1C+4658.1h126B+432.9B+
Hawk GD-68 16186342.529M*1.6864.049%C*1.163%D-5.7D5D--35515.1h13.3F-20.7D**
EM4-AE Longshot 8484184U79.7955.102%A*86.905%B**49.4C+N/A1201.7h1.6B++2.9B**
Halberd-H SE 11778178U73.7969.801%B++N/A48.8D-24.4C2321.6h6.8D*9.7D
G30 Walker 11673514.6S10.3928.058%CN/A13C7.7C2445.6h152.1B**542.2B++
C85 Canister 7268417C+12.7939.278%C+17.647%B**26.2D--1.5D*2142.6h7.8C*20C*
M12 Kobalt 6866416.5B+12.2917.572%C+16.667%C--38.8D-1.2D--2941.7h18.8C++106.8C*
NS-10 Burster 12165222.955A**1.2537.407%B**1.538%D*4D3.5C+18216.1h192.7D515.1C**
NS-10 Burster 11564232.783M1.4237.362%B**4.688%C3.9D3.1C18016.4h200.2D--535.9C++
G30 Walker 1086497.111A*2.9025.557%D3.125%D8.6D-5.9D1827.4h176.4B+690.4C**
M40 Fury-F 6963471.34C+2.8741.077%DN/A13.4D1.3D*1974.7h5.8B++14.1B++
MAX Punch 57578570.067C+4.1468.526%A+N/A0.4C--N/A3160.5h3C+4.4C**
MGR-A1 Vanquisher 5654281.929B2.2825.985%D11.111%F-10.4D*N/A285.2h16.2F--62.5F
NCM2 Falcon 6254153.6A*0.6132.115%D-7.407%A11C1.6D*4444.9h7.5B*23.3B+
M60-G Bulldog 635277.429B++3.2229.95%D1.923%D17.9D-3.8D1522.9h6.9C**22.9C++
NCM2 Falcon 5850114.545S0.3434.882%DN/A11.9C+1.9D*3244.2h8.3B**23.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret113903.2h
Spawn Beacon1253,29730.9h
Nano-Armor Kit7882,134,790240.3h
AE Medical Applicator7075,36417.8h
AE Nano-Armor Kit2821,001,445229.1h
Nanite Revive Grenade04,1441.2h
Nanite Healing Grenade01250h
Medical Kit6009,146528h
Medical Applicator217383,51726.5h
NC Patriot Flare Gun01360.1h
NS Patriot Flare Gun01,2881.6h
Motion Spotter2515,4189.1h
NC Triumph Flare Gun01590.2h
Deconstruction Tool02550.1h
Shield Recharging Field04140.2h
Smoke Grenade05800.2h
Recon Detection Device8426,08886.8h
Ammunition Package203,4576.4h
Anti-Infantry MANA Turret4730.7h
Snowman Soldier1840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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