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Harbinger Alpha141CVS[BWAE] Alpha141CVS
VS BR 88

KDR: 2.28

Score: 7.2m

Last Seen: Mar 21st, 2019 2:57 AM
- ONLINE NOW

Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 89): 93%
Level 100 Progress: 38% 442h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Orion VS54 Betelgeuse 54-A Terminus VX-9 VE-H Maw NS-15M2 NS-15MB Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,324,358 MLG Score: 1858
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.528%23.954%73114101913,9562.95053-0.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.122%1.839A++0.518B+-0.287CHEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.598B+9.20.357C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.502%80.426%01103294040022.34414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.988B*0.852B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.80.428B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.611%13.537%01103282055451.47748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.268A*-0.224C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.805B++1.80.636B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
7.2m384.6%440 (26.4k)337 (20.2k)2.2834917,3027,5772.3482988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033121723.696%24.552%58202:498

40% Combat Medic47% Heavy Assault6% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2018 2:37 AMJul 28th, 2018 12:47 AMMar 21st, 2019 6:59 PM (1d) (PST)Mar 21st, 2019 12:43 AM (2d) (PST)Mar 20th, 2019 10:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5052432620.8090.3540.1993.2040.0231858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,27814,59815,680492112192120,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
356.3h/14.8d 491 4,248 5,122 68.5k 494 1,692 502 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,551
Deaths:540
KDR:2.872
Accuracy:29.365% A++
HSR:24.307% C+
Betelgeuse 54-A
B*
Kills:1,512
Deaths:451
KDR:3.353
Accuracy:30.323% B*
HSR:27.513% C
VE-H Maw
B**
Kills:1,171
Deaths:371
KDR:3.156
Accuracy:31.726% B**
HSR:25.790% C+
NS-15M2
B**
Kills:1,170
Deaths:350
KDR:3.343
Accuracy:29.560% B**
HSR:25.043% C+
NS-15MB
B+
Kills:1,167
Deaths:375
KDR:3.112
Accuracy:29.984% B+
HSR:26.735% C
Pulsar LSW
A+
Kills:1,166
Deaths:459
KDR:2.540
Accuracy:30.361% A+
HSR:27.530% B+
Kills:7,737
Deaths (as Heavy Assault):2,546
Deaths (to Heavy Assaults):2,473
KDR:3.03888
Kill Difference:5,191
Playtime:165.721 hours
Usage:47%
Score:3.508m
Score/min:353
Accuracy (listed only):30.220%
HSR (listed only):26.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:820
Deaths:447
KDR:1.834
Accuracy:68.611% B++
HSR:13.537% C--
Serpent VE92
A+
Kills:267
Deaths:148
KDR:1.804
Accuracy:30.817% A+
HSR:17.978% C
Solstice VE3
A*
Kills:69
Deaths:41
KDR:1.683
Accuracy:33.493% A*
HSR:21.739% B+
Kills:1,156
Deaths (as Light Assault):636
Deaths (to Light Assaults):1,462
KDR:1.81761
Kill Difference:520
Playtime:21.932 hours
Usage:6%
Score:0.498m
Score/min:379
Accuracy (listed only):44.307%
HSR (listed only):17.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:3,121
Deaths:1,299
KDR:2.403
Accuracy:30.110% A
HSR:20.667% C+
Terminus VX-9
B**
Kills:1,180
Deaths:525
KDR:2.248
Accuracy:30.734% B**
HSR:26.186% C+
Deimos VA29
B++
Kills:820
Deaths:447
KDR:1.834
Accuracy:68.611% B++
HSR:13.537% C--
NS-11A
A++
Kills:466
Deaths:222
KDR:2.099
Accuracy:32.504% A++
HSR:22.532% C++
Pulsar VS1
A+
Kills:161
Deaths:81
KDR:1.988
Accuracy:31.187% A+
HSR:21.118% C++
Kills:5,748
Deaths (as Combat Medic):2,574
Deaths (to Combat Medics):1,027
KDR:2.2331
Kill Difference:3,174
Playtime:142.994 hours
Usage:40%
Score:2.808m
Score/min:327
Accuracy (listed only):38.629%
HSR (listed only):20.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:820
Deaths:447
KDR:1.834
Accuracy:68.611% B++
HSR:13.537% C--
Serpent VE92
A+
Kills:267
Deaths:148
KDR:1.804
Accuracy:30.817% A+
HSR:17.978% C
Solstice VE3
A*
Kills:69
Deaths:41
KDR:1.683
Accuracy:33.493% A*
HSR:21.739% B+
Kills:1,156
Deaths (as Engineer):636
Deaths (to Engineers):831
KDR:1.81761
Kill Difference:520
Playtime:2.215 hours
Usage:1%
Score:0.038m
Score/min:282
Accuracy (listed only):44.307%
HSR (listed only):17.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:940
Deaths:212
KDR:4.434
Accuracy:41.502% B
HSR:80.426% B**
NS-44 Commissioner
B++
Kills:612
Deaths:598
KDR:1.023
Accuracy:42.653% B++
HSR:18.954% C-
NS-357 Underboss
B+
Kills:343
Deaths:371
KDR:0.925
Accuracy:41.553% B+
HSR:14.577% D-
Kills:1,895
Deaths (as Infiltrator):1,181
Deaths (to Infiltrators):954
KDR:1.60457
Kill Difference:714
Playtime:22.717 hours
Usage:6%
Score:0.358m
Score/min:263
Accuracy (listed only):41.903%
HSR (listed only):37.986%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,1613,1211,2992.403B+0.1230.11%A20.667%C+45.5B++N/A12668.6h10.2B**34B**
Orion VS54 1,5641,5515402.872B**0.5929.365%A++24.307%C+58.5AN/A18226.5h9.1B**31B
Betelgeuse 54-A 1,5451,5124513.353C++1.0730.323%B*27.513%C72.7C**1.6A++24320.8h9.4B*31B*
Terminus VX-9 1,2011,1805252.248B+0.0430.734%B**26.186%C+46.3B+N/A12525.5h10B**32.5B*
VE-H Maw 1,1841,1713713.156A0.8731.726%B**25.79%C+67.3B+N/A25717.4h7.8B**24.7B*
NS-15M2 1,1791,1703503.343B**1.0629.56%B**25.043%C+60.3B++N/A22419.4h9.5B**32.3B*
NS-15MB 1,1751,1673753.112B**0.8329.984%B+26.735%C61.7C++N/A14818.9h9.7B++32.4B
Pulsar LSW 1,1721,1664592.54B**0.2630.361%A+27.53%B+49.6C**N/A15123.5h9.5B**31.5B*
Ghost 9429402124.434B+2.1541.502%B80.426%B**54.3B++N/A16417.3h1.8B*4.4B++
Deimos VA29 8258204471.834B+0.4568.611%B++13.537%C--71.3B**N/A23111.5h1.8B**2.6B++
NS-44 Commissioner 6126125981.023C++1.2642.653%B++18.954%C-61.2B**N/A21110h3.1B*7.2B*
NS Decimator 7274871313.718M*1.4364.61%B+1.643%C--65.8A*32.4A++4367.4h3B**4.7B**
NS-11A 4754662222.099B+0.1832.504%A++22.532%C++57.5A1.1A+1348.1h11.2B*34.6B**
Force-Blade 4053907,5890.051B**2.2315.263%D*2.051%D1.1B+N/A4343.1h1.9B++12.4C+
NS-357 Underboss 3443433710.925C+1.3641.553%B+14.577%D-67.3B**N/A1925.1h3.6B++8.6B++
C-4 3573231282.523B*0.2432.743%AN/A115.4B*12.1D*5272.8h1B**3.1B**
Serpent VE92 2732671481.804B++0.4830.817%A+17.978%C63.6A++1.4M2114.2h10.6B++34.5B*
Pulsar VS1 161161811.988B**0.3031.187%A+21.118%C++31.6B+N/A1095.1h10.6A34.1B**
Frag Grenade 9994194N/A91.7251.124%B*N/A470C+25M*18940.2h3.6C**7.1B+
Solstice VE3 6969411.683A0.6033.493%A*21.739%B+43.1A++N/A3081.6h10.2B**30.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23780.3h
Spawn Beacon45030.4h
Nano-Armor Kit36,1960.4h
Nanite Revive Grenade06840.2h
G40-F Ranger01020.1h
Medical Kit5673,76730.6h
Medical Applicator172131,2747.9h
Recon Detection Device11150.2h

Check the help document for the dictionary if you want to learn more about words used here.


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