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Overseer Cold Blooded AlphaMaleNC[ALFC] AlphaMaleNC
NC BR 70

KDR: 4.28

Score: 4m

Last Seen: Feb 8th, 2020 9:46 AM
- OFFLINE - 9.1 hour(s)

Battle Rank 70 - New Conglomerate on Miller
Level Progress (to 71): 30%
Level 100 Progress: 21% 706h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-AM7 AE/NC Archer L100 Python AP NS-11CP MANA Anti-Vehicle Turret Fatestealer The Slasher AM7-XOXO Heartstring
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.105%17.248%467412795451.646532.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±17.837%1.134B**-0.58D-11.326T*HEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.651B+70.509B+18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m2721.6%352 (21.1k)319 (19.1k)4.282762,4845804.4913870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12832224.625%12.963%6021:170

11% Combat Medic42% Engineer11% Heavy Assault30% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2016 7:32 PMMay 29th, 2019 8:42 PMFeb 8th, 2020 2:51 PM (118d) (PST)Feb 8th, 2020 5:47 AM (118d) (PST)Feb 8th, 2020 5:46 AM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
298252730.2000.0470.0268.2580.10481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8551,48916,3661232495619,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
207.4h/8.6d 121 322 4,637 102.7k 116 197 1,290 3.7m

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 AE/NC Archer
S
Kills:258
Deaths:1
KDR:258
Accuracy:94.769% S
HSR:15.504% D
AM7-XOXO
M
Kills:68
Deaths:1
KDR:68
Accuracy:87.081% M
HSR:0% F
NS CandyCannon 3000
S
Kills:60
Deaths:3
KDR:20
Accuracy:80.612% S
HSR:96.667% M**
Kills:386
Deaths (as Infiltrator):5
Deaths (to Infiltrators):100
KDR:77.2
Kill Difference:381
Playtime:61.882 hours
Usage:30%
Score:0.628m
Score/min:169
Accuracy (listed only):87.487%
HSR (listed only):37.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:177
Deaths:151
KDR:1.172
Accuracy:26.229% D
HSR:17.514% D--
Kills:177
Deaths (as Light Assault):151
Deaths (to Light Assaults):91
KDR:1.17219
Kill Difference:26
Playtime:14.490 hours
Usage:7%
Score:0.072m
Score/min:82
Accuracy (listed only):26.229%
HSR (listed only):17.514%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:55
Deaths:37
KDR:1.486
Accuracy:20.890% D
HSR:18.182% D--
EM1
N/A
Kills:50
Deaths:
KDR:
Accuracy:71.774% N/A
HSR:0% N/A
Kills:105
Deaths (as Heavy Assault):37
Deaths (to Heavy Assaults):162
KDR:2.83784
Kill Difference:68
Playtime:23.004 hours
Usage:11%
Score:0.161m
Score/min:116
Accuracy (listed only):46.332%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:177
Deaths:151
KDR:1.172
Accuracy:26.229% D
HSR:17.514% D--
Kills:177
Deaths (as Engineer):151
Deaths (to Engineers):92
KDR:1.17219
Kill Difference:26
Playtime:87.950 hours
Usage:42%
Score:1.951m
Score/min:370
Accuracy (listed only):26.229%
HSR (listed only):17.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
U
Kills:60
Deaths:4
KDR:15
Accuracy:88.614% U
HSR:0% F**
GR-22AE
C--
Kills:55
Deaths:61
KDR:0.902
Accuracy:23.543% D*
HSR:23.636% C--
Kills:115
Deaths (as Combat Medic):65
Deaths (to Combat Medics):69
KDR:1.76923
Kill Difference:50
Playtime:23.507 hours
Usage:11%
Score:1.150m
Score/min:815
Accuracy (listed only):56.078%
HSR (listed only):11.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:250
V. Kills:257 97%
Deaths:1
KDR:250
Accuracy:88.642% M**
KPH:76.100 M
VKPH:78.200 S
Kills:250 (250 + 0)
Deaths:1
KDR:250
VKDR:257
Vehicle Kills:257
Kill Difference:249
Playtime:3.286 hours
Usage:2%
Score:0.057m
Score/min:287
Driving Accuracy:88.642%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:57
V. Kills:52 108%
Deaths:
KDR:
Accuracy:75% M++
KPH:41.100 A
VKPH:37.500 S
Kills:57 (57 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:52
Kill Difference:57
Playtime:1.387 hours
Usage:1%
Score:0.011m
Score/min:134
Driving Accuracy:75%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:88.095% S
KPH:115.900 A++
VKPH:0 D**
Kills:60 (60 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:60
Playtime:0.518 hours
Usage:0%
Score:0.001m
Score/min:45
Driving Accuracy:88.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-AM7 AE/NC Archer 4762581258U253.7294.769%S15.504%D80.6S68.1S1803.2h1.8A+1.9A++
L100 Python AP 5072501250U245.7288.642%M**N/A75.8M77.9S2873.3h1.4A*1.6A*
NS-11CP 1991771511.172C--3.1126.229%D17.514%D--9.1D*1.1C++2519.5h11.8C+45C+
Fatestealer 100100871.149U3.1343.818%B+37%A++17.9CN/A335.6h2.4C5.5B+
The Slasher 83793530.224M**4.0668.817%A**3.797%D-1.4CN/A656h3.2D*4.7C+
AM7-XOXO 10268168U63.7287.081%MN/A23.4B++11.7B++1072.9h2.7B+3.1B++
Heartstring 10562106.2S1.9277.322%A*27.419%C++8.9D6.1C**537h4.6C++5.9B+
S12 Renegade 6060160U55.7288.095%S3.333%D120A++N/A450.5h3.1C*3.5A+
NS CandyCannon 3000 6060320U15.7280.612%S96.667%M**46.2AN/A621.3h1.3A*1.6A+
Gauss Rifle S 9060415U10.7288.614%UN/A85.7A**42.9U3510.7h3M+3.4A++
Titan-150 AP 10957157S52.7275%M++N/A40.7A37.1S1341.4h1.2A**1.5A**
GD-22S 5555371.486C+2.8020.89%D18.182%D--9.3D*N/A225.9h9.6B+45.8C++
GR-22AE 5855610.902C--3.3823.543%D*23.636%C--9.3D*N/A285.9h13.2D56.1D-
EM1 7550150U45.7271.774%SN/A166.7S83.3U6230.3h3.6M+5A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit145,4112.1h
Spawn Beacon01970.4h
Nightshade1944h
AE Nano-Armor Kit6103,9134.4h
AE Medical Applicator7186,3656.8h
Nanite Revive Grenade0930h
Medical Kit5740.8h
Welding Device09750.2h
Deconstruction Tool02380h
Ammunition Package05100.1h
Medical Applicator1012,4760.6h

Check the help document for the dictionary if you want to learn more about words used here.


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