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Primarch Imperator AlphaQC[V] AlphaQC
VS BR 97

KDR: 1.67

Score: 50.3m

Last Seen: May 24th, 2020 11:52 PM
- OFFLINE - 57.8 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 130
Level Progress (to 98): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Eclipse VE3A C-4 NS-15M2 NS-11P NS-11C Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.886%22.357%57938124544,4961.84126-0.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.409%0.898B*0.189C++-1.08D*HEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.401B11.50.195C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.167%1.518%336412793,68912378392.98221439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.307%-0.536D-0.046C+0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.364C**33.30.375C**70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.159%2.739%201612773,833241020701.5898185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.256%-0.473D0.154C++1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.139C++120.04C+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.618%2.289%2291412693,407200617511.69756194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%0.222C++-0.539D0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.354C**300.254C*47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.166%74.311%229412792,0322610160.778246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%0.333C**0.468B+-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.30.273C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.488%15.186%229312809681590160.608805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.164%0.637B+0.073C+1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.593B+2.60.455B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 130
50.3m341.3%483 (29k)396 (23.8k)1.6700677,54446,4321.9382197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283439821.459%17.406%37402:4429

12% Combat Medic34% Engineer22% Heavy Assault14% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 3:04 AMOct 29th, 2018 11:18 PMMay 29th, 2020 7:51 PM (3d) (PST)May 24th, 2020 8:33 PM (7d) (PST)May 24th, 2020 7:52 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8142086060.6100.3650.1062.3650.083837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,82412,50836,31637226142523,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2118.1h/88.3d 12,451 13,497 25,454 300.6k 2,776 7,830 10,537 103.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:8,392
Deaths:4,263
KDR:1.969
Accuracy:26.814% C+
HSR:25.930% D
NS-15M2
C+
Kills:1,895
Deaths:1,052
KDR:1.801
Accuracy:24.303% C+
HSR:22.797% D
Orion VS54
C
Kills:1,531
Deaths:1,342
KDR:1.141
Accuracy:18.714% D
HSR:23.906% C
SVA-88
D
Kills:1,491
Deaths:1,012
KDR:1.473
Accuracy:20.125% D-
HSR:21.060% D
VX29 Polaris
C
Kills:1,379
Deaths:894
KDR:1.543
Accuracy:22.442% C-
HSR:21.682% C
Flare VE6
C+
Kills:1,305
Deaths:774
KDR:1.686
Accuracy:23.315% C+
HSR:24.061% C
NSX Naginata
C**
Kills:312
Deaths:195
KDR:1.600
Accuracy:25.005% C**
HSR:27.885% C+
Pulsar LSW
D
Kills:292
Deaths:226
KDR:1.292
Accuracy:17.156% D**
HSR:19.863% D
NSX-P Naginata
A*
Kills:67
Deaths:56
KDR:1.196
Accuracy:25.636% B+
HSR:46.269% A*
Kills:16,664
Deaths (as Heavy Assault):9,814
Deaths (to Heavy Assaults):13,341
KDR:1.69798
Kill Difference:6,850
Playtime:470.518 hours
Usage:22%
Score:11.787m
Score/min:418
Accuracy (listed only):22.612%
HSR (listed only):25.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,746
Deaths:2,328
KDR:1.180
Accuracy:25.991% C++
HSR:24.472% C++
Eclipse VE3A
B
Kills:2,515
Deaths:1,686
KDR:1.492
Accuracy:29.076% B
HSR:17.654% C--
NS-11C
C**
Kills:1,811
Deaths:1,468
KDR:1.234
Accuracy:26.553% C**
HSR:16.621% D
VE-LR Obelisk
B*
Kills:1,283
Deaths:421
KDR:3.048
Accuracy:32.756% C+
HSR:40.608% B*
Serpent VE92
C+
Kills:1,162
Deaths:845
KDR:1.375
Accuracy:24.812% C+
HSR:19.105% C
Solstice Burst
C+
Kills:1,157
Deaths:889
KDR:1.301
Accuracy:27.434% C+
HSR:22.645% C
Solstice VE3
C++
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:24.364% C++
HSR:19.428% C+
Deimos VA29
B+
Kills:608
Deaths:390
KDR:1.559
Accuracy:69.925% B+
HSR:15.790% C
NS Baron G5
B*
Kills:417
Deaths:300
KDR:1.390
Accuracy:45.617% C+
HSR:18.465% B*
Thanatos VE70
C--
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D-
HSR:13.636% C--
NSX Tanto
C**
Kills:188
Deaths:134
KDR:1.403
Accuracy:28.925% C**
HSR:27.128% C++
Pandora VX25
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B+
HSR:14.815% C
The Little Helper
A+
Kills:156
Deaths:130
KDR:1.200
Accuracy:45.948% C
HSR:24.359% A+
NSX-P Tanto
B*
Kills:65
Deaths:41
KDR:1.585
Accuracy:30.812% B*
HSR:32.308% B*
Kills:13,621
Deaths (as Engineer):9,905
Deaths (to Engineers):9,438
KDR:1.37516
Kill Difference:3,716
Playtime:711.695 hours
Usage:34%
Score:16.963m
Score/min:397
Accuracy (listed only):35.279%
HSR (listed only):21.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:2,746
Deaths:2,328
KDR:1.180
Accuracy:25.991% C++
HSR:24.472% C++
Eclipse VE3A
B
Kills:2,515
Deaths:1,686
KDR:1.492
Accuracy:29.076% B
HSR:17.654% C--
NS-11C
C**
Kills:1,811
Deaths:1,468
KDR:1.234
Accuracy:26.553% C**
HSR:16.621% D
NS-7 PDW
B+
Kills:1,711
Deaths:1,077
KDR:1.589
Accuracy:28.544% B+
HSR:18.527% C+
VE-S Canis
C**
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% C**
HSR:16.667% D
Sirius SX12
B++
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B++
HSR:16.283% C
Serpent VE92
C+
Kills:1,162
Deaths:845
KDR:1.375
Accuracy:24.812% C+
HSR:19.105% C
MKV Suppressed
C
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% D
HSR:18.323% C
Solstice Burst
C+
Kills:1,157
Deaths:889
KDR:1.301
Accuracy:27.434% C+
HSR:22.645% C
Solstice VE3
C++
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:24.364% C++
HSR:19.428% C+
Deimos VA29
B+
Kills:608
Deaths:390
KDR:1.559
Accuracy:69.925% B+
HSR:15.790% C
Eridani SX5
C*
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% C*
HSR:17.500% C-
NS Baron G5
B*
Kills:417
Deaths:300
KDR:1.390
Accuracy:45.617% C+
HSR:18.465% B*
NSX-P Tengu
B+
Kills:302
Deaths:193
KDR:1.565
Accuracy:40.287% B+
HSR:23.510% C*
Thanatos VE70
C--
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D-
HSR:13.636% C--
NSX Tanto
C**
Kills:188
Deaths:134
KDR:1.403
Accuracy:28.925% C**
HSR:27.128% C++
NSX Tengu
B*
Kills:175
Deaths:132
KDR:1.326
Accuracy:43.673% B*
HSR:20.571% C
Pandora VX25
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B+
HSR:14.815% C
The Little Helper
A+
Kills:156
Deaths:130
KDR:1.200
Accuracy:45.948% C
HSR:24.359% A+
NSX-P Tanto
B*
Kills:65
Deaths:41
KDR:1.585
Accuracy:30.812% B*
HSR:32.308% B*
Kills:18,688
Deaths (as Light Assault):14,090
Deaths (to Light Assaults):7,665
KDR:1.32633
Kill Difference:4,598
Playtime:317.915 hours
Usage:15%
Score:7.635m
Score/min:400
Accuracy (listed only):34.239%
HSR (listed only):19.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:1,857
Deaths:1,247
KDR:1.489
Accuracy:24.822% C+
HSR:21.002% C
NS-7 PDW
B+
Kills:1,711
Deaths:1,077
KDR:1.589
Accuracy:28.544% B+
HSR:18.527% C+
VE-S Canis
C**
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% C**
HSR:16.667% D
CME
C++
Kills:1,248
Deaths:888
KDR:1.405
Accuracy:28.018% C++
HSR:20.353% C-
VE-A Lacerta
B+
Kills:1,208
Deaths:583
KDR:2.072
Accuracy:24.703% D
HSR:31.457% B+
Sirius SX12
B++
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B++
HSR:16.283% C
NS-11A
B+
Kills:1,172
Deaths:704
KDR:1.665
Accuracy:28.047% B+
HSR:22.270% C+
Terminus VX-9
C+
Kills:1,161
Deaths:693
KDR:1.675
Accuracy:26.491% C+
HSR:21.275% D-
MKV Suppressed
C
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% D
HSR:18.323% C
Deimos VA29
B+
Kills:608
Deaths:390
KDR:1.559
Accuracy:69.925% B+
HSR:15.790% C
Pulsar VS1
C*
Kills:582
Deaths:540
KDR:1.078
Accuracy:25.566% C*
HSR:21.134% C+
Eridani SX5
C*
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% C*
HSR:17.500% C-
NS Baron G5
B*
Kills:417
Deaths:300
KDR:1.390
Accuracy:45.617% C+
HSR:18.465% B*
NSX-P Tengu
B+
Kills:302
Deaths:193
KDR:1.565
Accuracy:40.287% B+
HSR:23.510% C*
H-V45
C+
Kills:278
Deaths:187
KDR:1.487
Accuracy:25.316% C+
HSR:17.266% D
Thanatos VE70
C--
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D-
HSR:13.636% C--
NSX Tengu
B*
Kills:175
Deaths:132
KDR:1.326
Accuracy:43.673% B*
HSR:20.571% C
Pandora VX25
B+
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B+
HSR:14.815% C
The Little Helper
A+
Kills:156
Deaths:130
KDR:1.200
Accuracy:45.948% C
HSR:24.359% A+
Kills:15,397
Deaths (as Combat Medic):10,537
Deaths (to Combat Medics):5,163
KDR:1.46123
Kill Difference:4,860
Playtime:250.533 hours
Usage:12%
Score:6.239m
Score/min:415
Accuracy (listed only):34.199%
HSR (listed only):19.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,711
Deaths:1,077
KDR:1.589
Accuracy:28.544% B+
HSR:18.527% C+
VE-S Canis
C**
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% C**
HSR:16.667% D
Sirius SX12
B++
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B++
HSR:16.283% C
NS-44 Commissioner
C+
Kills:1,167
Deaths:875
KDR:1.334
Accuracy:37.462% C+
HSR:18.081% D
MKV Suppressed
C
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% D
HSR:18.323% C
Ghost
C+
Kills:1,005
Deaths:309
KDR:3.252
Accuracy:38.961% C
HSR:69.552% C+
Eridani SX5
C*
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% C*
HSR:17.500% C-
NS-357 Underboss
D
Kills:554
Deaths:566
KDR:0.979
Accuracy:31.950% D
HSR:17.690% D
V10
C**
Kills:504
Deaths:154
KDR:3.273
Accuracy:35.496% D-
HSR:80.952% C**
NS-30 Vandal
C+
Kills:453
Deaths:201
KDR:2.254
Accuracy:31.073% C--
HSR:26.269% C+
Beamer VS3
C**
Kills:378
Deaths:284
KDR:1.331
Accuracy:29.584% C**
HSR:19.312% C--
XM98
B
Kills:355
Deaths:92
KDR:3.859
Accuracy:35.652% C-
HSR:78.592% B
NSX-P Tengu
B+
Kills:302
Deaths:193
KDR:1.565
Accuracy:40.287% B+
HSR:23.510% C*
NS-AM7 Archer
A+
Kills:258
Deaths:249
KDR:1.036
Accuracy:59.228% C++
HSR:32.946% A+
NS-61 Emissary
B+
Kills:240
Deaths:222
KDR:1.081
Accuracy:31.344% B+
HSR:14.167% D
NSX Tengu
B*
Kills:175
Deaths:132
KDR:1.326
Accuracy:43.673% B*
HSR:20.571% C
Nyx VX31
B*
Kills:172
Deaths:43
KDR:4
Accuracy:32.197% C-
HSR:38.954% B*
Parallax VX3
D
Kills:168
Deaths:39
KDR:4.308
Accuracy:35.036% D
HSR:73.810% D
Cerberus
C+
Kills:167
Deaths:129
KDR:1.295
Accuracy:31.961% C+
HSR:19.761% C--
NSX Tomoe
C
Kills:161
Deaths:103
KDR:1.563
Accuracy:27.254% D
HSR:35.404% C
Soldier Soaker
C
Kills:119
Deaths:74
KDR:1.608
Accuracy:32.415% C
HSR:11.765% C-
NS-44L Blackhand
B**
Kills:98
Deaths:66
KDR:1.485
Accuracy:39.397% C
HSR:55.102% B**
Kills:12,149
Deaths (as Infiltrator):8,012
Deaths (to Infiltrators):6,435
KDR:1.51635
Kill Difference:4,137
Playtime:304.518 hours
Usage:14%
Score:5.848m
Score/min:320
Accuracy (listed only):34.211%
HSR (listed only):32.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,200
Deaths:550
KDR:2.182
Accuracy:20.136% C+
HSR:21.500% C+
Blueshift VM5
C*
Kills:891
Deaths:369
KDR:2.415
Accuracy:22.132% C*
HSR:23.345% C*
Quasar VM1
B+
Kills:367
Deaths:223
KDR:1.646
Accuracy:15.029% C
HSR:21.526% B+
Comet VM2
B++
Kills:140
Deaths:181
KDR:0.773
Accuracy:50.141% B++
HSR:1.429% D**
Comet VM2
B+
Kills:112
Deaths:147
KDR:0.762
Accuracy:51.071% B+
HSR:0% F-
NS-10 Burster
A+
Kills:61
Deaths:56
KDR:1.089
Accuracy:40.462% A+
HSR:4.918% C-
NS-10 Burster
A+
Kills:56
Deaths:48
KDR:1.167
Accuracy:41.661% A+
HSR:7.143% B+
Kills:2,827
Deaths (as MAX Suit):787
Deaths (to MAX Suits):2,269
KDR:3.59212
Kill Difference:2,040
Playtime:55.903 hours
Usage:3%
Score:1.842m
Score/min:549
Accuracy (listed only):34.376%
HSR (listed only):11.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,746
V. Kills:83 N/A
Deaths:364
KDR:4.797
Accuracy:44.558% B
KPH:94.400 B**
VKPH:4.500 C**
Dual Photon Pods
C+
Kills:1,154
V. Kills:226 N/A
Deaths:257
KDR:4.490
Accuracy:53.350% C+
KPH:72.700 C
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:626
V. Kills:397 157%
Deaths:793
KDR:0.789
Accuracy:27.922% D
KPH:12.500 C
VKPH:7.900 C--
Hornet Missiles
B*
Kills:230
V. Kills:131 174%
Deaths:51
KDR:4.510
Accuracy:69.741% B*
KPH:60 C
VKPH:34.200 C
Saron Laser Cannon
D
Kills:163
V. Kills:118 137%
Deaths:238
KDR:0.685
Accuracy:28.098% D
KPH:7.900 D
VKPH:5.700 D
Coyote Missiles
C+
Kills:60
V. Kills:29 200%
Deaths:23
KDR:2.609
Accuracy:53.348% C+
KPH:39.300 C+
VKPH:19 C
Kills:3,979 (2,535 + 0)
Deaths:1,726
KDR:2.305
VKDR:0.570
Vehicle Kills:984
Kill Difference:2,253
Playtime:110.619 hours
Usage:5%
Score:2.028m
Score/min:306
Piloting Accuracy:28.098%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:153
V. Kills:109 139%
Deaths:28
KDR:5.464
Accuracy:35.911% C
KPH:28.600 D
VKPH:20.400 C--
Kills:153 (0 + 153)
Deaths:28
KDR:5.464
VKDR:3.893
Vehicle Kills:109
Kill Difference:125
Playtime:5.347 hours
Usage:0%
Score:0.103m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:35.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:663
V. Kills:528 125%
Deaths:213
KDR:3.113
Accuracy:63.498% B*
KPH:36 C++
VKPH:28.700 A+
C75 Viper
B+
Kills:642
V. Kills:163 391%
Deaths:162
KDR:3.963
Accuracy:50.904% B**
KPH:45.300 B+
VKPH:11.500 B+
L100 Python HEAT
B**
Kills:345
V. Kills:178 193%
Deaths:91
KDR:3.791
Accuracy:59.578% B++
KPH:36.100 C++
VKPH:18.600 B**
Skyguard
C+
Kills:97
V. Kills:83 115%
Deaths:65
KDR:1.492
Accuracy:23.413% D--
KPH:11.800 C--
VKPH:10.100 C+
Kills:1,747 (1,747 + 0)
Deaths:531
KDR:3.290
VKDR:1.793
Vehicle Kills:952
Kill Difference:1,216
Playtime:50.365 hours
Usage:2%
Score:1.168m
Score/min:386
Driving Accuracy:23.413%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,320
V. Kills:861 153%
Deaths:462
KDR:2.857
Accuracy:57.605% B+
KPH:32.800 B
VKPH:21.400 B**
Supernova PC
B++
Kills:766
V. Kills:256 298%
Deaths:219
KDR:3.498
Accuracy:55.712% B+
KPH:34.900 B++
VKPH:11.700 B+
Saron HRB
C*
Kills:569
V. Kills:352 161%
Deaths:102
KDR:5.578
Accuracy:46.845% C*
KPH:29.400 C*
VKPH:18.200 C++
E540 Halberd
B**
Kills:228
V. Kills:141 161%
Deaths:20
KDR:11.400
Accuracy:50.533% C*
KPH:37.500 C**
VKPH:23.200 B**
Proton II PPA
D-
Kills:51
V. Kills:1 N/A
Deaths:9
KDR:5.667
Accuracy:18.065% D*
KPH:37 D-
VKPH:0.700 F
Kills:2,934 (2,086 + 848)
Deaths:812
KDR:3.613
VKDR:1.984
Vehicle Kills:1,611
Kill Difference:2,122
Playtime:88.984 hours
Usage:4%
Score:2.431m
Score/min:455
Driving Accuracy:55.712%
Gunner Accuracy:18.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:785
V. Kills:586 134%
Deaths:91
KDR:8.626
Accuracy:65.647% A
KPH:67.400 A+
VKPH:50.300 A**
Proton II PPA-H
C**
Kills:373
V. Kills:18 N/A
Deaths:12
KDR:31.083
Accuracy:41.251% C**
KPH:109.800 C*
VKPH:5.300 C
Aphelion VEX-4H
C**
Kills:201
V. Kills:96 207%
Deaths:31
KDR:6.484
Accuracy:40.085% D
KPH:50.100 C**
VKPH:23.900 C
E540 Halberd-H
B
Kills:165
V. Kills:79 206%
Deaths:18
KDR:9.167
Accuracy:60.759% B
KPH:41.100 C
VKPH:19.700 C
M12 Kobalt-H
B**
Kills:137
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:22.279% C
KPH:150.700 C**
VKPH:8.800 B**
Kills:1,661 (0 + 1,661)
Deaths:152
KDR:10.928
VKDR:5.178
Vehicle Kills:787
Kill Difference:1,509
Playtime:23.987 hours
Usage:1%
Score:0.793m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:22.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:408
V. Kills:93 434%
Deaths:54
KDR:7.556
Accuracy:41.310% B+
KPH:59.700 B
VKPH:13.600 B*
M20 Basilisk
B+
Kills:217
V. Kills:78 275%
Deaths:41
KDR:5.293
Accuracy:36.286% C-
KPH:27 B
VKPH:9.700 B+
M40 Fury
B**
Kills:175
V. Kills:54 318%
Deaths:29
KDR:6.034
Accuracy:40.697% B
KPH:60.300 C++
VKPH:18.600 B**
M60-G Bulldog
C**
Kills:119
V. Kills:28 410%
Deaths:19
KDR:6.263
Accuracy:31.017% D
KPH:34.200 C+
VKPH:8 C**
M12 Kobalt
B+
Kills:109
V. Kills:8 N/A
Deaths:6
KDR:18.167
Accuracy:16.164% D
KPH:67.900 C+
VKPH:5 B+
G30 Walker
B*
Kills:86
V. Kills:63 134%
Deaths:10
KDR:8.600
Accuracy:29.672% C+
KPH:18.700 C**
VKPH:13.700 B*
M20 Basilisk
C
Kills:83
V. Kills:35 231%
Deaths:23
KDR:3.609
Accuracy:35.633% C--
KPH:19 C
VKPH:8 C
M12 Kobalt
C+
Kills:51
V. Kills:4 N/A
Deaths:9
KDR:5.667
Accuracy:15.369% D
KPH:47.600 D
VKPH:3.700 C+
Kills:1,248 (0 + 1,248)
Deaths:191
KDR:6.534
VKDR:1.901
Vehicle Kills:363
Kill Difference:1,057
Playtime:32.907 hours
Usage:2%
Score:0.603m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:15.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:250
V. Kills:10 N/A
Deaths:88
KDR:2.841
Accuracy:45.002% C*
KPH:48.700 C
VKPH:1.900 C+
V30-F Starfall
B**
Kills:171
V. Kills:106 160%
Deaths:83
KDR:2.060
Accuracy:61.623% C+
KPH:38.300 B**
VKPH:23.700 B**
M40 Fury-F
C+
Kills:137
V. Kills:54 249%
Deaths:149
KDR:0.919
Accuracy:56.876% B++
KPH:17 C-
VKPH:6.700 C+
Kills:558 (558 + 0)
Deaths:320
KDR:1.744
VKDR:0.531
Vehicle Kills:170
Kill Difference:238
Playtime:17.643 hours
Usage:1%
Score:0.170m
Score/min:160
Driving Accuracy:56.876%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:58
V. Kills:21 264%
Deaths:16
KDR:3.625
Accuracy:27.918% D**
KPH:17.200 C--
VKPH:6.200 D-
Kills:58 (0 + 58)
Deaths:16
KDR:3.625
VKDR:1.313
Vehicle Kills:21
Kill Difference:42
Playtime:3.381 hours
Usage:0%
Score:0.023m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:27.918%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,5628,3924,2631.969C0.3026.814%C+25.93%D65C1.3C*182129.1h10.8C40.4C+
Pulsar C 2,8002,7462,3281.18C+0.4925.991%C++24.472%C++26.1CN/A90105.2h11.7C+44.9C*
Eclipse VE3A 2,5732,5151,6861.492C+0.1829.076%B17.654%C--42.3C+1C*11559.5h13.7D47C+
C-4 3,0332,0851,2741.637C++0.0322.77%DN/A105.8C**48.1A104419.7h1.3C**5.9C+
NS-15M2 1,9361,8951,0521.801C+0.1324.303%C+22.797%D53.7C+1.2B+21635.3h11.5C**47.3C*
NS-11P 1,8841,8571,2471.489C++0.1824.822%C+21.002%C40.9C++N/A14345.4h13.5C+54.6C*
NS-11C 1,8391,8111,4681.234C++0.4426.553%C**16.621%D28.2C+N/A13164.3h13.7C++51.7C**
Light PPA 1,8291,7463644.797C+3.1344.558%B1.088%C+94.4B**4.5C**29718.5h10.1B+22.6B+
NS-7 PDW 1,7471,7111,0771.589B+0.0828.544%B+18.527%C+46.6B++1A13336.7h13.8C*48.4B+
Orion VS54 1,5501,5311,3421.141C0.5318.714%D23.906%C34.5C+N/A19244.4h12.5C+67C+
SVA-88 1,5081,4911,0121.473C0.2020.125%D-21.06%D48.7C+N/A27430.6h11.8C+58.5C
VX29 Polaris 1,3891,3798941.543C+0.1322.442%C-21.682%C51.8C+N/A21326.6h12C+53.6C+
Supernova FPC 2,1811,3204622.857C--1.1957.605%B+4.091%B**32.8B21.4B**56940.2h5.4C9.4C++
Flare VE6 1,3131,3057741.686C+0.0223.315%C+24.061%C58C++N/A31322.5h10.4C+44.6C++
VE-LR Obelisk 1,3131,2834213.048B++1.3832.756%C+40.608%B*57B+1.3B+13922.5h5.6B+17.1B+
VE-S Canis 1,2891,2727631.667C*0.0030.116%C**16.667%D50.9C+N/A15925h9.5B+31.6B+
CME 1,2801,2488881.405C++0.2728.018%C++20.353%C-38.8C+1B+9832.2h13.9C49.5C++
Lasher X2 1,2691,2367551.637B+0.0334.265%B*2.427%D-58B++1.5C*23621.3h17.7B51.7B+
VE-A Lacerta 1,2331,2085832.072B+0.4024.703%D31.457%B+49.1C+1C-12924.6h11B44.7C+
Blueshift VM5 1,2141,2005502.182C+0.5120.136%C+21.5%C+40.1C++N/A16829.9h15.4C+76.5C++
Sirius SX12 1,1871,1738471.385C++0.2928.87%B++16.283%C41C*N/A13628.6h12.4B+42.8B+
NS-11A 1,1971,1727041.665C++0.0128.047%B+22.27%C+44.9C**1B+11726.1h13.8C+49.1B
NS-44 Commissioner 1,1771,1678751.334C*0.3437.462%C+18.081%D48.6C**N/A15424h3.2B+8.6B+
Serpent VE92 1,1861,1628451.375C++0.3024.812%C+19.105%C36C+N/A16432.3h12.2C++49.2C*
Terminus VX-9 1,1811,1616931.675C+0.0026.491%C+21.275%D-46.8C+N/A14524.8h12.1C+45.9C++
MKV Suppressed 1,1671,1571,1920.971C0.7023.42%D18.323%C19.6DN/A8059h14C+60C+
Solstice Burst 1,1851,1578891.301C0.3727.434%C+22.645%C38.2CN/A9730.3h13.2C+48.2C++
Dual Photon Pods 1,3801,1542574.49C--2.8253.35%C+1.386%C*72.6C14.2C49515.9h17.2B+32.3B+
Solstice VE3 1,1711,1531,0041.148B+0.5224.364%C++19.428%C+32.7BN/A15535.3h12.6B+51.6C++
Ghost 1,0141,0053093.252C+1.5838.961%C69.552%C+49.8C+N/A14720.2h2.4C6.1C+
Blueshift VM5 9068913692.415C+0.7422.132%C*23.345%C*43.3C*N/A17120.6h15.9C+71.9C*
Spear Anti-Vehicle Phalanx Turret 1,220786898.831C++7.1650.383%B+4.707%B+49.7C**27.5B41215.8h7.9C*15.6B
Saron HRB-H 1,371785918.626B+6.9665.647%AN/A67.7A+50.5A**74511.6h27.1C41.3C*
Supernova PC 1,0227662193.498C1.8355.712%B+1.697%C34.8B++11.6B+32322h4.7C*8.5B+
L100 Python AP 1,1916632133.113C-1.4463.498%B*3.167%B36C++28.7A+45818.4h7.8D12.4C
C75 Viper 8056421623.963C2.2950.904%B**1.09%C45.2B+11.5B+31814.2h14.6C28.7C**
Nemesis VSH9 1,0556277080.886C++0.7871.807%B**1.754%C--19.3C+13.2C++24232.5h9.8D13.6C+
NS Decimator 9486267050.888C0.7866.98%B++2.875%B++31.5C-16.2C+38919.9h6.5D*9.7D
Maelstrom Turbo Laser 1,0236267930.789C0.8827.922%D3.035%C**12.5C7.9C--24950.2h101.2C+362.3C+
Deimos VA29 6206083901.559C++0.1169.925%B+15.79%C55.3C++1.1B+19711h2B+2.8B+
Pulsar VS1 6045825401.078C+0.5925.566%C*21.134%C+33.4C++1.3A14817.4h14C++54.8C**
Plasma Grenade 5905791579N/A577.3351.715%B+N/A643.3C**12.2C+27420.9h2.9B+5.7B+
Saron HRB 9215691025.578C+3.9146.845%C*N/A29.3C*18.1C++39419.4h25.3D54C
Eridani SX5 5685604021.393C+0.2828.72%C*17.5%C-41.8C+N/A16613.4h11C**38.2B
NS-357 Underboss 5545545660.979C+0.6931.95%D17.69%D46.6C+N/A18111.9h3.6B+11.2C++
Tank Mine 9145541922.885C+1.2137.886%C*N/A120.4C++78.3B+16824.6h2.1C5.6C*
MANA Anti-Personnel Turret 5325242631.992N/A0.3221.699%UN/A5240U80U11799200.1h20.5T*94.5T*
V10 5095041543.273C+1.6035.496%D-80.952%C**39.7C+N/A17312.7h2.3C+6.5C
NS-30 Vandal 4674532012.254C++0.5831.073%C--26.269%C+41.9C+1.3A+12310.8h5.7C+18.3C+
NS Baron G5 4254173001.39C**0.2845.617%C+18.465%B*50.9B+1B++1678.2h4B+8.8C++
M40 Fury 501408547.556C+5.8941.31%B+1.716%C++60B13.7B*3836.8h19D-45.9C
Beamer VS3 3793782841.331B+0.3429.584%C**19.312%C--46.1B+N/A1818.2h6.7B*22.5B++
Proton II PPA-H 3913731231.083A29.4141.251%C**N/A109.7C*5.3C3443.4h9.2C*22.3B+
Quasar VM1 3713672231.646C+0.0215.029%C21.526%B+28C++N/A16513.1h13.7C**91.5C++
XM98 357355923.859B++2.1935.652%C-78.592%B40.8B+N/A1238.7h2.3C*6.5C++
L100 Python HEAT 523345913.791C2.1259.578%B++2.319%C+35.9C++18.5B**4129.6h7C--11.8C+
NSX Naginata 3173121951.6C++0.0725.005%C**27.885%C+47.3C+N/A1386.6h11.2C**44.7B
NSX-P Tengu 3053021931.565B+0.1140.287%B+23.51%C*51.2C**N/A1485.9h9.7B++24B++
Pulsar LSW 2922922261.292C0.3817.156%D**19.863%D40.6CN/A3257.2h11.7C++67.9C-
H-V45 2842781871.487C+0.1825.316%C+17.266%D39.2C+N/A1747.1h13.4C+52.9C++
MANA Anti-Vehicle Turret 5792712950.919D0.7557.908%C+2.214%C2710B++3080S9432630.1h14.4F-24.9F-
NS-AM7 Archer 2932582491.036B**0.6359.228%C++32.946%A+20.8A*2.8C++11412.4h9.5B*16B*
S12 Renegade 260250882.841C+1.1745.002%C*3.6%C--49C2C+1365.1h4.1D9C+
NS-61 Emissary 2422402221.081C**0.5931.344%B+14.167%D43.6B+N/A1305.5h12.5C*39.8B
Anti-Vehicle Grenade 2712391239N/A237.3350.677%C+N/A478C*64C-37960.5h4.2B+8.3B+
Hornet Missiles 361230514.51C2.8469.741%B*1.304%C60.5C34.5C5593.8h10.5C++15.1B
E540 Halberd 3692282011.4C+9.7350.533%C*1.754%C37.4C**23.1B**4146.1h6.4D12.8C
Rocklet Rifle 4532241811.238B++0.4361.713%B**N/A46.7B**47.7A++6364.8h28.3B++45.9B++
M20 Basilisk 295217415.293B++3.6236.286%C-5.991%C++27.1B9.8B+2138h86.1C++237.4C++
Aspis Anti-Aircraft Phalanx Turret 420207464.5C**2.8331.573%B++N/A15.4B+15.9B*29213.4h139.4C**441.6B+
Aphelion VEX-4H 297201316.484C+4.8140.085%D4.478%B++50.3B24C4014h38.6C**96.3B+
Thanatos VE70 2001981771.119C++0.5533.492%D-13.636%C--43BN/A3424.6h3.6B*10.6C**
NSX Tanto 1931881341.403C++0.2728.925%C**27.128%C++24.4C--N/A757.7h15.1C52.3C++
NSX Tengu 1801751321.326C+0.3443.673%B*20.571%C41.7C+1.2B*1304.2h9.7B++22.2B++
M40 Fury 229175296.034C4.3640.697%B1.143%D60.3C++18.6B**6182.9h18.2D44.7C
Proximity Mine 173172384.526C++2.8647.346%B+N/A114.7CN/A5431.5h2.5F-5.4D
Nyx VX31 184172434B+2.3332.197%C-38.954%B*49.1C++3.4S1253.5h6.3D19.6C-
V30-F Starfall 277171832.06C+0.3961.623%C+N/A38B**23.6B**2694.5h16.4C++26.7C*
Parallax VX3 168168394.308C++2.6435.036%D73.81%D39.1C**N/A1604.3h2C**5.8C+
Cerberus 1671671291.295C++0.3831.961%C+19.761%C--55.7B+N/A1563h4.5B**14B+
E540 Halberd-H 244165189.167C+7.5060.759%BN/A41.3C19.8C3324h6.5C10.7C+
Auraxium Slasher 18916415,1390.011C1.6628.041%C6.707%C0.3C--N/A1562.7h3.5D*12.6C+
Saron Laser Cannon 2811632380.685C0.9928.098%D1.227%D7.9D5.7D25720.7h134.1C+477.3C
Pandora VX25 164162921.761C*0.0948.209%B+14.815%C64.8B+N/A2992.5h4C**8.3B+
NSX Tomoe 1641611031.563C+0.1127.254%D35.404%C35CN/A894.6h16.3D59.7C-
Lumine Edge 1611581,5320.103C+1.5721.199%D24.051%B**2.7CN/A859.4h1.3C**5.9C++
The Little Helper 1581561301.2C+0.4745.948%C24.359%A+41.1CN/A1773.8h3.9B++8.4B
S1 2091542900.531C--1.1459.415%C++2.597%C+23.3C8.3D5926.6h6.3C++10.7C++
C150 Dalton 262153285.464C3.7935.911%CN/A28.9C--20.6C--3205.3h4.1C+11.4C+
Comet VM2 2381401810.773C0.9050.141%B++1.429%D**9.8C-6.9B**20814.3h35.6D*71.1C-
M40 Fury-F 1911371490.919C-0.7556.876%B++N/A17.1C-6.8C++1158h21.1F37.1D*
M12 Kobalt-H 1451371137S135.3322.279%C16.788%C+152.2C**8.9B**4610.9h12.7B+57.1B+
Hades VSH4 2051241760.705C+0.9774.947%B*2.419%C+23C+15C+3315.4h8.5C+11.3C**
M60-G Bulldog 147119196.263C++4.5931.017%D3.361%B+34C+8C**3263.5h7.1C+23C+
Soldier Soaker 120119741.608B0.0632.415%C11.765%C-59.5C++N/A2072h5.3B++16.5B
Comet VM2 2051121470.762C-0.9151.071%B+N/A9.9C--8.2A++22111.3h41.1D*80.5D
Lancer VS22 2261111310.847C+0.8265.384%B+N/A12.3C12.8C+2909h21C++32.1C++
The Slasher 1341098,0290.014D1.6631.975%C11.927%C*0.4DN/A2281h6T*18.9C
M12 Kobalt 117109618.167C+16.5016.164%D16.514%C68.1C+5B+2961.6h16.5B+101.9C++
Fatestealer 1061041580.658S1.0130.929%D32.692%B**20.8C+N/A435h2.4C7.9C
NS-44L Blackhand 10398661.485C++0.1939.397%C55.102%B**32.7C++1.7M*1133h4.8C12.2C+
Skyguard 18097651.492D0.1823.413%D--2.062%C++11.8C--10.1C+3158.2h186.5F-796.6F--
NS Annihilator 179962620.366D1.3077.721%D-N/A7.8D6.7D21712.3h12.6C16.2C
G30 Walker 14986108.6B**6.9329.672%C+2.326%D18.7C**13.7B*2354.6h204.9C++690.4C++
M20 Basilisk 11883233.609C+1.9435.633%C--7.229%B++18.9C8C2214.4h113.3C318C-
NSX-P Naginata 6867561.196C+0.4725.636%B+46.269%A*51.5C+N/A2031.3h12.3C++48.1B
NSX-P Tanto 6765411.585B+0.0930.812%B*32.308%B*54.2B++1.7B**2701.2h12B+38.8B++
Orbital Strike Uplink 8564164U62.33343.478%UN/A640U210U43450.1h1.2T*0.4T*
M60-A Bulldog 6562512.4C+10.7337.315%D--3.226%B*27C--1.3D-1092.3h5.3C**14.2C+
NS-10 Burster 11061561.089C+0.5840.462%A+4.918%C-8.4B*6.7A++1757.3h177.3D--438.3C++
Coyote Missiles 8960232.609C0.9453.348%C+N/A40C+19.3C3061.5h49C91.9C
M20 Wyvern 7958163.625C1.9527.918%D**1.724%D-17.1C--6.2D-1153.4h67.8B+242.7C+
NS-10 Burster 10656481.167C+0.5041.661%A+7.143%B+8.6B*7.7A*1806.5h188.1D*451.4C++
M12 Kobalt 555195.667C-4.0015.369%D13.726%D--46.4D3.6C+2401.1h22.3D144.8D
Proton II PPA 525195.667C--4.0018.065%D*3.922%A*36.4D-N/A2731.4h13D--72F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit960982,83892.8h
Medical Applicator942328,18525.5h
Nanite Revive Grenade01,8510.5h
Anti-Vehicle MANA Turret382,2492.6h
Spawn Beacon168190.8h
Rampart Wall0780.5h
Repair Module0590.2h
Turret AI Module0540.1h
Motion Spotter132,6901.8h
Deconstruction Tool03210h
Welding Device06200.1h
Spitfire Auto-Turret72470.3h
Recon Detection Device10010,91920.2h
Shield Recharging Field653,4561.4h
Ammunition Package483,2312.4h
Medical Kit6109,4529.4h
Anti-Infantry MANA Turret311,0151.3h
Nano-Repair Grenade02510.1h
Snowman Soldier21510.2h
Hardlight Barrier4560.1h
Router21210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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