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Harbinger Imperator AlphaQC[V] AlphaQC
VS BR 88

KDR: 1.67

Score: 47.5m

Last Seen: Oct 14th, 2019 2:21 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 64
Level Progress (to 89): 21%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Eclipse VE3A NS-11P C-4 NS-15M2 NS-11C NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.831%22.083%57038117842,6261.89938-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.418%0.895B*0.162C++-1.126D*HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.401B11.50.195C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.082%1.553%333412123,47811748092.96252429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.429%-0.558D-0.052C+0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.346C**33.50.362C**71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.06%2.762%203612103,765234220521.6076183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.259%-0.488D0.16C++1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.125C+120.03C+21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.407%2.128%2301312033,195191716591.6658192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%0.303C*-0.527D0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.317C*30.30.193C++46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.096%74.317%230412121,9392440150.794347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.98%0.331C**0.462B+-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.369C**2.30.27C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.601%15.144%230312138321472120.564834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.992%0.485B+0.097C+1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.561B+2.70.435B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 64
47.5m337.4%487 (29.2k)400 (24k)1.6659472,15543,3121.9377188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216410821.5%17.08%36702:4427

10% Combat Medic34% Engineer23% Heavy Assault15% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 3:04 AMOct 29th, 2018 11:18 PMOct 14th, 2019 4:42 AM (1d) (PST)Oct 14th, 2019 12:45 AM (1d) (PST)Oct 13th, 2019 10:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8182076110.6080.3650.1042.3350.085821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,05912,41536,64436226140524,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1979.3h/82.5d 11,771 12,324 23,567 277.3k 2,539 7,325 10,041 97.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:7,950
Deaths:3,961
KDR:2.007
Accuracy:26.799% C++
HSR:25.509% D
NS-15M2
C++
Kills:1,834
Deaths:1,015
KDR:1.807
Accuracy:24.365% C++
HSR:22.901% C
Orion VS54
C+
Kills:1,530
Deaths:1,340
KDR:1.142
Accuracy:18.707% C-
HSR:23.922% C+
SVA-88
D
Kills:1,491
Deaths:1,012
KDR:1.473
Accuracy:20.125% D
HSR:21.060% D
VX29 Polaris
C+
Kills:1,379
Deaths:894
KDR:1.543
Accuracy:22.442% C+
HSR:21.682% C+
Flare VE6
C++
Kills:1,305
Deaths:774
KDR:1.686
Accuracy:23.315% C++
HSR:24.061% C+
NSX Naginata
B+
Kills:312
Deaths:195
KDR:1.600
Accuracy:25.005% B+
HSR:27.885% C+
Pulsar LSW
D
Kills:292
Deaths:226
KDR:1.292
Accuracy:17.156% D--
HSR:19.863% D
NSX-P Naginata
A*
Kills:67
Deaths:56
KDR:1.196
Accuracy:25.636% B+
HSR:46.269% A*
Kills:16,160
Deaths (as Heavy Assault):9,473
Deaths (to Heavy Assaults):12,372
KDR:1.7059
Kill Difference:6,687
Playtime:454.917 hours
Usage:23%
Score:11.479m
Score/min:421
Accuracy (listed only):22.617%
HSR (listed only):25.906%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:2,585
Deaths:2,103
KDR:1.229
Accuracy:25.951% B
HSR:24.062% C++
Eclipse VE3A
B+
Kills:2,504
Deaths:1,672
KDR:1.498
Accuracy:29.101% B+
HSR:17.692% C-
NS-11C
B+
Kills:1,798
Deaths:1,456
KDR:1.235
Accuracy:26.571% B+
HSR:16.518% C--
VE-LR Obelisk
B**
Kills:1,190
Deaths:377
KDR:3.157
Accuracy:32.787% C++
HSR:40.672% B**
Serpent VE92
C*
Kills:1,162
Deaths:845
KDR:1.375
Accuracy:24.812% C*
HSR:19.105% C
Solstice Burst
C*
Kills:1,157
Deaths:889
KDR:1.301
Accuracy:27.434% C*
HSR:22.645% C
Solstice VE3
C**
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:24.364% C**
HSR:19.428% C+
Deimos VA29
B++
Kills:472
Deaths:291
KDR:1.622
Accuracy:69.271% B++
HSR:15.890% C+
NS Baron G5
B+
Kills:362
Deaths:258
KDR:1.403
Accuracy:45.393% C*
HSR:17.680% B+
Thanatos VE70
D
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D
HSR:13.636% D
NSX Tanto
B+
Kills:188
Deaths:134
KDR:1.403
Accuracy:28.925% B+
HSR:27.128% C**
Pandora VX25
B*
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B*
HSR:14.815% C+
The Little Helper
A+
Kills:135
Deaths:108
KDR:1.250
Accuracy:47.080% C+
HSR:22.963% A+
NSX-P Tanto
B**
Kills:65
Deaths:41
KDR:1.585
Accuracy:30.812% B**
HSR:32.308% B**
Kills:13,131
Deaths (as Engineer):9,447
Deaths (to Engineers):8,971
KDR:1.38997
Kill Difference:3,684
Playtime:674.459 hours
Usage:34%
Score:16.319m
Score/min:403
Accuracy (listed only):35.300%
HSR (listed only):21.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:2,585
Deaths:2,103
KDR:1.229
Accuracy:25.951% B
HSR:24.062% C++
Eclipse VE3A
B+
Kills:2,504
Deaths:1,672
KDR:1.498
Accuracy:29.101% B+
HSR:17.692% C-
NS-11C
B+
Kills:1,798
Deaths:1,456
KDR:1.235
Accuracy:26.571% B+
HSR:16.518% C--
NS-7 PDW
B++
Kills:1,593
Deaths:982
KDR:1.622
Accuracy:28.730% B++
HSR:18.016% C+
VE-S Canis
B+
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% B+
HSR:16.667% C-
Sirius SX12
B*
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B*
HSR:16.283% C
Serpent VE92
C*
Kills:1,162
Deaths:845
KDR:1.375
Accuracy:24.812% C*
HSR:19.105% C
MKV Suppressed
C+
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% C-
HSR:18.323% C+
Solstice Burst
C*
Kills:1,157
Deaths:889
KDR:1.301
Accuracy:27.434% C*
HSR:22.645% C
Solstice VE3
C**
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:24.364% C**
HSR:19.428% C+
Eridani SX5
B+
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% B+
HSR:17.500% C
Deimos VA29
B++
Kills:472
Deaths:291
KDR:1.622
Accuracy:69.271% B++
HSR:15.890% C+
NS Baron G5
B+
Kills:362
Deaths:258
KDR:1.403
Accuracy:45.393% C*
HSR:17.680% B+
NSX-P Tengu
B*
Kills:211
Deaths:143
KDR:1.476
Accuracy:40.355% B*
HSR:21.801% C++
Thanatos VE70
D
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D
HSR:13.636% D
NSX Tanto
B+
Kills:188
Deaths:134
KDR:1.403
Accuracy:28.925% B+
HSR:27.128% C**
Pandora VX25
B*
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B*
HSR:14.815% C+
The Little Helper
A+
Kills:135
Deaths:108
KDR:1.250
Accuracy:47.080% C+
HSR:22.963% A+
NSX-P Tanto
B**
Kills:65
Deaths:41
KDR:1.585
Accuracy:30.812% B**
HSR:32.308% B**
Kills:17,907
Deaths (as Light Assault):13,399
Deaths (to Light Assaults):7,169
KDR:1.33644
Kill Difference:4,508
Playtime:307.284 hours
Usage:16%
Score:7.424m
Score/min:403
Accuracy (listed only):33.770%
HSR (listed only):19.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B+
Kills:1,857
Deaths:1,247
KDR:1.489
Accuracy:24.822% B+
HSR:21.002% C*
NS-7 PDW
B++
Kills:1,593
Deaths:982
KDR:1.622
Accuracy:28.730% B++
HSR:18.016% C+
VE-S Canis
B+
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% B+
HSR:16.667% C-
Sirius SX12
B*
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B*
HSR:16.283% C
NS-11A
B++
Kills:1,172
Deaths:704
KDR:1.665
Accuracy:28.047% B++
HSR:22.270% C+
Terminus VX-9
C*
Kills:1,161
Deaths:693
KDR:1.675
Accuracy:26.491% C*
HSR:21.275% D
MKV Suppressed
C+
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% C-
HSR:18.323% C+
CME
C**
Kills:1,014
Deaths:697
KDR:1.455
Accuracy:28.114% C**
HSR:18.935% D
Eridani SX5
B+
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% B+
HSR:17.500% C
Deimos VA29
B++
Kills:472
Deaths:291
KDR:1.622
Accuracy:69.271% B++
HSR:15.890% C+
NS Baron G5
B+
Kills:362
Deaths:258
KDR:1.403
Accuracy:45.393% C*
HSR:17.680% B+
NSX-P Tengu
B*
Kills:211
Deaths:143
KDR:1.476
Accuracy:40.355% B*
HSR:21.801% C++
Pulsar VS1
C+
Kills:204
Deaths:240
KDR:0.850
Accuracy:22.552% C+
HSR:13.235% D*
Thanatos VE70
D
Kills:198
Deaths:177
KDR:1.119
Accuracy:33.492% D
HSR:13.636% D
H-V45
C**
Kills:170
Deaths:106
KDR:1.604
Accuracy:25.704% C**
HSR:14.118% D--
Pandora VX25
B*
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.209% B*
HSR:14.815% C+
The Little Helper
A+
Kills:135
Deaths:108
KDR:1.250
Accuracy:47.080% C+
HSR:22.963% A+
Kills:12,873
Deaths (as Combat Medic):8,942
Deaths (to Combat Medics):4,787
KDR:1.43961
Kill Difference:3,931
Playtime:193.627 hours
Usage:10%
Score:4.974m
Score/min:428
Accuracy (listed only):34.081%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,593
Deaths:982
KDR:1.622
Accuracy:28.730% B++
HSR:18.016% C+
VE-S Canis
B+
Kills:1,272
Deaths:763
KDR:1.667
Accuracy:30.116% B+
HSR:16.667% C-
Sirius SX12
B*
Kills:1,173
Deaths:847
KDR:1.385
Accuracy:28.870% B*
HSR:16.283% C
NS-44 Commissioner
C++
Kills:1,165
Deaths:871
KDR:1.338
Accuracy:37.469% C++
HSR:18.026% D
MKV Suppressed
C+
Kills:1,157
Deaths:1,192
KDR:0.971
Accuracy:23.420% C-
HSR:18.323% C+
Ghost
C++
Kills:950
Deaths:290
KDR:3.276
Accuracy:39.118% C++
HSR:69.474% C++
Eridani SX5
B+
Kills:560
Deaths:402
KDR:1.393
Accuracy:28.720% B+
HSR:17.500% C
V10
B+
Kills:466
Deaths:149
KDR:3.128
Accuracy:35.034% D-
HSR:81.116% B+
NS-357 Underboss
D
Kills:430
Deaths:431
KDR:0.998
Accuracy:31.268% D
HSR:14.419% D--
NS-30 Vandal
C+
Kills:380
Deaths:177
KDR:2.147
Accuracy:31.603% C
HSR:26.053% C+
Beamer VS3
B
Kills:377
Deaths:280
KDR:1.346
Accuracy:29.659% B
HSR:19.098% C-
XM98
B+
Kills:355
Deaths:92
KDR:3.859
Accuracy:35.652% C
HSR:78.592% B+
NS-AM7 Archer
A++
Kills:227
Deaths:228
KDR:0.996
Accuracy:58.791% C+
HSR:33.040% A++
NS-61 Emissary
B+
Kills:223
Deaths:203
KDR:1.099
Accuracy:31.613% B+
HSR:13.901% C-
NSX-P Tengu
B*
Kills:211
Deaths:143
KDR:1.476
Accuracy:40.355% B*
HSR:21.801% C++
Nyx VX31
B*
Kills:172
Deaths:43
KDR:4
Accuracy:32.197% C
HSR:38.954% B*
Parallax VX3
C-
Kills:168
Deaths:39
KDR:4.308
Accuracy:35.036% D
HSR:73.810% C-
Cerberus
C++
Kills:167
Deaths:129
KDR:1.295
Accuracy:31.961% C++
HSR:19.761% C
NSX Tomoe
C+
Kills:161
Deaths:103
KDR:1.563
Accuracy:27.254% C
HSR:35.404% C+
Soldier Soaker
C+
Kills:119
Deaths:74
KDR:1.608
Accuracy:32.415% C+
HSR:11.765% C-
NS-44L Blackhand
B**
Kills:96
Deaths:64
KDR:1.500
Accuracy:39.931% C+
HSR:56.250% B**
Kills:11,422
Deaths (as Infiltrator):7,502
Deaths (to Infiltrators):6,024
KDR:1.52253
Kill Difference:3,920
Playtime:287.766 hours
Usage:15%
Score:5.544m
Score/min:321
Accuracy (listed only):33.772%
HSR (listed only):33.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:20.083% C++
HSR:21.373% C+
Blueshift VM5
B+
Kills:867
Deaths:355
KDR:2.442
Accuracy:22.172% B+
HSR:23.183% B
Quasar VM1
B+
Kills:367
Deaths:223
KDR:1.646
Accuracy:15.029% C+
HSR:21.526% B+
Comet VM2
B*
Kills:138
Deaths:179
KDR:0.771
Accuracy:49.995% B*
HSR:1.449% D*
Comet VM2
B+
Kills:112
Deaths:145
KDR:0.772
Accuracy:50.955% B+
HSR:0% F-
NS-10 Burster
A++
Kills:58
Deaths:53
KDR:1.094
Accuracy:40.008% A++
HSR:5.172% C-
NS-10 Burster
A++
Kills:52
Deaths:45
KDR:1.156
Accuracy:41.258% A++
HSR:7.692% B+
Kills:2,759
Deaths (as MAX Suit):768
Deaths (to MAX Suits):2,195
KDR:3.59245
Kill Difference:1,991
Playtime:53.882 hours
Usage:3%
Score:1.790m
Score/min:554
Accuracy (listed only):34.214%
HSR (listed only):11.485%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,570
V. Kills:69 N/A
Deaths:364
KDR:4.313
Accuracy:45.063% B+
KPH:94.800 A++
VKPH:4.200 B
Dual Photon Pods
C++
Kills:1,154
V. Kills:226 N/A
Deaths:257
KDR:4.490
Accuracy:53.350% C++
KPH:72.700 C+
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:626
V. Kills:397 157%
Deaths:793
KDR:0.789
Accuracy:27.922% D
KPH:12.500 C
VKPH:7.900 C
Hornet Missiles
B**
Kills:228
V. Kills:130 174%
Deaths:51
KDR:4.471
Accuracy:69.953% B**
KPH:59.500 C+
VKPH:33.900 C
Saron Laser Cannon
D
Kills:128
V. Kills:102 124%
Deaths:238
KDR:0.538
Accuracy:27.524% D
KPH:7.100 D
VKPH:5.700 D
Coyote Missiles
N/A
Kills:50
V. Kills:24 200%
Deaths:23
KDR:2.174
Accuracy:56.210% N/A
KPH:34.300 N/A
VKPH:16.500 N/A
Kills:3,756 (2,324 + 0)
Deaths:1,726
KDR:2.176
VKDR:0.549
Vehicle Kills:948
Kill Difference:2,030
Playtime:105.911 hours
Usage:5%
Score:1.972m
Score/min:310
Piloting Accuracy:27.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:133
V. Kills:100 132%
Deaths:28
KDR:4.750
Accuracy:35.972% C
KPH:28.600 C
VKPH:21.500 C
Kills:133 (0 + 133)
Deaths:28
KDR:4.750
VKDR:3.571
Vehicle Kills:100
Kill Difference:105
Playtime:4.656 hours
Usage:0%
Score:0.094m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:35.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:633
V. Kills:159 396%
Deaths:162
KDR:3.907
Accuracy:50.694% B**
KPH:45.800 B**
VKPH:11.500 B++
L100 Python AP
A++
Kills:622
V. Kills:521 119%
Deaths:213
KDR:2.920
Accuracy:63.607% B*
KPH:34.300 C*
VKPH:28.800 A++
L100 Python HEAT
A
Kills:345
V. Kills:178 193%
Deaths:91
KDR:3.791
Accuracy:59.578% B*
KPH:36.100 B+
VKPH:18.600 A
Skyguard
C++
Kills:95
V. Kills:83 113%
Deaths:65
KDR:1.462
Accuracy:23.448% D--
KPH:11.600 C-
VKPH:10.200 C++
Kills:1,695 (1,695 + 0)
Deaths:531
KDR:3.192
VKDR:1.772
Vehicle Kills:941
Kill Difference:1,164
Playtime:49.662 hours
Usage:3%
Score:1.152m
Score/min:387
Driving Accuracy:23.448%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,319
V. Kills:861 153%
Deaths:462
KDR:2.855
Accuracy:57.612% B+
KPH:32.800 B+
VKPH:21.400 A
Supernova PC
B**
Kills:751
V. Kills:249 300%
Deaths:219
KDR:3.429
Accuracy:55.705% B++
KPH:34.800 B**
VKPH:11.500 B*
Saron HRB
B
Kills:529
V. Kills:341 155%
Deaths:102
KDR:5.186
Accuracy:46.805% B
KPH:28.200 B
VKPH:18.200 B
E540 Halberd
B**
Kills:223
V. Kills:138 160%
Deaths:20
KDR:11.150
Accuracy:50.434% B
KPH:36.900 B+
VKPH:22.800 B**
Proton II PPA
D
Kills:51
V. Kills:1 N/A
Deaths:9
KDR:5.667
Accuracy:18.204% D-
KPH:37.300 D
VKPH:0.700 F
Kills:2,873 (2,070 + 803)
Deaths:812
KDR:3.538
VKDR:1.958
Vehicle Kills:1,590
Kill Difference:2,061
Playtime:87.942 hours
Usage:4%
Score:2.395m
Score/min:454
Driving Accuracy:55.705%
Gunner Accuracy:18.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:766
V. Kills:577 133%
Deaths:91
KDR:8.418
Accuracy:65.489% B**
KPH:67.400 A++
VKPH:50.800 M
Proton II PPA-H
B++
Kills:347
V. Kills:17 N/A
Deaths:12
KDR:28.917
Accuracy:41.626% B+
KPH:117.600 B++
VKPH:5.800 C+
Aphelion VEX-4H
C**
Kills:166
V. Kills:83 198%
Deaths:31
KDR:5.355
Accuracy:38.970% D-
KPH:45.600 C**
VKPH:22.800 C
E540 Halberd-H
C
Kills:126
V. Kills:62 200%
Deaths:18
KDR:7
Accuracy:61.379% B+
KPH:39.200 C
VKPH:19.300 C
Kills:1,405 (0 + 1,405)
Deaths:152
KDR:9.243
VKDR:4.862
Vehicle Kills:739
Kill Difference:1,253
Playtime:21.162 hours
Usage:1%
Score:0.738m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:61.379%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:408
V. Kills:93 434%
Deaths:54
KDR:7.556
Accuracy:41.316% B+
KPH:59.900 B++
VKPH:13.600 B*
M20 Basilisk
B+
Kills:201
V. Kills:73 272%
Deaths:41
KDR:4.902
Accuracy:36.418% C
KPH:26.400 B+
VKPH:9.600 B+
M40 Fury
B**
Kills:175
V. Kills:54 318%
Deaths:29
KDR:6.034
Accuracy:40.697% B+
KPH:60.300 B
VKPH:18.600 B**
M60-G Bulldog
B+
Kills:112
V. Kills:26 415%
Deaths:19
KDR:5.895
Accuracy:30.701% C
KPH:34.200 B
VKPH:7.900 B+
M12 Kobalt
C*
Kills:92
V. Kills:4 N/A
Deaths:6
KDR:15.333
Accuracy:15.728% C-
KPH:71.600 C*
VKPH:3.100 C+
M20 Basilisk
C+
Kills:83
V. Kills:35 231%
Deaths:23
KDR:3.609
Accuracy:35.633% C
KPH:19.300 C+
VKPH:8.200 C
G30 Walker
B**
Kills:75
V. Kills:57 129%
Deaths:10
KDR:7.500
Accuracy:29.454% C+
KPH:17.400 C**
VKPH:13.200 B**
Kills:1,146 (0 + 1,146)
Deaths:182
KDR:6.297
VKDR:1.879
Vehicle Kills:342
Kill Difference:964
Playtime:30.503 hours
Usage:2%
Score:0.570m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:29.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:231
V. Kills:9 N/A
Deaths:84
KDR:2.750
Accuracy:45.868% B+
KPH:51.400 C+
VKPH:2 C+
V30-F Starfall
A
Kills:166
V. Kills:104 158%
Deaths:81
KDR:2.049
Accuracy:61.883% C+
KPH:39 B**
VKPH:24.400 A
M40 Fury-F
C++
Kills:137
V. Kills:54 249%
Deaths:149
KDR:0.919
Accuracy:56.876% B++
KPH:17 C
VKPH:6.700 C++
Kills:534 (534 + 0)
Deaths:314
KDR:1.701
VKDR:0.532
Vehicle Kills:167
Kill Difference:220
Playtime:16.801 hours
Usage:1%
Score:0.166m
Score/min:164
Driving Accuracy:56.876%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,1007,9503,9612.007C0.3426.799%C++25.509%D66C+1.2B++185120.5h10.8C++40.3C*
Pulsar C 2,6372,5852,1031.229C++0.4425.951%B24.062%C++27C+N/A9395.9h11.7C*44.9B
Eclipse VE3A 2,5622,5041,6721.498C**0.1729.101%B+17.692%C-42.2C++1B11559.3h13.7C47C++
NS-11P 1,8841,8571,2471.489B0.1824.822%B+21.002%C*40.9B++N/A14245.4h13.5C**54.6B+
C-4 2,7361,8381,1511.597C++0.0722.456%DN/A103.3B+50.4A+108417.8h1.3B+6C++
NS-15M2 1,8731,8341,0151.807C*0.1424.365%C++22.901%C54.4B1.2B**21633.7h11.5B+47.2B+
NS-11C 1,8261,7981,4561.235C**0.4326.571%B+16.518%C--28.3C++N/A13263.6h13.7C**51.7B+
NS-7 PDW 1,6231,5939821.622B*0.0428.73%B++18.016%C+47.4B**N/A13333.6h13.8B48B+
Light PPA 1,6391,5703644.313C+2.6545.063%B+1.083%C94.6A+4.2B30516.6h9.9B+21.9B+
Orion VS54 1,5491,5301,3401.142C+0.5218.707%C-23.922%C+34.5C++N/A18944.3h12.5C**67C+
SVA-88 1,5081,4911,0121.473C+0.1920.125%D21.06%D48.7C++N/A27330.6h11.8C++58.5C+
VX29 Polaris 1,3891,3798941.543C++0.1222.442%C+21.682%C+51.8BN/A21226.6h12C**53.6C*
Supernova FPC 2,1801,3194622.855C-1.1957.612%B+4.094%A32.8B+21.4A56640.2h5.4C+9.4C**
Flare VE6 1,3131,3057741.686B+0.0223.315%C++24.061%C+58B+N/A31022.5h10.4C**44.6B
VE-S Canis 1,2891,2727631.667B+0.0030.116%B+16.667%C-50.9BN/A15625h9.5B++31.6B+
VE-LR Obelisk 1,2181,1903773.156B*1.4932.787%C++40.672%B**58.3B**1.4B**14220.4h5.5B++16.9B+
Lasher X2 1,2161,1877171.656B**0.0134.212%B**2.275%D-57.6A1.4B+23620.6h17.6B+51.5B++
Sirius SX12 1,1871,1738471.385C**0.2828.87%B*16.283%C41B+N/A13528.6h12.4B++42.8B+
NS-11A 1,1971,1727041.665B+0.0028.047%B++22.27%C+44.9B+1B*11626.1h13.8C++49.1B+
NS-44 Commissioner 1,1751,1658711.338B+0.3337.469%C++18.026%D48.7B+N/A15323.9h3.2B++8.6B+
Blueshift VM5 1,1771,1655362.174C+0.5120.083%C++21.373%C+40.2B+N/A16929h15.3C**76.2B
Serpent VE92 1,1861,1628451.375C**0.2924.812%C*19.105%C36C**N/A16332.3h12.2B49.2B+
Terminus VX-9 1,1811,1616931.675C++0.0126.491%C*21.275%D46.8B+N/A14424.8h12.1C*45.9B
MKV Suppressed 1,1671,1571,1920.971C+0.6923.42%C-18.323%C+19.6DN/A8059h14C*60C++
Solstice Burst 1,1851,1578891.301C+0.3627.434%C*22.645%C38.2C+N/A9730.3h13.2C*48.2C**
Dual Photon Pods 1,3801,1542574.49C2.8253.35%C++1.386%C*72.6C+14.2C49315.9h17.2B++32.3B+
Solstice VE3 1,1711,1531,0041.148B++0.5224.364%C**19.428%C+32.7B*N/A15335.3h12.6B++51.6B
CME 1,0361,0146971.455C**0.2128.114%C**18.935%D39.3C++N/A10025.8h14C+49.8C**
Ghost 9599502903.276C*1.6139.118%C++69.474%C++49.7B+N/A14619.1h2.4C+6.1C++
Blueshift VM5 8828673552.442C++0.7822.172%B+23.183%B44B++N/A17619.7h15.6B70.4B+
Spear Anti-Vehicle Phalanx Turret 1,193766878.805C**7.1450.278%B+4.83%B+49.4B++27.5B+41215.5h7.9B+15.8B+
Saron HRB-H 1,343766918.418B++6.7565.489%B**N/A67.2A++50.6M75511.4h26.9C+41B+
Supernova PC 1,0007512193.429C1.7655.705%B++1.731%C34.8B**11.5B*32021.6h4.7B+8.4B++
C75 Viper 7926331623.907C+2.2450.694%B**1.106%C45.9B**11.5B++32213.8h14.3C++28.2B+
Maelstrom Turbo Laser 1,0236267930.789C0.8827.922%D3.035%B+12.5C7.9C24950.2h101.2C*362.3C++
L100 Python AP 1,1436222132.92C1.2563.607%B*3.376%B+34.4C*28.8A++45618.1h8.2D12.9C
Nemesis VSH9 1,0306106890.885B0.7871.917%A1.803%C-19.3C++13.3B+24231.6h9.8D13.6C++
NS Decimator 8795786650.869C+0.8066.996%B++2.941%B++31.8C16.5C++40018.2h6.4D--9.6C-
Eridani SX5 5685604021.393C*0.2728.72%B+17.5%C41.8C**N/A16413.4h11B+38.2B+
Tank Mine 8925391832.945C*1.2837.831%C**N/A122.5C**80.2B++17054.4h2.1C5.6B+
Frag Grenade 5425321532N/A530.3351.14%B++N/A591.1B+11.1C*26760.9h3B++5.9B++
Saron HRB 8705291025.186C+3.5246.805%BN/A28.1B18.1C**39718.8h26.1C55.7C+
MANA Anti-Personnel Turret 4974892422.021N/A0.3621.49%UN/A4890U80U10890900.1h19.9T*92.8T*
Deimos VA29 4804722911.622B0.0469.271%B++15.89%C+60.5B+1B2217.8h2B++2.8B+
V10 4704661493.128C+1.4635.034%D-81.116%B+38.8C*N/A17612h2.3C+6.6C+
NS-357 Underboss 4304304310.998C+0.6731.268%D14.419%D--48.9C**N/A1988.8h3.6B++11.5C*
M40 Fury 501408547.556B5.8941.316%B+1.716%C+60B++13.7B**3846.8h19C-45.9C+
NS-30 Vandal 3933801772.147C**0.4831.603%C26.053%C+42.2C++1.4A*1199h5.7C++18C++
Beamer VS3 3783772801.346B*0.3229.659%B19.098%C-46.5B**N/A1828.1h6.7B++22.4C**
Quasar VM1 3713672231.646C++0.0215.029%C+21.526%B+28BN/A16413.1h13.7B+91.5C*
NS Baron G5 3693622581.403B+0.2645.393%C*17.68%B+51.7B*1B**1747h4B++8.9C+
XM98 357355923.859B**2.1935.652%C78.592%B+40.8B++N/A1228.7h2.3B+6.5C**
Proton II PPA-H 3643471228.917A+27.2541.626%B+N/A119.7B++5.9C+3702.9h9.2B+22.2B+
L100 Python HEAT 523345913.791C+2.1359.578%B*2.319%C+35.9B+18.5A4119.6h7C11.8C*
NSX Naginata 3173121951.6C**0.0725.005%B+27.885%C+47.3C*N/A1346.6h11.2B44.7B+
Pulsar LSW 2922922261.292C+0.3717.156%D--19.863%D40.6C+N/A3157.2h11.7B67.9C+
MANA Anti-Vehicle Turret 5682642930.901D-0.7657.784%C2.273%C2640B**3040A*2328680.1h14.5C25.1C--
Anti-Vehicle Grenade 2712391239N/A237.3350.779%C+N/A478B+64C37700.5h4.2B*8.3B++
S12 Renegade 240231842.75C+1.0845.868%B+2.165%D--51.3C+2C+1474.5h4.1D8.9C+
Hornet Missiles 358228514.471C+2.8169.953%B**1.316%C60C+34.2C+5543.8h10.5C++15B+
NS-AM7 Archer 2562272280.996A0.6758.791%C+33.04%A++19.7M2.5C+10311.5h9.7B*16.5B**
NS-61 Emissary 2252232031.099B+0.5731.613%B+13.901%C-45.5B**N/A1324.9h12.5C**39.4B+
E540 Halberd 3612232011.15C++9.4850.434%B1.794%C37.2B+23B**4066h6.5C-12.9C+
NSX-P Tengu 2132111431.476B+0.1940.355%B*21.801%C++50.2B+N/A1514.2h10.4B*25.6B++
Pulsar VS1 2062042400.85C+0.8222.552%C+13.235%D*25.5C++N/A1908h13.8B+61C**
Aspis Anti-Aircraft Phalanx Turret 413203424.833B++3.1731.371%B**N/A15.7B**16.3B**29912.9h136.1B+434B++
M20 Basilisk 274201414.902B**3.2436.418%C6.468%B26.4B+9.6B+2167.6h87.2B239.4C**
Thanatos VE70 2001981771.119C**0.5533.492%D13.636%D43B*N/A3374.6h3.6B**10.6B+
NSX Tanto 1931881341.403C**0.2628.925%B+27.128%C**24.4CN/A747.7h15.1C+52.3C++
Rocklet Rifle 3871881601.175B*0.4961.638%B**N/A45.9A+48.5A*6314.1h28.5B*46.3B++
M40 Fury 229175296.034C+4.3740.697%B+1.143%D60.3B18.6B**6182.9h18.2C-44.7C+
Nyx VX31 184172434A2.3332.197%C38.954%B*49.1B3.4S1243.5h6.3C19.6C+
H-V45 1721701061.604C*0.0625.704%C**14.118%D--41.5BN/A2244.1h12.9C**50.1B+
Parallax VX3 168168394.308B2.6435.036%D73.81%C-39.1B++N/A1564.3h2B+5.8C*
Proximity Mine 168167384.395C++2.7347.409%B++N/A111.3C+N/A5361.5h2.6F-5.4C
Cerberus 1671671291.295C**0.3731.961%C++19.761%C55.7B++N/A1563h4.5B**14B++
V30-F Starfall 270166812.049B0.3861.883%C+N/A38.6B**24.2A2774.3h16.8C++27.1C++
Aphelion VEX-4H 249166315.355C+3.6938.97%D-4.217%B++46.1C**23.1C4073.6h40B++102.5B+
Auraxium Slasher 18916415,0720.011C1.6528.136%C+6.707%C0.3C-N/A1560.1h3.5F12.6C+
Pandora VX25 164162921.761B+0.1048.209%B*14.815%C+64.8B*N/A2912.5h4B+8.3B++
NSX Tomoe 1641611031.563C+0.1027.254%C35.404%C+35C+N/A884.6h16.3C59.7C
S1 2091542900.531C1.1359.415%C**2.597%C+23.3C+8.3D5836.6h6.3C**10.7B
Lumine Edge 1521491,5120.099C+1.5722.209%C-24.832%A2.5CN/A758.6h1.3B5.7C*
Comet VM2 2351381790.771C+0.8949.995%B*1.449%D*9.8C6.9A+21014.1h35.7D--71.3C
M40 Fury-F 1911371490.919C0.7556.876%B++N/A17.1C6.8C++1148h21.1D*37.1D
The Little Helper 1371351081.25C+0.4247.08%C+22.963%A+46.6C++N/A2092.9h3.9B*8.2B+
C150 Dalton 233133284.75C3.0835.972%CN/A28.3C21.3C3354.7h4.2C++11.7C++
Saron Laser Cannon 2301282380.538C1.1327.524%D1.563%C7.1D5.7D27618h140.1C++509C+
E540 Halberd-H 188126187C+5.3361.379%B+N/A39.4C19.4C3583.2h6.6C+10.7C++
Hades VSH4 2051241760.705C**0.9674.947%B*2.419%C+23C++15C++3305.4h8.5C*11.3B+
Soldier Soaker 120119741.608B+0.0632.415%C+11.765%C-59.5BN/A2072h5.3B+16.5B+
M60-G Bulldog 138112195.895B+4.2330.701%C3.571%B+33.9B7.9B+3323.3h7.2C**23.3C++
Comet VM2 2051121450.772C0.8950.955%B+N/A10.1C8.4A++22411.1h40.5D-79.5C+
The Slasher 1341098,0290.014D1.6531.975%C+11.927%C++0.4DN/A2281h6T*18.9D
Lancer VS22 2201071310.817C+0.8565.236%B+N/A12.2C+12.8C+2888.8h21.4C*32.9C**
Fatestealer 1061041580.658B*1.0130.929%D32.692%B**20.8CN/A435h2.4C+7.9C
NS-44L Blackhand 10196641.5B0.1739.931%C+56.25%B**33.1B+1.7S1162.9h4.8C+12C+
Skyguard 17895651.462D0.2023.448%D--1.053%D11.6C-10.1C++3138.2h189.6D**808.5F-
NS Annihilator 176942590.363D1.3077.711%D--N/A7.8D6.8D21812h12.4C+16C
M12 Kobalt 9692615.333C*13.6715.728%C-17.391%C+70.8C*3.1C+3001.3h16.6B+105.8C**
M20 Basilisk 11883233.609B+1.9435.633%C7.229%B++19.3C+8.1C2214.3h112C+314.4C+
G30 Walker 13275107.5A+5.8329.454%C+2.667%D17.4C**13.3B**2364.3h218.8C+742.7C++
NSX-P Naginata 6867561.196C+0.4725.636%B+46.269%A*51.5C*N/A1811.3h12.3C*48.1B+
NSX-P Tanto 6765411.585B++0.0830.812%B**32.308%B**54.2A1.7A*2361.2h12B++38.8B++
NS-10 Burster 10458531.094C*0.5740.008%A++5.172%C-8.4B**6.7A*1816.9h172.7D431.6B
NS-10 Burster 10052451.156C++0.5141.258%A++7.692%B+8.5B**7.9M+1826.1h187.2D-453.6B
Proton II PPA 525195.667C-4.0018.204%D-3.922%A++36.4DN/A2751.4h13D71.4D--
Coyote Missiles 7450232.174C+0.5156.21%BN/A33.3C16C-2711.5h52.9C94C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon157630.7h
Anti-Vehicle MANA Turret382,1902.5h
Nano-Armor Kit859938,89788.9h
Nanite Revive Grenade01,5530.4h
Medical Applicator764273,32020.7h
Spitfire Auto-Turret52080.2h
Motion Spotter132,5731.7h
Rampart Wall0530.4h
Deconstruction Tool03210h
Welding Device04580.1h
Shield Recharging Field573,3341.3h
Recon Detection Device9410,29619h
Ammunition Package463,0142.2h
Medical Kit5929,1139.1h
Anti-Infantry MANA Turret288971.1h
Snowman Soldier21230.1h
Hardlight Barrier4560.1h
Nano-Repair Grenade01960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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