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Maj. General Alpharium[AODR] Alpharium
TR BR 86

KDR: 5.62

Score: 10m

Last Seen: Mar 23rd, 2020 8:42 PM
- OFFLINE - 55 hour(s)

Battle Rank 86 - Terran Republic on Emerald
Level Progress (to 87): 41%
Level 100 Progress: 53% 479h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M77-B T9 CARV M3 Pounder HEG L100 Python AP P2-120 AP M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.773%13.798%245612701,2901.334024.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.108%-0.671D-1.093D*0.552B+HEAD + (~4.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.105C+14.6-0.02C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.496%0.525%6196312735,33610687149.8692612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.562%-0.187C-0.973D--0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.628B+21.40.597B+38.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.152%2.712%1296612701,47514384910.2431174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%-0.474D0.127C++0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.5-0.366C-19-0.522D33.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.141%79.884%011275860103118.34951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.178C++0.829B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.20.318C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.657%9.459%011275747201.0137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.665D-1.037D*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.047C+4.20.132C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m297.5%310 (18.6k)286 (17.2k)5.6162513,9622,4867.177886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127684218.2%7.793%14214:053

28% Engineer13% Heavy Assault33% Infiltrator16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 1:50 AMJan 1st, 2018 6:30 PMMar 25th, 2020 5:29 AM (10d) (PST)Mar 23rd, 2020 5:10 PM (12d) (PST)Mar 23rd, 2020 4:42 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
730796510.4010.0710.0311.4340.080382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8134,76739,046244286517,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.7h/24.2d 3,882 1,088 5,458 49.9k 496 1,026 2,800 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:531
Deaths:286
KDR:1.857
Accuracy:18.106% C
HSR:15.254% D*
MSW-R
D--
Kills:228
Deaths:160
KDR:1.425
Accuracy:17.811% D--
HSR:14.912% D*
Kills:759
Deaths (as Heavy Assault):446
Deaths (to Heavy Assaults):612
KDR:1.70179
Kill Difference:313
Playtime:78.069 hours
Usage:13%
Score:0.986m
Score/min:210
Accuracy (listed only):17.958%
HSR (listed only):15.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:144
Deaths:315
KDR:0.457
Accuracy:15.064% D**
HSR:13.194% D--
FA1 Barrage
D
Kills:74
Deaths:64
KDR:1.156
Accuracy:33.657% D
HSR:9.459% D*
Kills:218
Deaths (as Engineer):379
Deaths (to Engineers):620
KDR:0.5752
Kill Difference:161
Playtime:164.242 hours
Usage:28%
Score:2.976m
Score/min:302
Accuracy (listed only):24.360%
HSR (listed only):11.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:144
Deaths:315
KDR:0.457
Accuracy:15.064% D**
HSR:13.194% D--
FA1 Barrage
D
Kills:74
Deaths:64
KDR:1.156
Accuracy:33.657% D
HSR:9.459% D*
Kills:218
Deaths (as Light Assault):379
Deaths (to Light Assaults):369
KDR:0.5752
Kill Difference:161
Playtime:94.660 hours
Usage:16%
Score:1.313m
Score/min:231
Accuracy (listed only):24.360%
HSR (listed only):11.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D-
Kills:214
Deaths:110
KDR:1.945
Accuracy:18.716% D-
HSR:11.215% D*
FA1 Barrage
D
Kills:74
Deaths:64
KDR:1.156
Accuracy:33.657% D
HSR:9.459% D*
T1 Cycler
C+
Kills:59
Deaths:53
KDR:1.113
Accuracy:21.400% C+
HSR:15.254% D--
Kills:347
Deaths (as Combat Medic):227
Deaths (to Combat Medics):195
KDR:1.52863
Kill Difference:120
Playtime:16.078 hours
Usage:3%
Score:0.264m
Score/min:273
Accuracy (listed only):24.591%
HSR (listed only):11.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:860
Deaths:112
KDR:7.679
Accuracy:36.141% C
HSR:79.884% B+
TX1 Repeater
D
Kills:114
Deaths:139
KDR:0.820
Accuracy:20.419% D
HSR:9.649% F
Kills:974
Deaths (as Infiltrator):251
Deaths (to Infiltrators):285
KDR:3.88048
Kill Difference:723
Playtime:193.026 hours
Usage:33%
Score:3.831m
Score/min:331
Accuracy (listed only):28.280%
HSR (listed only):44.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:380
Deaths:107
KDR:3.551
Accuracy:48.028% B**
HSR:1.316% D*
M3 Pounder HEG
B*
Kills:341
Deaths:102
KDR:3.343
Accuracy:49.560% B*
HSR:2.639% C
M2 Mutilator
B++
Kills:216
Deaths:82
KDR:2.634
Accuracy:18.480% B++
HSR:14.815% D-
M2 Mutilator
B++
Kills:197
Deaths:84
KDR:2.345
Accuracy:17.961% B++
HSR:16.751% C--
M1 Heavy Cycler
A++
Kills:55
Deaths:10
KDR:5.500
Accuracy:22.222% A++
HSR:12.727% D--
Kills:1,189
Deaths (as MAX Suit):192.500
Deaths (to MAX Suits):124
KDR:6.17662
Kill Difference:996.500
Playtime:29.650 hours
Usage:5%
Score:0.589m
Score/min:331
Accuracy (listed only):31.250%
HSR (listed only):9.650%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,615
V. Kills:119 N/A
Deaths:77
KDR:33.961
Accuracy:32.621% B+
KPH:71.400 B++
VKPH:3.200 C+
Hellfire Rocket Pods
A+
Kills:2,370
V. Kills:241 N/A
Deaths:50
KDR:47.400
Accuracy:56.403% B*
KPH:180.200 A+
VKPH:18.300 B
M18 Rotary
C*
Kills:351
V. Kills:213 164%
Deaths:59
KDR:5.949
Accuracy:28.328% D
KPH:16.200 C*
VKPH:9.800 C+
M18 Locust
C-
Kills:343
V. Kills:204 167%
Deaths:54
KDR:6.352
Accuracy:27.450% D-
KPH:15.300 C-
VKPH:9.100 D
M18 Needler
B+
Kills:330
V. Kills:208 158%
Deaths:59
KDR:5.593
Accuracy:29.112% D
KPH:18.100 B+
VKPH:11.400 B
Tomcat A2AM Pods
B*
Kills:169
V. Kills:88 190%
Deaths:7
KDR:24.143
Accuracy:83.943% B*
KPH:96 B*
VKPH:50 C++
Kills:6,178 (3,639 + 0)
Deaths:306
KDR:20.190
VKDR:3.507
Vehicle Kills:1,073
Kill Difference:5,872
Playtime:113.931 hours
Usage:20%
Score:1.388m
Score/min:203
Piloting Accuracy:29.112%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:370
V. Kills:217 170%
Deaths:12
KDR:30.833
Accuracy:53.872% C
KPH:32.400 C+
VKPH:19 C+
Skyguard
B*
Kills:198
V. Kills:114 172%
Deaths:14
KDR:14.143
Accuracy:31.114% C**
KPH:19.800 B*
VKPH:11.400 B+
C75 Viper
B*
Kills:128
V. Kills:23 N/A
Deaths:2
KDR:64
Accuracy:45.755% B++
KPH:46.900 B*
VKPH:8.400 C++
L100 Python HEAT
A
Kills:104
V. Kills:49 208%
Deaths:3
KDR:34.667
Accuracy:56.461% B+
KPH:39.500 B
VKPH:18.600 A
L100 Python HESH
B++
Kills:64
V. Kills:15 400%
Deaths:
KDR:
Accuracy:50.417% C++
KPH:47.700 C
VKPH:11.200 B++
Kills:864 (864 + 0)
Deaths:31
KDR:27.871
VKDR:13.484
Vehicle Kills:418
Kill Difference:833
Playtime:28.108 hours
Usage:5%
Score:0.318m
Score/min:188
Driving Accuracy:50.417%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:362
V. Kills:197 183%
Deaths:17
KDR:21.294
Accuracy:50.922% B+
KPH:31.300 C+
VKPH:17 C+
P2-120 HESH
B**
Kills:337
V. Kills:98 340%
Deaths:7
KDR:48.143
Accuracy:52.007% B**
KPH:46.500 C
VKPH:13.500 B**
P2-120 HEAT
A
Kills:313
V. Kills:136 228%
Deaths:11
KDR:28.455
Accuracy:49.805% B*
KPH:33.800 B+
VKPH:14.700 A
Kills:1,012 (1,012 + 0)
Deaths:35
KDR:28.914
VKDR:12.314
Vehicle Kills:431
Kill Difference:977
Playtime:28.091 hours
Usage:5%
Score:0.348m
Score/min:206
Driving Accuracy:49.805%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,7342,6157733.961A++28.3432.621%B+N/A71.4B++3.3C+20336.6h17.3B+53.1B+
Hellfire Rocket Pods 2,6112,3705047.4M**41.7856.403%B*N/A179.5A+18.3B49313.2h14.5B25.8B+
M77-B 8708601127.679M2.0636.141%C79.884%B+26.1C+N/A6533h2.2B+6B
T9 CARV 5345312861.857C**3.7618.106%C15.254%D*21.2C-N/A6425.1h11.9B+65.6B
M3 Pounder HEG 4663801073.551A2.0748.028%B**1.316%D*22.4B+5.1B**9317h18.5C38.4C**
L100 Python AP 5873701230.833M*25.2253.872%C2.432%C+32.5C+19C+19811.4h6.5C12C
P2-120 AP 5593621721.294A++15.6850.922%B+2.486%C31.2C+17C+21511.6h7.7C15.1C*
M18 Rotary 564351595.949A+0.3328.328%DN/A16.2C*9.8C+11421.7h98.8B+348.7B+
M18 Locust 547343546.352M++0.7427.45%D-N/A15.3C-9.1D11322.4h96.8C++352.7C*
M3 Pounder HEG 4333411023.343B**2.2749.56%B*2.639%C20.8C++5.6B**8416.4h21C-42.3C*
P2-120 HESH 435337748.143A++42.5352.007%B**N/A46.2C13.4B**1667.3h6.6D**12.6C+
M18 Needler 538330595.593B**0.0229.112%DN/A18.1B+11.4B17018.2h92.3B++316.9B+
P2-120 HEAT 4493131128.455M**22.8449.805%B*5.112%A33.7B+14.6B**2279.3h9D18C+
ML-7 3572891711.69A+3.9355.458%C+3.806%B+31.8B++7.5D1709.1h5B*9.1B++
MSW-R 2312281601.425C4.1917.811%D--14.912%D*19D-N/A6612h12.6C+70.7C
M2 Mutilator 224216822.634B+2.9818.48%B++14.815%D-30.9C*1.1A+897h13.4B**72.5B++
Cycler TRV 2162141101.945B+3.6718.716%D-11.215%D*29.3C+N/A807.3h12.4B66C+
Skyguard 3121981414.143S8.5331.114%C**1.515%C-19.8B*11.4B+16010h90.8B++291.7B*
M2 Mutilator 203197842.345B3.2717.961%B++16.751%C--27C+N/A777.3h14.7B++81.9B++
M20 Basilisk 251170285S79.3844.881%D-4.706%C++47.2C*22.5C*4843.6h117.1C++260.9C+
Tomcat A2AM Pods 257169724.143M**18.5383.943%B*N/A93.9B*48.9C++6301.8h8.7C+10.4C**
TRAC-5 1701443150.457C--5.1615.064%D**13.194%D--2.7D--N/A1352.5h26.9F--178.5F--
C75 Viper 151128264U58.3845.755%B++1.563%C++47.4B*8.5C++2242.7h9.9B+21.7B*
Frag Grenade 1221211121N/A115.3853.752%B**N/A605C**5D18480.2h3.6C+6.7B+
TX1 Repeater 1161141390.82C+4.8020.419%D9.649%F5.2D*N/A2022h18.6D--91.2D--
C-4 124106362.944B**2.6723.946%CN/A117.8B+20D7800.9h1.3B5.6C++
L100 Python HEAT 153104334.667S29.0556.461%B+N/A40B+18.8A2072.6h7.4D-13.1C
Tank Mine 13192137.077A*1.4632.276%C+N/A184A+78B+13770.5h1.9C+5.8C++
FA1 Barrage 7474641.156C*4.4633.657%D9.459%D*20.6C-N/A673.6h4.2B+12.5C++
T7 Mini-Chaingun 7473721.014C+4.6012.1%D--6.849%F13D--N/A445.6h14.2C**117.4C+
Claymore 696988.625C*3.0121.751%D*N/A86.3D--N/A2680.8h1.2C++5.5D--
T2 Striker 10966341.941M+3.6843.096%D*N/A12.2C+8D1575.4h53D123D--
L100 Python HESH 7964164M**58.3850.417%C++N/A49.2C11.5B++2081.3h3.8C--7.5C+
T1 Cycler 6159531.113C+4.5021.4%C+15.254%D--15.9DN/A853.7h16.5D77.2C
Spear Anti-Vehicle Phalanx Turret 8058158S52.3843.95%C+N/A64.4A24.4C**4080.9h6.6B++15.1B+
M1 Heavy Cycler 5555105.5M++0.1222.222%A++12.727%D--32.4B*N/A1141.7h9.4A*42.2B**

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade02960.1h
Skywall Shield Emitter01370.3h
Bunker0660.3h
Nanite Revive Grenade0590h
Medical Applicator3730,6552h
Cortium Silo01710.2h
Rampart Wall04432.4h
Motion Spotter17370.6h
Welding Device02,2220.3h
Xiphos Anti-Personnel Tower12070.6h
Shield Recharging Field11990.1h
Ammunition Package61230.1h
Nano-Armor Kit53269,24012.6h
Medical Kit302380.4h
Anti-Infantry MANA Turret4850.1h
Recon Detection Device111,1132h
WLT-Howler Mining Laser2437,22759.7h

Check the help document for the dictionary if you want to learn more about words used here.


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