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Maj. General Alpharium[AODR] Alpharium
TR BR 84

KDR: 5.43

Score: 9.4m

Last Seen: Jan 23rd, 2019 1:07 AM
- OFFLINE - 1399.7 hour(s)

Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 79%
Level 100 Progress: 50% 510h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M77-B T9 CARV M3 Pounder HEG P2-120 AP L100 Python AP M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.771%13.604%242610271,2571.361864.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.172%-0.645D-1.09D*0.504B+HEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-0.091C+14.5-0.015C+67.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.8%0.583%5377310304,46310379742.9135559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.571%-0.17C-0.939D--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.616B+22.10.582B+39.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.079%2.754%1315610271,41613582410.4118172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-0.469D0.089C+0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.6-0.386C-19.3-0.541D34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.223%79.835%011032848100108.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.179C++0.832B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.20.315C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.259%9.722%011032726801.05882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.679D-0.957D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+4.20.142C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m303.4%308 (18.5k)285 (17.1k)5.4276612,7932,3576.9974584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103373017.935%8.325%14914:053

27% Engineer13% Heavy Assault34% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 1:50 AMJan 1st, 2018 6:30 PMFeb 21st, 2019 7:13 AM (29d) (PST)Jan 22nd, 2019 9:50 PM (58d) (PST)Jan 22nd, 2019 9:07 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
725806450.3860.0710.0321.4160.080388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4904,82638,664234285517,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
552h/23d 3,700 1,065 5,194 46.9k 472 982 2,659 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:528
Deaths:280
KDR:1.886
Accuracy:18.163% C+
HSR:15.152% D*
MSW-R
D--
Kills:205
Deaths:148
KDR:1.385
Accuracy:17.483% D--
HSR:14.634% D*
Kills:733
Deaths (as Heavy Assault):428
Deaths (to Heavy Assaults):580
KDR:1.71262
Kill Difference:305
Playtime:72.964 hours
Usage:13%
Score:0.920m
Score/min:210
Accuracy (listed only):17.823%
HSR (listed only):14.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:139
Deaths:274
KDR:0.507
Accuracy:15.004% D*
HSR:12.230% D*
FA1 Barrage
D
Kills:72
Deaths:60
KDR:1.200
Accuracy:33.259% D
HSR:9.722% D*
Kills:211
Deaths (as Engineer):334
Deaths (to Engineers):585
KDR:0.63174
Kill Difference:123
Playtime:148.833 hours
Usage:27%
Score:2.657m
Score/min:298
Accuracy (listed only):24.132%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D*
Kills:139
Deaths:274
KDR:0.507
Accuracy:15.004% D*
HSR:12.230% D*
FA1 Barrage
D
Kills:72
Deaths:60
KDR:1.200
Accuracy:33.259% D
HSR:9.722% D*
Kills:211
Deaths (as Light Assault):334
Deaths (to Light Assaults):355
KDR:0.63174
Kill Difference:123
Playtime:94.040 hours
Usage:17%
Score:1.303m
Score/min:231
Accuracy (listed only):24.132%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:848
Deaths:108
KDR:7.852
Accuracy:36.223% C+
HSR:79.835% B+
TX1 Repeater
D
Kills:114
Deaths:135
KDR:0.844
Accuracy:20.678% D
HSR:9.649% F
Kills:962
Deaths (as Infiltrator):243
Deaths (to Infiltrators):276
KDR:3.95885
Kill Difference:719
Playtime:188.738 hours
Usage:34%
Score:3.739m
Score/min:330
Accuracy (listed only):28.450%
HSR (listed only):44.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D-
Kills:214
Deaths:110
KDR:1.945
Accuracy:18.716% D-
HSR:11.215% D*
FA1 Barrage
D
Kills:72
Deaths:60
KDR:1.200
Accuracy:33.259% D
HSR:9.722% D*
T1 Cycler
C+
Kills:57
Deaths:52
KDR:1.096
Accuracy:21.561% C+
HSR:15.790% D-
Kills:343
Deaths (as Combat Medic):222
Deaths (to Combat Medics):182
KDR:1.54505
Kill Difference:121
Playtime:15.370 hours
Usage:3%
Score:0.252m
Score/min:273
Accuracy (listed only):24.512%
HSR (listed only):12.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:358
Deaths:100
KDR:3.580
Accuracy:47.836% B**
HSR:1.397% D--
M3 Pounder HEG
B**
Kills:326
Deaths:95
KDR:3.432
Accuracy:49.337% B**
HSR:2.761% C
M2 Mutilator
B*
Kills:214
Deaths:82
KDR:2.610
Accuracy:18.478% B*
HSR:14.486% D-
M2 Mutilator
B*
Kills:195
Deaths:84
KDR:2.321
Accuracy:17.975% B*
HSR:16.923% C
M1 Heavy Cycler
A++
Kills:55
Deaths:10
KDR:5.500
Accuracy:22.222% A++
HSR:12.727% D--
Kills:1,148
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):121
KDR:6.18868
Kill Difference:962.500
Playtime:28.828 hours
Usage:5%
Score:0.566m
Score/min:328
Accuracy (listed only):31.170%
HSR (listed only):9.659%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:2,285
V. Kills:233 N/A
Deaths:50
KDR:45.700
Accuracy:56.320% B**
KPH:178.800 A++
VKPH:18.200 B+
M14 Banshee
B++
Kills:1,884
V. Kills:84 N/A
Deaths:76
KDR:24.790
Accuracy:32.074% B+
KPH:65.900 B++
VKPH:2.900 C
M18 Locust
C
Kills:335
V. Kills:200 167%
Deaths:54
KDR:6.204
Accuracy:27.459% D
KPH:15.100 C
VKPH:9 C--
M18 Needler
B+
Kills:330
V. Kills:208 158%
Deaths:59
KDR:5.593
Accuracy:29.128% C--
KPH:18.100 B+
VKPH:11.400 C**
M18 Rotary
C++
Kills:294
V. Kills:183 160%
Deaths:57
KDR:5.158
Accuracy:28.484% C--
KPH:14.900 C++
VKPH:9.300 C+
Tomcat A2AM Pods
A
Kills:166
V. Kills:87 189%
Deaths:7
KDR:23.714
Accuracy:85.053% B++
KPH:107.800 A
VKPH:56.500 B+
Kills:5,294 (2,843 + 0)
Deaths:303
KDR:17.472
VKDR:3.284
Vehicle Kills:995
Kill Difference:4,991
Playtime:103.041 hours
Usage:19%
Score:1.214m
Score/min:196
Piloting Accuracy:28.484%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:349
V. Kills:208 167%
Deaths:12
KDR:29.083
Accuracy:53.986% C
KPH:31.600 C++
VKPH:18.800 C*
Skyguard
B*
Kills:195
V. Kills:112 173%
Deaths:14
KDR:13.929
Accuracy:31.087% B
KPH:19.800 B*
VKPH:11.400 B+
C75 Viper
B**
Kills:128
V. Kills:23 N/A
Deaths:2
KDR:64
Accuracy:45.755% B*
KPH:46.900 B**
VKPH:8.400 C*
L100 Python HEAT
A*
Kills:82
V. Kills:41 195%
Deaths:3
KDR:27.333
Accuracy:56.765% B+
KPH:41.500 B++
VKPH:20.800 A*
L100 Python HESH
B*
Kills:64
V. Kills:15 400%
Deaths:
KDR:
Accuracy:50.417% C*
KPH:47.700 C+
VKPH:11.200 B*
Kills:818 (818 + 0)
Deaths:31
KDR:26.387
VKDR:12.871
Vehicle Kills:399
Kill Difference:787
Playtime:26.940 hours
Usage:5%
Score:0.303m
Score/min:188
Driving Accuracy:50.417%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:349
V. Kills:193 180%
Deaths:17
KDR:20.529
Accuracy:51.157% B+
KPH:31.100 C++
VKPH:17.200 C+
P2-120 HESH
B*
Kills:333
V. Kills:96 343%
Deaths:7
KDR:47.571
Accuracy:51.974% B**
KPH:46.600 C+
VKPH:13.400 B*
P2-120 HEAT
B**
Kills:313
V. Kills:136 228%
Deaths:11
KDR:28.455
Accuracy:49.805% B*
KPH:33.800 B++
VKPH:14.700 B**
Kills:995 (995 + 0)
Deaths:35
KDR:28.429
VKDR:12.143
Vehicle Kills:425
Kill Difference:960
Playtime:27.633 hours
Usage:5%
Score:0.341m
Score/min:205
Driving Accuracy:49.805%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,5182,2855045.7S40.2756.32%B**N/A178.5A++18.2B+48412.8h14.6B+25.9B++
M14 Banshee 1,9681,8847624.789M19.3632.074%B+N/A65.9B++2.9C18828.6h17.7B+55.3B+
M77-B 8578481087.852M**2.4236.223%C+79.835%B+26C+N/A6532.6h2.2B+6B+
T9 CARV 5315282801.886B+3.5418.163%C+15.152%D*21.4CN/A6424.7h11.8B++65B+
M3 Pounder HEG 4393581003.58A1.8547.836%B**1.397%D--22B+5B**9116.3h18.7C+39.1B
P2-120 AP 5423491720.529A*15.1051.157%B+2.292%C--31.2C++17.2C+21411.2h7.9C+15.4C**
L100 Python AP 5573491229.083S23.6653.986%C2.579%C+31.7C*18.9C*19611h6.7C+12.3C+
M18 Locust 535335546.204A*0.7827.459%DN/A15.2C9C--11122.1h98.2C*357.5B
P2-120 HESH 429333747.571A**42.1451.974%B**N/A46.9C+13.5B*1667.1h6.6D--12.7C++
M18 Needler 538330595.593A0.1729.128%C--N/A18.1B+11.4C**16518.2h92.2B++316.5B++
M3 Pounder HEG 413326953.432B**2.0049.337%B**2.761%C20.8C*5.5B**8315.7h20.9C42.3C**
P2-120 HEAT 4493131128.455M**23.0349.805%B*5.112%A33.7B++14.6B**2269.3h9C18C*
M18 Rotary 477294575.158A++0.2728.484%C--N/A14.9C++9.3C+10819.7h109.1B383.1C**
ML-7 3572891711.69A++3.7455.458%C+3.806%B++31.8B++7.5D1699.1h5B*9.1B++
M2 Mutilator 222214822.61B++2.8218.478%B*14.486%D-30.6B+1.1A++887h13.5A72.9B*
Cycler TRV 2162141101.945B++3.4818.716%D-11.215%D*29.3C+N/A807.3h12.4B+66C+
MSW-R 2082051481.385C+4.0417.483%D--14.634%D*19.2DN/A6210.7h12.4C++71C
M2 Mutilator 201195842.321B+3.1117.975%B*16.923%C26.7C++N/A757.3h14.8B*82.4B++
Skyguard 3071951413.929S8.5031.087%B1.538%C--19.9B**11.4B+1609.8h90.4B++290.9B*
M20 Basilisk 249169284.5U79.0744.674%D-4.734%C++48.3C*22.9C++4903.5h115.4C++258.3C+
Tomcat A2AM Pods 253166723.714S18.2985.053%B++N/A110.7A+58B+6991.5h8.6C++10.2B
TRAC-5 1651392740.507C4.9215.004%D*12.23%D*2.8D--N/A1350h26.9F-179.3F-
C75 Viper 151128264U58.5745.755%B*1.563%C++47.4B**8.5C*2222.7h9.9B+21.7B*
TX1 Repeater 1161141350.844C++4.5820.678%D9.649%F5.4D--N/A2121.3h18.6D89.8D
Frag Grenade 1131121112N/A106.5753.281%B**N/A560B+5C--17720.2h3.6B6.8B+
C-4 11294303.133A2.2923.034%C-N/A117.5B*22.5C-8010.8h1.3B+5.7C**
Tank Mine 12991118.273M++2.8530.957%C+N/A182A++76B+14030.5h1.8C**5.9B
L100 Python HEAT 12382327.333S21.9156.765%B+1.22%D-41B++20.5A++2162h7.1C-12.4C++
FA1 Barrage 7272601.2B+4.2333.259%D9.722%D*20.6CN/A683.5h4.2B++12.5C*
L100 Python HESH 7964164S58.5750.417%C*N/A49.2C+11.5B*2061.3h3.8C7.5C++
Claymore 606078.571C**3.1421.114%D*N/A85.7D-N/A2620.7h1.2C++5.7D-
Spear Anti-Vehicle Phalanx Turret 8058158S52.5744.05%C++N/A64.4A++24.4B4080.9h6.6B+15.1B+
T1 Cycler 5957521.096C++4.3321.561%C+15.79%D-16.8C-N/A883.4h16.5C76.6C+
M1 Heavy Cycler 5555105.5M**0.0722.222%A++12.727%D--32.4AN/A1131.7h9.4A*42.2B**
T2 Striker 8552311.677M+3.7543.381%D-N/A10.8C+6.9D-1474.8h60.3D138.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17330.6h
Decoy Grenade02930.1h
Skywall Shield Emitter01350.2h
Cortium Silo01640.2h
Medical Applicator3629,7911.9h
Bunker0660.3h
Rampart Wall04422.4h
Welding Device02,2220.3h
Xiphos Anti-Personnel Tower12060.6h
Nano-Armor Kit43262,99812.2h
Medical Kit302380.4h
Anti-Infantry MANA Turret3750.1h
WLT-Howler Mining Laser1418,07556.6h
Shield Recharging Field11670.1h
Recon Detection Device111,0431.9h
Ammunition Package61180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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