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Harbinger Alteffore[DaPP] Alteffore
VS BR 110

KDR: 1.29

Score: 23.9m

Last Seen: Oct 25th, 2017 2:37 AM
- OFFLINE - 3294.5 hour(s)

Battle Rank 105 (110 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Proton II PPA-H E540 Halberd-H Tank Mine M40 Fury-H MANA Anti-Vehicle Turret Saron HRB-H C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.386%17.193%350510175700.1020771.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.988%-0.135C-0.538D-0.092C+HEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.066C+14.20.003C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.286%1.852%50210203787803130.484615120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.202%-0.855D--0.229C++0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.9-0.551D73.2-0.382C-176.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.541%2%7110211001568770.0637349128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.814D--0.395C---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.554B+5.60.552B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.368%1.886%461610165,408149415783.61981342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%0.019C+-0.629D0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.698B+130.67B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.9m391.6%233 (14k)214 (12.8k)1.2892822,80617,6891.51388110 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10222928.476%3.131%2706:174

85% Engineer9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 4:27 AMJul 2nd, 2016 12:02 AMOct 28th, 2017 4:11 PM (481d) (PST)Oct 24th, 2017 11:01 PM (485d) (PST)Oct 24th, 2017 10:37 PM (485d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332742580.2050.1590.0060.9900.04817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8924,41815,4741210059312,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1857.9h/77.4d 3,973 714 7,510 110.4k 3,000 3,855 5,385 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:119
Deaths:121
KDR:0.983
Accuracy:14.691% D*
HSR:16.807% D*
Kills:119
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):4,578
KDR:0.98347
Kill Difference:2
Playtime:27.570 hours
Usage:1%
Score:0.183m
Score/min:111
Accuracy (listed only):14.691%
HSR (listed only):16.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:5,123
Deaths:6,087
KDR:0.842
Accuracy:20.964% D
HSR:8.159% D**
Kills:5,123
Deaths (as Engineer):6,087
Deaths (to Engineers):6,176
KDR:0.84163
Kill Difference:964
Playtime:1,582.705 hours
Usage:85%
Score:20.396m
Score/min:215
Accuracy (listed only):20.964%
HSR (listed only):8.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:195
Deaths:340
KDR:0.574
Accuracy:23.757% C+
HSR:14.872% C-
Pulsar VS1
C--
Kills:110
Deaths:136
KDR:0.809
Accuracy:21.053% C--
HSR:14.545% D-
Sirius SX12
C-
Kills:53
Deaths:82
KDR:0.646
Accuracy:20.841% D
HSR:15.094% C-
Kills:358
Deaths (as Combat Medic):558
Deaths (to Combat Medics):1,445
KDR:0.64158
Kill Difference:200
Playtime:28.796 hours
Usage:2%
Score:0.591m
Score/min:342
Accuracy (listed only):21.884%
HSR (listed only):14.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:5,123
Deaths:6,087
KDR:0.842
Accuracy:20.964% D
HSR:8.159% D**
NS-7 PDW
C+
Kills:195
Deaths:340
KDR:0.574
Accuracy:23.757% C+
HSR:14.872% C-
Sirius SX12
C-
Kills:53
Deaths:82
KDR:0.646
Accuracy:20.841% D
HSR:15.094% C-
Kills:5,371
Deaths (as Light Assault):6,509
Deaths (to Light Assaults):2,347
KDR:0.82517
Kill Difference:1,138
Playtime:173.305 hours
Usage:9%
Score:2.208m
Score/min:212
Accuracy (listed only):21.854%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:195
Deaths:340
KDR:0.574
Accuracy:23.757% C+
HSR:14.872% C-
NS-44 Commissioner
B++
Kills:93
Deaths:112
KDR:0.830
Accuracy:24.981% D*
HSR:26.882% B++
Sirius SX12
C-
Kills:53
Deaths:82
KDR:0.646
Accuracy:20.841% D
HSR:15.094% C-
Kills:341
Deaths (as Infiltrator):534
Deaths (to Infiltrators):1,618
KDR:0.63858
Kill Difference:193
Playtime:20.749 hours
Usage:1%
Score:0.172m
Score/min:138
Accuracy (listed only):23.193%
HSR (listed only):18.949%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:51
Deaths:62
KDR:0.823
Accuracy:27.240% C
HSR:1.961% D*
Kills:51
Deaths (as MAX Suit):31
Deaths (to MAX Suits):1,067
KDR:1.64516
Kill Difference:20
Playtime:12.581 hours
Usage:1%
Score:0.301m
Score/min:399
Accuracy (listed only):27.240%
HSR (listed only):1.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:206
V. Kills:189 108%
Deaths:406
KDR:0.507
Accuracy:27.585% D
KPH:5.300 D
VKPH:4.800 D
Dual Photon Pods
C+
Kills:172
V. Kills:56 302%
Deaths:48
KDR:3.583
Accuracy:45.128% D
KPH:47.900 C--
VKPH:15.600 C+
Photon A2A Missile Pods
C-
Kills:53
V. Kills:53 98%
Deaths:23
KDR:2.304
Accuracy:67.810% F-
KPH:28.200 D
VKPH:28.200 C-
Kills:431 (206 + 0)
Deaths:477
KDR:0.904
VKDR:0.625
Vehicle Kills:298
Kill Difference:46
Playtime:44.566 hours
Usage:2%
Score:0.401m
Score/min:150
Piloting Accuracy:27.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:75
V. Kills:40 183%
Deaths:23
KDR:3.261
Accuracy:40.522% C*
KPH:270,000 U
VKPH:144,000 U
L105 Zephyr
U
Kills:55
V. Kills:10 N/A
Deaths:16
KDR:3.438
Accuracy:22.572% F--
KPH:198,000 U
VKPH:36,000 U
Kills:130 (0 + 130)
Deaths:39
KDR:3.333
VKDR:1.282
Vehicle Kills:50
Kill Difference:91
Playtime:0.001 hours
Usage:0%
Score:0.074m
Score/min:1,482,880
Piloting Accuracy:N/A%
Gunner Accuracy:22.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:100
V. Kills:55 179%
Deaths:20
KDR:5
Accuracy:32.541% F-
KPH:11.500 D*
VKPH:6.300 D--
Kills:100 (100 + 0)
Deaths:20
KDR:5
VKDR:2.750
Vehicle Kills:55
Kill Difference:80
Playtime:8.691 hours
Usage:0%
Score:0.051m
Score/min:99
Driving Accuracy:32.541%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:112
V. Kills:44 249%
Deaths:16
KDR:7
Accuracy:31.974% D*
KPH:35.400 B**
VKPH:13.900 C
Kills:112 (0 + 112)
Deaths:16
KDR:7
VKDR:2.750
Vehicle Kills:44
Kill Difference:96
Playtime:3.160 hours
Usage:0%
Score:0.076m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:31.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,943
V. Kills:99 N/A
Deaths:88
KDR:22.080
Accuracy:32.499% D
KPH:163.600 A++
VKPH:8.300 B+
E540 Halberd-H
A+
Kills:1,380
V. Kills:569 242%
Deaths:78
KDR:17.692
Accuracy:56.872% C+
KPH:72.900 A+
VKPH:30 B**
M40 Fury-H
C+
Kills:1,026
V. Kills:86 N/A
Deaths:67
KDR:15.313
Accuracy:31.823% D--
KPH:85.300 C+
VKPH:7.100 D
Saron HRB-H
A+
Kills:822
V. Kills:581 141%
Deaths:71
KDR:11.578
Accuracy:47.833% D-
KPH:55.200 B**
VKPH:39 A+
G30 Walker
C+
Kills:125
V. Kills:86 144%
Deaths:23
KDR:5.435
Accuracy:30.332% D--
KPH:24.400 C--
VKPH:16.800 C+
Aphelion VEX-4H
M*
Kills:96
V. Kills:152 63%
Deaths:36
KDR:2.667
Accuracy:54.713% B**
KPH:42.400 C++
VKPH:67.100 M*
Kills:5,392 (0 + 5,392)
Deaths:363
KDR:14.854
VKDR:4.333
Vehicle Kills:1,573
Kill Difference:5,029
Playtime:65.130 hours
Usage:4%
Score:1.838m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:54.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5,2415,1236,0870.842C+0.4520.964%D8.159%D**13.8C-N/A50371.7h9.3B+44.2B+
Proton II PPA-H 2,0421,9438822.08B*20.7932.499%D1.75%C+163.3A+8.3B+51711.9h6.9B*21.3B+
E540 Halberd-H 1,9491,3807817.692B*16.4056.872%C+2.754%B+73A+30.1B**52518.9h5.1B+9B+
Tank Mine 2,1061,1911,1940.997D-0.2921.695%D-N/A51.8D--39.8D65523h1.6B+7.3C-
M40 Fury-H 1,1121,0266715.313C*14.0231.823%D--N/A85.5C+7.2D34612h5.7B++17.8B
MANA Anti-Vehicle Turret 1,5028734841.804C-0.5147.325%D*4.238%B*8730A++6290A+14343050.1h6.1B+12.9B+
Saron HRB-H 1,4038227111.577A10.2947.833%D-1.825%C**55.2B**39A+50214.9h23.8C**49.8C+
C-4 9556526990.933C0.3617.756%D**N/A28.6D*13.3D--33622.8h1.3B+7.3C
Sticky Grenade 2852811281N/A279.7142.1%D--N/A468.3D--6.7D15360.6h2.8C6.6C--
Frag Grenade 2552501250N/A248.7139.939%DN/A500C++10B+19470.5h3.7C*9.2C+
Maelstrom Turbo Laser 3952064060.507C0.7827.585%D2.427%C+5.3D4.8D9639.1h114.2C++414C+
NS-7 PDW 1961953400.574C-0.7223.757%C+14.872%C-15.7C--N/A5412.4h18.7D78.7C+
M60-A Bulldog 221179535.8B**34.5149.501%B+1.676%C--42.6B+10A+2044.2h7.5C-15.1C+
Dual Photon Pods 228172483.583C2.2945.128%D1.163%C+47.8C--15.6C+5583.6h24C+53.2C+
Force-Blade 14914910,7220.014C1.2840.15%B*N/A0.2C--N/A1773.5h3.6D8.9C**
M60-A Bulldog 154131914.556C+13.2735.018%D*3.053%B+29.1C5.1C*1294.5h6.8C19.3D
G30 Walker 211125235.435C+4.1530.332%D--N/A24.5C--16.9C++2785.1h184.9C+609.5C-
Orion VS54 1231191210.983C0.3114.691%D*16.807%D*14.2DN/A1228.4h14C+95.6C
Saron HRB 156112167B+5.7131.974%D*4.464%M35B**13.8C3983.2h12.7A+39.8B++
Pulsar VS1 1111101360.809C+0.4821.053%C--14.545%D-13.9DN/A877.9h15.4C+73C+
L100 Python HEAT 155100205C*3.7132.541%F-2%C11.5D*6.3D--998.7h5.6B+17.2D
Aphelion VEX-4H 24896362.667C1.3854.713%B**2.083%D41.7C++66.1M*6582.3h140.7F--257.2D**
NS-44 Commissioner 93931120.83C+0.4624.981%D*26.882%B++16.6DN/A695.6h3.5B+13.9C
C150 Dalton 11575233.261C1.9740.522%C*N/A750U400U5482000.1h4.8C+11.7C++
Proximity Mine 6867173.941C+2.6547.651%B++N/A95.7C--1.4A+4890.7h2.1C--4.4C**
L105 Zephyr 6555163.438D2.1522.572%F--N/A550U100U1932400.1h4.7B**20.8C--
Sirius SX12 5353820.646C0.6420.841%D15.094%C-12.6DN/A1104.2h14.9C++71.3C+
Photon A2A Missile Pods 10653232.304C--1.0167.81%F-N/A27.9D27.9C-4901.9h6.7B*9.9B+
NS-10 Burster 9251620.823C+0.4727.24%C1.961%D*5.7C++4.6B++1559h130.1C**477.7C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1203,19810.9h
Nanite Revive Grenade07570.2h
Medical Applicator32067,08313.3h
Spawn Beacon206592.6h
Nano-Armor Kit1,8001,813,824326h
Deconstruction Tool01,0720.1h
Anti-Infantry MANA Turret3540.2h
Ammunition Package182,4842.4h
Recon Detection Device204542.5h

Check the help document for the dictionary if you want to learn more about words used here.


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