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Archon Alucita[DIG] Alucita
VS BR 78

KDR: 6.65

Score: 40.4m

Last Seen: Jan 12th, 2020 12:13 PM
- OFFLINE - 57.5 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller
Level Progress (to 79): 12%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Hunter QCX Comet VM2 Comet VM2 Lasher X2 Proximity Mine Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,258,506 MLG Score: 1006
Fun Score: N/A
Cheeseburgers Flipped: 3771TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.027%19.143%47925120716,9933.182213.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.233%0.805B++-0.303C-2.706F**HEAD ++ (~6.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.492B+9.90.33C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.444%1.762%277212309084292422.11163374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%0.127C++0.227C++-1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.533B+30.30.452B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.247%2.422%1500712259,333723247612.8909377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.631%-0.749D-0.016C+0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.416B7.60.401B15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.225%1.251%1596912236,396521206112.2529310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%0.61B+-0.757D-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.758B++17.20.69B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.027%77.2%1596312295,215710117.34507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%1.967A++0.67B+1.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.581B+20.374C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.596%14.451%15961123117341840.412888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.478F-0.213C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.01C+3.30.349C**10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.4m209.3%244 (14.6k)229 (13.7k)6.6517979,86812,0078.0398978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232483524.122%13.907%33514:4226

18% Engineer12% Heavy Assault42% Infiltrator7% Light Assault16% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2013 5:51 PMJan 11th, 2020 3:22 PMJan 13th, 2020 8:50 AM (11d) (PST)Jan 12th, 2020 9:11 AM (12d) (PST)Jan 12th, 2020 8:13 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660965640.4540.0680.0631.1010.0721006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6015,73533,866274466413,768

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2933.4h/122.2d 16,667 11,107 22,601 193.8k 4,401 7,446 12,731 116.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,156
Deaths:363
KDR:3.185
Accuracy:20.830% C
HSR:15.484% D-
Orion VS54
C+
Kills:1,129
Deaths:384
KDR:2.940
Accuracy:20.064% C+
HSR:17.715% D--
VX29 Polaris
C
Kills:563
Deaths:150
KDR:3.753
Accuracy:22.291% C
HSR:12.433% D**
NSX Naginata
D
Kills:522
Deaths:185
KDR:2.822
Accuracy:17.936% D-
HSR:23.372% D
Flare VE6
C--
Kills:451
Deaths:196
KDR:2.301
Accuracy:19.711% C--
HSR:12.860% F
VE-H Maw
C
Kills:449
Deaths:102
KDR:4.402
Accuracy:24.359% C
HSR:12.695% F
Kills:4,270
Deaths (as Heavy Assault):1,380
Deaths (to Heavy Assaults):2,828
KDR:3.0942
Kill Difference:2,890
Playtime:359.441 hours
Usage:12%
Score:5.436m
Score/min:252
Accuracy (listed only):20.865%
HSR (listed only):15.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:3,891
Deaths:300
KDR:12.970
Accuracy:53.152% A*
HSR:87.998% A
NS-44L Blackhand
A
Kills:1,191
Deaths:239
KDR:4.983
Accuracy:52.657% A
HSR:32.914% D
NS-61 Emissary
B+
Kills:1,175
Deaths:378
KDR:3.108
Accuracy:30.704% B+
HSR:15.575% C+
NS-45 Pilot
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:31.737% C++
HSR:21.496% D
NS-44 Commissioner
B**
Kills:1,157
Deaths:400
KDR:2.893
Accuracy:46.308% B**
HSR:17.545% D
VA39 Spectre
A++
Kills:930
Deaths:109
KDR:8.532
Accuracy:42.159% A++
HSR:33.763% C
NS-30 Vandal
C++
Kills:620
Deaths:97
KDR:6.392
Accuracy:26.906% D--
HSR:27.419% C++
Ghost
B+
Kills:394
Deaths:36
KDR:10.944
Accuracy:36.340% C-
HSR:73.096% B+
NSX Tomoe
C+
Kills:375
Deaths:106
KDR:3.538
Accuracy:28.488% C+
HSR:20.267% F
NS CandyCannon 3000
B+
Kills:269
Deaths:130
KDR:2.069
Accuracy:41.757% B+
HSR:24.164% D
NS-AM7 Archer
B+
Kills:197
Deaths:77
KDR:2.558
Accuracy:61.698% B+
HSR:11.168% D
VE-S Canis
D
Kills:166
Deaths:51
KDR:3.255
Accuracy:23.208% D
HSR:12.651% D-
Ectoblaster
B+
Kills:156
Deaths:68
KDR:2.294
Accuracy:41.653% B
HSR:10.897% B+
Beamer VS3
C**
Kills:138
Deaths:102
KDR:1.353
Accuracy:29.375% C**
HSR:13.768% D*
The Immortal
C-
Kills:105
Deaths:54
KDR:1.944
Accuracy:27.203% D*
HSR:24.762% C-
Soldier Soaker
B+
Kills:93
Deaths:32
KDR:2.906
Accuracy:29.878% C-
HSR:17.204% B+
NS Deep Freeze
C
Kills:67
Deaths:52
KDR:1.288
Accuracy:31.035% D
HSR:14.925% C
Kills:12,087
Deaths (as Infiltrator):2,503
Deaths (to Infiltrators):2,076
KDR:4.82901
Kill Difference:9,584
Playtime:1,218.744 hours
Usage:42%
Score:13.007m
Score/min:178
Accuracy (listed only):37.309%
HSR (listed only):27.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.123% B*
HSR:15.214% D-
Eidolon VE33
C
Kills:1,185
Deaths:294
KDR:4.031
Accuracy:26.776% C
HSR:20.506% D
VE-LR Obelisk
D
Kills:1,149
Deaths:127
KDR:9.047
Accuracy:23.968% D*
HSR:25.500% D
Serpent VE92
C-
Kills:825
Deaths:303
KDR:2.723
Accuracy:21.508% C-
HSR:15.636% D-
NSX Tanto
D
Kills:576
Deaths:226
KDR:2.549
Accuracy:23.364% D
HSR:20.139% D
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% D**
HSR:14.451% C
Kills:5,308
Deaths (as Engineer):1,513
Deaths (to Engineers):2,593
KDR:3.50826
Kill Difference:3,795
Playtime:526.864 hours
Usage:18%
Score:7.311m
Score/min:231
Accuracy (listed only):24.556%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.123% B*
HSR:15.214% D-
Serpent VE92
C-
Kills:825
Deaths:303
KDR:2.723
Accuracy:21.508% C-
HSR:15.636% D-
NSX Tanto
D
Kills:576
Deaths:226
KDR:2.549
Accuracy:23.364% D
HSR:20.139% D
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% D**
HSR:14.451% C
VE-S Canis
D
Kills:166
Deaths:51
KDR:3.255
Accuracy:23.208% D
HSR:12.651% D-
Kills:3,140
Deaths (as Light Assault):1,143
Deaths (to Light Assaults):2,232
KDR:2.74716
Kill Difference:1,997
Playtime:217.972 hours
Usage:7%
Score:2.565m
Score/min:196
Accuracy (listed only):23.960%
HSR (listed only):15.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:644
Deaths:187
KDR:3.444
Accuracy:23.559% C+
HSR:18.634% D
H-V45
D
Kills:334
Deaths:97
KDR:3.443
Accuracy:20.926% D
HSR:17.365% D
Pulsar VS1
C*
Kills:188
Deaths:78
KDR:2.410
Accuracy:24.684% C*
HSR:8.511% F-
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% D**
HSR:14.451% C
VE-S Canis
D
Kills:166
Deaths:51
KDR:3.255
Accuracy:23.208% D
HSR:12.651% D-
Terminus VX-9
C+
Kills:135
Deaths:52
KDR:2.596
Accuracy:25.050% C+
HSR:12.593% F
Kills:1,640
Deaths (as Combat Medic):565
Deaths (to Combat Medics):1,004
KDR:2.90265
Kill Difference:1,075
Playtime:130.318 hours
Usage:4%
Score:2.271m
Score/min:290
Accuracy (listed only):23.671%
HSR (listed only):14.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C*
Kills:2,878
Deaths:557
KDR:5.167
Accuracy:45.180% C*
HSR:4.343% C+
Comet VM2
C+
Kills:2,776
Deaths:536
KDR:5.179
Accuracy:45.677% C+
HSR:3.746% C
Blueshift VM5
C
Kills:1,331
Deaths:185
KDR:7.195
Accuracy:18.235% C
HSR:16.454% D-
Blueshift VM5
C-
Kills:1,329
Deaths:188
KDR:7.069
Accuracy:17.556% C-
HSR:16.027% D--
Vortex VM21
C
Kills:1,231
Deaths:187
KDR:6.583
Accuracy:38.798% C
HSR:2.924% C
Vortex VM21
C+
Kills:1,181
Deaths:188
KDR:6.282
Accuracy:39.576% C+
HSR:3.133% C
Cosmos VM3
C++
Kills:1,035
Deaths:155
KDR:6.677
Accuracy:18.287% C++
HSR:16.522% D
Cosmos VM3
C*
Kills:950
Deaths:139
KDR:6.835
Accuracy:18.671% C*
HSR:16.105% D
NS-10 Burster
C
Kills:802
Deaths:160
KDR:5.013
Accuracy:28.732% C
HSR:4.115% D
NS-10 Burster
C+
Kills:781
Deaths:161
KDR:4.851
Accuracy:28.721% C+
HSR:6.018% C
Nebula VM20
C-
Kills:576
Deaths:126
KDR:4.571
Accuracy:16.874% C-
HSR:16.840% D
Nebula VM20
C--
Kills:565
Deaths:107
KDR:5.280
Accuracy:16.180% C--
HSR:15.575% D--
Quasar VM1
B+
Kills:268
Deaths:50
KDR:5.360
Accuracy:17.866% B+
HSR:13.806% D--
Quasar VM1
C--
Kills:169
Deaths:29
KDR:5.828
Accuracy:16.098% C--
HSR:17.160% D-
NS-20 Gorgon
C+
Kills:167
Deaths:39
KDR:4.282
Accuracy:26.721% C+
HSR:16.767% D
NS-20 Gorgon
C+
Kills:145
Deaths:39
KDR:3.718
Accuracy:26.685% C+
HSR:13.793% D*
Kills:16,184
Deaths (as MAX Suit):1,423
Deaths (to MAX Suits):389
KDR:11.37316
Kill Difference:14,761
Playtime:472.277 hours
Usage:16%
Score:9.797m
Score/min:346
Accuracy (listed only):26.241%
HSR (listed only):11.458%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:781
V. Kills:56 N/A
Deaths:132
KDR:5.917
Accuracy:43.762% B
KPH:28.200 D
VKPH:2 D
Saron Laser Cannon
B+
Kills:127
V. Kills:68 184%
Deaths:65
KDR:1.954
Accuracy:35.319% B+
KPH:3.800 D-
VKPH:2.100 D*
Hornet Missiles
C**
Kills:109
V. Kills:70 154%
Deaths:7
KDR:15.571
Accuracy:50.696% D**
KPH:71.700 C*
VKPH:46 C**
Photon A2A Missile Pods
B+
Kills:89
V. Kills:92 96%
Deaths:6
KDR:14.833
Accuracy:73.961% D
KPH:53.800 C+
VKPH:55.600 B+
Kills:1,106 (908 + 0)
Deaths:210
KDR:5.267
VKDR:1.362
Vehicle Kills:286
Kill Difference:896
Playtime:63.998 hours
Usage:2%
Score:0.838m
Score/min:218
Piloting Accuracy:35.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:5,119
V. Kills:575 N/A
Deaths:138
KDR:37.094
Accuracy:54.200% B+
KPH:69.700 B*
VKPH:7.800 C+
L100 Python AP
C+
Kills:1,234
V. Kills:731 169%
Deaths:101
KDR:12.218
Accuracy:51.632% D
KPH:30.800 C+
VKPH:18.200 C+
L100 Python HEAT
B
Kills:1,026
V. Kills:388 264%
Deaths:54
KDR:19
Accuracy:55.174% B
KPH:35.500 B
VKPH:13.400 C**
Skyguard
B*
Kills:540
V. Kills:351 153%
Deaths:36
KDR:15
Accuracy:26.146% C--
KPH:20.100 B*
VKPH:13.100 B*
C75 Viper
C**
Kills:318
V. Kills:38 N/A
Deaths:17
KDR:18.706
Accuracy:34.001% D
KPH:34.600 C**
VKPH:4.100 D--
Kills:8,237 (8,237 + 0)
Deaths:346
KDR:23.806
VKDR:6.020
Vehicle Kills:2,083
Kill Difference:7,891
Playtime:178.550 hours
Usage:6%
Score:2.347m
Score/min:219
Driving Accuracy:34.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:1,174
V. Kills:538 218%
Deaths:123
KDR:9.545
Accuracy:48.972% B+
KPH:34.700 B**
VKPH:15.900 C+
E540 Halberd
A+
Kills:1,005
V. Kills:287 349%
Deaths:44
KDR:22.841
Accuracy:46.932% C+
KPH:47.100 A+
VKPH:13.500 C-
Supernova FPC
B+
Kills:605
V. Kills:256 235%
Deaths:36
KDR:16.806
Accuracy:50.531% C
KPH:31.300 B+
VKPH:13.200 C-
Supernova PC
B+
Kills:491
V. Kills:130 375%
Deaths:53
KDR:9.264
Accuracy:50.392% C++
KPH:29.500 B+
VKPH:7.800 C
Proton II PPA
B++
Kills:253
V. Kills:16 N/A
Deaths:8
KDR:31.625
Accuracy:28.548% B++
KPH:46.600 C
VKPH:2.900 C-
Aphelion VEX-4
B*
Kills:162
V. Kills:55 289%
Deaths:15
KDR:10.800
Accuracy:23.471% D**
KPH:35.100 B*
VKPH:11.900 D
Kills:3,690 (1,096 + 2,594)
Deaths:279
KDR:13.226
VKDR:4.595
Vehicle Kills:1,282
Kill Difference:3,411
Playtime:101.195 hours
Usage:3%
Score:1.701m
Score/min:280
Driving Accuracy:50.392%
Gunner Accuracy:23.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,320
V. Kills:83 N/A
Deaths:40
KDR:33
Accuracy:35.183% C
KPH:103.100 B
VKPH:6.500 C++
E540 Halberd-H
A++
Kills:1,141
V. Kills:389 293%
Deaths:12
KDR:95.083
Accuracy:55.016% C
KPH:76.600 A++
VKPH:26.100 B+
Saron HRB-H
B*
Kills:1,074
V. Kills:482 222%
Deaths:39
KDR:27.539
Accuracy:55.161% C+
KPH:50.500 B*
VKPH:22.600 C+
Aphelion VEX-4H
B*
Kills:666
V. Kills:260 255%
Deaths:29
KDR:22.966
Accuracy:28.291% F-
KPH:57.300 B*
VKPH:22.400 C
G30 Walker
C+
Kills:231
V. Kills:88 260%
Deaths:2
KDR:115.500
Accuracy:25.331% F-
KPH:32.100 C+
VKPH:12.200 D
M40 Fury-H
C++
Kills:173
V. Kills:12 N/A
Deaths:4
KDR:43.250
Accuracy:43.246% C++
KPH:91.200 C++
VKPH:6.300 D
Kills:4,605 (0 + 4,605)
Deaths:126
KDR:36.548
VKDR:10.429
Vehicle Kills:1,314
Kill Difference:4,479
Playtime:69.693 hours
Usage:2%
Score:1.287m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:43.246%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:145
V. Kills:44 322%
Deaths:13
KDR:11.154
Accuracy:35.504% C
KPH:19.200 C+
VKPH:5.800 C--
M12 Kobalt
C-
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:16.051% C-
KPH:33.800 D-
VKPH:1.300 D--
Kills:198 (0 + 198)
Deaths:15
KDR:13.200
VKDR:3.067
Vehicle Kills:46
Kill Difference:183
Playtime:9.101 hours
Usage:0%
Score:0.094m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:16.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:55
V. Kills:15 344%
Deaths:28
KDR:1.964
Accuracy:40.499% D
KPH:12.200 D
VKPH:3.300 D
Kills:55 (55 + 0)
Deaths:28
KDR:1.964
VKDR:0.536
Vehicle Kills:15
Kill Difference:27
Playtime:4.519 hours
Usage:0%
Score:0.026m
Score/min:95
Driving Accuracy:40.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,6945,11913837.094A*30.4454.2%B+1.778%C**69.6B*7.8C+22273.5h2.4B**4.4B**
Parallax VX3 3,8943,89130012.97M6.3253.152%A*87.998%A34.7C**N/A101112.1h1.5A2.9B**
Hunter QCX 2,9542,9021,0102.873M++3.7855.026%B++36.733%B++8.6C--N/A23339.2h3.1B+5.7B+
Comet VM2 3,5312,8785575.167S1.4845.18%C*4.343%C+20.1A+4.6C*89143.4h10.5A23.3B*
Comet VM2 3,4562,7765365.179S1.4745.677%C+3.746%C19.6A4.8C+87141.8h10.9A23.8B**
Lasher X2 2,3612,3397143.276M++3.3834.719%B**2.651%D33.7C++N/A9269.4h14.9B**42.9B*
Proximity Mine 1,5561,55312012.942M+6.2937.246%DN/A66.9D*N/A17223.2h1.7B++4.5C*
Solstice VE3 1,4061,4004633.024M**3.6327.123%B*15.214%D-25.6BN/A11554.7h10.3B**38B+
Tank Mine 1,9341,3434132.756U26.1022.685%D-N/A86.1C-37.9D-47615.6h1.6B+7.1C-
MAX Punch 1,4261,3351,4230.938S5.7166.422%B**N/A2.9B*N/A7463.3h2.2C+3.4C++
Blueshift VM5 1,3401,3311857.195A*0.5418.235%C16.454%D-35.7C++N/A9937.3h12.4A67.8B+
Blueshift VM5 1,3361,3291887.069A*0.4217.556%C-16.027%D--36.9C++N/A10636h11.6A66.3B+
The Slasher 1,3411,3222,1750.608U6.0456.319%A++6.278%D3.1C+N/A8431.3h1.8B+3.2C*
Proton II PPA-H 1,4031,3204033A++26.3535.183%CN/A103.1B6.5C++31112.8h8.2B++23.3B+
L100 Python AP 1,9651,23410112.218A+5.5751.632%D5.348%A++30.8C+18.2C+23840.1h4.9B++9.4B+
Vortex VM21 2,0241,2311876.583B**0.0738.798%C2.924%C10.1C+6.5C++79121.7h22.1B++56.9B+
NS-44L Blackhand 1,1981,1912394.983M*1.6752.657%A32.914%D17.9CN/A4166.4h3.1B**5.9B*
Eidolon VE33 1,2081,1852944.031M+2.6226.776%C20.506%D21.5C+N/A6055.2h9.4C++34.9C++
Vortex VM21 1,9631,1811886.282A+0.3739.576%C+3.133%C9.7C**6.4B++75121.9h23.5B*59.4B+
Icikill 1,1971,1798331.415U5.2461.584%A*4.156%D4.6C+N/A11257.6h1.8B++2.8B++
NS Campion 1,1981,1791,7800.662U5.9959.692%A++3.562%D-3.1C+N/A8378h1.5A+2.5B**
NS-61 Emissary 1,1811,1753783.108M*3.5430.704%B+15.575%C+19.3CN/A4660.9h12.4C*40.5B+
Saron HRB 1,7121,1741239.545B**2.8948.972%B+1.448%C+34.6B**15.9C+23333.9h20.4B+41.6B++
NS-45 Pilot 1,1701,1632724.276A*2.3831.737%C++21.496%D15.8D-N/A4273.6h7C*22.1C**
NS-44 Commissioner 1,1651,1574002.893A++3.7646.308%B**17.545%D24.7CN/A7346.9h3.8C*8.2B+
NS-15M1 1,1641,1563633.185A3.4720.83%C15.484%D-37.5C+N/A11230.8h11B+52.8C**
VE-LR Obelisk 1,1921,1491279.047S2.4023.968%D*25.5%D26.1C1C*6344h7.1C+29.4C-
E540 Halberd-H 1,5301,1411295.083S88.4355.016%CN/A76.6A++26.1B+37814.9h4.5B++8.1B++
Orion VS54 1,1361,1293842.94B**3.7120.064%C+17.715%D--35.8C++N/A15531.5h10.5B++52.4C++
Saron HRB-H 1,5561,0743927.538S20.8955.161%C+N/A50.4B*22.6C+29421.3h24.2C*43.8C**
Cosmos VM3 1,0371,0351556.677M+0.0318.287%C++16.522%D38.8B+N/A9826.7h9.6A52.6B++
L100 Python HEAT 1,4141,0265419M++12.3555.174%B2.047%C35.5B13.4C**19928.9h5.6B10.1B+
E540 Halberd 1,2921,0054422.841A16.1946.932%C+1.692%C-47.2A+13.5C-22421.3h4A8.6B**
Cosmos VM3 9589501396.835M**0.1818.671%C*16.105%D40.8B+N/A10423.3h9.7A+52.2B
VA39 Spectre 9319301098.532M**1.8842.159%A++33.763%C29.7B+N/A9531.3h4B**9.6B**
Serpent VE92 8318253032.723A3.9321.508%C-15.636%D-13.7DN/A4660.4h11B+51.1C**
NS-10 Burster 1,4418021605.013S1.6428.732%C4.115%D7.6B++6A+97105.7h110.6B*384.9B+
NS-10 Burster 1,3957811614.851S1.8028.721%C+6.018%C7.3B+5.8A+97106.4h115.7B+403B+
Light PPA 8377811325.917C**0.7343.762%B1.024%C28.2D2D10727.7h10.4C**23.7B+
C-4 9617362193.361A+3.2929.459%B+N/A81.8C+25C6439h1.3B+4.4B+
Aphelion VEX-4H 9266662922.966A++16.3128.291%F-5.856%A++57.4B**22.4C29811.6h35.6B*125.8C**
Corvus VA55 6536441873.444M++3.2123.559%C+18.634%D24.8CN/A7026h11.7B49.6C**
Force-Blade 6706353,7440.17M**6.4863.462%MN/A1.3B+N/A4479.8h2.3C*3.6B++
NS-30 Vandal 632620976.392A**0.2626.906%D--27.419%C++28.1C--N/A7022.1h6.2C23.1C--
Supernova FPC 8616053616.806A10.1550.531%C1.157%D31.3B+13.3C-49819.3h4.8B9.5C*
Nemesis VSH9 1,0836012562.348M+4.3061.564%C+2.163%C14.1C+11.3C++17942.5h6.5B*10.5B++
Nebula VM20 5835761264.571A+2.0816.874%C-16.84%D32.7C+N/A8517.6h13.6B*80.4B+
NSX Tanto 5885762262.549A+4.1023.364%D20.139%D12.5DN/A4046.1h18.2C-78C
Nebula VM20 5715651075.28A+1.3716.18%C--15.575%D--33.6C+N/A9116.8h12.6B**78.2B+
VX29 Polaris 5675631503.753A*2.9022.291%C12.433%D**42.3C+N/A12113.3h10.7B++47.8B
Skyguard 8915403615S8.3526.146%C--1.111%D20.1B*13B*19926.9h73.5A281.1B*
NSX Naginata 5305221852.822A+3.8317.936%D-23.372%D27.8C--N/A8518.8h12.4C++69.1C+
Spear Anti-Vehicle Phalanx Turret 7685022420.917A*14.2749.793%B+3.187%C52.3B*27.7B+4629.6h6.7B++13.5B++
Supernova PC 621491539.264B+2.6150.392%C++6.11%M+29.6B+7.8C26516.6h3.3B**6.5B**
Spear Anti-Vehicle Phalanx Tower 683468593.6S86.9550.558%C+4.487%B45.9C++21.1C31710.2h7.5B+14.8B+
Flare VE6 4544511962.301B**4.3519.711%C--12.86%F26.4C--N/A10917.1h10.6C*54C++
VE-H Maw 4564491024.402M+2.2524.359%C12.695%F40.1CN/A10111.2h11.7C+48C+
Lumine Edge 4034001662.41S4.2446.084%A++10.75%D-11.5B+N/A3234.9h1.1B*2.5B++
Ghost 4003943610.944M4.2936.34%C-73.096%B+31CN/A10812.7h2.1B5.9C++
Lancer VS22 604382566.821S0.1759.191%CN/A20.6B+12C+17618.5h6.9B++11.6B++
NSX Tomoe 3813751063.538A3.1128.488%C+20.267%F27.4C-N/A6913.7h14.6C++51.2C++
NSX Amaterasu 3523455450.633S6.0238.617%B**14.493%C3C+N/A7113.7h2.8C++7.3B+
H-V45 340334973.443B**3.2120.926%D17.365%D23.5CN/A7614.2h14.2C+67.8C
NSX Fujin 3263261326N/A319.3565.806%A**77.301%A652B+N/A18220.5h3.2C+4.9B++
C75 Viper 3563181718.706M++12.0534.001%D1.572%C*34.6C**4.1D--2379.2h7.5B**22B++
MANA Anti-Vehicle Turret 544309585.328A1.3252.355%D2.913%B3090A2350A**5357650.1h7.3B+14C++
Plasma Grenade 3042971297N/A290.3551.845%B*N/A594B+14B+24140.5h3B++5.7B*
NS CandyCannon 3000 2732691302.069A*4.5841.757%B+24.164%D7DN/A1638.6h4.2C**9.9B+
Quasar VM1 270268505.36A*1.2917.866%B+13.806%D--31.9B++N/A1298.4h11.3B**63B+
Proton II PPA 269253831.625B**24.9728.548%B++1.976%C+46.9C3C1405.4h10.4C+36.4B+
M12 Kobalt 2732491249U242.3520.17%C10.442%D**80.3C-7.7B++3103.1h22C109C
G30 Walker 3192312115.5U108.8525.331%F-1.299%D**32.1C+12.2D2137.2h120.1B++474C++
NS-AM7 Archer 287197772.558S4.0961.698%B+11.168%D7.3C+3.3B+5226.9h25.7C41.7C
Pulsar VS1 191188782.41A+4.2424.684%C*8.511%F-22.7C+N/A1468.3h13.5B+54.8B+
Thanatos VE70 1761731001.73B**4.9224.596%D**14.451%C20.6CN/A968.4h3.3B**13.6C++
M40 Fury-H 185173443.25A**36.6043.246%C++N/A91.1C++6.3D3121.9h5.9B++13.6B*
Quasar VM1 171169295.828A++0.8216.098%C--17.16%D-34.5C+N/A1014.9h11.8B++73.5C**
MANA Anti-Personnel Turret 173169276.259N/A0.3918.256%UN/A1690U40U3781300.1h23.7T*130T*
NS-20 Gorgon 181167394.282M+2.3726.721%C+16.767%D19.9C+1.7C++608.4h35.9C**134.5B+
VE-S Canis 171166513.255A*3.4023.208%D12.651%D-21DN/A847.9h16.9D-73D
Aphelion VEX-4 2171621510.8B**4.1523.471%D**5.556%B*35.2B**12D1894.6h35.1B**149.7B+
Ectoblaster 159156682.294M++4.3641.653%B10.897%B+13.7D-N/A4311.4h14.6C**35B+
M20 Basilisk 1891451311.154M**4.5035.504%C6.897%B+19.3C+5.9C--1707.5h59.8B*168.4B++
NS-20 Gorgon 156145393.718A**2.9326.685%C+13.793%D*17.3C+1.3C518.4h40.7C**152.7B
Beamer VS3 1381381021.353B*5.3029.375%C**13.768%D*17.5C-N/A857.9h9.8C++33.4C++
Terminus VX-9 140135522.596B+4.0625.05%C+12.593%F23.7DN/A725.7h20.3F*81.1D*
Saron Laser Cannon 195127651.954C+4.7035.319%B+6.299%M+3.8D-2.1D*24633.1h153C+433.1C++
Aspis Anti-Aircraft Phalanx Turret 223118716.857S10.2132.441%B**N/A22.3A*19.8A++4325.3h93.7A+288.8B**
Hornet Missiles 179109715.571A*8.9250.696%D**N/A72.7C*46.7B10421.5h10C*19.8C+
Sticky Grenade 1131081108N/A101.3564.427%A+N/A1080B50M*38960.1h1.5B*2.3B*
The Immortal 106105541.944B++4.7127.203%D*24.762%C-25DN/A594.2h10.5D*38.7F-
Soldier Soaker 9393322.906A++3.7529.878%C-17.204%B+25.8DN/A1033.6h5.5B18.6C*
Photon A2A Missile Pods 18189614.833A++8.1873.961%DN/A52.4C+54.1B+7731.7h6.8B*9.2B*
NS Deep Freeze 7067521.288C++5.3631.035%D14.925%C3.9D-N/A1117.2h4C13C
M40 Fury-F 7055281.964C++4.6940.499%DN/A12.2D3.3D954.5h11.5C++28.4C+
M12 Kobalt 5553226.5B*19.8516.051%C-9.434%F-33.1D-1.3D--1801.6h25.7D-160.3C
Hades VSH4 10552252.08M++4.5765.524%CN/A15.3C+15.6C*2833.4h6.3B*9.5B*
Spear Anti-Vehicle Phalanx Turret 6151151A+44.3538.209%D*5.882%B**42.5C**8.3D*1791.2h6.6B*17.3B++
S1 9151261.962A**4.6960.037%B1.961%C-16.5D12.9C+8443.1h6.4C**10.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32850.9h
Anti-Vehicle MANA Turret58682.8h
Nano-Armor Kit119382,83328.3h
Motion Spotter2012,79313.9h
Turret AI Module01900.7h
Repair Module01830.8h
Skywall Shield Emitter0660.4h
Nanite Revive Grenade01,8720.5h
Medical Applicator199310,01426.9h
Cortium Silo0610.3h
VS Patriot Flare Gun31,2431.9h
Spitfire Auto-Turret92,4353.5h
Hoplon Anti-Aircraft Phalanx Tower01070.6h
Rampart Wall02472.5h
Xiphos Anti-Personnel Tower01090.7h
Welding Device01,8650.1h
Deconstruction Tool212,7481.8h
Spear Anti-Vehicle Tower21291.1h
Smoke Grenade0860h
Shield Recharging Field134,2662h
Recon Detection Device527,41915.5h
Ammunition Package343,7803.4h
Anti-Infantry MANA Turret22010.8h
Snowman Soldier02010.5h
Flail Targeting Dart21182.7h
Nano-Repair Grenade02960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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