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Praetor Alucita[DIG] Alucita
VS BR 84

KDR: 6.77

Score: 42.3m

Last Seen: May 2nd, 2020 7:15 AM
- OFFLINE - 1684.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller
Level Progress (to 85): 81%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Hunter QCX Comet VM2 Comet VM2 Lasher X2 Proximity Mine Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,256,004 MLG Score: 1004
Fun Score: N/A
Cheeseburgers Flipped: 3812TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.972%19.282%48225132217,7063.23933.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.229%0.721B++-0.274C-2.373F--HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.461B+100.301C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.444%1.762%266213459084462522.03132359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%0.022C+0.181C++-0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.502B+30.30.431B50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.121%2.308%1530713409,922752268213.1941370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-0.767D--0.125C0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.382C**7.90.369C**15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.204%1.441%16321113366,942539230712.8794301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.444%-0.002C+-0.745D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.571B+18.70.536B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.259%76.424%1632313445,353750127.12783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%1.704A++0.604B+1.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.552B+2.10.355C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.596%14.451%16321134617343140.401392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.416D**-0.071C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.036C+3.30.311C*10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.3m213.3%244 (14.6k)230 (13.8k)6.7655183,64212,3638.2022284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347512624.176%13.786%33314:5627

19% Engineer12% Heavy Assault42% Infiltrator7% Light Assault16% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2013 5:51 PMMar 21st, 2020 10:57 AMMay 27th, 2020 6:13 PM (45d) (PST)May 2nd, 2020 4:35 AM (70d) (PST)May 2nd, 2020 3:15 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
672935790.4540.0670.0631.1250.0731004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3285,55534,773274467413,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3072h/128d 17,762 11,531 23,764 207.3k 4,576 7,751 13,540 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,156
Deaths:363
KDR:3.185
Accuracy:20.830% D
HSR:15.484% D--
Orion VS54
C
Kills:1,138
Deaths:387
KDR:2.941
Accuracy:20.238% C
HSR:17.838% D--
VX29 Polaris
C--
Kills:566
Deaths:154
KDR:3.675
Accuracy:22.284% C--
HSR:12.368% D**
NSX Naginata
D-
Kills:546
Deaths:187
KDR:2.920
Accuracy:18.175% D--
HSR:22.711% D-
Flare VE6
D
Kills:474
Deaths:203
KDR:2.335
Accuracy:19.702% D
HSR:13.713% F
VE-H Maw
D
Kills:474
Deaths:115
KDR:4.122
Accuracy:24.189% D
HSR:12.869% F
Kills:4,354
Deaths (as Heavy Assault):1,409
Deaths (to Heavy Assaults):2,896
KDR:3.09013
Kill Difference:2,945
Playtime:376.472 hours
Usage:12%
Score:5.628m
Score/min:249
Accuracy (listed only):20.903%
HSR (listed only):15.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:3,891
Deaths:300
KDR:12.970
Accuracy:53.152% A*
HSR:87.998% A
NS-44L Blackhand
B**
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:52.649% B**
HSR:32.970% D
NS-61 Emissary
B
Kills:1,182
Deaths:380
KDR:3.111
Accuracy:30.622% B
HSR:15.567% C
NS-45 Pilot
C+
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:31.737% C+
HSR:21.496% D-
NS-44 Commissioner
B**
Kills:1,157
Deaths:400
KDR:2.893
Accuracy:46.308% B**
HSR:17.545% D
VA39 Spectre
A
Kills:1,008
Deaths:113
KDR:8.920
Accuracy:41.302% A
HSR:33.929% C
NS-30 Vandal
C++
Kills:817
Deaths:119
KDR:6.866
Accuracy:27.404% D*
HSR:28.274% C++
NSX Tomoe
C
Kills:506
Deaths:123
KDR:4.114
Accuracy:28.326% C
HSR:21.739% F
Ghost
C++
Kills:454
Deaths:41
KDR:11.073
Accuracy:36.185% D
HSR:71.586% C++
NS CandyCannon 3000
B+
Kills:274
Deaths:130
KDR:2.108
Accuracy:41.799% B+
HSR:25.183% D
VE-S Canis
D-
Kills:223
Deaths:74
KDR:3.014
Accuracy:22.996% D-
HSR:10.314% D*
NS-AM7 Archer
B+
Kills:198
Deaths:77
KDR:2.571
Accuracy:61.646% B+
HSR:11.111% D
Ectoblaster
B++
Kills:156
Deaths:68
KDR:2.294
Accuracy:41.653% C*
HSR:10.897% B++
Beamer VS3
C*
Kills:142
Deaths:103
KDR:1.379
Accuracy:29.401% C*
HSR:14.085% D*
The Immortal
D
Kills:107
Deaths:54
KDR:1.981
Accuracy:27.348% F
HSR:24.299% D
Soldier Soaker
B+
Kills:93
Deaths:32
KDR:2.906
Accuracy:29.878% D
HSR:17.204% B+
NSX-P Tengu
C-
Kills:84
Deaths:27
KDR:3.111
Accuracy:29.105% D*
HSR:19.048% C-
NS Deep Freeze
C--
Kills:69
Deaths:53
KDR:1.302
Accuracy:31.243% C--
HSR:14.493% D
Kills:12,716
Deaths (as Infiltrator):2,605
Deaths (to Infiltrators):2,161
KDR:4.88138
Kill Difference:10,111
Playtime:1,280.868 hours
Usage:42%
Score:13.708m
Score/min:178
Accuracy (listed only):36.820%
HSR (listed only):26.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.123% B+
HSR:15.214% D-
VE-LR Obelisk
D--
Kills:1,291
Deaths:137
KDR:9.423
Accuracy:23.318% D**
HSR:24.865% D--
Eidolon VE33
C
Kills:1,190
Deaths:294
KDR:4.048
Accuracy:26.799% C
HSR:20.504% D-
Serpent VE92
D
Kills:829
Deaths:310
KDR:2.674
Accuracy:21.523% D
HSR:15.682% D-
NSX Tanto
D-
Kills:600
Deaths:242
KDR:2.479
Accuracy:23.121% D-
HSR:20.333% D-
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% F-
HSR:14.451% C
Solstice SF
C
Kills:121
Deaths:51
KDR:2.373
Accuracy:23.169% C
HSR:12.397% D
Kills:5,604
Deaths (as Engineer):1,597
Deaths (to Engineers):2,671
KDR:3.50908
Kill Difference:4,007
Playtime:569.074 hours
Usage:19%
Score:8.056m
Score/min:236
Accuracy (listed only):24.235%
HSR (listed only):17.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.123% B+
HSR:15.214% D-
Serpent VE92
D
Kills:829
Deaths:310
KDR:2.674
Accuracy:21.523% D
HSR:15.682% D-
NSX Tanto
D-
Kills:600
Deaths:242
KDR:2.479
Accuracy:23.121% D-
HSR:20.333% D-
VE-S Canis
D-
Kills:223
Deaths:74
KDR:3.014
Accuracy:22.996% D-
HSR:10.314% D*
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% F-
HSR:14.451% C
Solstice SF
C
Kills:121
Deaths:51
KDR:2.373
Accuracy:23.169% C
HSR:12.397% D
NSX-P Tengu
C-
Kills:84
Deaths:27
KDR:3.111
Accuracy:29.105% D*
HSR:19.048% C-
Kills:3,430
Deaths (as Light Assault):1,267
Deaths (to Light Assaults):2,291
KDR:2.70718
Kill Difference:2,163
Playtime:225.960 hours
Usage:7%
Score:2.689m
Score/min:198
Accuracy (listed only):24.519%
HSR (listed only):15.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:644
Deaths:187
KDR:3.444
Accuracy:23.559% C
HSR:18.634% D-
H-V45
D
Kills:388
Deaths:104
KDR:3.731
Accuracy:21.086% D-
HSR:17.268% D
VE-S Canis
D-
Kills:223
Deaths:74
KDR:3.014
Accuracy:22.996% D-
HSR:10.314% D*
Pulsar VS1
C+
Kills:188
Deaths:78
KDR:2.410
Accuracy:24.684% C+
HSR:8.511% F-
Thanatos VE70
C
Kills:173
Deaths:100
KDR:1.730
Accuracy:24.596% F-
HSR:14.451% C
Terminus VX-9
C
Kills:135
Deaths:52
KDR:2.596
Accuracy:25.046% C
HSR:12.593% F-
NSX-P Tengu
C-
Kills:84
Deaths:27
KDR:3.111
Accuracy:29.105% D*
HSR:19.048% C-
Kills:1,835
Deaths (as Combat Medic):622
Deaths (to Combat Medics):1,019
KDR:2.95016
Kill Difference:1,213
Playtime:134.131 hours
Usage:4%
Score:2.357m
Score/min:293
Accuracy (listed only):24.439%
HSR (listed only):14.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:2,880
Deaths:557
KDR:5.171
Accuracy:45.176% C++
HSR:4.340% C+
Comet VM2
C+
Kills:2,776
Deaths:536
KDR:5.179
Accuracy:45.682% C+
HSR:3.746% C
Blueshift VM5
D
Kills:1,331
Deaths:185
KDR:7.195
Accuracy:18.235% D
HSR:16.454% D--
Blueshift VM5
D
Kills:1,329
Deaths:188
KDR:7.069
Accuracy:17.556% D
HSR:16.027% D--
Vortex VM21
C+
Kills:1,278
Deaths:189
KDR:6.762
Accuracy:38.667% C--
HSR:2.895% C+
Vortex VM21
C
Kills:1,225
Deaths:190
KDR:6.447
Accuracy:39.479% C
HSR:3.020% C
Cosmos VM3
C+
Kills:1,035
Deaths:155
KDR:6.677
Accuracy:18.287% C+
HSR:16.522% D
Cosmos VM3
C+
Kills:950
Deaths:139
KDR:6.835
Accuracy:18.671% C+
HSR:16.105% D
NS-10 Burster
C-
Kills:810
Deaths:161
KDR:5.031
Accuracy:28.772% C-
HSR:4.074% C--
NS-10 Burster
C+
Kills:785
Deaths:162
KDR:4.846
Accuracy:28.759% C
HSR:5.987% C+
Nebula VM20
D
Kills:578
Deaths:126
KDR:4.587
Accuracy:16.856% D
HSR:16.782% D-
Nebula VM20
D
Kills:569
Deaths:107
KDR:5.318
Accuracy:16.162% D
HSR:15.466% D--
Quasar VM1
C*
Kills:268
Deaths:50
KDR:5.360
Accuracy:17.866% C*
HSR:13.806% D--
Quasar VM1
D
Kills:169
Deaths:29
KDR:5.828
Accuracy:16.098% D
HSR:17.160% D-
NS-20 Gorgon
C+
Kills:167
Deaths:39
KDR:4.282
Accuracy:26.721% C+
HSR:16.767% D
NS-20 Gorgon
C
Kills:145
Deaths:39
KDR:3.718
Accuracy:26.685% C
HSR:13.793% D*
Kills:16,295
Deaths (as MAX Suit):1,426
Deaths (to MAX Suits):389
KDR:11.42707
Kill Difference:14,869
Playtime:477.464 hours
Usage:16%
Score:9.884m
Score/min:345
Accuracy (listed only):26.229%
HSR (listed only):11.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:781
V. Kills:56 N/A
Deaths:132
KDR:5.917
Accuracy:43.762% C*
KPH:28.200 D
VKPH:2 D
Hornet Missiles
B+
Kills:144
V. Kills:90 158%
Deaths:7
KDR:20.571
Accuracy:51.429% D**
KPH:93.300 B
VKPH:58.300 B+
Saron Laser Cannon
B++
Kills:127
V. Kills:68 184%
Deaths:65
KDR:1.954
Accuracy:35.319% B++
KPH:3.800 D--
VKPH:2.100 D*
Photon A2A Missile Pods
C**
Kills:89
V. Kills:92 96%
Deaths:6
KDR:14.833
Accuracy:74.061% C
KPH:53.800 C+
VKPH:55.600 C**
V26 Maelstrom Turbo Laser
D--
Kills:64
V. Kills:34 183%
Deaths:23
KDR:2.783
Accuracy:23.160% D**
KPH:3.500 D--
VKPH:1.900 D*
Kills:1,205 (972 + 0)
Deaths:233
KDR:5.172
VKDR:1.459
Vehicle Kills:340
Kill Difference:972
Playtime:82.238 hours
Usage:3%
Score:1.149m
Score/min:233
Piloting Accuracy:23.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:90
V. Kills:55 161%
Deaths:7
KDR:12.857
Accuracy:51.401% A
KPH:31.600 C-
VKPH:19.300 D
AP30 Shredder
B**
Kills:58
V. Kills:37 153%
Deaths:8
KDR:7.250
Accuracy:43.056% B**
KPH:32.900 C+
VKPH:21 C
Kills:148 (0 + 148)
Deaths:15
KDR:9.867
VKDR:6.133
Vehicle Kills:92
Kill Difference:133
Playtime:4.606 hours
Usage:0%
Score:0.087m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:43.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,131
V. Kills:576 N/A
Deaths:138
KDR:37.181
Accuracy:54.168% B+
KPH:69.600 B+
VKPH:7.800 C+
L100 Python AP
C
Kills:1,234
V. Kills:731 169%
Deaths:101
KDR:12.218
Accuracy:51.632% D
KPH:30.800 C
VKPH:18.200 C
L100 Python HEAT
C*
Kills:1,030
V. Kills:391 263%
Deaths:54
KDR:19.074
Accuracy:55.206% C**
KPH:35.500 C++
VKPH:13.500 C*
Skyguard
B*
Kills:640
V. Kills:393 162%
Deaths:36
KDR:17.778
Accuracy:26.436% D
KPH:21.500 B++
VKPH:13.200 B*
C75 Viper
C+
Kills:318
V. Kills:38 N/A
Deaths:17
KDR:18.706
Accuracy:34.001% D
KPH:34.600 C+
VKPH:4.100 D--
LB00 Python AP
D--
Kills:73
V. Kills:31 228%
Deaths:1
KDR:73
Accuracy:47.867% D*
KPH:37.200 D--
VKPH:15.800 D--
Kills:8,426 (8,426 + 0)
Deaths:347
KDR:24.282
VKDR:6.225
Vehicle Kills:2,160
Kill Difference:8,079
Playtime:183.738 hours
Usage:6%
Score:2.425m
Score/min:220
Driving Accuracy:47.867%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:1,323
V. Kills:594 222%
Deaths:123
KDR:10.756
Accuracy:49.761% B+
KPH:35.300 B++
VKPH:15.900 C+
E540 Halberd
B**
Kills:1,123
V. Kills:316 354%
Deaths:44
KDR:25.523
Accuracy:47.011% C
KPH:47.800 B**
VKPH:13.500 D
Supernova FPC
B+
Kills:1,078
V. Kills:416 259%
Deaths:36
KDR:29.944
Accuracy:49.243% D
KPH:35.400 B+
VKPH:13.700 C--
Supernova PC
C**
Kills:491
V. Kills:130 375%
Deaths:53
KDR:9.264
Accuracy:50.392% C+
KPH:29.500 C**
VKPH:7.800 C
Proton II PPA
C--
Kills:261
V. Kills:17 N/A
Deaths:8
KDR:32.625
Accuracy:28.985% B+
KPH:46.100 C--
VKPH:3 C--
Aphelion VEX-4
B+
Kills:169
V. Kills:57 291%
Deaths:15
KDR:11.267
Accuracy:24.185% F
KPH:35.300 B+
VKPH:11.900 D
G40-F Ranger
D-
Kills:79
V. Kills:45 172%
Deaths:1
KDR:79
Accuracy:30.369% C
KPH:26.600 D-
VKPH:15.200 D-
Kills:4,524 (1,569 + 2,955)
Deaths:280
KDR:16.157
VKDR:5.625
Vehicle Kills:1,575
Kill Difference:4,244
Playtime:121.352 hours
Usage:4%
Score:2.018m
Score/min:277
Driving Accuracy:50.392%
Gunner Accuracy:30.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,324
V. Kills:85 N/A
Deaths:40
KDR:33.100
Accuracy:35.226% C
KPH:103.300 C++
VKPH:6.600 C+
E540 Halberd-H
A
Kills:1,144
V. Kills:390 293%
Deaths:12
KDR:95.333
Accuracy:55.015% C-
KPH:76.600 A
VKPH:26.100 B+
Saron HRB-H
B+
Kills:1,087
V. Kills:488 222%
Deaths:39
KDR:27.872
Accuracy:55.132% C+
KPH:49.900 B+
VKPH:22.400 C
Aphelion VEX-4H
B++
Kills:703
V. Kills:272 258%
Deaths:29
KDR:24.241
Accuracy:27.710% F--
KPH:57.200 B++
VKPH:22.100 C--
G30 Walker
C+
Kills:280
V. Kills:108 257%
Deaths:2
KDR:140
Accuracy:25.603% F
KPH:32.300 C+
VKPH:12.500 D
M40 Fury-H
C+
Kills:174
V. Kills:12 N/A
Deaths:4
KDR:43.500
Accuracy:43.338% C+
KPH:91.400 C+
VKPH:6.300 D
Kills:4,712 (0 + 4,712)
Deaths:126
KDR:37.397
VKDR:10.754
Vehicle Kills:1,355
Kill Difference:4,586
Playtime:72.376 hours
Usage:2%
Score:1.324m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:43.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:152
V. Kills:45 330%
Deaths:13
KDR:11.692
Accuracy:35.605% C--
KPH:19.600 C+
VKPH:5.800 D
M12 Kobalt
C
Kills:114
V. Kills:2 N/A
Deaths:2
KDR:57
Accuracy:14.800% D-
KPH:57.300 C
VKPH:1 D--
M20 Basilisk
C
Kills:55
V. Kills:22 239%
Deaths:3
KDR:18.333
Accuracy:33.809% D
KPH:19.500 C
VKPH:7.800 C
Kills:321 (0 + 321)
Deaths:18
KDR:17.833
VKDR:3.833
Vehicle Kills:69
Kill Difference:303
Playtime:12.583 hours
Usage:0%
Score:0.147m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:33.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:65
V. Kills:19 325%
Deaths:28
KDR:2.321
Accuracy:40.173% D-
KPH:12.700 D
VKPH:3.700 D
Kills:65 (65 + 0)
Deaths:28
KDR:2.321
VKDR:0.679
Vehicle Kills:19
Kill Difference:37
Playtime:5.115 hours
Usage:0%
Score:0.030m
Score/min:97
Driving Accuracy:40.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7075,13113837.181A+30.4254.168%B+1.774%C*69.6B+7.8C+22273.7h2.4B4.4B++
Parallax VX3 3,8943,89130012.97A++6.2053.152%A*87.998%A34.7C+N/A101112.1h1.5B**2.9B**
Hunter QCX 3,0723,0071,0482.869M+3.9054.967%B++36.714%B*8.3DN/A23360.8h3.2B+5.7B+
Comet VM2 3,5342,8805575.171S1.5945.176%C++4.34%C+20.1B**4.6C+89143.5h10.5B**23.3B++
Comet VM2 3,4562,7765365.179S1.5945.682%C+3.746%C19.6B*4.8C+87141.9h10.9A23.8B**
Lasher X2 2,3842,3607153.301A++3.4634.712%B*2.669%D33.7CN/A9270h14.8B*42.8B++
Proximity Mine 1,5921,58912013.242M6.4836.74%DN/A67D*N/A17223.7h1.7B+4.5C+
Tank Mine 2,0741,4474432.886U26.1222.475%D-N/A86.6C--37.5D-47516.7h1.6B+7.2D
Solstice VE3 1,4061,4004633.024M++3.7427.123%B+15.214%D-25.6C++N/A11654.7h10.3B**38C**
MAX Punch 1,4271,3361,4260.937S5.8366.429%AN/A2.9B*N/A7468.4h2.2C++3.4C**
Blueshift VM5 1,3401,3311857.195A*0.4318.235%D16.454%D--35.7C+N/A9937.3h12.4B**67.8B
Blueshift VM5 1,3361,3291887.069A++0.3017.556%D16.027%D--36.9C+N/A10636h11.6B**66.3B
Proton II PPA-H 1,4091,3244033.1A26.3335.226%CN/A103.4C++6.6C+31212.8h8.2B+23.3B
Saron HRB 1,9171,32312310.756B**3.9949.761%B+1.436%C+35.4B++15.9C+23637.4h20.6C++41.4B+
The Slasher 1,3411,3222,1750.608U6.1656.319%A+6.278%C--3.1C++N/A8431.3h1.8B+3.2C++
VE-LR Obelisk 1,3421,2911379.423S2.6623.318%D**24.865%D--26.3C--1C+6449h7.2C31D
Vortex VM21 2,0951,2781896.762B**0.0038.667%C--2.895%C+10.1C+6.5C+78126.3h22B+56.8B+
L100 Python AP 1,9651,23410112.218B+5.4551.632%D5.348%A+30.8C18.2C24140.1h4.9B9.4C*
Vortex VM21 2,0311,2251906.447B**0.3239.479%C3.02%C9.7C++6.4B75126.4h23.5B++59.4B+
NS-44L Blackhand 1,1991,1922394.987M++1.7852.649%B**32.97%D18C--N/A4166.4h3.1B*5.9B*
Eidolon VE33 1,2131,1902944.048A2.7226.799%C20.504%D-21.6CN/A6155.2h9.3C+34.9C+
NS-61 Emissary 1,1881,1823803.111M++3.6530.622%B15.567%C19.4C--N/A4661h12.4C*40.5B
NS Campion 1,2001,1811,9270.613U6.1559.517%A++3.556%D-2.9C+N/A7407.1h1.5A2.5B++
Icikill 1,1971,1798651.363U5.4061.584%A*4.156%D4.5C++N/A11260.9h1.8B+2.8B+
NS-45 Pilot 1,1701,1632724.276A*2.4931.737%C+21.496%D-15.8D--N/A4273.6h7C+22.1C++
NS-44 Commissioner 1,1651,1574002.893A+3.8746.308%B**17.545%D24.7C--N/A7346.9h3.8C+8.2B+
NS-15M1 1,1641,1563633.185B**3.5820.83%D15.484%D--37.5CN/A11230.8h11B+52.8C++
E540 Halberd-H 1,5341,1441295.333S88.5755.015%C-N/A76.8A26.2B+38114.9h4.5B++8.1B+
Orion VS54 1,1451,1383872.941B+3.8220.238%C17.838%D--35.7C+N/A15631.9h10.7B+52.9C+
E540 Halberd 1,4391,1234425.523B**18.7647.011%C1.603%C-47.8B**13.4D22423.5h4A8.5B*
Saron HRB-H 1,5751,0873927.872S21.1155.132%C+N/A49.9B+22.4C29121.8h24.2C+43.9C++
Supernova FPC 1,4941,0783629.944A++23.1849.243%DN/A35.5B+13.7C--41330.4h4.4B+8.9C*
Cosmos VM3 1,0371,0351556.677A**0.0918.287%C+16.522%D38.8C*N/A9826.7h9.6A+52.6B++
L100 Python HEAT 1,4211,0305419.074A*12.3155.206%C**2.039%C35.5C++13.5C*19929h5.6C++10.1C*
VA39 Spectre 1,0091,0081138.92M2.1541.302%A33.929%C29.9C*N/A9533.7h4.1B*9.9B*
Cosmos VM3 9589501396.835M*0.0718.671%C+16.105%D40.8BN/A10423.3h9.7A52.2C*
Serpent VE92 8358293102.674B**4.0921.523%D15.682%D-13.6DN/A4661.1h11B+51.1C++
NS-30 Vandal 8328171196.866A++0.1027.404%D*28.274%C++28.8DN/A7228.4h6.3D22.9D
NS-10 Burster 1,4538101615.031M+1.7328.772%C-4.074%C--7.6B+6.1A97106.1h110.1B*382.7B+
C-4 1,0368002213.62A3.1529.613%B+N/A86C+25.4C6539.3h1.3C**4.3B+
NS-10 Burster 1,4017851624.846M**1.9228.759%C5.987%C+7.4B+5.8B**97106.8h115.8B+402.7C**
Light PPA 8377811325.917C++0.8543.762%C*1.024%C28.2D2D10727.7h10.4B+23.7B
NSX Amaterasu 7697566741.122U5.6440.421%B**16.27%C+4.9C++N/A12155.4h2.6C*6.5B+
Aphelion VEX-4H 9757032924.241A17.4827.71%F--6.117%A++57.2B++22.1C--29312.3h35.1B126.7C+
Corvus VA55 6536441873.444A*3.3223.559%C18.634%D-24.8C-N/A7026h11.7C++49.6C+
Skyguard 1,0336403617.778M**11.0126.436%D1.094%D21.5B++13.2B*20329.7h70.6A267.2B*
Force-Blade 6706353,7610.169M**6.6063.435%A**N/A1.3B+N/A4485.5h2.3C**3.6B+
Nemesis VSH9 1,0856022562.352A*4.4161.523%C2.159%C14.1C11.3C+17942.7h6.5B++10.6B+
NSX Tanto 6136002422.479B**4.2923.121%D-20.333%D-12.4D-N/A3948.4h18.3D*79.3D-
Nebula VM20 5855781264.587B**2.1816.856%D16.782%D-32.7CN/A8517.7h13.6B+80.8C*
Nebula VM20 5755691075.318A1.4516.162%D15.466%D--33.5CN/A9117h12.6B*78.2C**
VX29 Polaris 5705661543.675A+3.0922.284%C--12.368%D**42.2CN/A12213.4h10.7B+48C++
NSX Naginata 5555461872.92A3.8518.175%D--22.711%D-27.2DN/A8320.1h12.6C+69.4C
Spear Anti-Vehicle Phalanx Turret 7745062421.083A++14.3250.058%B3.162%C51.6B+27.3B4659.8h6.8B+13.6B+
NSX Tomoe 5155061234.114A2.6528.326%C21.739%F29.2DN/A7817.3h14.6C+51.5C+
Supernova PC 621491539.264B2.5050.392%C+6.11%M++29.6C**7.8C27716.6h3.3B**6.5B**
Lancer VS22 760480667.273M**0.5157.804%CN/A20.6C*12C16823.3h6.8B++11.7B++
Spear Anti-Vehicle Phalanx Tower 701479595.8M*89.0350.564%C+4.384%C**47C+21.8C32410.2h7.3B+14.4B+
Flare VE6 4774742032.335B+4.4319.702%D13.713%F26.3DN/A10718h10.7C+54.4C
VE-H Maw 4824741154.122A++2.6424.189%D12.869%F40.2DN/A10211.8h11.7C--48.3C
Ghost 4614544111.073A**4.3136.185%D71.586%C++31.7DN/A11014.3h2.1C++5.9C+
Lumine Edge 4034002131.878S4.8945.536%A+10.75%D9.5C*N/A2742.1h1.1B*2.5B+
H-V45 3943881043.731B**3.0321.086%D-17.268%D24DN/A7616.2h14C-66.3C--
M12 Kobalt 3773471347S340.2319.647%D11.527%D*77.1D6.7B2684.5h19.9C101.2C
NSX Fujin 3413411341N/A334.2366.068%A*78.006%B**682B+N/A18590.5h3.1C+4.7B*
Plasma Grenade 3473401340N/A333.2352.318%B+N/A680B+14C++24370.5h2.9B+5.6B+
C75 Viper 3563181718.706A*11.9434.001%D1.572%C**34.6C+4.1D--2469.2h7.5B**22B+
MANA Anti-Vehicle Turret 553315585.431B1.3351.945%D2.857%C++3150B*2380M**5425780.1h7.3C14D
G30 Walker 3882802140U133.2325.603%F1.786%D--32.2C+12.4D2128.7h120.4B*470.1C+
NS CandyCannon 3000 2782741302.108A++4.6641.799%B+25.183%D7D-N/A1639h4.1B+9.9B+
Quasar VM1 270268505.36A*1.4117.866%C*13.806%D--31.9BN/A1308.4h11.3B**63B
Proton II PPA 278261832.625B++25.8628.985%B+1.916%C+45.8C--3C--1425.7h10.6C36.5C*
VE-S Canis 230223743.014B**3.7522.996%D-10.314%D*17.6D-N/A6612.7h16.7D*72.4D
NS-AM7 Archer 289198772.571S4.1961.646%B+11.111%D7.3C+3.4B+5327.1h25.9C--42C
Pulsar VS1 191188782.41B**4.3624.684%C+8.511%F-22.7CN/A1508.3h13.5C*54.8C**
M40 Fury-H 186174443.5A++36.7343.338%C+N/A91.6C+6.3D3191.9h5.9B+13.7B++
Thanatos VE70 1761731001.73B++5.0424.596%F-14.451%C20.6DN/A978.4h3.3B**13.6C+
MANA Anti-Personnel Turret 173169276.259N/A0.5118.256%UN/A1690U40U3824200.1h23.7T*130T*
Aphelion VEX-4 2261691511.267B**4.5024.185%F5.325%B++35.2B+11.9D1964.8h35.9B**148.6C**
Quasar VM1 171169295.828A++0.9416.098%D17.16%D-34.5C+N/A1024.9h11.8B+73.5C++
NS-20 Gorgon 181167394.282M+2.4826.721%C+16.767%D19.9C+1.7C+608.4h35.9C**134.5B+
Ectoblaster 159156682.294A*4.4741.653%C*10.897%B++13.7D-N/A4311.4h14.6C*35B+
M20 Basilisk 1971521311.692M*4.9335.605%C--7.895%B*19.5C5.8D1747.8h58.5B+164.4B+
NS-20 Gorgon 156145393.718A**3.0526.685%C13.793%D*17.3C1.3C-518.4h40.7C*152.7C*
Hornet Missiles 234144720.571A*13.8151.429%D**N/A96B+60B++12401.5h9.9C*19.2C+
Beamer VS3 1421421031.379B+5.3929.401%C*14.085%D*17.8C--N/A888h9.8C+33.4C++
Terminus VX-9 140135522.596C**4.1725.046%C12.593%F-23.7D-N/A725.7h20.3T*81.2F-
Saron Laser Cannon 195127651.954C+4.8135.319%B++6.299%M+3.8D--2.1D*24833.1h153C433.1C+
Solstice SF 126121512.373B**4.3923.169%C12.397%D15.7C-N/A947.7h10.9C**47.2C++
Aspis Anti-Aircraft Phalanx Turret 225119717S10.2332.615%B*N/A21.6A++19.3A+4205.5h98.1A+300.8B*
M12 Kobalt 116114257A++50.2314.8%D-12.281%D*57C1D--2122h18C++121.9C+
Sticky Grenade 1161111111N/A104.2364.231%AN/A1110C++50M*39970.1h1.5B++2.3B++
The Immortal 108107541.981B+4.7827.348%F24.299%D25.5DN/A594.2h10.6F-38.6F*
Soldier Soaker 9393322.906A3.8629.878%D17.204%B+25.8D-N/A1033.6h5.5B+18.6C++
C150 Dalton 14590712.857C*6.0951.401%AN/A32.1C19.6D3212.8h4.1C+7.9B+
Photon A2A Missile Pods 18189614.833B**8.0774.061%CN/A52.4C+54.1C*7741.7h6.9B++9.3B++
NSX-P Tengu 8584273.111A++3.6529.105%D*19.048%C-30CN/A802.8h15.9C-54.5D
G40-F Ranger 12479179M72.2330.369%C1.266%C+26.3D-15D-2133h63.2C++207.9C++
LB00 Python AP 10473173A*66.2347.867%D*N/A36.5D--15.5D--1702h5.5D*11.6F--
NS Deep Freeze 7269531.302B+5.4631.243%C--14.493%D4D--N/A1117.4h4C12.7C-
M40 Fury-F 8465282.321C*4.4440.173%D-N/A12.7D3.7D975.1h10.7C++26.6C
V26 Maelstrom Turbo Laser 9864232.783C*3.9823.16%D**N/A3.5D--1.9D*26118.2h109.9C+474.4D
AP30 Shredder 955887.25C+0.4843.056%B**N/A32.2C+20.6C3051.8h114.9D266.9C+
M20 Basilisk 7755318.333S11.5733.809%D5.455%C+19.6C7.9C2402.8h58.5B*173.2B++
Hades VSH4 10552252.08A*4.6965.524%CN/A15.3C15.6C+2853.4h6.3B++9.5B++
S1 9151261.962A++4.8059.927%C*1.961%C-16.5D-12.9C+8703.1h6.5C+10.8C++
Spear Anti-Vehicle Phalanx Turret 6151151A++44.2338.209%D*5.882%B**42.5B+8.3F1791.2h6.6B**17.3B+
Xiphos Anti-Personnel Phalanx Tower 5451151C-44.2312.92%F-N/A72.9D4.3D-3190.7h18C++139.6C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162402,22430.2h
Spawn Beacon33211h
Anti-Vehicle MANA Turret58842.8h
Repair Module01910.8h
Skywall Shield Emitter0690.4h
Rampart Wall02562.5h
Turret AI Module01980.7h
Nanite Revive Grenade01,8910.5h
Medical Applicator205319,76927.7h
Cortium Silo0650.3h
Motion Spotter2314,40915.4h
VS Patriot Flare Gun31,2431.9h
Welding Device02,4210.2h
Deconstruction Tool212,7481.8h
Spear Anti-Vehicle Tower21341.1h
Hoplon Anti-Aircraft Phalanx Tower01110.6h
Xiphos Anti-Personnel Tower01140.7h
Spitfire Auto-Turret102,8814h
Recon Detection Device527,54915.7h
Shield Recharging Field144,6382.1h
Smoke Grenade0860h
Ammunition Package354,0273.5h
Anti-Infantry MANA Turret22010.8h
Flail Targeting Dart21182.7h
Snowman Soldier02010.5h
Router0640.6h
Nano-Repair Grenade03360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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