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Operant Alucita[] Alucita
VS BR 30

KDR: 6.57

Score: 33.7m

Last Seen: Aug 24th, 2018 10:53 AM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Miller
Level Progress (to 31): 64%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Comet VM2 Comet VM2 Lasher X2 Hunter QCX Proximity Mine Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,433,646 MLG Score: 1146
Fun Score: N/A
Cheeseburgers Flipped: 3625TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.351%18.97%48121100014,2283.133233.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.676%0.851B*-0.247C-2.838THEAD ++ (~6.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.497B+9.60.329C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.49%1.824%313210198773762232.32626392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%0.106C+0.191C++-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.527B+29.10.447B46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.313%2.556%1700710148,804603231014.5762381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.72%-0.734D--0.067C+1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.419B7.50.402B15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.82%1.387%1392710144,25345713429.28603317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.37%0.623B+-0.758D-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.752B++12.50.68B+16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.032%77.403%1392310184,98355678.96223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.277%1.946A++0.675B+1.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+20.368C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.803%13.636%13921102011035120.31339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.461F-0.163C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.006C+3.20.348C**10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m195.9%255 (15.3k)239 (14.3k)6.5685767,20310,2317.8956130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021388125.23%14.519%36613:4220

15% Engineer14% Heavy Assault41% Infiltrator8% Light Assault19% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2013 5:51 PMAug 2nd, 2017 11:19 AMAug 25th, 2018 8:10 AM (84d) (PST)Aug 24th, 2018 8:17 AM (85d) (PST)Aug 24th, 2018 6:53 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021105920.4770.0730.0691.0840.0761146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1306,59335,537294465514,335

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2348h/97.8d 13,577 9,757 17,818 152.7k 3,688 5,972 10,732 98.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:2,238
Deaths:689
KDR:3.248
Accuracy:35.269% A+
HSR:2.547% D
NS-15M1
C
Kills:1,156
Deaths:363
KDR:3.185
Accuracy:20.831% C
HSR:15.484% D-
Orion VS54
C+
Kills:1,105
Deaths:380
KDR:2.908
Accuracy:20.031% C+
HSR:17.195% D--
VX29 Polaris
C+
Kills:563
Deaths:150
KDR:3.753
Accuracy:22.304% C+
HSR:12.433% D**
NSX Naginata
D
Kills:500
Deaths:179
KDR:2.793
Accuracy:18.075% D
HSR:22.800% D
Flare VE6
C-
Kills:445
Deaths:194
KDR:2.294
Accuracy:19.745% C-
HSR:12.809% F
Kills:6,007
Deaths (as Heavy Assault):1,955
Deaths (to Heavy Assaults):2,474
KDR:3.07263
Kill Difference:4,052
Playtime:321.247 hours
Usage:14%
Score:4.913m
Score/min:255
Accuracy (listed only):22.709%
HSR (listed only):13.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:3,876
Deaths:300
KDR:12.920
Accuracy:53.099% A*
HSR:87.977% A
NS-61 Emissary
B+
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:30.731% B+
HSR:15.556% C+
NS-45 Pilot
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:31.737% C++
HSR:21.496% C-
NS-44L Blackhand
A
Kills:1,159
Deaths:235
KDR:4.932
Accuracy:53.402% A
HSR:32.959% D
NS-44 Commissioner
A
Kills:1,157
Deaths:400
KDR:2.893
Accuracy:46.308% A
HSR:17.545% D
VA39 Spectre
A++
Kills:913
Deaths:107
KDR:8.533
Accuracy:43.018% A++
HSR:33.735% C-
NS-30 Vandal
C+
Kills:574
Deaths:90
KDR:6.378
Accuracy:27.255% D-
HSR:26.655% C+
NSX Tomoe
C+
Kills:308
Deaths:96
KDR:3.208
Accuracy:28.704% C+
HSR:22.403% D**
NS CandyCannon 3000
B+
Kills:218
Deaths:110
KDR:1.982
Accuracy:41.480% B+
HSR:26.147% D
Ghost
B
Kills:194
Deaths:28
KDR:6.929
Accuracy:36.089% C-
HSR:71.650% B
NS-AM7 Archer
B+
Kills:164
Deaths:64
KDR:2.563
Accuracy:61.761% B+
HSR:10.976% D
Beamer VS3
B
Kills:132
Deaths:99
KDR:1.333
Accuracy:29.494% B
HSR:14.394% D--
Soldier Soaker
C*
Kills:93
Deaths:32
KDR:2.906
Accuracy:29.878% C
HSR:17.204% C*
NS Deep Freeze
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:31.884% D
HSR:14.063% C-
Kills:11,185
Deaths (as Infiltrator):2,257
Deaths (to Infiltrators):1,684
KDR:4.95569
Kill Difference:8,928
Playtime:962.270 hours
Usage:41%
Score:10.827m
Score/min:188
Accuracy (listed only):38.917%
HSR (listed only):29.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.126% B*
HSR:15.214% D
Eidolon VE33
C+
Kills:1,180
Deaths:293
KDR:4.027
Accuracy:26.784% C+
HSR:20.424% D
Serpent VE92
C
Kills:661
Deaths:248
KDR:2.665
Accuracy:21.858% C
HSR:14.372% D--
NSX Tanto
C--
Kills:445
Deaths:150
KDR:2.967
Accuracy:23.283% C--
HSR:20.225% D
VE-LR Obelisk
C--
Kills:184
Deaths:35
KDR:5.257
Accuracy:28.192% D
HSR:27.717% C--
Thanatos VE70
C--
Kills:110
Deaths:67
KDR:1.642
Accuracy:23.803% F
HSR:13.636% C--
Kills:3,980
Deaths (as Engineer):1,256
Deaths (to Engineers):2,301
KDR:3.16879
Kill Difference:2,724
Playtime:346.203 hours
Usage:15%
Score:5.023m
Score/min:242
Accuracy (listed only):25.174%
HSR (listed only):18.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,400
Deaths:463
KDR:3.024
Accuracy:27.126% B*
HSR:15.214% D
Serpent VE92
C
Kills:661
Deaths:248
KDR:2.665
Accuracy:21.858% C
HSR:14.372% D--
NSX Tanto
C--
Kills:445
Deaths:150
KDR:2.967
Accuracy:23.283% C--
HSR:20.225% D
Thanatos VE70
C--
Kills:110
Deaths:67
KDR:1.642
Accuracy:23.803% F
HSR:13.636% C--
Kills:2,616
Deaths (as Light Assault):928
Deaths (to Light Assaults):1,945
KDR:2.81897
Kill Difference:1,688
Playtime:186.044 hours
Usage:8%
Score:2.166m
Score/min:194
Accuracy (listed only):24.017%
HSR (listed only):15.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:471
Deaths:128
KDR:3.680
Accuracy:24.323% C++
HSR:18.896% D
H-V45
D
Kills:163
Deaths:62
KDR:2.629
Accuracy:20.340% D
HSR:15.337% D
Pulsar VS1
B+
Kills:128
Deaths:55
KDR:2.327
Accuracy:26.082% B+
HSR:7.031% F-
Thanatos VE70
C--
Kills:110
Deaths:67
KDR:1.642
Accuracy:23.803% F
HSR:13.636% C--
Kills:872
Deaths (as Combat Medic):312
Deaths (to Combat Medics):878
KDR:2.79487
Kill Difference:560
Playtime:71.592 hours
Usage:3%
Score:1.218m
Score/min:284
Accuracy (listed only):23.637%
HSR (listed only):13.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:2,846
Deaths:550
KDR:5.175
Accuracy:45.348% C**
HSR:4.357% C+
Comet VM2
C++
Kills:2,743
Deaths:529
KDR:5.185
Accuracy:45.828% C++
HSR:3.791% C
Blueshift VM5
C
Kills:1,331
Deaths:185
KDR:7.195
Accuracy:18.235% C
HSR:16.454% D-
Blueshift VM5
C
Kills:1,329
Deaths:188
KDR:7.069
Accuracy:17.556% C
HSR:16.027% D-
Vortex VM21
C
Kills:1,128
Deaths:178
KDR:6.337
Accuracy:38.652% C
HSR:3.191% C
Vortex VM21
C+
Kills:1,084
Deaths:179
KDR:6.056
Accuracy:39.370% C+
HSR:3.229% C
Cosmos VM3
B+
Kills:1,010
Deaths:153
KDR:6.601
Accuracy:18.453% B+
HSR:16.436% D
Cosmos VM3
B+
Kills:924
Deaths:137
KDR:6.745
Accuracy:18.846% B+
HSR:16.234% D
NS-10 Burster
C+
Kills:764
Deaths:160
KDR:4.775
Accuracy:28.582% C+
HSR:4.188% C--
NS-10 Burster
C+
Kills:757
Deaths:161
KDR:4.702
Accuracy:28.576% C+
HSR:6.077% C
Nebula VM20
C
Kills:556
Deaths:119
KDR:4.672
Accuracy:17.152% C
HSR:16.907% D
Nebula VM20
C
Kills:540
Deaths:100
KDR:5.400
Accuracy:16.368% C
HSR:15.185% D--
Quasar VM1
B+
Kills:233
Deaths:49
KDR:4.755
Accuracy:18.171% B+
HSR:11.588% D**
NS-20 Gorgon
C++
Kills:153
Deaths:34
KDR:4.500
Accuracy:27.152% C++
HSR:16.340% D
Quasar VM1
C
Kills:134
Deaths:28
KDR:4.786
Accuracy:16.281% C
HSR:15.672% D-
NS-20 Gorgon
C+
Kills:134
Deaths:34
KDR:3.941
Accuracy:27.050% C+
HSR:14.925% D-
Kills:15,666
Deaths (as MAX Suit):1,392
Deaths (to MAX Suits):359
KDR:11.25431
Kill Difference:14,274
Playtime:453.931 hours
Usage:19%
Score:9.511m
Score/min:349
Accuracy (listed only):26.351%
HSR (listed only):11.288%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:759
V. Kills:54 N/A
Deaths:129
KDR:5.884
Accuracy:44.235% B+
KPH:29.600 C--
VKPH:2.100 D
Saron Laser Cannon
B++
Kills:118
V. Kills:63 184%
Deaths:57
KDR:2.070
Accuracy:36.379% B++
KPH:4.500 D-
VKPH:2.400 D*
Photon A2A Missile Pods
B*
Kills:84
V. Kills:89 93%
Deaths:5
KDR:16.800
Accuracy:75% D
KPH:62.800 C**
VKPH:66.600 B*
Kills:961 (877 + 0)
Deaths:191
KDR:5.031
VKDR:1.079
Vehicle Kills:206
Kill Difference:770
Playtime:53.420 hours
Usage:2%
Score:0.599m
Score/min:187
Piloting Accuracy:36.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:4,988
V. Kills:558 N/A
Deaths:136
KDR:36.677
Accuracy:54.472% B++
KPH:70.200 B*
VKPH:7.800 C+
L100 Python AP
C*
Kills:1,234
V. Kills:731 169%
Deaths:101
KDR:12.218
Accuracy:51.632% D
KPH:30.800 C*
VKPH:18.200 C++
L100 Python HEAT
B+
Kills:964
V. Kills:365 263%
Deaths:51
KDR:18.902
Accuracy:55.733% B+
KPH:35.500 B+
VKPH:13.400 B+
Skyguard
B*
Kills:489
V. Kills:322 151%
Deaths:35
KDR:13.971
Accuracy:26.180% C--
KPH:19.500 B*
VKPH:12.800 B*
C75 Viper
C**
Kills:318
V. Kills:38 N/A
Deaths:17
KDR:18.706
Accuracy:34.001% D
KPH:34.600 C**
VKPH:4.100 D--
Kills:7,993 (7,993 + 0)
Deaths:340
KDR:23.509
VKDR:5.924
Vehicle Kills:2,014
Kill Difference:7,653
Playtime:172.713 hours
Usage:7%
Score:2.232m
Score/min:215
Driving Accuracy:34.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:884
V. Kills:429 206%
Deaths:106
KDR:8.340
Accuracy:47.864% B+
KPH:33.700 B*
VKPH:16.300 C+
Supernova PC
B*
Kills:491
V. Kills:130 375%
Deaths:53
KDR:9.264
Accuracy:50.392% C++
KPH:29.500 B*
VKPH:7.800 C+
E540 Halberd
B+
Kills:427
V. Kills:158 269%
Deaths:36
KDR:11.861
Accuracy:48.314% C+
KPH:37.300 B+
VKPH:13.800 C--
Supernova FPC
B
Kills:320
V. Kills:159 200%
Deaths:29
KDR:11.035
Accuracy:51.606% C
KPH:26.500 B
VKPH:13.100 C
Proton II PPA
B*
Kills:214
V. Kills:13 N/A
Deaths:7
KDR:30.571
Accuracy:28.934% B*
KPH:45.300 C
VKPH:2.800 C-
Aphelion VEX-4
B+
Kills:119
V. Kills:46 253%
Deaths:14
KDR:8.500
Accuracy:23.288% F
KPH:31.800 B+
VKPH:12.300 D
Kills:2,455 (811 + 1,644)
Deaths:245
KDR:10.020
VKDR:3.816
Vehicle Kills:935
Kill Difference:2,210
Playtime:74.879 hours
Usage:3%
Score:1.259m
Score/min:280
Driving Accuracy:51.606%
Gunner Accuracy:23.288%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,284
V. Kills:77 N/A
Deaths:38
KDR:33.790
Accuracy:35.276% C+
KPH:104.400 C**
VKPH:6.300 C+
E540 Halberd-H
A+
Kills:953
V. Kills:326 291%
Deaths:8
KDR:119.125
Accuracy:54.708% C
KPH:74.300 A+
VKPH:25.400 B+
Saron HRB-H
C**
Kills:358
V. Kills:186 191%
Deaths:33
KDR:10.849
Accuracy:56.077% C++
KPH:41.300 C**
VKPH:21.500 C
Aphelion VEX-4H
B+
Kills:356
V. Kills:149 237%
Deaths:25
KDR:14.240
Accuracy:27.992% F-
KPH:47.900 B+
VKPH:20 D
M40 Fury-H
C++
Kills:171
V. Kills:11 N/A
Deaths:4
KDR:42.750
Accuracy:42.264% C+
KPH:92.300 C++
VKPH:5.900 D
Kills:3,122 (0 + 3,122)
Deaths:108
KDR:28.907
VKDR:6.935
Vehicle Kills:749
Kill Difference:3,014
Playtime:43.076 hours
Usage:2%
Score:0.825m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:42.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:133
V. Kills:41 317%
Deaths:13
KDR:10.231
Accuracy:34.202% C--
KPH:18.900 C+
VKPH:5.800 D
Kills:133 (0 + 133)
Deaths:13
KDR:10.231
VKDR:3.154
Vehicle Kills:41
Kill Difference:120
Playtime:7.036 hours
Usage:0%
Score:0.067m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:34.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,5464,98813636.676A*30.1154.472%B++1.824%C++70.2B*7.8C+22071.1h2.4B+4.4B*
Parallax VX3 3,8793,87630012.92M+6.3553.099%A*87.977%A34.7B+N/A101111.7h1.5A2.9B**
Comet VM2 3,4912,8465505.175S1.3945.348%C**4.357%C+20.3A++4.6C++89140.5h10.3A22.7B**
Comet VM2 3,4172,7435295.185S1.3845.828%C++3.791%C19.7A+4.8C+87139h10.6A23.2B**
Lasher X2 2,2582,2386893.248M*3.3235.269%A+2.547%D33.5C*N/A9266.9h14.6B**41.4B**
Hunter QCX 2,0432,0196143.288M**3.2852.141%B+37.098%B++11.6C+N/A29174.3h2.6B+5.1B+
Proximity Mine 1,4521,44911812.28M+5.7138.987%CN/A68.7D--N/A17521.1h1.6B*4.1B+
Solstice VE3 1,4061,4004633.024M*3.5427.126%B*15.214%D25.8B+N/A11054.3h10.3B**38B+
Blueshift VM5 1,3401,3311857.195A*0.6318.235%C16.454%D-35.7C*N/A9837.3h12.4B**67.8B+
Blueshift VM5 1,3361,3291887.069A*0.5017.556%C16.027%D-36.9C**N/A10636h11.6A66.3B+
MAX Punch 1,3951,3061,3920.938S5.6366.462%B**N/A2.9B++N/A8445h2.2C++3.4C*
Proton II PPA-H 1,3611,2843833.789A++27.2235.276%C+N/A104.4C**6.3C+31512.3h8.1B+23B+
L100 Python AP 1,9651,23410112.218A++5.6551.632%D5.348%A30.8C*18.2C++23040.1h4.9B*9.4B+
Eidolon VE33 1,2031,1802934.027A**2.5426.784%C+20.424%D21.5C+N/A5954.9h9.4C++34.9C++
The Slasher 1,1901,1741,9950.588U5.9858.044%A++6.133%D3.1C+N/A8381.5h1.8B++3.1B+
NS-61 Emissary 1,1761,1703753.12M*3.4530.731%B+15.556%C+19.3CN/A4660.7h12.4C**40.5B+
NS-45 Pilot 1,1701,1632724.276A**2.2931.737%C++21.496%C-15.8D-N/A4273.6h7C**22.1B
NS-44L Blackhand 1,1651,1592354.932M++1.6453.402%A32.959%D17.8CN/A4065.2h3.1B++5.8B*
NS-44 Commissioner 1,1651,1574002.893A++3.6846.308%A17.545%D24.7CN/A7246.9h3.8C*8.2B++
NS-15M1 1,1641,1563633.185A+3.3820.831%C15.484%D-37.5C+N/A11130.8h11B++52.8B
Vortex VM21 1,8721,1281786.337A+0.2338.652%C3.191%C9.9C++6.5C++78114h22.4B++57.9B+
Orion VS54 1,1121,1053802.908B**3.6620.031%C+17.195%D--36.2C**N/A15030.5h10.5B*52.4C*
Vortex VM21 1,8171,0841796.056A*0.5139.37%C+3.229%C9.5B+6.4B+75114.1h23.8B*60.4B++
Cosmos VM3 1,0121,0101536.601A**0.0318.453%B+16.436%D39.5B*N/A10025.6h9.4A50.9B*
L100 Python HEAT 1,3299645118.902M*12.3355.733%B+2.178%C35.4B+13.4B+19727.2h5.5B+9.9B+
E540 Halberd-H 1,2799538119.125S112.5654.708%CN/A74.5A+25.5B+36512.8h4.6B*8.4B++
Cosmos VM3 9309241376.745M++0.1818.846%B+16.234%D41.6B**N/A10722.2h9.5A+50.4B+
VA39 Spectre 9149131078.533S1.9643.018%A++33.735%C-29.6B+N/A9130.8h4B**9.3B**
Saron HRB 1,3138841068.34B++1.7747.864%B+1.697%C++33.6B*16.3C+23726.3h19.3B+40.4B++
NS-10 Burster 1,3837641604.775S1.7928.582%C+4.188%C--7.5B**6.1A+98102h111.2B*389.2B++
Light PPA 8137591295.884C++0.6844.235%B+1.054%C29.6C--2.1D11225.6h10.4B+23.5B+
NS-10 Burster 1,3627571614.702S1.8728.576%C+6.077%C7.4B++5.9A+98102.7h114.4B+400.2B+
Serpent VE92 6676612482.665A+3.9021.858%C14.372%D--14.5DN/A5145.6h10.9B++49.8B+
Force-Blade 6706353,7440.17S6.4063.518%MN/A1.3BN/A4479h2.3B+3.6B+
C-4 8116152053B**3.5728.688%B++N/A76.9C+24.5C6328h1.3B+4.6C++
Tank Mine 8905952722.037U15.4725.357%DN/A60.1D-29.8D*4029.9h2.1C8.2D-
Nemesis VSH9 1,0415762512.295M+4.2761.625%C+2.257%C14.1C+11.4C++17840.9h6.3B*10.3B*
NS-30 Vandal 586574906.378M0.1927.255%D-26.655%C+30.1CN/A7319.1h6C+22C
VX29 Polaris 5675631503.753A*2.8222.304%C+12.433%D**42.3C+N/A12013.3h10.7B+47.8B
Nebula VM20 5625561194.672A1.9017.152%C16.907%D33.3C++N/A8616.7h13.4B*78B+
Icikill 5635555910.939U5.6354.796%A++6.847%C3.3C++N/A9168.1h1.9B+3.5B++
Nebula VM20 5465401005.4A++1.1716.368%C15.185%D--33.8C++N/A9216h12.5B**76.5B+
NSX Naginata 5085001792.793A3.7818.075%D22.8%D27.9C--N/A8517.9h12.5C+68.9C+
Supernova PC 621491539.264B+2.7050.392%C++6.11%M+29.6B*7.8C+23016.6h3.3B**6.5B**
Skyguard 8114893513.971S7.4026.18%C--1.227%D19.5B*12.8B*19525.1h75.7A289.3B*
Spear Anti-Vehicle Phalanx Turret 7204722419.667A*13.1048.337%B+3.39%C51.3B*27B+4569.2h6.5B++13.4B*
Corvus VA55 4764711283.68M++2.8924.323%C++18.896%D26C+N/A7818.1h11.1B+45.8B+
Spear Anti-Vehicle Phalanx Tower 681467593.4S86.8350.631%C+4.497%C++45.8C**21C31410.2h7.5B++14.8B++
Flare VE6 4484451942.294B*4.2719.745%C-12.809%F26.3C-N/A10816.9h10.7C++54C++
NSX Tanto 4534451502.967A++3.6023.283%C--20.225%D14.8DN/A4330.1h17.5C--75.3C
E540 Halberd 5854273611.861B5.2948.314%C+2.342%C+37.5B+13.9C--22811.4h4.7B**9.7B++
Lumine Edge 3653621362.662U3.9145.425%A++9.945%D--12.3B++N/A3429.5h1.2B+2.5B+
Saron HRB-H 5443583310.848A4.2856.077%C++1.397%C+41.1C*21.4C2708.7h26.3C+46.8C++
Aphelion VEX-4H 5053562514.24B**7.6727.992%F-6.18%A++48.1B+20.1D3097.4h39.9B++142.5C++
Supernova FPC 4793202911.034B**4.4751.606%C1.875%C-26.4C**13.1C57212.1h5.3C*10.2C*
C75 Viper 3563181718.706M++12.1434.001%D1.572%C++34.6C**4.1D--2219.2h7.5B**22B*
NSX Tomoe 311308963.208B*3.3628.704%C+22.403%D**28C-N/A6711h14C++48.8C*
MANA Anti-Vehicle Turret 537304565.429B+1.1452.877%D-2.961%C--3040B**2330A5273750.1h7.4B+13.9C**
NSX Fujin 2362361236N/A229.4365.341%A*77.542%B**590BN/A16390.4h3.6D5.5B+
Quasar VM1 234233494.755A*1.8118.171%B+11.588%D**32.8B*N/A1347.1h11.2B**61.5B+
Frag Grenade 2252221222N/A215.4351.121%B*N/A555C**7.5C+24080.4h3.1B++6B++
NS CandyCannon 3000 2222181101.982A++4.5941.48%B+26.147%D7.3C--N/A1629.7h4.2C**10B+
Proton II PPA 227214730.571B**24.0028.934%B*2.336%C*45.5C2.8C-1424.7h10.5C+36.4B+
M12 Kobalt 2232091209S202.4319.718%C11.483%D*77.4C--5.2C+1692.7h21.2C107.4C
NSX Amaterasu 2082015150.39S6.1846.154%B**7.96%D1.9CN/A5104.5h2.7C++5.8B+
Ghost 196194286.929A0.3636.089%C-71.65%B26.2C-N/A1087.4h2.1B+5.8C*
NS Campion 2011926390.3M**6.2745.854%B**7.292%C1.5CN/A4129.9h1.9B+4.1B++
VE-LR Obelisk 189184355.257A*1.3128.192%D27.717%C--27.5CN/A676.7h6.9C+24.6C+
M40 Fury-H 182171442.75M+36.1842.264%C+N/A90C+5.8D3001.9h5.6B++13.2B*
NS-AM7 Archer 246164642.563S4.0161.761%B+10.976%D7.1C+3.5C**5023.1h25.7C41.7C+
H-V45 167163622.629B*3.9420.34%D15.337%D19.6C--N/A828.3h15C--74C-
MANA Anti-Personnel Turret 160157236.826N/A0.2618.286%UN/A1570U30U3497200.1h23.7T*129.4T*
NS-20 Gorgon 166153344.5M++2.0727.152%C++16.34%D19.9C++1.7C++607.7h36.3B133.7B+
Quasar VM1 134134284.786A1.7816.281%C15.672%D-37.2BN/A1083.6h12B+73.5C**
Lancer VS22 224134304.467S2.1057.911%C--N/A16.3B+11C2128.2h8.4B++14.6B++
NS-20 Gorgon 145134343.941M+2.6327.05%C+14.925%D-17.4C+1.4C+517.7h40.7B150.4B+
M20 Basilisk 1741331310.231M**3.6634.202%C--7.519%B++19C+5.9C--1597h56.5B**165.3B*
Beamer VS3 132132991.333B*5.2429.494%B14.394%D--17.1C-N/A807.7h9.7C++33C++
Pulsar VS1 128128552.327A+4.2426.082%B+7.031%F-24.6C++N/A1875.2h11.1B**42.4B*
Aphelion VEX-4 165119148.5B**1.9323.288%F5.882%B*32.2B+12.4D1983.7h37.6B**161.5B
Saron Laser Cannon 181118572.07C++4.5036.379%B++6.78%M++4.5D-2.4D*22126.5h149.6C+411.2C**
Thanatos VE70 111110671.642B*4.9323.803%F13.636%C--21.2CN/A1165.2h3.2A13.3C++
Soldier Soaker 9393322.906A++3.6629.878%C17.204%C*25.8DN/A1033.6h5.5B+18.6C*
Aspis Anti-Aircraft Phalanx Turret 17991713M**6.4331.691%B**N/A19.8A++19.1A++4484.6h103.7A327.1B*
Photon A2A Missile Pods 17384516.8B**10.2375%DN/A64.6B68.5B*9221.3h6.4B*8.5B*
NS Deep Freeze 6764491.306B+5.2631.884%D14.063%C-3.9DN/A1216.4h4.1D*12.9C-
Spear Anti-Vehicle Phalanx Turret 6151151B**44.4338.209%D**5.882%B++42.5C+8.3C--1791.2h6.6B*17.3B+
S1 9050261.923A*4.6560.338%B2%C--16.7D13.3C++7793h6.4C*10.6B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret58342.7h
Motion Spotter179,0039.6h
Medical Applicator104163,94214h
Nano-Armor Kit68271,74818h
Snowman Soldier01440.3h
Spawn Beacon31670.6h
Nanite Revive Grenade01,2910.4h
Xiphos Anti-Personnel Tower01030.7h
Hoplon Anti-Aircraft Phalanx Tower01000.6h
Rampart Wall02332.4h
Skywall Shield Emitter0600.4h
Repair Module01690.7h
Turret AI Module01690.7h
Spitfire Auto-Turret57621.6h
VS Patriot Flare Gun31,2431.9h
Welding Device01750h
Deconstruction Tool212,7481.8h
Spear Anti-Vehicle Tower21241.1h
Ammunition Package282,1382.9h
Shield Recharging Field51,6280.8h
Anti-Infantry MANA Turret21620.7h
Recon Detection Device496,89914.6h
Smoke Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


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