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Centurion Alulfr[] Alulfr
VS BR 51

KDR: 3.37

Score: 2.4m

Last Seen: Aug 16th, 2019 8:17 PM
- OFFLINE - 50.3 hour(s)

Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 86%
Level 100 Progress: 13% 363h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 SVA-88 Pulsar LSW Orion VS54 NSX-P Naginata VA39 Spectre Pulsar VS1 Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,380,492 MLG Score: 15492
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.557%47.62%16931012065,9033.96175-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.035%-0.573D1B*1.348AHEAD ++ (~29.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.112C+9.20.156C++16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.426%51.124%02121471218433.84865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%0.116C+-2.04F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.9-0.214C3.3-0.35C-4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m165.6%754 (45.2k)632 (37.9k)3.36757,8532,3323.4335351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121682434.939%46.008%160701:394

7% Engineer64% Heavy Assault17% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2016 6:55 PMJul 14th, 2019 7:21 PMAug 16th, 2019 4:16 PM (66d) (PST)Aug 16th, 2019 5:11 PM (66d) (PST)Aug 16th, 2019 4:17 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2914038882.0450.6070.9413.4610.04415492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,43124,20753,2241233656208337,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
64h/2.7d 154 3,613 1,845 13.3k 92 200 169 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:1,218
Deaths:279
KDR:4.366
Accuracy:36.226% A*
HSR:49.425% M+
SVA-88
M+
Kills:1,188
Deaths:304
KDR:3.908
Accuracy:36.994% M
HSR:47.559% M+
Pulsar LSW
M**
Kills:1,186
Deaths:275
KDR:4.313
Accuracy:36.718% A**
HSR:51.012% M**
Orion VS54
M++
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.515% A*
HSR:46.462% M++
NSX-P Naginata
M
Kills:773
Deaths:125
KDR:6.184
Accuracy:36.009% M
HSR:44.761% A*
Flare VE6
M**
Kills:51
Deaths:10
KDR:5.100
Accuracy:37.355% M
HSR:50.980% M**
Kills:5,589
Deaths (as Heavy Assault):1,316
Deaths (to Heavy Assaults):771
KDR:4.24696
Kill Difference:4,273
Playtime:40.909 hours
Usage:64%
Score:1.710m
Score/min:697
Accuracy (listed only):35.969%
HSR (listed only):48.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:231
Deaths:86
KDR:2.686
Accuracy:32.763% A++
HSR:37.229% M++
NSX-P Tanto
M
Kills:198
Deaths:50
KDR:3.960
Accuracy:36.782% A*
HSR:43.939% M
Pulsar C
M**
Kills:71
Deaths:23
KDR:3.087
Accuracy:39.148% M+
HSR:45.070% M**
Kills:500
Deaths (as Light Assault):159
Deaths (to Light Assaults):482
KDR:3.14465
Kill Difference:341
Playtime:4.243 hours
Usage:7%
Score:0.180m
Score/min:705
Accuracy (listed only):36.231%
HSR (listed only):42.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M**
Kills:306
Deaths:82
KDR:3.732
Accuracy:35.872% A**
HSR:47.712% M**
Kills:306
Deaths (as Combat Medic):82
Deaths (to Combat Medics):288
KDR:3.73171
Kill Difference:224
Playtime:3.317 hours
Usage:5%
Score:0.106m
Score/min:535
Accuracy (listed only):35.872%
HSR (listed only):47.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A+
Kills:536
Deaths:187
KDR:2.866
Accuracy:40.674% A+
HSR:42.911% B+
Beamer VS3
A**
Kills:281
Deaths:241
KDR:1.166
Accuracy:37.545% A+
HSR:41.637% A**
Ghost
A
Kills:176
Deaths:20
KDR:8.800
Accuracy:47.444% A
HSR:76.136% B++
Artemis VX26
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:39.679% N/A
HSR:56% N/A
Kills:1,043
Deaths (as Infiltrator):467
Deaths (to Infiltrators):377
KDR:2.2334
Kill Difference:576
Playtime:10.667 hours
Usage:17%
Score:0.343m
Score/min:536
Accuracy (listed only):41.336%
HSR (listed only):54.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M++
Kills:231
Deaths:86
KDR:2.686
Accuracy:32.763% A++
HSR:37.229% M++
NSX-P Tanto
M
Kills:198
Deaths:50
KDR:3.960
Accuracy:36.782% A*
HSR:43.939% M
Pulsar C
M**
Kills:71
Deaths:23
KDR:3.087
Accuracy:39.148% M+
HSR:45.070% M**
Kills:500
Deaths (as Engineer):159
Deaths (to Engineers):280
KDR:3.14465
Kill Difference:341
Playtime:4.753 hours
Usage:7%
Score:0.087m
Score/min:304
Accuracy (listed only):36.231%
HSR (listed only):42.080%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2371,2182794.366A++1.0036.226%A*49.425%M+162.4M**2.5M**3447.5h9.2B**25.3B**
SVA-88 1,2091,1883043.908A0.5436.994%M47.559%M+162.7S2.9S4577.3h9.1B**24.6B**
Pulsar LSW 1,2051,1862754.313A**0.9536.718%A**51.012%M**167S2.7S3617.1h9.1B**24.6B**
Orion VS54 1,1851,1733233.632A++0.2632.515%A*46.462%M++131.8S1.3A++3798.9h9.5B**29.1B+
NSX-P Naginata 7867731256.184M**2.8236.009%M44.761%A*179.8S3A**6254.3h8.3A23B**
VA39 Spectre 5375361872.866B**0.5040.674%A+42.911%B+76.6M**N/A2417h3.8A9.4B**
Pulsar VS1 311306823.732M++0.3635.872%A**47.712%M**117.7S1.9M**2922.6h9.9A+27.7A
Beamer VS3 2832812411.166B+2.2037.545%A+41.637%A**117.1SN/A3442.4h7.5B+20B
Solstice VE3 237231862.686M+0.6832.763%A++37.229%M++66M+1.7M*1833.5h10.3B**31.4B+
NSX-P Tanto 200198503.96M*0.5936.782%A*43.939%M165S1.7A*7661.2h9.7B**26.5B**
Ghost 178176208.8A*5.4347.444%A76.136%B++125.7M*1.4S5471.4h1.7B**3.6B**
Pulsar C 7171233.087A0.2839.148%M+45.07%M**177.5SN/A6070.4h8.2B**20.8B**
NS-TMC-01 "His Regards" 75651,8790.035B3.3338.329%B**N/A1.4C*N/A347h2B+5.3B+
Frag Grenade 6261161N/A57.6357.671%A+N/A610B+10C++18440.1h3.3B+5.8B++
MANA Anti-Personnel Turret 6260163.75N/A0.3827.66%UN/A600U20U1677100.1h12.2T*44.2T*
Flare VE6 5151105.1S1.7337.355%M50.98%M**170SN/A8530.3h7.6A20.3B**
Artemis VX26 5050192.632B**0.7439.679%A**56%S100M++N/A2480.5h11.9C*29.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12750.1h
Medical Applicator31,6290.1h
Motion Spotter14730.2h
Nano-Armor Kit22,0410.1h
Medical Kit1771,3241.1h
Anti-Infantry MANA Turret0780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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