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Arcanus Alulfr[TRID] Alulfr
VS BR 37

KDR: 3.03

Score: 1m

Last Seen: Jul 15th, 2019 5:29 PM
- OFFLINE - 40.9 hour(s)

Battle Rank 37 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 848
Level Progress (to 38): 22%
Level 100 Progress: 5% 511h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 NS-15M2 VA39 Spectre Pulsar VS1 Beamer VS3 Solstice VE3 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,248,890 MLG Score: 11390
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.611%47.806%1655612083,0314.16346-1.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.673%-0.573D1B*1.348AHEAD ++ (~30.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.112C+9.30.156C++17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.648%36.522%0112132308312.77108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.116C+-2.04F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.214C4.1-0.35C-7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 848
1m172.5%583 (35k)486 (29.2k)3.028873,4621,1433.0988637 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121434733.551%44.916%150701:492

7% Combat Medic11% Engineer60% Heavy Assault18% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2016 6:55 PMJul 14th, 2019 7:21 PMJul 16th, 2019 5:49 AM (24h) (PST)Jul 15th, 2019 2:43 PM (2d) (PST)Jul 15th, 2019 1:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1013587431.6700.5510.7502.9520.04111390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,07621,47944,5971003345177229,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
34.6h/1.4d 80 1,555 841 6.1k 55 88 85 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
M**
Kills:1,186
Deaths:275
KDR:4.313
Accuracy:36.718% A**
HSR:51.012% M**
Orion VS54
M++
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.515% A*
HSR:46.462% M++
NS-15M2
M++
Kills:273
Deaths:68
KDR:4.015
Accuracy:36.846% A**
HSR:49.451% M++
Kills:2,632
Deaths (as Heavy Assault):666
Deaths (to Heavy Assaults):392
KDR:3.95195
Kill Difference:1,966
Playtime:20.671 hours
Usage:60%
Score:0.766m
Score/min:617
Accuracy (listed only):35.360%
HSR (listed only):48.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:86
Deaths:46
KDR:1.870
Accuracy:28.647% B**
HSR:34.884% M
Kills:86
Deaths (as Light Assault):46
Deaths (to Light Assaults):237
KDR:1.86957
Kill Difference:40
Playtime:1.302 hours
Usage:4%
Score:0.020m
Score/min:256
Accuracy (listed only):28.647%
HSR (listed only):34.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M**
Kills:226
Deaths:64
KDR:3.531
Accuracy:36.512% M
HSR:46.018% M**
Kills:226
Deaths (as Combat Medic):64
Deaths (to Combat Medics):137
KDR:3.53125
Kill Difference:162
Playtime:2.360 hours
Usage:7%
Score:0.067m
Score/min:473
Accuracy (listed only):36.512%
HSR (listed only):46.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B++
Kills:230
Deaths:126
KDR:1.825
Accuracy:36.648% B++
HSR:36.522% C+
Beamer VS3
A++
Kills:87
Deaths:101
KDR:0.861
Accuracy:36.334% A+
HSR:34.483% A++
Kills:317
Deaths (as Infiltrator):227
Deaths (to Infiltrators):185
KDR:1.39648
Kill Difference:90
Playtime:6.237 hours
Usage:18%
Score:0.112m
Score/min:300
Accuracy (listed only):36.491%
HSR (listed only):35.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:86
Deaths:46
KDR:1.870
Accuracy:28.647% B**
HSR:34.884% M
Kills:86
Deaths (as Engineer):46
Deaths (to Engineers):146
KDR:1.86957
Kill Difference:40
Playtime:3.916 hours
Usage:11%
Score:0.042m
Score/min:178
Accuracy (listed only):28.647%
HSR (listed only):34.884%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,2051,1862754.313A*1.2836.718%A**51.012%M**167S2.7S3587.1h9.1B**24.6B**
Orion VS54 1,1851,1733233.632A+0.6032.515%A*46.462%M++131.8S1.3A++3658.9h9.5B**29.1B+
NS-15M2 279273684.015A0.9936.846%A**49.451%M++151.7M**3.3S3141.8h9.2B**24.9B**
VA39 Spectre 2312301261.825B1.2036.648%B++36.522%C+46.9A++N/A1174.9h4.1B**11.1B**
Pulsar VS1 228226643.531M0.5036.512%M46.018%M**118.9S1.1A++2611.9h9.5A+26.1A
Beamer VS3 87871010.861C++2.1736.334%A+34.483%A++72.5A*N/A1741.2h8.9C**24.5C**
Solstice VE3 8686461.87A+1.1628.647%B**34.884%M33.1B*N/A992.6h11.3B*39.5B+
Frag Grenade 5554154N/A50.9757.012%A+N/A540C*10C++13480.1h3.5B6.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01190.1h
Medical Applicator31,1900.1h
Motion Spotter13070.2h
Nano-Armor Kit21,8920.1h
Medical Kit635310.4h

Check the help document for the dictionary if you want to learn more about words used here.


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