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Ensign Scout AmandaTheCat[ENAN] AmandaTheCat
NC BR 49

KDR: 4.31

Score: 2.1m

Last Seen: Nov 22nd, 2019 9:26 AM
- OFFLINE - 505.1 hour(s)

Battle Rank 49 - New Conglomerate on Emerald
Level Progress (to 50): 85%
Level 100 Progress: 11% 355h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary MGR-S1 Gladius SAS-R M12 Kobalt GD-7F NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,816,393 MLG Score: 12643
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.687%38.475%1373612214,7206.09819-1.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.514%2.846M+2.537A**-0.459DHEAD ++ (~20.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++7.70.456B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.528%88%0112262259002.47253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.337A1.325A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.70.471B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.621%13.044%0112261388911.55056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.756B++-0.282C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.474B+3.50.277C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m199.8%787 (47.2k)702 (42.1k)4.305435,7091,3264.4208149 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122771133.976%37.222%126502:152

77% Heavy Assault9% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2018 4:06 AMOct 10th, 2019 10:33 PMNov 22nd, 2019 4:27 AM (21d) (PST)Nov 22nd, 2019 6:23 AM (21d) (PST)Nov 22nd, 2019 5:26 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2613429191.9190.4460.7143.9200.04312643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,66920,50755,1621152743235342,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
49.6h/2.1d 153 2,125 1,516 11.7k 39 272 127 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,266
Deaths:440
KDR:5.150
Accuracy:35.948% A*
HSR:39.673% A++
NC6 Gauss SAW
M+
Kills:1,353
Deaths:294
KDR:4.602
Accuracy:35.734% M+
HSR:38.211% A**
Kills:3,619
Deaths (as Heavy Assault):734
Deaths (to Heavy Assaults):389
KDR:4.93052
Kill Difference:2,885
Playtime:38.168 hours
Usage:77%
Score:1.603m
Score/min:700
Accuracy (listed only):35.841%
HSR (listed only):38.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:403
Deaths:108
KDR:3.731
Accuracy:33.776% A*
HSR:30.521% A+
MGR-S1 Gladius
M
Kills:388
Deaths:71
KDR:5.465
Accuracy:37.600% A++
HSR:41.237% M
GD-7F
M++
Kills:157
Deaths:33
KDR:4.758
Accuracy:31.802% A+
HSR:37.580% M++
Mauler S6
B**
Kills:138
Deaths:32
KDR:4.313
Accuracy:50.621% B**
HSR:13.044% C--
Kills:1,086
Deaths (as Light Assault):244
Deaths (to Light Assaults):263
KDR:4.45082
Kill Difference:842
Playtime:5.956 hours
Usage:12%
Score:0.242m
Score/min:677
Accuracy (listed only):38.450%
HSR (listed only):30.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:388
Deaths:71
KDR:5.465
Accuracy:37.600% A++
HSR:41.237% M
Mauler S6
B**
Kills:138
Deaths:32
KDR:4.313
Accuracy:50.621% B**
HSR:13.044% C--
Kills:526
Deaths (as Combat Medic):103
Deaths (to Combat Medics):124
KDR:5.1068
Kill Difference:423
Playtime:0.304 hours
Usage:1%
Score:0.007m
Score/min:369
Accuracy (listed only):44.111%
HSR (listed only):27.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M
Kills:388
Deaths:71
KDR:5.465
Accuracy:37.600% A++
HSR:41.237% M
SAS-R
A++
Kills:225
Deaths:41
KDR:5.488
Accuracy:43.528% B++
HSR:88% A++
NS-44 Commissioner
A*
Kills:153
Deaths:95
KDR:1.611
Accuracy:46.277% B**
HSR:37.909% A*
Kills:766
Deaths (as Infiltrator):207
Deaths (to Infiltrators):214
KDR:3.70048
Kill Difference:559
Playtime:4.413 hours
Usage:9%
Score:0.112m
Score/min:423
Accuracy (listed only):42.468%
HSR (listed only):55.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:403
Deaths:108
KDR:3.731
Accuracy:33.776% A*
HSR:30.521% A+
GD-7F
M++
Kills:157
Deaths:33
KDR:4.758
Accuracy:31.802% A+
HSR:37.580% M++
Mauler S6
B**
Kills:138
Deaths:32
KDR:4.313
Accuracy:50.621% B**
HSR:13.044% C--
Kills:698
Deaths (as Engineer):173
Deaths (to Engineers):167
KDR:4.03468
Kill Difference:525
Playtime:2.181 hours
Usage:4%
Score:0.050m
Score/min:386
Accuracy (listed only):38.733%
HSR (listed only):27.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:89
Deaths:19
KDR:4.684
Accuracy:50.918% A++
HSR:21.348% B**
AF-34 Mattock
A*
Kills:81
Deaths:19
KDR:4.263
Accuracy:57.313% A*
HSR:25.926% A++
Kills:170
Deaths (as MAX Suit):19
Deaths (to MAX Suits):45
KDR:8.94737
Kill Difference:151
Playtime:1.442 hours
Usage:3%
Score:0.073m
Score/min:848
Accuracy (listed only):54.116%
HSR (listed only):23.637%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,2902,2664405.15B**0.8435.948%A*39.673%A++139M++1.5A++39716.3h8.1B**22.7B*
NC6 Gauss SAW 1,3761,3532944.602A**0.3035.734%M+38.211%A**161.1S2.7S5468.4h7B**19.7B*
AF-19 Mercenary 4074031083.731M**0.5733.776%A*30.521%A+115.1S1.1A++3603.5h8.8B**26B**
MGR-S1 Gladius 395388715.465M+1.1637.6%A++41.237%M149.2M**2.7S5812.6h7.4B*19.6B*
SAS-R 225225415.488B**1.1843.528%B++88%A++83.3A++N/A2852.7h1.7B**3.9B*
M12 Kobalt 1841761176B**171.6929.026%A21.591%B*220A*10A++6070.8h13.6B++46.9B*
GD-7F 158157334.758S0.4531.802%A+37.58%M++120.8M**N/A6921.3h10B**31.5B*
NS-44 Commissioner 154153951.611B+2.6946.277%B**37.909%A*102A**N/A3371.5h2.8B**6.1B*
Mauler S6 139138324.313M+0.0150.621%B**13.044%C--115SN/A3191.2h3.5B**7B*
Shrike 13591442.068A**2.2465.352%B**2.198%C47.9A*23.2A+3771.9h6.7C++10.3B+
AF-34 Mattock 9189194.684B+0.3850.918%A++21.348%B**74.2A++1.7A**2631.2h7.2C+14.1B++
AF-34 Mattock 8181194.263B+0.0457.313%A*25.926%A++67.5A+N/A2971.2h8.9C-15.5B+
Frag Grenade 7676176N/A71.6951.604%B*N/A760AN/A26210.1h2.5A4.9B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1261,2914.5h
Medical Applicator02550h
Recon Detection Device12900.3h
Nano-Armor Kit36,1950.3h

Check the help document for the dictionary if you want to learn more about words used here.


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