Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (56)  MadSTVru (29)  d1ng0ateurbaby_ (8)  Dark_link21 (6)  SaitisGames (3)  HenkouTv (2) 104
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (257 days). The data shown below may not be accurate.

Primus Adept Amatu[JVSG] Amatu
VS BR 48

KDR: 1.63

Score: 53.1m

Last Seen: Nov 7th, 2018 9:21 PM
- OFFLINE - 1924.8 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Connery
Level Progress (to 49): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Proximity Mine Light PPA H-V45 Force-Blade Sirius SX12 Solstice SF VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Amatu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 706TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.208%15.967%37130118415,4261.304640.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.108%0.4B-0.745D--0.172CHEAD + (~4.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.277C*12.50.125C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.786%1.978%390512093,48993217673.73955197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.197%-0.798D-0.359C**-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175-0.084C+52.10.016C+122.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.422%1.677%290712073,698139916162.64143229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%-0.929D---0.569D1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.181C++9.90.206C++21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.734%3.689%114912051,220100013871.2288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-0.874D---0.188C0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.296C*22.50.437B61.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.147%60.809%1144121086581741.05875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.279%-0.127C-0.407C---0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+30.066C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.062%12.078%114412102,2191070212.07383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.208%0.292C*-0.505D0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+2.90.396B3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.1m530.6%446 (26.8k)400 (24k)1.627944,68927,4522.0792748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121490621.334%9.237%19704:5011

8% Combat Medic52% Engineer8% Heavy Assault13% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 12:01 PMApr 25th, 2013 2:38 PMDec 7th, 2018 12:45 PM (227d) (PST)Nov 7th, 2018 5:25 PM (257d) (PST)Nov 7th, 2018 5:21 PM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091314780.3360.2070.0312.1690.072279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5387,87428,66420122130423,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2215h/92.3d 12,391 4,128 13,826 288.2k 5,233 5,314 9,635 80.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:587
Deaths:319
KDR:1.840
Accuracy:18.706% C-
HSR:17.547% D--
NS-15M1
C
Kills:184
Deaths:122
KDR:1.508
Accuracy:21.158% C
HSR:15.217% D--
SVA-88
C++
Kills:158
Deaths:135
KDR:1.170
Accuracy:16.575% D**
HSR:25.949% C++
VX29 Polaris
D-
Kills:156
Deaths:129
KDR:1.209
Accuracy:17.323% D*
HSR:16.667% D-
Kills:1,085
Deaths (as Heavy Assault):705
Deaths (to Heavy Assaults):8,304
KDR:1.53901
Kill Difference:380
Playtime:172.767 hours
Usage:8%
Score:3.983m
Score/min:384
Accuracy (listed only):18.440%
HSR (listed only):18.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:1,654
Deaths:1,251
KDR:1.322
Accuracy:21.421% C--
HSR:14.873% D-
Solstice SF
C++
Kills:1,181
Deaths:976
KDR:1.210
Accuracy:24.563% C++
HSR:13.125% D
VX6-7
C
Kills:1,161
Deaths:848
KDR:1.369
Accuracy:23.073% C
HSR:14.901% D--
Zenith VX-5
C+
Kills:1,157
Deaths:878
KDR:1.318
Accuracy:25.289% C+
HSR:15.644% D--
Solstice VE3
C+
Kills:1,155
Deaths:767
KDR:1.506
Accuracy:22.554% C+
HSR:18.268% C
Deimos VA29
B+
Kills:1,003
Deaths:638
KDR:1.572
Accuracy:66.292% B+
HSR:10.867% D--
Pandora VX25
C*
Kills:594
Deaths:456
KDR:1.303
Accuracy:37.636% C
HSR:15.993% C*
Phobos VX86
D*
Kills:532
Deaths:355
KDR:1.499
Accuracy:45.172% D*
HSR:8.835% D*
NSX Tanto
D-
Kills:236
Deaths:435
KDR:0.543
Accuracy:20.970% D--
HSR:19.068% D-
Eidolon VE33
D-
Kills:143
Deaths:102
KDR:1.402
Accuracy:21.023% D*
HSR:19.580% D-
Eclipse VE3A
C+
Kills:134
Deaths:204
KDR:0.657
Accuracy:21.531% D*
HSR:19.403% C+
Pulsar C
D--
Kills:112
Deaths:108
KDR:1.037
Accuracy:19.252% D--
HSR:16.071% D*
Thanatos VE70
B+
Kills:90
Deaths:112
KDR:0.804
Accuracy:34.119% D
HSR:18.889% B+
NS Baron G5
D--
Kills:60
Deaths:90
KDR:0.667
Accuracy:29.838% D**
HSR:10% D--
Kills:9,212
Deaths (as Engineer):7,220
Deaths (to Engineers):7,376
KDR:1.2759
Kill Difference:1,992
Playtime:1,160.004 hours
Usage:52%
Score:25.695m
Score/min:369
Accuracy (listed only):29.481%
HSR (listed only):15.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,654
Deaths:1,251
KDR:1.322
Accuracy:21.421% C--
HSR:14.873% D-
Sirius SX12
C++
Kills:1,205
Deaths:953
KDR:1.264
Accuracy:24.776% C++
HSR:13.859% D
Solstice SF
C++
Kills:1,181
Deaths:976
KDR:1.210
Accuracy:24.563% C++
HSR:13.125% D
VX6-7
C
Kills:1,161
Deaths:848
KDR:1.369
Accuracy:23.073% C
HSR:14.901% D--
Zenith VX-5
C+
Kills:1,157
Deaths:878
KDR:1.318
Accuracy:25.289% C+
HSR:15.644% D--
MKV Suppressed
C*
Kills:1,157
Deaths:1,139
KDR:1.016
Accuracy:26.727% C*
HSR:14.953% D
Solstice VE3
C+
Kills:1,155
Deaths:767
KDR:1.506
Accuracy:22.554% C+
HSR:18.268% C
Deimos VA29
B+
Kills:1,003
Deaths:638
KDR:1.572
Accuracy:66.292% B+
HSR:10.867% D--
Eridani SX5
C
Kills:783
Deaths:904
KDR:0.866
Accuracy:24.119% C-
HSR:17.880% C
Pandora VX25
C*
Kills:594
Deaths:456
KDR:1.303
Accuracy:37.636% C
HSR:15.993% C*
Phobos VX86
D*
Kills:532
Deaths:355
KDR:1.499
Accuracy:45.172% D*
HSR:8.835% D*
NS-7 PDW
C++
Kills:493
Deaths:584
KDR:0.844
Accuracy:25.350% C++
HSR:16.024% C
VE-S Canis
C-
Kills:277
Deaths:388
KDR:0.714
Accuracy:22.955% D
HSR:16.607% C-
NSX Tanto
D-
Kills:236
Deaths:435
KDR:0.543
Accuracy:20.970% D--
HSR:19.068% D-
NSX Tengu
C-
Kills:188
Deaths:340
KDR:0.553
Accuracy:33.343% C-
HSR:16.489% D
Eclipse VE3A
C+
Kills:134
Deaths:204
KDR:0.657
Accuracy:21.531% D*
HSR:19.403% C+
Pulsar C
D--
Kills:112
Deaths:108
KDR:1.037
Accuracy:19.252% D--
HSR:16.071% D*
Thanatos VE70
B+
Kills:90
Deaths:112
KDR:0.804
Accuracy:34.119% D
HSR:18.889% B+
NS Baron G5
D--
Kills:60
Deaths:90
KDR:0.667
Accuracy:29.838% D**
HSR:10% D--
Kills:13,172
Deaths (as Light Assault):11,426
Deaths (to Light Assaults):3,839
KDR:1.15281
Kill Difference:1,746
Playtime:323.529 hours
Usage:15%
Score:8.584m
Score/min:442
Accuracy (listed only):28.894%
HSR (listed only):15.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,205
Deaths:953
KDR:1.264
Accuracy:24.776% C++
HSR:13.859% D
MKV Suppressed
C*
Kills:1,157
Deaths:1,139
KDR:1.016
Accuracy:26.727% C*
HSR:14.953% D
Eridani SX5
C
Kills:783
Deaths:904
KDR:0.866
Accuracy:24.119% C-
HSR:17.880% C
NS-44 Commissioner
C+
Kills:766
Deaths:733
KDR:1.045
Accuracy:35.668% C+
HSR:10.966% F
Artemis VX26
C
Kills:722
Deaths:536
KDR:1.347
Accuracy:26.094% C
HSR:15.374% D*
NS-7 PDW
C++
Kills:493
Deaths:584
KDR:0.844
Accuracy:25.350% C++
HSR:16.024% C
Ghost
C--
Kills:317
Deaths:151
KDR:2.099
Accuracy:35.631% C--
HSR:52.366% F
VE-S Canis
C-
Kills:277
Deaths:388
KDR:0.714
Accuracy:22.955% D
HSR:16.607% C-
Phaseshift VX-S
C
Kills:272
Deaths:77
KDR:3.532
Accuracy:32.242% C--
HSR:69.118% C
Parallax VX3
C
Kills:208
Deaths:72
KDR:2.889
Accuracy:36.924% C
HSR:63.462% F
NSX Tengu
C-
Kills:188
Deaths:340
KDR:0.553
Accuracy:33.343% C-
HSR:16.489% D
NSX Tomoe
D*
Kills:169
Deaths:320
KDR:0.528
Accuracy:22.857% D*
HSR:16.568% F-
NS-30 Vandal
D
Kills:164
Deaths:136
KDR:1.206
Accuracy:29.369% D
HSR:15.854% D*
Phantom VA23
A
Kills:162
Deaths:112
KDR:1.446
Accuracy:31.703% C-
HSR:41.358% A
XM98
D-
Kills:68
Deaths:9
KDR:7.556
Accuracy:31.682% D-
HSR:58.824% F-
Manticore SX40
D*
Kills:65
Deaths:66
KDR:0.985
Accuracy:18.336% F
HSR:12.308% D*
Kills:7,016
Deaths (as Infiltrator):6,520
Deaths (to Infiltrators):2,799
KDR:1.07607
Kill Difference:496
Playtime:285.467 hours
Usage:13%
Score:6.776m
Score/min:396
Accuracy (listed only):28.611%
HSR (listed only):28.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,221
Deaths:809
KDR:1.509
Accuracy:25.086% C*
HSR:14.087% D--
Sirius SX12
C++
Kills:1,205
Deaths:953
KDR:1.264
Accuracy:24.776% C++
HSR:13.859% D
MKV Suppressed
C*
Kills:1,157
Deaths:1,139
KDR:1.016
Accuracy:26.727% C*
HSR:14.953% D
Deimos VA29
B+
Kills:1,003
Deaths:638
KDR:1.572
Accuracy:66.292% B+
HSR:10.867% D--
Eridani SX5
C
Kills:783
Deaths:904
KDR:0.866
Accuracy:24.119% C-
HSR:17.880% C
Pandora VX25
C*
Kills:594
Deaths:456
KDR:1.303
Accuracy:37.636% C
HSR:15.993% C*
Phobos VX86
D*
Kills:532
Deaths:355
KDR:1.499
Accuracy:45.172% D*
HSR:8.835% D*
NS-7 PDW
C++
Kills:493
Deaths:584
KDR:0.844
Accuracy:25.350% C++
HSR:16.024% C
Terminus VX-9
D
Kills:459
Deaths:626
KDR:0.733
Accuracy:22.241% D
HSR:18.301% D--
Corvus VA55
C-
Kills:422
Deaths:404
KDR:1.045
Accuracy:22.048% C-
HSR:13.981% D*
VE-S Canis
C-
Kills:277
Deaths:388
KDR:0.714
Accuracy:22.955% D
HSR:16.607% C-
NSX Tengu
C-
Kills:188
Deaths:340
KDR:0.553
Accuracy:33.343% C-
HSR:16.489% D
NSX Yumi
D-
Kills:164
Deaths:275
KDR:0.596
Accuracy:20.095% D*
HSR:17.073% D-
Pulsar VS1
C+
Kills:160
Deaths:37
KDR:4.324
Accuracy:18.347% D--
HSR:21.250% C+
Equinox VE2 Burst
D-
Kills:115
Deaths:91
KDR:1.264
Accuracy:21.374% D*
HSR:20.870% D-
Thanatos VE70
B+
Kills:90
Deaths:112
KDR:0.804
Accuracy:34.119% D
HSR:18.889% B+
NS-11P
B*
Kills:85
Deaths:67
KDR:1.269
Accuracy:27.232% B*
HSR:8.235% F
NS Baron G5
D--
Kills:60
Deaths:90
KDR:0.667
Accuracy:29.838% D**
HSR:10% D--
Kills:9,008
Deaths (as Combat Medic):8,268
Deaths (to Combat Medics):2,382
KDR:1.0895
Kill Difference:740
Playtime:172.826 hours
Usage:8%
Score:5.322m
Score/min:513
Accuracy (listed only):29.264%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:294
Deaths:98
KDR:3
Accuracy:13.134% D
HSR:14.626% D-
Blueshift VM5
C
Kills:273
Deaths:119
KDR:2.294
Accuracy:17.530% C-
HSR:19.780% C
Quasar VM1
C
Kills:271
Deaths:98
KDR:2.765
Accuracy:16.129% C
HSR:18.819% C
Nebula VM20
C
Kills:260
Deaths:128
KDR:2.031
Accuracy:16.955% C
HSR:19.231% C
Nebula VM20
B+
Kills:251
Deaths:128
KDR:1.961
Accuracy:16.756% C
HSR:22.709% B+
Blueshift VM5
D
Kills:223
Deaths:94
KDR:2.372
Accuracy:16.409% D
HSR:17.040% D
Comet VM2
D
Kills:188
Deaths:163
KDR:1.153
Accuracy:37.662% D
HSR:1.596% D*
Comet VM2
C**
Kills:167
Deaths:138
KDR:1.210
Accuracy:38.054% D
HSR:4.790% C**
NS-10 Burster
D-
Kills:133
Deaths:75
KDR:1.773
Accuracy:24.929% D-
HSR:1.504% D*
NS-10 Burster
C--
Kills:123
Deaths:75
KDR:1.640
Accuracy:25.004% D
HSR:4.878% C--
Vortex VM21
C++
Kills:52
Deaths:61
KDR:0.852
Accuracy:32.322% D--
HSR:3.846% C++
Kills:2,235
Deaths (as MAX Suit):588.500
Deaths (to MAX Suits):1,910
KDR:3.79779
Kill Difference:1,646.500
Playtime:88.356 hours
Usage:4%
Score:2.748m
Score/min:518
Accuracy (listed only):23.171%
HSR (listed only):11.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,359
V. Kills:91 N/A
Deaths:287
KDR:4.735
Accuracy:29.051% D**
KPH:38.700 C
VKPH:2.600 C
Maelstrom Turbo Laser
C-
Kills:985
V. Kills:722 136%
Deaths:723
KDR:1.362
Accuracy:26.557% D
KPH:9.300 C-
VKPH:6.800 C--
Dual Photon Pods
C
Kills:828
V. Kills:246 335%
Deaths:143
KDR:5.790
Accuracy:46.706% D
KPH:50.200 C--
VKPH:14.900 C
Photon A2A Missile Pods
B
Kills:344
V. Kills:360 95%
Deaths:51
KDR:6.745
Accuracy:67.995% F
KPH:49.500 C+
VKPH:51.800 B
Antares LC
D
Kills:210
V. Kills:215 97%
Deaths:243
KDR:0.864
Accuracy:32.588% C++
KPH:7.200 D-
VKPH:7.300 D
Coyote Missiles
C
Kills:174
V. Kills:123 140%
Deaths:48
KDR:3.625
Accuracy:43.259% D**
KPH:24.300 D
VKPH:17.200 C
Hornet Missiles
C
Kills:100
V. Kills:119 83%
Deaths:44
KDR:2.273
Accuracy:60.047% C+
KPH:24.600 D
VKPH:29.300 C
Saron Laser Cannon
C--
Kills:78
V. Kills:66 116%
Deaths:90
KDR:0.867
Accuracy:32.996% C*
KPH:7.100 D
VKPH:6 C--
Kills:4,078 (2,632 + 0)
Deaths:1,629
KDR:2.503
VKDR:1.192
Vehicle Kills:1,942
Kill Difference:2,449
Playtime:216.349 hours
Usage:10%
Score:3.393m
Score/min:261
Piloting Accuracy:32.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:335
V. Kills:434 77%
Deaths:49
KDR:6.837
Accuracy:49.134% B**
KPH:1,206,000 U
VKPH:1,562,400 U
L105 Zephyr
U
Kills:335
V. Kills:130 256%
Deaths:31
KDR:10.806
Accuracy:33.848% D--
KPH:1,206,000 U
VKPH:468,000 U
CAS30 Tank Buster
C--
Kills:239
V. Kills:277 86%
Deaths:336
KDR:0.711
Accuracy:40.868% C-
KPH:4.300 D
VKPH:4.900 C--
AP30 Shredder
U
Kills:60
V. Kills:60 98%
Deaths:7
KDR:8.571
Accuracy:29.375% D
KPH:216,000 U
VKPH:216,000 U
Kills:969 (239 + 730)
Deaths:423
KDR:2.291
VKDR:2.130
Vehicle Kills:901
Kill Difference:546
Playtime:56.170 hours
Usage:3%
Score:1.032m
Score/min:306
Piloting Accuracy:40.868%
Gunner Accuracy:29.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:763
V. Kills:87 N/A
Deaths:89
KDR:8.573
Accuracy:43.554% D
KPH:38.400 C--
VKPH:4.400 D--
L100 Python AP
B*
Kills:205
V. Kills:199 103%
Deaths:83
KDR:2.470
Accuracy:59.024% C**
KPH:23.600 D
VKPH:22.900 B*
Skyguard
C-
Kills:128
V. Kills:102 124%
Deaths:40
KDR:3.200
Accuracy:23.329% D--
KPH:10.100 D
VKPH:8 C-
L100 Python HEAT
B++
Kills:97
V. Kills:29 323%
Deaths:27
KDR:3.593
Accuracy:58.492% B++
KPH:33.100 C*
VKPH:9.900 C
C75 Viper
C**
Kills:67
V. Kills:12 N/A
Deaths:13
KDR:5.154
Accuracy:33.785% D
KPH:34.400 C**
VKPH:6.200 C-
Kills:1,260 (1,260 + 0)
Deaths:252
KDR:5
VKDR:1.702
Vehicle Kills:429
Kill Difference:1,008
Playtime:46.143 hours
Usage:2%
Score:1.010m
Score/min:365
Driving Accuracy:33.785%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:855
V. Kills:137 N/A
Deaths:142
KDR:6.021
Accuracy:42.646% D-
KPH:29.700 D
VKPH:4.800 D
Supernova PC
C+
Kills:836
V. Kills:318 262%
Deaths:203
KDR:4.118
Accuracy:47.833% C+
KPH:21.300 C+
VKPH:8.100 C+
Supernova FPC
B+
Kills:814
V. Kills:732 111%
Deaths:272
KDR:2.993
Accuracy:52.411% C+
KPH:19 D
VKPH:17.100 B+
Saron HRB
C++
Kills:174
V. Kills:134 129%
Deaths:27
KDR:6.444
Accuracy:40.347% C
KPH:21.200 C
VKPH:16.300 C++
Proton II PPA
C++
Kills:103
V. Kills:5 N/A
Deaths:7
KDR:14.714
Accuracy:15.899% D*
KPH:59.100 C++
VKPH:2.900 C-
E540 Halberd
C++
Kills:83
V. Kills:63 130%
Deaths:11
KDR:7.545
Accuracy:39.755% D--
KPH:22.600 D-
VKPH:17.100 C++
Kills:2,865 (2,505 + 360)
Deaths:662
KDR:4.328
VKDR:2.098
Vehicle Kills:1,389
Kill Difference:2,203
Playtime:124.495 hours
Usage:6%
Score:2.211m
Score/min:296
Driving Accuracy:52.411%
Gunner Accuracy:39.755%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:191
V. Kills:111 171%
Deaths:29
KDR:6.586
Accuracy:46.235% C++
KPH:29.500 D
VKPH:17.100 D-
E540 Halberd-H
C-
Kills:168
V. Kills:98 170%
Deaths:18
KDR:9.333
Accuracy:51.496% D
KPH:30.700 D
VKPH:17.900 C-
Saron HRB-H
C--
Kills:152
V. Kills:108 139%
Deaths:21
KDR:7.238
Accuracy:45.849% D*
KPH:26.400 D
VKPH:18.800 C--
G40-F Ranger
D*
Kills:75
V. Kills:36 203%
Deaths:7
KDR:10.714
Accuracy:19.303% F-
KPH:20.800 D*
VKPH:10 D**
Proton II PPA-H
D
Kills:75
V. Kills:7 N/A
Deaths:11
KDR:6.818
Accuracy:19.242% F-
KPH:42.800 D--
VKPH:4 D
Kills:661 (0 + 661)
Deaths:86
KDR:7.686
VKDR:4.186
Vehicle Kills:360
Kill Difference:575
Playtime:23.068 hours
Usage:1%
Score:0.395m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:19.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:162
V. Kills:16 N/A
Deaths:23
KDR:7.043
Accuracy:22.884% D**
KPH:36.800 C
VKPH:3.600 D*
M20 Basilisk
C+
Kills:115
V. Kills:54 209%
Deaths:23
KDR:5
Accuracy:35.168% C-
KPH:15.900 C
VKPH:7.500 C+
M12 Kobalt
B++
Kills:100
V. Kills:19 N/A
Deaths:10
KDR:10
Accuracy:10.601% D**
KPH:25.400 D--
VKPH:4.800 B++
M40 Fury
D--
Kills:91
V. Kills:12 N/A
Deaths:15
KDR:6.067
Accuracy:26.064% D*
KPH:25.900 D--
VKPH:3.400 D*
M60-G Bulldog
C
Kills:81
V. Kills:11 N/A
Deaths:11
KDR:7.364
Accuracy:21.872% D**
KPH:23.800 C
VKPH:3.200 D-
M12 Kobalt
D*
Kills:59
V. Kills:2 N/A
Deaths:4
KDR:14.750
Accuracy:10.890% D**
KPH:24 D*
VKPH:0.800 D*
Kills:608 (0 + 608)
Deaths:86
KDR:7.070
VKDR:1.326
Vehicle Kills:114
Kill Difference:522
Playtime:24.924 hours
Usage:1%
Score:0.293m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:10.890%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:381
V. Kills:62 N/A
Deaths:296
KDR:1.287
Accuracy:30.338% F-
KPH:14.600 C--
VKPH:2.400 D-
V30-F Starfall
D*
Kills:58
V. Kills:40 141%
Deaths:95
KDR:0.611
Accuracy:57.521% D
KPH:11.800 D*
VKPH:8.200 D*
Kills:439 (439 + 0)
Deaths:391
KDR:1.123
VKDR:0.261
Vehicle Kills:102
Kill Difference:48
Playtime:30.954 hours
Usage:1%
Score:0.187m
Score/min:100
Driving Accuracy:57.521%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,6721,6541,2511.322C*0.3121.421%C--14.873%D-13.5DN/A72122.8h14.6C68C+
Proximity Mine 1,4151,4143494.052C++2.4237.268%DN/A176.8B**N/A7778h1.6B*4.3B
Light PPA 1,4501,3592874.735C+3.1129.051%D**N/A38.7C2.6C22335.1h12.7C*43.8C+
H-V45 1,2281,2218091.509C++0.1225.086%C*14.087%D--26.5CN/A13046.1h13.2C++52.4C**
Force-Blade 1,2161,21511,6930.104A**1.5239.535%B*N/A1.7AN/A8703h1.8B++4.7B++
Sirius SX12 1,2091,2059531.264C*0.3624.776%C++13.859%D24.5C+N/A12449.1h14.3C*57.8C**
Solstice SF 1,2071,1819761.21C**0.4224.563%C++13.125%D20C+N/A10459.1h10.7C**43.5B+
VX6-7 1,1691,1618481.369C++0.2623.073%C14.901%D--18.5C--N/A8862.8h12.3C**53.5C*
Zenith VX-5 1,1661,1578781.318C++0.3125.289%C+15.644%D--22C-N/A12252.5h12B+47.6B
MKV Suppressed 1,1651,1571,1391.016C+0.6126.727%C*14.953%D22.8C-N/A12550.7h12.5B+46.7B+
Solstice VE3 1,1771,1557671.506B**0.1222.554%C+18.268%C18.7C+N/A14761.7h12.6B+55.9C**
Tank Mine 1,8341,0263832.679C++1.0524.045%DN/A116.6C*91.8B**23508.8h1.4B*5.8C**
C-4 1,4981,0115351.89B0.2626.922%C*N/A99.1B+47.7A161610.2h1.3B+5B+
Deimos VA29 1,0081,0036381.572C**0.0666.292%B+10.867%D--40.9C+N/A18324.5h2B++3B+
Maelstrom Turbo Laser 1,7079857231.362C+0.2726.557%D4.975%A+9.3C-6.8C--162106.3h113.2C+426.3C+
Supernova VPC 9928551426.021C--4.3942.646%D-N/A29.7D4.8D15528.8h3.9D9D
Supernova PC 1,1548362034.118C+2.4947.833%C+1.435%D21.3C+8.1C+21139.3h5.2C++10.8C++
Dual Photon Pods 1,0748281435.79C+4.1646.706%D1.087%C50.2C--14.9C52716.5h26.2C56.2C
Supernova FPC 1,5468142722.993C1.3752.411%C+2.211%C+19D17.1B+39542.8h7D-13.4D
Eridani SX5 7977839040.866C0.7624.119%C-17.88%C17.3DN/A9045.2h12.6C+52.1C+
NS-44 Commissioner 7707667331.045C++0.5835.668%C+10.966%F35.8C++N/A18621.4h3.2B++9B+
L100 Python HESH 850763898.573C+6.9543.554%D1.442%C+38.3C--4.4D--23619.9h3.2C*7.3C++
Artemis VX26 7247225361.347C+0.2826.094%C15.374%D*22DN/A11132.8h10.9B+41.6B
Pandora VX25 6045944561.303C++0.3237.636%C15.993%C*33C+N/A17018h4.4C++11.6C++
Orion VS54 5995873191.84C**0.2118.706%C-17.547%D--24.9CN/A21723.6h11.9B+63.5C+
Sticky Grenade 5625561556N/A554.3752.287%C+N/A926.7C+10C49710.6h1.8B+3.5B+
Phobos VX86 5365323551.499C++0.1345.172%D*8.835%D*27.4DN/A15119.4h2.8C6.2C--
NS-7 PDW 4974935840.844C+0.7825.35%C++16.024%C14DN/A5935.2h15.3C+60.2C*
Terminus VX-9 4654596260.733C0.8922.241%D18.301%D--19.2D-N/A10223.9h13.5C60.9C
Lasher X2 4514413931.122C*0.5120.053%D-4.082%C++28.6C+N/A17115.4h22.5C--112.3C-
Frag Grenade 4504411441N/A439.3737.04%D*N/A490C+10C++24600.9h3.4B+9.2C+
Corvus VA55 4244224041.045C+0.5822.048%C-13.981%D*22.1CN/A13319.1h11.8C**53.5C++
M40 Fury-F 4433812961.287C+0.3430.338%F-N/A14.6C--2.4D-10426.1h10B33C-
Photon A2A Missile Pods 704344516.745B+5.1267.995%FN/A49.1C+51.4B11507h6.3B**9.3B++
C150 Dalton 769335496.837C++5.2149.134%B**N/A3350U4340U37237500.1h11.9T*24.3F--
L105 Zephyr 4653353110.806C**9.1833.848%D--N/A3350U1300U19654700.1h11.5F--34F--
Ghost 3203171512.099C+0.4735.631%C--52.366%F21.4DN/A12714.8h2.6C7.3C
Quasar VM1 299294983B**1.3713.134%D14.626%D-21.6C+N/A15013.6h14.8C*113C+
VE-S Canis 2842773880.714C-0.9122.955%D16.607%C-13.9D-N/A4019.9h17D--74D
Blueshift VM5 2782731192.294C+0.6717.53%C-19.78%C26.5C-N/A15110.3h14.8B+84.7C++
Phaseshift VX-S 273272773.532C**1.9032.242%C--69.118%C17.3DN/A8515.7h3.7C11.3C
Quasar VM1 272271982.765B1.1416.129%C18.819%C29.5CN/A1569.2h12.7B79C++
Nebula VM20 2632601282.031C+0.4016.955%C19.231%C35.6C++N/A2257.3h13.1B**77.4B+
MANA Anti-Vehicle Turret 5572531281.977C++0.3548.939%D1.581%D--2530B*3040A+39987100.1h10.8C+22.2C+
Nebula VM20 2572511281.961C+0.3316.756%C22.709%B+34.4C++N/A2237.3h13.3B*79.2B+
CAS30 Tank Buster 5162393360.711C0.9240.868%C-N/A4.3D4.9C--11156.2h73.9C180.9C
NSX Tanto 2442364350.543D1.0820.97%D--19.068%D-11.5D-N/A3220.5h14.6C+69.4C+
Blueshift VM5 227223942.372C+0.7416.409%D17.04%D25.3C--N/A1588.8h14.8B90.3C+
C-4 ARX 3142171721.262C0.3727.737%C**N/A103.3C46.2B++6572.1h1.4C-5.1C+
Antares LC 4252102430.864C0.7632.588%C++4.286%A*7.2D-7.3D18929.3h230.1D--706.2D
Parallax VX3 208208722.889C+1.2636.924%C63.462%F21.4C-N/A1239.7h2.6C-7.1C
Lancer VS22 4932052180.94C*0.6954.888%D-1.951%C++8.5D12C31624.1h34.3C62.5C-
L100 Python AP 404205832.47C-0.8459.024%C**3.415%B+23.6D22.9B*5998.7h8.6D14.5C--
Auraxium Force-Blade 2032015,2050.039C++1.5922.003%D2.985%D0.9C+N/A3234.5h2.2C+9.8C+
Aphelion VEX-4H 302191296.586C++4.9646.235%C++2.094%D29.4D17.1D-2216.5h96.6D*208.9D-
Comet VM2 2741881631.153B0.4737.662%D1.596%D*11.2C+5.1B+20016.8h21.5C*57.2C++
NSX Tengu 1901883400.553D1.0733.343%C-16.489%D9.1D*N/A2520.6h18D-53.9C-
NS-15M1 1891841221.508C+0.1221.158%C15.217%D--27.1C-N/A1716.8h13.2C+62.3C+
Spear Anti-Vehicle Phalanx Turret 3141741412.429B*10.8047.38%C**N/A39.5C++31.8B**8174.4h9C++19C**
Saron HRB 308174276.444C**4.8240.347%CN/A21.2C16.3C++5128.2h19.1B+47.4B
Coyote Missiles 297174483.625B+2.0043.259%D**N/A24.2D17.1C5027.2h45.2C+104.5C
NSX Tomoe 1751693200.528D1.1022.857%D*16.568%F-13.5D--N/A3512.5h17.8D77.9D--
E540 Halberd-H 266168189.333C++7.7151.496%DN/A30.5D17.8C-2755.5h9.1D*17.7F
Comet VM2 2541671381.21C**0.4238.054%D4.79%C**11.7C+6.1B+22014.3h22.2B+58.3C**
NS-30 Vandal 1651641361.206C0.4229.369%D15.854%D*18D-N/A969.1h6C+20.3C+
NSX Yumi 1701642750.596D1.0320.095%D*17.073%D-14.1D-N/A3811.6h16.5D*82D**
M40 Fury 178162237.043C++5.4222.884%D**4.938%M**36.8C3.6D*2774.4h11.1B+48.7C+
Phantom VA23 1651621121.446C0.1831.703%C-41.358%A19.1D-N/A858.5h6D*19.1D
Pulsar VS1 161160374.324M**2.7018.347%D--21.25%C+21.3C+N/A1947.5h11.4B**62.1C*
SVA-88 1641581351.17C0.4616.575%D**25.949%C++23.6DN/A2306.7h12C+72.3D
S1 2491561431.091B++0.5455.977%C+1.282%D-20.5C12.2C+5807.6h7C+12.5C+
VX29 Polaris 1591561291.209C+0.4217.323%D*16.667%D-22.6DN/A1576.9h15D86.8D
Saron HRB-H 260152217.238B+5.6145.849%D*N/A26.7D18.9C--4505.7h31.8D69.3D--
Eidolon VE33 1461431021.402C**0.2321.023%D*19.58%D-14.7C--N/A1049.7h8.8C*41.8C+
Lumine Edge 1361361,9710.069C+1.5614.559%D*6.618%D**1.2C-N/A4109.5h1.8D12.3D
Eclipse VE3A 1381342040.657C0.9721.531%D*19.403%C+11.7D--N/A3211.5h17.2D**79.9F
NS-10 Burster 261133751.773B*0.1524.929%D-1.504%D*5.2C+5B*17025.4h133B+533.4C+
Skyguard 230128403.2C++1.5723.329%D--3.125%B**10.1D8C-32812.7h145C-621.6D-
NS-10 Burster 231123751.64B**0.0125.004%D4.878%C--4.3D3.8C++14328.8h165.4D661.6D
MANA Anti-Personnel Turret 119117353.343N/A1.7218.097%UN/A1170U20U5101500.1h39.6T*218.7T*
M20 Basilisk 169115235B**3.3735.168%C-6.087%C++16C7.5C+1957.2h108.7C+309.1C
Equinox VE2 Burst 117115911.264C0.3621.374%D*20.87%D-27.4DN/A954.2h13.5C+63.2C--
Pulsar C 1141121081.037C+0.5919.252%D--16.071%D*15.6DN/A1677.2h12.6C+65.7C
M60-A Bulldog 117107426.75B+25.1246.435%C++3.738%A51B*4.8C*3402.1h4.9B++10.5B+
Nemesis VSH9 205107621.726A++0.1050.179%FN/A7.4C-6.8C29814.4h9.1C18.2D--
M60-A Bulldog 111106253A+51.3740.747%DN/A42.4B2D2832.5h4.9B++12.1B
Proton II PPA 108103714.714C++13.0915.899%D*N/A60.6C++2.9C-3351.7h7B*43.8C++
Hornet Missiles 219100442.273C--0.6560.047%C+2%B+24.4D29C5974.1h15.3C-25.4C-
M12 Kobalt 1191001010C8.3710.601%D**16%C-25.6D--4.9B++1183.9h23.9D225.3D--
L100 Python HEAT 12697273.593C1.9758.492%B++3.093%B+33.4C*10C5142.9h6.6C+11.4C**
M40 Fury 10391156.067C+4.4426.064%D*1.099%D26D--3.4D*2583.5h13.4C++51.4C-
Thanatos VE70 92901120.804C+0.8234.119%D18.889%B+15.5DN/A1335.8h4.7C*13.7C+
MAX Punch 89896210.143C*1.4826.282%D*N/A1.3C+N/A670h1.8C++7C+
NS Decimator 147881300.677C-0.9558.554%C1.136%D-19.6D--13.1C4854.5h7.3D**12.4D*
NS-11P 8585671.269C++0.3627.232%B*8.235%F27.4C+N/A2373.1h12.2B++44.9B++
NS Annihilator 17584831.012B**0.6274.467%F1.19%A8.1C--8.8C++21410.4h12.5C+16.7C-
E540 Halberd 14683117.545C+5.9239.755%D--N/A22.4D-17C++6553.7h7D-17.7D*
Damascus Edge 82822,0810.039C++1.5920.135%D7.317%C+0.8CN/A499.5h2.2C+10.8C+
M60-G Bulldog 9281117.364B*5.7421.872%D**2.469%C23.8C3.2D-1703.4h6.5B+29.8C
Saron Laser Cannon 14478900.867C0.7632.996%C*1.282%D7D5.9C--29911.1h175.3C531.4C+
G40-F Ranger 11175710.714C+9.0919.303%F-N/A20.8D*10D**1713.6h63.8C*330.4D--
Proton II PPA-H 8275116.818C5.1919.242%F-N/A41.7D--3.9D2491.8h12.8C--66.5F-
XM98 686897.556M++5.9331.682%D-58.824%F-15.1DN/A1044.5h3.1D-9.8D
C75 Viper 7967135.154C**3.5333.785%DN/A35.3B6.3C6471.9h8.9B*26.5B+
Manticore SX40 6565660.985C++0.6418.336%F12.308%D*54.2AN/A2991.2h4.6A25.3C**
Rocklet Rifle 111641160.552C1.0854.739%C*N/A16D--11.8D--2124h45.3C--82.8C+
AP30 Shredder 1206078.571C**6.9429.375%DN/A600U600U8838800.1h196.8F*669.8F**
NS Baron G5 6060900.667C--0.9629.838%D**10%D--12.5D--N/A694.8h4.6C++15.4C+
M12 Kobalt 6159414.75C+13.1210.89%D**13.559%D--23.6D*N/A1212.5h15.9B+146.3C
V30-F Starfall 9858950.611D1.0257.521%DN/A11.8D*8.2D*844.9h36.3T63.2T-
Aspis Anti-Aircraft Phalanx Turret 10753510.6M8.9722.861%C-3.774%A10.2C+10.4C+3985.2h121.5B*531.6B+
Vortex VM21 10352610.852C0.7832.322%D--3.846%C++4.5D-4.4D11411.5h59C-182.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0791.5h
Anti-Vehicle MANA Turret229874.2h
Nano-Armor Kit325613,23857h
Nanite Revive Grenade01,3090.4h
Medical Applicator366110,60311.4h
Spitfire Auto-Turret341,7871.9h
Motion Spotter398,2415h
VS Patriot Flare Gun1700.1h
Deconstruction Tool01,1850.1h
Shield Recharging Field363,8341.3h
Recon Detection Device131,6622.7h
Smoke Grenade01280h
Ammunition Package343,5721.9h
Medical Kit234970.6h
Anti-Infantry MANA Turret98871.8h
Snowman Soldier61880.2h
Nano-Repair Grenade05170.1h
WLT-Howler Mining Laser22,8800.9h
Hardlight Barrier211360.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.51s on queries, 1.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.