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Agent Gunner AmazinglyRandyy[BL] AmazinglyRandyy
NC BR 55

KDR: 1.78

Score: 2.1m

Last Seen: Jun 28th, 2018 7:45 PM
- OFFLINE - 56.3 hour(s)

Battle Rank 55 - New Conglomerate on Emerald
Level Progress (to 56): 78%
Level 100 Progress: 11% 1069h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 HESH MGR-S1 Gladius EM1 EM6 LA39 Bruiser AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.416%28.819%675810142,1341.459640.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.996%0.458B+1.253A0.632B+HEAD ++ (~17.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B9.90.304C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.871%0.495%89111021404751565.31579257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.681B+-1.363D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*2.40.809B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.214%79.279%01102111113600.816176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.123C+0.796B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.377C**2.10.338C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.897%12.676%01102121311231.88496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.787A++-0.368C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.10.559B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m331.7%262 (15.7k)208 (12.5k)1.775584,5812,5802.0519455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102218918.134%19.363%35103:510

6% Combat Medic30% Engineer43% Heavy Assault13% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2017 2:34 AMApr 15th, 2018 12:53 AMJul 28th, 2018 1:02 PM (203d) (PST)Jun 28th, 2018 3:46 PM (233d) (PST)Jun 28th, 2018 3:45 PM (233d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511872640.4610.2600.0891.6590.039597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,07311,20315,87028165100212,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.6h/6.9d 713 887 1,323 16.5k 305 378 388 4.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:687
Deaths:517
KDR:1.329
Accuracy:22.521% B+
HSR:31.732% A
EM1
B+
Kills:304
Deaths:330
KDR:0.921
Accuracy:21.641% C+
HSR:24.671% B+
EM6
B+
Kills:241
Deaths:142
KDR:1.697
Accuracy:22.814% C*
HSR:26.141% B+
LA1 Anchor
C*
Kills:185
Deaths:97
KDR:1.907
Accuracy:22.165% C--
HSR:27.027% C*
MGR-L1 Promise
A+
Kills:180
Deaths:81
KDR:2.222
Accuracy:25.457% C**
HSR:35.556% A+
NC05 Jackhammer
M++
Kills:72
Deaths:31
KDR:2.323
Accuracy:45.206% C++
HSR:27.778% M++
Kills:1,669
Deaths (as Heavy Assault):1,198
Deaths (to Heavy Assaults):765
KDR:1.39316
Kill Difference:471
Playtime:70.565 hours
Usage:43%
Score:0.820m
Score/min:194
Accuracy (listed only):26.634%
HSR (listed only):28.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:346
Deaths:283
KDR:1.223
Accuracy:27.462% C++
HSR:26.301% B+
LA39 Bruiser
C++
Kills:213
Deaths:153
KDR:1.392
Accuracy:62.897% C++
HSR:12.676% C
AF-19 Mercenary
B++
Kills:91
Deaths:122
KDR:0.746
Accuracy:22.556% C++
HSR:25.275% B++
Kills:650
Deaths (as Light Assault):558
Deaths (to Light Assaults):421
KDR:1.16487
Kill Difference:92
Playtime:21.442 hours
Usage:13%
Score:0.314m
Score/min:244
Accuracy (listed only):37.638%
HSR (listed only):21.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:346
Deaths:283
KDR:1.223
Accuracy:27.462% C++
HSR:26.301% B+
LA39 Bruiser
C++
Kills:213
Deaths:153
KDR:1.392
Accuracy:62.897% C++
HSR:12.676% C
NC1 Gauss Rifle
A+
Kills:100
Deaths:105
KDR:0.952
Accuracy:24.413% C**
HSR:31% A+
Kills:659
Deaths (as Combat Medic):541
Deaths (to Combat Medics):303
KDR:1.21811
Kill Difference:118
Playtime:9.161 hours
Usage:6%
Score:0.104m
Score/min:189
Accuracy (listed only):38.257%
HSR (listed only):23.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C++
Kills:213
Deaths:153
KDR:1.392
Accuracy:62.897% C++
HSR:12.676% C
AF-19 Mercenary
B++
Kills:91
Deaths:122
KDR:0.746
Accuracy:22.556% C++
HSR:25.275% B++
Kills:304
Deaths (as Engineer):275
Deaths (to Engineers):331
KDR:1.10545
Kill Difference:29
Playtime:49.001 hours
Usage:30%
Score:0.637m
Score/min:217
Accuracy (listed only):42.726%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:346
Deaths:283
KDR:1.223
Accuracy:27.462% C++
HSR:26.301% B+
NC14 Bolt Driver
B+
Kills:111
Deaths:31
KDR:3.581
Accuracy:34.214% C+
HSR:79.279% B+
NS-44 Commissioner
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:33.675% N/A
HSR:20% N/A
Kills:507
Deaths (as Infiltrator):366
Deaths (to Infiltrators):334
KDR:1.38525
Kill Difference:141
Playtime:3.914 hours
Usage:2%
Score:0.035m
Score/min:151
Accuracy (listed only):31.784%
HSR (listed only):41.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:211
Deaths:85
KDR:2.482
Accuracy:43.556% B*
HSR:22.749% B**
AF-34 Mattock
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:42.102% B**
HSR:16.757% C++
Kills:396
Deaths (as MAX Suit):85
Deaths (to MAX Suits):101
KDR:4.65882
Kill Difference:311
Playtime:9.498 hours
Usage:6%
Score:0.156m
Score/min:273
Accuracy (listed only):42.829%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:404
V. Kills:59 N/A
Deaths:29
KDR:13.931
Accuracy:47.871% C++
KPH:55.900 B*
VKPH:8.200 C+
Titan-150 AP
B*
Kills:156
V. Kills:60 256%
Deaths:30
KDR:5.200
Accuracy:52.219% C*
KPH:31.200 B*
VKPH:12 D
Kills:560 (560 + 0)
Deaths:59
KDR:9.492
VKDR:2.017
Vehicle Kills:119
Kill Difference:501
Playtime:12.219 hours
Usage:7%
Score:0.125m
Score/min:170
Driving Accuracy:52.219%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M
Kills:60
V. Kills:36 162%
Deaths:4
KDR:15
Accuracy:54.047% B+
KPH:103.900 M
VKPH:62.300 A*
Kills:60 (0 + 60)
Deaths:4
KDR:15
VKDR:9
Vehicle Kills:36
Kill Difference:56
Playtime:0.578 hours
Usage:0%
Score:0.021m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:54.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6996875171.329C*0.4522.521%B+31.732%A31.2C++N/A7922h8.8B+39B+
Titan-150 HESH 4634042913.931B+12.1647.871%C++N/A56.1B*8.2C+1687.2h2.4B**5B*
MGR-S1 Gladius 3493462831.223C+0.5527.462%C++26.301%B+16.9DN/A7020.5h9.9C**36.1C**
EM1 3083043300.921C0.8521.641%C+24.671%B+26.9CN/A8311.3h11.7C*54.1B+
EM6 2442411421.697C++0.0822.814%C*26.141%B+36C+N/A966.7h9.4B++41.2B+
LA39 Bruiser 2162131531.392C*0.3862.897%C++12.676%C34.4CN/A976.2h2.1B++3.4B+
AF-34 Mattock 215211852.482C+0.7143.556%B*22.749%B**29.7DN/A907.1h6.5C+14.9B+
AF-34 Mattock 185185852.176C0.4042.102%B**16.757%C++26.1DN/A747.1h7.1D-16.9C*
LA1 Anchor 189185971.907C+0.1322.165%C--27.027%C*28DN/A676.6h9.7C**43.8C++
C-4 196181802.263B++0.4930.328%B*N/A150.8A++12.5D*8191.2h0.8A2.7A
MGR-L1 Promise 182180812.222B++0.4525.457%C**35.556%A+36C+N/A805h12.4B+48.7B+
NS Decimator 247173961.802B**0.0361.149%C++1.156%D-33.3C+14.2C+2045.2h4.7C++7.6C*
Titan-150 AP 216156305.2C+3.4252.219%C*N/A31.2B*12D1725h3.8B*7.4B*
NC14 Bolt Driver 111111313.581B**1.8134.214%C+79.279%B+39.6B**N/A1042.8h2.1B*6.1B+
NC1 Gauss Rifle 1011001050.952C+0.8224.413%C**31%A+20CN/A725h10.2B**41.7B++
AF-19 Mercenary 95911220.746C+1.0322.556%C++25.275%B++13.2CN/A576.9h9.5B*42B+
NC05 Jackhammer 7372312.323B**0.5545.206%C++27.778%M++55.4B+N/A1181.3h3.7B**8.1B+
M96 Mjolnir-H 9660415M**13.2254.047%B+N/A100A**60A*6060.6h25.8B++47.8B*
NS-44 Commissioner 5150520.962C+0.8133.675%C20%C26.3CN/A811.9h3.9C++11.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01240h
Nanite Revive Grenade0900h
Medical Kit131730.2h
Medical Applicator3516,4411.2h
Spitfire Auto-Turret1580.1h
Recon Detection Device11020.1h
Ammunition Package01840.1h
Nano-Armor Kit6059,8474.1h

Check the help document for the dictionary if you want to learn more about words used here.


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