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Commander Loyal Soldier AmericanSuperWarrior[VRX] AmericanSuperWarrior
TR BR 51

KDR: 11.24

Score: 2.5m

Last Seen: Aug 2nd, 2019 8:25 AM
- OFFLINE - 42.2 hour(s)

Battle Rank 51 - Terran Republic on Connery
Level Progress (to 52): 93%
Level 100 Progress: 13% 946h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS 99SV M12 Kobalt RAMS .50M MRC3 Mercy MRC3 Mercy T9 CARV TX1 Repeater C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,860,935 MLG Score: 4685
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.276%27.426%803312114741.458469.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.317%1.565A+1.005B**-1.067D*HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+90.37C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.184%1.961%396112135124612.12582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.185B**-0.386C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*2.80.778B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.074%21.951%8196112131,886218589.80952193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.911D--4.292S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.63B+11.70.708B++33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.882%35.23%8196312114,130881546.9318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.007%1.342A-2.064F---0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.216C++3.4-0.07C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m172.2%288 (17.3k)263 (15.8k)11.24297,91570411.670551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214103731.849%28.781%91713:312

88% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2018 5:22 AMDec 16th, 2018 3:34 AMAug 5th, 2019 6:31 AM (21d) (PST)Aug 2nd, 2019 4:27 AM (24d) (PST)Aug 2nd, 2019 4:25 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711084630.8290.0740.2391.4620.0194685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2736,47427,7995041488115,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.1h/6.6d 301 2,278 1,924 14k 132 508 185 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:184
Deaths:22
KDR:8.364
Accuracy:28.335% A++
HSR:35.326% A++
Kills:184
Deaths (as Heavy Assault):22
Deaths (to Heavy Assaults):162
KDR:8.36364
Kill Difference:162
Playtime:5.295 hours
Usage:3%
Score:0.066m
Score/min:206
Accuracy (listed only):28.335%
HSR (listed only):35.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A*
Kills:3,545
Deaths:387
KDR:9.160
Accuracy:43.711% A*
HSR:27.814% D-
RAMS .50M
B**
Kills:512
Deaths:20
KDR:25.600
Accuracy:46.098% B**
HSR:79.883% C++
TX1 Repeater
B+
Kills:182
Deaths:54
KDR:3.370
Accuracy:28.236% B+
HSR:20.879% C+
KSR-35
B*
Kills:108
Deaths:15
KDR:7.200
Accuracy:39.776% B*
HSR:25% C--
SR-7
B**
Kills:73
Deaths:12
KDR:6.083
Accuracy:47.712% B**
HSR:82.192% B+
Kills:4,420
Deaths (as Infiltrator):488
Deaths (to Infiltrators):172
KDR:9.05738
Kill Difference:3,932
Playtime:140.724 hours
Usage:88%
Score:2.184m
Score/min:259
Accuracy (listed only):41.107%
HSR (listed only):47.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:408
Deaths:50
KDR:8.160
Accuracy:21.654% B**
HSR:25.980% B**
MRC3 Mercy
B**
Kills:315
Deaths:41
KDR:7.683
Accuracy:21.800% B**
HSR:20.952% C+
M1 Heavy Cycler
A*
Kills:95
Deaths:13
KDR:7.308
Accuracy:19.778% A
HSR:28.421% A*
Kills:818
Deaths (as MAX Suit):52
Deaths (to MAX Suits):21
KDR:15.73077
Kill Difference:766
Playtime:11.579 hours
Usage:7%
Score:0.264m
Score/min:379
Accuracy (listed only):21.078%
HSR (listed only):25.118%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:114
V. Kills:34 326%
Deaths:3
KDR:38
Accuracy:51.510% A
KPH:48 B**
VKPH:14.300 A
Kills:114 (114 + 0)
Deaths:3
KDR:38
VKDR:11.333
Vehicle Kills:34
Kill Difference:111
Playtime:2.374 hours
Usage:1%
Score:0.025m
Score/min:177
Driving Accuracy:51.510%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:54
V. Kills:14 360%
Deaths:2
KDR:27
Accuracy:63.951% A*
KPH:54 A**
VKPH:14 B**
P2-120 AP
M
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:53.184% B++
KPH:63.600 M
VKPH:16.200 C+
Kills:105 (105 + 0)
Deaths:5
KDR:21
VKDR:5.400
Vehicle Kills:27
Kill Difference:100
Playtime:1.802 hours
Usage:1%
Score:0.031m
Score/min:287
Driving Accuracy:53.184%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:1,886
V. Kills:45 N/A
Deaths:7
KDR:269.429
Accuracy:26.074% A++
KPH:167.100 M++
VKPH:4 B
Kills:1,886 (0 + 1,886)
Deaths:7
KDR:269.429
VKDR:6.429
Vehicle Kills:45
Kill Difference:1,879
Playtime:11.284 hours
Usage:7%
Score:0.286m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:26.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 3,5583,5453879.16S2.0843.711%A*27.814%D-43.9AN/A11080.7h3.7A8.5A
M12 Kobalt 1,9311,8867269.429U258.1926.074%A++21.951%B*166.9M++4B42311.3h11.7A44.7B**
RAMS .50M 5125122025.6S14.3646.098%B**79.883%C++53.3A++N/A2389.6h1.6B**3.5B*
MRC3 Mercy 411408508.16A**3.0821.654%B**25.98%B**38.5B++N/A10310.6h13.5A+62.1B**
MRC3 Mercy 318315417.683A*3.5621.8%B**20.952%C+35.8B+N/A1008.8h15.1B**69.5B*
T9 CARV 185184228.364S2.8828.335%A++35.326%A++38.3B+N/A1394.8h11.5B++40.6B*
TX1 Repeater 182182543.37M*7.8728.236%B+20.879%C+121.3SN/A3471.5h9.1B**32.3B*
C75 Viper 148114338S26.7651.51%AN/A47.5B**14.2A1772.4h8.4B*16.3B**
KSR-35 109108157.2A*4.0439.776%B*25%C--41.5C+N/A882.6h4.6C++11.6B+
M1 Heavy Cycler 9595137.308S3.9319.778%A28.421%A*35.2AN/A832.7h10A*50.3B**
SR-7 7473126.083B*5.1647.712%B**82.192%B+48.7B++N/A1091.5h2B+4.2B++
P2-120 HEAT 6854227M+15.7663.951%A*N/A54A**14B**2581h4.8B**7.5A+
P2-120 AP 6451317A+5.7653.184%B++1.961%D63.8M16.3C+3230.8h2.8A++5.2A++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator0990h
Nano-Armor Kit01,2290.1h
Medical Kit725051.1h
Recon Detection Device46010.8h

Check the help document for the dictionary if you want to learn more about words used here.


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